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Zack & Wiki: Quest for Barbaros' Treasure
A FAQ/Walkthrough by CyricZ
Version 1.1
E-mail cyricz42 at yahoo.com
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1. Introduction
2. FAQ
3. Basics
3A. Controls
3B. Menus/Displays
3C. The Sea Rabbits Hideout
3D. Hints & Tips
4. Hint-throughs
4A. A Journey Begins!
4B. Pit of Tragedy
4C. Flute of the Growlin' Goblins
4D. The Fountain Guardian
4E. Three Colossi
4F. King of the Jungle
4G. The Crystal Key
4H. Keeper of the Ice
4I. Icicle of Prosperity
4J. Frost Breath
4K. Bridge of Doom
4L. Lake of Fire
4M. Relics of the Past
4N. Dragon Scales
4O. Ancient Wyrm
4P. Operation: Take Back!
4Q. Bell Tower of Requiem
4R. The Painted Secret
4S. Mirror, Mirror
4T. Mad Science
4U. Return of the Legend
4V. The Great Chase!
4W. ********'s Land
4X. ********'s Land - Final Battle -
5. Step-by-Step Walkthroughs
5A. A Journey Begins!
5B. Pit of Tragedy
5C. Flute of the Growlin' Goblins
5D. The Fountain Guardian
5E. Three Colossi
5F. King of the Jungle
5G. The Crystal Key
5H. Keeper of the Ice
5I. Icicle of Prosperity
5J. Frost Breath
5K. Bridge of Doom
5L. Lake of Fire
5M. Relics of the Past
5N. Dragon Scales
5O. Ancient Wyrm
5P. Operation: Take Back!
5Q. Bell Tower of Requiem
5R. The Painted Secret
5S. Mirror, Mirror
5T. Mad Science
5U. Return of the Legend
5V. The Great Chase!
5W. ********'s Land
5X. ********'s Land - Final Battle -
6. Secret Treasures
6A. The Lore List
6B. Tropical Jungle
6C. Snow Country
6D. Western Volcano
6E. Medieval Castle
6F. Eastern Seas
7. Extras
7A. Bonelich
7B. Mysterious Treasures
7C. Lucky Birds
7D. Maddy's Bonus Treasure
7E. Filling the Catalog
8. Standard Guide Stuff
8A. Legal
8B. E-mail Guidelines
8C. Credits
8D. Version Updates
8E. The Final Word
Greetings, one and everyone, and welcome to my FAQ/Walkthrough for Zack &
Wiki, Capcom's wonderful entry into the world of puzzle-adventure gaming!
In this guide, you'll not only find solutions for all the puzzles in this
game, but also "hint-throughs" for when you need just a bit of a push in the
right direction, as well as a list of all the secret treasures to be found
in the game.
A: This is a puzzle adventure game for the Nintendo Wii, released in late
2007. It fully incorporates the use of the Wii Remote's sensors for an
immersive experience.
Q: What is this game's rating?
A: This game is rated E for Everyone by the ESRB. It has an added content
notice of "Cartoon Violence".
Q: Is this game good for my kids?
A: As far as content and relative ease of play go, this game would be fine
for kids of any age. As far as difficulty in puzzle-solving goes, you
might find that even adults might have a difficult time wrapping their
brains around these puzzles.
Q: Is there any multiplayer in this game?
A: The game is meant to be a single-player experience. However, additional
Wii Remotes can be connected to be used for "guiding". The extra Wii
Remotes can be used to draw lines on the screen to point the main player in
the proper direction. This could be quite useful for parents who want to
aid their kids in gameplay.
Q: Is there any way I can get hints without having to go through your guide
and potentially be spoiled?
A: You can buy Oracle Dolls from Granny in the hideout. Tap 1 at any time
during a mission to use one to get a hint about what to do next. Be
mindful, though, that if you've gone "out of order" on some of your tasks,
the next hint might not be all that helpful. Also, using an OD will cost
you some HQ at the end of the mission.
Q: Do I always have to go all the way back to the beginning if I die?
A: Not necessarily. Buy Platinum Tickets from Granny, and if you croak,
you'll have the option to "Revive", basically putting you at the last safe
spot in the mission. Be wary though, that you will lose HQ for this, and
that all your coins will be taken as payment.
Q: Can I get any higher clear rate on an area than 70%?
A: Not until you finish the main storyline of the game. Once that's done,
you can go back to each of the areas to find Secret Treasure and fill up
your percentage.
Q: Is there any way I can predict what Maddy will bring back on his treasure
hunts? Is there any way I can be assured to get the bonus items, like the
Hi-Speed Ship?
A: Maddy's treasures fall into two categories: those you find just by sending
him out anywhere, and those you find on "X"'s on the Secret Treasure Maps.
While there is a pattern to the treasure sequence, you can't really rely
on Maddy bringing back specific treasures based on area. Now, I'm unsure if
Map # applies to which area you find it in, or which treasure you get, but
I will tell you that I got the Hi-Speed Ship from a secret treasure found in
"The Crystal Key", so if you don't find it there, then it's random.
Q: How do I play Bonelich's music games? I can't get the timing right!
A: The best way I find to hit the markers on these little mini-games is to
hold the Wii Remote vertically and "ring" downward in front of you, as if
you were a caroler. Use swift movements so that you don't keep ringing if
you don't want to. The zigzag lines mean you have to constantly ring the
bell.
Q: How can I get a higher score? Why didn't I get full credit for this
thing I did?
A: To get full credit, you generally have to do things in the right order,
in one try, and without messing up at all. So, if you can possibly
streamline the process, do so to improve your score. That said, on some
of the less obvious ones, I've left little notes what you need to do to
get maximum score.
Q: What's the maximum ranking you can get?
A: My highest at the moment is "Legendary Pirate King", where I have all
500 treasures, and over 5 million HQ, total. That said, HQ goes higher,
so there may be a higher rank. Adding all my current max scores, I've come
up with a maximum HQ of 5170000. Of course, that's not a very round number.
Q: What does "HirameQ" mean?
A: Well, I'm told that the Japanese word "hirameki" means "thoughtfulness"
or "insight". It's a simple pun to turn the "ki" into a "kyoo", which
makes it a play off of "IQ".
This game is controlled entirely with the Wii Remote.
Pointer: Cursor on the game's screen. Used along with the A button to
manipulate most things in the game.
A Button: Action Button. Used to make selections on menus, point to a spot
for Zack to walk to, or point to "hotspots" to manipulate them.
B Button: Camera Shift Button. Hold this down and you can use the Wii Remote
to "look around" your immediate surroundings. Also, this is used to cancel
selections or "go back" from close-ups in the field.
+ Button: Used to pause the action and bring up the Pause Menu.
- Button: Used to skip certain cutscenes. All cutscenes must be viewed at
least once before they can be skipped.
1 Button: Use to call the Oracle to use an Oracle Doll on.
Control Pad and 2 Button: May be used with certain items and devices.
Motion Sensor: Used with many various tasks. With nothing else specified,
shaking the Remote will cause Zack to ring Wiki.
---
Basic Movement and Manipulation
Moving Zack - Point at the screen and press A and Zack will move there if
you've pointed to any patch of ground that he can travel to. Also, you can
hold down A and Zack will basically follow the cursor if he's able.
Hotspots - Normally, the cursor is yellow. If you point to a "hotspot", the
cursor will turn pink. Press A while pointing to it and Zack will attempt
to interact with it if he can reach it. These hotspots can be normal
objects like ladders or doors, or some more complicated devices.
Closeup Interaction - On many hotspots, you will zoom in to a closer view of
the object or device in question. These closeups may have hotspots of their
own that you can manipulate. Also, most items can only be used with other
objects during closeups. Once you click on a hotspot, you may be given a
Wii Remote representation of what to do to manipulate, whether it's pulling
down on a lever, rotating a switch, or grabbing something.
---
Wiki
Ringing the Bell - Simply shake the Wii Remote and Zack will grab Wiki and
ring him like a bell.
Itemizing - One of the main uses of ringing Wiki is to transform certain
creatures into Items. This will not only remove any potential danger to
you, but also allow you to use the Item to proceed in the mission. More info
is below. Ringing Wiki near the Item will turn it back into its creature
form.
Sparkly Spots - Most missions have small sparkly spots for the observant.
Ring Wiki near these to reveal coins or perhaps a Mysterious Treasure.
Major Treasures - The main objective of almost every mission is to find and
open the big treasure chest at the end. All these chests are guarded by
spirits. Ring Wiki near them continuously to dispel the spirits so you can
take the treasure and end the level.
---
Items
Basic Info - There are many items in missions that you can pick up and use
elsewhere. Point at an item and press A to pick it up. To drop the item,
go to the Item Icon in the upper-right corner of the screen, hold down A to
take the item, and drag the item out of the icon. Zack will then drop the
item nearby. You can only hold one item at a time.
One-handed Items - These are smaller items that Zack can comfortably hold in
one hand. With these in hand, he can still perform most movements, such as
climbing ladders or ringing Wiki. Only "minor damage" can cause Zack to
drop a one-handed Item prematurely.
Two-handed Items - These are heavier items that Zack needs both hands to
carry. Zack walks more slowly while holding them, and he's more limited in
what he can do. Trying to ring Wiki, climb a ladder, swim, or access other
things that could require two hands will make Zack drop the item. However,
it is possible to manipulate some objects (in closeup) while holding on to
a big Item.
Using Items - Most items are used in closeups. If an item can be used,
then clicking on a hotspot will pull it out. You may get a Wii Remote
representation of how to work the Item, so pay attention.
Coins - Zenny is the currency of this world, and you'll find many a coin
scattered about. Some of these you can find in pots, stones, or plants.
Others you need to ring Wiki to uncover. You can collect these coins by
walking over them, by pointing at them and pressing A, or you can draw them
to you by ringing Wiki nearby. You only keep coins that you finish the
mission with. Bronze coins are worth 10 zenny, silver are worth 50, and
gold are worth 100.
---
Dangers
Minor Dangers - There is no health meter in this game, only things that can
knock Zack back, and things that finish him. Minor dangers include simple
things like most itemizable creatures, but to be honest, these are few and
far between. These will do no worse than stall Zack and make him drop what
he's carrying.
Major Dangers - Most of the evils in this game can be categorized here.
These include the obvious, such as lava, spikes, and very long falls. Also
included are situations where enemies have weapons and you don't, or where
enemies outnumber you, or are very obviously larger and stronger than you.
Also, in your puzzle-solving, watch out for moving, sliding, or rolling
objects, as those can ruin your day, as well. If you croak, you'll have
the option or restarting the area, reviving to a recent point (if you have a
Platinum Ticket) and quitting back to the hideout. If you restart or quit,
nothing you found will stay with you.
---
Completing a Mission
HirameQ - Doing just about anything in this game will give you "HQ", which
is basically another way of saying "points". Each "event" in a mission
is worth a specific number of HQ. For instance, throwing a rock at a tree
could be worth 10000/10000 HQ. If you get it on the first throw, you'll
get the full 10000. If you miss or do something incorrectly, you may get a
lower score out of the 10000, down to 100. The more HQ you earn, the higher
your rating at the end of the mission, all the way up to "Unpuzzleable".
Be advised though, that although it's the top rating, it doesn't necessarily
mean you have the maximum amount of HQ for the mission.
Treasures - At the end of a mission, all the items you've picked up will
be listed in the lower-left. These will then be added to your catalog.
See "Filling the Catalog" under Extras for how to get everything.
Rank - Your Pirate Rank is determined by the number of treasures you've found
and your total HirameQ. I have no idea about the algorithm which determines
how you advance, so don't bother asking. Suffice to say that getting more
gets you a better rank.
Secret Treasures - After completing the game, you'll be tasked with finding
extra treasures in the missions. These are completely hidden and will only
appear if you do something special. This may be something that seems
monotonous or something that requires a great amount of skill. If you
use Maddy to search for treasure, he may sometimes find "Ancient Lore"
which gives you hints on how to find the treasures. All the Lore hints
and means to find the treasures are listed in Section 6.
Most of the "Menu Stuff" is taken care of in the Hideout, which I'll describe
in the following section. But there are a few other menus/displays to take
care of.
---
File Select
This game can hold three files. Select whichever file you wish to start or
delete that file.
---
Main Game Display
There are two main icons to consider when exploring the field in the upper-
right corner of the screen.
The Item Icon is only applicable if holding an item. Click on it to view a
closeup of your item, where you can rotate and look at it from a different
angle. Also, if you drag the item off the icon, you will drop it.
The Camera Icon, when clicked on, will give you a full-view of the stage.
You can still manipulate hotspots like this, if you wish, or just get a look
at the whole area. If you hold B, you'll zoom in on where your pointer is. To
exit this view, click on the Camera Icon again.
=============================
3C. The Sea Rabbits Hideout =
=============================
This is the main hub of the game. All other points of the game are accessed
through the characters gathered in the hideout. Icons point to the characters
with a picture describing their function. You can turn these icons off by
pressing B if you wish. Click on any character or their icon to talk to
them.
---
Captain Hulk - This is the big guy in the middle, and the guy you'll
probably talk to the most (second-most if you like to find everything in
the game). Talking to him will show you the main world map, whereby you can
select a mission to try to tackle. As you progress through the game, more
missions will be unlocked.
Johnny Style - In the lower right corner (the foreground) is Johnny, who
pops out of his barrel to tell you your current statistics.
Dimmy - Dimmy walks around the foreground. Talking to him will give you
hints about how to progress through the game, as well as rumors. Hearing
new ones will add them to your Rumors in the bookshelf.
Loafrey - In the hammock in the upper-left corner, Loafrey will tell you how
to operate items and contraptions in each of the missions of the game.
Note that he won't tell you how to operate them unless you've actually
completed the mission.
Granny - Just below Loafrey in her little puppet stage is Granny, who will
sell you Oracle Dolls and Platinum Tickets. Note that every time you buy
one of each, the price goes up, so watch your wallet.
Maddy - The adventurous Maddy shows up a little ways into the game, offering
to search the world for treasure for you. Point to any spot on the map and
he'll take off for it, coming back after the next mission you complete. It
costs coins to send him out, more for sending him further away. Once he
comes back, he'll show you the treasure he's found, which varies in number
and rarity. If you like to find everything, Maddy will easily be the one
you talk to most. More info on stuff you can find by him can be found in
"Filling the Catalog" in Extras.
Barbaros - The ancient pirate who will offer you his ship in exchange for
freeing him from the curse. You can open his "coffin" on the far left of
the room to speak to him about his exploits, as well as get some hints about
the game, much like a "second Dimmy" in that respect. Like Dimmy, his words
will also be put in the Rumors section of the bookshelf.
Bookshelf - On the far right of the room is where your catalog is stored,
consisting of six books. Each book documents a different function:
Red Book - Creatures: Shows Itemizable Enemies, Non-Itemizable Enemies, and
Main Characters.
Orange Book - Items: Shows Enemy Items, Regular Items, Treasure Maps, and
Mysterious Treasure.
Green Book - Movies: Plays cutscenes from the main game.
Cyan Book - Sounds: Shows Music and Sound FX.
Blue Book - Art: Shows art of People and Places.
Gray Book - Rumors: Shows Journey Advice, Pirate News, and later on in the
game, Ancient Lore.
Info on how to fill the books can be found in "Filling the Catalog" in Extras.
When in doubt, ring Wiki. Sometimes the weirdest things will happen at the
sound of a bell.
Push, pull, pick up, and prod everything. Take risks. Can't do any worse
than kill you. ^_^
Use the Camera to get a lay of the land. Try to map out a path to the
treasure, or at least get a look at the place if the path isn't obvious.
Examine every part of "closeups". Sometimes the thing that will help you
won't be all that obvious until you point at it.
Don't forget that once you itemize an enemy, you can also normalize it.
Sometimes they won't be useful to you unless they're in creature form.
Don't forget Oracle Dolls and Platinum Tickets. Have some of the former if
you get really stumped, or some of the latter if you want to try to take a
risk that might get you killed.
There is no time limit to the game. Unless you're in an obviously dangerous
situation, you can take your time and explore, or stop and think to get your
bearings.
Invite a friend or two to play. Better ideas come from more heads.
---
Late-game Hints
When looking for high scores, you don't need to worry about time (unless
you're in an obviously dangerous situation with something attacking you), so
don't rush so much that you make a mistake and have to start over because
of a reduced HQ.
Be aware that there may be more than one way to accomplish your goal, and
doing it a different way may net you a higher score.
If you want absolutely everything, you'll need to use Maddy LOTS of times so
he collects a bunch of treasure for you.
Mysterious Treasures are found in the oddest of places. Some aren't marked
by a sparkly spot. Some only appear in their spot once in a while.
Fortunately, none are completely in the middle of nowhere, so there will be
some kind of landmark to follow.
I've decided to put these together in the style of UHS or "Invisihints", in
the sense that you can get vague hints at first, then scroll down to get
more specific hints. You won't get walkthroughs here, and the hints assume
that you at least walk around and explore a bit.
=======================
4A. A Journey Begins! =
=======================
What's the point of this mission?
- No hints for this one.
- Johnny and Wiki tell you everything you need to do.
- Just make sure to look around everywhere and follow their instructions.
====================
4B. Pit of Tragedy =
====================
What's the point of this mission?
- Just explore a bit. There's not much to it.
- There's a locked door.
- You'll probably need a key, and it can't be hidden too hard.
- The key is on the pillar on the area above the door.
---
How do I get the key?
- Obviously you'll need help reaching it.
- Have you found anything else living?
- Maybe in a pot?
- There's a Snake in the pot on the far right end.
- Remember what Wiki told you about itemizing?
- Ring-a-ding-ding!
- Use Wiki on the Snake in the pot to turn it into a Slither Gripper.
- While holding it, you can reach the key.
- Tug hard a few times to detach it.
---
I'm through the door. How do I get past the crumbling pit?
- The means isn't hidden very well.
- It's that chain near the door.
- Can't reach it? Haven't we been here before?
- Go grab the Slither Gripper and use it on the chain.
===================================
4C. Flute of the Growlin' Goblins =
===================================
What's the point of this mission?
- The chest is in the fire on the pillar. Watch for a bit.
- Notice how as the flute plays, the fire changes?
- You need that flute. Read on.
---
How can I get through the Goblins?
- They're certainly alert.
- You need to make them not alert.
- You need to put them to sleep. Read on.
---
What can I do with the Snake, initially?
- He seems content enough down there.
- Putting him to sleep is not really advised.
- You want to tick him off.
- Maybe something hard you can drop on him?
- It's off to the east.
- Use the gondola to cross to the east. The trees there have coconuts.
---
How can I cross the gondola safely?
- The game tells you, really.
- The Goblins are quite focused as they pray.
- Not so much while they dance.
- Move the gondola while they pray, and stop while they dance.
---
Okay, I moved the Snake, which spooked a Goblin. Now what?
- You can now go down to the pot area safely.
- But not much further.
- You need to put the Goblins to sleep.
- The Sleeping Mushroom is the obvious means of doing that.
- Grab one and dump it in the pot.
- Now, how to get the Goblins over there?
- Did you watch the Goblin near the pot as you crossed the gondola? He did
something.
- You need that Iron Ladle.
- Can't reach it?
- Use Wiki on the Snake to turn it into a Slither Gripper. Use that to grab
the Ladle.
- Now, give 'em the gong.
- Use the Ladle on the gong to summon all the Goblins.
- Of course, once you do that, get the heck up the vine.
---
The Goblins are all asleep. Now what?
- One of them dropped something.
- Take the Growlin' Goblin Flute one of them dropped.
- Walk over to the pillar.
- Note the pattern.
- Follow the directions, top to bottom, to play the melody. The last one
may be a little tricky to hit.
- If one of the carvings says to press multiple buttons, you have to press
them all at once.
===========================
4D. The Fountain Guardian =
===========================
What's the point of this mission?
- This mission is named for that fish in the fountain: Gulppy.
- If you take a look at the whole stage, you'll see you need to get down
into the water to reach the chest.
---
How do I get rid of the Goblin on the left side?
- Well, not close up.
- Did you notice anything when you first clicked on the slide?
- That Frog?
- Itemize the bugger.
- You've just made a Frog Bomb. Toss it into the slide before it explodes.
- For good measure, you may wish to follow and itemize the Goblin.
---
How do I get rid of the fish?
- Well, there are two ways. I'll describe the more obvious one, here, and
the alternate way at the end.
- What do fish like?
- Have you gone around picking up pots?
- You'll find a Worm under a random pot on the east side.
- Worm? Fishing pole on the west side? Get it, yet?
- Use the Worm on the hook and grab the fishing pole. Follow the directions
to pull up the fish.
- It may take more than one Worm.
---
How do I get the key in the well?
- You need to raise the water level.
- The means is in the water itself.
- Swim down and grab the plug. Pull it up to drain the water.
- Make sure the fish is gone, first.
---
I have the key, but how do I get to the door?
- You need to reintroduce water to the area.
- Put the plug back in the hole.
---
So, what's the other way to get rid of the fish?
- Blow it up.
- With a Frog Bomb.
- What do you mean you can't climb down holding the Bomb?
- You'll need to coax the Frog to the lower level.
- Do Frogs like Worms at all?
- You need to place a Worm somewhere to get the Frog moving.
- Somewhere he can see.
- Drop the Worm in front of the water slide.
- Now that the Frog's down on the lower level, itemize it, then drop it from
the diving platform.
===================
4E. Three Colossi =
===================
What's the point of this mission?
- Not much. It's pretty small.
- Naturally, you can't reach the chest from where you are.
- Looks like most of your work will be done with the three statues on the back
wall.
---
What do I do with the center platform?
- Looks like you need to build something.
- If only you had a model about what to build.
- Oh, there it is, above the platform on the back pillar.
- Basically, you need to recreate that Snake on the back using the three
blocks.
- If you get the block upside down as you hold it in your hand, rotate
your Wii Remote, then set it down.
- Once your little arts project is done, pull the lever.
---
What do I do with the crank?
- Crank stuff.
- Two things, actually.
- The other two platforms to either side have gears to crank.
---
My crank won't fit! The proper fitting is on the wrong side!
- Well then, flip it.
- Almost literally.
- You don't actually have to flip the Wii Remote completely, just move your
Remote almost straight up and Zack should get the idea.
- Of course, you have to be in a closeup of one of the gears to do that.
---
I turn the crank to raise the chest, but I get squashed by the rock! What
can I do?
- Note what happened to get the rock rolling at you.
- Stepping on that pressure plate in front of the stairs is what started the
ball rolling.
- How can we get that ball rolling without being there?
- Find something else to put on it.
- Rotating the crank on the left side releases a Totem Head.
- Place the Totem Head on the platform in front of the stairs.
- Of course, make sure that the right-hand statue has its left-hand pointed
downward, or else the rock rolls immediately.
- Then you can move the right-hand totem up to roll the rock and clear the
way.
========================
4F. King of the Jungle =
========================
What's the point of this mission?
- Well, your objective should be pretty obvious.
- You need to repel that big fella and get to the treasure chest.
---
How do I get past the wooden stakes?
- The usual way one gets through wood.
- To wit, a saw.
- Near the beginning of the stage is a Centipede. Itemize him into a
Centi-saw and use him on the stakes.
---
It's so dark in here! How can I view the central structure in the cave?
- Fire good.
- Of course, fire burn, so you'll need something to carry it on.
- The stakes you just sawed apart should do nicely.
- Grab one of the Sticks and stick it in the fire. Hold it for several
seconds until it catches.
---
The snake totem keeps blowing out my torch! How do I get by it?
- Well, you can't destroy it, so the next best thing is to block it.
- Preferably with something large enough to cover it. Anything like that
around?
- One of those two big pots on the ledge high above should do the trick.
- Don't worry. The big guy won't bug you if you grab it. Take it down and
place it on the totem. You'll have to rotate it, of course.
- Alternatively, ring your bell a couple of times while standing next to the
totem and the big guy will take care of it, for you.
---
What do I do with the puzzle in the cave?
- This one shouldn't be too complicated. Don't overthink it.
- All you need to do is fit the pieces in the slots. Order doesn't matter.
- You will have one piece left over. Don't worry about it.
- Rotate the Remote if you need to rotate the pieces.
---
Okay, how do I remove the big guy?
- There are actually a couple ways to do this. The main way is described
here. The alternate way is near the bottom of this section.
- He may be strong, but he's still, more or less, a dumb beast.
- Most animals are scared of fire.
- Make a Torch and run up to the top next to him and he'll be spooked off.
---
The big guy is now on the right side of the stage. How do I get to the
chest?
- Well, not directly.
- That stretched rope looks quite promising.
- If only you had a hook to grab it.
- Have you completed the puzzle in the center of the cave? Go up two
entries if you haven't.
- Okay, now you can swim up to the right side of the cave.
- Of course, a Torch won't work here, since it'll burn out in the water.
- Anything else in the cave on this side?
- Click on the Bats to get their attention, then ring the bell to turn one
into a Batbrella.
- Well, there's your hook.
- Take the Batbrella to the top level, then use it to get down the rope.
- Don't forget you can flip objects in your hand.
---
I try to open the chest, but the big guy keeps making me fall! How can I
prevent this?
- You can't prevent the fall from happening.
- However, you can take precautions to survive it.
- Grab the Batbrella before you ring the bell near the chest.
---
Okay, I'll bite. What's the other way to get rid of the big guy?
- Don't scare him off with the Torch.
- The big guy reacts to sound.
- In every conceivable way.
- You're going to itemize him, but how, if he whales on you if you get close?
- First, you need to fix it so he's not facing you.
- Go to the right side of the stage and ring the bell.
- He'll head to the right side.
- Of course, don't let him see you, or else he'll get wise.
- Ring the bell, and when you hear him moving, head back into the cave.
He'll be confused at the situation.
- Now get behind him and itemize his hairy butt.
- Ring hard, because it takes a few rings, and get close before you start,
or else you won't get him in time.
=====================
4G. The Crystal Key =
=====================
What's the point of this mission?
- The chest is behind a locked door.
- As the title suggests, you need a key.
---
How do I get a key?
- Start playing with stuff.
- Like that lever.
- One statue flows water, another blasts cold.
- This can get you an Ice Bar on the right side.
- Certainly, this is not a key.
- The left-hand side is promising, though.
- But, water doesn't go there.
- However, you CAN place the Ice Bar there.
---
Wait. How do I make the RIGHT key?
- Looks like you'll have to move those blocks to make a proper key.
- But which order?
- Look at the doors. Use the Camera Shift if you can't see.
- Note the colors.
- Slide the blocks so that the colors top to bottom match the doors left
to right. Then, you can place the Ice Bar.
- The proper pattern, top to bottom, is green, dark blue, light blue.
---
How can I melt the left-hand side?
- Hmmm. You'll need a source of heat.
- A big one.
- One from jillions of miles away.
- See that ray of sunlight?
- But how to move it?
- Did you ever notice what the round end of the Ice Bar kinda looks like?
- Of course, don't use the one that's already sitting there.
- Just make another.
- Make another Ice Bar, go to the ray of sunlight, then move and rotate it
until you focus the point of light on the other Ice Bar until you melt it.
- Now you can refreeze it and use it on the door (flip it first).
=======================
4H. Keeper of the Ice =
=======================
What's the point of this mission?
- To watch out for Jeeves!
- Of course, he's guarding the chest, so you'll definitely have to do
something about him.
---
I keep getting swept up by Jeeves! What can I do to prevent that?
- Well, note what he's actually sweeping.
- He's sweeping up the footprints in the snow.
- So, the most obvious way to avoid him is to be on stone platforms when he
comes out to sweep.
- Alternatively, check out the trees.
- If you shake snow off the trees, it will erase your footprints, and as long
as you don't move while Jeeves is sweeping, you'll be fine.
---
I poke the switch in the southwest and get frozen! How can I avoid this?
- Well, the Stick is a bad idea.
- You need something that's both a poker and a shield.
- Check the eastern part of the area.
- Take the Old Umbrella, open it, then poke the switch.
---
What can I do with the Goon?
- Well, nothing while he's trapped in that snow.
- Once you freeze the water (see above for info on the switch), grab the
Snow Shovel in the middle island.
- Dig out the Goon.
- Now what? He just stands around.
- What do we do with enemy creatures?
- Ring Wiki.
- Goon Totem in hand, you can place it in the circular spot in the southeast.
---
How do I get rid of Jeeves?
- First, you need the Snow Shovel, and you'll want the Goon in totem form,
and placed in the spot in the southeast. See above.
- Have you tried to get Jeeves to follow you onto the ice?
- Apparently, he's kinda heavy.
- Have you tested all the ice yourself?
- Well, looks like the bottom part is pretty weak, but how to get him there?
- Have you checked out the snow on the top of the platform in the southeast?
- Nothing but snow, but shovel it all, anyway.
- Now it's on the ice on the bottom.
- Walk onto the snow you flung onto the ice to make prints.
- It actually works best if you stay on the patch to leave the prints. You'll
automatically hop off when Jeeves shows up.
==========================
4I. Icicle of Prosperity =
==========================
What's the point of this mission?
- The chest is in the ice.
- Break the ice.
- There are two ways. We'll get to those in a few entires.
---
What do I do with the Boar?
- You can't itemize him while he's all ticked off.
- Maybe if you placed something in his path.
- Try itemizing the Goon he's chasing.
- Ouch. You can itemize him, now.
---
How do I get to the Goon on the left side?
- Well, he'll constantly run in that area so he's furthest from you.
- You'll need to corner him.
- There's a rather obvious spot to hit on the upper floor.
- Use something powerful on it (see above).
- Use the Boarammer.
- Now, run around so the Goon is up against the icicle.
- Itemize him.
---
What can I do with the Mole?
- Mole + Hammer = Fun, naturally.
- He's a sly one, though. He won't pop up near holes where you are.
- You'll need to block two of the holes.
- What could fit in them?
- Itemize both Goons (see above) and place them in two of the holes.
- BONK!!
---
How can I get to the Centipede?
- You need to get the Mole first (see above).
- The Moldrill actually fits very nicely in that hexagonal gear thing.
- Rotate the door to release the Centipede so you can make a Centi-saw.
---
How can I get to the Frog?
- Well, you can't reach him, so you'll have to move him.
- Note the small hole below him.
- Could something fit there?
- What's a natural enemy of Frogs?
- That hole's small enough to fit a Snake.
- There's a Snake in the pot near the mole holes.
- Itemize the Snake, then normalize it near the hole. It will chase the
Frog out.
---
All right. I have the Frog, the Boarammer, the Centi-saw, and the Moldrill.
Now what?
- Time to smash some ice.
- There are two ways to do it.
- One way is just to smash the ice straight up.
- Hit it with everything you've got.
- There is a pattern to using some of the items, though.
- First drill into it.
- Then, try to make the gap bigger.
- Hammers are nice, but it helps to have a chisel, too.
- There's a small icicle near the bigger one you dropped to the left.
- Stick that in the ice (after drilling), then smash it with the hammer for
some good damage.
- Now, that big round hole could fit something.
- Like a Frog Bomb.
- All that will cause a lot of damage, so use the rest of the items to
finish it up. You can even smack it barehanded if you wish.
---
What about that big hanging icicle?
- That's the COOL way to break the ice.
- The way to break it is actually much the same as directly breaking the ice.
- Start with something piercing.
- Like the drill.
- Then, try to make the gap bigger.
- Hammers are nice, but it helps to have a chisel, too.
- There's a small icicle near the bigger one you dropped to the left.
- Stick that in the ice (after drilling), then smash it with the Boarhammer
for some good damage.
- Which can only be done if you take out Chillion.
- There are actually three variants of this mission, which require slightly
different means to take out Chillion.
---
Well, how can I take down Chillion?
- Like all good bosses, the means to destroy it are placed right in front
of you.
- That lever right in front of you looks like a good place to start.
- You'll need to do that two more times.
---
He's freezing me with his breath! How can I avoid it?
- There are places that are shielded from the frost breath.
- The cannon stand, for one.
- Also, any mirror (not facing to the side) or fallen icicle on the stands
will block the breath.
---
How do I zap him a second time? (There are no mirrors already in place.)
- Well, there's ice blocking your direct path.
- Fortunately, that cannon can be rotated.
- Time for a good old-fashioned mirror puzzle.
- If you watched the last cutscene, you'll notice water fell to your left
and right.
- There are Ice Mirrors there, now.
- Three in total, which you'll need to place to reflect the light to the
projector.
- Think diagonally.
- The proper spots to place them are: third row on the right, facing left,
then second row in the middle, facing right, then top row on the right,
facing left. Then, rotate the cannon 45 degrees to the right.
---
How do I zap him a second time? (There's a mirror already in the third row
on the left.)
- Well, there's ice blocking your direct path.
- Fortunately, that cannon can be rotated.
- Time for a good old-fashioned mirror puzzle.
- If you watched the last cutscene, you'll notice water fell to your left
and right.
- There are Ice Mirrors there, now.
- Three in total, which you'll need to place to reflect the light to the
projector.
- You won't need to use the one already in place, just yet.
- The proper spots to place them are: bottom row on the right, facing to the
upper left, top row on the right, facing to the lower left, then top row in
the middle, facing the upper right. Then, rotate the cannon 90 degrees to
the right from its origin.
---
How do I zap him a second time? (There's a mirror already in the top-left
corner.)
- Well, there's ice blocking your direct path.
- Fortunately, that cannon can be rotated.
- Time for a good old-fashioned mirror puzzle.
- If you watched the last cutscene, you'll notice water fell to your left.
- There are Ice Mirrors there, now.
- Two in total, which you'll need to place to reflect the light to the
projector.
- You won't need to use the one already in place, just yet.
- The proper spots to place them are: third row on the left side, facing to
the right, and in the top-right corner, pointing left. Then, rotate the
cannon 45 degrees to the left from its origin.
---
How do I zap him a third time? (There are no mirrors already in place.)
- This one's just slightly more complicated.
- Fortunately, you now have five mirrors to work with.
- The proper spots to place them are: bottom row on the right, facing to the
upper left, second row on the right, facing to the lower left, then second
row on the left, facing the upper right, then top row on the left, facing
to the lower right, then top row in the middle, facing to the upper left.
Then, rotate the cannon 90 degrees to the right.
---
How do I zap him a third time? (There's a mirror already in the third row
on the left.)
- This one's a bit more complicated.
- You now only have two Ice Mirrors to work with, not counting the one
already in place on the left.
- However, there is one more mirror.
- It's sitting on the right, in a statue's lap.
- Of course (if you've figured out the pattern), the place where you need to
put that extra mirror has no statue to place on.
- Fortunately, you just saw a new statue being made.
- Poor Rose will help you out even while frozen.
- Place Rose on the left side alcove, then put the Mirror in her hands.
- Once that's done, place one Ice Mirror in the third row on the right, facing
left, and the second in the second row in the middle facing down, then turn
the cannon 45 degrees to the right from its origin.
---
How do I zap him a third time? (There's a mirror already in the top-left
corner.)
- This one's a bit more complicated.
- You still only have two Ice Mirrors to work with, not counting the one
already in place on the upper-left.
- However, there is one more mirror.
- It's sitting on the right, in a statue's lap.
- Of course (if you've figured out the pattern), the place where you need to
put that extra mirror has no statue to place on.
- Fortunately, you just saw a new statue being made.
- Poor Rose will help you out even while frozen.
- Place Rose on the left side alcove, then put the Mirror in her hands.
- Once that's done, place one Ice Mirror in the middle of the second row,
facing up. Leave the upper-right mirror where it is. The cannon should still
be pointing 45 degrees to the left, so fire.
====================
4K. Bridge of Doom =
====================
What's the point of this mission?
- There's a big fire surrounding the chest, and you don't have a flute,
this time.
- You'll have to get rid of it the old-fashioned way.
- With a lot of water.
- You'll need to fill up that big "bucket statue" near the starting point.
---
Is this bridge safe?
- Relatively.
- You can only cross three times before it collapses, so have a good reason
to cross.
- It's possible to get "stuck" on this level if you break it too early.
---
How can I move the lever?
- Notice what happens if you try to pull it.
- Does the top of the lever remind you of anything?
- Your Control Pad, maybe?
- Mimic the series of directions that light up on the lever using your
Control Pad, just like Simon Says.
---
How do I get rid of the "wall" of fire?
- The old-fashioned way.
- I'm sure you noticed some water on the way here.
- Did you grab the cup nearby?
- Dunk the cup into the spring to get some water.
- Then dump it on the fire.
---
How do I cross the gap with the bouncing fireballs?
- Looks like something square-ish will fit in that gap.
- Might as well put those loafers to use.
- The Goons, I mean.
- Itemize a Goon and drop it into the gap.
---
What can I do with the hard hat?
- Notice how, when Zack picks it up, he doesn't put it on his head.
- He's almost holding it like a bowl.
- This is a larger container for water.
- Fill this with water. You can use it to take care of the other small
wall of fire, if you wish.
- The real point, though, is to use its water on the big bucket statue in
the upper-left corner.
---
I've filled the bucket halfway, and the bridge has collapsed. Now what?
- You'll need another means to get there with another hat-full of water.
- What you need should be obvious, but how to use it may not be.
- Have you tried standing on the platform near the lava lift?
- You'll need something to hold it down.
- Itemize a Goon, then place it on the platform.
- Now, you need to remove it to ride up.
- Ring Wiki again to normalize it.
- I hope you remembered to grab another hat-full of water. >_>
==================
4L. Lake of Fire =
==================
What's the point of this mission?
- You need to get to the chest, obviously.
- The title of the mission should give you a partial clue about how to
accomplish that.
---
What should I do first?
- You want to fill that pit with lava.
- That's done from the door at the top.
---
Where's the tooth that fits next to the door? The one I have doesn't work!
- There are other teeth scattered around.
- Smash open some pots.
- Don't forget that you can look at your items by clicking on them in the
upper-right corner.
- Find the tooth that has a triangle on the bottom. Use that. It's in a
random spot each time you play.
---
Okay. I've dumped the lava into the pit. Now, how do I knock over the water
pot to harden it?
- You need to roll a big rock through the doors.
- Not the one right next to them.
- You'll need a small amount of ingenuity to get up to the rock at the top
of the level, all involving stuff you've done before.
- Like the Goons and the Centipede.
- Itemize a Goon, and place it at the spot at the bottom of the "stairs", then
itemize the Centipede, climb up the stairs, and saw the log spanning the
gap.
---
I rolled the rock, but it didn't hit the doors. Now what?
- First, start over, because you only get one rock.
- You're going to have to prepare the path for it.
- First, it needs to cross the gap, which it can't do across one log.
- Saw the other nearby log to make a bridge of sorts.
- Now, you need to prevent it from rolling off the front of the path.
- Itemize the other Goon and place it in its path, then let the rock go.
========================
4M. Relics of the Past =
========================
What's the point of this mission?
- Simply to get to the bottom.
- Which, as always, is easier said than done.
---
How do I get away from the first mecha?
- Just run!
- Across the little bridge.
---
How do I remove the mecha rubble blocking my path?
- Did you try to grab the shiny thing?
- Something popped up when you did.
- Go up the lava lift to the Snake.
- Itemize the Snake and use it to grab the Power Crystal.
- Put the Power Crystal in the dormant mecha.
- This is pure fun. Hold 1 to dash, and press 2 to pick something up.
- Ride the mecha down the lava lift and pick up the rubble.
---
How do I work the three little stones into the diagram?
- How they match up should be pretty obvious.
- Of course, things get complicated when putting one in rotates the other two.
- A little forethought and experimentation is required here.
- Here's a solution that works quick enough: Put the darker red L in the
upper right hole, pointing up and right. Put the cross piece in the left
hole, with the lighter portion pointing down. Put the last piece in facing
properly. Everything SHOULD line up.
---
How do I free the second mecha?
- You won't need any special tools, just the point of origin.
- Ride up the lava lift nearby.
- Grab the chain and pull it.
---
How do I get past the bad mecha that runs me off the road?
- Note what he rolls over as he comes to you.
- Note what that controls.
- You'll need to place something on that trapdoor so he gets squashed by it
when he rolls over to you.
- There's a metal box above the second mecha's garage.
- Grab it with the mecha and place it on the trapdoor. Everything should be
fine from there.
---
How do I get past the lava falls?
- By covering your head.
- With something decently protective.
- Grab the mecha rubble behind you (with the mecha) and carry it through.
---
How can I get across the bridge without it crumbling?
- By not being so heavy!</pre><pre id="faqspan-2">
- Drop the rubble.
- And leave the mecha behind.
---
How do I avoid the mecha parade at the bottom?
- The means should be obvious.
- You need to use the console on the left side.
- What you need to do is fix it so that the mecha have nowhere to go but
down to the lava.
- Only one orienation of the top "T" will allow that.
- Rotate the top T so that the flat side is facing to the left.
- Don't forget to push the button to make the change.
- While you're at it, rotate the bottom two so you can walk across them to
the chest.
- To get the chest out of the dragon bone's claws.
- This is a long and difficult mission, requiring a LOT of forethought and
doing things in the proper order.
- It's quite easy to get to a situation where you'll have to restart, so if
I describe something that you no longer have access to, you need to restart.
---
Where can I go first?
- That ladder is a good place to start.
- Climb up the ladder to enter the dragon bones.
- Go through to the other end, and pull the lever.
- This drops a ramp, making a bridge, but there's nothing important to do on
the other side of the ramp, anyway.
- Have you tried pushing the lever back?
- Pushing the lever back lowers another dragon hand.
- Take the claw.
---
What can I do with the dragon statue?
- Have you found the claw yet? (see above)
- Place the claw in the dragon's hinder.
- Hot time. Use this fireball flinger to the best of your ability.
- Certainly aim the statue at the Spiders to knock them out.
- I wouldn't fire that boulder all the way off, though.
---
How do I itemize the Spiders?
- You can't get close while they're awake.
- Have you activated the dragon statue, yet? (see above)
- You can get two easily enough with the statue, but the third is out of
range.
- Have you tried itemizing the Spiders you knocked out?
- They make Spidarackets.
- Note the lined-off square on the right side.
- Point the dragon statue so it's firing in that direction.
- Time for some tennis.
---
How do I aim the fireballs with the Spidaracket?
- It's not easy.
- It requires two things: timing and force.
- Force is a matter of moving the racket quickly or slowly. There are two
degrees of it.
- If you're unaware of the physics of timing your swing, swinging early
will sent your fireball to the left, swinging late will send it to the right.
- For this first time, with your target being the Spider to your left, you'll
want to use light force, and swing somewhat early. Keep practicing.
---
Okay, three Spiders are out. Now what? How can I get over to the left side?
- By flying through the air.
- Or more correctly, launching yourself through the air.
- You'll need to make a seesaw-type launcher. This is meant to be done
on the middle-left side in the foreground.
- The Stone Ramp alone won't cut it. You'll need a fulcrum.
- Put those lazy Goons to work.
- Itemize a Goon and carry it over to the incline in the foreground near the
ladder.
- You need to drop it down, but make sure you rotate it so it rolls and
doesn't bounce off.
- Next, the Stone Ramp goes down.
- Okay, you've got your launcher.
---
How do I plan for using the seesaw launcher?
- There's some forethought for this point.
- Do you think you're going to need anything on the other side?
- Take a close look at the setup over there.
- Well, there's another racket square on that side, so you'll need a
Spidaracket.
- Do you see something else you might need?
- How 'bout that circular hole on the wall with lava coming out?
- You'll need to get three things over to the other side: yourself, a
Spidaracket, and a Goon Totem.
---
How do I get the Goon Totem, myself, and the Spidaracket to the left side?
- Might as well do it all at once.
- Roll the Goon Totem down to the right side of the launcher, and grab a
Spidaracket.
- Now you just need some applied force to get you all over there.
- Have you tried pointing the dragon statue all the way to the left?
- It starts hitting the boulder.
- Point it to the left, then quickly rush down to the seesaw. You'll
automatically launch the totem. Now, just stand on the right side.
---
Okay, I'm on the left side. What do I do now?
- Is there already a Goon Totem and a Spidaracket on this side?
- If not, restart.
- You need to get up to that racket square, but how?
- Clearly, the lava lift is the answer.
- Sadly, it doesn't seem to be getting much force. It looks like most of the
lava is flowing out the side.
- This is why you brought the Goon Totem.
- Use it on the hole, rotating it so you can fit it.
- Don't burn yourself.
- Now, you can ride up to the racket square.
- You need to swing with a good hard force, and early in timing, to hit a
fireball into the yellow sphere with the chest.
---
I've knocked the chest out of the dragon claw, but how do I get to it?
- You don't get to it.
- It gets to you.
- Notice how it conveniently landed on the seesaw.
- You'll need another applied force.
- Like that big boulder in the upper-left corner.
- Go to the boulder and remove the rock underneath it.
==================
4O. Ancient Wyrm =
==================
What's the point of this mission?
- To defeat the Swellosaurus, as she is holding the chest you need.
- Once again, like all good bosses, the means are spelled out for you.
- Right on the tablet near where you start.
- The tablet's basically telling you to fill up the water above its head,
and extend the hammer so you can smash it.
---
How can I avoid getting roasted?
- Swellosaurus isn't all that violent.
- Unless you annoy her or annoy her kid.
- Don't ring the bell unless you absolutely need to, as it will annoy her.
---
What can I do with the baby dragon?
- Swellosaurus Jr. is a fickle little fellow.
- If you tick him off, mom gets ticked off, too, and we don't want that.
- There are a few things you can do to quiet him down.
- For one, he likes to eat fire.
- Take him to one of the little flames lying around and he'll munch on it.
- Also, you can try to pet him or rock him like a baby.
- This is slightly more difficult, and requires a delicate touch, though.
---
How can I fill up the big water crystal?
- There are four points at which to do that.
- They're the rather obvious water-holding statues.
- But how to activate them?
- Notice the fire emblem on the front?
- A ready source of fire is following you around.
- You'll have to tick it off, momentarily, though.
- Stand in front of a statue, then tug on the baby dragon's tail.
- Do this for all four statues.
---
How can I extend the big hammer?
- As always, let's put those lazy Goons to work.
- The Goons will be itemized into totems and go into three yellow sockets
around the area.
- One socket's obvious enough.
- Another seems to be in the middle of nowhere.
- There is a gray socket near the ladder. Try that.
- Put a Goon in the gray socket to flip a ramp. Now, you can carry another
Goon to the now-open yellow socket.
- The third socket is past the uneven pillars. (See below)
---
How can I move the uneven pillars?
- The switches should be obvious enough.
- There are two sets.
- One is directly below your starting point (further back from the gray
socket) and the other is right next to the pillars.
- Basically, you need to play with these pillars to make a servicable path.
- The correct answer is: for the first set of switches, you need to be
down-middle-down. The second set needs to be middle-up-middle.
---
How do I use the hammer to break the water crystal?
- First, do you have a full crystal, all four statues used?
- Second, is the hammer all the way up, all three Goons used?
- Well, you can't climb up to the top, and you can't break it on your own.
- You might have to let Swellosaurus do that for you.
- Climb up as high as you can and get her attention.
- Ring Wiki.
- Wait until the camera shifts around, or else she won't fire at the right
spot.
- Once it does, though, get the heck out of there.
===========================
4P. Operation: Take Back! =
===========================
What's the point of this mission?
- To get back the map of the next area from Rose and her ilk.
- I'll say it now. You can't take on Rose or any of her crew on your own.
- That said, this is a sneaking mission.
---
How do I get into the ship?
- There appear to be two means to enter the ship from the outside.
- The door on the side of the bridge, and the hangar door on the top.
- With that propeller spinning, the bridge door isn't a good idea.
- Hit the lever to open the hangar door.
---
How can I proceed through the ship without being captured, initially?
- First of all, don't ever press the yellow button on the elevator.
- The lowest level seems to be the least guarded.
- But it is guarded, and he will wake up if you make noise.
- Unfortunately, all the doors make noise.
- I'm sure you noticed the railing on the bottom.
- Accessing that should be obvious.
- Use the bomb-release lever in the first room in the lower level.
- Now, you can get up and underneath.
- Still, if you hop out right there, he'll get you easily.
- First, remove the hatch from the underside.
- Now, retrace your steps back to the bombing room, then enter the engine
room. That's a Wile E. Coyote move, right there.
---
I've made it to the engine room, but there's a guard at the bridge. Now
what do I do?
- Mess with things.
- Specifically, shut off the engine.
- Notice what that did outside?
- Uh oh, you've got company.
- He'll make a beeline right for the engine room.
- So take the alternate route back.
- Climb down to the railing, wait for him to pass by, then make your way
back up to the hangar and outside.
- How convenient that the propeller stopped like that.
- Cross the propeller to the bridge door.
- You've now got the drop on one of the Goons.
- Itemize him.
---
I've got free reign of the bridge, now, but there's STILL another guard in
the next room! Now what?
- There's a control in the bridge.
- Ah yes, the guns.
- Activate it, then go all the way up to the top.
- Enjoy the raw power these guns offer you.
- Blow up anything that can be blown up.
- The vent cover is what's blocking your immediate progress.
- I'd suggest also blowing that hangar door.
---
All right. I'm in the vents. What can I do here?
- Well, there's only one thing to manipulate in here.
- That's Mr. Froggy.
- First, let's take care of the guard below the fan.
- Itemize the Frog, and set the Frog Bomb on the fan.
- That's one down, but Rose is still quite alert in her quarters, and you
can't fit a Frog Bomb through that small crack of a vent.
- Notice how the Frog wants to hop away from you?
- Chase him to the crack above Rose's room.
- Now, climb out using the hatch leading to the hangar and make a beeline
for the map.
---
I've got the map, but Rose put the ship on high alert! Now what?
- It's time to go.
- First, try your best to avoid Rose's pursuit.
- Best to get out of sight, in a place they probably wouldn't look.
- That would be the railing below the ship.
- Once things settle down, you'll have Rose and a Goon in the bombing room,
and two Goons in the hangar.
- You need to get to the hangar, now. I hope you remembered to blow up the
hangar door, or you're stuck.
- With Rose where she is, you can double back through her quarters to the
elevator and then to the hangar.
- The Goon won't see you unless you get too close.
- Your escape route is right there.
- Hop in the plane.
- Turn the starter switch to start her up, then pull on the throttle, and
we're out!
===========================
4Q. Bell Tower of Requiem =
===========================
What's the point of this mission?
- You need to remove that iron-maiden monster in the basement.
- This is done with death from above, as we'll get to.
---
What's the point of the moonlight?
- There are ghosts in this area.
- Ghosts are immobilized by moonlight, reduced to simple skulls.
- If they're in the dark, though, they're quite formidable.
---
How do I get higher than the ground floor?
- Your means is right there in the background.
- It's that big gear.
- The controls are in the basement.
- Drop down to the basement and flip the switch twice to the right to reverse
the rotation of the gear, then ride up.
---
How can I get to the third floor?
- There's a pressure plate, here.
- But it needs to be held down constantly.
- Wait for the moon to shine.
- Once the ghost becomes a skull, place it on the plate, then run over to
the moving platforms.
---
How can I get the key in the fountain?
- The key is only tangible when the moon is blocked.
- Of course, so are the ghosts.
- Sneak by them to the top floor.
- See anything to play with up here?
- Oh, how about that big-old bell?
- Ring the bell using the chain.
- This does something funky with the fountain.
- Go check out the fountain while the moon is shining.
- Well, that was kinda funky.
- You'll need to place this Moonstone somewhere.
- That cage on the wall should do nicely.
- Now you've got a constant source of light.
- Once the moon is out, take the skulls of the ghosts and put them near
the Moonstone.
- Now, you can go back and get the key.
---
I've got the key. Now what do I do?
- Well, it's rather obvious from here on out.
- Unlock the door.
- The Frog is in a nice and convenient spot.
- Itemize him and place him near the chain.
- You rang?
========================
4R. The Painted Secret =
========================
What's the point of this mission?
- You need to make a chest appear in the center of the room.
- To do this, you'll need four golden slabs placed in the floor.
---
What can I do with the paintings?
- The paintings are actually quite interactive.
- Some you can grab stuff out of.
- Others act like they would if they really existed.
- Still others can be manipulated in some way.
- For starters, try grabbing.
- You can grab two items out of paintings.
- You can grab the Broom on the back wall of the lowest floor, and the
Golden Faucet on the left side.
---
I've got the broom, but what is there to sweep?
- The paintings.
- Two of them, to be exact.
- You can sweep the dust off the door painting to uncover it, and you can
sweep the clouds away from the moon in the moon painting.
---
How do I unlock the door painting?
- With a key.
- There should be one somewhere, in one form or another.
- There's a key in one of the two ghost paintings in the lower gallery.
- I don't think he wants to let it go, though.
- Perhaps you could incapacitate him?
- Have you swept off the paintings? (see above)
- Notice where the moonlight shines.
- Place the ghost-with-key painting on the spot where the moonlight shines,
and you can get the key.
---
How do I get the slab out of the tree painting?
- It's caught in the brambles, and they're kind pointy.
- Might you have anything to knock it out of there?
- Something long and wooden?
- Take the broom, flip it over, and knock the slab out of the bramble. It
will fall to the lower painting.
---
How do I stop that old guy from dropping me to the lower floor?
- Notice what he does just before he drops you.
- He looks at you.
- You'll need to relieve him of his sight.
- No. Poking him with the broom isn't it.
- But you're on the right track with the broom.
- Have you dislodged the slab in the tree painting yet? (see above)
- Did something else come out of the painting?
- Well, no sense in leaving a mess lying around, right?
- Use the broom on the paint to make a paintbrush of sorts.
- Now use it on the old guy's eyes.
---
I've stopped the old guy, now how do I get back to the lower floor?
- On the far left end.
- Touch the painting of the hole on the far left and it will drop to the
floor. Standing on it will make you fall down to the ground floor.
---
How do I get the slab out of the fish painting?
- Remove the fish.
- No, not by painting on it.
- Remember a grabbable item you haven't used yet?
- The Golden Faucet?
- Stick the faucet into the painting, then turn it to remove the water.
- The water's not all out? Well, do you expect it to flow upwards?
- Make sure you attach the faucet to the lowest part of the painting to get
as much water as you can.
- You'll know you succeeded if the fish disappears.
---
How do I get the slab to the lower floor? I drop it if I go through the
hole!
- Make the old man help you.
- What, he doesn't want to help you?
- Well, then I guess you'll have to do it yourself.
- Place the slab on the trapdoor.
- Then pull the rope in the old man's painting to drop it. Go through the
hole painting afterwards.
- This lovely mission teaches you all the fun of chemistry and biology,
all in the name of getting the treasure at the end.
---
What's the deal with that big machine in the basement?
- This is the central point for most of your shenanigans in this mission.
- That middle section looks good for putting stuff in.
- What stuff? Any old stuff! Experiment!
- The dispenser on the left may give you a bit of a hint.
- You need to put animals into the machine to get things to happen.
- There are two animals that you can get to right away.
- There's a Centipede in the tree outside, and a Bat just inside.
- Naturally, you have to itemize to carry them around, then normalize them
once they're in the machine.
- Ice cold refreshing animal juice.
---
How do I get the bottle caps off the bottles?
- Ever seen an olde time soda pop vending machine with the glass bottles?
- They had a metal part for snapping off the cap.
- There's one on this machine, too, just to the right of the dispenser.
---
Okay, I have three bottles now. What's with the formulas?
- It's time for some potion making.
- The basic idea is that you'll grab the bottles and dump certain amounts
into the beaker on the table. Once it's full, you'll have a potion made.
- Just make sure you make the right potion.
---
How do I know which bottle goes with which symbol for the formulas?
- The symbols appear elsewhere.
- On the vending machine.
- Each symbol corresponds to a different type of animal, which gives you a
different colored bottle.
- You've already got orange. The centipede gave you purple, and the bat
gave you yellow.
- The star-ish shape seems to be bugs, so the purple bottle goes in the
second spot on the shelf.
- What about the bat? Does it go in the third or fourth spot?
- Is a bat a bird or a mammal?
- It's a mammal. The yellow bottle goes in the third spot, and the orange
bottle stays in the fourth spot (which was apparently some kind of bird).
---
So, which potion do I make?
- The potion you have all the ingredients for, of course.
- That'd be the shrinking potion.
- Make sure you have the bottles lined up properly so you don't get confused.
- The potion is made from one measure of purple, and two measures each of
orange and yellow.
---
I've made the potion, but how do I drink it?
- Well, you don't drink it, but you do get it on you, somehow.
- Notice anything else here that releases liquid?
- No, not the pump, but get that going, anyway. You may need it.
- Go to the shower on the east side of the basement.
- If you use the shower, note where the water's coming from.
- That tank near the toilet releases the water.
- Climb up onto the toilet and dump the potion in the tank, then use the
shower to dump the potion on yourself.
---
I made the wrong potion by mistake. How do I get rid of it?
- The drain in the shower is more than adequate.
- Just make sure you select the drain and not the tank above the shower.
---
Yay! I'm shrunk! Now what?
- Explore your adjusted surroundings.
- Notice how Wiki can't see you anymore.
- There are a couple of new places you can fit, now.
- Specifically, between the bars on the right side, and into the Snake hole
on the left side.
---
The Snake keeps eating me! How can I pacify him?
- This one's a bit of a bugaboo that stumped me, too, but you need to be
big for this.
- On the ground outside, uncover the Snake hole.
- Then, click on the Snake (you may need to shift the camera using B).
- This will get him up out of the hole.
- Itemize him from here, and the Slither Gripper will fall back down the
hole.
- Now, once you're shrunk (see above), you can get the Slither Gripper
unopposed.
---
How do I get unshrunk?
- You need to wash the potion off.
- But, you can't reach the shower.
- Had you noticed the water pump before?
- Pump some water out of it while you're big. If you hadn't done that and
already shrunk yourself, you're out of luck and will have to restart.
- With water in the basin, you can hop in while shrunk and you'll be restored.
---
How do I make the invisibility potion?
- You need the Slither Gripper (see two entries above), which you can turn
into a Snake in the machine to make the green bottle.
- Follow the formula, similar to the shrinking potion.
- You did get the potions placed right, didn't you?
- The order of bottles should be green, purple, yellow, and orange.
- That said, the formula is one measure of green, one of purple, and three
of yellow.
---
I'm invisible! Now what?
- Enemies can't attack what they can't see.
- Now you can sneak past that iron maiden monster on the first floor.
- Just make sure you're not carrying anything.
---
I can't carry anything past the iron maiden monster. How can I get the key
out?
- You can get rid of they key from where you are.
- Have you checked the pipes?
- Start twisting the pipes until you find one that comes loose.
- Twist the pipe on the far right, then drop the key down the pipe.
---
How do I make myself visible again?
- Wash the potion off.
- In the shower.
---
The key is on the other side of the bars! How do I get it out?
- You may have to lose some weight.
- Meaning, be thin enough to get through the bars.
- You have to make the shrinking potion again.
- Shrunk, you can carry the key out. Then, restore yourself, and finish
the mission.
==========================
4U. Return of the Legend =
==========================
What's the point of this mission?
- The boss has sucked up the chest. You need to bust it open to reclaim it.
---
How do I avoid getting pelted by acid rain?
- Did you notice the first thing the boss sent after you?
- Turn at least one of the bats into a Batbrella.
- Open the Batbrella before the rain falls on you.
---
How do I repel the ghosts?
- Did you notice the chain in the corner?
- You need to pull that chain.
- With something helping you.
- Either grab and flip a Batbrella, or get a Snake out of one of the pots to
make a Slither Gripper.
- This releases moonlight, which vaporizes the ghosts.
---
How do I avoid being sucked up?
- There are three waves of "suck-ups".
- Watch closely when the camera focuses on the three. One will do something
different.
- That's the one who won't suck you up.
- Stand in the same colored circle as the one who did something different.
- The first time, the safe one will not jump up at all.
- The second time, the ghost's head will be in the safe one.
- The third (and trickiest) time, two will flash their eyes red, and the
safe one will not.
- After that, you basically just have to avoid standing in the circle of the
active one.
---
Now they're just trying to suck me up one at a time. What do I do?
- Time to bring the fight to them.
- I bet you've noticed that Frog by now.
- You need to scare that Frog out of its hidey hole.
- Remember Icicle of Prosperity?
- Grab a Slither Gripper, drop it near the Frog, then normalize it to get
the Frog down to your level.
- Now, it's a simple matter of dropping a Frog Bomb in their lit-up circles,
avoiding getting sucked up yourself.
- You need to go in order: gold, red, blue.
---
Yikes! Bad stuff just happened! There's this wall of ghosts after me!
- Well, get away from there!
- The faster the better.
- Hop into the treasure chest on wheels.
---
How do I remove the rock blocking my path?
- The ammunition is right near you.
- Quickly itemize the Frog, and place the Frog Bomb near the rock.
---
The ghosts are still chasing me! How do I get them off my tail?
- The ghosts should look kinda familiar.
- Remember pretty much every chest you've seen?
- Remember how you got rid of those ghosts?
- Ring Wiki when any ghosts get so close that they start slowing you down.
======================
4V. The Great Chase! =
======================
What's the point of this mission?
- Remove that big squid from your life.
- The idea is to use the full force of the ship to your advantage.
- You should be efficient and precise in your work, because the ship can
only take so much damage before going down.
---
The squid is just jumping off in the distance. What can I do?
- I suggest a preemptive strike.
- Grab the guns, man!
- Wait for the squid to leap out of the water before you fire.
---
The squid's now under the ship! What can I do?
- You have the means.
- Head down to the hold.
- Note that lever thing in the corner.
- That's a torpedo launcher.
- Be careful with the timing. Only drop when he's right under you.
- If you miss, note the Tuna that flopped onto the deck.
- That's your replacement ammo.
- Once you itemize it, of course.
---
The squid is off to the side, flailing with crew in his arms! What do I do?
- You have two options. An obvious one, and a not so obvious one.
- The obvious way is to grab the guns and shoot his arms. This is a bit
difficult, given the way they move.
- The non-obvious way is to wait for him to close in and start slapping the
boat. He'll drop his arms with the crew in them on the deck. Of course,
the ship will take damage during this time.
- Go up to that dropped arm and ring Wiki to release it.
- There's a second wave of this, later on. If the squid closes in, he'll
rip the gun off its housing. In that case, you'll HAVE to use the non-
obvious way.
---
I've saved three crew members and the squid is now in front of the boat!
What do I do?
- I'd hope this would be obvious.
- You've got a nice sharp harpoon pointed right at him.
- Fire it.
---
I've got all the crew back on the ship, but all I got for it was a busted
gun and a broken mast! Now what?
- That broken mast could be more useful than you think.
- You can pick it up (with enough effort).
- Place it in the harpoon launcher.
- Now, you could fire, but the squid would just dodge again.
- Note what one of the crew near the hold is doing.
- He's trying to placate the squid with a barrel of fish.
- Is there any way you could spike this fish?
- Perhaps with something explosive?
- Grab a Tunabomb and drop it into the barrel.
- Now, all you need to do is give the signal to fire.
- Looks like Rose is warming up to you.
- Take her scepter and use it on the harpoon launcher.
- Give the signal.
=====================
4W. Barbaros's Land =
=====================
What's the point of this mission?
- Oh, nothing. Just to escape capture, retrieve Wiki, defeat Barbaros,
rescue Rose and her crew AND escape into his ship of awesomeness.
- This is most definitely the hardest mission in the game, and rightfully so.
- Let's take it all one at a time.
---
How do I escape from prison?
- Well, it can't be as easy as pulling on that chain, could it?
- Yikes.
- This is one of the few situations, where you'll need to click something
while something else is happening.
- Note where the camera shifted to.
- Click on the grating that you're about to fall past.
---
How do I get rid of the pirate mummies?
- For the moment, you can't.
- Except for one.
- There's one you may have a "drop" on.
- That's the one patrolling the upper hallway near the cells.
- Getting off the elevator will put you above him.
- Do you have anything you could use against him?
- How about those pots lying around?
- Grab a pot, then go to one of the two holes above him.
- Drop it down when he's under it to remove him from the equation.
---
I've made it to the upper right portion, but the eye keeps knocking me off!
How can I avoid this?
- You need to blind that eye.
- Ever been to the desert?
- You need to find some sand.
- Or sand-like substance.
- There's a statue spilling out gold flakes in the upper-left corner of the
area.
- Of course, your bare hands are no good at catching that stuff.
- There's a cup in the treasure room in the middle floor, just past the cell.
- If you're already up top and past it, you can drop back down to your
cell using the eye in that room.
- Fill the cup with gold flakes.
- Now, to get the gold flakes into the eye.
- How windy is it out there?
- Have you noticed the flag billowing?
- Go to the flag and click near the edge.
- Wait for the wind to blow in your favor.
- As soon as the wind starts blowing from you to the eye, dump the flakes
to blind it.
---
I finally got a sword! Now, how to do I fight these mummies?
- Well, I hope it's not a Gold Sword, or you may be out of luck.
- Make sure you get the Steel Sword near the eye in the upper-right corner.
(see above)
- It's not the easiest thing in the world, but there are a couple of tricks.
- For one, there are two "stances". Vertical and horizontal.
- A slice in one direction can always be blocked by the opposite stance.
- Meaning a vertical slice can be blocked if the sword is held horizontally,
and vice versa.
- One tactic is to continually block until your adversary gets tired, then
cutting him down with three quick swings.
- Another (and my favorite) is to hold one position (I prefer vertical).
Block if he swings to the side. If he starts to swing vertically, try to
quickly counter with a swing of your own. More often than not, he'll be hit.
---
How do I use the Frog?
- The Frog is pretty much the lynchpin of your whole plan to ruin Barbaros.
- But you need to get him into position first.
- First, you need to get him out of his little hole. For once, it won't be a
Snake that does it (initially, anyway).
- Fire is your answer.
- First, you need a source of fire.
- This will required a sharp eye.
- Have you noticed a twinkling skull?
- In the upper-left corner is a skull with a twinkle in its eye, literally.
- Shake the skull with the eye pointed down to release a Lighter.
- Take the Lighter down to the bottom floor.
- Use it on the torch near the bridge.
- What, the Lighter won't light? Do you even know how to work these things?
- How does a real lighter work? Where does your thumb go?
- Flip it with the Wii Remote, then press anywhere on the Control Pad to
ignite it. Light the torch.
- This will move the Frog into position for the Snake.
---
How do I use the Snake?
- Well, without Wiki, you can't just drop him down the hole as a Gripper, so
you'll have to improvise.
- First, scare him out of his pot.
- Next, you'll need to bonk him on the head so he can't attack you.
- Did you see the big rock on the east side?
- Drop the rock down the hole, and a piece of rubble will be left over.
- You'll need to find a good vantage point to hit the Snake with this.
- Take the rubble and walk up the upper-right section all the way to the
left-hand pad at the top.
- This will put you in a prime position to drop the rubble.
- Note the wind, though.
- Hold your hand a foot or so to the right, and drop it from there so the wind
carries it to the Snake's noggin.
- Now, drop the pot down the hole.
- If the Frog's already there, the Frog will be moved into position.
---
How do I get to the little boat on the far right?
- First, you have to just get to that ledge where it's connected to.
- Maybe a rope would help.
- See that rope above the ledge?
- How to get it down there, though.
- Take the Steel Sword and cut the rope, which drapes it down to the ledge
with the boat.
- Now, the boat's at the end of a tight rope.
- How would you get across without falling?
- Have you ever seen a highwire act? Do they use any kind of tools?
- You need a pole.
- Remember the flag up by where you dropped the golden flakes?
- Take the flagpole and bring it to the boat. Carefully balance your way
across.
- Now that you're here, you need to get the boat itself back to the other side.
- Grab the fan.
- Swing the fan for all your worth. If you're lucky, you'll get enough force
to knock all the stuff off it to the lower ground. If not, then just grab
what you need and go.
- I suggest taking the Treasure Bell. Drop it in front of the torch and
rope on the bottom floor.
---
How do I get rid of Barbaros?
- Well, a frontal assault seems unwise, as he keeps sending mummies after
you no matter how many you destroy.
- This may require a bit of subtlety.
- Have you moved the Frog into position in his room? Have you moved the little
treasure boat all the way to the left? (see above entires)
- If only you could ring Wiki to turn that Frog into a Frog Bomb.
- Well, if YOU can't ring Wiki.
- Once a Frog is in position, why don't you try beating a mummy?
- Once he tries to send another one out...
- Well, he's coming right for you. Is this what you wanted?
- There has to be some way to stop him.
- Time for a little slapstick.
- Grab the rope below the torch and yank on it as he crosses.
- Of course, all that will do is tick him off. You need to trick him.
- Notice that he dropped Wiki when he fell?
- Hmm, anything you could substitute to make him THINK he found Wiki?
- The Treasure Bell from the ship will fit that bill. In that vein, before
you get him to set off the Frog Bomb, place the Treasure Bell in that area.
- Once he grabs the wrong bell, grab the right one.
- You should know what to do.
- Don't listen to his protests. Just ring.
---
How do I free Rose and her crew?
- Roughly the same way you got yourself out.
- You can't reach the chain from outside, though.
- You'll need to get to the Snake.
- But you need a totem.
- There's a fallen mummy by the elevator.
- Itemize him into a totem and place him in the socket, then itemize the Snake
into a Slither Gripper.
- Still, is it really wise to drop Rose and her crew onto the spikes?
- If only there was a way you could protect them from the fall.
- Maybe give them some sort of "armor".
- Or turn them into armor.
- Ring the bell near Rose and her crew to turn them all into totems, then
drop them by pulling the chain with the Slither Gripper.
---
How do I get out of here?
- You need to free Wiki and Rose's crew.
- Have you examined the big barrel near the elevator?
- Johnny's ready to get you all out.
- Once you have everyone together at the bottom and in the barrel, flip the
switch.
======================================
4X. Barbaros's Land - Final Battle - =
======================================
What's the point of this mission?
- To finish Barbaros and his Gigaros mecha once and for all.
- Basically, simliar to The Great Chase, this is a measure of reacting to
stuff that Barbaros does with what you have at hand.
---
Barbaros just fired four rockets at me! How can I get rid of them?
- Respond in kind.
- You've found the controls for the ship's weapons, right?
- On the back wall is the console that basically "moves" you outside.
- Here, you can use the ship's robotic arm to defend yourselves.
- Anything promising at hand?
- Grab the main gun and start shooting at the rockets.
- Aim carefully. You only have so many shots.
---
I've run out of ammo! How can I defend myself, now?
- This can happen at several points in the fight, depending on when you run
out.
- If you step away from the controls, note the cylindrical shape of the
cannon hatch.
- Anything cylindrical lying around?
- Once again, put those lazy Goons to work.
- Itemize the Goons, and load them into the cannon.
- Once you fire them, they automatically come back, but you'll still have to
load them manually.
---
Barbaros sent a whole bunch of rockets after me! How can I shoot all those
down?
- Well, you just received a hint, didn't you?
- A new weapon just popped up.
- Grab the big bell on the left side of the screen.
- Ring it once the rockets get close.
---
Barbaros is smashing me with his robot fists! How do I stop that?
- With your bare hands.
- Bare robotic hand, anyway.
- Click in any area to put up a force field with the robotic hand.
- Watch for the crosshair to see where the fist lands.
- However, it's unwise to try to block directly on the crosshair. It's
better to place your hand a bit before it so you intercept the fist as it
flies towards you.
- Don't worry about throwing it back. Just toss it and he'll catch it.
---
He's using both fists, now! How can I block them both?
- Well, you can't, with one hand.
- So you'll have to put one hand out of commission.
- Johnny just brought up a new weapon for you, on the right.
- Grab the anchor.
- This is a rather difficult thing to work. You have to spin it around, then
point at the screen, or perhaps press A to throw it. I'm unsure at the
moment.
- If you get a good throw out, you'll successfully disable one arm.
- Now, stop the other one as normal.
- Send it back when the opportunity arises.
---
He's firing at me from his chest. How can I stop that?
- Shoot at the source of the problem.
- Have you started loading up Goons, yet? (see above about four entries)
- Notice how the four guns have circular openings?
- And that you have four Goons?
- Shoot the Goons into each of gun openings.
---
All right. He's just a head now, but he's firing this giant beam at me!
- He's now in range of a certain weapon.
- You need to jam something in his mouth.
- Something sharp.
- Reel in the anchor.
- Toss it into his mouth just as you tossed it before.
- Now, reel him in.
---
He's even closer, now, but it doesn't seem to have stopped him much. What
can I do?
- Have you tried firing at him in certain spots?
- How about his hat?
- Shooting at the hat only knocks it off for a second, but the hat is the
right idea.
- Why don't you just yank it off?
- The direct approach works best.
- Simply use the hand on the hat to pull it off.
---
All right, there's no hat and he's exposed, but he's STILL firing that big
beam. Now what?
- Time for another direct approach.
- Your most obvious offensive weapon works fine, here.
- Fire the gun at Barbaros, himself.
- He's dizzy, but not defeated.
- With him being this close and exposed, he's now vulnerable to the weapon
he most fears.
- Grab the bell.
- While you're not "done" per se, the story pretty much takes over at this
point, so congrats on beating the game. ^_^
Here's a little white space to try to separate spoilers.
I really suggest going to the hint-throughs first, if you're stuck, because
half the fun of this game is trying to figure out how to win.
Of course, I also have the means to get high scores in this section, so if
you're interested in that, then by all means, read on.
If I have a question mark (?) next to the Max Score for an area, it means
that it's the highest I've got, but I'm unsure if it's the actual peak.
If there's no question mark, it means I'm pretty sure it's the max, but I
could still be wrong.
=======================
5A. A Journey Begins! =
=======================
HirameQ Rating - *.........
Items - Old Umbrella, Centi-saw
Contraptions - Lever, Tree
Creatures - Centipede
Hazards - Falling, Wrecked Plane
Walkthrough -
Wiki and Johnny pretty much walk you through this, but I'll cover it,
anyway. First, click on Johnny once you get control, then use B to look
all around the ship, then click the Camera Icon. The next cutscene
will start. Grab the lever to open the back hatch and you'll both tumble
out. Now, as you fall, look for an Old Umbrella. Follow Wiki's
instructions, and you'll eventually hit a tree. Shake the Wii Remote to fall
out of it. Now, shake the tree to scare out a Centipede. Ring Wiki near
the Centipede to itemize it into a Centi-saw. Use the Centi-saw as you
would a real saw on the tree to cut it down. Now, you can cross to the
treasure chest. Ring Wiki next to the chest and you'll get your first
treasure.
Score Breakdown -
500 - Talk to Johnny
500 - Look around with B
500 - Click Camera Icon
5000 - Pull back hatch lever
1500 - Leap out back hatch
500 - Find box with Old Umbrella
500 - Check Old Umbrella
500 - Click Back after looking at Old Umbrella
10000 - Open Umbrella
500 - Drop Umbrella
2500 - Fall out of tree
2500 - Shake tree, find Centipede
2500 - Itemize Centipede
10000 - Saw tree
2500 - Dispel Spirit
Max Score - 40000
====================
5B. Pit of Tragedy =
====================
Walkthrough -
The chest is behind the door, and you need to unlock it. Go up the stairs
to the top and you'll see the Key attached to the pillar. Go to the far
right and pick up the pot. A Snake will jump out of it. Itemize the Snake
and you'll get a Slither Gripper. Use it on the Key. Tug hard and you'll
snap it off its line. Now, take the Key to the door and twist it in the
lock to open it.
Inside, you may want to just walk across, but Johnny will stop you,
suggesting you look ahead before walking into trouble. There's a spike
pit in the middle of the room, under the weak floor. What you need to do is
go back up and grab the Slither Gripper, then use it on the pull chain
inside the temple. After all that mess, you can ring Wiki next to the
chest to dispel the ghost, and grab the treasure.
Score Breakdown -
500 - Pick up pot, find Snake
2500 - Itemize Snake into Slither Gripper
20000 - Use Slither Gripper to get Key
7000 - Unlock door with Key
50000 - Pull chain with Slither Gripper
(You may need to be sure not to talk to Johnny or try barehanded)
Max Score - 80000
===================================
5C. Flute of the Growlin' Goblins =
===================================
HirameQ Rating - ***.......
Items - Coconut, Sleep Mushroom, Slither Gripper, Iron Ladle, Growlin'
Goblin Flute, Growlin' Goblin Totem, Goblin Chief Totem
Contraptions - Gondola, Tree, Gong
Creatures - Snake, Growlin' Goblin, Growlin' Goblin Chief
Other Points of Interest - Bonelich
Walkthrough -
First hop on the gondola. Follow the directions to move when the Goblins
are praying and stop while they're dancing. You'll hop off in the middle,
but get back on and go to the right side. Shake any of the trees to drop a
Coconut, then take it back to the other side of the gondola. Lift the rock
covering the Snake hole (shake the Wii Remote to lift hard), then drop the
Coconut down the hole to make the Snake mad.
Now, take a Sleeping Mushroom and head down the vine. Drop the mushroom into
the pot. Itemize the Snake to make a Slither Gripper, then use it to grab
the Iron Ladle on the rack. Use the Iron Ladle to bang the gong, then
quickly head back up the vine. Now, grab the Flute that the Chief dropped
and go to the pillar. Click on the carving and follow the directions to
play the flute, from top to bottom. In order to properly play the notes,
you have to press all the appropriate buttons on each carving at the same
time. Once you get all four notes, the fire around the chest goes away, and
you can go back to the gondola to get to the treasure.
Score Breakdown -
5000 - Shake Coconut off palm tree
2500 - Lift big rock over Snake hole
20000 - Drop Coconut on Snake's head
20000 - Drop Sleeping Mushroom in soup
2500 - Itemize Snake into Slither Gripper
5000 - Pull Iron Ladle off stand with Slither Gripper
30000 - Ring gong and escape up vine
35000 - Play Flute, removing fire around chest
Max Score - 120000
===========================
5D. The Fountain Guardian =
===========================
HirameQ Rating - ***.......
Items - Worm, Worm Straw, Frog Bomb, Growlin' Goblin Totem, Ruins Key,
Spring Plug
Contraptions - Fishing Pole
Creatures - Frog, Growlin' Goblin, Gulppy
Other Points of Interest - Lucky Bird, Bonelich
Walkthrough -
Start by climbing up the vine and examining the water slide. You don't want
to go down, yet, but examining will release a Frog behind you. Your
objective is to get rid of the fish, and there are two ways to do this.
Method 1: Itemize the Frog to make a Frog Bomb, then toss it into the
water slide. Now, pick up all the rocks until you find the Worm, then take
it down the slide with you, and use it on the fishing pole. Use the pole to
catch the fish, by basically tugging on the line after it bites when it says
move, and not when it says stop. It may take more than one Worm.
Method 2: Pick up all the pots and rocks until you find the Worm, then take
it to the water slide and place it at the top. The Frog will slide down
the slide to the lower level. Itemize the Frog into a Frog Bomb, then
toss it off the diving platform into the water.
With the fish gone, you're free to swim into the water, and pull up the
Spring Plug, which will raise the water in the lower right area, allowing you
to grab the Ruins Key from the well. Now, head back into the water and
return the plug so the place fills with water again, then swim down and
left to reach the door. Unlock it and take the treasure.
Score Breakdown -
2500 - Find Worm under rock
2500 - Itemize Frog into Frog Bomb
5000 - Place Worm at top of slide, letting Frog slide down
15000 - Drop Frog Bomb down slide, knocking out Goblin
7500 - Itemize Growlin' Goblin into Growlin' Goblin Totem
2500 - Place Worm on fishing hook
------
| 50000 - Successfully fished Gulppy out of the water in one try
| (I have yet to do this successfully)
|- OR
|100000 - Drop Frog Bomb into fishing hole, blowing up Gulppy
------
10000 - Pull Spring Plug out of the hole
20000 - Put Spring Plug back in hole (after getting Ruins Key)
10000 - Unlock door with Ruins Key
Max Score - 175000?
===================
5E. Three Colossi =</pre><pre id="faqspan-3">
===================
HirameQ Rating - ****......
Items - Crank Handle, Totem Head
Contraptions - Snake Puzzle
Hazards - Rolling Rock
Walkthrough -
In this little area, you'll need to simply get the chest in range, and not
get squished by a huge rolling rock. Start by going to the middle of the
three platforms in front of you. Using the sparkling model on the back
wall of the snake, construct the puzzle using the three blocks. If you need
to, you can rotate your Wii Remote to rotate Zack's hand, which will allow
you to place the blocks flipped. Once all pieces are together, pull the
lever and you'll get the Crank.
Take the Crank to the left-hand platform. Now, it won't fit in that one,
so you'll have to flip the Crank in your hand. To do this, rotate the Wii
Remote upwards so that it's almost pointing back, then you can stick the
Crank in and turn it, which will release a Totem Head. Take this Totem Head,
and place it at the bottom of the stairs, on the pressure plate.
Now, flip the Crank again and use it on the right-hand panel. This will
start a chain reaction that will basically leave you unharmed, and in range
of the chest, so take the treasure.
Score Breakdown -
50000 - Solve Snake Puzzle in one try
30000 - Flip Crank Handle and insert into left-hand gear
20000 - Turn left-hand gear, releasing Totem Head
10000 - Place Totem Head in pressure plate at the bottom of the stairs
20000 - Flip Crank Handle and insert into right-hand gear
30000 - Turn right-hand gear and successfully release treasure chest
Max Score - 160000
========================
5F. King of the Jungle =
========================
HirameQ Rating - ******....
Items - Centi-saw, Stick, Torch, Scale Vase, Batbrella
Contraptions - Wind Totem, Water Puzzle
Creatures - Centipede, Bat, King Growl
Hazards - Falling
Walkthrough -
The chest may be just lying around, but King Growl is guarding it from
you. You'll need to get rid of him to get the treasure. First, go to the
left, and you'll scare up a Centipede. Itemize him, then take the Centi-
saw to the wooden stakes blocking the way in. Saw each of them to open the
way into the cave.
Now, you'll need to get some light in the cave, but the Wind Totem by the
doorway will blow out any fire you carry there. You can either go up to
the top and grab the Scale Vase, and place it on the totem, or just ring
the bell a couple of times and King Growl will do that for you. Now, you can
grab one of the Sticks lying by the doorway and bring it over to the fire.
Stick it into create a Torch. Carry that Torch inside, then place it in
the middle area, in the torch holder.
This puzzle is relatively simple. What you need to do is place three stones
in the right spots to release the water. Rotate the Wii Remote if you need
to rotate the pieces so they fit. Once all three are in, water will flow
into the lower area. You can now use it to swim to the next cavern, where
you'll find some Bats. Click on them to get their attention, then itemize
them to turn them into Batbrellas.
Now, there are two ways to get rid of King Growl, the obvious way and the
non-obvious way.
Obvious Way: Make another Torch, then go up to the top and go up to King
Growl. He'll be scared off to the right side. Grab a Batbrella, and go
back up to the top, to the right side. Flip the Batbrella in your hands
(point the Wii remote almost backwards), then use the hook to slide across
to the other side on the rope. Grab the Batbrella off the rope, then try to
ring Wiki to open the chest. As you fall, open the Batbrella, then you can
grab the chest when you land.
Non-obvious Way: Go out the right side of the cave and ring Wiki. Before
King Growl shows up on the right ledge, duck back into the cavern. Growl
will stay there, allowing you to get close behind him. Ring Wiki several
times to itemize him, which allows you to get the treasure.
Score Breakdown -
2500 - Saw stakes blocking path into the cave
------
| 15000 - Place Scale Vase on wind totem
|- OR
| 50000 - Ring Wiki near totem twice so Growl knocks vase onto totem
------
25000 - Place Torch in torch holder in cave
10000 - Place first puzzle piece in water puzzle
10000 - Place second puzzle piece in water puzzle
15000 - Place last puzzle piece in water puzzle
2500 - Itemize Bat into Batbrella
------
| 50000 - Scare off King Growl with Torch
| (must do this BEFORE placing Torch in holder, I believe)
| 25000 - Slide down rope with Batbrella
| 10000 - Grab Batbrella while falling
| 50000 - Open Batbrella and land safely
|- OR
| 25000 - Confuse Growl by ringing Wiki on the right side, then running back
| inside
|100000 - Itemize King Growl
| 25000 - Slide down rope with Batbrella
------
Max Score - 265000?
=====================
5G. The Crystal Key =
=====================
Walkthrough -
In this small level, you'll basically need to make an Ice Key to unlock the
doors. Pull the lever in the middle twice, and take the Ice Bar from the
right side. Now, go to the left side trough and arrange the blocks in the
following order: from top to bottom, green, dark blue, light blue. Place
the Ice Bar in the left-side trough.
Now, pull the lever twice more, making another Ice Bar. Take that Ice Bar
and go to the ray of sunlight shining on the left-side. Using the round end
of the bar, focus the beam of light onto the Ice Bar in the trough to melt
it, then flip the lever once more to freeze the Ice Key. Take it and go to
the door. Flip it in your hands, then insert and turn it to open all the
doors. Take the treasure.
Score Breakdown -
3000 - Talk to Johnny at the top of the spire, then poke him repeatedly.
2000 - Pull lever twice (making an Ice Bar)
20000 - Melt Ice Bar sitting in left-hand trough with another Ice Bar
5000 - Make Ice Key
50000 - Unlock doors with correct Ice Key
Max Score - 80000
=======================
5H. Keeper of the Ice =
=======================
HirameQ Rating - ****......
Items - Stick, Old Umbrella, Snow Shovel, Goon Totem
Contraptions - Snowy Tree, Ice Switch
Creatures - Jeeves, Goon
Other Points of Interest - Lucky Bird
Walkthrough -
As soon as you step onto the snow, you'll see your main problem is Jeeves,
the stone guardian. His task is to sweep up all footprints, and if he
catches you at the end of that sweeping, he'll knock you out good. There
are a couple ways to avoid him. You can wait on stone platforms or ice,
which won't leave footprints, and therefore won't attract Jeeves, or you
could go to any of the trees. Shake them to drop snow in the immediate area,
which will remove your prints. Just don't move while he's moving.
Okay, so you've got a switch right near you. This shoots a big ice jet, but
it'll get you if you're not protected, so head to the easter end to find an
Old Umbrella leaning against a tree. Take it, open it with 2, then use it
to poke the switch. The water will now all be frozen.
Head now to the frozen area in the middle. Take the Snow Shovel in the
middle. Jeeves may try to follow you on the ice, but it will partially break
when he steps on it. If that's the case, you'll have to go around southeast
to get back to the Goon who's covered in snow. Dig him out, then itemize
him. He'll turn into a "Goon Totem", which you can take to the southeast
corner. Place it on the circular indentation, and you'll be able to climb
up the ladder. Take the Snow Shovel up and shovel all the snow off the
top onto the ice. Go onto the ice and stand on the snow you've thrown to
make prints there. You can stay standing there as Jeeves comes, because
you'll automatically move so he'll fall through the ice. Now, you can take
the treasure.
Score Breakdown -
1000 - Talk to Johnny (before getting rid of Jeeves)
10000 - Shake trees, erasing footprints
50000 - Push ice switch with open umbrella
10000 - Lure Jeeves onto the thin ice just above the Snow Shovel
5000 - Shovel out Goon from under snow
2500 - Itemize Goon into Goon Totem
5000 - Place Goon Totem in circular spot
25000 - Shovel snow from platform onto ice
50000 - Lure Jeeves onto the weak ice, dumping him into the water
1500 - Toss Johnny out of the pot (after getting rid of Jeeves)
Max Score - 160000
==========================
5I. Icicle of Prosperity =
==========================
HirameQ Rating - ****......
Items - Goon Totem, Boarammer, Icicle, Slither Gripper, Moldrill, Centi-saw,
Frog Bomb, Batbrella
Contraptions - Gear Door
Creatures - Goon, Boar, Snake, Mole, Centipede, Frog, Bat
Other Points of Interest - Bonelich
Walkthrough -
I don't know if you noticed, but there are a ton of different items to play
with here, and they're all in place so that you can get rid of the big
block of ice in the center. There are two ways to remove that ice. The
direct way and the indirect way.
First, let's collect all the items. Go down to the bottom floor and itemize
the Goon that the Boar is chasing around so the Boar crashes into it.
Itemize the Boar, now. Take the Boarammer and head to the left. Climb the
ladder on the right side. Smash the icicle from above with the Boarammer so
it drops and blocks the Goon's path when he tries to run away from you. Head
down the left-hand ladder and itemize him. Now, place both Goon Totems in
any two of the three holes in the lower-left. Take the Boarammer to the
remaining hole and bop the Mole when he comes out. Itemize him for the
Moldrill. Take the Moldrill to the right side gear door and use it on the
hexagonal hole. Rotate it so the Centipede is free, then itemize it. Now,
go back to the Mole hole area, pick up the pot to release the Snake, then
itemize it to get a Slither Gripper. Carry it over to below the Frog, then
normalize it. The Snake will scare the Frog to a more manageable location.
Okay. We're ready to break some ice.
Direct Way: The block of ice has a "life meter", and all your items can
cause damage to it. Here's the breakdown of what each item does:
Fist - 1
Super Fist (use fist several times) - 30
Batbrella - 5
Boarammer - 10
Centi-saw - 20 (total of 1200 for each side)
Moldrill - 50 (maximum of 1600)
Icicle, then Boarammer - 1000 (twice)
Frog Bomb - 3000
So, start by drilling into it, then get the small icicle (which is right
near the bigger one you knocked down to block the Goon) and jam it in the
hole. Use the Boarammer on the icicle to cause good damage, the place the
Frog Bomb in that hole. From there, you can use the Centi-saw on each side,
then use Boarammer the rest of the way. The ice will eventually break and
you can take the treasure.
Indirect Way: You're going to bring that big icicle down on the ice block.
Start by drilling into it, then get the small icicle (which is right
near the bigger one you knocked down to block the Goon) and jam it in the
hole. Use the Boarammer on the icicle to cause good damage, the place the
Frog Bomb in that hole. From there, you can use the Centi-saw to finsih
off the big icicle and drop it on the block. Take the treasure.
Score Breakdown -
2500 - Itemize Goon being chased by Boar
5000 - Boar crashes into Goon Totem
2500 - Itemize Boar into Boarammer
10000 - Scare Bat out of hole
2500 - Itemize Bat into Batbrella
5000 - Knock small icicles from ceiling with Boarammer
2000 - Smash bigger of two icicles by tossing it
1000 - Place first Goon Totem onto Mole hole
1000 - Place second Goon Totem onto Mole hole
10000 - Bop Mole with Boarammer
2500 - Itemize Mole into Moldrill
2500 - Talk to Johnny Style in Mole hole (after bopping Mole)
20000 - Use Moldrill on gear door to release Centipede
2500 - Itemize Centipede into Centi-saw
1000 - Scare Snake out of pot
2500 - Itemize Snake into Slither Gripper
25000 - Use Snake to scare Frog out of its perch
2500 - Itemize Frog into Frog Bomb
------
| 60000 - Smash the ice block with various items
|- OR
|150000 - Drop the giant icicle on the block with various items
------
Walkthrough -
I'll say it right now. There are three variations of this level, and it's
random which one you get. Depending on the variation, you'll have to
beat the mission slightly differently, but the main concept remains the
same.
In all variations, if ever Chillion prepares to breathe frost at you,
either stand behind the cannon or behind any mirrors or icicles that are
already in place. The exception to that is if a mirror is facing to its
side, presenting the smallest profile and not blocking the breath at all.
Variation 1 - *No mirrors are already in place.*
Pull the lever to fire the cannon at Chillion. You need to hit him twice
more, and the direct path is blocked. Fortunately, to your left and right
are a total of three Ice Mirrors made from the statues. Place one mirror
in the third-row right side, facing west, one in the second-row middle,
facing east, and one in the top-row right side, facing west. Use the cannon
itself to turn it 45 degrees to the right and fire it.
Next, you'll have five mirrors to work with. Put one in the lower-right
corner facing northwest, then one in the second-row right side, facing
southwest, then a third in the second-row left side, facing northeast, then
a fourth in the upper-left corner, facing southeast, then the last one just
below the cannon facing northwest. Turn the cannon to 90 degrees to the
right and fire it. This will finish Chillion and you can take the treasure.
Variation 2 - *A mirror is already in place on the third-row left side.*
Pull the lever to fire the cannon at Chillion. You need to hit him twice
more, and the direct path is blocked. Fortunately, to your left and right
are a total of three Ice Mirrors made from the statues. Place one mirror
in the lower-right corner facing northwest, then one in the top-row right
side, facing southwest, then the third just below the cannon facing
northeast. Turn the cannon to 90 degrees to the right and fire it.
Next, you'll have an interesting situation, and only two Ice Mirrors to
work with. First, place on Ice Mirror in the third-row right side, facing
west, and the second Ice Mirror in the second-row middle, facing south. Now,
take Rose's frozen form and place it in the statue alcove on the west side
of the area. Then, go across to the right side, grab the Idol Mirror that's
just laying in the statue's hands, and place it in Rose's hands. Turn the
cannon so it's 45 degrees to the right and fire it. This will finish
Chillion and you can take the treasure.
Variation 3 - *A mirror is already in place in the top-left corner.*
Pull the lever to fire the cannon at Chillion. You need to hit him twice
more, and the direct path is blocked. Fortunately, to your left are two
Ice Mirrors made from the statue. Place one in the third-row left side,
facing to the right, and another in the top-right corner, facing left. Turn
the cannon 45 degrees to the left and fire it.
Next, you'll again have two Ice Mirrors to work with (a new one was made off
to your right), as well as a little extra. Take Rose's frozen form and
place it in the statue alcove on the west side of the area. Then, go across
to the right side, grab the Idol Mirror that's just laying in the statue's
hands, and place it in Rose's hands. You can leave the upper-right mirror
as it is, and place the last mirror in the middle of the second row, facing
up. Fire the cannon again. This will finish Chillion and you can take the
treasure.
Score Breakdown -
Variation 1
25000 - Fire the first beam at Chillion
75000 - Fire the second beam at Chillion
100000 - Fire the final beam at Chillion
Variations 2 & 3
25000 - Fire the first beam at Chillion
50000 - Fire the second beam at Chillion
15000 - Place the frozen Rose in the alcove
10000 - Place an Idol Mirror in Rose's hands
100000 - Fire the final beam at Chillion
Max Score - 200000
====================
5K. Bridge of Doom =
====================
HirameQ Rating - *****.....
Items - Antique Goblet, Hard Hat, Goon Totem
Contraptions - Control Lever
Creatures - Goon
Hazards - Fire, Fireball, Crumbling Bridge
Walkthrough -
Your objective here is to fill the nearby bucket statue with water so it
can be dumped on the fire blocking your access to the chest. First, walk
across the bridge. Note that you can only do that three times before it
crumbles, so make the trips count. On the right side, grab the Golden Cup
and dunk it into the water. Head down the stairs.
Try the lever here. Note the pattern that just popped up. Mimic that
pattern on your Control Pad. This will allow you to use the lever to
switch the stairs, so head down them, now. Dump your water on the little
wall of fire to your right. This will allow you to get the Hard Hat. Take
it up to the fountain in the upper right and fill it. Now, take that to
the left and dump it in the bucket statue to fill it halfway. Head back to
the other side. Bye bye, bridge.
Now, head back downstairs. Ring Wiki near one of the Goons to turn him into
a Totem, then place it in the gap where the fireballs are jumping up. Get
some more water in the Hard Hat and use it on the little wall of fire, which
will allow you access to the lava lift from the bottom. Go back and get
the Goon into a Totem, and carry him onto the switch next to the lava lift,
which will lower it. Fill the Hard Hat with water from the spring down here,
then get on the lava lift and ring Wiki to normalize the Goon. You'll ride
up the lift, so dump the rest of the water in the bucket, and the rest is
history.
Score Breakdown -
5000 - Fill Antique Goblet with water
40000 - Solve the Control Pad puzzle on the lever in one try
5000 - Pull the lever to move the stairs
10000 - Extinguish the fire wall in the lower-right corner
2500 - Itemize a Goon
2500 - Itemize the other Goon
5000 - Drop a Goon Totem in the fireball gap
5000 - Fill the Hard Hat with water
10000 - Fill the bucket statue half-full with water
20000 - Extinguish the fire wall in the lower-left corner
15000 - Place a Goon Totem on the switch next to the lava lift
30000 - Normalize the Goon while standing on the lava lift
20000 - Fill the bucket statue completely full
30000 - Extinguish the chest fire
Max Score - 200000
==================
5L. Lake of Fire =
==================
HirameQ Rating - *****.....
Items - Goon Totem, Fang Piece, Centi-saw
Contraptions - Rolling Rock
Creatures - Goon, Centipede
Hazards - Lava
Other Points of Interest - Lucky Bird
Walkthrough -
Well, the point of this mission is to get that treasure chest down to a
manageable position. Given the title, "Lake of Fire", you'll probably
need to fill that spiky pit with lava at some point.
Explore the area. Take note of the three stone doors and the big water
pot. Also, the big boulder held up by a log. Up the ramp, you'll
basically be at the "main ledge" where most of the objects in this level
are. There are a couple of Goons lying around, as well as a Centipede
off to the west. One of the Goons is lying next to a "Fang Piece". This
is basically an object that goes in the door at the top (cross the bridge
and go down the stairs, so you can climb up the central stairs).
Now, there are three Fang Pieces lying around (some are in pots), and only
one will fit in the triangular hole. To see which Piece is which, go to
the "item view" (click on it in the upper-right corner) and rotate the fang
to see the bottom. Once you have the triangle one, slap it into its base
near the door. This releases the lava.
You have a lake full of lava and a chest in the middle of it, but you left
your fire-proof shoes at home, so you'll need to cool off the lava. That
water pot positioned right near it is perfect for the job, but you'll need
to get through those stone doors to knock it over. The boulder perched
near it is the obvious choice to saw down using the Centi-saw, but it doesn't
have enough momentum. You'll need one higher up.
Turn either of the Goons into a Goon Totem. There are several spots to
place a Totem, but if you're trying to get higher up, there's only one
obvious spot, and that's on the right in front of the stairs. When that's
in place, grab the Centi-saw and hop up. Saw the log to your left and cross
it. Here's the boulder you need, but you need to prepare the path for it
to roll properly. First, saw down the other log on this side of the gap to
make a bridge, then follow the trail the boulder will roll, and place a
Goon Totem in the spot that sits in the path. Now, when you saw the log
holding the boulder, it should roll around and right into the stone doors,
knocking over the water pot, allowing you to take the chest.
Score Breakdown -
2500 - Itemize a Goon
2500 - Itemize the other Goon
2500 - Itemize the Centipede
7500 - Talk to Johnny before breaking any pots
45000 - Place triangular Fang Piece (must not try any others first, you
can pick up any ones you want, just look first, and don't try them)
10000 - Saw one of the logs spanning the gap
10000 - Saw the other log spanning the gap
10000 - Roll the rock at the top of the area
100000 - Dump the giant pot of water on the lava pit
10000 - Roll the rock at the bottom of the area
Max Score - 200000
========================
5M. Relics of the Past =
========================
Walkthrough -
I love the Orion Walkers. First, head down the path. The evil Walker will
start coming after you, but hurry across the bridge and you'll find that
it won't support your weight. Remember that. Continue on, past the other
Walker, and down the lava lift, and you'll find that the Walker's rubble
fell in a bad spot. Take a look at that crystal (you need to do this) and
a Snake will pop up back up a ledge. Ride up the lava lift and itemize the
Snake. Use the Slither Gripper on the rubble to grab the crystal. Take
the Power Crystal up the lava lift and hop on the Walker up here. Insert
the crystal and you'll take control of the Walker.
Walker controls are pretty simple. Hold the Wii Remote sideways. Use the
Control Pad to move it, hold 1 to dash, and press 2 to grab stuff. Ride down
the lava lift and use the grab to pick up the rubble. Sadly, that's all
you'll need of this Walker, so hop off and head up the ladder at the far
end. Hang on to the Power Crystal, though. You'll need it through most of
the mission.
This console here controls lava flow, and will activate the nearby lava lift.
To get it working, you need to place the three stones in the right spots,
and at the right angle. Seems simple, until you realize that placing a
stone rotates the others already in place. So, you can either plan ahead
and work it out, or I could just tell you my method: Put the darker red L in
the upper right hole, pointing up and right. Put the cross piece in the left
hole, with the lighter portion pointing down. Put the last piece in facing
properly. Everything SHOULD line up.
Ride the new lava lift down. Bonelich is right here, but you won't be able
to call him unless you've upgraded Wiki to at least red. Anyway, you'll
see a "garage" type structure with another Orion Walker in it. Ride the
lava lift up to the top of it and grab the chain that controls the door.
Pull it three times to open it. Now, go down and put the Power Crystal in
the Walker. You COULD go down the next lava lift, now, but there's an evil
Walker that's ready to push you off the trail. One thing is that when the
Walker comes after you, he rolls over a button that controls the trap door
above him. Ride up the lava lift to above the garage, and grab the big metal
box. Place it on the trap door, THEN you can ride down the lift, where the
Walker will get crushed.
Okay, next is to go around this track, but you've got some nasty lava falls
ready to scorch you. To block these, grab the new Walker rubble with your
Walker, and carry it under the falls to make it safely. Once past two of
them, you'll come to a curved bridge. Remember earlier? A Walker can't
make it over the bridge, so you'll have to drop the rubble and get off the
Walker. Just make sure you give yourself room to dismount.
Cross the bridge and go down the lava lift. Proceed down these odd-looking
ramps. Once you reach the end, a door will open, and a bunch of Walkers will
come down following you. The trick now is to use the console right near you
to rotate these T-shaped bridges so that the Walkers fall into the hot
stuff. All you really need to do is rotate the top one so it's flat side is
to the left, then push the button to rotate it, then the Walkers will roll
straight ahead over the hole and down. Of course, on the same turn, you can
also rotate the bottom two so their flat sides are up, fixing the whole thing
in one swoop. Cross your newly-made bridge to the chest and take the
treasure.
Score Breakdown -
5000 - Escape the first Walker across the bridge
2500 - Itemize the Snake
5000 - Grab the Power Crystal with the Slither Gripper
2500 - Use the Power Crystal on a Walker
10000 - Remove the Walker rubble in your way
25000 - Place all three stones on the Lava Regulator the right way in one
attempt
5000 - Open the door to the Walker garage
5000 - Pick up the big metal box with a Walker
5000 - Place the big metal box on the trap door
25000 - Drop the metal box on the combat Walker
5000 - Pick up the Walker rubble
5000 - Cross the second bridge without a Walker
65000 - Rotate all three T-bridges at once so that the top one has the flat
side to the left, and the bottom two have the flat side up.
Walkthrough -
This is a nice and hard one. It requires a lot of ingenuity and forethought.
There are several ways to fix yourself so you can't finish the mission, so
read carefully my directions if you want to get through without having to
restart.
Start by heading to the ladder. Climb up into the dragon bones and head
through the tunnel to the lever. Pull it, and the dragon bones will shift,
dropping the Giant Slab across the expanse. Now, you can pick this up, but
let's save it for the moment. Pull the lever again and the bones will shift
back. Now, head back out the ladder, cross the slab, then go into the
lower-right corner. Tug the Dragon's Claw free from the hand.
Take the Dragon's Claw to the Dragon Statue in the middle of the room. Now,
this statue will shoot fireballs as long as the claw's in it. You can use
the claw to rotate it. Start by shooting the two Spiders across from you.
Next, point the statue all the way to the right, so it's shooting across that
square on the ground. Go over to a Spider and itemize it to create a
Spidaracket. Tennis, anyone?
Head to the lined-off square and you'll take a stance. You now need to
knock the fireball into the Spider in the left side of your field of vision.
You can hit the balls hard or soft, early, on time, or late. What you need
to do is hit the ball early and softly so it knocks into the Spider. It's
not easy, so practice, as you have unlimited fireballs. Just be sure not
to knock the boulder across the way into the gulley.
With the third Spider out, you now have access to two Goons, and thus, two
Goon Totems. We're going to make a seesaw now, so we can start working on
the left side of the area. First, grab the furthest back Goon Totem and
carry it over to the parallel inclined sticks in the foreground. You'll be
prompted to drop the Totem. Be sure to rotate it so that it can roll down,
otherwise it'll bounce out of play. Once it's at the bottom, grab the Giant
Slab, and send it down afterwards. You've got the seesaw. Now, grab the
last Totem and roll it down the incline. Grab a Spidaracket, because you'll
need one on that side, then turn the Dragon Statue so it's shooting at the
boulder. Once you've got the fire going, quickly head down to the seesaw
before the boulder falls off. You'll automatically launch the Totem over
yourself, so move to the right side and wait for the boulder and you'll be
catapulted over.
Okay, now you need to get up to that next Spidaracket square, using the
lava lift that seems a little poor. Take the Goon Totem on this side, and
use it on the side-flowing lava. Wait for the lava to go away, then rotate
the Totem and jam it in there. Now, the lava lift will work, so grab the
racket and ride up. You now need to hit a fireball into the yellow orb that
holds the chest, so do so. You'll need to hit early and hard to get it up
there. Once you hit it, it will roll down, conveniently onto the seesaw.
To get it flipped over, head up to the boulder in the upper-left corner.
Take the rock that's underneath it and it will roll, launch the chest, and
you'll be able to take the treasure.
Score Breakdown -
2000 - Flip the lever in the dragon bones
12000 - Flip the lever again
2000 - Get the Dragon's Claw
3000 - Insert the Dragon's Claw into the Dragon Statue
2000 - Blast a Spider with a fireball
2000 - Blast the other Spider with a fireball
2000 - Itemize a Spider
15000 - Use the Spidaracket to hit the third Spider with a fireball on the
first shot
2500 - Itemize a Goon
25000 - Drop the Goon Totem down the incline
25000 - Drop the Giant Slab down the incline onto the Goon Totem
2500 - Itemize the other Goon
25000 - Drop the other Goon Totem down the incline onto the Giant Slab
20000 - Jump on the Giant Slab to launch the Goon Totem to the other side
40000 - Get launched to the left side of the area right after launching the
Totem (you need to point the dragon statue, then launch the totem,
for full credit)
60000 - Place the Goon Totem in the side-facing hole, stopping the lava flow
100000 - Use the Spidaracket to hit the chest with a fireball on the first
shot
20000 - Use the boulder to launch the chest to the left side
Max Score - 360000
==================
5O. Ancient Wyrm =
==================
Walkthrough -
This boss fight pits you against a large fire-breathing dragon, and her
kid. Swellosaurus Jr. follows you around for most of the mission, and his
mom won't really attack unless you really get him mad, or if you ring the
bell (she doesn't seem to like it). To keep Jr. happy, you click on him to
try to pet or rock him. But the easiest way is to click on any of the
flames, and Jr. will eat it happily.
Okay, that tablet right in front of you explains how to defuse Mom. You
need to fill that water crystal above her head, and get the hammer extended
high enough so that it can hit the crystal.
There are four Water Statues dotted around the area. What you need to do
is click on them, then tug on Jr.'s tail so that he'll light it up, which
fires the water. You can't get to all four just yet, but that's how to do
it.
As for the hammer, note the three Goons running around like chickens. Turn
these guys into Totems. You're going to place each one in a yellow socket,
which will raise the hammer. One socket seems to be placed on an island,
but if you put one of the Goons in the silver socket at the bottom of the
ladder, you will tip a bridge to be pointing another way, and you can get
another Goon into that yellow socket.
Also, at one of the area is a series of uneven pillars. You'll need to
find switches to set those properly. There are two sets, one underneath the
starting area, and another right next to the pillars themselves. The first
one needs to be set to down-middle-down, while the second one needs to be
set to middle-up-middle. Once you make the adjustments, you'll be able to
access the fourth water statue, the third Goon, and the hammer itself.
Once all four water statues are used, and all three Goons are in place,
you can climb up the ladder on the hammer. You can't get very high, but
you don't need to. Simply ring the bell and Swellosaurus will get mad.
Watch for the camera to shift, because that's your cue to head down the
ladder. Swellosaurus will be quenched and you can take the treasure. Or
can you?
Score Breakdown -
10000 - Activate the first water statue
10000 - Activate the second water statue
10000 - Activate the third water statue
10000 - Activate the fourth water statue
2500 - Itemize a Goon
2500 - Itemize a second Goon
2500 - Itemize a third Goon
7500 - Place a Goon Totem in the silver hole (moving the bridge)
5000 - Place a Goon Totem on a golden hole (moving the hammer)
5000 - Place a second Goon Totem on a golden hole (moving the hammer)
5000 - Place a third Goon Totem on a golden hole (moving the hammer)
60000 - Align all the movable pillars, only pushing the button on each
set of switches once
10000 - Climb the hammer's ladder
100000 - Defeat Swellosaurus
Max Score - 240000
===========================
5P. Operation: Take Back! =
===========================
HirameQ Rating - *******...
Items - Goon Totem, Frog Bomb, Treasure Map
Contraptions - Hangar Door Lever, Bomb Release Lever, Maintenance Hatch,
Engine Power Lever, Main Gun Lever, Main Gun, Escape Plane
Creatures - Goon, Frog, Captain Rose
Hazards - Propeller
Walkthrough -
Rose nabbed your map to the next area, so you'll need to take it back. To
do so, you're going to need to sneak through her airship, evading her and
her Goons, and escape.
Start by hitting the lever to open the hangar door. Head inside and to
the elevator. Ride down to the lowest level, as the middle level is the
barracks, which will just ruin your day. In the first room, you'll find a
bomb rack. Hit the lever to drop all the bombs, then climb down the ladder.
You'll inch along the rail to the other hatch. Climb up and remove the
hatch cover, but DON'T climb out. Instead, climb back down and around to
the bomb room, then go through the door to the left to the engine room. The
Goon will walk over the hole and fall.
Now, use the engine switch to shut them down. You'll stop the propeller, but
also get the attention of a Goon. Climb down to the rail and stay down
until he passes, then climb into the bomb room. Go up the elevator to the
hangar, then outside. Climb down the outside ladder, then walk down the
wing and the propeller to the door on the outside, where you'll find you're
behind a Goon. Itemize him to get him out of your hair.
Now that you're on the bridge, hit the lever in front of you to start up the
guns. Go back to the top of the ship and get in the gun. Aw yeah. Blow
away the nearby vent cover, as well as the hangar door. Now, you can crawl
into the vents.
Inside the vent is a Frog. Itemize him and place him on the fan to the left
to incapacitate the guard in the room to the left of Rose's. Now, another
Frog will show up, but don't itemize him. Instead, chase him to the left so
he falls down the crack in Rose's room, which will put her down for a few
moments. Leave the vent by the hatch to the right, then quickly make your
way to her room and take the map.
As you leave, Rose will be understandably miffed and will try to search the
ship for you. Quickly hide down the ladders on the underside until her
crew settles in two locations: the bomb room and the hangar. Once they've
all stopped, climb up the ladder to the engine room, then head to Rose's
room, and through to the elevator, then take it to the hangar. As long as
you don't go in front of the Goon, you should be fine. Just hop into the
plane, start it up, and pull back on the throttle to take off.
Score Breakdown -
5000 - Open the hangar door
10000 - Ride to the lowest floor on the elevator
5000 - Drop the bombs
10000 - Open the hatch cover in the lower level
20000 - Drop the Goon down the open hatch
10000 - Turn off the engines
15000 - Enter the ship through the bridge door and itemize the Goon
5000 - Turn on the guns
15000 - Blow off the vent cover with the guns
25000 - Blow off the hangar door with the guns
15000 - Use the Frog Bomb to blow up the fan and knock out the Goon
25000 - Chase the Frog into Rose's room
5000 - Open the hatch cover in the hangar
15000 - Turn on escape plane
100000 - Escape the airship
Max Score - 280000
===========================
5Q. Bell Tower of Requiem =
===========================
Walkthrough -
The chest is in the basement, and it's being guarded by an iron-maiden-like
creature called D.III. You need to disable this guy to get the treasure.
Start by going down to the basement. Go to the control panel in the upper-
left and switch it to the right twice so you get the big gear going upwards.
Now, as you ride up, you'll notice the ghosts. When moonlight shines on
them, they're harmless skulls, otherwise they're some nasty specters. Wait
until the ghost becomes a skull, then grab it and place it on the switch in
the upper-left corner. This will start the panels on the left wall going
up, so hop on before the moon goes away.
On this next floor are two ghosts guarding a fountain. Now, there's a Key
in the fountain, but it only appears when there's no moon (when the ghosts
are active), so head past them to the right and up the ladder. The big
bell is up here. The chain to ring it is on the left, so do so. This will
do something funky to the fountain. Go down to the fountain and examine it
when the moon's up. Take the reflection in the fountain and you'll have a
Moon Stone. Place that stone in the cage to your right and you'll have a
constant source of moonlight. Grab the ghosts when they're skulls and
place them in the Moon Stone's light. Then, when the moon goes away, you'll
be able to take the Key from the fountain.
Use the Key on the door on the top floor, then climb up to the top of the
bell. Itemize the Frog and place the Frog Bomb on the stone near the
bell's chain. Once the carnage is complete, slide down the chain and you
can take the treasure.
Score Breakdown -
7500 - Turn the gear in the opposite direction
10000 - Ride the gear up to the second floor
5000 - Place the skull on the switch
10000 - Ride up to the third floor
10000 - Bang (with your hand) on the bell to talk to Johnny
25000 - Ring the bell using the chain
25000 - Take the Moon Stone (only ring the bell once to get max score)
15000 - Place the Moon Stone in the cage on the right
25000 - Take the Castle Key
5000 - Unlock the door at the top floor
2500 - Itemize the Frog
50000 - Drop the bell
10000 - Slide down the chain
Max Score - 200000
========================
5R. The Painted Secret =
========================
HirameQ Rating - ******....
Items - Old Broom, Gold Faucet, Golden Fragment, Eerie Picture, Eerie
Picture (w/Key), Castle Key, Paint Broom
Contraptions - Paintings
Other Points of Interest - Lucky Bird
Walkthrough -
This mission does some interesting things with artwork. Turns out you can
interact with just about all of these paintings in a weird way. First,
the point of the mission is to place four Golden Fragments in the center of
the floor. This will make the chest. One's already in there, and the second
is right next to you on the gallery. Now for the other two.
First, go to the painting of the Broom and take it out of there. Use the
Broom on the door painting to sweep the dust off it, and on the cloudy moon
painting to sweep away the clouds. This causes moonlight to shine on a
particular spot in the gallery. One of the pictures of a ghost has a key.
You need to place that picture on the moonlit spot so the ghost turns into
a skull and you can grab the key out of the picture. Use the key on the
door painting.
On the upper floor, take the Broom with you. Go to the tree painting and
invert the broom so you can use its poking end. Poke the slab out of the
briars so it falls to the lower floor. Now, head left so the old man
painting pulls its rope to dump you to the lower floor.
Back on the ground floor, you can take the third Golden Fragment out of the
painting and place it, but what you really want to do is use the Broom on
the paint that spilled out of the lower tree painting. Mop it up and you'll
have a Paint Broom. Go back upstairs and paint over the eyes of the old man
painting and you'll be free to move on to the left.
Now, you need the fourth slab in that fish painting, but we need another
item. First, go to the far left to find a painting of a hole. Knock it to
the floor and you'll fall through. On the far left wall on the ground floor
is a painting with a Gold Faucet. Take it, then go upstairs and attach
the faucet to the LOWER part of the fish painting. Turn the faucet to drain
the water. If the fish disappears, you're good to grab the last fragment.
If not, attach the faucet to a lower spot.
Okay, now to get the last fragment to the lower floor. Place it on the
trap door that the old man painting dropped you through, then go to the
painting and pull the rope to drop the fragment. Fall down the hole
painting, and place the last fragment, and you're good.
Score Breakdown -
15000 - Place the first Golden Fragment
10000 - Take the Old Broom
10000 - Sweep away the clouds on the moon painting
10000 - Sweep away the dust on the door painting
25000 - Shine the moonlight on the Eerie Picture with the Key
5000 - Unlock the door painting with the Key
30000 - Poke the the Fragment in the tree painting with the Broom (DON'T
sweep it)
15000 - Place the second Golden Fragment
50000 - Paint the eyes on the old man painting
30000 - Use the Golden Faucet to drain the water from the fish painting
25000 - Use the trapdoor to drop the last Golden Fragment
15000 - Place the last Golden Fragment
Walkthrough -
Time for a classic "mirror image" puzzle, with a nice twist. Go to the left
and open the bed curtain to talk to Johnny. He'll tell you how to use your
Remote like a phone. Now, check all the items in here. Six of them make
noises: the chandelier, the roast, the candles, the skull, the window, and
the deer trophy. Soon, the phone will ring. Pick it up and listen to the
sounds that come out of it. The objective now is to recreate those sounds
in order using the items. Once you do it right, the table will lift and
you can go under.
In the underground cavern, you can't go through the locked door, so go
through the door to the right and through to the other side. Go up the
stairs to find yourself on the mirror side of the area. Note that the chest
has now moved. Go to the right side of the room. Note the Key in the
shadows, which disappears when you open the curtain. Climb onto the bed
while it's open, then close the curtain while inside and you should be able
to take the Key.
Wait for the phone to ring again, so you can match some new sounds. Match
them to get back to the underground. On the way back, you'll learn this
area's secret. Never mind that for now, though. Unlock the door to the left
and you'll be able to see the Mole, but not reach him. Go back around to
the other side of the cave and break some rocks to find a Worm. Take the
Worm to the Mole hole and place it on the edge. This will get the Mole
in range for you to itemize him. Take the Moldrill.
Now, for some Looney Tunes-style trickery. Go to the "mirror side" with
the Moldrill. There's a weak spot on the floor near the table. Drill on
that spot to make a hole. Now, go back to the original side (using the
phone and all that). Once you get to the original room, walk over to where
the hole would be on your side, and your evil doppelganger will fall
through it. You're now free to open the cupboard and head on through and
take the treasure.
Score Breakdown -
1500 - Talk to Johnny behind the curtain
1500 - Answer the phone
25000 - Play the right sound sequence on the first try
50000 - Take the shadowy Castle Key
500 - Unlock the door with the Castle Key
500 - Unearth the Worm
25000 - Feed the Worm to the Mole
1000 - Itemize the Mole
10000 - Drill a hole in the floor
50000 - Let Zack? fall down the hole on the other side
35000 - Walk through the cupboard after getting rid of Zack?
Items - Centi-saw, Batbrella, Slither Gripper, Beaker, Orange Orange, Yellow
Water, Purple Shock, Green Honey, Tiny Key, Water Pipe
Contraptions - Water Pump, Vending Machine, Chemistry Mixer, Shower
Creatures - Centipede, Bat, Snake, D.III
Other Points of Interest - Bonelich, Lucky Bird
Walkthrough -
This is a fun mission with potions. If you like chemistry (or cooking)
then you'll like this mission.
First, let's collect some animals. Shake the tree to reveal a Centipede.
Turn him into a Centi-saw. Lift the rock over the Snake hole. Use the B
button camera shift function to look at the Snake, then click on it to get
it in range. Itemize it. Lastly, go inside and itemize the Bat to turn it
into a Batbrella.
Climb down into the basement and go left. Use the water pump to get some
water flowing, which you'll need for later. Now, head to the right to find
a weird machine. What you need to do is place items in here, then normalize
them into animals. This will create bottles of potion in the vending
machine to the left. Put the Bat in to get Yellow Water, and the Centipede
in to get Purple Shock. Be sure to snap off their bottle caps on the
bottle opener on the vending machine. Place each bottle in the rack on
the right next to the Orange Orange. The purple bottle goes in the second
spot, and the yellow bottle goes in the third.
Now, to make the shriking potion that's described on the board on the back
wall. Put one measure of purple in the beaker, then two measures each of
yellow and orange. Take the resulting beaker, then go to the right area.
Climb onto the toilet and dump the potion into the tank, then use the shower
just to the right to shrink down.
Now that you're shrunk, go all the way to the left into the Snake hole and
take the Slither Gripper out. You should have itemize the Snake earlier if
you were following my walkthrough correctly. Now, to get back to normal
size. Hop into the water pump pool to wash the potion off.
Place the Slither Gripper into the machine and normalize it into the Snake
to make Green Honey in the vending machine. This will allow you to make the
invisibility potion, which is made with one part green, one part purple,
and three parts yellow. Use it in the shower, like before, and now you can
go upstairs and sneak past the D.III in the upper right. Just make sure
you're empty-handed before going there.
Now, you can't carry the Key past the D.III, so go to the pipes on the
right. Twist the right-hand pipe to pull it off, then dump the Key down
the hole. Head back downstairs, wash off the invisibility in the shower,
then make the shrinking potion again. When shrunk, go through the bars and
grab the key, then wash off the potion in the pump pool, unlock the gate,
and take the treasure.
Score Breakdown -
5000 - Shake tree, releasing Centipede
2500 - Itemize Centipede
1000 - Saw down tree
5000 - Get Snake's attention
2500 - Itemize Snake
2500 - Itemize Bat
10000 - Get water out of water pump
15000 - Make a bottle using an animal
10000 - Pop off a bottle cap
1500 - Set a bottle down on the rack
5000 - Pour some of a bottle into the Beaker
15000 - Make a potion using the mixer
10000 - Dump the potion in the shower tank
75000 - Shrink self
30000 - Wash potion off under water pump (must have grabbed Slither Gripper
in the process for full credit)
75000 - Make self invisible
10000 - Pull off Water Pipe</pre><pre id="faqspan-4">
10000 - Drop Tiny Key down pipe
30000 - Shrink self again (while still invisible)
5000 - Unlock gate with Tiny Key
Max Score - 320000
==========================
5U. Return of the Legend =
==========================
Walkthrough -
First, head for the treasure. You knew it couldn't be that easy. This boss
is a triple iron maiden monster. The first round will begin with the
yellow one tossing out some Bats. Turn at least one into a Batbrella.
After a little more bouncing around, they'll become one and the big one
will spit out acid rain. Open the Batbrella so you don't get wasted.
Next, the red one tosses out six pots. Some of these have Snakes in them.
You'll want a Snake that's NOT red and angry. Itemize it to make a Slither
Gripper, then either take that or a flipped Batbrella. Soon, ghosts will
pop out of the big one. Use your item to pull on the chain to open a
skylight, which will remove the ghosts.
Now, it's a game of evasion. You'll stop moving and the camera will focus
on the iron maidens. Watch for the one that doesn't jump. You'll then
see three circles on the ground. Step into the one that has the color that
matches the iron maiden that didn't open. Every other place will be suck
city once the time runs out. For the second round, the ghost head will
appear in one of the iron maidens. That one is the safe one. For the
last one, watch very closely, as one of them won't have flashing eyes.
That's the safe one.
After all that, they'll go one at a time, starting with the yellow one.
You'll get a colored circle, and you need to stay out of it when the iron
maiden shows up. The way to blow them up is to take the Slither Gripper,
drop it near the Frog on the left, then normalize it to scare the Frog out.
Place the Frog Bomb in the circle for each one to blow it up. You have to
go in order: yellow, blue, then red, or else they'll be healed. Once
they're all destroyed, open the chest, and ring the bell.
As you fall, click on a Batbrella to survive the fall. At the bottom, start
rolling the treasure chest. Once you hit the rock, go past it to find a
Frog. Place the Frog Bomb on the rock and then hop back into the chest to
get moving. As the ghosts come after you, ring the bell when they close.
Chase off all the ghosts before they slow you down too much, and do the same
with the big ghost to finish the level.
Score Breakdown -
2500 - Itemize a Bat
12000 - Use Batbrella to open skylight (BEFORE the rain falls)
5000 - Open Batbrella
10000 - Survive acid rain
2500 - Itemize Snake
3000 - Use Snake to scare Frog
20000 - Use moonlight to dispel ghosts
25000 - Avoid the sucking attacks
60000 - Blow up all three iron maidens in the proper order
5000 - Grab and open Batbrella while falling
2500 - Hop in chest on cart
2500 - Use Frog Bomb to blow up rock
50000 - Dispel smaller ghosts that chase you (to get full credit, the way
I do it is to wait until they're pretty much on top, then ring
just enough to dispel them)
Max Score - 200000
======================
5V. The Great Chase! =
======================
HirameQ Rating - *******...
Items - Tunabomb, Goon Totem, Rose Totem, Broken Mast, Rose's Scepter
Contraptions - Main Gun, Bomb Release Lever, Ballista, Fishing Pole
Creatures - Tuna, Goon, Captain Rose, Hexaleg
Walkthrough -
Well, I can't imagine Barbaros sending this thing after you, so I guess
this is just some random wandering giant squid, but you still have to take
it out, nonetheless.
Start by grabbing the gun. Wait for Hexaleg to jump all the way out of the
water before firing. You only need to hit him once. Then he swims under
the ship. Head down into the hold and grab the lever in the right corner.
Drop the bomb when Hexaleg starts swimming under the bomb hatch. It takes
time to drop, so you'll have to lead it a bit. If you miss, go to the
deck, itemize a Tuna, and drop the Tunabomb into the hatch in the lower
right. If you run out of Tuna, go the fishing pole. Wait until you get a
tug on the line to reel one in.
Once you hit him, he'll pop up on the side, with three crewmen in his arms.
You have two choices. Either shoot the arms to release the crew or wait
until Hexaleg comes close. He'll drop his arms on the ship. Ring Wiki near
arms that have crewmen in them to get them out. Once all three are out,
Hexaleg will go to the front of the ship. Go there yourself and pull the
lever to fire the ballista, which will miss.
He'll go back under the ship, so head back down to the bomb bay. Drop
another bomb on him. This will bring him, once again, back up to the side
of the ship, with his other three arms with the two Goons and Rose. Shoot
them all out. If Hexaleg gets too close, he'll rip the gun out, in which
case you'll have to use Wiki to free the crew when Hexaleg uses the arms
with them.
Anyway, once they're all free, the crew will start feeding barrels of fish
to Hexaleg. Grab the Broken Mast and place it on the ballista. Next, get a
Tunabomb, and put it in the next barrel of fish. This will stun Hexaleg
when he eats it. Take the Scepter from Rose, and click it on the ballista.
Give the signal while Hexaleg is stunned to finish him.
Score Breakdown -
1500 - Reel in a Tuna using the fishing pole
2500 - Itemize a Tuna
1000 - Drop a Tunabomb in the bombing hatch
15000 - Blast Hexaleg as it jumps out of the water
15000 - Launch a Tunabomb at Hexaleg
------
| 10000 - Shoot one Goon out of a tentacle in one shot
| 15000 - Shoot a second Goon out of a tentacle in one shot
| 20000 - Shoot a third Goon out of a tentacle in one shot
|- OR
| 5000 - Itemize a Goon when Hexaleg slams its arm
| 5000 - Itemize a second Goon when Hexaleg slams its arm
| 5000 - Itemize a third Goon when Hexaleg slams its arm
------
10000 - Launch another Tunabomb at Hexaleg
10000 - Fire the ballista at Hexaleg
------
| 25000 - Shoot a Goon (or Rose) out of a tentacle in one shot
| 30000 - Shoot a Goon (or Rose) out of a tentacle in one shot
| 35000 - Shoot the last Goon (or Rose) out of a tentacle in one shot
|- OR
| 5000 - Itemize a Goon (or Rose) when Hexaleg slams its arm
| 5000 - Itemize a Goon (or Rose) when Hexaleg slams its arm
| 5000 - Itemize the last Goon (or Rose) when Hexaleg slams its arm
------
10000 - Grab the Broken Mast
15000 - Lay the Broken Mast on the ballista
15000 - Drop a Tunabomb in the barrel of fish
50000 - Give the signal to fire the Mast when Hexaleg is stunned
Max Score - 280000
=====================
5W. Barbaros's Land =
=====================
HirameQ Rating - **********
Items - Golden Chalice, Treasure Vase, Lighter, Pole, Steel Sword, Golden
Sword, Gravel, Crown, Treasure Bell, Hench Mummy Totem, Slither Gripper,
Goon Totem, Rose Totem
Contraptions - Pull Chain, "Disguise" Vase, Golden Flake Statue, Trip Rope,
Elevator Switch
Creatures - Hench Mummy, Barbaros (w/Wiki)
Hazards - Spike Pit, Evil Eye
Other Points of Interest - Bonelich, Lucky Bird
Walkthrough -
This is the longest and hardest mission, requiring lots of ingenuity,
planning, and craftiness, or just reading this walkthrough. Are you ready?
First, pull the chain. As you fall, click on the grating to your right to
grab it and escape. In the next room, you can use the vase on the back
wall to disguise yourself from the Hench Mummy that patrols this area.
Grab the Golden Chalice and jump on the elevator as it passes. You'll get
knocked off by the eye, but that's okay. Now, go to the left room. Wait
for the eye to close, then click on the statue spitting out gold flakes.
Catch them in your chalice to fill the cup, then go all the way to the
right, where the flag is. Click on the end of the path and wait until the
wind is blowing towards the eye. Dump the flakes so they blind the eye.
Next, let's get rid of the Hench Mummy below you. Take a Treasure Vase
and hold it over either of the two holes above the lower walkway. Drop
the Vase on the Mummy when he walks by.
Now, go to the left room. There's a skull with a twinkle in its eye.
grab it, hold it face down, then shake the Lighter out of it. We're just
getting it now to transport it to a more manageable spot. Now, head down
the rope, and go right. Step on the pad to get stuck to the back wall.
Walk along it, avoiding the Mummy in this area, then turn up. Take the
Steel Sword out of the wall. Now, you can fight any Pirate Mummies around
here.
Fighting them can be tough. You need to hit them three times before they
hit you, and they're not too bad at it. I'm pretty sure that you need to
hold the Remote as shown, and to slash, just point the Remote at the TV.
The way I do it is to hold the sword vertically. If he swings to the side,
I'll block. If he swings down, I'll strike first. This way, I wouldn't
have to move the sword.
Anyway, you can clear out the two Mummies patrolling around, then head to
the upper right corner of the area. Go to the right part of the cross,
and cut the rope there. Now, there are several things you can do at this
point, so let's number them:
1. Take the Lighter to the bottom floor. Use it on the torch to light it
(flip it open, then use the Control Pad to strike it).
2. Go to the middle right side where the big rock is. Drop it down and pick
up the Gravel. Go to the middle area with the pot and pick it up to get
the Snake visible, then go to the left-part of the cross in the upper-
right corner and drop the Gravel on its head. You have to drop it from a
bit to the right so the wind doesn't carry it too far. Now, go back down
to the Snake pot and drop it down the hole.
3. Go back to the upper-left area and grab the flag's Pole. With the rope
cut on the right side, you can go back there, climb down the rope, and
tightrope-walk across to the moored boat. Grab the fan there and flap it
to bring the boat to the wall. Take the Treasure Bell that's in the boat
(or got knocked out of the boat) and place it near the torch and rope on
the ground floor.
Okay, so if all's done properly here, the Frog should be in Barbaros's room,
and you should have a Treasure Bell in front of the torch and rope. Get
the Steel Sword and take out the Hench Mummy on the bridge to your left.
Once he's beaten, continue and Barbaros will try to make another Pirate
Mummy. Uh oh. As he runs towards you, grab the rope, and pull on it just
before he gets there. If the Treasure Bell is nearby, he'll mistake it for
Wiki and grab it instead. Grab Wiki and ring him hard.
Okay, now go to Barbaros's room and itemize the Hench Mummy lying on the
ground to make him a Totem. Place that totem in the obvious spot below
the ladder, climb up and itemize the Snake to get the Slither Gripper. Go
to the elevator, now (from the ground floor) and ride it up to the top.
Go to Rose's cell. Itemize her and all her Goons, then use the Slither
Gripper on her chain to drop her down safely. Head back down to the bottom
and normalize the crew. They'll get into the barrel. Throw the switch,
and you're outta here!
Score Breakdown -
15000 - Escape from the cell using the grating
10000 - Use the "Disguise" Vase to trick the Hench Mummy patrolling the
middle treasure room
40000 - Drop a Treasure Vase on (or perfectly swordfight) the Hench Mummy
patrolling the cell area
5000 - Fill Golden Chalice with Gold Flakes
10000 - With favorable winds, dump the Gold Flakes to blind the eye
10000 - Use the "Disguise" Vase to trick the Hench Mummy patrolling the
upper-right area
40000 - Using Steel Sword, perfectly swordfight Hench Mummy patrolling the
upper-right area (meaning you don't get hit, and he doesn't block)
40000 - Drop large boulder on (or perfectly swordfight) the Hench Mummy
patrolling the lower-right area
10000 - Hold the twinkling skull eyes down, and get the Lighter out with
only five shakes
10000 - Light the torch with the Lighter
2500 - Scare Snake out of pot
15000 - Drop Gravel from the boulder onto the Snake in one try
5000 - Drop Snake's pot down the hole to the Frog area
5000 - Use Steel Sword to cut the rope in the upper-right area
10000 - Take the Pole from the upper area (must take this after using Gold
Flakes for full credit)
50000 - Cross the tightrope using the Pole
25000 - Using the fan, slam the boat hard into the wall, knocking all
treasure loose (less credit if it's a soft landing)
40000 - Perfectly swordfight the first Hench Mummy on the lower bridge
15000 - One he activates the Frog Bomb, use the rope to trip Barbaros
50000 - Itemize Barbaros
2500 - Place Hench Mummy Totem in slot under ladder
10000 - Itemize Rose and her Goons
10000 - Safely drop the Rose and Goon Totems by pulling the chain with the
Slither Gripper
10000 - Pull elevator lever with big barrel on it
Max Score - 440000
======================================
5X. Barbaros's Land - Final Battle - =
======================================
HirameQ Rating - ********..
Items - Missile, Goon Totem
Contraptions - Main Cannon, Bell Booster, Force Field Hand, Anchor Whip
Creatures - Barbaros, Gigaros, Hench Mummy, Sharocket
Walkthrough -
This is it. You've got to take down Barbaros's big super robot pirate
mecha! You've got the full force of the Legendary Ship to throw at him,
so let's make it count!
First, hop on to the controls in the back. This moves you outside, where
you'll have control over a robotic arm. You can use it to make a force
field, or to manipulate any of the weapons in front of you. Grab the main
cannon and shoot down the four rockets he's fired at you. He'll then fire
eight rockets, so grab the Bell Booster on the left. Shake it when the
rockets get close to normalize them.
Next, Barbaros will start using his arms. Watch for the crosshair to see
where they'll fly, then use your force field to catch the arm. You may
have to lead the arm a bit, as your hand isn't in the same plane as the
crosshair. You'll be prompted to throw his arm, too. Don't worry too much
about it. Just toss it. He's supposed to catch it.
He'll then try to use both arms. Grab the anchor. Whip it around, then
fling it at the screen when you've got a good speed up (you may have to
press A, I don't know). If you do it right, you'll toss it and one arm will
catch it. Catch the other arm with your force field, and this time, when
you toss it back, you'll break both of his arms.
Now, he'll try to fire chest missiles at you. What you need to do is press
B to go back to the bridge itself. Itemize all the Goons and toss them
into the hatch on your right (if you're full of Missiles, just fire them
off). With Goons in the breach, fire one each at all his guns on his chest
to plug them up. Zoom in if it helps. Once all four are plugged, his body
will blow up, leaving just a head.
Now, his head is in range of the anchor. Reel it in, then whip it at him.
Once he's caught, reel it in again to get the head even closer. Now, use
the hand to pluck the hat off the mecha's head. With Barbaros exposed,
you're clear to hit him with a shot (make sure to reload again). This will
make him dizzy. When that happens, ring the Bell Booster. The game will
take over at this point, requiring you to ring one last time, so do it.
Score Breakdown -
500 - Itemize a Goon
500 - Itemize a second Goon
500 - Itemize a third Goon
500 - Itemize a fourth Goon
5000 - Shoot down the four missiles with the main cannon
10000 - Use the Bell Booster against the eight missiles
15000 - Catch and throw the fist (first time)
20000 - Catch and throw the fist (second time)
25000 - Catch and throw the fist (third time)
15000 - Throw the anchor at the right-hand fist
25000 - Catch and throw the fist, breaking both of them
3000 - Load a Goon Totem into the cannon
5000 - Fire a Goon Totem into a chest gun
5000 - Fire a Goon Totem into a second chest gun
5000 - Fire a Goon Totem into a third chest gun
5000 - Fire a Goon Totem into a fourth chest gun
25000 - All chest guns full, the body explodes
15000 - Throw the anchor at the floating head
5000 - Reel the anchor in
5000 - Take the hat from the head
30000 - Fire the main cannon at Barbaros
100000 - Itemize Gigaros
Max Score - 320000
Congratulations! You've finished Zack & Wiki! Now, go back and find all
the Secret Treasures!
Once you complete the game, Barbaros issues you a special challenge: to find
all the hidden treasure in the game and get a 100% clear. To do this, you'll
need to go back into most of the missions and perform some special tasks to
make treasure chests appear. These chests will have particularly rare items
and maps in them. When you select your missions, you'll now see grayed-out
treasure boxes above the name. How many boxes there are equals how many
Secret Treasures there are.
NOTE: You can ONLY find these treasures AFTER you've completed the game once.
If you try to find them on your first playthrough, you'll get nothing.
A vote of thanks is owed to many people for finding all these treasures.
All I can claim credit for is writing them all down in one place with as
much clarity as possible, for my part.
Thanks goes to the following GameFAQs/GameSpot users: mayhemmaniac,
Insaniac99, StupendousOne, AnArChY_KnIgHtS, and stormyuan.
Also, thanks to folks at www.wazap.jp for their efforts, as well.
===================
6A. The Lore List =
===================
For those of you who want to just know the "clues", and not the actual
solutions for finding all the chests, but also don't have the patience to
keep sending Maddy out over and over again until he starts bringing back
Lore, I've compiled a list of all the Lore found in the game.
Now, note that this Lore is given to you separated by area, but NOT by
mission. That said, a clue pertaining to the Jungle Ruins could take place in
any of the Jungle Ruins missions, and half the puzzle is figuring out which
mission the Lore applies to.
---
Tropical Jungle
1. The sound of a flute reversed.
2. Run laps around the parent with the child.
3. A sky car awaits to travel to and fro above the monsters.
4. Sliding and leaping into both water and vacuum.
5. A big man waits to hear the sound and lose his limbs.
6. Six snarling blocks of wood for the dinner pot.
7. A lifeline does somersaults in the sky.
8. A bold vandal leaves everything broken.
9. From the sky a solution to anger shall fall.
10. A large body blown apart by greed.
11. The hand of a giant keeping a rolling stone's path straight.
12. Five sacrifices to the water's delight.
---
Snow Country
1. Into the hole plunges a sky blue head and a dark blue foot.
2. A roar turned silent in a frozen world.
3. Avoid the guardian, hauling the prize from the southwest.
4. An ambitious fist crushes that which lies in waiting.
5. A small indentation lies hiding in a hole.
6. A big ego checking itself in front of every mirror.
7. A cracked spear falls from the sky.
8. With closed eyes, one without ears waits for the bell.
9. A hole waiting to be filled by one straight and true.
10. Snowy trees shaken by an ambitious risk taker.
---
Western Volcano (also covers the Airship)
1. A hardened lake awaits a silent sacrifice.
2. Given chase, a runner leaps to its escape every time.
3. Water and pillars alternate growing amidst the flames.
4. A body in the sky echoes screams when bathed with flames.
5. Round platforms shift from the heavens to the earth three times.
6. Three times wings flutter silently in the open sky.
7. Flames all snuffed out by a naughty child.
8. Mistakes are unforgiven when turning small stones.
9. An old bridge shines brilliantly before crumbling to dust.
10. At journey's end, a lost one's room needs another look.
11. Many journeys through a removed body reveals a light.
12. Within the stones a bell continues to ring, calling light.
---
Medieval Castle
1. Six pots checked on the way down into the depths.
2. A bell sounds again and again on a moonlit night.
3. Three objects shine on display before disappearing.
4. A long silence followed by the moans of the dead.
5. Disliked by many, a watched grumbles at being nudged again.
6. A bug turned lumberjack gets it done in a flash.
7. With a crash to the ground, the gears are turned back in time.
9. An impatient voice from a distance rewards the quick.
10. Twin spaces with the bell rung the same front and back.
11. Blocking the rain in a room where it falls on command.
Yes, I numbered that correctly. For some reason, the Lores jump from seven
to nine in the Castle.
---
Eastern Seas (covers last three missions)
1. Six legs all shot on the open sea.
2. Topped off with light, an ugly one shines brilliant.
3. A giant body swells with a full stomach on the waves.
4. An ugly one cut down in his prime upon a bridge.
5. A giant stone crushes an ugly one.
6. Six bodies slip from grip swooning to the sound of a bell.
"Run laps around the parent with the child."
At the bottom of the area is a Totem Head. Take that and run around the
pillar a few times.
"A bold vandal leaves everything broken."
Break every rock and pot in this area.
---
Flute of the Growlin' Goblins -
"A sky car awaits to travel to and fro above the monsters."
Go back and forth across the gondola three times while the Goblins are active.
"Six snarling blocks of wood for the dinner pot."
Once you put the Goblins to sleep, itemize them all and drop them all in
the pot.
"The sound of a flute reversed."
Play the flute backwards, starting from the bottom.
---
The Fountain Guardian -
"Five sacrifices to the water's delight."
Drop a Worm from the diving platform to the fish five times.
"Sliding and leaping into both water and vacuum."
Go to the diving platform and jump off. Go to the water slide and slide
all the way through. Do this both when the water is filled, and when it's
drained.
"A large body blown apart by greed."
Do the "alternate" method of getting rid of the fish: set a Worm near the
water slide so the Frog goes after it, then drop the Frog into the water
from the diving platform.
---
Three Colossi -
"The hand of a giant keeping a rolling stone's path straight."
After you remove the totem with the left-hand colossus, run the crank again
to put the totem's left hand facing upward, then roll the rock.
---
King of the Jungle -
"From the sky a solution to anger shall fall."
Instead of covering the snake totem with a pot by yourself, stand near it
and ring the bell so that the big guy drops a pot on it for you.
"A big man waits to hear the sound and lose his limbs."
Itemize King Growl. To do this, go out the right side of the cave and
ring to get his attention, but run back in before he sees you. Go up and
behind him, then ring repeatedly to change him.
"A lifeline does somersaults in the sky."
Once you start falling with the umbrella, flip it a few times in your hand
before opening it. I did it five times and it was enough.
==================
6C. Snow Country =
==================
The Crystal Key
"Into the hole plunges a sky blue head and a dark blue foot."
You need to make a key with the parts in the following order going down:
sky blue, green, dark blue. This key will go into the left-hand keyhole
on the west wall.
"A hole waiting to be filled by one straight and true."
Take a regular Ice Bar and put it in the right-hand keyhole on the west
wall.
---
Keeper of the Ice
"Snowy trees shaken by an ambitious risk taker."
Shake all five trees in the area while Jeeves is still active.
"A roar turned silent in a frozen world."
Once you freeze the water, a chest will appear in the northeast corner.
"Avoid the guardian, hauling the prize from the southwest."
Once you make the Goon Totem, take it to the southwest platform, then run
all the way to the southeast area without dropping it while Jeeves is still
active. While you can't drop it, you CAN stop to shake trees, so you don't
have to do it in one run.
---
Icicle of Prosperity
"A small indentation lies hiding in a hole."
After freeing the Centipede using the Moldrill, keep turning the gear to
uncover a switch. Go to the alcove to the northeast of the big ice block
to release a Bat. Turn it into a Batbrella and use it to poke the switch.
"An ambitious fist crushes that which lies in waiting."
This one's kinda cool. Basically, what you need to do is break the ice
with a special attack. Start by using the Moldrill on the big ice block,
the use the Icicle and Boarammer, then use the Frog Bomb, then use the
Centi-saw on both sides. You should be pretty low at this point. Use the
Batbrella or the Boarammer to knock the ice's "health" to about 40 or 50,
then start hitting it with your bare hands. After about thirty or so hits,
you'll do a "super multi punch" for 30 damage. If the ice breaks down then,
you'll get the chest.
"A cracked spear falls from the sky."
Quite simply, drop the big icicle on the ice. Use the Moldrill, then the
Icicle and Boarammer, then the Frog Bomb, then the Centi-saw.
---
Frost Breath
"A big ego checking itself in front of every mirror.".
Step on each of the eleven mirror plinths. You don't need to carry
anything with you, but you need to actually be on the plinth, not examining
it by standing in front of it.
"With closed eyes, one without ears waits for the bell."
This "one" is the cannon. Once you get Wiki back, ring the bell while
standing on top of the cannon.
=====================
6D. Western Volcano =
=====================
Bridge of Doom
"An old bridge shines brilliantly before crumbling to dust."
Break the bridge. This will most likely be done in the process of
completing the level.
"Within the stones a bell continues to ring, calling light."
In the bottom right corner is a line of stones denoting an empty space.
Ring the bell in there for a few seconds.
---
Lake of Fire
"A hardened lake awaits a silent sacrifice."
Once you cool the lake, go to the right of it to find a black stone. Toss
it to reveal a Totem stand. Place a Goon Totem on it to reveal the chest.
---
Relics of the Past
"Mistakes are unforgiven when turning small stones."
In the lava flow panel on the left side of the area, you need to insert the
three blocks so you get the right solution, and you don't have to move any
of them an extra time. Here's a solution that works quick enough: Put the
darker red L in the upper right hole, pointing up and right. Put the cross
piece in the left hole, with the lighter portion pointing down. Put the last
piece in facing properly. Everything SHOULD line up.
"Round platforms shift from the heavens to the earth three times."
Ride every lava lift at least three times. Going up and down each count
as one.
"At journey's end, a lost one's room needs another look."
Once you get rid of the treasure ghost at the end, readjust the T platforms
so you can go back up (both facing left should do it). Go to the garage
and you should see Johnny in there.
---
Dragon Scales
"Many journeys through a removed body reveals a light."
Walk back and forth through the midpoint of the dragon bones several times.
"A body in the sky echoes screams when bathed with flames."
During your second "tennis session" with the fireballs, you should see
Johnny on one of the dragon bones high up. Hit him with a slightly late
and hard shot to knock him off.
---
Ancient Wyrm
"Flames all snuffed out by a naughty child."
Have Swellosaurus Jr. eat all the flames in the area. You should get them
all before any have a chance to come back, but you shouldn't be too pressed
for time.
"Water and pillars alternate growing amidst the flames."
Use one of the water statues, then raise the hammer one pillar, then use
another water statue, then raise another part of the hammer, and so on
until you use the fourth water statue.
---
Operation: Take Back!
"Three times wings flutter silently in the open sky."
Shut the engine off three times at any point during the mission.
"Given chase, a runner leaps to its escape every time."
The Frog in the vents hops away from you. Chase it to the right (to the
elevator shaft) three times.
"A bell sounds again and again on a moonlit night."
Ring the bell with the chain three times.
"With a crash to the ground, the gears are turned back in time."
Once you drop the bell, go to the gear switch, and flip it back to the
left.
---
The Painted Secret
"Three objects shine on display before disappearing."
Instead of placing the golden slabs one after another in the center,
arrange the three of them on the gallery to the right of the center.
"Disliked by many, a watcher grumbles at being nudged again."
Take the broom and poke the old guy with it in the hair, eyes, and nose.
---
Mirror, Mirror
"A long silence followed by the moans of the dead."
As soon as you start, pick up the phone and hold it up for about ten
seconds.
"An impatient voice from a distance rewards the quick."
After you speak to Johnny, go to the phone and put your hand on it. As
soon as it rings, pick it up.
"Twin spaces with the bell rung the same front and back."
Use all six sounds on one side (as far as I know, any order is good, but
it's best to keep it simple, like left to right), then go to the mirror
side and use the sounds on that side in the same order.
---
Mad Science
"A bug turned lumberjack gets it done in a flash."
Once you turn the Centipede into a Centi-saw, saw down the tree it was on.
You have to do this relatively quickly to get the treasure to appear.
"Blocking the rain in a room where it falls on command."
Take the Batbrella to the basement shower and use it while the Batbrella is
open.
---
Return of the Legend
"Six pots checked on the way down into the depths."
Somewhat difficult. After you beat the boss, you'll be falling down a
shaft. There are six pots that follow you during the fall. Click on each
of these pots (just once, you don't need to manipulate them or anything)
before you grab the Batbrella and use it. The chest will appear a bit
further down the mineshaft past the rock.
==================
6F. Eastern Seas =
==================
The Great Chase!
"A giant body swells with a full stomach on the waves."
Load your bomb bay with a full load of five Tunabombs. This is best done
after you release three Goons, so they can help you carrying them. Make
sure you drop the last one in yourself, though.
"Six legs all shot on the open sea."
Free Rose and all her crew by shooting them out of Hexalegs' arms with the
gun before it gets too close.
"Six bodies slip from grip swooning to the sound of a bell."
On a different run than the last one, wait for Hexalegs to approach, then
use Wiki to release each Goon and Rose after it slams them on the deck.
---
Barbaros's Land
"An ugly one cut down in his prime upon a bridge."
This particular ugly one is the one patrolling the upper-right area. Grab
the Steel Sword and wait for it to march to the thin part of the bridge to
your right. Fight and defeat it on that part of the bridge.
"A giant stone crushes an ugly one."
The big rock on the right side needs to be dropped on the Hench Mummy that
patrols the lower-right area. It's easiest when it's walking down to the
ground floor.
"Topped off with light, an ugly one shines brilliant."
This is the toughest of the three, because you need to sneak past the Pirate
Mummy patrolling the upper-left area instead of dropping a Treasure Vase on
it. Twice, actually. The treasure boat on the right side has a Crown in
it. After you defeat Barbaros, you need to go to the elevator with this
Crown and ride up to where the eye pushes you off. Drop the Crown on the
Hench Mummy patrolling, then drop a Treasure Vase on him.
The great Bonelich von Skeleski is the conductor of Barbaros's famed
orchestra. He also haunts various locations in the game. You'll know him
when you see him as he looks like a skull with a powdered wig. Ring Wiki
near him to wake him up.
Talk to him and you'll begin a little minigame where you'll play a classic
Capcom song. The object is to ring the bell (shake the Wii Remote) when the
note comes up to the left, and shake it constantly at zig-zags. You don't
have to be perfect, but you have to be good enough so that notes pop out of
Bonelich. If you succeed in your task, Bonelich will give you a treasure.
Two of these treasures contain upgrades for Wiki. With Wiki upgraded, you'll
be able to use him to grab coins from further away. Also, a couple of
Bonelichs wear different colored wigs, meaning you CAN'T summon him unless
you have upgraded Wiki to at least that color.
Flute of the Growlin' Goblins
Found: On the lower ground, behind the pillar.
Song: Ghosts'N Goblins, graveyard stage
The Fountain Guardian
Found: At the bottom of the water. Drain it first.
Song: The Speed Rumbler, first stage
Icicle of Prosperity
Found: Halfway up the stairs leading to the icicle.
Song: SonSon, first stage
WIKI UPGRADE #1
Relics of the Past
Found: About halfway down the stage. Wears a red wig.
Song: Bionic Commando (arcade), first stage
Mad Science
Found: Right at the beginning of the stage. Wears a red wig.
Song: Megaman 2: Dr. Wily Stage 1
WIKI UPGRADE #2
Barbaros's Land
Found: In the lower right corner of the stage. Wears a blue wig.
Song: Zack & Wiki Theme
Thanks to Max H for filling in the gaps for me. ^_^
Hidden in every mission is a special treasure. These treasures take the
form of icons from some of Capcom's oldest and most classic games. They're
hidden well and most often require Wiki's bell to appear. You don't get
anything special for getting all of them, they just go towards your treasure
total.
Note that sometimes an MT will NOT appear in its intended spot. This is
random, and if it occurs, simply leave and try the level again.
A Journey Begins! - VULGUS
Found: In the plants on the island after you crash land.
Pit of Tragedy - SON SON
Found: In one of the rocks on the upper platform, just above the door.
Flute of the Growlin' Goblins - TON TON
Found: On the ground, ring the bell by the tree in the upper-right corner.
The Fountain Guardian - SUI SUI
Found: Once you drain the water, ring Wiki near the plants in the upper
left part of the fountain.
Three Colossi - POW
Found: Ring Wiki at the shiny spot at the far left of the room.
King of the Jungle - MOMOTARO
Found: Go down into the cave, past the puzzle, and into the small passage to
the lower right before you fill it with water, and ring Wiki there.
The Crystal Key - BOW
Found: Ring Wiki at the icicles just to the left of the doors.
Keeper of the Ice - PIRATE
Found: In the little island in the center of the water (turned ice).
Icicle of Prosperity - EXED EXES
Found: Go to the left of the Frog's spot to the wall and ring Wiki.
Frost Breath - COMMANDO
Found: Once you beat Chillion, climb the stairs, and go to the very far left
wall to ring Wiki.
Bridge of Doom - GHOSTS'N GOBLINS
Found: In front of the lever with the Control Pad on it, near to the
stairs.
Lake of Fire - GUN.SMOKE
Found: Once you knock down the doors, go through them to the water pot's
stand and ring Wiki.
Relics of the Past - SECTION Z
Found: Behind the big metal box above the Orion Walker's garage, ring Wiki.
Dragon Scales - THE SPEED RUMBLER
Found: On the left side of the area, in the rock that's closest to the
malfunctioning lava lift.
Ancient Wyrm - SIDE ARMS
Found: Ring Wiki next to the big tablet at the beginning.
Operation: Take Back! - Mobi-chan
Found: Ring Wiki next to the globe in Rose's room.
Bell Tower of Requiem - BIONIC COMMANDO
Found: On the top floor, one of the pots has this.
The Painted Secret - MEGAMAN
Found: On the ground floor, one of the pots on the far right has this.
Mirror, Mirror - ARMORED WARRIORS
Found: In the underground passage that connects the two sides, ring Wiki
standing behind the left-hand rock pillar.
Mad Science - 1941
Found: In the basement, on top of the metal grate near the water pump, ring
Wiki.
Return of the Legend - CAPTAIN COMMANDO
Found: Once you fall into the lower cavern, ring Wiki near the big boulder.
The Great Chase! - VARTH
Found: Go down into the ship's hold and ring Wiki in the left-hand corner in
the foreground.
Barbaros's Land - MEGAMAN X
Found: Once you recover Wiki, go to the very top of the side-facing walkway,
on the upper-right, and ring Wiki.
Barbaros's Land - Final Battle - - ECO FIGHTERS
Found: In the pile of treasure in the lower right corner of the command
cabin. Ring Wiki.
Lucky Birds are golden birds that, when Wiki is rung near them, drop loads
and loads of coins. There may be one in several levels, but I'm unsure. Here
are the Birds I've found, and the means to get them to appear.
The Pit of Tragedy - Shake the tree at the furthest right end of the stage
to scare one up.
The Fountain Guardian - Appears in the lower-right corner. I believe you
need to drain the water and toss all the rocks/pots in the area.
Keeper of the Ice - Shake the lower right tree to release him. Watch as
he flies to another tree. You can then shake that tree to release him
again for better coins.
Lake of Fire - Don't break any pots and immediately go to the blue pot, where
Johnny is hiding. If you find him in the first pot, he'll release the bird.
The Painted Secret - Place a Gold Fragment on the gallery stand that has
moonlight shining on it.
Mad Science - Use a Batbrella to tug on the chain the Bat was resting on.
Barbaros's Land - After finding Wiki, ride up the elevator from the bottom.
It will appear in the middle.
Certain Secret Treasure Maps will lead Maddy to special treasures. These
help Maddy help you in your quest for 100%, making life easier.
Now, as far as I know, these are most likely TOTALLY random, so DO NOT ask
me how to get each of these items. Just keep hunting, and you'll get them
all, eventually.
Also, to be honest, I forget the names of some of these, as they were only
mentioned once, so bear with me. I've grouped them in order from left to
right.
Hi-Speed Ship - This is the best one, hands down. Instead of having to go
into a mission to wait for Maddy to come back, he'll come back instantly.
Treasure Radar - Use this to point to spots you've visited and Maddy will
tell you how many treasures you can find there.
Rarity Radar - Use this to point to spots you've visited and Maddy will tell
you how rare a treasure you can find there.
Discount Card ++ - With this, you get 30% discount off Maddy's trips.
Discount Card + - With this, you get 20% discount off Maddy's trips.
Discount Card - With this, you get 10% discount off Maddy's trips. These
three cards are all cumulative, so you'll have a total of 60% off once you
find them all.
Rare Jewel - With this, you have a better chance of getting rare chests.
Treasure Jewel - With this, you have a better chance of getting more chests.
=========================
7E. Filling the Catalog =
=========================
To get 100% of the catalog, you need to fill the entirety of the first five
books. The last one isn't really counted, but for completion's sake, I'll
tell you how to fill that, too. ^_^
It goes without saying that most of this stuff is found by Maddy as he goes
out. Send him out time and time again in new spots and he'll keep bringing
back new stuff. Once he starts bringing back Oracle Dolls, you'll know you've
found everything.
---
Red Book - Characters
All the Itemizable Enemies and Non-itemizable Enemies are found by sending
Maddy out for treasure. All of the Main Characters are found as Secret
Treasures.
---
Orange Book - Items
This is the main reason I made this section, because it has stuff that might
take an effort to get. To get all the entries here, you must pick up most of
these items.
So, anyway, all the Secret Treasure Maps can be found either from Secret
Treasure or from Bonelich. The Mysterious Treasure has its own section up
above, so let's move on to the crucial stuff.
Enemy Items and Items contains stuff that you can pick up in your travels.
If you pick it up and finish the mission, it'll be added to the Catalog.
That said, there are several items that you don't need to pick up to finish
the game, and I've listed those here, and how to get them:
Worm Straw - Ring Wiki near any Worm to make this entirely useless item.
Seriously, I haven't found a single use for it, except to keep the Worm from
returning to the earth.
Growlin' Goblin Totem/Goblin Chief Totem - You're never required to change
any of these little guys, but the Flute mission has a golden opportunity.
King Growl Totem - As part of getting one of the Secret Treasures, you'll need
to itemize King Growl.
Rose Totem - Although itemizing her is a requirement in the last mission,
picking her up isn't. Do so here or in The Great Chase.
Totem Head - Found in Pit of Tragedy near the door. Only used to get a
Secret Treasure.
Scale Vase - You probably will get one before the end, but it's possible to
miss it if you use the alternate means to block the wind in King of the
Jungle.
Captain Rose (frozen)/Idol Mirror - If you get a certain setup in Frost
Breath, you may not have to deal with Frozen Rose and the Idol Mirror, so
make sure you play that setup.
Orange Orange - Sure, you need to pick up the orange bottle in Mad Science,
but you need to step back out of the close-up and admire it before it will
be added.
Golden Sword/Crown - You'll probably grab these treasures in Barbaros's Land,
but you don't normally need to.
Missile - THIS is the one most often missed. In the final battle, it's what
you fire at Gigaros, and there are four extras besides the four already
loaded up. The way to get this in your hands is to let the Goons start to
carry one over to the hatch, but itemize him before he gets there, then you
can pick it up.
---
Green Book - Movies
I believe just about all of these are found by sending Maddy out, although a
couple may require Secret Treasure Maps.
---
Cyan Book - Sound
All the sound FX are found through Maddy, as well as most of the Music. Some
of the Music, though, is found through Secret Treasure Maps.
---
Blue Book - Art
All the art is found through Maddy, or through Secret Treasure Maps.
---
Gray Book - Rumors
Talk to Dimmy and Barbaros to get Advice and News. Each time you beat a new
mission, they'll have two more things to talk about, so be sure to check in
with them. Once you beat the game, I believe this gets automatically filled.
Ancient Lore is found as treasure by sending Maddy out. Usually, you'll find
most of it very late in the "treasure cycle", so don't expect to just happen
upon it.
I'm not going to allow people with small personal sites to post this FAQ.
They may post the link on GameFAQs with all the Zack & Wiki guides, but,
trying to keep updates, well, updated, I'll only allow large committed sites
that I trust.
If you wish to e-mail me, be sure to follow these guidelines:
- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with Zack & Wiki. I don't want spam,
chain letters, offers for friendship. Compliment me on the FAQ all you
want, though.
- Make sure you say "Zack & Wiki" at one point in your e-mail. I have more
than one FAQ, and I can't always figure the question out without specifying
what game you're asking about.
- Spell correctly and use proper grammar, please. If I can't understand
your e-mail, it'll go to the junk pile.
=============
8C. Credits =
=============
All the members of the GameFAQs/GameSpot message boards that worked tirelessly
to find all the Secret Treasures. This FAQ wouldn't be complete without your
help!
AubsolutelyFine, for pointing out a THIRD variation of Frost Breath to me.
Brandon, William Ferrell and videogamemaster16, for info on Lucky Birds.
TheFreak, for info on music.
CJayC, SBAllen, and all webmasters, for having this on their sites.
Capcom and their development studios for bringing us this wonderful game!
=====================
8D. Version Updates =
=====================
Version 0.9 - (11/8/07) - So, I've finished everything but the actual
walkthroughs. Still, the Hint-throughs are more than enough if you need
help with puzzles, and I felt that finishing the extra stuff takes a
priority, too, given how people are frantically searching for it.
Version 1.0 - (11/10/07) - All right. Walkthroughs and Score Breakdowns are
finished. Still need some Bonelich music info, there may be some more Lucky
Birds lying around, and I'm sure I don't have the max score on some of these
missions, so offer help if you wish.
Version 1.1 - (3/2/08) - Made some corrections, additions, etc.
====================
8E. The Final Word =
====================
Y'know, once in a while, a game comes along that reminds me why I got into
this. This game is one of those. A lovable cast, mind-boggling puzzles,
and a wonderful setting make this a gold star game in my book. ^_^