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                                                   |
                   I  S  L  A  N  D    T  H  U  N  D  E  R ™
------------------------------------------------------------------------------

         Game               - Tom Clancy's Ghost Recon: Island Thunder
         Console            - XBox
         Version            - 1.00
         Type               - FAQ/Walkthrough
         Author             - scurty (Chris Wasnetsky)
         E-Mail             - scurty234 (at) yahoo (dot) com
         XBox Live Gamertag - scurty
         First Update       - 6/23/04
         Latest Update      - 7/07/04



==============================================================================

    Introduction

==============================================================================

  This game is considered to be squad-based combat. However, this is not your
 average Counter Strike type of game. When doing missions you cannot simply
 just run and shoot, you have to take it one step at a time otherwise you'll
 find yourself being dead before the mission is over. This is a stealthy
 combat type of game. If you do decide to play the game as a run and shoot,
 you'll find yourself in a bit of trouble.

  Mainly because all you see on your screen is a reticule. What that is, is
 the approximate area where your bullet will fire. If you are standing up,
 you are a bit more tense than if you were crouching or laying down.
 Therefore, the reticule is going to be a bit more spread out if you are
 standing still than if you were laying down. When you move the reticule gets
 bigger, just like it would in real life. When you move you are not as
 accurate because when you walk you are going slightly up and down which
 affects your aim. The faster you walk the more spread out the reticule will
 be.

  What this game, in my mind, was really made for was Xbox LIVE. The game's
 storyline wasn't as good as the original's storyline but Xbox LIVE makes up
 for it. Even 10 months after it came out there are still many people playing
 on it. As you play on LIVE, your stats are automatically recorded and you
 can see where you rank as a Rifleman, Demo Expert, Support, or a Sniper
 against other people. And because new maps are being available for download
 about every 3 weeks, the replay value keeps on going up.

  This game takes place in 2010, two years after the original, where Fidel
 Castro is dead and a drug-funded warlord is trying to sabotage the first
 free election Cuba is holding in decades. You are the Ghosts, an elite team
 of U.S. Army Green Berets, and are being deployed to stop the warlord and
 let Cuba have their election in peace.


==============================================================================

    Table of Contents

==============================================================================

  To use the search key, simply press control + F to bring up the find box.
 Type in the section's search key that you want and press enter twice.

 Section                                    Completed?            Search Key
 -------                                    ----------            ----------
 I.    E-mail Policy                           Yes                gr_ep
 II.   Version History                         Yes                gr_vh
 III.  Controls                                Yes                gr_ctrl
 IV.   Campaign Mode                           Yes                gr_cams
          Recruit Mode                         Yes                gr_camr
          Veteran Mode                         Yes                gr_camv
          Elite Mode                           Yes                gr_came
 V.    Downloaded Maps and Xbox LIVE Maps      Yes                gr_dms
          Recruit Mode                         Yes                gr_dmr
          Veteran Mode                         Yes                gr_dmv
          Elite Mode                           Yes                gr_dme
 VI.   Quick Mission                           Yes                gr_qm
 VII.  Multiplayer                             Yes                gr_mlti
 VIII. Weapons                                 Yes                gr_weap
 IX.   Options                                 Yes                gr_opt
 X.    Dossier                                 Yes                gr_dos
 XI.   Command Map                             Yes                gr_cm
 XII.  Tips and Hints                          Yes                gr_tip
 XIII. FAQ                                     Yes                gr_faq
 XIV.  Copyright Information                   Yes                gr_ci
 XV.   Credits                                 Yes                gr_cred
 XVI.  Author's Note                           Yes                gr_an


==============================================================================

    E-mail Policy                                                       gr_ep

==============================================================================

  I switched E-mails because I was getting too much spam. After one day, my
 inbox gets flooded with e-mail that adds up to over 1mb. It's too hard to
 see who actually sent questions about the game and who sent me spam.
 Therefore, I ask you to please put anything related to "Ghost Recon" in the
 title so I can distinguish between it and spam.


==============================================================================

    Version History                                                     gr_vh

==============================================================================

 Version 1.00
 ------------
 Updated - 7/07/04
 Notes   - The guide is finally complete. I finished up the Multiplayer
           section and added a contribution. I also added fire rates to the
           Weapons section. I will occasionally update this guide if anything
           interesting appears in my mail but for the most part, this guide
           is finished.

 Version .94
 -----------
 Updated - 7/05/04
 Notes   - Second version of this guide. I finished the Elite walkthrough
           for the main missions and the downloaded maps. The guide also has
           a new command interface section in it. I spell checked the entire
           guide also to make it neater. After this version I will complete
           the multiplayer section and add little sections along the way if I
           feel they are needed.

 Version .92
 -----------
 Updated - 6/23/04
 Notes   - This is the first version of the guide. I have every section
           completed except for Campaign Mode, Downloaded Maps, and
           Multiplayer sections. Recruit and Veteran walkthroughs are
           completed for the first two of those of those and multiplayer is
           about halfway completed. Elite walkthrough will be coming in the
           next update in about a month along with the completion of
           multiplayer.


==============================================================================

    Controls                                                          gr_ctrl

==============================================================================

  This is the default control scheme. To change your preferences, go into
 Options then into Controls to change them.

 L Button         - Command Map Toggle
 R Button         - Fire/Use Weapon
 Left Thumbstick  - Move Up/Back; Strafe Left/Right; Press for Action
 Right Thumbstick - Look Up/Down/Left/Right; Press for Zoom Toggle
 D-Pad Up         - Stance Up
 D-Pad Down       - Stance Down
 D-Pad Right      - Peek Right
 D-Pad Left       - Peek Left
 Y Button         - Cycle Soldiers
 X Button         - Night Vision
 A Button         - Reload Weapon
 B Button         - Cycle Kit
 White Button     - Talk XBox LIVE (Hold)
 Black Button     - Cycle Rate of Fire
 Back Button      - See Stats for Current Game
 Start Button     - Pause Game and See Objectives

 Invert Look      - Off = Moving right thumbstick up will make you look up
                    On  = Moving right thumbstick up will make you look down


==============================================================================

    Campaign Mode                                                     gr_cams

==============================================================================

  Training is easy enough to do, and I suggest you complete it before you try
 the missions. You'll learn the basics and will have a better understanding
 of the game. The reason why there is a section for all the difficulty levels
 is because enemies are in different places in each of the different levels
 and the strategies change.

  This is written assuming no one was injured or killed in every mission you
 completed. Save often and if you get injured or killed, load the saved
 mission.


==============================================================================
    Briefing
==============================================================================

  There is this section incase you didn't buy the game yet and want to see
 how the storyline goes. There will be no briefing for the walkthrough so
 refer to this section.

------------------------------------------------------------------------------
      C01 - Watchful Yeoman
------------------------------------------------------------------------------

 Briefing
 --------
 Punta Tabacal
 06:30
 03/20/10
 Clear Skies

 "As you know, gentlemen, we are here to help safeguard the first election
 Cuba's seen since before Batista took control. Since Castro's death in 2006,
 the Cuban people have had a succession of increasingly incompetent thugs in
 charge, and thankfully, that's going to change. The elections are going to
 occur in early May, and our job is to make sure that they go without a
 hitch. What that means is that we've been volunteered to make sure the
 elements who want to bring back the bad old days don't get a chance to win
 the elections at gunpoint.

  Your first assignment is a basic contraband seizure. One of our patrol
 helicopters spotted a light cargo plane dropping a few suspicious looking
 crates over an abandoned tobacco plantation. The chopper crew was able to
 drive off the men who were moving the crates once they landed, but they need
 ground support to do the job properly. Seeing as the troops trying to haul
 those crates off look a lot like the guerillas who've been bullying voters
 in a few of the western cities, we're not taking any chances.

  Your orders are simple. You'll be inserted by helicopter on the plantation
 grounds. Once you're en route, the patrol chopper will peel off and leave
 ground troops to you. Take control of the old plantation buildings first, as
 that's what the guerillas are using for cover. Then, secure those packages
 by clearing out the troops around them. They'll probably make an effort to
 retrieve them once the helicopter leaves, so things will be happening in a
 hurry."

------------------------------------------------------------------------------
      C02 - Angel Range
------------------------------------------------------------------------------

 Briefing
 --------
 Pinar del Rio
 19:30
 04/03/10
 Rainy Skies

 "Excellent work on the plantation, gentlemen. We were able to analyze the
 contents of those packages. As you might have suspected, they were chock
 full of guns. We don't know who dropped them off but we do know whom they
 were intended for. The troops you ran across are part of the paramilitary
 forces that we think are linked to the FDG - one of the parties standing a
 candidate for the election. Publicly, they're all about 'vote against the
 puppets of the American imperialists' but disavowing violence. Privately,
 they seem to be a little more aggressive than that.

  We've gotten reports that bands of these thugs have been going up and down
 the countryside, intimidating people into not voting and making things
 unpleasant for supporters of the opposition parties. The good news is, we've
 also managed to locate what we think is one of their training bases. It's up
 in the hills of Pinar del Rio, which means that getting a lot of troops
 there isn't easy. That's why you're going in. Your mission is to locate and
 neutralize the training camp. Take out the guard towers that cover the
 approaches, then seize the camp itself. Be careful. The troops inside may
 not be fully trained yet, but recon images show that there are a lot of
 them."

------------------------------------------------------------------------------
      C03 - Jaguar Maze
------------------------------------------------------------------------------

 Briefing
 --------
 Sierra de los Organos
 11:20
 04/12/10
 Clear Skies

 "As you probably know, the camp in Pinar del Rio you hit wasn't the only one
 the FDG was using. We've been hitting other ones as we find them.
 Unfortunately, they've started to hit back. An MV-22 with a full complement
 of Marines on board was en route to neutralize a camp up in the Sierra de
 los Organos when it was shot down. Apparently the FDG's been able to get
 their hands on a good part of what used to be the Cuban Army's arsenal,
 since it looks like it was a good old fashioned Russian SAM that took the
 MV-22 out.

  The terrain you're going into is steep, rocky and difficult. It's also in
 the middle of nowhere, so anyone you run into is liable to be an FDG
 soldier. Your first priority once you hit ground will be the survivors. Find
 any you can and get them to safety. You're also going to need to find the
 sources of the SAM that took out the Osprey and eliminate it. Once you do
 that, we'll be able to send in a chopper and pick you up at the evac zone.
 However, until the SAM launcher is taken out, we're not going to risk
 another bird. If you can, pick up the USMC code books from the downed
 aircraft. We don't want those falling into enemy hands. Good luck, people."

------------------------------------------------------------------------------
      C04 - Hidden Spectre
------------------------------------------------------------------------------

 Briefing
 --------
 Isla de la Juventud
 10:40
 04/21/10
 Foggy Skies

 "Buckle up people, people. You're going to Isla de la Juventud, a hundred
 miles south of the main island. Batista used it for political prisoners, but
 Castro turned it into a tourist trap. The beaches are nice, but half the
 island's still swamp, and guess what part you'll be seeing.

  The FDG's got an airfield right in the middle of one of those swamps, on
 the western side of the island. They've been using it for weapons transfers
 - the plane that dropped off those packages you recovered on the plantation
 flew out there - and to dabble in the drug trade. By shutting it down, we
 shut down one of their primary supply pipelines.

  You'll be inserted by boat on this one, so be prepared. Your two main
 objectives are the airfield itself and the ammunition storage dump nearby.
 Seize one and then plant the demolition charges to destroy the other. After
 that, get out as quickly as you can. With the way things are going on the
 main island, we don't expect the airfield is heavily guarded, but that's no
 guarantee."

------------------------------------------------------------------------------
      C05 - Rapid Python
------------------------------------------------------------------------------

 Briefing
 --------
 Matanzas Province
 01:00
 04/27/10
 Cloudy Skies

 "Looks like morale's starting to drop on the other side. We're still getting
 reports of FDG squads hitting villages on the western side of the island,
 but we're seeing more defectors every day. With the elections coming up in
 less than a month, this is a good sign.

  The biggest turncoat is a man named Esteban Ordoñez, who until three days
 ago was a high-ranking official in the Priego presidential campaign.
 Priego's the FDG's candidate, and he's also the one calling the shots on the
 military side of things. Obviously, getting someone this close to Priego to
 switch sides is a tremendous break for us.

  The bad news is that we got a call from Ordoñez about twenty minutes ago.
 It seems that his assistant figured out that he was going to turn, and
 rattled him out. He ran for it with an armload of FDG documents, which he
 hid as soon as he was out of sight. Unfortunately, they caught up with him a
 few minutes later. We know this because he was literally on the phone with
 our people when they found him. We don't think he is dead, but that could
 change any minute.

  Your mission is to rescue Ordoñez and get those papers. Find where he hid
 the parcel, then find him and bring him back alive. Our first flyover of the
 region showed that they'd moved a BMP in, so you might want to take that out
 as well. Remember, they're not going to keep Ordoñez alive much longer, so
 there's real time pressure on this one. Best of luck to you, gentlemen. Now
 get to work."

------------------------------------------------------------------------------
      C06 - Liberty Storm
------------------------------------------------------------------------------

 Briefing
 --------
 Cienfuegos
 06:45
 05/12/10
 Clear Skies

 "Happy election day, people. We've got trouble. The polls don't open for
 another hour, but FDG sympathizers all over the country are already making a
 mess out of things wherever they can. We need every available soldier out
 there safeguarding voting centers, and that means you get to go along on
 this one, too.

  You'll be going to one of the worst trouble zones, a costal city called
 Cienfuegos. The FDG's got a lot of support there, and according to reports
 they've gunned down people heading for one of the main polling centers. Your
 job is to go in and safeguard that voting center and make sure people can
 actually get to it to vote. If they want to vote FDG once they get inside,
 fine. That's their choice. The point of is to make sure they all get that
 choice.

  Safeguarding the polling center is your highest priority. There are FDG
 forces in the streets all around it, so you'll have to keep an eye out in
 all directions. There are also reports that civilians have been taking
 hostage by the FDG. If that's the case, find those hostages and get them out
 of harm's way. Finally, you'll want to locate and knock out the local FDG
 command post. Remember, this: safeguarding these elections is why we're
 here. Everything else is secondary. Let's do this right."

------------------------------------------------------------------------------
      C07 - Ocean Forge
------------------------------------------------------------------------------

 Briefing
 --------
 Near Dimas
 06:45
 05/19/10
 Cloudy Skies

 "Saddle up. This is a hot one. It turns out the FDG's drug connection was
 stronger than we thought. Priego is essentially owned by Colombian
 interests, and by Colombian interests I mean FRC. They were hoping that he'd
 assume power and turn Cuba into a depot for cocaine heading north into
 Florida. In the wake of the election results that's obviously not going to
 happen, so Priego asked his bosses for help. They sent a few boatloads of
 their troops to reinforce the FDG soldiers, and that's what we have to deal
 with right now.

  The FRC troops are hitting the beach near Dimas, and they're hitting it
 hard. We'll be able to get more troops there later, but right now you're all
 we've got. Disable the vehicle column the Colombian troops will be using to
 get off the beach, then hold the beach itself. The FRC soldiers will have
 FDG reinforcements coming in, so be prepared to be hit by a second wave.
 Finally, seize the jetties and any supplies the enemy's placed on them.
 They've set up a makeshift command outpost, complete with an automatic
 grenade launcher, on one of the jetties. Make sure you take that out as
 well."

------------------------------------------------------------------------------
      C08 - Righteous Archer
------------------------------------------------------------------------------

 Briefing
 --------
 Sierra de los Organos
 20:20
 06/06/10
 Rainy Skies

 "Priego's run out of allies and he's run out of room. We've rounded up most
 of the armed FDG supporters in the countryside and routed the FRC
 reinforcements. The big boys in Colombia have decided to cut their losses,
 which means that Priego's got nothing left. He's retreated to an old hilltop
 fortress in the Sierra de los Organos with the last of his supporters. You
 get the honor and the privilege of digging him out.

  The fortress is 1920s vintage, but it's situated on top of a steep hill and
 it's got well-placed external guard posts. Neutralize those guard posts and
 then take the fortress. Priego's inside, with the best of his elite guards.
 They won't be easy to dig out, but we want Priego alive. Dead, he becomes a
 martyr, and that's the last thing the new Cuban government needs. Make sure
 he doesn't escape. There's a helicopter pad behind the fortress complex, so
 you'll need to make sure he doesn't make a run for that. If he gets away,
 this whole mess has the potential to start all over again.

  You know what you have to do, people. Now let's go do it."


==============================================================================
    Recruit Level                                                     gr_camr
==============================================================================

  This is the easiest of the three levels that you can play the game through
 with. Enemies have a surprisingly horrible aim, and when I say horrible I
 mean horrible. They may go through 20 bullets before one hits you. Use this
 to your advantage if you are just starting to play this game as you can get
 a feeling what the enemies will be like in later levels.

  When you choose recruit level not only are the enemy soldiers easier to
 kill, but you have unlimited ammo in your primary and secondary guns. You
 don't have unlimited ammo in rocket launchers, grenade launchers, claymores,
 demo charges, and grenades. It is a good idea to take it slow and get your
 accuracy up because in the long run it will help you when there are over 4
 enemies shooting at you at the same time.

  There will be a total of 30 enemies in each level.

------------------------------------------------------------------------------
      C01 - Watchful Yeoman
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Seize Plantation
 2. Secure Package 1
 3. Secure Package 2
 X. No Team Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  It would be a good idea, just for this level, to use auto-assign to choose
 your team. Only this time because you do not have any unlocked characters to
 choose from and the auto-assign spreads out the 4 choices of soldiers fairly
 well.

  For the riflemen, you may want one person to have binoculars in the Alpha
 Team and one to have Binoculars in the Bravo Team. You don't need a silenced
 pistol for this level and you have unlimited ammo so you don't need extra
 ammo. For the two support experts, you may want to take Kit 7, mainly
 because of the sensors. Refer to the Weapons section if you don't know how
 sensors work. Having a person with sensors on each team will help you. For
 the Sniper I would suggest taking Kit 4 because of the grenades.

  You don't have to take my advice on what soldiers to pick throughout the
 walkthrough, but I'm just getting the beginners acquainted with the game.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No Team Casualties
 ---------------------
  This should speak for itself. As long as you don't go running out shooting
 like crazy and not waiting for the reticule to become smaller when killing
 enemies, you should be fine.

 1. Seize Plantation
 -------------------
  At the beginning of every level I always save incase I mess up early. After
 you save the game, press the left trigger button to open up the satellite
 view of the area. You can clearly see the 3 marked spots on the map. If you
 press the right analog stick in you will see that the map will zoom in. Use
 the d-pad to move throughout the map. When you see one of the marked areas,
 you can see what is located there. Move to the northwest one and you will
 see plantation. That's where we are heading first. To the right of the
 plantation words you can see two faint images, images of houses. Move your
 cursor to the north of the north house and press the A button. You have
 marked out a path for your team to follow. Exit out of the map and follow
 Bravo.

  Follow the leader of Bravo (the names change everytime you choose a
 campaign so there's no way to distinguish between them) and before you go up
 the hill up ahead, he will start shooting. Open up your map and you will see
 two red circles on the map. That is where a enemy is that is visible to you.
 By the time you close your map your teammates will have eliminated the
 enemies. However if they did not, kill the enemies yourself.

  I would recommend opening your map before Bravo advances over the hill and
 move the left analog stick. This allows you to circle around some options on
 the map. Alpha is on the left side; Bravo is on the right side. Move your
 stick until "Advance ->" is highlight and press A until "Hold" is selected.
 Go down to where it says "Assault" for Bravo and change it to "Recon." Bravo
 will now situate themselves on the hill and you will see a truck coming from
 the south. When it stops, take out the driver and the passenger. Now proceed
 over the hill slowly while crouching and take out any enemies you can see in
 the distance and around the houses. When you can see no more, tell bravo to
 Advance and Assault and follow them to your destination.

  When you arrive at your destination (which should be near an uprooted tree)
 you may see a few more enemies. If you don't, head westward towards the
 plantation and they will be around the plantation. When you kill all the
 enemies around here, you will complete the objective. Save.

 2. Secure Package 1
 -------------------
  After you save open up your map and go down to where it says Package 1. To
 the west of the building is a little pond of water. Make a path for anywhere
 in it and follow Bravo. Depending on if you killed these two before or not
 you may see two enemies in the open just walking. Take them out if you
 didn't before and proceed. When you get to the pond tell Bravo to Hold and
 Suppress. Now switch to your Support Expert in Alpha who has the sensors by
 pressing A when his name is highlighted. Close the map and proceed over to
 the building and place a sensor down. Go back to the pond and open your
 command map.

  Usually around this time you will see a soldier on the road to the south of
 you, pick him off and focus your attention to the warehouse. You will see
 three red circles inside of the warehouse. Bravo will handle the enemies on
 the road. Go to the south entrance to the plantation and lay down right to
 the side of the entrance (not the door). Face the wall and then peek to the
 right and take out any of the three enemies you see. When they are dead
 consult your map to see where the other(s) is. Now crouch and slight slide
 into the opening and take out the remaining enemy(s). Save.

 3. Secure Package 2
 -------------------
  Open up your map after saving and look to the south of the warehouse you
 are inside of. You will see a field with stripes going horizontally. Make a
 path anywhere inside of it and follow Bravo. If Bravo didn't take out all
 the enemies on the hill (there should have been 3), kill them now. Going
 over the hill, you will see a shack below. There are two enemies in there,
 you can kill them by shooting through the windows or just waiting until they
 come out into the open. When they are killed the whole area is open. Proceed
 to your destination.

  Open up your map and look directly west of your final objective. You will
 see where a road proceeds south but you can't place a route into there. Go
 as much south as you can on the map and place a point there for Bravo to
 lead to. Follow Bravo around the wall and you will see a shack. Follow Bravo
 to their destination. Tell Bravo to Hold and Suppress and proceed to the
 west of the shack and look northwards into the field to the east. Any
 enemies you see here you should kill now while you have some shelter (the
 shack). You should see two enemies in the distance plus one to the east of
 the shack. Take the ones in the distance out first and then go around the
 shack and take out that enemy. By now Bravo might have seen the last enemies
 in this area but if not, search to the east or southeast for the remaining
 soldiers. Once you take out the soldiers in this area, you will complete the
 mission.

 Player Unlocked: Will Jacobs


------------------------------------------------------------------------------
      C02 - Angel Rage
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Neutralize Guard Tower 1
 2. Neutralize Guard Tower 2
 3. Seize Control of Camp
 X. No Friendly Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Now since you unlocked Will Jacobs from completing the special objective
 from last mission, replace him with the Rifleman in Alpha that doesn't have
 the Binoculars out. Now, you may choose from his variety of guns as you
 please but I like the OICW with the binoculars for this level. Now choose
 everybody else like you were going to change their weapon and you'll see
 that everyone but Will Jacobs has a "point". Go up to the screen where it
 say Points = 01 and you will see that you can choose from W, S, E, and L. W
 stands for Weapons, how well your soldier can shoot his weapon. S stands for
 Stealth, how well your soldier can be seen by the enemy, the higher the
 better. E stands for Endurance, how many hits your soldier can take in
 before he dies. L stands for Leadership, how well your soldier can lead his
 team. You may choose whichever you please but I always choose Stealth and
 Endurance as my priorities.

  The same weapons you have from the last mission will be fine in this
 mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No Casualties
 ----------------
 Easy enough, just don't let one of your soldiers die and save often.

 1. Neutralize Guard Tower 1
 ---------------------------
  First off, open up your command map and switch to Will Jacobs as he is your
 best soldier at this time. Now look at the map and look towards the
 northeast part of it. You will see the first guard tower behind a long rock.
 Make a path to the left of the rock and follow Bravo.

  When you come near a patch of trees along your way, you will see a few
 enemies, usually three. Eliminate them and continue onward. When you get
 close to the rock, as soon as you see it actually, you will see enemies near
 the rock and near the camp. Make sure whoever is leading Bravo doesn't get
 killed because the enemies are spread out. When you feel it is safe,
 continue to your destination and save.

  Now open up your command map and plot a point right next to the guard
 tower. You will go around the rock to the north to get there. There will be
 two enemies you encounter on the ground as soon as the reach the hill and
 then you'll be fine until the guard tower. There won't be anyone on the
 ground so go over to the guard tower and save. Now proceed up the
 guard tower's steps and when you start reaching the top, crouch down. As you
 are going up look into the windows and you will see the lone soldier up
 there. Continue down to Bravo and save.

 2. Neutralize Guard Tower 2
 ---------------------------
  Open up your command map and plot a point in the nortwestern section on the
 map and follow Bravo. A little over halfway to your destination you will see
 an entrance to the camp and an enemy. Take him out and continue up into
 the hills. You will see the indicator turn red as there is an enemy nearby,
 only one. He should be on the upper side most side of the rocks and that's
 the way you are going. Take him out easily, go to the destination, and save.

  Now open your command map and go down to Guard Tower 2. Plot as point as
 far west of it as you can and follow Bravo once again. Your path should be
 as far west as possible. When you come to the hill going downwards you will
 see an enemy just standing there. Whoever is leading Bravo will most likely
 take him out but it doesn't matter. You will not encounter any more enemies
 along the way. When you see a shack, stay near the turn to the west and let
 Bravo continue to their destination, now save.

  Bravo will sit this one out but if you wish you may turn them to hold and
 suppress incase any enemies come close to them. Now go towards the shack
 while crouching. Before going into the shack, look across the guard tower
 and you will see a soldier using a stationary grenade launcher, take him
 out. Go into the shack and look out the east window. You can just barely
 make out two enemies, one standing near a stationary machine gun and one
 just standing there. Take them out and go out of the shack and go up the
 steps of the guard tower and take out the enemy up there. Before you even
 get up there your comrades will most likely dispose of the last soldier in
 the area. Now save.

 3. Seize Control of Camp
 ------------------------
  Meet back up with Bravo and open your command map to look at the camp. Zoom
 in so you can see how the building are arranged. Now plot a path for your
 team on the outside of the camp to the south and follow Bravo. You will see
 an enemy behind some stacked logs near the entrance. Take him out and save
 once Bravo gets in place at their destination. Bravo will also stay back for
 this part of the mission also. The entrance to the south is to the
 southwest, you can see it slightly if you zoom in on your map. Make your way
 towards there.

  Upon entering, head towards the right and you will see two soldiers
 eventually. Eliminate them and continue to the helipad. Save the game and
 switch to your demo expert now. Place a sensor in between the long building
 and the building next to it and place a sensor in between the two buildings
 to the west in the camp. This should give you the locations of all the
 soldiers in the area. Save the game wherever you are and switch back to Will
 Jacobs.

  The first building we will want to clear is the southwestern one. There are
 two enemies in there. I always use a personal strategy when entering
 buildings where I know enemies are in. Unless you have a grenade, you should
 always open the door from the side, never when it's right in front of you.
 Also, make sure your comrades cannot see inside as they most likely die
 before they can get a shot off. So before entering any doors take that into
 consideration.

  Now, stay to the left of the door and open it. Now lie down and peek to the
 right to take out the first soldier who is behind a desk. After some more
 shifting you should be able to take out the other guard as well. Now we are
 going to go into the western building from it's south entrance. Depending on
 where the enemy is (he moves around unlike the previous two) use that to
 your advantage on deciding when to enter. When you take him out, save the
 game.

  Now we are going into the southeastern house. This house has a balcony on
 the north side of it. You want to position yourself up there while your
 other two comrades are below. Open the door from the right and then lie down
 using the same strategy as before and you will have cleared that building
 out. Save the game and proceed to the west side of the eastern building. You
 can enter into the first door because the enemies are in another room.
 Proceed down the hall and you might see the door open to your left. This is
 always hard without having grenades because the door opens to the right
 instead of the preferred left. When you kill them, go outside and save.

  Now there is one last building left and two enemies are inside. Go to the
 western entrance and crouch down and enter. This is a fairly big building so
 you have some room to just open the door in front of you. Look on your map
 to se where they are located and soon they will be dead and the mission will
 be complete.

 Player Unlocked: Henry Ramirez


------------------------------------------------------------------------------
      C03 - Jaguar Maze
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Neutralize SAM
 2. Rescue Air Crew
 3. Reach Extraction Zone
 X. Retrieve Code Book

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Since you unlocked Henry Ramirez, replace him with the support expert in
 Alpha. You can choose any gun you like for him, none of them are a bad
 choice as the first one is a silenced gun. Now replace the remaining
 Rifleman in Alpha (not Will Jacobs) with a demo expert. Make sure he has a
 M136, doesn't matter what gun he chooses. Everybody else's weapons are fine
 for now. Start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. Retrieve Code Book
 ---------------------
  We are going here first because our main priority are the survivors; the
 code book is on the way. Save your game and open the command map and you
 will see in the southwest direction the MV-22, that is where the code book
 is. Plot a path down near it for Bravo and follow them out. It would also be
 a good idea to switch to either Henry Ramirez or Will Jacobs.

  When you get to an opening where you can see a hill, look to the east and
 you will see two soldiers walking. Dispose of them and continue southward.
 When you come out of the cave continue south until you can see the downed
 aircraft. There will be enemies around the aircraft so don't be surprised.
 Once you kill the two soldiers, approach the aircraft and inside the
 aircraft you will see a purple book. Just simply walk through the aircraft
 and continue out of it south bound to pick it up. You will hear yourself say
 "they must've went east, let's hurry". Save the game.

 2. Rescue Air Crew
 ------------------
  Open your command map now. You should be right next to the aircraft so plot
 a point next to the closest objective, which is directly east of you. You
 will see the path go towards the south, follow Bravo. As soon as you enter
 the opening to the east of the aircraft, two enemies will start shooting.
 Take them out, using the rock for cover, and tell Bravo to advance. When you
 start to see the marines, there will be an enemy standing up a path to the
 left, or north, of you. Take him out and proceed to pick up the Marines.

  When you arrive at your destination, save. Now pick a team member in Bravo
 and proceed to touch both of the marines to make them follow you. Because
 you picked them up with Bravo, you won't be bothered when you're using Alpha
 team members. Now you must make your way southeast towards the extraction
 zone. Plot a point there and follow Bravo. You will see two enemy soldiers
 around where the rock is that you are heading towards. They will be easy to
 kill and proceed onward. When you make the turn around the rock, focus your
 attention to the northeast as you are moving. There will be one soldier
 there. That's the last of the soldiers for now, tell Bravo to hold once they
 get to the extraction zone and save.

 1. Neutralize SAM
 -----------------
  They hardest part of this mission is done, getting the air crew to safety.
 Now Bravo will stay back with the marines incase any wandering soldiers come
 into the area. Open your command map and see where the last objective lies.
 You don't have to plot a point because it's directly to the north. Take Will
 Jacobs and lead your Alpha team northwards as far east as possible.
 Approximately northeast of where you found the marines will be two enemies
 standing on a hill. Dispose of them and continue.

  Where you killed the last two enemies would be a good place to stay as far
 east as possible simply because you don't want to be seen that easily in the
 open. When you start to see a turn towards the east and a steep hill going
 up it, go up the hill and save here. You should be directly south of the
 SAM. Now switch to your demo expert and go around the rock that is south of
 the base and keep to the east as much as possible. You will only see one
 enemy in the tent area above so dispose of him and you should have a clear
 shot of the SAM.

  Remember two things when trying to launch a rocket, you cannot lie down and
 shoot a rocket and you can kill your teammate if they are directly behind
 you when the fumes start to come out. Keeping this in mind, aim slightly
 above the SAM and fire as the rocket is affected by gravity and will lower
 slightly. When it is destroyed, the objective will be complete.

 3. Reach Extraction Zone
 ------------------------
  Save the game and just start running south. You took out all the enemies
 around here so it will be a safe haven for you to go to the extraction zone.

 Player Unlocked: Klaus Henkel


------------------------------------------------------------------------------
      C04 - Hidden Spectre
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Seize Airfield
 2. Destroy Ammo Dump
 3. Reach Extraction Zone
 X. Neutralize All Opposition

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Since you've unlocked Klaus Henkel, I would recommend replace the demo
 expert in the Alpha team with him. Now you have your three unlocked
 characters so far in one team. Bravo will have to wait three more missions
 to be fully loaded with unlocked soldiers.

  Have Klaus Henkel carry demo charges with him. Now give all the team
 members from the previous mission their points in one of the four
 categories. When you are done preparing, proceed into the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Seize Airfield
 -----------------
  This is our first objective. Save the game and open your command map. Plot
 a point as far east of the airfield as you can and follow Bravo. As you are
 going to your destination, you will see huts along the way. There are two
 enemies near these huts. Continue onwards once you dispose of them. Look to
 the west after you clear the huts to find an enemy soldier near the water.
 Continuing onwards you will see a downed helicopter. There will be a soldier
 to the north of that. Dispose of him and go to the destination along with
 Bravo. Save your game.

  Taking this airfield proves to be difficult. Switch to Will Jacobs and his
 OICW as it is the most powerful gun of the three in Alpha and continue onto
 the airfield going west. Stay as south as you can, on the airfield side of
 the wooden fence. When you come to the first oil drum, lie down and peek to
 the left of it and peek north. You will see a building that has a row of
 windows and some soldiers eventually coming out. Take them out and more will
 come from all the buildings on that side. It is hard to explain here in the
 FAQ so try taking them all out on your own. If you get a moment of peace,
 that is no firing of opposing weapons, save the game.

  You will eventually see two jeeps come into the airfield. Dispose of the
 enemies on the jeeps. After the enemies on the jeeps are gone, Head near the
 southwestern building and you will see that both of the doors opened, due to
 the excitement moments earlier. If you see no enemies in the building or as
 you go around it, this building is clear. Now head to the northwestern
 building. This seems like a small office building, if there are isn't an
 enemy in here, he came out during the fight. Save the game.

  Now head towards the building right next to the office building. If you see
 no enemies, clear. Now go to the next building, same procedure. Finally go
 to the last building on the airfield and if there is a soldier there (which
 there most likely is) he is the last one. Save the game.

 2. Destroy Ammo Dump
 --------------------
  You may still notice that you have an indication that there are enemies
 nearby because of the red indicator. They are below the airfield to the
 north. Plot a course for Bravo to the road above the Ammo Dump and rejoin
 them once you see them. There will be enemies down here so be wary of them
 and take them out. When you reach your destination, you can clearly see the
 Ammo Dump. Switch to your sniper who has his grenades since his first
 mission and save the game. Head over to the dump and when you get close
 enough to the door, throw about 2 grenades inside. Either the enemies will
 come out for you to shoot or they will die. There are only two soldiers
 inside and once they are killed, switch back to Klaus Henkel to plant the
 demo charges. Save.

 X. Neutralize All Opposition
 ----------------------------
  In order to get another unlocked player, you must destroy all the enemies
 in this mission. Tell Bravo to go to the Extraction Zone as they will be no
 help at all. You should have very few enemies left, (2-4) and they are to
 the south of you. Choose Will Jacobs and proceed south until you meet them
 at the very south end of the map. Once you kill them, the mission will
 automatically complete itself.

 Player Unlocked: Jack Stone

------------------------------------------------------------------------------
      C05 - Rapid Python
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Find Intelligence
 2. Rescue Ordoñez
 3. Reach Extraction Zone
 X. Destroy BMP

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  First of all, replace the sniper in Bravo with Jack Stone and give him kit
 8 or 12, whichever gun you prefer. Now give everyone their points on
 whichever category you want. Have Klaus Henkel bring a kit with M136s
 equipped and everybody else should be fine. Will Jacobs and Henry Ramirez
 should still have binoculars and the remaining rifleman should also. It's a
 big map with a lot of open space. Your support expert should still have his
 sensors equipped. Proceed onto the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. Destroy BMP
 --------------
  We are going to do this objective first simply because it gets annoying. If
 you wait until the very end, it may go off the map depending on how long you
 take to complete the mission. So keeping this in mine, open your command map
 and look directly west of the BMP (which is in the northwestern corner). You
 can see the dark area where the river is that winds around the whole map. If
 you look directly southwest of the BMP, you can see the faint looking ledge
 that is there. Plot a point to the road that is next to it, to the left, and
 follow Bravo.

  Immediately leaving your little path you go up, you will see o lone enemy
 walk around to the north of you around the corner. Kill him and you will see
 another enemy walking around in the hill area to the east. You can leave
 Bravo for a second while you kill him; now join up with them again. When
 Bravo starts firing at enemies when Bravo is on a hill, tell Bravo to Hold
 and Suppress. They only have Jack Stone as an experienced soldier in their
 platoon and we don't need comrades dieing so soon. Finish the job yourself
 by going around the hill to the west and taking them out. There is also an
 enemy perched on that ledge I was telling you about earlier. When all are
 killed (you should have killed seven soldiers), save.

  Now tell Bravo to Advance and Assault and follow them to your destination.
 When you get there you should be able to see two jeeps to the northwest. Get
 Jack Stone out and snipe the enemies in them, there will only be three. Now
 switch to Klaus Henkel and make your way slowly around to the east until you
 can see the first enemy soldier guarding one side of the bridge. Kill him
 and get your M136 out and aim slightly above the tank. Fire and you will
 complete the objective.

 2. Rescue Ordoñez
 -----------------
  Ordoñez is directly to the east but you cannot simply just run over and
 take him. Leave Bravo behind for this one and switch to Henry Ramirez. Now
 where you killed the enemy before the tank, there will be an enemy directly
 opposite of him guarding the bridge; southwest of the bridge. Take the turn
 slowly and kill him. Cross the bridge and you will see enemies to the north
 and northeast of the tank, behind the little hill. For some reason you
 cannot kill Ordoñez so use this to your advantage as you try to kill the
 soldiers around him (there will be seven). Now make Bravo come near Ordoñez
 to stay with him for now. Save.

 1. Find Intelligence
 --------------------
  If you were lagging behind this whole time, taking it easy, you will want
 to hustle up the pace now because the enemy can find the intelligence any
 minute now. Make a path for Alpha (Where it says Planning: Both Teams change
 it to Planning: Alpha) to the southeast near that rock which is east of the
 river. You will now see a white dot on the top of your indicator at the
 bottom of your screen. Follow this path until the indicator turns red, you
 should be about halfway by now and be going up a slight hill. You should see
 two enemy soldiers to the west of you near the bridge. Now continue to your
 destination and you will see two other enemies to the east of the rock. Kill
 them and save.

  Now look at your command map. South of you is a bridge. To the west of the
 bridge is an enemy that should be on your map right now. You may see two if
 you look but don't bother with the farther one for now. Now continue
 southward and take out the enemy patrolling to the east of the bridge and
 continue on. Now take out the enemy on the west of the bridge. If you
 happened to take out every enemy I told you to you will be at 28 kills right
 now (press and hold back button). The final two are simply southbound of you
 walking around trying to find the intelligence. Take them out and the
 mission will automatically complete. If not, go up into that area and to the
 intelligence and save.

 3. Reach Extraction Zone
 ------------------------
  Unless the mission completed itself, make a path for Bravo (be sure to get
 Ordoñez to go with them) to the extraction zone. Now you go to the
 extraction zone and simply wait for Bravo. You may see the last enemy(s)
 along your way.

 Player Unlocked: Susan Grey


------------------------------------------------------------------------------
      C06 - Liberty Storm
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Rescue Civilians
 2. Defend Voting Center
 3. Take Command Post
 X. No Friendly Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace your remaining Rifleman in Bravo with Susan Grey. Have Susan take
 kit 4 or 10. Now equip Klaus Henkel with kit 3 or 8. Susan Grey should have
 sensors along with the only Support Expert you have and Klaus Henkel with
 have Claymores. The reason the Claymores are helpful is because in the
 beginning, soldiers will be rushing inside in large numbers so this may help
 taking them out. Give everyone their points and hope that you will be able
 to make it out of this one alive.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No Friendly Casualties
 -------------------------
  This objective is very hard to accomplish in the beginning, even on Recruit
 level.

 2. Defend Voting Center
 -----------------------
  Just SAVE at the beginning of the mission and tell Bravo and Alpha to
 Hold and Suppress. You must do this in a hurry, Have Susan Grey place a
 sensor on the ground and have Klaus Henkel place a Claymore on the ground of
 the northern entrance, east coming into the room you are in. Make sure you
 are facing the entrance when you are placing it as that is the direction the
 pellets will fly. Now you will start seeing enemies coming towards the
 polling center.

  Pay attention to your map at all times. Have your gun out when Klaus Henkel
 at all times until you start seeing enemies coming your way into the
 claymore. When they do, set it off to kill them. There is really no way to
 tell you when and where all the enemies are coming in just hang in there
 until all enemies are gone from the area and you have no indicator that any
 are near. Now save the game once more.

  By the time the waves stop coming you should see a jeep on your map. Keep
 Bravo in the polling center and head towards the south exit with Alpha. You
 will also see a soldier walking with the jeep. Take him out first followed
 by the soldier in the jeep. Now check your map, there are three jeeps and
 each one is followed by the above procedure. However there will still be
 enemies nearby. Those "enemies" are the jeeps. If it bothers you that badly,
 switch to Jack Stone and chuck a grenade at each of them. This will make it
 go away. Switch to Alpha and lead them out of the polling center to the
 north. There will be an enemy to the northwest of the gazebo (?), kill him.
 Save the game now.

 3. Take Command Post
 --------------------
  The hardest part of the mission is done now. Now go directly north and go
 past the pillars. Now go east into the street, to the north are three
 enemies. Kill them and continue east and go near the stairs of that
 building. Go up the stairs and there will be one enemy. Kill him and go down
 the steps. Save. Go back to where the pillars were and continue west until
 the building. Crouch down and turn slowly until you can see an enemy
 guarding the southern entrance to the command post. Kill him and head
 towards the eastern entrance. Kill the two soldiers within and go into the
 post. Save the game.

 1. Rescue Civilians
 -------------------
  Go to where the three people on the street all the way north died, going
 through the long alleyway east of the command post. Now go down this street
 to the east all the way until you happen to fall upon a path into a building
 to the south (you should be all the way northeast now). Follow the path and
 you will see steps into the building. There is one soldier up here along
 with a civilian. Kill the soldier.

  There will be a soldier on the street going south below behind a car. Kill
 him and secure the civilian. Now look south down that street again and if
 you can see a faint image of a soldier behind a white car, kill him. Now
 continue down the street below the balcony. There will be one soldier (or
 two if you didn't kill the soldier behind the white car) on the street, kill
 him(them) and proceed. Take the civilian and the end of the street. Save.

  There is only one soldier left, and he is in the house all the way
 southwest. Proceed there and he is in the western part upstairs. Kill him
 and take the civilians back into the polling center. Or if you killed all
 the soldiers, the mission will self complete.

 Player Unlocked: Buzz Gordon


------------------------------------------------------------------------------
      C07 - Ocean Forge
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Disable Vehicle Column
 2. Clear Beach
 3. Seize AGS
 4. Seize Material

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the support expert with Buzz Gordon and equip him with anything you
 want. Equip Klaus Henkel with a kit that contains M136s. Now give everyone
 their points. By now you should know what to equip and what to de-equip on
 your comrades.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Disable Vehicle Column
 -------------------------
  If you are wondering why there is no optional objective, it's because there
 are no more character to unlock for campaign mode. The other 6 soldiers you
 saw when switching to the unlocked ones were soldiers that needed to be
 unlocked. Check the Dossier section for more information on them. Save the
 game once you start and open your command map. You are going to leave Bravo
 here by themselves so tell them to Hold and Suppress because enemies will be
 coming out of the entrances on the walls. Look at your map and little more
 than halfway up north all the way to the west you will see a dark image of a
 rock. That's where you are heading.

  First off all, go all the way west and then hug the wall while going north.
 You will see three enemy soldiers in the distance not too long after you
 head north. You would want to shoot the enemy on the left first as he is
 closest to the hill. Then work your way over to the last enemy on the right.
 If you don't get them, continue north over the hill until you can. When you
 get up and over the hill you will see an enemy in the distance directly west
 of the hotel. Kill him and then there is another enemy to the south of where
 he was. He might be roaming around in that area or behind the trees but
 you'll eventually see him. Kill him and go to the left of that rock I was
 telling you about earlier. Save.

  You will now see a three vehicle convoy when you edge north a bit more.
 Make sure none of your comrades are directly behind you and then fire a
 rocket slightly above the jeep. This will eliminate it and then a enemy
 soldier will come out the driver's side. Kill him and you will see another
 soldier to the right of the jeep. Kill him and focus your attention east
 now. Hiding near one of the smaller building is another enemy. Kill him and
 hug the wall while going north while looking at the hotel. There will be a
 two enemy soldiers you can see patrolling behind the arches. Kill them and
 proceed north.

  When you can see the middle jeep in the convoy, fire another rocket at it.
 Then the third and last one, you can fire another rocket right at the road
 going north because the boundary on the level will make it explode right in
 front of the jeep. Save.

 2. Clear Beach
 --------------
  After destroying the three vehicles, you will see an awful lot of enemy
 soldiers flocking to the area. There's no way to tell you exactly where they
 will be so just kill them all and continue up by the destroyed convoy. Now
 head east towards the wall and stop in front of the entrance to the beach.
 Now go down the ramp and go to the nearest rock for cover. Now go to the
 next nearest rock east and look directly east of you at the beach house.
 There will be two enemies down there. Kill them and proceed down to the
 house. On your way to the house there are two enemies to the south of you in
 the tree area. Kill them and go next to the house. Save.

 3. Seize AGS
 ------------
  There will be no one else here so go east and onto the dock to the end to
 secure it. Now head south along the water as far as you can east and head
 towards the boat in the distance. As you get closer keep on looking
 southwest of you and you will eventually see two enemies near a patch of
 trees to the left of a rock. Continue up to the boat, ignoring the people
 south of you, and save. Now head to the east and kill the two enemies you
 see. The one operating the stationary grenade launcher can't turn that far
 to shoot you with it. Use this to your advantage and kill them both. Now
 save.

 4. Seize Material
 -----------------
  Tell Alpha to Hold and Suppress and switch to any member in Bravo. When you
 exit out onto the beach, look north of you and there will be an enemy
 soldier in front of the building up ahead and two in the patch of trees.
 Kill them all and continue northeast of you to take out the two remaining
 enemy soldiers. If you didn't kill all the enemies, go west and onto the
 dock to complete the mission.


------------------------------------------------------------------------------
      C08 - Righteous Archer
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Capture Priego

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  As you can see, there is only one objective; Capture Priego. Not kill,
 capture. If you read the briefing you will know why. The weapons that
 everyone has are fine for this mission, you will want the M136. Give
 everyone points and continue onto the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Capture Priego
 -----------------
  Save and look all the way southeast. Next to the guard tower in the
 southeast is the helicopter pad. This is where you are going, to make sure
 Priego doesn't escape. Now check the northeast guard tower on your map. It
 is on a hill and there is a stationary grenade launcher. This is bad if he
 sees you and decides to grenade you. Therefore, take Will Jacobs and leave
 Bravo for a second. Go around the big rock until you can see the road. Wait
 a minute (pun) and wait until you can see an enemy directly south of you
 walking along the road. Eliminate him and continue slowly around the rock
 going east.

  Crouch down until you can see a VERY faint outline of the ledge where the
 command post is located. Now lie down and take out your binoculars. Double
 zoom in and scan until you see how far an enemy is away from you. It can be
 from 80-90 meters away from you. Without changing your gun position, take
 out your OICW or whatever gun Will Jacobs has and shoot where the binoculars
 said he was. Your main, and only, threat for this entire mission is gone.
 Now make a path for Bravo inbetween the helicopter pad and the command post.
 Save and follow them.

  When you join up with Bravo there won't be anymore enemies up on the ledge
 so follow them. Follow them past the "roadblock" in the road, through the
 passage way where no rain comes through because the rain is blowing
 sideways, and up until the leader in Bravo kills an enemy. Now tell Bravo to
 Hold and venture down where the enemy got shot. When you start to see the
 lame excuse for a command post like all the others, and take out your
 binoculars to see where the two enemies are. Take them out and tell Bravo to
 Advance. Whiling Bravo is coming, kill the soldier around the helicopter.
 When Bravo comes, save.

  Have Bravo retreat to the command post and have Alpha back up a bit from
 the helicopter and then fire a rocket at the 'copter. Watch the cool effect
 of it getting blown up and now you can only loose if you die, which is very
 unlikely; Priego has no way to escape. Now have Bravo Hold and Suppress and
 take Alpha westward to cause some havoc so Priego will "attempt" to escape.

  Save the game before heading out and continue along the south part of the
 long rock and to the west. There will be two enemies from the southwest
 command post patrolling to the east of their post. Kill them and focus your
 attention up the steep hill. If you have Klaus Henkel equipped with the MM1
 this can be fun. If you have him equipped with it, start bombing the "Main
 Base" with all the grenades you can, all 24 of them. When you're done (or
 don't have him equipped with the MM1) proceed up the hill and start killing
 the enemies near the southwest exit.

  When you see that Bravo has killed an enemy, you know Priego is down near
 the helicopter pad. Only he has more to think about that his buddy getting
 killed. For some reason he doesn't run and just stays in place. You can
 either have fun with Alpha and clear out all the enemies, or you can just
 capture Priego on the spot. Either way, the mission will complete and you
 will complete the game. Now watch the ending.


==============================================================================
    Veteran Level                                                     gr_camv
==============================================================================

  There are 40 enemies on each level.

------------------------------------------------------------------------------
      C01 - Watchful Yeoman
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Seize Plantation
 2. Secure Package 1
 3. Secure Package 2
 X. No Team Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  It would be a good idea, just for this level, to use auto-assign to choose
 your team. Only this time because you do not have any unlocked characters to
 choose from and the auto-assign spreads out the 4 choices of soldiers fairly
 well.

  For the riflemen, you may want one person to have binoculars in the Alpha
 Team and one to have Binoculars in the Bravo Team. You don't need a silenced
 pistol for this level and you have unlimited ammo so you don't need extra
 ammo. For the two support experts, you may want to take Kit 7, mainly
 because of the sensors. Refer to the Weapons section if you don't know how
 sensors work. Having a person with sensors on each team will help you. For
 the Sniper I would suggest taking Kit 4 because of the grenades.

  You don't have to take my advice on what soldiers to pick throughout the
 walkthrough, but I'm just getting the beginners acquainted with the game.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No Team Casualties
 ---------------------
  If you are new to the game, just don't go rushing everything, this is a
 stealthy game. As long as you don't rush, everything should be fine and
 nobody should die.

 1. Secure Plantation
 --------------------
  Save the game and open your command map by pressing the left trigger
 button. You will see a satellite view of the surrounding area with areas
 marked off. Zoom in by pressing the right analog stick in and you can move
 around with either the right analog stick or the d-pad. Move around and look
 where everything is. In the northwest is the plantation, in the middle is
 package 1, and in the southeast is package 2. You will also see the
 insertion zone, where you are at right now.

  If you move the left analog stick, the map will be reduced in size and you
 will see a variety of options. You can change which comrade you are by high-
 lighting their name and pressing A. You will also see Assault and Advance
 for Alpha, who is on the left side, and Bravo, who is on the right side.
 There are two other options besides Advance, At All Costs and Hold. There
 are also two other options for Assault, Recon and Suppress. Hold will make
 the team you are not on hold their position and at all costs will make the
 team you are not on go to their destination no matter what. Recon means that
 your comrades will be reluctant to shoot unless they get shot at. Suppress
 means they will fire if they see an enemy and continue firing a few seconds
 more to make sure they are dead.

  Where is says "Planning: Both Teams" you can change that to "Planning:
 Alpha or Bravo." Now that the basics of the command map are done, you can
 make a path for Bravo, Alpha, or both teams by moving the d-pad to select
 where you want your team to go on the map. For now zoom in and move over to
 the plantation. If you look to the east slightly you will see two faint
 images of houses. To the north looks like a cave like opening, a dark spot.
 It isn't a cave but an uprooted tree which will help for cover. Math a path
 for Bravo there and follow them.

  As soon as you start going, you will see two figures up in the distance on
 a hill. Take out the one on the right first and then the other. The reason
 being, as soon as you shoot, they will try to hide. The one on the right is
 closer to the rock on the hill and would make it there before the one on the
 left. Keep this strategy in mind as you go throughout the game. Tell Bravo
 to hold for now and you will see a third come over the hill eventually, kill
 him.

  Now check your map. At about this time a jeep will be coming from the
 south. There will be two enemies within in and you can take them out as they
 are driving. Take them out and shoot a grenade at the jeep so the indicator
 will not be red from the jeep. Tell Bravo to advance until they get to the
 hill. Save then.

  Peek over the hill and southwest of you is a giant silo and you should see
 an enemy near it. Kill him and wait for more soldiers to appear. You may see
 soldiers to the southwest again near package 1 but don't worry about them
 now. Seven more enemies should appear around the house by the hill. When
 they are gone, proceed to Bravo's destination along with them. Save here
 also.

  Now peek around the house nearest to the tree and look south. You will see
 the three enemies I told you about just before. Kill them and look west now
 and you will see two enemies emerge from the side of the plantation
 building. When they are killed the objective will be completed. Save the
 game.

 2. Secure Package 1
 -------------------
  Open up your map now and head down to where package 1 is. To the west you
 will see a little pond. Make a path to the right of the dark spot in the
 pond and follow Bravo. You will see two enemies to the southwest of the pond
 along your way, up on the hill. Kill them and proceed to your destination.
 When in the pond, tell Bravo to Hold and Suppress. Now switch to your
 support expert in Alpha.

  Now go over to the building in which package 1 is located in and place a
 sensor on the ground to see the enemies inside. You will see four. Now go
 around to the south side of the building and lie down when you get near the
 garage entrance. Depending on where the enemies are on the map, use this to
 your advantage as you peek around the corner to kill two of them. The other
 two will be behind the boxes. Just crouch down and enter inside and go
 around the boxes to kill them. Before you even kill the enemies inside,
 Bravo will spot three enemies onto of the road to the south. When you
 complete the objective, they should be killed. Save.

 3. Secure Package 2
 -------------------
  Now open your command map and look south of the road. You will see a field.
 Plot a point for Bravo anywhere in the field and follow them over the hill.
 When you go up the hill, look to the east and there will be two enemies near
 the intersection. Kill them and proceed over the hill, looking at the shack
 to the west of the field and kill the two enemies inside. When the enemies
 are killed have Bravo continue to their destination. Save the game.

  Now open your command map and look down where package 2 is located.
 Directly west of it is a rock hill by a road, plot a point as far west as
 you can and follow Bravo to it. Tell Bravo to hold and go over to the shack
 you saw on your way down. Now proceed, while crouching, to the east to see
 four enemies down in the field. Kill them and you will secure the package.
 If you killed all 37 enemies, the mission will self complete. If not,
 proceed to the extraction zone and kill enemies you see and the mission will
 be over.

 Player Unlocked   : Will Jacobs


------------------------------------------------------------------------------
      C02 - Angel Rage
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Neutralize Guard Tower 1
 2. Neutralize Guard Tower 2
 3. Seize Control of Camp
 X. No Friendly Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the rifleman in Alpha with the M203 with Will Jacobs who has any
 kit equipped to him. Keep all the other comrades with their previous
 equipment. Now choose everybody else like you were going to change their
 weapon and you'll see that everyone but Will Jacobs has a "point". Go up to
 the screen where it say Points = 01 and you will see that you can choose
 from W, S, E, and L. W stands for Weapons, how well your soldier can shoot
 his weapon. S stands for Stealth, how well your soldier can be seen by the
 enemy, the higher the better. E stands for Endurance, how many hits your
 soldier can take in before he dies. L stands for Leadership, how well your
 soldier can lead his team. You may choose whichever you please but I always
 choose Stealth and Endurance as my priorities.

  Now you should be set, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No friendly Casualties
 -------------------------
  This isn't too hard to complete in this mission. There isn't any way Bravo
 should die unless you send them off on a mission to do on their own, but
 you'll be the one raiding the camp, not Bravo.

 1. Neutralize Guard Tower 1
 ---------------------------
  Save the game and open your command map. You can see both guard towers and
 the camp marked off. The first guard tower is to the northeast. Southwest of
 it is a rock which you will be using for cover. Make a path on the southwest
 side of the rock and as close northeast as you can. Follow Bravo while
 making sure to switch to Will Jacobs.

  When you start going down a hill and going across a road, there will be
 three enemy soldiers in the patch of trees to the northwest. Take them out
 and continue. When you finally start to see the rock you are heading
 towards, tell Bravo to hold because there are enemies up ahead. Take them
 out and there is another enemy to the west of them in a patch of trees. When
 they are gone, follow Bravo to the destination.

  Save and look at your map. You should se a red circle to the north of the
 northern most part of the rock. He is on a stationary machine gun, which
 isn't good for you if you want to live. Take him out and proceed northwest
 and you will see another enemy in front of the rock up ahead. Take him out
 and go around that rock, hugging the wall to the north. Now take out your
 binoculars and look up into the guard tower when you can see it. Look around
 until you see yellow numbers saying how far something away is. That is an
 enemy, kill him. Now search by the tower and there will be another enemy
 soldier walking around. Kill him and you will complete the objective, save
 now.

 2. Neutralize Guard Tower 2
 ---------------------------
  After you save open your command map. Look all the way northwest. You are
 going to plot a point for Bravo to follow all the way up there. After you
 plot the point, follow Bravo. When you start to get to the hill leading up
 to where your destination is, to the south should be two camp entrances.
 Near both should be two enemies in total. Take them out and tell Bravo to
 proceed up the hill.

  Stay where you are for right now. There shouldn't be any enemies on the
 hill so Bravo will be fine. Because you killed the two soldiers just before,
 soldiers will start coming out of the camp. Stick around and be alert when
 your indicator turns to red, telling you enemies are nearby. When I waited,
 I saw eight enemies come out but there may be more or less than that. When
 you feel safe however, proceed up to Bravo and save.

  Now look on your map and go down to guard tower 2. Look directly west and
 there is a road there, whether you can see it or not. Directly west of the
 guard tower, plot a point as far west as you can. You should now have a path
 that sticks to the west as far as possible. Now follow Bravo. When you start
 to see a shack, stop where you are and let Bravo go to their destination,
 you shouldn't have seen any enemies along the way.

  When Bravo is settled down, start to make your way up to the shack while
 crouching down. When you go up, there will be an enemy right behind the
 shack, kill him and focus your attention straight through the bottom of the
 tower and search for an enemy using an stationary grenade launcher. Kill him
 through the wooden frame and retreat to the shack. Now look east out of the
 south window to see an enemy next to a house that the enemies use for cover.
 Kill him and save.

  Now go around the shack to west and look east once again. Once strafing a
 bit you should be able to see an enemy next to a stationary machine gun.
 Kill him and focus your attention on the tower now. If you chose the OICW
 with the grenade launcher for Will Jacobs, shoot a grenade at the wooden
 ceiling inside the top of the tower. There is one soldier up there and he is
 the last in the area. If not, proceed up the steps with Will Jacobs and
 while crouching just strafe to the left once you reach the top and catch him
 by surprise. Save now.

 3. Seize Control of Camp
 ------------------------
  Now we have to seize the camp. Open your map and located where the word
 Camp is. Directly south of the word, outside the fencing, you can see a very
 faint image of a log going horizontally. Make a path for Bravo somewhere
 near that and follow them once they catch up with you. When you start to see
 the logs, you will see an enemy. Take him out and proceed to the logs. Save
 the game because you might have had to go through that again after what we
 are going to do now.

  Open your map and you will see five buildings, the one nearest you doesn't
 qualify as one. Make a quick search of the outside of the area for now,
 everybody outside should be dead from before. This is going to be the
 hardest part of the mission, going inside to kill the enemies. When then
 coast is clear throughout the whole camp, switch to your demo expert in
 Alpha and lay a sensor in between the two western buildings and lay the last
 sensor right about where it says Camp on the map. Now check your map and you
 should see every soldier in the camp. Save the game.

  First we are going to head into the northeastern building first, from the
 eastern entrance. But first, have Bravo go in between all of the buildings
 and have them Hold and Suppress. Now proceed over to the eastern entrance.
 Depending on where the two enemies are located, that should tell you what
 way to open the door. Open the door as if you were facing them directly
 while crouching. When it's opening, lie down so they can't shoot at you too
 well. Kill them both and save.

  If you are wondering, Bravo is outside incase any enemy soldiers come
 outside when you kill some people inside buildings. Now proceed to the
 middle building to the east and proceed to open it from the east. Unless the
 enemy is right near the door, don't bother worrying about shooting right
 away. Proceed down the hall and you will see an open door. Strafe from right
 to left and shoot if the enemy is there. If not, start to enter but turn
 towards the east and use the same strategy. When they are both dead, head
 over to the southeast building and save.

  Go up the steps and get as far west on the little porch as possible and
 make sure the other Alpha soldiers are down below, out of sight of the door.
 Proceed east to open the door from an angle and back up a bit to lie down.
 Now check your map to see how to approach the enemies within. If they are to
 the west, no need to be cautious about opening the door but if they are to
 the east you may want to be a bit wary when opening the door. When you kill
 both of them, go to the northwest building, to the northeast entrance, and
 save.

  This is a big warehouse so in case there is an enemy right in front of the
 door, you can open it without worry. Because it is so big, it won't be hard
 to find a position to lie down in to take out all the enemies. There are
 three in here but the objects in the building may make you wait until the
 enemies move around. After the are killed, go to the last building's
 northern entrance and save.

  You can stand up when  opening this door because there is an enemy right
 behind a desk and would be easier if you were standing up. When you kill
 him, you will want to lie back down and peek to the right to see the enemy
 that is a bit more westward. Kill him and every enemy soldier should be
 killed. If not, head back to the extraction zone, killing an enemies you
 might've missed.

 Player Unlocked: Henry Ramirez


------------------------------------------------------------------------------
      C03 - Jaguar Maze
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Neutralize SAM
 2. Rescue Air Crew
 3. Reach Extraction Zone
 X. Retrieve Code Book

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the rifleman in Alpha with Klaus Henkel and give him any kit you
 wish. Replace the remaining "auto-assign" soldier in Alpha with a demo
 expert equipped with M136s. Now give everyone points that was in the last
 mission. You should know how to set up your platoon by now. Start the
 mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. Retrieve Code Book
 ---------------------
  Our main priority is the marines, or the air crew, who are in trouble. The
 code book is on the way and it only makes sense to pick it up. Save the game
 and open your command map. You will see green circles where the air crew is,
 only two of them. The SAM is all the way northeast but we are going to deal
 with that later. Southeast is the extraction zone, this is where we will
 bring our air crew to. The last point on the map is to the southwest, the
 code book location, where the helicopter crashed. Make a path for Bravo to
 that site and follow them.

  You will eventually reach an opening not too far from where you started and
 it's a hill with a few trees on it. To the east are two enemies just beyond
 the little hill. Let Bravo go for now and take them out. Now look east yet
 again and towards a house in the distance. You will see two enemies on the
 hill before the house. Take them out and catch up with Bravo.

  When you emerge from the cave, tell Bravo to hold while you venture a bit
 nearer towards the helicopter. Stick to the west wall and when you can see
 the helicopter, you can also see two enemies. They are the only ones near
 the helicopter for now so kill them and go inside the helicopter and out the
 other side. You will complete the objective. Tell Bravo to advance to their
 destination and then save.

 2. Rescue Air Crew
 ------------------
  When you walked into the helicopter before you heard yourself saying they
 must've headed east. Now open your command map and go over to where the
 marines are located. You may see enemies over there from time to time. Look
 to the west of the marines and you will see a little path between two rocks.
 Make a path right for there and follow Bravo. If you look on your map before
 you head out, where the only turn in your path towards the destination,
 there will be an enemy. So when you go over the hill you will eventually
 meet, kill him.

  You will meet another enemy as you get closer, around the other side of the
 rock. When Bravo gets to their destination, switch to one of their members
 and run up to secure both of the marines and bring them back to Alpha. Save
 the game here and switch back to whoever you had in Alpha. Now open your
 command map up and make a path for Bravo over o the extraction zone. It's
 not a free ride over however.

  You will see the rock southeast of where the marines were. You are going
 around that to the south. To the east of the rock, in between some little
 hills, will be two enemies, who are also northwest of the extraction zone.
 The first enemies you will see going around the rock however will be east of
 where you make the turn, two of them, on a hill. Kill them all and let Bravo
 go to the extraction zone. This objective is complete. Save.

 1. Neutralize SAM
 -----------------
  Now look on your map up near the SAM site. To the south of it you will see
 a rock jutting out from the wall to the east. This is where you are heading,
 just to the south of that rock. However, you will need to hug the east wall
 while going up towards it. Go near Bravo and hug the east wall while going
 north. Just about northeast of the where you found the marines, you will see
 three enemies on the hill. Take them out and continue.

  When you are about to go to where you destination is, you will see a
 massive hill. This is how you know you are in the right place. Save right to
 the south of the rock jutting out and slowly go around it while hugging it
 and then north once you reach the wall. There is only one enemy up at the
 camp above so once you take him out, switch over to your demo expert to
 launch a rocket at the SAM. After you destroy the SAM, save.

 3. Reach Extraction Zone
 ------------------------
  You can do one of two things. You can just rush back to the base and hope
 not to get shot or you can take out the rebel forces in the area. If the
 latter, go up to the camp where you killed the last enemy and scout the
 hills to the north. You are bound to find at least one enemy hiding up here,
 even near the SAM if the rocket didn't kill him. When you feel that the area
 is fairly clear, head back to the extraction zone the same way you came up,
 hugging the wall. When you reach there, the mission will complete.

 Player Unlocked: Klaus Henkel


------------------------------------------------------------------------------
      C04 - Hidden Spectre
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Seize Airfield
 2. Destroy Ammo Dump
 3. Reach Extraction Zone
 X. Neutralize All Opposition

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the demo expert in Alpha with Klaus Henkel who is equipped with Kit
 1. Don't equip him with the MM1 because when you're not using him, he won't
 fire at enemies with the MM1. Now give everyone their points and that should
 be it. You can changes anyone's kit if you want, just not Klaus Henkel's.

  This can be an annoying map, especially up at the airfield. Enemies will
 come in swarms and you won't have much time to adjust to them.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Seize Airfield
 -----------------
  Switch to Will Jacobs and save the game. Now take a moment to look at your
 command map to see your surroundings. In the center of the map is the
 airfield. Just barely northwest of the airfield is the Ammo Dump and
 northwest of that is the extraction zone. Our main priority; however, is the
 airfield. Plot a point for the bridge to the west for Bravo and follow them.
 You will see an enemy before you get to the bridge, kill him and continue.
 There will also be an enemy east of the bridge on the other side of the
 water, kill him. There will be two enemies at the bridge plus on enemy on a
 small hill northeast of the bridge, take them all out.

  When you get to the bridge, you will see two enemies on the outside of the
 fence to the north of the bridge. If you look on the map, it is the black
 line that curves from going south to going east. Kill them and have Bravo
 stay back while you head up to the little building ahead of you. Save the
 game. Head around the east side of the building and focus your attention
 towards the two enemies you killed by the fence. You will see one more
 walking towards you, shoot him in the head.

  Now walk up to the two enemies killed near each other and look east at the
 giant building. Go around the building to the southwestern entrance to it
 and save. You will already here enemy fires by now and you comrades
 reluctant to go with you. You will see the door open, kill the enemy that
 comes out. No proceed into the building (which should be empty) and proceed
 to the other exit and look out at all the enemies. Kill them as quickly as
 you can, you don't want your Alpha platoon to die.

  When it quiets on the airfield, you will see two jeeps on your map coming
 from the north around the fence. Switch to one of the Alpha team members
 closer to them and kill the drivers and shooters. Save here. Now switch
 back to Will Jacobs and continue down the airfield to the east, killing any
 other enemy. You would think the airfield is cleared but when you see the
 building on the northern side of the airfield, you will see three posters on
 it and to the east of that building is a small building. There is one enemy
 inside or outside of that. Kill him to complete the objective, save.

 2. Destroy Ammo Dump
 --------------------
  Open you command map and plot a point for Bravo where the two jeeps were
 and meet Bravo over there. When they get there, tell them to Hold and
 Suppress. Now you are going to make your way to the ammo dump, which is to
 the northwest. There will be only two enemies inside the place, if you have
 grenades they work well. Before you get to the dump; however, look at the
 road to the north. Just about northeast of the base there will be two
 enemies walking on the road. Take them out and proceed to the dump to take
 out those two enemies. Now switch to Klaus Henkel and just go inside the
 dump and lay the demo charge.

 X. Neutralize All Opposition
 ----------------------------
  If you didn't kill every enemy soldier by now, you probably missed two
 enemies directly north of the words Airfield on the map. Everybody else
 should be clear. If not, check down to the southeast by where you started.
 There might still be enemies by the huts down there that you might've
 missed. When you kill all the enemies, the mission will be completed.

 Player Unlocked: Jack Stone


------------------------------------------------------------------------------
      C05 - Rapid Python
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Find Intelligence
 2. Rescue Ordoñez
 3. Reach Extraction Zone
 X. Destroy BMP

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the sniper in Bravo with Jack Stone and give him any kit from kit 5
 to kit 12. Now give everyone stealth points because this map is pretty big
 and wide open. Now have Klaus Henkel get a kit with M136s equipped onto it.
 We have to destroy an enemy tank to unlock the next player. Now continue
 onto the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Find Intelligence
 --------------------
  Switch to Will Jacobs and save. Open your command map and look at your
 surroundings. To the southeast is our intelligence. You have to cross a
 bridge to get there, which makes you susceptible to enemy fire. To the
 northeast is Ordoñez, which can change his position at any time because he
 is accompanied by three enemy soldiers at any given time. The the northwest
 is the BMP. We won't have to worry about that because his way of escaping is
 blocked off. Plot a point for Bravo to the Intelligence area and follow
 them.

  Immediately after leaving the little path you are on, look north to see a
 lone enemy. Kill him and proceed over the hills to find two enemies with
 them. When you start to see a large area in front of you, tell Bravo to Hold
 and Suppress. There will be three enemies guarding the bridge to the east,
 only two you can kill right now. To the north are two enemies. Kill those
 two enemies to the north and then proceed over to the bridge with Bravo.
 Kill both of the enemies on the west side of the bridge and the enemy on the
 east side of the bridge when you get closer. There will also be an enemy
 fairly close to the intelligence. Kill him and save.

  Because of all the killing, the enemies have called for two jeeps to come
 and take you out. Keeping this in mind, watch the road behind you as you
 start to cross the bridge. By the rock to the north of the bridge are four
 enemies. Take them out and now just watch the road. You may see stray
 enemies during your time of watching the road, they are probably from the
 north of the enemies you killed in the hill group. When you kill the enemies
 in the two jeeps, head down south of Bravo to pick up the intelligence.
 Save.

 2. Rescue Ordoñez
 -----------------
  Open your command map now. Look at where Ordoñez is supposedly supposed to
 be. You will see a fairly large rock to the east of him. Plot a point for
 Bravo to the east of the rock, up on a hill, and follow Bravo down. You
 shouldn't see any enemies on your way, and you don't want to; they would
 give away your position. Bravo is going to sit back for this one.

  To the east of the rock will be a little path. Proceed along it and when
 you start to see an opening you should be able to see four people, one is
 Ordoñez. You might want to save here because unlike the Recruit level, you
 can kill him accidentally. Take out the three enemies around him and go down
 to him to secure him, ignoring all the soldiers to the west. Bring him back
 to Bravo, switch to a Bravo soldier, and secure him with Bravo so he doesn't
 follow you around. Make two points for Bravo; one directly south right near
 the bridge and one at the base. Put them on Advance and Suppress incase any
 enemies are nearby of them. Now Ordoñez is out of the way although it won't
 say you rescued him until you bring him back. Save.

 X. Destroy BMP
 --------------
  Now, you probably saw the BMP and all the enemies before when you were
 rescuing Ordoñez but I told you not to shoot at them. We didn't want to
 have Ordoñez in the middle of heavy fire. Now, look on your map north of
 where you found Ordoñez. You will see al little path head west then curl up.
 Proceed up that path and take out the first two enemy soldiers on the east
 side of the bridge. Continue until you can see the two guarding the western
 side of the bridge (the one guarding the southwest side of it you will have
 to shoot in the head). Now get off the path and go to the bridge to save.

  After you save, check your map. You should see Bravo almost to their
 destination. Look west of you to see the closest rock across the bridge.
 South of the rock you will see basically a small plateau. Look up there and
 you will see two enemies. Continue across the bridge until you can see two
 enemies in the distance. By now Bravo is home and you are almost done. Kill
 those two enemies and save. There are a few more enemies up the hill. Now
 switch to Klaus Henkel and proceed up the hill to destroy the tank and the
 enemies. If all the enemies aren't killed, just proceed back to the
 extraction zone by heading south. Mission complete.

 Player Unlocked: Susan Grey


------------------------------------------------------------------------------
      C06 - Liberty Storm
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Rescue Civilians
 2. Defend Voting Center
 3. Take Command Post
 X. No Friendly Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the support expert with Susan Grey and have her equip a kit with
 sensors. Now give everyone their points and switch Klaus Henkel's weapon.
 Choose anything but the MM1 unless you are going to use him during the
 mission. This is a hard mission at first because everybody storms the place
 but after that, it's easy.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 2. Defend Voting Center
 -----------------------
  Switch to Susan Grey and lay a sensor down. Now save and open your command
 map. First of all, put both teams on Hold and Suppress. After laying the
 sensor you should see two enemies north of the polling center. Now, on the
 north and south side of this room you can see polling booths. Take whoever
 you have in Alpha and situate himself in between two polling booths and
 switch to the others in Alpha and put them right next to him, you should be
 on the south side.  Now do the same with Bravo on the north side but you can
 put one person inbetween booths, have one on the outside to the east, right
 near an entrance coming in. When you are situated, you will be fine for the
 flood of attacks coming in. Save again.

  Check your map every so often, when no enemies are rushing in, you can save
 your game occasionally. The waves will come in very slow at first but don't
 get your hopes up. When you start to see an enemy jeep on your map, you are
 going to get some pretty fast waves of enemies. As long as you are in your
 positions and don't move from them, you'll be able to defend the voting
 center. When you have killed about 14 enemies, the waves should stop. Check
 your map and you will see there are still those two soldiers up north of the
 polling center and there is a tank and some enemies to the south. Save the
 game and start to head out, leaving Bravo.

  Stay inside but move all the way to the other side of the door and check
 your map, you will see three jeeps on the map. Between the two western tanks
 you will see two enemies in the little garden area. Kill them and then try
 to shoot the enemy out of the southwestern jeep. Do the same with the
 southeastern jeep. Now save the game and head out very slowly to take out
 all the enemies around the last jeep, the northwestern one. Save the game
 when they are gone and switch to someone with grenades or a grenade
 launcher. Now chuck a grenade at each of the jeeps to get them off your
 indicator. In the hotel to the south of the polling center is an enemy
 inside. Kill him and save. Now go back into the polling center and proceed
 to kill the remaining two enemies on your map. Objective complete. Now save
 as always.

 3. Take Command Post
 --------------------
  Now take a look at your command map. You will see the command post to the
 north of the polling center and a bit west. That's where we are heading now.
 Leaving Bravo at the polling center, take Alpha out the south exit of the
 polling center and go west and turn north up that street. Now go west again
 until you see a little doorway to the north of a building. Bravo may get a
 few guests while you are gone but it's nothing they can't handle.

  When you come out of the building, you should be southwest of the command
 post. Peek around the corner at the post and see if there is an enemy near
 the entrance. If there isn't, all four enemies are inside the base. Proceed
 to the entrance staying as north as you can and sidestep all the enemies.
 Sidestepping is standing up and strafing left and right without turning. That
 way you are moving and have good aim at them. When they are killed, go into
 the post to take it. Save the game now.

 1. Rescue Civilians
 -------------------
  Go back into the building you just came out of a few moments ago and
 proceed east along that street except keep going east until the little wall
 that is by the polling center. Now look directly east at the street across
 from you. Above that street is a little balcony. Check on your map where
 that is. To the north of it is a little space. Now look over at that little
 patch, it's a little market. Go over there and you will see steps. Save
 before going up the steps. You will see a soldier at the top at the balcony.
 Kill him and proceed down the steps and save again.

  The street next to the market you are going to follow all the way north.
 Ignore the enemy on the balcony to the east for now. Go all the way north
 and then east until you see three enemies. Kill them and proceed up the
 stairs in the house where the enemy is. Go to the balcony and kill the
 enemy, immediately lie down and kill the two enemies on the street below
 behind a car. Don't let them kill the civilian. When they are killed, save
 the game and proceed down the steps to that street.

  Proceed down the street and you will see two more enemies. Kill them both
 before they kill the civilian and save. There is one more civilian left, all
 the way southwest in the house. Proceed all the way down there via going
 south and then all the way west until the house. Now save. The enemy is in
 the northwestern part of the house, upstairs. So go up the stairs and turn
 left and crouch when you get near the down. Move slowly to the left and kill
 the enemy when you see him. Mission complete.

 Player Unlocked: Buzz Gordon


------------------------------------------------------------------------------
      C07 - Ocean Forge
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Disable Vehicle Column
 2. Clear Beach
 3. Seize AGS
 4. Seize Material

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the last rifleman in Bravo with Buzz Gordon. Now you have all the
 unlocked characters equipped for the mission. Give Buzz Gordon whichever kit
 you want. Everybody can take any kit except for Klaus Henkel which will need
 some M136s for this mission. Give everybody their points and continue to the
 mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Disable Vehicle Column
 -------------------------
  As soon as the mission starts, save the game. Now open your command map. To
 the east of you in the AGS and the South Jetty. North of those two is the
 north jetty. Finally, all the way northwest is the vehicle column, our main
 priority for the time being. Tell Bravo to Hold and Suppress because they
 will stay here for now, perhaps the whole mission. You don't need them. You
 are going to be keeping to the west wall all the way north. Head out.

  Before you even reach the west wall you will see three enemy soldiers
 walking. Get closer to the wall and them before laying down to kill them. I
 would suggest killing them from left to right so they have less time to
 hide. Now go north again but before going up the hill, look to the east and
 at the entrance to the beach. There will be an enemy there, kill him. Now
 look north again, over the hill. North of where you killed the three enemies
 you will see another enemy walking around by two buildings in the distance.
 Now go a bit to the left of him and you will see another enemy. My
 binoculars said he was around 140 meters away but that will be fine. Kill
 him and proceed north.

  Proceed until you see a rock, get on the west side of it and save. Now peek
 your head out and you will see the vehicle column in the distance. Retreat
 and get Klaus Henkel's M136 ready and fire at the last jeep in the convoy.
 Now switch back to Henry Ramirez (or whoever you were using) and kill an
 enemy you see down by the convoy, maybe one or two that's it. Now if you
 peek your head towards the hotel to the east you will see at least two
 enemies. Kill them and go back all the way west and keep going north.

  As you get closer to the convoy, you will see a load of enemies going to
 the convoy from behind the rock you see near the convoy. Take them out as
 they appear and then switch back to Klaus Henkel. Fire a rocket at another
 vehicle in the convoy and then fire at the last vehicle. Kill the enemies
 there also. When you kill the enemies, you will complete the objective,
 save.

 2. Clear Beach
 --------------
  Now go out the northern most exit to the beach and go to the closest rock
 you see. Now go to the next closest and look east. Kill the three enemies
 you see walking on the beach. Now look southeast of you and you will see
 four enemies past the beach house in a patch of tress. Kill these enemies
 and you will complete the objective. Save now.

 3. Seize AGS
 ------------
  Go down to the north jetty and secure it when you complete the last
 objective. Now go onto the beach and stay as far east as you could. Now
 start to head south towards the boat you see up ahead. When you get closer
 to it you will see two enemies walking in the distance. Kill the one on the
 right first and then the left one. Continue south a bit more and you will
 see two people in the distance. One is operating a stationary grenade
 launcher and one is kneeling. Wait a bit and you will see one more enemy
 appear from where you killed the last two. Kill him then kill the enemy
 using the grenade launcher. Now kill the last one. The objective will
 complete, save.

 4. Seize Material
 -----------------
  After saving, head up to the boat and change Alpha to hold and suppress.
 You are now going to let Bravo have a turn. Switch to one of the members and
 make your way to the entrance leading to the beach. When you peek out now,
 you will see two enemies walking in a patch of trees. Take them out and
 focus your attention north. You will see a small building. There will be an
 enemy shooting right in the middle of it, he might be hard to see but he'll
 eventually move to the west. Get him before he goes up the entrance to the
 sand dunes to the west.

  Now head northeast towards Bravo, you will see your last enemies there.
 Kill them. If you mission doesn't self complete, go down and seize the south
 jetty to complete the mission.


------------------------------------------------------------------------------
      C08 - Righteous Archer
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Capture Priego

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Make sure Henry Ramirez or somebody has Binoculars, this is an important
 advantage on this level. Because it is so rainy out you will not be able to
 see very clearly at all. Now give everyone their points and proceed to the
 mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Capture Priego
 -----------------
  This is one of the easiest missions in the game, if not the easiest. Why?
 Well, there is only one objective and once you destroy the helicopter to the
 south, you basically win. Yes, it's that easy. The helicopter is not heavily
 guarded and you will only face one single hard thing during the whole
 mission. That's killing the second enemy. Now save and open you command map.
 You will see six things marked off: four guard towers, the helicopter pad,
 and the main base. Priego wants you to try to go to the main base so he can
 escape to his helicopter cleanly, but we'll counter that. For now we want to
 go to the southeast, to the helicopter pad. But before anything switch to
 the person with the binoculars.

  You will see a huge rock to the east of you when you start. Go around that
 to the south until you can see the road to the south. Here you will see an
 abandoned jeep with sheet metal rusting around it. Take out your binoculars
 and search to the right of the jeep until you see an enemy. Kill him and now
 the hardest part is next. Proceed around the rock slowly until you face
 east. Now look up at where the guard tower is. Take your binoculars out and
 scan until you see an enemy. He is operating a stationary grenade launcher,
 not good when you're trying to go that way. Kill him and open your command
 map.

  Map a point for Bravo down to the helicopter pad and follow them. You will
 see the path stay basically to the east. /you will go past a barrel and some
 other things acting as a roadblock in the road. You will also go up a slight
 hill. Continue going until Bravo shoots, there are two enemies where they
 are shooting. If you check your map, it's right where basically you only
 turn is for the path going to the helicopter pad. Follow Bravo until they
 get to the enemies. Now tell Bravo to Hold.

  Now continue onward and to the rock up ahead. Go around it to the west and
 you will see two enemies in the guard tower. Kill them and go to the
 helicopter pad to kill one last enemy. That's it, the helicopter pad is
 cleared out. Tell Bravo to advance to their destination now. When they come,
 get Klaus Henkel out and blow the helicopter up, a lot more animation is
 shown here than when you blow other things up in previous missions. Well,
 now Priego has nowhere to go. Save the game.

  Now tell Bravo to Hold and Suppress as you go up to the "Main Base" as a
 decoy. You are going to go up there by going west along the rock to the
 helicopter pad's north. Up ahead you will see two enemies just standing
 there in the rain doing nothing. Kill them and peek around the rock up the
 hill at the entrance. You won't be able to see the entrance because it's up
 the hill but you will see an enemy using a stationary machine gun. Take him
 out and proceed up.

  If you have Will Jacobs with him grenade launcher or anyone in Alpha with a
 grenade launcher, you can bomb the place for kicks. That would most
 definitely make Priego start running. Either way, you can go up to the base
 to start killing people inside, it's not too hard to find cover up here.
 Eventually Bravo will kill Priego's escort and he will be dumbfounded, not
 knowing what to do. You can have fun with Alpha and clear out the base and
 guard towers or you can capture Priego on the spot. Either way, you will
 complete the objective, the mission, and the game.


==============================================================================
    Elite Level                                                       gr_came
==============================================================================

  There are a total of 45 enemies in each level.

------------------------------------------------------------------------------
      C01 - Watchful Yeoman
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Seize Plantation
 2. Secure Package 1
 3. Secure Package 2
 X. No Team Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  It would be a good idea, just for this level, to use auto-assign to choose
 your team. Only this time because you do not have any unlocked characters to
 choose from and the auto-assign spreads out the 4 choices of soldiers fairly
 well.

  For the riflemen, you may want one person to have binoculars in the Alpha
 Team and one to have Binoculars in the Bravo Team. You don't need a silenced
 pistol for this level and you have unlimited ammo so you don't need extra
 ammo. For the two support experts, you may want to take Kit 7, mainly
 because of the sensors. Refer to the Weapons section if you don't know how
 sensors work. Having a person with sensors on each team will help you. For
 the Sniper I would suggest taking Kit 4 because of the grenades.

  You don't have to take my advice on what soldiers to pick throughout the
 walkthrough, but I'm just getting the beginners acquainted with the game.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No Team Casualties
 ---------------------
  On Elite mode this can be a minor issue. The enemy soldiers have better aim
 and are smarter than on Veteran and Recruit modes. You should always have
 your Alpha and Bravo teams on Suppress. Save often and if someone dies or
 gets injured, load the saved game.

 1. Seize Plantation
 -------------------
  At the start of every mission, you should save the game in case you have
 trouble right at the start. Save your game and open your command map up. You
 should know how to work the command map by now, if not check out the command
 map section of the guide. You will see you are inserted at the northeastern
 part of the region on the map. To the west of you is where your first
 objective lies, the plantation. Southwest of you is where package 1 is
 located, inside of a warehouse. Finally, directly south of you is package 2,
 out in an open field. Leave Bravo here for now and head west with your Alpha
 team.

  You will see two enemies in the distance, on a hill. Lie down and take the
 one on the left out first because he's the one who shoots at you. When they
 are both killed, look just to the south of them to see an enemy approaching
 you coming down a hill. Take him out and proceed west until you see a truck
 coming from the south. There will be two enemies within the truck, one in
 the driver's seat and one in the back of the truck. You can shoot both down
 while the truck is still coming towards you. If you don't kill them then,
 kill them when the truck stops.

  Now head northwest until you come to the bottom of the hill. Make a path
 for Bravo right next to you and wait for them. Head up the hill while
 crouching and go up enough until you can see over the hill. Look directly in
 front of you to the west and you will see an enemy by an uprooted tree. Kill
 him and look to the left of the closest house to you. You will see a head
 just behind the clothes lines in the distance. Kill him and head to the
 uprooted tree and in the little ditch.

  You will see your indicator turn red telling you there is an enemy nearby.
 Look around the tree to the south at the side of the closest house to you to
 see an enemy coming towards you. Kill him and save. Now this is where you
 will see a load of enemies at once. There will be nine enemies you have to
 kill to seize the plantation but you will see eleven. There will be three
 enemies coming around the plantation to the west once you start killing the
 eight enemies you see to the south. You will see an storage building to the
 south of you with an opening in it. Around that building will be four
 enemies. There will be four remaining enemies to the south of you and then
 the three previously mentioned enemies to the west of you. When you take out
 the nine necessary enemies, you will complete the objective. When all are
 killed, save your game.

 2. Secure Package 1
 -------------------
  Look to your west, you will see another hill. On the hill is a road, make a
 path for Bravo onto the road. Follow them once they catch up to you. Now
 make a path south on the road to the point where it turns right. Make the
 point a bit north of that, straight across from the pond, and follow Bravo
 down to there. You will see two enemies walking with each other right near
 the corner in the road. Kill them both and go to your destination. Tell
 Bravo to Hold and head down to the pond with Alpha.

  To the east of the pond is where the first package you have to secure is
 located. Switch to your support expert in Alpha and place a sensor outside
 the building to the west and head back to the pond. During this time you
 will see two enemies appear on the hill to the south. Kill them as they
 come. Open your command map to see the enemies inside of the building. There
 will be five, most likely two at the north section, two to the south
 section, and one in the middle.

  Because of the fire on the hill, four enemies will exit the building
 leaving you with one enemy to deal with inside. Two will come out the north
 exit and two will come out the south exit. You will see the north enemies
 first, take them out as they round the corner of the building while standing
 up. The same will happen with the two southern ones. Take them out and now
 head to the northern entrance to the warehouse.

  Lie down by the opened door and use the command map to your advantage.
 Wherever the enemy is, peek for him to take him out. If he is behind some
 boxes in the building, crouch down and head behind the boxes, set your gun
 to fire more bullets at one time and round the corner fast. If you go slow,
 he can see your arms and you will be wounded or killed before you kill him.
 Once you kill him, you will complete the objective. Save the game now.

 3. Secure Package 2
 -------------------
  Head back up to Bravo now and open your command map. You will see to the
 south of the road below you will be a field. To the left of the field will
 be a little shack where two enemies will be inside. There will also be two
 enemies out on the field. Head south, without Bravo, while crouching and
 continue until you can see the two enemies in the field. One should be
 staying pretty much in one area while the other will be moving around a lot.
 Take out the slower moving one first and then take out the other. Now head
 down to the little shack. Look in the window while crouching and you will
 see two enemies, one leaving the shack. Kill him first as he rounds the
 shack towards you then kill the other enemy in the shack.

  Make a path for Bravo at the southeastern part of the field you are by and
 join up with them. You should have a view of a shack by now. Leave Bravo
 behind and head up to the shack and stay behind it. Now look around to the
 north of the shack and look northeast of you to see two enemies on a hill.
 Kill them and look around the south side of the shack now. You will see
 three enemies in the distance to the east of you, kill them.

  Now three enemies will start coming up the hill towards you. Lie down and
 continue looking east. By the patch of trees is where the enemies will pop
 up. Kill them as they come up to complete the objective and the mission. If
 you want to kill all the enemies in the level however, fall back to Bravo
 and head east on the road to find the last remaining enemies and then head
 back to the shack to kill those three enemies.

 Player Unlocked: Will Jacobs


------------------------------------------------------------------------------
      C02 - Angel Rage
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Neutralize Guard Tower 1
 2. Neutralize Guard Tower 2
 3. Seize Control of Camp
 X. No Friendly Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the rifleman in Alpha with the M203 with Will Jacobs who has any
 kit equipped to him. Keep all the other comrades with their previous
 equipment. Now choose everybody else like you were going to change their
 weapon and you'll see that everyone but Will Jacobs has a "point". Go up to
 the screen where it say Points = 01 and you will see that you can choose
 from W, S, E, and L. W stands for Weapons, how well your soldier can shoot
 his weapon. S stands for Stealth, how well your soldier can be seen by the
 enemy, the higher the better. E stands for Endurance, how many hits your
 soldier can take in before he dies. L stands for Leadership, how well your
 soldier can lead his team. You may choose whichever you please but I always
 choose Stealth and Endurance as my priorities.

  Now you should be set, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No Friendly Casualties
 -------------------------
  As you go throughout the mission save the game when you feel you are safe,
 and save often because you can get an unexpected surprise if you don't watch
 your back at all times.

 1. Neutralize Guard Tower 1
 ---------------------------
  Switch to Will Jacobs when you start the mission and save. Now open your
 command map to look at your objectives. You are inserted to the southeast on
 the map. North of you, to the northeast, is guard tower 1, your first
 objective to complete. Southwest of the guard tower is the camp you are to
 seize control of. Lastly, southwest of the camp is the final guard tower,
 guard tower 2. Look up by the first guard tower and you will see a rock
 southwest of it. Make a point for Bravo under this rock and follow them now.

  When you get to a little dirt path on your way to your destination, look
 north in the trees. There will be three enemies in the trees, they might be
 a bit hard to pick out. Kill them and continue following Bravo. Now, as you
 get closer to the rock, look at the rock. There will be two enemy soldiers
 walking by the rock almost right where you plotted your point. Kill them and
 look west of them towards the fence surrounding the camp. There will be an
 enemy down there. Kill him and proceed to your destination.

  Now proceed along the rock going north without Bravo. Peek around the
 corner looking east and you will see an enemy using a stationary machine
 gun. Kill him and look at the rock near you to the north to see yet another
 enemy. Kill him and head past him to the wall to the north. Follow this wall
 until you reach a building. Go around the left side of it and look up into
 the guard tower. There will be an enemy up there. After you kill him, look
 past the guard tower to see a little shack where an enemy is hiding in. Kill
 him and finally look south of you for the last enemy. The objective will
 complete, save your game now.

 3. Seize Control of Camp
 ------------------------

  Note: At any time enemies may come out of their buildings they are supposed
 to be in, it's hard to tell when or why they will come out but I'll try to
 be as accurate as I can with the strategies of clearing the buildings if
 they don't come out. Just kill any stray enemies you see walking around the
 camp.

  We are going here next because it is closest and we can save the second
 guard tower for last. Open your command map after you save and look where
 the camp is. You will see a helicopter pad and what seems like six buildings
 but there are only five. Look closely to the north of the camp and you will
 see a road that comes out of the camp and heads to the east. Make a point
 just above that road and follow Bravo over.

  Bravo will soon be taking fire from enemies from outside the buildings in
 the camp so put them on Hold so they don't get killed. Now if you check your
 command map, look at the northeastern building. At the top right side of the
 building to the north will be a little hole in the fence. Look through it to
 kill the two enemies shooting at Bravo. Now exit back out of the camp and
 head west along the fence to find an enemy guarding the north entrance to
 the camp. Kill him and save.

  Now go to the north entrance and look south. You will see a jeep, maybe
 with some enemies near it. They will be four more enemies outside of the
 camp buildings in here. If they aren't by the jeep, look around to kill
 them. Now save. Switch to your support expert and look on your map. Place a
 sensor between the northeastern building and the eastern building. Now place
 the last sensor in between the two western building. You should now have a
 complete view of the camp's enemies. Save the game now.

  There should be: four enemies in the northwestern building, two enemies in
 the southwestern building, two enemies in the southeastern building, two
 enemies in the eastern building, and two enemies in the northeastern
 building. You will also see three enemies on the outside of the camp walls.
 Kill them and then proceed back into the very middle of the camp. Head
 towards the northeastern building now, the northern entrance.

  Look at your map to see where to open the door to kill the enemies. Always
 open the door and then lie right down so the enemy has a smaller range to
 work with. If they are both behind the drapes to the east in the building,
 shoot at their feet to kill them. Once the building is cleared out, proceed
 south to the eastern building. Head to the eastern entrance.

  Open the door while crouching and kill the two enemies you see in the
 hallway. If they are not in the hallway, proceed down the hallway and past
 the turns until you come to two rooms. The room on the right is where the
 enemies are located, with the door opened to shield them against you. If you
 equipped Will Jacobs with the grenade launcher, shoot a grenade in the to
 kill both of them. If not, side step to the left to take them out. Exit the
 building the way you came in and save.

  Your next building, south of the previous, will wield two enemies within
 with only one entrance. Get to the western side of the ramp and have your
 two other comrades in Alpha get behind you, on the ground below the ramp.
 That way they won't interfere. Now crouch down and open the door from an
 angle and lie down. Kill any enemies you see, there are only two. If you
 can't see them you can move around as you see fit. Once they are killed,
 exit and proceed to the northwestern building to the northeastern entrance.

  As soon as you open the door, there will be an enemy looking in your
 direction right in front of you. You have to have quick reflexes to kill him
 your first time opening the door. Now, look on the western side inside of
 the building and you will see wooden shelves. Inside of them is another
 enemy. Look directly south inside of the building to find another enemy in
 the open. And finally to the east inside the building just around the corner
 will be the last enemy in here. Head down to the south exit when all the
 enemies are killed and save before opening the door to the last building.

  Now crouch down and open the north entrance to this building and shoot the
 enemy behind the table and then move a bit to look to the left of him to
 kill the last enemy in here. Now look towards the southern exit of the camp.
 You will see two enemies approaching into the camp. Kill them and exit out
 of the camp and look east by the logs you will see. There will be the last
 enemy by the camp shooting at you. Kill him to complete the objective. Save
 the game now.

 2. Neutralize Guard Tower 2
 ---------------------------
  After all of that there should be seven more enemies left. Now make a path
 for Bravo directly west of the words guard tower 2 as far as you can. Bravo
 should be entering through the camp and out before rejoining with you. You
 should have a clear path for now while going to the destination. Stop on the
 road once you start to see a little shack by the guard tower. Once Bravo
 reaches their destination, head up to the shack and look through the guard
 tower's support beams.

  You will see an enemy operating a stationary grenade launcher. Kill him and
 go inside of the shack and look out the window to the east. Now you should
 just be able to see two enemies to the right of the building. Kill them and
 now proceed up the guard tower. If you have the grenade launcher, just shoot
 a grenade up into the tower to kill the enemy up there. If you don't head up
 the tower and start crouching once you near the top and lie down right
 before the entrance and peek to the left to kill the enemy.

  The last enemy will be over near the two enemies where you killed out of
 the shack window. If you want to kill all the enemies in the level, head
 east of the camp and you will see a jeep. Kill the two enemies by it and
 head back to the guard tower to kill the last enemy. Mission, finally,
 complete.

 Player Unlocked: Henry Ramirez


------------------------------------------------------------------------------
      C03 - Jaguar Maze
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Neutralize SAM
 2. Rescue Air Crew
 3. Reach Extraction Zone
 X. Retrieve Code Book

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the rifleman in Alpha with Klaus Henkel and give him any kit you
 wish. Replace the remaining "auto-assign" soldier in Alpha with a demo
 expert equipped with M136s. Now give everyone points that was in the last
 mission. You should know how to set up your platoon by now. Start the
 mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. Retrieve Code Book
 ---------------------
  As soon as you start the mission, save your game and open your command map
 to look at your objectives. You are inserted into the mission starting all
 the way northwest. To the east of you across the map is the SAM on a hill.
 South of you is where you will find the code book from a downed aircraft.
 East of the codebook are the air crew from the aircraft. Finally, the
 extraction zone is the last thing you see on the map all the way southeast.
 For now, make a point for Bravo straight down to the code book and follow
 them.

  You will start heading south. When you come into an opening, look east of
 you up into the trees where three enemies are. Kill them all and follow
 Bravo through the cave. Once out of the cave tell Bravo to Hold. Now stay as
 west as you can along this wall and continue south. As soon as you see a
 spinning blade from the aircraft, you will see three enemies standing in
 front of it. Taking them out is easy because they are all bunched together.
 Now all you have to do is walk into the aircraft and up to the purple book
 inside of it. You will here a comrade mumble about how the survivors must've
 went east. Save the game now once the objective completes.

 2. Rescue Air Crew
 ------------------
  Have Bravo proceed to their destination now and join up with them outside
 the aircraft. Now open your command map. Make a path directly for the air
 crew. You will see the path go south around a rock and then go straight for
 the air crew. Follow Bravo now. At the south end of the huge rock you are
 going around, there will be two enemies. They are right about where you make
 your last "turn" to go straight for the air crew.

  Now let Bravo continue to their destination and have Alpha go around the
 rock instead. You will see an enemy shooting northwest of you. Kill him and
 rejoin with Bravo. Bravo will have a clear ride to the air crew. Now switch
 to a Bravo team member and touch both of the survivors to secure them. Now
 switch back to Alpha, put Bravo on Hold and Suppress, and head southeast
 with Alpha.

  As you round the rock to the southeast, look east to see two enemies. One
 is just behind a rock and one is to the left of him. Take them both out and
 look left of them at a nearby tree. There will be another enemy here. Take
 him out and head up to the two enemies you killed a few moments earlier. Now
 look north of the last enemy you killed to see three enemies running towards
 you. Take them out while they are running and have their guard down. Now
 proceed east to the extraction zone. Make a path for Bravo and the air crew
 will follow them. Once they reach here, you will complete the objective.
 Save the game now.

 1. Neutralize SAM
 -----------------
  Bravo is going to stay behind on this objective because we don't need them.
 Now head north while staying to the east wall with Alpha. When you go around
 the corner sticking out from the wall so you can see directly north, you
 will see three enemies in an area with trees in it. Take them out and
 continue north while sticking to the east wall. You will reach another one
 of those corners sticking out of the wall. Go around it and up the huge hill
 and stop before going around the next corner.

  Now switch to your demo expert and go around the hill ignoring the red
 indicator and continue hugging the wall. Now when it starts to go downhill a
 bit, look north and you will see a tent. Around this tent will be three
 enemies. Take them out as you slowly go up the hill. When you can see the
 SAM, take it out with a rocket as there aren't any more enemies near this
 tent area. When the objective completes, switch back to Will Jacobs or Henry
 Ramirez.

 3. Reach Extraction Zone
 ------------------------
  Now this is entirely up to you. You can either clear out the whole map of
 enemies or you can just end it now by running as fast as you can back to the
 extraction zone. If you choose to clear out the enemies, head back up to the
 camp. There will be five enemies around the SAM by now, two coming from the
 west over to it. Kill all five and now look west at a path on a hill. You
 can look on your map too, the path directly west of the SAM is clearly
 visible. Take out the enemy on the path and now look north of the path,
 around the rock, to see three enemies coming towards you. Kill them and now
 look south, by the last corner you went around jutting out from the wall.
 Take those two enemies out and save.

  Now go all the way north and head west, along that big path. Eventually
 when the path ends and goes out into the open, you will see two enemies.
 Take them out before they get cover on the hill they are on and continue
 west. Go up to the two enemies you just killed and look southwest to see two
 more enemies walking. Take them out before they get cover and now look
 south. You will see three enemies now. They will be by two rocks so it's
 easy for them to get cover. Take them out and now look southeast of them.

  You will see a guard tower in the distance and even though you can't see
 the enemies, shoot a single bullet up there. Now the two enemies in the
 tower will start shooting at you from the tower. Kill them by shooting where
 the light is coming from their guns and now proceed down to the house you
 see below it. You should have 41 enemy kills by now, only four left.

  Go south of the house and look at the path leading up to the guard tower.
 Two enemies will be guarding it. Take them out easily as there is no cover
 for them and continue south. The last two enemies will be at the base of the
 hill under the guard tower. Take them out to complete the objective and the
 mission.

 Player Unlocked: Klaus Henkel


------------------------------------------------------------------------------
      C04 - Hidden Spectre
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Seize Airfield
 2. Destroy Ammo Dump
 3. Reach Extraction Zone
 X. Neutralize All Opposition

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the demo expert in Alpha with Klaus Henkel who is equipped with Kit
 1. Don't equip him with the MM1 because when you're not using him, he won't
 fire at enemies with the MM1. Now give everyone their points and that should
 be it. You can changes anyone's kit if you want, just not Klaus Henkel's.

  This can be an annoying map, especially up at the airfield. Enemies will
 come in swarms and you won't have much time to adjust to them.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Seize Airfield
 -----------------
  As soon as you start the mission, save your game and open your command map.
 You will see that you are inserted onto an island, an island surrounded by
 water obviously. You are to the south. Directly north of you is the airfield
 you must seize first. The next closest objective to the northwest is the
 ammo dump you have to place a demo charge in. Finally, all the way northwest
 is the extraction zone. Look on your map northeast of you and you will see
 three rocks. Make a point behind the middle rock and follow Bravo.

  As soon as you go up this small hill, look north of you across the river.
 You will see two enemies at the base of the river. Kill them and look
 towards the huts to the northeast. There will only be two enemies by these
 huts and you should see them around the side of a hut soon enough. Take
 both of them out and proceed to Bravo's destination, you will start to see
 the airfield.

  Go up to the downed helicopter nearby but look north when you get there.
 There will be two enemies standing in the open. Kill them and now head up to
 the little building you see to the north of you. You don't want any enemies
 on the airfield to see you yet so crouch down and go down below the building
 into the swamp below.

  You will start to see two enemy vehicles drive off, forget about them for
 now. Go around the rock which the little building is situated on and look
 west. Now you will see two enemies walking up on the road. Take them out if
 you can see them, if not don't risk it. Also west will be two enemies
 walking up to the airfield. They are too far away, don't worry about them.
 Now circle around the rock until you are facing south and looking up a hill.
 Kill the enemy you see and the waves will start.

  You should see four more enemies by the time you get up the hill and
 quickly swing around to the right and go behind this building. It's not a
 good idea to go into the open when fighting these enemies here. Proceed west
 until you see some enemies in the distance. There should be four. Kill them
 all and another will appear, kill him also. Save when you get the chance
 because you never know when you might die.

  Now look around this building to the south to see two enemies near two
 cylinders. Kill them and look to the west and you will see two enemies
 laying down. Kill them and go south in between the two building and pause
 before you get to the steps of the western building. Slowly, while
 crouching, round the steps without going up them until you can see west. Two
 enemies will appear because of the gun fire, kill them. Now look at the
 vehicles in the distance and you will see one of them is shooting at you.
 You can't see the enemy real well, but look at where the light is from his
 gun fire. Kill him and lie down by the steps.

  Look southwest at the three enemies leaving the southwest building on the
 airfield. Kill all three enemies and look east at the enemy jeep that went
 by. Kill the two enemies and now head north along the airfield as it is
 almost cleared out. You will see two enemies all the way to the southwest of
 this airfield walking around like nothing was going on. Since they are off
 their guard, kill them to complete the long objective. It would be a good
 idea to save now.

 2. Destroy Ammo Dump
 --------------------
  While all of this was going on, Bravo will have killed one enemy that had
 strayed their way. Bravo is fine right now and you can leave them where they
 are. You should have around 34 kills right now. Head back all the way east
 on the airfield and exit onto the road to the north. Proceed west along this
 road and kill the two enemies up here if you didn't before and you will see
 two more enemies down the road standing up. Kill them and continue west.

  Look south of those two enemies and you will see an enemy at the base of
 the airfield, outside of it. Kill him and continue to the ammo dump which
 should be in view now. There will be two enemies in the ammo dump. If you
 have a grenade or a grenade launcher, feel free to launch a grenade inside
 of the building to make it easy. After they are killed, switch to Klaus
 Henkel to place a demo charge inside of the building. Switch back to whoever
 you were before and save the game.

 X. Neutralize All Opposition
 ----------------------------
  The remaining four enemies will be down south. Continue down out of the
 ammo dump and down south until you see a little building similar to the
 ammo dump. Kill the enemy around the building and look south past the
 building. The remaining three enemies will be down here. Kill them all to
 complete the objective and the mission.

 Player Unlocked: Jack Stone


------------------------------------------------------------------------------
      C05 - Rapid Python
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Find Intelligence
 2. Rescue Ordoñez
 3. Reach Extraction Zone
 X. Destroy BMP

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the sniper in Bravo with Jack Stone and give him any kit from kit 5
 to kit 12. Now give everyone stealth points because this map is pretty big
 and wide open. Now have Klaus Henkel get a kit with M136s equipped onto it.
 We have to destroy an enemy tank to unlock the next player. Now continue
 onto the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Find Intelligence
 --------------------
  As soon as you start the mission, save the game and then open your command
 map to look at your objectives. You are inserted into the mission all the
 way southwest by a river. This is also the same place where the extraction
 zone is. To the east of you, in the southeast corner, is the intelligence we
 are going to first. Along the road up north is the BMP which is near where
 Ordoñez is located. Make a path for Bravo east of you as south as you can
 go. You should see an open space of white is keep going east. Make a point
 there and lead Bravo out of the pathway.

  Before you get to the exit your indicator will turn red. There will be two
 enemies to your left as you exit the path. They will be walking along a
 rock, take them out and proceed over the hills with Bravo. When you go over
 the first hill, look at the bottom to see two enemies walking. Take them out
 and look north and northeast two see two pairs of enemies with two enemies
 in each pair. That's four enemies. Continue east until you can see the
 bridge.

  On both sides of the bridge, southwest and northwest, there will be a
 single enemy. They will be hiding behind logs so you may have to kill them
 with a head shot. Continue east and look over where the intelligence is. You
 will see two enemies searching for the intelligence, but not doing a great
 job. Kill them and meet Bravo at their destination. Now go up to the bridge
 with only Alpha and kill the enemy you see by the bridge.

  Now go to the logs to the north and look across the river to the northeast.
 You will see tow enemies standing over there. Once you shoot they will lie
 down behind trees. Take them out and head across the bridge, looking north.
 Look at the rock to the north and you will see more logs by it. There will
 be an enemy behind the logs, but you can only see his head. Shoot a few time
 to kill him and head east again. You will see one more enemy by the last
 one.

  Now look behind you to the west. Two jeeps will be coming for you because
 of your disturbance. Kill any stray enemies in the road and get out your
 rocket launcher. Destroy both of the jeeps coming your way. You should have
 23 kills by now, or around that. Now head up to the intelligence location
 and pick up the book on the ground. When you complete the objective, save
 you game.

 2. Rescue Ordoñez
 -----------------
  Now open your command map and look to the north. All the way northeast you
 will see a rock with a path leading around it. We are going to make a point
 for Bravo to the east of this rock, in the open space to the right. When the
 point is made, follow Bravo once they catch up with you. You will not have
 any enemy encounters along the way so save your game once again when you
 reach your destination point in case you accidentally kill Ordoñez soon.

  Now go along the path with only Alpha and you will see five people below
 you. To know which person is Ordoñez, kill one of the people on the outside,
 Ordoñez is in the middle. They will all scatter to the thin trees around
 them for cover. Use this to your advantage as you easily kill them with
 head shots, just don't kill Ordoñez. When all the enemies are killed, go up
 to him and secure him.

  Now, you will hear fire from the west but ignore it for now, don't even
 shoot. Once you secure him, bring him back to BRavo the way you came. Now
 secure him with a Bravo team mate so he stays with Bravo. Now open your
 command map and make two points for Bravo. One directly south just to the
 right of the bridge and one in the extraction zone. You've already cleared
 out all the enemies in this path so use it to rescue Ordoñez. Eventually he
 will get to the extraction zone and the objective will complete.

 X. Destroy BMP
 --------------
  In order to unlock Susan Grey, we must complete this objective. Go back
 along the path you were just on as Bravo leaves with Ordoñez. Now, you
 probably saw the BMP heading west when you were going to get Ordoñez but
 don't worry, it can't go anywhere once it reaches the end of the map. For
 now, head west and stay as north as you can and start to head up onto the
 path you see. Look towards the bridge to see an enemy just standing there,
 kill him. Now look a bit to the left of him to just barely see another
 enemy. Kill him and head west off of the path.

  Now head west under the path but stick close to it. Once you reach the
 river, look to the right of the bridge to see an enemy's head behind some
 logs. Take him out with a headshot and head south as far west as you can go,
 still looking at the bridge. You will see shooting through the guard rail on
 the bridge. Just simply shoot where the flash from the gun is coming from to
 kill him.

  Open your command map now. Bravo should be really close to the extraction
 zone by now, maybe even there. Now look at the closest rock to the bridge on
 the left side of it. South of that rock is where two more enemies will be
 guarding the bridge. Look up at this hill as you move south now. You will
 see the first enemy clearly but the second one may require him to shoot at
 you to give away his position. Kill them both and head across the bridge.

  You will immediately see two enemies up west guarding the BMP. Take them
 out from the bridge, it's a long ways I know, and head up west via the path
 to the north around the rock. Peek around the corner once you get near to
 see two enemies. One will be in front of the tank and one will be to the
 left of the tank. Take them both out and destroy the tank making sure none
 of your comrades are directly behind you. When you destroy the BMP, the
 objective will complete. Save the game now.

 3. Reach Extraction Zone
 ------------------------
  Now, you can go the long way back to not encounter any enemies or you can
 go the short way back to deal with eight more enemies. If you are going the
 short way, head south along the wall to the west until the hill from before.
 Go up onto the hill to get a good vintage point to kill the six enemies
 below you. Three enemies will be fairly close to you below and three will be
 on the road farther away.  Take them all out and now head down to them.

  The last two enemies will be across the bridge to the east, not the one you
 were on before. This bridge is a bit north of the previous. Across it will
 be the last two enemies. Kill them to complete the objective and the
 mission.

 Player Unlocked: Susan Grey


------------------------------------------------------------------------------
      C06 - Liberty Storm
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Rescue Civilians
 2. Defend Voting Center
 3. Take Command Post
 X. No Friendly Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the support expert with Susan Grey and have her equip a kit with
 sensors. Now give everyone their points and switch Klaus Henkel's weapon.
 Choose anything but the MM1 unless you are going to use him during the
 mission. This is a hard mission at first because everybody storms the place
 but after that, it's easy.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No Friendly Casualties
 -------------------------
  This will be very easy after you defend the voting center. About half of
 all the enemies come into the voting center and once you have your comrades
 set up as stated below, nobody will die.

 2. Defend Voting Center
 -----------------------
  This can be the most annoying objective in the entire game. First off, save
 your game very quickly, this is important. You can mess up within a minute
 and then you'll have to restart the mission, give everyone their points, and
 maybe even fail the mission again at the start. Open your command map to
 look at your objectives now. You are inserted into the middle of the map,
 inside of the polling center which you are going to defend from a wave of
 enemies. The only objective marked on the map other than the insertion zone
 is the command post to the north of you.

  Zoom in and you will see two little plazas to the north of the polling
 center and to the south. The most enemies will be coming from the north so
 you are going to situate Alpha towards the south of the polling center and
 Bravo to the north. What I mean is you will be looking north will Alpha at
 the two entrances into the room and Bravo will be looking south at the two
 entrances. Put both teams on Hold and Suppress.

  You have a short amount of time before the enemies start to come into the
 polling center so you have to work fast. To the south of the room will be a
 large space in between two voting booths. You are going to place all of your
 Alpha team members in this space. Crouch down with all of them and place
 them side by side. You should have just enough room. Now place a sensor on
 the ground with Susan Grey and look towards the north end of the room. You
 will see four voting booths with just enough room for a person in between
 three of them. Place Susan Grey on the outside of the two very close to each
 other then place Jack Stone in the next space to the right. Now place the
 remaining "auto-select" rifleman in the last space. Your team should look
 like this:

                            __  _______  __
                           |    bXXbXbX    |
                           |              X|
                           |X             X|
                           |     X  X      |
                           |      X X      |
                           |X             X|
                           |X             X|
                           |    XXaaaXX    |
                            ¯¯  ¯¯¯¯¯¯¯  ¯¯

  The X's are the voting booths in the room. "a" is where the three Alpha
 team members should be located. "b" is where the three Bravo team members
 should be located. The open spaces in between the _'s are the passages
 leading into the room. This way, Alpha can look to the two north passages to
 kill the enemies and Bravo can look to the south passages to kill the
 enemies. You should always be better at killing enemies so that's why you
 are taking the passages with the most enemies coming through.

  The first enemies, three of them, will enter through the south passages.
 Bravo will take them out. As you can see on your map, you should see at
 least seven enemies to the north, only five will enter the voting center for
 now though. Once you kill the first enemy, the others will be a bit hesitant
 but will eventually start to enter the room. If you have grenades or a
 grenade launcher, you can use it to your advantage.

  Once you kill the eight enemies, you will see three enemies approaching the
 northern entrance to the polling center from the west. After you kill those
 three enemies, which seem to enter whether or not their comrades die right
 in front of them or not, you will see an enemy vehicle on the map to the
 northwest. This is a jeep, not a tank. You will also see three more of these
 jeeps down south when the time comes. You will now see two more enemies come
 from the west entering through the north entrance. Kill them as they come
 in, they are just like the last enemies.

  Now would be a good time to save as you should have 13 kills by now and the
 major waves will stop. If you look on your map you will see what seems like
 a ton of enemies. You should have two enemies to the north, five enemies
 around the enemy jeep, and one enemy to the east of the jeep. Head up north
 with Alpha to take the two northern enemies out first. You will see one
 enemies head but you can't see the other. Take out the first one and wait
 for the other to pop up. When you kill them, head back to your position from
 before.

  While you were killing the two enemies to the north, two enemies from the
 south will have been entering into the polling center. Help Bravo take them
 out if they already did not and head towards the south entrance while
 crouching. If you look west out the door you will only be able to see the
 jeep's tire from before. Swing around to look more south and kill the enemy
 in the plaza near you. Swing all the way around the doorway and back, now
 look at your command map. You will see all three enemy jeeps plus some
 enemies. Save the game now.

  Our first jeep to deal with will be the southwestern one. Look on your map
 and look at the plaza. You will see it forms a little X. At the southwestern
 part of the X will be an enemy, you can just see his head because he blends
 in so well. There will also be two people behind the jeep. Kill them all and
 swing around a bit more to look at the southeastern jeep.

  There will only be two enemies by this jeep; one to the right of the jeep
 and one inside of the jeep. You can see both of the enemies clearly so take
 them out. Next we are going to take out the enemies by the last jeep. You
 are going to have to sidestep while looking west and lean to the left to
 take these enemies out easily. One will be standing in the back of the jeep,
 one will be behind the jeep, and the last enemy will be to the right of the
 jeep. Take them all out to clear the jeeps.

  Now there will be four enemies left to complete the objective. Look to the
 east of the last jeep you cleared on the map to see an enemy hiding behind a
 pillar. Kill him and three enemies should start to the north. Once you kill
 these three enemies, you will finally complete the objective. Save the game
 now.

 3. Take Command Post
 --------------------
  You should have around 31 kills by now. Leave Bravo in the polling center
 and head south and towards the building directly south of the polling
 center. Take out the single enemy contained within this building and head
 west along the south road now. You will now see a building with a room
 visible from the outside. Proceed to the south of the building and enter the
 building and go up the stairs. Save the game and head left once you get up
 the stairs and slowly swing around the doorway to see an enemy guarding a
 civilian. Kill him and head out the exit of the house.

  Now head north on the road north of that building you were just in and
 continue all the way to the end. Go right when you enter the building up
 ahead and lie down when you get close to the corner up ahead. Peek and look
 to the east to see an entrance to the command post. There will be five
 enemies in this area. Four should be on the inside and one on the outside to
 the east. Fire a decoy shot into the entrance to lure the four enemies out
 to kill them. The last enemy will soon follow. Enter the command post to
 complete the objective. Save the game now.

 1. Rescue Civilians
 -------------------
  This can be hard because if you don't kill the enemies around the remaining
 two civilians, you can fail this objective as they will shoot them. Head out
 of the command post and head east along the long alleyway. From this
 alleyway, look east to see an enemy up on a balcony. Don't take him out yet.
 Look on the street below him for an enemy. Kill him and the enemy on the
 balcony won't notice because you are too far away. Kill him up there and
 head east fast. Round the corner and take out the nearby enemy behind one of
 the cars to rescue that civilian.

  Head down the road to encounter three more enemies. Two should be behind a
 car along with the civilian and the other should be to the right. Take them
 out the best you can and that civilian will be rescued. You should only have
 one more enemy left. Head south on this road and go west on the next road.
 The next road you see will go north along the polling center. Look up this
 road and up at the balcony to find the last enemy. This will complete the
 objective and the mission.

 Player Unlocked: Buzz Gordon


------------------------------------------------------------------------------
      C07 - Ocean Forge
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Disable Vehicle Column
 2. Clear Beach
 3. Seize AGS
 4. Seize Material

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Replace the last rifleman in Bravo with Buzz Gordon. Now you have all the
 unlocked characters equipped for the mission. Give Buzz Gordon whichever kit
 you want. Everybody can take any kit except for Klaus Henkel which will need
 some M136s for this mission. Give everybody their points and continue to the
 mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Disable Vehicle Column
 -------------------------
  As soon as you start the mission, save your game and open your command map
 to look at your objectives. You are inserted in the southwestern part of the
 map, on the higher side of the beach. East of you is the AGS and the south
 jetty. All the way northeast is the north jetty. Finally, to the northwest
 is the vehicle column you are heading for first. Put Bravo on Hold and
 Suppress and head north with Alpha sticking close to the west wall.

  When you come to a dip in your path that goes downward, look north to see
 four enemies appear walking. Try to take all four of them out now by killing
 them from left to right. When you kill the first enemy, the others will
 scatter. If you can't find them, head north a bit until you can see them.
 Now go up to the hill just a little bit in front of you and look east at the
 entrance to the beach. There will be an enemy there who came up because of
 the shooting. Kill him and proceed up the hill.

  Now peek over the hill and you will see tow enemies right away. One will be
 fairly close to you and the other you can just about see. Kill the closer
 enemy and the one farther away will not notice. Kill the enemy farther away
 and head up the hill all the way. Look to the left of the buildings straight
 ahead of you and you will see an enemy. Kill him and head north and to the
 left of the rock up ahead.

  Now look north around the rock to see the vehicle column. Kill the only
 enemy you can see and now peek around this rock to the east. You will see an
 enemy behind one of the buildings closest to you. Kill him and head a bit
 more north and you can see the room in the hotel. If you have binoculars
 this would be the perfect time to use them to find the enemy behind the
 counter because you can't see him too well. Do your best and now look to the
 left of him to see another enemy. Kill them both.

  Now head north along the west wall until you can see the vehicles up ahead.
 Switch to Klaus Henkel to take all the vehicles out with three rockets,
 ignoring the enemies running around in the background. All you really have
 to do is kill the enemies in the vehicles, not the vehicles themselves.
 That's why the M136's were recommended to bring but not mandatory.
 Regardless, once you take out the vehicles the objective will complete.

 2. Clear Beach
 --------------
  More and more enemies will start appearing around the vehicle column. Keep
 heading up to it and taking them all out. There will be a few remaining
 enemies behind the vehicles, to the east of them, that didn't get killed by
 the rockets. Kill them and you should now have 22 kills or 23 if Bravo took
 out an enemy to the south of you. Now would be a good time to save because
 you didn't save before. Now head east of you and onto the beach.

  Go down the steps to the left and up to the nearest rock, ignoring the
 enemies all the way east by the beach. Continue up to the next rock and look
 to the right of it and into the patch of trees. There will be four enemies
 in the patch, two will be right next to each other in the middle of the
 other two enemies. Take them all out and now head around the left of this
 rock. Look east and onto the beach and kill the four enemies down here. They
 may take cover behind the building down there. Just go down and kill them by
 surprise if they do. Save the game when the objective completes.

 3. Seize AGS
 ------------
  After you save, head onto the north jetty to secure the jetty and hop onto
 the beach and head south. You will see an overturned boat eventually and
 then a rock will start to form in the distance. To the right of this rock
 you will see two enemies walking. Take both of them out and now look south
 and you will see the south jetty. To the right you will see two enemies; one
 operating a stationary grenade launcher and one just crouching. Take both of
 them out.

  You will now head fire and that is from another enemy near where you killed
 the last two enemies. Head south a bit more until you can see him. Take him
 out and you should be close to the rock now. Two enemies should appear from
 inside of the rock, there's a path in between two rocks. Kill them both and
 head up this short path to find the last enemy in this area. Kill him to
 complete the objective. Save the game and switch to a person in Bravo.

 4. Seize Material
 -----------------
  You should have 39 kills by now. Put Alpha on Hold and Suppress and now
 head out the nearby entrance with Bravo down to the beach. You will
 immediately see three enemies walking in the trees to the north of the
 entrance to the beach. Try to kill them all before they scatter. If they do
 scatter, simply run down to the tree area and kill them when you see them.
 Now look a bit northeast of the last three enemies to see two more enemies.
 They will be walking and won't notice the fire from you. The last enemy is
 to the north in front of the first building you see. He is well blended into
 the door of the building so simply shoot at the door until you kill him. The
 objective and the mission will now complete.



------------------------------------------------------------------------------
      C08 - Righteous Archer
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Capture Priego

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Make sure Henry Ramirez or somebody has Binoculars, this is an important
 advantage on this level. Because it is so rainy out you will not be able to
 see very clearly at all. Now give everyone their points and proceed to the
 mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Capture Priego
 -----------------
  When you start the mission, save your game and open your command map to
 look at your objectives. You are inserted all the way north on a road
 leading south eventually. You will see six more marked off area on the map.
 On all the corners of the map will be the guard towers, four of them. In the
 direct middle of the map is the main base where Priego is hiding. Finally,
 to the southeast is the helicopter pad he will escape on if he manages to
 escape. Switch to the person with the binoculars and head south along the
 nearby rock to the east.

  Lie down once you see a road south of you. You will see a jeep in the
 middle of the road and some sheet metal around it. Take out your binoculars
 and scan to the right of the jeep for two enemies. They will soon appear
 behind the jeep, take them out. Now comes the hardest part of this simple
 mission. Crouch down and head around this rock and head east. Take out your
 binoculars and when you start to see a rock forming to the east, lie down
 when you can see it stop forming. Scan the top part of it for an enemy. When
 numbers come up, switch to your gun and kill him. The hardest part of the
 mission is over.

  The reason why this mission is so easy is because Priego has only one way
 of escaping. This is with his helicopter at his pad to the south of the last
 enemy you killed, all the way southeast. Once you destroy the helicopter,
 there is no way he can escape. He will simply just stand in the open and
 wait for you to come and secure him. Now make a path down to the guard tower
 all the way southeast and you will see Bravo's path will stay to the east.
 Follow Bravo once they catch up with you.

  Open your command map when you have a chance. Look southwest of the guard
 tower by the last enemy you killed and you will see a white rock pointing
 southeast. If you look southeast of that rock, you will see a circular rock
 with a path to the right of it where you will be going through. Southeast of
 this rock will be two enemies that will be easy to kill. When Bravo gets to
 the enemies, tell them to simply Hold. Now proceed south and up to the rock
 along the east wall.

  Look at the guard tower south of you to see two enemies. One will be on the
 steps and one will be inside of it. Take the one on the steps out first and
 then the one in the guard tower. Now tell Bravo to Advance to their
 destination. Now head over to the helipad and you will see a helicopter
 ready to take off when Priego gets to it. Look on the helipad to see a
 single enemy guarding it. Kill him and wait for Bravo to come. Now get Alpha
 away from the helicopter and switch to Klaus Henkel and fire a rocket at the
 helicopter. The game designers obviously wanted some animation for this
 blown up helicopter so you will see it be destroyed realistically. Now the
 only way to fail this mission is if you accidentally kill Priego.

  Now put Bravo on Hold and Suppress and head west with Alpha. Now all you
 have to do is head up to the main base and start killing enemies and Priego
 will attempt to escape. There will be enemies on the way however so head
 west on the road with Alpha until you see two enemies south of the road.
 Kill them and now head up to the rock to the north and go to the end of it
 and save. Look southwest of you to see two more enemies by the guard tower
 to the southwest. Kill them and now peek around the corner to the north and
 kill the enemy operating the stationary machine gun.

  Now head up the hill towards the southwestern entrance in to the base.
 Start killing any enemy you see, there should be four enemies killed before
 your indicator turns back to blue. Now look towards the southeast part of
 the base and up in the little tower will be another enemy operating a
 stationary machine gun. Take him out and by this time Bravo will have killed
 the two enemies going along with Priego. Now this is your choice; you can
 either clear out all the enemies on the whole map or you can switch right
 back to Bravo and go up to Priego to secure him. Either way, you will
 complete the objective, the mission, and the game. Now watch the ending.



==============================================================================

    Downloaded Maps and Xbox LIVE Maps                                 gr_dms

==============================================================================

  These are the walkthroughs for the mission walkthroughs on downloaded maps
 and for Co-Op missions for the maps carried over from the original Ghost
 Recon to Island Thunder on Xbox LIVE. I will be updating these regularly, as
 long as they keep making available maps available for download.


==============================================================================
    Briefing
==============================================================================

 M05, M06, and M08 are briefings taken from the original Ghost Recon.

------------------------------------------------------------------------------
      Beach - "Sterling Phoenix"
------------------------------------------------------------------------------

 Briefing
 --------
 Samhar Awraja
 03:00
 05/16/09
 Clear Skies

 "We have a hot insertion for you on this one. We're going to be bringing
 troops ashore in a coordinated assault within the next 24 hours, but we
 need someone to go in and clear the LZ. That's where you come in. You will
 be the tip of the spear for our landing forces. We need to take out the
 rebels guarding the beach we've selected, and you need to do it quickly.
 Otherwise, the main body of our forces won't be able to move ashore.

  You will be inserted behind the main base, and will be expected to sweep
 the area. Eliminate all resistance that you find. Your first objective will
 be to take out their headquarters area and stop the rebels there from
 alerting their main body of troops. Your next stop is going to be the motor
 pool nearby. Take out any personnel they have manning that station, and keep
 an eye out for the BMP's as well. Those armored vehicles will pose a serious
 threat, so make sure you take them out quickly. Finally, you will need to
 take out the observation post they have set up on the beach to help us
 ensure total surprise.

  Strike fast and hard. The safety of our landing - and the lives of those
 troops - depend on your success."


------------------------------------------------------------------------------
      Refinery - "Coiled Viper"
------------------------------------------------------------------------------

 Briefing
 --------
 Massawa, Eritrea
 19:15
 05/23/09
 Cloudy Skies

 "Rebel forces have secured an oil refinery, and they're preparing to move on
 the refinery as well. Intel says that they'll start pumping as soon as they
 take the place, and destroy it rather than surrender it. We can't allow that
 to happen.

  It is imperative that the refinery does not fall into rebel hands. As soon
 as you are in the field, take out any forces moving to occupy the refinery
 itself. That has to be your first priority. Recon has also indicated that
 the rebels are moving ground troops up toward the refinery complex from
 across the river. Secure the facility by blowing up the two bridges to the
 south and to the east. That should allow you a clear run to the train depot.
 Mop up any remaining forces you find there, and we can get fuel supplies
 rolling to the front lines again. Good luck with it, gentlemen."


------------------------------------------------------------------------------
      Train Depot - "Stalwart Lion"
------------------------------------------------------------------------------

 Briefing
 --------
 Southern Denakil
 15:30
 05/29/09
 Clear Skies

 "I owe you an apology. This assignment was supposed to be a way for you to
 regroup, but unfortunately the rebels aren't cooperating. Instead,
 Reconnaissance has picked up a strong force moving toward your position.
 It's clear their intention is to take the train station you are guarding. It
 is believed they have anti-tank rockets, so keep a close eye on the two
 Abrams that got posted there with you. They will be needed to guard the
 station when you move out to sweep up the rebels and secure the area. I
 don't have to remind you that this railroad depot is absolutely vital. It is
 essential that you hold it against this attack, or we'll lose one of our
 best routes for getting men and supplies up to the front.

  After you repel the attacks on the station, you will need to move to secure
 some allied troops in their forward observation post. After that, move
 through the hills nearby, and sweep out any enemy resistance you find. They
 should be well armed, and form heave resistance.

  Hold back this assault, and we will see to it that you get some real R&R
 this time."


------------------------------------------------------------------------------
      Riverbed - "Chameleon Sky"
------------------------------------------------------------------------------

 Briefing
 --------
 Tigray Kilil
 16:00
 06/04/06
 Cloudy Skies

 "Recon has spotted elements of a rebel force setting up an ambush along a
 dried-up riverbed. Ordinarily, we'd just send in some F-18s to dig them out,
 but a second pass spotted a SAM launcher dug in with them. That means we
 need to send people in on foot to take out the area, and you just got
 volunteered for the job.

  You will be inserted just north of the enemy base. Sweep and take out the
 SAM launcher first. Then, keep heading south to take out their headquarters
 area. Finally, there is a cache of supplies across the riverbed from HQ
 which we want to keep out of rebel hands. Secure those supplies to keep the
 enemy from using them against us.

  The enemy doesn't want to lose those supplies, so expect heavy resistance
 along the way. Keep an eye out for snipers on the heights, and make sure you
 don't get pinned down in crossfires. This is rough terrain you're heading
 into, but you can make that work to your advantage. Good luck."


------------------------------------------------------------------------------
      Aurora - "Twilight Hunter"
------------------------------------------------------------------------------

 Briefing
 --------
 Denakil Desert
 21:00
 06/11/09
 Clear Skies

 "Our ground forces have been moving through the fringes of the desert, with
 scouting elements leading the way at top speed. Unfortunately, the rebels
 are aware of this, and they're getting ready to do something about it.
 Recon's spotted them laying an ambush at a dry river crossing about twenty
 miles ahead of our current position, and you get to go in and spoil their
 party.

  We will be dropping you ahead of the advancing element to disrupt the
 enemy's plan. You'll be inserted well north of the riverbed, near an old
 fortress that the rebels have set up as a temporary HQ. Move through the
 area, taking out any resistance you can find along the way. Keep a close eye
 on the villages south of the fortress proper. They look like a prime sniper
 cover. Once you clear out their support forces, you can move on the ambush
 itself. The rebels are going to use the riverbed as cover, and will try to
 launch the ambush from there. Clear out the ravine, and secure the bridge
 over it. Our tanks are going to need that to get across.

  Once that area is clear, wait for that leading element to meet up with you.
 They will provide you with transportation out of the area."


------------------------------------------------------------------------------
      Ghost Town - "Dagger Wrath"
------------------------------------------------------------------------------

 Briefing
 --------
 Adi K'eyih
 19:05
 06/16/09
 Clear Skies

 "We have had good success with some lightning raids to keep the rebels off
 balance. They've been spreading their forces out in response, and this has
 allowed the main body of our troops to hit a thinner, weaker line.

  Your next assignment is a continuation of this strategy. There is a
 concentration of rebels in a small village at the edge of hill country, and
 we need that strong point knocked out. The rebels have been reinforced with
 a couple of tanks, so you'll need to bring along some M136's to take care of
 that little problem. Once they're gone, you're set up for a simple sweep and
 clear through the village. Clear out the rebels, and move to your extraction
 zone. Those tanks will be an extra complication, though, and watch for
 snipers on the high ground. This spot is clearly important to the rebels or
 they wouldn't have reinforced it so heavily. Go in there and take it away
 from them."


------------------------------------------------------------------------------
      Roadblock - "Sudden Fortress"
------------------------------------------------------------------------------

 Briefing
 --------
 Akale Guzay Awraja
 18:00
 06/22/09
 Clear Skies

 "We have a forward aid station that is in a bit of a precarious situation.
 It's set up beside a road that was a major artery for rebel movements in the
 area before we took it away from them, and they seem to want it back badly.
 We've set up a roadblock nearby, but the local terrain makes it vulnerable
 to flanking maneuvers. We'd move the roadblock but we can't or we'll lose
 control of the aid station. You can see how delicate the situation is.

  Rebel forces have already tried several head-on attacks against the
 barricade, and our troops have been able to drive them back. However, recon
 information shows them lining up for another assault. We're worried that
 this time they're going to split their forces and try to flank our position.
 You'll be needed to back up the roadblock, and hold it against this assault.

  Once the flanking maneuver has been repelled, you'll want to roll up their
 forces. Move up the hillside and take out any resistance you find. Pay
 special attention to the abandoned fortress on the plateau - recon photos
 show them digging in around it. Finally, don't let them deny the locals use
 of the road. Clear out the sniper nests above the roadblock and any more
 forces moving down the road. It's a tough assignment, but I know you're up
 to it. Good Luck."


------------------------------------------------------------------------------
      Tank - "Diamond Mercy"
------------------------------------------------------------------------------

 Briefing
 --------
 Adi Kwala
 11:00
 06/25/09
 Clear Skies

 "I have some bad news and some good news for you. A relief convoy has been
 prepared in order to bring some much needed medical supplies and food to a
 nearby refugee camp. The bad news is that the convoy has to travel through
 enemy territory to get there. The good news is that you're going along to
 protect it.

  Because we are expecting heavy resistance, the supplies have been placed in
 APC's. Your orders are to escort the APC's, and clear the route for future
 convoys. The rebels in the area know you're coming and they're going to be
 heavily armed, so watch out for rocket fire and keep those vehicles moving.
 Even better, the terrain you're moving through is broken up with lots of
 cover for enemy snipers, so you're going to see fire coming from all
 directions. Keep your eyes open and watch your back or you may get a nasty
 surprise.

  The rebels do have a couple of fixed emplacements along the route, so clear
 those out as you go along. Your final target will be a communications
 center. Hit that, and we will have time to move reinforcements into the area
 before they can try to retake it. Keep at least one of those APC's alive.
 We've got to get at least some supplies through to those civilians, and with
 luck, your efforts will open the pipeline to get them more."


------------------------------------------------------------------------------
      M05 - Embassy
------------------------------------------------------------------------------

 Briefing
 --------
 Tbilisi, Georgia
 09:00
 05/14/08
 Clear Skies

 "Time to get the hell out of Dodge - Intel says Russian troops have
 reached the city limits. The rest of our people have already been evac'ed
 - you gentlemen are the absolute tip of the Dachshund's tail. The Navy is
 running a shuttle between our embassy and the U.S.S. Ronald Regan out in
 the Black Sea. Two hours from now the last Seahawk will leave the
 embassy's roof - you'd better be on it.

  On the way there there's one thing we want you to check out. The Russians
 brought down one of our Seahawks on the last run - hit it with a
 man-portable SAM before it reached the embassy. It crashed in a park just
 north of your position. We haven't received any communication from the
 crew - no voice, no beacon - probably there are no survivors. But your
 orders are to check out the wreckage and make sure.

  Be on the look out for Russian patrols. And watch out for Georgian
 civilians as well - there are plenty of refugees in the streets and we
 want to keep collateral damage to a minimum."


------------------------------------------------------------------------------
      M06 - Castle
------------------------------------------------------------------------------

 Briefing
 --------
 Izborsk, Russia
 02:00
 06/06/08
 Clear Skies

 "It's official - President Arbatov just appeared, "welcoming" the Republic
 of Georgia into the new Russian Democratic Union. Of course, no one's
 recognizing the annexation - the Georgian government-in-exile issued a
 strong denial from their offices in Geneva, and the U.S., Great Britain,
 and Germany have all publicly condemned the Russian invasion - but all
 the talk in the world isn't going to budge those tanks in Tbilisi.

  The big boys are convinced that Arbatov and his generals are engineering
 another 'intervention'. Satellites have detected major troop movements on
 the Baltic coast, near the Latvian border. Latvia, Lithuania, and Estonia
 were all part of the old Soviet empire and bringing them back under
 Moscow's control has been part of the Ultranationalist agenda for years.

  We're sending you in to gather intelligence about the coming attack. The
 Russians have set up a command post at Izborsk, an old medieval fortress a
 few miles from the border. Your mission is to infiltrate the post and
 recover any documents describing the Russian battle plans. Watch out for
 patrols - there's been a lot of troop movement along the road. There's
 also a comm station inside the castle - don't let the garrison radio for
 help, or you'll have a major firefight on your hands.

  One final twist. There's a mobile SAM site nearby. Reconnoiter, and if
 it's lightly guarded, take it out with rockets."


------------------------------------------------------------------------------
      M08 - Battlefield
------------------------------------------------------------------------------

 Briefing
 --------
 Venta, Lithuania
 16:00
 06/24/08
 Rainy Skies

 "The 1st Armored Division has managed to stop the Russian advance... but
 just barely. We've got reinforcements coming up from the coast, but they
 won't be here until tomorrow. Right now, the situation is very fluid -
 if the Russians resume the attack before we're ready, we're not sure our
 line will hold.

  The main concentration of Russian troops in this sector is near a little
 Lithuanian village named Venta. They've set up mobile artillery in the
 hills nearby and are using it to shell our position here. Your mission is
 to go in and take out that artillery.

  The chopper will drop you at an abandoned farm just west of town. It's
 unlikely that your arrival will go undetected, so you'll need to
 establish a defensive perimeter quick or you'll be overrun. Once you're
 in place HQ will launch an attack down the main road. Hold the farm until
 you see our tanks, then link up with them and proceed into the village.
 Clear out the village, then proceed to the artillery batteries in the
 hills. One antitank rocket apiece should do the job."


==============================================================================
    Recruit Level                                                      gr_dmr
==============================================================================

  You might also want to unlock every character as I will be using the
 unlocked ones throughout the guides. There are 30 enemies in each level.

------------------------------------------------------------------------------
      Beach - "Sterling Phoenix"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Comm Center
 2. Secure Motor Pool
 3. Secure OP
 4. Reach Extraction Zone

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is a level with a lot of open space so it will be good to use snipers
 as much as you can. With that in mind, equip all of Alpha with the three
 unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with
 either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now,
 because all the snipers are in place, you won't want to use support experts
 on this level because it is so vast. You will want riflemen and demo experts
 for fairly close combat. I would suggest using: Lindy Cohen with any kit,
 Nigel Tunney with kit 1, and Buzz Gordon with any kit.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Secure Comm Center
 ---------------------
  Save the game as soon as you start and open your command map. You will see
 that you are in the northeast quadrant on the map. Directly below you is the
 Comm Center. To the southeast are the OP and the Extraction Zone. And
 finally to the northwest is the Motor pool. Our first objective; however, is
 to secure the nearby Comm Center. There will be nine enemies in this area.

  Switch to a person in Bravo and head up to the nearby building and head
 west until you see stairs leading up. Turn off your night vision goggles and
 crouch down by the door. Open the door and the enemy is to the south of the
 door, to the right inside. Take him out and proceed downstairs. There will
 be two enemies in the downstairs room. Take them out and proceed out the
 door. Look directly southwest of you while looking out the door to see an
 enemy standing and another appear soon. Kill them both and at about this
 time Alpha will have killed an enemy at the northwestern building in this
 area.

  Open your map and look where you killed the last two enemies together.
 There will be an enemy at the house to the east of them. Proceed over to
 kill him and now head to the hill to the east. You will see two enemies
 approaching. Kill them and you will complete the objective. Save.

 2. Secure Motor Pool
 --------------------
  Switch to a member in Alpha and open your command map. Tell Bravo to
 advance towards the wall jutting out to the northwest. To the west is the
 Motor Pool. There is a hill inbetween your destination though. Continue west
 along the north wall until the wall start to go south. At this point you
 should be on top of the hill. Crouch down and continue along the wall and
 when it starts sloping down, look to the southwest. You should be able to
 see a guard tower with three enemies on it. Lie down and take out the one
 near the steps of it first and then the other two. Now you will see a rock
 to your south. To the west of it, on the hill, are two enemies. Take them
 out.

  By now you will see three more enemies down at the motor pool. Take out the
 ones nearest to cover first and then the remaining. By now you will have
 seen the tank. Fall back to Bravo with Alpha and switch to Nigel Tunney.
 Rocket the tank to complete the objective. Switch to a member in Alpha and
 save.

 3. Secure OP
 ------------
  Now take a look at your map. To the south of the motor pool is a path
 leading to the beach. Plot a point for Bravo in the middle of it and follow
 them down the hill. You will see two enemies near the entrance, one mounting
 a stationary machine gun. Take them out and proceed. When you get to your
 destination, look to the left of the rock to the rock. You will see two
 enemies walking. Take them out and save.

  Now leave Bravo behind for now and head all the way south and head east
 along the ocean. Being in the ocean will help reduce the enemies' sight of
 you because of the reflection of the stars. There should only be nine
 enemies left, head east. You will eventually see a jeep moving very slowly
 out into the opening. Aim for the driver first to stop the vehicle and then
 take out the enemy in the back. When you get just about south of the
 vehicle, look to the northeast of the vehicle to see two enemies approaching
 to see who shot. They will eventually turn around and this is when you can
 approach them to take them out. Now save.

  You should only have five enemies left now. Now go along the beach once
 again and look for a flame in the distance. That is a little camp that the
 enemies have set up. Keep going along the beach, getting slightly closer to
 the flame as you go along, and you will see two faint images of enemies by
 the flame. One should be crouching and one should be standing. Take the
 crouching one out first then the standing one. Three more enemies to go. Now
 head along the beach until you are south of the OP. You will see the last
 three enemies. Take them out and the mission will automatically complete.



------------------------------------------------------------------------------
      Refinery - "Coiled Viper"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Refinery
 2. Destroy East Bridge
 3. Destroy South Bridge
 4. Secure Train Station

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is another sniper map. Lots of open space. You will need a demolition
 expert for this map so equip Nigel Tunney with Demo Charges and place him in
 Bravo. Now you are going to equip Alpha with three unlocked snipers: Jack
 Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and
 Scott Ibrahim with either kit 4, 8, or 12. Now place Guram Osadze in Bravo
 with kit 11 because of the sensors. And finally place Lindy Cohen in Bravo
 with any kit you wish.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 4. Secure Train Station
 -----------------------
  I find it easier to go hear first and then go down to the Refinery. Save
 the game and open your command map. You are starting off in the northwestern
 part of the map. South of you is the Train Station, where you will be going
 first. Northeast of you is the Refinery. The last two points on the map
 southeast of you are the two bridges you are ordered to place demo charges
 on. For now you are going to head south. Make a point for Bravo west of the
 train station and follow them.

  Once you see the train station start to appear in the distance, look to the
 east of it for an enemy walking. Before you take him out, go further on so
 you can see three enemies. Take out the enemies in order of closeness to the
 cylinders by them. When they are taken out let Bravo go to their destination
 as you proceed over to the station. You will see four enemies on the
 northeastern side of the station, only two are required to be killed to
 complete the objective but take the other two as well. Now save.

 1. Secure Refinery
 ------------------
  After you save open your command map. You will see the refinery to the
 northeast of you. Make a point for Bravo just outside the darkened part of
 the refinery to the west of the little notch in the side. Now follow Bravo.
 When Bravo begins shooting, tell them to Hold and Suppress while you get a
 bit closer to see. There will be a jeep with enemies inside plus a few
 enemies you can see in the refinery. Kill the enemies around the jeep and
 the one enemy to the east of the jeep. Now proceed a bit farther northeast
 to see another jeep, only one enemy in it. Take him out and look in the
 refinery. Five enemies will eventually pop up in there. Kill them and focus
 your attention to the north of you to see two enemies in the wide open. Take
 them out and save.

  Tell Bravo to Advance and Assault and follow them to their destination, an
 entrance to the refinery. This is not a good place for a sniper so switch to
 Guram Osadze and leave Alpha behind. There will be two enemies to the south
 of the word Refinery on the map and one southeast of the word. When your
 indicator turns red, try to get closer if you have cover and place a sensor.
 You should see two enemies on the map and you will know where the third is.
 Take them out and you will complete the objective. Switch back to Alpha and
 save.

 2. Destroy East Bridge
 ----------------------
  Catch up with Bravo and you will see the exit to the south. Proceed up to
 it with Alpha. Direct your attention southeast and lie down. You should see
 two enemies right away. Take them out quickly and proceed to go over to the
 bridge. As soon as you exit you will see the last enemy on the northeastern
 part of the bridge. Take him out and switch to Nigel Tunney in Bravo.
 Proceed over to the bridge and lay a demo charge. Go back to Alpha, switch
 to an Alpha member, and save.

 3. Secure South Bridge
 ----------------------
  Open your command map and look south. You will see a little path to the
 west of the East Bridge. Make a path for Bravo onto the path and follow
 them. Continue along the path with just Alpha and stop when you see the
 bridge. You will see two enemies to the north of the bridge. Take them out
 and now proceed around the rock to the west to find the last enemy. Mission
 complete.


------------------------------------------------------------------------------
      Train Depot - "Stalwart Lion"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Defend Fuel Tanks
 2. Prevent the Loss of Tanks
 3. Relieve UN Soldiers
 4. Sweep Hills

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  I would suggest taking all snipers in Alpha and whoever you want in Bravo.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. You can put whoever and whatever kit in Bravo except for
 Klaus Henkel with the MM1 because he doesn't fire it. Now you will want to
 give your soldiers their points, they come with four. You want to pretty
 much try to balance out Weapons, Endurance an Stealth the best you can. I
 never bother with Leadership but that's up to you. When you are ready, start
 the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Defend Fuel Tanks
 --------------------
  As soon as you start the mission, save and open your command map. You are
 to the northwest, near the fuel tanks you have to defend and the tanks you
 are to escort about 600 feet. The tanks will be able to assist you in your
 first objective. Now look to the southwest. The UN soldiers are stationed
 there and are going to be under fire soon. With this in mind, send Bravo to
 the UN soldiers by making a path directly south to the path. Let them go
 now.

  When Bravo heads out, they will see two enemies right near the northwest
 part of the train depot building. They will take them and now focus your
 attention to the northwest of those enemies. Behind the buildings will be
 two enemies. Take them out and proceed east. You will see three enemies come
 from the hills. The tanks may help take them out but you can help too. Save
 the game now.

 2. Prevent the Loss of Tanks
 ----------------------------
  Open your command map incase you don't know where you are. Look at the
 depot station and head to the west of it towards the southwest corner. You
 will see a dumpster and two barrels, just to know you are in the right spot.
 By now Bravo should be at their destination, let them go. Now look south and
 you will see four enemies shooting at the UN soldiers. Kill as many as you
 can and they will take care of the rest. Peek around the corner to look east
 and you will see three enemies coming down the hill towards you. Kill them.

  Now look on your command map. To the east of the last three enemies you
 killed will be an oval rock. There will be one enemy on each side of that
 rock. Move south of the depot to see better. Take them both out to complete
 the objective. Save.

 3. Relieve UN Soldiers
 ----------------------
  Now simply switch to Bravo and go up to the UN soldiers. You will
 automatically complete the objective. Now keep Bravo there and switch back
 to Alpha.

 4. Sweep Hills
 --------------
  Head south towards the four enemies killed around the UN soldiers and now
 head east up the big hill with Alpha. Head up along the wall to the
 northwest until you get to the top. Now look to the east to see three
 enemies walking around. Their position will vary depending on how long you
 took to complete the previous parts of the mission. Take them out and focus
 your attention slightly northeast into that opening. Down in the opening
 should be three enemies. Take them out and proceed northwest up into the
 path to the most northeastern part of the map. Up here will be the remaining
 four enemies in the trenches. Mission complete.


------------------------------------------------------------------------------
      Riverbed - "Chameleon Sky"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Destroy SAM
 2. Eliminate Staging Base
 3. Secure Supplies
 4. Reach Extraction Zone

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  As always we are going to put our three snipers in Alpha because this is a
 fairly large map and it would be easier to take enemies out from far away.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. Now we are going to need a demo expert because of the first
 objective. Equip Nigel Tunney with kit 1. Fill in the remaining Bravo team
 with whomever you want.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Destroy SAM
 --------------
  When you start the mission save your game. Now open your command map to see
 where you are. To the south of you are all the objectives. Closest to you is
 the SAM you will need to take out. To the south of that is the staging base
 in the middle of the map. And finally to the south of that are the supplies
 and the extraction zone. This is a big map so look out for enemies that will
 be on the lookout but you shouldn't have a problem. The difficulty level is
 only recruit and chances are you will finish unwounded.

  Make a path for Bravo southwest of where you start, basically to the west
 of the big rock you see on the map and follow them. When you start going
 downhill, look east to see two enemies walking towards you. Take them out
 and continue. When you get to your destination, switch to Nigel Tunney and
 proceed south up onto the hill by the rock. Look south far below and you
 will see three enemies. Take them out and continue east along the rock until
 you can see the SAM. Fire a rocket at it and it will destroy it plus two
 enemy soldiers. Go back to Alpha, switch to a member in Alpha, and save.

 2. Eliminate Staging Base
 -------------------------
  Open your command map. Three soldiers will be running to the SAM to wonder
 what happened from the east. Go around the rock to the north and peek around
 the east corner to see them. Take them out and look south. Look for a
 windmill in the distance. Below it is one enemy and to the left of him is
 another and to the right of him are two other enemies. Take them all out.
 Now look southwest of the SAM to see another group of three enemies walking.
 Take them out and save, you should have 18 kills or more.

  Now proceed over to the Staging Base with Alpha by going down the hill the
 SAM is and going straight for it. There will be two enemies inside the poor
 excuse for a building and to outside, southeast of the base. Take them out
 and the objective will be complete. Save the game.

 3. Secure Supplies
 ------------------
  Have Bravo join up with you at the Staging Base now. Now peek over the hill
 to the south and look in between the two objectives on the map. You should
 see three enemies walking. If you are positioned correctly, you should be
 standing up, just able to see over the hill. That way if you are getting
 hit, you can lie down without fear of getting hit again. This is a useful
 strategy. Once they are killed, look at the actual staging base to the
 southwest and there will be three enemy soldiers nearby. Kill them and there
 will be two left, they are to the east of you.

  The last two enemies are to the east of you. Check your map and they will
 be directly east of where the windmill is located and they will be on the
 lower ground. When you get near you will see that they are by a jeep on the
 ground. Easily take them out and the mission will automatically complete.


------------------------------------------------------------------------------
      Aurora - "Twilight Hunter"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Fortress
 2. Secure West Village
 3. Secure East Village
 4. Destroy Ambush

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is a sniper level so we will want all of Alpha to be snipers again.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. You are asked to secure the fortress and the villages. This
 may bring about some close combat so fill in Bravo with whomever you like.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Secure Fortress
 ------------------
  When you start the mission, save your game. Now open your command map to
 see your surroundings. You will see the fortress to your west, all the way
 north. To the south of the fortress is the west village and to the east of
 that is the east village. The last remaining target on the map is the ambush
 all the way down south. You start in the northeastern corner. Make a path
 for Bravo on the outside of the fortress and to the north of the western
 entrance. Follow Bravo now.

  You will eventually see an enemy in the distance, southwest of where you
 started. Take him out and look south to see two enemies near the small
 building. Now look back at where you killed your first enemy. There will be
 one more in that area. Kill him and continue. When you see a truck coming
 towards you, let Bravo go ahead. Take a shot at the driver to stop the
 vehicle and kill the passenger in the back. If you miss him, follow the
 truck and take them out there.

  As you are approaching the fortress, look up in the southeast guard tower,
 the only one you can see. There will be an enemy up there. Kill him and wait
 for a second to come up. Kill him also and continue. When you get to your
 destination, save. Now proceed over to the western entrance from the north
 side and peek inside. Look towards the southwest guard tower. You will
 barely be able to see one enemy and the other will be obscured from view.
 Shoot the one enemy, perhaps killing him, and the other will come into view.
 Kill him and proceed into the fortress staying as east as you can and
 proceed north.

  Now look into the northeastern building from the north and kill the lone
 enemy located in it. South of that building where the last enemy was located
 will be another building. To the west of the building is the last enemy to
 kill to complete the objective. Kill him and there will be another enemy in
 the distance that isn't required to kill for this objective but kill him
 anyway. Save the game now.

 2. Secure West Village
 ----------------------
  Go up into the southwest guard tower and look at the west village. You will
 see an enemy, plus the one from before if you didn't kill him, from the
 tower. Kill him and proceed out of the fortress via the southwest exit. Now
 look in between all the building to see a jeep with an enemy in the back of
 it. Take him out and there will be an enemy right near the jeep, take him
 out also. Now look north of the jeep to see the last enemy. Kill him to
 complete the objective.

 3. Secure East Village
 ----------------------
  Now open your command map. To the east of you is the east village. There is
 a hill located in between both of the villages however. Proceed east and up
 the small hill. You will see your first enemy in this area in the wide open.
 Take him out and proceed down to the village. There will be three enemies
 around the northwestern building in the area, check your map. Now the last
 of the enemies in this area will be in a vehicle in the middle of the two
 major buildings. Take both of the enemies in the vehicle out and you will
 complete the objective. Save now.

 4. Destroy Ambush
 -----------------
  Check your kill total and you should have seven enemies left, 23 kills.
 Tell Bravo to advance all the way south of where they are, to the west of
 all the confusing hills near the ambush, and follow them. Almost directly in
 your path on your way south will be two enemies appearing from the south.
 Kill them and you will have five enemies left. You will see a bridge in the
 distance, west of the ambush. To the east of the bridge on the lower level
 will be three enemies. They don't have a chance on you from this far. After
 you take them out, the last two remaining enemies will be on the bridge.
 After you kill all the enemies, the mission will complete.


------------------------------------------------------------------------------
      Ghost Town - "Dagger Wrath"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Destroy Tanks
 2. Secure West Village
 3. Secure East Village
 4. Reach Extraction Zone

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is a sniper level so we will want all of Alpha to be snipers again.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. You are asked to secure the villages. Now equip Nigel
 Tunney with kit 1. You can fill the rest of Bravo in with whomever you like.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Destroy Tanks
 ----------------
  As soon as you start the mission, save your game. Now open your command map
 to look at your surroundings. All the way north west is the extraction zone.
 You start the mission to the west. In the middle of the map is the west
 village and the last remaining noted part on the map is the east village, to
 the east. The tanks are not shown even though there are two of them. Switch
 to Nigel Tunney, put Alpha on Hold and Suppress, and go west of your start
 to see a path leading behind you.

  Follow this path south until you see a tank coming from around the turn to
 the east. Take it out with a rocket before it hides behind the rock. Now
 take out the enemies that are shooting at you, to the left of the tank. Lie
 down while shooting and it will help as you are not using snipers right now.
 Take them out and proceed off the path down to the tank. Head east of the
 tank and you will see two enemies in the trench on the hill. Take them out
 and proceed to the house in the middle of the map, on the hill.

  Look towards the trench on the north side of the house. You will see an
 enemy in it just barely. After you take him out, look north of you to see
 two enemies near the west village. Take them out now to save you trouble in
 a few minutes. Proceed around the house to the south side and you will see
 the last tank. Take it out and you will complete the objective. Save the
 game now.

 2. Secure West Village
 ----------------------
  Now switch to Alpha and continue east to the oval shaped rock and go around
 it to the north. You will see three enemies. Take them out and look north of
 you in the distance. You will see two enemies that are supposed to be
 snipers for the west village. Take them out and proceed around the rock you
 are by to the south. You will see an enemy coming down the hill slowly. Take
 him out and look into the northern trench to take out the other enemy you
 couldn't see from before. Now go down to the west village.

  Look back up where you killed the two "snipers" for the west village and
 you will see another enemy that came down from the north to see what
 happened. Kill him. Now open your command map. Zoom in to the west village.
 To the north of the yellow box will be a dark circle. There will be a lone
 enemy there. To the east of the yellow box, just north of the letter "g" in
 west village, will be another enemy stationed. Take them both out and you
 will complete the objective. Save now.

 3. Secure East Village
 ----------------------
  You should have 12 enemies left, 18 kills. Head back up with Bravo to take
 out the remaining enemies. Go down to the northern trench on the hill and
 lie down looking north. You will see an two enemies running around and then
 stay put. Take them out and wait for two enemies to come from the north down
 to the village. Take them out and now switch back to Bravo. Come from the
 south of the village and you may see one or two enemies pop up from the
 shacks below the east village. Take them out and you should have seven
 enemies left.

  Now proceed up to the path that is northwest of the last village and you
 will see an enemy in the distance standing up. Take him out and proceed up
 the path. Now look north towards the extraction zone. You will see two
 enemies walking together. Take them both out and now go east on the northern
 path towards the village. When you start to see buildings, there will be an
 enemy in the wide open to your southeast. Take him out and continue.

  Now all the enemies will be in this area. In the building by where you shot
 the last guy will be an enemy. By the building all the way east will be
 another enemy. Then the last enemy will be by the rock in the area. Take
 them all out to complete the objective and the mission.


------------------------------------------------------------------------------
      Roadblock - "Sudden Fortress"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Protect UN Troops
 2. Stop Counterattack
 3. Secure Fortress
 4. Secure Road

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Fill Alpha full with snipers as always. Equip Alpha with the three unlocked
 snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit
 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now, at the
 beginning of the mission you will have to eliminate two enemy tanks. Because
 of this you will need to equip Nigel Tunney with kit 1 in Bravo. The
 remaining Bravo slots can be filled with anyone else.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Protect UN Troops
 --------------------
  This is fairly simple, just don't let one of them die. You will have to
 eliminate every enemy on the level and then the objective will complete.

 2. Stop Counterattack
 ---------------------
  The counterattack will be coming from the north. Save as soon as you start
 the mission and open your command map. You will see you are placed into the
 mission right with the UN troops to the southeast. The road you have to
 secure is all the way north and the fortress is somewhat northwest of you.
 We will first have to stop the counterattack however. Switch to Nigel Tunney
 and put Alpha on Hold and Suppress.

  Go in front of the UN troops' barricade and get your rockets out. You will
 see two tanks coming towards you. You have to take them out before they can
 start shooting at you with their machine guns. After you take them out, you
 will see four enemies with the tanks, behind them. By the time you take them
 out, Alpha will have already taken out three enemies to their northwest.
 When you stop the tanks, the objective will complete, save now.

 3. Secure Fortress
 ------------------
  Switch to a member in Alpha and head up to one of the two paths northwest
 of the UN troops to make your way to the fortress. Two enemies will be
 coming from the northern of the two paths so it would be a good idea to head
 up that path. Kill them and you will see a little shelter for the enemy
 troops up ahead. There are two enemies in this area, west of this shelter.
 Take them out and proceed northwest.

  You will see a trench in the distance, two enemies are inside of it and one
 is to the east of it. Take all three enemies out with your sniper and
 continue up to the fortress. Looking at the fortress, there will be two
 enemies on the left side and two on the right side. There is a little wall
 around it, you will see what I mean. Take out the four enemies and there
 will two enemies inside. Chuck a grenade inside to take them out. If they
 are not killed, go inside yourself to take them out. You should have around
 20 enemies killed when you complete this objective. Save now.

 4. Secure Road
 --------------
  Now switch to Bravo and bring them up to Alpha's position. Go north of the
 fortress with Bravo and as west as you can go up until you see a path.
 Follow the path down and you will see four enemies. Take them out and you
 will see an enemy in a guard tower to the north. Take him out and you will
 see a tank eventually. Take it out with a rocket and you should have five
 enemies left. There will be four more guard towers you can see, only three
 are occupied however. There is one enemy in the northern guard tower left
 and two in the southern ones. Once you take out the five enemies, you will
 complete the objective and the mission.


------------------------------------------------------------------------------
      Tank - "Diamond Mercy"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Camp
 2. Secure Intersection
 3. Secure Comms Center
 4. Keep APC's Safe

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Fill Alpha full with snipers as always. Equip Alpha with the three unlocked
 snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit
 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now you can fill
 Bravo with any soldiers you want as you don't have to blow anything up with
 rockets in this mission.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Secure Camp
 --------------
  Once you start the mission, save your game. Now open your command map. You
 are inserted to the south along with the APC's. To the east of you just over
 a few rocks is the camp. All the way north of you is Comm Center and to the
 west of the Comm Center is the Intersection. This is a fairly large map so
 snipers would do good here.

  There are only three enemies guarding the camp which is pretty ridiculous.
 Start to head over to the path to the east and you will see the first enemy
 lie down and start shooting at you. Kill him and proceed up the path about
 halfway. Now you will start to hear the enemies start shooting. Chuck a
 grenade towards their direction and they will get killed completing the
 mission. If you missed or they did not get killed, head over to the camp to
 kill the two enemy soldiers. Save the game when you are done.

 2. Secure Intersection
 ----------------------
  Now head north a bit until you can see the bridge directly west. You will
 see two enemies start crossing it, kill them. Now proceed north along the
 hill that keeps rising north of the camp and you will see another bridge up
 ahead. To the east of it you will see two enemies, one in the wide open and
 one behind a rock. Take them both out. Now look east of those two soldiers
 and to the right of the rock. There will be three enemies here now. Take
 them out and look up the hill they were on. You may just barely see one or
 three enemies. Take all of them out if you can, only one or two is okay.

  By now the APC's have already started moving. Tell Alpha to Hold and
 Suppress and switch to a member in Bravo and catch up with them. By the time
 you catch up with them they will be shooting at an enemy soldier to the
 west. Take him out for the tanks and proceed to the front of them. Now look
 up at the intersection and you will see some tents. There are four enemies
 in these tents. Take them out to complete the objective. Save.

 3. Secure Comm Center
 ---------------------
  By now there will be two enemies southeast of the intersection that the
 APC's will be shooting at. Help take them out for them plus any of the three
 soldiers you didn't manage to kill with Alpha. Now proceed north along the
 wall as east as you can and you will eventually see the comm center in the
 distance. There will an enemy out in the open in front of it, kill him. Now
 proceed down to the comm center and enter. You will see an enemy as soon as
 you enter and there are about four enemies in there. Kill them all to
 complete the objective. Save now.

 4. Keep APC's Safe
 ------------------
  By now you shouldn't have had a problem with enemies destroying the APC's
 but that could change in the next few minutes. East of the comm center will
 be two enemies, across the river. Take them out and there will be three
 enemies left. You can see all of them, even without a sniper, in the
 distance at the end of the road to the southeast. If you have a member with
 binoculars in Bravo, now would be a good time to use them. When all the
 enemies are eliminated, you will complete the objective and mission.


------------------------------------------------------------------------------
      M05 - Embassy
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure the Bank
 2. Investigate Crash Site
 3. Reach Extraction Zone
 X. No Civilian Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The only way you can play this map on Island Thunder is on Xbox LIVE.
 Because of this you cannot save the game during the mission and you most
 likely play with spawns so it should be fine. Because this is not a sniper
 level, you can choose whatever kit you would like, even the MM1. When you
 are ready, start the game with your friends on LIVE.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No Civilian Casualties
 -------------------------
  This is fairly simple, you will only see a civilian about three times
 during the entire mission. I will tell you when one is coming so you can
 avoid killing him/her.

 1. Secure the Bank
 ------------------
  If you have time you can open your command map to see where everything is.
 You start all the way south. The bank is the nest closest thing to you, to
 the north. Northeast of the bank will be the embassy and the extraction on
 top of the embassy. All the north will be the park, or crash site. When you
 start, head up the street and to the left and there will be three enemies
 around the corner. Kill them and continue onto this street.

  You will now see a civilian come up onto the street from the stairs to the
 east. Don't shoot him and continue down the stairs and along them to the
 north and east. When you see the bank, stop. Look into the left window above
 the bank and you will see an enemy. Kill him and look into the right window
 on the bank. There is another enemy. If you don't want to risk being seen,
 shoot a grenade up there if you have a grenade launcher.

  Head towards the entrance to the bank and you will eventually see the three
 enemies within. Kill them and proceed into the bank. No one else is visible
 now. You will see a door at the north side of the bank. Open it while
 crouching and there will be one enemy in this room. Once you kill him the
 objective will complete.

 2. Investigate Crash Site
 -------------------------
  The crash site is a far ways off and we will most likely kill all the
 enemies before then. Proceed out of the bank via the north exit and head
 east along that road. When you go around the corner to continue going east,
 you will see a civilian in the distance. Don't shoot him and continue east
 and go into the garage. There will be a total of four enemies in the garage,
 take it easy so you don't die. Proceed to the exit of the garage.

  Up in the distance you will see five enemy soldiers lined up in a line. You
 can shoot them from here and they won't go for cover unless you shoot a
 grenade. Taking them out will be simple and I suggest you do it now to save
 you the trouble for when we eventually go up there. Of course the shooting
 you just did will make two enemies come out of the embassy to see what was
 going on. Head out of the garage and to the east, you will see hedges. use
 them as cover as you kill the two soldiers coming out of the southern exit
 of the embassy.

  Now head into the embassy via the south entrance and kill the enemy coming
 out of it. Head east and you will see stairs, head up them. Head up the
 stairs all the way and you will be on top of the embassy. Look just south of
 the helicopter pad to see an enemy's head facing towards you. Kill him and
 proceed just north of the helicopter pad to see another enemy. Kill him and
 the embassy will be clear.

  Now head down the stairs and go north along the eastern wall of the embassy
 and go out the north exit. Keep on heading northeast and you will see stairs
 going up behind a hotel. Keep on following this road until you see the door
 leading up into the hotel to your left. Enter and go up the stairs. This is
 probably the hardest part of the mission, killing these three enemies.
 Crouch down and open the door. Immediately shoot all three of them, don't
 wait for them to turn around and shoot you.

  Now proceed down the hallway to the windows. Look west and you will see two
 enemies patrolling the crash site in the distance, don't worry about them.
 Instead look for two enemies proceeding slowly down to the hotel. Kill them
 both and head out of the hotel. Now you will see a museum. Head along side
 of it to the north and proceed up to the crash site. You will see the last
 two enemy soldiers up ahead inside the crash site. Take them out to complete
 the mission. If you did not kill all the enemies, head back to the
 extraction zone.



------------------------------------------------------------------------------
      M06 - Castle
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Get Intel from SE House
 2. Get Intel from NW House
 3. Reach Extraction Zone
 X. Destroy SAM

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Someone will have to bring M136s with them. Equip the M136s onto your
 soldier, preferably not with the MM1 though. The SA80 with the M136 is
 probably the best for this mission. When you are ready, start the game with
 your friends on Xbox LIVE.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. Destroy SAM
 --------------
  We are going to go here first so we can get it out of the way. If you have
 time, open your command map to see your surroundings. Directly north of you
 is the mobile SAM. The extraction zone is all the way north. A bit north and
 then east of you is the SE house. Inside the castle on the east side will be
 the communications area. To the west of that will be the NW house. Head
 north now to the SAM.

  You will eventually see a house. Continue to go north until you see two
 enemies to the northeast of the house. Take them out and proceed north. Stay
 as west as you can now. You will now start to see the SAM and an enemy to
 the west of it walking. Take the enemy out and now look to the east of the
 SAM to see two more enemies. When you kill the three enemies, you can now
 take the SAM out with no problem. When it is destroyed, the objective will
 complete.

 1. Get Intel from SE House
 --------------------------
  Head back to the house I mentioned before. You will see an enemy on the
 road to the east walking. Take him out and proceed to the house he was by.
 There will be no one in this house so proceed east yet again to the house
 with the fire burning in front of it. There will be three enemies inside. Go
 inside the house from the northwest entrance while crouching. You will see
 an enemy as soon as you open it. Once you kill him, one will come into view
 while crouching down. Kill him and there is one right around the corner.
 Take him out and proceed out the other door to complete the objective.

 2. Get Intel from NW House
 --------------------------
  Exit the house and proceed northeast onto the field and wait for a truck to
 come. You will see a truck come with nobody on the back of it. Simply shoot
 it with a rocket to make the passenger and driver get out. Surprisingly they
 didn't get wounded but you can do that now. Take them both out and proceed
 northwest into the nearby entrance into the castle.

  You will immediately see three enemies northwest of you talking by a golf
 caddy it seems. You can take them out now and look around the corner to see
 a lone enemy to the east of them out in the open. Take him out and proceed
 into the castle. Go into the house west of the entrance you cam into the
 castle with and open the door. In the room to the right will be two enemies
 plus one you can see in the distance near the other entrance. Take all three
 out to clear the house.

  Now check your map and you will see a house to the northwest of the one you
 were just in, southwest of the Intel location of the NW house. Proceed up to
 it and there will be three enemies inside of it. Crouch down and open the
 door from the right side. There will be two enemies straight ahead of you
 and one a bit to the right of them. It's a bit hard killing them the first
 time but you'll manage. Now exit out and head over to the Intel location,
 the house to the north of you.

  There will only be three enemies in this house as well. As soon as you open
 the door you will see an enemy straight ahead of you. Then there is an enemy
 to the left of him just inside of a room but visible to kill. Then the last
 enemy is to the left of him in the same room as the first enemy. Take them
 all out and walk out the other entrance to complete the objective.

 3. Reach Extraction Zone
 ------------------------
  Unlike other missions in Island Thunder, there are more enemies near the
 extraction zone. Head towards the northern exit of the castle to see three
 enemies walking. Take them out and look to your east. You will see a vehicle
 coming towards you again. You can shoot a rocket at it or wait until it
 stops. There are three enemies in this one this time however. Take them all
 out to complete the mission.



------------------------------------------------------------------------------
      M08 - Battlefield
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure the Village
 2. Destroy East Artillery
 3. Destroy North Artillery
 X. Protect Friendly Tank

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Although this is basically a sniper map, you can't complete it without
 completing objectives 2 and 3 which are to destroy some artillery.
 Therefore, choose a demo expert with the SA80 and M136s equipped and start
 the mission when you are ready.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. Protect Friendly Tank
 ------------------------
  There will be some enemies in this level that have anti-tank missiles, so
 just watch out for them and you'll be fine. It's an optional objective also.

 1. Secure the Village
 ---------------------
  You will be inserted by a farmhouse all the way southwest on your map. In
 the middle of the map is the north village and the south village. To the
 east of them is the east artillery and to the north of them is the north
 artillery. For now however, we have to stay by the farmhouse. Go through the
 destroyed farmhouse and look north, ignore the shots from the east for now.
 You will see two enemies plus two other enemies you can't see right now
 coming at you. Take out the two you can see and wait for the other two to
 come up over the hill. Now look to the east of the farmhouse to see two more
 enemies. Take them all out and start heading northeast to the villages.

  You will see an enemy tank coming straight for you to the east. Take a
 rocket out and destroy it plus the two enemies going along with it. The
 friendly tank might destroy it also and if this happens, you will see a big
 ball of fire. Northeast of you look at the closest building. To the left of
 it you will see two enemies. Take them out and proceed up to the building.

  Look north and you will see another enemy tank. Take it out with your own
 rocket and now look southeast to see an enemy standing in the open. Take him
 out so you won't have to later and continue up to the building, you will see
 that it was a church destroyed. Now look towards the south village and you
 will see two enemies. Take them out and now look south and southwest of you,
 check your map if you have to. You will see two enemies, three if you didn't
 kill the enemy from just before. Take them out and proceed to the south
 village.

  Now take a look at the north village. You will see three enemies at the
 left building and two at the right building. Take them all out and now look
 north of the last tank you destroyed to see another enemy. Take him out and
 the objective will be complete.

 2. Destroy East Artillery
 -------------------------
  Now you are going to journey up a few hills to take out the east artillery.
 Proceed east along the road until you see the hill going up. Go up it,
 around a rock and you will see the top of the eastern artillery. You can
 destroy it with a rocket here and sweep the hills if you'd like. To the
 south of the artillery will be a lone enemy behind a rock. Take him out and
 proceed north of the artillery to find two more enemies behind a rock. Take
 them out and this area will be sweeped.

 3. Destroy North Artillery
 --------------------------
  Now go down the hill and proceed north so you can come from the east to
 take the remaining artillery out. When you get directly east of the
 artillery, look to your west to see an enemy shooting at you. Take him out
 and go all the way north. Now head west and you will see an enemy east of
 the artillery in the distance. Take him out and continue. You will
 eventually see the artillery, but don't take it out yet if you want to kill
 all the enemies.

  Proceed west of it and you will see an enemy behind a rock. Take him out
 and proceed over to where he was. You will see two enemies below you in the
 distance. Take them out and that will be the last of the enemies because you
 will complete the optional objective. Now take the artillery out to complete
 the mission which is already completed regardless if you destroy it.



==============================================================================
    Veteran Level                                                      gr_dmv
==============================================================================

  You might also want to unlock every character as I will be using the
 unlocked ones throughout the guides. There are 40 enemies in each level.

------------------------------------------------------------------------------
      Beach - "Sterling Phoenix"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Comm Center
 2. Secure Motor Pool
 3. Secure OP
 4. Reach Extraction Zone

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is a level with a lot of open space so it will be good to use snipers
 as much as you can. With that in mind, equip all of Alpha with the three
 unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with
 either kit 4, 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now,
 because all the snipers are in place, you won't want to use support experts
 on this level because it is so vast. You will want riflemen and demo experts
 for fairly close combat. I would suggest using: Lindy Cohen with any kit,
 Nigel Tunney with kit 1, and Buzz Gordon with any kit.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Secure Comm Center
 ---------------------
  When you start the mission, switch to anyone in Bravo and save the game.
 Now open your command map and look at your objectives. To the west is the
 motor pool with the enemy tanks over there. Right below you to the south is
 the comm center, you're first target. South of the comm center are the OP
 and extraction zone. You are going to leave Alpha behind for this one, so
 proceed to the building south of you and head to the northwestern corner of
 it.

  Proceed up the stairs on the west side of the building and crouch down. Now
 open the door from the left and you will see an enemy sitting. Kill him and
 proceed downstairs, straight through your current room, and kill the two
 enemies down there. Now go down and look out the window facing southwest.
 You will see an enemy standing by the northwest corner of a building. Kill
 him and proceed out the door. Look over to where you just killed the last
 enemy soldier and you will see another, most likely laying down. Kill him.

  Now look east and you will see two enemies proceeding down the hill to see
 what's going on. Kill them and now proceed over to the two enemy soldiers
 you killed before the ones on the hill. Look south and you will see another
 enemy by a building. Kill him and head southwest. Head around the smaller
 building to find another enemy. After you kill him, look west to see two
 enemies coming down the hill. Kill them and finally look west of the largest
 building to see a little shack. There will be one enemy behind it. Take him
 out, switch to Alpha, and save.

 2. Secure Motor Pool
 --------------------
  When you switch to Alpha, open your command map. Look along the north wall
 and you will see it jut out near the middle. Make a point for Bravo right
 where it's tip is and catch up with them. Now, leave Bravo behind for a
 minute while you do some sniping. Crouch down and head a bit southwest until
 you start to see enemies and two tanks. When you think you have a good
 vantage point, start killing the enemies. There should be eight enemies;
 four in the guard tower and four around the tents.

  When you take the enemies out, head back to Bravo and get Nigel Tunney out.
 Go where Alpha was just a second ago and take out the tanks with two
 rockets. Remember that the tanks can shoot with a machine gun though. You
 don't want to get killed. When you eliminate that tanks, the objective will
 complete. Save the game now.

 3. Secure OP
 ------------
  Now switch back to Alpha and open your command map. You will see a huge
 rock in the middle of the map with two paths to get to the lower beach. Look
 at the western path. Make a point for Bravo to follow just above where it
 gets narrow and follow them. By the point will be three enemies. Two will be
 on little posts so it will be easy to pick them out. Then the last one will
 be walking around. Keep this in mind as you go over and kill all of them.
 You are now at your destination.

  Now start to proceed down the path while crouching with Alpha. To the south
 there will be three enemies walking around. They will be behind some trees
 however. You will have to move a little west and then lie down to take them
 out. When they are killed, have Bravo come down to the beach by plotting a
 point for them as far south as you can. When they get to their destination,
 join them and then save.

  Now make a point right around where the extraction zone is and follow them
 along the shoreline. About halfway there you will see a jeep on the beach
 driving away from you. Shoot at the passenger in the back and then head
 towards it, leaving Bravo to go to their destination. You will see the
 driver plus three other enemies a bit more northeast of him. Take all four
 of the enemies out and head to where they were, still leaving Bravo.

  Bravo will start killing the enemies at the tent area where the OP is
 located very fast. Regardless, get over there as fast as you can and help
 out. You can keep pressing the back button to see how many enemies are
 killed. Once you kill 40 enemies, there will be no more enemies in the level
 and you will complete the mission.


------------------------------------------------------------------------------
      Refinery - "Coiled Viper"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Refinery
 2. Destroy East Bridge
 3. Destroy South Bridge
 4. Secure Train Station

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is another sniper map. Lots of open space. You will need a demolition
 expert for this map so equip Nigel Tunney with Demo Charges and place him in
 Bravo. Now you are going to equip Alpha with three unlocked snipers: Jack
 Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and
 Scott Ibrahim with either kit 4, 8, or 12. Now place Guram Osadze in Bravo
 with kit 11 because of the sensors. And finally place Lindy Cohen in Bravo
 with any kit you wish.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Secure Refinery
 ------------------
  As soon as you start the mission, save the game and open you command map.
 To the east of you is the massive refinery we are going to first. South of
 you is the train station. Finally southeast of you are the two bridges, the
 east bridge and the south bridge. Now make a point for Bravo just west of
 the refinery and follow them through the little paths.

  As soon as you start to see the opening, you will see an enemy jeep driving
 past you slowly. Take out the driver and the three enemies walking along
 with it and continue. Down to the east you will see three enemies in the
 open in front of the refinery. Kill them and look by the jeep you just
 neutralized. There will be another jeep with three enemies as well. Take
 them out and look at the hill to the southwest to see an enemy shooting at
 you. Take him out and head to the refinery now.

  On your way down, you will see another enemy at the entrance to the
 refinery you are heading towards. Kill him and go to your destination. You
 will see two enemies right away when to look in. Kill them both and switch
 to Guram Osadze now and leave Alpha behind. It would be a good idea to save
 now also. You will see two more enemies pop out in front of you before your
 indicator tells you no one is near.

  Head up a bit more until your indicator turns red again and no one is
 shooting. Now place a sensor down. You should now see three enemies on your
 map, they form a small part of a circle sort of. They are curved. Take out
 the southern one first, then the middle, and then the last one. When you
 take them out you will secure the refinery. The hardest part of the mission
 is over and you can save now.

 2. Destroy East Bridge
 ----------------------
  Head south of where you are and you will see an exit. Don't go there yet
 though, you will need snipers for this. Switch back to Alpha and head
 towards the southern exit out of the refinery. Lie down just enough so that
 you can see the four enemies by the east bridge to shoot them. Take them all
 out so you can go there later and now look southwest. You will see four
 enemies running towards you now. The earlier you take one out, the easier it
 will be. They will all scatter but you can take them out easily. Now switch
 to Nigel Tunney and place a demo charge on the east bridge to complete the
 objective, save.

 3. Destroy South Bridge
 -----------------------
  You should have 11 enemies left now, 29 killed. Leave Bravo where they are
 and switch back to Alpha. To the south you will see a big rock. To the east
 of the rock are some little paths. Take one and follow it until you can see
 an opening. You will see four enemies guarding the north side of the bridge.
 Take them out from right to left, west to east. Now look at the southwest
 side of the big rock to see another enemy. He is the last in the area so
 switch back to Nigel Tunney and place a demo charge on the south bridge. Now
 save.

 4. Secure Train Station
 -----------------------
  Switch to anyone in Bravo and look at your command map. To the west is the
 train station, up the hill. When you get near the path that leads up, your
 indicator will turn red. There will be an enemy at the top of this path.
 Take him out and proceed to the top. Now head all the way up and peek around
 the fence to the northeastern corner of the nearest building. There are
 three enemies there. Kill them and proceed out north to the little rock. Lie
 down on the northern side of it and look west to see an enemy in front of
 the train station and one a bit nearer near the oil drums. Kill them both
 and you will complete the mission.



------------------------------------------------------------------------------
      Train Depot - "Stalwart Lion"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Defend Fuel Tanks
 2. Prevent the Loss of Tanks
 3. Relieve UN Soldiers
 4. Sweep Hills

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  I would suggest taking all snipers in Alpha and whoever you want in Bravo.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 4, 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. You can put whoever and whatever kit in Bravo except for
 Klaus Henkel with the MM1 because he doesn't fire it.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Defend Fuel Tanks
 --------------------
  When you start the mission, save your game and open your command map. You
 will see you are inserted in the northwest section of the map next to the
 fuel tanks you are to defend. To the south of you with all the green circles
 are the UN soldiers. The "hills" aren't shown on the map but they are to the
 east. Now switch to a member in Bravo and head east until you can see south
 behind the two buildings and leave Alpha.

  Alpha will kill six enemies on their own but we are going to go and kill
 three so the objective will be completed easier. If you check your map, you
 will see south of those two buildings will be an oval rock. The three
 enemies will be appearing on the western side of the rock and running
 towards you. Before you even see the enemies, Alpha will start killing two
 enemies near the train depot. When you see the three enemies, take them out
 and head back to Alpha. There will be four enemies appearing to the east of
 the tanks. Help take them out to complete the objective. Save the game now.

 2. Prevent the Loss of Tanks
 ----------------------------
  Switch back to Alpha and open your command map. You will see the train
 tracks head south straight down. Look all the way south and to the right of
 the train tracks to see a little path. Make a point for Bravo just before
 that path and let them go. Now you are going to go to the train depot
 building and go through it. The tanks will start moving soon so you want to
 get a head start.

  Before going into the train depot, look on the east side of it to see an
 enemy. Kill him and proceed into the depot, maybe even going down the stairs
 under the train. By this time Bravo will start killing some enemies, don't
 worry about them. Head out of the depot and south to a truck. Run to it for
 cover and look east on the hill to see two enemies walking. Kill them and
 proceed a bit more south to a little flatbed car. Run behind it and look
 east to see another enemy on the hill. Kill him and look southeast at the
 hill leading to the UN troops. You will see five enemies. Kill them and when
 the tanks reach their destination, the objective will complete. Save the
 game now.

 3. Relieve UN Troops
 --------------------
  By now Bravo will have cleared all the troops down south but are most
 likely on Hold. Tell them to Advance to their destination and switch to a
 Bravo member when they get there. Now go up to the UN troops to simply
 complete the mission. If an enemy soldier got past you before when you were
 Alpha, take him out when you get to the troops. Save the game when you
 complete the objective

 4. Sweep Hills
 --------------
  Head over to where the tanks are and look northeast. You will see four
 enemies walking around an oval rock, look on your command map. Kill them and
 proceed up to the northwestern side of that rock. Peek to the northeast to
 see an enemy head sticking out from a trench. Take him out and proceed
 around the rock looking east. You will see four enemies standing in a
 straight line. Take them all out and proceed, while crouching, up to where
 you killed the first enemy up here.

  When you just about get to that rock, you will here enemy fire from the
 southeast. Look past where you just killed the four enemies to see three
 enemies on a path leading eventually to the UN troops. Take them out and I
 would suggest saving here. Now there will only be three more enemies in the
 trench left. Crouch down again and stay as close as you can to the western
 wall. When you see the enemies in the trench, kill them by shooting their
 heads. You shouldn't get hit because you are looking over a hill and all
 they see is your head and their accuracy isn't good at all. Once they are
 killed, you will complete the objective and mission.


------------------------------------------------------------------------------
      Riverbed - "Chameleon Sky"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Destroy SAM
 2. Eliminate Staging Base
 3. Secure Supplies
 4. Reach Extraction Zone

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  As always we are going to put our three snipers in Alpha because this is a
 fairly large map and it would be easier to take enemies out from far away.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. Now we are going to need a demo expert because of the first
 objective. Equip Nigel Tunney with kit 1. Fill in the remaining Bravo team
 with whomever you want.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Destroy SAM
 --------------
  When you start the mission, save your game. Now open your command map to
 look at your surroundings. All of your objectives lie south of you but you
 will have to do a little swerving here and there to complete them. The
 closest objective south of you is your first objective to complete, the SAM
 to be destroyed. South of that is the staging base. which is a pile of
 rubble. Finally, south of that are the supplies and the extraction zone.
 Look west of the SAM to see a rock. Make a point to the west of the rock for
 Bravo and follow them.

  When you go down to the ground below you, look to your east to see three
 enemies walking towards you. Kill them and proceed to your destination. You
 will be next to the rock now. Head south only with Alpha and look down
 below. You will see four enemies walking. Kill them and go back to Bravo.
 Switch to Nigel Tunney and crouch slowly around the corner until you can see
 the SAM.

  Soon Alpha will be shooting at enemies to the northwest of them. Leave them
 for now and stand up to shoot the SAM with a rocket. When it is destroyed,
 you will complete the objective. Enemies will start shooting at you so
 retreat back to Alpha and save the game.

 2. Eliminate Staging Base
 -------------------------
  Head back to the SAM with Alpha and take out the enemies around it and to
 the east of it. There will be eight enemies in total, some may have been
 killed by the rocket you shot when you destroyed the SAM. When all are gone,
 make a path for Bravo to the staging base and follow them. You will see that
 the path goes around the rock near you and then straight to the base.

  You will go all the way down into the large snake-like path that winds
 through the whole map and up a hill. When you get up the hill, the leader of
 Bravo will kill four enemies in front of the base and three in the back of
 the base. When they head closer to it, they will see three more enemies to
 the east of the base. Kill them and the objective will complete. Save the
 game now. 31 enemies should be killed.

 3. Secure Supplies
 ------------------
  Leave Bravo here for a moment and head for the windmill but not up the
 small hill. Now go directly east of this windmill around the hill and then
 you will see a tree. Behind this tree is a drop off into the snake-like
 path. There will be a jeep with two enemies below you. Kill the two enemies
 and go back to the windmill. This time go up the hill. Head to the edge of
 this hill looking west into the path below. Look all the way west on the
 path to see three enemies in a line with each other. Kill all three and now
 look towards the supplies. You will eventually see three enemies over here
 poke their heads out. Kill them to complete the objective and the mission.


------------------------------------------------------------------------------
      Aurora - "Twilight Hunter"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Fortress
 2. Secure West Village
 3. Secure East Village
 4. Destroy Ambush

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is a sniper level so we will want all of Alpha to be snipers again.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. You are asked to secure the fortress and the villages. This
 may bring about some close combat so fill in Bravo with whomever you like.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Secure Fortress
 ------------------
  As soon as you start the mission, save and open your command map to look at
 your objectives. To the northeast is where you are inserted into the
 mission. To the northwest is the fortress, where you are going first. To the
 south of that is the west village and to the east of that is the east
 village. All the way south is the ambush. Make a point on the map for Bravo
 to follow just outside the fortress walls to the east. Now follow Bravo.

  Directly southwest of you, you will see two enemies in the distance. When
 you kill one of them, the other will run. Try to take him out. Now continue.
 To the south is a little building with two enemies around it. They are both
 on the west side of the building. Take them out and continue southwest. Now,
 look towards the fortress to see a jeep coming towards you. Using your
 sniper, it shouldn't be too difficult. Take the driver out first and the
 passenger should stay in the vehicle for a moment, making it easy to kill
 him.

  Now look towards the east village. You will see two enemies looking your
 direction but not shooting. To make it easier in a few minutes, take them
 out. By now you should see three enemies making their way up into the
 southeast guard tower in the fortress. Take them out as they are going up
 and there should not be anymore enemies around for now. Go to your
 destination and save. You should have 11 kills by now.

  Now switch to a member in Bravo and tell Alpha to Hold and Suppress. Now
 make your way into the fortress. Forget about the enemies in the
 southwestern guard tower for now and make your way around the wall staying
 as far east as possible. Go to the northeast corner. Now enter the building
 closest to you from the rear to find a single enemy inside. Take him out and
 look towards the guard tower now. Lie down and take all three enemies out.
 Now look south towards the southern entrance to see two enemies also. Take
 them out to complete the objective. Go back to Alpha and save.

 2. Secure West Village
 ----------------------
  Alpha should have taken out three more enemies at the east village by now.
 Switch to an Alpha member and leave Bravo behind for now as you proceed
 through the fortress to the south exit. Look south out of the exit towards
 the village to see two enemies right away. Take them out and head out of the
 fortress towards the village. You will see one more enemy approaching you.
 Take him out and you will see a jeep parked in the middle of the village.
 Inside of it will be a driver and a passenger, both enemies. Take the driver
 out first then the passenger. To the south of the northeastern building will
 be the last enemy in the area. Take him out and save the game.

 3. Secure East Village
 ----------------------
  Switch back to Bravo to clear out the east village and keep Alpha in the
 west. Head south and it depends on how many enemies Alpha took out when you
 were clearing the fortress. There would be six in total if you killed nobody
 before and came here now. So check your map to see how many red x's you have
 and you should know how many you have left. There will be a jeep in the
 middle of the village with a passenger in it. When you clear this area,
 switch back to Alpha and save the game.

 4. Destroy Ambush
 -----------------
  Now open your command map after you save. Zoom in and go down to the ambush
 location. Up to the north of the ambush, you will see hills on the map. To
 the west of these hills is a road leading to a bridge which is directly west
 of the ambush site. Make a point for Bravo to follow to the west of the
 hills in the little open space to the east of the road. Join up with them
 since they are in another village.

  Directly south of the east village will be three enemies to the north of
 the hills. Bravo will take them out before you even reach Bravo. Now Bravo
 will start shooting towards the bridge. Take out the two enemies on the
 north side and continue. To the west of the bridge there will be three
 enemies, one coming up the hill towards you and two down below. Take them
 all out and there will be one more enemy near the hills that Bravo will take
 out. After all of this Bravo will get to their destination. The remaining
 enemies will be in the hills. Take them out and the objective and the
 mission will complete.


------------------------------------------------------------------------------
      Ghost Town - "Dagger Wrath"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Destroy Tanks
 2. Secure West Village
 3. Secure East Village
 4. Reach Extraction Zone

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is a sniper level so we will want all of Alpha to be snipers again.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. You are asked to secure the villages. Now equip Nigel
 Tunney with kit 1. You can fill the rest of Bravo in with whomever you like.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Destroy Tanks
 ----------------
  As soon as you start the mission, save your game. Now open your command map
 to look at your objectives. All the way west is where you are inserted into
 the mission. All the way north is where the extraction zone is. To the east
 is the east village. Finally, in the middle is the west village. You are
 going to be taking out the tanks first, there are two of them. Switch to
 Nigel Tunney, switch Alpha to Hold and Suppress, and head west behind you
 and go on the path heading south.

  Follow this path south and then east until you start to see a tank
 approaching. Get out your rockets and take the tank out. Head over to the
 tank now. You will see three enemies. Take them out and proceed to the rock
 east of where the tank is and peek around the south side of it towards the
 hill. You will see two enemies in the western trench on the side of the
 hill. Take them out. Now look to the left a bit more until you see an enemy
 in the northern trench. Take him out.

  Start making your way to the hill but look towards the west village. You
 will see two enemies, one shooting at you. Take them both out and look up to
 the house. To the left of it you will see an enemy coming around it. Take
 him out and head around the house on the southern side. Head up the hill and
 you will see an enemy on the southeastern side of the house. Take him out
 and peek around the house to the north. You will see the tank in plain view.
 Shoot a rocket at it to complete the objective. Now save.

 2. Secure West Village
 ----------------------
  You will probably notice that there is still an enemy nearby because of
 your indicator. Look to the left of the destroyed tank to see an enemy just
 near the northern trench. Take him out and go behind the building once
 again. Now switch to Alpha. Head the same way Bravo did at the start except
 go north and east along the path. Follow this path northeast until you see
 two enemies. Take them both out and keep in mind that there are two more
 enemies up here. For now however, take out the four enemies you see to the
 south of you, below the path in the open space below.

  Bravo might or might not be taking fire at this time. To be on the safe
 side, switch Bravo to Hold and Suppress. Now advance up to the rock you see
 up ahead with Alpha. You will see your indicator turn red which tells you
 enemies are nearby. Eventually two enemies will pop out from behind the
 rock, kill them. Now look southwest down into the shacks below. Look for a
 shack that has no wall facing you. There will be an enemy in there, kill him
 to complete the objective. Now save.

 3. Secure East Village
 ----------------------
  If enemies did come up the hill after Bravo, they should be gone now.
 Switch to a member in Bravo and head northeast. Look into and around the
 shacks below the east village and you will see some enemies. Take them out
 and look north now. Because of your fire, two enemies will come down off of
 a path to the north running towards the shacks. Take them out and now switch
 back to Alpha.

  Look northeast with Alpha to see an enemy patrolling on one of the northern
 paths you see on the map. Kill him and head north on your own path. There
 will be two enemies at the end of this path, patrolling near the extraction
 zone. Take them out and switch back to Bravo. By now Bravo will probably
 have taken out some more enemies. Head down to the shacks now. Go around the
 ones below the east village to make sure you killed all the enemies down
 here.

  Now start heading up to the village. If you check your map, look at the
 words east village. To the north of them is a big black rock. To the right
 of the rock is a white rock. Around this rock will be three enemies. Take
 them out and continue up. Now look near the building just near that rock. To
 the left of the building will be another enemy. Take him out and look in the
 shack to the left of the rock. Kill the enemy and go around the back of the
 building south of the rock to find the last enemy in the area. All the
 enemies should be killed now. The objective and mission will complete.


------------------------------------------------------------------------------
      Roadblock - "Sudden Fortress"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Protect UN Troops
 2. Stop Counterattack
 3. Secure Fortress
 4. Secure Road

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Fill Alpha full with snipers as always. Equip Alpha with the three unlocked
 snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit
 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now, at the
 beginning of the mission you will have to eliminate two enemy tanks. Because
 of this you will need to equip Nigel Tunney with kit 1 in Bravo. The
 remaining Bravo slots can be filled with anyone else.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Protect UN Troops
 --------------------
  This is simple. If you check the map, they are the green circles all the
 way southeast. Just don't let them get wiped out and you'll be fine.

 2. Stop Counterattck
 --------------------
  As soon as you start the mission, save your game and open your command map
 to look at your objectives. You are inserted all the way southeast, near the
 UN troops which are to your north. All the way up north is the road you are
 to secure. The last objective on the map is the fortress, the most western
 on the map. The counterattack is not shown on the map but it is coming from
 the west and the north. Now switch to Nigel Tunney, switch Alpha to Hold and
 Suppress, and head over to the UN troops with Nigel Tunney and Bravo.

  Get in front of the friendly tank and get you rocket launcher, or M136,
 out. There will be two tanks coming from the north, along with a few enemy
 troops. When you see the first tank, going around a little hill, shoot a
 rocket at it. You can afford to miss because there are three tanks in the
 whole mission. When that is destroyed, you will start to see another tank
 coming over the little hill. Once again, you can't afford to miss the tank
 when shooting a rocket. Destroy it.

  By now, Alpha will have killed three enemies coming from the west with no
 problem. Now head up to the tanks and you will hear enemy fire as you are
 going. Look north of the tanks on the hill that leads up the boundary wall.
 There will be two troops up here. When you kill the two troops on the hill,
 destroy the tanks, and kill the three enemies to the west; you will complete
 the objective. Save the game now.

 4. Secure Road
 --------------
  Open your command map and plot a point for Alpha right near the UN troops.
 Then place them on Hold and Suppress again. Now head up to the tanks with
 Bravo to secure the road. To the west of the tanks will be two enemies, kill
 them and proceed. When you get to the tank on the little hill, lie down and
 look northwest for a guard tower. You will see the little opening it has
 going across the front. Shoot a single bullet in that area and wait. The
 bullet will lure an enemy out for you to kill. Now head up to that guard
 tower.

  Crouch while staying close to the west wall and when you get up there, look
 behind the guard tower to see an enemy laying down. Kill him and go into the
 guard tower. Look north out of the window area, while crouching, and you
 will see three more guard towers. There will be an enemy in the one closest
 to you. Take him out and kill the enemies in all the other guard towers. Now
 head down out of the guard tower and onto the road again, heading for three
 guard towers staying to the east wall closely.

  You will eventually see the tank coming towards you. Get a rocket ready and
 destroy it. Now, if you have another rocket left, you can use it here to
 have some fun. Follow the eastern wall up and up until you can see seven
 enemy troops walking together behind the tank they didn't even notice blow
 up. You can now use your last rocket to get seven easy kills. Now head up by
 the first guard tower you come across and look east to see another guard
 tower. There will be an enemy laying down outside of it to the left and one
 inside. Once you take both of them out, you will complete the objective.
 Save the game now.

 3. Secure Fortress
 ------------------
  Alpha has killed about four enemies by the time Bravo has secured the road.
 Alpha is going to take care of the rest of the mission now. Switch to a
 member in Alpha and head up where the three enemies are killed by one
 another, northwest of the UN troops in the little path. Head up to the
 little rubble pile with about three walls and look at the fortress. You will
 see three enemies in front of it in the distance. Kill them and now focus
 your attention to the west of you. Five enemies are coming for you now.

  There will be three enemies in a trench to the west and two behind a rock
 to the left of the trench. Kill the enemies in the trench first and the ones
 behind the rock will take cover. Go to the rock and take them out in close
 combat. You should now have around 35 kills. Look up to the fortress now to
 see three more enemies outside once again shooting at you. With your snipers
 you have an advantage. Kill them and proceed up to the fortress. Now don't
 try to enter the fortress. Simply chuck a grenade inside to kill the last
 two. This will complete the objective and the mission.


------------------------------------------------------------------------------
      Tank - "Diamond Mercy"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Camp
 2. Secure Intersection
 3. Secure Comms Center
 4. Keep APC's Safe

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Fill Alpha full with snipers as always. Equip Alpha with the three unlocked
 snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit
 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now you can fill
 Bravo with any soldiers you want as you don't have to blow anything up with
 rockets in this mission.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Secure Camp
 --------------
  As soon as you start the mission, save the game and open your command map
 to look at your objectives. You start all the way down south with the APC's,
 or tanks, you have to keep safe. To the east of you, over a hill and rock,
 is the camp, your first objective. All the way up north are the intersection
 and comm center. Now place Bravo on Hold and Suppress and lead Alpha to the
 east pathway to the camp.

  There will only be three enemies guarding the camp. There will be one enemy
 laying down at the top of the little path so don't get killed foolishly. Now
 you can head up the path and through a grenade towards the direction of the
 camp. If you kill both of them, great. If not head up to the camp to take
 out the two enemies. When you complete the objective, save the game and head
 back to Bravo.

 2. Secure Intersection
 ----------------------
  Now look to the west at a bridge going across a river. Two enemies will
 come up from it. Kill them and the APC's will start moving. Make a point for
 Bravo just south of the intersection and now lead the tanks going north with
 Alpha. Before you even get to the bridge to the northwest, you will see an
 abandoned tank, that's where they get the level name from, and to the left
 of it will be two enemies standing. Take them out with your sniper and
 continue across the bridge.

  After crossing the bridge, look northeast and you will see two enemies. One
 behind a rock and one on a path. Take them out and continue. Head up to the
 tank and crouch down besides it, looking at the intersection. There will be
 six enemies, one of them operating a stationary machine gun. Take him out
 first followed by the remaining five enemies. Now look east of there to see
 three enemies firing at you. When you take them out, the tanks will start
 moving again.

  Head up to the intersection now to take out any enemies you missed before.
 Once you take them out, you will complete this objective. Save the game now.

 3. Secure Comm Center
 ---------------------
  Now open your command map. Look southeast of the intersection and zoom in.
 You will see a little path leading east up there. Head towards that to see
 four enemies at the top. Kill them and continue up. Now head towards the
 comm center and lie down when you can see the three enemies while laying
 down. Kill all three, two on the left side and one on the right side. Now
 continue down to there. Bravo is out of the mission now.

  Look east down the road and across the river. You will see an enemy in the
 distance. Take him out with your sniper and now look into the west window on
 the house into a room to kill two more enemies. This will now secure the
 comm(s) center. Save the game now and look east to see another enemy.

 4. Keep APC's Safe
 ------------------
  Kill the enemy to the east across the river, right near the other enemy.
 Now you have to keep the APC's safe. Hopefully you are ahead of the tanks so
 you can clear out some enemies before they come. This is the only time when
 the APC's will be in danger. Head east of the house, north of the road, and
 kill another enemy across the river. Now look south into the river. You will
 see three enemies shooting at you in the water. This should be easy because
 they cannot lie down in the water. Kill them and proceed east on the road.

  Now, instead of having three enemies guarding the end of the road, they
 have five in veteran mode. Having snipers, you are at a great advantage.
 Just lie down in some grass or by some shrubs and kill all of them. When you
 kill them, you will complete the objective and the mission.


------------------------------------------------------------------------------
      M05 - Embassy
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure the Bank
 2. Investigate Crash Site
 3. Reach Extraction Zone
 X. No Civilian Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The only way you can play this map on Island Thunder is on Xbox LIVE.
 Because of this you cannot save the game during the mission and you most
 likely play with spawns so it should be fine. Because this is not a sniper
 level, you can choose whatever kit you would like, even the MM1. When you
 are ready, start the game with your friends on LIVE.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No Civilian Casualties
 -------------------------
  This is fairly simple, you will only see a civilian about three times
 during the entire mission. I will tell you when one is coming so you can
 avoid killing him/her.

 1. Secure the Bank
 ------------------
  When you start the mission, you can open your command map if you have time.
 You will see that you are inserted all the way south. Just north of you is
 the bank you are heading to first. Northeast of the bank is the extraction
 zone and the embassy. Finally, all the way north on the map is the crash
 site, or park. When you are ready, head up the street and to the left.

  You will see five enemies right around the corner. Just take them out as
 they, one by one, starting heading into view. Now head north on the street
 they were on. You will now see a civilian come up from stairs below you.
 Don't shoot him and go down the stairs. Go along the wall until you can see
 both windows on the bank, one to the left and one to the right. Kill both
 enemies in the windows who are operating stationary machine guns.

  There will be six more enemies inside of the bank now. Continue strafing to
 the right while looking at the main entrance to the bank. You will see four
 enemies, one by one. Take them all out and go to either entrance side of the
 bank. Lie down and peek around the corner and look upstairs, right above
 you. There will be an enemy guarding the entrance to the bank, take him out.
 Now open the door on the bottom floor of the bank and kill the enemy inside
 the room. Objective complete.

 2. Investigate Crash Site
 -------------------------
  Now head out of the bank and east along a street east of the bank. You will
 see a civilian far down the road, make sure not to kill him if you want to
 complete the optional objective. Now head towards the garage. If you have an
 automatic weapon, this should be fun for you. Strafe to the right by just
 moving the left analog stick to the right and your reticule will be fairly
 small. Now there will five enemy soldiers advancing towards you. Simply
 unload on them as you strafe by. Now head through the garage.

  Head towards the exit of the garage and lie down when you see the road
 ahead of you. You will see four enemies all near each other. You can shoot
 everybody with no worry of getting hit because they are so far away. Kill
 them all and head out of the garage and to the right behind the hedge by the
 pillar. Now lie down and look north. You will now see four enemies come out
 from the nearby embassy out the west entrance to the embassy. Kill them and
 proceed to go inside the embassy from the south entrance.

  There will be nobody on the ground level of the embassy so head up the
 nearby steps to go on top of the embassy. There will be one enemy on the
 helicopter pad, one enemy to the north of the helicopter pad, and one enemy
 to the south of the helicopter pad. Take them all out to clear the
 extraction zone and some enemies. Now head out of the north exit of the
 embassy and go towards the broken bridge to the north.

  Now go up the stairs next to the bridge and down this street. Head past the
 bus until you see a little garden to your left and a door. Go into the door
 and up the steps. Crouch down and have your automatic weapon ready if you
 have one. Open you door and unload on the five enemies up here. Now head
 down and out of the hotel and towards the nearby museum.

  The last few enemies are located up here. Head past the south side of the
 museum and you will see two enemy soldiers coming towards you because of the
 firing in the hotel. Kill them and proceed west. Finally, there will be
 three enemies inside the walls where the helicopter crashed. Kill the three
 of them and the objective and mission will complete.


------------------------------------------------------------------------------
      M06 - Castle
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Get Intel from SE House
 2. Get Intel from NW House
 3. Reach Extraction Zone
 X. Destroy SAM

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Someone will have to bring M136s with them. Equip the M136s onto your
 soldier, preferably not with the MM1 though. The SA80 with the M136 is
 probably the best for this mission. When you are ready, start the game with
 your friends on Xbox LIVE.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. Destroy SAM
 --------------
  We are going to go here first so we can get it out of the way. If you have
 time, open your command map to see your surroundings. Directly north of you
 is the mobile SAM. The extraction zone is all the way north. A bit north and
 then east of you is the SE house. Inside the castle on the east side will be
 the communications area. To the west of that will be the NW house. Head
 northeast now to the SAM.

  You will now see a house. You will see four enemies, two close and two in
 the distance. Take out the one's in the distance first and then the closer
 ones. Now head towards the SAM on the map. You will now see three enemies
 near the SAM. One to the left of it and two to the right. Take them all out,
 the SAM won't shoot at you. Now simply shoot a rocket at the SAM to complete
 the objective.

 2. Get Intel from SE House
 --------------------------
  Now head down the road where you killed the four enemy soldiers first. You
 will go past a house and then see a fire in the distance, this isn't an
 enemy. Continue east and two house will slowly form. The house on the right
 in the targeted house. Crouch down when you reach the western entrance and
 open the door. You will immediately see an enemy. Kill him and two more
 enemies will come into view while crouching. Take them out and slowly enter
 into the next room. There is one more enemy. Take him out and proceed out
 the other exit and you will complete the objective.

 3. Get Intel from NW House
 --------------------------
  Now head towards the southeastern entrance into the castle. You will see an
 enemy right away at the southwestern corner of the communications area. Kill
 him and continue in. You will now see five enemies walking around in the
 wide open in front of a house. Take them all out and turn around and look to
 the north outside the castle, you will see a jeep coming towards you. Take
 it out with a rocket if it's far away. There will be three enemies inside of
 it. Now head over to the house west of the entrance you are at.

  There will be four enemies in this house. Open the door while crouching and
 you will see an empty room. Move to the left a bit and look at the nearest
 doorway to your right to see an enemy standing. Kill him and look west into
 the house now and an enemy will start walking into the room. Kill him and
 proceed into the room where you kill the first enemy. Look in between the
 lamp and the wall to kill the enemy west of you and now the last enemy will
 come out of a room. Kill him to clear the house. Exit out of it and head to
 the next closest house.

  Open this door from the left side and be prepared to fire. There will be an
 enemy right there when you open the door. Now back away a bit and pan around
 to view the last three enemies in here. Now finally head over to the Intel
 location and proceed to the southern entrance. Crouch down as always and
 open the door. There will be four enemies in here also. Peek around the
 corner to kill the first enemy. Go back a bit just enough so you can see
 into the nearest room across from you. An enemy will start to look in there.
 Kill him. Now pan around the corner slowly and kill the enemy coming towards
 you. The last enemy you can kill by shooting him elbow which is sticking
 out. Exit the house to complete the objective.

 3. Reach Extraction Zone
 ------------------------
  Exit out of the house and towards the northern exit out of the castle. You
 will now see five enemies standing near a little shack. You can use a rocket
 to take them out all at once or you can save your rocket for the incoming
 truck to the east soon. Either way, after you kill them proceed out of the
 castle and look east. There will be three enemies in it. Once you kill these
 three enemies, you will complete the objective and the mission.


------------------------------------------------------------------------------
      M08 - Battlefield
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure the Village
 2. Destroy East Artillery
 3. Destroy North Artillery
 X. Protect Friendly Tank

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Although this is basically a sniper map, you can't complete it without
 completing objectives 2 and 3 which are to destroy some artillery.
 Therefore, choose a demo expert with the SA80 and M136s equipped and start
 the mission when you are ready.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. Protect Friendly Tank
 ------------------------
  There will be some enemies in this level that have anti-tank missiles, so
 just watch out for them and you'll be fine. It's an optional objective also.

 1. Secure the Village
 ---------------------
  You will be inserted by a farmhouse all the way southwest on your map. In
 the middle of the map is the north village and the south village. To the
 east of them is the east artillery and to the north of them is the north
 artillery. For now however, we have to stay by the farmhouse. Head through
 the farmhouse and look north. You will see three enemies heading for you in
 the open and two enemies coming over a hill. Lie down and kill them all. Now
 head out of the farmhouse and east where there are three enemies. Kill them
 and continue down that little hill.

  Head down the hill until you can see an enemy tank to the north. Kill the
 enemy soldier behind it first and then fire a rocket at the tank. Now look
 southeast of the tank and you will see an enemy in the open. Kill him and
 now look northeast of the tank to see a demolished church with three enemies
 around it. Kill as many as you can from here and head up to it closer to
 take out all three if you missed any. By now you probably see the tank
 directly north. Fire a rocket at it and continue to the church.

  Stay on the west side of the church and peek to the northeast at the
 building to the left of the words north village on the map. An enemy should
 be appearing, kill him. Now start to head out into the open and killing as
 many enemies as you can. There should be three enemies in total at the
 northwest building, three enemies in the northeastern building, and one
 enemy in the southeastern building. When they are all taken out, the
 objective will complete.

 2. Destroy East Artillery
 -------------------------
  Look south of the south village now, there will be two enemies there. Kill
 them and continue southeast. You will see a long rock, go around the south
 of it and proceed up the hill and stay to the east side. When this rock
 ends, head east up the hill. You will see an enemy just south of the
 artillery that is shooting. Kill him and proceed up to him. Another enemy
 should appear right near him soon. Kill him and go to where they are.

  You will see one more enemy before you see the artillery. Kill the enemy
 and shoot a rocket at the artillery to destroy it. Proceed north past the
 artillery and around the rock and look west to see two more enemies. Kill
 them and continue west.

 3. Destroy North Artillery
 --------------------------
  As you go down the hill, look northwest to see two enemies on the road
 below approaching because you blew the artillery up. Kill them and continue
 all the way north, just north enough so you are east of the north artillery.
 Now look east to see an enemy in the distance guarding the eastern side of
 the artillery. Kill him easily and look north of him to see another enemy by
 some rocks. Kill him and proceed up to the first enemy you killed up here.

  If you want to end the mission right now, you can go ahead and shoot the
 artillery when you see it. If not, proceed past it to find the last
 remaining enemies. Two enemies will be behind a rock just west of the
 artillery. Take them out and now look southwest down into the rainy field
 below. The last two enemies are walking down here. Kill them both to
 complete the objective and the mission.


==============================================================================
    Elite Level                                                        gr_dme
==============================================================================

  You might also want to unlock every character as I will be using the
 unlocked ones throughout the guides. There will be 45 enemies in each level.

------------------------------------------------------------------------------
      Beach - "Sterling Phoenix"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Comm Center
 2. Secure Motor Pool
 3. Secure OP
 4. Reach Extraction Zone

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is a level with a lot of open space so it will be good to use snipers
 as much as you can. With that in mind, equip all of Alpha with the three
 unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with
 either kit 4, 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now,
 because all the snipers are in place, you won't want to use support experts
 on this level because it is so vast. You will want riflemen and demo experts
 for fairly close combat. I would suggest using: Lindy Cohen with any kit,
 Nigel Tunney with kit 1, and Buzz Gordon with any kit.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Secure Comm Center
 ---------------------
  As soon as you start the mission, save the game and open your command map
 to look at your objectives. You are inserted in the northeastern corner of
 the map. The comm center is the closest objective to you, south of you. The
 only objective out west is the motor pool. All the way southeast is the
 extraction zone. The last objective on the map is the OP. Switch to a Bravo
 team member and head to the nearby building and around it to the right.

  You will see stairs. Go up them and crouch down and turn off your night
 vision if you have it on. Open the door from the left and kill the enemy
 while he is sitting. Now swing around to the right and kill the enemy
 standing up. Now look west of you below at the building and look on the
 right side of it. An enemy will appear because of the shooting. Kill him and
 enter the building where you just killed the two enemies.

  Go down the steps and into the room. The two enemies in here will have
 already went outside. There will be one enemy on each side when you go out.
 I would recommend killing the enemy on the left first because there is an
 object blocking your view from the enemy on the right. Now look southwest of
 you at the buildings to see enemies running around. You should see two
 enemies at first. Kill them and proceed to the building where they were. Now
 look south of them to find three more enemies along side of a building. Kill
 them and now look to the east of that building, kill that enemy.

  Now head east up the hill where you see some huts. Continue past the huts
 and you will see the last three enemies in this area. Once you kill them,
 the objective will complete. Save the game now. You should have 14 kills.

 2. Secure Motor Pool
 --------------------
  Now switch to a member in Alpha and open your command map. Look west of you
 at the north wall. You will see it jut out to the south eventually making a
 "v" shape. Right where it points will be the faint image of a rock. Make a
 point for Bravo in between those two rocks and lead Bravo there, they should
 be on the hill still.

  When you get to the palm tree, kneel down and start making your way west
 until you can start to see the tents below. Go far enough until you can lie
 down and see all the enemies and the two tanks below. Save the game and
 start killing the four enemies in the guard tower first. Kill them from
 right to left so none are able to go down the steps. Now focus your
 attention to the rock to your left. Coming around it will be three enemies.
 Kill them once they come and now look back down at the tanks.

  Kill all the enemies you can. When you reach 25 total kills, you now know
 every enemy down here is killed except for the tanks. So now switch to Nigel
 Tunney and get your M136s out. Make sure none of Bravo is behind you and
 fire two rockets at the tanks to destroy them. Switch to Alpha again and
 save the game once the objective completes.

 3. Secure OP
 ------------
  Now open your command map and look south of the motor pool. You will see a
 fairly large path leading down to the beach. Make a point for Bravo in the
 middle of this path and follow them. You will encounter three enemies before
 you get there however. Two will be on little stands to shoot from and one
 enemy will be standing on the ground in between the two on the stands. Kill
 them all and continue to Bravo's destination.

  Make a path for Bravo all the way south and into the water and start to
 follow them. Now, go to the left of the first rock you encounter while going
 south and lie down. You will see three enemies standing in a group in the
 open beach. Kill them and now rejoin with Bravo at the ocean. Now make a
 path for Bravo all the way east over to the extraction zone. You will most
 likely clear all the remaining enemies out before Bravo gets into the
 extraction zone.

  When you are about halfway to Bravo's destination, you will see a jeep
 driving very slowly. Take out the driver first, which should be easy with a
 sniper, and then take out the passenger. Now head up to the jeep while Bravo
 goes to their point and look a bit left of the jeep. You will see a group of
 enemies walking together, three of them. Kill them all and now head towards
 the OP to the east staying to the north wall to help Bravo. They will have
 already killed some of the enemies around the OP. There will be nine enemies
 in total around this camp. Surprisingly, Bravo should be able to take care
 of all of it. If they are having trouble though, continue heading to the OP
 from the west and take the enemies hiding behind the OP by surprise. The
 objective and mission will now complete.


------------------------------------------------------------------------------
      Refinery - "Coiled Viper"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Refinery
 2. Destroy East Bridge
 3. Destroy South Bridge
 4. Secure Train Station

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This, in my opinion, is the hardest mission to complete in the entire game.
 Why? Well, you have probably just about two minutes to get down to the
 refinery before you fail to secure it. You also have to kill 12 enemies
 before you can even get there and then you have to cause havoc to stop them
 caring about the refinery and start caring about you. It's a real pain and
 the first 5 minutes of the mission are really fast.

  We are going to put our snipers in Bravo this time. Equip Bravo with the
 three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky
 with either kit 4, 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12.
 Now for Alpha. Equip Alpha with the following: Nigel Tunney with Kit 1,
 Klaus Henkel with Kit 1, and Guram Osadze with Kit 11. Alpha should now have
 a person equipped with sensors, rockets, and demo charges. Give all the
 soldier their points and start this mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Secure Refinery
 ------------------
  This is a dreaded objective by me. I would recommend reading ahead then
 going along because you have to do what I say fast or else you will fail the
 mission. SAVE the game as soon as you start and open your command map to
 look at your objectives. You are inserted all the way northwest on the map.
 East of you is the big refinery. Just south of the refinery is the east
 bridge where you have to plant a demo charge. South of the east bridge is
 the south bridge. Finally the last objective on the map is the train
 station. Head east into the little path with Alpha now.

  Run as fast as you can and stop to let your reticule get small when you see
 the enemy jeep. Take the driver out and two enemies will run up to it from
 behind. Kill them and now run straight to the rock and right, southwest on
 the inside of the rock. Round the corner of the rock and quickly shoot the
 enemy crouching up the hill. now there will be tow more enemies on the other
 side of this rock laying down. Take them out and this part is done.

  There will be four enemies northeast of you now. Take them out as you wait
 for another enemy jeep to come. When they are taken out, look east at the
 hill and take the driver and passenger of the jeep out. Go up this hill
 until you see an enemy trailing the jeep. Kill him and get your rocket
 launcher out. You should be west and a bit south of the main entrance to the
 refinery. You will see an enemy standing at the entrance. Shoot a rocket at
 him and it will most likely take another enemy out with him that was behind
 him. Quickly switch to Guram Osadze now.

  Go down to the entrance and lay a sensor down. As he is laying the sensor
 down, switch back to Nigel Tunney and circle around the entrance fast to see
 three enemies coming out into the open. Kill them and switch back to Guram
 Osadze. Run east until your indicator turns red. Now place your last sensor
 to see where these two enemies are. Go east as far as you can and look south
 to see two more enemies. The final enemy in here is in the southeastern part
 of the refinery. Fish him out and kill him. Now save the game as the
 hardest part of the mission is over.

 2. Destroy East Bridge
 ----------------------
  Now switch to Bravo and join up with Alpha inside the refinery. Now open
 your command map and zoom in on the refinery. Look at the southwestern
 corner of the refinery and you will see a white building shaped like this:

                               _________
                              |         |
                              |____    _|
                                 X '--'

 Make a point right about where the "X" is for Alpha and hold down A to bring
 up the yellow light. Make it point south and now Alpha should have a path
 right up to that house and should be looking south. When they get there, put
 them on Hold and Suppress. Now take Bravo to the southeastern exit out of
 the refinery and save once Alpha gets to their destination.

  As you are clearing out the east bridge, Alpha will keep the enemies to the
 west of you at bay. You will see two doors opened. Crouch by the side of the
 left door and lie down when you think you are at the end of the door. Peek
 around the corner to look at the bridge. You will see five enemies over at
 the bridge. Two will be to the left of the bridge, two will be to the right
 of the bridge, and one will be on the bridge. Kill all of them and now help
 Alpha who is shooting at four enemies to the south.

  They will all be around a certain rock which should be east enough to find.
 Kill all the enemies and switch to Klaus Henkel. Go over to the east bridge,
 walk onto it, and place a demo charge on it to complete the objective. Go
 back to Bravo and turn Alpha off of Hold and Suppress. Now switch to a Bravo
 team member and save.

 3. Destroy South Bridge
 -----------------------
  Look at your command map now. You will see a huge rock to the south of the
 refinery, with what seems to be a little path to the right of it. Leave
 Alpha behind and go to the path and follow it until you can see the south
 bridge. Now crouch down and you will see four enemies at the bridge. Take
 them out from left to right and now proceed along this rock slowly. You will
 see one more enemy who is basically in between the enemies you just killed
 and the enemies Alpha was killing before when you were securing the east
 bridge.

  Now take a look west and you will see a fence with a little opening and a
 path that winds down. Look along this path and you will see an enemy on it,
 kill him. Now switch back to Alpha and join up with Bravo the way they came.
 Switch to Klaus Henkel and place a demo charge on the bridge you just
 cleared out to complete the objective. Save the game now.

 4. Secure Train Station
 -----------------------
  The last six enemies are up at the train station. Switch to Nigel Tunney
 and now head to the path that leads to the train station. When you get to
 the top, at the fence, stand up so you are level with the ground and swing
 to the left and kill the three enemies at the corner of the train station in
 front of it. Now head towards the southeastern entrance into the station and
 there will be an enemy right in front of you when you enter. Now go through
 this station and another enemy will be at the south end inside here. Kill
 him and the last enemy will be on the side of the station outside. He will
 be on the west side so head out via the north exit and strafe to the right
 to kill him at the side of station. The hardest mission is now over.


------------------------------------------------------------------------------
      Train Depot - "Stalwart Lion"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Defend Fuel Tanks
 2. Prevent the Loss of Tanks
 3. Relieve UN Soldiers
 4. Sweep Hills

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  I would suggest taking all snipers in Alpha and whoever you want in Bravo.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 4, 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. You can put whoever and whatever kit in Bravo except for
 Klaus Henkel with the MM1 because he doesn't fire it.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Defend Fuel Tanks
 --------------------
  As soon as you start the mission, save the game and open your command map
 to look at your objectives. You are inserted in the northwestern region of
 the map, near the fuel tanks you are to defend, along with some tanks. The
 only other noticeable objective on the map is the UN soldiers to the south.
 The are at a camp which over 10 enemies will try to ambush. The hills are to
 the east, basically the whole eastern section on the map. Now put both teams
 on Suppress.

  13 enemies are going to attack the fuel tanks. Get to the left side of the
 southern tank and look south. You will see several train cars on the tracks.
 The enemies will appear from the south of them and will be running to the
 west. There will be four and the tanks will help you kill them. Once they
 are killed, look directly west of where you are now, you will have to go on
 the north side of the tank.

  In a few moments another group of four enemy soldier will appear from
 behind the house to the west of you. They will be running and this time
 Bravo will help you out. Once one gets killed, the others will stop for a
 second and then try to get cover. Use this time to kill all of them. Now
 look to the east and look a bit left of the most northern tree you see.
 There will be a little rock there that the enemies will come behind from.
 There will be five enemies and you are too far away for them to attack you.
 Kill them all and the objective will complete. Save the game now.

 2. Prevent the Loss of Tanks
 ----------------------------
  Now open your command map. Take Bravo and Alpha off of Suppress and look
 directly south of you. You will see train tracks stretch all the way down
 the map. All the way south by the tracks to the right will be a little path.
 This is where some enemies will be that want to ambush the UN troops. Make a
 path for Bravo a bit left of the path and let them go. The tanks will start
 moving now. Head towards the train depot and look to the left of it to see
 an enemy. Kill him and proceed into the depot.

  Go through the depot and out to the nearby abandoned pickup truck. Go to
 the right side of it and look north up the hill to see three enemies. By
 this time Bravo will have already started killing some enemies down south.
 Kill the three enemies up here and head over to the nearby flatbed car.
 Bravo will be on Hold right now. Put them on Advance in case there are any
 enemies left and now focus Alpha's attention to the southeast.

  You will see two rock walls, one to the left and one to the right. That
 means there's an open space in between, which you should see. Look towards
 the left rock wall and five enemies will eventually appear, running towards
 the UN soldiers. The tanks should be fairly close now and by the time you
 start to kill the enemy soldiers running down the hill, this objective will
 complete.

 3. Relieve UN Soldiers
 ----------------------
  By now the UN soldiers will have started to shoot at the remaining enemies
 coming down the hill also. There will be five of them and once they are
 killed, all the enemies around the soldiers will be cleared. Switch to a
 member in Bravo and head up the little path and simply walk into the camp to
 complete the objective. The UN soldiers will now start to run back to the
 tanks so don't shoot them with Alpha. Save the game now.

 4. Sweep Hills
 --------------
  Now head up the hill where the last five enemies got killed. You will see a
 rock eventually, go around it to the right and continue heading north. There
 will be four enemies walking around up here in a group. They walk all over
 the place so it's hard to tell you where they will be but if you can't find
 them up here, head north up to the larger path in this area. There are two
 paths, the one all the way east is a very small path. The one to the west a
 bit more is the larger path. If you didn't find the enemies up here, head to
 the larger path and they should be walking down it. Take them out and head
 to the larger path if you didn't already do so.

  Now look to the north past the few trees and out into the open. Four
 enemies will be out here in the middle of this area. Take them out and now
 go back and up to the smaller path and head north until you can see a trench
 in the distance. Three enemies will be inside of the trench and two enemies
 will be on the outside of it. You can shoot whichever enemy you want first
 because none of them scatter. Now four enemies will be left.

  If you look on your command map, there is a rock below the five enemies you
 just killed. Towards the west of that rock will be the remaining four
 enemies. You can choose to go below the rock or above it to kill them. Once
 they are killed, the objective and the mission will complete.


------------------------------------------------------------------------------
      Riverbed - "Chameleon Sky"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Destroy SAM
 2. Eliminate Staging Base
 3. Secure Supplies
 4. Reach Extraction Zone

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  As always we are going to put our three snipers in Alpha because this is a
 fairly large map and it would be easier to take enemies out from far away.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. Now we are going to need a demo expert because of the first
 objective. Equip Nigel Tunney with kit 1. Fill in the remaining Bravo team
 with whomever you want.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Destroy SAM
 --------------
  As soon as you start the mission, save your game and open your command map
 to look at your surroundings. You are inserted all the way north on the map.
 The first objective on the map south of you is the SAM you are asked to
 destroy. A bit south of that is the staging base out in the open. Finally,
 south of the staging base are both the supplies location and the extraction
 zone. Look on your map where the SAM is. It is under a big rock. Make a path
 for Bravo to the left of the big rock and follow them.

  When you start to go downhill a bit, look to the east of you in the dirt
 road below. You will see three enemies. Take them out easily and head up to
 the side of the rock. When you get there, lie down and look south to see
 five enemies in a line. Kill them easily as you have snipers and let Bravo
 get to their destination. Put Bravo on Hold and Suppress as three enemies
 will come from behind you to the northwest.

  Now go around this hill a bit until you can just see the SAM. Lie down and
 look all the way east across the map. You will see six enemies, a few
 crouching and a few standing up. Take them out from left to right so they
 don't scatter away. Now fall back to Bravo and switch to Nigel Tunney. Now
 head up to the rock and go around it slowly until you can see the SAM.
 Destroy it with a rocket and proceed down to the SAM and kill any of the
 three enemies around it that didn't get killed. Save the game when the
 objective completes.

 2. Eliminate Staging Base
 -------------------------
  Switch back to Alpha and head right where Alpha is. Now lie down and look
 over at the windmill in the distance. What seems to be right in front of it
 will be a tree, it's larger than the others around the windmill. Now look to
 the left of the tree to see an open space and two enemies. One you can just
 see behind a rock and the other is in the open. Kill the one behind the rock
 first and then kill the other one.

  Now focus your attention on the staging base. Make sure everyone in your
 platoon is laying down and wait for an enemy to start shooting. Look where
 the light from his gun is and shoot at it to kill him. Now look to the left
 of him and you will see a corner of the building with an enemy rounding it.
 Kill him and now look to the right of the staging base. You will see two
 rocks, one in front of the other. Look to the right of the bigger rock to
 see three enemies. Kill them quickly before they start to scramble.

  Now look back at the left corner of the staging base to see yet another
 enemy coming around it. Kill him and look to the left of him and to the left
 of the first two enemies you killed in the staging base area. This should be
 southeast of you. You will see four enemies approaching in the distance.
 Kill them one by one as they appear. Now make a path for Bravo down to the
 staging base and follow them. Make sure both teams are now on Advance and
 Assault.

  Look at the second paragraph in this objective section. Where the three
 enemies were to the right of the rock will be one more enemy obscured from
 view before. Kill him to complete this objective. Save the game. You should
 have 34 kills by now.

 3. Secure Supplies
 ------------------
  Now look on your map after you save the game. You will see a big dirt road
 form a "s" on the map. Go on the road right below the SAM and follow it
 east. When you get to the broken bridge, look south and you will eventually
 see two enemies by a jeep. Kill them both and go back to Bravo. Now head up
 to the windmill and lie down when you can see enemies by the staging base.
 All the rest of the enemies on this level will be up at the staging base or
 down on the road below to the west. Take them all out to complete the
 objective and the mission.


------------------------------------------------------------------------------
      Aurora - "Twilight Hunter"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Fortress
 2. Secure West Village
 3. Secure East Village
 4. Destroy Ambush

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is a sniper level so we will want all of Alpha to be snipers again.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. You are asked to secure the fortress and the villages. This
 may bring about some close combat so fill in Bravo with whomever you like.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 3. Secure East Village
 ----------------------
  As soon as you start the mission, save your game and open your command map
 up to look at your objectives. You are inserted up all the way northeast
 with your platoon. The most northwestern objective on the map is the
 fortress you are to secure first. The two objectives in the middle of the
 map are the east and west village. Finally, all the way down south is the
 ambush you are to destroy. Bravo is going to stay out of this mission until
 the very last objective so head south with alpha until you see a building.

  When you come fairly close to it, look to the right of it to see two
 enemies standing out in the open. Kill them before they scramble and now
 head down to the northern entrance to the building. Wait until an enemy
 comes out walking and kill him. Now chuck a grenade inside and head around
 the left side of the building and lie down facing west. You will hear the
 grenade go off, killing the enemy inside. Now wait for an enemy vehicle to
 come down the road towards you.

  If you have a powerful sniper (ie M24, M82, M98, 7.62 Sniper, SVD) you will
 be able to take both enemies out in one shot. Just aim for the head of the
 driver and the bullet will go through him and kill the passenger in the
 vehicle. Now go back up north and head southwest along the northern wall.
 When you start to see the enemy vehicle you just took out, look southwest of
 you into the village to see two enemies. One is behind an enemy jeep and one
 is in the open. Kill them both and wait.

  Look to the right of the enemy behind the jeep and to the right of the
 building. You will be able to see a very faint image of an enemy laying
 down. Kill him with your sniper and lie down on the ground now and wait for
 an enemy jeep to appear in the village. When it stops, look just to the
 right of it to see an enemy run past it for cover. Kill him and now kill the
 passenger in the jeep. The driver will get out, kill him also. The last
 enemy will appear after about 30 seconds, just hang tight until he runs into
 view. Kill him to complete the objective. Save the game.

 1. Secure Fortress
 ------------------
  From your position where you are, move a bit southwest until you can peek
 around and see the fortress. There will be a guard tower at the southeast
 part of it. Take the three enemies out from left to right and now head to
 the northeast part of the fortress outside of the walls. Go to the eastern
 entrance into the fortress and lie down looking west and peek until you can
 see all three enemies in the southwestern guard tower. Once again, take them
 out from left to right so they don't get out of view.

  Now crouch and head into the fortress, staying as east as you can, and go
 north. You will see the most northeastern building in the fortress now.
 Simply chuck a grenade over the wall and under the canvas to either kill the
 enemy or lure him out. If it doesn't kill the enemy, he went out the
 southern exit of this building. Kill him when you see him. Now go around
 this building to the right and lie down near the corner of it. Peek to the
 right and kill the only enemy you can see. Immediately head back to the east
 side of the building.

  There are two more enemies in this fortress now. From where you are now,
 head south and you will be in between the guard tower and another building.
 Throw a grenade at the wall as far as you can and it will bounce off of it.
 It will kill the two enemies behind this building and complete the
 objective. Save the game now.

 2. Secure West Village
 ----------------------
  Now head over to the southern exit they were guarding and lie down. Peek to
 the right and look south. You will see two enemies. One is in the open and
 one is at the corner of a building. Take both of them out and head south to
 the dirt pile. Now strafe to the right slowly and the first enemy you will
 see is at the corner of the same building. Kill him and now you will see an
 enemy jeep. Kill the driver by shooting at his head and then kill the
 passenger.

  Wait for one more enemy to appear running behind the jeep from one of the
 other houses and there will be one more enemy left in this area now. He is
 behind the most northeastern building in this area. Go to either side of it
 and chuck a grenade at the building south of this one. He will either die or
 run away from the blast. Kill him either way and the objective will
 complete. Save the game now.

 4. Destroy Ambush
 -----------------
  This is where Bravo comes in. Switch to Bravo and put Alpha on Hold and
 Suppress. Now head to the east village and up to the enemy vehicle that
 shows up on your indicator because it is not destroyed. Look west to the
 west village and you will see four enemies approaching Alpha. Take them all
 out from here and back away from the vehicle. Chuck a grenade or fire a
 grenade at the vehicle to destroy it. Now head east as far as you can and
 head south along this wall.

  Once you get as far southeast as you can, look down below to the south to
 see four enemies standing near each other. Take them out before they kill
 you and now head west staying to the south. You should now have 38 kills.
 When you start to see a bridge, stop. There will be two enemies on this
 bridge. It may help to turn night vision off to see them just a bit better.
 Just shoot where ever you think the enemies are and stop. The remaining five
 enemies will be below you, on the lower ground. When they get close, pop out
 and kill all the five enemies. You also may want to try to throw a grenade
 down there and see if you can kill them all. When all the enemies are
 killed, you will complete the objective and the mission.


------------------------------------------------------------------------------
      Ghost Town - "Dagger Wrath"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Destroy Tanks
 2. Secure West Village
 3. Secure East Village
 4. Reach Extraction Zone

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is a sniper level so we will want all of Alpha to be snipers again.
 Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or
 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either
 kit 4, 8, or 12. You are asked to secure the villages. Now equip Nigel
 Tunney with kit 1. You can fill the rest of Bravo in with whomever you like.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Destroy Tanks
 ----------------
  As soon as you start the mission, save the game and open your command map
 to look at your objectives. You are inserted to the west on the map. The
 extraction zone is all the way north. The west village is in the center of
 the map, below a hill to the southeast. Finally, the east village is all the
 way east on the map which is elevated a bit. Switch to Nigel Tunney right
 away and head west, behind you onto the path, and then south.

  Take out your rocket launcher, or M136s, while you are running and look
 east until you see two rocks form. In between these two rocks a tank will
 appear heading northwest. Take it out with a rocket quickly and switch back
 to your primary weapon. Now look to the left of the tank and to the left of
 that rock. You will see five enemies walking behind a rusty car. Try to take
 them all out for here as they all scramble for cover in the same direction.
 Take out the enemies on the right first and work your way over.

  Now switch to Alpha and head northeast of where they are to a group of
 rocks in front of them. Behind these rocks will be five enemies that will
 scatter once you kill one of them. Once you eventually kill all of them,
 head a bit northeast again and look northeast onto a hill in the distance.
 These are the snipers for the west village. There will be four of them. Take
 them all out with Alpha's snipers and head back to the insertion zone with
 Alpha once you kill them. Now switch back to Bravo.

  Head towards the tank and look around the right side of it towards the
 hill. You will see a trench below it with two enemies in it. Kill both of
 them and look on the west side of the house to see two enemies out in the
 open. Kill them and now look left of them and you will see the side of a
 trench with an enemy just barely visible. Kill him and head east but look
 north at the west village. You will see two enemies standing in front of a
 shack or building, whatever you want to call it. Kill both of them and head
 up to the house.

  Go around the house to the right and get your rocket launcher out. Swing
 around so you are facing north and you will see the tank situated on the
 hill in front of the house. Destroy it with a rocket and now swing a bit
 further around to see the last enemy from the previous trench. Kill him and
 the objective will have already been completed. Save the game now.

 2. Secure West Village
 ----------------------
  You have already eliminated more than half of the enemies guarding the
 village so this will be easy. Head back around the house you came and down
 the hill. Head to the two enemies you killed down here previously and look
 at your map. Zoom in to the west village and look above the yellow box.
 Directly above it will be what looks like a rock on the map but is a little
 shack. There will be two enemies in here. Now there will also be another
 shack to the east of the yellow box. There will be one enemy in here. Once
 you kill both enemies, the objective will complete. Switch to Alphas and
 save the game.

 3. Secure East Village
 ----------------------
  Now head the same way Bravo did at the start but this time head north
 instead of south. Follow this path up to the four snipers you killed earlier
 before. Put Bravo on Suppress at this point and continue all the way north
 on this path and circle around off of it and look south. You will see two
 enemies that are guarding the extraction zone walking. Kill them and head
 back on the path and look for an open space in the rock so you can look
 east. You will see a single enemy standing in the distance. Kill him and
 head south off of this path.

  If you left Bravo in an open area, they will have most likely taken down a
 few enemies. At the bottom of the hill, lie down at peek to the east and
 take out any enemies you can that are in the open. You should see about
 four. Now put Alpha on Hold and Suppress and switch to Bravo. Head back
 around the house and go all the way east to the part of the eastern wall
 that juts out, check your map.

  When you get there, crouch down and swing around this rock and look for a
 building with an antenna on it. Shoot the enemy that is in front of the
 building and head over to the building. Around this building will be four
 more enemies. If you have sensors, lay one down in front of the rock to the
 left of the building to see where everybody is. When all of them are killed,
 save the game.

  Now there should only be a very small amount of enemies left. They will be
 in the shacks below where you are now. Just go down into the shacks below
 and check your map frequently if you can't spot the enemies. When all of the
 enemies are killed, you will complete the objective and the mission.


------------------------------------------------------------------------------
      Roadblock - "Sudden Fortress"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Protect UN Troops
 2. Stop Counterattack
 3. Secure Fortress
 4. Secure Road

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Fill Alpha full with snipers as always. Equip Alpha with the three unlocked
 snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit
 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now, at the
 beginning of the mission you will have to eliminate two enemy tanks. Because
 of this you will need to equip Nigel Tunney with kit 1 in Bravo. The
 remaining Bravo slots can be filled with anyone else.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Protect UN Troops
 --------------------
  All you have to do is make sure that all of the UN troops don't get killed.
 Once you stop the counterattack, you should be fine but this won't complete
 until the end of the mission.

 2. Stop Counterattack
 ---------------------
  When you start the mission, save the game and open your command map to look
 at your objectives. You are inserted into this mission all the way southeast
 along with the UN troops you have to defend. Besides the UN troops, there
 are only two other objectives on the map. The northern objective is the road
 you have to secure. Finally, the last objective on the map is the fortress
 you have to defend. Put Alpha on Hold and Suppress and switch to Nigel
 Tunney and head down to the UN troops.

  Get in front of the troops and tanks and look north. Get out your rocket
 launcher, or M136s, and you will see two tanks coming for you. Take out the
 tank that is on the lower ground, or to the right, first and wait for the
 other tank to go up the small hill. When you can see it, destroy it and you
 will head enemy fire from up north. There will be four more enemies up here
 so head north to kill them. By this time Alpha will have already started
 killing enemies to their northwest.

  Even now you can look right past the tanks and see two enemies on a hill in
 the distance. Kill them from a distance so you won't have to bother with
 them and now look to the left of the last tank you killed. Directly west of
 this tank should be the last two enemies up here. Kill them and head back to
 Alpha. If Alpha killed the four enemies from the northwest of them, the
 objective will complete. If they didn't, switch to an Alpha team member and
 kill the last of the enemies. The objective will now complete, save your
 game.

 3. Secure Fortress
 ------------------
  Now switch back to Bravo and look at your map. West of the UN troops will
 be two paths around a fairly large rock. Go on the upper path and you will
 see three enemies starting to head for the entrance to the opening to kill
 the UN troops. Once you kill theses enemies, switch to Alpha. The next wave
 of enemies will consist of eight enemies. Go up to where Bravo is and head
 slowly for the wall ahead.

  By this time, you will notice your indicator turning red. There will be
 three enemies behind this wall and once you kill one of them, the others
 will have a good idea of where you are. If you go up to the nearby rock
 while crouching and peek to the left of it, you will see an archway for a
 door. There will be an enemy right here starting to come out. Now stand up
 and look to the right of the door and to the right of the wall until you see
 another wall. In between the two wall should be the last two enemies. Kill
 them and head up to the archway.

  By this time you will start to see the fortress forming in the distance. Go
 through the archway and you will see yet another wall. Now lie down near the
 left side of this wall and peek to the left quickly and back to see where
 the enemies are. Four enemies should be in the trench to your west and one
 enemy should be to the west of the trench behind a rock. Kill the enemies
 you can and the others will eventually pop their heads out. Kill them all
 and now we'll focus on the fortress.

  Kneel down to the left of the wall you were just peeking over and look
 north. You will see the fortress clearly with your sniper. Look to the
 south of it to see three enemies standing. Take them out from left to right.
 Now head over by the trench you cleared out a minute ago and look north yet
 again at the fortress. Look to the right of the enemies you just killed and
 you will see some enemies coming into view to see what happened. Only start
 killing them from right to left when you finally see all four. If you start
 to kill them when you only see two, the others will hide and it will be
 difficult to lure them out. Now switch to Bravo.

  Head all the way up to the fortress and up to the southeastern side of the
 large building. You will see an entrance past some pillars. Look inside for
 any enemies and kill them. There are a total of three enemies in this
 building and if you don't see any in this room, they are all in the next
 room. Kill all three enemies and the objective will complete. Now head out
 of the fortress and head northeast.

 4. Secure Road
 --------------
  When you head northeast you will see a path. Now stay to the left before
 entering the path and peek to the right and look north along the left path
 and you will see a little green guard tower in the distance. Inside of it
 will be an enemy, kill him. Now head north slowly and stay to left at all
 times and look northeast for another guard tower. Kill the enemy inside and
 now stay to the right of this path looking northwest of you around the
 corner. There will be one enemy laying down here and one inside the close
 guard tower. Kill both of them.

  Now head towards them and keep on looking a bit northeast to see a third
 guard tower, kill this enemy. Now get out your rocket launcher and look on
 the road below. You will see a tank strolling along. Destroy it quickly so
 it doesn't reach the UN troops and a trail of seven enemies will be behind
 it. You can save before you start killing them or you can just fire the
 remaining rocket at them for fun. Once they are all destroyed, get off of
 the left path and take the right path.

  You will see your indicator turn red telling you that enemies are nearby.
 If you have a sensor, place one down to see where the last two enemies are.
 They will be around this guard tower here. One should be laying down behind
 it facing east, not knowing you are behind him. The other should be in the
 actual guard tower and will exit out when you killed the last guy. Simply
 kill him when he comes into view to complete the objective and the mission.


------------------------------------------------------------------------------
      Tank - "Diamond Mercy"
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure Camp
 2. Secure Intersection
 3. Secure Comms Center
 4. Keep APC's Safe

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Fill Alpha full with snipers as always. Equip Alpha with the three unlocked
 snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit
 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now you can fill
 Bravo with any soldiers you want as you don't have to blow anything up with
 rockets in this mission.

  Now you will want to give your soldiers their points, they come with four.
 You want to pretty much try to balance out Weapons, Endurance an Stealth the
 best you can. I never bother with Leadership but that's up to you. When you
 are ready, start the mission.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 1. Secure Camp
 --------------
  As soon as you start the mission, save the game and open your command map
 to look at your objectives. You will see that you are inserted all the way
 south on the map. The closest objective to you is the camp, to the east of
 you, on the other side of a rock wall. There are two objectives all the way
 north. The western one is the intersection you have to secure and the
 eastern one is the comms center you have to also secure. Switch to a member
 in Bravo and head northeast towards the path leading to the camp.

  There will be five enemies you have to eliminate to complete this
 objective. The first enemy is simply laying down at the top of the path
 leading to the camp. Simply strafe to the left and kill him once you see
 him. Now there will be four enemies up at the camps which shouldn't be too
 difficult to take out. There will be one enemy at the corner of the tents to
 the left. There will be tow enemies near each other in the middle of the
 tents. The last enemy is on the right of the tents. When you kill all of
 these enemies, you will complete the objective. Save the game now.

 2. Secure Intersection
 ----------------------
  Quickly switch back to Alpha and look northwest of you at the bridge
 leading to where the tanks and you are. Three enemies will come up off of
 this bridge because of the shooting from the camp. Kill them when they come
 up and open your command map. Make a path for Bravo as north of the
 intersection as you can, directly north of it. Now lead Bravo and the tanks
 that are starting to move and head north to the bridge.

  Now, as you are going to the bridge, look north of the bridge. You will see
 two enemies not that close to each other. One should be in the open and one
 should be partially behind a rock. Take them both out and cross the bridge.
 Now crouch down when you see enemies in the distance. They are north and a
 bit west, not so much northwest. While crouching kill them both and now look
 east of the two enemies you killed before you went on the bridge. Look to
 their east to see three enemies up on a little hill elevated a bit above
 you. Kill them and head up to the destroyed tank up north.

  Get on the left side of the tank and look north to see a few tents. You
 will also see some enemies. Kill the enemies you can see and then head a bit
 north until you can see the rest. There will be six enemies in this tent
 area in total. Once you kill them all, this objective will complete. During
 this objective and you killing the six enemies, you Alpha team member will
 kill three enemies southeast of the intersection. Save the game now.

 3. Secure Comms Center
 ----------------------
  Now head up to the path where the three enemies were near and look north as
 you go up to it. On the ground above you, to the north, will be an enemy.
 Kill him and now crouch down and stay to the right wall. If you check your
 map, you will see around four enemies on it. Chuck a grenade over the wall
 in hopes of killing some of them. You can throw a few more grenades if you
 want but eventually they will start coming to the path, kill them when they
 do. You should've killed six enemies along this path.

  By now, Bravo will be shooting at the comms center but most likely be
 pinned down. Look to your north and easily take the three enemies out that
 are outside the building. Then tell Bravo to Advance. Now start to head down
 to Bravo who will start shooting again, this time at a window in the
 building. There should have been five enemies around the comm center. Once
 they are killed, the objective will complete. Save the game.

 4. Keep APC's Safe
 ------------------
  So far you shouldn't have had a problem with anti-tank missiles. The last
 enemies, specifically all the way east, will have anti-tank missiles
 however. Bravo should be in their position, leave them. Now start to head
 northeast with Alpha, staying to the wall to your east. When you start to
 see the river, keep on going northeast until you see two enemies standing in
 the open. Take them out quickly and you will notice that your indicator is
 red. There is an enemy in the river below you.

  Slowly turn until you can see the enemy to kill him. If you check your map
 now, you will probably see an enemy to the north of you. He is behind a rock
 and if he is on the map, you should just be able to see his head. Shoot at
 it the best you can to try to kill him. If you miss, he will lie down for a
 few moments then make his way into your view. Take him out and now you
 should only have five enemies left to kill. Head east across the river and
 lie down when you can see the last enemies in the distance to the east. Once
 you take them out, you will complete the objective and the mission.


------------------------------------------------------------------------------
      M05 - Embassy
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure the Bank
 2. Investigate Crash Site
 3. Reach Extraction Zone
 X. No Civilian Casualties

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The only way you can play this map on Island Thunder is on Xbox LIVE.
 Because of this you cannot save the game during the mission and you most
 likely play with spawns so it should be fine. Because this is not a sniper
 level, you can choose whatever kit you would like, even the MM1. When you
 are ready, start the game with your friends on LIVE.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. No Civilian Casualties
 -------------------------
  This is simple, I'll just tell you when the civilians suddenly pop out of
 nowhere and not to shoot them.

 1. Secure the Bank
 ------------------
  If you have time when you start the mission, open your command map to look
 at your objectives. You are inserted all the down south on the map with all
 your objectives up north. The closest objective to you is the bank.
 Northeast of the bank will be the US embassy and the extraction zone, a
 helicopter pad. Finally all the way north will be the park or the crash
 site. Now head out onto the street ahead of you and head up it to the corner
 on the left.

  Turn around the corner to look west and you will see three enemies who are
 very easy to kill. Now head north along this street and you will see a
 refugee or civilian pop out from a stairway on the east side of the street.
 Go down the stairs and head north and follow this pathway. Once you see a
 bus in the distance to the east, you should see two enemies strolling past
 the stairway. If you take one out and the other gets away, he will come back
 so just wait.

  Now focus your attention on the bank to the north of you. If you continue
 down this pathway a bit more, you will see a window on the top right hand
 corner of the building with an enemy just visible. Kill him and now look for
 another window on the opposite side of the building. This time you can see
 he is operating a stationary machine gun. Take him out and continue down the
 pathway until you can see the entrance to the bank.

  There will be eight more enemies in this bank to secure it. Strafe along
 the pathway facing the bank. Just hold the analog stick right while walking
 and zoom in. You will be moving and your reticule should be fairly small
 unless you have a sniper. Follow this procedure to see three enemies
 standing in the bank and one run across the room. You can take him out if
 you catch him quick enough. Now proceed up to the entrance on the right side
 after strafing the whole length of the bank entrance and lie down.

  There will be two enemies on the upstairs level waiting for you to charge
 into the bank. You will only be able to see one enemy now so when you lie
 down, peek to the left and look directly above you inside of the bank. You
 will see the walkway upstairs with an enemy ready to kill you when you
 enter. Kill him before he notices you and now stay to the right wall when
 entering and don't go farther than the corner. If you didn't kill the enemy
 who rushed past the entrance, peek to the right facing west and kill him.

  Now you can turn around and face east and peek around this corner looking
 up at the walkway above you. You will see the eighth enemy in the bank up
 here. Kill him before he kills you and proceed to the door at the back of
 the bank, just north of you. Crouch down and get ready for two enemies to be
 in this room. When you open the door, they should be standing up. Kill them
 before they can injure you and you will complete this objective.

 2. Investigate Crash Site
 -------------------------
  Now proceed out the back exit of the bank, the exit in the room you just
 killed the two enemies, and head around the bank so you face south on the
 road. Wait for four enemies to appear from the east and start to kill them
 once you see the fourth enemy. Kill them all and proceed down the street
 they were just on going eastward to the garage, ignoring the refugee at the
 end of the street. Proceed into the garage and kill one more enemy.

  Go to the other end of the garage and peek up north while standing up. Your
 view should be level with the street up north. You should see five enemies
 just over 130 meters away from you in the distance plus another refugee run
 in front of your view. Wait for the refugee to pass and just start killing
 them. They are too far away to harm you and all that would be visible to
 them would be your head so it's in your favor greatly. Now head out of the
 garage and lie down next to the nearby pillar and bush.

  You will see four enemies come out of the embassy via the west exit and
 start heading for your position because of the shooting. Stand over the bush
 and kill them all. Now enter the embassy by way of the south entrance and
 stay to the right and head east along the building. You will see stairs, go
 up them while crouching. Now simply move over enough so you can see the
 helipad and look for an enemy up here. Kill him and look below the helipad
 to the south and kill the enemy looking down into the courtyard below. Do
 the same to the last enemy in this area on the north side.

  Now exit the embassy via the north exit and head for the hotel. The hotel
 is all the way northeast on your map. Head east on the road you are on and
 you will see a broken bridge with a car almost falling off of it. Get closer
 and you will see steps leading north. Go up these steps and you will see a
 bus and a statue eventually. Go past these and along the building until you
 reach a corner. You will see a door here, go into this door and stop before
 opening the next door.

  Crouch down by the door and open it. You will see two enemies facing away
 from you. Shoot the enemy in the head who is to the right and almost out of
 view and then kill the one that is in the open. Slowly go up to the corner
 they were by to look southwest and see two more enemies by them. Kill them
 and proceed down the hallway until it splits. Go slowly around the corner to
 the southeast to find four more enemies. It would be a good idea if you had
 an automatic weapon to just unload on them until they are dead. Now head out
 of the hotel.

  Head directly west on the road ahead alongside of the museum and stop at
 the corner of the walkway on the side of the museum. There will be five
 enemies up at this park. Look into the park and to the right of the
 helicopter to see two enemies near each other. Take them out and the last
 three enemies will be by each other so just circle around the park to find
 them as they change positions constantly. When you kill the last five
 enemies, you will complete the objective and the mission.


------------------------------------------------------------------------------
      M06 - Castle
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Get Intel from SE House
 2. Get Intel from NW House
 3. Reach Extraction Zone
 X. Destroy SAM

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Someone will have to bring M136s with them. Equip the M136s onto your
 soldier, preferably not with the MM1 though. The SA80 with the M136 is
 probably the best for this mission. When you are ready, start the game with
 your friends on Xbox LIVE.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. Destroy SAM
 --------------
  When you start the mission, open your command map if you have time to look
 at your objectives. You are inserted into this mission all the way southwest
 on the map. Directly north of you is the SAM you are going to destroy first.
 Somewhat east of you and a bit north is the intel location from the
 southeast house. Inside the castle is the intel location within the
 northwest house and the communications. Finally, all the way north is the
 extraction zone, along a river or ocean. Make your way north now to the SAM.

  When you get close to the road running horizontally, look to the east to
 see two enemies slowing approaching you. Kill them easily and head east a
 bit until you can see three enemies in the distance. Take them out now so
 you don't have to later and head back to the SAM now. Just moving a bit
 north from your position you should be able to see the top of the SAM.
 Simply fire a rocket at it to destroy it. Now move close to the SAM and take
 out the five enemies guarding it.

 1. Get Intel from SE House
 --------------------------
  Remember the first five enemies you killed? Head east on the road they were
 on and continue to the southeastern house, the house with the burning oil
 drum in front of it. Crouch down right before the northwest entrance to the
 house and make sure your gun is set to fire fully automatic. Open the door
 and there will be an enemy right in front of you in the next room. Kill him
 and two more enemies will come into view while crouching. Kill them easily
 as they aren't even looking at you and now circle around the entrance to the
 next room and kill the enemy standing in the doorway ready to kill you. Exit
 out the other door to complete the objective.

 2. Get Intel from NW House
 --------------------------
  Now exit the house and lie down facing southwest. Eventually you will see a
 vehicle full of enemies heading northeast along the road that runs
 northeast. Simply fire a rocket at the vehicle to destroy the vehicle and
 four enemies will come out of it. Two from the driver and passenger seats
 and two from the cargo area of the vehicle. Take them out while laying down
 and now head north to the southeastern entrance into the castle.

  Crouch down near the entrance to the left and peek to the right inside to
 see three enemies outside the communications wall. Kill them and swing
 around to look northwest. You will see three enemies hanging out by another
 burning oil drum. Take the three out before they scramble to safety and head
 south to the nearby house. Open the door from the eastern entrance from as
 far left as you can and crouch. When it opens, kill the two enemies you see
 in that room. now swing around and look directly west and an enemy will have
 run into this room. Kill him and now proceed into the room with the first
 two enemies you killed. You will see a table with two lights on it. Look in
 between the lights and the wall to kill the last enemy. Now exit this house
 and head to the next nearest house.

  There will be four enemies in this house. Once again, open the door from as
 far left as you can while crouching and kill the first enemy you see. You
 will hear fire but they can't harm you yet. Swing around very slowly and
 peek frequently until you can see the next enemy which is in a room in the
 eastern part of the house. The last two enemies are next to each other.
 Swing a bit more to the right and keep on peeking until you can see the
 first. The other enemy will be to the left of him. Now proceed to the last
 house.

  There will be four enemies in this house also. Enter from the southwestern
 entrance while crouching once again and go down the hallway and stop when
 you see a room. An enemy will run to it because you entered the house. Kill
 him and swing around this corner very slowly to see two more enemies
 advancing towards you slowing. Kill them and the last enemy will be in the
 southeastern part of the house, around a corner. You can just keep on
 swinging until you see his elbow. Now shoot the elbow until he dies. Exit
 through the other exit to complete this objective.

 3. Reach Extraction Zone
 ------------------------
  Once you exit the house, head towards the northern exit out of the castle.
 Now you can have a little fun if you want. Stay to the left side of the exit
 and get your rocket launcher out. Once the reticule has a square in it,
 strafe to the right and when you see five enemies in one group, fire a
 rocket at them to kill them all instantly. Reload your rocket launcher and
 proceed down to the shack where they were. You can choose to complete the
 mission right now or wait for the last enemies which are coming from the
 east of you now. Wait for the vehicle to come and fire a rocket at it to
 stop it. Now kill all the enemies that come out. When you kill all of them,
 the mission will complete.


------------------------------------------------------------------------------
      M08 - Battlefield
------------------------------------------------------------------------------

 Objectives
 ----------
 1. Secure the Village
 2. Destroy East Artillery
 3. Destroy North Artillery
 X. Protect Friendly Tank

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Although this is basically a sniper map, you can't complete it without
 completing objectives 2 and 3 which are to destroy some artillery.
 Therefore, choose a demo expert with the SA80 and M136s equipped and start
 the mission when you are ready.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 X. Protect Friendly Tank
 ------------------------
  There are tow enemy tanks on this level plus a few enemies with rocket
 launchers. This isn't a mandatory objective to complete because you are on
 Xbox LIVE but it'd be nice to complete so just hustle throughout the mission
 and you'll be fine.

 1. Secure Village
 -----------------
  As soon as you start the mission, open your command map to look at your
 objectives if you have time. You are inserted all the way southwest on the
 map near a destroyed farmhouse. In the middle of the map is the village, the
 north village and the south village. All the way east on the map is the east
 artillery. Finally, all the way on the map is the north artillery. Go
 through the farmhouse now and crouch down and look out the broken window to
 the north.

  You will see five enemies appear. There will be three enemies in a group to
 the left of two enemies in a group. The three enemies will appear first and
 when you kill them, the other two enemies won't notice. Kill them once both
 are over the hill. Now exit out of the farmhouse and look east now. You will
 see three enemies heading up the hill behind the hole in the ground left by
 a missile evidently. Kill all three enemies and take out your rocket
 launcher.

  If you look on your map, there will be a tank in the spot north of you with
 all the black circles. These are all the holes in the ground. Eliminate the
 tank so it doesn't destroy your friendly tank and there will be an enemy
 behind it. Kill the enemy and now you will see the tank blow up, again,
 because of your friendly tank destroying it and you will see a bright orange
 glow. Head up to the abandoned church up ahead, the most southwestern
 building in the village.

  Now as you get closer, you will see enemies at the church. There will be
 one enemy at the corner of the church to the left. Now look at the little
 wall surrounding the church. There will be two enemies on the other side of
 it, easy to pick off even with a demo expert's gun. Now proceed to the
 church. On your way up there, look north of you as soon as you are north of
 the last tank you destroyed. This time you will see a tank that isn't moving
 at all. Destroy it and now go to the church and stay on the outside wall.

  There will now be nine enemies you will have to eliminate to get a break
 for a second. First off, an enemy will be approaching you from the outside
 of the wall. Kill him when he appears and now look at the north entrance
 through the little wall to the church to see an enemy entering it. Kill him
 and duck. There will now be five enemies on the road, and it's very hard to
 kill them without dieing. Especially when they scramble. Now look north of
 the last tank you destroyed to see two enemies up near a hole. Kill them and
 you get your first break, but the villages aren't secured.

  Now go back up into the church area and look east. In this killing spree
  you will encounter seven enemies. Three enemies in the south village and
  four down south. Now, kill the only enemy you can see east of you and now
  look south of the south village. You will see three or maybe four enemies.
  Kill as many as you can and head south if you didn't kill all of them. The
  enemies around the village will be focused on the tank. Take out all four
  enemies and the last two enemies will be on the east side of the south
  village walls. When you kill them, the hardest part of the mission will be
  complete.

 2. Destroy East Artillery
 -------------------------
  For now, follow the tank on the road for a bit until you kill four enemies.
 They will be northeast of the north village so you can venture up in the
 battlefield to kill them. Two will be fairly close to each other and the
 last one will be almost as far northeast as you can go on the map. Once you
 kill them head all the way south where you killed the four enemies south of
 the south village.

  If you check your map, just go around the rock east of those enemies to the
 south. Round the rock corner and look northeast to see an enemy standing in
 the open. Kill him and head up to him. You will see another enemy a bit more
 northeast of him. After you take him out, head up to the two enemies again.
 You will see one more enemy around the corner of the rock where you killed
 the first enemy up here.

  After you kill the third enemy up here, look up where the second enemy was
 killed. One more enemy will pop up. Now kill him and go around this rock to
 the right and behind the artillery. Fire a rocket at it to complete this
 objective.

 3. Destroy North Artillery
 --------------------------
  Head past the destroyed artillery to the north and up until you can see the
 road below. You will see two enemies on the road standing in the rainy
 weather. Kill them and proceed past them and head northeast all the way up
 where the two enemies were killed up here. You should now be almost directly
 east of the artillery location. Look west and you will see a little hill
 going slightly upward. Head towards it and look to the right of the rocks
 you see and an enemy will appear who is very far up north. Kill him and
 continue.

  Go right up to the enemy you killed and you will now see the artillery. You
 can choose to destroy it right here and now or you can rid the map of all
 the enemies first. If you are going to kill all the enemies, head up to the
 tank slowly while looking to the south of it. You will see two enemy heads
 pop up, kill them quickly before they injure you and now continue past the
 artillery. You will see a rock to the west of it. Around it will be two
 enemies, kill them. Now use your yellow indicator to show where the last
 enemy is. He will be walking alone by himself, kill him to complete the
 objective and mission.


==============================================================================

    Quick Mission                                                       gr_qm

==============================================================================

------------------------------------------------------------------------------
      Map
------------------------------------------------------------------------------

   You will be given a choice of the 8 maps that are from the missions plus
  any other maps that you may have downloaded through Xbox LIVE.

------------------------------------------------------------------------------
      Difficulty
------------------------------------------------------------------------------

  There are three types of difficulty: Recruit, Veteran, and Elite. This is
 self explainable so I won't go into details.

------------------------------------------------------------------------------
      Game Type
------------------------------------------------------------------------------

 Mission
 -------
  By selecting this game type, you will be able to play the mission along
 with the map you chose. It will be the same mission as in Campaign so
 consider this practice for the particular mission. You can also use this
 to your advantage such as if you are stuck on a certain level, you can
 skip ahead to the later missions and get used to them and by the time you
 complete the mission, you have a better understanding of the upcoming
 missions.

 Firefight
 ---------
  By selecting this game type, you have to eliminate all enemies on the map
 that you chose. This will help you try to focus your mind on trying to
 kill all the enemies in a level during a campaign to make the mission
 easier. After all, after you kill all the enemies, your objectives are
 automatically completed.

 Recon
 -----
  By selecting this game type, you have to get from one point to another on
 the selected map. You don't have to eliminate all the enemies, but all of
 your teammates have to survive otherwise you fail the mission. This will
 help with stealth combat as you don't want to give your position away and
 have tons of enemies come to kill you in no time.

 Defend
 ------
  By selecting this game type, you have a perimeter in which you have to keep
 enemies out of. This is like Firefight in a way but you cannot allow any
 enemy to enter your base. This is a good way to train for multiplayer siege
 for Xbox LIVE.


==============================================================================

    Multiplayer                                                       gr_mlti

==============================================================================

  This will cover the whole Multiplayer section of the game.


==============================================================================
    Split Screen Play
==============================================================================

------------------------------------------------------------------------------
      Side Selection
------------------------------------------------------------------------------

- You have the option of choosing two players playing a game. The available
 controllers that are plugged in are shown, unavailable are dimmed.

- Pressing up on your controller will designate you as player 1, and you will
 set the session choices.

- Pressing down on your controller will designate you as Player 2.

- Pressing left and right on your controller will allow you to select a
 dossier.

- Pressing the A Button will lock your selection in.

- After your selection is locked in, pressing up, down, left, or right on the
 controller will unlock it.

------------------------------------------------------------------------------
      Game Type
------------------------------------------------------------------------------

 Cooperative
 -----------
 - Cooperative mode allows you to play a level with a friend(s)
 - The game modes are Mission, Firefight, Defend, and Recon
 - Difficulty changes the difficulty

 Tournament
 ----------
 - Tournament mode lets you play solo last man standing with a friend(s)
 - Number of matches lets you change how many matches you play until the
   tournament is over. A match ends when the kill limit is achieved.
 - Map rotation allows you to change whether or not you want the map to
   change everytime a match ends.

 Adversarial
 -----------
 - Adversarial mode is basically Tournament mode without the change of maps.

------------------------------------------------------------------------------
      Options
------------------------------------------------------------------------------

 Kill Limit
 ----------
 - Changes how many times a player can respawn during a multiplayer game. The
   limits are one, three, five, ten, fifteen, twenty, and infinite.
 - Time limit is how long the multiplayer game lasts. The times are five
   minutes, ten minutes, fifteen minutes, twenty minutes, and infinite time.
 - When you choose infinite for both options, you will have a game that never
   ends. One of the players must end the game manually.

------------------------------------------------------------------------------
      Map
------------------------------------------------------------------------------

- This option changes which map you start to play on. For the Tournament and
 Adversarial modes you can choose any map plus the ones you downloaded. With
 the Cooperative mode, you can only choose maps that have missions.


==============================================================================
    Link Play
==============================================================================

 ----------------------------------------------------------------------------
 Sent in by: Killa Kamillac

  Just a note on the link play. It does NOT require xbox live. It requires 2
 Xbox being directly connected to each other via a System Link cable. The
 cable only requires at least 2 XBox to work, not Xbox Live.

 ----------------------------------------------------------------------------



 ----------------------------------------------------------------------------
 Sent in by: Cole Jones

  On Ghost Recon, like all other system link games, you do not have to have
 Xbox Live to play it.  You merely have to have multiple Xboxes connected
 together with a LAN.  below i will try and show a display of how it could be
 set up.  Another way would be to network your xbox with your computer and
 download the program from www.xbconnect.com.  (diagram 2)...sry diagrams are
 crappy, not gonna spend a lot of time.

 Diagram 1-multiple xbox networking



Xbox1---------------------l                        l---------------------Xbox2
                         l                        l
                         l                        l
                         l---------Router---------l
                         l                        l
                         l                        l
Xbox3---------------------l                        l---------------------Xbox4



 Diagram 2-LAN with computer and downloaded XBConnect





Xbox-------------------Router---------------------Computer with downloaded XBC
                         l
                         l
                         l
                         l
                         l
              Possible extra xboxes

 ----------------------------------------------------------------------------


==============================================================================
    Play Live!
==============================================================================

  This is the most exciting option in Multiplayer mode. If you have Xbox
 LIVE, this is where you get unlimited replay value, even close to six months
 after it was released.

------------------------------------------------------------------------------
      Quick Match
------------------------------------------------------------------------------

  You simply choose which game type you would like to enter and it will enter
 you in a room automatically. I would not recommend this, personally, because
 you can find what room you are looking for via the opti-match menu. I would
 only use this if it was early morning and can't find a room.

------------------------------------------------------------------------------
      Opti-Match
------------------------------------------------------------------------------

  This is where most players begin when looking for a good room to enter
 because you can choose what room you want to enter.

 Match Type
 ----------
  This will change the type of match you can scan for when you click search.
 The options are Cooperative, Team, Solo, and Any. Any scans for all three
 game types.

 Max Players
 -----------
  When you scan the games, this will choose how many people the server has
 set as the max limit. Not all servers can hold 12 or 16 players so if you
 liked a server before and they set the player limit the same all the time,
 you can choose that limit and it won't show rooms above that limit.

 Min Active Players
 ------------------
  This allows you to choose the minimum number of active players in a game.
 Choosing a higher amount will let you see games that have more people in
 them obviously.

 Optimal Game Size
 -----------------
  When you make a game, you a given a recommended max limit to players to
 handle them without lag. However, if you go over that limit, then your game
 will fall under the Filter Off position when people search for rooms. Almost
 every game goes over because you can go over slightly if you don't want to
 have explosives on and therefore I always turn this option to off. I never
 turn it to on simply because no one pays attention to the recommended limit
 of players.

 Search
 ------
  Press this button when you are done with your selections and you will see
 Searching for games to join. When you see a game you might want to join,
 press stop and you can join it. All the games give the following information
 to you: Server name, Match type, Game type, players in the room / maximum
 players allowed in, Status, and Time remaining if in a game currently. The
 green, orange, or red bar tells you how much lag you will cause if you enter
 the room. Red is bad, orange is not too good, and green is alright.

------------------------------------------------------------------------------
      Create a Match
------------------------------------------------------------------------------

  This allows you to create a room of you on your own server or internet
 connection. It would be a good idea not to use your connection during the
 time you host a game (ie. download music).

 Match Type
 ----------
  You choose what type of match your game will be. You have the options of
 Cooperative, Team, and Solo.

 Session Type
 ------------
  You have the option of making your room a private room or a public room.
 Making it private only allows people you invite to enter the room as it will
 not appear when searching for a game.

 Max Players
 -----------
  The default amount, or the amount you should hold, will be displayed. The
 maximum you can have for a team or Cooperative game is 12 whereas for a Solo
 game you can have up to 16. You will usually be able to hold one to three
 more people if you don't allow explosives in the game.

------------------------------------------------------------------------------
    Hosting a Game
------------------------------------------------------------------------------

  There will be six options to select from when you enter a host's room and
 there will be eight options if you make a room yourself. I will explain what
 all the options do and give a few tips for you at the end of this.

 Soldier Setup
 -------------
  This is where you choose your soldier that you want to be on a particular
 map. You can be any of the four types of soldiers and you can choose between
 a female and male. You can choose any weapon that is in this game. Make sure
 to look at the Server Info before selecting a weapon to see what kits you
 can select. If the host has no explosives on, you cannot choose a weapon
 with explosives.

  When you do choose a kit, Xbox LIVE will "save" your selection for futher
 use. Say on one map you play a small map so you choose a demolitions expert.
 Then you play on a big map you then choose a sniper. You then revert back to
 a small map and instead of cycling through the weapons again, your last
 selection will be selected. If you enter a room that has no explosives as
 the kit restriction and you have explosives in your kit, you will get a
 message saying you cannot use that kit. Then your weapons will be set back
 to their default kit, kit 1.

 Team Selection
 --------------
  This is only available in Co-op and Team modes. You can only access this
 option if the host lets you choose your own teams. Sometimes the host likes
 to have random teams on and sometimes the host likes to place the players in
 teams themselves. The default colors for the platoons are blue and red but
 the host can change that. There will be six slots you can choose to put
 yourself in on both teams. The slots you pick determine where you start off
 when you start the mission. If the host asks you to go a certain color, it
 would be wise to do so.

 Team Leader Vote
 ----------------
  When you choose a team to be on, you get the option to vote for someone to
 be your platoon leader when you start the game. If you don't pick anybody,
 the game will randomly pick a person from your team. The platoon leader is
 the person who controls all aspects of the command map and ROE movements.
 This is only useful if you like to put your platoon on Hold, Advance at All
 Costs, Recon, or Suppress everytime you play. If you don't do any of those,
 it's not that useful to vote for yourself.

 Server Info
 -----------
  This is where you can view all the server setting that the host has set up.
 I'll go through the left side from top to bottom first. At the top you will
 see the hosts name and a box to the right. If this box is checked, the host
 has locked the server. Nobody can come into the room, even with an invite.
 Below that is the voice chat setting. 99% of the time this will be selected
 as "All". That means everybody can talk to each other, but no two teams can
 talk to each other when they are alive, just the teammates within a team can
 talk to each other.

  You will see game type below that. It will tell you what game type the
 server has: Solo, Co-op, or team. Below that you will see five options with
 boxes to the left of them. Random zones means that when you start the
 mission, you will not start in the places where you usually start. If you
 are playing a solo game with respawns, you will respawn at a different place
 each time you die. For team games, your whole team will start in a random
 spot. Threat indicator activates the threat indicator on your HUD. When an
 enemy is near, it turns red.

  Random teams means that when the host starts the game, the computer will
 pick what team to place everybody on randomly. When you get back to the
 room, everyone will turn white again. AI backup is useful for team games,
 specifically siege. If you have a fairly large number of people in the room
 (around nine) and it's an odd number, you may choose to turn this on if you
 don't want to change a person from a certain team to the other team. When
 playing seige, most servers like to play one round offense and one round
 defense. It gets annoying switching one person back and forth so they may
 choose to turn this on. Basically, it gives you AI to fill up the missing
 slots. When a person dies, they can change to this AI.

  Arcade mode allows you to run faster and have better overall accuracy. Most
 servers don't play games with this mode turned on unless they want to have
 some fun. Below Arcade mode is IFF mode. There are three options: Names,
 Reticule, and None. Names means that names will appear over your teammates
 when you start the game. Reticule means that you have to hover your reticule
 over your team member to show their name. None means that there is no way to
 see if your team members are enemies or friends unless you look at your map.
 Most servers play with Names turned on.

  Below that is Respawns. There are three choices: None, Team, and
 Individual. None means once you die you will be out of the game until it
 ends. Individual means that you have whatever number shown number of
 respawns. Team means the team has whatever number shown number of respawns.
 Usually in Last Man Standing and Hamburger Hill the host will have unlimited
 respawns, but not always. Usually in Siege and SAr you will have only one
 life.

  Below that you will see Kit Restrictions. Whatever is listed here, you
 cannot bring in your kit into the mission, unless it says only a certain
 thing is allowed. Now onto the right side now. At the top you will see
 Players = and a fraction after that. That shows how many people are in the
 room (plus anyone who has an invite out) and the total number of players
 allowed in the room by the host. If you see 8/12 listed and there's only 7
 players in the room, somebody has an invite out.

  Below that you will see P1, P2, P3, and P4. I'm not sure why there is P3
 and P4 as you never use them. But for P1 and P2 you will see what color they
 are (if you are playing a team game). The default colors are red and blue
 but you can have any combination of either: red, blue, yellow, or green. The
 colors indicate where the teams will appear on the map. Red is close to
 green and yellow while blue is also close to green and yellow. However, blue
 and red are not close to each other as are green and yellow.

  You will then see under that the game mode you are playing. This is simple
 enough. Below the game mode is the map selction. This is useful to tell you
 what soldier type you want to choose. This also displays a few photos of the
 map. Below the map is the time limit. This is how much time you have to
 complete your objective. If you are playing siege and you see 5:00, you only
 have five minutes to capture the base. This prevents you from lollying
 around and makes you get right into the action eventually. Usually the host
 has the time limit to 10:00.

  Below the time limit is map rotation. If a host is leaving the room for
 awhile and going on observer, he might set the map rotation on a setting. He
 can put it on None, Random, or In Order. The host can also change how many
 times a map is to be played before switching if None is not selected.
 Usually when the host has the setting on None he changes the map himself. In
 order makes the maps change in order. If the host has Plantation chosen and
 he has it on In order, the next map will be military camp, then high sierra,
 etc. Ranodom is just random.

  Finally, you will see difficulty as the last option. This only applies when
 you play Co-op and it refers to how good the enemies are when you play.
 Recruit is easiest, Veteran is normal, and elite is hardest.

 Edit Server
 -----------
  In SERVER SETTINGS you will see nine options to choose from. The first
 option is max players. As I noted above before, you should choose the
 recommended number of players allowed in your room that Xbox LIVE chooses.
 If you allow more in, the game could lag. You have the option of 2-12
 players in team modes and 2-16 players in solo modes. The next option is
 threat indicator. If you turn this on, the threat indicator will turn red in
 the game when you come near an enemy in the game.

  The next option is time limit. You have the choices of None, 1:00, 3:00,
 5:00, 10:00, 15:00, and 20:00. This just chooses how long you have to
 complete whatever game you are playing. Most hosts choose 10:00. Below time
 limit is arcade mode. Turn this on to run faster than usual and have better
 aim and accuracy with your guns. Most hosts turn this feature off unless
 they want to have a little fun.

  Below arcade mode is map roation. You have three choices: None, In Order,
 and Random. If you choose in order or random, you get to choose the
 selection below which is map repeats. This tells you how many times to play
 a map until the computer automatically switched to another map. 5 is the
 maximum you can choose. Below map repeats is kit restrictions. You have the
 option of None, No Sensors, Originals Only, Pistols Only, Primary Only,
 Grenades Only, and No Explosives. Many hosts play with no explosives so they
 can hold a few more people in their room.

  The second last option is IFF mode. Most of the time hosts choose Names,
 which means when you play a team game, you will know who is your team mate
 because of their name over their head. You can choose between: Names,
 Reticule, None. Finally, the last option is Voice Chat. Like I said before,
 99% of the time this is chosen as All. This means anyone can talk when they
 want. If it is selected as alive only, only people alive during the game can
 talk. None means no talking during a mission or when you die.

  In GAME SETTINGS you will have eleven options, only nine will be accessible
 though. The first option is game. Depending on if you chose Team, Solo, or
 Co-op, you will see different game types to choose from. All modes have a
 fairly large amount of games to pick from. Last man standing is the most
 popular from what I see in Solo and Team although I would prefer Team siege
 to any other game type. The next option is difficulty. This is only
 accessible in Co-op mode. This just an option to make the enemies harder or
 easier to kill.

  The next option is random zones. When you start a game with this chosen,
 you will start in a new place everytime you respawn (in Solo mode) and your
 whole team will switch where it spawns from in team mode. The next option is
 random teams. When selected, the computer will choose teams for you when the
 game starts. All the teams are random. AI backup is the next option and this
 just fills in the remaining slots without players with AI soldiers during
 the game you play.

  The next option is Respawn type. There are three options: Team, Individual,
 and None. Team means how many times a team can respawn before everybody
 starts dieing permanently. Solo means how many lives you have before you are
 out of the game permanently. None means that no one person has any respawns
 unlesss they replace an AI soldier. Respawn number is how many respawns the
 team or individual has. If you have unlimited selected with no time limit,
 you will have a never ending game. You will have to back out yourself.

  Finally, you will see the numbers 1 and 2 highlighted with a certain color.
 These are the colors that team 1 and team 2 will be. This also affects where
 they start when they start the mission. Most servbers keep this on red and
 blue but not all do.


  In MAP SELECTION you simply just get to choose your map to play on. Certain
 maps are only avaialable for certain game types. For example, a Co-op
 mission will not be able to pick Mines, Ruins, Island Village, etc. This is
 all there is in Edit Sever.

 Launch Now
 ----------
  This option is only available to servers. This just starts the game whether
 everyone is ready or not. That is all this option basically does, there's no
 hidden secret about it or anything.

 Observer
 --------
  This places you on observer. On the right where all the players are, there
 will be a white bell next to your name telling you that you are on observer.
 Being on observer allows you to do two things. First, it allows you to watch
 the game with any player you wish. Unlike in team games when you die where
 you can only view your own team members fighting, this allows you to view
 everyone. It also lets you go do something and leave the room for awhile.
 This way you don't have to keep on coming back to the room to tell everyone
 you aren't playing, you can just simply go on observer.

 Ready
 -----
  When this is selected, you will see a gree ncheckmark next to your name to
 the right. This means you are ready to play the game. Once everyone is
 checked up the server usually starts the game.


==============================================================================
    LIVE! Stats
==============================================================================

  There are just five options to choose from: Main Menu, Rifleman, Support,
 Sniper, and Demolitions. The four soldier types allow you to see a limited
 number of people on the list. You can only see 24 of the top people in the
 world, the stats of yours friends on your friends list, and the 24 people
 around where you rank. Many of the top scorers play Co-op missions but not
 all of them.

  The stats are refreshed every week.


==============================================================================
    Tips
==============================================================================

  Here are some tips I think you should know before going online to play.

- If you are a little kid reading this, it would not be a good idea to not be
  bratty when talking to people on LIVE. I'm not saying all little kids are
  bratty but some of the mature servers will just kick you out if you get too
  defensive about yourself. Just a warning.

- Don't take the place of the host in the room. What I mean is, don't tell
  such and such people to go red and the others go blue, telling everyone to
  hurry up and ready up, telling some people to go observer, etc. The host
  98% of the time will be able to handle all of this and doesn't need your
  help.

- When a host goes observer and away from the game, you can earn a bad
  reputation if you do not ready up. If you just stay unchecked for a long
  time, people will start to leave because they can do nothing about you. A
  lot of the time too people will give you bad feedback. If enough bad
  feedback is accumulated, your account will temporairily be suspended.

- When a host asks you specifically not to bring a certain weapon into the
  game, don't bring that weapon. Many times the server may have the kit
  restriction on No Sensors or None and ask you not to bring launchables. The
  reason why he asks you this (for the most part) is because he probably
  can't hold people when they choose explosives. The host will most likely
  kick you out of the room if you don't follow his guidelines.

- No, it's not funny when you start a team game and kill everyone and then
  leave. Many times you will get bad feedback for this and that can suspend
  your account and earn you a bad reputation.

- When you join a room and they just started the game, wait a few seconds and
  see if they back out. Nothing is more annoying than someone joining in a
  game and the server backing out only to find that you left. If the server
  doesn't back out after about 15 seconds, you can leave if you want or stay
  if you know he has a good server.

- If a server asks you not to bring launchables into the game, it would not
  be a good idea to use the stationary grenade launcher or machine gun. This
  can put a lot of stress on the server if no one is dead and after awhile,
  the server may not be able to hold it and the room will shut down.

- If you get kicked from a room, don't automatically assumje the host hates
  you. Half the time he is too busy to explain why or you will get kicked out
  for a specific reason. If he doesn't tell you why, it can be one of two
  things: the host can be hosting a clan match and that's an automatic kick
  out of the room if he doesn't explain it to you and the other reason can be
  that the server cannot hold any more people and doesn't want to explain
  that to you. You can also get kicked out of a room for not doing what the
  server asks.

- If you don't have a headset for online play, it would be a good idea to get
  one. Mainly because the host may ask you questions. When you don't respond
  he may think that you are ignoring him and he may kick you. Not all people
  check the online options to see if you have a headset or not. Not everybody
  will kick you but some will, just a warning.

  If you have any tips you want to contribute, email me.


==============================================================================

    Weapons                                                           gr_weap

==============================================================================

  These are a list of all the weapons in the game along with who uses them
 during campaign. SD means silenced or suppressed.

------------------------------------------------------------------------------
    Rifleman
------------------------------------------------------------------------------

 M16
 ---
 Used By  : All "Auto Assign" soldiers
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 3
 Secondary: M203            - 5 rounds; 1 per clip
            Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 150 rounds; 30 per clip

 MP5-SD
 ------
 Used By  : Henry Ramirez, Susan Grey
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 3, full
 Secondary: Claymore        - 2
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 150 rounds; 30 per clip
            Sensor          - 2

 OICW
 ----
 Used By  : Will Jacobs, Lindy Cohen
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 3, full
 Secondary: GL              - 12; 6 per clip
            Binoculars      - 1
            M9 SD           - 75; 15 rounds per clip
            Extra Ammo      - 150; 30 per clip

 7.62 Carbine
 ------------
 Used By  : Will Jacobs
 Rounds   : 300; 20 per clip
 Fire Rate: 1, 3, full
 Secondary: Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 160 rounds; 20 per clip
            FRAG            - 6

 AN94
 ----
 Used By  : Buzz Gordon, Lindy Cohen
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 2, full
 Secondary: Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 150 rounds; 30 per clip
            GP25            - 5 rounds; 1 per clip

 5.56 Carbine
 ------------
 Used By  : Susan Grey, Buzz Gordon
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 3, full
 Secondary: Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip
            FRAG            - 6
            Extra Ammo      - 150 rounds; 30 per clip

 7.62 Rifle
 ----------
 Used By  : Lindy Cohen
 Rounds   : 300; 20 per clip
 Fire Rate: 1, 3, full
 Secondary: Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip
            FRAG            - 6
            Extra Ammo      - 100; 20 per clip

 AK74
 ----
 Used By  : Henry Ramirez
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 3, full
 Secondary: Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip
            FRAG            - 6
            Extra Ammo      - 150 rounds; 30 per clip

 M4 SOCOM
 --------
 Used By  : Henry Ramirez, Buzz Gordon
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 3, full
 Secondary: Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip
            FRAG            - 6
            Extra Ammo      - 150 rounds; 30 per clip

 AK47
 ----
 Used By  : Susan Grey
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 3, full
 Secondary: FRAG            - 6
            Sensor          - 2
            9mm Russian     - 72 rounds; 8 per clip
            Extra Ammo      - 150 rounds; 30 per clip

 vz58
 ----
 Used By  : Will Jacobs
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 3, full
 Secondary: FRAG            - 6
            Sensor          - 2
            9mm Russian     - 72 rounds; 8 per clip
            Extra Ammo      - 150 rounds; 30 per clip


------------------------------------------------------------------------------
    Support Expert
------------------------------------------------------------------------------

 M249
 ----
 Used By  : All "auto-assign" soldiers
 Rounds   : 600; 200 per clip
 Fire Rate: full
 Secondary: Extra Ammo      - 400 rounds; 200 per clip
            FRAG            - 6
            Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip

 MG3
 ---
 Used By  : Dieter Munz
 Rounds   : 600; 100 per clip
 Fire Rate: full
 Secondary: Extra Ammo      - 300 rounds; 100 per clip
            FRAG            - 6
            Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip

 RPK74
 -----
 Used By  : Guram Osadze
 Rounds   : 300; 75 per clip
 Fire Rate: 1, full
 Secondary: Extra Ammo      - 150 rounds; 75 per clip
            FRAG            - 6
            Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip

 PKM
 ---
 Used By  : Guram Osadze
 Rounds   : 500; 100 per clip
 Fire Rate: full
 Secondary: Extra Ammo      - 200 rounds; 100 per clip
            Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip
            FRAG            - 6

 M60
 ---
 Used By  : Dieter Munz
 Rounds   : 400; 100 per clip
 Fire Rate: full
 Secondary: Extra Ammo      - 200 rounds; 100 per clip
            Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip
            FRAG            - 6

 7.62 DP
 -------
 Used By  : All "auto-assign" soldiers
 Rounds   : 470; 47 per clip
 Fire Rate: full
 Secondary: Extra Ammo      - 235 rounds; 47 per clip
            FRAG            - 6
            Sensor          - 2
            9mm Russian     - 72 rounds; 8 per clip

 RP-46
 -----
 Used By  : Guram Osadze
 Rounds   : 500; 250 per clip
 Fire Rate: full
 Secondary: Extra Ammo      - 250 rounds; 250 per clip
            FRAG            - 6
            Sensor          - 2
            9mm Russian     - 72 rounds; 8 per clip

 M240G
 -----
 Used By  : Dieter Munz
 Rounds   : 300; 50 per clip
 Fire Rate: full
 Secondary: Extra Ammo      - 150 rounds; 50 per clip
            FRAG            - 6
            Binoculars      - 1
            M9 SD           - 75 rounds; 15 per clip


------------------------------------------------------------------------------
      Sniper
------------------------------------------------------------------------------

 M24
 ---
 Used By  : All "auto-assign" soldiers
 Rounds   : 60; 6 per clip
 Fire Rate: 1
 Secondary: M9              - 75 rounds; 15 per clip
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 30 rounds; 6 per clip
            FRAG            - 6

 SVD
 ---
 Used By  : Astra Galinsky
 Rounds   : 100; 10 per clip
 Fire Rate: 1
 Secondary: M9              - 75 rounds; 15 per clip
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 50 rounds; 10 per clip
            FRAG            - 6

 L96A1
 -----
 Used By  : Jack Stone
 Rounds   : 100; 10 per clip
 Fire Rate: 1
 Secondary: M9              - 75 rounds; 15 per clip
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 50 rounds; 10 per clip
            FRAG            - 6

 M82
 ---
 Used By  : Scott Ibrahim
 Rounds   : 100; 10 per clip
 Fire Rate: 1
 Secondary: M9              - 75 rounds; 15 per clip
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 50 rounds; 10 per clip
            FRAG            - 6

 7.62 Sniper
 -----------
 Used By  : Astra Galinsky
 Rounds   : 100; 20 per clip
 Fire Rate: 1
 Secondary: M9              - 75 rounds; 15 per clip
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 40 rounds; 20 per clip
            FRAG            - 6

 Silenced Sniper
 ---------------
 Used By  : Jack Stone
 Rounds   : 100; 10 per clip
 Fire Rate: 1
 Secondary: M9              - 75 rounds; 15 per clip
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 50 rounds; 10 per clip
            FRAG            - 6

 M98
 ---
 Used By  : Scott Ibrahim
 Rounds   : 100; 10 per clip
 Fire Rate: 1
 Secondary: M9              - 75 rounds; 15 per clip
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 50 rounds; 10 per clip
            FRAG            - 6

 SR-25
 -----
 Used By  : Jack Stone, Scott Ibrahim
 Rounds   : 80; 20 per clip
 Fire Rate: 1
 Secondary: M9              - 75 rounds; 15 per clip
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 60 rounds; 20 per clip
            FRAG            - 6

 SR-25 SD
 --------
 Used By  : Astra Galinsky
 Rounds   : 80; 20 per clip
 Fire Rate: 1
 Secondary: M9              - 75 rounds; 15 per clip
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 60 rounds; 20 per clip
            FRAG            - 6


------------------------------------------------------------------------------
      Demolitions Expert
------------------------------------------------------------------------------

 M4
 --
 Used By  : All "auto-assign" soldiers
 Rounds   : 300; 30 per clip
 Fire Rate: 1, full
 Secondary: Demo Charge     - 3
            M136            - 3 rounds; 1 per clip
            FRAG            - 6
            M9 SD           - 75 rounds; 15 per clip

 MP5
 ---
 Used By  : Klaus Henkel
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 3, full
 Secondary: Demo Charge     - 3
            M9 SD           - 75 rounds; 15 per clip
            Claymore        - 4
            Sensor          - 4

 SA80
 ----
 Used By  : Nigel Tunney
 Rounds   : 300; 30 per clip
 Fire Rate: 1, full
 Secondary: M136            - 4 rounds; 1 per clip
            FRAG            - 6
            M9 SD           - 75 rounds; 15 per clip
            Claymore        - 2

 MP5-SD
 ------
 Used By  : Nobody
 Rounds   : 300; 30 per clip
 Fire Rate: 1, 3, full
 Secondary: Extra Ammo      - 150 rounds; 30 per clip
            M9 SD           - 75 rounds; 15 per clip
            Claymore        - 2
            Sensor          - 2

 Bizon 9mm
 ---------
 Used By  : Nigel Tunney
 Rounds   : 192; 64 per clip
 Fire Rate: 1, 3, full
 Secondary: M136            - 4 rounds; 1 per clip
            FRAG            - 6
            M9 SD           - 75 rounds; 15 per clip
            Claymore        - 2

 A-91
 ----
 Used By  : Klaus Henkel
 Rounds   : 200; 20 per clip
 Fire Rate: 1, 3, full
 Secondary: M136            - 4 rounds; 1 per clip
            FRAG            - 6
            M9 SD           - 75 rounds; 15 per clip
            Claymore        - 2

 Z-84
 ----
 Used By  : All "auto-assign" soldiers
 Rounds   : 300; 30 per clip
 Fire Rate: 1, full
 Secondary: M136            - 4 rounds; 1 per clip
            FRAG            - 6
            9mm SA          - 70 rounds; 7 per clip
            Demo Charge     - 3

 SA 25
 -----
 Used By  : Nigel Tunney
 Rounds   : 320; 32 per clip
 Fire Rate: 1, full
 Secondary: M136            - 4 rounds; 1 per clip
            FRAG            - 6
            9mm SA          - 70 rounds; 7 per clip
            Demo Charge     - 3

 MM1
 ---
 Used By  : Klaus Henkel
 Rounds   : 24; 12 per clip
 Fire Rate: 1
 Secondary: M136            - 4 rounds; 1 per clip
            Demo Charge     - 3
            M9 SD           - 75 rounds; 15 per clip
            Extra Ammo      - 24 rounds; 12 per clip


------------------------------------------------------------------------------
      Misc Notes
------------------------------------------------------------------------------

 - When you have a gun out you will see some sort of a circle surrounded by 4
   yellow dots. When you move, these dots change how far away from the circle
   they are. The area inbetween the dots is the approximate area the bullet
   would go if it were shot; if the reticule is far apart, the bullet can go
   anywhere inbetween the dots. Laying down will make the reticule smaller
   for all zoom levels while standing up make the reticule larger for all
   zoom levels.

 - Claymores will only fire in the direction you are facing when you place
   them. If you are placing them in front of an entrance; however, be sure to
   place it as close as you can because they can go off to the side slightly
   also.

 - The longer you hold in the fire button when throwing a FRAG, or grenade,
   the farther it will go.

 - A sensor detects an enemy's heartbeat within a certain radius area. This
   is then converted to your command map and you can see exactly where the
   enemy is. If the enemy is right over the sensor, they might not show up.

 - Binoculars can zoom in slightly farther than a sniper can. The binoculars
   have 4 levels of zoom while the snipers only have three. If you press the
   fire button on the binoculars, you will zoom into the third zoom level
   without having to go through the other zoom levels.


==============================================================================

    Options                                                            gr_opt

==============================================================================


(Video and Game, Sound, and Controls taken from manual for those who rented
                          the game without manual)

------------------------------------------------------------------------------
    Video and Game
------------------------------------------------------------------------------

 Brightness
 ----------
  This setting can affect how bright or dark the game appears. Pressing the
 A Button with this setting selected will increase the brightness of the
 game. Pressing the Y Button with this setting selected will decrease the
 brightness, making it appear darker.

 Full HUD
 --------
  Pressing the A Button on this option will cycle it on or off. When it is
 on, all elements on the action interface will be present at all times
 while you are playing a mission. When it is off, some elements will fade
 out, appearing only when you change soldiers or equipment, or when you
 exit the command interface.

 Auto-Aim
 --------
  Pressing the A Button will cycle this option on or off. By default,
 Recruit and Veteran games have auto-aim turned on. This option will
 override that setting.

 Combat Points
 -------------
  Pressing the A Button will cycle this option between Manual and Automatic.
 If you set it to automatic, combat points will automatically be assigned
 to soldiers on quick missions, and in the campaign. If you set it to
 Manual, you will need to assign combat points to soldier skills before
 missions.

------------------------------------------------------------------------------
    Sound
------------------------------------------------------------------------------

  Most of the sound options below control the volume of different types of
 sounds in the game. Pressing the A Button on a sound will increase its
 volume. Pressing the Y Button on a sound will decrease its volume. No
 individual sound type can be set louder than the Master volume setting.

 Music
 -----
  This setting controls the volume of all music in the game.

 Environmental
 -------------
  This setting controls the sound level of ambient sounds, such as wind and
 birds chirping. It also controls the volume of the music when you are not
 in the action phase.

 Combat
 ------
  This setting controls the volume of all combat related sounds, such as
 gunshots and explosions.

 Voice
 -----
  This setting controls the volume radio chatter, both from AI teammates,
 and from other players.

 Output Device
 -------------
  This setting can be toggled from speakers to headphones by pressing the A
 Button. It is recommended you leave it on speakers unless you actually
 have headphones hooked up to your television.

 Voice Through Speakers
 ----------------------
  This option will only be available if you do not have a peripheral that
 can be used for voice chat. This will allow any voice chat in multiplayer
 games to come through the speakers of your television.

------------------------------------------------------------------------------
    Controls
------------------------------------------------------------------------------

 Control Scheme
 --------------
  This setting shows you the controls for the action portion of the game.
 Pressing the A Button with it selected will cycle through the four
 available control schemes.

 Invert Lock
 -----------
  This setting can be toggled on or off by pressing the A Button. When it is
 on, pressing up on the look thumbstick will cause you to look down. When
 it is off, pressing up on the look thumbstick lets you look up.

 Vibration Function
 ------------------
  This setting can be toggled on or off by pressing the A Button. When it is
 on, you will feel the controller vibrate from various effects, such as
 nearby explosions.

             (Credits and Game Trailers are self explainable)


==============================================================================

    Dossier                                                            gr_dos

==============================================================================

  Basically this part of the game unlocks things to be played with in
 Campaign, Quick Mission, and Multiplayer. When you unlock people, you also
 unlock them in the _current_ campaign that you unlocked them in. Although
 you have them unlocked for Quick Mission, you will have to unlock them again
 to use in future Campaigns.


 1.  Will Jacobs for Quick Mission
 ---------------------------------
 Complete Special Objective in C01 Watchful Yeoman in any difficulty during a
 campaign.


 2.  Henry Ramirez for Quick Mission
 -----------------------------------
 Complete Special Objective in C02 Angel Rage in any difficulty during a
 campaign.


 3.  Klaus Henkel for Quick Mission
 ----------------------------------
 Complete Special Objective in C03 Jaguar Maze in any difficulty during a
 campaign.


 4.  Jack Stone for Quick Mission
 --------------------------------
 Complete Special Objective in C04 Hidden Spectre in any difficulty during a
 campaign.


 5.  Susan Grey for Quick Mission
 --------------------------------
 Complete Special Objective in C05 Rapid Python in any difficulty during a
 campaign.


 6.  Buzz Gordon for Quick Mission
 ---------------------------------
 Complete Special Objective in C06 Liberty Storm in any difficulty during s
 campaign.


 7.  Astra Galinsky for Quick Mission
 ------------------------------------
 Complete Special Objective in C01 Watchful Yeoman in Recruit during a Quick
 Mission in Mission Mode.


 8.  Dieter Munz for Quick Mission
 ---------------------------------
 Complete Special Objective in C02 Angel Rage in Veteran during a Quick
 Mission in Mission Mode.


 9.  Nigel Tunney for Quick Mission
 ----------------------------------
 Complete Special Objective in C03 Jaguar Maze in Elite during a Quick
 Mission in Mission Mode.


 10. Lindsay Cohen for Quick Mission
 -----------------------------------
 Complete Special Objective in C04 Hidden Spectre in Recruit during a Quick
 Mission in Mission Mode.


 11. Guram Osadze
 ----------------
 Complete Special Objective in C05 Rapid Python in Veteran during a Quick
 Mission in Mission mode.


 12. Scott Ibrahim for Quick Mission
 -----------------------------------
 Complete Special Objective in C06 Liberty Storm in Elite during a Quick
 Mission in Mission Mode.


 13. Chicken Mode Cheat
 ----------------------
 Complete C08 Mt. Stronghold in Firefight Mode in Veteran, using a full team,
 without losing a soldier.


 14. Slo-Mo Cheat
 ----------------
 Complete C05 Bridges in Recon Mode in Elite using only a single soldier.


 15. Meganoggin Cheat
 --------------------
 Complete C07 Beach Resort in Defend Mode in Recruit, using a full team,
 without losing a soldier.


==============================================================================

    Command Interface

==============================================================================

  This section explains how to use the command interface, taken from the
 instruction manual for those who rent the game.

------------------------------------------------------------------------------
      Command Map
------------------------------------------------------------------------------

  When in Command Map mode, you can order teams around. Moving the D-pad
 moves the cursor around the map. If you hold down the D-pad, the cursor will
 continue to scroll across the map until it reaches the edge of the map. You
 can use this method to mark a waypoint that your soldiers will move to. If
 your cursor is white, you can place a waypoint. When the cursor turns red,
 you are over an area in which you cannot place a waypoint.

  Waypoints are points on the map you wish a team to reach. You can string
 several waypoints together to set a path for a team. They are placed by
 pressing the A button. When a waypoint is set, you will see a path appear
 from the currently selected team to the waypoint. You can tell which team is
 active by looking at the top of the Command Map. The active team can be
 changed in Team Orders mode. If you do not like the location of a waypoint,
 pressing the B button will delete the last place waypoint.

  If you want to get more precise in where you are placing waypoints, simply
 click the right thumbstick, like you are zooming in with a weapon. This will
 zoom in the map. To zoom back out, click the right thumbstick again.

  You can tell a soldier to face a particular direction when he gets to a
 waypoint by holding down the A button when placing a waypoint. A fire arc
 will appear. Use the D-pad to change the facing of the fire arc. When you
 release the A button, the fire arc will be set. When a team arrives at the
 waypoint, they will face in that direction.

  Around the side of the Command Map is information about your platoon. "A"
 Team members have their information down the left side of the map, while
 information about "B" Team can be found on the right side. At the top is an
 icon depicting the current Movement ROE (Rules of Engagement) for the team.
 Below that you will see the health/stance indicator in the Action Interface.
 Finally, at the bottom is an icon indicating the current Combat ROE for
 that fireteam. Information about Combat and Movement ROEs can be found in
 the Team Orders section below.

------------------------------------------------------------------------------
      Team Orders
------------------------------------------------------------------------------

  When in Command Map mode, you can enter Team Orders mode by moving the left
 thumbstick in any direction. Team Orders mode is a radial menu that will
 allow you to change the current active team, set ROE for each fireteam, and
 quickly switch to a particular team member. You will also see more
 information about each soldier.

 Active Team Indicator
 ---------------------
  If this button is highlighted, you can change which team is active by
 pressing the A button. You can cycle through A Team, B Team, and Both Teams.
 (This is located at the very top of your command interface.)

 Team Movement ROE Indicator
 ---------------------------
  By highlighting this button, you can change a team's Movement ROE. Simply
 press the A button to cycle through available Movement ROE. (This is located
 under the ATI on the left and right side.)

 Soldier Indicator
 -----------------
  The soldier indicator will tell you the name, class, health, stance, and
 kit of each soldier. To switch to a particular soldier, highlight that
 soldier and press the A button. The soldier you are currently playing will
 be highlighted to help you identify him. (This is located on the left and
 right side of the command interface. Simply look for the soldiers.)

 Team Combat ROE Indicator
 -------------------------
  By highlighting this button, you can change a team's Combat ROE. Simply
 press the A button to cycle through available Combat ROE. (This is located
 on the left and right side on the bottom of the command interface.)

------------------------------------------------------------------------------
      Movement ROE
------------------------------------------------------------------------------

  A team's Movement ROE determines how their movement is affected by combat.

 Hold
 ----
  A team on Hold will not move until taken off Hold. They can still be given
 orders, but will not move to accomplish those orders unless you take them
 off Hold.

 Advance
 -------
  A team on Advance will move normally until they take fire. Once they are in
 combat, they will revert to Hold. To get them to move again, you will need
 to take them off of the Hold ROE.

 At All Costs
 ------------
  A team set to this Movement ROE will continue to advance along its path,
 whatever the costs. They will not stop moving to engage enemies, but will
 engage while moving.

------------------------------------------------------------------------------
      Combat ROE
------------------------------------------------------------------------------

  A team's Combat ROE determines how often and carefully they fire.

 Recon
 -----
  A team on Recon will not open fire on all enemies that they see. They will
 return fire if fired upon, or engage enemies directly in their path. When
 possible, soldiers on Recon will use silenced weapons.

 Assault
 -------
  A team on Assault will carefully pick their shots. They will only fire if
 they can see an enemy, and will stop firing as soon as they no longer see a
 threat.

 Suppress
 --------
  A team on Suppress will fire at any place they suspect an enemy to be. They
 will continue to fire at an area for a few seconds even after an enemy
 disappears.



==============================================================================

    Tips and Hints                                                     gr_tip

==============================================================================

 I will add more as I update the guide more and more. You may also contribute
 if you wish to do so.

==============================================================================
    Offline Play
==============================================================================

 - When firing the M136, if the target is far away, it would be a good idea
   to aim slightly above the target. What I mean by slightly is that the
   square in the reticule is just above the target. When the target is fairly
   close, you can fire right at it.

 - Save often during missions as you never know what may be around the corner
   even if I tell you during the walkthrough.

 - Never just run and shoot, always take your time. This is a stealthy kind
   of combat. In real life I don't think you would be running around in the
   open when you know enemies are close by with guns.

 - The longer you hold in the fire button when throwing a FRAG, or grenade,
   the farther it will go.

 - When planning routes on your command map, you can deselect a route by
   pressing the B button.

 - When planning routes on your command map, you can choose what direction
   you want your troops to face by holding in the A button when you plot a
   point and using the d-pad to move the yellow beam to what direction you
   want them to face.

 - If you know where an enemy is, let's say behind a rock, and he isn't
   budging, simply fire one shot near the rock to lure him out to kill him.


==============================================================================
    Online Play
==============================================================================

 - Side stepping is a good tactic for online play. Basically you know there
   is an enemy in an alleyway up ahead but he is laying down and if you poke
   your head, he will shoot you. So, you stand up and get fairly close to the
   side of the entrance. Now you strafe to the left/right. The reticule will
   be fairly small, only taking up until the end of the circle at most times.

 - Demo charges are useless in Multiplayer mode as they cannot be used to
   detonate or be destroyed by any explosive.

 - If you are a sniper, the M9 or M9 SD are not bad choices to take along
   when rushing through alleyways or houses because the sniper takes so long
   to get it's reticule smaller.

 - On Xbox LIVE, the set of guns named "Originals" means you can only use
   guns that were in the previous Ghost Recon.

 - A sensor detects an enemy's heartbeat within a certain radius area. This
   is then converted to your command map and you can see exactly where the
   enemy is. If the enemy is right over the sensor, they might not show up.

 - The longer you hold in the fire button when throwing a FRAG, or grenade,
   the farther it will go.

 - If you are a sniper, the M9 or M9 SD are not bad choices to take along
   when rushing through alleyways or houses because the sniper takes so long
   to get it's reticule smaller.

 - When playing on a server and you experience lag, I wouldn't recommended
   running around firing an automatic machine gun or shooting an MM1 round
   after round. That will just make the server worse and eventually knock
   everyone off. Wait the lag out until there is none. A good way to check
   for lag is to simply press the white button to talk. If you see your name
   flash real quick, it's all right. If you don't see anything, you have lag.

 - When placing a sensor on the ground, make sure it is out of view of the
   enemy. The enemy can shoot at the sensor or throw/shoot a grenade at the
   sensor to disable it. If you suspect an enemy will come in an alleyway,
   place it outside of the alleyway to the side or on the steps in an
   alleyway. In a big level such as High Sierra or Bridges, sensors will be
   harder to see on the ground and enemies will most likely run right past
   them.

 - It is not a good idea to glitch in any multiplayer game. Glitching is
   cheating and cheating is not fair to the opposing team/players. Glitching
   gives you a clear advantage over your enemy. I have encounter only about
   10 people glitching in my LIVE experience and you know what happened to
   them? They got kicked from the server and everyone in the room gave them
   bad feedback. Once you accumulate enough bad feedback, Xbox LIVE will
   temporarily disable your account, and you don't want that to happen to
   you.


==============================================================================

    Frequently Asked Questions                                         gr_faq

==============================================================================

  I will update this section as soon as I get e-mails from certain questions
 being asked over and over.


==============================================================================

    Copyright Information                                               gr_ci

==============================================================================

  This document Copyright © 2004 Chris Wasnetsky

   Any website may use this FAQ as long as they give proper credit to me and
  no altered part of the guide. You may not plagiarize this guide. For the
  latest updates check GameFAQs.com, Neoseeker.com, and IGN.com.

  This document Copyright © 2004 Chris Wasnetsky

==============================================================================

    Credits                                                           gr_cred

==============================================================================

 - CJayC for posting this on GameFAQs.

 - The Neoseeker team for posting this on Neoseeker.

 - Stephen Nguyen for posting this on IGN.

 - Thanks to Killa Kamillac I was able to get information on the Link Play
   option in Multiplayer mode.

 - This can be you if you make a correction to the FAQ or contribute.


==============================================================================

    Author's Note                                                       gr_an

==============================================================================

  Please send all game related email to " scurty234 (at) yahoo (dot) com ". I
 worked the best I could to make all the information in the FAQ as accurate
 as possible but if you see something wrong, please e-mail me. I'm not
 perfect just like everyone else, but I'd like my guide as accurate as
 possible. If you want to send in an alternate strategy for a certain mission
 or part of a mission, state in the e-mail what level, what mission, and if
 it's the whole mission or part of a mission. Not everyone will like my
 strategy and seeing as this is the only guide up at GameFAQs for the Xbox
 version, more strategies would be accepted by most readers. Also, please
 make it legible, no one wants to read through a bunch of poorly formed
 sentences and no capitalization.








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                                 End of FAQ
                            --------------------