arith.c - sam - An updated version of the sam text editor. | |
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arith.c (2785B) | |
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1 /* Copyright (c) 1998 Lucent Technologies - All rights reserved. */ | |
2 #include <u.h> | |
3 #include <libg.h> | |
4 | |
5 Point | |
6 add(Point a, Point b) | |
7 { | |
8 a.x += b.x; | |
9 a.y += b.y; | |
10 return a; | |
11 } | |
12 | |
13 Point | |
14 sub(Point a, Point b) | |
15 { | |
16 a.x -= b.x; | |
17 a.y -= b.y; | |
18 return a; | |
19 } | |
20 | |
21 Rectangle | |
22 inset(Rectangle r, int n) | |
23 { | |
24 r.min.x += n; | |
25 r.min.y += n; | |
26 r.max.x -= n; | |
27 r.max.y -= n; | |
28 return r; | |
29 } | |
30 | |
31 Point | |
32 divpt(Point a, int b) | |
33 { | |
34 a.x /= b; | |
35 a.y /= b; | |
36 return a; | |
37 } | |
38 | |
39 Point | |
40 mul(Point a, int b) | |
41 { | |
42 a.x *= b; | |
43 a.y *= b; | |
44 return a; | |
45 } | |
46 | |
47 Rectangle | |
48 rsubp(Rectangle r, Point p) | |
49 { | |
50 r.min.x -= p.x; | |
51 r.min.y -= p.y; | |
52 r.max.x -= p.x; | |
53 r.max.y -= p.y; | |
54 return r; | |
55 } | |
56 | |
57 Rectangle | |
58 raddp(Rectangle r, Point p) | |
59 { | |
60 r.min.x += p.x; | |
61 r.min.y += p.y; | |
62 r.max.x += p.x; | |
63 r.max.y += p.y; | |
64 return r; | |
65 } | |
66 | |
67 Rectangle | |
68 rmul(Rectangle r, int a) | |
69 { | |
70 if (a != 1) { | |
71 r.min.x *= a; | |
72 r.min.y *= a; | |
73 r.max.x *= a; | |
74 r.max.y *= a; | |
75 } | |
76 return r; | |
77 } | |
78 | |
79 Rectangle | |
80 rdiv(Rectangle r, int a) | |
81 { | |
82 if (a != 1) { | |
83 r.min.x /= a; | |
84 r.min.y /= a; | |
85 r.max.x /= a; | |
86 r.max.y /= a; | |
87 } | |
88 return r; | |
89 } | |
90 | |
91 Rectangle | |
92 rshift(Rectangle r, int a) | |
93 { | |
94 if (a > 0) { | |
95 r.min.x <<= a; | |
96 r.min.y <<= a; | |
97 r.max.x <<= a; | |
98 r.max.y <<= a; | |
99 } | |
100 else if (a < 0) { | |
101 a = -a; | |
102 r.min.x >>= a; | |
103 r.min.y >>= a; | |
104 r.max.x >>= a; | |
105 r.max.y >>= a; | |
106 } | |
107 return r; | |
108 } | |
109 | |
110 int | |
111 eqpt(Point p, Point q) | |
112 { | |
113 return p.x==q.x && p.y==q.y; | |
114 } | |
115 | |
116 int | |
117 eqrect(Rectangle r, Rectangle s) | |
118 { | |
119 return r.min.x==s.min.x && r.max.x==s.max.x && | |
120 r.min.y==s.min.y && r.max.y==s.max.y; | |
121 } | |
122 | |
123 int | |
124 rectXrect(Rectangle r, Rectangle s) | |
125 { | |
126 return r.min.x<s.max.x && s.min.x<r.max.x && | |
127 r.min.y<s.max.y && s.min.y<r.max.y; | |
128 } | |
129 | |
130 int | |
131 rectinrect(Rectangle r, Rectangle s) | |
132 { | |
133 /* !ptinrect(r.min, s) in line for speed */ | |
134 if(!(r.min.x>=s.min.x && r.min.x<s.max.x && | |
135 r.min.y>=s.min.y && r.min.y<s.max.y)) | |
136 return 0; | |
137 return r.max.x<=s.max.x && r.max.y<=s.max.y; | |
138 } | |
139 | |
140 int | |
141 ptinrect(Point p, Rectangle r) | |
142 { | |
143 return p.x>=r.min.x && p.x<r.max.x && | |
144 p.y>=r.min.y && p.y<r.max.y; | |
145 } | |
146 | |
147 Rectangle | |
148 rcanon(Rectangle r) | |
149 { | |
150 int t; | |
151 if (r.max.x < r.min.x) { | |
152 t = r.min.x; | |
153 r.min.x = r.max.x; | |
154 r.max.x = t; | |
155 } | |
156 if (r.max.y < r.min.y) { | |
157 t = r.min.y; | |
158 r.min.y = r.max.y; | |
159 r.max.y = t; | |
160 } | |
161 return r; | |
162 } | |
163 | |
164 Rectangle | |
165 Rect(int x1, int y1, int x2, int y2) | |
166 { | |
167 Rectangle r; | |
168 | |
169 r.min.x = x1; | |
170 r.min.y = y1; | |
171 r.max.x = x2; | |
172 r.max.y = y2; | |
173 return r; | |
174 } | |
175 | |
176 Rectangle | |
177 Rpt(Point p1, Point p2) | |
178 { | |
179 Rectangle r; | |
180 | |
181 r.min = p1; | |
182 r.max = p2; | |
183 return r; | |
184 } | |
185 | |
186 Point | |
187 Pt(int x, int y) | |
188 { | |
189 Point p; | |
190 | |
191 p.x = x; | |
192 p.y = y; | |
193 return p; | |
194 } |