K.O.F. 97 Moves List

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Newest Version: http://mai.home.ml.org

-=Format=-
Teams in official 97 order using original names.
Move & character names are in abbreviated/common form.
No word wrap.
Motions are SNK released. [Chinese version]

-Directions-
u = up          d = down
f = forward     b = back
df = down forward
db = down back

-Buttons-
P = Punch (small - A, big - C)
K = Kick (small - B, big - D)

-Motions-
qcf = d, df, f
qcb = d, db, b
hcf = b, db, d, df, f
hcb = f, df, d, db, b
dp = f, d, df
rdp = b, d, db
(ch)d, u =  charge d then u
(ch)b, f = charge b then f
mash = press repeatedly

-Other-
(close) = beside opponent
--- = optional "follow previous move with"
(hold ...) = continue pressing button down
(counter) = counter attacks when hit

-Direction + Button Attacks-
Indicated with ~

-Super/POW/MAX/DM Moves-
Indicated with *


-=Team Japan=-

<Kyo>

~f + B
~df + D
~jump, d + C

100 type = dp + P

R.E.D Kick = rdp + K

212 type = hcb + K

75 type = qcf + K * K

[114 type] qcf + A ---[128 type] qcf + P ---[foreign type] P
                  ---[127 type] hcb + P ---[foreign type] P
                  ---[128 type] qcf + P ---[125 type] K
                  ---[127 type] hcb + P ---[125 type] K

[115 type] qcf + C ---[401 type] hcb + P ---[402 type] f + P

910 type = (counter) qcb + P

*Reverse 108 type = qcb, hcf + P (hold P to delay)---if connected, mash P for e
xtra taunt

*"Non Type" = qcf, qcf + P ---if connected, mash P for extra taunt

<Benimaru>

~f + B
~jump, d + D

Raijinken = (can be done in air) qcf + P

Shinkuu Katategoma = qcb + P

Super Inazuma Kyaku = dp + K

Iai Geri = qcf + K ---[Handou Sandangeri] d, u + K

Handou Sandangeri = hcb + K

Benimaru Collider = (close) hcb, f + P

*Raikouken = qcf, qcf + P

*Electrigger = hcb, hcb + P

<Daimon>

~f + A
~df + C

Earthquake = dp + P

Super Body Tumble = qcb + K

Grab Cloud Throw = hcf + A

Cut Stump Return = hcf + C

Super Trip = (close) dp + K

Root Return = (counter) qcf + K

Heaven and Earth Return = (close) hcb, f + P

Reverse Throw = hcb, f + K

*Heaven to Hell Drop = (close) hcb, hcb + P

*Mountain Storm
[Root Extract] = (close) hcf, hcf + K ---[Continue Cut Stump Return] hcf + K --
-[Extract Back Throw]/[Continue Heaven and Earth Return if on MAX] dp + K
                                     ---[Continue Cut Stump Return] hcf + K --
-[Cut Stump Return] hcf + C (escapable, but does better damage than dp + K)


-=New Face Team=-

<Yashiro>

~f + B

Missile Might Bash = hcb + P

Upper Duel = (counter) dp + P

Sledge Hammer = qcb + P

Jet Counter = hcf + P

*Million Bash Stream = qcb, hcf + P

*Final Impact = qcf, qcf + P (hold P to make attack more powerful)

<Shermie>

~f + B

Shermie Spiral = (close) hcf + P

Shermie Whip = dp + K

Shermie Shoot = hcf + K

Axel Spin Kick = qcb + K

*Shermie Flash = (close) hcb, hcb + P

*Shermie Carnival = (close) hcf, hcf + P

<Chris>

~f + A

Slide Touch = qcf + P

Haunting Air = dp + K

Shooting Dancer Thrust = hcb + P ---[palm] P

Shooting Dancer Step = hcb + K  ---[palm] K

Glider Stamp = jump, qcf + K

*Twister Drive = qcb, qcb + K

*Chain Slide Touch = qcf, qcf + P


-=Team Italy=-

<Terry>

~f + A
~df + C

Burn Knuckle = qcb + P

Power Wave = qcf + P

Crack Shoot = qcb + K

Rising Tackle = dp + P

Power Dunk = dp + K

Power Charge = hcf + K

*Power Geyser = qcb, db, f + P

*High Angle Geyser = qcf, qcf + K

<Andy>

~f + B

Hishouken = qcb + P

Zan'eiken = db, f + P ---[Gadankou] qcf + P

Shouryuudan = dp + P

Kuuhadan = hcf + K

Gekihekihaisuishou = (close) hcf + P

Gen'ei Shiranui = jump, qcf + K ---[Shimo Agito] f + P (during landing)
                               ---[Uwa Agito] f + K (during landing)

*Choreppadan = qcb, hcf + K

*Hishou Ryuseiken = qcf, qcf + P

<Joe>

~f + B
~df + B

Hurricane Upper = hcf + P

Bakuretsuken = mash P ---[Finish] qcf + P

Tiger Kick = dp + K

Slash Kick = hcf + K

Golden Heel = qcb + K

*Screw Upper = qcf, qcf + P

*Bakuretsu Hurricane Tiger Heel = qcf, hcb + P


-=Team Mexico=-

<Ryo>

~f + A

Koouken = qcf + P

Kohou = dp + P

Hienshippuukyaku = hcb + K

Kyokugen Renbuken = (close) hcf + P

Mokou Raijingou = qcb + P ---[Kohou] dp + P

Mokou Raijinsatsu = qcf + K

*Ryuukoranbu = qcf, hcb + P

*Haohshoukouken = f, hcf + P

*Tenchihakouken = qcf, qcf + P

<Robert>

~f + B

Ryuugekiken = qcf + P

Ryuuga = dp + P

Hiensenpuukyaku = hcb + K

Hienryuujinkyaku = jump, qcb + K

Kyokugen Renbukyaku = (close) hcf + K

Ryuuzanshou = dp + K

*Ryuukoranbu = qcf, hcb + P

*Haohshoukouken = f, hcf + P

*Mueishippuujuudankyaku = qcf, qcf + K

<Yuri>

~f + B

Koouken = qcf + P

Chou Upper = dp + P ---[Double] dp + P after C Upper

Raiouken = qcf + K

Hyakuretsu Binta = hcb + P

Chou Knuckle = qcb + P

Chou Mawashigeri = qcb + K

*Hien Hououkyaku = qcf, hcb + K

*Haohshoukouken = f, hcf + P

*Yuri Cho Reppa = qcf, qcf + P


-=Team Brazil=-

<Leona>

Moon Slasher = (ch)d, u + P

Grand Saber = (ch)b, f + K ---[Sonic Kick] f + D

X-Caliber = (ch)d, u + K

Baltic Launcher = (ch)b, f + P

Eye Slasher = qcb + P

*V Slasher = jump, qcf, hcb + P

*Revolve Spark = qcb, hcf + K

*Gravity Storm = qcf, qcf + P

<Ralf>

Vulcan Punch = mash P

Gatling Attack = (ch)b, f + P

Blitzkrieg Punch = (ch)d, u + P OR jump, qcf + P

Super Argentine Back Breaker = (close) hcf + K

Ralf Kick = (ch)b, f + K

*Bari Bari Vulcan Punch = qcf, hcb + P

*Mount Position Vulcan Punch = qcb, hcf + K

*Galactic Phantom = qcf, qcf + P

<Clark>

~f + B

Vulcan Punch = mash P

Rolling Cradle = hcf + P

Super Argentine Back Breaker = (close) hcf + D

Napalm Stretch = dp + P

Frankensteiner = dp + K

After any special throw ---[Flash Elbow] qcf + P

*Ultra Argentine Back Breaker = hcb, hcb + P

*Running Spree = hcf, hcf + K


-=Team China=-

<Athena>

~f + B
~jump, d + B

Psycho Ball = qcb + P

Phoenix Arrow = jump, qcb + P

New Psycho Reflector = hcb + K

Psycho Sword = (can be done in air) dp + P

Psychic Teleport = qcf + K

Super Psychic Through = (close) hcf + C

*Shining Crystal Bit = (can be done in air) b, hcb + P ---[Crystal Shoot] qcb +
P (hold P to delay shoot)

*Phoenix Fang Arrow = jump, qcf, qcf + P

<Kensou>

~f + A
~f + B

Choukyuudan ya = qcb + P

Ryuugakusai ya = rdp + K

Ryuurenga Chiryuu = hcf + A

Ryuurenga Tenryuu = hcf + C

Ryuusougeki = jump, qcf + P

Ryuurenda = (close) dp + P (mash P for more hits)

*Shinryuu Seikourekkyaku = qcf, hcb + B

*Shinryuu Tenbukyaku = qcf, hcb + D

*Senkihagin = (close) qcf, qcf + P

*Mighty Bun = qcb, qcb + A
(C version fakes, you can manually counter with another super OR if the opponen
t attacks Kensou, Kensou will counterattack with Senkihagin)
Counter info: Jerome G. Ebuenga ([email protected])

<Chin>

~f + A

Gourd Attack = qcb + P

Ryuurin Hourai = dp + P

Yokkorasai = hcf + K

Choushuurikugyo = qcf + P (hold P)

Suikankanou qcf + P ---[cancel] A+B+C+D
                   ---[Kaitenteki Kuutotsuken] f + K
                   ---[Choushuurikugyo] f + P

Bogetsusui qcb + K ---[cancel] A+B+C+D
                  ---[Kaitenteki Kuutotsuken] f + K
                  ---[Roja Hanou] u + B
                  ---[Rigyo Hanou] u + D

*Goranenpou = qcf, qcf + P

*Goenshourai = qcf, hcb + P


-=Team England=-

<Chizuru>

100 resurrection = dp + P

212 resurrection = hcb + P/K ---[212 resurrection 2nd type] qcb + P/K (same but
ton)

108 resurrection = hcf + P

212 resurrection = qcf + P/K

*Inter Mask 85 Resurrection = qcb, hcf + P (opponent cannot use special attacks
)

*Inter Mask 1st Resurrection = qcf, qcf + K ---do anything but special attacks

<Mai>

~df + B

Kachousen = qcf + P

Ryuuenbu = qcb + P

Hishouryuuenjin = dp + K

Hissatsu Shinobibachi = hcf + K

Musasabi no Mai = (ch)d, u + P (Hold P to continue attack) OR jump, qcb + P

Hakurou no Mai = dp + P

*Chou Hissatsu Shinobibachi = qcb, hcf + K

*Houou Ryusei = qcb, qcb + P

*Suichou no Mai = qcf, qcf + P

<King>

~df + D

Venom Strike = qcf + K

Double Strike = qcf, qcf + K

Trap Shot = dp + K

Tornado Kick = hcb + K

Surprise Rose = dp + P

Mirage Kick = hcf + K

*Illusion Dance = qcf, hcb + K

*Silent Flash = qcb, qcb + K


-=Team Korea=-

<Kim>

~f + A
~f + B

Hien Zan = (ch)d, u + K ---[Finish] d + D

Hangetsuzan = qcb + K

Hishoukyaku = jump, qcf + K

Ryuuseiraku = (ch)b, f + K

Kuusajin = (ch)d, u + P

*Hououkyaku = qcb, db, f + K

*Hououtenbukyaku = jump, qcf, hcb + K

<Chang>

~df + A

Tekkyuu Funsaigeki = (ch)b, f + P

Tekkyuu Daikaiten = mash P

Tekkyuu Hien Zan = (ch)d, u + K

Daihakai Nage = hcb, f + C

*Tekkyuu Daibousou = qcf, hcb + P (different finishers)

*Tekkyuu Daiasatsu = qcf, qcf + P

<Choi>

~f + B

Tatsumakishippuuzan = (ch)d, u + P

Hishoukuretsuzan = (ch)d, u + K (hold K to continue attack)

Hishoukyaku = jump, qcf + K

Senpuu Hien Shitotsu = (ch)b, f + K ---[Houkoutenkan] lever + Button (to change
directions)

Shisouhishouzan = (ch)b, f + P

*Shin! Chouzetsu Tatsumaki Shinkuuzan = hcb, hcb + P

*Hououkyaku = qcf, hcb + K


-=97' Special Team=-

<Yamazaki>

~f + A

Hebi Tsukai = qcb + A/B/C ---[delay] hold button
                         ---[cancel] D

Sadomasochism = (counter) hcf + K

Bai Kaeshi = (counter projectile) qcf + P (hold P to delay)

Sabaki no Aikubi = dp + P

Budan Bachiki = (close) hcf + P

Sunakake = dp + K

*Guillotine = qcf, qcf + P

*Drill = (close) hcb, hcb + P (mash P for more damage)

<Mary>

~df + B
~f + A

Spin-Fall = qcf + K

M * Spider = qcf + P

Straight Slicer = (ch)b, f + K ---[Crab Clutch] qcf + K

Vertical Arrow = dp + K ---[M * Snatcher] dp + K

M * Reverse Facelock = (counter) qcb + B

M * Head Buster = (counter) qcb + D

Backdrop Real = (close) hcf + P

*M * Typhoon = (close) hcb, hcb + K

*Splash Rose = qcf, hcb + P

*M * Dynamite Swing = qcf, qcf + K

<Billy>

~f + A
~f + B

Sansetsukon Chuudanuchi = hcf + P ---[Kaen Sansetsukon Chuudanuchi] qcf + P

Senpuu Kon = mash A

Shuutenreha Kon = mash C

Kyoushuuhishou Kon = dp + K

Karyuu Tsuigeki Kon = (counter) qcb + B

Suiryuu Tsuigeki Kon = (counter) qcb + D

Senensa Kon = dp + P

*Chou Kaen Senpuu Kon = qcf, hcb + P

*Taisenpuu = qcf, qcf + P


-=Team Edit / Self Entry=-

<Iori>

~f + A, A
~f + B
~jump, b + B

100 type= dp + P

212 type = hcb + K

207 type = qcb + P ---can be done 3 times

108 type = qcf + P

KuzuKaze = (close) hcf + P

*Forbidden 1211 type = qcf, hcb + P

*Reverse 108 type = qcb, hcf + P

<Shingo>

~f + B

100 type = dp + P

114 type = qcf + A

115 type = qcf + C

101 type = qcb + K

Shingo Kick = hcf + K

*Foreign Type = qcf, qcf + P

*Burning Shingo = qcb, hcf + P


-=Bosses=-

<Orochi Iori>

Same as Iori but faster.

<Orochi Leona>

Same as Leona but faster.

-=Other Characters=-

<94 Kyo>

~f + B
~df + D

100 type = dp + P

108 type = qcf + P

R.E.D Kick = rdp + K

*Reverse 108 type = qcb, hcf + P (hold P to delay)

FIN