tUpdated ChangeLog and TODO for Abilities fix - vaccinewars - be a doctor and t… | |
git clone git://src.adamsgaard.dk/vaccinewars | |
Log | |
Files | |
Refs | |
README | |
LICENSE | |
--- | |
commit 7c4e6f7ff7f2f5037902c603ec35e60915d2b5d6 | |
parent df873c76ff76b9249578fcbf17703924b54797ff | |
Author: Ben Webb <[email protected]> | |
Date: Tue, 12 Sep 2000 00:26:05 +0000 | |
Updated ChangeLog and TODO for Abilities fix | |
Diffstat: | |
M ChangeLog | 3 ++- | |
M TODO | 9 ++++----- | |
2 files changed, 6 insertions(+), 6 deletions(-) | |
--- | |
diff --git a/ChangeLog b/ChangeLog | |
t@@ -2,7 +2,8 @@ | |
- Internationalization (i18n) support | |
- Networking revamped - now uses nonblocking sockets to improve server | |
responsiveness and to remove deadlocks (previously, any client could | |
- halt server by sending an unterminated message) | |
+ halt server by sending an unterminated message); Abilities added to | |
+ allow backwards-compatible protocol extensions | |
- Longer T>alk and P>age messages allowed in curses client | |
- Minor bug fixes to configure options | |
- Client-side code moved out of clientside.c and dopewars.c; | |
diff --git a/TODO b/TODO | |
t@@ -1,5 +1,5 @@ | |
-- Register abilities of both client and server to allow backwards-compatible | |
- protocol extensions | |
+- Ignore "To" message field in client, and "From" field in server; use | |
+ A_PLAYERID ability to replace player names in protocol with player IDs | |
- Fix GTK+ modal dialog behaviour (mouse grabbing during fighting) | |
- Revamp player-player fighting | |
- Display purchase price of drugs? | |
t@@ -11,9 +11,8 @@ | |
- Fix spying in server (currently you can spy on other players _before_ they | |
accept your bitch!) | |
- Graphical mode server? (would avoid select() problems under Win32) | |
-- Revamp protocol - e.g. remove From/To names from messages - without breaking | |
- backwards compatibility (tricky!) | |
-- Problems reported with display of large prices and health - must fix | |
+- Problems reported with display of large prices and health - "seems" to be | |
+ OK now... (i.e. I can't see anything wrong with it!) | |
- Introduce minimum/maximum players options - AI players automatically | |
spawned/killed to "fill the gaps" when humans leave/enter | |
- "Deal" option when meeting players? |