Ninja Gaiden Black Essence FAQ
by Yebyosh ( yebyosh_at_hotmail_._com )
Version 1.1 ( 23 March 2006 )
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( Please view with courier fonts )
History
-------
v1.0 18 Mar 2006 Created this document
v1.1 23 Mar 2006 Reorganised Essence Spawn, added in Eternal Legend,
added new findings on combos
v1.2 29 Mar 2006 Added in more findings.
v1.3 06 Jun 2006 Reorganised list, added more findings and
corrections.
Contents
--------
1. List of Essence Spawn
a. Animals
b. Ninjas
c. Samurais
d. Special Assault Team ( SAT )
e. Mechanised Special Assault Team ( MSAT )
f. Vigoorian Infantry
g. Mechanised Vigoorian Infantry
h. Humanoid Fiends
i. Undead Fiends
j. Insectoid Fiends
k. Reptillian Fiends
l. Fish Fiends
m. Worms
n. Fiend Ryus
o. Eternal Legend Bosses
2. Combo Multiplier
3. Q&A
4. Credits
5. Need to Do's
1. List of Essence Spawn
------------------------
First figure is without Armlet of Benediction, second figure is with Armlet of
Benediction. An ET ( 1 charge ) kill multiplies the base essence by 3.0. An
UT kill ( 2 charges ) kill multiplies it by 7.0.
a. Animals
Bat
Normal Kill 5 / 6
ET Kill 15 / 18
UT Kill 35 / 42
Bat ( Eternal Legend )
Normal Kill 20 / 24
ET Kill 60 / 72
UT Kill 140 / 169
Explosive Bat
Normal Kill 20 / 24
ET Kill 60 / 72
UT Kill 140 / 169
Horse
Normal Kill 100 / 120
b. Ninjas
Brown Ninja ( Lesser )
Normal Kill 50 / 60
ET Kill 150 / 181
UT Kill 350 / 423
White Ninja ( Greater/shadow )
Normal Kill 50 / 60
ET Kill 150 / 181
UT Kill 350 / 423
White Ninja ( Greater/shadow, Eternal Legend )
Normal Kill 150 / 181
ET Kill 450 / 544
UT Kill 1050 / 1270
Black Ninja ( Spider )
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Black Ninja ( Spider, Eternal Legend )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
Purple Ninja ( Vigoorian )
Normal Kill 70 / 84
ET Kill 210 / 254
UT Kill 490 / 592
Purple Ninja ( Vigoorian, Eternal Legend )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
Red Ninja ( Flame )
Normal Kill 150 / 181
ET Kill 450 / 544
UT Kill 1050 / 1270
Demonic Ninja ( Mage )
Normal Kill 90 / 108
ET Kill 270 / 326
UT Kill 630 / 762
c. Samurais
Samurai
Normal Kill 50 / 60
ET Kill 150 / 181
UT Kill 350 / 423
Samurai ( Eternal Legend )
Normal Kill 80 / 96
ET Kill 240 / 290
UT Kill 560 / 677
Silver Samurai ( Mission Mode )
Normal Kill 550 / 665
ET Kill 1650 / 1996
UT Kill 3850 / 4658
Silver Samurai ( Story Mode )
Normal Kill 150 / 181
ET Kill 450 / 544
UT Kill 1050 / 1270
d. Special Assault Team ( SAT )
White SAT ( foot soldier)
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
White SAT ( foot soldier, Eternal Legend )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
Black SAT ( commander )
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Black SAT ( commander, Eternal Legend )
Normal Kill 150 / 181
ET Kill 450 / 544
UT Kill 1050 / 1270
Purple SAT ( grenadier )
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Purple SAT ( grenadier, Eternal Legend )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
e. Mechanised Special Assault Team ( MSAT )
Blue MSAT ( foot soldier )
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Black MSAT ( commander )
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Black MSAT ( commander, Eternal Legend )
Normal Kill 150 / 181
ET Kill 450 / 544
UT Kill 1050 / 1270
Gold MSAT ( grenadier )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
f. Vigoorian Infantry
Rocket Vigoorian Infantry ( Heavy )
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Rocket Vigoorian Infantry ( Heavy, Eternal Legend )
Normal Kill 300 / 362
ET Kill 900 / 1088
UT Kill 2100 / 2540
Rifle Vigoorian Infantry
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Rifle Vigoorian Infantry ( Eternal Legend )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
g. Mechanised Vigoorian Infantry
Mechanised Rocket Vigoorian Infantry ( Heavy )
Normal Kill 250 / 302
ET Kill 750 / 907
UT Kill 1750 / 2117
Mechanised Rocket Vigoorian Infantry ( Heavy, Eternal Legend )
Normal Kill 300 / 362
ET Kill 900 / 1088
UT Kill 2100 / 2540
Mechanised Rifle Vigoorian Infantry
Normal Kill 250 / 302
ET Kill 750 / 907
UT Kill 1750 / 2117
h. Humanoid Fiends
Brown Imp ( Lesser )
Normal Kill 50 / 60
ET Kill 150 / 181
UT Kill 350 / 423
Pink Imp ( Greater )
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Armored Imp ( Slider/shadow )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
Black Imp ( One-eyed/crab, Mission Mode )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
Black Imp ( One-eyed/crab, Story Mode )
Normal Kill 300 / 362
ET Kill 900 / 1088
UT Kill 2100 / 2540
Bast Fiend
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
Greater Bast Fiend
Normal Kill 400 / 483
ET Kill 1200 / 1451
UT Kill 2800 / 3387
Temple Knight ( Monk/scarlet/scythe/reapers )
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Temple Knight ( Monk/scarlet/scythe/reapers, Eternal Legend )
Normal Kill 150 / 181
ET Kill 450 / 544
UT Kill 1050 / 1270
Soldier Fiend ( Fiend SAT )
Normal Kill 150 / 181
ET Kill 450 / 544
UT Kill 1050 / 1270
Soldier Fiend ( Fiend SAT, Eternal Legend )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
Ogre
Normal Kill 500 / 604
ET Kill 1500 / 1814
UT Kill 3500 / 4234
i. Undead Fiends
Archer Ghul
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Archer Ghul ( Eternal Legend )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
Melee Ghul
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Axe Ghul ( Eternal Legend )
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
Mace Ghul ( Eternal Legend )
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
Soldier Ghul ( Zombie SAT )
Normal Kill 1000 / 1209
ET Kill 3000 / 3629
UT Kill 7000 / 8469
j. Reptillian Fiends
Galla
Normal Kill 200 / 241
ET Kill 600 / 725
UT Kill 1400 / 1693
Gobdekk ( Thorn Gallas, PotMN2 & DotF2 only )
Normal Kill 1000 / 1209
ET Kill 3000 / 3629
UT Kill 7000 / 8469
k. Insectoid Fiends
Bee Fly ( Wasp/cyclops wasps )
Normal Kill 50 / 60
ET Kill 150 / 181
UT Kill 350 / 423
Pill Bug
Normal Kill 100 / 120
ET Kill 300 / 362
UT Kill 700 / 846
l. Fish Fiends
Ghost Fish
Normal Kill 80 / 96
ET Kill 240 / 290
UT Kill 560 / 677
Greater Ghost Fish
Normal Kill 160 / 193
ET Kill 480 / 580
UT Kill 1120 / 1355
Armored Shagerus ( Armored Moat Fish )
Normal Kill 2000 / 2419
Shagerus ( Moat Fish )
Normal Kill 1000 / 1209
m. Worms
Thunderbolt Worm
Normal Kill 500 / 604
ET Kill 1500 / 1814
UT Kill 3500 / 4234
Fire Worm
Normal Kill 700 / 846
ET Kill 2100 / 2540
UT Kill 4900 / 5928
n. Fiend Ryus
Fiend Ryu ( BotA5 )
Normal Kill 20000 / 24199
ET Kill 60000 / *7061
UT Kill *8928 / 10802
Fiend Ryu ( Story Mode Dragon Sword )
Normal Kill 5000 / 6049
ET Kill 15000 / 18149
UT Kill 35000 / 42348
Fiend Ryu ( Story Mode Dabilahro )
Normal Kill 8000 / 9679
ET Kill 24000 / 29038
UT Kill 56000 / *2221
Fiend Ryu ( Story Mode Kitetsu )
Normal Kill 10000 / 12099
ET Kill 30000 / 36298
UT Kill *4464 / 5401
Fiend Ryu ( Story Mode Vigoorian Flails)
Normal Kill 12000 / 14519
ET Kill 36000 / 43558
UT Kill *18464 / 22340
Fiend Ryu ( Story Mode Unlabored Flawlessness )
Normal Kill 20000 / 24199
ET Kill 60000 / *7061
UT Kill *8928 / 10802
o. Eternal Legend Bosses
Masakado ( Eternal Legend )
Normal Kill 1500 / 1814
ET Kill 4500 / 5444
UT Kill 10500 / 12704
Dynamo ( Eternal Legend )
Normal Kill 2000 / 2419
ET Kill 6000 / 7259
UT Kill 14000 / 16939
Hydracubus ( Eternal Legend )
Normal Kill 1000 / 1814
Yotunfrau ( Eternal Legend )
Normal Kill 1000 / 1209
ET Kill 3000 / 3629
UT Kill 7000 / 8469
Doku ( Eternal Legend )
Normal Kill 1000 / 1209
ET Kill 3000 / 3629
UT Kill 7000 / 8469
Marbus ( Eternal Legend )
Normal Kill 3000 / 3629
ET Kill 9000 / 10889
UT Kill 21000 / 25408
Nicchae ( Eternal Legend )
Normal Kill 1000 / 1209
ET Kill 3000 / 3629
UT Kill 7000 / 8469
* The essence calculation process uses a 16-bit container ( which means a
value of 65535 max ). During calculation of the essences, the intermediate
floating figure is stored into this container, and truncates the resultant
figure down to the 2 least significant bytes. If wearing an Armlet of
Benediction, this figure is then multiplied with 1.20995, and suffers the
same fate.
Note : In some boss encounters, its minions beside it are considered killed
when it ( the boss ) is killed. The minions in this case are considered
to have been normally killed for purposes of essence spawning.
2. Combo multiplier
-------------------
If your combo counter is at the number of hits as below when you killed
someone, a combo multiplier is added in as follows.
The modifier is capped at +5.0 which means any combo above 50 hits is
practically for show.
Number of Hits / Additional Multiplier
20 - 24 / +2.0
25 - 29 / +2.5
30 - 34 / +3.0
35 - 39 / +3.5
40 - 34 / +4.0
45 - 39 / +4.5
>= 50 / +5.0
This multiplier affects the essence from an essence technique kill as well.
For example, assuming we kill a temple knight with different techniques and
various combos. The non benedicted essences collected would be like the table
below.
Number of Hits
Type of Kill 16 | 33 | 50
Normal x ( 1 + 0 ) = 100 | x ( 1 + 3 ) = 400 | x ( 1 + 5 ) = 600
ET x ( 3 + 0 ) = 300 | x ( 3 + 3 ) = 600 | x ( 3 + 5 ) = 800
UT x ( 7 + 0 ) = 700 | x ( 7 + 3 ) = 1000 | x ( 7 + 5 ) = 1200
3. Q & A
--------
Q. How much karma is essence worth in Mission Mode?
A. The essence you have at the end on mission completion is multiplied by 2,
then multiplied by the mission difficulty.
In other words,
- Normal : x2 x1.0 = x2
- Hard : x2 x1.5 = x3
- V.Hard : x2 x2.0 = x4
- M.Ninja : x2 x2.5 = x5
Q. Is it worth doing 999 hit combos in Mission Mode to exploit essence and
combo score?
A. With Fatman67's confirmation of the maximum combo essence modifier, it
becomes pointless to execute combos for the aim of score. You can also get
better essences through UTs. Furthermore you get higher bonuses from UTs
per second than combos. Overall, unless you are going for flair, combos are
near worthless in the game.
Q. How does the Armlet of Benediction work?
A. The Armlet of Benediction increases the essence taken in by 20.995%. This
is calculated only when the essence has been taken into Ryu's body. So kill
the fiends, put on the Armlet to increase the essence as they come in, then
replace it with other Armlets and go back to kill.
Note that if you actively absorb yellow essences for UTs ( by holding Y ),
the absorbed essences are calculated at 1/5 of their spawned values. The
effect of the Armlet is ignored for this method of absorbtion.
Q. How is the end of chapter essence score in Story Mode calculated?
A. For every chapter's completion ( except chapter 16 ), the essence you have
at the beginning of the chapter ( Essence_start_chp ) is subtracted from the
essence you have at the end of the chapter ( Essence_end_chp ). This
results in the essence for that chapter ( Essence_chp ).
i.e. Essence_chp = Essence_end_chp - Essence_start_chp
Essence_chp is then simply multiplied by 5 to derive your end of chapter
essence bonus. It is capped at 10,000, meaning all you need to get the full
full bonus is to get a surplus of 2,000 essence. What this also means is
that if you start off a chapter with 98,000 essence or more, you will never
receive the full bonus for that chapter. For chapter 16, the calculation is
simply based on how much essence you have at the end of game. Again the
points for it is capped at 10,000.
4. Credits
----------
- Thank you, Team Ninja for creating the best action game I have played so far.
- Thank you, IberianWarrior for hosting many great videos of many great
players, as well as the forum for discussion (
http://iberiansninjagaiden.com
).
- Thank you, Edge AoM and Captain Tuttle for the karma spawned by Story Mode
Fiend Ryus.
- Thank you, GameFAQs for hosting this FAQ.
- Thank you, Fatman67 for confirming the modifiers for the combos.
If you find any mistakes or wish to clarify some data, please contact me over
email. Thank you.