tTerminators are now stripped from the player name _before_ sending the first n… | |
git clone git://src.adamsgaard.dk/vaccinewars | |
Log | |
Files | |
Refs | |
README | |
LICENSE | |
--- | |
commit bff49e9a1b8881899f51a3cff801faebdc151ba3 | |
parent 06a6cf06e04c72ace71e8e754ea4dfccc12fdd58 | |
Author: Ben Webb <[email protected]> | |
Date: Mon, 29 Apr 2002 11:07:42 +0000 | |
Terminators are now stripped from the player name _before_ sending the | |
first network message. | |
Diffstat: | |
M src/gui_client/gtk_client.c | 2 +- | |
1 file changed, 1 insertion(+), 1 deletion(-) | |
--- | |
diff --git a/src/gui_client/gtk_client.c b/src/gui_client/gtk_client.c | |
t@@ -1904,9 +1904,9 @@ void GuiStartGame(void) | |
{ | |
Player *Play = ClientData.Play; | |
+ StripTerminators(GetPlayerName(Play)); | |
InitAbilities(Play); | |
SendAbilities(Play); | |
- StripTerminators(GetPlayerName(Play)); | |
SendNullClientMessage(Play, C_NONE, C_NAME, NULL, GetPlayerName(Play)); | |
InGame = TRUE; | |
UpdateMenus(); |