|=====================================================|
|:::::::::::::::::: GENMA ONIMUSHA ::::::::::::::::::|
|=====================================================|
\----------------- For Microsoft Xbox ----------------/
\---------------------------------------------------/
\------------ Full Game Strategy Guide -----------/
\-----------------------------------------------/
\------------------- v1.1 --------------------/
\---------------- by savior ----------------/
\---------
[email protected] --------/
\---------------------------------------/
|:::::::::::::::::::::::::::::::::::::|
__/=======================================\__
/-=%=-=%=-=%=-=%=-=%=-=%=-=%=-=%=-=%=-=%=-=%=-\
\_____________________________________________/
| |
|===========================================|
|::::::::::: TABLE OF CONTENTS :::::::::::::|
|===========================================|
| |
| 1. Version History |
| 2. Character Data |
| 3. Magic |
| A. Thunder Orb |
| B. Fire Orb |
| C. Wind Orb |
| D. Leveling Up |
| E. Other Uses For Magic |
| F. Magic Absorbing |
| 4. Enhancing |
| A. Where to Enhance |
| B. Enhancing Orbs |
| C. Enhancing Weapons |
| D. Enhancing Herbs |
| E. Enhancing Arrows |
| F. Enhancing Bullets |
| 5. Souls |
| A. Where Do I Get Them? |
| B. What Do Souls Do? |
| C. Yellow Souls |
| D. Blue Souls |
| E. Pink Souls |
| F. Green Souls |
| 6. Items |
| 7. Weapons |
| A. Samonosuke's Weapons |
| B. Kaede's Weapons |
| 8. Battling |
| 9. Walkthrough |
| A. Nanamagari |
| B. Underground Temple |
| C. South Area |
| D. West Area |
| E. Back to the South |
| F. The Keep FL1 |
| G. The Keep FL2 |
| H. The Keep FL3 |
| I. The Keep FL4 |
| J. The Keep FL5 |
| K. The Keep Roof |
| L. Controlling Kaede |
| M. Samonosuke's Back |
| N. East Area |
| O. Kaede to the Rescue |
| P. To The End |
| 10. Bosses |
| 11. Clear Data |
| 12. Secrets Revealed |
| 13. Fluorite Locations |
| 14. Trick Treasure Boxes |
| 15. Puzzle Treasure Boxes |
| 16. Power and Magic Jewels |
| 17. Water Chamber/Slide Puzzle |
| 18. Dark Realm Mini-Game |
| 19. Oni-Spirits Mini-Game |
|___________________________________________|
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| |
| 111 |
| 1111 |
| 11 |
| 11 |
| 11 |
| 11 \==================\
| 11111111 :: VERSION HISTORY ::\
/====================================\==================================\
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/ \
/:::::::: Version 1.1 :::::::::\
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| |
| 11.19.02 |
| - updated contact information |
| - fixed a few errors |
| - removed dead links |
|_________________________________________________________________________|
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/ \
/:::::::: Version 1.0 :::::::::\
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| |
| 02.28.02 |
| - Walkthrough section is finally complete! |
|_________________________________________________________________________|
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/ \
/:::::::: Version 0.8 :::::::::\
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| |
| 02.27.02 |
| - added much more to the Walkthrough section |
|_________________________________________________________________________|
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/ \
/:::::::: Version 0.7 :::::::::\
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| |
| 02.18.02 |
| - redid Oni-Spirits section for Xbox version |
| - redid Oni-Spirits movies for Xbox version |
| - updated Author's Comments (webmasters should read it) |
|_________________________________________________________________________|
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/ \
/:::::::: Version 0.6 :::::::::\
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| |
| 02.15.02 |
| - visual revamp around 70% complete |
|_________________________________________________________________________|
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/ \
/:::::::: Version 0.5 :::::::::\
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| |
| 02.14.02 |
| - began a major visual revamp of the guide |
| - added Bosses section |
| - added Oni-Spirits Mini-Game section |
| - updated Walkthrough section |
| - updated Power and Magic Jewels section |
|_________________________________________________________________________|
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/ \
/:::::::: Version 0.4 :::::::::\
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| |
| 02.11.02 |
| - repaired Items section |
| - updated Fluorite and Walkthrough sections |
| - updated the Secrets section |
| - added Water Chamber/Slide Puzzle section |
| - added Power and Magic Jewels section |
|_________________________________________________________________________|
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/ \
/:::::::: Version 0.3 :::::::::\
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| |
| 02.5.02 |
| - added many sections and a portion of walkthrough |
|_________________________________________________________________________|
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/ \
/:::::::: Version 0.2 :::::::::\
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| |
| 02.4.02 |
| - set up sections with limited data |
|_________________________________________________________________________|
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/ \
/:::::::: Version 0.1 :::::::::\
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| |
| 02.1.02 |
| - began gathering data |
|_________________________________________________________________________|
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| |
| 2222 |
| 2 2 |
| 2 |
| 22 |
| 22 |
| 2 2 \=================\
| 2222222 :: CHARACTER DATA ::\
/===================================\===================================\
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/ \
/:::::: Samonosuke Akechi :::::\
_____________________________________/ \__
| |
| Samurai Warrior |
| Samonosuke is a formidable samurai warrior. He is skilled with a sword, |
| bow or rifle. With the assistance of an Ogre Gauntlet, he can use magic |
| based attacks and consume the souls of freshly killed enemies for |
| various uses. Samonosuke is the main playable character for the game. |
| You'll be in control of him for about 70% of the time. |
|_________________________________________________________________________|
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/ \
/:::::::::::: Kaede :::::::::::\
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| |
| Ninja Cutie |
| Behind every great man is a great woman. Samonosuke is the great |
| protagonist of Onimusha, and Kaede is his great female assistant. As a |
| controllable character, her ninja training offers greater quickness and |
| the ability to pick broken locks. When you're not controlling her, you |
| can count on her to assist you in your quest any way she can. Oh yeah, |
| she's also not too tough on the eyes. You'll get to control her for the |
| few scenarios that you're not controlling Samonosuke. |
|_________________________________________________________________________|
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/ \
/:::::::: Princess Yuki :::::::\
_____________________________________/ \__
| |
| Damsel In Distress |
| Though she is not playable, Yuki is an integral part of the overall |
| story. She has lived her entire life sheltered by her noble status. |
| When she finds herself and her family in great danger, she turns to the |
| only person she trusts, Samonosuke. Saving Princess Yuki is the focus |
| of Samonosuke's quest, and as the intrigue and danger of her situation |
| escalates, so does Samonosuke's role in the game. |
|_________________________________________________________________________|
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/ \
/:::::::::: Yumemaru ::::::::::\
_____________________________________/ \__
| |
| Confused Teen |
| Yuki has taken this orphaned farm boy under her wing. His bravery and |
| love for Yuki leads him on his own journey to rescue her, but the evil |
| samurai of the enemy Oda Clan have other plans for him. His refusal to |
| allow you to help him will annoy you, but Yuki considers him to be her |
| brother, and thus you must protect and rescue him as you do Yuki. |
|_________________________________________________________________________|
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/ \
/::::: Tokichiro Kinoshita ::::\
_____________________________________/ \__
| |
| Simian Fool |
| This little monkey will keep popping up throughout your quest. He is |
| quite vocal about the evil plans his master has, and attempts to |
| recruit Samonosuke into the evil Oda Clan. You'll also spot him chasing |
| young boys (Yumemaru) and peeping on Kaede. Okay, I'm making up the |
| peeping part. |
|_________________________________________________________________________|
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/ \
/:::::::: Nobunaga Oda ::::::::\
_____________________________________/ \__
| |
| Resurrected Slave |
| Heading up the evil Oda Clan is the recently deceased samurai, |
| Nobunaga. Though you see him killed in the game's opening cinema, a |
| demon witch doctor has operated on and resurrected him. All it cost him |
| was a promise to serve the demons as their slave. Not too shabby. |
|_________________________________________________________________________|
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| |
| 33333 |
| 3 3 |
| 3 |
| 333 |
| 3 |
| 3 3 \========\
| 33333 :: MAGIC ::\
/==========================\============================================\
| |
| Magic can be used to unlock doors, deal big damage, give you |
| breathing room in battles and more. Utilizing this power requires an |
| Ogre Gauntlet fitted with a Thunder Orb, Fire Orb or Wind Orb. This |
| section will cover the different ways magic can be used and how to |
| use your Orbs efficiently. |
|______________________________________________________________________|
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/ \
/:::::::: Thunder Orb :::::::::\
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| |
| This gives you a very quick weapon, which deals a small amount of |
| damage. It can be leveled up quickly and works great against nearly |
| every enemy in the game. |
|_________________________________________________________________________|
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/ \
/:::::::::: Fire Orb ::::::::::\
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| |
| For strictly dealing damage, the Fire Orb is the weapon to use. Though |
| slower than the other orbs, its attacks deal around double the Thunder |
| Orb. When its been leveled up, a magic attack can take out the game's |
| toughest enemies in just one or two hits as well as helping to cut boss |
| battles nearly in half. The Fire Orb also has a wider attack range than |
| the other weapons, allowing you to keep a little more distance between |
| you and the enemy. |
|_________________________________________________________________________|
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/ \
/:::::::::: Wind Orb ::::::::::\
_____________________________________/ \__
| |
| Although this is the coolest looking weapon of the bunch, it's probably |
| the worst choice for straight up battling. It blends speed and power, |
| but doesn't have enough of either to make it dangerous. It also has a |
| small attack range. The Wind Orb should be equipped strictly for its |
| magic attacks. Once it's been leveled up, it can be a lifesaver in |
| multiple enemy situations, especially versus ninjas. When you're |
| surrounded by bad guys, a simple wind attack can give you a healthy |
| amount of breathing room and possibly kill a few of your attackers in |
| the process. |
|_________________________________________________________________________|
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/ \
/::::::::: Leveling Up ::::::::\
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| |
| You will come across doors fitted with crystals. Some doors will have |
| one crystal, others two and still others three. Each of your Orbs |
| begins at level 1, and can be enhanced to level 2 and 3. If a door is |
| fitted with one wind crystal, you will have to just have the Wind Orb |
| to unlock it. If a door is fitted with two wind crystals, you will have |
| to have enhanced your Wind Orb to level 2 to unlock it. A door fitted |
| with three thunder crystals requires your Thunder Orb be at level 3 to |
| open it.Besides enhancing the Orbs to unlock new doors, you will also |
| want to enhance them to take advantage of stronger magic attacks. A |
| level one magic attack will be limited in its range and attack power. |
| Conversely, level three attacks will cover a larger area and deal much |
| more damage. The damage a magic attack deals also depends on the level |
| of the Orb's weapon. See the Enhancing section for more detail on |
| leveling up your Orbs efficiently. |
|_________________________________________________________________________|
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/ \
/:::::: Other Magic Uses ::::::\
_____________________________________/ \__
| |
| You'll find a few spots in the game where a fire attack can affect the |
| interactive backgrounds. Where a standard attack can cut through wooden |
| boards and wall scrolls, sometimes you can't get close enough for a |
| standard attack. The range of the fire attack allows you to damage |
| out of your standard attack range. Other items need to be set on fire. |
| items One spot in the game requires you find a way to illuminate an |
| area. A table full of unlit candles is just waiting for a fire attack. |
| In other spots magic can be a great way to preserve projectiles like |
| arrows and bullets. When enemies are above you, either on a ledge or |
| roof, a wind attack can take care of them without forcing you to use |
| up ammo. Magic can also be used to regain health and make you |
| invincible. Absorbing Green Souls will fill up a meter in the top left |
| corner of the screen. When all of the slots are full, pressing the |
| White button will release your Gauntlet's magic, which will slowly |
| raise your health and make you completely invulnerable to enemy |
| attacks. This effect will last as long as the meter has Green Souls in |
| it. Absorbing Green Souls during this time period will prolong the |
| effect. |
|_________________________________________________________________________|
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/ \
/:::::: Magic Absorbing :::::::\
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| |
| Each time you use a magic attack, your magic meter will empty out a |
| little. If it drops too low, you won't be able to use any magic 'til |
| you refill it. There are no items in the game that can be used to |
| refill your magic meter. Instead, you must absorb blue souls to get |
| more magic. One way to absorb blue souls is to release them from |
| demons. Killing a demon will release some sort of soul (either yellow, |
| pink or blue, see the Souls section for more info). When you kill a |
| demon and see the soul fragments release from them, activate the soul |
| absorber on your gauntlet and suck them up.The other way to get some |
| blue souls is to find a Magic Regen Point. At several spots in the |
| game you will come across a never-ending supply of blue souls. If |
| your magic meter is less than full, you will see the souls flowing |
| from the regen point. They'll stop flowing once you've filled up, but |
| if you use up some magic, it'll start flowing again. |
| |
| Green Souls are released from enemies when attacked, but unlike |
| other souls, the enemies can absorb the Green ones to make themselves |
| stronger. If an enemy is vying for the same Green Soul you are, tap on |
| the A button rapidly to win the tug of war match. |
|_________________________________________________________________________|
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| |
| 4 4 |
| 4 4 |
| 4 4 |
| 44444444 |
| 4 |
| 4 \============\
| 4 :: ENHANCING ::\
/==============================\========================================\
| |
| Enhancing your Orbs is necessary for opening doors and continuing |
| your journey. In order to make your boss battles (especially those |
| late in the game) as easy as possible, you'll have to enhance other |
| items. Taking part in the Dark Realm Mini-Game will require some |
| extra enhancing, still. This section will show you how and what to |
| enhance, and when to do it. |
|______________________________________________________________________|
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/ \
/:::::: Where to Enhance ::::::\
_____________________________________/ \__
| |
| You will be able to upgrade your Orbs, weapons and a few select items |
| at the Magic Mirrors scattered throughout the game. When you access a |
| Magic Mirror, you'll be given the option to Save or Enhance. If you |
| choose the Enhance option you'll bring up a menu displaying the items |
| you can boost. |
|_________________________________________________________________________|
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/ \
/::: Enhancing Orbs/Weapons :::\
_____________________________________/ \__
| |
| Enhancing Orbs is not an option, as you will have to level them up in |
| order to advance through doors. The key to enhancing Orbs is in when |
| you do so. Since there is only one door that requires a level three |
| Wind Orb, and this door appears late in the game, boosting it to level |
| three as soon as you get it is a great waste of your Experience Souls. |
| Since thunder crystals are the first to appear in a pair, you'll want |
| to boost the Thunder Orb to level two before any of the others. A good |
| rule of thumb is to boost them up in the order you got them. Bring the |
| Thunder Orb to level two first, then the Fire Orb followed by the Wind |
| Orb. Then repeat this order when going up to level three. |
| |
| Another way to enhance weapons is to find out which one you're most |
| comfortable with, and then sink all of your extra Experience Souls into |
| boosting it. Some players will prefer the speed of the Thunder weapon, |
| while others (including me) like the brute force of the Fire weapon. I |
| don't recommend using the Wind weapon, as it lacks the speed and power |
| to be very effective for battling. The Thunder weapon is the first you |
| will acquire, so you may grow accustomed to it and not want to switch |
| to the Fire weapon when you get it. Just a few battles with the Fire |
| weapon, though, and you should be able to tell if it's right for you. |
| You probably won't have a substantial amount of Experience Souls to |
| sink into enhancing a weapon until you've acquired the Fire Orb, |
| anyway. So once you get it, give it a few battles and see which weapon |
| you'll be using mostly. Any extra Experience Souls you have after |
| leveling up the required Orbs, put towards leveling up your weapon of |
| choice. If you're using the Thunder weapon for all of your battles, |
| it's much better to have it at level three than to have all of your |
| weapons at level two. |
| |
| Level 1 -> Level 2 5,000 Souls |
| Level 2 -> Level 3 14,000 Souls |
|_________________________________________________________________________|
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/ \
/:::::: Enhancing Herbs :::::::\
_____________________________________/ \__
| |
| An Herb only gives you a little bit of your health back, while an |
| enhanced Herb becomes a Medicine, and a Medicine refills your health |
| bar entirely. Since both Herbs and Medicines are limited, you don't |
| want to waste them. You don't EVER want to consume an Herb if you don't |
| have to, as it can easily be enhanced to a Medicine and provide more |
| than twice the health refill. If you are very low on health and must |
| heal, use a Medicine before you use an Herb. If you notice that you |
| have a few Herbs but no Medicines, find a Magic Mirror and enhance a |
| few of them so you don't waste them. If you don't have sufficient |
| Experience Souls to enhance a few, take a little time to battle and |
| collect some... it's worth it. |
| |
| Easy Mode = 1,000 Souls |
|_________________________________________________________________________|
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/ \
/:::::: Enhancing Arrows ::::::\
_____________________________________/ \__
| |
| You aren't going to be using a ton of arrows, so don't start enhancing |
| them until you've got an overabundance of Experience Souls. Fire Arrows |
| are much more powerful than standard Arrows, and they don't cost a lot |
| of souls to enhance. So if you find that you're using them, or you're |
| planning on using them in a boss battle, go ahead and enhance a quiver |
| full. |
|_________________________________________________________________________|
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/ \
/::::: Enhancing Bullets ::::::\
_____________________________________/ \__
| |
| I've found enhancing Bullets to be a waste of souls and Bullets. |
| Standard Bullets are a powerful weapon against tough enemies and can be |
| very useful in certain boss battles. Enhancing them to Burst Bullets |
| gives them a wider attack range but lowers they're effectiveness. A |
| simple sweep of the Fire weapon or Wind magic attack serves virtually |
| the same purpose, without forcing you to waste a Bullet in the process. |
|_________________________________________________________________________|
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| |
| 555555 |
| 5 |
| 55555 |
| 5 |
| 5 |
| 5 5 \========\
| 5555 :: SOULS ::\
/==========================\============================================\
| |
| The key to surviving the harsh world of Onimusha Warlords lies in |
| the collecting of souls. At the game's onset, you'll be without a |
| means of absorbing them. You find that in this state, you're just no |
| match for the demons lurking about. A clan of Ogres with their own |
| agenda deems you worthy of their magic gauntlet, and thus you are |
| granted the ability to absorb souls. This section will cover what |
| exactly souls do and how to use them effectively. |
|______________________________________________________________________|
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/ \
/::::: Where To Get Them ::::::\
_____________________________________/ \__
| |
| Souls are release from demons upon their demise. As the demon corpse |
| falls to the ground, fragments of their tormented souls rise from their |
| carcass. Your job is to suck them into your gauntlet before they drift |
| off or dissipate. |
|_________________________________________________________________________|
____________________________
/ \
/::::: What Do They Do ? ::::::\
_____________________________________/ \__
| |
| Souls come in three different flavors, and thus serve three different |
| purposes. |
|_________________________________________________________________________|
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/ \
/::: Yellow/Vitality Souls ::::\
_____________________________________/ \__
| |
| Vitality Souls serve to keep you alive. Absorbing one of these will |
| boost your health meter and help you live to fight another day. |
|_________________________________________________________________________|
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/ \
/::::: Blue/Magic Souls :::::::\
_____________________________________/ \__
| |
| What Vitality Souls are to your health meter, Magic Souls are to your |
| magic meter. Each time you use magic based attacks your meter will |
| drop. Absorbing Magic Souls is the only way to get it full again. |
| Aside from being released from demons, there are Magic Regen Points |
| in several locations where these flow in never-ending supply. |
|_________________________________________________________________________|
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/ \
/::: Pink/Experience Souls ::::\
_____________________________________/ \__
| |
| In order to advance through Onimusha's quest, you'll need to enhance |
| your Magic Orbs. The only way to do this is to find a Magic Mirror and |
| use experience points to boost them. The only way to accumulate |
| experience points is to absorb Pink Souls. See the Enhancing Section |
| for more detail. Aside from being released from demons, there are a |
| few locations in the game where you can absorb Pink Souls from |
| gauntlets that are on display. |
|_________________________________________________________________________|
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/ \
/: Green/Invincibility Souls ::\
_____________________________________/ \__
| |
| These can be released from enemies when they're attacked, or, if |
| you're carrying some, released from you when you're attacked. Green |
| Souls will be very important in your quest, as using them gives you a |
| window of invincibility to attack with complete disregard for defense. |
| Your health meter will also refill during this time. See the Magic |
| section for more information. |
|_________________________________________________________________________|
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| |
| 66666 |
| 66 |
| 66 |
| 666666 |
| 66 66 |
| 66 66 \=========\
| 66666 :: ITEMS ::\
/===========================\===========================================\
____________________________
/ \
/:::::::: Battle Items ::::::::\
_____________________________________/ \__
| |
| -- Normal Armor -- |
| You start the game with this armor. It's your average run of the mill |
| armor. Look to upgrade soon. |
| |
|-------------------------------------------------------------------------|
| |
| -- Ninja Suit -- |
| This has a greater defense rating than the Normal Armor and an added |
| bonus. It keeps Gyaran from locking onto your gauntlet and stealing |
| souls. |
| |
|-------------------------------------------------------------------------|
| |
| -- Metal Armor -- |
| This has a higher defensive rating than the Normal Armor and Ninja |
| Suit, but it lacks the ability to fend off hungry Gyaran. |
| |
|-------------------------------------------------------------------------|
| |
| -- Ogre Armor -- |
| The best armor in the game, the Great Armor will help you endure |
| attacks from tougher enemies and late bosses. Get this by completing |
| all 30 levels of the Ogre Tower. |
| |
|-------------------------------------------------------------------------|
| |
| -- Herb -- |
| The Herb is a low-level healing item. This will restore a small |
| amount of vitality, but it can be enhanced to a Medicine. |
| |
|-------------------------------------------------------------------------|
| |
| -- Medicine -- |
| Medicine is a high-level healing item, refilling your vitality bar |
| completely. These can be found throughout the game or acquired by |
| enhancing Herbs. |
| |
|-------------------------------------------------------------------------|
| |
| -- Power Jewel -- |
| The Power Jewel increases Samonosuke's maximum vitality. These |
| can be found in various locations and must be used from the |
| inventory to take effect. |
| |
|-------------------------------------------------------------------------|
| |
| -- Magic Jewel -- |
| The Magic Jewel increases Samonosuke's maximum magic. These can |
| be found in various locations and must be used from the inventory |
| to take effect. |
| |
|-------------------------------------------------------------------------|
| |
| -- Soul Absorber -- |
| Though technically an item, the Soul Absorber can |
| be one of the best weapons around. Throw this item down and it |
| emits a blue ring. Anything that steps within this ring can be |
| absorbed without fighting them. |
| |
|-------------------------------------------------------------------------|
| |
| -- Talisman -- |
| A Talisman is the best healing item you can carry. It will |
| automatically activate itself when you die, resurrecting you and |
| refilling your vitality bar completely. |
|_________________________________________________________________________|
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/ \
/:::::::: Usage Items :::::::::\
_____________________________________/ \__
| |
| -- Bishamon Ocarina -- |
| This item is supposed to be played in the Dark Realm Save Point room |
| near the very end of the game. It will open up a doorway that leads to |
| the Bishamon Sword. It can be found on the last level of the Dark |
| Realm Mini-Game (Level 20 via the well entrance). |
| |
|-------------------------------------------------------------------------|
| |
| -- Red Key -- |
| A simple key used to open a door marked with red ink. Find this item |
| in the Keep when you take control of Kaede. |
| |
|-------------------------------------------------------------------------|
| |
| -- Blue Key -- |
| A simple key used to open a door marked with blue ink. Find this item |
| in the Keep Underground. |
| |
|-------------------------------------------------------------------------|
| |
| -- Green Key -- |
| A simple key used to open a door marked with green ink. Find this |
| item in the East Area as Kaede. |
| |
|-------------------------------------------------------------------------|
| |
| -- Decorated Arrow -- |
| The Decorated Arrow is used to replace the Great Arrow, Indiana |
| Jones style. Find this item in the East Area as Kaede. |
| |
|-------------------------------------------------------------------------|
| |
| -- Great Arrow -- |
| Used in conjunction with the Great Bow, this is used to open the |
| gate to the Dark Realm. Find it in the East Area as Kaede. |
| |
|-------------------------------------------------------------------------|
| |
| -- Great Bow -- |
| Use this in conjunction with the Great Arrow to open the gate to the |
| Dark Realm. Find it in the East Area on the turret as Samonosuke. |
| |
|-------------------------------------------------------------------------|
| |
| -- Crest Piece L. -- |
| This is half of the key needed to unlock a door in the Keep. Find it |
| in the Keep. |
| |
|-------------------------------------------------------------------------|
| |
| -- Crest Piece R. -- |
| This is half of the key needed to unlock a door in the Keep. Find it |
| in the Keep. |
| |
|-------------------------------------------------------------------------|
| |
| -- Decorated Sword -- |
| Use this item to open the gate that leads to the West Area. Find it in |
| the West Area during the Mini-Boss battle versus Baguwassha. |
| |
|-------------------------------------------------------------------------|
| |
| -- Evil Plate -- |
| Use this item to open the door leading to the entrance to the Dark |
| Realm. Find it in the Keep Underground after the Stylado boss battle. |
| |
|-------------------------------------------------------------------------|
| |
| -- Purifier Bell -- |
| Take this bell out and ring it to release the suffering souls that |
| surround a door in the Keep Underground. Find it in the Keep |
| Underground. |
| |
|-------------------------------------------------------------------------|
| |
| -- Rope Ladder -- |
| Use this item to climb down through a crack in the wall in the |
| South Area. |
| |
|-------------------------------------------------------------------------|
| |
| -- Gear -- |
| This is used in a trick bookcase to reveal a hidden room. |
| |
|-------------------------------------------------------------------------|
| |
| -- Silver Plate -- |
| This item unlocks half of the lock to get to the Prison in the West |
| Area. |
| |
|-------------------------------------------------------------------------|
| |
| -- Gold Plate -- |
| This item unlocks half of the lock to get to the Prison in the West |
| Area. |
| |
|-------------------------------------------------------------------------|
| |
| -- Shinobi Kit -- |
| Only Kaede can use this item to unlock doors with broken locks. |
| |
|-------------------------------------------------------------------------|
| |
| -- Wood Ladder -- |
| Use this item to climb out of the Keep Underground and back to the |
| Keep. Find it just before the Keep Underground exit point. |
|_________________________________________________________________________|
____________________________
/ \
/:::::::: Extra Items :::::::::\
_____________________________________/ \__
| |
| -- Fluorite -- |
| This item serves no purpose in the game. Collect these to earn rewards |
| at the end of your quest (see the Secrets section for more detail). |
| |
|-------------------------------------------------------------------------|
| |
| -- Statue Head -- |
| Use this item in a statue in the West Area to open a gate leading to |
| the Matchlock. |
| |
|-------------------------------------------------------------------------|
| |
| -- Vision Staff -- |
| Use this item to make any Fluorite in an area flash like other items |
| do. The Vision Staff works automatically. |
| |
|-------------------------------------------------------------------------|
| |
| -- Rosary of Com. -- |
| Use this item to communicate with the dead soldiers scattered |
| throughout the game. Find it by completing the water weight puzzle |
| in the Keep Underground. |
|_________________________________________________________________________|
_____________
| |
| 7777777 |
| 7 77 |
| 77 |
| 77 |
| 77 |
| 77 \===========\
| 77 :: WEAPONS ::\
/=============================\=========================================\
____________________________
/ \
/:::: Samonosuke's Weapons ::::\
_____________________________________/ \__
| |
| -- Normal Sword -- |
| You'll begin the game equipped with this item. It's very weak, but you |
| won't be fighting with it for very long. |
| |
|-------------------------------------------------------------------------|
| |
| -- Thunder Orb -- |
| Your first taste of magic will be by way of the Thunder Orb. This |
| sword is very quick, as is its magic attack. |
| |
|-------------------------------------------------------------------------|
| |
| -- Fire Orb -- |
| This is the most powerful of the hand-to-hand weapons, and also the |
| slowest. Players should pick either this weapon or the Thunder Orb |
| to battle with, depending on whether they favor speed or strength. |
| |
|-------------------------------------------------------------------------|
| |
| -- Wind Orb -- |
| This is the coolest looking weapon, but ultimately mediocre. It's a |
| mix of the power of the Fire Orb and the speed of the Thunder Orb, |
| but a watered down version of both. Its magic spell is fantastic, |
| however, for taking out enemies around and above you. |
| |
|-------------------------------------------------------------------------|
| |
| -- Bishamon Sword -- |
| The ultimate weapon of destruction, the Bishamon Sword is only |
| available once you've reached (and are locked in) the Demon World... |
| or is it? Check the Secrets section to find out how you can get |
| yourself equipped with this sword at the beginning of the game. This |
| weapon is by far the most powerful, killing off nearly every type of |
| demon in one shot. It also unlocks all three types of crystal doors |
| and uses no magic for its magic attacks. |
| |
|-------------------------------------------------------------------------|
| |
| -- Bow and Arrow -- |
| This is great weapon for picking off low-level demons on |
| higher levels than you. You can also enhance Normal Arrows |
| to make them Fire Arrows, which are more powerful and can |
| be a great weapon in late boss battles. |
| |
|-------------------------------------------------------------------------|
| |
| -- Matchlock and Bullets -- |
| This ancient rifle packs quite a punch. When enhanced, Bullets become |
| Blast Bullets and fire like shotgun shells, covering a wide range. |
| Though the blade is a samurai's weapon of choice, the Matchlock |
| shouldn't be kept holstered during tough boss battles. |
| |
|-------------------------------------------------------------------------|
| |
| -- Soul Absorber -- |
| Though technically an item, the Soul Absorber can be one of the best |
| weapons around. Throw this item down and it emits a blue ring. Anything |
| that steps within this ring can be absorbed without fighting them. |
|_________________________________________________________________________|
_______________________
/ \
/:::: Kaede's Weapons ::::\
__________________________________________/ \__
| |
| -- Knife -- |
| Standard ninja issue, the Normal Knife does little damage. It's light, |
| and thus very quick, however, allowing Kaede to smack her opponents |
| silly. |
| |
|-------------------------------------------------------------------------|
| |
| -- Sacred Knife -- |
| This is the same as the Normal knife, just much more powerful. |
|_________________________________________________________________________|
_____________
| |
| 88888 |
| 88 88 |
| 88 88 |
| 88888 |
| 88 88 |
| 88 88 \============\
| 88888 :: BATTLING ::\
/==============================\========================================\
| |
| In order to successfully traverse the dangerous lands of Genma |
| Onimusha, you must learn effective battle techniques. This section |
| will give you some tips for making Demon slaying both easy and fun. |
|_______________________________________________________________________|
_______________________
/ \
/:::::::: Attacks ::::::::\
_________________________________________/ \__
| |
| -- Basic Attacks -- |
| Both Samonosuke's and Kaede's standard attacks are a swipe with |
| their blade. Tap the attack button and you'll string four |
| of these swipes together. The first two attacks go side to side, |
| the last two from top to bottom, bottom to top. This is important |
| to keep in mind, as some enemies like Gyaran hover above the |
| ground and force you to use the third and fourth attacks in a |
| sequence to hit them. The first and second one's go below them. |
| |
|------------------------------------------------------------------------|
| |
| -- Kicks -- |
| Both characters can also drop weaker opponents with a swift kick |
| to the mid-section. When in range, press down and attack and |
| watch your enemy drop. |
| |
|------------------------------------------------------------------------|
| |
| -- Deathblow -- |
| Move Samonosuke right above an enemy who's floored and press |
| attack. He'll plunge his sword into the demon and kill him with |
| one shot. Stronger beasts may get up after a sword plunge, but |
| they won't have much health left. |
| |
|------------------------------------------------------------------------|
| |
| -- Quick Attack -- |
| Using Samonosuke, hold down R1 and move just out of attack range |
| from a demon. Press up and attack at the same time (while still |
| holding R1) and you'll lunge forward and stab the enemy. |
| |
|------------------------------------------------------------------------|
| |
| -- Sneak-Attack -- |
| Again using Samonosuke, hold R1 but this time move |
| close to the opponent. Pressing up and attack now will make him |
| slash the demon from the floor up to his head. |
| |
|------------------------------------------------------------------------|
| |
| -- Blood Necklace -- |
| When controlling Kaede, engage a demon in a battle. When in close |
| range press up and attack. She will do a flip with a twist, |
| putting her behind the enemy and facing his back. If the enemy |
| hasn't turned with her, she'll flip her knife and slit his throat |
| in a very slick animation. |
| |
|------------------------------------------------------------------------|
| |
| -- Getting Un-Caught -- |
| Long-Arm Demons will be the first enemy that can grab you with a |
| fist and pick you up. They will not be the last. Any time you |
| find yourself in this situation tap on the attack button while |
| pressing up and down on the D-pad as quickly as possible. |
| |
|------------------------------------------------------------------------|
| |
| -- Locking Blades -- |
| Occasionally you'll lock blades with a high level demon (like an |
| Oowassha or Dark Armor Demon). Tap the attack button while |
| pressing up, down on the D-pad. If you do it quick enough, you'll |
| toss the enemy over your shoulder and have a chance to drop a |
| sword in him while he's on the ground. If you're a little slower, |
| you'll end up causing a draw, where you'll unlock blades and both |
| take a step back. If you're really slow, or don't use this |
| technique, the enemy will be the one knocking you on the ground. |
| |
|------------------------------------------------------------------------|
| |
| -- Active Projectile Blocking -- |
| Believe it or not, you can actually block projectiles like kunai |
| and arrows by slashing them with your blade. The timing is tough |
| to get down, but if you have something flying at your head and |
| have to react quickly, try hitting the attack button. You may be |
| able to slap it away. |
| |
|------------------------------------------------------------------------|
| |
| -- Power Slashes -- |
| When using a sword, Samonosuke can power up the blade to do more |
| damage and have added effects. Press and hole the X button and |
| watch as the sword powers up three times. After the third power |
| up, hitting an enemy and who has absorbed a Green Soul will knock |
| the Green Soul loose and turn the enemy back to normal. |
|________________________________________________________________________|
_____________
| |
| 99999 |
| 99 99 |
| 99 99 |
| 999999 |
| 99 |
| 99 \===============\
| 99999 :: WALKTHROUGH ::\
/=================================\=====================================\
_______________________
/ \
/::::::: Nanamagari ::::::\
_________________________________________/ \__
| |
| Key |
| [1] Door |
| [M] Magic Mirror |
| Y Yuki's Letter |
| |
| |-----------------| |
| | | |
| | \|/ |
| /\ | v |
| / \ | |[5]----| |
| /- [6]\ | | | |
| /- / | | | |
| / / | | | |
| / /- | | | |
| | /- | | | |
| / / | |----[4]| |
| | | | | | |
| / \ | | | |
| | Y | | | | |
| \ / | | | |
| \ / | | | |
| | | | |--------|--[3]| |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | |--------| |
| | \ | | | |
| \ \ | | | |
| \ \ | | | |
| \ \ | | | |
| \ \------- | | | |
| \ | | | | |
| \--| | | | |-------| |
| | | | | | |
| |---[5]| | |----------[2]|---| |
| ^ | | \ |
| /|\ | |[M] \ |
| | | | | |
| |--------| / | |
| | / |
| | / |
| | / |
| \ \ |
| \ / |
| \ / |
| \ | |
| | | |
| \ | |
| \ \ |
| \ \ |
| \ \ |
| -\ -\ |
| \ \ |
| |--| \ |
| | \ |
| | \ |
| |-----| | |
| | | |
| |-----------[1]--| |
| |
|------------------------------------------------------------------------|
| |
| Cut-scene |
| |
| Beat on the Three-Eyes and they'll back off. You don't have to kill |
| them, just do a good amount of damage. |
| |
| Cut-scene |
| |
| You'll now be equipped with a special gauntlet. Move ahead to the door |
| and save your game. Go through door 2. |
| |
| Continue ahead, crossing a bridge and kill the enemies near the door. |
| Suck up their souls and go through door 3. |
| |
| Go through this room, through door 4. |
| |
| Cut-scene |
| |
| Take out the Soldier Demons, and then go through the door the soldiers |
| shut [5]. |
| |
| Cut-scene |
| |
| Move along the forest path towards the Keep. You'll come to a cave. |
| Watch out for the enemies lurking in the trees. Before you enter, |
| take the Herb from the right of the opening. Move ahead to the hole |
| in the ground that you'll have no choice but to enter [6]. |
|________________________________________________________________________|
_______________________
/ \
/::: Underground Temple ::\
_________________________________________/ \__
| |
| Key |
| |
| [1] Door |
| >>> Stairs |
| F Fluorite (3) |
| T Trick Box |
| O Thunder Orb |
| S Seiryu (1) |
| M Area Map |
| N Sougen's Note |
| J Journal #1 |
| |
| |[4]| |
| | | |
| | | |
| | |---| |
| | T | |
| | |---| |
| | | |
| | | |
| | | |
| | | |
| | | |
| |---|--------------------| | |
| | | J | |
| | [3] | |
| | | O | |
| | | | |
| | | F | |
| | |------------------------| |
| | | |---| |
| | | | S | |
| | |-----------------------| | |
| | | |
| |---------------|---[2]----|----| |
| | N F | |
| | | |
| /\ | | |
| / \ | | |
| \[1]| | | |
| \ | |----^---|-| |
| | \ / M ^ | |
| / | |- ^ | |
| \ | | | |
| | | | | |
| |F | \ | |
| | | | / |
| | \--/ / |
| | / |
| \--\ -/ |
| \--\ / |
| \----/ |
| |
|------------------------------------------------------------------------|
| |
| Follow the path around to the entrance of the temple and pick up the |
| map from the box to the left of the stairs. Go up the stairs and |
| examine the mummified monk. Take the Sougen's Note from the display. |
| Go through door 2, which is now visible. |
| |
| Take the hallway to the right and grab the Seiryu from the wall |
| closet. Follow the hallway now to door 3 at the other end and |
| go through. |
| |
| You can smash these vases to reveal a hidden box and a piece of |
| Fluorite. |
| |
| Move ahead to the blue, glowing display and take the Thunder |
| Orb from it. |
| |
| Move through the hallway to the left of the display, |
| stopping at the trick treasure box along the way. |
| |
|------------------------------------------------------------------------|
| |
| Trick Treasure Box #1 (Bow) |
| Solution: |
| Right |
| Left |
| Right |
| |
|------------------------------------------------------------------------|
| |
| This will get you the Bow. |
| |
| Go to the right and ascend the stairs [4]. |
|________________________________________________________________________|
_______________________
/ \
/::::::: South Area ::::::\
_________________________________________/ \__
| |
| Key |
| |
| [1] Door |
| F Fluorite (4) |
| M Magic Mirror |
| P Puzzle Box |
| O Fire Orb |
| J Journal #2 |
| >>> Rope Ladder (placed) |
| |
| |---| __ |
| | F|--------------------| \----/[10]---| |
| [5] [4] F| |
| | |---------| | |
| | | |---| |---| | |
| | | | | | | |
| |--------\ ^ /-| | | | | |
| |------|^|---| | | | | |
| | ^ | | | | | |
| | | | | | | |
| | | | | | | |
| | | | |---| |----| |
| | | | | [11] |
| |-| |-------| |----[3]|---|----| |
| |-----| | | |-| |--| |
| | | | | | | |
| \|/ | |------| |--| | | |
| v | |F P M| | | |
| |[7]| | |[9]----[6]--|-----| | | |
| | | | | | | | |
| | | | | BOSS | |_ _| |
| |----| | | | | |[2]| |
| | | | | | | | |
| | |----| | | |--------------| |----| |--| |
| | | | | J| \ M / |
| | | | | | \_P _/ |
| | | | |[7]| \_ _/ |
| |--|[8]|--| | ^ | | |
| | | | /|\ | | |
| | | | | | | |
| | | |-----| \ \ |
| | | | \ |
| | | _/ \ |
| | | _/ \ |
| | O| \[1]__/\ \ |
| | F | \_/ \_/ |
| |---------| |
| |
|------------------------------------------------------------------------|
| |
| There is a box directly in front of you, which is partially hidden. |
| Get the Arrows from inside of it, and then head down the path. You'll |
| come to a door with a Magic Mirror and a Puzzle Treasure Box on the |
| left. |
| |
|------------------------------------------------------------------------|
| |
| Puzzle Treasure Box #1: Chant the name of a clan that has been |
| subverted by the demons. |
| |
| Book: Seiryu |
| Answer: The clan of Ogres |
| Item: Power Jewel |
| |
| --------- --------- --------- |
| | | | | | | | |
| | o | | | | | | |
| | | --------- | o | |
| | | | | | | | |
| | | | | | | | |
| --------- --------- |
| ----\/--- |
| | | | |
| | | | --------- |
| | | | | | | |
| | | | | | | |
| --------- |
| --------- | | | |
| | | | | | |
| | | |
| --------- |
| | | |
| | | |
| --------- |
| |
| | |
| /|\ |
| / | \ |
| / | \ |
| / | \ |
| <---------> |
| |
|------------------------------------------------------------------------|
| |
| Make sure that your Thunder Orb is equipped and try to go through |
| door 2. |
| |
| Cut-scene |
| |
| Go through the door. This area is full of enemies, but you don't |
| have to fight them if you don't want to. The South Area Map is in |
| a partially hidden box here, too. Cut down one of the standing |
| wooden boards to reveal it. When you're done here, go through door 3 |
| opposite from where you entered. |
| |
| This large area has four doors. You just came through the first |
| door [3]. The second is to your right [11], but it is sealed for now. |
| The third [10] is directly opposite from where you entered and is |
| sealed by a Fire Seal. The fourth is just to the left of the Fire |
| Seal door. Go through this door [4]. |
| |
| There is another door [5] straight ahead and a |
| hole in the wall on your left. Go through the door for now. |
|________________________________________________________________________|
_______________________
/ \
/:::::::: West Area ::::::\
_________________________________________/ \__
| |
| (will provide map later when you fully explore the West Area) |
| |
|------------------------------------------------------------------------|
| |
| If you can kill all of the enemies here before they kill the |
| soldier, he'll give you a Magic Jewel as a thank you. Go through |
| this area and through the door at the end. Continuing along the |
| path you will come to a door sealed by Fire Seals. Go past it and |
| keep looking to the left for a well. When you spot it, go down |
| into it. **THIS IS WHERE YOU CAN RETURN LATER TO CHECK OUT THE DARK |
| REALM MINI-GAME** Find the box in the bottom of the well and take |
| the Rope Ladder from it. Return to the South Area. |
|________________________________________________________________________|
_______________________
/ \
/::: Back to the South :::\
_________________________________________/ \__
| |
| Go over to the hole in the wall. Go into your inventory and use |
| the Rope Ladder. Now climb down the Rope Ladder. Go into the cave |
| to find a Magic Mirror and the second Puzzle Treasure Box. |
| |
|------------------------------------------------------------------------|
| |
| Puzzle Treasure Box #2: |
| Which is the equipment that was created by the clan of ogres in |
| order to defeat the demons? |
| |
| Book: Suzaka |
| Answer: the Gauntlet of Ogres |
| Item: Power Jewel |
| |
| --------- --------- --------- |
| | | | | | | | | |
| | | | | | | | | |
| | | | --------- | o | |
| | | | | | | | | |
| --------- | | | | | |
| --------- --------- |
| ----Y---- |
| | | --------- |
| --------- | | | |
| | | | | | |
| --------- --------- |
| | | | | | |
| | | | |
| |
|------------------------------------------------------------------------|
| |
| There is also a chunk of Fluorite at the other end of this hall, near |
| the door with the fire seal. After doing your business here, go inside |
| the large door next to the Magic Mirror [6]. |
| |
|------------------------------------------------------------------------|
| |
| Boss Battle: Osric |
| |
| Osric has four types of attacks. |
| 1. Double Swing: he swings his club like a tennis racket on his |
| forehand, and then follows with a backhand. |
| 2. Ground Smash: he swings his club straight down, trying to smash |
| you into the ground. |
| 3. Charge: he runs straight at you trying to drive you into a wall. |
| 4. Uppercut: he swings his club from low to high, trying to |
| knock your head off. |
| |
| Face him and allow him to approach you. Just like the Mini-Bosses |
| before, he'll start to move his weapon just as he's about to |
| attack. Again, jump back when he does this. If he attacks with |
| a Ground Smash or an Uppercut, you can move right in and take a |
| few slashes at him after the swing. If he uses a forehand swing, |
| wait 'til he follows with the backhand before you move in and |
| cut him up. This is a good time to use your lightning attack, |
| too. After you slash him up a bit he'll get angry and raise his |
| arms. This is your cue to get some distance, as he's about to use |
| a Charge. As soon as he begins a Charge, run either left or |
| right to avoid it, or face him, hold R1 and strafe left or right |
| (see the Battling section for more details). He'll Charge a few |
| times, then get tired and open himself up to an attack. Take |
| this opportunity to do some damage and collect some soul pieces, and |
| then begin the cycle over again. Repeat these steps 'til he's dead. |
| |
|------------------------------------------------------------------------|
| |
| When Osric falls to his death, he'll knock open a secret hallway. |
| |
| Go into it and pick up the Journal #2 immediately on your left. |
| Continue ahead through the door [7]. |
| |
| Walk forward, break the vases and pick up the Fluorite from |
| behind them. Continue ahead through the hall of skeletons and |
| through the door [8]. |
| |
| Cut-scene |
| |
|------------------------------------------------------------------------|
| |
| Mini-Boss Battle: Reynaldo |
| Reynaldo can be a tough cookie if you don't fight aggressively. |
| What you need to do is immediately get in his face and knock him |
| down, either with several slashes or with a kick. Once he's down, |
| get over him and plunge your sword into him. He'll split into two |
| pieces and reform into two Reynaldo. Continue attacking them |
| vigorously and using the Sword Plunge when you knock them down. |
| Each Renaldo will split at least one more time before it dies so |
| don't stop attacking. |
| |
|------------------------------------------------------------------------|
| |
| After defeating Reynaldo, walk up to the stone alter. You won't |
| be able to read what's inscribed in it, but grab the Fire Orb just |
| to the left of it. Leave the room the same way you came in. Move |
| through the hall of skeletons, through both stone halls and back |
| into the room where you fought Osric. |
| |
| There will be a few Gyaran here now. As you enter the room Osric |
| will release his soul fragments and the Gyaran will suck them up. |
| What you have to do is take them out one at a time. When one dies, |
| they'll transfer their soul to another one. Upon defeating the |
| last one, it will unleash a mass of soul pieces it's gathered for |
| you to collect. Move over to the door with the Flame Crystal [9]. |
| You'll use your gauntlet to unlock the door and return to the |
| hallway with the Save Point. |
| |
| Turn left at the save point and continue through the hall to |
| leave the tomb. Go back up by way of the Rope Ladder. |
| |
| Helpless Soldier: he's being attacked in the area just when you come |
| up from the rope ladder. Help him and he'll give you a Magic Jewel. |
| |
| Go back through the door to the right. The door just ahead on your |
| left has a Fire Seal on it. Now that you have the Flame Orb, you can |
| unlock this door [10]. Do so, and go through it. |
|________________________________________________________________________|
_______________________
/ \
/:::::: The Keep FL1 :::::\
_________________________________________/ \__
| |
| Key |
| [1] Door |
| [M] Magic Mirror |
| [S] Blue Soul Well |
| >>> Stairs |
| F Fluorite (2) |
| B Blue Book |
| Z Suzaka (2) |
| T Trick Treasure Box |
| C R. Crest Piece |
| J Journal #3 |
| [DR] Dark Realm |
| |
| ----[10]----------------------- |
| -----------| |--------------- |
| | | [11] | |
| | | | | |
| | | |----------------------------------| | |
| | | | | J | | |
| | | | | | | |
| | C| [9] | | | |
| | | | | | | |
| |[6]-------|----| | | | |
| | |---------[8]--------| | | |
| | | | | | |
| | | | | | |
| |-----| | |------ | | |
| | [5] | [7] | | |
| | | | | | | |
| | | | |-------------| | |
| | | | |F | |
| | | F B | | | |
| | |-----------|---------[3]--------| >>>>>>> | |
| | | [M][S] [4] |-------------[12]-| |
| | | | | | | |
| | | | | | | |
| | | | | | T | |
| | | | | | | |
| | | | | | | |
| | | [DR] | | | | |
| | |-----------| | | | |
| | [2] | | | |
| | | | | Z | |
| |-----------------|---------[1]---------| |------------| |
| |
|------------------------------------------------------------------------|
| |
| Cut-scene |
| |
| This room you're in has four doors: |
| 1. You just entered through |
| 2. Immediately on your left |
| 3. Directly in front of you |
| 4. Ahead and on the left |
| |
| First thing you need to do is enhance your Thunder Orb to level 2, |
| if you haven't done this already. Go through door 4 and access the |
| Magic Mirror. Use all of your souls to power up the Thunder Orb. |
| If you don't have enough souls, walk around for a while battling |
| enemies and collecting pink souls 'til you can get the Thunder Orb |
| to level 2. |
| |
| After you've powered up your orb, go through door 2 and continue |
| ahead and through door 5. There is a piece of Fluorite immediately on |
| your right on top of a box. Continue through this room and through |
| door 6. Take the R. Crest Piece from inside the box and return to |
| the room you originally entered the Keep in. |
| |
| You can go through door 4 to use the Magic Mirror, blue souls well |
| (to refill your magic) and see where the other entrance to the Dark |
| Realm is. Go through door 3 when you're ready. |
| |
| Cut-scene |
| |
| Don't worry about door 7 for now, you'll be in that room later. |
| Go through door 8, through door 9, and then continue through the |
| hallway. |
| |
| Cut-scene |
| |
| Continue through the hallway and go through door 11. Door 12 can |
| be hidden from view, depending on where you're standing. Go |
| through it and access the Trick Treasure Box. |
| |
|------------------------------------------------------------------------|
| |
| Trick Treasure Box #2 (Ninja Suit) |
| Solution: |
| Right |
| Left |
| Right |
| Right |
| Left |
| |
|------------------------------------------------------------------------|
| |
| Take the Ninja Suit and equip it right away. Leave the room the |
| same way you came in and go up the stairs. |
|________________________________________________________________________|
_______________________
/ \
/:::::: The Keep FL2 :::::\
_________________________________________/ \__
| |
| Key |
| |
| [1] Door |
| >>> Stairs |
| F Fluorite (2) |
| L Ladder |
| R Red Book |
| J Journal #4 |
| C L. Crest Piece |
| [S] Secret Door |
| |
| |------|----------------|--------| |
| | ^| |------------[S] C | |
| | ^| | F |J | |
| | ^| | | | |
| | ^| | R | | |
| | ^|L| | | |
| | |-|-----[2]------|--------| |
| | | | |
| | | | |
| | | | |
| |-[5]--|-------[3]---------| | |
| |F | |>>> | |
| | | | | |
| | | |-------------| | |
| | | | |-[1]-| |
| | | | | | |
| | | | | | |
| | [4] | | | |
| | | | | | |
| |-------|----| |-----| |
| |
| Behind door 1 on your right is a pail hanging from a rope. Grab |
| the Power Jewel from inside of it and leave the room. |
| |
| You can ignore door 2 for now and go through door 3. Make your |
| way around the catwalk and go through door 4. Continue ahead |
| through door 5. You can smash the crates to reveal a hidden box, |
| and then go up the stairs. |
|________________________________________________________________________|
_______________________
/ \
/:::::: The Keep FL3 :::::\
_________________________________________/ \__
| |
| Key |
| |
| [1] Door |
| >>> Stairs |
| M Magic Mirror |
| S Blue Soul Well |
| B Byakko (2) |
| L Ladder |
| |
| |----------------------| |
| |---| L | |
| | ^|---|--------------| | |
| | ^ | [5] | L | |
| |B ^ | |----|[4]|--| |
| | | | | |
| | | | | |
| | M | | | |
| |-[1]-|-|------[6]-| | |
| | | ^ | | |
| | | ^ | | |
| | | ^ | | |
| | |---------|--|---[3]| |
| | | | |
| | [2] S | |
| |---------------|---------| |
| |
|------------------------------------------------------------------------|
| |
| Use the Magic Mirror here to upgrade your Fire Orb to Level 2. |
| Go through door 1, which has 2 Fire Seals on it. Walk ahead. |
| |
| Cut-scene |
| |
| You need to operate the levers in a specific order to get through |
| this room. Follow the map below to see the order you should |
| activate them. |
| |
| |--ENTER--| |
| | | [1] Lever |
| |[1] | [T] Treasure Box |
| | | [X] Trap Lever |
| | | |
| | | |
| | | |
| | | |
| | | |
| | |--------------------| |
| | | |
| | EXIT |
| | | |
| |[T|T] [2][3] [5][X][4] [6] | |
| |------------------------------| |
| |
| Activate the lever right in front of Samonosuke. |
| |
| Go up to the two lever group and activate the one on the right. |
| |
| Now activate the lever on the left. |
| |
| Move over to the three lever group and activate the one on the left. |
| |
| You can now open the two treasure boxes and snatch the booty. |
| |
| Go to the three lever group and activate the one on the right. |
| |
| Go to the last lever, right next to the door and activate it. |
| |
| Go through the door. |
| |
| Use the Blue Soul Well here to restore your magic. Equip the |
| Fire Orb and use a shot of fire to light the candles in the |
| middle of the room. This will unlock the door. Refill your |
| magic again and go through the door [3]. |
| |
| Here you will come across a floor puzzle. The idea is to step |
| on the tiles in an order that allows you to cross the room |
| and step on the tile with a Circle on it. Samonosuke and |
| Kaede will take alternating turns moving. Follow along with |
| the diagrams below, stepping on the tiles in the order |
| they're listed. After stepping on them in order you will be |
| able to step on the tile with the circle in it and end the |
| puzzle. The puzzle itself only comes in four flavors, so |
| choose A, B, C or D, depending on what your floor looks like, |
| and follow along. |
| |
| [A] [B] |
| |
| a b c d a b c d |
| |---|---|---|---| |---|---|---|---| |
| 1| O | | | | 1| O | | | | |
| |---|---|---|---| |---|---|---|---| |
| 2| | + | + | | 2| | + | X | | |
| |---|---|---|---| |---|---|---|---| |
| 3| | | | X | 3| + | | | X | |
| |---|---|---|---| |---|---|---|---| |
| 4| X | + | X | | 4| | X | + | | |
| |---|---|---|---| |---|---|---|---| |
| 5| + | | X | | 5| X | + | | | |
| |---|---|---|---| |---|---|---|---| |
| 6| | X | | X | 6| | | X | | |
| |---|---|---|---| |---|---|---|---| |
| 7| | | | + | 7| X | | | + | |
| |---|---|---|---| |---|---|---|---| |
| 8| X | | | | 8| | | | X | |
| |---|---|---|---| |---|---|---|---| |
| |
| 5-a 5-b |
| 7-d 8-d |
| 4-b 3-d |
| 7-d 8-d |
| 1-a 1-a |
| |
| |
| [C] [D] |
| |
| a b c d a b c d |
| |---|---|---|---| |---|---|---|---| |
| 1| O | | | | 1| O | | | | |
| |---|---|---|---| |---|---|---|---| |
| 2| | | + | | 2| + | | | + | |
| |---|---|---|---| |---|---|---|---| |
| 3| X | + | X | | 3| | X | + | X | |
| |---|---|---|---| |---|---|---|---| |
| 4| + | | | X | 4| X | | | | |
| |---|---|---|---| |---|---|---|---| |
| 5| | X | | + | 5| | + | X | | |
| |---|---|---|---| |---|---|---|---| |
| 6| + | | X | | 6| + | | | X | |
| |---|---|---|---| |---|---|---|---| |
| 7| X | | | | 7| | | | | |
| |---|---|---|---| |---|---|---|---| |
| 8| | | | X | 8| X | | | X | |
| |---|---|---|---| |---|---|---|---| |
| |
| 5-d 5-b |
| 6-a 8-d |
| 3-b 3-c |
| 7-a 8-d |
| 1-a 1-a |
| |
| Go through the door [4]. |
| |
| Cut-scene |
| |
| Samonosuke is now trapped and in imminent danger. Kaede is his only |
| hope. Find the panel on the wall in the room with a slide puzzle on |
| it. You need to work the pieces around to get the crest in the lower |
| center portion of the puzzle base. Follow the steps below to complete |
| the puzzle. |
| |
| :: Step 1 :: |
| |
|---------| |---------| |---------| |
| | | | | | |
|---------| |---------| |---------| |
|---| |---| |---| |---| |---| |---| |
| | | | | 1 | | 2 | | | | | |
| | | | |---| |---| | 3 | | 4 | |
| | | | | | | | |
|---| |---| |---| |---| |
|---------| |---------| |
| | | | |
|---------| |---------| |
| |
| Move blocks 1 and 2 down to the bottom |
| Move blocks 3 and 4 as far left as you can |
| |
| :: Step 2 :: |
| |
|---------| |---------| |---------| |
| 3 | | 2 | | 1 | |
|---------| |---------| |---------| |
|---| |---| |---| |---| |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
|---| |---| |---| |---| |
|---------| |---| |---| |---------| |
| | | | | | | | |
|---------| |---| |---| |---------| |
| |
| Move block 1 straight down |
| Move block 2 to the right and then down |
| Move block 3 all the way to the right |
| |
| :: Step 3 :: |
| |
| |---------| |
| | | |
| |---------| |
| |---| |---| |---| |---| |---------| |
| | | | | | | | | | | |
| | 1 | | 2 | | | | | |---------| |
| | | | | | | | | |---------| |
| | | | | | | | | | | |
| |---| |---| |---| |---| |---------| |
| |---------| |---| |---| |---------| |
| | 3 | | 4 | | 5 | | | |
| |---------| |---| |---| |---------| |
| |
| Move blocks 1, 2, and 3 straight up |
| Move blocks 4 and 5 to the left |
| |
| :: Step 4 :: |
| |
| |---| |---| |---------| |
| | | | | | | |
| | | | | |---------| |
| | | | | |---| |---| |---------| |
| | | | | | | | | | | |
| |---| |---| | 2 | | 1 | |---------| |
| |---------| | | | | |---------| |
| | | | | | | | | |
| |---------| |---| |---| |---------| |
| |---| |---| |---------| |
| | | | | | | |
| |---| |---| |---------| |
| |
| Move block 1 straight down |
| Move block 2 up and to the right |
| |
| :: Step 5 :: |
| |
| |---| |---| |---| |---------| |
| | | | | | | | | |
| | 2 | | 1 | | | |---------| |
| | | | | | | |---------| |
| | | | | | | | | |
| |---| |---| |---| |---------| |
| |---------| |---| |---------| |
| | | | | | | |
| |---------| | | |---------| |
| |---| |---| | | |---------| |
| | | | | | | | | |
| |---| |---| |---| |---------| |
| |
| Move block 1 to the right and down |
| Move block 2 straight to the right |
| |
| :: Step 6 :: |
| |
| |---| |---| |---------| |
| | | | | | | |
| | 5 | | | |---------| |
| | | | | |---------| |
| | | | | | | |
| |---| |---| |---------| |
| |---------| |---| |---| |---------| |
| | 1 | | | | | | | |
| |---------| | 4 | | | |---------| |
| |---| |---| | | | | |---------| |
| | 2 | | 3 | | | | | | | |
| |---| |---| |---| |---| |---------| |
| |
| Move blocks 1, 2 and 3 straight up |
| Move block 4 to the left |
| Move block 5 straight down |
| |
| That's it, the door [5] should unlock and Samonosuke should |
| be saved. Go through door 6. |
| |
| There is a pull-tab at the other end of this room. Go over |
| to and pull it to reveal the stairs. |
| |
| Cut-scene |
| |
| Go up the stairs. |
|________________________________________________________________________|
_______________________
/ \
/:::::: The Keep FL4 :::::\
_________________________________________/ \__
| |
| Key |
| |
| [1] Door |
| L Ladder |
| S Seiryu (2) |
| Z Suzaka (1) |
| >>> Stairs |
| |
| |------|-------------| |
| | | L| |
| | >>>>| |-[1]--| |
| | | | | |
| | | | | |
| | | | | |
| | | ^ | | |
| | | ^ | | |
| | Z| ^ | | |
| |-[2]--|------| | |
| | | |
| | S | |
| |--------------------| |
| |
| Go to the end of the hall and take note of the door with a circular |
| cutout [1]. Go down the ladder right next to it. |
| |
|------------------------------------------------------------------------|
\| |/
| Back to FL3 and FL2 |
| |
| You can go down another floor but stay on this level for a |
| moment. Go to the other end of the hallway and go down another |
| ladder. Follow the hall to the right to find a secret door. Undo |
| the latch and walk through. This leads to a room we ignored |
| before on FL2. There are a couple of items you can grab in here |
| including a book and a piece of Fluorite. |
| |
| Helpless Soldier: If you leave this room through the door for a |
| moment, you can help out a soldier who's being attacked. He'll |
| give you an item if you do so. |
| |
| Go back through the secret door and over to the ladder. Don't |
| miss the box just to the left of the ladder before you |
| go back up. Now go back over to the other ladder and go down. |
| There's a Journal hidden in the wall. If you cut the wall scroll |
| its location will be revealed. Now take the L. Crest Piece from |
| the back of the room. Go back to the ladder and go up. |
| |
| Cut-scene |
| |
| Unless you're feeling really lucky, I suggest going up the ladder |
| very quickly. Turn around and go up the ladder again back to FL4. |
/| |\
|------------------------------------------------------------------------|
| |
| The door with the circular cutout is right in front of you. Go into |
| your inventory and use the L. Crest Piece then the R. Crest Piece. The |
| door will now be unlocked. Go through it. |
| |
| Cut-scene |
| |
| Continue through the room, grab the book and go through door 2. |
| There's another book just on your right as you enter the room. Grab |
| it, walk ahead and slash the divider to reveal the stairs and an |
| enemy. Again, I recommend running up the stairs. There are some arrows |
| just on the other side of the stairs, but they're not worth the health |
| you might lose trying to get them. |
|________________________________________________________________________|
_______________________
/ \
/:::::: The Keep FL5 :::::\
_________________________________________/ \__
| |
| Key |
| |
| [1] Door |
| L Ladder |
| >>> Stairs |
| S Seiryu (3,4) |
| M Magic Mirror |
| |
| |---------------------| |
| |>>>> | |
| |----|-----------| | |
| | |L M| | |
| | |--------| | | |
| | | S | | |
| |[1]-| | | |
| | |S | | |
| | | | | |
| | | | | |
| | |----[2]----| | |
| | | |
| |---------------------| |
| |
| Walk around the catwalk 'till you come to a door fitted with a green |
| (wind) seal [1]. |
| |
| Cut-scene |
| |
| Back track just a little and go through door 2. There are a few items |
| in here including books. There is also a decoration from which you |
| can draw a decent amount of pink souls. Slash down a barrier to find |
| it as well as a Magic Mirror and the ladder up to the roof. Power up |
| your favorite weapon and save your game, there is a boss battle just |
| ahead. When you're ready, go up the ladder. |
|________________________________________________________________________|
_______________________
/ \
/::::: The Keep Roof :::::\
_________________________________________/ \__
| |
| Boss Battle: Prototype Marcellus |
| |
| Prototype Marcellus is very powerful and has a long reach. If he |
| corners you at the edge of the roof, he can do a lot of damage very |
| quickly. The key to this battle is to keep your distance from him. |
| As with previous bosses, you will adhere to a stick and move |
| pattern. When he's attacking or when you're absorbing soul pieces, |
| keep your distance. The difference here is in the amount of distance |
| you'll need to keep. This boss has a very long reach and a magic |
| based attack that will extend his range more than twice as far as |
| previous bosses. He'll also occasionally double up an attack, with |
| a forward sword thrust followed by another forward attack with his |
| shield. The good thing is that the roof is definitely large enough |
| for you to keep a safe distance from him. When he starts getting |
| close, if you're not ready to attack, run either directly past one |
| of his sides or circle around him keeping out of his striking range. |
| If you try to circle him but stay within his range, he'll most |
| likely hit you with a 360ø-sword swing. |
| |
| Your attack pattern will be the same as it has been against previous |
| bosses. You'll slash him a few times immediately after he finishes |
| one of his attacks. The difference with this boss is that you will |
| not have to bait him into attacking you. He will continually advance |
| and attack, no matter how far he is from you. What type of attack |
| he does will determine how quickly he moves towards you. |
| |
| You should also keep in mind that attacks from either side or to his |
| back will do more damage than attacks from the front. He carries a |
| shield that will take most or all of the damage from front attacks, |
| but if you hit it enough, the shield will break and you'll be able to |
| deal a good deal of damage from any angle. |
| |
| Also, don't be shy about using magic. You've got two weapons, so |
| switch to the one you're not using for battle and blast off a few |
| magic attacks with it, and then switch back to your battle weapon. |
| |
| After defeating P. Marcellus, absorb the floating souls, pick up the |
| Wind Orb and go back down the ladder. Go outside to the catwalk and |
| open the door with the wind seal. |
| |
| Cut-scene |
|________________________________________________________________________|
_______________________
/ \
/::::: The Keep Und. :::::\
_________________________________________/ \__
| |
| Key |
| |
| [1] Door |
| >>> Stairs |
| M Magic Mirror |
| PB Purifier Bell |
| R Rosary of Communication |
| A Area Map |
| G Green Book |
| O Orange Book |
| B Byakko (3)
| |
| |-------| |
| | PB | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| |-[5]---|-----| |
| | | |
| |--------| | |
| | | |
| | | |
| |---------------| | |
| | R | | |
| | | | |
| | [4] | |
| | | | |
| | A | | |
| |----|----------| | |
| | | |
| |-[3]---|-------| |
| | | |
| |B | |
| | O G | |---------------------------| |
| |----| | |>>>> [1] |
| | | |-------------------| |---| |
| | | | | |
| | | | | |
| | |-------|--------------| | |
| | M [2] | |
| | | | |
| | |------------------| |
| |----------| |
| |
|------------------------------------------------------------------------|
\| |/
| Starting in the Keep |
| |
| You're back on FL1 of the Keep. Leave the room and go through the |
| large double doors on Samonosuke's left. You're back in the |
| entrance of the Keep. There is a soldier fighting here, and if |
| you can save him, he'll reward you with an Herb. You may also |
| want to stop in the room with the Magic Mirror and Blue Soul Well |
| to refill your magic and save your game. When you're ready, go |
| through the door just to the right of the exit to the South Area. |
| Go through the L shaped hallway and through the door at the other |
| end. Find the door on the other side of this room and go through. |
| You're back in the room where you got the R. Crest Piece. Equip |
| the Thunder Orb and examine the crystal shrine. Do the same with |
| the Fire Orb followed by the Wind Orb. The entrance to the Keep |
| Underground is open. Go down the steps and enter. |
/| |\
|------------------------------------------------------------------------|
| |
| Walk straight ahead to find a door [1] swarming with souls of the |
| dead.Take note of this door, as you'll be back here quite soon. |
| Backtrack just a few steps and take the path that leads to door 2. Go |
| through the door. There's a Magic Mirror here, a treasure box and some |
| weird strands of meaty flesh stretching from floor to ceiling. Slash |
| your way through the strands of meat to an area with books on the |
| other side. Grab the books and exit the door through door 3. |
| |
| As you make your way through this hallway, you'll notice door 4 on |
| your left. Inside this room are two items, the Keep Und. Map and the |
| Rosary of Communication. A little past door 4 is door 5. This is where |
| you need to go. |
| |
| Upon entering the room head straight to the back and grab the Purifier |
| Bell. |
| |
| Cut-scene |
| |
| A few large blades will start swinging from the ceiling. They are |
| fairly easy to pass, as long as you take your time. Start your run as |
| the blade passes over the floor, and take each blade one at a time. |
| After you pass them, go back through the door. Continue through the |
| hallway and through the door at the other end. |
| |
| Go through this room and access the Save Point. Enhance your Wind Orb |
| to level 2, and then go through the door next to the Save Point. Move |
| ahead on the walkway and turn right at the split. Go into your |
| inventory and use the Purifier Bell to free the spirits from door 1; |
| go through. |
| |
|------------------------------------------------------------------------|
| |
| Key |
| |
| [1] Door |
| T Trick Treasure Box |
| F Fluorite |
| W White Book |
| B Byakko (4) |
| A Apocalypse #1 |
| |
| |---------| |
| | A | |
| |V | |
| | T| |
| | | |-------------| |
| | | | | |
| | | | | |
| | | | | |
| | | |-----------| | |
| |---|-[4]-|-----------| W| |
| | [5] | |
| | |-------|-------------------------| |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | |---| |
| | | |
| |-[3]-|--------------| |
| | F | |
| | |-----[2]------| |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | |--------------| |
| | | |
| [1] | |
| |-----| |
| |
| Move through this hallway, taking out the enemies that appear. The |
| door at the end of the hall to the right is locked and marked with |
| blue ink, but if you check the floor just to the right of this door |
| you will find a piece of Fluorite. Now go through door 3 just behind |
| you. |
| |
| Door 5 will be right in front of you and blocked with two wind seals. |
| Door 4 is down the hall to the right and has a White Book and a |
| Medicine on the other side. Go grab those and then come back and go |
| through door 5. Go to the back of the room and grab the Apocalypse #1 |
| and the Byakko from the left. Go over and activate the Trick Treasure |
| Box. |
| |
| Solution: |
| Left |
| Right |
| Middle |
| |
| Take the Blue Key from inside. |
| |
| Leave the room, and then continue straight ahead through the hall and |
| through another door. Turn left and walk ahead to the door marked by |
| blue ink. Use the Blue Key to unlock the door and enter the room. Walk |
| ahead and examine the altar at the back of the room. |
| |
| Cut-scene |
|________________________________________________________________________|
_______________________
/ \
/::: Controlling Kaede :::\
_________________________________________/ \__
| |
| Now that you're in control of Kaede, you won't be able to access doors |
| blocked with crystals. You also will not be able to absorb any soul |
| fragments, so challenging enemies does you no good. Run from enemies |
| every chance you get to keep your health up and restrict the usage of |
| healing items. Exit this room through the door. |
| |
| Cut-scene |
| |
| Pick up the Red Key from the floor in front of you. One door will be |
| blocked with flame crystals, the other leads to the room you just came |
| from, so go through the other door. |
| |
| Leave the Keep through the double doors straight across from you that |
| lead to the South Area. |
| |
|------------------------------------------------------------------------|
| |
| South Area |
| |
| Head to the large green doors directly to your right and go through |
| them. Go straight across the pathway, and go through the door on the |
| other side. |
| |
|------------------------------------------------------------------------|
| |
| West Area |
| |
| Key |
| |
| [1] Door |
| [W] Well |
| DR Dark Realm Entrance |
| T Trick Treasure Box |
| P Puzzle Treasure Box |
| M Magic Mirror |
| F Fluorite |
| S Silver Plate |
| G Gold Plate |
| H Statue Head |
| U Genbu (1,2) |
| |
| /-------------\ |
| | | |
| | |-------[8]| |
| | ^| /- | |
| | ^| /- | |
| | ^| | | |
| | ^| | | |
| |--| | | |
| ^ | | |
| /|\ | BOSS | |
| | | | |
| | |-------| |
| | | | |
| | | | |
| | \-------/ |
| | |
| \|/ |
| v |
| |-------------------------| |
| | ^ |------|---------------| |
| | | ^ | [5] | |
| | | [6] P M|----| | |
| |-----|-------|---[7]-|---| H|------| | | |
| |-> |>>> U | |------| | | |-----------| |
| | |-------| | | | | |
| | | |-------| | |
| | |-------| | [4] | |
| | | T | |-----------| | |
| | | | |----| | | |
| |-> |<<< | | [W]| | | |
| |-------| |------| |----| |--------| | |
| |[W] | | [3] | |
| |---| | | |------------|-| | |
| | | | | | |-----------| |
| |DR| | | | |
| |--| | | | | |
| | [2] | | |
| | | | | |
| | | | | |
| | | U S | G | |
| | |--------|---| |
| | F| |
| |------------|[1]| |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| -| | |
| | | |
| | | |
| | |--------- |
| | TO SOUTH AREA |
| |-------------- |
| |
| |
| Note: There is Fluorite in this area that you may not want to take the |
| time to pick up with Kaede right now. You will pass through this area |
| a little later with Samonosuke and (with his power and weapons) you'll |
| be able to pick up the pieces easier. I'll mark them down now, since |
| they are available to you, and you can decide when you'd like to pick |
| them up. |
| |
| Walk forward, take the turn and go through the wooden door [1]. |
| |
| Pick up a piece of Fluorite directly in front of you. Continue along |
| the path and find a set of double doors on Kaede's right [2]. Right in |
| front of you is a large statue. To the right of the statue is a |
| treasure box. Take the Silver Plate from inside of it. Leave the |
| building (you'll be back a little later, so take note of its |
| location). Continue ahead and you'll come to a spot with a door in |
| front of you and a well to your left. There's nothing for Kaede to do |
| inside the well, so go through the door [3]. |
| |
| Don't stand still in this area. There are archers above you and |
| they'll be able to hit you if you don't keep moving. Kill the enemy on |
| the ground quickly, then go up the ladder and take out the two archers |
| here. Go back down the ladder and talk to the soldier to get a Soul |
| Absorber. If you chop down the wooden boards standing, you'll be able |
| to see a door [4]. Go through it. |
| |
| There are a few Three-Eyes along this firefly sprinkled path. If you |
| can take them on one at a time, they're easy to dispose of. You can |
| also pick up a Kunai at a bend in the path. It's sparkling in the |
| grass. Continue through and use the Shinobi Kit on the door [5]. Go |
| through. |
| |
| You can use the Magic Mirror here. There is also a Puzzle Box on the |
| ground. |
| |
| Puzzle Box #3: |
| This box can be found deep in the West Area, just past a door with a |
| broken lock. You'll have to open this box while controlling Kaede, |
| as she'll have to use the Shinobi Kit to get to it. |
| |
| Which is a mysterious place where the Clan of Ogres meet? |
| |
| Book: Byakko |
| Answer: The Chasm of Dimensions |
| Item: Magic Jewel |
| |
| /\ --------- --------- |
| -------- | | | | | |
| / \ | | | | | |
| / \ --------- --------- |
| <--------> | | | | | |
| | | | | | |
| | --------- |
| --------- | |
| | | | --------- |
| | | | | | |
| | | | --------- |
| | | | | | |
| --------- |
| /----\ | | |
| / \ _ _ |
| (--------) \/ \/ |
| \ | / / \_ _/ \ |
| \----/ < _X_ > |
| \_/ \_/ |
| _/\ /\_ |
| |
| Go through the doorway and take the Statue Head from the ground just |
| to Kaede's left. Return to the room where the large statue was and |
| find the headless statue on the right. Use the Statue Head here. |
| |
| Cut-scene |
| |
| Go to the treasure chest and take the Gold Plate from inside. Leave |
| this building and go back to where you got the Statue Head. There is a |
| door here which is locked [6]. There are panels on the right and left |
| of the door. Place the Silver Plate in the right panel and the Gold |
| Plate in the left panel. |
| |
| Cut-scene |
| |
| Go through the door. Go straight ahead, past the stairs to your right |
| and the door to your left. Go past the flames, being careful not to |
| touch them and through the doorway. Smash the vases and pick up the |
| Kunai from the box on the floor. There is also a piece of Fluorite on |
| the bench, just to the right of the treasure box. Return to the room |
| with flames and go through the door you passed by earlier [7]. |
| |
| Go up the stairs. Activate the trick treasure box on the floor. |
| |
| Solution: |
| Left |
| Right |
| Right |
| Middle |
| Left |
| |
| Take the Sacred Knife from inside, and then go into your inventory and |
| equip it. Go back down the stairs and through the door. Back in the |
| flaming room, walk straight ahead and down the stairs. |
| |
| Walk ahead and slash through the meaty flesh strands blocking your |
| way. Go through the door on the right [8]. |
| |
| Walk ahead and check the cell. |
| |
| Cut-scene |
| |
| Boss Battle: Volchiman |
| First rule of this battle is to watch your health. Volchiman can take |
| off a good chunk of health each time he attacks. Don't be afraid to |
| use a Medicine if you're dangerously low. |
| |
| Use straightforward attacks against him. After a few hits he'll |
| disappear. Watch the floor to see where he's moving, then move over to |
| that spot and attack him as he reappears. You'll kill him after about |
| 6 successful attacks. |
| |
| Cut-scene |
|________________________________________________________________________|
_______________________
/ \
/::: Samonosuke's Back :::\
_________________________________________/ \__
| |
| You'll be in control of Samonosuke again. Immediately in front of (and |
| a little right of) Samonosuke is a piece of Fluorite. Walk ahead and |
| take the Medicine from the box on the floor. Use the Save Point here |
| if you need to (I recommend you DO save, as there is some buggy |
| programming just ahead which may crash your game). Continue ahead |
| through the cave. |
| |
| Cut-scene |
| |
| Boss Battle: Stylado |
| This is actually a relatively easy battle. Keep close to the Stylado |
| and attack relentlessly. He will block most of your attacks, but if |
| you stagger them, you'll catch him with his guard down. That's really |
| all there is to it. Use magic if you've got it. Heal if you need to. |
| |
| After you kill him, absorb his soul fragments then move through the |
| opening that was previously blocked. Continue ahead through the cave |
| and ascend the stairs. |
| |
| Continue ahead and take the Evil Plate from the box on the floor. Get |
| the Wood Ladder from the large crate, and then move onto the wooden |
| platform. Go into your inventory and use the Wood Ladder. Go up the |
| ladder. |
| |
|------------------------------------------------------------------------|
| |
| Keep |
| |
| Exit this room through the door. Move through the hallway straight |
| ahead and go through the door at the end of the hall. |
| |
| Sidequest Note: The two Dark Realm Mini-Games are now available. |
| |
| Continue ahead and you'll come to a strange blue door that you need |
| tools to open. Go into your inventory and use the Evil Plate. The door |
| will unlock. Go through. |
| |
| Cut-scene |
| |
| Make your way to the Keep exit and back to the South Area. Go to the |
| West area now, which is directly to your right. |
| |
|------------------------------------------------------------------------|
| |
| West Area |
| |
| Key |
| |
| [1] Door |
| M Magic Mirror |
| B Blue Soul Regen |
| P Pink Soul Altar |
| W Well |
| DR Dark Realm |
| F Fluorite |
| DS Decorated Sword |
| T Trick Treasure Box |
| |
| |
| |---------------------------| |
| \|/ | |
| v | |
| _[8]__ | |
| |-------|DS |------| | |
| | | | |
| |-----------------------| | | |
| |F [7] | | |
| | | | | |
| | | | | |
| | |-------------------|-------------------| | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| |[6]| OGRE | |
| ^ TOWER | |
| /|\ ^ | |
| |-------------------------------------| /|\ | |
| \|/ | | |
| v |--|--| | |
| |-------|[6]| | F| | |
| | L | || || | |
| | | | | | | |
| | | | |----| |----| | |
| | | B | | | | |
| | | M | | | | |
| |-------|[5]|---|[9]| | | | |
| |L | | | | | | |
| | ---------| | S | | | | |
| | | | E | |----| |----| | |
| |----| | | | E | | | | |
| | [W]| | | | | | | | |
| | | | | | B | | | | |
| |------| |----| |--------| | | E | /-| | | |
| |[W] | | [4] | | L | /--/ F | | |
| |---| | | |------------|-| | | O | | / | |
| | | | | | |-----------| | W | | /--/ | |
| |DR| | | | | |-/ | |
| |--| | | | | | | | |
| | [3] | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | |--------|---| | \ | |
| | F| /-/ \ | |
| |------------|[2]| / \ | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | \ / | |
| | | \--[6]--/ | |
| | | ^ | |
| -| | /|\ | |
| | | |---------------| |
| | | |-------------------| |
| | |---------| | |
| | [1] |
| |----------------------------------| |
| |
| |
| |
| |----------------| |
| |[9]| | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | |[11]-|----------| |
| | | | | |
| | |------------------------| F| |
| | | |
| |----------------------------|[10]-| |
| | | |
| |-------------------| | |
| | | |
| | | |
| | | |
| |------------| | |
| | T | |
| | | |
| |------------------------------------| |
| |
| Move through the first area, through door 2. Continue ahead 'till you |
| come to a set of double doors on your right [3]. Enter. Absorb a bunch |
| of pink souls from the altar on your left. Leave the room. Head to |
| your right, go past the well and through door 4. Go under the ledge up |
| the ladder. Move across the ledge, go through the door fitted with |
| three fire seals [5], continue across the ledge and go down the ladder |
| on the other side. You can use the Save Point and Regen Point in this |
| room if you need to, and then go through door 6. |
| |
| Move ahead into the open area and take the Medicine from the box on |
| the ground. While you're on this side of the wood fence, cut the rope |
| holding the wood crate at the top of the slope. The crate should slide |
| down the slope and take out a few Soldier Demons in the area. Grab the |
| piece of Fluorite from inside of the cannon. Now go kill any Soldier |
| Demons left lurking and go through door 7. |
| |
| Mini-Boss Battle: Baguwassha |
| This is a great place to rack up experience points if you've got a |
| little time to spend. There are a bunch of Oowassha and the mini-boss, |
| Baguwassha. Use a magic spell on them (I prefer the wind magic), and |
| then back away and use the spell again 'til your magic is empty. Suck |
| up the soul fragments floating around and then head back to the room |
| with the Magic Regen point. Fill your magic meter up, then go back and |
| repeat the process. Two hits of wind magic aren't enough to kill |
| Baguwassha, but it will do enough damage that he'll give you a few |
| soul fragments to absorb. You can repeat this process for as long as |
| you want to get as much experience as you want. |
| |
| As for killing the big bad beast, you actually don't have to. You can |
| take the Decorated Sword from near the large doors and leave if you |
| want to. I prefer killing him, just cause I'm that kind of guy. |
| |
| Since you have that Magic Regen Point handy, fill yourself up and head |
| to Baguwassha's room. Get right in his face and launch wind attacks |
| 'til your magic is drained. Attach the Thunder Orb and hit him with |
| that until it's drained. This should kill him, but if it doesn't, |
| equip the Fire Orb and hit him with that 'til it's drained. This |
| should definitely kill him, and though it uses up all of your magic, |
| you can fill it right back up at the Regen Point. |
| |
| Take note before leaving this area that the two large doors are the |
| entrance to a side quest, Ogre Tower. If you've completed the ten |
| levels of the Dark Realm by way of the Keep Entrance then you can pass |
| through here now. Also note that you MUST go through and complete this |
| side quest at some point if you want to collect all of the fluorite |
| pieces. |
| |
| Leave this area, go through the next area and then back to the room |
| with the Save Point. Go through door 9. Continue along the path and |
| you'll come to a door on your right [10]. Go through the door. The |
| puzzle in this room is actually really easy to solve. Go right up to |
| the pull chain and pull it. Stand there at the door opens and then |
| wait. The door will eventually close. As soon as it does, pull the |
| chain again. Now move across the floor to the open door as the flames |
| clear the way. You should get to the door with just enough time to get |
| through it before it closes. |
| |
| Once inside the room, take the Gear from the wall and access the Trick |
| Treasure Box on the floor. |
| |
| Box #5 |
| |
| West Area (Vision Staff) |
| Bottom-right |
| Top-left |
| Bottom-left |
| Top-right |
| Top-left |
| |
| Pull the chain to open the door and leave this room. After exiting |
| through the door [10] take a few steps forward 'till the screen |
| changes. Now that you have the Vision Staff you should notice |
| something sparkling on the ground to your right. It's a piece of |
| Fluorite, so pick it up. Continue forward and go through door 11. |
| |
| You actually don't have to come to this room to complete the game, but |
| it only takes a second, so why not. In this room there's a treasure |
| box and a book on top of the bookshelves. There's also a closet |
| directly opposite of the book. If you open it there is a bunch of |
| gears and a pull string. Don't pull it just yet. First, go into the |
| inventory and use the Gear. Now pull the string to open a secret |
| passage. Take the book from the bed and the Metal Armor from the |
| chest. |
| |
| We're done with the West Area, so backtrack all the way to the South |
| Area (there's another helpless soldier you can help and get an item |
| from on your way out of the West Area, in case you're looking for |
| them. Go through the area with the hole in the wall and out to the |
| large area with the entrance to the Keep. In the Southeast corner of |
| this area you'll find a stone wall with an indentation. Use the |
| Decorated Sword here to move the wall. Go through the door. |
|________________________________________________________________________|
_______________________
/ \
/::::::: East Area :::::::\
_________________________________________/ \__
| |
| Key |
| |
| [1] Door |
| [B] Bridge |
| M Map |
| |
| S |
| |---\ /---| E |
| | \------------/ | E |
| | | |
| |---|-----------------| | B |
| | | | [7] E |
| | |------|---|------|-| | L |
| | | | | |----| |-----------| O |
| | | | | | | W |
| | | | | |[6]|-----| |
| |----------------| |------| | | |<-----------| |
| | | | | | | | |
| | |-------------------| |---|--------| | | | |
| | | | | | | |---| | |
| | | |[2]| |--|[5]|--| |--| M | | |
| | | | | | | | | | |
| | | | |-------|------------| |-----| | | |
|[1] | | [3] [4] | | |
| | | | |-------|----------------------|------| | |
| |---| |[B]| | |
| | | |-------------------| | |
| | | | | | |
| | | | |-----------| | | |
| | | | | | | | |
| | | | | |---| | | | |
| | | | | | | | |<-| |
| |---| | | |---| | | |
| | | | | |
| | |-----------| | |
| | | |
| |-------------------| |
| |
| Move down the grassy path and onto the bridge. The path will split, |
| but the door off to the left cannot be opened right now. Move to the |
| path on the right and come up to a door fitted with wind seals [2]. |
| Unlock the door and go through. |
| |
| Straight ahead is a broken walk that you cannot pass on. If you look |
| to the other side, you'll see a mechanism for a bridge. You can aim a |
| Fire Magic Attack or an arrow at the rope and cut it. This will drop a |
| walkway and allow you to cross. Go across and take the Bullets from |
| the box and the Power Jewel from behind the wall hanging. Go back |
| across the walkway and go along the path that was to the left to the |
| end of the path. Take Journal #6 from the wall. Go through the door |
| here [3]. |
| |
| This path will also split. First, continue straight ahead and through |
| the door at the end [4]. |
| |
| Take the Genbu from the shelves. Hanging on the back wall is a wall |
| scroll. If you chop it with your blade, you'll reveal the East Area |
| Map. |
| |
| Leave the room, go back along the path and take the side path on your |
| right. Go through the door [5]. |
| |
| Go up the stairs. Go up the ladder. There are several dark spiders on |
| the roof, and your best plan of action is to kill them all first, then |
| go for the items. There is a Magic Jewel on the walkway and a Soul |
| Absorber out on the roof. After you're done, go back down the ladder |
| and then down the stairs. Move ahead to the door fitted with wind |
| crystals [6]. Unlock it and go through. |
| |
| The door to your left is locked and cannot be opened right now. Go |
| into the water and move to your right. Get back on the land and go |
| through the bamboo door [7]. |
| |
| Key |
| |
| [1] Door |
| F Fluorite |
| |
| S |
| E |
| E |
| |
| |-----| B |
| /--\ | [11] E |
| / \-------\ | | L |
| | |-------------|F | O |
| | [10] | W |
| | |-------------------| |
| | /\ | |
| | \/F | |
| |----------| | | |
| | |-----------------| | |
|[7] [8] [9] | |
| | |-----------------|-\ /-| |
| |----------| \-------/ |
| |
| Move through this area, taking notice of the gauntlet on display to |
| the right and absorbing the souls from it, and then go through the |
| door [8]. Continue ahead and through the door [9]. |
| |
| Make your way through this area, grabbing the Fluorite near the base |
| of the tree in the middle. Go through door 10 when you're done. |
| |
| Continue ahead, grab the Fluorite and go through the door [11]. |
| |
| Key |
| |
| [1] Door |
| M Magic Mirror |
| B Blue Soul Well |
| T Trick Treasure Box |
| P Puzzle Treasure Box |
| D Dock |
| |
| |---|----------| |
| | D |<<< P| |
| |---| B| |
| | M| |
| |-| | |
| |----[12]-\ |
| | \ |
| | |----\ \ |
| | | \ \ |
| | | \ \---| |
| | | | T| |
| | | | |---| |
| | | | | |
| | | | | |
| | | | | |
| | | / / |
| | | / / |
| | | / / |
| / \-/ / |
| |---/ / |
| [11] / |
| |------------/ |
| |
| Prepare yourself for some of the prettiest graphics you've ever seen |
| in this area. Move ahead to the waterfall. The path behind the |
| waterfall and the bridge both lead to the same place and both have the |
| same enemy on them, but the path behind the waterfall has a hidden |
| treasure. Go back there, kill the enemy and find the trick treasure |
| box. |
| |
| Solution |
| |
| Under Waterfall (Matchlock) |
| Top-right |
| Bottom-left |
| Top-left |
| Bottom-right |
| Bottom-left |
| |
| Take the Matchlock from the box. Move along to the other side of the |
| falls. Make sure you walk across the bridge, though, as the effects |
| and camera angle make this a poster shot. Once you're there, go |
| through the door [12]. |
| |
| This room has a Magic Mirror, Blue Soul Well and a puzzle treasure box.|
| |
| Solution: |
| |
| Which is a container that can be used to fill the gauntlet with souls? |
| |
| Book: Genbu |
| Answer: Dragon Orb |
| Item: Magic Jewel |
| |
| | | |
| --------- --------- |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ----/\--- |
| |
| /\ --------- |
| -------- | | | |
| / \ | | | |
| / \ --------- |
| <--------> | | |
| | | |
| /\ --------- |
| / \ |
| / o \ | |
| / \ /|\ |
| <--------> / | \ |
| / | \ |
| / | \ |
| <---------> |
| |
| The door is locked for now, so go down the stairs. Board the small |
| boat and take it to the turret on the other side. Enter the door. |
| |
| Move along and take the Great Bow from the wall hanging. |
| |
| Cut-scene |
|________________________________________________________________________|
_______________________
/ \
/:: Kaede to the Rescue ::\
_________________________________________/ \__
| |
| Key |
| |
| [1] Door |
| [B] Bridge |
| F Fluorite |
| |
| S |
| |---\ /---| E |
| | \------------/ | E |
| | | |
| |---|-----------------| | B |
| | [2] [4] [5] E |
| | |------| |------|-| | L |
| | | | | |----| |-----------| O |
| | | | | | | | W |
| | | | [3] | |---| |
| |----------------| |------| | | |
| | |F | | |
| | |-------------------| |---|--------| |
| | | | | |
| | | |---| |
| | | |
| | | |
|[1] | |
| | | |
| |---| |
| |
| Now in control of Kaede, you won't be able to take the same path you |
| just did with Samonosuke because she doesn't have access to the orbs. |
| She is, however, able to use the Shinobi Kit, so she'll be able to |
| pick the locks on the doors that Samonosuke couldn't. Move her onto |
| the bridge and turn onto the path to the left. Go through the |
| door [2]. |
| |
| Continue ahead and go along the path to the right. Take the Kunai from |
| the box in the corner and the Fluorite from the floor just next to it, |
| and then go through the door [3]. |
| |
| A Statue of the East is right in front of you. To the right of it is |
| an Herb. To the left are a few vases that need to be smashed. Continue |
| through and take the Apocalypse #2 from the shelf. Leave this room. |
| Now go to the path to your right and through the door [4]. |
| |
| Continue straight across this area and through the bamboo door on the |
| other side[5]. |
| |
| Key |
| |
| [1] Door |
| F Fluorite (unless Samonosuke got it) |
| |
| S |
| E |
| E |
| |
| |-----| B |
| /--\ | [9] E |
| / \-------\ | | L |
| | |-------------|F | O |
| | [8] | W |
| | |-------------------| |
| | /\ | |
| | \/F | |
| |----------| | | |
| | |-----------------| | |
|[5] [6] [7] | |
| | |-----------------|-\ /-| |
| |----------| \-------/ |
| |
| Again, go straight across and through the door on the other side [6]. |
| Continue across another straight area and through the door at the |
| other end [7]. Make your way over to door 8 and go through. Continue |
| up the hill and through the next door [9]. |
| |
| Key |
| |
| [1] Door |
| M Magic Mirror |
| B Blue Soul Well |
| P Puzzle Treasure Box |
| D Dock |
| |
| |------SEE BELOW |
| \|/ |
| v |
| |---|------[13]| |
| | D |<<< P| |
| |---| B| |
| | M| |
| |-| | |
| |----[12]-\ |
| | \ |
| | |----\ \ |
| | | \ \ |
| | | \ \---| |
| | | | T| |
| | | | |---| |
| | | | | |
| | | | | |
| | | | | |
| | | / / |
| | | / / |
| | | / / |
| / \-/ / |
| |---/ / |
| [11] / |
| |------------/ |
| |
| Get to the other side of the waterfall and go through the door [12]. |
| Save your game if you'd like, then go through the door [13]. |
| |
| Key |
| |
| [1] Door |
| M Magic Mirror |
| F Fluorite |
| |---------| |
| | | |
| | | |
| | L | |
| |---------| |
| |---------| ^ |
| | | |---------------| /|\ |
| \|/ \|/|---------| |----| | |
| v v | | | S |
| |------| |----| | \|/ E |
| | | | | |-----\ F | v E |
| | | | | | \--|[14]-----/| |-------\ |
| | | | | | | | | | M L | B |
| | | | | | | | | [15] [17] E |
| | | | | | | | | | | L |
| | | | [16] | | | |----|-------/ O |
| | | |----|----| | | W |
| |------| | | |
| | | |
| | | |
| |----------------|----[13]| |
| | | |
| | |--------------------| |
| | | |
| | | |
| | | |
| | | |
| | | |
| |[12]| |
| |
| Move across the wooden path 'til you come to a door [13]. Go |
| through it. |
| |
| There are Normal Arrows in a box, which is hidden just to your left as |
| you enter the room. Go to the other side of the room and through the |
| door. Smash all of the vases in the entrance part of this room to |
| reveal some Kunai and a piece of Fluorite (this should be the last |
| piece if you've followed the walkthrough). The path to the left leads |
| to a door that is locked and marked with green ink [16]. Go along the |
| path to the right and through the door at the end [15]. |
| |
| Here you'll find anther Magic Mirror, a door and a ladder. Go up the |
| ladder. Smash the boxes and pick up the Genbu. Go back down the |
| ladder, and then through the door to your left [17]. |
| |
| Key |
| |
| [1] Door |
| M Magic Mirror |
| T Trick Treasure Box |
| |
| |---------| |
| | L|<--| |
| | | | |
| | | | |
| | | | |
| |--| | | |
| |T | | |
| |------------| | |
| |----------| |
| | |
| v |
| |-------| |
| | L | |
| | |----| |
| | [18] | |
| |-------| |-------------| |
| |-------------------| | | |
| [17] [19] | |
| |------------------------|-------------| |
| |
| Continue ahead and you'll come to two doors. Go through the single |
| wooden door with the black hinges [18]. |
| |
| Take the Suzaka from the shelves. Go up the ladder. Go to the back |
| corner of the room and activate the trick treasure box. |
| |
| Solution |
| East Area, Upstairs (Decorated Arrow) |
| Left |
| Right |
| Middle |
| Left |
| Right |
| Middle |
| Middle |
| |
| Take the Decorated Arrow from the box. Go back down the ladder and |
| leave the room. Go across the way and through the double doors [19]. |
| Go to the back of the room, behind the statue and take the Great Arrow |
| from the pedestal. Now, go into your inventory and use the Decorated |
| Arrow to replace it. This will unlock the door and the item box in |
| front of the statue. Go to the front of the statue and take the Green |
| Key from the box. Leave the room. Move across the pathway back to the |
| room with the Save Point. |
| |
| Save if you need to, then go through the other door. Walk all the way |
| around and unlock the door marked with green ink [16]. Go through. |
| |
| Go down the ladder on your right. Walk to the end of the dock and |
| board the boat. Once on the turret, go to the door. |
| |
| Cut-scene |
| |
| Boss Battle: Hecuba |
I hope you've enhanced and saved a few Burst Bullets, Fire Arrows and |
| Medicines; you're going to need them. This battle can actually be won |
| without them, but it's a lot easier with them. If you've got a full |
| magic gauge, use a wind attack on Hecuba. She'll fall down to your |
| level and give you a few seconds to smack her. Switch to the Fire Orb |
| and hit her with a flame attack (or thunder if you have no flame |
| magic). Then take out all of the Sharks on the floor. Get some |
| distance between you and Hecuba (as much as you can). Then equip the |
| Matchlock and fire off a few Burst Bullets into her (or the Bow and |
| Fire Arrows). A few more scorpions should be up on the platform by |
| now, so repeat the process. |
| |
| If you don't have any magic from the get go, or you run out, just |
| stick with the Shark sweep and Burst Bullet strategy. |
| |
| Also keep in mind that as long as you are facing her, you can block |
| all of her attacks. When she is about to attack, she'll utter some |
| weird phrase, so listen for it and hit the L1 button. |
| |
| Cut-scene |
|________________________________________________________________________|
_______________________
/ \
/:::::: To The End :::::::\
_________________________________________/ \__
| |
| Dark Realm (no map needed) |
| |
| You'll end up back in the Keep and in control of Samonosuke. First |
| thing you should do is go to the Save Point and Magic Regen Point on |
| this floor and save and refill. This is the point in the game where I |
| would recommend taking on the Dark Realm mini-game. It's up to you, |
| but you can get a very cool, very powerful weapon if you do complete |
| it that will make your next few battles much easier. You can take a |
| look at the Dark Realm section of the guide if you'd like to try it, |
| and then come back here to finish the game. |
| |
| This is it. You're about to embark on the final leg of your journey, |
| the Demon World. You won't need to save those Experience Souls any |
| longer, so go ahead and level up your favorite weapon, then all of |
| your Herbs, then your other weapons and finally your Arrows and |
| Bullets. If you don't have enough Experience Souls to complete the |
| task, you can jump into the Dark Realm and fight for a few levels to |
| rack up some souls to finish enhancing. Once you're ready, head |
| through the Evil Door. |
| |
| Cut-scene |
| |
| Walk up to the barrier and go into your inventory. Choose either the |
| Great Bow or the Great Arrow. |
| |
| Boss Battle: Marcellus |
| You fought Marcellus' younger brother back towards the beginning of |
| the game. Get ready for a similar battle, just on a smaller platform |
| and against a much tougher opponent. Despite his less than badass |
| name, Marcellus is quite tough. He has a number of forward thrusting |
| attacks as well as a shockwave type magic attack. Most of these |
| attacks are blockable, but it's awfully difficult to tell if he's |
| about to use a blockable attack or an unblockable as well as |
| reacting to it. Like his prototype, he also sports a shield. Again, |
| if it takes too much damage, it will break and dissipate. |
| |
| Now, however, when Marcellus loses his shield he'll produce a second |
| sword in his empty hand. He also starts employing a stick and move |
| strategy where he flies in very quickly for an attack then moves far |
| away. |
| |
| This strategy is delicate, and you may need to fight him a few times |
| before you perfect it and can move on. Also keep in mind that |
| Marcellus is not your final boss battle, but you need only keep about |
| 3-5 Medicines for the final boss, Fortinbras. If you've got a |
| Talisman or two, you may not even need that many. You also won't |
| need to hold onto any Bullets or Arrows for Fortinbras, so go ahead |
| and use them and any extra Medicines during this battle if you need |
| to. Furthermore, a Magic Regen Point is just ahead as well as a |
| Medicine in this room and two more a little bit ahead. If you've |
| got two Talismans, you can use up all of your Medicine in this battle |
| if you need to and still go up against Fortinbras with three |
| Medicines and two Talismans. |
| |
| In Marcellus' initial form, the name of the game is keeping him in |
| the center of the ring. You may notice a box on the outside of the |
| ring, but if you try to get it and get caught, Marcellus can corner |
| you and take you out quickly. Just leave it alone 'til the battle's |
| over. If you keep circling Marcellus non-stop, he'll continuously |
| turn in the center, never getting a chance to move towards you. |
| When he attacks and leaves his back open to you, hit R1 to target him |
| and move in for a magic based attack. Quickly jump back and start |
| circling again. |
| |
| Once his shield dissipates he'll stop allowing you to circle him. As |
| he is forming his second sword, he appears vulnerable. But if you move |
| in and attack you won't do any damage. Allow him to form his sword |
| and get ready to equip your Bow or Matchlock if you have any ammo for |
| either. Marcellus will either move in and attack or move away from |
| you. If he moves away, equip the Bow or Matchlock and start firing. |
| But be ready to change back to a sword quickly. As soon as you see |
| him moving towards you (he does so very quickly) equip a sword and |
| block with L1. If you've got any magic left, hit him with it. If not |
| just slash him with your sword. Repeat this strategy and keep an eye |
| on your health. |
| |
| If this strategy is employed correctly, you shouldn't need to use any |
| more than one or two Medicines (I've gone through without using any). |
| If you've used up everything and you don't have any Talismans, you'll |
| be taking on the final boss with only three Medicines. This could be |
| tough on a beginner, so you may want to try this battle again 'til |
| you get better results. At the very least, save to a separate file |
| when you get to the Save Point just ahead. |
| |
After you've killed him, absorb the soul fragments and then go over and |
| get the Medicine from the box near the entrance. Move through the door |
| on the other side. |
| |
| Refill your magic from the Regen Point and pick up the Demon World Map |
| from next to the Save Point. Save your game here, but if you're not |
| sure about your chances of defeating the final boss, don't save over |
| your last file. It's much easier to level up outside of the Demon |
| World, so it's better to restart from your previous file than this one |
| if you have to. If you just mess up in the final battle, you'll want |
| to have this save, though, so you can try it again right away. |
| |
| There's one other thing to do in this roomÉ if you've cleared the Dark |
| Realm, that is. If you have, then you've got the Bishamon Ocarina in |
| your inventory. Go over to the part of the wall that looks like it's |
| made of bamboo. Go into your inventory and use the Bishamon Ocarina. |
| |
| The wall will open up. Walk into the room and take the Bishamon Sword |
| from the wall. Leave this room then exit the regen room through the |
| door near the Save Point. |
| |
| This spiral walkway leads you right to your final destination. There |
| are a few Reynaldo along the way, as well as a birthing point for |
| them. I suppose this was meant as a way to level up for the last |
| battle if you needed to, but ultimately the Reynaldo produce too |
| slowly for it to work very well in that capacity. Once you get to the |
| bottom you'll come across a Volchiman and a couple of Medicines. You |
| can bypass the Volchiman, but don't forget to pick up the Medicines. |
| Enter the door here. |
| |
| Cut-scene |
| |
| Final Boss Battle: Fortinbras |
| |
| This is it, the final showdown with the King of all demons. And |
| Fortinbras doesn't disappoint. He has a slew of powerful and varied |
| attacks, as well as a brute force move in which he picks you up and |
| crushes you to death in just a few seconds. So how are you going to |
| beat him? First you have to learn what he does. |
| |
| Arm Sweep |
| Fortinbras reaches back and sweeps across his body with his arm. If |
| you're in the middle of the arena the wind from the sweep will knock |
| you back and he'll follow it up with a Demon Jab. If you're at the |
| rear of the arena this attack won't affect you. |
| |
| Grab of Death |
| This looks just like the Arm Sweep, only he grabs you, doing just a |
| little bit of damage. Once he's got you in his grip, though, he'll |
| start the Squeeze Attack. |
| |
| Squeeze Attack |
| After you've been picked up by Fortinbras, he'll stare deep into |
| your eyes and give you a great big hug. The only problem is that a hug |
| from this guy will kill you in a matter of seconds. |
| |
| Demon Jab |
| Usually after an Arm Sweep, Fortinbras will throw a quick jab at you. |
| He barely telegraphs this move, so it's very difficult to react to. |
| |
| Electro Clouds |
| He'll toss out a handful of pink clouds that will settle over a |
| section of the floor. After setting up shop, these clouds will rain |
| down an electric bolt for a few seconds. |
| |
| Laser Shot |
| Fortinbras will fold his arms as if he's about to utter a deep |
| thought. The only thing coming from him, however, is a quick |
| laser blast that starts just in front of where you're standing |
| and then moves through you to the back of the room. |
| |
| Fire Breath |
| It's a well-known fact that demons never floss. Apparently |
| centuries of poor dental hygiene has resulted in a deadly |
| attack for Fortinbras. He'll pull his head back, then thrust |
| it forward while he releases a steady stream of fire. He'll |
| then slowly move his head back and forth, moving the flame |
| across the floor. |
| |
| The next step to defeating him is learning how to avoid or |
| block these attacks: |
| |
| Arm Sweep |
| Blockable |
| As I've said, this looks just like the Grab of Death, which cannot |
| be blocked, so the best way to get by this attack is to be at the |
| back of the arena. |
| |
| Grab of Death |
| Unblockable |
| Again, being at the back of the arena is the safest bet. |
| |
| Squeeze Attack |
| Unblockable |
| Should Fortinbras begin this attack, that means he's already caught |
| you in the Grab of Death, so there's really no way to avoid this |
| attack. What you can do to get out of it, however, is pound on the |
| attack button and press up, down repeatedly as fast as you can. A |
| flash of light will hit Fortinbras and he'll drop you. |
| |
| Demon Jab |
| Blockable |
| This is somewhat easy to block, as it almost always comes after an |
| Arm Sweep. If an Arm Sweep pushes you back, immediately hold L1 to |
| block a Demon Jab, should it follow. |
| |
| Electro Clouds |
| Unblockable |
| This is the simplest attack to avoid. The clouds display a pink shadow |
| on the floor, letting you know exactly where they're going to rain |
| electricity. Just go to a part of the floor where there are no |
| shadows. |
| |
| Laser Shot |
| Unblockable |
| When you see the Demon turn to his side and pull his arms up, he's |
| about to hit you with this attack. Quickly hold R1 and jump to the |
| left or right to avoid the Laser Shot. He can blast these in groups, |
| so be prepared to dodge more than one. |
| |
| Fire Breath |
| Unblockable |
| He'll telegraph this attack by pulling his head back before he lets |
| out some fire. Get to the back of the arena when he does this and near |
| the middle (lined up with Fortinbras' head). When he starts to let |
| out a little fire, run to either back corner of the arena and stay |
| there 'til he's done. |
| |
| Now that we know his attacks and what to do about them, let's |
| come up with an attack plan of our own. |
| |
| Stage 1 |
| Magic |
| Get right up in his face and unload Thunder and Wind spells. When you |
| knock him off balance and his head drops, equip the Fire Orb and hit |
| him with a magic spell from it. Always keep a look out for the Grab |
| of Death. |
| |
| Stage 2 |
| Projectiles |
| After you've expelled all of your magic, get to the back of the arena |
| and start firing Arrows and Bullets. Use up everything you've got, |
| this is the final boss. |
| |
| Stage 3 |
| Finish Him |
| Depending on how many projectiles you had, Fortinbras should be |
| somewhere near his great demise. You've got no choice but to run up |
| and slash him with your sword. You should be able to get a general |
| rhythm from him by this point, so run in when you think he's not |
| going to attack or when Electro Clouds are floating in another part |
| of the arena and attack. Continue avoiding and/or blocking his attacks |
| and hitting him with magic if you can suck up enough soul fragments |
| to mount another spell attack. |
| |
| THE END |
|________________________________________________________________________|
_____________
| |
| 11 00000 |
| 11 00 00 |
| 11 00 00 |
| 11 00 00 |
| 11 00 00 |
| 11 00 00 \==========\
| 11 00000 :: BOSSES ::\
/============================\==========================================\
_______________________
/ \
/::::::::: Osric :::::::::\
_________________________________________/ \__
| |
| Osric has four types of attacks. |
| |
| 1. Double Swing: he swings his club like a tennis racket on his |
| forehand, and then follows with a backhand. |
| |
| 2. Ground Smash: he swings his club straight down, trying |
| to smash you into the ground. |
| |
| 3. Charge: he runs straight at you trying to drive you into a wall. |
| |
| 4. Uppercut: he swings his club from low to high, trying to knock |
| your head off. |
| |
| Face him and allow him to approach you. Just like the Mini-Bosses |
| before, he'll start to move his weapon just as he's about to attack. |
| Again, jump back when he does this. If he attacks with a Ground |
| Smash or an Uppercut, you can move right in and take a few slashes |
| at him after the swing. If he uses a forehand swing, wait follows |
| 'til he with the backhand before you move in and cut him up. This |
| is a good time to use your lightning attack, too. After you slash |
| him up a bit he'll get angry and raise his arms. This is your cue |
| to get some distance, as he's about to use a Charge. As soon as he |
| begins a Charge, run either left or right to avoid it, or face |
| him, hold the L trigger and strafe left or right (see the Battling |
| section for more details). He'll Charge a few times, then get tired |
| and open himself up to an attack. Take this opportunity to do some |
| damage and collect some soul pieces, and then begin the cycle over |
| again. Repeat these steps 'til he's dead. |
|________________________________________________________________________|
_______________________
/ \
/::::: P. Marcellus ::::::\
_________________________________________/ \__
| |
| Prototype Marcellus is very powerful and has a long reach. If he |
| corners you at the edge of the roof, he can do a lot of damage very |
| quickly. The key to this battle is to keep your distance from him. |
| As with previous bosses, you will adhere to a stick and move |
| pattern. When he's attacking or when you're absorbing soul pieces, |
| keep your distance. The difference here is in the amount of distance |
| you'll need to keep. This boss has a very long reach and a magic |
| based attack that will extend his range more than twice as far as |
| previous bosses. He'll also occasionally double up an attack, with |
| a forward sword thrust followed by another forward attack with his |
| shield. The good thing is that the roof is definitely large enough |
| for you to keep a safe distance from him. When he starts getting |
| close, if you're not ready to attack, run either directly past one |
| of his sides or circle around him keeping out of his striking range. |
| If you try to circle him but stay within his range, he'll most |
| likely hit you with a 360ø-sword swing. |
| |
| Your attack pattern will be the same as it has been against previous |
| bosses. You'll slash him a few times immediately after he finishes |
| one of his attacks. The difference with this boss is that you will |
| not have to bait him into attacking you. He will continually advance |
| and attack, no matter how far he is from you. What type of attack |
| he does will determine how quickly he moves towards you. |
| |
| You should also keep in mind that attacks from either side or to his |
| back will do more damage than attacks from the front. He carries a |
| shield that will take most or all of the damage from front attacks, |
| but if you hit it enough, the shield will break and you'll be able to |
| deal a good deal of damage from any angle. |
| |
| Also, don't be shy about using magic. You've got two weapons, so |
| switch to the one you're not using for battle and blast off a few |
| magic attacks with it, and then switch back to your battle weapon. |
|________________________________________________________________________|
_______________________
/ \
/::::::: Volchiman :::::::\
_________________________________________/ \__
| |
| First rule of this battle is to watch your health. Volchiman can take |
| off a good chunk of health each time he attacks. Don't be afraid to |
| use a Medicine if you're dangerously low. Use straightforward attacks |
| against him. After a few hits he'll disappear. Watch the floor to |
| see where he's moving, then move over to that spot and attack him |
| as he reappears. You'll kill him after about 6 successful attacks. |
|________________________________________________________________________|
_______________________
/ \
/:::::::: Stylado ::::::::\
_________________________________________/ \__
| |
| This is actually a relatively easy battle. Keep close to the Stylado |
| and attack relentlessly. He will block most of your attacks, but if |
| you stagger them, you'll catch him with his guard down. That's really |
| all there is to it. Use magic if you've got it. Heal if you need to. |
|________________________________________________________________________|
_______________________
/ \
/:::::::: Hecuba :::::::::\
_________________________________________/ \__
| |
| I hope you've enhanced and saved a few Burst Bullets, Fire Arrows and |
| Medicines; you're going to need them. This battle can actually be won |
| without them, but it's a lot easier with them. If you've got a full |
| magic gauge, use a wind attack on Hecuba. She'll fall down to your |
| level and give you a few seconds to smack her. Switch to the Fire Orb |
| and hit her with a flame attack (or thunder if you have no flame |
| magic). Then take out all of the Sharks on the floor. Get some |
| distance between you and Hecuba (as much as you can). Then equip the |
| Matchlock and fire off a few Burst Bullets into her (or the Bow and |
| Fire Arrows). A few more scorpions should be up on the platform by |
| now, so repeat the process. If you don't have any magic from the get |
| go,or you run out, just stick with the Shark sweep and Burst Bullet |
| strategy. |
| |
| Also keep in mind that as long as you are facing her, you can block |
| all of her attacks. When she is about to attack, she'll utter some |
| weird phrase, so listen for it and hit the L1 button. |
|________________________________________________________________________|
_______________________
/ \
/::::::: Marcellus :::::::\
_________________________________________/ \__
| |
| You fought Marcellus' younger brother back towards the beginning of |
| the game. Get ready for a similar battle, just on a smaller platform |
| and against a much tougher opponent. Despite his less than badass |
| name, Marcellus is quite tough. He has a number of forward thrusting |
| attacks as well as a shockwave type magic attack. Most of these |
| attacks are blockable, but it's awfully difficult to tell if he's |
| about to use a blockable attack or an unblockable as well as |
| reacting to it. Like his prototype, he also sports a shield. Again, |
| if it takes too much damage, it will break and dissipate. |
| |
| Now, however, when Marcellus loses his shield he'll produce a second |
| sword in his empty hand. He also starts employing a stick and move |
| strategy where he flies in very quickly for an attack then moves far |
| away. |
| |
| This strategy is delicate, and you may need to fight him a few times |
| before you perfect it and can move on. Also keep in mind that |
| Marcellus is not your final boss battle, but you need only keep about |
| 3-5 Medicines for the final boss, Fortinbras. If you've got a |
| Talisman or two, you may not even need that many. You also won't |
| need to hold onto any Bullets or Arrows for Fortinbras, so go ahead |
| and use them and any extra Medicines during this battle if you need |
| to. Furthermore, a Magic Regen Point is just ahead as well as a |
| Medicine in this room and two more a little bit ahead. If you've |
| got two Talismans, you can use up all of your Medicine in this battle |
| if you need to and still go up against Fortinbras with three |
| Medicines and two Talismans. |
| |
| In Marcellus' initial form, the name of the game is keeping him in |
| the center of the ring. You may notice a box on the outside of the |
| ring, but if you try to get it and get caught, Marcellus can corner |
| you and take you out quickly. Just leave it alone 'til the battle's |
| over. If you keep circling Marcellus non-stop, he'll continuously |
| turn in the center, never getting a chance to move towards you. |
| When he attacks and leaves his back open to you, hit R1 to target him |
| and move in for a magic based attack. Quickly jump back and start |
| circling again. |
| |
| Once his shield dissipates he'll stop allowing you to circle him. As |
| he is forming his second sword, he appears vulnerable. But if you move |
| in and attack you won't do any damage. Allow him to form his sword |
| and get ready to equip your Bow or Matchlock if you have any ammo for |
| either. Marcellus will either move in and attack or move away from |
| you. If he moves away, equip the Bow or Matchlock and start firing. |
| But be ready to change back to a sword quickly. As soon as you see |
| him moving towards you (he does so very quickly) equip a sword and |
| block with L1. If you've got any magic left, hit him with it. If not |
| just slash him with your sword. Repeat this strategy and keep an eye |
| on your health. |
| |
| If this strategy is employed correctly, you shouldn't need to use any |
| more than one or two Medicines (I've gone through without using any). |
| If you've used up everything and you don't have any Talismans, you'll |
| be taking on the final boss with only three Medicines. This could be |
| tough on a beginner, so you may want to try this battle again 'til |
| you get better results. At the very least, save to a separate file |
| when you get to the Save Point just ahead. |
|________________________________________________________________________|
_______________________
/ \
/:::::: Fortinbras :::::::\
_________________________________________/ \__
| |
| This is it, the final showdown with the King of all demons. And |
| Fortinbras doesn't disappoint. He has a slew of powerful and varied |
| attacks, as well as a brute force move in which he picks you up and |
| crushes you to death in just a few seconds. So how are you going to |
| beat him? First you have to learn what he does. |
| |
| Arm Sweep |
| Fortinbras reaches back and sweeps across his body with his arm. If |
| you're in the middle of the arena the wind from the sweep will knock |
| you back and he'll follow it up with a Demon Jab. If you're at the |
| rear of the arena this attack won't affect you. |
| |
| Grab of Death |
| This looks just like the Arm Sweep, only he grabs you, doing just a |
| little bit of damage. Once he's got you in his grip, though, he'll |
| start the Squeeze Attack. |
| |
| Squeeze Attack |
| After you've been picked up by Fortinbras, he'll stare deep into |
| your eyes and give you a great big hug. The only problem is that a hug |
| from this guy will kill you in a matter of seconds. |
| |
| Demon Jab |
| Usually after an Arm Sweep, Fortinbras will throw a quick jab at you. |
| He barely telegraphs this move, so it's very difficult to react to. |
| |
| Electro Clouds |
| He'll toss out a handful of pink clouds that will settle over a |
| section of the floor. After setting up shop, these clouds will rain |
| down an electric bolt for a few seconds. |
| |
| Laser Shot |
| Fortinbras will fold his arms as if he's about to utter a deep |
| thought. The only thing coming from him, however, is a quick |
| laser blast that starts just in front of where you're standing |
| and then moves through you to the back of the room. |
| |
| Fire Breath |
| It's a well-known fact that demons never floss. Apparently |
| centuries of poor dental hygiene has resulted in a deadly |
| attack for Fortinbras. He'll pull his head back, then thrust |
| it forward while he releases a steady stream of fire. He'll |
| then slowly move his head back and forth, moving the flame |
| across the floor. |
| |
| The next step to defeating him is learning how to avoid or |
| block these attacks: |
| |
| Arm Sweep |
| Blockable |
| As I've said, this looks just like the Grab of Death, which cannot |
| be blocked, so the best way to get by this attack is to be at the |
| back of the arena. |
| |
| Grab of Death |
| Unblockable |
| Again, being at the back of the arena is the safest bet. |
| |
| Squeeze Attack |
| Unblockable |
| Should Fortinbras begin this attack, that means he's already caught |
| you in the Grab of Death, so there's really no way to avoid this |
| attack. What you can do to get out of it, however, is pound on the |
| attack button and press up, down repeatedly as fast as you can. A |
| flash of light will hit Fortinbras and he'll drop you. |
| |
| Demon Jab |
| Blockable |
| This is somewhat easy to block, as it almost always comes after an |
| Arm Sweep. If an Arm Sweep pushes you back, immediately hold L1 to |
| block a Demon Jab, should it follow. |
| |
| Electro Clouds |
| Unblockable |
| This is the simplest attack to avoid. The clouds display a pink shadow |
| on the floor, letting you know exactly where they're going to rain |
| electricity. Just go to a part of the floor where there are no |
| shadows. |
| |
| Laser Shot |
| Unblockable |
| When you see the Demon turn to his side and pull his arms up, he's |
| about to hit you with this attack. Quickly hold R1 and jump to the |
| left or right to avoid the Laser Shot. He can blast these in groups, |
| so be prepared to dodge more than one. |
| |
| Fire Breath |
| Unblockable |
| He'll telegraph this attack by pulling his head back before he lets |
| out some fire. Get to the back of the arena when he does this and near |
| the middle (lined up with Fortinbras' head). When he starts to let |
| out a little fire, run to either back corner of the arena and stay |
| there 'til he's done. |
| |
| Now that we know his attacks and what to do about them, let's |
| come up with an attack plan of our own. |
| |
| Stage 1 |
| Magic |
| Get right up in his face and unload Thunder and Wind spells. When you |
| knock him off balance and his head drops, equip the Fire Orb and hit |
| him with a magic spell from it. Always keep a look out for the Grab |
| of Death. |
| |
| Stage 2 |
| Projectiles |
| After you've expelled all of your magic, get to the back of the arena |
| and start firing Arrows and Bullets. Use up everything you've got, |
| this is the final boss. |
| |
| Stage 3 |
| Finish Him |
| Depending on how many projectiles you had, Fortinbras should be |
| somewhere near his great demise. You've got no choice but to run up |
| and slash him with your sword. You should be able to get a general |
| rhythm from him by this point, so run in when you think he's not |
| going to attack or when Electro Clouds are floating in another part |
| of the arena and attack. Continue avoiding and/or blocking his attacks |
| and hitting him with magic if you can suck up enough soul fragments |
| to mount another spell attack. |
|________________________________________________________________________|
_______________________
/ \
/:::: Ogre Tower Boss ::::\
_________________________________________/ \__
| |
| Coming Soon... |
|________________________________________________________________________|
_______________________
/ \
/::: Creepy Doll Girl ::::\
_________________________________________/ \__
| |
| Coming Soon... |
|________________________________________________________________________|
_____________
| |
| 11 11 |
| 11 11 |
| 11 11 |
| 11 11 |
| 11 11 |
| 11 11 \==============\
| 11 11 :: CLEAR DATA ::\
/================================\======================================\
| |
| I'm keeping track of all of my Clear Data to help try and |
| figure out what unlocks what. If anyone has Clear Data they |
| would like to send in, please do so. It'll help with the Secrets |
| section. Just remember to include all of the data you see below |
| as well as what you've already unlocked. Thanks. Email can be |
| sent to
[email protected]. |
|______________________________________________________________________|
_______________________
/ \
/:::::::: Results ::::::::\
_________________________________________/ \__
| |
| Normal Mode |
| Play Time: 5:00 |
| Fluorite: 23/30 |
| Absorbed: 93970 |
| Defeated: 1049 |
| Dark Realm Floor(s) Accessed: 10/20 |
| Ogre Tower Floor(s) Accessed: 18/30 |
| Ranking: Master |
| Unlocked: Oni-Spirits Mini-Game |
| |
|------------------------------------------------------------------------|
| |
| Normal/Ultimate Mode |
| Play Time: 2:00 |
| Fluorite: 16/30 |
| Absorbed: 66620 |
| Defeated: 546 |
| Dark Realm Floor(s) Accessed: 10/20 |
| Ogre Tower Floor(s) Accessed: 30/30 |
| Ranking: A |
| Unlocked: Hard Mode |
| |
|------------------------------------------------------------------------|
| |
| Normal/Ultimate Mode |
| Play Time: 2:10 |
| Fluorite: 20/30 |
| Absorbed: 79670 |
| Defeated: 706 |
| Dark Realm Floor(s) Accessed: 20/20 |
| Ogre Tower Floor(s) Accessed: 30/30 |
| Ranking: A |
| Unlocked: Nothing |
| |
|------------------------------------------------------------------------|
| |
| Normal/Ultimate Mode |
| Play Time: 2:29 |
| Fluorite: 20/30 |
| Absorbed: 103130 |
| Defeated: 1017 |
| Dark Realm Floor(s) Accessed: 20/20 |
| Ogre Tower Floor(s) Accessed: 30/30 |
| Ranking: A |
| Unlocked: Nothing |
| |
|------------------------------------------------------------------------|
| |
| Hard/Ultimate Mode |
| Play Time: 2:33 |
| Fluorite: 30/30 |
| Absorbed: 115810 |
| Defeated: 1011 |
| Dark Realm Floor(s) Accessed: 20/20 |
| Ogre Tower Floor(s) Accessed: 30/30 |
| Ranking: S |
| Unlocked: Kaede Extra, Samonosuke Extra |
|________________________________________________________________________|
_____________
| |
| 11 222 |
| 11 2 2 |
| 11 2 |
| 11 2 |
| 11 2 |
| 11 2 \====================\
| 11 222222 :: SECRETS REVEALED ::\
/======================================\================================\
_______________________
/ \
/::::: Ultimate Mode :::::\
_________________________________________/ \__
| |
| Unlock Ultimate Mode (Normal and Easy) |
| Clear all 12 levels of the Oni-Spirits Mini-Game |
| |
|------------------------------------------------------------------------|
| |
| Unlock Ultimate Mode (Hard) |
| Unlock Ultimate Mode for Normal and Easy, then beat the game on the |
| Hard difficulty setting. |
|________________________________________________________________________|
_______________________
/ \
/:::::: Secret Key :::::::\
_________________________________________/ \__
| |
| Acquire Secret Key |
| Clear all 10 levels of the Dark Realm Mini-Game by way of the |
| entrance in the Keep. Open the chest on the final level before you |
| exit the Dark Realm. |
|________________________________________________________________________|
_______________________
/ \
/:::::: Ogre Armor :::::::\
_________________________________________/ \__
| |
| Acquire Ogre Armor |
| Clear all 30 levels of Ogre Tower and defeat the final warrior. The |
| Ogre Armor will fall on the floor. Pick it up and it's yours. |
|________________________________________________________________________|
_______________________
/ \
/:::: Bishamon Ocarina :::\
_________________________________________/ \__
| |
| Acquire Bishamon Ocarina |
| Clear all 20 levels of the Dark Realm Mini-Game by way of the well |
| entrance in the West Area. Open the chest on the final level before |
| you exit the Dark Realm. |
|________________________________________________________________________|
_______________________
/ \
/::::: Bishamon Sword ::::\
_________________________________________/ \__
| |
| Acquire Bishamon Sword |
| Play the Bishamon Ocarina near the strange wall in the room just |
| after defeating Marcellus (not Prototype Marcellus). Go inside the |
| opening and take the Bishamon Sword from the wall decoration. |
|________________________________________________________________________|
_______________________
/ \
/:::::: Kaede Extra ::::::\
_________________________________________/ \__
| |
| Unlock Kaede Extra (Dragon Costume) |
| Finish the game with an S ranking. You must play in Hard Mode to |
| get an S ranking. |
|________________________________________________________________________|
_______________________
/ \
/::: Samonosuke Extra ::::\
_________________________________________/ \__
| |
| Unlock Samonosuke Extra (Panda Costume) |
| Collect all thirty Fluorites on any difficulty. |
|________________________________________________________________________|
_______________________
/ \
/:::::: Baby Panda :::::::\
_________________________________________/ \__
| |
| Use Baby Panda To Sniff Out Items |
| If you've unlocked Samonosuke Extra mode, and are playing a game |
| with the Panda Costume activated, use the back button on your |
| controller to release the Baby Panda (aka Lorenzo) from the pouch. |
| He'll follow you around, clap when you kill enemies, do tricks, |
| dance and more. But if you're near an item, he'll sniff it out, |
| go over to it and keep trying to get your attention to you can |
| find it. This works great when you're looking for all of the |
| Fluorites, since you can't see them, but Lorenzo can sniff them |
| out for you. |
|________________________________________________________________________|
_____________
| |
| 11 3333 |
| 11 3 3 |
| 11 3 |
| 11 333 |
| 11 3 |
| 11 3 3 \======================\
| 11 3333 :: FLUORITE LOCATIONS ::\
/========================================\==============================\
| |
| This is still a work in progress. More info coming soon. The Bonus |
| Locations tab is complete information while the Regular Locations is |
| incomplete |
|______________________________________________________________________|
_______________________
/ \
/::: Regular Locations :::\
_________________________________________/ \__
| |
| Nanamagari (0) |
| |
| Underground Temple (3) |
| |
| South Area (3) |
| |
| Keep (2) |
| |
| Keep Underground (2) |
| |
| West Area (3) |
| |
| East Area (4) |
|________________________________________________________________________|
_______________________
/ \
/:::: Bonus Locations ::::\
_________________________________________/ \__
| |
| Dark Realm - Keep Entrance (1) |
| |
| Dark Realm - Well Entrance (3) |
| |
| Ogre Tower - Section 1 (1) |
| |
| Ogre Tower - Section 3 (1) |
| |
| Ogre Tower - Section 4 (1) |
|________________________________________________________________________|
_____________
| |
| 11 4 4 |
| 11 4 4 |
| 11 4 4 |
| 11 44444 |
| 11 4 |
| 11 4 \========================\
| 11 4 :: TRICK TREASURE BOXES ::\
/==========================================\============================\
_______________________
/ \
/::::::::: Box #1 ::::::::\
_________________________________________/ \__
| |
| Underground Temple (Bow) |
| Right |
| Left |
| Right |
|________________________________________________________________________|
_______________________
/ \
/::::::::: Box #2 ::::::::\
_________________________________________/ \__
| |
| Keep (Ninja Suit) |
| Right |
| Left |
| Right |
| Right |
| Left |
|________________________________________________________________________|
_______________________
/ \
/::::::::: Box #3 ::::::::\
_________________________________________/ \__
| |
| Keep Underground (Blue Key) |
| Left |
| Right |
| Middle |
|________________________________________________________________________|
_______________________
/ \
/::::::::: Box #4 ::::::::\
_________________________________________/ \__
| |
| West Area as Kaede (Sacred Knife) |
| Left |
| Right |
| Right |
| Middle |
| Left |
|________________________________________________________________________|
_______________________
/ \
/::::::::: Box #5 ::::::::\
_________________________________________/ \__
| |
| West Area (Vision Staff) |
| Bottom-right |
| Top-left |
| Bottom-left |
| Top-right |
| Top-left |
|________________________________________________________________________|
_______________________
/ \
/::::::::: Box #6 ::::::::\
_________________________________________/ \__
| |
| Under Waterfall (Matchlock) |
| Top-right |
| Bottom-left |
| Top-left |
| Bottom-right |
| Bottom-left |
|________________________________________________________________________|
_______________________
/ \
/::::::::: Box #7 ::::::::\
_________________________________________/ \__
| |
| East Area, Upstairs (Decorated Arrow) |
| Left |
| Right |
| Middle |
| Left |
| Right |
| Middle |
| Middle |
|________________________________________________________________________|
_____________
| |
| 11 555555 |
| 11 5 |
| 11 5 |
| 11 55555 |
| 11 5 |
| 11 5 \=========================\
| 11 55555 :: PUZZLE TREASURE BOXES ::\
/===========================================\===========================\
_______________________
/ \
/::::::::: Box #1 ::::::::\
_________________________________________/ \__
| |
| Chant the name of a clan that has been subverted by the demons. |
| Book: Seiryu |
| Answer: The clan of Ogres |
| Item: Power Jewel |
| |
| --------- --------- --------- |
| | | | | | | | |
| | o | | | | | | |
| | | --------- | o | |
| | | | | | | | |
| | | | | | | | |
| --------- --------- |
| ----\/--- |
| | | | |
| | | | --------- |
| | | | | | | |
| | | | | | | |
| --------- |
| --------- | | | |
| | | | | | |
| | | |
| --------- |
| | | |
| | | |
| --------- |
| |
| | |
| /|\ |
| / | \ |
| / | \ |
| / | \ |
| <---------> |
|________________________________________________________________________|
_______________________
/ \
/::::::::: Box #2 ::::::::\
_________________________________________/ \__
| |
| Find this box just inside of the cave on the lower level of the |
| South Area, just before the Osric boss battle. |
| |
| Which is the equipment that was created by the clan of ogres |
| in order to defeat the demons? |
| |
| Book: Suzaka |
| Answer: the Gauntlet of Ogres |
| Item: Power Jewel |
| |
| --------- --------- --------- |
| | | | | | | | | |
| | | | | | | | | |
| | | | --------- | o | |
| | | | | | | | | |
| --------- | | | | | |
| --------- --------- |
| ----Y---- |
| | | --------- |
| --------- | | | |
| | | | | | |
| --------- --------- |
| | | | | | |
| | | | |
|________________________________________________________________________|
_______________________
/ \
/::::::::: Box #3 ::::::::\
_________________________________________/ \__
| |
| This box can be found deep in the West Area, just past a door with |
| a broken lock. You'll have to open this box while controlling Kaede, |
| as she'll have to use the Shinobi Kit to get to it. |
| |
| Which is a mysterious place where the Clan of Ogres meet? |
| |
| Book: Byakko |
| Answer: The Chasm of Dimensions |
| Item: Magic Jewel |
| |
| /\ --------- --------- |
| -------- | | | | | |
| / \ | | | | | |
| / \ --------- --------- |
| <--------> | | | | | |
| | | | | | |
| | --------- |
| --------- | |
| | | | --------- |
| | | | | | |
| | | | --------- |
| | | | | | |
| --------- |
| /----\ | | |
| / \ _ _ |
| (--------) \/ \/ |
| \ | / / \_ _/ \ |
| \----/ < _X_ > |
| \_/ \_/ |
| _/\ /\_ |
|________________________________________________________________________|
_______________________
/ \
/::::::::: Box #4 ::::::::\
_________________________________________/ \__
| |
| The final box is located near the end of Samonosuke's quest |
| through the East Area, in a room with a Magic Fountain, Save Point |
| and another box containing Medicine. |
| |
| Which is a container that can be used to fill the gauntlet with |
| souls? |
| |
| Book: Genbu |
| Answer: Dragon Orb |
| Item: Magic Jewel |
| |
| | | |
| --------- --------- |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ----/\--- |
| |
| /\ --------- |
| -------- | | | |
| / \ | | | |
| / \ --------- |
| <--------> | | |
| | | |
| /\ --------- |
| / \ |
| / o \ | |
| / \ /|\ |
| <--------> / | \ |
| / | \ |
| / | \ |
| <---------> |
|________________________________________________________________________|
_____________
| |
| 11 6666 |
| 11 6 |
| 11 6 |
| 11 66666 |
| 11 6 6 |
| 11 6 6 \==========================\
| 11 6666 :: POWER AND MAGIC JEWELS ::\
/============================================\==========================\
| These are some of the most helpful items in the game, and though |
| they are not necessary to complete your quest, you will want to |
| take the time to find them. Here are their locations. |
|_____________________________________________________________________|
_______________________
/ \
/::::: Power Jewels ::::::\
_________________________________________/ \__
| |
| 1. Puzzle Box #1 in the South Area |
| 2. Puzzle Box #2 in the South Area |
| 3. Inside of a pail in the Keep |
| 4. Ogre Tower, in a treasure chest in the fifth area |
| 5. East Area, behind a wall hanging past the raised bridge |
|________________________________________________________________________|
_______________________
/ \
/::::: Magic Jewels ::::::\
_________________________________________/ \__
| |
| 1. West Area, when you first enter the area there will be a |
| soldier being attacked by Soldier Demons. If you can kill |
| all of them before they kill him, he will thank you with a |
| Magic Jewel. |
| |
| 2. Ogre Tower, in a treasure chest in the third area. |
| |
| 3. West Area, in Puzzle Box #3 |
| |
| 4. East Area, next to the Magic Mirror and Blue Soul Well, in |
| Puzzle Treasure Box #4. |
| |
| 5. East Area, up the stairs and on the roof |
|________________________________________________________________________|
_____________
| |
| 11 77777 |
| 11 7 7 |
| 11 7 |
| 11 7 |
| 11 7 |
| 11 7 \==============================\
| 11 7 :: WATER CHAMBER/SLIDE PUZZLE ::\
/================================================\======================\
| I know this puzzle can be tough, and I've got the email to prove |
| it, so I've set up this little section here just for the solution |
| to this puzzle. There are obviously a number of different ways to |
| go about solving this puzzle, but this is the fastest way I've |
| found. If you have a solution with less moves, by all means, send |
| it in to
[email protected]. |
|_____________________________________________________________________|
_______________________
/ \
/::::::: Solution ::::::::\
_________________________________________/ \__
| |
| Of course, the easiest way to show you the solution is with a motion |
| capture of the solution being carried out. You can see that by |
| downloading the Shockwave movie from |
| |
|
http://media.gameshark.com/static/guides/ps2/onimusha/05f.html |
| |
| (scroll down the page a little) You'll need the Macromedia Shockwave |
| Player to view the movie (it's a free download at |
|
http://www.macromedia.com) |
| |
| If you're not interested in that, I'll attempt to show you the |
| solution in text format. Hope this works. |
| |
| :: Step 1 :: |
| |
|---------| |---------| |---------| |
| | | | | | |
|---------| |---------| |---------| |
|---| |---| |---| |---| |---| |---| |
| | | | | 1 | | 2 | | | | | |
| | | | |---| |---| | 3 | | 4 | |
| | | | | | | | |
|---| |---| |---| |---| |
|---------| |---------| |
| | | | |
|---------| |---------| |
| |
| Move blocks 1 and 2 down to the bottom |
| Move blocks 3 and 4 as far left as you can |
| |
| :: Step 2 :: |
| |
|---------| |---------| |---------| |
| 3 | | 2 | | 1 | |
|---------| |---------| |---------| |
|---| |---| |---| |---| |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
|---| |---| |---| |---| |
|---------| |---| |---| |---------| |
| | | | | | | | |
|---------| |---| |---| |---------| |
| |
| Move block 1 straight down |
| Move block 2 to the right and then down |
| Move block 3 all the way to the right |
| |
| :: Step 3 :: |
| |
| |---------| |
| | | |
| |---------| |
| |---| |---| |---| |---| |---------| |
| | | | | | | | | | | |
| | 1 | | 2 | | | | | |---------| |
| | | | | | | | | |---------| |
| | | | | | | | | | | |
| |---| |---| |---| |---| |---------| |
| |---------| |---| |---| |---------| |
| | 3 | | 4 | | 5 | | | |
| |---------| |---| |---| |---------| |
| |
| Move blocks 1, 2, and 3 straight up |
| Move blocks 4 and 5 to the left |
| |
| :: Step 4 :: |
| |
| |---| |---| |---------| |
| | | | | | | |
| | | | | |---------| |
| | | | | |---| |---| |---------| |
| | | | | | | | | | | |
| |---| |---| | 2 | | 1 | |---------| |
| |---------| | | | | |---------| |
| | | | | | | | | |
| |---------| |---| |---| |---------| |
| |---| |---| |---------| |
| | | | | | | |
| |---| |---| |---------| |
| |
| Move block 1 straight down |
| Move block 2 up and to the right |
| |
| :: Step 5 :: |
| |
| |---| |---| |---| |---------| |
| | | | | | | | | |
| | 2 | | 1 | | | |---------| |
| | | | | | | |---------| |
| | | | | | | | | |
| |---| |---| |---| |---------| |
| |---------| |---| |---------| |
| | | | | | | |
| |---------| | | |---------| |
| |---| |---| | | |---------| |
| | | | | | | | | |
| |---| |---| |---| |---------| |
| |
| Move block 1 to the right and down |
| Move block 2 straight to the right |
| |
| :: Step 6 :: |
| |
| |---| |---| |---------| |
| | | | | | | |
| | 5 | | | |---------| |
| | | | | |---------| |
| | | | | | | |
| |---| |---| |---------| |
| |---------| |---| |---| |---------| |
| | 1 | | | | | | | |
| |---------| | 4 | | | |---------| |
| |---| |---| | | | | |---------| |
| | 2 | | 3 | | | | | | | |
| |---| |---| |---| |---| |---------| |
| |
| Move blocks 1, 2 and 3 straight up |
| Move block 4 to the left |
| Move block 5 straight down |
| |
| That's it, the door should unlock and Samonosuke should be saved. |
|________________________________________________________________________|
_____________
| |
| 11 8888 |
| 11 8 8 |
| 11 8 8 |
| 11 8888 |
| 11 8 8 |
| 11 8 8 \========================\
| 11 8888 :: DARK REALM MINI-GAME ::\
/==========================================\============================\
| Get ready for 20 levels of demon mayhem. The Dark Realm is a |
| brutal place for beginners, so it's recommended that all of |
| your weapons are fully enhanced and you're packing at least |
| 3-5 Medicines before you go in. Also save your game before |
| you enter, as it may take you a few tries to get through. A |
| killer item, the Bishamon Ocarina, awaits you on the final |
| level. It is well worth your effort. There are also a bunch |
| of items along the way, including a Medicine, three Herbs, a |
| Soul Absorber, a Talisman and three chunks of Fluorite. If |
| you're trying to collect all of the Fluorite, you'll have to |
| pass through here. |
|_____________________________________________________________________|
_______________________
/ \
/::::: Keep Entrance :::::\
_________________________________________/ \__
| |
| Level 1 |
| Soldier Demons |
| Hack and slash, hack and slash. No real strategy is needed, |
| as these are the lowest of the low, Soldier Demons. |
| |
|------------------------------------------------------------------------|
| |
| Level 2 |
| Three-Eyes |
| You should be used to their attack patterns and speed by now. |
| This should be another simple level for you. No magic needed. |
| |
|------------------------------------------------------------------------|
| |
| Level 3 |
| Soldier Demons |
| Long-Arm Demons |
| Quickly take out the Soldier Demons before they can annoy you. |
| You should be able to take out the Long-Arm Demons without |
| using any magic. |
| |
|------------------------------------------------------------------------|
| |
| Level 4 |
| Long-Arm Demons |
| Again, these guys aren't a big deal. Slash 'em up and block |
| when you need to. No magic needed. |
| |
|------------------------------------------------------------------------|
| |
| Level 5 |
| Long-Arm Demons |
| Three-Eyes |
| This can be an annoying bunch. Throw a wind magic spell in |
| the midst of the action to clear out a few demons, and then |
| beat on the rest with your sword. |
| |
|------------------------------------------------------------------------|
| |
| Level 6 |
| Bazuus |
| Please, you've got to be kidding me. These guys are a push |
| over. Just watch out for when they spin as they appear and |
| you'll be fine. |
| |
|------------------------------------------------------------------------|
| |
| Level 7 |
| Sharks |
| Restrain yourself from using a sword thrust when they're |
| on the ground. If you stop to kill one, the others will hit |
| you from behind. Just keep a steady flow of sword sweeps |
| going and you'll be fine. |
| |
|------------------------------------------------------------------------|
| |
| Level 8 |
| Bazuus |
| Gyaran |
| This is another simple level if you equip the Holy Armor. |
| The Gyaran won't bug you so you just have to take out the |
| Bazuus. Once they're all gone, go around and pick on the |
| Gyaran. |
| |
|------------------------------------------------------------------------|
| |
| Level 9 |
| Barabazuus |
| Bazuus |
| Experienced fighters shouldn't need to use up any magic |
| here, but a novice can get their head handed to them |
| mighty quickly by the Barabazuus. You have to be ready |
| to move when you see them attacking, and get at the |
| Bazuus as soon as they form. |
| |
|------------------------------------------------------------------------|
| |
| Level 10 |
| Oowasshas |
| Gyaran |
| Here's where you should be using magic, but not before |
| you equip the Holy Armor again. This will let you ignore |
| the Gyaran and focus on kicking the crap out of the |
| Oowasshas. Don't even give them a chance to attack. Hit |
| them early and keep it up. |
| |
|------------------------------------------------------------------------|
| |
| Level 11 |
| Reynaldos |
| This is another enemy you should be used to dealing with |
| in bunches. When you see one planting his arm in the |
| ground, be ready to move. If he grabs you he'll do damage |
| and open you up to an attack from another Reynaldo. Again, |
| experienced battlers won't need magic, but a novice may. |
| |
|------------------------------------------------------------------------|
| |
| Level 12 |
| Reynaldos |
| Gyaran |
| This will be the same as the previous level if you equip |
| the Holy Armor. |
| |
|------------------------------------------------------------------------|
| |
| Level 13 |
| Reynaldos |
| Sharks |
| Whatever you do, don't get caught by the Reynaldos. Also, |
| don't use the sword plunge on anyone. Wind attacks work |
| great, as do fire attacks, as they can both do damage to |
| multiple enemies. |
| |
|------------------------------------------------------------------------|
| |
| Level 14 |
| Volchiman |
| A thunder attack is the best way to take these guys out. |
| It's quick and simple, and once the attack starts, it |
| won't miss and they can't disappear. Just target them |
| and beat the hell out of 'em. |
| |
|------------------------------------------------------------------------|
| |
| Level 15 |
| Reynaldos |
| Volchiman |
| Thunder spells can take out the Volchiman, but it'll |
| leave you open to the Reynaldos. Using Wind Orbs on the |
| Reynaldos forces you to take your eye off of the |
| Volchiman. Get out your Fire Orb and use a spell when |
| you get a few demons close together. Start swinging |
| your sword the rest of the time. And keep a close eye |
| on your health. You're very close to the end, so using |
| a Medicine isn't a bad thing. |
| |
|------------------------------------------------------------------------|
| |
| Level 16 |
| Dark Spiders |
| These guys can be frustrating, as they dodge most of |
| your attacks and jump over you from one side to the |
| other. The best strategy is to use a wind attack when |
| there are a bunch of them swarming you and a thunder |
| attack when you've just got a few of them left. |
| |
|------------------------------------------------------------------------|
| |
| Level 17 |
| Long-Arm Demons |
| Dark Armor Demons |
| Get your Fire Orb equipped and start slashin'. Its |
| wide attack range will allow you to hit several demons |
| at the same time. You shouldn't have to use any magic, |
| but you may need a Medicine. That's okay, though, as |
| it'll be better to have magic on the last three levels |
| than a bunch of Medicines. |
| |
|------------------------------------------------------------------------|
| |
| Level 18 |
| Volchiman |
| Dark Spiders |
| Wow, this is a deadly combination. Magic use is a must |
| here. Wind is the best, but you may not have any left. |
| If not, try to hit a group with a fire or go one-on-one |
| with the thunder 'til they're all dead. |
| |
|------------------------------------------------------------------------|
| |
| Level 19 |
| Dark Spiders |
| Dark Armor Demons |
| Back away from the Dark Armor Demons and try to take |
| out all of the Dark Spiders quickly. If you can, take |
| out the Matchlock and use a few Blast Bullets. They |
| should hit both Dark Armor Demons and maybe even a |
| Dark Spider or two. Try to conserve any magic you have |
| and use Medicines to get through this. |
| |
|------------------------------------------------------------------------|
| |
| Level 20 |
| Volchiman |
| Oowasshas |
| Hopefully you've saved a bit of magic. This is the |
| time to use it, all of it. Once you've drained |
| yourself, take out the Matchlock and use up your Burst |
| Bullets. When they're done, slash with your Fire Orb |
| and use Medicines when necessary. Don't forget to grab |
| the Bishamon Ocarina from the box before you leave, |
| that's what you came here for. |
|________________________________________________________________________|
_______________________
/ \
/::::: Well Entrance :::::\
_________________________________________/ \__
| |
| Coming Soon... |
|________________________________________________________________________|
_____________
| |
| 11 9999 |
| 11 9 9 |
| 11 9 9 |
| 11 99999 |
| 11 9 |
| 11 9 9 \=========================\
| 11 9999 :: ONI-SPIRITS MINI-GAME ::\
/===========================================\===========================\
____________________________
/ \
/:::::::::::: Intro :::::::::::\
________________________________________/ \__
| |
| If you want to have some fun, beat the Oni-Spirits Mini-Game. Not only |
| is it challenging and will make you a better player, it'll unlock easy |
| mode in the regular game and allow you to start with the Bishamon |
| Sword along with a few other goodies. |
| |
| You'll need some help getting through it, though, as it starts off easy |
| and quickly turns to nearly impossible. Late levels allow for almost no |
| tactical errors, so you will be playing this over and over again 'til |
| you get it perfect. The following level by level strategy will help |
| you get there. |
|____________________________________________________________________________|
____________________________
/ \
/::::::::::: Level 1 ::::::::::\
________________________________________/ \__
| |
| Soldier Demon x1 |
| Very Easy |
| |
|----------------------------------------------------------------------------|
| |
| Just hold down R1 and keep tapping the attack button 'til you kill the |
| demon. Grab the Herb from the box at the top center of the room and smash |
| as many vases as you can. |
|____________________________________________________________________________|
____________________________
/ \
/::::::::::: Level 2 ::::::::::\
________________________________________/ \__
| |
| Soldier Demon x2 |
| Very Easy |
| |
|----------------------------------------------------------------------------|
| |
| Again, hold down R1 and tap attack. Allow Samonosuke to switch targets |
| when one is on the ground. Once they're finished off, absorb their souls |
| and take the Thunder Orb from the box on the left and the Bullets from |
| the box on the right. Equip the Thunder Orb before you move on. |
|____________________________________________________________________________|
____________________________
/ \
/::::::::::: Level 3 ::::::::::\
________________________________________/ \__
| |
| Gyaran x1 |
| Long-Arm Demon x1 |
| Easy |
| |
|----------------------------------------------------------------------------|
| |
| With the Thunder Orb equipped, hold R1 and tap the attack button. You'll |
| target the Gyaran and kill him with two hits. Keep holding R1 and tapping |
| attack to move through the vases and get to the Long-Arm Demon. Once you |
| reach him, hit him with the sword a few times then launch a thunder |
| attack. This will kill him. Absorb all of the souls quickly and move to |
| the center smashing all the vases in your way. Take the Matchlock from |
| the box and smash the rest of the vases. |
|____________________________________________________________________________|
____________________________
/ \
/::::::::::: Level 4 ::::::::::\
________________________________________/ \__
| |
| Three-Eye x2 |
| Easy |
| |
|----------------------------------------------------------------------------|
| |
| Hold R1 and tap attack. You'll take out the first Three-Eye immediately |
| and start moving towards the other one. Most likely you'll knock the |
| second demon down, but not out. Move up to him and tap up and attack to |
| kill him with an uppercut attack. Then move to the bottom right of the |
| arena and get the Fire Orb from the box. Equip the Fire Orb and move to |
| the top right of the arena to get the Bullets. Smash the rest of the |
| vases. |
|____________________________________________________________________________|
____________________________
/ \
/::::::::::: Level 5 ::::::::::\
________________________________________/ \__
| |
| Long-Arm Demon x2 |
| Gyaran x1 |
| Moderate |
| |
|----------------------------------------------------------------------------|
| |
| With the Fire Orb equipped, hold R1 and tap the magic button. You'll |
| knock the first Long-Arm Demon down. Immediately switch to the Matchlock |
| and Bullets. Hold R1 to target the Gyaran and take a couple of steps |
| forwards. Now fire the Matchlock to kill the Gyaran. Switch back to the |
| fire orb, hold R1 to target the Long-Arm demon on the upper left and hit |
| the magic button to knock him down. Target the first Long-Arm and move |
| over to him. Kill him with 2-3 slashes, and then move back to the second |
| Long-Arm and kill him. Now, with all of the enemies dead, take the |
| Burst Bullets from the box near the top on the left and smash the rest of |
| the vases. |
|____________________________________________________________________________|
____________________________
/ \
/::::::::::: Level 6 ::::::::::\
________________________________________/ \__
| |
| Soldier Demon x2 |
| Hard |
| |
|----------------------------------------------------------------------------|
| |
| The trick here is that there are only 6 vases on the screen and you need |
| to smash all 6. Run straight ahead 'til you reach the vases, and then |
| equip the Matchlock and Burst Bullets. Hold R1 and fire quickly. Target |
| the second demon and fire again. This will kill them both and take out |
| most of the vases. Take the Herb from the box on the left and smash any |
| vases that are left. |
|____________________________________________________________________________|
____________________________
/ \
/::::::::::: Level 7 ::::::::::\
________________________________________/ \__
| |
| Long-Arm Demon x2 |
| Gyaran x1 |
| Moderate |
| |
|----------------------------------------------------------------------------|
| |
| Equip the Matchlock and Bullets. DO NOT APPROACH THE DEMONS, as this could |
| make the Gyaran move towards you, smashing vases in his path. Stand right |
| where you are and hold R1. Quickly fire killing one Long-Arm, and then |
| hold down R1 to target the second. Fire again to kill him, too. Now, equip |
| the Fire Orb and run towards the Gyaran, slashing to smash vases in your |
| way. Do not go straight up the middle, as there is a box there and you |
| will get stuck behind it, allowing the Gyaran to move around. You may |
| need to use an Herb now, depending on how quickly you've done all this. |
| Make sure you absorb the Blue Souls floating around to refill your magic. |
| Get the Wind Orb from the center of the room and smash the rest of the |
| vases. |
|____________________________________________________________________________|
____________________________
/ \
/::::::::::: Level 8 ::::::::::\
________________________________________/ \__
| |
| Bazuu x4 |
| Moderate |
| |
|----------------------------------------------------------------------------|
| |
| Equip the thunder orb and go after the Bazuus, starting with the ones on |
| the right. Keep an eye on the other Bazuus as you do this, taking note if |
| any of them ball up and start spinning. If they do, hold L1 to block their |
| spinning ball attack. Keep smashing vases and killing Bazuus, not |
| necessarily in that order. Keep a close eye on the ones that ball up and |
| be sure to block their attacks. Each time you kill one they'll release a |
| large Vitality Soul, so as long as you keep absorbing them, you'll have |
| plenty of time to smash all of the vases you need to. Also don't forget |
| about the Ninja Suit at the top center and the Burst Bullets in the very |
| middle. |
|____________________________________________________________________________|
____________________________
/ \
/::::::::::: Level 9 ::::::::::\
________________________________________/ \__
| |
| Gyaran x2 |
| Barabazuu x1 |
| Hard |
| |
|----------------------------------------------------------------------------|
| |
| Equip the Wind Orb, move straight ahead and right a step and use a wind |
| attack, taking out a bunch of vases. Move ahead and to the right, 'till |
| you're under the Gyaran on the right. Use another wind attack to kill this |
| Gyaran and clear a path to the Barabazuu. Equip the thunder orb and lock |
| on to the Barabazuu. Hit him with magic to knock him down, and then |
| quickly get over him and tap attack to kill him with a sword thrust. Don't |
| worry about the second Gyaran, as he will be disappearing by now. Take the |
| Burst Bullets from the box in the top right and smash the rest of the |
| vases. |
|____________________________________________________________________________|
____________________________
/ \
/:::::::::: Level 10 ::::::::::\
________________________________________/ \__
| |
| Long-Arm Demon x1 |
| Three-Eye x2 |
| Very Hard |
| |
|----------------------------------------------------------------------------|
| |
| The two Three-Eyes are hiding in the ceiling when you start the level, one |
| in the middle far left and the other in the middle far right. The key to |
| passing this level is not to bring them out until you've defeated the |
| Long-Arm Demon. As soon as you begin, equip the Matchlock and Burst |
| Bullets. Target the Long-Arm and fire quickly to break the middle vases. |
| Keep firing 'till you've killed the Long-Arm. This may take up to four |
| shots. Equip the thunder orb and move to the bottom far right and smash |
| the vase. Absorb the floating souls. Start moving up along the right side |
| and be expecting a Three-Eye to fall from the ceiling. As soon as he does, |
| hold R1 and slash him. Get over him quickly and kill him with a sword |
| thrust. Do not let him get up, as he can move very quickly. If he breaks |
| even one vase, you're done. Smash the vase in the top right and get the |
| Herb from the box. Move over to the top left and smash the vase. Now |
| move down along the left side expecting the second Three-Eye to appear, |
| but don't worry about killing him. Make a bee line to the last vase and |
| break it before he can even move towards you. |
|____________________________________________________________________________|
____________________________
/ \
/:::::::::: Level 11 ::::::::::\
________________________________________/ \__
| |
| Long-Arm Demon x1 |
| Three-Eye x2 |
| Very Hard |
| |
|----------------------------------------------------------------------------|
| |
| Equip the Wind Orb, move a few steps forward and to the right and launch a |
| wind attack. Equip the thunder orb and go after the Three-Eye on the |
| right. Kill him, and then go for the Three-Eye on the left. After you've |
| killed both of them, slash a path straight to the Long-Arm and hit him |
| with a bit of magic. Absorb all of the souls, take an Herb if you need to, |
| and smash the remaining vases. |
|____________________________________________________________________________|
____________________________
/ \
/:::::::::: Level 12 ::::::::::\
________________________________________/ \__
| |
| Barabazuu x2 |
| Bazuu x1 |
| Very Hard |
| |
|----------------------------------------------------------------------------|
| |
| Equip the Fire Orb. Hold R1 and use a magic attack, flooring one of the |
| Barabazuus. Keep R1 held to target the other one and hit him with a fire |
| attack. You should be out of fire magic, so equip the Wind Orb. Go over |
| to the first Barabazuu and hit him with a wind attack. This should knock |
| him down again. Quickly go over to the second Barabazuu, equip the thunder |
| orb and hit him with magic to kill him. Now either target the Barabazuu or |
| the Bazuu and kill the one after the other. You can also equip your |
| Matchlock (if you have any ammo left) and use it to kill them quickly. Use |
| up everything you've got, this is the last level. After you've killed |
| them, go around smashing the vases. Congratulations, you're done. |
|____________________________________________________________________________|
____________________________
/ \
/::::::: Item Locations :::::::\
________________________________________/ \__
| |
| Key |
| |
| [H] Herb |
| [B] Bullets |
| [T] Thunder Orb |
| [M] Matchlock |
| [F] Fire Orb |
| [L] Burst Bullets |
| [W] Wind Orb |
| [N] Ninja Suit |
| |
|____________________________________________________________________________|
| | |
| LEVEL ONE | LEVEL TWO |
| | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | [H] | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |[T]|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|[B]| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | |
|-------------------------------------|--------------------------------------|
| | |
| LEVEL THREE | LEVEL FOUR |
| | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | |[B]| | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|--[M]--|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | |[F]| |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | |
|-------------------------------------|--------------------------------------|
| | |
| LEVEL FIVE | LEVEL SIX |
| | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| |[L]| | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |[H]|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | |
|-------------------------------------|--------------------------------------|
| | |
| LEVEL SEVEN | LEVEL EIGHT |
| | |
| |---|---|---|---|---|---| | |---|---|--[N]--|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | [W] | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | [L] | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | |
|-------------------------------------|--------------------------------------|
| | |
| LEVEL NINE | LEVEL TEN |
| | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | |[H]| |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | |[L]| | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | | | | | | | | | | | | | | | |
| |---|---|---|---|---|---| | |---|---|---|---|---|---| |
| | |
|-------------------------------------|--------------------------------------|
| | |
| LEVEL ELEVEN | LEVEL TWELVE |
| | |
| no items | no items |
|_____________________________________|______________________________________|