Subj : Re: Color maximite 2
To : Don Lowery
From : Daniel
Date : Fri Jul 10 2020 08:50 am
-=> Don Lowery wrote to Daniel <=-
Da> DL> Saw it as soon as it came out. Impressive that it was running
Da> DL> everything in interpreted BASIC...with the games he was running going
Da> DL> as fast/faster than their DOS versions.
Da> Indeed. Makes me wonder how those games would run written in assembly.
DL> As fast as they were running in Interpreted BASIC...I would expect they
DL> would be way too fast to play. Look fantastic...but ASM would probably
DL> make them unplayable.
Wouldn't it be possible to write a game in such a way that the game and engine
can load quickly but throttle the gameplay?
Da> It would be a fun platform to learn basic and write some tight modern
Da> software.
DL> I agree. Just had a thought that if someone got one of these...got some
DL> of the old BBS's written in BASIC & set it up for this box. For that
DL> matter...you could get Ahl's books online as PDF's. Setup stuff like
DL> this on the system.
That would be hella tight.
I'd like to design an all-in-one with the color maximite 2 inside and mimic the
old c64. Have it 3d printed.
Daniel Traechin
... Visit me at
gopher://gcpp.world
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