ERIC EJ1079074: Videogame Construction by Engineering Students for ... | |
by ERIC | |
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We present some results of an ongoing research project | |
where university engineering students were asked to | |
construct videogames involving the use of physical | |
systems models. The objective is to help them identify | |
and understand the elements and concepts involved in the | |
modelling process. That is, we use game design as a | |
constructionist approach for promoting a modelling | |
activity and the learning of the elements involved. In | |
this paper, we focus on the case studies of two students, | |
in their last year of studies, who built a videogame | |
where they had to model liquid water behaviour while | |
working within the restrictions of the game engine. By | |
analysing students' written work and group discussions, | |
we observed that students, through this videogame- | |
building task, were able to deepen and refine how they | |
conceive the process of mathematical modelling, in a fun | |
and engaging way in which they were receptive and open to | |
experimentation, and learned from other students, as well | |
as from making mistakes. | |
Date Published: 2018-10-03 05:25:27 | |
Identifier: ERIC_EJ1079074 | |
Item Size: 6949936 | |
Language: english | |
Media Type: texts | |
# Topics | |
[1|ERIC Archive; Video Games; Engineerin...|/~bencollver/ia/search/%09subject:(… | |
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# Uploaded by | |
@chris85 | |
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