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| # 2025-01-20 - Choose Your Own Adventure Gamebooks | |
| Las Ruinas Circulares by Ricardo Garbini | |
| > He understood that modeling the incoherent and vertiginous matter | |
| > of which dreams are composed was the most difficult task a man | |
| > could undertake, even though he might penetrate all the enigmas of | |
| > a superior and inferior order; much more difficult than weaving a | |
| > rope out of sand or coining the faceless wind. --Jorge Luis Borges | |
| The other day i went on a walk and found a stack of seven | |
| Choose Your Own Adventure books in a little free library. I grabbed | |
| all seven of them because i fondly remember checking these books out | |
| of my grade school library. I read a couple of them and was pleased | |
| to learn that i still enjoy the books. | |
| Choose Your Own Adventure | |
| Gamebooks | |
| One of the books contained an informative article titled | |
| "The History of Gamebooks" which is included at the bottom of this | |
| post. | |
| "Consider The Consequences" is the oldest gamebook i could find, | |
| published in 1930. | |
| About "Consider The Consequences" | |
| Download "Consider The Consequences" | |
| Archive.org has freely downloadable gamebooks, listed in the link | |
| below. | |
| List of Gamebooks | |
| My list includes four Zork titles. | |
| ## Interactive Fiction | |
| These Zork titles are fun for me, because this means Zork comes in | |
| both gamebook form and as interactive fiction. I was first | |
| introduced to Zork on a minicomputer, only at that time it was named | |
| "Dungeon". This was around the same time i discovered the | |
| Choose Your Own Adventure books in the school library. | |
| Dungeon (DOS port) | |
| Interactive Fiction | |
| GET LAMP (Documentary About Interactive Fiction) | |
| IFArchive Gopher Mirror | |
| ## The History of Gamebooks | |
| Although the "Choose Your Own Adventure" series, first published in | |
| 1976, may be the best known example of gamebooks, it was not the | |
| first. | |
| In 1941, the legendary Argentine writer Jorge Luis Borges published | |
| "Examen de la obra de Herbert Quain" or "An Examination of the Work | |
| of Herbert Quain," a short story that contained three parts and nine | |
| endings. He followed that with the better known work, "El jardín de | |
| senderos que se bifurcan," or "The Garden of Forking Paths," a novel | |
| about a writer lost in a garden maze that had multiple story lines | |
| and endings. | |
| More than 20 years later, in 1964, another famous Argentine writer, | |
| Julio Cortázar, published a novel called "Rayuela" or "Hopscotch." | |
| This book was composed of 155 "chapters" and the reader could make | |
| their way through a number of different "novels" depending on choices | |
| they made. At the same time, French author Raymond Queneau wrote an | |
| interactive story entitled "Un conte à votre façon," or "A Story As | |
| You Like It." | |
| Early in the 1970's, a popular series for children called "Trackers" | |
| was published in the UK that contained multiple choices and endings. | |
| In 1976, R.A. Montgomery wrote and published the first gamebook for | |
| young adults: "Journey Under The Sea" under the series name "The | |
| Adventures of You." This was changed to "Choose Your Own Adventure" | |
| by Bantam Books when they published this and five others to launch | |
| the series in 1979. The success of CYOA spawned many imitators and | |
| the term gamebooks came into use to refer to any books that utilized | |
| the second person "you" to tell a story with multiple choices and | |
| endings. | |
| Montgomery said in an interview in 2013: | |
| > This wasn't traditional literature. The "New York Times" children's | |
| > book reviewer called "Choose Your Own Adventure" a literary | |
| > movement. Indeed it was. The most important thing for me has | |
| > always been to get kids reading. It's not the format, it's not | |
| > even the writing. The reading happened because kids were in the | |
| > driver's seat. They were the mountain climber, they were the | |
| > doctor, they were the deep-sea explorer. They made choices, and so | |
| > they read. There were people who expressed the feeling that | |
| > nonlinear literature wasn't "normal." But interactive books have a | |
| > long history, going back 70 years. | |
| See also: | |
| Choose your own adventure digraphs | |
| tags: article,book,fantasy,fiction,retrocomputing | |
| # Tags | |
| article | |
| book | |
| fantasy | |
| fiction | |
| retrocomputing |