Subj : Re: Commodore history - The Commodore 128 by The 8-Bit Guy
To   : Andreas Kohlbach
From : ArcadeAge
Date : Tue Oct 23 2018 03:20 am

On Thursday, October 18, 2018 at 9:34:22 PM UTC+2, Andreas Kohlbach wrote:
> On 17 Oct 2018 21:05:34 GMT, Etienne von Wettingfeld wrote:
> >
> > On 2018-10-06, Andreas Kohlbach <ank@[...]> wrote:
> >> On Sat, 06 Oct 2018 19:32:53 +1000, Lucifer wrote:
> >>>
> >>> They both think it has a C80 CPU and can use dool monitors.
> >>> No way that guy could design a computer.
> >>
> >> Z80? It indeed has. And has a built-in monitor.
> >
> > The C128 indeed has a Z80, for CP/M mode. In fact, the computer boots using
> > the Z80.
>
> Are you sure?
>
> > It has an Assembler monitor, but I think Lucifer means two screens at once.
> >
> > It actually can, one using the 40 collumn mode and one the 80 character
one.
>
> But not at the same time AFAIK. When you switch the mode the content what
> was displayed in the mode before just froze on the other display.
> --
> Andreas
>
> My random thoughts and comments
> https://news-commentaries.blogspot.com/

Not making use of any dirty hacks or programming tricks at all, you can easily
convince yourself that neither of the two screens freezes: With both displays
connected and active, call SPRDEF from 80 column mode to put some pixels in
sprite number 1.
Leave the editor (SHIFT+RETURN, RETURN), then make your sprite visible, e.g. by
entering "SPRITE 1,1,2,0,0,0,0". Now try "MOVSPR 1,115#7" and enjoy two
displays at once, both non-frozen.
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