From: "Serpent Wave" <
[email protected]>
Subject: [KOF] 2 kinda continous Chris death combos(escapable)
Date: Sun, 04 Apr 1999 09:55:59 PDT
Chris Death Combo for KOF 98.
Here is combo that if done step by step, should cost around 90-100%
damage:
*corner*MAX*
Jump D, Stand C, df+B, dp+P(escapable),-part 1-
Stand C, f+A, teleport B(crosses up to ther side) -part 2-
Stand Far C(1st hit), f+A, qcf,qcf+P SDM(your comboing him from the
other side of where u should be) -part 3-
If he's still alive and R.Rolls after, throw him.-optional part 4-
I suggest you don't do this often to make sure they don't remember.
if yer having trouble understanding, here's a graph:
C- chris
O- opponent
T- teleport
</>- the way u'r facing
C| O < - - C (combo) |C
O| C > O (after dp+p)|O
R| - - O - > C (combo into teleport)|R
N| O < - C (SDM combo) |N
E| OC (throw) |E
R|----------------------------------|R
once you get it, try this one:
*corner*MAX*
Jump D, Stand C, df+B, dp+A(escapable) -part 1-
Stand C, f+B, teleport B, dp+A(escapable) -part 2-
Stand C, f+A, teleport B( now it crosses up)-part 3-
Stand far C(1 hit), f+A, SDM Chain Slide Touch(qcf,qcf+P)-part 4-
that outta kill 'em :)
C| O < - - C (combo) |C
O| C > O (after dp+p)|O
R| - - > C O (after teleport)|R
N| O<C (after dp+p)|N
E| O<--C (combo)|E
R| C>O (after teleport)|R
!| C-->O (combo)|!
end....