Use the bracketed codes to easily find the right section. To search
for a sub-section, see the bracketed codes tabbed over within each
section below. Use Ctrl + F on your keyboard to search.
[Z1] Table of Contents (you're looking at it)
[Z2] Version Info
[Z2.1] Latest Version
[Z3] Game Information
[Z3.1] Basic Game Info
[Z3.2] Game Premise
[Z3.3] A Note on Wii Motion Plus
[Z4] Basic Controls & Actions
[Z4.1] Link's Basic Actions
[Z4.2] Sword-Play
[Z5] Characters & Locations
[Z5.1] Major Characters
[Z5.2] Supporting Characters
[Z5.3] Locations
[Z6] Walkthrough
[Z6.1] Skyloft
[Z6.2] The Wing Ceremony
[Z6.3] Faron Woods
[Z6.4] Pre-Dungeon Errands
[Z6.5] Skyview Temple
[Z6.6] Post-Skyview Errands
[Z6.7] Eldin Volcano
[Z6.8] Earth Temple
[Z6.9] Post-Eldin Errands
[Z6.10] Lanayru Mines
[Z6.11] Lanayru Desert
[Z6.12] Lanayru Mining Facility
[Z6.13] Post-Lanayru Errands
[Z6.14] Isle of Songs & Post-Imprisoned Errands
[Z6.15] Faron Silent Realm
[Z6.16] Inside the Great Tree
[Z6.17] Lake Floria
[Z6.18] Post-Lake Floria Errands
[Z6.19] Ancient Cistern
[Z6.20] Lanayru Silent Realm
[Z6.21] Post-Ancient Cistern Errands
[Z6.22] Lanayru Sand Sea
[Z6.23] Sandship
[Z6.24] Post-Sandship Errands
[Z6.25] Eldin Silent Realm
[Z6.26] Fire Sanctuary
[Z6.27] Post-Fire Sanctuary Errands
[Z6.28] Gate of Time
[Z6.29] Finding Levias
[Z6.30] Faron's Quest
[Z6.31] Lanayru's Quest
[Z6.32] The Song of the Hero & Skyloft Silent Realm
[Z6.33] Sky Keep Temple
[Z6.34] Demise
[Z7] Items & Weapons
[Z7.1] Weapons
[Z7.2] Important Items
[Z7.3] Recovery Items
[Z7.4] Dungeon Items
[Z7.5] Upgrades
[Z7.6] Treasures/Collectibles
[Z8] Heart Pieces
[Z9] Goddess Cubes
[Z10] Gratitude Crystals
[Z11] Empty Bottles
[Z12] Boss & Mini-Boss Strategies
[Z13] Enemies
[Z14] Shops
[Z15] Mini-Games
[Z16] Secrets
[Z17] FAQs & Other Oddities
[Z18] Copyright, Thank-Yous & Contact Info
I actually wrote this back in December but I'm now working full-time
and am not able to update things as quickly as I used to :)
Anyway...I've proofread all but the final part of the walkthrough
(Demise) by playing the game again & following it step by step, so I
hope all is well with it but let me know if anything isn't accurate in
any section, including formatting.
Please be patient as my replies may take up to a week to come your
way.
Genre: Action-Adventure, Fantasy
Designer: Nintendo
Publisher: Nintendo
System: Nintendo Wii
ESRB Rating: E (10+)- Everyone (age 10 & up)
Player(s): 1
Release Dates: November 20, 2011 (North America)
In a heaven-bound village called Skyloft, a young hero is determined
to save the girl that fell to the unknown land below the sky and
learns that there is much more to their fates than he realized.
The game requires a special attachment to your Wiimote called Wii
Motion Plus. You purchase it separately or, as I did, purchase the
Skyward Sword bundle with game, gold Wiimote with Wii Motion Plus,
and Zelda 25th anniversary CD with 8 amazing orchestral tracks of
Zelda game music.
For accurate readings, ensure that your black sensory bar is placed
on the same plane as your Wiimote generally is. For example, if
you prefer standing while playing, keep your sensory bar sitting at
your chest level. If you prefer sitting, it should be at about neck
level or just a bit lower.
It should be noted that the Wii Motion Plus is much more sensitive
to motion sensory than the standard Wiimote. It is imperative that
your sensory bar be sitting at a height and angle that the top
of your Wiimote will be "sensed." The technology is very good but
not perfect (that could be said about a lot of modern technologies),
but you should see about 95-98% accuracy (don't I sound like Fi? LOL)
of sensory readings if the sensory bar is properly placed. There are
some snags from time to time (especially on menus, which can get
stiff). To re-calibrate, press C-pad down when in a menu or target
play screen (i.e. arrow or slingshot shooting).
I had a lot of initial frustration with this game and it was mostly
due to having my sensory bar too high that when I sat to play, the
sensors were not at their best. So, if you find that your moves
aren't very accurate on screen (and it's best to test this in Skyloft
before you get into the nitty-gritty play in the surface areas and
dungeons), you should experiment with the placement of your black
sensor bar. You should also practice your Controls & Actions (see
next section) as there is very little in the way of training in
Skyloft.
*Note: You should hold the Wiimote in your dominant hand (i.e. if
you are right-handed, hold the Wiimote in your right hand).
Generally, I would advise that you use your thumb on the Control Stick
and index finger (or index & middle fingers) on the Nunchuk buttons.
As for the Wiimote, use the index finger on the B button, and thumb on
the A, +, -, 1 & 2 buttons.
Wiimote:
C-Pad Down--access Fi for advice or objective; whistle for Loftwing;
re-calibrate Wii Motion Plus (on menus and targeting game
screens)
C-Pad Up--take out Goddess Harp, press & hold A to begin, strum by
gently swinging Wiimote (often to a given rhythm); summmon
Groose's catapult (in The Imprisoned Part II & III battles),
use Control Stick to move along wooden rail, use Wiimote to
change trajectory of the bomb, press A to fire.
(A)--talk/read Z-targeted person/sign; tap to dash; hold to run; climb
on rope/vine; let go of rope/vine; use - button item
(B)--hold to access accessories/weapons, select with pointer, release
to bring out; press to take out currently selected item; press
again to put away
(-)--hold to access items, select with pointer, release to bring out;
press to take out currently selected item; press again to put
away
(+)--access map, press A to zoom in/out, C to set beacon, C again to
remove beacon, Control Stick to navigate
(1)--access gear submenus, swipe Wiimote to turn pages, select items
with Wiimote, press A to view information
(2)--access help, press again to close
Nunchuk:
Control Stick--movement
(C)--press & hold to access Dowsing target menu, move Wiimote pointer
to select subject being searched; press to access dowser for
currently selected subject; press again to close
(Z)--swing camera to default position behind Link; hold to target
enemy/sign/person
Movement
Use the Control Stick on the Nunchuk. Tap A to dash & hold A to run
but watch the green Stamina Meter. If it runs out, Link will slow
down and temporarily not be able to use items & weapons.
Climbing
Approach the wall, rope or ladder being climbed. Getting on a ladder
is automatic and you navigate up/down with the Control Stick. Press
A for ropes or vines to get on them. With walls, tap A to get a
foothold on the wall and boost Link up to the ledge (if reachable).
On vines, you can leap by swinging the Wiimote left/right or up/down
as necessary to access patches of vine or to move faster, using a
portion of your Stamina Meter.
Swinging
While on a rope or vine, swing the Wiimote to kick Link's legs and
gain momentum. Press A to jump off, B to stop swinging, and use the
Control Stick to move up or down the rope/vine.
Crawling
Approach a small tunnel that can be accessed and push the Control
Stick forward to automatically crawl through. Push the stick back
to crawl backwards. Push the stick left/right to slightly swivel
the POV camera.
Rolling
Tap A to dash, then shake the Nunchuk to roll forward. Roll into
trees and flimsy walls or other things to break vases, collect
rupees, and complete other tasks.
Swimming
You will swim along the surface automatically at a default (kind of
slow) pace. Once you acquire the Water Dragon Scales at Lake Floria,
you will be able to swim underwater.
Dowsing (a sensory device used to find missing things or people)
Press C to access menu, then select object being searched for. Use
Wiimote to move pointer and/or Control Stick to walk and search
simultaneously (beware that the POV angle is focused and obscures
your sideview). The beeping intensifies if your target is nearby.
Press C again to exit.
All sword manuevres are controlled by swinging the Wiimote (and
sometimes together with the Nunchuk) in a similar fashion to the move
itself, allowing the Wii Motion Plus to read & adminster the sword
movement on the screen. Ideally, the face of the Wiimote should be
flat & up (parallel with your ceiling) for accurate readings.
Horizontal Slash
Swing Wiimote horizontally left-to-right or right-to-left
Vertical Slash
Swing Wiimote vertically up-to-down or down-to-up
Thrust
Push the Wiimote forward in a quick stabbing motion
Spin Attack
Shake and swing Wiimote & Nunchuk together in a circular motion
Slashes--
Front Flip with Downward Slash
Shake Wiimote & Nunchuk down together
Backflip with Forward Slash
Shake Wiimote & Nunchuk up together
Skyward Slash
Hold Wiimote upright for a few seconds to charge the sword,
then slash by swinging the Wiimote in either direction.
Used mainly to activate emblems at the end of temple
dungeons and Goddess Cubes.
Fatal Blow
When an enemy is down but not defeated, shake the Wiimote & Nunchuk
down together while Z-targeting the enemy. Be quick or the enemy
gets up again!
Fledge
A clown-faced student of the Knight Academy stuck lugging barrels.
Pipit
A Knight Academy student in a yellow tunic.
Owlan
White-haired instructor at the Knight Academy.
Groose
A red-haired tough guy who tries to sabotage the Wing Ceremony.
Cawlin
A blue-haired croney of Groose's.
Stritch
A tall, blonde croney of Groose's. Looks like Beaker from The
Muppets :D
Horwell
A brown-haired Knight Academy instructor who teaches you to Z-target.
Eagus
A.k.a. The Knight Commander. Runs the Sparring Hall.
Kukiel
A curious little girl with brown hair who briefly goes missing.
Beedle
A recurring character from Wind Waker who runs Beedle's Shop, a blimp
that circles around Skyloft.
Gondo
A muscular masked man who runs the Scrap Shop at the Bazaar,
accepting adventure pouch items for weapon/accessory upgrades or
mendings.
Scrapper
A robot owned by Gondo who can be summoned to carry large items
during side quests.
Batreaux
A bat-like demon who will become human if Link brings him Gratitude
Crystals. Has a hidden room off the storage shed in the graveyard
area of Skyloft.
Gully
A slack-jawed young boy who demonstrates the rolling technique.
Peatrice
Runs the Item Check at the Bazaar and develops a crush on Link.
Rupin
Runs the Item Shop at the Bazaar and buys collectibles out of his
house at night. I love the look on his face when you choose not
to buy an item :D
Bertie & Luv
A married couple with a crying baby who run the Potion & Infusion
Shops at the Bazaar.
Sparrot
A fortuneteller in the Bazaar who provides hints on proceeding in
the game or finding hidden items.
Faron Characters
Old Sheikah Woman
A sage you encounter at the Sealed Grounds.
Machi
The first Kikwi you encounter in Faron.
Bucha
The Kikwi Elder, a large creature with a mustache
Gorko
A traveling Goron first found in Faron but encountered throughout
the game.
Eldin Characters
Eldin
A red-faced critter named for the god of the volcanic region.
Goron Miner
Found in the volcanic region with aspirations of building a mining
facility.
Impa
A Sheikah protector of Zelda who provides Link with a harp.
Faron
A water dragon spirit who guards Lake Floria
Mole Man
Runs the bombing mini-gane. Larger than an average Mogma.
Ledd
A Mogma who provides you with a Bomb Bag.
Tubert
Runs the Thrill Digger mini-game.
Other Sky Island Characters
Dodoh
A clown who runs the High Dive mini-game at Fun Fun Island.
Peater
Peatrice's father who runs the Clean Cut mini-game at
Bamboo Island during the day (is at home by night).
Sky
Huge expanse of clouds and floating islands. Contains
Skyloft, beacons to Faron, Eldin & Lanayru regions, the
Thunderhead, Fun Fun Island, Bamboo Island, and Pumpkin
Landing.
Skyloft
The central hub of the Sky. A large island with shops,
houses, windmills, Goddess Statue, and Knight Academy.
Thunderhead
The northwest region of the Sky accesssed by the light
in the cloud formation that is acquired after finishing
the Lanayru Mining Facility. Contains the Isle of Songs,
Bug Heaven, and Levias.
Faron Woods
Home of the Kikwis. Contains the Great Tree, Lake Floria,
Skyview Temple, and the Sealed Grounds.
Eldin Volcano
Home of the Mogmas. Contains the Earth Temple, Fire
Sanctuary, and Thrill Digger mini-game.
Lanayru Desert
Home of the robots. Contains Lanayru Mines, Desert, Mining
Facility, Caves, and Sandsea (with Sandship).
After the opening cinema, you gain control of Link in his bedroom
at Skyloft's Knight Academy. Feel free to take a little time to
explore the controls as they can be a bit challenging for first-time
play. You can press A at the chair to sit and again to stand. Also,
press A at the cabinet to get a blue rupee (worth 5). Exit through
the door.
This is the bottom level of the academy. Very few doors are open for
exploring, so let's move along. Head left all the way to the end
where Fledge, a guy with a clown face, is standing by some pots and
barrels. You can practice tossing pots but don't destroy the barrels.
Talk to Fledge, then lift and carry the barrels one at a time to the
adjacent kitchen. Watch your green Stamina Meter and press A to put
the barrel down when the meter gets low (about halfway to the old lady
in the kitchen). Pick it up again, then drop it safely by the lady.
Repeat this process with the second barrel, then talk to Fledge for a
red rupee reward (worth 20).
At right is a large set of brown double doors. Exit through them
to the outside. Press A at the bird statue. This is a save point
and will be vital for the remainder of the game. If you find
one, use it to save. Some can also return you to temple entrances
and the Sky later on. Head left towards the stack of crates and
Horwell will call to you from the roof. Z-target him, then press A
to learn the communication skill known as talking :)
Dash with A to climb the stack of boxes, then walk/run to
automatically hop the gap and meet Horwell face-to-face. Talk to him
to start a very small side quest. On the building behind Horwell,
dash to hop the wall to the ledge and dangle off it. Shimmy across
with the Control Stick left and land on the roof walkway. Head up to
the vines and climb to the roof. Push the box against the wall by
holding A and pushing forward with the Control Stick. Climb up to
find Mia the cat. Carry her back to Horwell.
Save at the next bird statue, then head left up the wooden stairs to
the Statue of the Goddess for a long cut scene with Zelda and Gaepora
where you'll discover your Loftwing is missing. The plot thickens...
Backtrack down the stairs and right, talk to Horwell if you want, then
come down the stairs through the open gate where you'll see a dopey
little boy is rolling smack into a tree. Dash with A, then quickly
shake the Nunchuk to roll into the tree and free a Sky Stag Beetle.
You can't catch it yet, but now you know where it is for later.
You get 5 rupees instead, which many trees will dole out if you roll
into them.
Head straight up the path to find the large open plaza and start
another cutscene to meet Groose and his cronies. By the way, I like
the option "Nice hair" but to each his own :) Now that we know who
took your Loftwing, we need to get it back. Backtrack left up the
path to the academy, and go around on the bottom level right to find
Pipit, a student in a yellow tunic, in front of the door to the
Sparring Hall and talk to him to get the Waterfall Cave marked on your
map. There are enemies in there, so we need to get our first weapon.
Enter the door here to the Sparring Hall.
Talk to the trainer, then enter the door at right and open the chest
for the Practice Sword. If you're not comfortable with the Controls
& Actions Sword-Play section of the walkthrough here, I would suggest
trying out some moves on the logs set up for you in the hall. Watch
the direction of the groove in the log to know what move to do. For
example, a log with a right diagonal groove needs the same type of
slash to slice it open. The same goes for an enemy--its pattern of
defense or attack determines the move you make. It's no longer about
pressing the right combination of buttons, but of physical movement.
Slice all the logs (except the dangling one) to learn the Spin Attack
and Fatal Blow moves. Exit back outside.
You will encounter the Sheikah Stone (formerly known as Gossip Stones
in older Zelda games). They pop up occasionally in the game to offer
videos of how to proceed if stuck. Come back down the stairs of the
academy into town and head left of the plaza to find another bird
statue to save at. Continue left and you should see the waterfall in
the distance. Head left, remaining on the lower level ground, and hop
across a series of stone platforms, going right uphill to a cave
behind the waterfall where a cutscene shows the Loftwing in a prison.
Chop down the trees and enter the Waterfall Cave.
Defeat the Keese (bats) and Green ChuChu, which will likely drop a
Jelly Blob. These are treasures or collectibles for various tasks
more relevant later on in the game. At right, look for a gap in the
fence and jump across the gap to a chest with a red rupee. Drop down
to an uphill spot. Dash up it by pressing and holding A. At left,
climb the vines to find yet another red rupee. Head down and dash off
the wall to reach the upper ledge. At right, slash the plants to
reveal a small tunnel. Crawl through by pushing the Control Stick
forward and collect two more red rupees. Backtrack out the tunnel and
exit the cave through the white-lit opening ahead.
Save at the bird statue, then head right to meet up with Zelda. She
will follow you. Continue down to find your Loftwing. Toss the
barrels aside, then slash the two ropes on both sides of the wooden
boards with horizontal and vertical slashes to knock them down
and free your bird.
You will now have an opportunity to practice flying. Press C-pad
down to whistle for your Loftwing while free-falling. Tilt the
Wiimote to turn left/right, shake the Wiimote to flap its wings,
gaining altitude (height), press A (up to 3 times in a row), watching
the 3 feathers at the bottom of the screen to charge forward, and tilt
the Wiimote down to nosedive and gain speed. The feathers, like
horse-riding in older Zelda games, will recharge after several seconds
once the 3rd one is used up. Also, press B to slow down. After
practicing for some time, save to continue on.
Now the Wing Ceremony officially begins. The goal is to fly into the
golden Loftwing and press A to collect the statue. Dash/roll off the
platform's edge and whistle for your Loftwing. Keep a decent altitude
(not too low that the clouds obscure your vision but not too high that
you can't see the other Loftwings). Once you reach the statue and
press A, Groose begins throwing eggs at you, making you start again.
On the 2nd grab of the statue, you win. The contest will continue
until you win, so don't worry if you can't beat it right away.
Zelda rewards you with the Sailcloth, a relative of the Deku Leaf
from Wind Waker, that protects you from losing hearts in a free fall
to the ground. This is vital when diving from your Loftwing to the
islands in the Sky. Now for your victory landing. Dash/roll off
the platform and keep the Wiimote steady. Look for his shadow to
appear in the centre of the circle, then press B just a few feet off
the ground and land. There is no need to finagle the controls much
as your jump should align you with the circle.
After a distressing cinema, it will be night, and a ghostly character
summons you, ala the Zora Queen from Twilight Princess. Leave your
room and follow her upstairs to the 2nd floor of the school and
outside. Continue along the path she takes. You'll encounter an
ugly bat-like cat called a Remlit (it's actually Mia but possessed by
a demon). Two sword swipes and it will cower from you. You don't
actually "defeat" it as such, so just ignore it once it sneaks off.
Keep going until you reach a wall with a circular edge. Climb on and
dangle off it, shimmying right. You can drop to the platform below
with a ChuChu and a red rupee chest. Just backtrack up the ramp and
continue shimmying to the upper ledge. Defeat the Keese and ChuChus,
then dash up the incline. Jump across the gap and go up the vines to
the statue. Head inside once able.
The ghost's name is Fi and she becomes your constant guide.
Sometimes a bit too constant that her commentary is ridiculously
obvious. After the cinema, press A at the pedestal, then turn the
Wiimote upside-down and haul it out with A. Hold it upright to earn
the Goddess Sword, replacing your Practice Sword. After another
cinema, you get the Emerald Tablet, the first of 3, an initial task
common in Zelda games (stones in OoT, shadow pieces in TP). Approach
the blue emblem and raise your sword to charge it. Slice it down to
perform a Skyward Strike. Place the tablet and a green beam of light
is created in the sky to access your first temple dungeon. You also
receive the traditional green tunic. Yay :D Save when prompted to
continue.
Head out the door back to the school and Fledge will give you the
Adventure Pouch to hold your items and weapons. You hold up to 4
for now, but you will upgrade this as we continue forward. Head
outside via the big brown doors on this floor. Talk to the white-
haired Owlan to get a free Wooden Shield, which is also sold at the
Bazaar should you ever need a replacement. If you need instruction
on using it, head left back to the Sparring Hall for help. We have
1 more thing to prepare before heading to Faron.
Head downstairs and up the left staircase to the pink tent structure.
This is the Bazaar. Inside are several shops, most of which aren't
too relevant right now. Talk to the lady at the potion cauldrons
to receive your 1st Empty Bottle. You should have enough rupees for
at least 1 potion. I would suggest the red (Heart) potion, which
replenishes 8 hearts. Now you're all set!
Find a wooden platform on the edge of Skyloft (there are several to
choose from) and dash/roll off the edge, then whistle for your
Loftwing. Fly to the green beam of light and nosedive down to its
base to be automatically dropped inside.
You arrive at the Sealed Grounds, a subarea of Faron. Defeat the
Deku Babas ahead by slashing your sword at the appropriate angle.
Look at the mouth to determine this. You can also stun them with
your shield. Keep going along the path and drop down to summon a
cinema. Drop to the very bottom of the spiraling pit and give a
Skyward Strike (hold the Wiimote upright to charge, then slash) at
the black spike in the centre to unlock the upper door to Faron.
You also receive the Dowsing ability for finding Zelda. Yeah...like
that'll happen right away.
Use the Sailcloth while standing on a geyser to be launched up a
level. Keep going up to the very top level and head around to find a
large door with an orange eye emblem on it (you can dowse if you have
trouble finding it--it will make a loud constant beeping sound). It
will unlock before you. Enter the door to the Sealed Temple.
Head straight up ahead to the old sage and speak to her. Set a beacon
at the red X with C if you'd like. At left (with your back to the
sage), open the chest for your 2nd bottle, this time filled with
Revitalizing Potion that will fix your shield and heal 4 hearts.
Sweet! Head through the door at left and ahead is a Goron trapped by
some Bokoblins. Fight them by slashing at their exposed front or
sides. Gorko will then be introduced (a traveling Goron, ala previous
Zelda games). Bird statues now have the ability to return you to the
Sky, as well as saving your game progress. Save now at the nearby
statue, labeled Behind the Temple. I will mention any bird statues you
encounter from now on and refer to these labels when choosing bird
statues in the Sky. You'll understand this more later on.
Head down through the open gate towards the red X and beacon marked on
your map. Push the log towards the wall to reach its upper ledge,
then continue into Faron Woods. Ahead, save at the Faron Woods Entry
bird statue, then jump out towards the rope to grab it. Swing the
Wiimote to gain speed like a hypnotizing pendulum (*you are getting
sleepy*). Ahem...sorry, where was I? Press A to jump off at a safe
point across the gap. If you fall, just climb back up. Chop down the
trees to continue forward and find more Bokoblins, this time ganging
up on...a plant?!
Defeat the bullying Bokoblins and speak with the plant (*no one's
looking? Okay, just this once*) and you'll encounter a Kikwi creature
underneath, who is scared of you and runs off. Dash/run up the
incline to follow it to a new area with lots of mushrooms. Save at
the bird statue on the right, In the Woods. The Kikwis will now be
"dowsable" using Zelda's signal. You can use the dowsing technique to
find its hiding places and you'll also hear a "squishy" sound when you
get close.
Slash your sword at a big red mushroom at left to find him. By the
way, you can collect Mushroom Spores in an empty bottle by slashing a
mushroom and swiping at the residue it releases. Regular spores are
drunk to reclaim some hearts. Glittering spores turn hearts into
Fairies when doused with them, which you can bottle to restore 8
hearts, especially helpful when your entire health reaches 0, and you
can potentially increase your wealth by dumping them on rupees (though
you also risk getting a gray Rupoor that will take 10 rupees away!).
You get 5 hits at the hammer (so to speak) before the spores are used
up. But, you don't have to bother with them now, seeing as you likely
have 2 full bottles.
Find the Kikwi behind another big red mushroom at right, then lastly
behind a tree at the far end of this area where he will finally speak
with you. Now we must find the Elder. First, push the log ahead of
Machi to create a shortcut to this area and collect an Amber Relic
treasure. Head back about halfway, then go left to a new incline with
a Deku Baba lurking in the middle. Dash up either side to avoid it.
I like the fact that you can pick up a rock at the top and toss it
down to crush it. Bwah ha ha :D
Keep going along the path, possibly getting a 2nd Amber Relic, and
defeat the Bokoblin. Then you'll encounter an Octorok, another
recurring Zelda enemy. Use your shield to rebound the projectile
back at the enemy as they hide if you get too close. You can also
try and climb the log up and get an Amber Relic in the water. This
is one of many collectible items in the game that allows you to
upgrade weapons and accessories. Another log appears at right.
Push it off the ledge to create an alternate access route and reveal
another Amber Relic. Head up and left, chopping down trees in your
way. Ignore the door and approach the rope.
Chop it with your sword to free it, then jump to it and swing the
Wiimote to propel yourself forward, then press A to leap off to the
other side. Talk to Bucha, the Kikwi Elder to learn that 3 more of
his people are missing. Now begins the manhunt (er...Kikwi hunt?) as
Kikwis are added to your dowsing ability.
Just right of Bucha is a tunnel. Crawl through, break the pots to
find a fairy you can bottle, and climb the vines to a tightrope. Get
on and hold the Wiimote vertically, gently tilting it left & right
like a metronome to stay balanced. If you tilt too far, Link will
likely grab onto the rope and dangle, so you aren't likely to fall
off. There are some explosive enemies called Myu on the rope further
up. Look for the cue to "jostle" and gently shake the Wiimote to
bounce on the rope and shake them off. They can cling to you and
eventually blow up, causing harm to you and will likely fling you off
the rope.
Once across, jump down to fight a Bokoblin Leader. Be sure to knock
it off first so that you aren't inundated with Bokoblins. There is
your first Kikwi up the tree. Slam into the tree with a dash/roll to
free it. 1 down, 2 to go.
Swing with the rope from the tree onto a higher area and push the log.
Jump off to spot a grand-looking building, which is actually the
Viewing Platform but we'll get to that later. Head straight up and
dodge the Guay (bird) attack from the sky (it's raining dung!). Head
left and up a ramp and climb the vines, then leap by shaking the
Wiimote left and reach a higher ledge. Slash the bushes to find the
2nd Kikwi and keep doing so until you can speak to it. One more to
find.
Jump off and head right to a tunnel. Crawl through and climb up the
wide grassy tiered steps. Take the narrow walkway, defeat a Deku
Baba at right & head along the tightrope at the end to find your first
Heart Piece. Head back and take the tightrope across, then drop
through the hole beside the tree. Find the 3rd and final Kikwi just
ahead in a bush by the tree. Try to pick it up to speak with it.
Backtrack to the Elder by jumping over the ledge and swinging on the
rope as before. After talking to him, he gives you the Slingshot.
Dash/run up his back to claim it. This is a mighty fine weapon for
the time being.
Shoot the rope off the nearby tree and use it to swing across. Head
straight up and pass the water on the right side along a narrow path.
Head up towards the dungeon building and up to the Viewing Platform,
saving at the bird statue with that label, and shoot the green
curlicued vine behind you, swinging across to enter the Deep Woods.
Defeat the Bokoblins and its Leader, then head up the path right.
Shoot down the hornet's nest to avoid getting stung as you navigate
the tightrope. You'll come to a broken bridge. Turn right and
grapple the ledge, shimmying across left. Be careful on the next
tightrope, jostling to shake off the Myu and a Bokoblin. Once across,
you can refresh your health meter by sitting on the tree stump and
save at the Deep Woods bird statue.
Dash/jump to the distant rope and swing across, then head up. Here
you'll encounter a Quadro Baba. Defeat it as you do the Deku Babas,
focusing on the changing mouth formation. At left behind you by a
tree is a red rupee chest. Continue forward to bump into Gorko the
Goron again, who will introduce Goddess Cubes. These are dark blue
cubes found throughout the overworld of the game and, when hit with a
Skyward Strike, will send a treasure chest to an island in the Sky.
Here is your first Goddess Cube by Gorko. Hold your Wiimote
vertically upright and wait for the sword to charge a Skyward Strike,
then swing at the cube to activate it. We will claim the treasure
shortly. Push the log off the edge to create a shortcut.
Now head towards the temple and you'll spot another Goddess Cube by
the broken bridge. Activate it as you did before. Save at the bird
statue. We should take some time to prepare for our first dungeon.
Use the statue to return to the Sky.
The chests from the two Goddess Cubes you activated are available to
claim. Set a beacon (a faint blue beam of light) directly on the
southeast island on the map of the Sky. Fly your Loftwing in that
direction and look for the beacon. The island should have a pumpkin-
shaped building on it. Land there.
Head around either direction to find a treasure chest with an
Adventure Pouch Slot inside. This will allow you to carry 1 more
item in your (-) button cache (up to 5 now). There is a bird statue
if you wish to save. Then enter the Lumpy Pumpkin.
There appear to be a number of goodies atop the chandelier. Climb
up the stairs and roll into the balcony across from the chandelier
two times in quick succession to send the chandelier crashing to the
floor. Collect the Heart Piece and any rupees that fall. You won't
be allowed to leave unless you talk to the owner at the bar. Do so
and he will want retribution. Agree to this and you will receive Hot
Pumpkin Soup in one of your Empty Bottles to take to the Sparring Hall
instructor, Eagus, in Skyloft. You may have to empty one (I would
keep the Revitalizing Potion and dump the fairy or red potion).
You have 5 minutes to do this or the soup goes cold and useless.
Return outside and jump off the wooden platform, whistling for your
Loftwing. Fly to Skyloft, the huge island just off the green beacon
to Faron Woods. Land there and head to the Sparring Hall. Inside,
talk to Eagus, the trainer, who will notice you have soup, so hand it
over. You don't receive any reward at this point, but this is the
start of several side quests for Gratitude Crystals, which I will
further explain later on.
While here in Skyloft, you should notice Beedle's Shop, an airship
that circulates around Skyloft. Look for the bell dangling from the
ship and shoot it with your Slingshot. This releases a rope. Grab on
and wait to be pulled up to the ledge. Enter the shop. You should be
able to afford the Bug Net (for 50 rupees) and the Extra Wallet (100
rupees). If not, you'll have to scrounge up more money or check back
later. Those are the two most important things he sells for now.
You should also be able to upgrade your Wooden Shield to the Banded
Shield. You need 2 Amber Relics, 1 Monster Claw, and 1 Jelly Blob, as
well as 30 rupees. Enter the Bazaar and talk with Gondo at the Scrap
Shop to upgrade the shield. If you can't do this, not to worry. The
Wooden Shield is decent enough to get through the first dungeon. If
it gets weak, you can repair it here or if it's destroyed, buy a new
one at the Item Shop.
Return to the Sky and remove the beacon at the Lumpy Pumpkin. Place
it instead on an island just south of Skyloft with the treasure chest
symbol. Land there and you'll see that it might as well be called
Nowhereville. There's nothing much happening here. Open the chest
and you'll receive a Heart Piece. One more and you'll have a new
Heart Container.
The following is an optional mini-game that you can visit, though you
might find it more challenging as your sword is not upgraded to its
finest yet. Return to the Sky and set the beacon at the island north
of Skyloft called Bamboo Island. Fly there and enter the building.
The Clean-Cut Challenge costs 10 rupees to play. The idea is to chop
down a bamboo tree with as many slices as you can before it hits the
ground. The longer your sword is, the more slices you can get in. I
was able to get about 15 hits. The key is to steady your Wiimote and
hold it face up and not tilt it or you'll slice it diagonally and the
tree will fall away from you. We'll check back here later when your
sword is upgraded. The prizes are rupees or treasures/collectibles
for weapon/accessory upgrades.
Now it's time to make our way back to the first dungeon. Return to
the Sky and fly into the base of the green beacon. Choose the bird
statue checkpoint labeled Forest Temple. Walk up the pathway to the
door and shoot the pink diamond switch above it, then enter the
temple.
Save at the bird statue, then head down the pathway, cutting down
trees and defeating enemies. At the wall, shoot the Deku Baba atop it
with your slingshot, then quickly climb the vines while it's stunned
and finish it off. Use your sword on the diamond switch to unlock the
door below you. Drop down and enter it on your right.
Stand atop the small set of stairs and face the eyeball switch.
Rotate your sword quickly in a small circle to dizzy the eye and open
the door beneath it. Head on through to the main room.
Dash/roll past the Myu and Deku Babas, shaking off any Myu that attach
before they explode. Defeat the Green Bokoblin way ahead, then come
back and shoot off the Walltulas on the vines behind you. If you
climb the vines, you'll reach a shortcut for later use. Use your
sword on the wooden planks to open it up. Back down in main room,
save at the bird statue, then shoot the diamond switch above the right
door and enter it.
Spin the Skulltula with a horizontal slash and then attack the bright
spot on its back to defeat it. Drop down and find a tunnel at left to
crawl through. Shoot the diamond switch overhead to raise the water
level of this and the main room. Climb the vines and crawl back
through that tunnel, then take the door ahead back to the main room.
In the water, swim to the west side under the bridge with a diamond
switch. Climb up to it and activate it with your sword, then climb
back up and through the door it opened. Defeat the Green Bokoblin,
then shoot the two curly green vines ahead and jump to the first one,
then swing from it to the next one carefully. Be sure to line up your
swing with enough height to reach the second vine. Defeat the Quadro
Baba here, then turn around and easily defeat the Skulltulas with
their backs to you. Look on the left wall and shoot the diamond
switch to raise the water level some more and head through the door up
the stairs.
Open the chest at left for the Dungeon Map. There will be no Compass.
Jump down to the main room and swim to the floating log across from
the vines on the wall. Pick off a single Walltula, then dash/jump to
the vines, and head upstairs through the door.
Defeat the Skulltula, then face the two eyeball switches at right so
that both eyes are open. Rotate your sword quickly in a small circle
to dizzy them both and open the gate. Get the Small Key from the
chest, then head upstairs and back a room.
At the north end door where the vines are underneath it, open the
unlocked door and head through to a new main room with a huge
structure in the middle. Shoot the diamond switch above the locked </pre><pre id="faqspan-2">
door straight ahead to open it and head through. This is your first
mini-boss, Stalfos. Fight it by slashing your sword at an exposed
part of him, avoiding the huge attack power of its two swords.
There's not really much more to it than that. You can also hit it
with your shield to knock off its arms and make it more vulnerable.
If you get low on health, there are hearts along the walls.
When you defeat the Stalfos, open the chest for the Beetle. This
device is mostly for activating switches and getting distant objects
for now, but it's bound to get better ;)
Test out the Beetle by assigning it to the B-button, then press A to
launch it. Control it like the Loftwing by tilting the Wiimote left/
right as it flies. Aim for the big hole in the top left corner of the
door and tilt right once through to find a diamond switch. Run into
it and door opens. Your Beetle can sometimes take 1-3 hits from the
wall, depending on how directly you hit it. Head back to the big
structure room.
Launch the Beetle from the north end of the room and activate the
diamond switch in a cave near the very top of the structure. This
opens a gate at a cave in the base just ahead. Head over there to
claim a Heart Piece. You can also use the Beetle to cut strings
holding up crates to get a whole bunch of rupees. Look for a door
blocked by a gate at the west end with a bird statue where you can
save. Above it are two holes. Launch the Beetle and fly it through
one of them to find another diamond switch. Avoid the Deku Baba heads
by cutting their stems. Head through the newly opened door, then
straight ahead through the next door.
Defeat the Skulltula with an upper cut slash, then fatal blow. You
should notice 3 eyeball switches that all need to be dizzied at the
same time. At left, climb the vines to the higher platform. Launch
the Beetle and cut the string holding up a metal crate at left. Push
it off the edge, then push it so it sits in the middle of the 3 eyes.
Stand on it and make sure all 3 eyes are open. Rotate your sword in a
circle to dizzy all 3 and open the gate. In the chest is another
Small Key. Head back a room.
Launch the Beetle straight ahead past the Skulltula to the diamond
switch and activate it to raise the water level. Head forward and
chop down the trees blocking a tunnel, then crawl through and go back
to the big structure room. Look for a locked door with a tightrope
and Deku Babas on the ceiling in the east end. Launch the Beetle and
cut down all the Deku Babas to avoid a hassle. Walk the tightrope
carefully and head through the locked door.
Cut down the wooden planks and you'll encounter a Staldra. They can
be quick and charge viciously, so have your shield ready. Watch the
heads align and quickly slash your sword to cut through all 3 heads in
one swift move. The eyes need to be green when this happens. If they
turn red, get out of the way fast or they'll knock you down. Once
defeated, head through the newly opened door.
Defeat the Green Bokoblin and cut the Skulltula's string with the
Beetle. Dash/jump across the gap to see the boss door ahead. The
problem is...no boss key! Activate the diamond switch above the door
at left to create a shortcut. Carefully walk the tightrope towards
the boss door and jostle to knock the Bokoblins off. If it won't do
that, backtrack and fight them instead. In the left nook, there is a
red rupee chest. Head right, save at the bird statue, then in that
nook, climb the vines to the upper platform and cut down the rope.
Dash/jump to reach it, stop with B, and turn yourself right to face
the platform, and swing to it.
Climb more vines to the tree. Launch the Beetle at the two curly
vines (this saves Deku Seeds), then jump to the first one, positioning
yourself to swing at the second, then to the cave, and open the chest
here for the Golden Carving, formerly known in Zelda games as the Boss
Key. Climb the vines, jump the gap, then drop down. Walk the
tightrope again, save at the bird statue, and ready yourself for the
boss fight.
Press A at the door to take out the Golden Carving and rotate your
Wiimote to make the "key" fit the hole. There isn't much in the
way of strategy, but you can press Z to see the hole's shape more
clearly. Determine what edge of the key fits in what part of the hole
and that should help. Enter to fight Demon Lord Ghirahim.
After a long chat, it's time to fight. He tries to intercept your
sword by flinging it out of your hands and teleports around the arena.
Hold your sword at one side and when he reaches for it, slash
continuously from the opposite angle. If he gets a hold of your
sword, he throws it at you, so dodge the throw and pick it back up.
Spin attacks may also work well if your starting angle is where he is
exposed. In a 2nd phase, he will charge at you with a sword of his
own and releases several red insects that he throws like ninja stars.
Simply dodge these attacks and keep up the sword slashes.
When you "win," though technically not as he will return later in the
game, you get a Heart Container. Head through the door to the Skyview
Spring. Behind the structure is a Goddess Cube to activate. You
might also like to bottle a fairy or two in the waterfalls nearby.
Then return to the front, stand before the blue emblem and do a
Skyward Strike to activate it. You receive the Ruby Tablet.
Save when prompted to continue. After a number of cut scenes, use the
bird statue at the temple entrance to head back to the Sky and land at
Skyloft.
First things first, head to the Goddess Statue in the north end and
inside, place the Ruby Tablet in the space next to the Emerald one,
which sends a red beacon to the sky to access the next dungeon temple
in Eldin. Before moving on, there are a few things to take care of.
When you exit the Goddess Statue, you are confronted by a woman
looking for her missing daughter. Talk to her and agree to help out.
We'll get to this very shortly.
Depending on how many rupees you have, you can purchase an important
item at the Bazaar. At the Item Shop, buy the Iron Shield for 100
rupees. If you can't afford it yet, you will soon enough. It's
necessary to buy as you can't use the Wooden or Banded Shield in the
next dungeon. Once you buy the Iron Shield, drop off the Wooden or
Banded Shield with Peatrice at the Item Check in the Bazaar and
activate the Iron Shield with the - button.
Now to find the missing girl, Kukiel. Head towards the graveyard in
the east end. Talk to the woman pacing by the house just next to the
graveyard. She directs you to the Lumpy Pumpkin. There also happens
to be a Goddess Cube chest waiting for us there. Return to the sky
and fly there. Be sure to land on the platform (acting as a roof)
near the door. Open the chest for a Gold Rupee (worth 300!). Now you
should definitely be able to afford the Iron Shield. If you land on
the other side of the barrier on that platform, just dash over it to
get to the chest. Now enter the Lumpy Pumpkin.
Inside, talk to the old man with a speech bubble over his head (this
is a signal for any side quest where you need to speak with a specific
person). Talk to him to get some further instruction. Fly back to
Skyloft and enter any house. Press A at the bed and choose to sleep
until nighttime. Head back outside once awake and you'll see another
side of Skyloft. Everyone is in their house, the torches are lit,
and a few enemies are out to play. Remember the Remlin from our night
trip with Fi?
Head to the graveyard and approach the top left stone by the tree.
Hit it with your sword and it will light up, then push/pull it forward
to open the storage shed. Climb down the ladder there to a wooden
walkway and take it to the door. Inside is a "demon" called Batreaux.
Draw your sword and it will plead innocence. He needs Gratitude
Crystals, which are both found and rewarded for good deeds (or side
quests) in order to return to his human form. There are 80 in total
but certain milestones offer rewards as well. Exit the room and head
back up to the graveyard.
You may do this now or later, but the first 10 Gratitude Crystals are
available here in Skyloft and can only be collected at night. You can
get the list from my Gratitude Crystals section, or if you're looking
for them now...
1) In Link's (your) room at the Knight Academy on the desk.
2) On the 2nd floor of the Knight Academy by the big brown doors on a
plant.
3) In the Sparring Hall, use the Beetle to find it on the ceiling
beams.
4) At the windmill not far from the school, on the right, dangle off
the edge and shimmy left until a platform is visible below you.
Drop to it to find the crystal, then climb back up the vines.
5) At Parrow & Orielle's house right across from the windmill in #4.
Inside in the right corner.
6) North of the Bazaar, drop to the lowest level and walk up the
wooden walkway, in a corner of the platform at the walkway's end.
7) At the Light Tower in the south end plaza, climb up the first
ladder and walk around left.
8) Navigate the Waterfall Cave and exit out the other side. Just to
your left.
9) Head right from #8 above to the prison where your Loftwing was.
10) In the east end, follow a circular path up to the highest level
by a big pumpkin patch on the left side. Look behind the nearby
tree.
Return to Batreaux in the storage shed room off the graveyard and you
receive two rewards, one for getting 5 Gratitude Crystals (a Medium
Wallet, allowing you to hold 500 rupees) and a Heart Piece for finding
10.
Take a sleep in the bed of any house until daytime. Find Kukiel's
House off the river by the bridge leading to the east side windmill.
Talk to the mother to receive 5 Gratitude Crystals.
There is one more side quest you can do for Gratitude Crystals. Head
to the plaza where the Wing Ceremony started by the Light Tower. Talk
to Parrow to learn that his sister, Orielle, is missing. Agree to
help, then head to the Sky. Open your map and add a beacon to the
green island that is just under a red one in the southwest. Fly there
and land safely, then talk to Orielle, whose Loftwing is hurt. Her
brother has medicine to heal the bird. Fly back to Skyloft and talk
to Parrow again, who gives you a bottle of Mushroom Spores. The
bottle is yours to keep (your 3rd). Return to Orielle and talk to
her. When the Loftwing is healed, you receive 5 Gratitude Crystals.
Fly back to Parrow in Skyloft and talk to him to receive an additional
5 Gratitutde Crystals. Nice!
If you have the funds, revisit Beedle's Shop and buy the Extra Wallet
and/or an additional Adventure Pouch slot. That's all for now. When
you're ready (and be sure to have that Iron Shield equipped), return
to the Sky and fly down into the red beacon to Eldin Volcano.
Did I mention you need the Iron Shield? :) Save at the Volcano Entry
bird statue. Ahead are Red ChuChus which are flammable, so defeat
them when the fire is out. Drop off the ledge at left to find a
Goddess Cube to activate as usual. Climb back up where you were and
head forward across the red sinking platforms until you meet a pair of
Mogmas (they seem to be moles). Head past them, defeating more Red
ChuChus and Fire Keese. By the way, if you happen to catch on fire,
do a dash/roll or spin attack to put out the fire. Also, lava bad.
Do not touch!
Head around left to a dwelling where another Mogma explains Bomb
Flowers. This is the best place to get practice with them. Press A
to pick it up, A again to put down, shake the Wiimote to throw (watch
the blue trajectory to determine where it will end up), and "bowl"
with the Wiimote to roll it across the ground, handy for far distances
and tunnels. Blow up the 3 boulder outcroppings and one tunnel,
collecting a couple of blue rupees. Rest at the stool in one of the
tents to boost your health meter. Head through the cave and save at
the Volcano East bird statue.
You'll come to a 3-way fork. At left, drop down and bowl a bomb into
the tunnel, then crawl in and collect a red rupee from the chest.
Back up at the fork, head up the middle path straight to another
Goddess Cube. Activate it as usual. Now head along the rightmost
path with a Mogma. Drop down at the end of the path to encounter a
new enemy called a Pyrup. It will waddle into a nearby tunnel and
spout fire. Stand back in a safe spot and bowl a bomb into its hiding
place. You can crawl inside when it's defeated for a prize.
Continue along this road and defeat the group of Bokoblins, including
the Leader. Now you'll find Pyrups hiding in shells, so your aim will
have to be even more precise when bowling bombs or you can toss one
into the open top. Ahead is a sinking bridge. Before crossing, climb
up the tiered wall at right and continue up, going around past two
Pyrups to eventually reach a platform to drop down on and collect the Heart
Piece. Backtrack to the wonky bridge.
Pick up a bomb flower and bowl it across the bridge to the boulder
blocking a lava stream ahead. The lava will flow and create a new
path. Now, in terms of how best to cross the bridge, my best advice
is to run along the left or right edge and not up the middle. Link
runs more seamlessly to the other half of the bridge when on the edge.
Once across, climb up to the higher platform and head left to the
geysers. Take one up to a grate and dash/roll off it. You'll be
skydiving (rather than free-falling if you were just to drop off).
Try to glide by pushing the Control Stick up to the back right pillar
where a Goddess Cube sits, then use the sailcloth with B to land
safely on its platform. If you miss (quite likely as this part is
tricky), climb up to the white-lit cave and take the wind current back
up to the surface. Head back left to the geyser and the grate, then
try again until you can activate it.
At the bottom of the pillar room, save at the bird statue and take the
wooden-framed cave next to it to find a Mogma who wants you to get rid
of the Bokoblins in the next room. Head left and you'll see that a
Leader is summoning Bokoblins from a hiding place. Climb up to a
stone platform, then jump to the wooden walkway and head up to find
the Leader. Defeat all Bokoblins, then backtrack to the Mogma who
will reward you with the Digging Mitts. These allow you to dig in
soft soil spots and uncover geysers or small collectibles like hearts
or rupees.
Behind the Mogma, dig in the soil and let the geyser boost you to the
upper ledge and two paths. Let's start with the left one. Dig in the
soil and use the geyser, then go up the ladder to a camp with a
Bokoblin. Beat it, then collect prizes from the soil spots and rest
at the stool in a tent if needed. On the opposite wall are three
holes. Head through the middle one to slide down to a chest with
Eldin Ore, a new collectible. Backtrack to the Mogma who gave you
the Mitts, and take that geyser back up to the two paths. Dig in
the soil at the fork for some rupees and more Eldin Ore.
This time, go right and you'll come to a maze with hiding Pyrups
blocking some paths with their flame attacks. If you go left, you'll
find a Mogma in a soil patch. Head right from him and straight, then
left, right, and left again to a corner with bomb flowers. Pick one
up and look straight ahead to a long path with 3 Pyrups and a doorway
way in the distance. Bowl a bomb into each of the two tunnels ahead
with Pyrups. You may have to move up a bit each time to have
a more accurate bowl. At left in the middle of this pathway, there is
a cracked wall. Bomb it and get a silver (100) rupee chest reward.
Cool! Once clear, head straight up through that doorway.
Dig for a geyser and use it, then use the wind column to get back to
the surface of the volcano. Past the Mogma ahead, go right and bomb
the boulder outcropping to create a shortcut. Back left at the
broken bridge, you'll get help to cross. Save at the Volcano Ascent
bird statue. Head up, beating some Fire Keese, and up to a huge
incline. Now the fun starts (*ha ha*). Dash/run up the hill and
climb up the platform. Defeat the Bokoblin (I love how they roll back
down the hill, LOL!).
Dash/run left to the platform with a Bomb Flower and roll it downhill
to blow a boulder. Dig in the soil for Deku Seeds, then return to the
platform and use your slingshot to shoot at the Bokoblin higher uphill
by aiming at the boulder when he holds it above his head. Dash/run
further uphill, then go right to a camp. Defeat the Bokoblins, then
bomb the watchtower to create a makeshift bridge.
You can also bomb a nearby boulder between two tents to create a cave
entrance to a fun mini-game. This is optional but can be fun.
Inside, talk to Tubert (a large Mogma) and pay to play. This may look
similar to Minesweeper but the rules are bit different. Choose a
digging spot, which may unearth a rupee or a bomb. Hit a bomb and you
lose. Hit a rupee and you keep it. It's not guaranteed that every
spot around a rupee will be another rupee (unlike Minesweeper where
surrounding spots are safe), but the lower the value of the rupee, the
more likely it is to be safe, so gamble accordingly. For example, if
you hit a green rupee, all surrounding spots are safe, but hit a red
rupee, and it's not too safe around it. You can also decide on a
difficulty level, which is costlier to play but reaps bigger rewards
and risks.
Back outside, cross the watchtower bridge, climb the vines, beat the
ChuChu, and you'll come to....arrgghh, another hill?! Dash/run uphill
to the safe platform, defeating more Bokoblins. You can sling seeds
at distant Bokoblins when they hold a boulder. If you get at least
one in the distance, dash/run towards that spot to get up safely.
Keep going uphill and you'll reach the temple entrance. Two Mogmas
have a funny conversation about getting in. The key to entering the
temple is broken into 5 pieces, which Fi adds to your dowser.
Alternatively, I'll describe their locations here.
At left is a soft soil spot (the 2nd one up). Dig there for (1).
Head up at left to find a soil spot in an open cave. Dig there to
reveal a geyser. You don't need to ride it this time. Back up and
you'll find a bomb flower. Bowl it towards the geyser and it will
rise and blow up the boulder. Now take the geyser up to a Goddess
Cube and activate it.
Drop down and follow the string of bomb flowers left to a cliff edge.
Pick up a bomb and bowl it down the hill, aiming for the watchtower.
Slide downhill to it and dig at the soil there for (2). The propeller
sitting here will come into use later. Just FYI :)
Dash/run back up the hill you slid down and to the front of the temple
entrance, then right to a balcony area. On its narrow right side are
some bomb flowers. Pluck one and bowl it downhill to a boulder
outcropping against the left wall. Carefully drop to the platform
along that hill and dash/run to the cave for (3).
Dash/run back uphill and head right from the temple entrance. Defeat
the Bokoblins here, including the Leader atop a watchtower (bomb it).
At right, take the ramp down to another Goddess Cube and activate it.
Backtrack to the watchtower and cross it. Continue to a bridge that
only extends halfway. Left of it on your side, dangle off the ledge
and shimmy across, then climb up and over a gap to the higher wall.
Dash/run to the vines and climb them all the way right, just making it
to a stamina fruit. Climb up and drop off at left, then head through
and step on the switch ahead to extend the bridge.
Go ahead to a fiery cave. You'll catch fire for a second or two.
You can't go left without dying, so head right instead and slide down.
Aim for the left geyser to reach the platform with a red rupee and/or
Eldin Ore in the soil, then dash/jump to the next platform down just
ahead with a Goddess Cube and activate it. You'll need to head to
the bottom of the hill and retreat back up to the top to continue on
the key hunt. Just hop the platforms and go left to the cave. Take
the big wind column back up.
Once back through the fiery cave, slide again and this time, aim for
the right geyser to reach a platform. Dig for a fairy and bottle it.
At far right, jump off and slide to a ledge with two skinny geyser
pillars. You need to time your jumps so that you land on the first
pillar when the geyser is on, but also in time to land when the second
geyser is on as well. You'll reach a higher platform with (4) in a
soil spot.
Jump off here and slide to the bottom. At the first platform, head
right to find a bomb flower at the entrance to a cavernous room filled
with lava. Take a bomb and backtrack just outside the entrance to the
cave and throw the bomb at the left side where a boulder is stopping
up the lava flow. Head inside the cave where the ground is now more
visible. Bowl that bomb along the ground left to another boulder.
Dash/run along the sand safely to (5) in the soil, piecing together
the key at last.
Backtrack outside this cave and head right along the platforms. Pluck
a bomb and head inside this cave, bombing the boulders at left to
create a shortcut of sorts. Now use the wind column to return to the
higher level of the volcano.
Cross the bridge and backtrack through the camp to the temple
entrance. Save at the Temple Entrance bird statue, then place the key
in its slot and enter the Earth Temple.
Save at the bird statue at right, then head straight and go right
towards a red ChuChu. Dig in the soil here and use the geyser to earn
a red rupee from the chest. Head north over the lava-floating
platforms to a closed bridge. Use the Beetle to cut the rope on the
right side of the bridge, which lowers it about halfway, then cut the
ropes at both sides of the platform to lower it entirely. Take it to
the next room.
Fight the Lizalfos by attacking its exposed parts, dodging its tail
attack. Avoid the lava-spouting Magma Spumes as you don't have the
weaponry to beat them...yet. Use your slingshot on any bomb flower
growing from the structure in the lava to free a large sphere that
you'll use to cross the lava. You may have seen this in the Skyward
Sword trailer.
Press A to climb on and use the Control Stick to ride it left. If
Link starts "whoaing," your balance is off. Just stop moving and let
the ball catch up and centre him again. The Wiimote doesn't factor
into this, just the Control Stick. Press A at the edge of the
platform to get off. Toss a bomb on the platform when it lowers and
it will rise up, bombing a boulder. Ride the platform up to a Golden
Skull in the chest.
Back on the ball, head up and left into the corner and get off at the
platform with a chest and get the Blue Bird Feather inside it. Now
ride the ball slightly right to a knob switch sticking out of the
centre platform. Roll into it to push it in and a platform in the
middle will rise.
Ride the ball back to the middle of the room and up to the right. Get
off and talk with the Mogma, Ledd, one of the two Mogmas you saw at
the temple entrance, who is missing his Bomb Bag. Crawl through the
tunnel at left and beat the Bokoblin. Pluck a bomb and bowl it back
through the tunnel to bomb the boulders blocking the door behind Ledd.
Backtrack to Ledd and take the door behind him for a mini-boss fight
with two Lizalfoses. One will typically fight you first, so try to
focus on one at a time, using the same techniques as you did earlier
with the solo one. Slash continously when you get a hit in. When you
defeat both, open the chest for the Bomb Bag. Retreat back and talk
to Ledd, who will let you keep it.
Crawl back through the tunnel at right and pluck, then put away the
bombs with B to fill the bag to capacity (10 bombs). You can also
climb the ladder and break two pots for two red rupees. Go back to
the ball and ride it to the middle platform. Bomb the boulder at left
atop a platform, then jump across to the Lizalfos, and defeat or
ignore it, and take the door it guards.
Head immediately right to possibly get an Amber Relic, then head
straight and right, beating the Bokoblin and you can now bomb the
Magma Spumes if you want. Use the Beetle to collect any hearts it
drops. Wait for the falling platform ahead and left to drop and
ride it up, then jump to the Bokoblins and beat them. Open the
chest for the Dungeon Map, then backtrack to the previous room.
Ride the ball to the far right side of the room where an X is placed
on your map. Atop the ball, bomb the wall twice to reveal a hidden
pathway. Head on through, safely passing the fountain spewing lava.
Drop off at the bomb-laden platform to stock up, then roll ahead past
a second fountain. Face the wall opposite the fountain and bomb it
twice. Launch your Beetle to the statue high up and get the Silver
Rupee inside it. Nice!
Roll past the Magma Spume, which you can crush now (ha!), and get off
on the next platform. Launch the Beetle at the gate and cut the rope
on this side to lift it halfway, then re-release it and take the left
passage, turning and cutting the rope on the back side to lift it all
the way up. Roll on the ball through the gateway and stop at the next
platform. Climb up and head through the passage to a bird statue to
save. Whew!
Roll along when the lava fountain is off to a very narrow lava path
and carefully navigate it to circle back to the main room. Head left
and defeat the Lizalfos to collect a red rupee from the chest it
guarded, then roll to another knob switch against the central platform
to finish off the structure. Jump off and take the north end door.
This part is somewhat treacherous. Dash/run uphill and several
boulders come barreling down on you. Continue between them safely and
get in the left cove to refresh your stamina meter. Dash/run up the
rest of the way to find...a second incline. Gah!
Before navigating it, crawl through the tunnel at right and stock up
on bombs, then dig in the soil and use the geyser. Head upstairs to a
small balcony overlooking the incline. Aim a bomb at the large chunk
of tile missing in the floor and the bomb should roll towards the left
wall and bomb the boulder blocking the safety cove there.
Retreat back to the bottom of the incline and dash/run, again avoiding
the boulders by running into the left cove to rest. When it's safe to
do so, continue uphill, save here, and then go up the winding
staircase, right at the fork, to get the Dragon Sculpture (boss key)
from the chest. Now get ready to run!
Head back down the slope and a boulder will release out of the
dragon's mouth behind you. Make like Indiana Jones and sprint down by
holding A as you head down to the bottom of the stairway. The boulder
will soar over your head and stop up the lava flow blocking the boss
door. Save at the bird statue, then hop over to the door. Like in
the Skyview Temple, twist and rotate the Dragon Sculpture until it
fits the hole, and enter for the boss fight.
Head upstairs and refresh your bombs and hearts here, then head up to
a small platform and jump to the long narrow ramp below. Believe it
or not, this is your fighting arena! Head up to encounter Demon Lord
Ghirahim. After a long-winded conversation, you'll encounter the boss
of this temple, Scaldera.
He is basically a large fiery boulder that sprouts legs. Yeah...
Dash/run atop the hill and either toss a bomb at it or allow the bomb
flowers to send Scaldera to the bottom, then run back down. When his
mouth opens, toss a bomb into it. You can alternatively bowl it but
it takes longer (at least it does for me) than throwing it. When he
swallows the bomb, he reveals an eye that is mostly blocked by a
shell, but you can get a few sword slashes in. The eye will gradually
be more exposed as you bomb the shell. Once he starts getting fiery,
QUICKLY run back uphill. He is very fast. You can either place a
bomb or let the bordering bomb flowers send him back downhill.
Continue the process until the 2nd phase when he sprouts longer legs.
When this happens, stand in the middle and let him walk over you, safe
in between the gap. When he gets to the top, he'll roll back down.
Remain in the centre of the ramp and when he gets close, dodge to the
left or right and he'll roll by you. You may get walloped when he
goes up or down the hill, so refresh your hearts and bombs atop the
ramp. I would refresh your bombs every other time you get back uphill
just to be safe. And don't bother bombing Scaldera when he's on fire
as they don't affect him then.
When you win, collect the Heart Container and head back up the ramp to
the door you entered, which is now glowing. You'll come to the Earth
Spring where you see that Zelda is safe with her guardian, Impa, a
character from Ocarina of Time, but she must continue on without you.
Once you gain control, hop across the stones to the emblem on the
ground and do a Skyward Strike at the blue emblem ahead of you. You
receive the Amber Tablet, the 3rd stone that will reveal the next
dungeon temple, which appears to be in the desert region of Lanayru.
Save your progress to continue.
Use the bird statue to return to the Sky and head back to Skyloft. At
the Goddess Statue, head inside and place the Amber Tablet to reveal
the yellow beacon to Lanayru Desert. Before moving on, there are a
few Goddess Cube rewards to claim.
Return to the Sky and on the map, place a beacon on the chest in the
far left corner and fly towards the beacon, which is close to the
yellow one (be wary of the Sky Octorok spitting rocks at you) near a
huge cloud formation at right. Land on the right side of the split
island and open the chest there for a Small Seed Satchel, which may
go to Item Check if you don't have space for it. There are two other
chests on this island but neither are accessible yet.
Return to the Sky and replace the beacon to the northeast (furthest
right) chest. It's roughly north of the red beacon. Avoid the
tornado on your way there. Land on the topmost platform of the
island and at the stony ground, carefully drop to dangle off the
edge and climb the vines down and left, then up into the cove
with a chest holding the Treasure Medal. This allows more
collectible treasures to show up on your travels.
In the Sky, place the beacon at the chest second from right in
the northeast. It's very close to the red beacon. Land there
(another "Nowhereville" island with nothing else going on for now)
and open the chest for a Silver Rupee (worth 100).
Place a beacon on the Bamboo Island dot in the north (with a picture
of the man who runs the mini-game). Fly there and head around the
back of the building to find the chest with a Gold Rupee (worth 300).
Return to Skyloft and, if you haven't already, upgrade your Wooden
Shield to the Banded Shield at the Scrap Shop in the Bazaar. Drop
off your Iron Shield at the Item Check as it will be useless against
electrical attacks in the desert. You can also exchange items if
you want to equip anything from Item Check. If you've talked to
Peatrice a few times now, she may say a few curious things. This
is in regards to a side quest coming later.
Also, purchase the Small Bomb Bag at the Item Shop for 150 rupees.
It's very handy to have in the desert before you acquire a bonus bag
later. It carries 5 extra bombs. You can also purchase anything
you'd like at Beetle's Shop if you have the cash.
Now return to the Sky and nosedive into the yellow beacon to
Lanayru, the starting place for your next temple dungeon.
Jump behind the platform you land on and activate the Goddess Cube
hiding there. Head back around and straight up the fancy path to
the bird statue (Lanayru Mine Entry). Go straight up into the
cave and you'll come to a mine cart (Donkey Kong, anyone?). Push
it all the way off the edge to a lower track. Drop into the crevice
and fight the yellow ChuChus, waiting for the electric spark to
die out before attacking. Pull the mine cart partway, then push
it against the opposite wall, and climb up.
Head forward to find a large blue stone called a Timeshift Stone.
Hit it with your sword and the area will transform into a more
colourful, livelier past. Look for the mine cart and climb in,
gliding into the next room. Open the red rupee chest here,
then head back in the cart a room. Another mine cart is on the
other side of an opening outlined in blue. Step through here to
re-enter the present, defeat two yellow ChuChus, and push the
mine cart into the colourful past. Hop in and ride it along.
Get an Ancient Flower at left (if there is one there), then head
through the blue barrier and toss a bomb into the basket atop the wall
slab to knock it over. Go through there back to the present. Be
wary of the quicksand and dash/run, collecting the Stamina Fruit.
Bomb each of next three baskets on the wall slabs and get those goodies,
including a red rupee in a chest through a tunnel. If you run out of
bombs, go back to the previous room and restock from the single bomb
flower sitting there.
Head across to the next platform with a Stamina Fruit, defeat the
Keese, and once your meter is refreshed, head forward across the
quicksand to a big quicksand-filled room. You'll encounter a new form
of an enemy from the Earth Temple called Electro Spume, which spout
electric balls at you. Bomb them and use the Beetle if they drop
hearts, or just avoid them. Keep going across the platforms straight
up to the middle one, then go left and up to access the north end
ahead (the right side is not as safe) into the lit-up cave, bomb the
boulder blocking the mine cart track (there is a single bomb flower
around the left corner if you need to restock), and head left to the
quicksand. Bowl a bomb across to the three boulders in the back. Get
as close to the edge of the platform as you can for accuracy. The
middle one reveals a Timeshift Stone in the form of a blue crystal.
Bowl another bomb to set it off.
Head across the grass and defeat the Quadro Baba (there may or may not
be an Ancient Flower nearby), then go left and straight up to the chest
with a rare random treasure (Goddess Plume, Blue Bird Feather or Golden
Skull), then drop down and defeat the Quadro Baba at left (north). Just
up from here, pass the barrier and push the mine cart into the colourful
area, then ride it into the desert.
This is a very treacherous place, so watch your step and use your map
religiously to see where it's safe to walk. My directions may be a
tad rough as there is no compass in this game (grrr...), so bear with
me and my visual directions (it will be like that line from an episode
of The Office, to paraphrase, "turn right when you hear the beehive,"
LOL).
Save at the Desert Entrance bird statue on your left. On the grass
behind you, bomb the boulder at right to reveal a Timeshift Stone.
Activate it to transform this side of the desert. Head down the sandy
ramp and capture the Tumbleweeds that float by with your Bug Net (even
though it's not a bug). You'll also encounter an Ampilus. Avoid its
electrified shell form and slash your sword at the red crab-like body.
They are fast when in the shell, so run and try hiding behind
something. Head straight up along the desert, fighting or avoiding
more Ampiluses. At right is a passageway and if you jump to the
pillar with a chest, you can collect a rare Goddess Plume.
Head up the desert and go right to find three big metal crates. Dash/
run up the ramp nearby and open the chest for a Tumbleweed. At the
end of the ramp, turn to face the crates and jump to the rightmost
(closest) one. Toss a bomb atop the middle crate through the hole in
its top to reveal a Timeshift Stone inside, then toss another bomb
inside to activate it. Defeat the Technoblins that appear. Block
their attacks with your shield and use your sword on exposed parts.
You can also stun them with your slingshot. Talk to the robot in the
cage at left who will upgrade your Beetle to a Hook Beetle. Sweet!
Now you can grab things, like bombs, and drop them elsewhere.
Now to test it out... Look for a bomb atop a leafless tree behind the
robot at a quicksand island. Launch your new Hook Beetle, fly towards
the bomb to automatically grab it, hold Z to get a bird's-eye view,
then when the blue trajectory arrow points to the basket atop the wall
slab, press A to release the bomb. Repeat the process with the other
slab on this little island. You only get rupees but it's good
practice with the Hook Beetle as later tasks with it are more complex.
Go left just a bit to find another bomb atop a dead tree. Use the
Beetle again to nab it and blow down the nearest wall slab, using it
to cross the quicksand. Defeat the Electro Spumes to get them out of
your way, then use the Beetle again to knock down the next slab. One
of them holds an Amber Relic. Dash/run over the quicksand to each
slab and to a new area with several Ampiluses.
Use your Beetle to get a bomb atop the tree and drop the bomb on the
red body of the Ampilus. Bombing its shell does nothing, so timing is
everything. Dash/run to the shell left behind, using it as a
platform, and get to the next safe platform. Use the Stamina Fruit
and bomb the Electro Spumes. Repeat the process with the Beetle on
the next Ampilus and use its shell to get across. At left, activate
the Goddess Cube here. You'll probably need to repeat the process
with the Ampiluses again as their shells eventually disappear and the
enemy resets. Use the closest shell to reach the next platform up.
Dash/roll up to the West Desert bird statue and save.
Climb the ledge behind the statue at left to a circular path that will
take you back around this side of the desert. Head up this path to a
mine cart. Push it off the edge to provide a shortcut for later.
Retreat back to the bird statue and at the big quicksand area, use the
Beetle on a dead tree way across the sand to pluck a bomb and return
back to the first Ampilus, setting it off. You should make it just in
the nick of time. The shell moves along the sand as the wind blows
it. Get off at the next closest platform, then repeat the process.
Defeat the Electro Spume and head to the north end with a large
doorway. This is supposedly the Temple of Time, at least in the
present.
Head straight up to the Desert Gorge bird statue and save. On the
right, launch your Beetle to activate the Timeshift Stone atop a
pillar. Defeat the Technoblin at right and there may be an Ancient
Flower behind it. You can also capture some Gerudo Dragonflies.
Ride the mine cart to the other side of the track and then
launch your Beetle to the structure at left. In the cave, hit the
diamond switch at left to activate the gate, then launch the Beetle,
get the bomb from the cactus, then go atop the structure, and drop the
bomb in the hole to activate a hidden Timeshift Stone.
Climb into the new mine cart and slash the Deku Baba on the ride. Go
straight up to encounter the Rock Octoroks. Deflect the attacks as
usual with your shield, then continue up to the stone building to re-
encounter Gorko the Goron who explains a bit about the Temple of Time,
which is currently blocked by a huge boulder outcropping.
Head right from here behind Gorko to a trio of pillars. Launch the
Beetle to the bomb atop a cactus and drop it on the boulder atop the
middle left one to reveal a Timeshift Stone, then re-launch the Beetle
at it to activate the stone. Defeat the Technoblins, then talk to the
robot by the mine cart to get the Mining Facility added to your map
(with a red X) and to expand one area that is apparently exclusive to
the past.
Launch the Beetle to the Timeshift Stone across the crevice, get the
Ancient Flower (if it appears) just ahead on the track, then push
the mine cart into the past and, along the way, ready your sword for
a Skyward Strike and time it to activate the Goddess Cube about half-
way. If you miss, just ride the mine cart back and forth until you
get it. Once on the new side of the track, defeat or avoid the
Octoroks, then launch your Beetle high up on the left to activate the
Timeshift Stone there. Ride the cart, defeat the Technoblin, get the
Ancient Flower (if it's there) and some Gerudo Dragonflies, then ride
the cart back and take the cave at right to a new area of the desert.
This is where it gets very dangerous as you need to tread safe areas
of the quicksand that are only visible on the map and not on the game
screen. So, basically you'll be pressing that + button constantly to
see where to go. You also need to be aware that Hroks, giant birds,
drop rocks on you if you walk near them. Your slingshot doesn't work,
so you need to avoid them or bomb them (though you should try to
salvage your bombs). Dash/run to the safe platform ahead, then left
to that platform. You'll soon be given up to 5 beacons to use on your
map. I would place one on a dark gray path in each general compass
direction (northeast, northwest, southeast, southwest, and another of
your choice). Remember that green or otherwise blank areas aren't
safe to walk on and light gray spots are walls or ramps but may not be
easily accessible.
From your current spot, carefully tread to the grass ahead, and then
dash/run to the ramp, representing a central area of the desert where
the red X is placed. At left, bomb the two boulders in front of a
power generator to reveal a Timeshift Stone, then activate it. Watch
out for the Technoblins that appear. Talk to the robot next to the
generator. I would also highly recommend using the stool on the other
side of the generator to charge your health meter up. Do this often
as we navigate the desert. Now we need to find 3 nodes to activate
the generator, which are added to your dowser. Save at the North
Desert bird statue just opposite the generator on the ramp.
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The first node is in the southwest area where there are two wall slabs
and a cracked wall on its left. Head back to the first platform you
stood on when you entered this area, then dash/run to the grassy
patches, and turn to face the right wall. Charge to the slab in front
of the cracked wall. Bomb it, then activate the Timeshift Stone in
its cave. Bomb the two baskets on the wall slabs to find a power
node. Stab your sword into the hole, then rotate the Wiimote left,
and press A when prompted to activate it. A raindrop symbol is marked
on your map to indicate that you've found it (and it also appears on
the generator).
The second node is in the north area. Head back to the central ramp
area, refresh your hearts, save at the bird statue, then drop off by
the statue to safe ground. On the far north wall at left is a cracked
spot. Bomb it and enter a warehouse. You might want to smash the
barrels along both walls upon entering to stock up on bombs. Stand on
the left side and bowl a bomb to the boulder in the middle of the
room, then bowl another one to activate the revealed Timeshift Stone.
Now you can cross the floor. Defeat the Technoblins
and head to the other side of the room, collecting a blue rupee from
the chest. Step on the orange switch to open a small gate over a
hole. Stay on it as you launch your Beetle and fly it at a small
Ampilus egg. The electricity it gives off
doesn't affect the Beetle. Pluck it and carry it back towards you,
flying it into the formerly gated hole to charge the device and open
the big gate to the left. Head through there and activate the
generator node as before by stabbing your sword in the hole, turning
the Wiimote left, then pressing A. A lightning bolt symbol is added
to your map and the generator. I would recommend returning to the
north (central) ramp area to refresh your hearts and save.
The third and final node is in the southeast where a white rectangular
building appears on your map. Make sure there is at least one beacon
in that area to help you find a safe place to tread on the quicksand.
From the ramp area with the bird statue and generator, head back
north to the edge of the safe ground off the second node cave. Head
along the northeast as before across the quicksand to the safe
platforms ahead. A path leading from the north end ramp through the
quicksand with the Spumes should be safe. Then get to the ramp nearby
in the east. In the far back right of this area is a gate with a
lever on the wall. Dash at the wall under the lever to pull it. This
creates a shortcut. Behind you, save at the Stone Cache bird statue,
then enter the door beside it into another warehouse.
Bowl a bomb at the boulder in the middle of the quicksand to reveal a
Timeshift Stone, then bowl another to activate it. Head to the other
side of the room (north), defeating the Technoblins, and climb the
crates by the huge empasse. Launch the Beetle at the Timeshift Stone
behind you to switch to the present. You'll be on a safe platform when
the change occurs. Bomb an Ampilus and ride its shell on the
quicksand to the opposite side of the room. Launch the Beetle again
at the Timeshift Stone to change back to the past (again) and then
launch it again to carry an Ampilus Egg while standing on the orange
switch to activate this device, opening the gate. Head through there
to the third node and activate it as usual. There is also a chest
with a Monster Horn and one with a blue rupee in this room. Climb the
orange block at right just outside the doorway and take the walkway of
blocks to another chest with Eldin Ore. Exit back to the desert.
Save at the bird statue just outside.
While in this area of the desert, there is a Heart Piece you can get
now. Head straight up behind you and at the 2nd ramp (closest to the
east wall), stand on the right extended platform and dash/run to the
cracked part of the wall. That path should be safe to tread. Refer
to your map to make sure. Bomb the crack and head inside the cave.
Defeat the yellow ChuChus, including a big one near the end, and open
the chest for a Heart Piece.
Now that all three nodes are activated, the generator is ready to be
powered up. Backtrack the way you came, taking the ramp at east, go
across the safe platforms, and head to the north (central) ramp
platform. Refresh your hearts at the stool, and save at that bird
statue. Hit the Timeshift Stone to return to Technicolor. At the
generator, stab your sword into the hole to start a small puzzle.
There are 3 symbols from the nodes on what looks like an analog
clockface. Tilt the Wiimote to rotate the raindrop symbol and stop
by steadying the Wiimote at the second line from the left (9:00),
press A, then rotate the flame at the bottom right line (4:00), press
A again, and lastly, rotate the lightning bolt to the top middle line
(12:00) and press A. This reveals the next temple dungeon, the
Lanayru Mining Facility.
Before venturing inside, you should upgrade your shield and can also
take care of a few errands. Save at the bird statue, then return to
the Sky. There are 3 Goddess Cubes you can claim prizes for now.
Set a beacon at the southwest chest very close to the yellow beacon.
It's quite visible from the yellow beacon and is very high up,
resembling a large sphere with a flat top. If you accidentally land
on the edge of the sphere and slide off, whistle for your Loftwing
quickly before you fall out of the sky! Land on the grassy back edge
and open the chest for a Heart Medal. This is a good item to equip as
it allows more hearts to appear from enemies and grass. You'll
probably need to retrieve it from the Skyloft Bazaar's Item Check in
order to equip it.
Now set a beacon for the northeast island we visited once before, the
rightmost one of several unlabeled islands there. To find it, head
towards the red beacon, then move slightly right, and nosedive to
glimpse it. Land on the bottom level of the island and bomb the
boulder outcropping to get a Silver Rupee (worth 100) from the chest.
Lastly, set a beacon on the leftmost chest in the northeast (what
you'll later see as Beedle's Island, very close to the last island we
were at. Fly there and land on the grassy top of a tall structure,
opening the chest for a Heart Piece.
Fly to Skyloft and visit the Scrap Shop in the Bazaar. You should
have an adequate supply of collectibles and rupees to upgrade the
Banded Shield to the Braced Shield. It costs 50 rupees, plus 3 Amber
Relics, 2 Monster Claws, 2 Tumbleweeds, and 1 Ornamental Skull. If
you lack Monster Claws (as I always seem to be), visit the Waterfall
Cave and fight the Keese. You're bound to get a couple in there.
Wear the Treasure Medal to increase your odds of getting them.
Just exit in and out to reset them. Do any other upgrades that you
can, but I'll remind you about them later on as well. You can also
spend some money at Beedle's Shop.
When ready, return to the yellow beacon in the sky, choose the North
Desert bird statue, and enter the Lanayru Mining Facility via the new
building you unveiled.
Ooh, spooky cutscene as Link descends :D Save at the bird statue at
left, then clear away the Aracha (small, jumpy scorpions) with sword
slashes and the Electro Spumes with bombs. Bomb the baskets atop the
wall slabs on either side of the initial area for a few rupees, then
launch your Beetle, taking the bomb from the pillar just left of the
stairs ahead and dropping it in the top left basket on that wall slab.
Dash/run across the quicksand to it and dash at the wall to pull the
lever there to unlock the middle door. You can also dash/run to the
fallen slab at right to get a red rupee. Pull the lever there to
unlock the gate on the right wall and get a red rupee from the chest.
Now enter the middle door atop the stairs.
Defeat the two Staldras (focus on one at a time and the other one
should ignore you) for a red rupee each. Remember them from the
Skyview Temple? Head straight up and left, defeating more scorpions.
If they ever grab onto you, shake both controllers to get them off.
Push a wooden crate against the wall and climb up to the top, then
head through the door.
Save at the left bird statue. Launch your Beetle, grab the bomb from
the pillar at right, and drop it on the crates blocking the bottom of
the ladder nearby. Beat the yellow ChuChu, then dash/jump to the
ladder. Up there are Thunder Keese, which electrify, so beat them as
usual, when they're not "sparkly" that is. Open the chest for a Small
Key. Retreat back, save again and go back a room.
Head through the locked door at left (east end). Go around left to
encounter a Froak, a floating spiked ball (resembles a puffer fish)
that will explode if it hits something. Only hit it with your sword
when it's puffed out and spiked so it doesn't blow up with you! It
will float and can blow up boulders blocking your way. Head right
along the walkway and climb the vines. Head towards the ladder at
right, defeating the scorpions. Launch the Beetle, get the bomb from
the pillar at right, and blow up the crate atop the ladder to clear
the way. Head up it and step on the switch to unlock a cage high up
in the room. Stay on the switch and launch the Beetle up there to
activate the Timeshift Stone inside. The room transforms to the past
with a ton of new features and enemies.
Climb down the ladder to meet a Beamos. Slash the blue layer with a
horizontal slash (it's best not to Z-target while doing this) and stab
at the eye to beat it before its laser gets the better of you. Dash/
run across the red conveyor belt to the other side and defeat another
Beamos. If you happen to fall, take the red conveyor belt across (be
careful not to hit the spiked statues being carried by it or the blue
electric fields at either end of the belt), and retreat back to the
door you first came in. You can go down the brown metal blocks at
right, defeat another Beamos, then use the ladder to return to the
top. Anyway, from where we were, climb down the ladder to another
conveyor belt. Dash/run across it to the ladder ahead, climbing it to
a lever. Pull it by dashing at the wall and that will open the door
opposite.
Retreat back to the last conveyor belt and dash/run against its
natural direction, claiming Stamina Fruits to keep it up and avoid the
statues. Climb up the two sets of stairs on the right at its end and
take another set of red conveyor belts up to a more difficult Beamos
(two tiers to slice, then stab the eye). Pull the lever here to
unlock the door we passed earlier. Backtrack along the conveyor belt
and enter the funky door at left.
Drop off on the right and climb the ladder, then jump ahead two
platforms straight up. Hit the Froak with your sword to blow up the
boulders just ahead. If you happen to miss, bomb them yourself, then
jump to it, and along the closest block going left, up, then left
again to another ladder. Go up it and open the chest for the Gust
Bellows. This is a handy tool new to Zelda games that vacuums up dust
or sand to unveil various things. Practice by equipping it to the B-
button, hold A and aim with the Wiimote by using the on-screen target.
Press B to put it away. Blow away the sandy piles here for some
prizes, then climb back down the ladder and stand in the top right
corner of this platform. If you look down, you can see a treasure
chest. Dash/jump down directly to it and open it for a rare random
treasure. Watch out for the spike barriers and head back up the
ladder in the north where we got the Gust Bellows.
Blow the scorpions off the high platform ahead and jump to it, then
repeat with the next platform. Hit the Froak to blow the boulders
atop the next platform. Jump to it, then left. Push the crate off
the edge to create easy access to it, then clear the Arachas and climb
up the ladder. Blow the sand away that blocks a door. Head inside
and push the metal crate left to reveal a ladder. Climb down it and
the next one, then defeat the Thunder Keese and yellow ChuChu. Save
at the bird statue, then head out the door by it (south). Now that we
have the Gust Bellows, we can reveal some things in previous rooms.
Drop down and head immediately left to the sandy piles. Blow those to
find a metal crate and a pressure switch. It doesn't take a brain
surgeon to figure it out, but...push the crate on the switch and this
unlocks the door straight ahead and right (west end). Take it to a
big quicksand-filled room. Deflect the Froak, then dash/run to the
first safe platform and then to the next one. Turn left and head to
the next platform, defeating the scorpions, then straight to another.
In the southeast (far right corner), defeat the Froak, then dash/run
to just make it and blow the sand, including the massive pile that
unveils a Timeshift Stone. Hit it with your sword to transform this
area. No more quicksand, yay!
The platforms now have fans atop them and ride on the tracks. Get on
the one here and use the Gust Bellows to get across to a gate. Use
the Gust Bellows on the pinwheel above it, holding it steady to open
it. Defeat the two-tiered Beamos inside and take the ladder to find a
new enemy called a Sentrobe that send out missiles and bombs. Use
your shield to deflect two missiles back at it to defeat it. The
bombs can be blown by slashing your sword when they flash blue with
the proper motion with no damage done to you but if they blow up on
their own, they will hit you within several feet so watch out! You
get a maximum of 30 rupees for defeating it, so hang in there.
The next platform is too far away, so blow the fan atop it and walk
right as you do this to move it along the track up to a junction where
you can hop on. Continue along to the right side platform and dash up
the wall to the chest with a Monster Horn. Come back down to the
fan platform and ride it back to the wall, then jump to the new
platform ahead and climb the ladder up to immediately meet a Beamos.
Defeat it, then blow at the pinwheel left of the gate to open it and
head through the door it blocked. You have to beat two Staldra. Focus
on one at a time, though the second one may creep up on you. You get
40 rupees for besting both. Blow the sand piles, especially the big
one by the crate at left. Push it down, aligning it, then left, up,
then left again. Climb up and dash up the wall.
Blow the sand inside the cage to reveal a Timeshift Stone, then use
your slingshot through the bars to activate it. Behind you, drop
down to the arena to fight an Armos. Blow the fan on its head to
open it and slash the blue diamond it reveals. Repeat the process,
hitting the blue diamond on the opposite side of its body to beat it.
After the 1st hit, it will move much faster, so make haste. Once
you beat it, climb back up on the crate and get the Dungeon Map from
the chest (about time!). Take the door along the coloured tiles
(east) to the quicksand room.
Stand on the floor switch to open the gate and head through it to
the bird statue to save, then come back to this side of the now
conjoined room. Use the map to see a yellow path through the
quicksand that's safe (*just follow the yellow brick road*). It
happens to be in front of the sand pile at right. Align yourself
with the path, bombing the Electro Spumes, and go up safely, then
to the platform at left. Blow the sand away to reveal a tunnel,
and crawl through it, taking a right, left at the wall at the end,
and straight all the way to the chest. Beat the scorpions around it,
then open it for a rare random treasure. Backtrack out of the tunnel
to the previous room and take the safe path up, then right to a
yellow ChuChu. Beat it, then get up on the long platform at right.
Head along it, defeating more Electro Spumes with bombs, then get
up on the left platform at the end. Dash/run to the sand pile
and blow it away to find another tunnel. Head inside it, go left
at the fork, then right, straight to the wall, right, left, right
at the fork, right at the next fork, left, and you'll arrive at
a balcony that overlooks a big sand-covered room.
Blow the sand as you walk around and avoid the spike barriers.
Walk around the right side, vacuuming along your way. Bottle a
fairy in the pot in the right wall corner. Come along left to
the stairs, but before going up them, vacuum the sand near them
coming around the spikes to reveal a red rupee chest on the other
side at right in the back corner and a floor switch. Step on it
to unlock the door upstairs, then head up and through it.
Blow the sand off the mine cart which unfortunately you can't
ride as there is a spiked rock on it. Stab the Timeshift Stone
within it to set the mine cart going along the track. Follow it
closely as time shifts back behind you. Along the way, beat
the Sentrobe for lots of rupees. The mine cart stops at a gate.
Blow the pinwheel atop the gate to continue.
Follow the cart and walk along its right side to avoid the Beamos
that appears so its laser hits the rock and not you. Defeat
the Beamos blocking the cart's way to continue. Avoid the two
Beamoses following by walking on the cart's left side.
Blow the pinwheel over the door at the end to open it up as
a shortcut. Head left to find another sand-covered mine cart,
blow it off and stab the Timeshift Stone in its rock.
Follow the cart and avoid the Beamos by walking along its left
side. Try to get ahead of the cart and blow the pinwheel on the
right wall both long enough to unlock the gate and quickly before
the cart starts to push you forward. If you hear the classic
Zelda confirmation sound, the gate was opened. If not, and
you'll need to do this anyway, stab the Timeshift Stone in the
cart's rock 2x to send the cart back down the track towards the
gate. Hop to it, defeat the Beamos there and head through the
door. By the way, if the gate didn't clear, use the Beetle (2x)
to reactivate the Timeshift Stone and get the mine cart to come
by again, then blow that pinwheel again, keeping it steady until
the sound signal is given that the gate cleared.
In the next room, head across the conveyor belts, checking to
make sure the two wind gusts aren't active. Clear the
sticky wall of Arachas before climbing it, waiting again for
the wind to clear before continuing right (look for the shadow
on the wall) and climb up. Defeat two Thunder Keese, then go
right to see two wall slabs with baskets over nothingness.
Toss a bomb in each one (standing at the first slab when it's
down to bomb the 2nd one) for some rupees and an Amber Relic.
The 3rd one is already down, so jump over there and blow the
big sand pile. Activate the Timeshift Stone that appears.
Jump back across the slabs and defeat the Beamos, then head
across the set of 3 conveyor belts by starting closest to
the blue electric field (without touching it, of course), then
dash/run up across it. Pull the lever to shift a fan platform
towards you. Hop on it and blow the fan to move along the
track, stopping at the end, and head up to more wall slabs with
baskets. Bomb them and you'll notice pictures of the robot
from the Mines that provides a clue to the puzzle coming up
soon. Also, defeat the Sentrobe for lots of rupees.
At the 2nd slab in front is a fan platform. Blow its fan and
walk along right as it moves with you. Climb on it once it
stops at the end, hopping from the old fan platform to it,
and blow its fan to ride up its track to the north end of the
room. Push the steel block aside to reveal an insurance ladder,
then you'll see another fan platform. Ride it up the track
partway. You'll see 3 slabs with baskets on the left wall.
Bomb each to reveal 3 diamond switches, one behind each.
Use the Beetle to activate each one in this order: the back
(northern-most) one, the front (southern-most) one, and lastly
the middle one. The robot pictues indicate them as numeric values
as a hint but I think my description is better :D
Ride the fan platform back north and head through the gate
to encounter two Armoses. Try focusing on one at a time,
though the other one may sneak up on you. Defeat both to
reveal a chest with the boss key (an Ancient Circuit this
time) and to unlock a door in the previous room. So, head
back and take the ladder by the orange crate down and defeat
the Beamos there (not that I expect you'll miss it!). Go
across the conveyor belt to the safe platform at left. You'll
notice that not only are there electric fields on both ends and
spiky rocks being carried along, but there are wind currents
being blown on the right side. Dash/run up, slowing down by
the pipes when they're active (and don't forget to get those
Stamina Fruits to stay active on the belt!) before going by
them to the platform in the back right off the belt and take
the door.
Head up the stairs at right and save at the bird statue,
then come back and take the ladder at left up and
defeat the Thunder Keese. At the end is a red rupee chest.
Just beyond it, pull the steel block to reveal a ladder
shortcut (just in case), then backtrack up the stairs to
find a mine cart. This is a bit complicated. There are
wind gusts along the parallel tracks ahead. Stab at the
Timeshift Stone to activate it, then hop to the left fan
platform and blow the fan to move alongside the cart. You
may need to stop and wait for the wind gusts to subside
(probably only once), but I would suggest going fast to get
this over with. At the other side is the boss door. If
you mess this up, use the Beetle to get the cart to return
back this way by activating the stone 2x.
Examine the boss door and rotate the Ancient Circuit to
fit the hole. This boss fight is straightforward. Moldarach
is a scorpion with two claws. Focus on slashing the eye on
each claw, dodging its attack which occurs when an eye turns
red (you can still slash it if you're quick enough but when it
reels back, move out of its way). It also swings its tail at
you occasionally. When each claw is removed, the 2nd phase starts
where the tail becomes its main weapon. It also buries itself in
the sand. Use the Gust Bellows to clear the sand, looking for
bulges (and sometimes its head will pop up). Continously blow on it
to make it stay in place until it's fully uncovered and stab at its
eye, again avoiding its attack when it turns red. There will also be
Arachas in the sand, so you'll want to knock those off as well.
That's all there is to it!
Collect the Heart Container and head through the glowing door.
By the mine cart, face the track ahead and launch your Beetle
towards the ceiling to activate a Timeshift Stone in the cage.
Ride the cart, then take the door to start a long cinema with
Zelda, Impa, and Demon Lord Ghirahim at the Temple of Time. During
this encounter, you'll receive the Goddess Harp, an instrument
that unlike the Ocarina or Wind Waker won't be used to play
specific notes of songs but strummed at certain speeds to
reveal things. You'll be directed to the Sealed Grounds but
first there are a few side quests we can do. Save your game
when prompted to continue.
While here at the Temple of Time, you can blow the sand piles
to capture some Lanayru Ants, an Amber Relic and a red rupee,
plus launch the Beetle at the pillars in the middle for rupees.
Head back down the stony path, talk to Gorko the Goron if you
want, then save at the Temple of Time bird statue and use it to
return to the Sky.
Return to Skyloft and seek out Pipit's house, which is in the
southeast end by the graveyard, a pink house at the bottom of
the stairs that leads up the path to the graveyard. Inside,
talk to Malara and agree to help her with the dusting. Use
the Gust Bellows to vacuum the grey film of dust on the floor,
windows, bed, and shelves. She will prompt you when you're
finished. Keep an eye out for missing patches of grey. Don't
worry if you break pots (she doesn't seem to mind). You receive
5 Gratitude Crystals and 20 rupees, plus she promises you
20 rupees any time you want to come back and clean, so there's
an optional money-maker to return to any time.
Now that you have 30 Gratitude Crystals, visit Batreaux (off
the graveyard in his room as usual, even during the day) to
receive the Big Wallet, which holds 1000 more rupees. Also,
open the chest that appears in the room (despite Batreaux's
hilarious protests) for the Cursed Medal. You should put this
in Item Check (if it hasn't gone there already) as it's
probably not useful right now. Peatrice should also be paying a
bit more attention to you for a later side quest.
Visit the Potion Shop at the Bazaar and buy a Stamina
Potion (green type) for 50 rupees to put in one of your Empty
Bottles. Now visit any house and sleep in the bed until
nighttime. Head into the Knight Academy and find Fledge's room
on the 1st floor, first door on the right coming from the exit.
He'll be doing push-ups. Talk to him to hand over the potion.
You don't receive anything for doing this...yet. We'll check
back later on.
An option from now on is you can sell some collectibles to
Rupin, the Item Shop salesman, at night out of his house.
This might help you to afford some of Beedle's merchandise.
At night, enter Rupin's house, which is near Pipit's, the
house closest to the graveyard, tucked into an alleyway of
sorts. On the way, you might encounter Pipit who was
arguing with his mother about you cleaning up earlier.
Nervy. At the back, talk to Rupin (he's a lot grumpier than
during his day job) and choose "Um..." to open up options
for his night market. He will buy 4 different types of
treasure each night. Sell what you'd like but be aware
that you need some treasures for weapon & accessory upgrades.
Beedle's Shop is only open during the day, so sleep until
morning, then ring the bell as usual. I would prioritize
buying the Adventure Pouch Slot. The Bug Medal and Heart
Piece can wait, but you can always get that too, you old
Moneybags, you :D After a side quest with Beedle later,
you'll get a half-price discount on one item, so you might
want to wait.
That's all for now. We need to head back to the Sealed
Grounds as Impa instructed us. Save at a bird statue in
Skyloft, then fly to the green beacon. When you fly in,
Groose, the red-haired idiot who kidnapped (Loftwing-napped?)
your Loftwing, grabs onto you as you try landing in Faron.
After a long cinema (how funny is Grooseland?), he takes
off. You can try catching the birds in your Bug Net for
some Bird Feathers and some Woodland Rhino Beetles off the
wall while you're here. To get the birds, you need to
sneak up on them very slowly, carefully readying your net
and swinging horizontally without Z-targeting. That seems to
work best.
Head up the vines, then through the cave and push the log down for
a shortcut to the Sealed Grounds. Enter the door down below at right.
In a cut-scene, Groose has met the sage. To quote Star Wars,
I sense a disturbance in the force... The sage will then
teach you how to play the harp. Press C-pad up, hold A, and
swing the Wiimote left/right, watching her hair braid that
swings like a metronome. Match the speed and timing to play
accurately. Then there will be a circle of light that expands
and comes back in, so time your harp-playing to match the
circle's rhythm (swing left for in, right for out). The purple
lights will encircle you and open the Gate of Time...but the
seal that kept an enemy at bay is broken.
Exit out the doors straight ahead from the sage to enter the Sealed
Grounds. You'll see that the spike in the centre of the circular
pit held the enemy in and is now free. Drop down carefully to the
middle of the pit and you'll start a boss fight against The
Imprisoned.
The Imprisoned is a huge spiked otter-like creature. It
will make its way up the circular perimeter of the pit,
trying to crush you with its feet. On each foot are 3
white toes in the front and 1 on the back of each foot.
Slash with your sword at all 8 of them. Stay clear of the
red shockwaves that appear every few steps. Once you
take out all the toes, it collapses. Run to its head and
slash at the spike with a bottom-up vertical slash 3x.
Once that is done, he gets back up, turns red, and crawls
very fast up the ramp, so use a geyser to meet it on the
next level up the pit. Then continue the same process.
After two rounds, the red shockwaves will occur with each
step, so you need to be quick and dodge them as you finish
it off. When you clear a foot of its toes, the shockwaves
will only come from the other foot. When you defeat the
boss, the spike needs to be resealed. Jump down
to it in the middle of the pit and do a Skyward Strike to
at it then slash your sword each way as prompted to seal
it...for now, anyway.
This begins a new task of getting three sacred flames from
the goddesses of the three major regions. It seems that
tasks involve getting things in threes (Triforce theme, maybe?).
You learned the Ballad of the Goddess, which is used to open
the gateways to the next three dungeon temples. Save at the
bird statue. You can exit back to the Sealed Grounds to see
a funny cut-scene with Groose (optional), otherwise exit out
the door at right to Faron Woods. Head up and drop down,
speaking with Gorko to learn about Sheikah Stones and Goddess
Walls. The trio of butterflies swarming near him signal a
Sheikah Stone if you play the Goddess Harp near them by
pressing C-pad up, hold A, and gently swing the Wiimote left/right.
It drops a random collectible and gives you a random hint. See
Secrets for more info.
Return to the Sky via the bird statue nearby and head back
to Skyloft. In the Knight Academy, find Gaepora in his
room, which is the first door on the right atop the stairs
to the 2nd floor (his doors are bigger than the others).
Talk to him and ask for the lyrics to the song to learn that
the key to continuing lies at the Light Tower. Head that
way in the south end, but where we really need to go is the
big windmill on each side of the tower. Go to the one on the
right side in front of Orielle & Parrow's house first. Blow
with the Gust Bellows at the propeller to turn it until it faces
the tower and a blue light should appear on its back side. Now
head to the windmill on the left side of the tower (east end)
by crossing the bridge over the lake and go to the topmost level
above the houses. Examine the spot where the propeller should be
and the man standing nearby will alert you that it's missing.
He claims that Gondo in the Scrap Shop has a magic robot that
can help...?!
Head over to Gondo at the Scrap Shop in the Bazaar and you'll
see that he does indeed have a robot who needs the sap of an
Ancient Flower to fix him. You should have at least 1 to
spare from the desert (if not, revisit the desert and in the
borders between the present and colourful past areas there
should be some around). Give Gondo an Ancient Flower and
Scrapper will be revived. He doesn't like you too much,
Master Shortpants, but he seems to fancy Fi ;)
The propeller is added to your dowser and appears to have
fallen somewhere in Eldin. You may remember spotting it during
our volcano quest. Return to the Sky and fly into the red
beacon, then choose the Temple Entrance bird statue. Once there,
head left and follow the string of bombs to the edge of the cliff.
Remember this now? Slide down to the toppled watchtower and
approach the propeller just right of it. Say yes to have Fi
signal for Scrapper who will come and get it. Dash/run back
uphill and return to the Sky. Scrapper will fly behind you.
Ah, aerodynamics :)
Return to Skyloft and in a cutscene, Scrapper will drop the
propeller by the windmill and the man will fix it for you.
Now blow the propeller with the Gust Bellows and turn the
windmill to face the Light Tower. In a cinema, the tower
will rise to reveal another level with a mirror.
Climb up the Light Tower's ladders to the very top and stand
in the centre. Strum your Goddess Harp to reveal an emblem,
then strum to match the rhythm of the circle to create a light
beam that extends into the huge cloud formation in the
northwest just past Lanayru, a new sky region called The
Thunderhead. Fly into the light beam in the cloud to enter it,
avoiding several tornados.
Fly to the source of the light beam and land at the protruding
gated platform. There is a lever and a trio of blue diamond
switches (in a 3x3 tablet) that control three pieces of bridge
and their smaller counterparts. The idea is to align the
large bridge pieces to access a tunnel in the tower. This
appears to be the easiest method: Turn the lever 7x (each
turn is measured automatically when you start pushing it; go
slowly and pause at each turn so that all pieces turn properly),
then stop and carefully, precisely hit the right blue diamond
with your sword (if you accidentally hit the wrong diamond,
just hit the correct one and it should turn green). Push the
lever 6x, then hit the topmost blue diamond. Push the lever
once, then hit the rightmost diamond again, then push the lever
9x. You can only push the lever in one direction. This should
align the big bridge to the tunnel, so crawl through, save at
the bird statue, then approach the emblem. Perform a Skyward
Strike to "learn" a new song, Farore's Courage to access the
next dungeon temple, the target of which is added to your dowser.
Exit back out to the Isle of Songs.
While here in the Thunderhead, get back on your Loftwing and
fly to the circular perimeter of the Isle of Songs tower. Open
the goddess chest for a Gold Rupee (worth 300). Exit back to the
Sky and set a beacon at the multi-coloured dot found left of the
yellow beacon on the map. This is Fun Fun Island. Talk to the
clown here to learn that he is missing a coloured wheel, which
will be added to your dowser. Return to the Sky and fly into the
yellow beacon. Choose the Desert Entrance bird statue. From
here, climb the vines at right (if they aren't there, hit the
Timeshift Stone behind you), get the Ancient Flower at right,
then up ahead, shimmy across while dangling from the ledge
until you can safely drop to another platform below you. Head
up the narrow strip to the coloured wheel. Agree to have
Scrapper come and claim it. While here, you can dash/jump to
the platform below at left with a rare random treasure in the chest.
Return to the bird statue and to the Sky, then fly back to Fun
Fun Island where you receive 5 Gratitude Crystals and the mini-
game, Dodoh's High Dive is now open for business.
The first try is free; afterwards, it costs 20 rupees a try.
This game has straight-forward rules, but the execution is
tricky. Once you get into the cannon and get shot into the
air, steady the Wiimote and only tilt it very lightly up/down
or left/right to fly through the rings and avoid the purple
Dodoh balls. The best way to avoid the balls is to stay in
the middle of their arrangement, then once they pass, shift
into the rings. Then the trickiest part of the game starts.
You need to land on the 50-rupee slot, which is green & pink.
The trick is to determine where the slot will be when you
land. No matter where it is aim for the opposite side of the
wheel and down a few slots, then shift accordingly as you get
closer. Nosedive at this point to speed up. It's very
difficult but if you can land on a blue or red slot (or
the 50-rupee slot but haven't gone through all the rings),
you can earn a profit. Land on the gray slots and you lose
an additional 10 rupees, or you earn 0 rupees for hitting the
brown slots, the middle of the wheel or missing the ground
completely. If you go through all 5 rings and hit the 50-rupee
slot, you win 500 rupees and a Heart Piece. You can always try
again later if you keep losing and get frustrated.
Return to Skyloft and head into the Bazaar. Talk to the man
at the eatery with a speech bubble. He tells you a rumour
about a mystery woman who appears at night at the school. Sleep
in the bed of any house until nighttime, then head to the 1st floor
of the Knight Academy. On your right immediately from the entry
door is the restroom. If you try opening the door, the
mystery voice asks for paper. Uh...I don't want to know why.
See also Majora's Mask ;0 Sleep again until morning and talk to
Cawlin, the blue-haired croney of Groose's by the restroom. He
asks you to deliver a letter to his crush, Kalane, the red-haired
girl in the green tunic, who you may know likes Pipit. You can do
one of two things to earn 5 Gratitude Crystals. Either way doesn't
work out too well for Cawlin. Note: You can only choose 1 option.
Option B is quicker if that's what you prefer; both are funny!
Option A: At night, take the letter to the restroom. She
will sense that you have paper and let you in. Approach
the toilet and a pale hand will appear (just like the task
in Majora's Mask). Say yes and she'll take the letter.
Sleep until daytime and talk to Cawlin, who'll be supremely
upset at you for doing this and escape to Groose's room.
Sleep until night again, then find Cawlin sleeping in Groose's
room (across from yours on the 1st floor off a pink wall).
But he's not alone. The hand is in love with him! And
Cawlin has nightmares for quite a while. As do we... You'll
receive 5 Gratitude Crystals from the hand.
Option B: During the day, take the letter to Karane, the girl
in the classroom on the 1st floor. She likes the letter but
still likes Pipit. Head up to the 2nd floor to talk to Pipit
(he's in a yellow tunic). Come back to the classroom where in
a short cinema, Cawlin is disgraced and Pipit will give you 5
Gratitude Crystals.
Now that you have 40 Gratitude Crystals, return to Batreaux
at the storage shed room off the graveyard and you receive
a Gold Rupee (worth 300). Head to the Bazaar where there
are upgrades and a new shield available. Buy the Sacred
Shield for 500 rupees at the Item Shop (a hefty but
worthwhile sum, very affordable considering your Gold
Rupee finds recently). Also, depending on how many
collectibles you have, you can upgrade some weapons or
accessories. And you can probably buy an item at
Beedle's Shop. I'll remind you again about these later on.
You can now get some things done at the Lumpy Pumpkin.
Return to the Sky and fly to it just off the green beacon
(set a beacon if you need to; it is labeled on the map).
We still need to make up for breaking the chandelier,
remember? You should have already taken the Hot Pumpkin
Soup to the Knight Eagus in Skyloft. If not, talk to Pumm
(the man at the bar) and he will give you some to take.
Eagus is in the Sparring Hall at the Knight Academy. Once
that's done (either now or earlier), talk to Pumm to start
a 2nd task.
Head out the door nearest him to the back area and walk
straight up to the pumpkin patch. Talk to Kina, the dark-
haired girl there, to start a pumpkin-carrying kind of
mini-game. The object is to carefully walk to the storage
shed at left while carrying a stack of 5 pumpkins and get
there without dropping any. The Nunchuk is your only
method of control here. Step forward at a normal, somewhat
slow walking pace, and step lightly to the side the
pumpkins lean towards. As we are moving left, the pumpkins
are likely to lean right. Basically, for every couple of
steps left, we'll have to step back right in a funny little
dance. Take your time and once you get to the left fence,
you should be able to move up as you balance the pumpkins.
Once you succeed, head back inside the Lumpy Pumpkin and
talk to Pumm for a 3rd and final task to even the score.
Sleep in the bed just left of the bar in a tucked-away
cove until night, then talk to him at the bar where a few
customers linger. You'll duet with Kina by playing the
harp. Watch the audience's hands and strum the harp
according to the direction they move their hands and
watch for them to speed up and change directions quickly.
If you play well enough, you receive a Heart Piece.
While here, there are 2 more Gratitude Crystals hidden
none too well. There is 1 on the 2nd floor between two
vases on a table and 1 in the storage shed where you
carried the pumpkins outside. It must be nighttime to
claim them. That makes 42 in your collection now. Then
sleep in the bed again until morning where you'll notice
a new chandelier has been installed (and isn't breakable).
Return to the Sky and fly into the green beacon to Faron,
then choose the In the Woods bird statue. Some things
have changed since you defeated The Imprisoned. You'll
come across more Keese, Quadro Babas, and Blue Bokoblins
who are a bit harder than normal Bokoblins but not too
bad. Moblins (the huge red giants) are ones you probably
shouldn't fight but instead avoid by dash/running by them
(or up them like a wall). From the bird statue, head up
the path and on the right wall is a boulder outcropping.
Bomb it to open a small cove with a Heart Piece. Take the
bird statue back to the Sky and re-enter the green beacon,
this time taking the Viewing Platform bird statue for a
quick shortcut to the location of the first Silent Realm.
From here, drop down off the balcony to the tree ahead and
find a sparkly aura on the circular dirt pattern. Take out
your harp and strum a couple of times to reveal an emblem,
then strum according to the rhythm of the circle of light.
Once the symbol expands, approach and press A to start, then press
and hold A, and thrust the sword in a downward stab to enter the
Silent Realm.
Like in Twilight Princess, this area is given an eerie
hue and you need to find Tears of Farore, kept in the
Spirit Vessel you receive. There are 15 of them. Also,
there are Guardians who are alerted to your presence
as soon as you step outside the circle, but once you
get a Tear, they freeze for 90 seconds. There are
also smaller guardians with lamps and if you step into
their light, the big guardians awaken. Even if you get
close to these smaller guardians but not in their light,
they can follow you for a little while. And to help
find the Tears, there are Light Fruits (like white
Stamina Fruit) that will create green beacons from the
Tears for 30 seconds. And lastly, avoid stepping in
the water or the Guardians will be awakened. One hit
from a Guardian and you need to start from the
beginning. The flower at the top of your vessel acts as
a timer to indicate when the Guardians will awaken (the
white petals are picked off and turn brown).
Of course there are several possible routes that will
work. If you happen to get stuck, use your map to pinpoint
the Tears' locations. All right...here goes. Step out of
the circle and the Guardians awaken, so be fast. Head
forward to the stairs for (1). Continue up to nab a Light
Fruit and turn right, going further upstairs with another
Light Fruit. Go left upstairs to the Viewing Platform for
(2). Jump off the balcony and go right towards the
blackened mushrooms. Head straight up to (3), avoiding the
Guardian's light. Take the ramp at right for another Light
Fruit, then climb the vines, refreshing your stamina, and
leap left, dropping safely to a new platform with (4).
Carefully drop off left and climb the log to reach the
island for (5), avoiding the water. There is also a
Dusk Relic by the tree (a new treasure/collectible). Climb
back over the log and go left for (6) next to a frozen
Guardian. Crawl through the tunnel next to it and get the
Light Fruit. Go right between the tree and frozen Guardian,
climbing the wide steps and up to (7) by the tree.
There is another Dusk Relic here as well.
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Turn around and take the ramp left to the tightrope.
Carefully navigate it to the small platform for (8).
Take the tightrope safely back across (unfortunately at
the expense of time), then go back about halfway down the
ramp, and drop down left to the tree below. Head right and
down to a wide step for (9). Climb back up and go right to
get (10) by a frozen Guardian.
Almost done. Go left, getting Light Fruit and take the wide steps at
right up to (11) in front of a log. Turn around and
head right on the steps, dropping down to (12) just ahead by
the gate. Be careful not to get caught by the Guardian with
the lamp. Turn left and go under the stone overpass, up to
an incline. Slide down into it for (13). If you miss, just
dash/run back up to it.
Go straight up to the Light Fruit and an island. Wait for
the water to disappear around the island and get (14) on
it. Wait again for it to flow out, then in again before
getting off. Go right past the mushrooms, avoiding the
light-bearing Guardian for (15). Done! Now you have to
return to the Silent Realm's entryway, which now has a
huge blue beacon coming out of it to light the way. Note
that the Guardians are still capable of catching you on
the way back. But there is no longer a time limit.
To get back, head up and way right, climb the wide stairs, then
go up the log. Take the ramp at right, take it left, then
drop down on your right to a red pool. There should be
a Dusk Relic near there just behind you. Ahead and left,
climb another set of wide stairs. On the 2nd step, go left
(a log may be there or you may have pushed it down already),
dropping down where there is a gate on your left. You should
see the beacon straight ahead. Step inside and you receive
the Water Dragon Scale, which allows you to swim underwater.
Just pay attention to your blue air meter and refresh your
air by surfacing, swimming into bubbles or using blue Air Potion (now
available at the Potion Shop).
You return to Faron Woods and, after a chat with the Kikwi
Elder, go behind him and left to find a small lake. Dive
underwater and swim through the tunnel to avoid the Quadro
Baba hanging overhead. Swim by pressing A to dive down and
tilt the Wiimote to control direction. Swim up to surface
if you need to and speed up by shaking the Nunchuk, though
this action uses up more air. Continue swimming into the
underwater tunnel of the Great Tree.
Swim along, refreshing your air with the bubbles, heading
left in the tunnel and surface at the end in the watery
pit of the tree. Climb the vines at right to solid ground.
Face the dangling platform behind you and blow with the Gust
Bellows to swing it towards you, then hop on. Turn left and
face the faraway platform, blowing at it until it swings close
enough for you to dash/jump off safely and get up on the ramp (part
of the tree's perimeter).
Climb up right, dashing up the walls (feel free to bottle any
of the tiny, dusty spores that pour off the mushrooms if you
hit them with your sword), and keep heading around the perimeter,
defeating Keese on your way. Climb up to a skinny ramp and go
left through the cave up to a Quadro Baba on a narrow path.
Don't risk fighting it and toss a bomb in front of it instead or
use your slingshot to stun it, then jump over and go right by it.
On its right, open the chest for a Gold Rupee (worth 300). Retreat
back down the path until you see the Froaks below you. Drop down
carefully to the cave leading outside.
Outside, climb left up the steps. Nab the Walltula on the vines
with your slingshot before climbing them. At left, leap to the
other set and drop carefully to a platform to refresh your
Stamina, then nab the 4 Walltulas on the vines ahead. You can
also shoot at the hornet's nest overhead to get a Hornet Larvae.
Use the Bug Net to capture Deku Hornets that swarm you. Continue
climbing up the vines, getting a Stamina Fruit on the way, and
land on the next platform.
Take the cave and you'll see a Moblin giant blocking the exit.
You can bomb its wooden shield if you want, but the only way to
"beat" it is to dash/run by him and through the cave he guards.
You can literally run at him, then head around either side to
get by, no harm done. Save at the Great Tree bird statue outside.
Head along the tree, defeating the Bokoblins (get the blue Leader
first to stop the influx of them). There are 3 nooks at left,
and two of them have treasure/collectibles inside. Keep heading
up, defeating a bunch of Keese, and Fi will alert you to the funny
snoring noise you've been hearing.
Climb up the vines ahead, netting the bugs if you want, and
you'll reach the peak of the Great Tree. At right in a curled
bough, you'll see a sleeping Kikwi. Use your slingshot to
wake him up (aim a bit above his head to get an accurate hit).
After a conversation, he'll mark the location of the symbol that
matches the one on the gate leading to the next dungeon area with
a red X on your map. Before we move on, there are 3
tricky Goddess Cubes we can activate here by the Great Tree.
All 3 depend on you to fall there from the right angle of the
tree, so be sure to look below before dropping to any of these.
You'll also need to backtrack inside the tree through the
underwater entrance and get back to the outside ramp perimeter
each time you get the Goddess Cube. It may be quicker to access
the west cave exit inside the tree by swinging from the first
dangling platform to the one ahead with the blue Bokoblin and
knock him off, then swing to the cave (the perimeter route is
longer and not as advantageous since you got the Gold Rupee).
Outside, from the west cave exit of the tree (the 1st one you
came out of), climb up to the 1st step at left, turn and face
the Goddess Cube below, and jump to its platform safely.
Activate the Cube here, then backtrack to the outside perimeter
of the Great Tree.
At the 2nd cave exit past the Moblin (at the bird statue), climb up
to just before the 3 nooks here, dangle off the edge of the ramp and
look below to see a grassy platform. Drop to it and activate the
Cube. If you can't get it, you can return here later and clawshot to
the platform from the ground level when you get that item.
The 3rd Goddess Cube around here also requires you to dangle and
drop off the Great Tree to it. Head back to the area you last
came to for a Goddess Cube and just past the 3 nooks on the right
part of the ramp's curve, dangle there and look below. It doesn't
look like the grassy platform is directly underneath you, but when
you drop, push up with the Control Stick and Link should land
there. Carefully cross the tightrope and activate the Goddess
Cube there.
You can examine the symbol found at the red X, which is on the
ground by the Viewing Platform structure. Take the stairs at right
up to it. It's two crescent moons with a circle in its opening.
Take a bird statue back to the Sky and return directly to the
green beacon, then take the In the Woods bird statue. Take the
log beside you, head right, chopping down the trees, and walk
up to the wall with that symbol on it. Approach it and take out
your sword, raising it as if in a Skyward Strike to signal a
drawing task. Ugh...I'm bad at this. The idea is to draw a
circle (or a shape that resembles a circle--no points or edges)
by holding A and slowly drawing it in the circular gap of the
innermost crescent moon. Keep the Wiimote steady and take your
time. It doesn't have to be perfect but close enough. When you
succeed, the wall opens up, revealing a walkway. Take it to the
end, then dive off into Lake Floria.
Allow the current to carry you through the water tunnel and you'll
meet a red water creature (looks like a Spume relative), who thinks
you'll harm it. Follow her by diving down and swimming to it.
You'll come to a wooden plank barrier. When you swim towards it,
shake the Nunchuk to spin attack it underwater. You earn its
respect and it will take you to the Water Dragon whose scale you
have.
Follow it and spin at the wooden barrier along the way. When
you come to the bigger area, boulders are blocking several spots,
including the path out of here. Spin attack the underwater
Froaks to set off nearby boulders (make sure you time the move
well and aim them). Definitely blow up the low boulder in the
middle of the underwater floor for a Silver Rupee. Also, save
at a bird statue underwater. At the north end is a big
outcropping, so spin at a Froak to blow it up and expand your
map.
Continue following your underwater guide through the new cave,
replenishing your air supply with bubbles as needed, until you
reach a gate. Now you need to perform a dive by retreating back
a bit, swim towards the gate, and as you start to surface, spin
attack by shaking the Nunchuk to propel yourself up and over the
gate. This goes for any barriers you may come to like this.
Once over the gate, continue on and repeat the motion at a wall
with an open top to arrive on land.
Save at the Lake Floria bird statue on your left. On the ramp
behind the statue, open the chest for a Goddess Plume. On
the opposite side of the room, climb up the ramp, then over a
bridge and activate the Goddess Cube you come to. Just ahead
is a random treasure. Jump off into the water at right and find
your guide, then follow it through the cave. Shake off any spiked
balls that attach themselves to you, and dive over the gate. You'll
encounter a new enemy. Spin attack the one at left head-on to stun
it, then repeat the attack again to defeat it. Avoid their
charge attack, which comes when they turn red.
Continue through to the door at bottom, which it will open
with its...head?! In the new room, surface and go straight
ahead to the middle platform. At a big bowl, approach to
meet the Water Dragon, who isn't as big as you would expect,
is she? Apparently she is cursed and needs Sacred Water to
recover. This is added to your dowser. Before
leaving, dive up to the left side and climb the ramp for
a chest with a Silver Rupee, and on the right side, do
the same to get a random collectible. Behind the Water Dragon,
climb up to the cave and head through on land to the
Floria Spring. Save at the Floria Waterfall bird statue,
then take the right pathway to the southwest area of Faron
Woods.
Push the log ahead to create a shortcut between regions.
Take the incline at right and head up to a bird statue. Take
it to the Sky, then re-enter the green beacon and take
the Forest Temple bird statue. Re-enter Skyview Temple
ahead. You'll notice a few changes, and a red X is added
to your map to help find Sacred Water.
Save at the bird statue, then head right around to fight
a Quadro Baba. Past the spider web, you'll bump into
a Mogma who will mention Goddess Walls. If you strum
your harp at the butterflies here, a symbol will appear
on the wall. Hold your sword to charge up for a Skyward
Strike, then draw a symbol as best you can for some
minor rewards (a circle for bombs, a rupee for rupees,
an arrow for arrows, a Triforce for fairies, a heart for
hearts; mess up and you get 3 recovery hearts). Turn
right and climb into the hole in the wall. The wooden
barriers should be down from your last time here, but if
not, just smash them with your sword and drop down to a
revamped main room.
This is a new type of Bokoblin, the green ones that
shoot arrows, hence the name Archer Bokoblin. Defeat
the two ahead and watch out for Froaks. A door has
been relocked. Turn right and head through the open
door with a darkened diamond switch above it. Ahead
is the Mogma again who has lost a small key. Jump in
the water, swimming to collect an Amber Relic on the
platform. Swim through the tunnel at left and surface.
Climb the vines at left and dig in the soil at the end
to find the key. Crawl through the tunnel at left to
drop down into the previous room. Go straight through
the spider web and the door. Turn right and go through
the locked door. Defeat the Staldra, then go to the
north end of the room on the other side of the central
structure and through the doorway ahead. Hide in the
archway at right to avoid the Bokoblin Archers and launch
your Beetle to pluck the bomb off the underside of the
curly tree in front of the Bokoblins, then drop it over
there to knock them both off. Cross the tightrope to re-
encounter the Mogma. Save at the bird statue on the right,
then re-enter the boss door.
You won't have to re-face Ghriahim but you'll face three
Stalfoses. Now that you have bombs (and there are some
in the pots if you run short), you can toss or bowl them
at the Stalfoses to blow off their arms and make them
vulnerable to sword attacks. It's a quick fix that
only lasts a couple of seconds, so get in your hits
while you can. When you win, enter the glowing door to
the spring. Head up to the emblem and behind it, approach
the waterfall and scoop some Sacred Water from it in an
Empty Bottle. Be sure it's Sacred Water and not plain
Water. There are also fairies back here that you can
bottle as well.
You are dropped off at the entrance to Skyview Temple in
Faron. Head up and take the bird statue to the Sky, then
re-enter the green beacon and take the Floria Waterfall
bird statue. Head out the cave behind you and go straight
up, back to the middle platform and talk to the Water Dragon.
She will take the Sacred Water and...whoa! She now formally
introduces herself as Faron. Is that a waterfall or her
neck? She stops the waterfall to open up the next dungeon
temple. Before moving on...
Take the Floria Waterfall bird statue back to the Sky. We
can open some Goddess Cube chests. Return to Skyloft and
head to the waterfall in the east end. At right at the bottom
of the windmill, swim underwater into a tunnel and surface
inside. Open the chests for a Heart Piece and a Silver Rupee.
Sweet!
Dive back down to get back and head to the southwest end
at the foot of the stairs to the Knight Academy. Dash/roll
off the wooden platform and glide to the nearby island by
pushing your Wiimote forward to propel yourself onto it.
Open the chest for a Silver Rupee. By the way, you can't
reach it with your Loftwing as you'll be dropped off at the
nearest junction in Skyloft. From here, dash/roll and glide
to the grassy platform below and climb the vines to get
back to Skyloft. Return to the Sky.
There is one chest available but it's much more accessible
once we get the Clawshot (as is the one chest in Skyloft), so
I'll come back to those later.
Head into the light beam in the northwest to the Thunderhead.
Set a beacon on the chest as seen on the map and head right
to find it. Dig in the soil to activate a geyser and pick
up a rare random treasure from the chest. Nab the Walltulas
on the vines before climbing them to the chest with a Rupee
Medal, which allows rupees to appear more often.
Return to Skyloft and check in with Gondo at the Bazaar's
Scrap Shop to upgrade weapons or accessories. You can always
go hunting for treasures/collectibles you've been able to
gather in previously visited regions to upgrade some more.
If you wear the Treasure Medal, they'll show up even more
often.
Now you should be ready to move along to the next dungeon
temple, so fly into the green beacon and choose the Floria
Waterfall bird statue. Save at the bird statue and head
forward, diving out of the water to the door and into Ancient
Cistern.
You'll notice an Asian cultural theme in the music and decor.
Save at the bird statue on the left. Jump on the lily pads
and right of the locked door is a tablet with a hint if you
want to read it. Swim to the back side of the central
structure. You may find an Amber Relic on the perimeter. On each
side of the structure are hands. Swim quickly and spin
at each Silver Rupee they hold to avoid getting crushed
by the hand. It's well worth it for 200 rupees.
Head to the east end, which is off the right hand (by a wheel
in the back of the structure) and up to the door with a lever
by it. Defeat the Blue ChuChus, which are also underwater-based
enemies. Pull the lever and head through the door it opens to a
balcony.
Jump down, possibly flipping over a lily pad. This is something
that you'll be doing a lot. Don't swim into the spiky plants
they hold. Climb up to the area with two Skulltulas on webs.
You can fight them or sneak past them. Now head through the
golden gate and chop down the grass. There is a tablet with
a hint and a different type of locked door.
Carefully and precisely (like at the Isle of Songs) hit the
blue diamonds on the lock in the order top, bottom, left, right
with your sword to unlock the door. If you're wondering where
the order comes from, they are pictured on the big structure in
the main room. If you happen to mess up, just exit back a room
and return to reset the lock, then try again.
Through here, look up and launch the Beetle to cut down the two
Skulltulas on the ceiling. Head towards the vines ahead via
the lily pads and pick off the Walltula before climbing up.
At the left end, jump off to land on the lily pad closest
to the right wall, flipping it over and unveiling a tunnel
underwater below it. You can also (optionally) flip over the
lily pad under the other vine-covered wall (climbing up it first
to get close enough) to get a red rupee in the nook underwater.
Swim through the tunnel, spinning at the wooden planks, then
surface, go up the vines, and head through the door. Open the
chest for a Small Key. Drop off the balcony and step into
the water geyser at left. Get off here and beat the Deku Baba,
then at the end of the path, drop down to the platform and take
the left door back to the main room.
Go around left along the perimeter of the room, save at the
bird statue, then hop across the lily pads to the locked door
in the central structure. Inside is a turn key, which
you can't use right now, so drop through the giant hole and land
with the Sailcloth to enter into a mini-boss fight with a
Stalmaster. Built similarly but tougher than a Stalfos, he can
block with two swords (that look more like wrenches), so slash at
exposed parts, paying attention to where you can hit. You can
only get about 1 hit in (maybe 2 if you're fast enough) before he
whales on you, so I would get into a rhythm of hit, dodge, hit,
dodge...After a few hits, he now has 4 swords and can block 3 or
all 4 exposed parts. Obviously you can only get in a hit when
something is exposed. He's also a bit faster on his feet this
time around. When he leans back, get out of the way, as he
swings 3 swords, then pauses before unleashing the fourth.
It's a slow battle, but playing it safe is best. When you win,
take the door to a chest where you receive the Whip. In another
nod to Indiana Jones, you can latch onto switches, levers or hooks
in the distance and can take collectibles or other items off of
enemies. Assign it to B, take out with B, aim the target, flick
the Wiimote in the right direction to latch, then yank in the proper
direction to pull. Press B again to put away.
Head back a room and whip at the turn key to create a water geyser.
Take it up and get off, then head back to the main room. Save at
the bird statue, then walk along the perimeter left, defeating the
Blue ChuChus, until you come to the steps off the door with the
lever. Head up those to a pole with a hook overhead. You can
also use the Whip to swing across gaps (like the Grappling Hook
in Wind Waker). Z-target the hook, whip it (*whip it good*) to
attach and Link will start swinging. Like on a rope or vine,
swing Link to the other side and land safely over there. Repeat
this with the next hook, then head up to open the chest with the
Dungeon Map.
A red dragon enemy called a Furnix will soon be on you. Z-target
and when it unleashes its tail, whip it to attach, pull it in,
then use your sword. Be fast or it will use a fireball attack that
can be dangerous.
You can't get through the gate yet. There is a red X on the west
side, so let's go there. Drop down to the water level and swim
to that side where there is a waterfall. There is also a lever
blocked by a spiked plant on the lily pad. Target the hook-shaped
plant and whip, then yank to flip the lily pad over. You can
now whip and pull the lever. The waterfall stops, revealing a
tunnel, so swim through it and surface.
Open the chest behind the tunnel for a red rupee, then defeat
the Skulltula with an undercut and fatal blow. Through the
bars is a lever. Whip it through the gate and pull to open it.
Inside, up the steps, defeat the Bokoblin Archer. On the right side
of the platform, stand at the circle and whip at the hook, then swing
to the vines. Up there, defeat two Deku Babas. You should see a
rotating cylinder covered in vines. Climb on it and move up as it
turns. Drop off at the first platform to recharge your Stamina Meter.
Continue on to another platform with a Bokoblin Archer. Beat it, then
pick off the Walltula on the vines ahead. Stand on the green patch
and whip at the hook. Stop and turn slightly left to swing at the
lever on the wall and pull it. You may need to extend the whip's cord
length by moving up and down with the Control Stick.
Climb back up the vines and now swing to the vines next to the lever
and head up. Defeat 3 Deku Babas, then whip the turnkey to create
a whirlpool in the main room. Jump off the balcony and into the
whirlpool to be drained into a new room. Surface and climb onto
the platform behind you to save at a bird statue and possibly get an
Amber Relic as well. Clip the web strings of 3 Skulltulas with your
Beetle. They will fall onto lily pads, flipping them over. The
back middle one is most important as it reveals a tunnel underwater,
so dive in and swim through it.
Surface to a gate with a locked door. On the other side is a Bokoblin
Archer with something shiny on him. Aim your whip at it through the
bars while Z-targeting him and you'll get the Small Key. Unlock the
door, then defeat him after a cut scene. Head up, dive in the water,
and the current will push you back out to a new room.
Save at the bird statue ahead and then head right in the water, diving
out of the water to a higher platform. Look for a lily pad with a
hook plant and whip it to flip it (hee hee), then nab the single
Walltula off the vines before dashing at the wall to climb them. Head
left upstairs and defeat the Quadro Baba. Ahead of you is an
unreachable balcony but below is a lily pad in between the two
platforms. Aim your jump to land on it and flip it over. Underneath
it, dive into the tunnel revealed for a red rupee and continue along,
defeating Froaks.
Head upstairs once you surface and defeat the overhead Deku Baba.
Whip the turnkey at right to create yet another water geyser (see a
pattern developing here?). Jump down in the water and swim to the
east end vines. Climb up them, then return left to get to the balcony
from before. Whip the lily pad's hook to flip it, then jump across to
the opposite balcony.
Go upstairs and whip the lever at the gate to open it. Defeat the
Furnix with your whip, then climb the vines left of the door down
and go right at the fork to drop to a platform with a chest for a
red rupee. Nab the Walltula (which you can avoid coming down by
leaping), then climb back up and head left, leaping downwards on
the vines to a new platform. Whip the turnkey to create a
geyser that acts as a shortcut. Head left to a hook and latch on
with the whip, then yank down. It acts as a lever in this case and
lowers the central structure. Jump into the water and climb up to
the new door in the structure and enter. Drop through the giant hole
all the way to the very bottom, landing safely with the Sailcloth,
then take the door behind the geyser to a very purple area.
You'll soon encounter Cursed Bokoblins, a zombified type that is very
slow-moving and takes a long time to beat, but if they fall after a
few sword hits, perform a fatal blow to finish it off. Come around
left from the entrance and up the passageway. Go around the poison
water right and hop on the first two lily pads, then whip the plant
on the last one to cross safely. If you happen to fall in the water,
get up quickly. Your items will be temporarily unaccessible, so
just wait it out for a bit.
Turn around and look up and left to see two blue "eyes" of a stone
figure. Launch your Beetle and fly into either one to hit the diamond
switch and stop the poison waterfall. Hop back across the lily pads
and head left, defeating the Fire Keese. You can read the tablet for
a hint. Launch the Beetle, pluck the bomb and fly it just right and
ahead, then drop it on the boulder that blocks a pillar.
Backtrack across the lily pads, then head up the ramp towards the
blue eyes, and left to see the hook. Whip it and swing to reach
a rotating vine-covered cylinder. Climb up to its top, jump to the
2nd rotating cylinder, then climb down onto the big platform.
Head right and dash/jump to the vines. Up there, whip at the hook
lever, yanking it left to change the direction of the rotating
cylinders. Come back to the closest cylinder and drop off its
vines to the smaller platform attached to it. Dash/jump to the
fast rotating wheel, riding it safely to the wall at the other side
and get off.
Head up the cliffside, defeating a few Cursed Bokoblins, coming to
a huge rotating cylinder. Dash/jump to its vines, climb up, and
ride around to a curved platform on the other side. Dash/jump to
the vines ahead to get back to the other side of the gate with
the hook lever. Whip and yank it right to rotate it back the other
way. Turn around and dash/run to jump down back to the huge cylinder
and ride it to safe ground. Defeat the Fire Keese and head up to
a rope surrounded by sunlight. Jump on it and start climbing.
A bunch of Cursed Bokoblins will start to climb up after you.
Continue climbing and when they latch onto you, shake both controls
to get them off. You can only keep climbing up at the same pace.
Once at the top, you'll have reached the very top of the central
structure of the dungeon.
Read the tablet if you want, then turn left and dash at the lever
to pull it, extending the platform. Just ahead, whip and yank the
hook lever to raise the head of the goddess structure. Come back
along the platform and save at the bird statue, which may have an
Amber Relic behind it. Climb back down the rope (no Cursed Bokoblins
this time) and at right, whip the turnkey to create a geyser (of
course). Drop down by it, and at left, drop into the shallow pit,
opening the chest there for the Blessed Idol (boss key).
At this point, a ton of Cursed Bokoblins surround you and the
structure is about to fall on your head. Head straight up onto the
slightly higher platform before it crushes you and watch it instead
smoosh the zombies. Head through the door in this structure and take
the geyser up a level. Whip the turnkey to create a new geyser and
ride it up, then do the same thing here to nearly reach the boss.
Read the tablet if you want, then examine the flower symbol and rotate
the idol with the goddess turned inward so the bud of the flower is
inserted facing out. This raises the ceiling. Take the stairs up
to the roof of the structure and whip all 4 turnkeys, two at each end.
This raises the structure to its ultimate height.
Collect the hearts here, and if you still have Glittering Spores from
the Great Tree, you can pour them on the hearts and bottle a fairy or
two. Save at the bird statue, then climb the stairs to enter the boss
fight with Koloktos, Ancient Automaton. After a shortened chat (thank
goodness) with Ghirahim, the battle begins. The boss is a gold metal
robot with 4 arms, two holding axeblades that he throws like
boomerangs, so you just need to dodge them with sidesteps. Z-target
the head and rotate around it fairly close by and he'll try hitting
you with the arms. When they hit the ground, target, whip and yank
them off. If he hits the pillars around the room, they drop hearts.
Stay away from the walls as his attack can reach that far. Once all 4
arms are yanked off, his red gem "heart" is exposed. Get close and
slash away at it with your sword. The arms will then re-grow and you
start again.
Soon, he will grow legs, cage the heart, and all arms will be equipped
with swords. This is more complicated and difficult. Like the
Stalmaster, he will block well and can use all arms at once. Whip and
yank an arm off and you will be able to use a sword of his, which is
more powerful than your Goddess Sword, but is also much heavier and
slows you down somewhat. Pick it up with A, then swing the
Wiimote to chop at the remaining arms and legs, then break open the
cage over the heart, and whale on it! Three rounds of this and you
win.
Collect the Heart Container and head through the brightly lit doorway.
Approach the emblem and do a Skyward Strike at it. Farore's Flame
upgrades your Goddess Sword so it's longer and more powerful than
before. Also, the Triforce symbol appears on the back of your hand
with a 1/3 of its triangles lit up. Hmmm....
Save when prompted and you'll be dropped off at Lake Floria with the
Water Dragon. Surface at the bridge, save again, then return to the
Sky, and fly into the Thunderhead, landing at the Isle of Songs.
Crawl through the tunnel and send a Skyward Strike at the emblem to
learn a new song, Nayru's Wisdom, to access the dungeon with the
second sacred flame.
There aren't many errands to do as the Whip doesn't open much of
anything new to find. Return to Skyloft and head into the Bazaar.
Buy a Stamina Potion for 50 rupees in one of your bottles. While
here, you may be able to upgrade weapons or accessories depending on
your collectibles. Also, if you can afford it, you can buy something
at Beedle's Shop. Head to Fledge's room at the Knight Academy at
night and give him the potion for the 2nd stage of this side quest.
We'll finish it off after the next dungeon. Sleep until morning, then
fly into the yellow beacon in the Sky, and choose the North Desert
bird statue.
Look for the sparkly aura at the north end by hopping down from the
bird statue onto safe ground and take out your harp. Strum it a
couple of times to reveal the emblem, then strum again with the rhythm
of the circle to ready it. Approach, press then hold A, and stab the
sword down to enter the Silent Realm. This task is trickier with the
quicksand and some tears take some manipulation of the environment to
get but to compensate, the way back to the circle is easier from the
15th tear. The same rules apply as in the Farore Silent Realm.
Basically, stay away from the lamplight, the water, and the Guardians,
and get the Light Fruit to reveal beacons on Tears to make them easier
to find. Quicksand, by the way, isn't instant death in the Silent
Realm, but if you sink, it will drop you off where you last were and
play continues automatically.
Once you get the Spirit Vessel, step out of the circle and head right
on solid ground to the central northern ramp. Very quickly get (1)
in front of the generator, avoiding the two Guardians on your tail.
Right of the generator, there is (2) on the perimeter of the Mining
Facility building atop two stacked blocks. Climb to the next layer
up and head around the perimeter right, looking down to find the big
metal cages in the distant sand. Dash/run over there and use the ramp
nearby for (3) at the top.
Drop down at left and push the mine cart against the one cage, climb
up it and dash up the crate's side for (4). Head back to the
perimeter of the dungeon building and find (5) atop another two-block
stack. Come back around to the metal cages and go right by the next
two ramps up to a Light Fruit and to a dead tree up ahead. Dash/roll
into it for (6).
Turn to see a ramp extension at right with lamp-bearing Guardians
nearby below. Drop down safely and dash/run to (7) among them off a
ramp. At least it's close if you get caught. Go right towards the
gate and continue all the way up on the right side through a trail
of Light Fruit and to the perimeter of the Mining Facility building
by passing the metal crates, just to the right on another two-block
stack for (8). Drop off and turn right passing by a small pool with
a mine cart in it. Wait for the water to close in on it, then pull
it back, and quickly step away a bit as the water expands. Wait
again before climbing on the side of the cart for (9).
Ahead is another mine cart against the wall. Climb up it and onto the
wall for (10). Turn right and go up the ramp partway then turn right
again, heading to the Light Fruit and you should see some green
beacons ahead. Jump down towards them and climb up the ramp at right.
At left is a Dust Relic. On the right side is (11). Climb the
ramp at left for a Light Fruit, and, when the Light Guardians pass
by, get (12) at the end. There are small ramp extensions to wait on.
Drop to the quicksand and dash/run to the stairs (you should just
make it). You should see the entrance to the realm, the starting
circle. Head up towards it and right to the safe platform, then
left to another with (13). Retreat back and go up the stairs but
I would pass this Tear and save it for the end to make the trip
back to the starting circle easier. Go right off the stairs along
the building's perimeter and climb the vines, then circle around to
find more vines and take them up to (14) at the very top. Drop back
down and come down the stairs to the dungeon for (15). Go straight
ahead from here to the starting circle and you receive the Clawshots.
These are used to navigate long distances, clinging to targets that
look like dartboards, to Peahats, and to vines.
To use the clawshot, assign it to B, press B, aim the on-screen
target, then press A. Back in the north end of the desert, clawshot
the target on the high platform close to you (slightly behind you) at
right for a chest with a rare random treasure, then clawshot to the
platform just left of the Mining Facility building. Clawshot to the
next ramp up which has a Moblin, so dash/run by him and get on the
furthest ramp at left. On the extension at right, drop and head up
the safe quicksand path to the cave we opened up earlier. Defeat the
yellow ChuChus inside and head up to the open chest. There is a long
quicksand passage ahead but you can clawshot your way across using the
targets on the walls. The first is on your right, then head up along
the targets on opposite walls until you can drop safely to the narrow
ledge. Head up to a large gap and clawshot to the target next to a
Goddess Cube to activate it.
Drop down and get to the safe platform ahead. Climb up the central
ramp to the dungeon building, then circle the perimeter and face the
south area by the metal cages. Just right of a dead tree, clawshot
the target to climb up, then head left and left again to activate
another Goddess Cube. Use the ramp to return to the central ramp in
the north and use the bird statue there to return to the Sky.
Return to Skyloft and head to the east end waterfall. Stand on the
right side of the cave entrance and face left. Look up to see a small
island and clawshot to the vines. Look up to the right and clawshot
to the vines on the island bordering the waterfall. Atop it, stand at
the extended platform at left. If you look down, there is a small
island with the chest. Dash/jump off and glide down onto it by tilting
the Wiimote, landing safely with the Sailcloth. Open the chest for a
Gold Rupee. Return back by clawshotting the vines on the land in front
of the Waterfall Cave entrance.
Return to the Sky and to the island right of the red beacon in the
northeast near Bamboo Island where we were earlier. Dive in the
waterhole and surface with a spin attack to reach the higher platform.
There is a fairy floating by a mushroom, so be sure to bottle it.
Climb to the higher platform with the chest for a Heart Medal. Dive
back in the water to return outside.
Back in the Sky, head to the southwest island (more south than west)
close to the yellow beacon. Drop through the centre of the island
through the open hole in its roof. Using the Z button for a bird's
eye view (Loftwing-eye view?) might help you aim your drop better.
Inside, clawshot to the target and open the chest for a Heart Piece.
Return to the Sky.
Fly left of the yellow beacon to an island very close to (and left of)
Fun Fun Island where we got a chest earlier. This is actually the 2nd
of 3 that will become available here. Land on the lower ledge of the
right half (not the one with the cage) and open the chest for a Life
Medal. It's very tricky to tilt your Loftwing in there but try to
nosedive right into the cove if you can and you'll kind of fall in
there :D
Return to Skyloft to complete some more side quests. At night, enter
the potion shop owners (Bertie and Luv)'s house, which is on the lower
east side, the first house on the left atop the inclined path. Talk
to Luv, who is up with their crying baby. The goal is to find the lost
rattle. During the day, head to the waterfall on the east side and
clawshot to the island in the sky as we did before for a Goddess Chest
and then clawshot up to the waterfall island. Stand on the leftmost
stone platform and if you look down, you should see a nest atop the
windmill. Dash/jump off the platform and glide by tilting the
Wiimote forward to the nest. Collect some rupees here as well as the
rattle by blowing the sand with the Gust Bellows. Return to the
potion owners' house at night and you get 5 Gratitude Crystals for
returning the rattle.
At this point, Peatrice the Item Check girl should be infatuated with
you. At night, enter her house ahead near the Bazaar. If you talk
with Peater, he will ask that you find out who her admirer is. During
the day, talk with Peatrice at the Item Check and she will ask that
you see her at home tonight. If this conversation doesn't occur, you
will need to talk with Peatrice more at Item Check. At nighttime,
return to her house and speak with her. You have two options: Either
say you like her or you don't. If you like her, you'll get 5
Gratitude Crystals from her or, if you don't, talk to Peater the next
night and get them from him instead.
There are 2 more hidden Gratitude Crystals now accessible in Skyloft
with the Clawshots. At night, head to the waterfall in the east
(again) and clawshot to the top of the waterfall as usual to find
a Gratitude Crystal sitting on the water's edge.
Outside at the Knight Academy, climb to the 2nd floor door and dash up
the wall at left to shimmy across the ledge. Drop to the platform
and head up the vines at the end to the roof. At right is a chimney.
Clawshot to the target inside and drop through, then crawl through
the tunnel for a few rupees and land in Zelda's room. Get the
Gratitude Crystal on the rug and open the cupboards for a Heart
Piece. You can also sit in the chair and read her diary entry
about you and the Wing Ceremony. Exit out the door and it will
remain open from now on.
Return to the daytime and find Beedle's Shop. You can use the
clawshot to save your Deku Seeds. Climb up to the shop, buy what
you want, then sleep in the bed at left. At night, Beedle stays
at his private island. Head out of the ship and climb down, then
launch the Beetle towards the top middle propeller of the ship for
a Gratitude Crystal. Return to the ship's bed and sleep until
daytime to return to Skyloft.
Visit Batreaux in the storage shed off the graveyard for your
next milestone reward. For getting 50 Gratitude Crystals, you
receive the Giant Wallet, which holds 5000 additional rupees.
Also, if you can afford any weapon or accessory upgrades, or
want to hunt for collectibles you need to get some, go ahead.
Now we can move on to the next dungeon temple. Fly into the
yellow beacon to Lanayru and select the West Desert bird
statue. Clawshot to the target behind the statue on the
right wall and drop down. Push the mine cart off the edge to create
a shortcut. Hop across the stepping stones in the quicksand ahead
and clawshot the target at left, then enter the Lanayru Caves.
Inside, talk to Golo the Goron on the far wall for some info
and a Small Key. You can also bomb the left & right boulder
outcroppings against the walls and bowl a bomb into the caves
to crawl in and get some minor rewards. There is also a chest
with a Monster Horn. On the right side, clawshot the target
above the locked door and enter, then walk through the lit cave.
Just ahead are a few striped poles. Clawshot to the target
on the closest one at right, then clawshot to the next one
down at left and continue until you can drop safely to the
ledge. Clawshot the target on the boards ahead. In the
back right by a pier, save at the Ancient Harbor bird statue.
Turn right and head to the north end. Dig in the soil to
capture some Lanayru Ants. Climb on the black boxes stacked
together, then clawshot to the target over the wall of boxes
at left (on the back of one at left) to land in an enclosed spot.
Through the doorway, defeat the Arachas and activate the Goddess
Cube at left. Nothing else in here, so head back out and climb
out at left. Re-save at the bird statue, then head out on the
pier. On the boat is a Timeshift Stone. Activate it by getting
close without falling in the quicksand ocean.
Talk to the robot skipper behind you to learn about the invisible
pirate ship (which also plays a small part in Wind Waker) and the
sea chart (very useful in Wind Waker) you need to find. Agree to
sail with him and you'll be piloting the boat. Use the Control
Stick to move in all directions, hold A to speed up (watching the
meter; if it gets low, slow down and wait for it to charge up),
and the cannon is used with B, then A to shoot, but you probably
won't need to use it just yet.
The first location is marked with a red X on your map. Turn the
boat left and start heading out that way. The sand will turn into
water, though some hills and ridges may remain. Once near the X,
circle left around the barrier, then get off with A at the pier to </pre><pre id="faqspan-5">
Skipper's Retreat.
Ahead, save at the Skipper's Retreat bird statue at left. On
the right side, bomb the Electro Spumes and dash/run across the
quicksand to the safe platform where you need to clawshot to
the target. Defeat a couple of Deku Babas, then look up to
see a Peahat, a hanging plant that acts as a clawshot target.
Clawshot to it, then turn left a bit and clawshot to the target
on the cliff, then climb up. Defeat the yellow ChuChu and bomb
the boulders (if you're short on them, launch the Beetle to pluck
one on the cactus) to enter a cave.
Defeat more yellow ChuChus and clawshot to the Peahat up ahead,
then to the dartboard target, a Peahat higher up, and then another
target up to a bridge. Dash/run by the Moblin, this
time wielding an iron shield, and defeat a Quadro Baba with a
red rupee chest behind it. Nearby are two vine-covered pillars.
Clawshot to the closest one, then to the other and atop it,
activate the Goddess Cube. Clawshot the target to return back.
Clawshot to the target at left, then use the whip to defeat the
Furnix (note that the clawshot won't work on it). On the edge of
this platform, whip the red plant and pull to grow a Peahat. Clawshot
to it and allow it to carry you until you're close enough to clawshot
to the pillar ahead. Head up the circular ramp and before
clawshotting to the next target, launch the Beetle and chop down the
overhead Deku Baba, then clawshot there, and then to another target on
the pillar ahead.
Defeat two Furnix enemies here, focusing on one at a time, and
avoid the other's fireball attack. Look for a moving Peahat
floating by and clawshot to it. This can be a bit tricky. Peek
over the mountain ahead and clawshot to the Peahat on the other
side of it. Tilt the Wiimote to change the camera angle as you
remain attached to the first Peahat. You might land in the
crook of the mountainside on the way there, so just clawshot to
the Peahat, then clawshot to the target on the cliffside with
the Skipper's shack. Enter through the door.
Blow the sand in here with your Gust Bellows and defeat the
Arachas. In the chest at left is the Ancient Sea Chart and
there are a couple of Amber Relics, hearts and rupees. You can
also examine the photos and read the captions, as well as sit
on the stool under the skylight to recover hearts. Exit back
out and, if you want, climb to the roof via the vines and capture
the Sand Cicadas.
Jump to the zipline behind the shack to ride back down.
Defeat the Quadro Baba, then behind the cactus at right, use another
zipline, drop down, and save at the bird statue at right. Go back
along the pier and talk to the Skipper, returning to the sea. A
new location is marked on the expanded map with a red X.
Sail along right of the pier towards the far west, using the cannon
if the water-bound enemies get in your way. You can probably avoid
them, but using the cannon is fun :) You should see a bunch of
red pillars in the distance and will encounter some explosive barrels
and Water Spumes. Land ho! Circle around to the pier, avoid or
bomb the Bokoblin Archers, and get off at the Shipyard.
Head up and save at the Shipyard bird statue on the left. Go upstairs
and turn right to encounter two Lizalfoses. The fight should be
easier with a more powerful sword. Avoid the fiery breath attack
they now have. Be sure to get the two Lizard Tails they drop. Go
further upstairs and right to speak with another Goron. Refresh your
health by sitting on the stool by him. Read the signs on the left
wall for an explanation on riding the mine cart. Press A to get in,
tilt the Wiimote left/right gently to shift your weight with the
curves and sharp turns of the track, and B to slow down. So hop in
the cart and away we go! Does anyone else think this is like Donkey
Kong mine cart levels?
Go with the flow for the most part, tilting only if the track curves
or turns in that direction. If you fall off the track at any time,
you'll have to start from the beginning. I suggest going slowly at
first until you get the hang of it. Get off at the junction, go
upstairs, and defeat the Arachas. Turn right and go straight to
another mine cart. This ride is more treacherous than the last one
and involves jumping some gaps and turning the right way at forks
in the track or risk crashing at a dead end at the sign with the
red X.
Get in and ride straight for the most part, tilting gently at some
curves. At the fork, slow down and tilt right to take that track.
Make another right at the next fork, then prepare to jump at the
horizontal wooden rail ahead. Once close, shake the Nunchuk to
jump and, as long as you have enough speed, you should make it.
Take a left at the fork ahead, then a right at the next one.
At the next fork, take either track and tilt gently on the curves.
Near the end, after a long straightaway, there will be two jumps
in a row to make, so look for those wooden rails to indicate the
gaps. At the junction, refresh your health at the stool and save
at the bird statue. Take the door at right to the Construction Bay.
Blow the sand with your Gust Bellows, defeat some Arachas, and you'll
re-face the Mining Facility boss, Moldarach, in a mini-boss fight.
The fight is the very same as earlier, but you have a stronger sword
and a longer health meter, so it shouldn't be too bad. Once you
beat it (again), head out the door at left.
Go up the ramp and turn right, going downstairs, and re-save at the
Shipyard bird statue. Return to the Skipper on the pier to mark a
new location on the map, the Pirate's Stronghold. Sail left, circling
around the hills and enemies, then come to the right side more.
You should see a bunch of skulls on poles, the sign of the pirates.
Get off here and save at the Pirate Stronghold bird statue on the left.
Head right, defeat 2 huge yellow ChuChus, then take the door on the
left by the stack of blocks.
Head downstairs and in the back right corner, take the door. Blow
the sand with your Gust Bellows for 20 rupees and finish off two
Lizalfoses, collecting their Lizard Tails. Up the hallway, beat
the Electro Spume in the quicksand and dash/run across it. Save
stamina by hugging the wall on the pieces of floor, then take the
door.
Ahead on the left wall is a Timeshift Orb, like a stone but is
portable. Pick it up and turn left. You'll notice that the room
transforms before your eyes. Head through the doorway to reveal two
Technoblins. Put the orb down to fight them. Take the orb
through the next door to encounter a Beamos. Beat it, then put the
orb down away from the chest in the doorway ahead to open it with a
Silver Rupee. If you're too close with the orb, the electric field
blocks it from you.
Now go left with the orb and drop down to find 1 or 2 Ancient Flowers.
Take the ramp at left with the orb and hop to the closest pillar one
after the other and through the doorway. At left, drop the orb so
that the electric field is gone and take the doorway, going around to
a lever. Pull it to lower the bars and deke through to retrieve the
orb. Carry it right and defeat any Deku Babas you reveal. Carry
the orb up to the chest in the top right as close as you can without
pillars cropping up and blocking it. Drop it and dash/run to the
chest for a rare random treasure.
Come around the pillars left of here with the orb and head up through
the cave behind them. Defeat a trio of Deku Babas (one being a Quadro
Baba), and then a couple more Deku Babas and a Technoblin. In the
next room, beat the Quadro Baba and Electro Spumes in the quicksand.
Put the orb down and dash/run up and left, and push the metal crate
onto the pressure switch. This opens the door on the other side but
you're barred in from going out the alternate exit. Head out the
original exit (the way you came in) and carry the orb through
the doorway.
Bottle the fairy in the barrel immediately right of the door, then
go left and fight the two Beamoses by revealing one at a time to
make fighting them easier. Place the orb in the bottom right area so
that the doorway is open and the electric fence in the previous
room is cleared. Blow the sand piles for 2 red rupees and open the
chest for a rare random treasure.
Head to the lever on the left wall and pull it to open the gate.
Carry the orb into the room and there will be two Armoses. Be
sure to expose one at a time with the orb to make the fight
easier. Defeat both, then carry the orb through the door by the
Armoses to find an empty slot for it. Place it there to open
the stone dragon's mouth outside.
Take the now unlocked door at right. Clawshot the target straight
ahead a bit high up, and activate the Goddess Cube up here.
Retreat to the bird statue ahead, then head up the stairs a bit for
Fi to add the pirate ship to your dowser. Save and talk to Skipper
to return to sea.
Sail to the northeast area and use the dowser to get a reading on
the invisible pirate ship. It doesn't stay in the same place for
long but circle this general area and you can't get too close or
the radar slows down considerably. Fire your cannon around here
until you get a hit and you'll see a faint outline of the ship.
Fire a second time and the ship will stop, remaining visible.
You'll arrive at the Sandship, which is your next dungeon.
Revealing the ship may take a while but keep dowsing and firing
the cannon and you should finally reveal it.
Head through the door on the left side of the deck. At left, save
at the bird statue. Go downstairs and head right through the open
doorway. Defeat a bunch of Thunder Keese, then enter the left door
to approach a quicksand pool. Knock off the Electro Spume, then
dash/run across to the hallway, down the stairs at the end, and
through the door.
Defeat tons of Arachas, sit at the stool to refresh your health,
and save again. Fi will point out that the boss door is here but
we obviously can't enter without a boss key and all that barbed
wire over it. Head down the hallway ahead and right, exiting out
the door at the end.
Blow the sand with your Gust Bellows, defeat the Arachas, and you'll
soon see a ship's wheel emblem on the floor. This is part of a clue
on how to continue. Clear more sand in the small open doorway for
more emblems. In the adjoining room, look for a door lock similar
to the ones in Ancient Cistern. Be precise with your sword slashes
and hit the gems on the lock in the order bottom, top, bottom, right
to unlock the door and head through, opening the chest for a Small
Key.
Go back two rooms to the hallway, refresh your health and save again
if you want, then continue down the hallway back a room again and
upstairs, then dash/run back across the quicksand. Go out the left
door and back down the hall. Ahead is a trio of butterflies which
you can play the harp to for a Goddess Wall. At the dead end of
the hall, you can blow sand for a red rupee. Head back upstairs
to the first bird statue, then head through the locked door next
to it.
You'll face a mini-boss, Scervo, who is an undead pirate. You'll
fight it along a narrow bridge. This fight isn't too hard. Run
towards him and slash your sword continously to push him back along
the bridge, using your shield to block his sword attacks (the hook
acts as his shield). Soon the bridge will close off, becoming
shorter. Continue fighting with the same strategies and the bridge
will close off even more. He'll lose his sword (and the arm holding
it!), and will spin his hook around (360 degrees!) to use as a weapon.
Continue some more and you'll knock him off the bridge. Open the
chest for the Bow, which comes with 20 arrows, which is the last of
your B-button items. Sweet! To use it, assign it to B, press B to
take it out, aim the on-screen target with your Wiimote, and press A
to shoot. You can also use a scope by pressing C on the Nunchuk and
pull the Nunchuk back to focus, then release C to shoot.
Come back down the bridge and out the door. Refresh and save, then
take the door at right to the outdoor deck. Straight ahead and up,
shoot an arrow at the target to open up a cage with a Timeshift Stone.
Now shoot the stone to activate it. The entire ship is now in the
past and the cage is back up. Defeat two Bokoblins on the deck, then
climb the ladder against the middle pillar. Defeat more Bokoblins up
here, then you should notice a zipline but no handle to grab. In the
distance, pick off the Bokoblin Archers in the distance and two on the
plank, then shoot the blue eye target on the far end of the zipline to
bring the handle along to you. Carefully walk the plank (arrgh, matey)
and ride the zipline to the sail.
Walk across carefully to the platform, pick off more distant Bokoblin
Archers, and then shoot another distant zipline target. Take it to
a large switch. Stab your sword, turn it, and press A to once again
unlock the cage to the Timeshift Stone. The Skipper, who has since
caught up with you, marks your map with a red X where his crew is
being held captive. Pick off the distant Bokoblin Archer, then
shoot the target at the far end of the zipline and ride it up.
While up here, drop off to the deck ahead, landing safely with the
sailcloth, then clawshot to the target on the pillar, then aim
downwards to a target on a blue wall. Drop there and open the chest
at right for a Heart Piece. At left is a Goddess Wall if you want to
activate it. Clawshot the target on the pillar, then on the pole,
and drop to get back on the deck. Drop to the deck below this one.
Look for a canoe held by a pulley off the locked door on the blue
wall. Shoot the blue eye target on top to lower it. This will
be handy later. Climb down a ladder to the lower deck and head
through the door on the red wall to re-enter the ship. Head
downstairs and down the right hallway through the door at the end.
Fight two Technoblins, then, through the doorway at left , beat
another Technoblin. The skylight allows you to see out of the ship
and spot the Timeshift Stone. At the wall ahead, turn around and
shoot the stone. Head through the right doorway to get the Dungeon
Map. Pull the lever to open the gate and through it, dash/run across
the quicksand to the hallway.
On the right wall is an inactive propeller with sunlight pouring
through it. Shoot an arrow through the gap in the blade to the blue
target in the room behind it. Enter the door on the right wall just
ahead of the propeller. Defeat the Thunder Keese then push the metal
crate aside to reveal another propeller. Stand on the floor switch
and remain on it as you shoot an arrow through the gap between the
blades to a switch that opens the other door. But don't enter it yet.
Go back to the hallway, dash/run back across the quicksand, and come
up the doorway to the chest and in the right doorway to the skylight.
Shoot an arrow at the Timeshift Stone through the ceiling. Head
through the doorway that's open, go up the hallway, and take the first
door on the right. Defeat the Technoblin, then in the back right,
stab your sword in the slot on the machine, turn it left, and press A
to activate one of two generators on the ship that runs a central
machine.
Return to the hallway and go right up the hall, taking the second door
on the left. Fight more Technoblins, then on the right side, push the
metal crate onto the floor switch to open the windows of the ship.
Climb out the window closest to you to the canoe we lowered earlier,
then shoot the switch atop it to ride it up to the deck. Shoot the
Timeshift Stone, then lower yourself back down on the canoe, and head
back through the window where the room has changed somewhat.
Head right to the open doorway, defeat the Thunder Keese, and pull the
lever to unlock the door, but before you take it, come back and stand
by the sunlight beam to shoot the Timeshift Stone through the ceiling
again, then activate the 2nd generator by stabbing the sword in the
slot, turn it, then press A.
Head out the door you unlocked with the lever and go down the hallway.
Take the last door on the left and climb through the leftmost window
this time. Take the ladder down and enter the caged area. Head
around to the door. Go down the ladder ahead and wait for each block
to rise before passing under it. Pretty straightforward.
Head up another ladder and whip at the hook. Stop swinging and turn
right towards the gold-framed window. Swing in there and head up the
ladder to find 5 chests with 3 rare random treasures and 2 Silver
Rupees. Backtrack, whip the hook again, and swing to the opposite
side with the rising/falling blocks. Run under them, then whip the
hook and swing on top of the closest one, then jump to the roof of the
other when your block is at its peak and the other is at the bottom.
Jump from there to the other side. If you fall at any time, there's a
ladder to use to get back.
Pull the lever to open the gate opposite you to use later as a short-
cut. Crawl through the tunnel and take the ladder, then pull another
lever to open the gate to where the crew is being held. You receive a
Small Key to the Captain's cabin which is marked on the map. Backtrack
through the tunnel and head forward via the gate we opened earlier, out
the door right at the end. Head back up to the window, then go out the
other one with the canoe and shoot the target to ride it up to the
deck.
Shoot an arrow at the Timeshift Stone, then take the locked door on
your left. Head downstairs and you can get 40 rupees in the sand
using your Gust Bellows, then save. Go left through the doorway and
defeat the Arachas. Stand at the edge of the sunlight by the doorway
and shoot an arrow (this time with a propeller in the way as well) at
the Timeshift Stone above. A Technoblin and a Beamos show up. Focus
on one at a time. It's probably best to get behind the Beamos,
quickly beat it, then nab the Technoblin with two quick arrows.
Stand on the floor switch to reveal a hole behind where the Beamos was.
Remain on the switch and shoot an arrow at the blue switch through that
hole to unlock the door at right. Head through and defeat 3 Beamoses,
whose lasers extend across the entire room, so get behind each one and
quickly knock them off. Once they're finished off, open the chest in
the cage that unlocks for the Squid Carving (the boss key).
You may remember that the boss door was spotted early on in the
Sandship. It's marked on your map with a red X. Backtrack through
the open doorway and take the door upstairs. Go down to the lower
deck and go through the red door. Refresh and save here, then head
downstairs and go right out the door. Go right down the hallway and
downstairs, then out the door. Defeat the Technoblin, whom you can
pick off from a distance, then refresh and save. You can ignore the
Beamos. Approach the boss door at right and rotate the boss key until
it fits to start the boss fight with Tentalus.
The boss fight will actually occur out on the deck. Turn around and
head left to the hallway where some tentacles will block your way.
Use a Skyward Strike on each one. Head up, avoiding the barrels
coming down the stairs as the ship is tilting. Continue up to face
more tentacles. Jump a big gap in the floor and go up some more,
then out the door to the deck.
Now the actual fight begins. Tentalus is a tentacled (obviously) sea
creature with a Cyclopean eye and tentacles that hang like dreadlocks.
It will launch tentacles up through the floor. Charge a Skyward
Strike immediately and swing it horizontally to cut the tentacles.
It's best to charge Skyward strikes while walking amongst them (you
can't run as pressing A will put the sword away). Vertical ones only
make them retreat. They will try to grab you, and if they do, shake
both controls to break free and not lose any health. After cutting a
few tentacles, it will show its face again. Aim an arrow at the eye
and shoot to stun it, then run up, slice tentacles with normal sword
slashes to reveal the eye, then whale on it. During the fight, you
may be knocked overboard, but you will simply return to the deck.
Also, if you can't shoot the eye quickly enough, it will start
slamming tentacles at you and the phase restarts.
After a while, in a cut scene, a box will fall on the deck. You need
to climb it up to reach the upper deck while avoiding falling barrels.
Be quick about it or the deck will collapse with you. Once up on the
deck, Tentalus will release snake-like tentacles. Swing your sword
like crazy to fend them off, then once they're cleared, shoot an arrow
at the eye and the dreadlock tentacles should be already cut away, so
slash the eye. One more round of this and you win the battle.
Collect the Heart Container, then perform a Skyward Strike at the
emblem to power the Goddess Sword with Nayru's Flame, and you'll
increase the number of dowsing targets you can search for (up to 8
from 4). The sword's power and length remain roughly the same. Save
when prompted to continue.
Return to the Sky via the bird statue on the other side of the pier.
Fly into the Thunderhead and land at the Isle of Songs. Enter and
deliver a Skyward Strike at the emblem as usual to learn a new song
for accessing the 3rd sacred flame in Eldin. Its Silent Realm
gateway is added to your dowser. Exit out of the Thunderhead and go
back to the Sky.
Now to claim a Goddess Cube chest. This one was placed a while back
but you can access it now that you have the Clawshots. Left of Fun
Fun Island on the map (if you want to set a beacon), land at the split
two-piece island. Clawshot to the patch of vines on the ceiling of
the cage, drop in, and open the chest for the Potion Medal, which
strengthens any potions you have bottled. Clawshot it again, then to
the vines on the opposite island to get out and return to the Sky.
Head back to Skyloft and enter the Bazaar. Between the Item Check
and the Scrap Shop is a nook with a Goddess Chest. Open it for a Gold
Rupee. Upgrade any weapons or accessories that you have collectibles
and rupees for. Fi will add collectibles to your dowser. At the Item
Shop, buy the Small Quiver for 150 rupees, which adds 5 arrows to your
maximum supply hold. Also, buy what you can at Beedle's Shop. You
still have lots of time to upgrade and clean out Beedle's merchandise,
but eventually you should get all this done.
Now to finish off a side quest that also opens up a mini-game. Sleep
until nighttime and talk to Fledge at his room in the Knight Academy.
He'll be at his peak with about 4000 pushups...as a warm-up! You
receive 5 Gratitude Crystals. Sleep until morning, then find Fledge
by the door to the Sparring Hall. Talk to him and he'll be running a
mini-game called Pumpkin Pull. You fire arrows at pumpkins that he
tosses to earn points. It costs 20 rupees to play. You have 90
seconds to at least break 100 points for a prize. You'll want to
charge up an arrow for precise aim. The trajectory and distance
changes according to the points you get. From 0-100 points, the
pumpkins will land by the door, so keep your target at the door and
shift the target slightly to shoot them. From 100-200 points, the
pumpkins will be on the right side of the door. From 200-300 points,
they will be at the plank on the right side between the door and the
wall. From 300 points on, they will likely be tossed by the wall but
sometimes randomly land between the wall and the door, so be on your
toes! You get 10 points for every pumpkin and up to 50 points for
consecutive hits (20 points for 2 in a row, 30 for 3 in a row, etc.
up to a max. of 50 for 5+ in a row). Hit a sparkly pumpkin and
points earned for the shot will double. You win one of either 50
rupees, Eldin Ore, Ancient Flower or Dusk Relic for at least 100
points, and a Heart Piece for getting at least 600 points.
At the waterfall, clawshot to the floating island up and left of the
cave entrance, then up to the waterfall, and open the chest on the
left side for a Heart Piece.
When you arrive, the sparkly aura is right behind you. Strum the harp
a bit there to reveal the emblem and then strum with the rhythm of the
circle to open up the realm entrance. Press A and stab the sword down
to enter the Silent Realm.
This realm doesn't require manipulation like in Lanayru but there
are some risky Tears to get. The rules are the same as before.
Beware the lava, though touching it will just bring you back to where
you were. Only the guardians will send you packing back to the
beginning. So, to start, step out of the circle and go up the ramp
ahead of you, heading right to its end for (1), watching out for
the Guardian that floats by.
Retreat back down the ramp past the frozen guardian and get some Light
Fruit. Go back to the starting circle and take the ramp at left. Hop
a lava platform to the base of the incline for (2). Continue up
the very steep incline, getting the Stamina Fruit to stay up, and
avoid the Guardians' light. Get all the way up the incline, getting a
Light Fruit, then turn right and get (3) in the camp. Turn and get a
couple of Light Fruits, then head back down the incline, carefully
sliding to the far right side for (4) by a frozen guardian. Hopefully
you won't slide into the light but if you do (and I've done this), you
can slide by the Guardian into the Tear. Very risky but doable.
Continue down the incline by dash/running up a bit and around the
right side down to the lava area. Cross the sinky platform and follow
the cave to come back to the starting circle. Take the ramp at left,
and take a left on it to the Light Fruit. Come right out of the cave
for another Light Fruit, then dangle off the edge of the cliff at far
right, climbing down the vines for (5).
Climb back up and turn around, going right and hopping to (6) on a
distant platform. Backtrack across and there's a circular perimeter
to drop down to from the front, just ahead of the cave. Cross the
wobbly bridge with a dash/run up the middle and get up on the wide
stone steps, dashing up all the way. Go right and around the circular
platform to (7). Turn around, drop down to the wobbly bridge, and
dash/run across, avoiding the lamplight.
Go left up the wide steps, drop down off the 2nd one, and hop across
sinky platforms in the lava to a stone platform in the lava with (8).
Backtrack upstairs, turn right and up some more to the very top with a
tent. Go up from there and drop down at the end for (9). Drop down
further, then go immediately left (on a curvy platform) towards a gate
for (10). Turn around and jump down at left to the Light Fruit.
Crawl through the tunnel and at right, get across the tightrope to the
platform for (11).
Backtrack across the tightrope (or even better, drop to the platform
on the lava at right for a possible Dusk Relic, then hop across) and
head back through the tunnel, then dash up the wall ahead. Head
right, then drop down far ahead. On the right side is a gated tunnel.
Head up from there, dropping down, and go back up the wide stone steps
all the way up. Turn right and jump to the rope, swinging into (12).
Turn yourself on the rope to swing and land on the last platform where
you were.
Go past the tent to a Light Fruit by a frozen guardian. Drop down at
right and then again ahead of you, then turn right and drop down
again. Go past the gated tunnel up the ramp, around and dropping
down, then cross the wobbly bridge at left. Take the 2nd bridge and
then on the right wall, climb the vines and go up through the cave
into the wind current at the end.
Go behind you and left into the fiery realm area. Go left up the
rampway to (13). Backtrack down and go left down the slide, carefully
avoiding the Waking Water. Hug the right side after the jump to
to the platform with the Light Fruit. Dash/jump to the geysers, one
at a time (no precise timing involved like last time) to reach (14).
Behind you at left is the big mountain incline. Jump between the
puddles and dash/run up to (15), avoiding the water again. You'll
start sliding down, so again, avoid the water by shifting with the
Control Stick. At the bottom, go ahead and right, hopping the
platforms.
Come up and enter the cave on your right, then go left inside. Drop
down at left to reach the starting circle. You receive the Fireshield
Earrings, which protect Link against the fiery volcanic dungeon that
we'll be heading to next. They are worn and activated automatically
when necessary.
Save, then head right up the ramp, then left in the cave to take the
wind current up. Turn around and take the cave into the fiery area
and go up the ramp, through the previously gated cave. Save at right,
then dash/run up the incline at left. Defeat the Fiery Keese, then
drop down, defeating red ChuChus. Hop across the lava platforms and
straight through the cave.
At the waterfall, fill 2 Empty Bottles (if available) with water. If
you only have 1 available, that's fine but you'll need to backtrack a
bit later on. At right, stand at the balcony and look down ahead to
see a pillar. Dash/run off the balcony and glide around that pillar
to another one behind it. Land there and activate a Goddess Cube. If
you miss, keep trying as you'll return to the upper balcony each time.
Clawshot to the vines on the pillars to a platform above the
waterfall. Bomb the boulder outcropping and open the chest inside
the revealed cave for a Silver Rupee. Drop back down and head
back into the volcano. Go left, defeating a huge red ChuChu, and take
the next cave. You can talk to Gorko the Goron here, and now you can
dowse for Goddess Cubes. Read the tablet for a hint if you want.
You'll see a line of fire with a frog's head. Approach the frog's
head, Z-target it, select the bottle of water from your (-) items and
dump the water on its tongue with A to extinguish the flames. Head up
to see a similar scenario.
There's some soft soil with small goodies on either side of the cave
entrance you came through. If you need to refill the bottle with
water, backtrack out of this cave to the volcano, go out the right
cave, refill it, then come back here. Not too hard if you're short on
empty bottles. You'll notice that the steps to this frog are broken.
Clawshot to the vines up at left and drop down, then hop to the next
platform and to the small balcony over the frog's head. Stand at its
end and dump the water here onto the frog's tongue.
Head up to the entrance to the next dungeon but the frog's head is too
high to reach and the flames are much bigger than a bottle of water
will put out. Hmmm...Save at the bird statue, then enter the doorway
at left. Dash up the wall to the window and clawshot to the vines at
left. Climb up, then clawshot to the next pillar, and fight the
Lizalfos. Clawshot again to the next pillar and activate the Goddess
Cube here. Drop down to the temple entrance and use the bird statue
to return to the Sky.
Fly into the green bacon to Faron and choose the Forest Temple bird
statue. Head right of the temple entrance and clawshot to the patch
of vines at a window, then to more vines on the right. Head up and
activate the Goddess Cube. Return to the Sky and re-enter this
beacon, choosing the Floria Waterfall bird statue. Face the cave
behind you and clawshot to the vines way above it. Climb up to the
Goddess Cube and activate it. Also, launch the Beetle to the far left
platform to nab a Gold Rupee.
Safely land with the Sailcloth, then head through the cave behind you.
Talk to Faron and she will offer you the use of her basin, already
filled with water. Fi will call for Scrapper, who will carry the
basin for you, Master Shortpants. Return back to the bird statue in
the previous area and return to the Sky. Fly into the red Eldin
beacon, and in a cut scene, you and Scrapper will land at the foot of
the mountain. You need to lead Scrapper up the summit without him
getting hit by any enemies. Too many hits from an arrow or swipe and
you'll have to restart from the bottom.
So...save at the bird statue, and start up the left path at the fork.
Pick off distant Bokoblin Archers and more ChuChus as you go along the
sinky platforms and up the steps. Get more arrows from the soft soil.
Go left through the cave, defeating more enemies (leave nothing to
chance). You'll come to a big incline. Pick off distant Bokoblin
Archers before dash/running up to the first pair of safe platforms.
Pick off more of them ahead before continuing up all the way up.
Go right into the camp and toss 3-4 bombs at the Moblin on the
watchtower bridge to knock him off. Continue along it and up to the
vines. Climb up, getting the Stamina Fruit. Take the path right and
defeat the ChuChus. Ahead is another long incline. Pick off distant
Bokoblin Archers, then dash/run up the incline to a safe platform,
pick off more Bokoblins, and then run up again to the very top. At
right, pick off a few Blue Bokoblins and you'll see another Moblin
with an iron shield this time. Use arrows on the exposed part of his
body to defeat him.
Take the watchtower bridge it guarded and head up. Pick off a few
Bokoblin Archers, including one in the immediate left corner. Defeat
another Moblin with an iron shield with arrows or dash/run up it and
slash its back.
Go straight up into the fiery area and up the ramp at left into the
dungeon area. Defeat the Fiery Keese and dash/run up the incline at
left. Pick off two Cursed Spumes in the lava. Drop down and quickly
defeat the two Lizalfoses. You can't pick them off from above very
easily, so you'll have to risk it and nab them as fast as you can.
Scrapper should keep his distance. Hop across the sinky platforms to
the other side and turn right, heading up the walkway through the
cave.
Head straight forward to the line of fire where Scrapper will dump the
water from the basin on the high frog to clear the way. Refresh your
hearts at a bench in the right area, save at the bird statue, then
enter the new doorway to continue into the temple dungeon.
Head straight up between the owls to a river of lava. Look up to see
a kind of heart-shaped green plant. Use your clawshot to break the
plant, which releases a water droplet into the lava, creating a
temporary platform. It doesn't last too long. Hop across to the
other side. Pick off a Bokoblin in the open archway at right. There
are more of them but only one is visible.
Clawshot to the water plant at left, then ride the platform along the
lava, and pick off the remaining Bokoblins. Jump off at the end to
their side and come around the platform, defeating a blue Bokoblin to
open the gate ahead. Through it, open the chest for a Small Key.
Drop down to the platform below and you'll encounter a Mogma...with a
beard :) Kind of like a Mogma Elder. Enter the locked door at right.
Save ahead, then go downstairs to encounter a new form of Keese with a
nasty purple colour. Defeat them quickly or they'll curse you. Also
defeat a Bokoblin Leader and any subsequent Bokoblins, then take the
door at the end. Go left and upstairs for a red rupee chest, then
backtrack and go straight (right of the door). You'll come to a large
lava pool with a grate cover. This is a new enemy called Magmanos, a
lava hand that reaches out to grab and burn you. Avoid its attack as
you can't defeat it right now and stand on the rock here. It will
push you up to the upper platform.
Head right, climb the vines, and defeat the Bokoblins, including the
Archers across from you. Climb the vines going sideways, dropping off
safely at the other end, and defeat another Bokoblin (if you didn't
pick him off already), then drop to the bird statue below and save.
Go left through the door beside it to encounter a Dark Lizalfos.
Fight it the same way as a regular Lizalfos, but beware its cursed
breath attack. In lieu of fire, it can curse you by temporarily
disabling your sword and items. Also continue to watch out for the
swinging tail. After you beat it, head straight up through the door.
Pick off 3 Cursed Spumes in the lava and two distant Bokoblin Archers.
Head up the platform right. Behind you is a stopped-up lava flow.
Launch the Beetle into the hollowed-out wall at right, head in the
opening to pluck a bomb flower, then come all the way left over your
head, and run into the boulder to blow it up. It's easier than
dropping it. The lava flow increases. You can also get a red and
blue rupee above that flow and three blue rupees in the hollow wall
cave at left with the Beetle, plus another blue one on the way to
the bombs.
Come back left downstairs, clawshot the water plant overhead and ride
the new platform upstream to safety on the other side. Head through
the right, unlocked door to spot a Mogma tied up and dangling over
the lava. Go downstairs right and use the Gust Bellows on the red
lava ash to pass through a narrow passageway ahead. Clear the way to
the chest with a Small Key. Backtrack to the last room and take the
locked door at right.
Avoid the green spiky plants and hug the left wall as you venture
ahead. Come around the corner, defeating a red ChuChu, and digging
for some minor rewards, including a red rupee. Go left around another
corner and tiptoe through the plants to a red rupee chest. There is
also a fairy you can bottle. Go upstairs at left, defeat a red ChuChu
and get a Monster Horn from the chest.
Across from you is another frog's head and a line of fire. Stab your
sword at a green plant to puncture it and it sticks to your blade. On
the circular edge of the platform, face the frog's head and swing your
sword vertically to fling the water droplet attached to the plant at
the frog. Drop down and head through the cleared doorway.
Defeat some Dark Keese and Bokoblins, then save, and head right
through the door to engage in a mini-boss fight with two Magnoses.
Now you have some skills to fight them. Jump down to the arena and
ride the rock to the upper platform. Stab a water plant, then drop
down and fling it at a Magmanos with a vertical slash. This will turn
it to rock. Use your sword to break up the rock, defeating it.
Repeat this to defeat the other Magmanos, which drains the lava out of
the room and unlocks a couple of doors.
Head through the lower door and go downstairs, then pull the lever to
free the Mogma, who notices your Digging Mitts and gives you upgraded
Mogma Mitts, which allow you to dig underground and tunnel under the
floors via certain soft soil spots. Open the chest to receive them.
They automatically replace your Digging Mitts and can also dig in soft
soil for rewards (but those kind of spots don't let you tunnel).
Ahead are some soft soil spots and one will have a hole. Burrow
in it to enter an underground tunnel. Centipede, anyone? The rules
here are that you can move in any direction with the Control Stick,
can flick the Wiimote to roll bombs into boulders and can also flick
to punch soft rocks to break through them, but you can't pass through
gates or crates. You'll also activate switches and will fight a
centipede critter (later on). You can also press Z to see what there
is above ground.
So, in here, crawl up through the rocks to the bomb and roll it to
clear the boulder. At right are a bunch of rupees if you want them.
Head up to the bright spot to emerge with A in a new area. Blow the
red ash for soil and burrow in. Crawl left and up, around to the red
switch, and flick to push it, opening a gate above ground. Backtrack
out through the hole you entered, then save at left.
Enter the doorway at left and go upstairs through the door. Defeat
the blue Bokoblin at right and continue right to a floor switch. Step
on and it to create a shortcut back which is quite useful for this
next little retreat for an Empty Bottle. Go ahead and left from here
out the door at the far end, and take the left burrowing spot in a
nook just past the bird statue. Go around the gate right, hit the
blue switch, then return back via the hole you entered.
The gate ahead of you is now open. Go through and downstairs to a
secret stash of water plants. Stab one and step on the floor switch
to open the gate ahead. Take the path ahead to drop down to the
Magmanos that we passed by earlier in the dungeon. Fling it at the
Magmanos to turn it to rock. Slash at the rock to break it and drain
the lava in here.
Take the open gate at left and through the door at the end to a hidden
balcony. Open the chest for an Empty Bottle (your 4th). Backtrack a
room and dash up the wall to the higher platform, turn left, going
around and up, out the door at right. Go up the bridge where we left
off before the bottle quest and turn right to the opened gate, then
right again and you'll be at a broken bridge. Pick off 3 Bokoblin
Archers in the distance, then clawshot to the target at right on the
pillar, then to the one above the door ahead, and take it.
There's another tied-up Mogma...poor guy. Go ahead to the frog's head
and then right to the soil. Dig in, dig it? Crawl down, then hit
the blue switch. Go up past the now open space and right to another
blue switch and activate it. Exit back aboveground the way you came.
Two gates have been altered. Come around back towards the Mogma and
go left into the gated area. Stab a water plant and take it back
around. Climb up a short set of stairs and fling the water bubble at
the frog in a vertical slash to douse the flames.
Take the new doorway and pull the lever to free the Mogma. He tells
you about a hidden room. Another Mogma pops up to confirm this. Open
the chest for a Dungeon Map. On the far opposite wall in this cove,
bomb the wall to reveal the hidden cave and dig in the soil to burrow
underground. Here is where you'll encounter a centipede-like critter
called a Moldorm. It crawls around and if it sees you, it speeds up.
Crawl faster with A, but watch your stamina meter. Get close to the
orange tail and flick the Wiimote towards it to attack and shorten its
length. Two more hits like that and you defeat it. Crawl up and left
from where you entered for a red rupee, then crawl to the left side of
the maze and enter through the light there to emerge.
Behind you, open the chest for a Small Key, then climb the vines and </pre><pre id="faqspan-6">
drop down to return back to the Dungeon Map room. Take the door at
right to return to the broken bridge. Clawshot across and take the
door ahead. Go downstairs and save at right, then go through the
locked door.
Head right and downstairs. Pick off the Cursed Spumes at right in the
lava and Bokoblins, including the Archer types to the far left.
Clawshot the water plant above the lava and jump off the platform it
creates to the other side. Upstairs, defeat the red ChuChus and take
the door at the end.
Defeat the Dark Keese and Bokoblin Leader (plus anyone he summons),
then go right upstairs. Pick off the Cursed Spume below and one in
the distance. Head downstairs on the opposite side and dig in the
soil. Crawl left and up where you'll spot a Mogma, who obviously
didn't get the memo of your arrival. Hit the blue switch, then head
up and the Mogma will lock the gate behind you. You have to chase
him, which is really easy if you stay in the middle of the area and
cut him off on every side he tries to crawl. You should be able to
corner him easily. Just don't run out of stamina. Get a Heart Piece
from the chest he gives you and he opens the gate ahead.
Go right through the open gate and defeat more Dark Keese, then behind
you at is a water plant. Clawshot it and wait for it to float your
way before hopping on. Ride it to the other side, disembark, and save
at the bird statue ahead. Burrow in the soil very close to the statue
on the left. Crawl right and go around for a Stamina Fruit, then go
left for another, and up, then right, and break the rocks. Roll the
bomb to blow up the boulder, and...oh dear, lava avalanche.
Dash along the path the way you came and come back above ground where
the lava will flow into the area below. Step on the floor switch by
the gate to open it and head in, taking the door at right.
Downstairs, clawshot the water plant and ride the platform it creates,
getting off at the platform ahead. Go upstairs and at right, you can
read the tablet for a hint, then go right to the grate with two open
edges of this balcony. At left, look below to see a yellow statue
(with pink...feet?!). Dive off and free fall towards the lava, then
deke in to the icy blue platform that appears under the statue by
tilting the Wiimote in that direction.
Upstairs, you can strum the harp by the trio of butterflies for a
Goddess Wall, then continue up through the top door for a mini-boss
fight (kind of; unfortunately you don't get a treasure chest for it)
with two Dark Lizalfoses. Fight them as you have before, and beware
the cursed breath attack. Focus on one at a time, though the other
one tends to get there if you try to ignore it. Once both are
defeated, dash up the wall to the orange door bookended by torches and
head through.
Upstairs, defeat the Dark Keese and right at the dead-end wall is
another trio of butterflies signalling a Goddess Wall. At the big
stairwell, clawshot to the patch of vines high up behind you, then
again to the nearby vines, and quickly (as the Keese attack) to a
third set and drop safely to a nook with a rare random treasure in
the chest. Clawshot to the left vines at the foot of a broken
stairwell. Head up them, jumping at the gaps, and take the door.
Read the tablet for an explanation if you want. You'll notice that
the statues have a different number of wings on each (0-4). Burrow in
the soil to see floor switches that correspond with the statues above
ground. The idea is to activate the switches in order from least
number of wings to most. Crawl over the closest switch, then go right
to activate the next switch. Go down and right from here. Be careful
to roll the bomb but DO NOT touch the switch near the bomb. Once the
boulder clears, go activate the top right one. Come straight down to
activate the switch by the bomb, and then the last one at top left.
Once all are activated in the proper order, the gate blocking the boss
key is open...however, the Moldorm is set loose and you're forced to
beat him to escape. Flick at the orange tail 3x to defeat it. Watch
your Stamina Meter and dash only if he spots and charges at you. You
can stun him if you move at the last minute from against a wall of the
maze and the Moldorm will charge into the wall, giving you time to hit
the tail.
In the bottom left, resurface and take either set of stairs to open
the chest for the Mysterious Crystals. If you remember, we passed the
boss door earlier in the dungeon. To get there from here, take the
orange stairs at right up and go out the door. Smash the pots to find
and bottle a fairy. Step on the floor switch to open the gate and go
downstairs, heading straight up and turn right to save. Take the
stairs behind the statue to the boss door and examine it, then rotate
the boss key until it fits the lock. You'll be fighting Demon Lord
Ghirahim, Part II.
If you're far away, he releases a stream of red bugs; if close, they
act as his shield. You need to pay attention to exposed areas to
slash the sword properly and get a hit in. Break free of his grasp by
shaking the Wiimote and Nuncuk together. He also teleports, so track
his movement by Z-targeting. After a couple of rounds, he adds two
more red bugs, leaving fewer exposed areas. A good trick is to hold
the sword lax in one position, then once he gets close, quickly change
position and attack the exposed part. After a couple of rounds of
this phase, he gains two swords and will summon red bugs to surround
you. To break free of them, you need to use a spin attack that
matches the pattern. If they're around you, shake the Wiimote and
Nunchuk in a circular motion. If above you, do a vertical spin attack
by shaking both controls upwards. Also, he can teleport, then land on
you with a double stab of his swords, so dodge quickly, and he can
release red bugs in streams, so again, sidestep out of the way.
Continue to attack him the same way.
When you win, collect the Heart Container and enter the glowing door.
Do a Skyward Strike at the emblem and your Goddess Sword is empowered
by the third sacred flame, transforming into the Master Sword, which
is much stronger and a tad longer. It's not quite the most powerful
sword you'll have, but pretty soon it will be. And the last triangle
of the Triforce is alight. Save when prompted and you return to the
volcano summit.
Head straight up through the doorway and go left towards the Sheikah
Stone (or a trio of butterflies if you didn't activate it). Dig in
the soil here to burrow underground. Follow the straightforward maze
(a blue rupee is in the left corner) and take the other light to
resurface in a secret cavern. Bottle or use the 3 fairies and collect
the Heart Piece. Dig back in and return out the first light to the
volcano. Retreat back to the bird statue at the sanctuary entrance
and return to the Sky.
There are four Goddess Cube chests to claim. Two are in the
Thunderhead, so head in that area and mark them with beacons on the
map. The one at right is on the roof of the tower at the Isle of
Songs. Open the chest for a Small Bomb Bag. The one at left is on
Bug Island, the second biggest island in the Thunderhead. Land by the
tree on the topmost circular perimeter. Dangle off the edge of the
balcony to reach the chest on a small lone extending platform with a
Heart Piece.
Return to the Sky and head towards Fun Fun Island not far from the
yellow beacon. Set a beacon on it if need be. It's just under Fun
Fun Island. On a lone green island with grass, open the chest for a
Gold Rupee.
Now head back to Skyloft and visit Beedle's Shop to claim one more
chest at night. Sleep in the makeshift bed here to reach Beedle's
Island at night. Climb the ladder outside next to the door and hop to
the cave the ship faces. Open the chest for a Rupee Medal. Sleep
until daytime to return to Skyloft. Feel free to do any upgrades at
the Scrap Shop.
Fly into the yellow beacon and choose the Shipyard bird statue. Take
a right past the Lizalfoses and go upstairs into the hut. Talk to the
Goron here to engage in the Rickety Coaster mini-game. It costs 20
rupees. There are two stages to choose from: Scary is a shorter ride
but Heart Stopping offers bigger prizes. You've been through both
courses before in the walkthrough. On the Heart Stopping course, tilt
the Wiimote left/right on curves and to choose a path at the forks.
Tilt towards every curve to gain speed, make the proper turn at all
forks, turn right at the fork where you can choose either path for
more opportunities to speed up, have lots of speed on jumps over gaps,
shake the Wiimote & Nunchuk on jumps in midair to gain speed, and, of
course, never press B to slow down! Finish the Heart Stopping course
in under 1:05:00 for a Heart Piece. If you finish in at least 2
minutes, you get a treasure/collectible, then after the first try,
you must beat your time to get something. Return to the Sky.
Be prepared for a whopper of a boss fight. Take the green beacon into
Faron and choose the Sealed Grounds bird statue. You'll notice a
wooden walkway has been built on the uppermost level of the area.
Take the walkway around to the right and drop down at right to the
doors that lead inside. Save here, then talk to the old sage who
recognizes the Master Sword. Climb up on the platform in front of
the wall slab and raise your sword to do a Skyward Strike...but the
Imprisoned will break free again. I guess we need a stronger
brand of Superglue :D
Groose has built a catapult (sorry, I mean, a Grooseanator) that will
help stun and slow down the Imprisoned during the battle. This is a
very good thing as you'll soon see. Drop down to the very bottom of
the arena and you'll begin the boss fight with The Imprisoned, Part
II. As you can see, it has evolved somehow and grown a pair of arms,
which means that it can potentially climb up the tiers of the arena to
the Sealed Grounds. Your means of attack is basically the same:
slash the white toes on each foot, including one on the back of each.
Avoid the red electrical charge that emanates from its foot stomp.
When it starts to climb, summon Groose with C-pad up and aim a bomb by
pointing with the Wiimote to alter the blue trajectory arrow on one of
its hands, and press A to fire. You can also move the catapult along
the track with the Control Stick if you need to shift its position.
This will stop it from climbing, restricting it to the bottom level of
the arena. Once the Imprisoned collapses, it blocks the walkway and
you can't squeeze by it, so get to the closest geyser, either dropping
down and rising up to its head or rising up, then dropping down to the
head, whichever gets you there the quickest. Reach its head and slash
the spike with three bottom-up vertical slashes. Luckily the Master
Sword has more power and is a bit longer.
Repeat the process and use Groose's bomb whenever you have the
opportunity to, which will stun the Imprisoned for a minute or so,
allowing you time to slash at the toes. It's very difficult to keep
up with The Imprisoned, even by dash/running and getting Stamina Fruit.
If at some point you can't see The Imprisoned, a good strategy is to
drop to the very bottom level and use the middle geyser which will
propel you way above the arena and you can see in a bird's eye view
where it is and free fall/glide to that spot. But don't use this
maneuver when The Imprisoned is down and you need to get to its head.
In the third phase, he crawls around quickly, so when you summon
Groose to launch a bomb, aim a bit ahead of The Imprisoned to time it
well. If The Imprisoned gets to the upper level and smashes the
wooden walkway in a cut scene, you lose and will have to start the
battle over again. Three phases of this and it's over.
When you win, do a Skyward Strike on the emblem at the very bottom
level in the centre, then slash the sword according to the on-screen
prompt to re-seal The Imprisoned. Return up to the Sealed Grounds via
the geysers to the doors leading inside. After a cut scene, Z-target
the wall slab and do a Skyward Strike to open the Gate of Time. Is it
just me or do the bright shapes that appear look like Tetris
pieces? :D
You arrive in the past at the Temple of Hylia, also known as the
Sealed Temple. Talk to Impa at left to learn a bit more, then behind
her, walk towards the sunlight beam to be reunited (albeit briefly)
with Zelda in a long cinema. Your Master Sword is powered up to its
fullest capability and now you must seek the three pieces of the
Triforce while Zelda (in something out of Star Wars: The Empire
Strikes Back) stays behind to protect the seal on Demise.
Step back through the Gate of Time to speak with the old sage and
learn that the final dungeon temple is in Skyloft. Head out the big
doors to the Sealed Grounds, then take the wooden walkway around to
the bird statue. Return to Skyloft where you can complete a Gratitude
Crystal side quest. Head inside the Bazaar and you'll notice that the
fortuneteller, Sparrot, isn't at his post. Talk to the old man in the
diner (the one with a speech bubble) to learn that he's hiding at his
house since his crystal ball broke. Head to the east end of Skyloft,
going uphill tiwards a big pumpkin patch, then go left under the
overpass to the house tucked away back there with a crystal ball
symbol over his door. Talk to Sparrot inside and agree to help. The
crystal ball is added to your dowser.
You may have spotted a silver globe earlier in the game. Return to the
Sky, fly into the red beacon to Eldin and choose the Temple Entrance
bird statue. There it is up on the left side of the temple building.
To reach it, climb the short platform across from it, clawshot the
target on the left wall, and examine the crystal ball. Fi will call
for Scrapper to take it. Use the bird statue and return to Skyloft.
Approach Sparrot's door and in a cut scene, he will be quite happy
with his replacement crystal ball, and you get 5 Gratitude Crystals.
Also, the cost of a fortune reading is reduced by half.
That's about it for now. Head over to the Knight Academy and find
Gaepora in his room (first door on the right atop the stairs on the
2nd floor), who doesn't appear to know much about the Triforce...until
you start to leave and then he miraculously remembers that Levias, the
Sky spirit, is the being to see. Next door to Gaepora, enter the
plant-filled room and talk to Owlan, who will eventually take you
outside where you'll learn the Spiral Charge, a spin attack you do
atop your Loftwing. While flying, press A and instead of charging
forward as you have before, you'll swirl forward in an attack. You
have 2 minutes to break through 10 targets. Don't charge a spin attack
until you are close to the targets and charge at them head on. Some
are carried by birds and some are tucked inside open rocks; the rest
are atop the rocks. There are more than 10 targets, so just aim for
any that you come across. The time limit isn't too demanding, so you
can fly slowly and attack precisely. Once you finish, you officially
learn the attack and can use it from now on in regular game play.
On Owlan's advice, return to the Sky and fly to the Lumpy Pumpkin at
Pumpkin Landing. Set a beacon on the map if you need to. Inside,
talk to Pumm at the bar where you'll notice a huge pumpkin. Fi will
summon Scrapper to carry it. Return to the Sky and enter the
Thunderhead. Fly to the island with the overarching rainbow. The
pumpkin will be dropped off but there's something amiss here...
Levias, a whale-manatee hybrid creature, arrives but is not himself
(itself?) today. A battle ensues. Levias doesn't attack you but you
need to fly around him and spin attack each of 4 eyeballs protruding
from him on tentacles. You take damage if you fly into any other body
part and need to avoid the dragons that try to distract you. If you
run low on health, land on the rainbow island for several recovery
hearts. Once all the eyes are destroyed, you need to land on the flat
surface of his back. This can be tricky as the wind current is
strong. Get close to the surface and drop off, using the Sailcloth
if needed. When you land, the actual boss fight begins with Bylosite,
Ocular Parasite, the demon possessing Levias, basically a tentacle
with an eyeball and wings.
This fight is pretty fun and not too difficult. When it spews out a
green glob at you, treat it as a projectile and fling your sword
horizontally to aim at the wings: right-to-left for the left wing and
left-to-right for the right wing. It may help to stand on the side of
the wing you're aiming at. Once both wings are gone, aim the
projectile at its head with a bottom-up vertical slash to stun it,
then approach and slash your sword at the eye continously. The phase
then resets. The wings may grow back. Just keep going. After two
rounds, the head will move when you try to fling the glob back at it.
You're more likely to succeed if you aim the glob where the eye is at
the time and not where you think it will move. Sometimes the head
will move before you fling the glob, so if you aim there, he won't
move back and gets hit. A few hits and it's done.
When you win, Levias is revived and you learn that the key to finding
the Triforce lies in the Song of the Hero, of which he teaches you 1/4.
The next task is to find the other 3 dragons who can teach you their
portion of the song. You already met one of them: Faron, the Water
Dragon. The other two haven't been properly introduced.
While here in the Thunderhead, visit Bug Rock in the distant left (the
2nd biggest island in the Thunderhead) and talk to Strich at the
extended platform (if he's not there, return to Skyloft and speak
with the man with the speech bubble at the plaza by the Light Tower).
Play a game of Bug Heaven to get used to the structure and its
resident insects. Just play for fun and explore. Once finished,
return to Skyloft and enter Beetle's Shop ship. You can talk to him
and may notice he's down in the dumps about something. Sleep in the
bed until nighttime, then talk to Beedle on his island to learn that
his rare pet beetle (Beedle's beetle, get it?) is missing. Sleep
again until morning and return to Bug Rock in the Thunderhead.
Talk to Strich again and he will give you back Beedle's beetle if you
can complete his mini-game. It costs 10 rupees a try and you have 3
minutes to find 10 bugs (2 being duplicates). If you step on any bugs,
it disappears and doesn't count. The checklist seems to be the same
every time you try, so here's how to get the bugs.
Have your Bug Net ready and go left, then drop down and get the Sand
Cicada on the post of the fence. Drop again and get a Woodland Rhino
Beetle on the wall and the Blessed Butterfly here. Ahead in the grass
is a Faron Grasshopper. Hop across the platform, then keep going up
for an Eldin Roller. Crawl in the tunnel to the basement, then exit
out by crawling through the tunnel behind some pots. At left when you
land on the wooden walkway, break the pots for a Mantis, then get a
Lanayru Ant at right. You need a Dragonfly and there are 2 ahead but
they might fly out of reach. Clawshot to the vines and climb up, then
go left up the incline. Get a 2nd Eldin Roller here. Go back the
opposite way into the grass for a 2nd Mantis, and then drop down and
retreat back to the starting place. Going right of the start this
time, swing across the water or swim across. Get the Dragonfly here
and that should stop the game. If you do all this within 3 minutes
(which you should have), you get Beedle's beetle back.
Return to Beedle's Shop and sleep until nighttime, then talk to Beedle
at his island to receive 5 Gratitude Crystals for returning his lost
pet bug. He also reduces the price of an item in his shop by half, so
that should be handy for buying up the rest of his stock, especially
with the next prize you're getting. It's probably the uber-expensive
Heart Piece, which is reduced from 1600 to 800 rupees.
Return to Skyloft during the day and visit Batreaux in the storage
shed off the graveyard to receive two Gold Rupees for getting 70
Gratitude Crystals. Fi also adds Gratitude Crystals to your dowser.
A bit late in the game for this, but oh well. You probably don't use
the dowser too often anyway. Save, then return to the Sky through the
green beacon to Faron.
You won't have much choice in the way of bird statues, so choose the
Sealed Grounds and Groose will fill you in that The Imprisoned has
escaped...again. So, now you're fighting The Imprisoned, Part III.
Drop down to the bottom level of the area to get started. The initial
phase of the battle is the same as usual: slash at the white toes on
each foot, 4 in the front and 1 in the back, x2. You'll notice that
the boss is a lot quicker and won't try to climb the walls.
When you have the opportunity, call Groose with C-pad up and unleash a
bomb to stun The Imprisoned, then continue whaling on it. Groose can
be probably be called twice during the 1st phase. When it collapses,
you'll need to get to its head via a geyser from either dropping down
and rising up, or rising up, then dropping down, and slash the spike
with 3 bottom-up vertical slashes.
In the 2nd phase, the Imprisoned will grow wings and fly around the
area. Yikes! So, Groose is the obvious source of attack power here.
Call him and launch a bomb to drop the boss to the bottom of the area
again. Drop down to meet it, approach the spike at its head, and
attack it as usual.
In the 3rd phase, Groose's bomb supply is blocked by an outcropping.
Ignore the Imprisoned for now, and use the geysers to reach the wooden
walkway at the top of the grounds, then run around to the catapult.
Climb in with A and aim yourself at the boss's head, using the Control
Stick to shift along the track first, then use the Wiimote to aim the
blue trajectory arrow at the spike so that you land on its head. If
you miss, you're likely doomed (if at any time the Imprisoned breaks
the wooden walkway and charges the Sealed Grounds, you have to start
the battle over again) but try again if you happen to have time. Once
on the head, slash at the spike with 3 overhead top-down strikes.
That will do it in for good.
Approach the spike at the bottom level and do a Skyward Strike, then
slash the sword according to the symbol on the screen to seal the
Imprisoned (again). Use the geysers to reach the doors to the Sealed
Grounds and head in. The old sage informs you that Faron Woods is
flooded. Save, then exit back to the grounds and talk to Groose at
his catapult to be launched to Faron Woods.
Notice the music has changed, the Kikwis are floating on lily pads and
the Great Tree is not as tall :) Find the Kikwi Elder on a lily pad
and talk to him, then swim to the base of the Great Tree and swim
through the tunnel inside. Keep swimming through the cave and
surface, climbing onto the grassy walkway. Start walking towards the
middle of it and Faron will appear, at first none too pleased to have
a visitor. How many people with green tunics does she know, anyway?
In order to get her portion of the Song of the Hero, you need to
collect groups of notes called Tadtones (tadpoles that represent
musical notes) to complete the score card she gives you. At any time,
if you don't move at all, the score will appear on the screen. The
Tadtones are different colours, the brighter ones obviously more
visible. And you need to collect the Tadtones gathered in groups
quickly or they will disappear off the score card (after about 5
seconds), returning to their place in Faron Woods. Also, you'll
likely need to refer to the map to help navigate the watery depths of
Faron Woods, confirming compass directions. I will try to write the
directions so you move in a circular pattern.
You arrive out on the walkway of the Great Tree. Save here, then walk
up the perimeter and defeat some Bokoblins. Head to the extended
wooden platform and you should see a lily pad straight ahead of you
way down on the water's surface. Dash/run off the edge and aim for
the lily pad to land on it and flip it, revealing a single yellow
Tadtone. You'll have to chase it down a bit but it won't venture too
far. Spin attack to grab it.
Surface and find the Kikwi Elder again. Near him are 8 yellow
Tadtones in a circle. Swim towards the centre of the circle and spin
to collect the group.
Swim towards a log in the near distance with a Kikwi on top and dive
way down underwater. You should spot a yellow Tadtone by the tunnel
ahead. Collect a string of 4, watching out for the green spiked
balls.
Come back around and find a string of 4 bright blue Tadtones circling
near the tunnel to collect. They pass by a small overpass with a
squid hanging out on top.
Just by here is the base of the Great Tree and a single blue Tadtone.
Nearby in front of the Viewing Platform structure is a single red
Tadtone.
At left in this area beside the Viewing Platform is a circle of 8
blue Tadtones.
At this point, the shark-like enemies from Lake Floria will appear on
the surface of Faron Woods. Remember to spin attack them 2x to defeat
it should you encounter one.
Across from here in a small, hollowed-out tree is a sole dark blue
Tadtone. You need to swim inside the open top of the tree, then
swim out the tunnel in the tree to return back.
In the northwest, head towards a tan-coloured circle on the map, which
is actually a sandy path. A tree sits on an island of sorts with 4
red Tadtones circling it.
There is a Froak nearby just off a wall with a boulder. Spin at the
Froak so that it blows up the boulder and reveals a single green
Tadtone to collect.
Now go talk to the Kikwi Elder and the Tadtones will be added to your
dowser. This might help if you're stuck on any directions from before
or since. You can't do this underwater, so surface to dowse, then
swim back down in that general direction.
A string of 6 green Tadtones is down from here past the Froak and on
the left near a critter from Lake Floria. Swim into each and spin
attack to charge forward through the cave to collect them.
Swim down from here (on the map, it's in the southwest just under the
top middle of a T-shaped tan mark representing a sandy path), there
are 2 red Tadtones in the grass.
Swim forward and right a bit to an archway which begins the longest
string of Tadtones: 15 purple ones. You'll need to swim into them
one after the other. Swim normally and when the note starts to
flicker on the score card, charge forward to get the next one quickly.
Avoid the purple bubbles as they reduce your air supply.
Backtrack through this path and go right over a bird statue, up and
around right to find a string of 4 purple Tadtones circling near the
entrance to Lake Floria.
Once you find all the Tadtones, the song plays. Swim into the base of
the Great Tree and revisit Faron who will officially pass the song on
to you and will restore Faron to normal. One dragon down, two to go.
Before venturing forth in this quest, you can do a Gratitude Crystals
side quest. Return to Skyloft and visit Owlan in his plant room at
the Knight Academy (2nd door on the right on the 2nd floor by the
stairs). Talk to him to learn about his affinity for plants (no
kidding) and his desire to find a rare species. Take the green beacon
back to Faron and choose the Viewing Platform bird statue. Head down
and left, climb the log and drop down to a large hideout. Find
Oolo, the first Kikwi we searched for back in our first Faron
adventure, who has a plant on its back. Fi summons Scrapper and
you're off. Swing from the rope to get out of this area and return to
Skyloft. Head to Owlan's room where Oolo will drop in (on his face)
and will be accepted regardless of whether he is a plant or animal.
You get 5 Gratitude Crystals. Moving on...
Return to the Sky and fly into the red beacon. In a cut scene, you'll
see that the volcano is erupting and you're blown off course. In a
take-off from Ocarina of Time, you'll be in a jail cell, devoid of
sword and items, and all but 2 hearts. Nice...
Throw the pots for some hearts and when you reach the barrel, a Mogma
will appear and give you back your Mogma Mitts. Gee, thanks...I
probably would've taken the sword first but oh well. Dig in the soil
spot here and go straight through the maze up through the other light
spot to arrive in another cell. Ahead is a tent with a stool, so sit
and refresh all your health, then go ahead, slightly left through the
cave, and save at the bird statue.
Head straight from there and you'll meet up with the Mogma again, and
are introduced to the newly redesigned Eldin Volcano region. Treasure
chests are marked on the map to show where all your items are. You'll
have to sneak past the Bokoblins or risk getting beaten down to 2
hearts again, but they have bad night vision. Climb up the ledge at
right and when the Bokoblin turns around, follow him from behind, then
drop down at left. Avoid the red ChuChu, then at right, burrow in the
soil and crawl left and down, then right and around, breaking the soft
rocks. Flick at the bomb to blow up the boulder ahead, then do the
same thing at the next one, but crawl back a bit to avoid getting hit.
Surface at the new light spot and take the ramp ahead, then through
the passage with a red ChuChu.
In a cut scene, you'll be shown a treasure chest and a brightly lit
watchtower. Avoid the light or you'll be caught. Drop down ahead and
then again at left, and burrow in the soil here. Fight or ignore the
Moldorm and surface at the new light spot, then climb up here and open
the chest to get the Gust Bellows back. Blow at the red ash behind
you, then climb up at right, and dash up the walls for another cut
scene where two Bokoblins are guarding a fenced-in area.
Wait until the first Bokoblin walks up away from you, then follow him
and deke left behind the fence, then into a hut around left to restore
hearts if needed. Head up when it's safe past the 2nd Bokoblin.
Burrow in the soil at right and crawl left, breaking a few rocks. You
can ignore or defeat the Moldorm. Head right, breaking more rocks,
then surface in the new area. Drop down to the chest to regain the
Clawshots.
At right is a string of Peahats. Clawshot to each one, then on the
last one, clawshot to the vines down on the cliff in front of the cave
with torches. At left, drop onto the platform floating on the lava to
ride across the lava and get off at the extended platform with a torch.
There will be a quick cut scene of the next area. Climb up and hide
by the fence to avoid the Bokoblin. Clawshot to the vines straight
ahead behind the fence. Pick up a bomb flower, walk to the edge of
the platform, and toss it at the watchtower (avoiding the light) to
topple it. Open the chest behind it to get your Whip back.
Backtrack and cross the bridge. Whip the hook plant on the other side
of the gate, then yank to grow a Peahat. Clawshot to it and drop down
on the opposite side, then save. Up the ramp at right, get a bomb at
the end of the walkway and blow up the boulder blocking the cave.
There will be a second blockage behind it, so quickly pluck another
bomb and hustle to toss it in time. Head through the cave and ride
the wind tunnel ahead to the upper level of the volcano.
There will be a cut scene with a Mogma. Cross the bridge ahead and
avoid the Keese. Climb the watchtower bridge to the camp and clawshot
the Peahat at left, then to the next three. Hang in there (he he) and
when the floating platform on the lava below appears underneath you,
drop onto it and get off on the landing ahead at right.
Wait for a platform to come floating by again from the left. When one
approaches, pluck a bomb, jump on a floating platform, and throw it
from there (DO NOT jump over to the watchtower) to topple the
watchtower. Hop over and open the chest for the Slingshot (or
Scattershot, if you upgraded it, which you probably have by now).
Clawshot the Peahats to return back to the camp and hide by the fence
where two Bokoblins are standing guard on the right side of the Earth
Temple entrance. Use the slingshot to stun the first one and dash/run
by it, and save at right. Then do the same with the next Bokoblin.
Stun the Bokoblin atop the watchtower to temporarily shut out the
light, and quickly burrow in the soil spot by the tower. Crawl up and
left, then up again, and right, breaking some rocks. Flick the bomb
at the boulder to blow it, and surface at the new light spot. Open
the chest when you arrive for the Bomb Bag.
Dig in the soil next to the chest and use the geyser it creates.
Pluck the bomb flower here continuously to fill your bomb bag, then
chuck one at the watchtower to topple it. Drop down safely and come
back to the Earth Temple entrance area, stunning the Bokoblins (again)
on your way to pass them safely back to the camp. Use the watchtower
bridge and head all the way back through the tunnel to find a Mogma at
the Fire Sanctuary entrance.
Go ahead of him and bomb the boulders, then head left up into the
volcano summit. The chest has a...blue rupee?! And there's your
sword! Approach it, press A, hold the Wiimote upside-down (to match
the direction of the sword), and yank up to pull it out ala The
Sword and the Stone. Head right and pick off the Cursed Spumes in the
lava. Ride the moving platform and you should see a Goddess Cube
sitting on a rock in the lava. On the way past it, charge a Skyward
Strike and release it with good timing to activate it. You can
activate it from a distance as long as your Skyward Strike lines up
with the cube. You can try again by climbing the stairwell and
hopping off at left to a side ramp, then come back down and retry.
Once at the stairwell, hop off at the top left and take the cave exit
on the right along this ramp. Stab a water plant and carry it to the
edge of the lava stream, then fling it between here and the platform
ahead to create a bridge. Hop across and drop down. With the sword,
you can finally fight back against the Bokoblins and Keese. Open the
chest behind you for the remaining items in your Adventure Pouch
(Beetle, bow, bug net), plus your (-) items. There are also rupees
in the pots near here.
Climb up the rocky cliff ahead and climb up again to the boulder
outcropping. Bomb it and slide down the incline to return back to
where you got the sword. Head left back to the room from earlier and
ride the platform to the stairwell, heading straight through the
fancy doorway. Ahead is a closed bridge. Slash the rope on the
pulley mechanism to lower it a bit, then launch the Beetle at the
ropes on the left and right sides of the bridge to lower it
completely. Head across to meet Eldin, who teaches you the next
portion of the Song of the Hero. Two down, two to go.
You get dropped off at the Earth Temple entrance. Use the bird statue
to return to the Sky. Now for the last Gratitude Crystal side quest.
Fly to Pumpkin Landing and talk to Kina at the pumpkin patch outside
the Lumpy Pumpkin. She needs help plowing the crops, so a target is
added to your dowser. Return to the Sky and fly back into the red
beacon to the restored (though somewhat different) Eldin Volcano.
Choose the Volcano East bird statue. Head left and straight, then
drop down and take the geysers to the vertical tunnel. Dash/run off
the grate's edge and tilt the Wiimote to glide towards the back pillar
with a Mogma on it. If you miss, just dash/jump up the wall to the
lit-up tunnel and take the wind current back out, then come around the
perimeter of the central pillar to the geysers to get back up and try
again. Once you land, talk to the bearded Mogma to learn that he
wants a less humid environment to live in. Fi will summon Scrapper to
carry the Mogma. Return to the Sky and fly back to Pumpkin Landing
where you'll receive 5 Gratitude Crystals from Kina.
Return to Skyloft and visit Batreaux. Now that you have all 80
Gratitude Crystals, you can collect your ultimate prize, the Tycoon
Wallet. You should now be able to hold up to 9900 rupees. And
Batreaux transforms into a human. Interesting look...You'll also be
free of night-time enemies in Skyloft.
Now to seek out the 3rd portion of the Song of the Hero...
Return to the Sky and fly into the yellow beacon, then choose the
Lanayru Mine Entry bird statue, the very first one in the bottom
right. Ahead, clawshot to the target and talk to the Goron here.
Head up this platform to the dead end and clawshot to the target on
the wall, then the opposite one, and the next few until you come to a
door to head through to Lanayru Caves.
Drop down and at left, where Golo was breaking up an outcropping, bowl
a bomb through the narrow tunnel to break it up and crawl through to a
new part of the caves. Blow the sand and dig in the soil for some
rupees and you can reveal a Sheikah Stone at the trio of butterflies
if you'd like. Then head straight through the cave to Lanayru Gorge.
Save at your immediate right coming out, then head way up to find a
dragon skeleton. Its eyes glow if you examine it. Spooooky. Behind
the bird statue, a boulder sits atop a pillar between here and a
locked door on the opposite ramp. Launch the Beetle at a cactus to
pluck a bomb from atop it and blow up the boulder, then hop the gaps.
You can read the tablet by the door if you want, then go down the
ramp. Look down and left in the mist and you should see a shiny
silver spot on a pillar. Launch the Beetle down towards it and get
a Small Key. Despite the tablet's instructions, enter the locked
door.
Clawshot to the Peahats, then the target on a ledge. Stab your sword
at the Timeshift Stone stuck in the rock to transform the area to the
past. Talk to the robot on the right and the mine cart will start to
move. Follow it out as it timeshifts ahead of you. Step on the floor
switch for it to continue through the door. Defeat or ignore the
Technoblins and Deku Babas, watching the mine cart so that you remain
in the past, not back in the present and falling into an abyss or
quicksand.
The mine cart will stop at a door. Step on the floor switch to let it
pass and continue to follow the cart along a bridge. Defeat the
Technoblins, then you'll come to a door but no switch. Climb the
vines and drop down at its end to the floor switch. Step on it, then
drop back down and continue through. Follow the platforms that appear
carefully, trying to stay ahead of the mine cart when possible. Go
left, then climb the vines quickly. Go right and up to a platform
with a Deku Baba that you'll need to fight. The transformation will
stop soon after.
Clawshot to the vines on the opposite wall and drop safely to the
platform. Step on the floor switch to continue the timeshift.
Clawshot to the vines on the opposite wall and go left, then down,
further left, and leap left over the wall crack when the wind gust
isn't active. Get the Stamina Fruit and be sure that the vines appear
in the time shift before continuing. Wait for the next wind gust to
recede before passing by and then drop on the platform below.
Clawshot to the target on the left pillar, then to the right. The
timeshift has stopped by now, so this isn't time-sensitive. Step on
the next floor switch and quickly clawshot to the targets on the
pillars as they appear in the timeshift one after the other in
front of you. Clawshot to the vines above a cave and drop down.
Fight the blue ChuChus and Deku Babas here. The mine cart stops at a
gate. Whip the lever on the other side and yank it. Open sesame.
Fight more ChuChus and a Technoblin, and time your moves carefully to
pass by the blade traps. Move very quickly, trying to stay ahead of
the mine cart whenever possible to avoid sinking in quicksand in the
present. Don't waste time fighting if the mine cart is closing in on
the timeshift.
Whip the hook and swing to the other side. Dash/run up the quicksand
incline, being sure to grab the Stamina Fruit on the way. Pull the
lever and get back down quickly as the mine cart is on the move again.
Defeat or ignore two Technoblins. In the next room, there are several
ChuChus, Technoblins, Beamoses, and Sentrobes. You may be able to
ignore some of them as the timeshift moves along.
Defeat two Beamoses bordering the door, then whip the lever high up on
the left side, and follow the mine cart on through. You'll be moving
parallel to the mine cart (you on the left, it on the right). Head up
the platforms and fight the Deku Baba, then hop forward. A boulder
blocks the mine cart's path, so turn to face it and launch the Beetle.
Pluck a bomb flower from atop or alongside the pillar down and to the
right, then drop it at the boulder to blow it. Continue along your
route, defeating two Deku Babas and a Quadro Baba. Take the
stairwell ahead with the mine cart where the entire area will
transform and awaken the dragon.
Go and talk to the dragon (who for some reason resembles Santa Claus)
to learn that he is not feeling well. Behind you, rest on the stool
to restore your health meter, and save at the bird statue. At left,
take the bridge and go along the walkway. Blow the sand spots, then
dash/run over the quicksand and up to a tree with a rust-bucket robot.
Blow another sand spot and activate the Timeshift Stone here to
change the tree into a tiny sapling. Dig in the soil to take the
sapling out to be transplanted elsewhere. Before you leave, drop to
the grassy platform nearby and activate a Goddess Cube.
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Backtrack down the walkway to the dead end where the bridge is
missing. Launch the Beetle ahead to activate the Timeshift Stone in
the mine cart (it won't work on the one behind you). Continue back to
the bird statue and return to the Sky. Fly into the green beacon to
Faron and choose the Sealed Grounds bird statue. Remember that patch
of soil Groose is guarding? That's where the sapling will grow.
Enter through the temple doors and use the Gate of Time to travel
back in time. You'll need to plant the sapling in the past. On the
left, examine the soil to transplant the sapling, then return to the
present via the Gate. The tree has grown fruit. Roll into the tree,
then collect it.
Return to the Sky and take the yellow beacon to Lanayru, then the bird
statue to Lanayru Gorge. Talk to the dragon who will be revived and
teach you his portion of the Song of the Hero. He will also offer the
Thunder Dragon Lightning Round mini-game (of sorts).
To activate the game, you need to return to the Sky, then come right
back. He offers you two types: Silent Realm and Battle. Silent
Realm involves completing a Silent Realm of your choice by beating the
best time (Faron in under 3:00, Eldin in under 4:15, Lanayru in under
6:00, and a fourth one to be opened up later in Skyloft in under 4:00)
to win a random rare treasure/collectible. Battle is the quest
you're most concerned with. You will refight the bosses from previous
dungeon temples (10 are available now with 2 more to be added later)
for a series of rewards. Like Twilight Princess's Cave of Ordeals,
the battles come one after the other and if you collapse at any time,
all progress dies with you. The big challenge with this task is that
you cannot use any (-) button items like fairies or potions, and you can
only use B-button items you had at the time of the original battle with
that boss (e.g. you can't use the Bow with any boss prior to the
Sandship as you didn't have it back then). But you get to use the
Master Sword and your current shield (hopefully, the best one by
now). You get to choose the first boss you fight from one of three
game stages (Beginning, Middle, End) but the dragon chooses each
subsequent boss. You get 50 rupees for defeating the first boss and
then for stopping, you get these prizes for the number of bosses you
defeated:
For now, I would focus on getting the Heart Piece. The Hylian Shield
can be a difficult task. It is the strongest shield in the game but
isn't necessary for the final boss fight. It's up to you whether you
go for it now or after you finish the game and re-open your file. The
boss fights involve the same strategies as their original. Earlier
bosses should be easier as your sword and shield are stronger. Be
sure to save your game before starting and having a full health meter.
Other than that, it's all about skill as potions and fairies aren't
permissible. After each successful boss fight, you can choose to
continue on or opt out. Judge this based on the number of hearts you
have left. Be aware that some arenas have recovery hearts available.
When finished with that, return to the Sky. There are two Goddess
Cube chests left to claim and that will finish off that side quest.
Fly into the Thunderhead. The chests are next to each other on a
hollowed-out island (set a beacon on the map to help with location).
Dig in the soil to burrow underground and crawl straight up, ignoring
or defeating the Moldorm. Surface in the upper right corner, climb
the vines, and open the chest for an Empty Bottle, your 5th and final
one. Dig back underground and surface in the upper left corner (lower
left from the current perspective). Open the chest for a Small
Quiver. Burrow again and surface in the upper middle light spot.
While here in the Thunderhead, fly to Levias, who is near the rainbow,
landing on the flat part of his back where you fought Bylosite. He
will teach you the last part of the Song of the Hero and in a cinema,
all the dragons unite to sing it.
Return to Skyloft where the final temple dungeon is located. While
here, refresh your health meter and save, then head to the plaza by
the Light Tower. Find the trio of butterflies circling a sparkly aura
and strum your harp a bit to reveal the emblem. Strum according to
the circle's rhythm to activate it, then stab your sword to enter the
Skyloft Silent Realm.
You've spent most of the game navigating this area, so it shouldn't be
too hard to find your way around for the Tears. The same rules apply
as previous Silent Realms. To start, go straight ahead to (1) in the
plaza. Turn around and climb the ladders on the Light Tower to the
roof for (2). A Light Fruit up here illuminates several beacons.
Drop down and head right from the plaza along the path. Take the
bridge over the river for (3), waiting the guardian with a lamp to
retreat. Climb up carefully onto the left guardrail of the bridge
to avoid it. Cross the bridge to the other side. Head up the path
past the houses at left to find a circle of 4 guardians with lamps
and (4) in the middle. Be careful sneaking in and out of there to
get it.
Turn around and head back downhill towards the graveyard area. On the
right, jump from the narrow ramp towards the tree and get (5) among
the back row of gravestones. Be careful around the lamp guardian
here. Come back around by dashing up the ramp, turn around, and take
the stairs around from the storage shed, then drop down in front of
the gate at left for (6).
Turn around and take the tunnel, making sure the water has receded,
then go right to the bridge and back over it. Go right along on the
wooden walkway, dropping by the pumpkin patch at right for (7). Hop
across the stone platforms leading to the waterfall area for (8) at
the end. Retreat back across the stones and go right along the
wooden walkway past the tree. Wait for the lamp guardian and follow
it back, carefully treading a VERY skinny board for (9). Wait for
the guardian to pass by on the left and go right back along the
walkway.
Go right off the pumpkin patch and dash up the wall to the topmost
level, then go left some more to find (10) by a tree. Head right for
a Light Fruit and go around right up the other set of Knight Academy
stairs for (11) at the top. Go left and watch out for the light
Guardian. This can be risky. Push/pull the crate to get it under
the Tear. Push or pull a couple of times, then retreat back to hide
from the lamplight. Do this back and forth a few times, then quickly
climb the crate to get (12), then move out of the lamp's way again.
Go left of the gate and dash up the wall, dangling and shimmying
across, and drop to a safe platform. Hop across and climb the vines
to the roof. Watch out for a lamp guardian here and get (13) at
right. Turn around and jump off the roof,then down another set of
stairs off the school. Go up the stairs to the Bazaar, then come
around it to find (14) on a wooden platform (the kind used to launch
off to fly your Loftwing). There is also a Dusk Relic behind the
bench. The last one (15) is very close by, as is the plaza where you
need to return. You receive the Stone of Trials, which is used to
access the dungeon temple here in Skyloft, and subsequently, the
Triforce.
This stone is one in a pair, and you need them both to access this
dungeon. You may have noticed a stone statue by the Waterfall Cave
entrance area. Head east along the stepping stones and at left is the
statue. Examine it to place your Stone of Trials in its missing slot
and in a great cut scene, the dungeon temple is created.
Before continuing, the Moonlight Merchant is now open for getting rare
treasures. See the Secrets and Shops sections for details. You
should now be able to get all remaining upgrades on weapons and
accessories. You still have a couple of opportunities to do this
before the final battle, but it's a good idea to get it done soon.
There is one final Heart Piece to collect. Fly into the green beacon
and choose the Behind the Temple bird statue. Climb the vines and
talk to Gorko and he will give you a hint about what symbol to draw
on the Goddess Wall. It will be either an arrow, heart, rupee,
Triforce or bomb. Draw it accordingly by holding A and not releasing
it until the symbol is drawn. When you succeed, you get a Heart Piece
from Gorko. By wearing the 2 Life Medals you've collected, you should
have 20 hearts in two rows as your health meter.
When you're ready, return to Skyloft and at the statue where you
placed the Stone of Trials, clawshot to the airborne targets, safely
drop to the dungeon entrance, and enter the Sky Keep Temple.
This temple will test every skill and use every item you've acquired
in the game. Just sayin'... Save at left upon entering and head
forward to open the chest for the Dungeon Map. The reason you get it
so soon in the dungeon is that it acts as a puzzle. There are 4 boxes
that represent prior temple dungeons.
Go right through the open gateway and at left is a console with a
model of the dungeon map that acts as a slide puzzle. Moving the
pieces rotates the rooms to access them and you will collect the
three pieces of the Triforce to put it together. There are
multiple ways to solve this puzzle, but here's the way I did it.
To start it off, grab the right middle piece, dragging it down to the
bottom right corner, then take the middle piece and move it to the
right middle area. Press B to exit, then head through the door ahead
to the Faron dungeon area.
Head right and chop the trees down, then beat the two Deku Babas and
Quadro Baba. Launch the Beetle ahead and cut the rope attached to the
ground, then whip at the hook, swing to the rope, and then to safe
ground. Cut the web string on the Skulltula with the Beetle and
defeat it. Also, bring down the Furnix with an arrow, then clawshot
to the vines on the rotating cylinder at left, then to another one,
and finally to the target in the stone fish's mouth.
Drop down and stand back so that the flames of the hiding Pyruses
aren't activated. Launch the Beetle, pluck a bomb flower from the
rotating cylinder, and drop it at the middle hole to clear all three.
Dash/jump to the rope and swing to the hanging wooden platform. Blow
with the Gust Bellows to swing close enough to the next one to jump
off safely to it, then repeat this action to make it to the safe
platform ahead.
Save at right and strum by the trio of butterflies for a Goddess Wall.
Now enter the door at right and save again at right. At left, carry
the Timeshift Orb up through the barbed wire doorway and
downstairs. Put the orb down by the bars and defeat the Sentrobe.
Ensure that the lever atop the ladder is cleared to pull (no barbed
wire) and pull it to open the gate. Take the orb through and step on
the floor switch to reveal a conveyor belt. Toss the orb on it and
climb back up the ladder. Come around to the other floor switch on
the other side of the belt's path. Step on it to collect the orb.
Carry it up to the fan platform and put the orb down on it, then get
off and walk alongside the platform, using the Gust Bellows to blow
the fan so the platform moves along with you. Once it hits a gate,
step on the floor switch and remain on it as the platform passes by,
then continue on until you're blocked by a gate. Shoot an arrow at
the blue eyeball switch on the right wall to continue on.
Once the platform reaches the end of the track, carry the orb into the
next room, put it down to pull the lever on the left wall to create a
shortcut, and then step on the floor switch to reveal another conveyor
belt. Toss the orb on it and head through the doorway where the
electric field is now off. Defeat the two Beamoses. At this point,
the orb may be well on its way to the other side of the conveyor belt.
There are three blue eyeball switches on the left wall that are
revealed as the orb comes by. If you need to, whip the lever and yank
it to have the conveyor belt direction reversed. Shoot an arrow at
each blue switch as it comes by, then pick the orb up on the right
side of the belt by stepping on the floor switch. Carry the orb to a
slide puzzle console revealed at right. Put it down and examine the
console.
Grab the top middle piece and pull it into the very middle, then top
left to top middle, left middle to top left, bottom left to middle
left, bottom middle to bottom left, very middle to bottom middle, and
left middle to very middle. Press B to exit and two new rooms open
up.
Leave the orb and backtrack out of this room, go straight out the
shortcut door by the lever. Save at the bird statue, then take the
door by it. At right, pull the lever and head through the open
gateway, then out the door to the Eldin dungeon room.
Save at our immediate left, where you'll also encounter red ChuChus.
Under the red snake, on the left wall, crawl through the tunnel and
go left as the right side is blocked. Restock your bomb supply while
here and bowl a bomb through the tunnel to blow open the blocked side.
It may take a couple of bombs to do this. Crawl straight up through
the new opening.
Defeat the huge red ChuChu and burrow in the soil at right. Crawl
straight up and break the rocks, then flick the red switch to open a
gate. Backtrack and surface where you entered, then crawl back
through the tunnel, taking a left to the first room. Go left through
the open gateway and fight a Dark Lizalfos.
At left across a pool of lava, toss a bomb in the basket on the wall
slab to reveal a diamond switch, but DON'T ACTIVATE IT yet. Ahead is
a curvy ramp that slopes into the lava and leads to another wall slab
with a basket ahead. Bowl a bomb just left of centre while facing
that way (just along the left edge of the ramp) to reveal a 2nd
diamond switch, but don't activate it yet either.
Dash/run down the sloped ramp and right of the diamond switch, climb
the vines in the nook there. Straight ahead is a cluster of
trees and a similar group at right. At the edge of the platform,
toss a bomb over the trees at right to reveal a bomb flower. Launch
your Beetle, pluck the bomb there, and carry it (possibly clearing
more surrounding trees first) to a wall slab with a basket. Drop it
in to reveal the 3rd and final diamond switch.
Now you need to activate the diamond switches in this order: First,
the one you uncovered at the foot of the vines you climbed up to
get here; second, the switch on the right side of the room above (climb
back up the vines and launch the Beetle to it); and lastly, the switch
on the left side of the same room (launch the Beetle at it). This
unlocks a gate on the right side of the room. Take the stairs at right
and dash/jump to the other side. Just right of the red snake is the
doorway. Once through, dig in the soil at left to burrow underground.
There are two boulders you need to bomb, but you'll notice that the
bombs' paths aren't conveniently aimed directly at them. You'll need
to flick at the bombs twice and get out of the way quickly before you
get hit as well. At right and in the top left corners, flick at the
bomb once, then again to blow up each boulder. Flick the blue switch
in the top right corner, then resurface the way you came in. Head
out the gate, going right under the red snake archway, and into the
left nook. Dig in the soil to burrow again.
There are two Moldorms, both of which you need to defeat to continue.
Break the soft rock at right and the fences will close, forcing you to
do this. Break more rocks to clear the way. Focus on one at a time
(they're on opposite sides of the room). Once you defeat both, crawl
into the top right corner and surface there. Ignore the slide puzzle
console here for now and pull the lever on the left wall to open the
gate. Head through it and bottle the fairy found in a pot at left by
the door. Then head through the door.
This is a re-match with Scervo, the mini-boss from the Sandship. This
fight is almost the same as last time but he's gained an electrified
sword and armour. When he reels back to fight, whale on him and keep
attacking to push him back on the bridge. At some point, he will lose
the sword and use the hook instead. Keep going until you knock him
off the bridge (again). Should be easy.
Clawshot to the target on the tree ahead and open the chest here for a
Small Key. Take the door left of the target. Immediately at right is
another slide puzzle console. Examine it and rotate the boxes
bordering the very middle one (which is where you are now) so that the
green Triforce box is in the middle left slot, then press B to exit.
Head up through the cave and take the door at right.
Head up the walkway and through the locked door at right to begin a
series of fights. Here you'll face two Metal Shield Moblins. You
will need to actually fight them. Dash/run up the front of them as
they were walls and then slash away at their backs continously and
quickly to defeat them. If they start to turn around, move out of
the way so they don't knock you off the bridge. You get 20 rupees
from each of them. Take the next door.
There are Archer Bokoblins and Blue Bokoblins. Keep your distance to
avoid the archers and pick them off, then beat up on the ground
enemies. Then there will be a Stalfos, so watch for an exposed spot
to slash your sword and back off when it reels back to attack. Then
there will be a second Stalfos. Once the room clears, you can launch
your Beetle into one of the blue eyes in the structure for hearts if
you need more. Head through the next door.
Here there is a Stalmaster and soon several Cursed Bokoblins will join
in the fun. Focus on the Stalmaster, who you should remember as being
a trickier form of the Stalfos. When any Cursed Bokoblins approach,
just fend them off, then re-focus on the Stalmaster. When it's down,
you can bottle a fairy that appears. Then clear out the Cursed
Bokoblins, and enter the next door.
At the emblem, stab your sword like in the Silent Realm and collect
the Triforce piece, Courage, which is 1/3 of the whole. All that just
for a third?!? But the next 2/3 aren't as hard. Pull the lever ahead
and go up through the gate. Go up the bridge and out the door at its
end at right.
Head up the cave to the slide puzzle console. Examine it and you'll
notice that there are only two Triforces remaining. Pull the empty
Triforce box down and then the red Triforce box down into the middle
left slot, then press B to exit. Take the door at the end of the cave
to enter the Eldin mini-dungeon.
Save at right, then at left, stand on the grate and launch the Beetle
way ahead and into the upper right balcony area at the diamond switch
to cause the lava to flow. Clawshot the water plant and jump to the
platform it creates, riding it ahead and fight off the Fire Keese.
Once nearly at the end of this lava path, turn right and clawshot the
water plant over the gate. Once its platform is soldified (as long as
your current platform isn't dissolving from under you!), dash/jump
over the fence onto it and ride it up towards a lavafall (get it?).
To avoid becoming a crispy critter, shoot an arrow at the diamond
switch above the flow to stop it. Hop off on the left grating and you
can use your Beetle to get some recovery hearts off the wall if needed.
Pull the lever on the right wall to open the gate there and head up,
saving at left, then come back where you were prior.
Launch the Beetle at a diamond switch way around the corner at right
on a balcony in the middle pillar. Clawshot the water plant and ride
the platform it creates. Fight the Dark Keese on the way, then once
you're near the end of this route, clawshot the water plant on the
other side of the fence, and dash/jump on it when the new platform is
fully formed.
Ride up towards a lava geyser and hop on the rock it carries. Stay on
and launch the Beetle left into the little nook in the wall for a
Silver Rupee, then re-launch it forward and make a sharp left to hit
the diamond switch that changes the lava flow back. Behind you, when
at the geyser's peak, clawshot the water plant and jump to the new
platform it creates.
Come to a grate a little ways ahead, jump on, and pick off two Cursed
Spumes in the lava, and then quickly jump on the new platform or you
can try to pick them off while riding the platform (or just ignore
them!). Clawshot the wall target at the end of the route and you come
to the emblem. Approach it and stab your sword to collect the 2nd
piece, of the Triforce, Power. One more to go.
Pull the lever ahead to open the gate. Left of the emblem, climb the
vines and head all the way around. Pull the lever at the gate to
reach a balcony. Drop down, save at left, then take the door nearby
back out.
Head through to the opposite side of the cave and examine the slide
puzzle console. You should see just one Triforce box now. Rotate the
boxes so that it is in the top middle slot and the dungeon map room
(the box with the green treasure chest on it and a gray right-angled
walkway) is in the top left, rotate two more boxes around the middle,
then press B to exit, and take the door at the other end of the cave
back to the Eldin mini-dungeon room.
Head right through the doorway, then take the door at the end to
the dungeon map room. Head up and right past the slide puzzle
console through the door to the Lanayru mini-dungeon.
Save at left upon entering and pick off the Electro Spume in the lava
at right. Dash/run across the quicksand to the right and go up the
ramp to a Timeshift Orb. Carry it along the platforms, then drop down
safely, and put it down to fight the Sentrobe. Carry it right of the
bird statue behind you. Pillars will also rise out of the ground.
Put the orb down on an orange metal plate in the ground, then come
around from the bird statue atop the ramp across from here. Above the
pillars, shoot an arrow at the blue eyeball switch to open the gate
below.
Head back over and carry the Orb through the gate at left. Fight two
Deku Babas overhead and a Quadro Baba just ahead. Put the orb down so
that the big pillar that rises up by the Quadro Baba is down, dash/run
over a bit of quicksand, and step on the floor switch to reveal a blue
eyeball target visible through the blades of the propeller beside you.
The propeller should be inactive; if it's not, move the orb further
back out of range. Shoot an arrow at the blue switch under the blade
(which should be horizontal) which opens another gate in the previous
room, so carry the orb back there.
On the left wall of this room, place the orb in the back left corner
where a couple of pillars and a Technoblin will pop up. Make sure
that the barbed wire is cleared. Retreat back to the ramp behind you
off the bird statue and clawshot to the target at right. Through the
gate, stab the sword into the emblem and collect the 3rd Triforce
piece, Wisdom.
That concludes the Sky Keep dungeon. Watch the long, awesome cinema,
then save when prompted. At this point, you should have all Heart
Pieces, Goddess Cube treasures, bottles, weapons, and upgrades. An
optional item is the Hylian Shield from Thunder Dragon's Lightning
Round (see walkthrough and Mini-Games section). Wearing the two Life
Medals gives you the last two Heart Containers, making 20 in all (two
rows of 10 on the game screen). You may want to prepare your bottles
with red potions and/or fairies for the boss fight coming up.
When ready, return to the Sealed Grounds in Faron, come around to
the door to the Gate of Time and press A to enter it. At the
Temple of Hylia, save at the bird statue, then enter the doors behind
the Gate to the Sealed Grounds. Ghriahim creates a wild fence around
the arena and summons an army of Bokoblins that soon charge at you.
They don't require precise sword moves, so just fight them off with
continous sword slashes and grab the recovery hearts from them as
needed. Continue downhill and once boxed in, fight a few Bokoblins,
this time with more sword-fighting precision.
In the next round, the Bokoblins carry bombs, so wait until they toss
them before fighting. Then Moblins will appear. You can bomb them to
destroy the wooden shields they carry, then dash up them and slash
their backs continously. When they start to reel back with an attack,
get out of the way quickly. The next round is with Bokoblin Archers.
Use your shield to fend off their attacks and fight normally. Then
some Bokoblins with bombs and a feisty blue Bokoblin that will get up
a few times before he's beat. The crowd of Bokoblins coming up may
run by you, but fight any that try to attack, and be sure to defeat
the Bokoblin Leader. Lastly, there will be another tougher blue
Bokoblin, a gang of normal Bokoblins, and Moblins. Get any remaining
recovery hearts as the boss fight will commence next. Approach the
gateway to the arena where a huge last hurrah of Bokoblins will
attack. Once they're cleared, the boss fight with Girahim officially
begins.
The arena is raised high above the ground and you need to avoid
falling off it. The idea is to knock him off the platform. He fights
with punches and kicks. Use your sword continously to get him close
to the edge and over it. When he lands, jump down to him and do a
fatal blow. Not so fatal, really, as he gets back up. In the 2nd and
3rd phases, avoid the purple electric rays, which he arranges in
patterns and use the sword on an exposed part each time, continously
pushing him closer to the edge, then do a fatal blow again on the
platform below. If you hit the ray, you'll need to move out of the
way when you can to avoid getting kicked off the edge of the platform.
If you do happen to fall off, you'll just return to the last platform
and the battle continues.
After 3 "fatal" blows, he will gain a sword and launches a red beam
attack. Don't bother fighting him, just circle around until he
launches a red beam. Treat it as a projectile and swing the sword
vertically or horizontally (depending on how the beam is launched) to
send it back at him, back and forth until he is hit. Then quickly
approach him and stab at the orange diamond shape on his chest. Dodge
any red bugs he launches as usual.
After a while, Ghirahim gains a bigger sword, which he also uses as a
shield. You need to continously slash at the sword to break it up and
once it crumbles, stab at the orange shape again. If he reels back
with it, he's about to attack, so get out of the way. Unfortunately,
he fixes the sword each time this happens, so you need to be vigilant.
Once Ghirahim is down, there is a long cinema and then you'll have a
chance to recover yourself for the final boss fight with Demise. Save
at the bird statue here, then use the geysers to head up back into the
Sealed Temple, and take the Gate of Time. There is a stool by the
tree if you just need to refill your health meter. Return to Skyloft
via the bird statue if you need to refill bottles with red potion and/
or fairies, and this is the *very* last chance to get anything else.
Then come back here, take the Gate of Time, and drop back down to the
Sealed Grounds and save. Once ready, approach the black hole and the
fight commences.
Demise is huge and has a powerful sword attack. The idea is to attack
with sword slashes at exposed places, then back off to avoid his
attack, but stay close because his attack is stronger the further away
you are. When he raises his sword, back off as he's about to attack.
A single backflip away from where you can reach him with your sword is
a good place to stay safe but close enough. You get 3 swings before
he starts to attack. You might get 1 hit, but even if you don't
get any in, backflip once to save losing a ton of hearts. Once he's
down, DON'T DO A FATAL BLOW as he will throw you off and you lose
health.
In the 2nd phase, Demise gains an electrified sword. You need to be
VERY quick in this phase and continue to stay close to avoid really
strong attacks. You need to swing your sword each time before you can
lift it and charge a Skyward Strike, then release it at him. He does
the same and if they clash, they cancel each other out. He also
charges at you, which can interrupt your Skyward Strike. Once he's
down a 2nd time, again DON'T DO A FATAL BLOW. Repeat the same phase
a 3rd time and when he's done, do a fatal blow now and you win the
battle.
Enjoy the final cinema. Congratulations on finishing Skyward Sword :)
By the way, you now have the option to re-open your game file in Hero
Mode, which I would not recommend doing if you are playing this game
for the first time without copying the save file first as it rewrites
your original file. Hero Mode is a more challenging version of the
game in which recovery hearts aren't as readily available as in normal
gameplay mode.
Practice Sword
A simple weapon acquired for free at the Sparring Hall in
Skyloft.
Goddess Sword
Acquired in Skyloft. Capable of dowsing and activating
Goddess Cubes. Upgraded from acquiring the 3 Sacred Flames.
The 1st upgrade increases its strength and length. The 2nd
upgrade allows it to dowse for more subjects.
Master Sword
The 3rd upgrade of the Goddess Sword. Is upgraded to its
maximum power after defeating The Imprisoned, Part II.
Shields
Wooden Shield
Provided for free by Horwell; replacements sold at the
Bazaar's Item Shop for 50 rupees.
Banded Shield
Upgraded Wooden Shield from Gondo at the Bazaar's Scrap Shop.
Takes more damage than the Wooden Shield. Requires 30 rupees,
1 Monster Claw, 2 Amber Relics, and 1 Jelly Blob.
Braced Shield
Upgraded Banded Shield from Gondo at the Bazaar's Scrap Shop.
Protects against electricity but can still burn. Requires 3
Amber Relics, 2 Monster Claws, 2 Tumbleweeds, and 1 Ornamental
Skull.
Iron Shield
Sold for 100 rupees at the Item Shop in the Bazaar. Won't
burn but is highly vulnerable to electrical attacks.
Reinforced Shield
Upgraded Iron Shield at the Scrap Shop. Takes more damage.
Requires 50 rupees, 2 Eldin Ores, 2 Monster Claws, and 2
Ornamental Skulls.
Fortified Shield
Upgraded Reinforced Shield at the Scrap Shop. Takes even
more damage. Requires 100 rupees, 3 Eldin Ores, 3 Monster
Claws, 3 Tumbleweeds, and 1 Blue Bird Feather.
Sacred Shield
Strongest type of shield that can repair itself. Sold for
500 rupees at the Item Shop in the Bazaar.
Divine Shield
Upgraded Sacred Shield at the Scrap Shop. Takes more damage.
Requires 100 rupees, 3 Ornamental Skulls, 2 Bird Feathers,
and 1 Dusk Relic.
Goddess Shield
Upgraded Divine Shield. Takes even more damage. Requires
150 rupees, 4 Dusk Relics, 2 Blue Bird Feathers, and 1
Ornamental Skull
Hylian Shield
Last acquired shield and strongest one in the game. Won't
break and resists fire and electricity. Acquired for
finishing off 8 bosses at Thunder Dragon's Lightning Round.
Other Weapons
Slingshot
A B-button weapon that uses Deku Seeds as projectiles to fire
at enemies and switches from a distance. Press B to take
out, aim the on-screen target with the Wiimote, and press A
to fire. Note that the target is never dead-on as distance
factors into the precise trajectory of the seeds. Tip: Aim
a couple of inches (approx.) above your target to account for
distance. Acquired in Faron Woods from the Kikwi Elder.
You can hold up to ## seeds.
Scattershot
Upgraded Slingshot fires several seeds at once. Hold A and
release when meter is full to fire. Upgrade acquired from
Gondo in the Skyloft Bazaar. Requires 50 rupees, 2 Dusk
Relics, 2 Amber Relics, and 3 Jelly Blobs.
Bombs
Can be thrown, placed, or bowled to destroy enemies, blow up
walls, activate switches, or sneak through tunnels. Select
as a B-button item, press B to take out, aim Wiimote up for
throwing or down for bowling, and swing Wiimote to launch.
You can pluck bomb flowers with A and then pocket them with
B. You can hold up to 10 bombs initially.
Bomb Bags
The Small Bomb Bag is sold at the Bazaar's Item Shop for ##
rupees. Upgrade to the medium and large sizes at the Scrap
Shop.
Bow
Acquired at the Sandship. Its quiver holds up to 10 arrows
initially. Has 2 upgrades:
Iron Bow
Increases attack power.
Sacred Bow
Ultimate attack power.
Quiver
The Small Quiver is sold at the Bazaar's Item Shop. Has 2
upgrades:
Large Quiver
100 rupees, 3 Dusk Relics, 2 Monster Horns, 1 Goddess Plume,
1 Golden Skull
Whip
A B-button item that cuts grass, attaches to levers and hooks,
acts as a rope/vine to cross gaps, and stuns or wrangles enemies
from a distance. Swing with the Wiimote. Acquired at Ancient
Cistern.
Bug Net
B-button item used to catch bugs. Press B to take it out
and swing the Wiimote according to the direction of the
bug's flight. Has 1 upgrade:
Big Bug Net
Catches more bugs at once. Acquired from Gondo at the
Skyloft Bazaar Scrap Shop. Costs 100 rupees, 3 Tumbleweeds,
2 Ancient Flowers, and 1 Evil Crystal.
Beetle
A mechanical flying insect that can activate switches, collect
rupees & other items, and cut ropes or spider web strands
out of reach. Acquired in Skyview Temple. Select as a B-button
item, press A to launch, and use the Wiimote to pilot it. Press
B to exit Beetle mode, then again to put away. It cannot defeat
enemies and will only fly for a limited time. It will die out
if it hits a wall 1-3 times (depending on the directness of the
hit) or if it times out. Has 3 upgrades:
Hook Beetle
Beetle upgrade that allows it to travel further and to
carry and drop found bombs. Acquired in Lanayru Desert.
Speed Beetle
Beetle upgrade that allows for faster, further travel.
Press and hold A to speed up. Costs 50 rupees, 2 Ancient
Flowers, 2 Hornet Larvae, and 1 Golden Skull at the Scrap
Shop.
Tough Beetle
Last Beetle upgrade that allows even further travel. Costs
50 rupees, 4 Amber Relics, 3 Ancient Flowers, 1 Blue Bird
Feather, and 1 Goddess Plume at the Scrap Shop.
Clawshots
Acquired in the Eldin Silent Realm. Used to navigate
distances by clinging to targets or vines and pulling Link
forward. Press B when selected to take out, aim target with
the Wiimote, look for the target to light up blue, press A
to release. Press B to exit target mode and press A to drop
down off the wall (if applicable; sometimes Link will climb
up a ledge if the target is close by).
Gust Bellows
A tool that stuns enemies and blows sand or dust (to uncover
hidden items). Acquired in the Lanayru Mining Facility.
Digging Mitts
Gloves worn automatically (not a button item). Used to dig
at soft soil spots to uncover hidden items and geysers.
Acquired in the Eldin Volcano. Has 1 upgrade:
Mogma Mitts
Acquired in the Fire Sanctuary. Allows you to dig through
certain soft soil spots and crawl through underground
tunnels.
Rupees
Classic Zelda currency. Kept in your wallet and found
randomly nearly everywhere (in pots, grass, from defeating
enemies) and often used as a reward for completing a task.
Larger valued rupees tend be kept in treasure chests and
are kept well hidden. Here are their values:
Rupoor
A gray, negatively valued rupee that when acquired deducts
10 rupees from your wallet.
Sailcloth
A parachute used to land safely from great heights. Press
B while airborne to activate it. Given to Link by Zelda
after the Wing Ceremony.
Adventure Pouch
A bag that holds B-button weapons/accessories. Acquired
from Fledge in Skyloft. Upgrade the number of items it
can hold by buying Pouch Slots from Beedle's Shop.
Seed Satchel
Bag that holds Deku Seeds for Slingshot (or upgraded
Scattershot). You begin with the ability to hold 10 seeds.
Has 3 upgrades:
Small Seed Satchel--holds 10 more seeds
Medium Seed Satchel--holds 20 more seeds
Large Seed Satchel--holds 30 more seeds
Bomb Bag
Acquired from Ledd the Mogma in the Earth Temple. Holds up
to 10 bombs. Pluck bomb flowers with A, then put away with
B to store. Has 3 upgrades:
Small Bomb Bag--holds 5 more bombs
Medium Bomb Bag--holds 10 more bombs
Large Bomb Bag--holds 15 more bombs
Medals
Different effects occur when these are kept in the Adventure
Pouch. Can be stored in the Skyloft Bazaar Item Check if you
don't wish them to go into effect.
Life Medal
Adds a Heart Container to your health meter. One is bought
from Beedle for 500 rupees and the other is from a Goddess
Cube.
Bug Medal
Shows bug locations on the map. Beedle sells it for 1000
rupees.
Cursed Medal
Makes rupees and hearts drop more frequently in game play but
disallows the use of Adventure Pouch items. Received from
Batreaux for 30 Gratitude Crystals.
Rupee Medal
Makes rupees drop more frequently from enemies and grass.
Treasure Medal
Makes treasures appear more often. Received from a Goddess
Cube.
Potion Medal
Increases potion effects from bottled potions in Adventure
Pouch. Received from a Goddess Cube.
Heart Medal
Makes hearts drop more frequently from enemies and grass.
Received from a Goddess Cube.
Wallets
Used to hold rupees. Upgrade to hold even more rupees and
avoid rupee overflow.
Small Wallet--holds 150 rupees; you have it from the
start automatically
Extra Wallet--holds 300 rupees; bought for 100 rupees at
Beedle's Shop
Medium Wallet--holds 500 rupees; reward from Batreaux for
finding 5 Gratitude Crystals
Big Wallet--holds 1000 rupees; reward from Batreaux for
finding 30 Gratitude Crystals
Giant Wallet--holds 5000 rupees; reward from Batreaux for
finding 50 Gratitude Crystals
Tycoon Wallet--holds 9000 rupees; reward from Batreaux for
finding 80 Gratitude Crystals (that's all of them!)
Fireshield Earrings
Worn to protect Link from hot areas that otherwise burn and
zap hearts. Acquired from Lanayru's Silent Realm.
Water Dragon Scale
Allows Link to swim underwater. Acquired from Faron's Silent
Realm.
Empty Bottles
Glass jars used to hold potions, fairies, spores, and other
small recovery items. See Empty Bottles section for info
on acquiring them.
Tablets
Three pieces of rock (Emerald, Ruby, and Amber) that fit
together in the Goddess Statue and reveal beacons to the
first three dungeons. Acquired first from Fi and then from
completing the first two dungeons.
Sheikah Stones
Formerly known as Gossip Stones. Marked by a trio of butterflies
flying nearby. Strum the harp a couple of times for the stone to
grow, where it will remain from now on. The stone will offer a
random treasure/collectible. Speak to it for a hint about a side
quest in this area or how to proceed. You can also make it
perform a number of funny effects: Hit it with your sword and it
will wobble. Bomb it and it will rocket into the air.
Goddess Walls
A place marked with a trio of butterflies flying nearby. Strum
the harp a couple of times to reveal the Skyward Sword emblem on
the wall. Press and hold A while pointing the Wiimote to draw
any of the following to receive different rewards:
Circle= 30 bombs
Arrow pointing right= 30 arrows
Rupee= random number of rupees
Heart= 10 recovery hearts
Triforce= 3 fairies
Mess up= 3 recovery hearts
Hearts
Found randomly nearly everywhere in pots, grass, as a
plant, or from defeating enemies. Recovers 1 heart each
in the health meter.
Stamina Fruit
Small green melons found randomly, though typically near
inclined areas. When your green stamina meter runs low
and you need more energy, walk into one of these to
charge it up.
Spores
Found by slashing your sword at mushrooms, mostly found
in Faron Woods. Scoop up with an Empty Bottle. There
are 2 types:
Fungal Spores
Can be drunk like a potion to recover hearts
Glittering Spores
Found only in glittery mushrooms. Can be poured on
hearts to transform them into fairies, on rupees to
potentially increase (or decrease) their value, on
enemies to temporarily stun them, and on bugs to
slow them down.
Potions
Requires an Empty Bottle to hold it in. Found in B-button
items. Can be upgraded at the Infusion Shop right next
to the Potion Shop at the Skyloft Bazaar. There are 5
types:
Revitalizing Potion
Repairs your shield and recovers 4 hearts. Sold for 30
rupees. Has 2 optional upgrades:
Revitalizing Potion Plus
Completely restores your shield and restores 8 hearts.
Costs 20 rupees, 3 Deku Hornets, 2 Skyloft Mantises,
and 2 Woodland Rhino Beetles
Revitalizing Potion Plus Plus
Offers 2 helpings of completely restoring your shield
and restoring 8 hearts. Costs 30 rupees, 3 Lanayru
Ants, 2 Woodland Rhino Beetles, 1 Gerudo Dragonfly,
and 1 Sand Cicada.
Heart Potion
Also known as Red Potion. Recovers 8 hearts. Sold for
20 rupees.
Heart Potion Plus
Restores all hearts in your health meter. Costs 20
rupees, 3 Blessed Butterflies, 1 Volcanic Ladybug,
and 1 Woodland Rhino Beetle.
Heart Potion Plus Plus
Offers 2 helpings to restore all hearts. Costs 30
rupees, 3 Blessed Butterflies, 3 Deku Hornets, 1
Eldin Roller, and 1 Sand Cicada
Stamina Potion
Also known as Green Potion. Costs 50 rupees. Gives
an extra burst of stamina energy. Has 1 optional
upgrade:
Stamina Potion Plus
Completely restores stamina meter and won't drop for
3 minutes. Costs 20 rupees, 3 Volcanic Ladybugs, 2
Gerudo Dragonflies, 2 Sky Stag Beetles, and 1 Faron
Grasshopper.
Air Potion
Also known as Blue Potion. Costs 20 rupees. Boosts
air meter while swimming underwater. Has 1 optional
upgrade:
Air Potion Plus
Completely restores air meter while swimming
underwater and won't drop for 3 minutes. Costs 20
rupees, 2 Lanayru Ants, 2 Skyloft Mantises, and 2 Sky
Stag Beetles.
Guardian Potion
Briefly reduces damage Link takes. Sold for 200 rupees.
Guardian Potion Plus
Protects Link from all attacks for 3 minutes. Costs
40 rupees, 2 Lanayru Ants, 2 Skyloft Mantises, and 2
Sky Stag Beetles.
Fairy
Found randomly in dungeons. Recovers 6 hearts in your
health meter. Can be bottled and saved to automatically
recover 6 hearts when the meter runs out.
Pumpkin Soup
Bought at the Lumpy Pumpkin. Kept hot for 5 minutes before
turning cold.
Water
Found at the Waterfall Cave in Skyloft, the Faron, Eldin &
Lanayru springs, and a waterfall off the Fire Sanctuary.
Bottle and use to put out fire and plant seeds.
Sacred Water
Special water found at the back waterfall of the Faron,
Eldin and Lanayru springs. Used to revitalize Faron.
All of the following items are used to upgrade weapons or accessories
at Gondo's Scrap Shop in Skyloft's Bazaar, and all dropped items can
also be taken with the Whip or Beetle. Some are sold at the
Moonlight Merchant's shop (see Shops section).
Hornet Larvae
Found by knocking down a hornet's nest. There is one on the Great
Tree in Faron and one on the top level of Bug Island in the
Thunderhead.
Bird Feather
Found by catching birds with your Bug Net. There are groups of them
in Skyloft and Faron Woods. Sneak up on them slowly or they fly away.
Tumbleweed
Found in Lanayru Desert. They randomly blow by. Grab with your Bug
Net as they float by. The north end of the desert has two that float
by every half-minute or so.
Lizard Tail
Found in Eldin Volcano, Earth Temple, and Sandsea. Dropped by
Lizalfos or Dark Lizalfos enemies upon defeat.
Eldin Ore
Found in Eldin Volcano and Earth Temple by digging in soft soil or
underground. Also given as a prize at Fledge's Pumpkin Shooting mini-
game in Skyloft.
Ancient Flower
Found in Lanayru Desert when using a Timeshift Stone, hidden chests,
and given as a prize at Fledge's Pumpkin Shooting mini-game. Bright
pink.
Amber Relic
Orange-coloured curled stone. Found randomly in various locations.
Dusk Relic
A rarer, dark pink version of the Amber Relic. Found randomly in
caves, hidden chests, the Silent Realm, and given as a prize at
Fledge's Pumpkin Shooting mini-game.
Jelly Blob
Dropped randomly by all types of ChuChus. Found in various locations.
Monster Claw
Dropped randomly by all types of Keese. Found in various locations.
Monster Horn
Dropped randomly by Bokoblin Leaders. Found in various locations
and hidden chests.
Ornamental Skull
Dropped randomly by Bokoblins. Found in various locations.
Evil Crystal
Given as a prize at the Bamboo Island mini-game, sold by the
Moonlight Merchant, ropped randomly by Cursed Bokoblins, and
sometimes found in hidden chests.
Blue Bird Feather
Rarest type of Bird Feather. Found in some hidden chests, sold by
the Moonlight Merchant, and can be obtained by catching a blue bird
in your Bug Net.
Golden Skull
Rarest type of Ornamental Skull. Found in some hidden chests
and sold by the Moonlight Merchant. Technoblins may also drop
them randomly.
Goddess Plume
Rare item found in some hidden chests and sold by the Moonlight
Merchant.
Bugs
Used to upgrade potions at the Potion & Infusion Shop and can be
sold for rupees to Strich at his room in Skyloft's Knight Academy
or later on at Bug Heaven in the Thunderhead. Collect with your
Bug Net. They're very quick, so keep up! You can slow them down
by using Glittering Spores on them (found from certain mushrooms
in Faron Woods; see Items section). All bugs can be found at
Bug Heaven in The Thunderhead. Other locations are specified by
type of bug.
Deku Hornet
Found in hornet's nests. There are lots that swarm you after
knocking down their nest. Listen for their buzzing sound. Found
in Faron Woods.
Blessed Butterfly
Found nearly everywhere. Slow and easy to spot with their blue
colouring. If you play the harp near a trio of them, they reveal
a Sheikah Stone (see Secrets).
Gerudo Dragonfly
Found in Lanayru Desert. Long, thin, and winged.
Starry Firefly
Found in dark places, including the Waterfall Cave. Look for the
white light.
Woodland Rhino Beetle
Found in Faron Woods. Yellow-orange colour.
Volcanic Ladybug
Found in Eldin Volcano. Looks like a real ladybug :)
Sand Cicada
Found in Lanayru Desert. Yellow in colour and makes a buzzing
sound.
Sky Stag Beetle
Found in Skyloft. Blue in colour and has pincers.
Faron Grasshopper
Found in Faron Woods. Hops. Brown-yellow in colour.
Skyloft Mantis
Found in Skyloft. Green-yellow in colour.
Lanayru Ant
Found in Lanayru Mines and Desert. Blue with a spot of red and
tiny.
Eldin Roller
Found in Eldin Volcano. Resembles a potato bug. Hard to miss
with its big round body.
There are 24 Heart Pieces to collect in this game. Reverting back
to old Zelda ways, there are now 4 pieces to a Heart Container
(unlike the 5 it took in Twilight Princess). Here is a chronological
list of where to find them all, organized by walkthrough headings.
The instructions are lifted right from the walkthrough.
Faron Woods
1) After getting the 2nd Kikwi, jump off and head right to a tunnel.
Crawl through and climb up the wide grassy tiered steps. Take the
narrow walkway, defeat a Deku Baba at right & head along the tightrope
at the end to find it.
Pre-Dungeon Errands
2) In the Lumpy Pumpkin, climb up the stairs and roll into the balcony
across from the chandelier two times in quick succession to send the
chandelier crashing to the floor. Collect the Heart Piece and any
rupees that fall.
3) In the Sky, place a beacon on an island just south of Skyloft.
Land there and you'll see that it might as well be called
Nowhereville. There's nothing much happening here. Open the chest
and you'll receive a Heart Piece.
Skyview Temple
4) In the big structure room, launch the Beetle from the north end of
the room and activate the diamond switch in a cave near the very top of
the structure. This opens a gate at a cave in the base just ahead.
Head over there to claim it.
Post-Skyview Errands
5) Visit Batreaux in the storage shed room off the graveyard and you
receive two rewards, one for getting 5 Gratitude Crystals (a Medium
Wallet, allowing you to hold 500 rupees) and a Heart Piece for finding
10.
Eldin Volcano
6) Once you find Pyrups hiding in shells and the sinking bridge, climb
up the tiered wall at right and continue up, going around to eventually
reach a platform to drop down on and collect the Heart Piece.
Lanayru Desert
7) From the Stone Cache bird statue, head straight up behind you and at
the 2nd ramp (closest to the east wall), stand on the right extended
platform and dash/run to the cracked part of the wall. That path should
be safe to tread. Refer to your map to make sure. Bomb the crack
and head inside the cave. Defeat the yellow ChuChus, including a big one
near the end, and open the chest for a Heart Piece.
8) In the Sky, set a beacon on the leftmost chest in the northeast
(what you'll later see as Beedle's Island), very close to the last
island we were at. Fly there and land on the grassy top of a tall
structure, opening the chest for a Heart Piece.
Post-Imprisoned Errands
9) Win at Dodoh's High Dive. See Mini-Games for more details.
10) At the Lumpy Pumpkin, duet with Kina by playing the harp. Watch
the audience's hands and strum the harp according to the direction
they move their hands and watch for them to speed up and change
directions quickly. If you play well enough, you receive a Heart
Piece.
11) In the Sky, fly into Faron's green beacon and choose the In the
Woods bird statue. From the bird statue, head up the path and on the
right wall is a boulder outcropping. Bomb it to open a small cove
with a Heart Piece.
Post-Lake Floria Errands
12) In Skyloft, head to the waterfall in the east end. At right at
the bottom of the windmill, swim underwater into a tunnel and surface
inside. Open the chests for a Heart Piece and a Silver Rupee. Sweet!
Post-Ancient Cistern Errands
13) In the Sky, head to the southwest island (more south than west)
close to the yellow beacon. Drop through the centre of the island
through the open hole in its roof. Inside, clawshot to the target and
open the chest for a Heart Piece.
14) At the Knight Academy, climb to the 2nd floor door and dash up the
wall at left to shimmy across the ledge. Drop to the platform
and head up the vines at the end to the roof. At left is a chimney.
Clawshot to the target inside and drop through, then crawl through
the tunnel for a few rupees and land in Zelda's room. Get the
Gratitude Crystal on the rug and open the cupboards for a Heart
Piece.
Sandship
15) After the Skipper marks your map with a red X where his crew is
being held captive, shoot the target at the far end of the zipline
and ride it up. While up here, drop off to the deck ahead, landing
safely with the sailcloth, then clawshot to the target on the
pillar, then aim downwards to a target on a blue wall. Drop there
and open the chest at right for a Heart Piece.
Post-Sandship Errands
16) At Skyloft, Win the Pumpkin Pull mini-game. See Mini-Games for
details.
17) In Skyloft, at the waterfall, clawshot to the floating island up
and left of the cave entrance, then up to the waterfall, and open the
chest on the left side for a Heart Piece.
Fire Sanctuary
18) After chasing down and nabbing the Mogma, get a Heart Piece from
the chest he gives you and opens the gate ahead.
Post-Fire Sanctuary
19) Back out at the Volcano Summit, head towards the Sheikah Stone
(or a trio of butterflies if you didn't activate it) and dig in the
soil here to burrow underground. Follow the straightforward maze and
take the other light to resurface in a secret cavern. Bottle or use
the 3 fairies and collect the Heart Piece.
20) In the Thunderhead, land at Bug Island, the second biggest island
in the Thunderhead, by the tree on the topmost circular perimeter.
Dangle off the edge of the balcony to reach the chest on a small lone
extending platform with a Heart Piece.
21) At the Shipyard area of Lanayru, win the Heart-Stopping course
of the Rickety Coaster mini-game for a Heart Piece by finishing it
in under 1:05:00.
Finding Levias
22) Purchase the Heart Piece at Beedle's Shop Ship for the reduced
price of 800 rupees.
Lanayru's Quest
23) Defeat the first 4 bosses in the Thunder Dragon Lightning Round
mini-game for a Heart Piece.
Skyloft Silent Realm
24) At the Behind the Temple area of Faron, talk to Gorko the Goron
and draw the symbol he hints at on the Goddess Wall nearby for a
Heart Piece.
Goddess Cubes are large dark blue cubes that, when found, you hit
with a Skyward Strike sword move to launch into the Sky in the form
of a Goddess Chest that holds an important item or weapon upgrade.
There are 27 Goddess Cubes throughout the dungeon areas and all
Goddess Chests are found on islands in the Sky or in Skyloft.
Here is a chronological list of Goddess Cubes with instructions
lifted from the walkthrough, where & how to obtain its corresponding
chest (note that this part of the list may not be chronological,
depending on what you need to get the chest), and its reward.
Faron Woods
1)
Cube: By Gorko when introduced to Goddess Cubes. Hold your Wiimote
vertically upright and wait for the sword to charge a Skyward Strike,
then swing at the cube to activate it.
Chest: Set a beacon (a faint blue beam of light) directly on the
southeast island on the map of the Sky. Fly your Loftwing in that
direction and look for the beacon. The island should have a pumpkin-
shaped building on it. Land there. Head around either direction to
find a treasure chest.
Reward: Adventure Pouch Slot
2)
Cube: Head towards the temple and you'll spot another Goddess Cube by
the broken bridge.
Chest: Set a beacon on an island just south of Skyloft. Land there
and you'll see that it might as well be called Nowhereville. There's
nothing much happening here.
Reward: Heart Piece (#3)
Skyview Temple
3)
Cube: At Skyview Spring after defeating Demon Lord Ghirahim, behind
the structure.
Chest: At the Lumpy Pumpkin, be sure to land on the platform (acting
as a roof) near the door.
Reward: Gold Rupee (300 rupees)
Eldin Volcano
4)
Cube: Just after the Volcano Entry bird statue past the Red ChuChus,
drop off the ledge at left.
Chest: Place a beacon on the chest in the far left corner (be exact
or the island won't appear on the game screen), and fly towards the
beacon, which is close to the yellow one (be wary of the Sky Octorok
spitting rocks at you) near a huge cloud formation at right. Land on
the right side of the split island and open the chest there.
Reward: Small Seed Satchel
5)
Cube: Just after the Volcano East bird statue, you'll come to a 3-way
fork. Head up the middle path straight to it.
Chest: Place the beacon at the chest second from right in the north-
east. It's very close to the red beacon. Land there (another
"Nowhereville" island with nothing else going on for now) and open the
chest.
Reward: Silver Rupee (worth 100).
6)
Cube: Not far from cube #5, climb up to the higher platform and head
left to the geysers. Take one up to a grate and dash/roll off it.
You'll be skydiving (rather than free-falling if you were just to drop
off). Try to glide by pushing the Control Stick up to the back right
pillar where a Goddess Cube sits. If you miss (quite likely as this
part is tricky), climb up to the white-lit cave and take the wind
current back up to the surface. Head back left to the geyser and the
grate, then try again until you can activate it.
Chest: In the Thunderhead, get on your Loftwing and fly to the circular
perimeter of the Isle of Songs tower.
Reward: Gold Rupee (worth 300)
7)
Cube: By the temple entrance, while searching for pieces of the key,
head up from the first piece and left to find a soil spot in an open
cave. Dig there to reveal a geyser. You don't need to ride it this time.
Back up and you'll find a bomb flower. Bowl it towards the geyser and it
will rise and blow up the boulder. Now take the geyser up to a Goddess
Cube.
Chest: Place a beacon on the Bamboo Island dot in the north (with a
picture of the man who runs the Clear Cut mini-game). Fly there and head
around the back of the building to find the chest.
Reward: Gold Rupee (worth 300).
8)
Cube: Dash/run back uphill and head right from the temple entrance. Defeat
the Bokoblins here, including the Leader atop a watchtower (bomb it).
At right, take the ramp down to another Goddess Cube and activate it.
Chest: Place a beacon to the northeast (furthest right) chest. It's
roughly north of the red beacon. Avoid the tornado on your way there.
Land on the topmost platform of the island and at the stony ground,
carefully drop to dangle off the edge and climb the vines down and left,
then up into the cove with a chest.
Reward: Treasure Medal
9)
Cube: In the fiery cave where you catch fire for a second or two, head
right instead and slide down. Aim for the left geyser to reach the platform
with a red rupee in the soil, then dash/jump to the next platform down just
ahead with a Goddess Cube.
Chest: At Skyloft's waterfall, clawshot to the floating island up and
left of the cave entrance, then up to the waterfall, and open the chest
on the left side.
Reward: Heart Piece (#12)
Lanayru Mine
10)
Cube: Jump behind the first platform you land on upon arriving.
Chest: Set a beacon for the northeast island we visited once before, the
rightmost one of several unlabeled islands there. To find it, head towards
the red beacon, then move slightly right, and nosedive to glimpse it. Land
on the bottom level of the island and bomb the boulder outcropping.
Reward: Silver Rupee (worth 100)
Lanayru Desert
11)
Cube: Not long after getting the Beetle, use it to get a bomb atop the
tree and drop the bomb on the red body of the Ampilus. Bombing its shell
does nothing, so timing is everything. Dash/run to the shell left behind,
using it as a platform, and get to the next safe platform. Use the Stamina
Fruit and bomb the Electro Spumes. Repeat the process with the Beetle on
the next Ampilus and use its shell to get across. At left, activate the
Goddess Cube.
Chest: Set a beacon at the southwest chest very close to the yellow beacon.
It's quite visible from the yellow beacon and is very high up, resembling a
large sphere with a flat top. If you accidentally land on the edge of the
sphere and slide off, whistle for your Loftwing quickly before you fall out
of the sky! Land on the grassy back edge and open the chest.
Reward: Heart Medal
12)
Cube: Launch the Beetle to the Timeshift Stone across the crevice, then
push the mine cart into the past and, along the way, ready your sword for
a Skyward Strike and time it to activate the Goddess Cube about halfway.
Chest: In the Sky, set a beacon on the leftmost chest in the northeast
(what you'll later see as Beedle's Island), very close to the last
island we were at. Fly there and land on the grassy top of a tall
structure, opening the chest for a Heart Piece.
Reward: Heart Piece (#8)
Inside the Great Tree
13)
Cube: Outside, from the west cave exit of the tree (the 1st one you
came out of), climb up to the 1st step at left, turn and face
the Goddess Cube below, and jump to its platform safely.
Activate the Cube here.
Chest: In Skyloft, head to the southwest end at the foot of the stairs to
the Knight Academy. Dash/roll off the wooden platform and glide to the
nearby island by pushing your Wiimote forward to propel yourself onto it.
Reward: Silver Rupee (worth 100)
14)
Cube: At the west cave exit again, climb up to the area where a bunch
of Keese lurk. Just before the 3 nooks here, dangle off the
edge of the ramp and look below to see a grassy platform. Drop
to it and activate the Cube. If you can't get it, you can
return here later and clawshot to the platform from the ground
level when you get that item.
Chest: In the Sky, head to the southwest island (more south than west)
close to the yellow beacon. Drop through the centre of the island
through the open hole in its roof. Inside, clawshot to the target and
open the chest for a Heart Piece.
Reward: Heart Piece (#13)
15)
Cube: Head back to the area you last came to for a Goddess Cube and
just past the 3 nooks on the right part of the ramp's curve, dangle
there and look below. It doesn't look like the grassy platform is
directly underneath you, but when you drop, push up with the Control
Stick and Link should land there. Carefully cross the tightrope and
activate the Goddess Cube there.
Chest: In the Thunderhead, set a beacon on the chest as seen on the
map and head right to find it. Dig in the soil to activate a geyser
and pick up a rare random treasure from the chest. Nab the Walltulas
on the vines before climbing them to the Goddess Chest.
Reward: Rupee Medal
Lake Floria
16)
Cube: From the Lake Floria bird statue, on the opposite side of the
room, climb up the ramp, then over a bridge and activate the Goddess
Cube.
Chest: In Skyloft, head to the east end waterfall. Stand on the right
side of the cave entrance and face left. Look up to see a small island
and clawshot to the vines. Look up to the right and clawshot to the
vines on the island bordering the waterfall. Atop it, stand at the
extended platform at left. If you look down, there is a small island with
the chest. Dash/jump off and glide down onto it by tilting the Wiimote,
landing safely with the Sailcloth. Open the chest.
Reward: Gold Rupee
Nayru's Silent Realm (Lanayru Desert)
17)
Cube: After obtaining the Clawshots, clawshot or climb up the central
north ramp. Clawshot to the next ramp with a Moblin, so dash/run by him
and get on the furthest ramp at left. On the extension at right, drop and
head up the safe quicksand path to the cave we opened up earlier. Defeat
the yellow ChuChus inside and head up to the open chest. There is a long
quicksand passage ahead but you can clawshot your way across using the
targets on the walls. The first is on your right, then head up along the
targets on opposite walls until you can drop safely to the narrow ledge.
Head up to a large gap and clawshot to the target next to a Goddess Cube.
Chest: Return to the Sky and to the island right of the red beacon in the
northeast near Bamboo Island where we were earlier. Dive in the waterhole
and surface with a spin attack to reach the higher platform. There is
a fairy floating by a mushroom, so be sure to bottle it. Climb to the
higher platform with the chest. After opening it, dive back in the water
to return outside.
Reward: Heart Medal
18)
Cube: Climb up the central ramp to the dungeon building, then circle the
perimeter and face the south area by the metal cages. Just right of a dead
tree, clawshot the target to climb up, then head left and left again to
activate another Goddess Cube.
Chest: Fly right of the yellow beacon to an island very close to Fun Fun
Island where we got a chest earlier. This is actually the 2nd of 3 that
will become available here. Land on the lower ledge of the right half (not
the one with the cage) and open the chest.
Reward: Life Medal
Lanayru Sand Sea
19)
Cube: From the Ancient Harbor bird statue, turn right and head to the
north end. Dig in the soil to capture some Lanayru Ants. Climb on
the black boxes stacked together, then clawshot to the target over the
wall of boxes at left to land in an enclosed spot. Through the
doorway, defeat the Arachas and activate the Goddess Cube at left.
Chest: In Skyloft's Bazaar between the Item Check and the Scrap Shop
is a nook with a Goddess Chest.
Reward: Gold Rupee
20)
Cube: From Skipper's Retreat bird statue, by the Moblin wielding an
iron shield, defeat a Quadro Baba with a red rupee chest behind it.
Nearby are two vine-covered pillars. Clawshot to the closest one,
then to the other and atop it, activate the Goddess Cube.
Chest: Near Fun Fun Island, land at the split two-piece island.
Clawshot to the patch of vines on the ceiling of the cage, drop in,
and open the chest.
Reward: Potion Medal
21)
Cube: After opening the stone dragon's mouth, take the now unlocked
door at right. Clawshot the target straight ahead a bit high up,
and activate the Goddess Cube up here.
Chest: In Skyloft, at the waterfall, clawshot to the floating
island up and left of the cave entrance, then up to the waterfall,
and open the chest on the left side.
Reward: Heart Piece (#17)
Eldin's Silent Realm
22)
Cube: After getting the Fireshield Earrings, backtrack to the
first room and dash/run up the incline at left. Defeat the Fiery
Keese, then drop down, defeating red ChuChus. Hop across the
lava platforms and straight through the cave. At the waterfall,
use 2 Empty Bottles (if available) with water. If you only have
1 available, that's fine but you'll need to backtrack a bit later
on. At right, stand at the balcony and look down ahead to see a
pillar. Dash/run off the balcony and glide around that pillar to
another one behind it. Land there and activate a Goddess Cube.
If you miss, keep trying as you'll return to the upper balcony
each time.
Chest: In the Thunderhead, on Bug Island, the second biggest
island here. Land by the tree on the topmost circular perimeter.
Dangle off the edge of the balcony to reach the chest on a small
lone extending platform.
Reward: Heart Piece (#20)
23)
Cube: At the frog's head too high to reach, enter the doorway at
left. Dash up the wall to the window and clawshot to the vines at
left. Climb up, then clawshot to the next pillar, and fight the
Lizalfos. Clawshot again to the next pillar and activate the
Goddess Cube here.
Chest: In the Thunderhead, on the roof of the tower at the Isle
of Songs.
Reward: Small Bomb Bag
24)
Cube: Fly into the green beacon to Faron and choose the Floria
Waterfall bird statue. Face the cave behind you and clawshot to
the vines way above it. Climb up to the Goddess Cube and
activate it. Also, launch the Beetle to the far left platform to
nab a Gold Rupee.
Chest: In the Sky, head towards Fun Fun Island not far from the
yellow beacon. Set a beacon on it if need be. It's just under
Fun Fun Island. On a lone green island with grass, open the chest.
Reward: Gold Rupee
Eldin's Quest
25)
Cube: After getting your sword back, head right and ride the
moving platform. You should see a Goddess Cube sitting on a rock
in the lava. On the way past it, charge a Skyward Strike and
release it with good timing to activate it. You can try again by
climbing the stairwell and hopping off at left to a side ramp, then
come back down and retry.
Chest: In the Thunderhead, on a hollowed-out island, dig in the
soil to burrow underground and crawl straight up, ignoring or
defeating the Moldorm. Surface in the upper right corner, climb
the vines, and open the chest.
Reward: Empty Bottle
26)
Cube: Fly into the green bacon to Faron and choose the Forest
Temple bird statue. Head right of the temple entrance and
clawshot to the patch of vines at a window, then to more vines on
the right. Head up and activate the Goddess Cube.
Chest: In Skyloft, visit Beedle's Shop and sleep in the makeshift
bed here to reach Beedle's Island at night. Climb the ladder
outside next to the door and hop to the cave the ship faces. Open
the chest.
Reward: Rupee Medal
Lanayru's Quest
27)
Cube: After speaking with Lanayru, activating the Timeshift Stone
and taking the sapling out to be transplanted elsewhere, drop to the
grassy platform nearby and activate a Goddess Cube.
Chest: In the Thunderhead, on a hollowed-out island, from #21 above,
dig back underground and surface in the upper left corner. Open the
chest.
This side quest jumpstarts after finishing Skyview Temple and coming
out of the Goddess Statue. You are confronted about a missing girl.
To find her, head towards the graveyard in the east end. Talk to the
woman pacing by the house just next to the graveyard. She directs you
to the Lumpy Pumpkin. Return to the sky and fly there. Be sure to
land on the platform (acting as a roof) near the door. Open the chest
for a Gold Rupee (worth 300!). Now enter the Lumpy Pumpkin.
Inside, talk to the old man with a speech bubble over his head (this
is a signal for any side quest where you need to speak with a specific
person). Talk to him to get some further instruction. Fly back to
Skyloft and enter any house. Press A at the bed and choose to sleep
until nighttime. Head back outside once awake and you'll see another
side of Skyloft. Everyone is in their house, the torches are lit, and
a few enemies are out to play. Remember the Remlin from our night
trip with Fi?
Head to the graveyard and approach the top left stone by the tree.
Hit it with your sword and it will light up, then push it back to open
the storage shed. Climb down the ladder there to a wooden walkway and
take it to the door. Inside is a "demon" called Batreaux. Draw your
sword and it will plead innocence. He needs Gratitude Crystals, which
are both found and rewarded for good deeds (or side quests) in order
to return to his human form.
Gratitude Crystals are bright yellow-orange orbs found only at night-
time in Skyloft and sometimes require items or weapons obtained in
different stages of the game.
After finding Kukiel, you can look for the first 10:
1) In Link's (your) room at the Knight Academy on the desk.
2) On the 2nd floor of the Knight Academy by the big brown doors on a
plant.
3) In the Sparring Hall, use the Beetle to find it on the ceiling by
a green beam of light.
4) At the windmill not far from the school, on the right, dangle off
the edge and shimmy right until a platform is visible below you.
Drop to it to find the crystal, then climb back up the vines.
5) At Parrow & Orielle's house right across from the windmill in #4.
Inside in the right corner.
6) North of the Bazaar, drop to the lowest level and walk up the
wooden walkway, in a corner of the platform at the walkway's end.
7) At the Light Tower in the south end, climb up the first ladder and
walk around left.
8) Navigate the Waterfall Cave and exit out the other side. Just to
your left.
9) Head right from #8 above to the prison where your Loftwing was.
10) In the east end, follow a circular path up to the highest level near
a bunch of mossy rocks that look like tombstones. Atop the path on
the left is a big pumpkin patch. Look behind the nearby tree.
The others are found via small side quests for various characters.
Here is where & how to get the rest:
Post-Skyview Temple
*After finding the first 10, return to daytime, and find Kukiel's
House off the river by the overpass to the windmill at the east end.
Talk to the mother to receive 5 Gratitude Crystals.
*Head to the plaza where the Wing Ceremony started by the Light Tower.
Talk to Parrow to learn that his sister, Orielle, is missing. Agree
to help, then head to the Sky. Open your map and add a beacon to the
green island that is just under a red one in the southwest. Fly there
and land safely, then talk to Orielle, whose Loftwing is hurt. Her
brother has medicine to heal the bird. Fly back to Skyloft and talk to
Parrow again, who gives you a bottle of Mushroom Spores. The bottle is
yours to keep (your 3rd). Return to Orielle and talk to her. When the
Loftwing is healed, you receive 5 Gratitude Crystals. Fly back to
Parrow in Skyloft and talk to him to receive an additional 5 Gratitutde
Crystals.
Post-Lanayru Temple
*In Skyloft, seek out Pipit's house, which is in the southeast end by
the graveyard, a pink house at the bottom of the stairs that leads up
the path to the graveyard. Inside, talk to Malara and agree to help
her with the dusting. Use the Gust Bellows to vacuum the grey film of
dust on the floor, windows, bed, and shelves. She will prompt you
when you're finished. Keep an eye out for missing patches of grey.
Don't worry if you break pots (she doesn't seem to mind). You receive
5 Gratitude Crystals and 20 rupees, plus she promises you 20 rupees
any time you want to come back and clean, so there's an optional
money-maker to return to any time.
Post-Imprisoned
*In the Sky, set a beacon at the multi-coloured dot found left of
the yellow beacon on the map. This is Fun Fun Island. Talk to the
clown here to learn that he is missing a coloured wheel, which
will be added to your dowser. Return to the Sky and fly into the
yellow beacon. Choose the Desert Entrance bird statue. From
here, climb the vines at right (if they aren't there, hit the
Timeshift Stone behind you), get the Ancient Flower at right,
then up ahead, shimmy across while dangling from the ledge
until you can safely drop to another platform below you. Head
up the narrow strip to the coloured wheel. Agree to have
Scrapper come and claim it. While here, you can dash/jump to
the platform below with a rare random treasure in the chest.
Return to the bird statue and to the Sky, then fly back to Fun
Fun Island where you receive 5 Gratitude Crystals and the mini-
game, Dodoh's High Dive is now open for business.
*Return to Skyloft and head into the Bazaar. Talk to the man
at the eatery with a speech bubble (he sits near the old man
who buys you a drink). He tells you a rumour about a mystery
woman who appears at night at the school. Sleep in the bed
of any house until nighttime, then on the 1st floor of the
Knight Academy. On your right immediately from the entry
door is the restroom. If you try opening the door, the
mystery voice asks for paper. Uh...I don't want to know why.
Sleep again until morning and talk to Cawlin, the blue-haired
croney of Groose's by the restroom. He asks you to deliver a
letter to his crush, Kalane, the red-haired girl in the green
tunic, who you may know likes Pipit. You can do one of two
things to earn 5 Gratitude Crystals. Either way doesn't work
out too well for Cawlin. Note: You can only choose 1 option.
Option A: At night, take the letter to the restroom. She
will sense that you have paper and let you in. Approach
the toilet and a pale hand will appear (just like the task
in Majora's Mask). Say yes and she'll take the letter.
Sleep until daytime and talk to Cawlin, who'll be supremely
upset at you for doing this and escape to Groose's room.
Sleep until night again, then find Cawlin sleeping in Groose's
room (across from yours on the 1st floor off a pink wall).
But he's not alone. The hand is in love with him! And
Cawlin has nightmares for quite a while. As do we... You'll
receive 5 Gratitude Crystals from the hand.
Option B: During the day, take the letter to Karane, the girl
in the classroom on the 1st floor. She likes the letter but
still likes Pipit. Head up to the 2nd floor to talk to Pipit
(he's in a yellow tunic). Come back to the classroom where in
a short cinema, Cawlin is disgraced and Pipit will give you 5
Gratitude Crystals.
*At the Lumpy Pumpkin, there are 2 more Gratitude Crystals
hidden none too well. There is 1 on the 2nd floor between two
vases on a table and 1 in the storage shed where you
carried the pumpkins outside. It must be nighttime to
claim them. That makes 42 in your collection now. Then
sleep in the bed again until morning where you'll notice
a new chandelier has been installed (and isn't breakable).
Post-Ancient Cistern
*At night, enter the potion shop owners (Bertie and Luv)'s house,
which is on the lower east side, the first house on the left atop
the inclined path. Talk to Luv, who is up with their crying baby.
The goal is to find the lost rattle. During the day, head to the
waterfall on the east side and clawshot to the island in the sky as
we did before for a Goddess Chest and then clawshot up to the
waterfall island. Stand in the middle stone platform and if you
look down, you should see a nest atop the windmill. Dash/jump off
the platform and glide by tilting the Wiimote forward to the nest.
Collect some rupees here as well as the rattle by blowing the sand
with the Gust Bellows. Return to the potion owners' house at night
and you get 5 Gratitude Crystals for returning the rattle.
There are 2 more hidden Gratitude Crystals now accessible in Skyloft
with the Clawshots:
*At night, head to the waterfall in the east (again) and clawshot to
the top of the waterfall as usual to find a Gratitude Crystal sitting
on the water's edge.
*At the Knight Academy, climb to the 2nd floor door and dash up the
wall at left to shimmy across the ledge. Drop to the platform
and head up the vines at the end to the roof. At left is a chimney.
Clawshot to the target inside and drop through, then crawl through
the tunnel for a few rupees and land in Zelda's room. Get the
Gratitude Crystal on the rug and open the cupboards for a Heart
Piece. You can also sit in the chair and read her diary entry
about you and the Wing Ceremony. Exit out the door and it will
remain open from now on.
.and one hidden at Beetle's Island:
*Return to the daytime and find Beedle's Shop. You can use the
clawshot to save your Deku Seeds. Climb up to the shop, buy what
you want, then sleep in the bed at left. At night, Beedle stays
at his private island. Head out of the ship and climb down, then
launch the Beetle towards the top middle propeller of the ship for
a Gratitude Crystal. Return to the ship's bed and sleep until
daytime to return to Skyloft.
Post-Sandship
*In Skyloft at nighttime, talk to Fledge at his room in the Knight
Academy. He'll be at his peak with 4000+ pushups...as a warm-up!
You receive 5 Gratitude Crystals and this opens up the Pumpkin
Pull mini-game during the day.
Finding Levias
*Head inside the Bazaar and you'll notice that the fortuneteller,
Sparrot, isn't at his post. Talk to the old man in the diner
(the one with a speech bubble) to learn that he's hiding at his
house since his crystal ball broke. Head to the east end of
Skyloft, going uphill by a big pumpkin patch, then go right under
the overpass to the house tucked away back there with a crystal
ball symbol over his door. Talk to Sparrot inside and agree to
help. The crystal ball is added to your dowser. You may have
spotted a silver globe earlier in the game. Return to the Sky,
fly into the red beacon to Eldin and choose the Temple Entrance
bird statue. There it is up on the left side of the temple
building. To reach it, climb the short platform across from it,
clawshot the target on the left wall, and examine the crystal
ball. Fi will call for Scrapper to take it. Use the bird statue
and return to Skyloft. Approach Sparrot's door and in a cut
scene, he will be quite happy with his replacement crystal ball,
and you get 5 Gratitude Crystals. Also, the cost of a fortune
reading is reduced by half.
*After reviving Levias in the Thunderhead, visit Bug Rock in the
distant left (the 2nd biggest island in the Thunderhead) and talk
to Strich at the extended platform. Play a game of Bug Heaven to
get used to the structure and its resident insects. Just play
for fun and explore. Once finished, return to Skyloft and enter
Beetle's Shop ship. You can talk to him and may notice he's down
in the dumps about something. Sleep in the bed until nighttime,
then talk to Beedle on his island to learn that his rare pet beetle
(Beedle's beetle, get it?) is missing. Sleep again until morning
and return to Bug Rock in the Thunderhead. Talk to Strich again and
he will give you back Beedle's beetle if you can complete his mini-
game. It costs 10 rupees a try and you have 3 minutes to find 10
bugs (2 being duplicates). If you step on any bugs, it disappears
and doesn't count. The checklist seems to be the same every time
you try, so here's how to get the bugs.
Have your Bug Net ready and go left, then drop down and get the Sand
Cicada on the post of the fence. Drop again and get a Woodland Rhino
Beetle on the wall and the Blessed Butterfly here. Ahead in the grass
is a Faron Grasshopper. Hop across the platform, then keep going up
for an Eldin Roller. Crawl in the tunnel to the basement, then exit
out by crawling through the tunnel behind some pots. At left when you
land on the wooden walkway, break the pots for a Mantis, then get a
Lanayru Ant at right. You need a Dragonfly and there are 2 ahead but
they might fly out of reach. Clawshot to the vines and climb up, then
go left up the incline. Get a 2nd Eldin Roller here. Go back the
opposite way into the grass for a 2nd Mantis, and then drop down and
retreat back to the starting place. Going right of the start this
time, swing across the water or swim across. Get the Dragonfly here
and that should stop the game. If you do all this within 3 minutes
(which you should have), you get Beedle's beetle back.
Return to Beedle's Shop and sleep until nighttime, then talk to Beedle
at his island to receive 5 Gratitude Crystals for returning his lost
pet bug. He also reduces the price of an item in his shop by half, so
that should be handy for buying up the rest of his stock, especially
with the next prize you're getting. It's probably the uber-expensive
Heart Piece, which is reduced from 1600 to 800 rupees.
Faron's Quest
*After you find all the Tadtones, return to Skyloft and visit Owlan in
his plant room at the Knight Academy (2nd door on the right on the 2nd
floor by the stairs). Talk to him to learn about his affinity for
plants (no kidding) and his desire to find a rare species. Take the
green beacon back to Faron and choose the Viewing Platform bird
statue. Head down and swim through the pond at left then, further
left, get up on the wide tiered steps. Head left to the temple area,
then at right, climb up the log and drop down to a large hideout for a
few Kikwis. Find Oolo, the first Kikwi we searched for back in our
first Faron adventure, who has a plant on its back. Fi summons
Scrapper and you're off. Swing from the rope to get out of this area
and return to Skyloft. Head to Owlan's room where Oolo will drop in
(on his face) and will be accepted regardless of whether it is a
plant or animal. You get 5 Gratitude Crystals. Moving on...
Eldin's Quest
*After meeting Eldin, fly to Pumpkin Landing and talk to Kina at the
pumpkin patch outside the Lumpy Pumpkin. She needs help plowing the
crops, so a target is added to your dowser. Return to the Sky and
fly back into the red beacon to the restored (though somewhat
different) Eldin Volcano. Choose the Volcano East bird statue. Head
straight up and take the geysers to the vertical tunnel. Dash/run off
the grate's edge and tilt the Wiimote to glide towards the back pillar
with a Mogma on it. If you miss, just dash/jump up the wall to the
lit-up tunnel and take the wind current back out, then come around the
perimeter of the central pillar to the geysers to get back up and
try again. Once you land, talk to the bearded Mogma to learn that he
wants a less humid environment to live in. Fi will summon Scrapper to
carry the Mogma. Return to the Sky and fly back to Pumpkin Landing
where you'll receive 5 Gratitude Crystals from Kina.
Rewards:
5- Medium Wallet
10- Heart Piece
30- Big Wallet
40- Gold Rupee
50- Giant Wallet
70- 2 Gold Rupees
80- Tycoon Wallet and Batreaux is restored to human form
Bottles, as in previous Zelda games, are used to capture items
for recovery or important use, such as fairies, spores, etc.
There are 5 bottles to be found in Skyward Sword and here's how
to get them:
1) At the Bazaar, talk to the lady at the potion cauldrons
to receive your 1st Empty Bottle.
2) In Faron Woods at the Sealed Temple, open the chest at
right for your 2nd bottle, this time filled with Revitalizing
Potion that will fix your shield and heal 4 hearts.
3) After finishing Skyview Temple, during the Gratitude
Crystals side quest with Parrow & Orielle, you get a bottle
of Mushroom Spores. You get to keep the bottle after finishing
the quest.
4) In the Fire Sanctuary after you get the Mogma Mitts, ahead
are some soft soil spots and one will have a hole. Burrow in it
to enter an underground tunnel. Centipede, anyone? The rules here
are that you can move in any direction with the Control Stick, can
flick the Wiimote to roll bombs into boulders and can also flick to
punch soft rocks to break through them, but you can't pass through
gates or crates. You'll also activate switches and will fight a
centipede critter (later on). You can also press Z to see what there
is above ground.
So, in here, crawl up through the rocks to the bomb and roll it to
clear the boulder. At right are a bunch of rupees if you want them.
Head up to the bright spot to emerge with A in a new area. Blow the
red ash for soil and burrow in. Crawl left and up, around to the red
switch, and flick to push it, opening a gate above ground. Backtrack
out through the hole you entered, then save at left.
Enter the doorway at left and go upstairs through the door. Defeat
the blue Bokoblin at right and continue right to a floor switch.
Step on and it to create a shortcut back which is quite useful for
this next little retreat for an Empty Bottle. Go left from here out
the door at the far end, and take the left burrowing spot. Backtrack
through the previous door and burrow in the spot at left. Go around
the gate right, hit the blue switch, then return back via the hole you
entered.
The gate ahead of you is now open. Go through and downstairs to a
secret stash of water plants. Stab one and step on the floor switch
to open the gate ahead. Take the path ahead to drop down to the
Magmanos that we passed by earlier in the dungeon. Fling it at the
Magmanos to turn it to rock. Slash at the rock to break it and drain
the lava in here.
Take the open gate at left and through the door at the end to a hidden
balcony. Open the chest for an Empty Bottle (your 4th).
5) In the Thunderhead is a Goddess Chest (one of two) on a hollowed-
out island (set a beacon on the map to help with location). Dig in
the soil to burrow underground and crawl straight up, ignoring or
defeating the Moldorm. Surface in the upper right corner, climb the
vines, and openthe chest for an Empty Bottle, your 5th and final one.
Mini-boss of Skyview Temple. A skeleton with two big swords.
Slash your sword at exposed parts of its body.
Demon Lord Ghirahim, Part I
Boss of Skyview Temple. A resurrected demon in the guise of David
Bowie? :D Tries to intercept your sword by flinging it out of your
hands and teleports around the arena. Hold your sword at one side
and when he reaches for it, slash continuously from the opposite
angle. If he gets a hold of your sword, he throws it at you, so
dodge the throw and pick it back up. Spin attacks may also work
well if your starting angle is where he is exposed. In a 2nd phase,
he will charge at you with a sword of his own and releases several
red ninja stars (or maybe they're bugs?). Simply dodge these attacks
and keep up the sword slashes.
Scaldera (Pyroclastic Fiend)
Boss of Earth Temple. A spidery fireball creature. Dash/run atop
the hill and allow the bomb flowers to send Scaldera to the bottom,
then run back down. When his mouth opens, toss a bomb into its mouth.
You can alternatively bowl it but it takes longer (at least it does
for me) than throwing it. When he swallows the bomb, he reveals an
eye that is mostly blocked by a shell, but you can get a few sword
slashes in. Be quick about this as otherwise he fires off a series of
fireballs. Unfortunately Z-targeting doesn't help much with aim, so
watch the eye's movements to see where to hit. The eye will gradually
be more exposed as you bomb the shell. Once he starts getting fiery,
QUICKLY run back uphill. He is very fast. You can either place a
bomb or let the bordering bomb flowers send him back downhill.
Continue the process until the 2nd phase when he sprouts legs. When
this happens, stand in the middle and let him walk over you, safe in
between the gap. When he gets to the top, he'll roll back down.
Remain in the centre of the ramp and when he gets close, dodge to the
left or right and he'll roll by you. You may get walloped when he
goes up or down the hill, so refresh your hearts and bombs atop the
ramp. I would refresh your bombs with 1-2 each time you get back
uphill just to be safe. And don't bother bombing Scaldera when he's
on fire as they don't affect him then.
Moldarach (Thousand Year-Old Arachnid)
Boss of Lanayru Mining Facility. A scorpion with two claws. Focus on
slashing the eye on each claw, dodging its attack which occurs when an
eye turns red. When each claw is removed, the 2nd phase starts where
the tail becomes its main weapon. It also buries itself in the sand.
Use the Gust Bellows to clear the sand, looking for bulges (and
sometimes its head will pop up). Continously blow on it to make
it stay in place until it's fully uncovered and slash at its
eye, again avoiding its attack when it turns red. There will
also be Arachas in the sand, so you'll want to knock those off
as well. That's all there is to it! You will fight him again
at the construction bay of the Sand Sea.
The Imprisoned, Part I
Recurring boss (of sorts) at Sealed Grounds. A huge spiked
otter-like creature. It will make its way up the circular
perimeter of the pit, trying to crush you with its feet. On
each foot are 4 white toes. Slash with your sword at all 8 of
them. Stay clear of the red shockwaves that appear every few
steps. Once you take out all 8 toes, it collapses.
Run to its head and slash at the spike protruding from
it. It can be hard to find its weak point, so Z-target
and slash at all angles. After a few hits, he will get
back up and start rolling, so get out of its way and use
a geyser to meet it on the next level up the pit. Then
continue the same process. After two rounds, the red
shockwaves will occur with each step, so you need to be
quick and dodge them as you finish it off.
Stalmaster
Mini-boss of Ancient Cistern. Built similarly but tougher than a
Stalfos, he can block with two swords (that look more like
wrenches), so slash at exposed parts, paying attention to where
you can hit. You can only get about 1 hit in (maybe 2 if you're
fast enough) before he whales on you, so I would get into a rhythm
of hit, dodge, hit, dodge...After a few hits, he now has 4 swords
and can block 3 or all 4 exposed parts. Obviously you can only get
in a hit when something is exposed. He's also a bit faster on his
feet this time around. When he leans back, get out of the way, as
he swings 3 swords, then pauses before unleashing the fourth.
Koloktos
Boss of Ancient Cistern. The boss is a gold metal robot with 4 arms,
two holding axeblades that he throws like boomerangs, so you just need
to dodge them with sidesteps. Z-target the head and rotate around it
fairly close by and he'll try hitting you with the arms. When they
hit the ground, target, whip and yank them off. If he hits the
pillars around the room, they drop hearts. Stay away from the walls
as his attack can reach that far. Once all 4 arms are yanked off, his
red gem "heart" is exposed. Slash the body to lower the heart to your
level, then slash away. The arms re-grow and you start again.
Soon, he will grow legs, cage the heart, and all arms will be equipped
with swords. This is more complicated and difficult. Like the
Stalmaster, he will block well and can use all arms at once. Whip and
yank an arm off and you will be able to use a sword of his, which is
more powerful than your Goddess Sword, but is also much heavier and
slows you down considerably. Pick it up with A, then swing the
Wiimote when his arms fall to chop them off quicker, while also
fending off Cursed Bokoblins. Once you chop off more arms, the easier
it will be to manipulate. He'll also start charging at you. Dodge
this and he'll run into a pillar, stunned. Chop at the legs, then
break open the cage over the heart, and whale on it! Two rounds of
this and you win.
Scervo
Mini-boss of the Sandship. An undead pirate. You'll fight it along a
narrow bridge. This fight isn't too hard. Run towards him and slash
your sword continously to push him back along the bridge, using your
shield to block his sword attacks (the hook acts as his shield). Soon
the bridge will close off, becoming shorter. Continue fighting with
the same strategies and the bridge will close off even more. He'll
lose his sword (and the arm holding it!), and will spin his hook
around (360 degrees!) to use as a weapon. Continue some more and
you'll knock him off the bridge.
Tentalus (Abysmal Leviathan)
Boss of the Sandship. The boss fight will actually occur out on the
deck. First, use Skyward Strikes to slice the tentacles in this room.
Then turn around and head left to the hallway where more tentacles
will block your way, so continue Skyward striking. Head up, avoiding
the barrels coming down the stairs as the ship is tilting. Continue
up to face more tentacles. Jump a big gap in the floor and go up some
more, then out the door to the deck.
Now the actual fight begins. Tentalus is a tentacled (obviously) sea
creature with a Cyclopean eye and tentacles that hang like dreadlocks.
It will launch tentacles up through the floor. Charge a Skyward
Strike immediately and swing it horizontally to cut the tentacles.
It's best to charge Skyward strikes while walking amongst them (you
can't run as pressing A will put the sword away). Vertical ones only
make them retreat. They will try to grab you, and if they do, shake
both controls to break free and not lose any health. After cutting a
few tentacles, it will show its face again. Aim an arrow at the eye
and shoot to stun it, then run up, slice tentacles with normal sword
slashes to reveal the eye, then whale on it. During the fight, you
may be knocked overboard, but you will simply return to the deck.
Also, if you can't shoot the eye quickly enough, it will start
slamming tentacles at you and the phase restarts.
After a while, in a cut scene, a box will fall on the deck. You need
to climb it up to reach the upper deck while avoiding falling barrels.
Be quick about it or the deck will collapse with you. Once up on the
deck, Tentalus will release snake-like tentacles. Swing your sword
like crazy to fend them off, then once they're cleared, shoot an
arrow at the eye and the dreadlock tentacles should be already cut
away, so slash the eye. One more round of this and you win the
battle.
Magmanos (x2)
Mini-boss of Fire Sanctuary. A fiery hand. Jump down to the arena
and ride the rock to the upper platform. Stab a water plant, then
drop down and fling it at a Magmanos with a vertical slash. This
will turn it to rock. Use your sword to break up the rock, defeating
it. Repeat this to defeat the other Magmanos.
Demon Lord Ghirahim, Part II
Boss of the Fire Sanctuary. If you're far away, he releases a stream
of red bugs; if close, they act as his shield. You need to pay
attention to exposed areas to slash the sword properly and get a hit
in. Break free of his grasp by shaking the Wiimote and Nuncuk
together. He also teleports, so track his movement by Z-targeting.
After a couple of rounds, he adds two more red bugs, leaving fewer
exposed areas. A good trick is to hold the sword lax in one position,
then once he gets close, quickly change position and attack the
exposed part. After a couple of rounds of this phase, he gains two
swords and will summon red bugs to surround you. To break free of
them, you need to use a spin attack that matches the pattern. If
they're around you, shake the Wiimote and Nunchuk in a circular
motion. If above you, do a vertical spin attack by shaking both
controls upwards. Also, he can teleport, then land on you with a
double stab of his swords, so dodge quickly, and he can release red
bugs in streams, so again, sidestep out of the way. Continue to
attack him the same way.
Ampilus
Found in Lanayru Desert & Mine. A crab that rolls and can electrify.
Use your sword or bombs when its head is exposed. Dodge when it's in
its shell. Your Beetle can carry its eggs. You can also stand on its
shell to cross quicksand.
Aracha
Found in Lanayru Desert & Mine. A jumping spider that can grab hold
of Link. Shake Wiimote & Nunchuk together to break free. Use your
sword.
Armos
Found in Lanayru Mines. Slow robot with heavy armour. Use Gust
Bellow on the fan to open it and use your sword on the two diamonds
on either side of its body.
Beamos
Found in Lanayru Mines and Sandship. Statue with a laser-beam eye
that attacks when you get in its sights. Use a horizontal slash on
its layers and stab the eye. Use your shield to protect against the
laser. You can also shoot the eye with the bow from a distance.
Don't Z-target when slashing its layers as the target focuses on the
eye.
Bokoblin
Red is their default colour in Skyward Sword. Uses a club or sword
to protect itself and as a weapon. Use your sword on an exposed part
of its body. Has 6 varieties:
Leader
Uses a horn to summon more Bokoblins. It's preferrable to defeat
the Leader first to diminish the number of enemies surrounding you.
Use same tactics as normal Bokoblins. You can also disarm it of its
horn with the Whip.
Archer
Often lurking atop a watchtower and shoots arrows. Bomb the towers
or shoot with slingshot or bow.
Cursed
Zombie! Found in Ancient Cistern. Slow and unarmed but have
stronger defenses, lurk in herds, and replenish quickly. Takes 25
sword slashes to defeat. Guard with the Sacred Shield or its higher
upgrades.
Blue
Similar to normal (red) type but takes 2x the damage.
Green
Typically found in dungeons and wield hammers.
Technoblin
Found in Lanayru Desert. Wields an electrifying sword. Defeat
as a normal Bokoblin at exposed areas. You can use your shield to
protect against the electricity or stun it first with your
slingshot.
ChuChu
Found in various locations. A slow-moving blob that can jump and
grab hold of you. Shake Wiimote & Nunchuk together to break free.
Comes in 4 varieties and splits into smaller versions when attacked.
Slash with your sword or use a bomb.
Blue
Red
Fiery type that resides mainly in Eldin Volcano. Attack when the
fire is out.
Yellow
Electrified type found in Lanayru Mines. Attack when the spark is
gone.
Green
Deku Baba
Venus Flytrap-type plant. Slash your sword according to the formation
its mouth takes (vertically open mouth= vertical slash, normal
appearance horizontal slash or stab). You can also stun it with your
shield or slingshot, bomb it, or cut its stalk with the Beetle.
Has 1 other variety:
Quadro Baba
A yellow Deku Baba that has smarter defenses and more health than a
regular Deku Baba. Bomb, slash with your sword accordingly, or
chop down with the Beetle. Changes mouth position at will.
Guardian
Found in Silent Realm. Can defeat Link with a single blow. Freezes
for 90 seconds if you find a Tear of Light. Detects you if you step
in Waking Water or caught by the Sentry Sentinels. Cannot be defeated
as you can't use items in the Silent Realm.
Guay
Birds that drop dung bombs and sometimes swoop down on you. Use sword
or bow.
Keese
Bats that hover and swoop down on you. Found in various locations.
Defeat with a single sword slash. Has 2 varieties:
Fire Keese
Alight with flame, they can burn Link when swooping in. Use same
tactics as normal Keese but make it fast or your shield may burn.
Thunder Keese
Yellow type found in Lanayru Mines that spark with electricity.
Wait until it subsides before slashing with your sword.
Lizalfos
Found in Earth Temple and Fire Sanctuary. Wields a wooden shield
and spiked tail. Moves swiftly and swings its tail. Slash your
sword in quick succession at an exposed part of its body.
Octorok
A projectile-spouting plant that hides when you approach, firing
at a distance. Use your shield to deflect attacks right back at
them. You can also use the Whip, then slash with the sword.
Has 3 varieties:
Grass Octorok
Found in Faron Woods.
Rock Octorok
Found in Lanayru Desert. You can hide under its mushroom head :D
Sky Octorok
Found in the Sky. Shoots projectiles at you and your Loftwing.
Pyrup
A Gremlin-like seal that hides under shells or in tunnels and spews
a steady stream of fire. Bowl a bomb into its hiding place to defeat
it, then crawl in to get your reward (if dropped). Found in Eldin
Volcano.
Remlin
A bat-faced cat that is harmless during the day but attacks at
night in Skyloft. Two sword slashes makes it cower away from you.
Can't be "defeated" as such.
Sentry Sentinel
Found in Silent Realm. Ghosts that will spot you if you step into
their light and alert other enemies of your presence. Not affected
by Tears of Light (unlike Guardians). Cannot be defeated as you
can't use items in the Silent Realm.
Skulltula
Spiders with a hard shell that can hang from a web strand or on
a spider web. Use the Beetle to cut it down and/or flip it over
with an undercut sword slash and then a fatal blow. A white dot on
its belly is your target.
Spume
A squat type of lava Octorok. Has 3 varieties:
Magma Spume (also called Fire Toadpoli)
Found in Earth Temple. Sits in lava and spurts fireballs that
can set you on fire. Use slingshot or bow or roll over with
the ball you ride atop the lava. Always drops hearts, but
must be acquired with the Beetle so you don't burn to a crisp ;)
Cursed Spume
Found in Ancient Cistern and Fire Sanctuary. Spits fireballs
that also curse you temporarily by freezing your items. Use
bow or bombs.
Electro Spume
Found in Lanayru Desert. Buries itself in the sand and spits
electrified balls. Use bow or bombs.
Staldra
Found in Skyview Temple. A three-headed snake with skulls. Slash
across all 3 heads at once when the eyes are still green. When
they turn red, get out of its way! Block charging attacks with
your shield.
Walltula
Found in various locations. Tiny spiders that crawl on vines.
Knock them off with your slingshot or bow before climbing up.
Wooden Shield Moblin
Found in Faron Woods. Uses spears as a weapon. Use bombs, bow
or sword (on its exposed parts).
A blimp found floating along Skyloft. Check your map, though
he's not hard to find! Shoot the bell hanging down from the
ship with your slingshot or bow, then grab the rope he lets
down. Wait until you're airlifted to the ship before dropping
down and enter the shop. Here are his wares:
Life Medal--800 rupees
Extra Wallet--100 rupees
Bug Net--50 rupees
Adventure Pouch Upgrade--300 rupees (first upgrade), 600 rupees (2nd),
1200 rupees (3rd)
Bug Medal--1000 rupees
Piece of Heart--1600 rupees
Scrap Shop
Found in Skyloft's Bazaar. Run by Gondo. Upgrades weapons
and accessories, and repairs shields. See Upgrades section
for more details.
Shields
*Note: Wooden, Iron & Sacred Shields are purchased at the
Skyloft Bazaar Item Shop. See Shops for a price list.
Small --> Medium
50 rupees, 4 Amber Relics, 3 Monster Claws, 3 Ornamental Skulls
Medium --> Large
100 rupees, 5 Amber Relics, 3 Monster Claws, 1 Blue Bird Feather,
1 Golden Skull
Bomb Bags
*Note: The Bomb Bag is first acquired in the Earth Temple and
the Small Bomb Bag for 150 rupees at the Skyloft Bazaar Item
Shop.
Small --> Medium
50 rupees, 3 Ornamental Skulls, 1 Blue Bird Feather, 4 Lizard
Tails
Medium --> Large
100 rupees, 4 Jelly Blobs, 3 Lizard Tails, 2 Hornet Larvae, 1
Golden Skull
Beedle's Shop Ship (Skyloft)
During the day, a blimp circles the town. Ring the bell with
your slingshot, clawshot, whip, or an arrow, and a rope drops
down. Grab on and wait to be airlifted to the ship, then
enter the doorway at left.
*Note: Complete Beedle's side quest to get one item for sale
for half price.
Run by Rupin during the day. Sells weapons and accessories.
*Note: Some items appear later on in the game and some can be
acquired for free elsewhere.
(10) Bombs--20 rupees
(10) Arrows--20 rupees
(10) Deku Seeds--20 rupees
Wooden Shield--50 rupees
Iron Shield--100 rupees
Sacred Shield--150 rupees
Small Seed Satchel--100 rupees
Small Bomb Bag--150 rupees
Small Quiver--150 rupees
Rupin's Gear Peddling (Skyloft)
Visit him at his house at night. He lives in the house under
the overpass in the southeast end. He will buy 4 random
treasures, which change every night, and you can sell 1, 5
or all at a time. Here's what he buys them for:
Run by Peatrice. This isn't exactly a shop but a storage
locker. You can store and retrieve (-) and (1) button
weapons and accessories, which is especially useful when
your Adventure Pouch slots are full. You can also sell
anything you buy from Rupin for 50 rupees each.
Potion & Infusion Shop (Skyloft Bazaar)
Run by Bertie & Luv. The wife sells the potions and the
husband runs the Infusion half of the shop, which boosts
the power of your potion. Requires an Empty Bottle to buy.
Revitalizing Potion Plus Plus--(2 helpings of the above)
Stamina Potion Plus--(fills stamina meter & freezes it for 3 minutes)
Cost: 20 rupees, 3 Volcanic Ladybugs, 2 Sky Stag Beetles, 2 Gerudo
Dragonflies, 1 Faron Grasshopper
Air Potion Plus--(fills air meter & freezes it for 3 minutes)
Cost:
Guardian Potion Plus--(protects Link from all attacks for 3 minutes)
Cost:
Fortuneteller (Skyloft Bazaar)
Provides hints or help on how to progress in the game.
1st Fortune= 1 rupee
Subsequent Fortunes= 10 rupees (each)
*Note: Complete the crystal ball side quest and fortunes will be
5 rupees (each)
Moonlight Merchant (Waterfall Cave in Skyloft)
*Only appears after finishing the Goddess Silent Realm in Skyloft.
Enter the cave at night and find a trio of butterflies just after
the wall you dash up. Strum the Goddess Harp there and the Sheikah
Stone will offer these goods:
Location: Fun Fun Island
*Note: The party wheel must be retrieved in a side quest
from Lanayru Desert to open this mini-game
Cost: 20 rupees (first try is free)
How to Play: Once you get into the cannon and get shot into the
air, steady the Wiimote and only tilt it very lightly up/down
or left/right to fly through the rings and avoid the Dodoh
balls, then land on the rotating coloured wedges of the wheel.
Land on the gray or brown wedges and you lose an additional 10
rupees, or you earn 0 rupees for hitting the middle of the wheel
or missing it completely.
Hints: The best way to avoid the balls is to stay in the
middle of them, then once they pass, shift into the ring.
Then the trickiest part of the game starts. You need to
land on the 50-rupee slot, which is green & pink. The trick
is to determine where the slot will be when you land. No
matter where it is aim for the opposite side of the wheel
and down a few slots, then shift accordingly as you get
closer. Nosedive at this point to speed up. It's very
difficult but if you can land on a blue or red slot or
the 50-rupee slot but haven't gone through all the rings,
you can earn a profit.
Prizes: If you go through all 5 rings and hit the 50-rupee slot,
you win 500 rupees and a Heart Piece; otherwise, you win the
rupee value of the wedge you land on (green= 1, blue= 5, red= 20)
and the number of rings you go through multiplies your total by 2
for each ring (from 2x to 10x).
How to Play: The idea is to chop down a bamboo tree with as
many slices as you can before it hits the ground.
Hints: Supposedly, the longer your sword is, the more slices you
can get in, so you may want to check back when you get the Master
Sword. The key is to steady your Wiimote and hold it face up and
not tilt it or you'll slice diagonally and the tree will fall away
from you. You need to score at least 15 slices to earn a prize.
Another tip is to slice vertically, then horizontally.
Prizes: 15-19 slices= 30 rupees; 20-27 slices= Monster Horn or
Evil Crystal; 28+ slices= Goddess Plume, Golden Skull or Blue
Bird Feather
How to Play: You fire arrows at pumpkins that he tosses to earn
points. You have 90 seconds to at least break 100 points for a prize.
You get 10 points for every pumpkin and up to 50 points for
consecutive hits (20 points for 2 in a row, 30 for 3 in a row, etc. up
to a max. of 50 for 5+ in a row). Hit a sparkly pumpkin and points
earned for the shot will double.
Hints: You'll want to charge up an arrow for precise aim. The
trajectory and distance changes according to the points you get. From
0-100 points, the pumpkins will land by the door, so keep your target
at the door and shift the target slightly to shoot them. From 100-200
points, the pumpkins will be on the right side of the door. From 200-
300 points, they will be at the plank on the right side between the
door and the wall. From 300 points on, they will likely be tossed by
the wall but sometimes randomly land between the wall and the door, so
be on your toes!
Prizes: You win 50 rupees for breaking 100 points; you might get
either 50 rupees or a treasure (Eldin Ore, Ancient Flower or Dusk
Relic) for scoring between 200-500 points; you win a Heart Piece for
getting at least 600 points.
How to Play: Similar to the PC game Minesweeper. Choose a
digging spot in the playing field grid which may unearth a
rupee or a bomb. Hit a b
omb and you lose. Hit a rupee and
you keep it. This determines what is held in surrounding
spots.
About the Levels: The Beginner grid has 4 bombs and green,
blue, and red rupees (1s, 5s & 20s); the Intermediate grid
has 4 bombs, 4 Rupoors, and green, blue, red, silver, and
(1) gold rupees (1s, 5s, 20s, 100s, and 300); the Expert
grid has 8 bombs, 8 Rupoors, and green, blue, red, silver
and gold rupees (1s, 5s, 20s, 100s, and 300)
Prizes: Any rupees you dig up; a rare treasure for
clearing the grid without digging up a bomb
Hints: Shoot down Rupee Ore on the walls to collect extra
Rupees (but be careful as Rupoors can also appear). In
the back by a dig spot, you can pay 20 rupees to Ledd the
Mogma for some hints. Here's what he tells you--if you dig
up a:
Green rupee= there are no bombs or Rupoors around them
Blue rupee= 1-2 bombs or Rupoors around them
Red rupee= 3-4 bombs or Rupoors around them
Silver rupee= 5-6 bombs or Rupoors around them
Gold rupee= 7-8 bombs or Rupoors around them
How to Play: Scary is a shorter ride but Heart Stopping
offers bigger prizes. Tilt the Wiimote left/right on
curves and to choose a path at forks in the path.
Hints: Tilt towards every curve to gain speed, make the
proper turn at all forks, turn right at the fork where you
can choose a path for more opportunities to speed up, have
lots of speed on jumps over gaps, flick the Wiimote forward
on jumps in midair to gain speed, and, of course, never
press B to slow down!
Prizes: Finish the Heart Stopping course in under 1:05:00
for a Heart Piece. If you finish in at least 2 minutes, you
get a treasure/collectible.
*Note: You must complete the Pumpkin Landing side quest to
repair the chandelier to open this mini-game
Location: Lumpy Pumpkin (Pumpkin Landing)
Cost: Free
How to Play: At night, talk to Pumm at the bar to play the
harp for customers. Strum the harp according to the rhythm
of the audience's hands (moving left/right and fast/slow).
Prizes: This depends on how well you play. You get nothing
for Lousy or Mediocre ratings, 20 rupees for Good, and 50
rupees for Fantastic.
How to Play: To activate the game, you need to return to the Sky,
then come right back. He offers you two types: Silent Realm and
Battle.
Silent Realm--involves completing a Silent Realm of your choice by
beating the best time (Faron in under 3:00, Eldin in under 4:15,
Lanayru in under 6:00, and a fourth one to be opened up later in
Skyloft in under 4:00).
Prizes: A random rare treasure/collectible.
Battle--You will refight the bosses from previous dungeon temples (12
in total). The battles come one after the other and if you collapse
at any time, all progress dies with you. The big challenge with this
task is that you cannot use any (-) button items like fairies or
potions, and you can only use B-button items you had at the time of
the original battle with that boss (e.g. you can't use the Bow with
any boss prior to the Sandship as you didn't have it back then). But
you get to use the Master Sword and your current shield (hopefully,
the Sacred Shield by now). You get to choose the first boss you fight
from one of three game stages (Beginning, Middle, End) but the dragon
chooses each subsequent boss. You get 50 rupees for defeating the
first boss and then for stopping, you get these prizes for the number
of bosses you defeated:
The Hylian Shield can be a difficult task. It is the strongest shield
in the game but isn't necessary for the final boss fight. It's up to
you whether you go for it now or after you finish the game and re-open
your file. The boss fights involve the same strategies as their
original. Earlier bosses should be easier as your sword and shield
are stronger. Be sure to save your game before starting and having a
full health meter. Other than that, it's all about skill as potions
and fairies aren't permissible. After each successful boss fight, you
can choose to continue on or opt out. Judge this based on the number
of hearts you have left. Be aware that some arenas have recovery
hearts available.
Stools & Chairs (and Snoozes?)--
Sit at them to charge your health meter. Link will fall asleep if
you sit there long enough :)
Entering Zelda's Room at the Knight Academy--
The door from inside the academy to her room is locked. Outside,
climb on the roof via the ledge on the upper level (by the door).
Clawshot the target on the chimney's back side. Crawl through the
tunnel to the room. There are a few side quest items to find. At
night, Gaepora is bathing :D You can also read her diary by sitting
in the chair, get a Gratitude Crystal, and a Heart Piece.
Tingle's Cameo--
Enter Karane's room in the Knight Academy and use the POV camera angle
to peek through the wall crack into Zelda's adjoining room. He's on
shelf. A recurring character from Majora's Mask and Wind Waker.
Beedle's Bye-Bye--
In Beedle's shop, if you don't buy anything, he unleashes a trap door
from under you!
Eco-Friendly Beedle--
If you stand in front of Beedle and talk to him, ask why he rides the
bike and he'll explain how he's being "eco-friendly" :)
Link in the Loo--
Enter the Restroom in the Knight Academy. At the toilet, press A to
have Link sit. Press A to stand. The toilet will flush. But...Link
doesn't drop his pants. So...?
Moonlight Merchant--
At the Waterfall Cave in Skyloft, there are a bunch of butterflies
just before the incline. Play the harp to reveal a Sheikah Stone
that acts as the Moonlight Merchant to buy collectibles that are
harder to find in game play. See Shops for a price list.
Sheikah (Gossip) Stones
When you come to a swarm of Blessed Butterflies, use your harp to
reveal a stone. They will either give you a random collectible,
or offer hints. Like Gossip Stones of older Zelda games, you can
also "attack" it for various effects: bomb it & it flies in the air,
whip it to latch on, blow it with the Gust Bellows, hit it with your
sword, play the Harp to make it dance, or shoot it with an arrow
for a rupee.
Song Cameo--
The Skyward Sword theme song when played backwards is Zelda's Lullaby
from Ocarina of Time
Bazaar Music--
Walking near different people creates a slight change in music.
25th Anniversary Coincidence--
The Knight Academy just happens to be celebrating its 25th anniversary,
just like the Zelda series ;)
Meow--
After you get the Double Clawshots, head to the Goddess Statue in
Skyloft. On the left side, clawshot the target to find a litter of
kittens sleeping in the flower patch.
Keep Your Eyes on the Bug Net--
You can tantalize Demon Lord Ghirahim by waving your bug net to
distract him.
This walkthrough is intended for personal, private use only and may
NOT be posted on other web sites without written (e-mailed) permission
from the author (a.k.a. me).
Legend of Zelda is a registered trademark of Nintendo and I am not
directly affiliated with the corporation. Of course, you knew that
already, right?
I would like to thank Nintendo for creating such excellent games.
Thanks to Marshmallow for his great Ocarina of Time walkthrough that I used
throughout the game and for the inspiration to make my own Zelda walkthroughs.
Thanks to all the Zelda sites out there for spending so much time in making
their walkthroughs and FAQs.
Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.
And thanks for giving my walkthroughs another home on the Web.
Thanks to the following for posting my walkthrough on their site:
Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com
Blake at Gamerevolution.com
Jye at Twilight-Princess.org
Marcel at Cheatingdome.com
Kuponut.com
Chris at CheatHappens.com
Steve at CheatCodes.com
Pikaboo at Wiiniis-united.co.nr
Justin at MyCheats.com
Kris at Vgnerd.com
Eelco at ChapterCheats.com
Lysia at TheSacredRealm.net (formerly LegendofZeldaSeries.com)
Dan at NerdBurglers.net
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