CRIMSON SEA ITEMS INFORMATION, VERSION 0.70

By Chad Simplicio
[email protected]
GameFAQs Handle: Lord deArnise
April 21, 2003


-= TABLE OF CONTENTS =-

1. Introduction
2. Common Items
3. Standard EX Items
4. Crimson Mode Items
5. Barrels
6. Effectors
7. Generators
8. Neo-Psionics
9. "S" Rewards
10. Word of Thanks
11. Version Notes


-= 1. INTRODUCTION =-

First and foremost, I am not affiliated with anyone, including Koei.  Any other
allegations are deemed pointless.

This Items Information FAQ is a supplement to my Walkthrough FAQ.  Contained in
this FAQ are information needed to plan for whatever items you want to use or
equip, and information of Neo-Psionics.  So if you want to know more of an item
or a Neo-Psionic, this is the FAQ for you.

Please note that not all information is currently available.  However, if you
have information for the missing parts, please feel free to e-mail me at the
listed address.  I will make sure you are credited for your contribution.
Also, I apologize for the delay, for of course, there has been a slew of other
games to try out throughout the months.

Now, on to the beef of the FAQ.


-= 2. COMMON ITEMS =-

** Medikits and BP Capsules **

Medikits restore HPs, while BP Capsules restore BPs for your NPs.  They come in
four sizes: S, M, L, and H, with H restoring all HPs or BPs to max.

PRICES

Medikit S: 800
Medikit M: 2300
Medikit L: 3500
Medikit H: 4500

BP Capsule S: 1100
BP Capsule M: 2000
BP Capsule L: 3000
BP Capsule H: 4500


** Medixir **

This restores HP and BP to max.  When Sho runs out of HPs, he will
automatically use any Medixirs in his inventory.  Therefore, this is a very
important item to have, especially in your first attempts at the game.  Have at
least 2 of these in your inventory.

PRICE: 15000


** Elixirs and Milixirs **

Elixirs restores HP to max when Sho runs out of HPs, while Milixirs restores
BPs to max when Sho runs out of BPs.  In my opinion, these items are not really
worth it since you can just buy BP Capsules, which are cheaper and save
inventory space for more needed Medixirs.


** BP Boosters **

These boosters raise your Maximum BPs permanently.  You'll find a few of these
throughout the game.

PRICES

BP Booster: 11000
BP Booster II: 15000



-= 3. STANDARD EX ITEMS =-

BP Generator: Regenerates BP while in inventory.  PRICE: 100,000

Survivor: Regenerates HP while in inventory.  PRICE: 100,000

Armor: Reduces damage by 1/3 while in inventory.  PRICE: 150,000

Armor II: Halves damage while in inventory.  PRICE: 200,000



-= 4. CRIMSON MODE ITEMS =-

Coming soon.


-= 5. BARRELS =-

The description of these items are listed in the game manual, but are listed
here for quick reference.  Each level of barrels has its price tag, the number
of exp levels that can be attained through use, and its base stats, which can
are raised as the barrel's exp level is raised.

GP = Gun Power
BP = Blade Power
R = Range


** Viper **

A Standard handgun barrel.  Sho starts with a Viper I.

PRICES

Level 1: N/A, 4 exp levels; GP 9, BP 4, R 20
Level 2: 10500, 5 exp levels; GP 13, BP 9, R 25
Level 3: 14000, 6 exp levels; GP 18, BP 13, R 30


** Legion **

This is a shotgun barrel, so it's a good weapon if you love to go up-close and
personal with Mutons.

PRICES

Level 1: 9500, 3 exp levels; GP 72, BP 13, R 8
Level 2: 12500, 3 exp levels; GP 90, BP 18, R 10
Level 3: N/A


** Hydra **

This barrel fires multiple shots simultaneously.  Each shot will hone in on an
enemy.

PRICES

Level 1: 12000, 4 exp levels; GP 18, BP 9, R 30
Level 2: 15000, 5 exp levels; GP 27, BP 13, R 30
Level 3: 20500, 5 exp levels; GP 36, BP 18, R 30


** Vulcan **

A machine gun barrel with extremely rapid fire that slings out high-speed
particle bursts.  You'll find a level 1 barrel in the Libitum Plant.

PRICES

Level 1: 8000, 4 exp levels; GP 3, BP 8, R 30
Level 2: 10500, 5 exp levels; GP 4, BP 10, R 30
Level 3: 13500, 5 exp levels; GP 5, BP 12, R 30

** Scorpion **

Handgun barrel that fires a penetrating laser burst.

PRICES

Level 1: 6500, 4 exp levels; GP 13, BP 7, R 30
Level 2: 9500, 5 exp levels;
Level 3: 6 exp levels;


** Volcano **

This barrel causes an explosion that damage all enemies in an area.

PRICES

Level 1: 8500, 4 exp levels: GP 36, BP 10, R 20
Level 2: 12000, 5 exp levels, GP 54, BP 15, R 20
Level 3: 16500, 5 exp levels, GP 72, BP 19, R 20


** Wyvern **

Barrel which releases lasting electrical bursts, which stuns enemies.

PRICES

Level 1: 9000, 3 exp levels; GP 2, BP 5, R 30
Level 2: 12000, 4 exp levels; GP 3, BP 10, R 30
Level 3: 16500, 4 exp levels; GP 4, BP 15, R 30


** Leviathan **

Fires energy.  Its effect is based on time spent storing energy.  This one has
no blade feature.  To get the Leviathan 3 barrel, complete a quest with an S
rating.

PRICES

Level 1: 9500, 4 exp levels; GP 9, BP 12, R 30
Level 2: 12000, 5 exp levels; GP 18, BP 17, R 30
Level 3: N/A, 5 exp levels, GP 27, BP 22, R 30



-= 6. EFFECTORS =-

SOLID AMP: Standard effector that is Sho's initial type.

PROTODRIVE: Energy consumption reduced by 30%.  Adds the function of releasing
explosive bursts that damages all enemies in the explosion radius.  This
effector increases the explosion radius for the Volcano barrel.
PRICE: 8600

DUAL AMP: Gun power is increased by 50%, and energy consumption is reduced by
10%.  Gun power is further increased when equipped with the Viper or Scorpion
barrels.
PRICE: 11800

HYBLASTER: Gun and blade power are increased by 50%, and energy consumption is
reduced by 20%.  Gun power is further increased when equipped with the Vulcan
or Wyvern barrels.
PRICE: 14200

TRI-AMP: Gun attack is increased and energy consumption is reduced.  Scorpion,
Vulcan, and Wyvern barrels are given rapid fire.  The range of the Volcano and
Legion are increased.  Hydra can lock on through obstacles.  The Leviathan's
gun power is further increased.
NOTE: You'll find this in Semplice.

ULTRADRIVE: Gun and blade power are increased by 50%, and energy consumption is
reduced by 40%.  Gun power is further increased when equipped with the Volcano
or Legion barrels.
PRICE: 18500

HYPERDRIVE: Gun power is increased by 50%, blade power is doubled, and energy
consumption is reduced by 55%.  Gun power is further increased when equipped
with the Hydra or Leviathan barrels.
PRICE: 20500

MEGABLASTER: Gun and blade power are doubled.  Allows explosive bursts that
damages all enemies in the explosion radius.  This effector increases the
explosion radius for the Volcano barrel.
PRICE: 26000

GIGABLASTER: Doubles gun and blade power, and energy consumption is reduced by
75%.  Because of this, it has no special functions.
NOTE: This is a special item rewarded for a "S" quest rating.



-= 7. GENERATORS =-

MINIPOD: Standard generator with no special effects.  Sho's initial type.
CHARGE 3, CAPACITY 300

QUICKPOD: Jumping blade attack is doubled and splash damage is widened.  Only
works when used with Viper, Scorpion, Vulcan, and Wyvern barrels.
PRICE: 6000, though it's found in Allargando City.
CHARGE 4, CAPACITY 300

HYPOD: Strengthens blade attack over a wider area.
PRICE: 7000
CHARGE 4, CAPACITY 350

PROTOCHARGE: Does extra damage on the fourth hit of a series of blade attacks.
The type of barrel used determines whether the extra damage is electrical,
fiery, or explosive.
PRICE: 7000
CHARGE 3, CAPACITY 400

QUICKCHARGE: The type of barrel used determines whether the fourth blade attack
will absorb either BP, HP, or money from any enemy hit.
PRICE: 7500
CHARGE 4, CAPACITY 400

OMEGACHARGE: This generator releases a gun burst on the fourth hit of a series
of blade attack.  But since the Viper and Scorpion hit the ground on the fourth
hit, the energy is unable to take burst form and sends an energy wave out from
the point of contact.
NOTE: Found in the blue stone tunnel of the Dolente Mine
CHARGE 4, CAPACITY 450

DUAL MATRIX: No special effects but gives extra capacity.
PRICE: 11500
CHARGE 5, CAPACITY 575

NEO-MATRIX: Better version of the Dual-Matrix.
PRICE: 13500
CHARGE 6, CAPACITY 625

GENERATOR: A better version of the Quickpod.
PRICE: 12000
CHARGE 8, CAPACITY 300

MEGA-GENERATOR: A better version of the Hypod.
PRICE: 13000
CHARGE 8, CAPACITY 400
GIGA-GENERATOR: Basic generator with a high charge speed.
PRICE: 13500
CHARGE 9, CAPACITY 425

PROTO-CORE: A better version of the Protocharge.
PRICE: 15000
CHARGE 3, CAPACITY 900

MAGIC CORE: A better version of the Quickcharge.
PRICE:
CHARGE 8, CAPACITY 700

DIMENSION CORE: A better version of the Omegacharge.
PRICE: 23000
CHARGE 8, CAPACITY 800

ULTIMATE CORE: This generator triggers a NP ability on the fourth hit of a
series of blade attacks.  The type of barrel determines the type of NPs
triggered, while your skill of its NPs determines its effect.
NOTE: You might get this if your overall quest rating is S.
CHARGE 10, CAPACITY 1000



-= 8. NEO-PSIONICS =-

The more you use a NP, the less BPs you will use, and that particular NP will
level up eventually.


** Marionette **

Traps an enemy for a certain amount of time.  The amount of time varies with
the level of the NP.
LEVEL 1 TRAINING PRICE: 7000 (6 second enemy freeze)
LEVEL 2 TRAINING PRICE: 12000 (9 second enemy freeze)
LEVEL 3 TRAINING PRICE: 22000 (12 second enemy freeze)
BASE BP USAGE: 30/40/50

** Blastsphere **

Damages all enemy within a given blast range.  This is Sho's first NP skill.
LEVEL 2 TRAINING PRICE: 9000
LEVEL 3 TRAINING PRICE: 19000
BASE BP USAGE: 20/30/40

** DeAtomizer **

Available in Standard Ex mode, this is a great NP.  It dissolves the
surrounding enemy.  Because of this, it is one of the more expensive NP to
learn.
LEVEL 1 TRAINING PRICE: 60000
LEVEL 2 TRAINING PRICE: 80000
LEVEL 3 TRAINING PRICE: 100000
BASE BP USAGE: 80/90/100

** Protection **

Given by Ud, this NP gives you some damage protection for a certain amount of
time.
LEVEL 2 TRAINING PRICE: 16000
LEVEL 3 TRAINING PRICE:
BASE BP USAGE: 100/110/120

** Sonic Aura **

Given by Gameran, this NP damages enemies when you touch them.
LEVEL 2 TRAINING PRICE: 14000
LEVEL 3 TRAINING PRICE:
BASE BP USAGE: 60/80/100

** Cure **

Given by Zither, this is an important NP skill to use.  This will restore some
HPs of yourself and any nearby party members.  At higher levels, the amount of
HP restored and the area of effect is increased.

LEVEL 2 TRAINING PRICE: 15000
LEVEL 3 TRAINING PRICE: 25000
BASE BP USAGE: 50/70/90

** Death Ray **

Given by Djembe, this emits a ray of death, killing off any enemies within the
blast.
LEVEL 2 TRAINING PRICE:
LEVEL 3 TRAINING PRICE:
BASE BP USAGE:

** Meteocrash **

One of the special rewards for completing a quest with a S rating.  It calls a
comet down on the enemy.

LEVEL 2 TRAINING PRICE: 10000
LEVEL 3 TRAINING PRICE:
BASE BP USAGE: 40/60/80


-= 9. "S" REWARDS =-

Quest - Special Item + 20k credits

Tips on S-ing quests can be found in the Walkthrough, which is also available.

1 - Chrystillium (Nothing special but a sellable item for 50k credits)
2 -
3 -
4 - Leviathan III
5 - Meteocrash I NP
6 -
7 -
8 -
9 -
10 - Leviathan III
11 -
12 -
13 -
14 - Ultimate Core
15 - Gigablaster
16 -
17 - Leviathan III
18 - Leviathan III
19 - Leviathan III
20 - Leviathan III
21 - Leviathan III
22 - Leviathan III
23 -
24 -


-= 10. WORD OF THANKS =-

Thanks to everyone at GameFAQs for reading this, and to all those who make the
sea run red with Muton blood.  A special thanks to Koei and Kou Shibusawa for a
wonderful game; I hope I see Dynasty Warriors 4 for the Xbox soon.

I hope this helps.  Thank you so much, and keep the crimson waters flowing.  ;-
)


-= 11. VERSION NOTES =-

0.70 - April 21, 2003
Lots of information acquired over the weeks and through hours of gameplay.
Still some missing information to fill in, as well as some Crimson Mode stuff.



**********
Copyright 2003 Lord deArnise, all rights reserved.  This FAQ may not be
rewritten, modified, or published elsewhere other than GameFAQs
(http://www.gamefaqs.com) without his permission.  Any comments or questions
may be relayed to the listed e-mail address.