The  following  article was originally prepared for publica-
tion  in  a  religious magazine.  If  you desire more information
concerning  Dungeons  and Dragons you will find my address at the
end of the article.






                        KEEPING THE HEART


     Though  I  have been asked to write concerning a game called
Dungeons  and  Dragons,  I believe that it is necessary to extend
our  remarks  beyond  the  game.   We will show that Dungeons and
Dragons is a game which is devilish, and it should not be played.
At  the  same  time, we will direct our remarks so that they will
cover  all  games  and  mental  activities which are forbidden by
God's  Word.  Playing Dungeons and Dragons is not the problem, it
is  a  symptom  of the problem.  When a person goes to the doctor
with a piercing pain in his right side, the pain is not the prob-
lem.  The pain is a symptom of the problem.  This is what we mean
when we say that playing Dungeons and Dragons is not the problem.
As  the  title  of  this  article suggests, the problem is in the
heart.  If the heart is kept in the way of God, there will not be
a  problem  of  someone  becoming  involved  in  practicing wrong
things.
     Proverbs  4:23 says, "Keep thy heart with all diligence; for
out  of  it  are the issues of life."  And Proverbs 23:7a states,
"For  as  he  thinketh  in  his heart, so is he."  These passages
teach  us that what we do reflects what is in our hearts.  There-
fore,  if our hearts are right, we will not be involved in things
that  are  displeasing  to God.  And if we are doing things which
are  displeasing  to  God, we will be participating in activities
that  affect  our  desires.  Thomas Manton said, "Desires are the
most  vigorous  faculties,  they  carry the whole soul along with
them.    They will take up your thoughts, time, care, endeavours,
speeches.  .  .  .  Our thoughts will be conversant about what we
desire.    We love to feed upon the sweet of those things that we
long  for,--to enjoy them in our meditations before we really and
actually  enjoy  them.  Thoughts are the pulses of the heart, you
may know by them how it beats.  When desires are at a high pitch,
we  shall not be able to put off those pleasing imaginations that
concern  the  object  of these desires.  Nay, they will haunt the
mind  in  the  time  of  our usual repose and rest."  (Vol. 3, p.
238.)    Please  keep  these  things  in  mind  as we study about
Dungeons and Dragons.

                     WHY THIS GAME IS WRONG

     Dungeons  and  Dragons  is  a  game which involves the heart
(soul)  of the individual who is playing it.  Gary Gygax, the man
who  invented  Dungeons  and  Dragons,  said, "You have to pursue
Dungeons  and Dragons with your entire soul if you're going to do
well  at  it."  God tells us that we are to love Him and His Word
with  our  entire  souls  (Deuteronomy 6:4-7; Luke 10:27).  It is
rebellion  to God to turn ourselves over to anything that is con-
trary  to  the  Bible.   Since we are to love Him with all of our
heart,  soul,  mind, body and strength, we should not play a game
that  requires us to commit our "entire soul" to it.  Since David
was a man after God's "own heart" (Acts 13:22), let us follow his
heart's  desire  as  expressed  in  Psalm 141:4:  "Incline not my
heart  to  any evil thing, to practise wicked works with men that
work iniquity: and let me not eat of their danties."
     Before  howing  what  is  involved  in  playing Dungeons and
Dragons,  let us  see  what  God's Word  says.  We  will see that
Dungeons and Dragons is clearly condemned by God's Word.  Deuter-
onomy  18:9-13  states,  "When  thou art come into the land which
the Lord thy God giveth thee, thou  shalt  not  learn to do after
abominations  of  those  nations.  There shall not be found among
you  any  one that maketh his son or his daughter to pass through
the  fire,  or that useth divination, or an observer of times, or
an  enchanter,  or  a  witch,  or  a charmer, or a consulter with
fimiliar spirits, or a wizard, or a necromancer.  For all that do
these  things  are an abomination unto the Lord:  and because  of
these abominations the Lord  thy God doth drive them out from be-
fore  thee.  Thou  shalt be perfect with the Lord thy God."  This
passage clearly teaches  that  those  who  practice  these things
"are an abomination unto the Lord."  When we study the meaning of
all  the  things  listed in the passage, we see that all forms of
witchcraft  and  sorcery are condemned: horoscopes; Ouija boards;
palm readers; fortune tellers; psychics; etc.  According to their
own publications, Dungeons and Dragons is a game of sorcery.
     "Swords  and  sorcery  best  describes what this game is all
about  for  those  are the two key fantasy ingredients.  Advanced
Dungeons  and  Dragons  is  a  fantasy game of role-playing which
relies  upon the imagination of participants, for it is certainly
make  believe, yet it is so interesting, so challenging, so mind-
unleasing that it comes near reality" (_D & D Handbook_, p. 7).
     "Most spells have a verbal component and so must be uttered"
(_D & D Players Handbook_, p. 40).
     "Magic  users  draw  upon arcane powers in order to exercise
their  profession  .  . . He or she must memorize and prepare for
the  use  of  each  spell,  and its casting makes it necessary to
reabsorb  the incantation by consulting the proper book of spells
. . ." (_D & D Players Handbook_, p. 25).
     We  can  see already see that Dungeons and Dragons is a game
of  serious  consequences.  It is a game which is associated with
magic,  witchcraft  and  other  devilish practices.  But the game
goes  deeper  into wickedness than what has been shown.  Here are
more quotes from their books to prove this.
     "The  spell  caster should be required to show you what form
of  protective  inscription  he or she has used when the spell is
cast.   .  .  .  Pictures  of  a  magic  circle,  pentagram,  and
thaumaturgic triangle" (_Dungeon Masters Guide_, p. 42).
     "Serving  a  deity  is  a significant part of D & D, and all
player  characters  should  have a patron god.  Alignment assumes
its full importance when ties to the worship of a deity" (_Deities
& Demigods_, Instruction Manual, p. 5.
     Many  more  quotes  could be given to show that playing this
game  involves  casting  spells, worshiping false gods and Satan,
death, human sacrifice, murder, cannibalism, and other wicked and
ungodly  practices.  (If the reader desires to  have these quotes
he can contact me and I will send it to him.)  Further, we desire
to  show that Dungeons and Dragons has so influenced the lives of
some that they have transformed the game to their daily lives.
     I  trust  that  we have shown that we should keep our hearts
with  all  diligence  lest  we  become involved with wicked prac-
tices.    Also,  I  believe that it has been clearly demonstrated
that Dungeons and Dragons should be avoided.
     This  game  has influenced some to commit wicked and ungodly
acts in society.   In _The Wichita Eagle-Beacon_, Saturday, March
30,  1985,  an Associated Press story began as follows:  "Colby -
The  board  game  'Dungeons  and Dragons' helped prompt the crime
spree  that  left  four dead and four wounded in northwest Kansas
last  month,  one of the suspects said in a report published Fri-
day.
     "In a jail house interview Thursday with the Detroit News in
Colby,  where  three  suspects  were bound over for trial, Daniel
Remeta  mentioned  the  name of the fantasy board game when asked
about the spree."  The article quotes Remeta as saying, "I've got
five friends that are locked up for the same thing right now (be-
cause  of  the  game)."    The  paper stated that one of Remeta's
friends was James Gainforth.  He was convicted of killing a clerk
at  a  gas  station  south of Traverse City.  The article further
stated, "Remeta gave the newspaper a hand-written note that read,
in part:

       I now hear the hiss of my dragon's rage
       For he too is locked into a cage
       He'll patiently wait for another to rise like me
       He'll be fed and again shall rise ever so free
       The game another shall carry on for we can't all fall
       My treasure is becoming part of the dragon forever
       Many shall die who strive to find our hidden treasure
       But  someone  shall  play  our  game  for  all  do  seek a
       treasure.

       In conclusion the article said, "Remeta told the newspaper
  he wanted to be executed.
       "'I do want the death penalty,' he said.  'I can't see my-
  self . . . maybe it's better that way.'"
       Lisa  Dunn,  James  Hunter and Remeta were "bound over for
  trial on charges of first-degree murder, aggravated kidnapping,
  aggravated  battery  of  a  law enforcement officer, aggravated
  battery and aggravated robbery."
       The  Memphis, Tenn., _Commerical Appeal_,  Monday, July 8,
  1985, gave an AP story concerning three youths who killed a 26-
  year-old  mother and convenience store cashier in Ragland, Ala.
  The  suspects were Cayce Moore (17), Scott Davis (17) and Chris
  White  (14).    The  article related that they "were considered
  good,  all-American  boys,  only  children  from fine families.
  Clean-cut,   polite,  intelligent."    The  paper  said  that
  classmates  contributed  the bond between the boys to "Dungeons
  and Dragons."
       In a 1985 _Los Angeles Times_ syndicated story by Paul Har-
  vey,  the  following examples are given.  "In Washington State,
  Michael  Dempsey,  15,  shot  himself  in  the head, dead.  His
  parents said he had 'evoked demons' from a game he was playing,
  a game called 'Dungeons and Dragons.'
       "In the months since, half a dozen suicides in Dallas have
  been blamed on the game.
       "Last September the body of a bright California boy washed
  up on a San Francisco beach, apparently a suicide.
       "Last  November  a Colorado boy, age 12, shot to death his
  16-year-old brother and then himself.
       "Two days later in suburan Chicago a boy and girl, 17, ran
  the family car in a closed garage, killed themselves."
       Harvey  noted that Howard  Witt, of the _Chicago Tribune_,
  "discovered  that each of these victims had been an avid player
  of 'Dungeons and Dragons.'"
       Many such cases could be given to illustrate the danger of
  playing this game. _Newsweek_, September 9, 1985, after relating
  a  suicide  of two teen-agers said, "In both cases--and in some
  50  other  instances of teen-age deaths--the National Coalition
  on  Television Violence and other critics link the aberrant be-
  havior to an obsession that took up as much as 40 hours a week.
  An  obsession  with  a game:  Dungeons & Dragons."  The article
  gives  further  information  which  shows the far-reaching con-
  seqences  of  this wicked game.  It stated that the Association
  for  Gifted-Creative  Children  not only endorses the game, but
  that it said that D&D encourages the reading of such writers as
  Tolkien and Isaac Asimov. _Newsweek_ said that Steven Spielberg,
  the  director  of the movie "E.T.," used it to" test children's
  role-playing  abilities in casting."  The article said that the
  psychologist,  Dr.  Joyce  Brothers, "sees no harm in D & D per
  se,  provided  it  doesn't  become an obsession."  However, Dr.
  Brothers  was  formally  a consultant of TSR Hobbies, Inc., the
  manufacturer of D & D.
       The  above  shows that Dungeons & Dragons not only reaches
  across  the  nation, but encourages the reading and watching of
  science  fiction  (which  is  in itself wicked).  It is further
  seen that this game has invaded the state school system through
  the  Association  for  Gifted-Creative Children.  Without doubt
  this  is  to  be  avoided.  Listen to the wisdom of God's Word:
  "Enter  not  into the path of the wicked, and go not in the way
  of  evil men.  Avoid it, pass not by it, turn form it, and pass
  away" (Prov. 4:14-15).
       We  will conclude by reminding you that we should keep our
  hearts  in  the way of righteousness.  By doing this we will be
  delivered from much wickedness of the world, and we will not be
  attracted  to  such  games as D & D.  The Scriptures teach that
  what  we  do  reflects  what is in our hearts (Proverbs 23:7a).
  Therefore,  if our hearts are right, we will not be involved in
  things  that  are displeasing to God.  "Keep thy heart with all
  diligence;  for  out  of  it  are the issues of life" (Proverbs
  4:23).

                                                     Jimmy Barber
                                                     July, 1987
                            Copyright, 1991, Veritas Publications
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