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# 2025-01-20 - Choose Your Own Adventure Gamebooks | |
Las Ruinas Circulares by Ricardo Garbini | |
> He understood that modeling the incoherent and vertiginous matter | |
> of which dreams are composed was the most difficult task a man | |
> could undertake, even though he might penetrate all the enigmas of | |
> a superior and inferior order; much more difficult than weaving a | |
> rope out of sand or coining the faceless wind. --Jorge Luis Borges | |
The other day i went on a walk and found a stack of seven | |
Choose Your Own Adventure books in a little free library. I grabbed | |
all seven of them because i fondly remember checking these books out | |
of my grade school library. I read a couple of them and was pleased | |
to learn that i still enjoy the books. | |
Choose Your Own Adventure | |
Gamebooks | |
One of the books contained an informative article titled | |
"The History of Gamebooks" which is included at the bottom of this | |
post. | |
"Consider The Consequences" is the oldest gamebook i could find, | |
published in 1930. | |
About "Consider The Consequences" | |
Download "Consider The Consequences" | |
Archive.org has freely downloadable gamebooks, listed in the link | |
below. | |
List of Gamebooks | |
My list includes four Zork titles, linked below. | |
Zork 1 | |
Zork 2 | |
Zork 3 | |
Zork 4 | |
## Interactive Fiction | |
These Zork titles are fun for me, because this means Zork comes in | |
both gamebook form and as interactive fiction. I was first | |
introduced to Zork on a minicomputer, only at that time it was named | |
"Dungeon". This was around the same time i discovered the | |
Choose Your Own Adventure books in the school library. | |
Dungeon (DOS port) | |
Interactive Fiction | |
GET LAMP (Documentary About Interactive Fiction) | |
IFArchive Gopher Mirror | |
## The History of Gamebooks | |
Although the "Choose Your Own Adventure" series, first published in | |
1976, may be the best known example of gamebooks, it was not the | |
first. | |
In 1941, the legendary Argentine writer Jorge Luis Borges published | |
"Examen de la obra de Herbert Quain" or "An Examination of the Work | |
of Herbert Quain," a short story that contained three parts and nine | |
endings. He followed that with the better known work, "El jardín de | |
senderos que se bifurcan," or "The Garden of Forking Paths," a novel | |
about a writer lost in a garden maze that had multiple story lines | |
and endings. | |
More than 20 years later, in 1964, another famous Argentine writer, | |
Julio Cortázar, published a novel called "Rayuela" or "Hopscotch." | |
This book was composed of 155 "chapters" and the reader could make | |
their way through a number of different "novels" depending on choices | |
they made. At the same time, French author Raymond Queneau wrote an | |
interactive story entitled "Un conte à votre façon," or "A Story As | |
You Like It." | |
Early in the 1970's, a popular series for children called "Trackers" | |
was published in the UK that contained multiple choices and endings. | |
In 1976, R.A. Montgomery wrote and published the first gamebook for | |
young adults: "Journey Under The Sea" under the series name "The | |
Adventures of You." This was changed to "Choose Your Own Adventure" | |
by Bantam Books when they published this and five others to launch | |
the series in 1979. The success of CYOA spawned many imitators and | |
the term gamebooks came into use to refer to any books that utilized | |
the second person "you" to tell a story with multiple choices and | |
endings. | |
Montgomery said in an interview in 2013: | |
> This wasn't traditional literature. The "New York Times" children's | |
> book reviewer called "Choose Your Own Adventure" a literary | |
> movement. Indeed it was. The most important thing for me has | |
> always been to get kids reading. It's not the format, it's not | |
> even the writing. The reading happened because kids were in the | |
> driver's seat. They were the mountain climber, they were the | |
> doctor, they were the deep-sea explorer. They made choices, and so | |
> they read. There were people who expressed the feeling that | |
> nonlinear literature wasn't "normal." But interactive books have a | |
> long history, going back 70 years. | |
tags: article,book,fantasy,fiction,retrocomputing | |
# Tags | |
article | |
book | |
fantasy | |
fiction | |
retrocomputing |