斬撃のREGINLEIV(斬撃のレギンレイヴ)
Zangeki no Reginleiv
General Walkthrough/Guide by Gessenkou/Kirby101
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TABLE OF CONTENTS
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Section 1 - Legal Junk/Contact/Version History (100zang)
Section 2 - Characters (200zang)
Section 3 - Gameplay/Controls (300zang)
Section 3.1 Controls (310zang)
Section 3.2 Menus (320zang)
Section 3.3 Basic Gameplay (330zang)
Section 3.4 Crystals (340zang)
Section 4 - Enemies (400zang)
Section 4.1 Normal Enemies (410zang)
Section 4.2 Boss Enemies (420zang)
Section 5 - Weapons (500zang)
Section 5.1 - Frey's Weapons (510zang)
Section 5.2 - Freya's Weapons (520zang)
Section 6 - Walkthrough (600zang)
Section 6.1 - Offline (610zang)
Section 6.2 - Online (620zang)
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Just a line to make sure my text wraps around correctly. Nothing should be
longer than this line. Also make sure you're viewing this guide in Shift_JIS,
or you won't be able to see all of the exciting Japanese characters everywhere.
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Section 1 - Legal Junk/Contact/Version History
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Blah blah, this guide is copyrighted to Richard Petrie (Gessenkou/Kirby101), so
don't steal it :(. If you want to put it on some other site, you're welcome to,
as long as it's properly credited.
If you have any questions about things not covered in this guide, comments on
some of my advice, or notice spelling/grammatical errors(I always get upset
when I see them in other guides, but I understand how some might go unnoticed),
you can PM me over GFAQs. Or you could email me at
[email protected], but
I'm more much more likely to respond to PMs. I'd also be interested in playing
online.
I consider the two walkthrough pieces whole points, and the weapons section can
have its own point too, so the final guide would be v3.0 or so.
v1.10 - 5/12/12
Completed entire offline mode walkthrough, all general information is in as
well. Missing online walkthrough and most of weapons section.
v1.31 - 5/14/12
Fixed some minor errors and stage 63, added details for Frey's bows(plus names
for his swords), and Freya's spears/icestaves/lightandwindstaves.
v1.64 - 7/2/12
Added Freya's scepters. Added online stages up to 14, and the onlineonly
enemies. Fixed various parts of the menus and weapon/gameplay sections.
Probably something else, too.
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Section 2 - Characters (200zang)
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フレイ (Frey)
Norse god of farming, weather and fertility. Frey is one of the two playable
characters, and gets a great deal of physical weapons.
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フレイヤ (Freya)
Norse goddess of love, beauty and fertility. Freya is the second of the
playable characters, and is more focused on magical/ranged weapons.
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シグムンド (Sigmund)
Norse hero who takes on a slightly different role for Zangeki. A member of the
Volsung family(?), he and his brother Helgi take up arms against the
encroaching army of Jotunheim. Uses a sword and bow.
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ヘルギ (Helgi)
Originally one of Sigmund's many sons, he is now his cowardly brother. He
follows Sigmund throughout the story, battling giants. Uses a sword and bow.
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レギン (Regin/Reginn)
Foster father of Sigurd and brother of Fafnir. In Zangeki, he is a berserker
enraged at the loss of his village. Uses dual axes.
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ヴェルンド (Volund/Wayland)
Legendary blacksmith that forged Gram/Balmung, the sword that slayed Fafnir.
In Zangeki he seems to be a nobleman of sorts, assissting villagers in their
flight from the hordes of giants. Uses a sword and bow.
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イズン (Idunn)
Norse goddess famous for her sparkling apple cider and...well, you saw her
staff. She frequently gives advice to the twin gods, until her death in stage
48.
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フリッグ (Frigg)
Wife of Odin. She takes over for Idunn in the later stages, though she's much
more annoying and screamy.
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ラーン (Ran)
Sea goddess and captor of sailors. She's part of the Burgundian army in the
game. Uses a sword and bow?.
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グンター (Gunther)
King of Burgundy. He's...still that in Zangeki. Uses a sword and crossbow.
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ハーゲン (Hagen)
Famous Burgundian warrior and brother of Gunther. Seems to just be the general
of the Burgundian army in Zangeki. Uses a sword and crossbow.
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アルヴィルダ (Alvilda/Alfhild)
Shield maiden, pirate and princess of Gotland. Taking a similar role in
Zangeki, she lends the use of her flame-spewing salamander towers to the
defenders of Midgard. Prone to maniacal laughter and fanatical followers. Uses
a sword and flowery crossbow.
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ブリュンヒルデ (Brunnhilde)
Shield maiden and valkyrie-turned-mortal. In Zangeki, she appears to be in
charge of the einherjar, and comes to the aid of Midgard's defenders(though
mainly Frey) several times. Wields a laser-firing spear(f yeah).
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オーディン (Odin)
The big cheese over in Asgard. He doesn't do much in Zangeki aside from busting
up a bridge and getting eaten by Jormungandr(instead of Fenrir, guess a giant
wolf wouldn't fit into the game too well...).
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トール (Thor)
Son of Odin and father to many, Thor is known for his THUNDER HAMMERRRRRR. I
believe he's felled by Jormungandr, similar to his 'true' demise. Except he
doesn't kill Jormy back :(.
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テュール (Tyr)
Another son of Odin, and the Norse equivalent of Mars, the god of war. He's
everyone's favorite guy in this game, but dies fighting Hrym...I think. His
sword is pretty boss though.
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ヘイムダル (Heimdall)
Horn-blower and bridge-watcher of Asgard, he signals the beginning of Ragnarok
with his oddly spelled horn. I don't think he does much besides show up in some
cutscene early on.
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Section 3 - Gameplay/Controls (300zang)
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Zangeki isn't the most complex of games, but it does have a fair amount of
peculiarities and perks that people won't be immediately aware of. Unless they
can actually comprehend Japanese. BUT THEN WHY WOULD THEY BE READING THIS GUIDE
HUH?
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Section 3.1 - Controls (310zang)
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To play Zangeki, you'll need a Wii Remote and either a Nunchuck or Classic
Controller. If you choose to use the Nunchuck, you can also use the Wii Motion
Plus accessory(or one of those fancy built-in controllers) for added accuracy,
which helps immensely.
Nunchuck controls are relatively simple:
-The control stick moves your character around
-Waving the Wiimote attacks(varies with weapons)
-A and B are the "attack buttons"
-Jerking the nunchuck dashes
-Minus opens the pause menu
-Plus cycles weapons
-Z guards
-C jumps
Classic Controller controls:
-Left stick for movement
-Right stick for cursor movement
-A and R are the "attack buttons"
-B dashes
-Minus opens the pause menu
-Plus and ZR cycle weapons
-Y Guards
-L jumps
-ZL resets the cursor to the center of the screen
The camera is adjusted by moving the cursor outside of the box determined by
your camera settings, located in the options menu. Specific weapon details are
located in the weapons section.
Note that for slashing weapons, you need to "smash" the right stick on the CC
to activate an attack, or the cursor will just move.
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Section 3.2 - Menus (320zang)
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This probably isn't entirely necessary, but some people might not be able to
figure everything out. In general, blue is back/no, red is yes(when prompted
with a red/blue choice).
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Main Menu
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Tutorial Videos(first red) - Has some tutorials on the gameplay/mechanics
Back(blue) - Returns to main menu
Selecting a video will play it until it finishes or you press minus
Story Mode(second red) - Opens the story mode submenu
New Game(first red) - Starts a new game
Continue(second red) - Brings you to the load screen
Back(blue) - Returns to the main menu
Files 1-5(orange) - Selects which file you will load your data from
Save Data(orange) - Prompts with yes/no, loads data from file
Online(third red) - Brings you to the online mode load screen
Same as story mode, but the new blue button deletes your online data after a
prompt. Selecting the orange button on an unused game file starts a new one.
After selecting either orange buttons, you will be connected to wifi.
Usage Movie(yellow) - Probably the WM+ usage video
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Story Mode - You are brought here after starting a new game or loading a file
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Title Screen(blue) - Returns to title, prompting with yes/no
Stage Select(yellow) - Brings you to the stage select screen
Zoom(green button) - Zooms in or out for faster selecting
Back(blue button) - Return to the story menu
Selecting one of the red stage icons brings up that stage's details
Back(blue) - Return to stage select
Confirm(red) - Starts that stage
Difficulty(yellow) - Brings up the difficulty menu, Easy is the top one
Equipment(first red) - Brings you to the equipment screen
Back(blue) - Return to the story menu
Change Character(yellow) - Switches between Frey and Freya
Weapon 1 to 2/3(red) - Lets you choose which weapons to use
Back(blue) - Return to equipment
Selecting one of the weapons will bring up its details
Back(blue) - Return to the weapon menu
Equip(orange) - Equips this weapon to your current weapon slot
Raise HP(second red) - Lets you boost the HP of your characters
Back(blue) - Returns to the story menu
Choosing Frey/Freya(blue/red angled) brings you to the HP menu
Back(blue) - Returns to the upper HP menu
Confirm(orange) - Adds HP to the selected character's total
Weapon Tree(third red) - Brings you to the weapon forging tree
Zoom(green button) - Zooms in or out for faster selecting
Back(blue button) - Return to the story menu
Selecting a weapon will bring up its creation details
Confirm(orange) - Only available if you have enough crystals to make it
Back(blue) - Return to weapon tree
Save(first dark red) - Brings you to the save screen
Back(blue) - Returns to the story menu
Files 1-5(orange) - Selects which file you will save your data to
Save Data(orange) - Prompts with yes/no left/right, saves data to file
Options(second dark red) - Brings you to the options screen, has own section
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Online Mode - You are brought here after loading/starting an online file
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If you have just created a file, you're prompted to name yourself first, and
given a confirmation prompt as well. If not, or after you have chosen a name,
you are taken to the lobby screen. The blue button on the top right can be
used to return to the title screen.
Status(left yellow) - Your current player status
Rename(yellow) - Rename yourself
Prepare(red) - Brings you to a menu with just the equip/HP/weapon tree
buttons, as well as the options. The blue corner button
returns you to the status screen
Back(blue) - Returns to the lobby screen
Room Filter(right yellow) - Filters the game rooms that appear in the lobby
Remove Filter(yellow) - Removes the current room filter applied
Back(blue) - Returns to the lobby screen
The first filter option searches for lobbies with a specific name. The
rest are grouped in fours by the difficulty level, with the latter three
being something additional that I can't read.
Make Room(first red) - Lets you create your own game room
Stage Select
Difficulty
HP Something - Probably restricts people to similar HP values, or shows them
yours. Yellow button removes, red sets it to yours, blue goes
back to room setup.
Details 1-3 - These seem to be specific goals/people you're looking for in
your room. No idea what most of them say.
People Allowed - First option is anyone, second is friends only
Room Name
Confirm(red) - Creates room
Back(blue) - Returns to lobby
Refresh Rooms(second red) - Refreshes room listings to reflect any changes
Friends(third red) - Brings you to the friends menu
Add Friend(left red) - Allows you to input a friend's friend code
Delete Friend(right red) - Deletes selected friend
Back(blue) - Returns to the lobby
Your friends appear in the box on the left, and you can choose to join them
if they're in a room. Your code is at the top.
Player List(fourth red) - Displays the people you've played with
Blacklist(red) - Brings you to the blacklist screen
Selecting players from the list on the left displays the date you
blacklisted them on the right, and a button that lets you take them
off of blacklist.
Back(blue) - Returns to player list
Back(blue) - Returns to lobby
Selecting a player from the list on the left displays the last time you
played with them on the right, and creates a button that lets you blacklist
them. Blacklisted players can't join your games, and you probably can't join
theirs.
After you've joined/created a room, you'll be at a screen with the players
listed on the left(yourself included). The box on the top right lets you adjust
the room's settings(except name and friendsoreveryone) if you're the room
creator/oldest person in room. The space below it displays any dialogue. The
red button brings you to the preparation screen, and the yellow button sets you
as ready. Once everyone is ready, the game syncs the players and starts the
stage. The blue button brings you back to the lobby. If you're idle for longer
than four minutes in a room, you'll be kicked out after a thirty second
warning screen.
When you return to the lobby from a room, or return to the title screen, you
are prompted to save. When you leave a section where you made changes, your
game is automatically saved. While in a game room or playing, you can use the
d-pad to select premade chat blurbs, though it's all in Japanese.
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Gameplay - The pause menu available during online/offline gameplay
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Restart(first red) - Prompts to restart the current stage
Quit(second red) - Prompts to return to the story menu offline
Options(third red) - Brings you to the options menu
Resume(blue) - Exits pause menu
Dying offline prompts you to restart or quit, on the left and right
respectively. Finishing a stage on either mode displays the crystals you
obtained, and adds them to your current totals. Data is saved automatically
after each stage online, but you're prompted whether or not to offline. The
same items show up in the online pause menus, along with a 'leave room' option
between quit and options.
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Options
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Camera Type - Beginner automates vertical camera movement, and horizontal is
done by moving the control stick left and right. One axis free
allows you to move the camera left and right with your point,
but vertical is still automated. Two free axes gives you complete
control over the camera.
Camera Closeness - How close the third person camera is to your character. Can
be right behind, middle distance, or far away.
Camera Movement Speed - Speed the camera moves when a turn on any axis is
initiated. Ranges from .1 to 5, slowest to fastest.
Camera Change Range - Sets the box that defines where your cursor can move
without changing the camera orientation. Small shrinks
all borders by half, middle is halfway between small and
full, large is the full screen, and larger than that
makes it extend past the viewable screen.
Battle Camera Adjust - Sets time it takes to be able to move the camera after
attacking, ranges from 0 to 5 in halfsteps, lower
number being quicker change time.
B-button Hold - Turns on attack locking. When it's off, swinging the controller
activates any swipe attacks. While on, you must be holding A or
B to perform any swipe attacks. (same for thrusts)
Battle Camera Follow - Supposedly sets the camera to follow enemies you attack,
but it's pretty unnoticable. Turns on or off.
Wii Motion Plus Sensitivity - Changes the pointer movement sensitivity when
using WM+, ranges from .01 to 1.
Wii Motion Plus Calibrate - Recalibrates WM+, though it stays quite accurate.
Something about pictures - Goes from 0 to 100.
Movie Skip - Skips cutscenes, on or off.
BGM/SE/Voice/Movie Volume - These four adjust the various volumes. 0 to 100
Pointer Assist - Attaches a link to menu items when selecting them, so you
don't always have to hit the exact spot and not move off of
them slightly. On or off.
Default Settings - Sets everything back to default.
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Section 3.3 - Basic gameplay (330zang)
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Your main objective in each stage is to defeat all of the enemies. Some stages
require you to travel to a specific spot, but there are always enemies along
the way.
Frey is the physical character. All of his weapons grow very high in attack
power as you move down the weapon tree, and he has a wide variety available to
him. His melee weapons are effective at dismembering dismemberable enemies, but
decapitations can be difficult if you don't aim carefully. Swords and great
swords do a good job of cutting lines of enemies. Spears are great for
decapitations and immobilizing distant enemies quickly. Hammers are nice if you
like slow short ranged power weapons. His bows are a mix of long range damage
dealers and area attacks.
Freya is more magic oriented. Her weapons are focused on dealing large amounts
of damage at varying ranges. She can't use magic weapons if she runs out of
mana(displayed in a gauge above her weapon), but she can regain mana using her
swords and great swords. Her physical weapons don't offer much in the damage
department, so you'll be relying on her magic weapons for the most part. Her
spears usually shoot out some kind of crazy lightning or something, good for
mid-long range homing and power. Her bows provide amazing long range damage,
though tend to come at a higher price. Her ice staves generally produce normal
projectiles that descend over distances, some burst for safe area damage. Her
light staves spit out delicious lasers with various effects. Her fire staves
all generally produce dangerous explosions(so don't shoot them at teammates or
yourself). Finally, her scepters are odd weapons that do all sorts of bizarre
things, but are activated like melee weapons.
Most of the scenery is destructible if it isn't a cliff wall or the ground,
though building type things are only destroyable by giants and explosions. You
can climb up any ladders and use the height to gain some range, but it's not
particularly efficient...
There are five difficulties: Easy, Normal, Hard, Hardest, and Inferno. I
believe Sandlot's EDF games had similar names for theirs. The default
difficulty is Normal, and you unlock Hard-Inferno once you beat the game. The
main difference between difficulties are the number of crystals you gain. Enemy
and NPC HP/damage output change with the difficulty as well, but that's to be
expected. Easy and Normal receive the exact amount of crystals picked up, Hard
gets a little less than 1.5x the amount, Hardest gets about 5x, and Inferno
gives 10x the amount you pick up. Clearly Inferno is the best choice for large
crystal harvests, but the ridiculous difficulty hampers that to some degree.
Occasionally, heart spheres will drop from defeated enemies, or dismembered
limbs. These come in two varieties, single hearts, and triple hearts, and
replenish your health by 15% and 30% respectively. If any named NPCs are on the
map, they too will regain 15% or 30% of their own health when you pick these
up. Certain boss parts are guaranteed to drop these, and the occurrence rate is
much higher with stronger enemies. I'm not sure if they would disappear if too
many appeared on the map, like crystals do, but I really doubt you'll ever come
across such a situation.
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Section 3.4 - Crystals (340zang)
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As you may have noticed, defeating enemies causes crystals to be released.
These crystals are used to raise Frey and Freya's HP, as well as creating new
weapons.
The second red option on the main menu allows you to raise your characters' HP
by spending Mana Crystals. The initial cost is 20 crystals, and it goes up by
20 each time you raise them(max is 2000). Frey receives boosts of 20, Freya 10.
Weapon synthesis is detailed in the weapons section, though in general you're
just trading large amounts of specific types of crystals for new weapons.
You receive crystal bonuses for clearing every stage on a certain difficulty,
and all stages on a certain difficulty with a specific character. I don't have
the exact numbers, but the list at the bottom of
http://www39.atwiki.jp/zan_regi/pages/103.html is probably reliable.
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Crystal Types
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マナ - Mana - The most abundant type of crystal. These are released from all
manner of frost giant, mounted giants, lindwurms, lobsters, and magicians.
Audumbla, Hrungnir, Fafnir, and Hrym drop these crystals, as well as the
Naglfar's(and Jormungandr's) many destructible parts.
Best offline source: the Naglfar if you have the patience, or any large plains
stage of your choice(with frost giants)
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水 - Water - A fairly common crystal. These appear when severing the limbs of
medium giants, large giants, rhinos, and magicians. They also appear when
severing the limbs of Audumbla, Hrungnir, Loki and Hrym.
Best offline source: 30 can net you 2500-4500 on Inferno, otherwise plains
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霜 - Frost - An uncommon crystal. These only appear when you defeat giants
through decapitation. Medium giants, large giants, the riders of mounted
giants, and magicians release these. Audumbla, Hrungnir's faces, Fafnir, Loki,
Hel, and Hrym all release these as well.
Best offline source: Hrungnir stages, either of the first two go faster
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土 - Soil - Another uncommon crystal. These only appear when you destroy and
enemy's weapon. Desctructible weapons include medium giants' hammers, large
giants' clubs, rhino horns, either of the wind giants' staves, any of the three
skeleton weapons, and fire giants' staves. Hrungnir's axes and Loki are also
possible sources.
Best offline source: 19, 43, 47, 48, Hrungnir if you like him more
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風 - Wind - Abundant or rare, depending on your progress through the game.
Lindwurms drop these at first(might need to hit their heads or something to
make them drop...), but any destruction of the wind giants' bodies releases
these as well(decapitations simply release more than normal kills). Loki also
drops these upon defeat.
Best offline source: 28 fo sho, you can easily get ~8000 on Hardest per run
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闇 - Dark - Mildly rare, these crystals are dropped by eyeballs, hellhounds,
zombie giants, and skeleton cores. Loki's weapon and Surt's laser/flame pillars
drop them as well.
Best offline source: 43/47, unless you're better at other Niflheim stages
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魔 - Magic - Simpler to farm than dark crystals, but more difficult to obtain.
These drop from gold/regular skeletons and zombie giants. Loki's head, Hel's
tentacles, and Surt's laser/flame pillars drop them too.
Best offline source: 43 or 47, 43's easier with good Frey weapons
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炎 - Flame - Not particularly easy to farm, but they are rather abundant. Drop
from golems, flame giants, and laserfaces. All of Surt's body parts drop them
too.
Best offline source: Eh, any flame giant stage that you don't have trouble with
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光 - Light - Annoying to gather, as you can only get them by dismembering flame
giants. Any of Surt's body parts will also drop them.
Best offline source: 51
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星 - Star - Very rare, though most weapons don't need many. You can only get
these by decapitating flame giants(worst thing in the world). Hrym's armor
drops some too, as well as all of Surt's parts.
Best offline source: 51 again, as it's fastest
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Section 4 - Enemies (400zang)
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Your foes in Zangeki are the 巨神(kyojin), or giants(among other things). As
gods, Frey and Freya are tasked with defeating these giants to protect Midgard
and such from destruction. By chopping off limbs and shooting lasers at
everything.
The enemies are listed in the order they appear, include descriptions and
general strategies, the types of crystals they drop, and the stages they appear
in.
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Section 4.1 - Normal Enemies (410zang)
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I know, most of these names aren't "correct," and they do have real names from
Sandlot. I don't care/some of the names are stupid(and these are easier to
refer to in the guide).
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Frost Giants - Your initial enemy, denizens of Jotunheim. They come in three
flavors:
Small - One of the most common enemies in the game, these giants are
relatively easy to defeat. They attack with clubs, and can jump distances
proportionate to the difficulty. While their swarming tactics can make them
annoying, it also makes them easier to deal with in bulk. Wide sweeping attacks
and explosions are best when dealing with these giants. A single? online stage
features super powered small giants, which are just differently colored and do
more damage/have more HP(denoted by S in stage list).
Crystals: Mana
Appear in offline stages: 1-15, 17, 18, 23, 25-27, 29, 30, 32, 33, 35, 36, 38,
44, 48, 50, 51, 56, 59-61
Medium - About 1.5x the size of their smaller counterparts, these giants carry
giant hammers around. They don't jump, but they can slam their weapon on the
ground, sending anything near them flying. They can also slam the ground with
their large appendages, making them dangerous even if you destroy their hammer.
Severing at least two of their (opposing)limbs renders them immobile, take
advantage of that. Their weapon can be destroyed, their limbs can be severed
(up to their bodies pretty much), and they can be decapitated. These also have
a sort of super version, but they look exactly the same as the regular ones.
Crystals: Mana, Water, Soil, Frost
Appear in offline stages: 3, 5-12, 14, 17, 18, 23, 25-27, 29-36, 38, 44, 48,
50, 51, 56, 59-61
Large - Two or three times larger than medium giants, these are rather
dangerous if not neutralized quickly. Like medium giants, they slam the ground
with their giant clubs and limbs. Their weapon is a lot longer than the
mediums' hammers, so watch out when dealing with them. They maintain the
destructibility of the medium giants. Also have a super version.
Crystals: Mana, Water, Soil, Frost
Appear in offline stages: 4, 7-9, 11, 12, 14, 15, 17, 25-27, 29-36, 44, 48
50, 51, 56, 59-61
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Lindwurms - Horrible, horrible enemies. These are skinny dragon enemies, that
fly through the air like confused dolphins, and spit fire at their foes.
Potentially very deadly, if you allow them to follow you and get caught too
close to their flame shots. The amount of fire and frequency of spitting
changes with the difficulty. Kill from afar if possible.
Crystals: Mana, Wind
Appear in offline stages: 10-12, 14, 15, 23, 25-27, 35, 38, 44, 48, 50, 58, 59,
61
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Red Lindwurms - Those annoying old people that always drive at half the speed
limit. HURRY UP GRANDMA. They move much slower than typical lindwurms, have way
more HP, and shoot large clusters of deep red flame that spread out and ruin
your Sunday dinner plans. Only appear online.
Crystals: Mana, Wind
Appear in online stages: blahblah
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Blue Lindwurms - Those annoying teenagers that insist on driving into your
house at triple the speed limit. These are essentially the opposite of the
reds(Japan likes red/blue parallelism for some reason), very fast and shoot
extremely tightly packed clusters of blue fire. If one of these hits you,
you're probably dead. Only appear online.
Crystals: Mana, Wind
Appear in online stages: blahblah
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Magicians - A peculiar kind of giant. They hover through the air and summon
other giants with flashy orange sigils. Can summon all types of frost giants,
lindwurms, and Svaltheim's lobsters. Though they "sit" in the air in some sort
of meditation pose, their limbs can still be severed to knock them off balance
(though this does not seem to affect their ability to summon), and be
decapitated. Try to eliminate these enemies quickly, or they'll continue to
spawn more enemies.
Crystals: Mana, Water, Frost
Appear in offline stages: 10, 11, 14, 15, 18, 23, 26, 59
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Blue Magicians - Just a larger version of the regular ones, for whatever
reason, only one of them shows up offline. Nothing particularly exciting.
Crystals: Mana, Water, Frost
Appears in offline stages: 59
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mounted Giants - These are tall giants riding rhino looking things. They like
to charge at the player and NPCs, then rear up and slam the ground with their
front...hooves. They can be very annoying in large groups, and very deadly if
you can't immobilize them quickly. Like the medium and large frost giants,
severing at least two of their legs will stop them from moving. Their horns
can be destroyed for some effect that I'm not aware of as well, and the rider
can actually be killed for frost crystals if you focus your damage on them.
Crystals: Mana, Water, Soil, Frost
Appear in offline stages: 13, 19, 25, 27, 29, 32, 33, 50, 61
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lobsters - Residents of Svaltheim, they swarm allies while spitting acid and
using their big, meaty claws.
Crystals: Mana
Appear in offline stages: 18, 20, 22, 24, 31, 33, 34, 41, 57, 58, 59
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red Lobsters - Tougher versions of lobsters. They're faster, much stronger, and
are a lot harder to kill. Same attacks as normal lobsters.
Crystals: Mana
Appear in offline stages: 22, 41
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wind Giants - Annoying jerks that like to ruin your games. They'll shoot large
wind blasts out of their large staff, and rapid smaller blasts out of the left.
You can break either of these to stop the attacks, and remove all of their
limbs. Decapitating them simply gives you more wind crystals.
Crystals - Wind, Soil
Appear in offline stages: 28, 30-33, 36, 56
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Metal Wind Giants - These are blue, instead of the regular...pink. Their heads
are completely invulnerable, and you can't break any other parts of their
bodies. They have all the same attacks as regular wind giants, though their
large blast may travel slower. Only appear online.
Crystals: Wind
Appear in online stages: blahblah
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eyeballs - Very annoying. They'll hover around just out of reach most of the
time, and rain disgusting brown gunk down on you. If you're not careful, packs
of these can wipe you out in no time.
Crystals: Dark
Appear in offline stages: 38-40, 42, 43, 45, 47
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zombie Giants - Giants, but zombies. They can't find their legs, man! So they
crawl around and stuff instead. You can break their limbs, but they regenerate
pretty quickly, so it's not very effective. Their only real attack is body
slamming you...and maybe a swipe attack, they take forever to do anything. The
only way to kill them is to destroy their ugly faces. Sometimes they spawn
eyeballs or hellhounds(some online may spawn skeletons).
Crystals: Dark, Magic
Appear in offline stages: 39, 40, 42, 43, 47, 48
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hellhounds - These things are idiots, They love to charge straight for you
whenever they appear, climbing over anything in the way. Of course, they'll
climb up the sides of random things too, and can get stuck if they want to be
particularly annoying. They attack by jumping at you, but luckily they have
very little health.
Crystals: Dark
Appear in offline stages: 43, 45-48
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Purple Hellhounds - Not much smarter than the regular ones, but they hit harder
and have a lot more HP. Only appear online.
Crystals: Dark
Appear in online stages: blahblah
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skeletons - Bony jerks that don't know when to give up. You can break tons of
things on them, but they'll grow back as long as the core is intact(aside from
weapons). The cores themselves have a lot of HP, but spit out tons of crystals.
They just slam their sword/limbs at you.
Crystals: Soil, Dark, Magic
Appear in offline stages: 43, 45-48
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gold Skeletons - Bonier and jerkier than normal skeletons. These enemies carry
a more powerful sword, plus a large shield. They can slam their sword to shoot
a ground-traveling purple attack, as well as shoot homing projectiles from the
shield. They also perform a charging stomp attack, and can slam their
limbs/shield.
Crystals: Soil, Dark, Magic
Appear in offline stages: 43, 46-48
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blue-Gold Skeletons - These skeletons stand out with their blue cloth things
and annoying persistence. They follow the regular skeletons' attack patterns,
just with an added shield and more durability. Not sure if they can shoot out
dangerous stuff. Only appear online.
Crystals: Soil, Dark, Magic
Appear in online stages:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Super Gold Skeletons - Even more annoying than the bluegolds, these are true
upgrades to regular gold skeletons. These do shoot out dangerous things, and
have even more durability. I believe these have a single stomping attack that
none of the other skeletons possess, as well as everything else regular golds
can do. They regenerate weapons as well as body parts. These and bluegolds can
regenerate their legs, something I don't think the nononlineonly skeletons are
capable of.
Crystals: Soil, Dark, Magic
Appear in online stages:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flame Giants - The deadliest enemy for no good reason. These things can attack
with every limb, so they're incredibly annoying. They shoot great balls of fire
from their staves(think wind giants), have two hand swiping attacks that summon
flames parallel or perpendicular to themselves(based on the direction they
swipe), and can stomp out perpendicular flames. They also have an attack where
they poke the ground with their staff and a purple ring forms around you,
creating an explosion in that spot after a second or two. It's best to just
shoot these jerks full of your most powerful attacks as quickly as possible,
or run away and deal with them from a distance(go for their heads).
Crystals: Soil, Fire, Light, Star
Appear in offline stages: 51-54, 60, 62
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Golems - These jerks like to jump high into the air, and fire their arms down
at unsuspecting people. They can get annoying if they stay in the air too long,
or surround you in the air and cover you in golem arms. Any attacks stop them
from shooting, but they can recover quickly if you're not careful.
Crystals: Fire
Appear in offline stages: 52-54, 60, 62, 63
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Laserheads - These things are similar to the eyeballs, but they move around
much more, and their lasers are more capable of hitting you from anywhere.
Crystals: Fire
Appear in offline stages: 54, 55, 60, 62, 63
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spawn Towers - The name says it all. These towers spit out whatever types of
enemies they're designed for, and replace them as their spawns die in battle.
The orb at the top oscillates faster as it loses HP, and they seem to drop 30%
health spheres by default. They only show up twice offline, but they're much
more prevalent online(and sometimes mini, denoted in the stage list by M).
Crystals: Mana
Appear in offline stages: 60, 62
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 4.2 - Boss Enemies (420zang)
===============================================================================
Some bosses(Hrungnir/Fafnir) have slightly modified versions in the online
mode. These are completely gold, and just move faster/hit harder/have more HP
compared to the regular versions. They're denoted by a G in the stage list.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Demon Ship Naglfar - The enormous ship said to be made of the untrimmed nails
of the dead. Captained by Hrym, it follows the rising oceans in the wake of
the world serpent Jormungandr, and will carry Loki and hordes of giants to the
fields of Vigrith for a battle with the gods. Less exciting in Zangeki, it does
still carry a ridiculous amount of giants. Mounted on each side are twelve
green laser spikes, three purple laser spikes, and three explosive laser
spikes. There are also about four armor plates, most of which protect the
vulnerable cores and its "gangplank" orb. While it doesn't drop any crystals
when it is defeated, it does release a great deal for each piece destroyed.
The most dangerous parts are the explosive lasers, though the regular lasers
can do a lot of damage if you're not careful and get close. The orb spawns
various enemies, with more details in the specific stages.
Crystals: Mana
Appears in offline stages: 9, 14, 15, 23, 25, 26, 35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Behemoth Audumbla - Mystical cow created from the melting ice of the
Ginnungagap. Now a large mammoth looking creature, it is piloted by a large
frost giant, and is effectively indestructible the first three times it shows
up. Excluding the rider, you can sever Au?mbla's tusks and trunk, as well as
all four of its legs. Its main weapons are its giant limbs, stomping around
all the time. It will charge occasionally as well.
Crystals: Mana, Water, Frost
Appears in offline stages: 12-14, 24
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hrungnir - Some kind of hero, I guess. He loves to flip around and hit things
with his axes. He'll slam the ground in front of him usually, or do a charging
multislam type thing. You can break his limbs and axes, but the axes regenerate
pretty quickly, so don't bother with those. His faces are his weak point.
Crystals: Mana, Water, Soil, Frost
Appears in offline stages: 16, 21, 34
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fafnir - Leader of the magicians? He seems to be the father(or mother) of all
of those lobsters and lindwurms. As such, they'll usually accompany him in his
stages. He likes to fly around a lot, and shoot fire in sweeping or linear
paths. On the ground, he'll do the same, but sometimes charges or spins in
place. The spinning attack has an odd hitbox, so stay away if possible. You
can break off his wings and tail, though the wings will grow back after some
time. He can't fly unless he has both wings.
Crystals: Mana, Water, Frost
Appears in offline stages: 18, 22, 31, 33, 58
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Loki - He tried to pop out of the Naglfar in stage 26, but someone stuck a
sword in him and trapped him. Until he broke out. For a middle of the game
boss, he's dangerous. He can fire ridiculously long, sweeping lasers out of his
staff, create a large explosion around him, and fire a slow moving orb that has
a huge blast radius. You can knock off his limbs and break his staff, but the
staff regenerates quickly and has crazy HP, so go for the limbs. He'll put up
a protective barrier that nullifies damage if he loses his legs, but you can
just walk inside.
Crystals: Mana, Water, Frost, Soil, Wind, Dark, Magic
Appears in offline stages: 37
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hel - Queen of Niflheim, she's apparently responsible for all of the zombies
and everything. More like a beefier skeleton, she has several tentacles that
hold her to the ceiling, and fire green projectiles unless her legs are gone.
Her face also fires off a laser as long as it's around.
Crystals: Mana, Water, Frost, Magic
Appears in offline stages: 49
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
World Serpent Jormungandr - Similar to the Naglfar, just creepier looking. It
flies around pretty slowly, and follows the lead head. At first it has five/six
neck attachements that shoot lots of green projectiles around, but once one of
its heads is destroyed it gainst plates along its body, that shoot pink homing
projectiles. It also shoots a huge blast of purple gunk from its heads. When
one head is destroyed, the neck immediately attached to it "crumples" in the
air and stays in place until the rest of the body has moved enough(think Worm).
If you destroy the lead head, it will move in the opposite direction, with the
other head becoming the lead. Only the attachements drop crystals.
Crystals: Mana
Appear in offline stages: 57
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hrym - King of the frost giants, he was the pilot of the Naglfar. He wears some
sort of sparkly armor at first, and spends his time firing several green and
red projectiles, homing pink blasts, and blue bomb type things that explode
after a bit. Once his armor is destroyed, he just hops around like a smaller
Hrungnir and does giant stuff.
Crystals: Mana, Water, Frost, Star
Appears in offline stages: 61
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Surt - Lord of Muspellheim, he calls forth the flames that will wash over the
land and cause it to be born anew. He starts off walking around, and either
punches the ground to send out three distant ground-traveling flame shots, or
do a jumping axe kick. His second form grows wings, so he'll fly around while
shooting fire everywhere. He can strafe his fire blasts or fire them in a line,
do a diving drill kick with a large range, charge across a great distance, and
fire a huge ball of flames. In his third form all he does is spit laserfaces
out of his core to keep up a certain amount, though the four pillars he creates
will fire lasers, and shoot fire while spawning golems once regenerated.
Crystals: Dark, Magic, Fire, Light, Star
Appears in offline stages: 63
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5 - Weapons (500zang)
===============================================================================
For the weapon tree, see:
http://www39.atwiki.jp/zan_regi/pages/81.html
Most weapon tree details are available in that flash weapon map. When making
weapons, you just need the required amount of crystals listed for that weapon,
and either one or all weapons that lead up to that weapon already made(the blue
and red lines respectively).
The three types of attacks are 弱(normal/weak), 強(hard/strong), and
絶(extreme). Damage listings will be grouped by type of attack: sidetoside,
toptobottom, and bottomtotop(only applicable to swiping weapons). Freya's mana
regeneration values will be listed in parentheses next to the damage values. If
any values are repeated horizontally, then only the first of those repeated
values will be listed. This will only be the case if all three, or the last two
are the same.
Most melee weapons perform stronger attacks in the vertical direction,
from toptobottom in particular. Focus on those.
Please keep in mind that I haven't played the earlygame in about two years, and
I haven't done the midgame in about a year, so my most recent experiences have
been on Inferno only. As such, I'm not entirely familiar with which weapons
are best at which points in the game, but I can give a decent approximation of
how well they'll do in comparison with others. Frey's bows are a little easier
to compare, but the melee weapons and Freya's magic weapons depend largely on
the situation and your own playing style.
A note on lightning, range, and accuracy: If a weapon has no range or accuracy
listed, assume that they are infinite/S. Freya's lightning weapons tend to have</pre><pre id="faqspan-2">
both of these attributes, because lightning is just awesome. However, lightning
does have a set amount of time it will stay on the field, so don't expect it to
fly around forever. It will arc along flat-ish surfaces, like walls and the
ground, but any obstacles will stop them completely. Lightning also has
built-in pierce, making it ideal for groups or lines of enemies. Any
weapon-specific peculiarities will be detailed in that weapon's section. Most
flame staves have S or close as their accuracies, as their shots just travel in
completely straight lines.
A note on weapon names: any weapons named <some nouns>の<weapontype>, I'll be
translating as "Weapontype of Somenouns," but most of the time "Somenouns
Weapontype" is perfectly acceptable. These are just the names I choose to use,
since it's my guide and you can't stop me!
===============================================================================
Section 5.1 - Frey's Weapons (510zang)
===============================================================================
Section 5.1.1 - 剣 - Swords (511zang)
Section 5.1.2 - 大剣 - Great Swords (512zang)
Section 5.1.3 - 槍 - Spears (513zang)
Section 5.1.4 - ハンマー - Hammers (514zang)
Section 5.1.5 - 弓 - Bows (515zang)
===============================================================================
Section 5.1.1 - 剣 - Swords (511zang)
===============================================================================
Swords are activated by swiping the cursor across the screen (while holding the
attack button).
Swords are good for quick attacks, and have average range. They come with
shields, so their guard is generally better than the other three guardable
weapons. Unfortunately their attacks won't extend past any objects they come in
contact with, though the harder attacks may be capable of some slight piercing.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
長剣LV1 (Longsword LV1)
弱→弱→弱→弱→強
弱: 20, 30
強: 30, 45, 30
Range: 20m
Guard: A
Initial
Basic sword.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
長剣LV2 (Longsword LV2)
弱→弱→弱→弱→強
弱: 35, 50
強: 55, 80, 30
Range: 20m
Guard: A
400 Mana, 100 Water
Only difference from LV1 is the damage, stick to vertical attacks to get the
most out of it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
疾風の剣LV1 (Sword of Gales LV1)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
神技の剣LV1 (Sword of Divine Skill LV1)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
スクレップ (Skrep)
Sword of Wermund, grandson of Odin.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
長剣LV3 (Longsword LV3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ミスティルテイン (Mistilteinn)
Sword of Hromundr Gripsson, used to slay Helgi, apparently.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
疾風絶技の剣LV1 (Sword of the Gale Special Move LV1)
Shut up, I couldn't find any better translation for 'zetsugi'.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
オーディンの剣 (Odin's Sword)
You'd think it would be more amazing, being Odin's and all...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
剛力の剣LV1 (Sword of Herculean Strength LV1)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ロドルの長剣LV1 (Hlod's Longsword LV1)
Most likely named for Hlod, bastard son of Heidrek, king of the Goths.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ウルの剣LV1 (Ull's Sword LV1)
Named after Ull, Norse god of the bow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
疾風の剣LV2 (Sword of Gales LV2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
剛力の剣LV2 (Sword of Herculean Strength LV2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ロドルの長剣LV2 (Hlod's Sword LV2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
長剣LV4 (Longsword LV4)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
疾風絶技の剣LV2 (Sword of the Gale Special Move LV2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ロドルの長剣LV3 (Hlod's Longsword LV3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
神技の剣LV2 (Sword of Divine Skill LV2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ロドルの長剣LV4 (Hlod's Longsword LV4)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
疾風の剣LV3 (Sword of Gales LV3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
剛力の剣LV3 (Sword of Herculean Strength LV3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ウルの剣LV2 (Ull's Sword LV2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
剛力疾風の剣LV1 (Sword of Herculean Gales LV1)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
マク・ア・ルイン (Mac an Luin)
Son of the Waves, sword of Fionn mac Cumhaill, from Celtic myth.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
折れたる魔剣 (Broken Magic Sword)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
剛力疾風の剣LV2 (Sword of Herculean Gusts LV2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
テュールの剣 (Tyr's Sword)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
バルムング (Balmung)
Alternate form/name of Gram, the Fafnir-slaying sword of legend, forged by
Volund.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.1.2 - 大剣 - Greatswords (512zang)
===============================================================================
Greatswords are activated by swiping the cursor across the screen (while
holding the attack button).
Greatswords provide greater damage over greater ranges, at the cost of some
speed. Their guard is pretty lacking, but the actual hitbox of the slashes are
larger than regular swords(similar to hammers).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
大剣LV1 (Great Sword LV1)
弱→弱→強→強
弱: 40, 60
強: 60, 80
Range: 30m
Guard: C
60 Mana
Basic greatsword.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.1.3 - 槍 - Spears (513zang)
===============================================================================
Spears are activated by thrusting the controller at the screen (while holding
the attack button), or pressing either attack button on the Classic Controller.
Spears will kill your arm, unless you discover some secret thrusting technique
(or use the Classic Controller). However, their piercing and range make them
excellent weapons for long lines of enemies, floating enemies, or tough enemies
that are best dealt with from a distance. As melee weapons, they also inflict
unreduced damage to heads, making them great for decapitations. Their hitboxes
are rather confined for the most part though, so don't expect them to solve all
of your problems unless you have excellent aim. They can't guard either.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
槍LV1 (Spear LV1)
弱→弱→弱→強
弱: 30
強: 60
Range: 60m
Pierce: Yes
60 Mana
Basic spear. The attacks are pretty thin, so it won't be very effective for
larger groups.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.1.4 - ハンマー - Hammers (514zang)
===============================================================================
Hammers are activated by swiping the cursor across the screen (while holding
the attack button).
Hammers are great...unless you like being able to move around quickly and kill
things. I've never used any during my main playthrough, and they're not
particularly impressive. They attack slower than greatswords, but have far
greater damage output. They can guard, and even have a special attribute that
lowers damage received while swinging the weapon, essentially a superarmor
effect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
大鎚LV1 (Great Hammer LV1)
弱→強
弱: 40, 80, 40
強: 160, 300, 200
Damage Reduction: G
Range: 15m
Guard: B
60 Mana
Basic hammer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.1.5 - 弓 - Bows (515zang)
===============================================================================
Bows are activated by holding down both attack buttons, in addition to
"pulling back" if you're using the Wiimote. The amount you need to pull back
isn't that great. The larger circle will shrink at a certain rate when you've
pulled back the largest amount the game can register, until it shrinks within
the solid circle. After it's within that circle, you can let go of the buttons
to fire the bow.
Bows are Frey's true long range weapons, and can reach far greater distances
than his spears. Unfortunately they tend to require some time to use, and being
projectiles, they inflict reduced damage to heads(1/4 the normal amount). The
accuracy rating describes how well the shots will hit compared to the cursor's
location. The higher end bows tend to require too much time to be effective
over the higher end spears, for nearly everything that doesn't involve very
long-range attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
長弓LV1 (Longbow LV1)
Damage: 70
Accuracy: C
Range: 300m
Charge Time: 2s
Initial
Basic bow. The shots droop quite a bit over long distances, so account for
that when using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
トールの剛弓LV1 (Thor's Sturdy Bow LV1)
Damage: 200(Pierce)
Accuracy: S
Range: 400m
Charge Time: 6s
60 Mana
The first of Thor's bows. This bow fires a piercing shot that travels
completely straight. Wonderful for lines of enemies and distant foes, but bad
in a pinch.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火炎の弓LV1 (Bow of Flames LV1)
Damage: 50
Explosion Radius: 9m
Accuracy: S
Range: 200m
Charge Time: 3s
380 Mana, 80 Water
Uh huh. This bow fires off some kind of energy bomb that explodes on contact.
Of course, being an explosion, it'll hit you too if you're too close or fire at
something right next to you. The shot also arcs downward a lot, so I'm not
really sure why it got an S. Not particularly effective.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
掃射の弓LV1 (Bow of Strafing LV1)
Damage: 45x3
Accuracy: B
Range: 300m
Charge Time: 2s
400 Mana, 100 Water
Fires three shots in a line, each traveling along a different arc. I wouldn't
bother with this, unless you really want to hit wide lines of enemies. Outside
of Easy, this wouldn't do much. Incidentally, by tilting the nunchuck, you can
adjust the angle your line of shots is fired at.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
速射の弓LV1 (Bow of Rapid Firing LV1)
Damage: 50x3
Accuracy: C
Range: 300m
Charge Time: 2s
200 Water
Now this is the kind of bow you should look for. This bow fires three shots in
a somewhat close cluster. The major downside is its accuracy, but the later
bows in this line have much better.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火炎の弓LV2 (Bow of Flames LV2)
Damage: 80
Explosion Radius: 14m
Accuracy: S
Range: 400m
Charge Time: 4s
Slightly better than the LV1, but the explosion doesn't cover more than two or
three smallgiants worth of space, so it's still not that great.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
嵐の弓LV1 (Bow of Storms LV1)
Damage: 75x5
Accuracy: E
Ramge: 300m
Charge Time: 2.5s
Similar to the Rapid Firing series, this bow shoots multitude of arrows when
fired. The spread is a little wide, so you likely won't hit more than one thing
unless you're really close, or it's a huge target.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
長弓LV2 (Longbow LV2)
Damage: 250
Accuracy: A
Range: 800m
Charge Time: 2.25s
A nice upgrade from the LV1, but it might start to fall behind damagewise later
on. Great range and accuracy, though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
速射の弓LV2 (Bow of Rapid Firing LV2)
Damage: 170x2
Accuracy: A
Range: 675m
Charge Time: 2.5s
A better alternative to the Longbow LV2, as both bolts fired will hit nearly
the same spot.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
掃射の弓LV2 (Bow of Strafing LV2)
Damage: 100x5
Accuracy: A+
Range: 500m
Charge Time: 2.9s
Fires in straighter lines than the LV1, but still not that great unless you're
going after large groups of eyeballs or something.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
トールの剛弓LV2 (Thor's Sturdy Bow LV2)
Damage: 2000(Pierce)
Accuracy: S
Range: 900m
Charge Time: 15s
Yeah...this thing takes forever to fire. I'd stay away from it outside of the
Naglfar stage and online, where you can sit back and shoot things while your
friends take all the crystals.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火炎の弓LV3 (Bow of Flames LV3)
Damage: 300
Explosion Radius: 20m
Accuracy: A
Range: 400m
Charge Time: 3.5s
Better. If you want to take out moderately sized groups of small giants or
similar things up to Hard, this is adequate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
掃射の弓LV3 (Bow of Strafing LV3)
Damage: 30x8
Accuracy: A
Range: 400m
Charge Time: 1s
An odd change from the LV2, this fires weaker shots, but can fire far faster.
I'd stick with the LV2, as it's easier to hit with harder shots a few times
than try to land a ton of weak ones.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
速射の弓LV3 (Bow of Rapid Firing LV3)
Damage: 190x3
Accuracy: B
Range: 675m
Charge Time: 3s
Decent improvement over LV2, sacrifices some accuracy for an extra shot.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
嵐の弓LV2 (Bow of Storms LV2)
Damage: 90x7
Accuracy: E-
Range: 400m
Charge Time: 2.25s
E- is pretty bad, especially if you're going for the furthest range.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
嵐の火炎弓LV1 (Flame Bow of Storms LV1)
Damage: 150x7
Accuracy: E-
Range: 500m
Charge Time: 7s
Combining the flame and storm bows, this fires several(severely inaccurate)
energy bombs that explode on contact. The exact landing spot can be a little
difficult to determine without practice, but it could have some use in bombing
giants during the huge plains battles.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
長弓LV3 (Longbow LV3)
Damage: 450
Accuracy: A
Range: 650m
Charge Time: 1.75s
A strong single shot with fast charge time, the usual. The damage might be
outclassed by other bows by the time you get it, but it's quite accurate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
掃討の剛弓 (Sturdy Bow of Sweeping)
Damage: 1000x4(Pierce)
Accuracy: S
Range: 900m
Charge Time: 8s
Bit of a bizarre bow, this takes the strafe's line of shots and adds the sturdy
qualities. The result is a line of four shots, spaced at about ±15 degrees and
±45 degrees, that pierce through the heavens/uglypeople. Like the strafings,
you can tilt the nunchuck to adjust the plane the shots are fired along. Unless
you're standing on the edge of a cliff, horizontal is the only way to get
all of the shots to come out when aiming straight ahead. Really only good for
large plains battles, where you'll be able to hit plenty of things.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火炎の弓LV4 (Bow of Flames LV4)
Damage: 800
Explosion Radius: 25m
Accuracy: A
Range: 600m
Charge Time: 7s
Takes a while to charge, but gives a nice burst of decent damage. I still
wouldn't try to take out huge groups with the explosions, especially this slow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
速射の弓LV4 (Bow of Rapid Firing LV4)
Damage: 110x4
Accuracy: B
Range: 800m
Charge Time: 0.75s
Rapid firing indeed. While the crazy rate of fire is nice, the shots are less
accurate than you might like, so don't expect to get every shot off.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
掃射の弓LV4 (Bow of Strafing LV4)
Damage: 120x10
Accuracy: B
Range: 400m
Charge Time: 1.5s
Fast firing rage and nice damage, but the drop in accuracy still hurts. Stick
with more concentrated bows, unless you've got some eyeballs to blind.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
トールの剛弓LV3 (Thor's Sturdy Bow LV3)
Damage: 5000(Pierce)
Accuracy: S
Range: 1500m
Charge Time: 21s
Hahaha, no. Not only will you never get the chance to fire this, if you miss,
you're screwed. Very situational, so don't bother unless you've got a lot of
time free from enemies, with a very strong target in the distance. Like Surt's
third/fourth forms.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
長弓LV4 (Longbow LV4)
Damage: 750
Accuracy: A
Range: 900m
Charge Time: 0.5s
Omg yes, insane firing speeds with hamazing damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
嵐の火炎弓LV2 (Flame Bow of Storms LV2)
Damage: 500x10
Explosion Radius: 10m
Accuracy: E
Range: 1000m
Charge Time: 6.75s
Be careful with this thing, the shots might land next to you if you don't arc
them pretty high. Good for bombing large groups in the distance, but not much
else.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
流星の弓 (Bow of Meteors)
Damage: 430(Pierce)
Accuracy: A
Range: 2000m
Charge Time: instant?
This bow has some real potential. With an absurd firing rate, pierce, and crazy
range, the only thing holding it back is the accuracy. You can just sit back
and shoot these into clusters of enemies to rip them apart. The damage might be
a little low for your taste, though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
神炎の弓 (Bow of Divine Flames)
Damage: 3000
Explosive Radius: 20m
Countdown: 5s
Accuracy: E
Range: 120m
Charge Time: 4.5s
Interesting. This bow fires a heavy green blob that bounces along the ground
after landing, and explodes five seconds later. It does quite a bit of damage,
but the explosion range isn't that great, so it's really only good for
stationary things, or firing into oncoming traffic...I mean giants. Plus it's
difficult to position correctly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
掃射の弓LV5 (Bow of Strafing LV5)
Damage: 150x10x2
Accuracy: B
Range: 960m
Charge Time: 2s
Nice for rows of enemies. This fires two parallel lines of shots, instead of
the usual one. Still not my cup of tea.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
速射の弓LV5 (Bow of Rapid Firing LV5)
Damage: 380x5
Accuracy: B
Range: 800m
Charge Time: 1.75s
Does some nice damage, as long as you're aiming at large targets.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火炎の弓LV5 (Bow of Flames LV5)
Damage: 3000
Explosion Radius: 30m
Accuracy: A
Range: 3000m
Charge Time: 7s
These shots travel at much faster speeds, so you don't have to adjust the aim
as much to get it to hit what you want. Slow, but very long range and decent
damage to groups.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
トールの剛弓LV4 (Thor's Sturdy Bow LV4)
Damage: 10000(Pierce)
Accuracy: S
Range: 1500m
Charge Time: 24s
Well, it takes forever to fire, but on the bright side the bolt's hitbox is
waaaay huge, so you'll be much more likely to hit stuff even if you're slightly
off. I still wouldn't recommend it outside of snipebattles.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
嵐の弓LV3 (Bow of Storms LV3)
Damage: 190x16
Accuracy: G
Range: 1000m
Charge Time: 2s
Decent speed and damage, as long as you don't try to take out tiny targets. The
shots move fast enough that arcing won't be too bad at least.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
長弓LV5 (Longbow LV5)
Damage: 2400
Accuracy: A
Range: 2000m
Charge Time: 2s
Another fine choice for standard bow-ing.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
掃射の弓LV6 (Bow of Strafing LV6)
Damage: 160x12
Accuracy: A
Range: 800m
Charge Time: 0.5s
Same old strafing. The shots travel in six pairs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
嵐の火炎弓LV3 (Flame Bow of Storms LV3)
Damage: 1000x20
Explosion Radius: 15m
Accuracy: F
Range: 500m
Charge Time: 7s
Fires a wide line of explosive shots, and you can change the angle of fire with
the nunchuck(like strafeseries). This would be a nice choice for large groups,
but it might not work well in Inferno.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
朽ち果てた弓 (Ruined Bow)
Damage: 34
Accuracy: A or S
Range: ???
Charge Time: 4s
Your usual broken weapon, really just a terrible version of the Tathlum. I have
no idea what the range is, but it doesn't matter anyway.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
マグニの剛弓 (Magni's Sturdy Bow)
Damage: 7000x3(Pierce)
Accuracy: S
Range: 1500m
Charge Time: 16s
Magni was one of Thor's many sons, and clearly he took his idea for bows from
his father. This bow fires three shots, at around 0 degrees and ±45 degrees.
Unfortunately, it fires them in a vertical line no matter which way you turn
the nunchuck, but the shots do have the giant hitbox that Thor LV4 had. Not
particularly effective.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火山の弓 (Bow of the Volcano)
Damage: 2500x20
Explosion Radius: 30m
Accuracy: F
Range: 1000m
Charge Time: 9.75s
Haaaa, this thing is fun. It takes a little while to charge, but the results
are great. Unless you have friends that like staying alive(or less than 2500 HP
yourself). Like the flamestorm bows, this fires a bunch of explosive shots,
great for big groups of things, bad for not getting yourself killed because
that lindwurm just flew in front of you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
掃射の弓LV7 (Bow of Strafing LV7)
Damage: 220x12
Accuracy: A
Range: 800m
Charge Time: 0.5s
Just a stronger version of the LV6.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ユングリングの弓 (Bow of the Yngling)
Damage: 1500x10(Pierce)
Accuracy: A
Range: 1000m
Charge Time: 4s
The Yngling were a Scandinavian dynasty, supposedly descendants of Frey. This
bow mixes the strafing with some pierce, making it great for taking out large
lines of clustered enemies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
神弓タスラム (Divine Bow Tathlum)
Damage: 3500
Accuracy: S
Range: 2000m
Charge Time: 1.5s
Named after the projectile used by Lugh to slay his grandfather, of Irish myth.
Pretty much a stronger Longbow, this is a decent choice for picking off smaller
enemies on Inferno. It makes a nice sound when fired too.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.2 - Freya's Weapons (520zang)
===============================================================================
Section 5.2.1 - 剣 - Swords (521zang)
Section 5.2.2 - 大剣 - Great Swords (522zang)
Section 5.2.3 - 槍 - Spears (523zang)
Section 5.2.4 - 弓 - Bows (524zang)
Section 5.2.6 - 氷の杖 - Ice Staves (525zang)
Section 5.2.7 - 光・風の杖 - Light/Wind Staves (526zang)
Section 5.2.7 - 炎の杖 - Fire Staves (527zang)
Section 5.2.8 - 王笏など - Scepters and Such (528zang)
===============================================================================
Section 5.2.1 - 剣 - Swords (521zang)
===============================================================================
Freya's swords are very similar to Frey's. However, neither of her two melee
weapons do nearly as much damage as Frey's counterparts. These are mainly for
restoring mana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
命を吸う魔剣LV1 (Life-stealing Magic Sword LV1)
弱→弱→弱→弱→強
弱: 10(3)
強: 15(10), 15(15), 20(15)
Range: 20m
Guard: A
Basic sword, Freya style.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
失われた魔剣 (Lost Magic Sword)
弱→弱→弱→弱→強
弱: 10(?)
強: 15(?), 22(?), 30(?)
Range: ?m
Guard: ?
Broken sword, supposed to be Dainsleif.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.2.2 - 大剣 - Great Swords (522zang)
===============================================================================
Freya's greatswords function the same as Frey's. Their mana restoration is
much greater than her regular swords, but it can be difficult to land hits with
the slow attack speeds. If you do, though, you'll get a very nice amount back.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
フレイヤの大剣LV1 (Freya's Greatsword LV1)
弱→弱→強→強
弱: 20(5)
強: 30(13), 40(30)
Range: 30m
Guard: C
50 Mana
Basic greatsword, Freya style.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
真ヴォーパルブレイド (True Vorpal Blade)
絶
絶: 1000(16), 1800(40), 1500(40)
Range: 90m
Guard: SS
While it only has one reeeeallllly slow attack, it does restore a lot of mana,
along with its excellent guard and range.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.2.3 - 槍 - Spears (523zang)
===============================================================================
Freya's spears are quite different from Frey's. Upon thrusting, they shoot out
some sort of lightning, depending on the particular spear. These are good for
taking on close groups of enemies, or concentrating damage on a point-blank
enemy. However, the lower level lightning tends to not last as long.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷光の槍LV1 (Spear of Lightning LV1)
弱→弱→弱→強
弱: 30x3
強: 46x6
Mana Consumption: 3.5%
360 Mana, 100 Water
Like lightning, this spear is all over the place. Attacking will shoot three
bolts of lightning in that general direction, but good luck hitting anything.
If you're lucky, the lightning might hit more than one thing. Not very
effective at this level. The arcs spread out in a somewhat trident pattern.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷光の槍LV2 (Spear of Lightning LV2)
弱→弱→弱→強
弱: 50x3
強: 70x6
Mana Consumption: 5%
Fires in a more focused group than the LV1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷光の槍LV3 (Spear of Lightning LV3)
弱→弱→弱→強
弱: 75x4
強: 130x6
Mana Consumption: 9%
Fires slightly wider than the LV2, but does more damage as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷槍ルオンノタル (Thunder Spear Luonnotar)
絶
絶: 100x15
Mana Consumption: 15%
Named after the Finnish spirit of the air. Its only attack shoots out a
multitude of lightning bolts in a huge fan, but they don't last for very long.
Not very mana effeicint, and not great for longer ranges.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷光の槍LV4 (Spear of Lightning LV4)
弱→弱→弱→強
弱: 120x4
強: 160x8
Mana Consumption: 6%
Fires in a much wider fan than the LV3.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷光の槍LV5 (Spear of Lightning LV5)
弱→弱→弱→強
弱: 240x4
強: 480x6
Mana Consumption: 10%
Fires in a very thin fan, and travels much further than the previous versions.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷槍フロッティ (Thunder Spear Hrotti)
弱→弱→弱→強
弱: 720
強: 1480
Mana Consumption: 3%
Named after the sword stolen from Fafnir. Similar to the lightning LV5, but
inferior in hit-itude. You're much better off using this at closer ranges, but
at that point there are better options. It looks hilarious.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
大魔槍ルオンノタル (Great Magic Spear Luonnotar)
絶
絶: 200x20
Mana Consumption: 13%
A stronger version of the other Luonnotar. Really more of a shotgun type
weapon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷鳴の槍LV1 (Spear of Thunder LV1)
弱→弱→弱→強
弱: 110x8
強: 110x16
Mana Consumption: 3%
Has more shots than the lightning spears, and they travel in more bizarre
patterns. Decent damage/mana output though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷鳴の槍LV2 (Spear of Thunder LV2)
弱→弱→弱→強
弱: 120x6
強: 160x12
Mana Consumption: 2.5%
Worse than the LV1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
大魔槍フロッティ (Great Magic Spear Hrotti)
弱→弱→弱→強
弱: 200x6
強: 400x12
Mana Consumption: 4%
Fires in a very focused stream, great for mowing down clusters of enemies. The
lightning doesn't last very long, unfortunately.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷鳴の槍LV3 (Spear of Thunder LV3)
弱→弱→弱→強
弱: 80x9
強: 170x12
Mana Consumption: 2.5%
About the same as LV2, with slightly more focused, longer lasting lightning.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷鳴の槍LV4 (Spear of Thunder LV4)
弱→弱→弱→強
弱: 280x6
強: 630x12
Mana Consumption: 5%
Finally a good one, this version has pretty focused lightning, but doesn't seem
to last as long as the LV3. Might have better homing, though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷鳴の槍LV5 (Spear of Thunder LV5)
弱→弱→弱→強
弱: 450x6
強: 560x12
Mana Consumption: 4%
Again, worse than the LV4. The hard attack is much better, though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷鳴の槍LV6 (Spear of Thunder LV6)
弱→弱→弱→強
弱: 350x9
強: 660x12
Mana Consumption: 3.5%
Quite good, surprisingly. Lasts longer than the LV5.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
封印の槍 (Spear of Seals)
弱→弱→弱→強
弱: 35?
強: 60x3?
Mana Consumption: ?%
I dunno, broken weapon, blah blah blah. Supposed to be the Brionac, despite
Gleipnir being actually related to seals...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
剛雷魔槍フロッティ (Manly Thunder Magic Spear Hrotti)
弱→弱→強→弱→強
弱: 900x6
強: 1200x12
Mana Consumption: 5%
Shut up, Japan needs to stop putting so many nouns next to each other. Crazy
big lightning, so you'll definitely hit stuff. It doesn't really travel that
far though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷槍グレイプニル (Thunder Spear Gleipnir)
弱→弱→弱→強
弱: 300x12
強: 450x24
Mana Consumption: 2.5%
Named for the seal that binds Fenrir until Ragnarok. Well, this thing sure does
get around. Think the Luonnotar spears, but with much longer lasting lightning,
and much more powerful. Good for huge groups of things.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
魔槍ブリューナク (Magic Spear Brionac)
弱→弱→弱→強→強
弱: 480x9
強: 1000x12
Mana Consumption: 3.5%
Spear of the Celtic hero Lugh. Has the best range of all the spears, and is
great for close range zapping, or firing down tunnels in Svaltheim.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.2.4 - 弓 - Bows (524zang)
===============================================================================
Freya's bows are way better than Frey's. They have a variety of types,
including homing(explosive) shots, lightning shots, and nukes. Yes, nukes.
Don't hit yourself/friends with these. They also don't require much "pulling,"
instead being ready immediately, or only taking time to lock on.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
必中の弓LV1 (Bow of Homing LV1)
Damage: 65x4
Lockable Targets: 4
Range: 200m
Accuracy: A
Mana Consumption: 6%
Initial
Standard Freya bow fare.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
稲妻の魔弓LV1 (Magic Bow of Lightning Flashes LV1)
Damage: 300
Accuracy: D
Mana Consumption: 15%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ユミルの魔弓 (Ymir's Magic Bow)
Damage: 3000x5
# of shots: 5
Accuracy: A
Explosion Radius: 50m
Range: 1500m
Mana Consumption: 15%
30000 Dark
A good bow for taking out large groups of enemies from a distance. Targets up
to five enemies when strung. The shots fired will travel in a straight line for
some distance, then immediately strike at whatever was targeted. Useful for
sending explosions around obstacles, just don't hit yourself.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
雷神の魔弓 (Thunder God's Magic Bow)
Damage: 10000x3
Accuracy: S
Mana Consumption: 10%
30000 Dark, 6000 Light
My personal favorite, this bow is great for taking down targets with high HP
from anywhere on the map. Bring it with you on Inferno if you're dealing with
any nonsmall enemies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.2.5 - 氷の杖 - Ice Staves (525zang)
===============================================================================
Ice staves are activated by pressing either attack button. These staves are
pretty basic, either leaning towards rapid-fire or shotgun type attacks. I'm
not very fond of them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷弾の杖LV1 (Staff of Ice Bullets LV1)
Damage: 14
Accuracy: D
Mana Consumption: 0.45%
Initial
Basic ice staff. The bullets will droop over distances, and spray within about
ten degrees of the direction you fire.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷弾の杖LV2 (Staff of Ice Bullets LV2)
Damage: 12
Accuracy: E
Mana Consumption: 0.45%
Slightly worse accuracy than the LV1, but can fire much more rapidly if you
hold the button down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷弾の杖LV3 (Staff of Ice Bullets LV3)
Damage: 18
Accuracy: E
Mana Consumption: 0.5%
Slightly better than the LV2, same rapid fire and droopy shots.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷弾乱撃の杖LV1 (Staff of Random Ice Bullets LV1)
Damage: 18x12
Accuracy: E
Mana Consumption: 0.8%
Essentially the ice bullets LV3 staff, ust with 12 times as many shots per...
well, shot. Eats through mana like a crazy person though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
吹雪の杖LV1 (Staff of Blizzards LV1)
Damage: 30x15
Accuracy: F
Mana Consumption: 8%
Similar to the random bullet staff, it only fires one burst of 15 at a time.
Way less damage/mana than it though, and worse accuracy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷河の杖LV1 (Staff of Glaciers LV1)
Damage: 8x6
Accuracy: A
Mana Consumption: 1%
Fires a flat stream of ice projectiles. You can change the orientation of the
stream by twisting the Wiimote(think Frey's bows and the nunchuck). Pretty
mana-hoggy, even for a rapid fire staff.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷針の杖 (Staff of Ice Needles)
Damage: 36
Accuracy: C
Mana Consumption: 0.65%
Fires a somewhat more focused stream of ice projectiles than the ice bullets
LV3. The stream travels further too.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷弾の杖LV4 (Staff of Ice Bullets LV4)
Damage: 44
Accuracy: A
Mana Consumption: 0.55%
A huge improvement over the level 3. You can still fire a steady stream, but
it's far more accurate, and just better overall. Still a pretty lame weapon,
though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷弾乱撃の杖LV2 (Staff of Random Ice Bullets LV2)
Damage: 17.5x3
Accuracy: A
Mana Consumption: 0.7%
Essentially the ice bullets LV4, split into three streams. It takes more mana
and does slightly more damage, but the shots are angled at 0 degress and ±20
degrees, so it won't often hit the same target. You can change the angle of
fire by twisting the Wiimote, like the glacier staff.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷弾の杖LV5 (Staff of Ice Bullets LV5)
Damage: 72
Accuracy: A
Mana Consumption: 0.65%
Fires faster than the previous staves, but spreads a bit more than them too.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷岩の杖 (Staff of Ice Rocks)
Damage: 240(Pierce)
Accuracy: S
Mana Consumption: 3%
Charge Time: 0.5s
Fires a large chunk of ice that shatters on impact. It doesn't really "pierce,"
as much as it "hits things right next to the target." Kind of awkward.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
吹雪の杖LV2 (Staff of Blizzards LV2)
Damage: 70x15
Accuracy: D
Mana Consumption: 8%
Like the LV1, fires several shots at once. They travel further, and do over
double the damage for the same mana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
吹雪の杖LV3 (Staff of Blizzards LV3)
Damage: 70x15
Accuracy: E
Mana Consumption: 10%
Fires much faster than the LV2, and much more spread out. Use this if you want
to run out of mana immediately.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷弾乱撃の杖LV3 (Staff of Random Ice Bullets LV3)
Damage: 215x3
Accuracy: A
Mana Consumption: 3.5%
No more continuous fire, but the shots are pretty accurate and powerful.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷弾の杖LV6 (Staff of Ice Bullets LV6)
Damage: 110
Accuracy: C
Mana Consumption: 0.55%
Fires very fast, but spreads out a lot over long distances.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
吹雪の杖LV4 (Staff of Blizzards LV4)
Damage: 160x20
Accuracy: E
Mana Consumption: 10%
Waaaaay more spread out, since it's got even more projectiles now. Fires slower
than the LV3.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷河の杖LV2 (Staff of Glaciers LV2)
Damage: 80x6
Accuracy: A+
Mana Consumption: 1%
Same as the LV1, just fires faster and does more damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷河の杖LV3 (Staff of Glaciers LV3)
Damage: 80x6
Accuracy: A+
Mana Consumption: 0.75%
</pre><pre id="faqspan-3">
Same as the LV2, just waaaay faster, and slightly cheaper.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
吹雪の杖LV5 (Staff of Blizzards LV5)
Damage: 800x15
Accuracy: D
Mana Consumption: 11%
Better accuracy, and great damage, but still pretty expensive.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
冷たい杖 (Chilly Staff)
Damage: 18
Accuracy: ?
Mana Consumption: ?%
Broken weapon, supposed to be Draupnir.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷弾の杖LV7 (Staff of Ice Bullets LV7)
Damage: 900
Accuracy: A+
Mana Consumption: 0.55%
Amazing rapid fire, and very nice accuracy. You could probably outdamage it
with other weapons, but it's fast and safe.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷河の杖LV4 (Staff of Glaciers LV4)
Damage:
Accuracy:
Mana Consumption:
Don't have it yet...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
青き杖ドラウプニル (Blue Staff Draupnir)
Damage: 5000(Pierce)
Accuracy: S
Mana Consumption: 15%
Charge Time: 2s
Named for Odin's magical multiplying ring. Essentially a bigger version of the
ice rocks staff, meaning the "pierce" effect will be slightly more useful. I
personally don't care for it, but it's effective at dismembering whatever it
comes in contact with, even on Inferno.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.2.6 - 光・風の杖 - Light/Wind Staves (526zang)
===============================================================================
Also activated by pressing either attack button. These produce lasers, with
varying laser-directions and power. However, these staves can produce
continuous lasers, instead of just rapid shots.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
光の杖LV1 (Staff of Light LV1)
Damage: 0.5
Accuracy: S
Range: 80m
Mana Consumption: 0.01%
Fires a thin laser wherever you point. Not particularly powerful, but it's a
cheap way to build up decent damage over time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
陽光の杖LV1 (Staff of Sunlight LV1)
Damage: 0.28x2
Accuracy: S
Range: 80m
Mana Consumption: 0.01%
Fires two rays at ±15 degrees. You can change the orientation of the rays by
twisting the Wiimote. A split light staff, pretty situational.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
光の杖LV2 (Staff of Light LV2)
Damage: 0.42
Accuracy: S
Range: 80m
Mana Consumption: 0.006%
Does about twice the damage per mana as the LV1, though takes slightly longer
to actually inflict the damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
烈風の杖LV1 (Staff of Gales LV1)
Damage: 4x960
Accuracy: D+
Range: 200m
Mana Consumption: 23%
Charge Time: 4s
Duration: 12s
After charging, it fires a cone of spread lasers for the duration time. The
cone spreads about 15 degrees from the tip of the want. You're completely
immobile while charging and firing, making this a dangerous weapon to use in a
hectic battle. There are way better ways to use that much mana and time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
光の杖LV3 (Staff of Light LV3)
Damage: 1.1
Accuracy: S
Range: 120m
Mana Consumption: 0.013%
Does the same amount of damage per mana as the LV2, but does it around twice as
fast. Longer range as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
風刃の杖LV1 (Staff of Wind Blades LV1)
Damage: 1200(Pierce)
Accuracy: S
Range: 600m
Mana Consumption: 30%
Charge Time: 4s
After charging, it fires a large green beam in the direction you're pointing.
For that much mana, you can get a similar, faster effect from one of her
lightning bows, or an explosive staff.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
月光の杖 (Staff of Moonlight)
Damage: 0.7
Accuracy: S
Range: 40m
Mana Consumption: 0.08%
Mana Absorption: 0.2%
Well, this is an interesting staff. Unlike most other magic weapons, this will
actually restore your mana as it hits. Unfortunately the range is pretty bad,
so you'll still need to get close to use it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
烈風の杖LV2 (Staff of Gales LV2)
Damage: 8x1050
Accuracy: S
Range: 300m
Mana Consumption: 33%
Charge Time: 5s
Duration: 14s
Instead of firing in a cone shape, this staff fires in a fan shape. You can
adjust the way the fan is angled by twisting the Wiimote. It's still pretty
unhelpful, especially if you kill everything near enough after a couple of
seconds...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
光の杖LV4 (Staff of Light LV4)
Damage: 2
Accuracy: S
Range: 300m
Mana Consumption: 0.015%
Deals twice as much damage as the LV3 in the same amount of time. Effective at
clearing away groups of small enemies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
閃光の杖LV1 (Staff of Flashes LV1)
Damage: 400(Pierce)
Accuracy: S
Range: 300m
Mana Consumption: 4%
Fires single shots, but can do so rapidly. The pierce is nice, and the damage
is as well, but the range and mana consumption aren't too great. Stick with a
regular light staff unless you're looking to take out specific targets with
precision.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
風刃の杖LV2 (Staff of Wind Blades LV2)
Damage: 1000(Pierce)
Accuracy: S
Range: 600m
Mana Consumption: 22%
Charge Time: 3s
Somewhat better than the LV1, but still not as good as other weapons.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
陽光の杖LV2 (Staff of Sunlight LV2)
Damage: 3x2
Accuracy: S
Range: 300m
Mana Consumption: 0.022%
A better version of the LV1, use it if you liked that one.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
烈風の杖LV3 (Staff of Gales LV3)
Damage: 15x1600
Accuracy: S
Range: 350m
Mana Consumption: 35%
Charge Time: 5s
Duration: 18s
Returns to the cone shape of the LV1, this just adds more vulnerability.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
魔刀の杖LV1 (Staff of Magic Swords LV1)
Damage: 30x8
Accuracy: H
Range: 15m
Mana Consumption: 0.6%
Disco ball of lasers, pretty stupid. Drains mana insanely fast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
陽光の杖LV3 (Staff of Sunlight LV3)
Damage: 4x3
Accuracy: S
Range: 300m
Mana Consumption: 0.022%
Adds a third laser at 0 degrees, making it a decent choice for oddly spread
attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
閃光の杖LV2 (Staff of Flashes LV2)
Damage: 300(Pierce)
Accuracy: S
Range: 300m
Mana Consumption: 2%
About the same as the LV1, just slightly better damage per mana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
光の杖LV5 (Staff of Light LV5)
Damage: 8
Accuracy: S
Range: 600m
Mana Consumption: 0.008%
Deals damage even faster than the LV4, for less mana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
烈風の杖LV4 (Staff of Gales LV4)
Damage: 35x1600
Accuracy: S
Range: 320m
Mana Consumption: 35%
Charge Time: 5s
Duration: 22s
It's like they want you to use something that'll get you killed. The only
situations I could see myself using something like this are during
lindwurmstravaganzas.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
閃光の杖LV3 (Staff of Flashes LV3)
Damage: 300x3(Pierce)
Accuracy: S
Range: 450m
Mana Consumption: 2%
Changes the LV2 to a burst fire, shooting three lasers in rapid succession, but
limiting you to one burst per second or so. A nice upgrade, for no extra mana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
陽光の杖LV4 (Staff of Sunlight LV4)
Damage: 12x4
Accuracy: S
Range: 300m
Mana Consumption: 0.03%
Uh, okay... It keeps the two lasers that were at ±15 degrees, and replaces the
one at 0 with two at ±90 degrees. I guess you could use this to make sure you
hit things trying to sneak by your sides, and stuff in front of you :/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
魔刀の杖LV2 (Staff of Magic Swords LV2)
Damage: 120x8
Accuracy: H
Range: 15m
Mana Consumption: 0.5%
Still terrible.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
烈風の杖LV5 (Staff of Gales LV5)
Damage: 165x1600
Accuracy: S
Range: 320m
Mana Consumption: 30%
Charge Time: 5s
Duration: 23s
Way better damage output for mostly the same stats as the LV4.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
閃光の杖LV4 (Staff of Flashes LV4)
Damage: 800(Pierce)
Accuracy: S
Range: 450m
Mana Consumption: 1%
About half the mana consumption as LV3, with much a faster firing rate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
陽光の杖LV5 (Staff of Sunlight LV5)
Damage: 8x5
Accuracy: S
Range: 600m
Mana Consumption: 0.01%
Does away with the sideways lasers and fires them at 0 degrees, ±10 and
±20ish.
A good upgrade from 4, unless you liked the funky angles it shot at.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
風刃の杖LV3 (Staff of Wind Blades LV3)
Damage: 13000(Pierce)
Accuracy: S
Range: 1000m
Mana Consumption: 22%
Charge Time: 5s
Now we're talking. Unless you have one of the higher level lightning bows, or
a really good spear, this will do a great job of taking out clusters of
enemies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
光の杖LV6 (Staff of Light LV6)
Damage: 30
Accuracy: S
Range: 600m
Mana Consumption: 0.01%
Three times as much damage for about the same mana as the LV5. Another good
choice.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
鈍く光る杖 (Dimmed Staff)
Damage: ?
Accuracy: S
Range: ?m
Mana Consumption: ?%
Your usual broken weapon, meant to be the Gambanteinn.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ユミルの杖 (Ymir's Staff)
Damage: 1500(Pierce)
Accuracy: S
Range: 750m
Mana Consumption: 1%
Double the damage and range of the flash staff LV4, for the same price. Good
for whatever the flash staves were good for.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
陽光の杖LV6 (Staff of Sunlight LV6)
Damage:
Accuracy:
Range:
Mana Consumption:
Don't have it yet :(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
白き杖ガンバンテイン (White Staff Gambanteinn)
Damage: 45
Accuracy: S
Range: 600m
Mana Consumption: 0.01%
6000 Light
Named for the sword owned by Skirnir, Frey's messenger. This thing is amazing.
It's a more powerful light staff LV6, so it basically does what that does, but
better. All small enemies on Inferno will die within 1-3 seconds of held laser
fire, so it's great for picking things off from a distance. Don't rely on it
for damaging the flame enemies or bosses though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.2.7 - 炎の杖 - Fire Staves (527zang)
===============================================================================
Activated by pressing either attack button. Generally make things explode.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
炎の杖LV1 (Staff of Flames LV1)
Damage: 70
Explosion Radius: 15m
Range: 720m
Mana Consumption: 12%
Charge Time: 2s
50 Mana
More like staff of explosions. After pressing the button, this staff will
charge and fire a shot that explodes on contact. The explosion range isn't that
great, but it does have a very long firing range. There are better options at
this point.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
炎の杖LV2 (Staff of Flames LV2)
Damage: 100
Explosion Radius: 20m
Range: 720m
Mana Consumption: 18%
Charge Time: 2s
Same as the LV1, just slightly stronger. The jump in mana isn't worth it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
爆炎の杖LV1 (Staff of Explosive Flames LV1)
Damage: 140
Explosion Radius: 50m
Range: 720m
Mana Consumption: 40%
Charge Time: 4s
Fires a blast of fire that firefirefirefires after hitting something. A very
large explosion, though the damage is pretty lame right now. Come back later.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火走りの杖LV1 (Staff of Running Fire LV1)
Damage: 45
Explosion Radius: 8m
Range: 720m
Mana Consumption: 2.5%
Shoots lighty explosives at a pretty rapid rate. This staff line is good for
dismembering giants in various difficulties, or taking out closely grouped
lobsters or what have you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
炎の杖LV3 (Staff of Flames LV3)
Damage: 200
Explosion Radius: 16m
Range: 720m
Mana Consumption: 12%
Charge Time: 2s
Better than the LV2, but for that same amount of mana you could be doing much
more safe/specific damage with the running fire staff LV1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
爆炎の杖LV2 (Staff of Explosive Flames LV2)
Damage: 300
Explosion Radius: 50m
Range: 720m
Mana Consumption: 33%
Charge Time: 4s
Slightly better, but still pretty dangerous/wasteful.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火走りの杖LV2 (Staff of Running Fire LV2)
Damage: 120
Explosion Radius: 10m
Range: 720m
Mana Consumption: 3%
Upgraded LV1, much better for dismembering.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
炎の杖LV4 (Staff of Flames LV4)
Damage: 1100
Explosion Radius: 20m
Range: 720m
Mana Consumption: 23%
Charge Time: 2.5s
These are starting to get dangerous... Don't fire this if anything is near you
unless you have well over 1100 HP, which you probably won't for a while.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
灼熱の杖LV1 (Staff of Incandescence LV1)
Damage: 3400
Explosion Radius: 20m
Range: 1440m
Mana Consumption: 39%
Charge Time: 5s
Crazy amounts of damage in a single blast, JUST DON'T HIT YOURSELF. Great for
rocketsniping, or taking out that one annoying jerk/group of enemies that
always gets you in a stage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
炎の杖LV5 (Staff of Flames LV5)
Damage: 1400
Explosion Radius: 15m
Range: 720m
Mana Consumption: 17%
Charge Time: 2s
Sacrifices some explosive range, but gets better damage and mana consumption.
Might not be worth it if your bows outdamage it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火走りの杖LV3 (Staff of Running Fire LV3)
Damage: 220
Explosion Radius: 5m
Range: 720m
Mana Consumption: 2%
The blast is much more confined, so you won't be dismembering or clusterbombing
as well with this one. It fires a lot faster than the LV2, but tends to list
to the sides more.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
灼熱の杖LV2 (Staff of Incandescence LV2)
Damage: 4500
Explosion Radius: 30m
Range: 1440m
Mana Consumption: 50%
Charge Time: 6s
Even more dangerous than the LV1, try to avoid this unless you reeeeeally need
that 4500 damage as quickly as possible.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
炎の杖LV6 (Staff of Flames LV6)
Damage: 1000
Explosion Radius: 12m
Range: 960m
Mana Consumption: 12%
Charge Time: 2s
Drops explosion range as well as damage in exchange for better mana, up to you
whether or not it's worth it. I prefer better explosion ranges.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火走りの杖LV4 (Staff of Running Fire LV4)
Damage: 350
Explosion Radius: 10m
Range: 720m
Mana Consumption: 2%
Same mana consumption, better damage. The explosion range is improved as well,
so it's a better for dismemberment and the like again. Less innaccurate shots
and slightly faster firing speed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
炎の杖LV7 (Staff of Flames LV7)
Damage: 2100
Explosion Radius: 16m
Range: 960m
Mana Consumption: 12%
Charge Time: 0.5s
A far better choice than the LV6, though you'll still want to be careful when
using it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
爆炎の杖LV3 (Staff of Incandescence LV3)
Damage: 3000
Explosion Radius: 50m
Range: 1440m
Mana Consumption: 35%
Charge Time: 6s
A huge improvement from the LV2, and slightly more cost effective than the
incandescence staff.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火走りの杖LV5 (Staff of Running Fire LV5)
Damage: 900
Explosion Radius: 10m
Range: 720m
Mana Consumption: 1%
Very nice for the cost, especially if you're going for dismemberment and
groups of enemies. Fires slightly slower than the LV4.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
炎の杖LV8 (Staff of Flames LV8)
Damage: 3400
Explosion Radius: 25m
Range: 960m
Mana Consumption: 12%
Charge Time: 1.5s
Even better than the LV7, but it's waaaay outclassed by other weapons at this
point.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
力なき杖 (Powerless Staff)
Damage: 200
Explosion Radius: 1m?
Range: ?m
Mana Consumption: 10%?
Charge Time: 2.5s
Broken weapon, meant to be the Laurin.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
紅蓮の杖リアファル (Staff of Crimson Lia Fail)
Damage: 6000
Explosion Radius: 60m
Range: 2000m
Mana Consumption: 30%
Charge Time: 6s
Named for the stone in Celtic myth where the four legendary treasures of
Ireland were gathered. Don't use this around children, unless you want some
burnt children.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
火走りの杖LV6 (Staff of Running Fire LV6)
Damage: 990
Explosion Radius: 14m
Range: 1440m
Mana Consumption: 0.7%
Just an overall upgrade over LV5. Used for the same things.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
赤き杖ラウリーン (Red Staff Laurin)
Damage: 3500
Explosion Radius: 30m
Range: 960m
Mana Consumption: 10%
Charge Time: 1s
(Probably) Named for the dwarf king Laurin, who lived in the Rosengarten
mountains. A more powerful flame staff. Not really that great, considering you
can dish out ten times as much damage with the thunder god bow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 5.2.8 - 王笏など - Scepters and Such (528zang)
===============================================================================
Usually activated like all other swipe weapons. The scepters are limited to
single attacks, while treasured swords can string combos together, like melee
weapons. These weapons have all sorts of effects, though generally produce
lines of some kind of projectile.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
毒霧の杖 (Staff of Poison Mist)
Damage: 5x4
Range: 90m
Accuracy: S
Mana Consumption: 0.5%
Shoots out four blobs of purple gunk, similar to the fire/acid that lindwurms
and lobsters shoot at you. Despite being "S," the gunk droops significantly,
and it spreads out over distances. Not that great.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
凍結の王笏LV1 (Scepter of Freezing LV1)
Damage: 10x(1~8)
Range: 160m
Mana Consumption: 2%
Shoots out a line of ice chunks when swung. They don't travel very far, so
you'll need to aim a lot higher than your target if you want it to connect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
招雷の王笏LV1 (Scepter of Thunder Beckoning LV1)
Damage: 25x(1~6)
Range: 200m
Mana Consumption: 3.5%
Similar to her lightning spears, slashing will send out six bolts of lightning
along the line you make. They have decent travel time for a low level weapon,
and you can concentrate them if you make very short swings.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
破裂の王笏LV1 (Scepter of Exploding LV1)
Damage: 100x(1~6)
Explosion Radius: 10m
Countdown: 5s
Mana Consumption: 7.5%
Seemed like the appropriate translation. This scepter, when swung, sends out
six energy balls that bounce a little. After the countdown, they explode. This
is similar to Frey's divine flames bow, or Hrym's blue bomb attack, if you've
seen it. Does decent damage, if you can get the bombs to travel the way you
want, though the explosion range isn't too great.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
光舞の王笏LV1 (Scepter of Dancing Light LV1)
Damage: 5x(1~20)
Range: 150m
Mana Consumption: 0.5%
Shoots what amounts to a line of flash staff shots when swung, mixed with the
sunlight staff's angled rays. The damage might be a little low, but you could
get off a decent amount of them. They don't pierce, unfortunately.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
招雷の王笏LV2 (Scepter of Thunder Beckoning LV2)
Damage: 35x(1~7)
Range: 250m
Mana Consumption: 4%
Upgraded from the LV1, not much difference besides stats.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
凍結の王笏LV2 (Scepter of Freezing LV2)
Damage: 50x(1~6)
Range: 220m
Mana Consumption: 5%
These shots travel faster than the LV1's, so they're more accurate, but they
still have a noticable droop.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
赤熱の王笏LV1 (Scepter of Red-hottedness LV1)
Damage: 200x(1~12)
Range: 100m
Explosion Radius: 5m
Mana Consumption: 20%
I expected more out of this :(. When swung, it shoots a line of heavy
projectiles that explode on impact, similar to Frey's flame bows. Doesn't seem
very easy to use at any range, and you're more likely to hurt yourself than
the enemies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
破裂の王笏LV2 (Scepter of Exploding LV2)
Damage: 180x(1~10)
Explosion Radius: 15m
Countdown: 8s
Mana Consumption: 18%
Pretty hefty increase from the LV1. The explosion range is acceptable now, but
eight seconds is a pretty long time. Stick with large, mostly stationary
groups of enemies, or the Svaltheim caverns.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
招雷の王笏LV3 (Scepter of Thunder Beckoning LV3)
Damage: 100x(1~6)
Range: 200m
Mana Consumption: 6.5%
This scepter's attack is hard, no longer normal. The range is shorter, but the
attacks are much more powerful than the LV2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
光舞の王笏LV2 (Scepter of Dancing Light LV2)
Damage: 8x(1~20)
Range: 150m
Mana Consumption: 0.5%
Better damage for the same everything else. Still a little lackluster, unless
you plan on swinging until your gauge is gone. 200 swings still won't get you
very far, unless you're looking for an easy solution to lobsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
凍結の王笏LV3 (Scepter of Freezing LV3)
Damage: 20x3x(1~6)
Range: 220m
Mana Consumption: 3%
Slightly more spread out attacks for slightly less mana. The shots travel in
a grid pattern, three rows of six shots. Might be good for packs of lindwurms.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
破裂の王笏LV3 (Scepter of Exploding LV3)
Damage: 350x(1~6)
Explosion Radius: 14m
Countdown: 10s
Mana Consumption: 15%
A nice damage upgrade for less mana, but the countdown can hurt a lot if you're
bad at timing things. The bombs travel pretty fast, so you can get some nice
distance with them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
魔光の宝剣LV1 (Treasured Sword of Magic Light LV1)
Damage: 350x(1~4)(Pierce)
Range: 1000m
Mana Consumption: 30%
Now this is more of a flash staff meets sunlight staff. Or wind blades, given
the absurd mana use and crazy range. The sole attack acts like an extreme one,
so it takes a couple of seconds to come out. I wouldn't bother with this one,
as the higher level ones are more effective, and you'll have better long range
pierce weapons to choose from. The hitboxes are pretty big, so it might come
in handy for some plains stages.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
招雷の王笏LV4 (Scepter of Thunder Beckoning LV4)
Damage: 800x(1~6)
Range: 720m
Mana Consumption: 65%
Okay then. Not particularly mana efficient, but I guess you could use it to
concentrate some heavy fire on a very close target, or send out a greeting to
oncoming enemies.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
凍結の王笏LV4 (Scepter of Freezing LV4)
Damage: 75x2x(1~6)
Range: 250m
Mana Consumption: 5%
Only two rows, but they're much more damaging than the LV3's shots. Faster and
more accurate, it's better at whatever the previous ones were good for.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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赤熱の王笏LV2 (Scepter of Red-hottedness LV2)
Damage: 300x(1~8)
Range: 1000m
Explosion Radius: 18m
Mana Consumption: 23%
A significant upgrade from the LV1 for just 3 more mana. The shots travel
faster now, so you don't have to worry about dropping them on top of yourself.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
破裂の王笏LV4 (Scepter of Exploding LV4)
Damage: 400x(1~10)
Explosion Radius: 9m
Countdown: 2s
Mana Consumption: 13%
Guess which scepter just stepped up its game. Travels a little faster than LV3,
and does great damage for its cost. The short countdown might throw you off at
first, and it does limit the potential long rangedness a bit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
招雷の王笏LV5 (Scepter of Thunder Beckoning LV5)
Damage: 60x(1~10)
Range: 200m
Mana Consumption: 2.8%
Back to low mana use, though a little low in the power department as well. The
bolts are smaller as well,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
太陽の王笏 (Scepter of the Sun)
Damage: 6x4x(1~20)
Range: 150m
Mana Consumption: 0.5%
A little awkward... When swung, it produces four clusters of lasers along a
plane, the angle of which you can change by twisting the Wiimote. Guess you
could use it as an alternative to the dancing light scepters?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷結の宝剣LV1 (Treasured Sword of Freezing LV1)
弱->弱->弱->弱->弱->弱->弱->弱->強
弱: 65x(1~12)
強: 140x(1~12)
Range: 450m
Mana Consumption: 3%
Shoots very fast ice projectiles when swung, though they do droop over
distances. The harder attacks send out larger, bursting icicles(with similar
properties to the Draupnir/ice rocks staves, I believe).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
赤熱の王笏LV3 (Scepter of Red-hottedness LV3)
Damage: 560x(1~6)
Range: 300m
Explosion Radius: 50m
Mana Consumption: 60%
The sole attack is an extreme one. These bombs have very nice blast ranges,
though it could come back to bite you if you're not careful. They start out
fast and straight, but lose speed around the end of their max range. Pretty
costly, I wouldn't bother unless you need to kill everything on a plains stage
right at the beginning.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
招雷の宝剣LV1 (Treasured Sword of Thunder Beckoning LV1)
弱->弱->弱->弱->弱->強
弱: 90x(1~8)
強: 180x(1~8)
Range: 350m
Mana Consumption: 2.3%
Acts like a spear with varying fan size. The lightning travels a decent
distance, but the damage might not cut it.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
破裂の王笏LV5 (Scepter of Exploding LV5)
Damage: 750x(1~6)
Explosion Radius: 20m
Countdown: 10s
Mana Consumption: 15%
A nice damage and blast radius boost, but the countdown is back to 10. They
also travel much slower than the LV4.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷撃の王笏 (Scepter of Ice Attacks)
Damage: 1500x(1~6)(Pierce)
Range: 500m
Mana Consumption: 19%
A single extreme attack. The "pierce" is the usual ice burst-pierce. It's
essentially an extreme attack to the freezing treasured sword, just very
expensive and difficult to aim.
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光舞の王笏LV3 (Scepter of Dancing Light LV3)
Damage: 200x(1~20)(Pierce)
Range: 450m
Mana Consumption: 2.5%
A single hard attack. Way better than the LV2. If you can focus the slash,
that's 4000 pierce damage for 2.5 mana. That's 160000 for a full bar, but you
get to manipulate it various ways(or miss constantly). The pierce helps a lot
with crowds.
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招雷の王笏LV6 (Scepter of Thunder Beckoning LV6)
Damage: 140x(1~10)
Range: 250m
Mana Consumption: 2%
Good range and decent damage. There are probably better choices though...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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雪の王笏 (Scepter of Snow)
Damage: 75x(1~20)
Range: 350m
Mana Consumption: 1.8%
Acts like the first freezing scepter, just with more/faster projectiles.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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魔光の宝剣LV2 (Treasured Sword of Magic Light LV2)
Damage: 3000x(1~6)(Pierce)
Range: 1000m
Mana Consumption: 30%
A way overdue upgrade. This isn't exactly top of the line, but can be good for
some situations. The damage isn't the best, but pierce and range, mang.
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破裂の王笏LV6 (Scepter of Exploding LV6)
Damage: 1600x(1~10)
Explosion Radius: 15m
Countdown: 5s
Mana Consumption: 12%
Cuts back on everything but damage, for better or worse. The bombs travel
faster than the LV5, at least. Pretty decent area damage for the cost. Just
don't kill yourself with it...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
招雷の宝剣LV2 (Treasured Sword of Thunder Beckoning LV2)
弱->弱->弱->弱->弱->弱->強->強->強
弱: 600x(1~8)
強: 1200x(1~10)
Range: 600m
Mana Consumption: 4.5%
Pretty significant upgrade from the LV1. A single combo will drop you 30%, so
make sure it hits plenty of things.
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光舞の王笏LV4 (Scepter of Dancing Light LV4)
Damage: 35x(1~20)
Range: 200m
Mana Consumption: 0.5%
Downgrade from the LV3 :(. And it could have been so amazing...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷結の宝剣LV2 (Treasured Sword of Freezing LV2)
弱->弱->弱->弱->弱->強->強->強->強->絶->絶->絶
弱: 180x(1~12)
強: 320x(1~12)
絶: 640x(1~12)
Range: 750m
Mana Consumption: 1.8%
25000 Mana, 1200 Frost
Basic upgrade from the LV1. The shots travel a lot faster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
魔光の宝剣LV3 (Treasured Sword of Magic Light LV3)
Damage: 10000x(1~9)(Pierce)
Range: 1000m
Mana Consumption: 28%
Has slightly better damage potential than the thunder god bow, but it's not as
easy to aim. If you can manage to focus it, however, you can take out any
enemy on any difficulty, along with most bosses(or at least significant amounts
of their HP/body parts).
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光舞の王笏LV5 (Scepter of Dancing Light LV5)
Damage: 800x(1~20)(Pierce)
Range: 450m
Mana Consumption: 2.8%
Hooray! Almost four times the damage potential as the LV3, giving you about
600000 damage to work with. That's twice the total the thunder god bow can do.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
氷結の宝剣LV3 (Treasured Sword of Freezing LV3)
弱->弱->弱->強->弱->強->弱->強->絶->強->絶->絶
弱: 350x(1~12)
強: 650x(1~12)
絶: 1100x(1~12)
Range: 750m
Mana Consumption: 1.3%
Even faster than the LV2. Nice damage output, and the speed helps against packs
of flying things that can be difficult to hit otherwise. The combo is a little
awkward.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
招雷の宝剣LV3 (Treasured Sword of Thunder Beckoning LV3)
Range:
Mana Consumption:
Don't have it yet :(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
破裂の王笏LV7 (Scepter of Exploding LV7)
Damage: 9000x(1~10)
Explosion Radius: 40m
Countdown: 10s
Mana Consumption: 25%
Very devastating, so use with extreme caution. If you want to take out groups
of anything, use this. It probably won't kill the larger enemies, but it'll
definitely dismember them completely.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 6 - Walkthrough (600zang)
===============================================================================
Each stage will have a description of the enemies in it, and then details on
what to do. I may recommend weapon types if there are ones that excel over
others, but in general it's up to the player and their playing style. More
complicated stages will usually have seperate strategies for Frey and Freya.
While I'm sure there are always a set number of enemies spawned in most stages,
I can't always count them to exact numbers. For earlier stages and stages that
don't involve too many enemies, I may have exact numbers. For the larger
stages, or stages with infinite enemy spawn points, I will give as close an
estimate as I can. This isn't particularly important, but some people like to
know. For people who reeeeeally want to know, though, there's a fancy looking
guidebook out there that likely has everything in it.
The radar ingame has four markers: blue, two browns(could be red and yellow),
and green. I will be referring to the blue direction as "north". Most
directions should be pretty clear, and I'll try to include landmarks in my
descriptions as often as possible. Enemies are red, allies are green, and
health spheres are white.
My knowledge of Japanese is somewhat limited, so the names of stages and some
story details may be a little off.
There are 63 offline stages, and 84 online stages. If you haven't realized it
yet(different save files), you can't transfer crystals/HP/weapons/whatever
between online and offline. Considering the major differences between the two,
I find this perfectly acceptable.
===============================================================================
Section 6.1 - Offline (610zang)
===============================================================================
Stage lookups are 61##zang, with ## being the two-digit stage number.
In many offline stages, NPCs accompany you into battle. Whether or not they're
useful is for you to decide. Unless noted, they most certainly can die. But
fear not, they will simply return with a smidgen of health when the next wave
of enemies spawns. Collecting health pickups also restores named NPCs by the
same percent as they do you(15 and 30).
You can "recruit" certain NPCs in some stages. Doing so will make them follow
you around(many of them do by default in most stages), but you might not want
them to if they're good distractions for a tough foe. If you have to actually
seek out enemies, however, it's better to bring them along if they don't start
moving themselves.
If you're looking for advice for Inferno stages, I'd recommend watching the
videos on
http://www.nicovideo.jp/mylist/19872881 and
http://edfx.org/zan/1/zpr/. The second link doesn't seem to have videos for
early stages, and never got to 62/63. While the mylist does have all of them,
it doesn't have every stage with both characters(only the really tough ones).
I've used these videos to plan many of my own Inferno attempts, and as of
writing this, I have completed 100% offline. If the videos aren't clear, or you
have a specific question about a stage, feel free to contact me. I probably
won't put up a section with very specific Inferno strategies unless tons of
people ask, and there are probably better people for that task anyway. Besides,
those videos have almost all of the information you could need.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 1 (6101zang)
邪悪の行進 (Evil's March)
Takes place in: Sigmund's village
-------------------------------------------------------------------------------
Like most first stages, there isn't much to it. You start off in the center of
the village, accompanied by Sigmund, Helgi, and about nine NPC warriors. Ahead
of the starting position are around 13 small frost giants attacking villagers,
so go defeat them. Once you've killed about half, and the NPCs have shouted a
bit, a second wave the same size will appear a bit further down the path, but
won't engage unless approached.
The only enemies are small frost giants, so most weapons are sufficient to kill
them.
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Stage 2 (6102zang)
死の包囲 (Siege of Death)
Takes place in: Sigmund's village
-------------------------------------------------------------------------------
You begin the stage in the middle of the village again, with a handful of
warrior NPCs and the brothers. There are three groups of enemies: six in the
southeast, seven in the southwest, and six in the northwest, past the church
and graveyard. After defeating some of the initial giants and more screaming
from the villagers, seven more appear in the northwest, closer to the village.
Once enough of the giants have been defeated(and more screaming), two more
groups appear to the west and southeast, each with nine small giants.
Again, small frost giants. Simple to deal with, just don't get surrounded.
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Stage 3 (6103zang)
そびえたつ邪神 (Towering Evil Gods)
Takes place in: Sigmund's village
-------------------------------------------------------------------------------
Starts off in the center of the village again, with a large amount of NPCs
freaking out around you. A recruitable Sigmund and a few warriors are located
near the north border. Helgi and his soldiers are waiting near the south edge,
also recruitable. Past him are five small giants and a new foe, the medium
giant! Once they're defeated, thirteen small giants show up in the southwest,
past the waterfall. After them, another sixteen small giants and a single
medium appear in the north.
This is essentially your introduction to medium frost giants, so it's still
not very intense. Try to sever their limbs from afar, then close in for the
kill once they're incapacitated. Just don't get too close if they have more
than two(of the same) limbs left, as they can still attack you.
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Stage 4 (6104zang)
神と巨神 (Gods and Giants)
Takes place in: Sigmund's village
-------------------------------------------------------------------------------
Once again, you start in the center of the village with Sigmund, Helgi and a
few of the remaining warriors. To the northwest, a large giant and five small
giants appear, so go kill them.
This is your introduction to large frost giants, and it's still pretty simple.
The limb severing strategy works for the most part, just be ready to guard if
you see the giant raise its club to strike.
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Stage 5 (6105zang)
狂戦士 (Berserker)
Takes place in: Mountain bridge pass
-------------------------------------------------------------------------------
This stage starts off south of the natural bridge, with Sigmund, Helgi, several
NPC warriors, and a new friend: Regin. Directly ahead(north) are around fifteen
small giants. Once they're defeated, lead the group along the path and a
slightly larger group will appear once you're near the ledge past the watch
tower. Follow the path as it wraps along the ledge and mountain walls for
another spawn once you round the small forest, this one includes a medium
giant. Another group of small giants spawn further along the path as you
ascend. After taking care of these enemies, a final group of small giants
amd two medium giants spawns across the bridge. The stage ends once Regin
passes over the bridge and travels down the path a bit.
Nothing new here, but there may be more enemies than you're used to. Stay near
the edge of the group of enemies and whittle them down until they're gone.
Regin and the others do a decent job of killing things, but waiting for them to
do all of the work isn't very efficient.
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Stage 6 (6106zang)
殺戮の村 (Village of Massacre)
Takes place in: Regin's village
-------------------------------------------------------------------------------</pre><pre id="faqspan-4">
You start at the top of a cliff overlooking the valley containing Regin's
village. After some forced camera placement, you can begin making your way to
the village. A group of small giants are waiting in the trees along the path.
After defeating them, head towards the village where another large group of
small giants is harassing the villagers, along with three medium giants. Defeat
these enemies to clear the stage.
Similar to stage 5, though shorter. Weapons that can deal with large groups are
recommended. And watch out for those camera locks, they can mess you up.
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Stage 7 (6107zang)
北の果てへ (To the North's End)
Takes place in: Ruins valley
-------------------------------------------------------------------------------
The first Frey-only stage. You start in the southwest, with Regin and his
berserkers. To the north and east are two groups of enemies. Small giants in
the east, and small giants with a medium in the north. When both groups are
dead, more small giants, a medium and a large appear in the northeast. Defeat
these to finish the stage.
You've seen this all before, just don't get lost in all these random pillars
and whatnot.
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Stage 8 (6108zang)
南への逃亡 (Escape to the South)
Takes place in: Valley path
-------------------------------------------------------------------------------
The first Freya-only stage. You begin with Sigmund, Helgi and Volund, and a few
soldiers and villagers. As Volund leads the villagers west, Sigmund and Helgi
accompany you to fend off pursuers. Once Volund has made it to the fork in the
road, a large group of small giants appears on the eastern ridge. After Volund
begins travelling down the south path, another group appears in the east, this
time with a medium giant. Once Volund passes the rock dividing the path, a
large group of small giants spawns on the ridge south of him. Once Volund has
passed about three quarters of the rock, a moderate amount of small giants and
a large giant appear to the east again. After Volund travels a little past the
area where the paths reunite, two more groups of small giants appear on the
ridges north and south of him. The stage is cleared once Volund reaches the
area where the path turns and widens.
You'll be doing a lot of fighting in this stage, but you're Freya and can blow
things up, so it's all cool. Bring a low mana-consuming weapon for the small
giants, and something strong and explodey for the mediums/large. Or just bring
all the explosions you can. Just be careful when refilling your gauge, you
don't want to get swarmed and diiiiie.
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Stage 9 (6109zang)
大海を渡りし者 (Those Who Cross the Ocean)
Takes place in: Northern beach
-------------------------------------------------------------------------------
Frey-only. You start in the ruined village in the southeast with Regin and his
berserkers. To the north are two groups of small giants and a medium. After
they're gone, the Naglfar launches from the water in the northeast. It will
float over to the large rock formation on the beach and spawn three medium
giants, a large, and another five mediums. The stage ends as five more large
giants are spawned.
Bring a strong weapon, or a decent bow to pick things off from afar if you're
getting swarmed.
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Stage 10 (6110zang)
谷間の砦 (Ravine's Fortress)
Takes place in: Ravine gate path
-------------------------------------------------------------------------------
Freya-only stage. You start at the northeast corner of the map. Sigmund and
Helgi are with you once again, accompanied by a few warriors and the villagers
from stage 8. As the group reaches that small cluster of trees to the south,
some small giants and two mediums appear at the fork to the northeast. Once the
group passes the hump in the wall southeast of the trees, another of the
same group appears where the first did. Sigmund's group will continue to the
southwest until they reach the wooden gate. Once you've joined up with them,
the gate will open to let the villagers through, and a large group of small
giants appears alng the northeastern path, opposite the way you came. A
recruitable Volund spawns past the gate after the villagers disappear, with
fifteen more warriors. Once the giants have been cleared, some lindwurms spawn
above the mountain splitting the path to the north. After you've dealt with
them, two magicians spawn in the air above the northeastern path. They'll
float down towards the gate and spawn groups of seven or so lindwurms. Finish
off these enemies to clear the stage.
Good news and bad news. The good news: you get plenty of NPCs to distract
the enemies with once Volund returns. The bad news: LINDWURMS. These enemies
are extremely annoying, so you'd better have a good weapon to kill them with.
Bows that can lock onto enemies, lasers, or explosions(if you're some kind of
crazy person) work, just make sure you have something for the small and medium
giants too. You may want a strong, accurate bow to use on the magicians before
they get the chance to summon more lindwurms if you can't handle that part.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Stage 11 (6111zang)
ヴェルンドの塔 (Volund's Towers)
Takes place in: Valley path
-------------------------------------------------------------------------------
You start where you ended stage 8, heading in the opposite direction. Sigmund
and Helgi are following Volund and his four archer towers. Some small giants
block the path ahead, while more guard the two forked paths. A large giant is
also waiting on the northern path. Volund will take the north path with two
towers, and Sigmund and Helgi will take the south path with the other two. Once
they meet back up on the other side, Regin and some villagers appear to the
east fleeing a large group of small giants with two mediums. After they're
defeated, everyone escorts the villagers back the way they came. Three large
giants appear to the east, and a lindwurm-summoning magician shows up above the
eastern ridge. Finish these enemies to clear the stage.
For this stage, you're accompanied by four mobile towers that shoot arrows. Not
the most useful of allies, but they do a pretty good job of distracting the
enemies. Bring a decent long-range weapon to deal with the large giants and
magician, Frey's spears work well. (small note: Sigmund became recruitable
while travelling his path with Helgi once, but I was unable to reproduce the
situation, so I can't comment on it any further.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 12 (6112zang)
大防壁の攻防 (Battle of the Great Barrier)
Takes place in: Ravine gate path
-------------------------------------------------------------------------------
You begin in the lowest barracks section of the gate path, with Sigmund, Volund
and several warriors. From the start of the stage, a large blue arrow appears
behind the gate leading lower into the ravine. After you and the NPCs arrive at
the arrow, the gates open to allow you to fight the group of small giants. As
the NPCs pass by the rocks lining the path, more small giants and two mediums
spawn to the northwest. When these enemies are all dead, a large giant and
several small giants appear from the northeast. Another blue arrow appears at
the gate, but Audumbla spawns to the northwest as you arrive at it. The gates
finally open once Audumbla rounds the path to point south, and another blue
arrow appears between the wooden spike walls. Audumbla will break through the
gate and a group of lindwurms appears above the northern mountain, as well as
a large giant just past the gate. Audumbla will pause halfway through the first
clearing until these enemies are gone, then take a few more steps forward as
another blue arrow appears before the second gate, where Helgi is waiting.
After arriving and hearing some NPC chatter, the second gate opens. Sigmund and
everying continue to flee up the path to the second set of barracks, where
several small giants and two mediums attack from the northeast ridge. Audumbla
pauses again at the second clearing. Once at least one of the medium giants has
been killed, lindwurms, a large giant and a medium giant appear from the
northwestern ridge. At this point, Helgi and Volund continue through the third
gate and disappear. Shortly after, Regin and several berserkers appear from the
ridge to the west to replace them. Defeating the giants spawns another set of
small giants and two mediums on the ridge. The third gate opens once everyone
reaches it. Audumbla will charge through into the third clearing, and two large
groups of small giants appear where the gate was as Sigmund and company pass by
the ruins in the center of the clearing, the second group taking a few extra
seconds. When about half of the giants are killed, a third wave of small giants
with a medium and large shows up at the third gate. After the NPCs resume their
escape, two more medium giants appear at the third gate, and lindwurms come in
above the ridge to the south. After the two medium giants are defeated, a
second group of lindwurms appears above the southern ridge. Once everything is
killed and you reach the fourth gate, Volund and Helgi appear from behind and
let you through. Audumbla will charge the gate and the stage ends as the NPCs
flee past the buildings to the southeast.
An annoying stage. Luckily Audumbla does not shoot ridiculous fireballs at you
while you're running from it, or everyone would be dead. Forever. The NPCs you
start with aren't very reliable, so you'll have to do most of the work in
neutralizing the giants. Try to cut down as many in each spawn as you can at a
time, so you're not overwhelmed when a second wave comes in halfway through.
Take cover behind the NPCs whenever lindwurms appear, as they have way more HP
than necessary and nobody cares if they die. Regin and his berserkers are a big
help once they show up, so keep the giants busy with your attacks while they
shoot axe-slashes at them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 13 (6113zang)
逃避行 (Flight)
Takes place in: Rhine plains
-------------------------------------------------------------------------------
You begin in the east, traveling west with Sigmund, Helgi, Volund, Regin, and
assorted fighters and townspeople. After a brief pause, several small giants
appear to the east, as well as three mounted giants scattered to the west, and
Audumbla slowly following the eastern path. Sigmund and Regin lead the NPCs in
battle, while Helgi and Volund protect and guide them. Once the mounted giants
in the west are defeated, everyone continues down the path. After they discuss
their crossing of the Rhine, another mounted giant spawns in the southeast.
After the NPCs finish discussing Burgundy, two more mounted giants appear from
the east and northeast. After continuing of the path and talking about Burgundy
some more, another mounted giant appears from the east. The stage ends as the
group passes through the wooded area.
Your introduction to mounted giants. Lucky for you, three are the most that
appear simultaneously, and your have all of those soldiers and berserkers
helping you. The best way to kill the mounted giants here is immobilizing them
by cutting off two of their legs/hooves. You're free to damage them as you
please until they regenerate, and the NPCs will be hacking away at them as
well. Something long range, or short range that does a lot of damage quickly
works well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 14 (6114zang)
ラインに死す(前篇) (To Die on the Rhine(Former))
Takes place in: Rhine bridge
-------------------------------------------------------------------------------
Frey-only. You start at the northern ramp with Sigmund, Helgi, Regin, Volund,
villagers and berserkers. When Volund reaches the pillar by the ramp, Audumbla,
small giants, and two large giants appear in the northeast. When everyone
passes by the first fallen pillar, the camera focuses on Audumbla and she stops
at the ramp. After everyone passes the first towering rock formations, the
Naglfar appears in the north, and settles in on the eastern side of the bridge.
As the NPCs pass parallel to the blue capsules, a lindwurm-spawning magician,
some small giants, and three mediums appear by the first rock formation. Once
the group gets halfway between the second and third spires, three small giants,
a medium and two larges spawn between the first and second. The stage ends as
everyone reaches the piller at the south end of the bridge.
Oh boy, bridges. Bring a good bow/spear for the magicians, and perhaps
something to deal with large groups. This stage can take a while with those
slow moving NPCs.
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Stage 15 (6115zang)
ラインに死す(後篇) (To Die on the Rhine(Latter))
Takes place in: Rhine bridge
-------------------------------------------------------------------------------
Frey-only. You start on the southern end of the bridge with Sigmund, Helgi,
Regin and his berserkers. Villagers are escaping south from small giants.
Between the third and second spires is a small giant-spawning magician, under
the second is a lindwurm-spawning magician, and the Naglfar is off in the
distance above the bridge. Another pair of these appears between/at the second
and/first spires when these are dead. After a few words, several large giants
spawn and the stage ends as Regin holds them off for everyone.
Again, bows/spears are good if you can't handle magicians and groups up
close.
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Stage 16 (6116zang)
南の王国 (Kingdom of the South)
Takes place in: Burgundy
-------------------------------------------------------------------------------
Freya-only stage. Your first time meeting Hrungnir. For now, you can't kill
him. You have to damage his faces enough to break one off, which clears the
stage.
How hrungry is a Hrungnir? I don't know, go axe him. For a big guy, he sure
moves fast. Hrungnir scuttles around like a crab, occasionally striking some
ally near him with his axe. He also backflips, does a jumping slam with both
axes, and has been known to charge. As Freya, you have access to a wide variety
of powerful ranged weapons, so dismembering Hrungy shouldn't be too hard. Some
kind of swift exploding weapon to knock a couple of limbs off, and a high
damge-dealing weapon to use when he's immobile. Be careful around all of these
angry buildings, they like to run into your projectiles and potentially kill
you with them.
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Stage 17 (6117zang)
国境の砦 (Border's Fort)
Takes place in: Burgundian mountain fort
-------------------------------------------------------------------------------
Frey-only. You start in the center of the fort with Ran and several Burgundian
soldiers. The gates in the north open as everyone makes their way towards them,
revealing four medium giants and many small giants. When these are dead, two
groups spawn on the northeastern and northern paths. In the north are small
giants and a large, and small giants with a medium to the northeast. When
everything is dead, the stage ends.
Nothing crazy. Stick to bows/spears if you don't want to get slammed.
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Stage 18 (6118zang)
鉄の巨塔 (Great Towers of Iron)
Takes place in: Burgundy
-------------------------------------------------------------------------------
Freya-only stage. You are joined by Hagen and several soldiers this time, along
with two of the towers mentioned in the stage name. More effective than
Volund's, these towers shoot several arrows at once with a longer range. After
some dialogue, the magicians Idunn warns you about appear past the southeastern
gate. The southern one spawns pairs of medium giants while the eastern spawns
several small giants. After everything's been cleared away, Fafnir appears from
the south, flapping away like an overweight bird. After he circles the castle
and his marker appears, he's vulnerable. After enough damage is dealt to him,
he flies/walks away as lobsters spawn in the northeast, southeast and
southwest. The stage ends when all of them have been defeated.
Freya sure is lucky, getting two boss stages right next to each other. Don't
let the magicians hang around too long, or the giants they spawn might get
annoying. Fafnir's a jerk, but with a powerful long range weapon he'll go down
quickly. Try to take out his wings to get him to drop down and stop flapping
annoyingly. He's quite fast on harder difficulties, but you only have to deal a
certain amount of damage to him to make him go away. Keep a good lobsterweapon
for the last section of the stage too, maybe a laser.
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Stage 19 (6119zang)
国境砦の危機(前篇) (Border Fort's Crisis (Former))
Takes place in: Burgundian mountain fort
-------------------------------------------------------------------------------
Frey-only. You start in the middle of the fort with Ran, Sigmund, Helgi, and
Volund. Four groups of recruitable soldiers run to the north gate as it opens.
Four mounted giants appear in the north, and when these die, four more appear
in the mountains to the northeast. About a minute after the second wave, two
more appear from the north. The stage ends when everything's dead.
Ugh, screw this stage. Unless you're amazing at multitasking, these things will
kill you. Try to take out some limbs on all four rhinos at the same time, so
you can focus on murdering them individually. A fast bow should be able to do
this from afar, and maybe finish the job. If you don't get rid of the second
wave before the third spawns, get up on the ledge with the towerbuilding thing,
and snipe the rhinos from there. Or be crazy and take them all on at ground
level(hope you're good at blocking...forever). Spears are nice if you're being
charged, just make sure they pierce/do enough damage to dehoof the rhinos.
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Stage 20 (6120zang)
闇の世界(前篇) (World of Darkness (Former))
Takes place in: Svaltheim caverns
-------------------------------------------------------------------------------
Freya-only stage. Well, Freya's been commissioned to track down Fafnir, so here
she is. To the west is the entrance to the caverns, where you'll find three
lonely lobsters. Defeat them for a new wave from further in the cave. More are
waiting in a lower opening, all paths lead to the same place if you just keep
descending. After these are dead, continue down the cave to the first large
opening. There are five holes in along the walls, and lobsters will pour in
from them as soon as you enter. Defeat the five groups to open the gate to the
next set of "rooms", where three more groups await. Past this area is another
open area, but it only has one lobster hole in the wall. Three groups will
come out of this one, after the previous has been defeated. The final "door"
will open, and the stage ends as you arrive at the walkway room.
Ugh, these stages. I don't see why they picked Freya to go deal with all of the
huge swarms of things when she's so frail. Try to bring a low mana weapon
that's capable of taking out the lobsters in a second or two, and another that
can deal with swarms well. I wouldn't recommend explosives unless you've become
very familiar with the layout of the area, and won't accidentally murder
yourself. The laser weapons are good for smaller packs, as are some swords.
Just don't let them surround you, or you'll be acidlocked to death. The first
open area is the most dangerous part, really. There's only one spawn point in
the second one, and the rest of the areas are simple enough if you have a fast
and strong weapon.
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Stage 21 (6121zang)
国境砦の危機(後篇)(Border Fort's Crisis (Latter))
Takes place in: Burgundian mountain fort
-------------------------------------------------------------------------------
Frey-only. You start in the middle of the fort with Sigmund, Helgi, Volund and
Ran again. North of your position are the four recruitable soldier groups.
Hrungnir spawns in the air near the northern gate. The stage ends when you
destroy one of his faces.
You don't have Freya's explosions, so you'll have to use Frey's powerful melee
weapons to de-limb Hrungy this time. The terrain might be a little annoying
when avoiding his attacks, so you might want to sit back and snipe his limbs
off while he's busy murdering all of your friends. Bows do reduced damage to
his faces, so you should get up close when he's down and show him some love.
Or use a spear and win.
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Stage 22 (6122zang)
闇の世界(後篇) (World of Darkness (Latter))
Takes place in: Svaltheim caverns
-------------------------------------------------------------------------------
Freya-only. You begin in the open walkway area that 20 ended at. A group of
lobsters starts directly ahead, to the northwest. Once they're all gone, a blue
arrow appears across from the starting point, to the north. Make your way
through the door to reach what seems to be a mining tunnel. Follow the cart
tracks to a room with a ramp, where lobsters will fall from a hole in the
ceiling. Defeat these to open the gate further down the tracks. At the next
open area, a group of lobsters will flow in through the hole in the northeast
wall. Defeat these to open the next gate, which leads to an open room with a
hole in the ceiling and wall. Defeat the two groups of lobsters that come
through them to open the next gate. Follow the tracks until you reach a bridge.
Halfway across, three red lobsters spawn ahead of and behind you. Defeat these
to open the final gate, which leads to Fafnir's...nest? The stage ends as he
flies away.
This stage is a lot like 20, though with a bit less crazy swarming. For the
ceilingholes, you could bring along a nice explosion firestaff and just aim up
when they spawn, gathering all the mana crystals that fall down in your
outstretched shirt. Or you could play it safe and keep using whatever you used
in 20 to take the lobsters out quickly. You may want something that does a lot
of damage in a concentrated area all at once for the end of the stage, and
possibly the wallhole sections as well. Those red lobsters have ridiculous
amounts of HP, and you don't want them reaching you on that bridge.
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Stage 23 (6123zang)
攻めよせる邪神 (Gathering Evil Offense)
Takes place in: Burgundian mountain fort
-------------------------------------------------------------------------------
You begin inside the fort with Ran. Next to the opening gate are some soldiers
with a recruitable leader. To the north are several magicians. The closest one
spawns small giants. The magician up the path to the northeast spawns
lindwurms, and has a recruitable Sigmund, with Helgi and some warriors. Further
north and on a lower ledge is another lindwurm-magician. The magician to the
northwest spawns small giants, and is engaged in battle with a recruitable
Volund with his warriors. When all of the enemies are defeated, the Naglfar
appears in the northeast skies. It will position its summon-sphere over the
northern path and spawn five medium giants. When they are gone, two more appear
from the northwest, northeast and east, while lindwurms fly in from the
east. When everything is dead, a blue arrow appears by the southern gate, and
again near the forest south of the gate. The stage ends once you've reached the
second arrow.
You won't be dealing with large crowds in this stage, so feel free to bring
along at least one slow, hard-hitting weapon. Try to have something with decent
range to take out the lindwurms with too, as you have some nice NPCs to
distract them with. I believe you can still be hit by the Naglfar's cannons, so
be careful when fleeing.
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Stage 24 (6124zang)
大巨獣アウズンブラ (Behemoth Audumbla)
Takes place in: Roadside village
-------------------------------------------------------------------------------
You begin in the village with Sigmund, Helgi and some warriors. Audumbla rides
in from the north. Some lobsters appear every four or five minutes. The stage
ends once Audumbla is slain.
Yeah...be careful here. Audumbla's walking and stomping have pretty large
hitboxes, so try not to get too close. You'll have to kill the large frost
giant riding her first, but you can still cut her limbs before it's dead. After
that, knock one leg off and attack the glowing spot on her back. Ranged
weapons are an obvious choice here, but feel free to bring along a nice sword
or something to bludgeon the weak point. And make sure you don't get stealth
lobster'd.
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Stage 25 (6125zang)
ユラン平原の大合戦 (Great Battle of Jylland Plains)
Takes place in: Jylland plains
-------------------------------------------------------------------------------
You begin in the east, with two lines of four iron towers and some Burgundian
soldiers. To the west looms the Naglfar, as many small giants, two mediums, and
three larges march towards you. Defeat enough and a new wave of small giants
appears from the west. Enough of those and a large giant and three mediums,
accompanied by even more small giants, appear to the west. Another medium and
large follow, then a wave of lindwurms. Around this time, Hagen appears from
the south with more soldiers. After everything's been defeated, four mounted
giants appear from the west, with more small giants. More small giants appear
as the former wave is defeated. After enough of these are defeated, another
wave of small giants appears with three mounted giants. Finish off any
remaining enemies to clear the stage.
Have fun with this one. You'll definitely want a weapon that can deal well with
crowds. A good sword for Frey, or a nice laser/decent firestaff for Freya. If
you have a bow or other longer ranged weapon that you prefer for taking out
lindwurms or large/mounted giants from afar, take that too. As long as one of
those weapons is fast, you shouldn't have too much trouble with the rhino
phases. Stay near the towers and Hagen on higher difficulties, or run to the
sides and shoot the things that go after them. The spawns might seem far off,
but on Hardest and Inferno, they WILL swarm you.
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Stage 26 (6126zang)
敗走 (Escape)
Takes place in: Jylland plains
-------------------------------------------------------------------------------
Frey-only. You start in the southeast with Sigmund and some warriors. To the
northwest is the Naglfar. A lone iron tower stands north of the starting point,
and three large giants and two mediums are chasing the fleeing soldiers. When
you've killed three of these, two more mediums and a large appear in the
northwest. When these are all dead, small giants appear in the northeast and
southwest. As these die, lindwurms appear from the northwest. After all of the
lindwurms are gone, two medium giants appear in the northwest, two larges in
the southwest, a medium in the southeast, and a large in the northeast. After
all of these die, small giants appear in the northwest, with two large giants
and a medium. The camera will focus on Sigmund as he runs to meet them. After
this wave is gone, the sky turns green and a large sphere is summoned above the
battlefield, but is struck by an enormous sword and sealed in the south before
it can form. After this, two lindwurm-spawning magicians appear in the
northeast and southwest. Once everything is dead, the stage ends.
Well, clearly the war against the giants isn't going well. Unlike stage 25, you
don't have many allies to take cover around. I'd recommend a good spear for the
larger enemies(and lindwurms from afar), and a sword for closer fighting. Take
out the magicians quickly, or you'll have too many lindwurms to deal with.
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Stage 27 (6127zang)
引き裂かれた二人 (The Two Who Were Split)
Takes place in: Jylland plains
-------------------------------------------------------------------------------
Freya-only. You start off in the south, while soldiers around the field run to
safety. To the north are some small giants harassing a few soldiers. When
they're gone, four new groups appear in northern directions. Going clockwise,
there are some small giants and two mediums, small giants, small giants and a
large giant, and another group of smalls and a large. Around these enemies are
five? pairs of single recruitable soldiers. Once all of these enemies are
defeated, a blue arrow appears to the east. Shortly after, lindwurms come in
from the north and west, as well as four(six?) more recruitable soldiers. When
most of the lindwurms are gone, three mounted giants appear from the north?
However, you only need to reach the blue arrow to finish the stage.
This stage isn't too bad, compared to the last two. Bring a weapon that can
deal decent damage to large giants, and take out the small ones quickly. A
powerful bow would help if your minor weapon is better for small giants. I
wouldn't recommend taking on the extra enemies on harder difficulties, unless
you like danger/crystals or have amazing weapons. There are also groups of
three soldiers standing around during the second wave that will follow you
if you approach them. Or you can just leave them there to die.
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Stage 28 (6128zang)
神の孤独 (God's Solitude)
Takes place in: Ruin crater
-------------------------------------------------------------------------------
Frey-only. You start in the center of the crater. To the north and west are two
pairs of wind giants. Defeat three to spawn three more wind giants in the
southeast. When all of them are killed, blah more wind giants appear around the
edge of the crater. Defeat one or drop below halfish health to make Brunnhilde
appear. When all of the wind giants are dead, the stage will end as more
enemies appear.
Very annoying, especially on the higher difficulties. Stages with packs of wind
giants(and later flame) are always the worst, because they never shut up with
their barrage of giant blast attacks. The best thing to do is cut them down
quickly. Develop a pattern to attack in(usually the closest one, then going
from there), and keep yourself behind some kind of cover most of the time.
Spears are very good here, as they can decapitate the wind giants with relative
ease, and have excellent range. Remember to use Brynhildr's presence to your
advantage, and let her handle things if they get too hectic near the end. She
uses spears too :3.
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Stage 29 (6129zang)
飲み込まれる街 (Accepting the Path)
Takes place in: Roadside village
-------------------------------------------------------------------------------
Freya-only. You start in the center of the village with a single soldier and
several villagers. Four enemies appear in the western half of the village.
Clockwise, a large giant, a medium and large giant, and a large giant. When
these are gone, many small giants appear in the west. When most of these are
gone, four more giants appear in the east. Clockwise, a large giant, medium,
and two larges. When these are gone, two mounted giants appear in the north,
and one in the west. Once you defeat these the stage ends, as more giants walk
in from the west.
There are several recruitable soldiers along the western edge of the village.
You're dealing almost entirely with large enemies here, so bring a powerful
weapon to take them out quickly, and something to dismember them to sap mana
while you take care of the rest. Make sure one of those is quick, to deal with
the rhinos later on.
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Stage 30 (6130zang)
ゴートたつ (The Goths)
Takes place in: Burgundy
-------------------------------------------------------------------------------
Frey-only. You start near the southwestern gate. Outside are Alvilda, Hagen,
some knights and a soldier, and eight salamander towers. Many small giants
appear in the southwest, along with two medium giants and two larges. When most
of them are gone, four wind giants appear in the southwest, along with more
small giants and two more mediums and larges. When all of the non wind giants
are dead, more small giants appear from the south and west. At some point after
the wind giants spawn, Brunnhilde will come to assist you. The stage ends when
everything is dead.
This stage is decent for crystal harvesting, unless you're looking for more
focused farming. Bring a weapon for the large groups, and something to take out
the larger giants with. The towers are good at dismembering things, so you can
let them do their thing while you keep them safe.
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Stage 31 (6131zang)
女神フレイヤの最期 (Goddess Freya's Last Moments)
Takes place in: Roadside village
-------------------------------------------------------------------------------
Freya-only. You start in the center of the village again, but everyone's gone.
To the southwest, northwest, north, northeast, and southeast are five wind
giants. When four are defeated, two large giants, a medium giant, and another
wind giant spawn in the western half of the village. When only two remain from
the second wave, Fafnir screams and many lobsters appear around the village.
Sigmund and some warriors appear in the south to help. When most of the
lobsters are gone, 8-10 giants appear all around the village, and Helgi and
Volund show up in the east to help. Once everything is defeated, the stage
ends.
Not fun on Inferno. If you thought 28 was bad, this one will be even worse.
If you have a weapon that can take the wind giants out in one shot(lightning
bows), bring that and use the heck out of it. If you can get the wind giants
to go away fast enough, you'll only have some normal giants to deal with,
and they can be dismembered and mana sapped much more safely. You'll want
a lighter weapon to deal with the lobsters after they show up, at least until
Sigmund's group comes in and you can dump them all on him. Freya's lightning
javelins are also a good choice for this stage.
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Stage 32 (6132zang)
封印の地へ (To the Seal)
Takes place in: Roadside village
-------------------------------------------------------------------------------
You begin on the northwest portion of the road, heading southeast. Gunther,
Hagen and Alvilda accompany you, with some Goth and Burgundy soldiers, as well
as eight Salamander towers. When the fifth tower passes the town gate, many
small giants appear on the hills to the west, as well as four mounted giants.
After they're all dead, another wave appears. Two large giants in the
southwest, two medium giants on the hills to the west, two mounted giants from
the ridge to the northeast, and three wind giants in the village to the east.
The stage ends when all of the enemies are defeated.
This stage is simple if you have good ranged weapons. Bring something to take
down larger giants, and maybe a minor weapon to finish them off/take out the
smalls. Make sure one is fast, for the rhinos, and don't get windblasted.
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Stage 33 (6133zang)
決戦の日 (Day of the Decisive Battle)
Takes place in: Western plains
-------------------------------------------------------------------------------
You start to the north, with a recruitable Sigmund, Helgi, Volund, and three
warriors. To the south are many small giants, three large, a medium, and two
wind. Once most of this wave has been defeated, many more small giants appear
from the mountains in the south. Shortly into this wave, even more small giants
come from the mountains, this time with five mounted giants. Defeat enough of
these and a wave of lobsters appears near the mountains. Once most of these are
wiped out, Fafnir flies in from the south. A large giant appears in the south,
another to the east with more lobsters, and a medium to the west with even more
lobsters. Once Fafnir is damaged enough, he'll leave again. Clear all the rest
of the enemies to finish the stage.
Another giant plains stage. Do your best with crowd control weapons, and
make sure you have a nice ranged weapon to knock Fafnir around with. Don't get
rhino combo'd and you'll be fine.
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Stage 34 (6134zang)
三首巨神 進撃 (Three-Necked Giant: Charge)
Takes place in: Western plains
-------------------------------------------------------------------------------
You start to the north with recruitable Alvilda, Brunnhilde and Gunther(with
Hagen), as well as several of their respective units. Hrungnir is to the south.
There are large giants on either side of him, as well as to the east and west,
and medium giants to the southeast and southwest. The stage ends when
everything is dead.
Bring a strong weapon to de-limb the large giants and Hrungnir, and attack his
faces with. You might want a long ranged weapon too, if you prefer to sit back
and shoot at him while the NPCs die(don't recruit them in that case).
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Stage 35 (6135zang)
天駆ける魔船 (Heaven-Trampling Demon Boat)
Takes place in: Burgundy
-------------------------------------------------------------------------------
You begin at the entrance to the castle. To the southwest, the Naglfar is
approaching. In the square at the bottom of the stairs to the south are several
townspeople and about five soldiers that will follow you. Once all seven blue
capsules are broken off of the Naglfar, it will anchor over the town and spit
out giants of all sizes until the summon-sphere is destroyed. After dialogue
between the twins and Idunn, the stage ends.
Obviously, you'll want something powerful and long-ranged for this fight. For
Frey, an accurate bow with pierce is ideal. The Thor series is too slow outside
of Normal or Easy, but the powerful nonpiercing bows are fine then. If you're
plagued by laser damage constantly, take out whichever laser spikes you
dislike, and work on those blue capsules. The lindwurms are annoying, but most
of the time they'll go for the villagers in the square. The main core takes a
lot of damage, so don't go overboard with Freya.
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Stage 36 (6136zang)
最後の布陣 (Final Battle Formation)
Takes place in: Loki's seal
-------------------------------------------------------------------------------
Another ridiculous battle. You begin in the northwest, between Gunther and
Hagen. Further west are Ran, Alvilda and Brunnhilde. Each NPC is accompanied by
their respective fighters, and four Salamanders face the northwest cliff. Many
small giants start on the northwestern cliff, as well as a medium and large. As
these fall, eight more medium giants and two wind giants appear along the
cliff. When most of these are defeated, three mediums, three larges, and two
wind giants appear on the cliffs to the northeast. Once most of these are gone,
small giants appear from the north and northwest. As these fall, two more
groups appear in the southwest and northeast. In the southwest, two mediums,
two large, and one wind. In the northeast, two mediums, a large, and two winds.
When most of these are gone, three medium, three large, and two wind giants
show up in the west again. As these fall, another ten enemies appear along the
cliffs. Three wind giants and seven mediums. Once these are all dead, the stage
finally ends.
This stage is looooong. Not only do the enemies spawn in a wide area, the stage
itself makes it difficult to hit everything from one spot. If you're Freya, you
may be able to pull it off with a fast long ranged weapon. Otherwise, you're in
for a lot of running around. Bring something to deal with all of the nonsmall
giants and wind giants, and a smaller weapon for the rest. You might want a
long ranged weapon if you don't feel like running around all the time.
Brunnhilde and her einherjar are much better at dealing with the enemies than
Hagen and Gunther, so you may want to hang around them to keep their tower
alive. I don't think you'll lose if enough enemies get to the sword in the
seal, since none of the other stages have lose conditions that aren't "you
die," so you probably don't have to worry.
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Stage 37 (6137zang)
ラグナロク (Ragnarok)
Takes place in: Loki's seal
-------------------------------------------------------------------------------
You start in the center of the crater, with Sigmund, Helgi, a recruitable
Alvilda, their respective units, and four Salamander towers. To the southeast,
Loki is summoning his armor and weapon. The stage ends when Loki is defeated.
Not a whole lot to this fight. Loki will take a few steps and fire off a line
of lasers from his staff, or just warp. He can warp to most places on the map,
including the tops of the walls surrounding the area. He also has a close range
burst attack that he'll use if a lot of people are around him, and a very slow,
but very large energy bomb that you'll want to avoid. Knock off a leg and he'll
put up an energy shield that blocks all attacks. You can just walk inside the
bubble, but watch out for punches if he's not incapacitated. Unless you want to
stand around until he warps next to you, take something long-range to shoot his
legs off with. A strong concentrated weapon for when he's down should be
enough after that.
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Stage 38 (6138zang)
巨神討伐 (Giant Suppression)
Takes place in: Loki's seal
-------------------------------------------------------------------------------
The stage starts out pretty frantic. Volund is slightly north of you fending
off a single lindwurm, Sigmund and Helgi are to the south fighting more
lindwurms, and Brunnhilde is to the east. Some small giants and three mediums
are in the southeast. The three main NPCs are recruitable. When everything is
dead, Idunn tells you about Niflheim's sortie. After she finishes, a lot of
flying eyeballs appear around the field. After killing some and NPC dialogue,
more eyeballs spawn to the northeast. After all of these are killed, more
eyeballs come from high in the air to the south. Defeat these to clear the
stage.
Ugh, eyeballs. You'll definitely want a long range weapon to take them out
later in the stage. For the beginning, any sword or decent staff will do.
The eyeballs are extremely deadly in packs, so if you're on higher
difficulties, move often and kill them quickly.
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Stage 39 (6139zang)
蘇る死者 (Ressurrecting the Dead)
Takes place in: Loki's seal
-------------------------------------------------------------------------------
You start off in the center with Hagen, Gunther and Ran. Zombie giants spawn
in the northeast and northwest, southeast, and southwest as you move to attack.
The ones in the south are capable of spawning flying eyeballs. The stage
ends when everything's dead.
Pretty short, seems they just wanted to introduce you to the zombie giants.
These things are extremely annoying, because you can only kill them by
destroying their heads. Bring something strong to destroy their heads, and
maybe a ranged weapon for the eyeballs if they become a problem.
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Stage 40 (6140zang)
ブルグントの悪夢 (Burgundy's Nightmare)
Takes place in: Burgundy
-------------------------------------------------------------------------------
Frey-only. You start in the southwest with Hagen, Gunther and a bunch of
soldiers. To the northeast are flying eyeballs, wrecking your shit. After
everything's dead (undead?) and the NPCs reach the wall, the gate opens, and
eyeballs chasing townspeople appear in front of it. When these are defeated,
more eyeballs and townspeople appear in the east, and further east. Once these
are all gone, more eyeballs and townspeople appear in the northeast, along with
a zombie that periodically spawns more eyeballs. When these are gone, more
eyeballs and people in the west(at the monument in the center of the city).
After killing off this wave, many eyeballs appear in the sky around the castle
steps, as well as two more eyeball-spawning zombie giants. Once this wave is
gone, the stage ends.
I think some spawns wait on Gunther to arrive at the previous location. Also,
this place is terrible unless you have an amazing bow or a good spear. Don't
get close to the eyeballs unless you're attacking through a building, and don't
let them surround you. Get rid of the zombies quickly, but don't attack them
while lots of eyeballs are floating around, getting ready to spit brown junk
all over you.
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Stage 41 (6141zang)
暗闇の中へ (Into the Darkness)
Takes place in: Svaltheim caverns
-------------------------------------------------------------------------------
Freya-only. You start in the walkway area that 22 started in, but lower. A blue
arrow is waiting for you next to a door. Past that are two more doors with five
lobsters behind them. Past this area are a series of rooms with lobsters that
drop from ceiling holes. At the end of these is an open area with two smaller
rooms. Lobsters will come in from a hole in the wall in one of the rooms. When
most of these are dead, more spawn in the open area. As these fall, more appear
from the hole in the wall and the other room. When everything's dead, you can
proceed to a large area with crosswalks. Eight red lobsters are waiting for you
here. When they're dead, a blue arrow appears in front of the gate, then at the
bottom of the shaft with the giant crystal. The stage ends when you reach the
blue area.
Much more annoying than 22, mainly because of the slightly larger area's
spawns. You'll still want a laser or fire staff to take out the regular swarms,
but stick to the lasers if you're not good at avoiding your own explosions in
the open areas. A lightning javelin would make a fine choice as well, given the</pre><pre id="faqspan-5">
homing properties. Take something strong for the end to kill the red lobsters
with too.
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Stage 42 (6142zang)
決死の防戦 (Suicidal Defense)
Takes place in: Burgundy
-------------------------------------------------------------------------------
Frey-only. You start at the southwest gate with Helgi, recruitable Hagen and
Volund, and warriors and soldiers. The gate will open and flying eyeballs spawn
to the southwest, along with two eyeball-spawning zombies. After these are
dead, more eyeballs spawn in the north and east, each with their own zombie.
When most of this wave is gone, more eyeballs appear in the city square. The
stage ends when everything is dead.
Similar to 40 in content and strategy. Not much else to say about it.
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Stage 43 (6143zang)
望郷 (Nostalgia)
Takes place in: Rhine bridge
-------------------------------------------------------------------------------
Frey-only. You start south of the bridge, with Sigmund and some warriors. Near
the ramp to the bridge is a zombie giant, spawning handfuls of flying eyeballs.
After a few minutes, hellhounds spawn around the trees lining the path to the
bridge. On the bridge itself are four skeletons, followed by five. Several more
minutes in, more hellhounds spawn in the southern area of the map. Soon after
the set of five skeletons are dead, eyeballs fly in from both sides of the
bridge. Near the northern end of the bridge is a golden skeleton. When
everything is dead, a blue arrow appears at the northern ramp onto the bridge.
Arrive there to finish the stage.
Take a strong weapon to deal with all of the skeletons, and something quick to
kill the eyeballs and hounds with. You might want to wait for the hellhound
spawns before getting caught up in the skeletons, or you could get flanked.
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Stage 44 (6144zang)
死の満ちる森で (In the Death-filling Forest)
Takes place in: Ruins valley
-------------------------------------------------------------------------------
Frey-only. You start in the southwest with Sigmund. To the northeast are small
giants and a medium. After they're gone, five groups appear in the main area of
the map. At the southwest edge, closest to the entrance of the area, are small
giants and a medium. In the north/northwest are smalls/smalls with a medium,
and in the east/southeast are smalls/smalls and a medium as well. When you kill
either group of smalls in the east/northwest, lindwurms fly in from the
east/west respectively. Once all of these enemies are dead, Helgi and Volund
appear in the north, being attacked by two large giants and some smalls. As
these die, more lindwurms come in from the south. Finish this wave to finish
the stage.
The enemies here are all older ones that you've dealt with plenty, so just
murder them using your favorite murder tools. The lindwurms are the most
dangerous thing here, take care of them quickly and you'll be fine.
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Stage 45 (6145zang)
女神フレイヤの冥界行(前篇) (Goddess Freya's Hell Trip(Former))
Takes place in: Niflheim pass
-------------------------------------------------------------------------------
Freya-only. You start in the northwest. To the southeast are several
hellhounds. Past them to the south are more. Further south are several flying
eyeballs, as well as a skeleton. When most of them are gone, more hellhounds
attack from the southeast. After all of these are dead, two more skeletons
spawn in the east past the water. When they're dead, more hellhounds come at
you from the west. After that, a blue arrow appears down the eastern path that
ends the stage.
Bring a weapon for the eyes and dogs, and something that can kill the skeletons
quickly. An explosive weapon does well with the skeletons, since all of their
parts like to fly off, and lasers as usual for the smaller things. Nothing
particularly dangerous here, unless you get swarmed by those eyeballs and
jumped by the dogs. BUT YOU WON'T BECAUSE I TOLD YOU ABOUT THEM ALREADY.
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Stage 46 (6146zang)
女神フレイヤの冥界行(中篇) (Goddess Freya's Hell Trip(Middle))
Takes place in: Niflheim river
-------------------------------------------------------------------------------
Freya-only. You start in the southwest, past the walls that 45 ended at. To the
north are four skeletons and a gold skeleton. When you pass by the middle of
the wall dividing the two groups, hellhounds appear from area you started. When
everything's dead, six more skeletons appear in the north(grouped as one,
three, and two). As you approach the single and pair skeletons, more hellhounds
attack from the beginning of the stage. When everything's dead, a single
skeleton appears on the northern bank of the river. As you walk across the
river, two skeletons appear in the west, and two skeletons and a gold skeleton
appear in the east. After a few minutes, hellhounds appear to the east and west
of the river. Once everything's dead, a blue arrow appears to the north to end
the stage.
So many skeletons. Make sure you don't spawn the hounds while you're molesting
those skeletons, since Freya's pretty frail. The stage is more focused on
skeletons, so you could get away with more powerful weapons, and a great sword
against the hounds I suppose.
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Stage 47 (6147zang)
女神フレイヤの冥界行(後篇) (Goddess Freya's Hell Trip(Latter))
Takes place in: Gates of Hel
-------------------------------------------------------------------------------
Freya-only. You begin past the pass at the end of 46, in the final stretch of
Niflheim. To the west are many flying eyeballs. When they're dead, six?
skeletons spawn along the northeast pathway, as well as a hellhound-spawning
zombie giant. When they're all dead, two gold skeletons appear at the end of
the path, guarding the gate. As you approach, more hellhounds attack from the
southwest. Once everything's dead, a blue arrow appears at the gate. The stage
ends as the gate opens.
More of a balance between swarms of small enemies and skeletons this time, but
you will still want something powerful. Don't let the eyes get too close in the
beginning, and you should be fine the rest of the stage. Be wary of the various
hound spawns during the later areas. You can single out the skeletons if you
prefer simpler battles too.
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Stage 48 (6148zang)
滅日 (Ruined Day)
Takes place in: Ruins valley
-------------------------------------------------------------------------------
Frey-only. You start at the northern edge of the ruins with Sigmund, Helgi and
Volund. To the southeast is a medium giant, southwest are lindwurms and small
giants with a medium, and west is another medium giant with more lindwurms.
Once you've killed about half of this wave, more small giants with a medium
appear on the norhteastern ridge. When most of the remaining enemies are
killed, two more groups appear in the northeast and northwest. After these are
dead, two skeletons appear on the northeastern ridge, a zombie and more
hellhounds appear in the southeast, a large giant appers in the west, and two
more skeletons in the south. A gold skeleton also appears on the northern ridge
around this time. Once all of these enemies are dead, more appear for a bit,
then disappear as the stage ends.
A hectic fight, you'll definitely want a sweeping weapon and a strong localized
one. A good lance and a decent sword/greatsword, like my usual recommendations.
Make good use of the NPCs and the terrain, and you won't have too much trouble.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Stage 49 (6149zang)
エルヴィトニルの悪魔 (Eljudnir's Demon)
Takes place in: Eljudnir hall
-------------------------------------------------------------------------------
Freya-only. The duel with Hel. You start near the gate in the west. As Freya
beckons Hel, she forms in the center of the hall. Kill her to finish the stage.
Hel's tentacles won't leave you alone unless you break off her legs, so do that
first. Then get rid of her arms and whatnot until all she can do is regenerate.
Hel is similar to the skeletons, so just keep hacking away until she's dead.
A nice explosive weapon would be good, as well as something to deal large
damage to her core. Don't forget to recover mana while she's down, as it's the
safest time.
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Stage 50 (6150zang)
戦いの果てに (Result of the Fighting)
Takes place in: Rhine plains
-------------------------------------------------------------------------------
You start at the edge of the forest to the south with Sigmund, Helgi and
Volund. Seven medium giants, two large giants, and many small giants approach
from the north and east. When most of them are defeated, more small giants
appear in the north, then again in the west. When most of these are gone,
lindwurms appear in the north and south, and mounted giants appear from the
west, northwest and northeast. When only a few remain of this wave, more small
giants, three mediums, and two larges appear from the east. Shortly after,
small giants and two mediums appear in the southwest as well. Around this time,
Regin and some berserkers appear to help out. When everything's dead, the stage
ends.
Bring a good crowd control weapon, because things get hectic when everything
converges. And again when the rhinos and lindwurms appear. You might want a
stronger weapon to deal with the larger enemies that show up too.
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Stage 51 (6151zang)
戦いの終わり (End of the Fighting)
Takes place in: Ruin valley
-------------------------------------------------------------------------------
You begin to the southwest with Sigmund, Helgi, Regin and Volund, as well as
several warriors. To the northeast are three small giants, a medium giant, and
three more small giants. Past them, near the end of the valley, are four more
small giants and a large giant. When they're all defeated, Loki? taunts the
group from beyoooond the graaaaave and everyone gathers in a triangle. Once
everyone's in place and shouts their allegiance to Odin, two flame giants
spawn to the north and east, on the ridge that surrounds the valley. Defeat
these to spawn six more flame giants, which ends the stage.
This stage is pretty simple. Try to focus on one flame giant while the other
attacks all of your friends. They're not easy to immobilize for long, so you'll
have to work at keeping them down, or decapitate them with something very
strong.
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Stage 52 (6152zang)
燃える大地 (Burning Earth)
Takes place in: Waterfall pass
-------------------------------------------------------------------------------
You start in the east, with Sigmund, Helgi, Regin, and Volund. To the north are
several golems, and to the northwest are two flame giants. Further north, up
the ledge are more golems, and another flame giant. A few minutes after the
enemies on the ledge are defeated, more golems appear north of their position.
When everything's cleared or dying, mor golems appear in the forests to the
south and west. Another group of golems and a flame giant appear in the west
too. Once they're all defeated, more enemies appear in the north and the stage
ends.
Don't take everything on at once. Engage the groups one at a time, or you'll
very likely be overwhelmed by all of the golems and flame giants. If you're
lucky, you can lead the first giant over to you without disturbing the second.
Watch out for that timed spawn, you don't want to be in the middle of fighting
the golems in the forest when they appear.
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Stage 53 (6153zang)
谷間を抜けて (Escape through the Ravine)
Takes place in: Ravine gate path
-------------------------------------------------------------------------------
Gee, this seems familiar. No formalities here, everyone's escaping from the
outset. Sigmund, Helgi, Regin, and Volund are with you, as well as some
warriors. Volund's arrow towers are situated at each gate, too. Four flame
giants spawn north of the first gate in the beginning, and several golems fly
in from the north. When you pass the second gate, more golems appear above the
ridge in the first clearing. Once you pass the third gate, two more flame
giants spawn behind it, and more golems above the ridge near them. As you near
the fourth gate, more golems appear above the ridge to the southwest. As you
near the building in the fourth clearing, two final flame giants appear by the
fourth gate. The stage ends once Volund has passed far enough into the road in
the northwest.
This place is crazy. Don't bother trying to fight the flame giants unless
you've got overpowered weapons/are playing on Easy. Of course, killing them
makes everything much easier, as you'll only have the golems left to contend
with during the ascent. Bring a good sword, and an even better javelin. Freya
might have a harder time, unless you have a weapon that can kill the golems
swiftly and the fire giants even swiftly...er. I may be mistaken, but it
seems you can skip the later golem spawns if you force the flame giants
past the third and fourth gates to spawn while the NPCs are still hanging
around the first and second. Also, Volund will remain alive no matter how much
damage he takes, as he is required to finish the stage. Everyone else can die,
though they seem to be brought back if you defeat all of the enemies currently
on the map.
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Stage 54 (6154zang)
孤独なる防戦 (Isolating Fight)
Takes place in: Rhine brige
-------------------------------------------------------------------------------
You begin at the northern ramp with Sigmund, Helgi and Volund. To the northeast
are four flame giants and a bunch of golems. As everyone makes their way across
the bridge, Alvilda and her butlerknights appear. After everyone's safely made
their way to the southern exit of the map, Odin helps out by smashing the north
half of the bridge, eliminating any remaining enemies. Several laserheads then
fly in from the north while nonAlvilda people escape. When everything's dead, a
blue arrow appears at the southern edge of the bridge that ends the stage.
As long as you can get rid of the initial golems and handle the laserheads
wihout much trouble, this stage is extremely simple.
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Stage 55 (6155zang)
滅びゆく世界 (Dying World)
Takes place in: Ruin crater
-------------------------------------------------------------------------------
You start on the southern edge of the valley with a recruitable Alvilda and her
knights. Many laserheads are flying in from the northwest. After they're dead
and Frigg and Tyr shout about Jormungandr, more heads fly in from the
southwest. More fly in from the north when these are dead. After these are
defeated, four groups fly in from the north, northwest, west, and south. The
stage ends when all of these are dead and Frigg is done screaming about Odin.
The most annoying thing about this stage is Frigg, shrieking about everything
constantly and delaying spawns. If you've got a decent weapon with decent
range, the laserheads shouldn't be much of a problem. You could try and hide
behind one of the pillar things if they're too much of a pain to avoid, but
these things are always too much of a pain for anything, so that might not
help much.
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Stage 56 (6156zang)
王国の最後 (Kingdom's Conclusion)
Takes place in: Burgundy
-------------------------------------------------------------------------------
You begin at the path southwest of the town with a recruitable Alvilda, and her
golden knights. Two large giants and two medium giants come at you from the
ruined walls. After they're defeated, a recruitable Hagen and blue arrow appear
in the center of the city. When you arrive, two groups of enemies appear to the
northwest and southeast. The southeast group has small giants, a large giant,
and two wind giants. The northwest has the same, but one of the wind giants is
replaced with a medium. At some point, the sky turns purple, Frigg starts
crying about Jormungandr, and we learn Thor has fallen to the world serpent.
The stage ends after all of the enemies have been cleared.
Nothing too bad, just don't let the wind giants spam their magics and you'll
finish easily. Bring one weapon for minor enemies, and another for stronger
ones. Maybe replace the minor weapon with a long range one if you're having
trouble with the wind giants.
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Stage 57 (6157zang)
世界蛇ヨルムンガンド (World Serpent Jormungandr)
Takes place in: Burgundy
-------------------------------------------------------------------------------
Jormungandr is flying around the city. Lobsters spawn every few minutes. Kill
Jormy to finish the stage.
I don't think you need to destroy all of the fancy things on him, just
damaging the two heads should kill them. Bring a powerful long range weapon and
something to fend off lobsters, and you're good. He starts off with neckbraces
that fire off a ton of small purple projectiles, and gains neck plates that
fire larger pink homing projectiles after losing a head.
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Stage 58 (6158zang)
神々の国へ (To the Country of the Gods)
Takes place in: Valhalla
-------------------------------------------------------------------------------
You start on a bridge in the southwest with recruitabls Sigmund(with Helgi)
Regin and Volund. To the northeast are a few lindwurms. Past the bridge and
near the castle are two groups of lindwurms in the north and east. Fafnir flies
over to meet you as you pass the gate. When most of the initial two groups is
gone, more lindwurms spawn in the northwest. After this, Fafnir will
periodically spawn lobsters around the field. The stage ends when Fafnir and
any remaining enemies are dead.
Definitely bring something powerful with long range to this stage, and a good
weapon for lindwurms. If you really don't like the lindwurms, you can just
snipe them from the bridge, or let everyone else run in and distract them.
Keep an eye on Fafnir so you don't get surprise firekilled, and do your best
to take him out quickly. I don't think it's possible to kill everything before
the second wave of lindwurms shows up, so they're the minimum amount of enemies
you need to kill.
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Stage 59 (6159zang)
戦乙女の悲劇 (Battle Maiden's Tragedy)
Takes place in: Valhalla
-------------------------------------------------------------------------------
Frey-only. You start in the western corner with Sigmund, Helgi, Volund, Regin,
and their units. To the northeast is a recruitable Brunnhilde, being ravaged by
small giants, two mediums, and three larges. When everything's dead, the three
main NPCs turn recruitable and two magicians(lindwurm/small giant spawners)
appear in the southeast. When this wave is dead, three more magicians appear in
the southwest. Two spawn lobsers, the other lindwurms. After this wave, three
magicians and a blue magician spawn in the northwest. The magicians spawn small
giants, medium giants, and lindwurms, while the blue magician spawns larges.
The stage ends when everything's dead.
Bring something that can take out magicians from a decent distance, as well as
a crowd control weapon. A good sword and spear would work nicely.
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Stage 60 (6160zang)
炎の包囲 (Siege of Fire)
Takes place in: Valhalla
-------------------------------------------------------------------------------
Freya-only. You start in the southeast with Ran, Hagen, Gunther, Alvilda and
their units. In the northeast are small giants, two mediums and a large. When
these are dead, a flame giant and several golems(half stay with the giant)
appear in the southwest. When this wave is gone, two more flame giants appear
in the northwest, along with several laserfaces. After this wave, two more
flame giants in the northeast, with a laserface and golem spawning tower. The
stage ends when everything's dead.
As long as you keep your distance, you probably won't run into much trouble.
Bring a weapon to deal with the flame giants(and the larger giants/tower),
as well as something to kill the golems and laserfaces with. Lasers and a
nice bow would work, unless you've come up with a better way to kill flame
giants. In which case, TELL ME.
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Stage 61 (6161zang)
ヴィークリースの決闘 (Duel of Vigrith)
Takes place in: Vigrith plains
-------------------------------------------------------------------------------
You start in the southwest with recruitable Sigmund(with Helgi), Regin, Volund,
and Brunnhilde. To the northeast is Hrym, as well as many small giants,
lindwurms, two mediums and two larges. When most of these enemies are dead,
three mounted giants, three medium giants, and more lindwurms come from the
northeast. Finally, when most of that wave is gone, two more mediums and larges
appear in the northeast. The stage ends when everything is dead.
Bit of a crazy battle if you aren't careful around Hrym. Bring a crowd control
weapon, and something powerful for Hrym and the larger enemies. Killing him
won't be easy while things are still spawning, so try to take everything out
near the starting position. Hrym himself is wearing some crazy armor, so you
need to destroy the plate protecting his core, then attack that to break the
armor off. Once his armor's off, he's just a regular giant. A regular, quick
moving giant. Try to avoid the projectiles as best you can, let the NPCs
confront him to get him to target them instead. You can decapitate Hrym, or
do enough damage to his body before breaking the armor, but I believe you still
need to destroy the plate first.
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Stage 62 (6162zang)
赤く染まる荒野 (Red-dyed Wasteland)
Takes place in: Vigrith plains?
-------------------------------------------------------------------------------
You start in the east, with Alvilda, Gunther, and several of their units. To
the west are six flame giants, two closer than the others, as well as several
golems and some laser heads. After everything is dead, three more flame giants
appear in the east, along with three enemy spawn towers. The middle spawns
golems, and the two on the sides spawn lasersheads. Once everything is dead,
the stage ends.
Hoo boy, this stage is a doozy. Actually, this stage is five doozies. As if
flame giants in mountainous areas with plenty of cover weren't bad enough, now
you're in a wide open field with them. Unless you can handle six by yourself,
work on taking at least the two close ones out from a distance first. Leave
some golems to delay the laserhead spawn if they're too annoying, and pick off
the rest of the flame giants until you're at an acceptable level of explosions.
Long range power weapons are a must, as well as a good melee weapon to get rid
of the small enemies. Unless you're Freya, in which case you'll just laser
everything.
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Stage 63 (6163zang)
滅びの神話 (Perishing Myth)
Takes place in: Final battlefield
-------------------------------------------------------------------------------
You start to the south, an equal distance between both sets of buildings. Surt
appears to the north, in the center of the field. After he's been damaged
enough, he goes to his next form. Einherjar will appear and help after damaging
this form certain amounts(once after about a fourth, and again when he's low).
When the second form has taken enough damage, he will fly to the center of the
area and turn into the third form. There are four laser pillars that rotate
around the outer rim of his body, as well as several laserheads. After a bunch
of dialogue between the twins, Sigmund appears to assist until the first two
laser pillars are destroyed, or the core is damaged a certain amount. Helgi
will show up afterwards, until all four laser pillars are gone, or a certain
amount of core damage. After some time has passed(probably a certain amount of
time after Sigmund's arrival), the core will start opening and respawning
laserheads to replace the ones you kill. Volund will appear after Helgi and
leaves after dealing about half of the core's health. Regin appears shortly
after, until the core is down to about a fourth of its health. Once the core
has been damaged enough, the four laser pillars are restored, this time with
explosive homing flame shots instead of lasers, and they spawn a few golems per
pillar. Alivlda will appear shortly after some dialogue, and stays until two
pillars are gone/enough core damage. After that, Ran appears to help until all
four pillars are gone/enough core damage. Hagen arrives after Ran, and stays
until the core is down about half. Gunther appears after him, until most of its
HP is depleted. The core will spawn a set of golems after reaching certain HP
thresholds, but only does this twice in the final phase. Once the core's HP is
completely depleted, the battle ends.
Well, it's the final battle. I may be slightly off with the NPC appearances,
but that's the order they appear in and the general times they'll show up. You
WILL want something powerful, or this stage will take forever. Something fast
with very long range would be good too, because Surt likes to fly away in his
second form, and it's best to take the pillars out from a distance if you can't
drop them quickly from relatively close. The Einherjar do some nice damage, but
the NPCs are better for distracting Surt/enemies. While the core will start to
open and close before the pillars are gone, you should still destroy them,
unless you enjoy eating green lasers and explosions. The laserheads respawned
by the core after the initial wave don't leave the core unless any part of Surt
is attacked. The golems initially spawned by the flame pillars are active, and
will chase you as soon as they spawn, but any subsequent respawns will be on
standby. The golems spawned near the end are automatically active as well, so
make sure Gunther or Hagen are closer to take the aggro. During the third
phase, you can take cover behind the random buildings in the east and west, as
they'll protect you from the laser pillars. Unfortunately, they aren't
explosion or golemproof, so you can't rely on them too much then. Fleeing until
Alvilda appears, then getting as far away from her is an easy way to keep the
golems busy in the fourth phase, at least until you can stop them from
respawning. Just be aware that you'll need to flee again before Ran shows up,
and Hagen after the flame pillars are gone. The NPCs here have insane amounts
of HP compared to the damage Surt can do, and will only die if subjected to
the green lasers, or left to distract the golems and laserheads for ridiculous
amounts of time. Don't rush, especially on the harder difficulties.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Section 6.2 - Online (620zang)
===============================================================================
Online stages are quite different from offline. You are given four lives to use
between the active players. Once the fourth is lost, you fail the stage.
Crystals and health pickups are not shared between players.
There are also several new enemies and boss enemies, though they're just
upgraded versions of the offline ones. Enemies online do about 1.5x the amount
of damage they do offline(still trying to figure out exact numbers). There are
also stages that pit you against multiple bosses at once.
The strategies listed won't be particularly detailed, as online depends even
more on the players involved and the weapons they have available than offline.
Many stages are just slightly modified versions of offline stages.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 1 (6201zang)
()
Takes place in: Northern beach
-------------------------------------------------------------------------------
You start in southwest, with some small giants to the northeast. When most of
them are dead, more appear further north. The stage ends when all of them are
defeated.
A basic intro stage. Don't let them surround you and you'll be fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 2 (6202zang)
()
Takes place in: Northern beach
-------------------------------------------------------------------------------
You start in the northeast, with groups of small giants to the south, west, and
southwest. When about half of these are dead, another group spawns in the
south. When half of the remaining giants are dead, two more groups spawn in the
west and southwest. The stage ends when everything is dead.
More enemies than 1, especially at the end, but the first groups don't all come
at you at once. Again, don't let them surround you.
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Stage 3 (6203zang)
()
Takes place in: Sigmund's village
-------------------------------------------------------------------------------
You start in the south, with a few small giants and a medium to the west. Once
these are dead, a larger groups of smalls spawns in the north. When these are
all dead, another group of smalls and a medium spawn in the southwest. The
stage ends when everything is dead.
Similar to 3 offline, with slightly different spawns. Bring something slightly
stronger for the medium.
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Stage 4 (6204zang)
()
Takes place in: Waterfall pass 2
-------------------------------------------------------------------------------
You start in the south, with a large giant to the north. When it's dead,
another one spawns in the northeast. The stage ends when everything is dead.
A random change of scenery, and some tougher enemies. Bring a powerful weapon
to take the larges out.
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Stage 5 (6205zang)
()
Takes place in: Mountain bridge pass
-------------------------------------------------------------------------------
You start in the south, directly north of you are several small giants. When
they're dead, two more groups of smalls spawn further north along the path.
When these are dead, another group of small spawns in the trees further along
the path, with a medium giant. When this group is dead, more smalls spawn near
the eastern part of the natural bridge. Once those are dead, a final group of
smalls and two mediums spawn across the bridge to the west. The stage ends when
all enemeis are dead.
Very similar to 5 offline, but you don't need to lead NPCs around this time.
You only have yourself(and friends) to distract the giants, so swarming is more
dangerous here.
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Stage 6 (6206zang)
()
Takes place in: Regin's village
-------------------------------------------------------------------------------
You start in the south, with small giants in the trees to the north, and more
smalls along with three medium giants in the village further north. The camera
focuses on the village a few seconds in. The stage ends when everything is
dead.
Same as 6 offline. Over quickly if you take out the smalls with something
strong.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 7 (6207zang)
()
Takes place in: Ruins valley
-------------------------------------------------------------------------------
You start in the southwest. To the east and north are two groups, smalls, and
smalls with a medium. When these are dead, a final group spawns in northeast,
with small giants, a medium and a large. The stage ends when everything is
dead.
Same as 7 offline. Not much trouble.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 8 (6208zang)
()
Takes place in: Valley path
-------------------------------------------------------------------------------
You start in the clearing, with a group of small giants on the ridge to the
east. When these are dead, more smalls and a medium spawn in the same spot.
When the medium is dead, more smalls spawn to the southwest, by the
path-splitting rock. Once the remaining enemies are dead, a large giant spawns
in the north, two mediums on the ridge to the southwest, and several small
giants in the trees to the southeast. The stage ends when everything is dead.
Bit different from 8 offline. Don't get surrounded in the final wave, and
you'll be fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9 (6209zang)
()
Takes place in: Valley path
-------------------------------------------------------------------------------
You start in the center, and to the west are three small giants past the
path-splitting rock. As you approach, a large group of smalls spawns on the
ridge to the north. Once everything is dead, three more small giants appear
further west, and two more groups of small giants appear on the ridges to the
north and south as you approach. Once all of these are dead, three more smalls
appear further down the path to the southwest. Two magicians spawn in the south
and east as you approach, spawning small giants and a large respectively. Once
everything is dead, the stage ends.
A bunch of 'traps,' really. Bring crowd control weapons, and something long
range to take out the magicians with near the end.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 10 (6210zang)
()
Takes place in: Ravine gate path
-------------------------------------------------------------------------------
You start by the first gate. To the northwest are small giants and two mediums.
As these die, an identical group spawns further northwest. As these die, a
large group of smalls spawns in the path to the northeast. Once these are all
dead, many lindwurms appear above the mountain to the north. Once the lindwurms
are all dead, two lindwurm-spawning magicians spawn above the path to the
northwest. The stage ends when everything is dead.
Same as stage 10 offline, without the NPCs. Bring a long range weapon for the
lindwurms and magicians, and something for large groups.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 11 (6211zang)
()
Takes place in: Valley path
-------------------------------------------------------------------------------
You start in the west, with a group of small giants to the east, and more past
those around the path-splitting rock. A large giant is south of the rock, as
well. Once these are dead, more smalls spawn further to the east. As you
approach, two lindwurm-spawning magicians, two mediums, and a large spawn on
the ridge to the east. The stage ends when everything is dead.
Same as 11 offline, without the NPCs. Bring something long range for the last
wave, and a crowd control weapon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 12 (6212zang)
()
Takes place in: Ravine gate path
-------------------------------------------------------------------------------
You start inside the first gate, with a blue arrow next to its door, and small
giants to the north. Reaching the blue arrow opens the gate. Once the smalls
are dead, the camera focuses on small giants and two mediums that spawn in the
northwest. Once these are dead, the camera focuses on small giants and a large
that spawn in the northeast. Once these are dead, another blue arrow appears by
the first gate, and Audumbla spawns in the northwest. Another blue arrow
appears past the first gate. Audumbla will walk over and stomp the first gate,
then lindwurms and a large giant spawn past her to the north. Once the enemies
are all dead, another blue arrow appears by the second gate, which opens once
Audumbla gets close enough. As Audumbla continus into the second clearing,
smalls and two mediums spawn on the ridge to the northeast. Once most of these
are dead, lindwurms spawn above the ridge with a large and medium giant. Once
these are all dead, another group of smalls and two mediums spawn on the ridge.
After all of these are dead, another blue arrow appears by the third gate,
which opens to another blue arrow in the third clearing. Audumbla will charge
through the gate after reaching it, then many small giants appear where the
gate was. As these die, more smalls, a medium, and a large appear a bit past
the ruined gate. As those die, lindwurms appear above the ridge to the south,
as well as two more mediums in the east. When most of these are dead(or just
the mediums), more lindwurms appear above the southern ridge. Audumble will
charge past the fourth gate after these are all dead, and the stage will end
shortly after.
Same as 12 offline, with different spawn conditions, as there are no NPCs. Just
don't get stomped by Audumbla, or swarmed by the lindwurms. You'll have to be
more careful, being mostly alone in this stage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 13 (6213zang)
()
Takes place in: Rhine plains
-------------------------------------------------------------------------------
You start in the northeast, with Audumbla further northeast, and small giants
to the southwest. Further southwest are two rhinos, waiting in the plains.
After all of these are dead, another rhino spawns in the southwest. After he's
dead, two more spawn in the east and southeast. After these are dead, a final
rhino spawns in the south. The stage ends after killing the final rhino.
Very similar to 13 offline. Bring a good rhino weapon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 14 (6214zang)
()
Takes place in: Roadside village
-------------------------------------------------------------------------------
You start in the center of the village, with three rhinos to the north. After
killing two of them, Audumbla appears in the east. Lobsters will spawn every
few minutes. The stage ends once Audumbla is dead.
Similar to 24 offline, just with bonus rhinos. Don't get stomped or fallen on,
and keep the lobsters at bay.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage (6zang)
()
Takes place in:
-------------------------------------------------------------------------------
Strategy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage (6zang)
()
Takes place in:
-------------------------------------------------------------------------------
Strategy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage (6zang)
()
Takes place in:
-------------------------------------------------------------------------------
Strategy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage (6zang)
()
Takes place in:
-------------------------------------------------------------------------------
Strategy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
End of the guide!