Subj : This version of LordCfg...
To : All
From : Robert LaPrise
Date : Wed Jul 04 2007 02:39 am
Okay so this has been discussed before as scans of the echos and hours
searching the web have shown me but I still have not found a solution.
How the hell do you get 4.07 to work in DOS when:
a - it appears the zip file was foobarred and has the wrong executables in it
or
b - there is a bug in the program and the developer has decided to bail on it
I don't know what is going on with LORD but no answers come back from the
developer, the "This version of LordCfg is not meant for your version of
Lord" message and the "Internal error #38019" when doing a Lord /L really
suck. 4.06 works but I can't use the key I just paid for on 4.06, only on
the crapped out 4.07 both the developer and gameport have available for
download.
It runs in CMD.EXE in WinXP, wonderful, I don't run my board in Windows, I
run it in Linux and DOSEMU is working fine for TEOS, Lord2, Arrowbridge, and
most any other DOS game I throw at it. So why does the DOS version of LORD
(there's no /32 in the name or documentation) not work in DOS?
I've already sent an email to Gameport about this to see if I can get a key
for 4.06 since 4.07 appears to be buggy as hell and (from everything I'm
seeing) unsupported. But if someone out there has a solution to this I'd
like to hear that as well.