> Click Clack ventures: you know whirrrrrr. it might be better
> to just take the silt loper. I forgot about all those for‐
> malities. I have mostly flown as a pilot on the barge and
> seldom was called upon to actually participate.
∴
Click Clack the Thinking Engine is able to retrieve a memory.
Their Majesty’s Ship Heaven’s Frenzied Stare was previously under
the command of one Captain Beverlea Swaullock.
Answer two of the following questions: What has Click Clack
forgotten about Swaullock? In what way do they have leverage
over you? How are they indebted to you?
∴
> "Both options seem to have up‐ and and downsides." replies
> Quack, "It’s hard to prognosticate, which way will lead to
> success and survival for our majestic and manyleaved Lord.
> Since I know nothing about the Mines and Great Mountains,
> and whatever might lay beyond, I shall hurry to the market
> square and see if I can learn a few things about these dis‐
> tant parts."
> Quack is nervous. Whichever route they’ll take, he
> hopes to find some kind of magical trinket he could acquire
> for spiritual protection. Also, should he pass by some kind
> of pond, small body of water (anything he’d fit in, really),
> he won’t hesitate to take a ritual bath.
> Once at the market, he’ll sneak around so see if anyone
> looks like they could give him some information about the
> route across the Great Mountains to the Blue Oak. He’ll try
> hard to be back as soon as possible.
∴
Quack passes a small plaza on the way to the market. Small
storefronts and apartment facing a fenced off garden. An earthen
path winds from the closed gate between the trunks of a few enor‐
mous trees. Their branches reaching feebly up and then, weighted
down by their own bulk, returning to lie on the earth. Thick
trunk‐like branches grow up from these horizontal branches like
the ribs of a great leviathan. The canopy of green overhead is
thick and total. Only dancing pinpricks of sunlight penetrate
through to the ground packed earth.
In the center of the garden is a small duck pond. Moss cov‐
ered rocks and floating flowering plants crowd its muddy shores.
There is a large gray goose and a large brown toad sitting next
to each other in the mud.
In the market you find a miracle worker who is willing to sell
you a charm. They offer to tattoo the dream sigil of Lord Konsu
on the inside of your eyelids to protect you from nightmares and
nighttime interlopers, and imbue you with minor prophecy. It
will only cost you one cherished memory.
After asking around you learn that the Collapsing Mines are
squelchy badlands with various pale‐yellow and green shrubs dot‐
ted about them and a species of black leathery flying reptile
that bursts out from coppices when startled. Occasionally the
presence of large pillars of blue marble jutting from the land‐
scape indicates unstable ground. Huge sinkholes are prone to ap‐
pear in these areas.
The Eyebleed and Vomiting Precipices are awesome, dizzying
cliffs and mountains en route to Blue Oak. The rock they are
made of is deep black with a slight silvery sheen that sets off
blinding spikes of light when caught by the high sun. Occasion‐
ally a grim‐faced seated figure has been carved into a niche in
the rock at intervals. Foraging for food is difficult here,
though one occasionally comes across pools of water with their
own miniature ecosystems.
Spending time at the pond, obtaining a charm, and finding out in‐
formation about the Mines and Precipeces will each take you one
hour. You can choose to pursue one, two, or all three activi‐
ties. Additionally you can Test Your Luck to reduce the time re‐
quired for any one activity by one hour.
∴
> Law stands and thinks. At last, the weapon moves. Back to
> that small room, provided by the weapon masters. There are
> no windows. No windows are necessary. The green glow fills
> the small room with gloom. The Law sits and calms the mind.
> It it not necessary to think. It is necessary to see. Time
> passes. The Law sits. Slowly, the third eye opens, the sec‐
> ond sight starts up and the primary directive manifests. It
> is time to look for those soul threads carrying the demonic
> taint. Like siblings, like and like attracts. They are vic‐
> tims, fallen souls, powerless now, and the Law knows where
> to look for them. *What tainted trails lead to Duke DeCorti‐
> cus? What tainted tendrils lead to Atos? What cloud of ill
> will lingers in the Golden Barge’s port?* Then the Law
> stops thinking and lets itself drift. Sin always reveals it‐
> self. All one has to do is look.
> (Law spends the days trying to find clues as to who
> might have sabotaged the existing arrangements. Who bene‐
> fited in these last weeks and months? Who left? Who is
> poised to win? Is Atos the traitor that Law suspects?)
∴
The weapon retreats to its room and sits. After it has shut out
the busy world and all its noisy distractions, the weapon’s inner
eye is able to see the subtle currents. The demon trails. They
waft and weave, start to coalesce and take shape, and tell a
story that only one such as the demon hunter can read and under‐
stand. The Law senses treachery and deceit. But the exact na‐
ture remains tantalizingly just out of reach.
Test your Second Sight advanced skill by rolling 2d6 equal
to or less than your skill (6) plus your advanced skill (2).
That is, roll equal to or less than 8.