2019-10-31 - There goes October
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Aw jeez, tomorrow will be the first day of November already.
Everything is going so fast, and i know i typically experience
these coming two months as the fastest months of the year. But
these months are also quite enjoyable for me. I like November's and
December's, because it's dark and cold outside, and i have some
focus to do things behind my computer.

The past days i've been recompiling and writing makefiles for some
of this 2d platformer game i wrote about earlier. To make it easy
for myself, i started with recompiling some little tools i made,
such as a level editor and a sprite animation editor.

These tools compiled without too much hassle. Although, because i
wrote them originally in XCode on a Mac, i had to change a couple
of things to solve some minor errors and compiler warnings.

When playing around with the Sprite animation editor, 10 years
later, i thought it is actually quite a cool little program. While
the code is written like a horrible bunch of stuff whacked together
to make something work quickly, the program functions quite neatly,
considering it was a tool intended only for myself.

What the tool does, is that you can load a spritesheet with a bunch
of sprites as a png image. And then you can assign animation frame
information to parts of the spritesheet, and save this frame
information as a textfile.

This way the 2d platformer game can load these spritesheet png's
and figure out which parts of the image to show for certain
animations.

It's nice to be surprised sometimes by your own programs. Even
if the code is not neat... You know, i might even clean up the code
a bit, and make this silly tool available for others...

Anyway, now it's pretty much time for bed. As i'm tired, and not
allowed to program after 10 in the evening :)

Moooh!