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Table Of Contents
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Section 1: Message from the author.
Section 2: A bit about the game.
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Section 1: Message from the author.
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Hi, this is my first FAQ, and hopefully not my last.
I recently got Otogi, and finished it about a week ago, so I decided to
write an indepth FAQ / Walkthrough for it.
I'll be adding to the faq 5 levels at a time, and if I think up anything
else I can add, I'll do that too.
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Section 2: A bit about the game.
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Otogi is an action game, with a few RPG elements in it, and some incredible
graphics - some of the best on any system.
You play as Raikoh, and undead warrior, brought back to life by an unknown
princess to defeat the sorcerer Michizane.
It plays a lot like Devil May Cry, crossed with Onimusha and with a bit of
Gun Valkyrie thrown in, and is, in my opinion, probably the best action game
released for years - Ninja Gaiden is going to have a hard time topping this.
This section is all about the basics of the game - how to attack, use magic
and other bits of useful information for a new player.
Health - Raikoh only starts with two health orbs at the beginning of the game
but as you go through it you can find a lot more.
Raikoh's health will regenerate using up some magic, if you are hurt
but once an orb is fully gone you have to find an item to give you
more health.
Obviously when Raikoh runs out of health he dies.
Movement - Raikoh is pretty agile for a dead guy.
You can jump with the A button, and double jump by pressing it
twice. Holding A when in the air will slow your fall.
The R trigger is used to dash, which can be done in the air or
on the ground.
Raikoh will cover distances faster if you are on the ground,
as he keeps running between dashes, whereas when he is in the
air, he falls a bit, then dashes again.
When dashing you only need to hold in the R trigger, you don't
need to keep tapping it.
Attacks - Raikoh has quite a few different attacks at his disposal:
The B button is a light attack, which is quite weak on its own,
and won't push an enemy back.
A great attack with the Y button is slower, but will send an
enemy flying backwards. If they hit a wall they'll take even
more damage - use this to your adavantage.
You can do different combos too - B,B will do two light attacks.
B,Y - a light attack followed by a great attack.
B,B,B - three light attacks in a row.
B,B,Y - two light attacks followed by a great attack.
B,B,B,B - four light attacks in a row.
B,B,B,Y - three light attacks, and then a great attack.
This is the combo I use most in otogi, as it hits
the enemy and then sends them flying.
B,B,B,X - This is another really useful combo later on in the game.
It does 3 light attacks, and then your current magic,
but it is a fully charged magic attack.
Holding R and pressing B will do an upwards slash, which is useful
for keeping Raikoh in the air.
Holding R and pressing Y will do a different attack depending on
the weapon you have equipped. A heavy weapon does a powerful
horizontal attack, and a light weapon will do a more powerful
vertical attack.
Attacking enemy spells will reflect them, and is a very useful
technique to learn, especially for the later levels.
Magic - Otogi's magic system is different from any game I've played before.
Magic is what is keeping Raikoh alive, so it is constantly draining.
At the start of the game your magic is very low, but as you level up
you will gain more, and different weapons/magic/accessories also
affect the ammount of magic you have.
There are 4 different Houses of magic in the game:
Soryu - Dragon
Suzaku - Phoenix
Byakko - Chimera/Lightning
Genbu - Butterfly
Soryu opposes Byakko, and Suzaku opposes Genbu.
This means that using, for example, Soryu against an enemy that is
from House Byakko, you will do double damage, but it also means that
Raikoh will take double damage from any spells that they use.
The different magic will also affect how much health/attack power
you have, Byakko giving you the most.
Dragon magic calls forth dragons that home in on your enemies, and
is probably the most useful magic to attack with.
Phoenix will fire 1-3 phoenixes depending on the level/strength of it
which will go in a straight line - only useful on one or two levels.
Byakko is the one I used the most in the game, as I didn't use the
magic much at all, and it gives you the most DEF/ATK.
Genbu fires off a lot of butterflies creating a "wall" of them in front
of you, which can be useful to hold back a lot of enemies at once.
When using magic, you can just tap the X button, or hold it down to
charge it. Charging it to max takes a while, so it's not often that
you get a chance to do so. However using magic at the end of a
B,B,B,X combo will do a fully charged one, and is probably the most
effective way to use magic against a powerful enemy.
Against a group of weak enemies you are best to tap X instead.
Remeber, your magic is constantly draining in otogi, so you might want
to be conservative with your magic most of the time, especially at the
start.
When you run out of magic, your health will start to drain, and you
can no longer dash.
Accessories - There are 10 different accessories to be accquired in Otogi,
and it's best to have one equipped at all times.
Some accessories weigh a lot though, and the more weight Raikoh
is carrying, the slower he becomes, and the lower his jumps
are. You should pay attention to weapon weights as well.
Souls - When you kill an enemy in Otogi, it will leave behind 3 different
souls. Yellow, Pink, and Green.
Yellow souls give you gold, Green health, and Pink magic.
To collect souls you just have to get close enough to them, and they
will home in on Raikoh. Usually you'll get all 3, but they each
have different distances that they will home in on him.
Yellow will home in first, then green, and lastly pink.
It's not much difference, but if you're running low on magic you'll
probably notice it.
Experience - Purifying demons will earn you experience, and Raikoh will level
up once he reaches a certain ammount. Levelling up will improve
Raikoh's stats, and is crucual to playing the game.
The highest level you can reach is level 31, or Level MAX
as the game puts it. By the time you reach the 28th Level in the
game, Raikoh should be at his max level.
If not, just replay some stages until he is.
Destruction - Each of the levels in Otogi is almost completely destructable
but it's not just there to look cool.
In each level are 5 spirits trapped in objects, and you have to
destroy them to free the spirits.
As you go through the game try to destroy as much as you can,
because getting all 5 spirits on the first 28 levels will
unlock the moonlight sword, the second most powerful sword in
the game.
Fortunately you don't have to destroy everything the first time
through a level, on some of the later ones it would be almost
impossible to do. Otogi saves the state of the level, and
when replaying the level gives you the option to play the level
in it's current state, or its original state.
Miscellanneous - Vitality. Weapons wear down from use and have to be repaired
in the shop. The first thing I would do is repair a weapon,
unless you only have enough money to buy an accessory you
need.
Most weapons will need repaired as soon as you buy /
unlock them.
Weight. I mentioned it in accessories, but I feel I should
mention it again. The more weight Raikoh is carrying, from
weapons and accessories equipped affects how fast he can
move, and how high he can jump.
On levels with a time limit to unlock something, I would
usually try to equip light stuff that can still do damage.
**IMPORTANT** Saving - Otogi does not save your progress, as a level ends,
you might see a message about saving, but it is only
saving the destruction in the level. Before you quit
the game, make sure you go to the options menu and
choose to save there, or you will have to play
through all the levels again.
This section has details on all the weapons. Their names, descriptions,
weight, and how to get them.
Soul Shrine - A legendary blade that drank the blood of many lives taken by
Raikoh's clan over the ages. It contains trmendous power.
Weight: 210
Special Abilities: None
How to get: You start the game with it.
Soul Seal - Traps malicious sould. Wielder controls their evil power with
his own life force via the red cloth seal.
The more he's injured, the greater the ATK.
Weight: 190
Special Abilities: Attack power increases the more you are
injured.
How to get: Bought from shop.
Helmet Splitter - A thick-bladed sword with a rounded tip. With its
weight and magic power, it can slice through steel helmets.
Durable and gives high defense.
Weight: 200
Special Abilities: None
How to get: Available in the shop at the start of the game.
Locust Wing - Favourite of a sorcerer named Flying Locust who bravely fought
against demons even though gravely ill.
Speeds LF recovery and lightens WT.
Weight: 90
Special Abilities: Speeds up health regeneration and
increases speed.
How to get: Available in the shop after beating level 5.
Training Sword - A wooden sword used by apprentice sorcerers. It can store
Magic Power via the red cord wrapped around its haft,
but only a small ammount.
Weight: 100
Special Abilities: Restores a small ammount of magic
after killing an enemy.
How to get: Perform a 400 (yes, 400) hit combo in
level 11. (Spirit Wood)
Punisher - A curved sword made by fusing together three swords taken from
demon corpses. Favoured by a certain exiled sorcerer.
Has slain over 1000 creatures.
Weight: 270
Special Abilities: None
How to get: On level 21 (Red Sea) it is at the base of the
right-hand rock near the end of the level.
Fanblade - Each of it's blades houses the power of the wind. Used for self
protection. If one of its blades contact, it gusts the enemy away.
Weight: 80
Special Abilities: Pushes enemies away when attacking.
How to get: Available in the shop to buy.
Sword of Voracity - Tainted with the bloodlust of a sorcerer who loved death.
Reduces MP every time it's swung, but replenishes it when
a creature is defeated.
Weight: 220
Special Abilities: Reduces MP for every attack,
gains MP when an enemy dies.
How to get: Get 60+ kills on level 26. (Valley of Prayer)
Thunder - A narrow sword with a blade notched to hold in the power of a
thunder demon. Fragile and a little unweildy, but sometimes
very powerful.
Weight: 190
Special Abilities: Attack and defense increase when
Chimera magic equipped.
How to get: Under a bridge in the middle of level 22.
Golden Dragon - Powerful club used by ancient sorcerers hired by the Court
to hunt demons. It's forged from holy steel and
gilded with gold.
Weight: 450
Special Abilities: None
How to get: Found in level 20, where the Crimson King ran
off to in level 5.
Indigo Fang - A great sword used by a half-human named Indigo Fang.
Too heavy for many. It doesn't display it's true power unless
swung with all one's might.
Weight: 650
Special Abilities: Extra power with a Great Attack (Y)
How to get: Available in the shop to buy.
Heretic's Blade - The sword of a sorcerer who pursued Magic Power even after
being labelled a heretic by the Court. Excels at killing
demons, but prone to curses.
Weight: 420
Special Abilities: Extra damage vs demons, but more
likely to get curses.
How to get: Available in the shop at the start of the game.
Sword of Binding - A bronze sword that impaled a certain demon's chest for
many long years. Can greatly reduce the enemy's defense
with one slash.
Weight: 390
Special Abilities: Lowers enemy defence.
How to get: Beat level 12. (Untamed Winds)
Demon Crusher - A hammer with supernatural powers, made of exceptionally
hardened steel from a foreign land. High ATK and durability
but not suited for magic.
Weight: 430
Special Abilities: None
How to get: Available in the shop to buy.
Holy Staff - A staff carved from the trunk of an ancient holy tree. Its
supernatural power allows its master to jump higher and speeds
the recovery of life.
Weight: 210
Special Abilities: Increases jumping height, and
health regeneration rate.
How to get: Beat level 15 (Sea of Fire) in under 2:45
Flame Staff - A staff of flames used by a sorcerer who was forbidden by
religious edict from touching blades. When it strikes, it
sets the enemy alight.
Weight: 210
Special Abilities: Sets enemies on fire when attacking.
How to get: Available in the shop to buy.
Double Dragons - A two-bladed halberd made of forged iron and used by an
ancient warrior. Making use of centrifugal force, it can cut
down enemies in a wide range.
Weight: 200
Special Abilities: None
How to get: Available in the shop at the start of the game.
Dragon Point - A spear made of dragon bone with a cruelly sharpened tip.
The spirit of the dragon that lives on it increases the
wielder's Magic Power.
Weight: 220
Special Abilities: Increases magic points.
How to get: Kill 30+ enemies in level 7. (Restless Sea)
Three Winds - Triple-bladed staff that draws in and stores enemy energy
via its blades. As long as no damage is taken, it gets
stronger with each attack.
Weight: 180
Special Abilities: Attack gets stronger as long as you don't
get hit.
How to get: Available in the shop to buy.
Ogre's Horn - Spear carved from the horn of a dead giant creature called a
Blaze Ogre. It displays rare power but it is fragile and
easily broken.
Weight: 350
Special Abilities: None
How to get: Found after killing one of the Blaze Ogres near
the beginning of level 18 (Darkfire Cave)
Staff of Duality - At opposite ends of this staff are stones that fire
positive and negative energy. Improves the weilder's
magic but not suited for striking attacks.
Weight: 110
Special Abilities: Increases MP and strength of magic.
How to get: Found on level 24 (Forest of Wind) on top of
the big tree trunk.
Dragon Staff - A staff that strengthens the House of Soryu. Affixed with a
dragon ornament. Dragon Magic is amplified via the blue gem
at its tip. Not for striking.
Weight: 80
Special Abilities: Increases power of Dragon spells.
How to get: Finish level 5 (Palace of Gold) under 3:20.
Chimera Staff - A staff that strengthens the House of Byakko. Houses the
power of lightning. Chimera Magic is amplified via its green
gem. Not for striking.
Weight: 120
Special Abilities: Increases power of Chimera spells.
How to get: Available in the shop to buy.
Butterfly Staff - A staff that strengthens the House of Genbu. Affixed with
a butterfly ornament. Butterfly Magic is amplified via its
two gems. Not suited for striking.
Weight: 120
Special Abilities: Increases power of Butterfly spells.
How to get: Found in a secret passage near the beginning
of level 10 by destroying the spores on the
left hand side.
Phoenix Staff - A staff that strengthens the House of Suzaku. Affixed with
a butterfly (?) ornament. Phoenix Magic is amplified via its
two gems. Not suited for striking.
Weight: 100
Special Abilities: Increases power of Phoenix spells.
How to get: Available to buy in the shop.
Black Swallow - Twin swords forged from the iron of a meteorite that fell
from the skies. Devastatingly sharp blades of super-hardened
metal with an eerie polish.
Weight: 150
Special Abilities: None.
How to get: In level 23, go backwards at the start of the
level, and kill the lone serpent to get it.
Twin Rays - Twin swords, one with the power of the sun and the other of the
moon. Longer than the similar Twin Flashes. Raise resistance
to status changes.
Weight: 190
Special Abilities: Less likely to be affected with a
status change.
How to get: Available to buy in the shop after beating level 22.
Jaws of the Mountain - Twin scythes used by sorcerers hiding in remote
mountains. Used to drive off demons, they contain
defensive magics for protection.
Weight: 330
Special Abilities: Increases magic defense.
How to get: Found in level 11. (spirit wood) Near the
start of the level there is a path to the
right. Follow it to find them.
Twin Flashes - Twin swort swords, one with the power of the sun and the other
of the moon. Small and wieldy, they speed up recovery from
status abnormalities.
Weight: 180
Special Abilities: Status effects don't last as long.
Rune Scimitars - A pair of scimitars, one black and one white. Words of power
are engraved in their blades. Common weapons of ancient
times without special power.
Weight: 190
Special Abilities: None
How to get: On level 3 (Mountain Gates) perform a 20+ combo.
Moonlight Sword - Holy sword whose blue blade is formed of moonlight itself.
It slashes the enemy, and, if swung with force, can shoot
forth blades of light.
Weight: 270
Special Abilities: When using a great attack on the ground
will shoot a devastating beam of energy.
How to get: Get 100% souls on levels 1 to 28.
Skylarks - Blades shaped like the moon. When wielded, they look like skylarks
dancing in the sky. When thrown, they can cut down enemies over
a wide range.
Weight: 220
Special Abilities: A B,B,B,Y combo will "throw" the skylarks in
a circle around Raikoh.
How to get: Beat level 19 under 1:45.
Orchid Malevolence - A mystical sword that consumes the life force of its
wielder and brings him to the brink of death, but it
can also form a lethal blade of purple flame.
Weight: 10
Special Abilities: Will kill ANY enemy in the game,
including bosses, in one hit.
However Raikoh will die if he is
hit once by any enemy.
How to get: In level 25, kill the Hydra.
This section lists the different magic spells available in Otogi, their
description, and how to get them.
Dragon Level 1 - A spell that casts forth dragons of deep-blue light. When
summoned, the soaring dragons leap at the enemy and chase
it down.
How to get: Found on level 2 (Forbidden Mansion) after
killing one of the Staff Ravens.
Dragon Level 2 - A High spell that casts forth dragons clad in mystical
light. When summoned, the dragons chase the enemy to the
ends of the earth.
How to get: Available to buy in the shop.
Dragon Level 3 - A Mystic spell that calls forth dragons clad in mystic
golden light. Of tremendous power, they far surpass
the Nidan dragons.
How to get: Beat level 24 (Forest of Wind) under 2:00
Phoenix Level 1 - A spell that calls forth a fiery phoenix. When summoned,
it flies gracefully at any enemy present. No power can
thwart its flight.
How to get: Available in the shop after beating the
second level.
Phoenix Level 2 - A High spell that calls forth a crimson phoenix clad in
bright-red flames. It flies farther than the Shodan phoenix
How to get: In level 17 (Eternal Night) on top of the cliff
Phoenix Level 3 - A Mystic spell that calls forth a phoenix clad in golden
flames to torch the enemy. Of tremendous power, it far
surpasses the Nidan phoenix.
How to get: Beat level 22 (Lair of Fire) under 1:39
Chimera Level 1 - A spell that calls forth a chimeraa raining down bolts of
lightning. Not meant for long-distance attacks, but nearby
enemies will not escape.
How to get: In a well near the start of level 4.
Chimera Level 2 - A High spell that calls forth a chimera clad in lightning
bolts to blast nearby enemies. Its range is wider than the
Shodan chimera.
How to get: Available in the shop after level 17.
Chimera Level 3 - A Mystic spell that calls forth a chimera of hold golden
lightning to blast nearby enemies. It far surpasses the
Nidan chimera.
How to get: Beat level 20 (Inner Sanctum) under 1:39.
Butterfly Level 1 - A spell that calls forth pale-blue butterflies that swarm
the enemy. Even the fastest creatures cannot escape from
their fluttering attack.
How to get: Available in the shop after beating the
second level.
Butterfly Level 2 - A High spell that calls forth endless butterflies that
swarm the enemy. Even the fastest creatures cannot
escape their flight.
How to get: In level 15 (Sea of Fire) in a vase behind
the large statue.
Butterfly Level 3 - A Mystic spell that calls forth butterflies clad in
golden light to swarm the enemy. They far surpass the
Nidan butterflies.
How to get: Beat Level 23 (Canyon of Death) under 1:39.
This section lists all the accessories in Otogi, their description, weight,
special abilities, and how to get them.
White Serpent Amulet - A necklace carved from white crystal that protects
the body from fire. (not unclean flames, however)
A Water Ki item, so fire effects are lost.
Weight: 10
Special Abilities: Immune to normal fire.
How to get: Available to buy after beating
level 5 (Palace of Gold)
Prayer Beads - A string of multi-colored prayer beads that each house Magic
Power. The beads act as a medium to reduce the Magic Power
consumed by spells.
Weight: 10
Special Abilities: Spells costs less MP to use.
How to get: Beat level 16 (A Chilled Moon) under 1:00
Mystical Beads - Beads made from mountain stones strung together to form a
bracelet. The power of the stones travel up the wearer's
arm to raise weapon power.
Weight: 20
Special Abilities: Raises ATK
How to get: In level 5 (Palace of Gold) head left once you
are in the palace. In the far left corner of the
room you go to, part of the wall is destructable
Destroy it, to find the beads.
Summoning Statue - A statue given long ago by a god to the clan that presides
over Death, to appease the spirits. It raises the ammount
of EXP won from enemies.
Weight: 660
Special Abilities: Gain more EXP per enemy.
How to get: Available to buy in the shop.
Belt of Good Omen - A jewelled belt that high-ranking sorcerers would wear
when visiting the Court. The jewel on its tassel
increases the ability to defend oneself.
Weight: 50
Special Abilities: Increases Raikoh's defense.
How to get: Available to buy at the start of the game.
Needle of Fury - Insert it into the proper acupuncture point to raise ATK
enough to completely break through the enemy's defenses.
Lowers DEF. Can't use magic.
Weight: 10
Special Abilities: Raises ATK greatly at the cost of DEF.
Cannot use magic when equipped.
How to get: Beat level 6 (A clouded moon) under 1:00.
Providence Mirror - A mirror that dispels evil. If the wearer finds himself
in a predicament, it gives divine protection, raising
ATK, DEF and the power of spells.
Weight: 40
Special Abilities: When health is low, raises ATK, DEF
and strength of magic.
How to get: Found behind the last place the Crimson King
jumps to in level 16 (A Chilled Moon)
Jewelled Goblet - A cup made from blue gems. It collects wandering souls
and offers them to the gods. It raises the ammount of G
won from enemies.
Weight: 10
Special Abilities: Raises the ammount of gold per enemy.
How to get: Found on a platform in level 17 (Eternal Night)
Bell of Cleansing - Bell that keeps the body pure and unharmed. The tiny
spirit that lives inside devours evil and staves off
status changes. Slows LF recovery, however.
Weight: 420
Special Abilities: Makes Raikoh immune to ALL status
effects, but slows down HP recovery.
How to get: Available to buy after level 18.
Sutra of Aggression - An ancient sutra written by a high priest. Each
inscription contains Magic Power. The higher the
owner's current Level, the more it raises ATK.
Weight: 30
Special Abilities: Raises ATK power based on level.
How to get: If you manage to kill Kudara in level 9,
rather than letting him escape you will
get this.
This section will detail each level in the game, and I will include
reccommended equipment, and tell you what, if anything, is unlockable on that
level.
This level should be a breeze, as it's the first one in the game.
All you have to do is kill the 8 ravens in the level, but some won't appear
until the princess has finished speaking.
You can get 100% souls and an A in destruction without any trouble on this
level, you just need to cut down the bamboo and destroy the stones on the right.
Make sure you get the mercy orb from the life glyph straight ahead of you when
you start the level.
While it may be tempting to buy one of those new weapons in the shop, don't.
They aren't all that good, and you'll be getting a better weapon soon enough.
Start off by heading left, and destroying the trees/urns, and you'll come
across a Staff Raven. Purify it, and you will get the Dragon magic from it.
Head right, up to the mansion, and jump up to the second floor where the
second staff raven is hiding. All you need to do is purify it, and the
level is complete.
If you are good at the game you shouldn't have much trouble getting 100%
souls and an A in destruction on your first run, but you might want to
do it in two or 3 runs of the level just incase.
Some of the ravens on this level will spit fireballs at you, so either try
and avoid them, or reflect them back by attacking them, or you could
come back and 100% the level after you have the White Serpent Amulet.
Completing this level adds Phoenix magic, Butterfly magic, and the
Belt of Good Omen to the shop.
Objective: Destroy 3 Copper Mirrors.
Reccommended Setup: Soul Shrine, Dragon, Belt of Good Omen.
Unlockables: Rune Scimitars.
This is one of the larger levels in Otogi, but it isn't much of challenge.
The first Copper Mirror you have to destroy is behind the wall directly
in front of you, to the right of the house.
The second Copper Mirror is in the middle of the level, underneath a bridge,
BUT don't destroy it just yet.
Wait until it has spawned as many of the small demons as it is going to
(if you kill any more will spawn from it) and get them to follow you away
from the mirror, but still being in the tunnel.
Keep using B,B,B,Y combos, and you should be able to get a 20 hit combo
without too much trouble as long as you are hitting them against the wall.
Getting a 20+ hit combo is what unlocks the Rune Scimitars, and is worth
trying until you get it right.
After you have got the 20+ hit combo, destroy the mirror, and head left.
The third, and final mirror is behind the house at the right-hand-side.
Destroy it to finish the level.
If you are going for 100% souls,and an A in destruction (which you should be)
It is quite possible to get them on your first run. Clear out the front half
of the level, and kill all the stationary enemies on the right hand side to
refil your magic, then destroy the second half.
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Level 4: Ancient Capital
--------------------------------------------------
Objective: Defeat High Priest Jyosei.
Reccommended Setup: Rune Scimitars, Dragon, Belt of Good Omen.
Unlockables: Chimera - Well end of first area, Mercy Orb - Kill Life Glyph
At the start of the level you might want to mute your tv, as Jyosei won't
shut up, lol.
Jyosei is constantly launching fireballs at you, so you can't stay in one
place for very long.
Head straight up, and at the right hand side, destroy the well and jump in
to get the level 1 Chimera magic.
Then head left, either taking out the lions, or just jumping over the
two walls.
After the second wall, on the right is another life glyph.
Kill it for another mercy orb.
Do a double jump and head right, and dash over the platforms, rather than
jumping on them. If you don't have enough height, use R+B to get high
enough to dash across.
Cross over the bridge, and then drop down. You'll see Jyosei straight
ahead of you, run up to him ignoring the skeletons, as they just keep coming.
Go to either the left or right hand side of Jyosei, so he can't hit you with
his fireballs, and hit him with a great attack.
You'll get flung backwards, but it won't hurt you. Keep doing this 4/5 times
and Jyosei will die.
When he dies all the other enemies will disappear, and he'll talk for 20-30
seconds. The level is finished after the princess speaks.
This is another level where you can 100% it first time, although most people
will probably take two or three runs on it, as it can get quite hectic at
times, and you don't have much health.
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Level 5: Palace of Gold
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Objective: Destroy Gold Urns.
Reccommended Setup: Rune Scimitars, Dragon, Belt of Good Omen.
Unlockables: Mystical Beads, Dragon Staff.
In this level, all you have to do is destroy enough gold urns to complete it.
I've not kept count, but its another fairly easy level.
Start out by heading straight ahead, you can ignore the lion statues, but
the one walking about is pretty strong, so you might just want to avoid it.
Head left into a corridor, and destroy the golden urns on either side, and
the pillars on either side to get the ones up on top.
When you go into the room, head to the far left corner, and use a great
attack on the wall. Part of it will get destroyed and reveal a hidden
room containing the Mystical Beads.
Keep smashing the pillars/urns, and when you've smashed enough the Crimson
King will appear. You only have to hit him once to make him run at the
moment, so he's not any trouble.
If you're going for destruction head down the passage he went through, and
destroy all the lanterns on the ceiling and in the room, if not, don't
bother following him, there are enough golden urns elsewhere in the level.
Destroy enough urns, and you'll finish the level.
To unlock the Dragon Staff, you have to finish the level in 3:20 or less,
but it's not a weapon I would use, so you're best to either leave it, or
come back later when you're more powerful, just to get it for the sake of
getting all the weapons.
This one CAN be done in one run for 100% but I would definitely recommend
two or three runs to do it. If you are planning on doing it in two or more
runs, make it easier on yourself by destroying the magic mirrors your
first time through to get rid of the pesky floating skull demons.
After completing the level the Locust Wing sword, and the White Serpent
Amulet are available in the shops - I would recommend buying both of them.
That's the walkthrough so far, I'll add the next 5 levels soon.
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