King of Fighters `98
                             Andy Bogard  FAQ
                               Version 1.00
                            by Handy Tanudjaja
                               July 10, 1999

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TABLE OF CONTENTS
1. Introduction
2. About Andy Bogard
3. Combos
4. Special Intro
5. Credits

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1. Introduction


    Greetings. Welcome to the Andy Bogard FAQ. With this FAQ, hopefully
we can dig out what Andy Bogard has in his arsenal. In King of Fighters'98,
there are two versions of Andy Bogard. The first one is the normal one
which is identical to the King of Fighters`97 Andy Bogard. And the other one,
is the Real Bout 2 Andy Bogard. This FAQ will cover both version.

    I've been playing with Andy Bogard ever since the first Fatal Fury
series started, that was back when Andy was very scrubby using Zan-ei Ken
(repeat Zan-ei Ken until your opponent is dead). And in Fatal Fury 2,
he's even better. Of course, now in King of Fighters, he's a bit different.
And lastly, I wouldn't miss the new Fatal Fury Wild Ambition, with 3D
engine. :)

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2. About Andy Bogard


    "If you want to be the best, it's practice every day, pal!"

 Birthplace     : USA
 Birthdate      : August 16, 1974
 Height         : 1.71 m (5'6")
 Weight         : 69 kg  (150 lbs)
 Blood type     : A
 Hobbies        : Practicing martial arts
 Favorite food  : Spaghetti ala Natto
 Favorite sport : Short track
 Most valuable  : Picture of him and Hanzo Shiranui
 Hates the most : Dogs
 Fighting style : Koppo-ken and Shiranui Ninjitsu


    "Apart from the result, it was a good match."


Normal version of Andy Bogard :

Gourin Kai                                   close, b/f + C
Andy brings the opponent up to the sky, and after landing, kicks
the body forward.

Kakaekomi Nage                               close, b/f + D
This throw is the same as early Fatal Fury's.

Age Omote                                    df + A
This is an attack to the head, hits twice, and can be cancelled
into special moves.

Uwa Agito                                    f + B
Andy does a flip, and kicks the opponent. This counts as jumping
attack, so must be blocked high.

Hishou Ken                                   qcb + A/C
Andy shoots some energy from his palm, short range.

Shouryuu Dan                                 f,d,df + A/C
Basically, a diagonal Dragon Punch that hit 6 or 7 times.

Zan-ei Ken                                   db,f + A/C
Andy is famous for this move, and it does good damage also.

Gadan Kou                                    after Zan-ei Ken, qcf + A/C
This is a Zan-ei Ken finisher, and is a must for safety reasons.
The moves comes from RB2 Fatal Fury, although the motion is different,
and he even performs it better!

Gekiheki Haisui Shou                         close, hcf + A/C
A pre-canned combo, this move hits 4 times, and sends your opponent
flying, if it connects.

Kuuha Dan                                    hcf + B/D
A flying kick, but leaves you wide open if it is blocked. The D version
flies very high, and has possibilities of missing completely.

Gen-ei Shiranui                              jump, qcf + B/D
Basically, a Zan-ei Ken from air.

Gen-ei Shiranui Uwa Ajito                    after Gen-ei Shiranui, B/D
A Gen-ei Shiranui finisher that hits high (overhead).

Gen-ei Shinraui Shimo Ajito                  after Gen-ei Shiranui, A/C
A Gen-ei Shiranui finisher that hits low, try switching between these
two to make opponent guessing.

Hishou Ryuusei Ken                           qcfx2 + A/C
Desperation Move, Andy performs several punches, and end up with a Hishou
Ken (three if it is Super Desperation Move).

Chou Reppa Dan                               qcb,hcf + B/D
The Super Desperation Move version actually isn't too bad. But the
Desperation Move version is kinda sucks. Low damage, especially when it
only connects 2 or 1.


    "You are unfortunate to have to fight me."


RB2 version of Andy Bogard :

Gourin Kai                                   close, b/f + C
Andy brings the opponent up to the sky, and after landing, kicks
the body forward.

Kakaekomi Nage                               close, b/f + D
This throw is the same as early Fatal Fury's.

Age Omote                                    df + A
This is an attack to the head, hits twice, and can be cancelled
into special moves.

Uwa Agito                                    f + B
Andy does a flip, and kicks the opponent. This counts as jumping
attack, so must be blocked high.

Hishou Ken                                   qcb + A/C
Andy shoots some energy projectile from his palm. I wish the
C version behaves like RB Fatal Fury, but it doesn't. Instead, it
behaves like Fatal Fury 2, the A version is slow, the C version is quick.

Shouryuu Dan                                 f,d,df + A/C
Basically, a vertical Dragon Punch that hit 4 times.

Zan-ei Ken                                   db,f + A/C
Andy is famous for this move, and it does good damage also.

Gadan Kou                                    after Zan-ei Ken, qcf + A/C
This is a Zan-ei Ken finisher, and is a must for safety reasons.
The moves comes from RB2 Fatal Fury, although the motion is different,
and he even performs it better!

Kuuha Dan                                    hcf + B/D
A flying kick, but leaves you wide open if it is blocked. The D version
flies very high, and has possibilities of missing completely.

Dan Da Dan  [Masculine Strike Bullet]        qcfx2 + A/C
This move is good for range, and speed. Tap the punch buttons to make
Andy pounds the opponent more. Compared to the Hishou Ryuusei Ken
Desperation move, this one is actually better.

Chou Reppa Dan                               qcb,hcf + B/D
The Super Desperation Move version actually isn't too bad. But the
Desperation Move version is kinda sucks. Low damage, especially when it
only connects 2 or 1.


    "Hmm, the goddess of victory knows something."


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3. Combos


    Andy Bogard can also performs some damaging combos.

Andy Bogard KoF'97 type :

Jump C/D, stand C, qcb + A/C
Jumping punch/kick, standing double punch followed by Hishou Ken.

Jump C/D, stand C, f,d,df + A/C
Jumping punch/kick, standing double punch followed by Shouryuu Dan.
Problem : If the Shouryuu Dan is blocked, Andy is very open for combos.

Jump C/D, stand C, db,f + A/C, qcf + A/C
Jumping punch/kick, standing double punch followed by Zan-ei Ken with the
Zan-ei Ken finisher.

Jump C/D, stand C, hcf + B/D
Jumping punch/kick, standing double punch followed by Kuuha Dan. Note that
if Kuuha Dan is blocked, you're open for attacks.

Jump C/D, d + C, hcf + C, f,d,df + A/C
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by
Shouryuu Dan. If the Gekiheki Haisui Shou doesn't connect, don't risk
doing the Shouryuu Dan.

Jump C/D, d + C, hcf + C, hcf + B/D
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by
Kuuha Dan when the opponent is falling. (Timing!)

Jump C/D, df + A, db,f + A/C, qcf + A/C
Jumping punch/kick, Age Omote, followed by Zan-ei Ken (just as the second
punch strikes) and finish with Zan-ei Ken finisher. My favorite!

Jump C/D, df + A, f,d,df + A/C
Jumping punch/kick, Age Omote followed by Shouryuu Dan.

Jump C/D, d + C, hcf + C, qcb + A/C
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou and as opponent
is falling, Hishou Ken

Jump C/D, d + C, hcf + C, qcb,hcf + B/D
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by
Chou Reppa Dan. The SDM version is actually much better than the DM
version, so never do the DM version. Also : timing!

Jump C/D, d + C, qcfx2 + A/C
Jumping punch/kick, crouching punch followed by Hishou Ryuusei Ken.


Andy Bogard RB2 type :

Jump C/D, stand C, qcb + A/C
Jumping punch/kick, standing double punch followed by Hishou Ken.

Jump C/D, stand C, f,d,df + A/C
Jumping punch/kick, standing double punch followed by Shouryuu Dan.
Problem : If the Shouryuu Dan is blocked, Andy is very open for combos.

Jump C/D, stand C, db,f + A/C, qcf + A/C
Jumping punch/kick, standing double punch followed by Zan-ei Ken with the
Zan-ei Ken finisher.

Jump C/D, stand C, hcf + B/D
Jumping punch/kick, standing double punch followed by Kuuha Dan. Note that
if Kuuha Dan is blocked, you're open for attacks.

Jump C/D, df + A, db,f + A/C, qcf + A/C
Jumping punch/kick, Age Omote, followed by Zan-ei Ken (just as the second
punch strikes) and finish with Zan-ei Ken finisher. My favorite!

Jump C/D, df + A, f,d,df + A/C
Jumping punch/kick, Age Omote followed by Shouryuu Dan. I don't usually
do this combo. It happens when I tried to do the Dan Da Dan after the
Age Omote and end up with the Shouryuu Dan.

Jump C/D, d + C, hcf + C, qcb,hcf + B/D
Jumping punch/kick, crouching punch, Gekiheki Haisui Shou followed by
Chou Reppa Dan. The SDM version is actually much better than the DM
version, so never do the DM version. Also : timing!

Jump C/D, df + A, qcfx2 + A/C Tap punch button.
Jumping punch/kick, Age Omote followed by Dan Da Dan. Tap the punch
buttons for more damage.

Jump C/D, stand C, qcfx2 + A/C Tap punch button.
Jumping punch/kick, standing double punch, followed by Dan Da Dan.
Tap the punch buttons for more damage.


    "Victory is mine!"


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4. Special intro


    Andy Bogard has some special opening when faced with certain
characters. When he faces Mai Shiranui, they give respect and bow at each
other. Then they smile. When he faces Terry Bogard, they only give respect
at each other.
    My favorite was in KoF'97, when he faces Mai. Wedding dress. Kinky eh?
Also, you should see Terry and Andy's opening in Fatal Fury Wild Ambition.
Nice.

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5. Credits

  The author :
  Handy Tanudjaja                              [email protected]

  Thanks to:
  Kao Megura ([email protected]), I took Andy Bogard's data sheet and
  move names from his KoF'98 FAQ.


  The latest version of this faq can be found in

  The Windwalker website :
  http://windwalker.webjump.com

  GameFAQs :
  http://www.gamefaqs.com



  LEGALITY
  ========

  Copyrighted 1999 by Handy Tanudjaja.  All rights reserved.
  King of Fighters'98 (c) SNK 1998

  This document may not be reprinted or reproduced for sale or profit
  without permission. This document may be freely distributed via hard
  copy, WWW link, or other electronic means, but all writers retain
  their copyrights.