From: Ikuzo <[email protected]>
Subject: [KOF] Iori Dn + B FAQ


KOF98 - Dream Match Never Ends
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Iori's Dn + B Checklist FAQ Ver 1.0 (May 18th 1999)
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by Stevie Irawan ([email protected])

Legend
======
V = Successful air defense againts jump attack.
X = Unsuccessful air defense againts jump attack.
 = Haven't tried yet... tell me if you know.

Author's Note :
===============

Iori's Dn + B has very low sprites that a jump attacks without
a certain downward angle will miss Iori even at their deepest
jump ins (Iori will hit them cleanly with his Dn + B and of course
can follow it with combos).

One thing comes in mind : Dn + B, Dn + A, Fw + A, (QCB + C)x3.

This can turn people becoming a turtle, as Yosha mentioned in his
Tournament Report (which is NOT recommended).

I used this move only to strengthen my defense and as a variation of
gameplay because of the mind games comes after it.

Usually I will go for a Jump Bk + B crossup as the opponent can't
recovery roll after the last QCB + C. But it's up to you.

These are based on my experiences through out the matches, (at least
the ones I remembered), so let me know if something isn't correct.

Use this FAQ in asuming that the opponent does the jump
attack deeply (as in combos).

So here we go....

===========================================
Characters              C       D       CD
===========================================
Andy Bogard                     V
Athena Asamiya
Benimaru Nikaido
Billy Kane              X
Blue Mary                       X
Brian Battler                   V
Chang Koehan            X               V
Chin Gentsai
Chizuru Kagura
Choi Bounge
Chris
Clark                   V       V       V
Goro Daimon                     X
Heavy D!
Heidern                         X
Iori Yagami             X       V
Joe Higashi                     X
Kim Kaphwan
King                            X
Kyo Kusanagi                    V
Leona                           V
Lucky Glauber
Mai Shiranui
Mature
Ralf                            X
Robert Garcia                   X
Rugal Bernstein                 V
Ryo Sakazaki                    V
Ryuji Yamazaki
Saisyu Kusanagi                 V
Shermie                         X
Shingo Yabuki
Sie Kensou
Takuma Sakazaki         X       X
Terry Bogard            X       V
Vice
Yashiro Nanakase        V       V
Yuri Sakazaki
==========================================

Credits
=======

- SNK, for making Iori's Dn + B this way.
- Yosha, for the Tournament Report in France, detail gameplays.
- Brian Lui, for giving the Dn + B a full rating in his superb Iori
 FAQ. I think you should add this in your FAQ.
- Anybody reading this FAQ and tried it at the Arcade and not
 becoming a turtle afterwards. :)

Ugh, forgot to tell you that most of Weak Jump Attacks will defeat
the Dn + B. :(

Maybe I'll add a new Command Attack row in the checklist and some
special attacks.

Some special attacks can be stopped with the Dn + B.
For example a RED Kick, but NOT a Shingo Kick -> NOooooooooooo !!!
I thought Masters are significantly better than their Discples.

Practice you timing and stop mashing the B button...hehehe...

End of File.
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