ReLarn | |
by Chris Reuter | |
Download | |
Web page | |
About ReLarn[1] | |
ReLarn is a fork of the classic old-school Roguelike game | |
Ularn[2] (which itself was a fork of the classic | |
old-school Roguelike game Larn[3]). Unlike most | |
forks of Roguelikes, ReLarn (mostly) doesn't add weapons, | |
monsters or | |
other gameplay and instead focuses on making the game | |
work smoothly on | |
modern hardware and making the source code easier to read | |
and | |
maintain. | |
That said, there are some gameplay changes. Some came out | |
of source | |
code cleanup, others fixed longstanding annoyances and | |
there are a few | |
things I put in just for fun. But mostly, it's still the | |
classic | |
Ularn experience with less irritation. | |
Notable player-visible changes are: | |
* Item selection is now done via a full-screen menu. | |
* The game makes much more use of colour where that's | |
supported. | |
* Field of view is now determined by line-of-sight | |
instead of just | |
distance and is highlighted on the screen. | |
* End-of-game junk mail is now no longer actually | |
mailed to you. | |
* You can now select your spouse's gender and | |
"nonbinary" is an | |
available option for both of you. | |
* There is a new artifact, the Diploma. | |
* The lore is a bit more consistent ("Larn" is treated | |
as a place name | |
now, for example). Also, more jokes. | |
* Generally less jankiness. | |
* Many small usability improvements. | |
Notable developer-level changes are: | |
* The code is now idiomatic modern C and compiles | |
without (many) | |
warnings. | |
* Sources have been refactored into modules and adhere | |
(much more) to | |
the DRY principle. | |
* Display handling now goes through just one module and | |
uses Curses as | |
its back end. | |
* Operating system access goes through the standard C | |
library or | |
through a thin abstraction layer. | |
* Anti-cheating measures have been removed; they don't | |
work, they | |
complicate the code and they make saved games more | |
fragile. | |
I started this project in 2010 while working a | |
particularly | |
challenging job and needed a creative(ish) project that | |
was not overly | |
mentally taxing. Refactoring a program that already | |
(mostly) worked | |
turned out to be the right thing and I worked on this off | |
and on until | |
2018 when I got sick of it and shipped what I had. | |
Since then, I've worked on it off and on just for fun. | |
Homepage: https://relarn.org/ | |
Source code: https://gitlab.com/relarn/relarn | |
Mirror: https://github.com/relarn/relarn | |
References | |
1. https://relarn.org/ (link) | |
2. http://www.ularn.org/ (link) | |
3. https://larn.org/ (link) | |
Date Published: 2022-09-22 17:01:38 | |
Identifier: ReLarn | |
Item Size: 14613930 | |
Media Type: software | |
# Topics | |
rogue; roguelike; larn; relarn; ularn | |
# Collections | |
open_source_software | |
community | |
# Uploaded by | |
@ttyx | |
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