THE KING OF FIGHTERS 98 - DREAM MATCH NEVER ENDS FAQ
by The Enforcer a.k.a Chen Dingming Benedict, Cheaters Corp.
Version 0.9 (4th October 1998)
INTRODUCTION
KOF has come to a standstill ever since the end of 1997. During the 4 years
of competition, the heroes have saved the world from the likes of Rugal,
Goenitz, The Orochi Clan, and Orochi himself. With the defeat of Orochi,
the KOF series appears to have ended. The Japan team had originally split up.
Evil lost. However, 38 warriors return to pit each other in this game, KOF98-
Dream Match Never Ends!
What are the moves?
What are the names of the moves?
What are the special teams?
Are there any more codes?
There are altogether 50 playable characters in KOF98 (38 playable, 12 hidden)
and 1 extra hidden character for the Neo Geo home system. Please read on for
further details. Could there be more?
Anyone with information can email me at
[email protected], so that I can
add them to the FAQ. You can also try looking me up on ICQ at UIN 12748858.
You would be given recognition for your efforts. Please quote your sources
also since I hope that my FAQ would be error free. I also invite any views,
comments or questions on the game itself.
NOTE:
This is by no means a complete FAQ as yet, since I am looking for certified
sources for the moves. There are vast amounts of moves still lacking here. I
will do my best to update this FAQ to suit the needs of the players. Please
feel free to give me any additional info that you might have. Also, please
quote your sources. I am a player and I know the skills from KOF97. However,
I shall not put in skills until they have been confirmed to prevent any
errors.
VERSION HISTORY:
0.9 Added info on the jackpot machine, the boss Omega Rugal, game progression
details, Team Edit ending, how to play Omega Rugal on the home system,
and all skills of Shingo.
0.8 Added all skills of the Art of Fighting Team and the Yagami Team.
0.7 Added all skills of the Fatal Fury Team. Added secret code for extra 12
characters, some bugs, and how to fight Shingo as a hidden challenger.
Also added some skills for all teams and the Orochi New Faces team.
0.6 Added all skills of the Middle Age Team
0.5 Added all skills of the USA sports team.
0.4 Scrapped "The Cast". Added all skills of the Hero Team
0.3 Added information on the roulette mode, and on the Advanced/Extra mode.
Added moves of 2 additional teams. Rewrote many parts.
0.2 Added more information. The moves of 3 additional teams have been added.
Also added the list of characters present in the game. Confirmed modes of
play.
0.1 First preliminary version. Many questions unanswered. Only had the moves
of 3 teams.
DIRECTIONS
Here is the key for all the jargons used:
A- Button A (Light Punch)
B- Button B (Light Kick)
C- Button C (Heavy Punch)
D- Button D (Heavy Kick)
QCF- Quarter Circle Forward
QCB- Quarter Circle Back
HCF- Half Circle Forward
HCB- Half Circle Back
F- Forwards
B- Back
U- Up
Dw- Down
DF- Diagonal Down/Forward
DB- Diagonal Down/Back
UF- Diagonal Up/Forward
UB- Diagonal Up/Back
close- move must be performed close to opponent (throwing range)
in air- move must be performed while jumping
DM- Destruction Move (POW meter must be at maximum to perform it)
SDM- Super Destruction Move (In Advanced mode, all 3 stocks must be full. In
Extra Mode, POW meter must be max and life meter must be flashing. It is a
more powerful version of the DM)
???- Unknown as yet
MODES OF PLAY
Advanced Mode
Emergency Escape (Forward) AB
Body Toss CD
Max out meter (1 stock required) ABC
- Damage of all skills increase 1.25 times when power bar is a maximum.
- Order of Characters in match affects the number of stocks left.
- If character is friendly towards next fighter in lineup, one stock would
be gained when the next fighter fights. All previous stored stocks would
remain. If character is neutral towards next fighter in lineup, then no
stocks are gained. Previously stored stocks would remain behind when next
character fights. If character is angry with the next fighter in lineup,
then all remaining stocks are lost.
- Power bar is charged up by use of skills and blocking.
- SDM can be performed when all 3 stocks are maxed out.
Extra Mode
Incursion Aversion Move AB
Body Toss CD
Charge Power Hold ABC
- Damage of all skills increases 1.5 times when power bar is at maximum.
- When about 1/8 of life is life, life bar starts to flash. DM's can then
be performed continuously without charging power bar.
- If life bar is flashing and power bar is at max, SDM's would be performed
when the commands for DM's are used.
Roulette Team Edit
This is a new mode found within the game. On the character select screen,
there is a box with a question mark. By selecting this question mark, you
will enter the game in roulette mode. In this mode, the computer will
randomly select characters for your team after every round. This means
that you can play with different characters in your team for the entire
game!
Losing the Game
So, you are weak. You lost the game. You cannot stand continuing the game.
However, take note that if you continue after you have left off, you will
enter a jackpot game. You have twenty seconds. The machine will start
spinning. Press A to stop the machine or press C if you are no interested in
any rewards. After you stop the machine, you will be rewarded with these:
1) Computer has no Power Gauge
- For the next match, computer cannot enter Max bar status or use DMs and
SDMs.
2) Computer starts with 1/3 energy
- For the next match, each member of computer's team starts with 1/3 life.
3) Difficulty Level Down
- For the next match, the difficulty level of the computer is reduced by 1
in accordance to the difficulty level set by operator.
4) Skip next Match
- You automatically bypass the current match and proceed to the next team.
5) Player Power Up
- All damage done by player is increased throughout next match.
6) Player starts with Max Power Gauge
- Power gauge is maxed out at all times during the current match. This
applies to all members. You are at MAX status and DM's can be done freely.
Should not stop the machine within 20 seconds, normal play will resume. You
will receive no benefits.
GAME PROGRESSION
There is basically not much of the story. It is again, more of a tournament
as in KOF94 as compared with the other KOF games. Rugal was resurrected and
he organised yet another tournament. You will first fight 6 teams in areas
such as the Middle East, Japan, Korea, USA, etc, followed by a fight with the
boss Omega Rugal in his aircraft carrier.
THE BOSS
Omega Rugal is very powerful. He is much more deadly than the normal Rugal
and himself in KOF95. Basically, these are the info I have gathered about
Omega Rugal.
- You will fight him on the aircraft carrier in Blacknoah, as in KOF94.
- Only skill retained as seen was the Dark Crystal Reflector.
- Reppuken replaced by an electric crystal ball, which counters most
projectiles.
- Kaiser Wave replaced by large electric crystal ball, which counters most
projectiles.
- Genocide cutter becomes deadlier. It is the normal Genocide cutter plus a
heavy upwards strike kick.
- Has a strange "teleport" attack in which he disappears, suddenly hits you 6
times, and then appears right behind you.
- A DM which starts with an array of punches, followed up by a genocide
cutter kick.
Defeating him takes careful precision since he is powerful. The easiest way
to win him would be of course to continue the game and hope to get "Skip next
match", "Computer has 1/3 energy" or "Player starts with max power gauge".
MOVES
HERO TEAM
Kyo Kusanagi
Wicked Chew QCF + A
Nine Wounds QCF + A (During Wicked Chew)
Eight Rust QCB + A (During Wicked Chew)
OR QCB + A (During Nine Wounds)
Seven Chance F + B (During Nine Wounds) OR
F + B (During Eight Rust)
Stone Digging Pavement A/C (During Eight Rust)
Poison Gnaw Fest QCF + C
Compose Sin HCB + A/C (During Poison Gnaw
Fest)
Compose Retribution F + C (During Compose Sin)
Koto Moon Positive HCB + B/D
Snipping Night Bird QCB + A/C
Dragon Shoot After Snipping Night Bird
counters opponents' central
attack
Hiding Tiger After Snipping Night Bird
counters opponents' low
attack
Demon Scorcher F, D ,DF + A/C
Rainbow Energy Dynamite Kick QCB + B/D
Type 75 Modify HCF + B/D x 2
DM Serpent Wave QCB, HCF + A/C (Hold A/C to
delay attack)
DM Final Showdown QCF x 2 + A/C
Benimaru Nikkaido
Lightning Fist QCF + A/C
Mid-air Lightning Fist In air, QCF + A/C
Shinku Katategoma QCB + A/C
Benimaru Koreda Crunch Close, HCB, F + A/C
Super Lightning Kick F, D, DF + B/D
Iaido Kick QCF + B/D
Reactionary Triple Kick HCB + B/D
DM Heaven Blast Punch QCF x 2 + A/C
DM Electro Trigger Close, HCB x 2 + A/C
Goro Daimon
Minelayer F, D, DF + A/C
(C fakes, A attacks)
Cloud Tosser QCF + A
Stump Throw QCF + C
Earth Mover Close, HCB, F, + A/C
Root Smasher QCF + B/D
Super Foot Flicker Close, F, D, DF + B/D
Super Ukemi QCB + B/D
Reverse Drop HCB, F + B/D
DM Heaven to Hell Drop HCB x 2 + A/C
DM Mountain Gale Close, QCF x 2 + B/D
DM Root Grappler Plus QCF + B/D (During Mountain
Gale)
DM Root Pull Single Throw F, D, DF + A/C (During Root
Grappler Plus)
SDM Heaven Dusk Ultimate F, D, DF + A/C (During Root
Grappler Plus SDM)
FATAL FURY TEAM
Terry Bogard
Power Wave QCF + A/C
Burning Knuckles QCB + A/C
Rising Tackle F, D, DF + A/C
Power Charge QCF + A/C
Crack Shoot QCB + B/D
Power Dunk F, D, DF + B/D
DM Power Geyser QCB, DB, F + A/C
DM High Angle Geyser QCF x 2 + A/C
Andy Bogard
Zan Ei Ken DB, F + A/C
Self Bomb Bliss DB, F + A/C (During Zan Ei Ken)
Hisho Ken QCB + A/C
Sho Ryu Dan F, D, DF + A/C
Dam Breaker Punch Close, HCF + A/C
Shiranui Spirit Crunch In air, QCF + B/D
Shiranui Spirit Crunch Upperjaw B/D (During Shiranui Spirit
Crunch)
Shiranui Spirit Crunch Underjaw A/C (During Shiranui Spirit
Crunch)
DM Flying Comet Punch QCF x 2 + A/C
DM Super Sonic Swirl QCB, HCF + B/D
Joe Higashi
TNT Punch Tap A/C repeatedly
TNT Punch Finisher QCF + A/C (During TNT Punch)
Hurricane Upper HCF + A/C
Tiger Kick F, D, DF + B/D
Slash Kick HCF + B/D
Golden Heel Hurter QCB + B/D
DM Explosive Hurricane Tiger Heel QCF, HCB + A/C
DM Screw Upper QCF x 2 + A/C
ART OF FIGHTING TEAM
Ryo Sakazaki
Tiger Flame Punch QCF + A/C
Koho F, D, DF + A/C
Tiger God's Might QCB + A/C
Tiger God's Murder QCF + B/D
Kyokugenryu Punch Dance Close, HCF + A/C
Lightning Legs Knockout Kick HCB + B/D
DM Supreme Roar Fist F, B, HCF + A/C
DM Ryuko Ranbu QCF, HCB + A/C
DM Heaven Blaze Punch QCF x 2 + A/C
Robert Garcia
Dragon Blast Punch QCF + A/C
Dragon Fang F, D, DF + A/C
Shooting Stream Strike HCB + B/D
Flying Dragon Slice F, D, DF + B/D
Kyokugen Kick Dance Close, HCF + B/D
Dragon Blast Kick In air, QCB + B/D
DM Supreme Roar Fist F, B, HCF + A/C
DM Ryuko Ranbu QCF. HCB + A/C
DM Furious Spectre Kick QCF x 2 + B/D
Yuri Sakazaki
Tiger Flame Punch QCF + A/C
Yuri Super Knuckles QCB + A/C
Yuri Cho Upper F, D, DF + A/C
Double Yuri Cho Upper F, D, DF + C (During C Yuri
Cho Upper)
Rai-Oh Ken QCF + B/D
Yuri Super Spinkick QCB + B/D
DM Supreme Roar Fist F, B, HCF + A/C
DM Flying Violent Attack QCF x 2 + A/C
DM Flying Phoenix Kick QCF, HCB + B/D
IKARI TEAM
Leona
Moon Slasher Hold D, U + A/C
Baltic Launcher Hold B, F + A/C
X-Caliber Hold D, U + B/D
Grand Saber Hold B, F + B/D
DM V Slasher In air, QCF, HCB + A/C
Ralf Jones
Vulcan Punch Tap A/C repeatedly
Gatling Attack Hold B, F + A/C
Ralf Kick Hold B, F + B/D
DM Super Vulcan Punch QCF, HCB + A/C
DM Galactica Phantom QCF x 2 + A/C
Clark
Napalm Stretch F, D, DF + A/C
Rolling Cradler HCF + A/C
Super Argentine Backbreaker HCF + B/D
DM Ultra Argentine Backbreaker Close, HCB x 2 + A/C
DM Clark Spark HCF x 2 + B/D
PSYCHO SOLDIERS TEAM
Athena Asamiya
Psycho Ball QCB + A/C
Phoenix Arrow In air, QCB + B/D
Psycho Reflector QCB + B
Psycho Teleport QCF + B/D
DM Shining Crystal Bit HCB x 2 + A/C
Sie Kensou
Super Bullet Attack QCB + A/C
Dragon Jaw Crusher B, D, DB + B/D
Earth Dragon Fang Nibble HCF + A
Heaven Dragon Fang Nibble HCF + C
DM Silver Hermit Mind Destroyer Close, QCF x 2 + A/C
Chin Gentsai
Gourd Attack QCB + A/C
Willow-the-Wisp: Legendary Wizard's Mountain F, D, DF + A/C
Drunken Twister D, D + A/C
Full Moon Drunkard D, D + B/D
DM Thunder Blast QCF x 2 + A/C
NEW FACES TEAM
Nanakase Yashiro
Duel Upper F, D, DF + A/C
Jet Counter HCF + A/C
Mighty Missile Bash HCB + A/C
?? QCF + A/C (during Mighty
Missile Bash)
DM Million Bash Stream QCB, HCF + A/C
Shermie
Shermie Whip F, D, DF + A/C
Shermie Spiral Close, HCF + A/C
Axle Spin Kick QCB + B/D
Shermie Shoot HCF + B/D
DM Shermie Carnival Close, HCF x 2 + A/C
Chris
Shooting Dancer Thrust HCB + A/C
Gliding Stomp QCF + B/D
Hunting Air Blast F, D, DF + B/D
Shooting Dancer Step HCB + B/D
DM Twister Drive QCB x 2 + B/D
KIM'S TEAM
Kim Kaphwan
Crescent Moon Slash QCB + B/D
Flying Slice Hold D, U + B/D
Comet Cruncher D, D + B/D
Flying Kick In air, QCF + B/D
DM Phoenix Heaven Dance Kick In air, QCF, HCB + B/D
Chang Koehan
Spinning Iron Ball Tap A/C repeatedly
Breaking Iron Ball Hold B, F + A/C
Big Destroyer Toss Close, HCB + A/C
Flying Ball Breaker Hold D, U + A/C
DM Murdering Iron Ball Attack QCF x 2 + A/C
Choi Bounge
Monkey Spin QCB + A/C
Hurricane Cutter Hold D, U + A/C
Flying Monkey Slash Hold B, F + B/D (Hold B/D to
continue attack)
Flying Slash Hold D, U + B/D
DM True! Transcendence Tornado Ripper HCB x 2 + A/C
97 TEAM SPECIAL
Ryuji Yamazaki
Snake Tamer (Upper) QCB + A (Hold A to delay
attack)
Snake Tamer (Middle) QCB + B (Hold B to delay
attack)
Snake Tamer (Lower) QCB + C (Hold C to delay
attack)
Judgement Slash F, D, DF + A/C
Sand Writer F, D, DF + B/D
Sadomasochism HCF + B/D
DM Guillotine QCF x 2 + A/C
Blue Mary
M. Spider QCF + A/C
Spin Fall QCF + B/D
Straight Slider Hold B, F + B/D
Vertical Arrow F, D, DF + B/D
DM M. Splash Rose QCF, HCB + A/C
Billy Kane
Whirlwind Staff Tap A repeatedly
Slicing Spiral Staff F, D, DF + A/C
Pole Extension HCF + A/C
Flying Staff F, D, DF + B/D
DM Super Firestorm Staff QCF, HCB + A/C
WOMEN TEAM
Chizuru Kagura
Tamayura's Wonderful Sound QCF + A/C
Heaven God's Truth F, D, DF + A/C
Fast Prayer HCB + A/B/C/D
Condolence D, D + A/B/C/D
DM Foundation Stone Abidance QCB, HCF + A/C
Mai Shiranui
Butterfly Fan QCF + A/C
Dragon Flame Dance QCB + A/C
White Crane Dance F, D, DF + A/C
Deadly Ninja Bees HCF + B/D
DM Phoenix Meteor QCB x 2 + A/C
King
Surprise Rose F, D, DF + A/C
Venom Strike QCF + A/C
Trap Shot F, D, DF + B/D
Tornado Kick HCB + B/D
DM Silent Flash QCB x 2 + B/D
YAGAMI TEAM
Iori Yagami
Dark Sweep QCF + A/C
Demon Scorcher F, D, DF + A/C
Hollyhock Flower QCB + A/C x 3
Koto Moon Negative QCB + B/D
Claw Section F, D, DF + B/D
Scum Gale Close, HCB, F + A/C
DM Eight Shrine Maidens QCF, HCB + A/C
DM Eight Wine Cups QCB, HCF + A/C
Mature
Despair QCF + A/C
Death Claw QCB + A/C x 3
Sakurariji F, D, DF + A/C
Metal Massacre QCB + B/D
Deceaser HCF + B/D
Elbow Knee Tears QCF, HCB + A/C
DM Nokutanaru Raitsu QCF x 2 + A/C
DM Heaven's Gate QCB, HCF + B/D
Vice
Mayhem QCB + A/C
Misan Rou Mayhem QCF + A/C (When opponent is
hit by Mayhem)
Buraakundo Close, HCF + A/C
Gore Fest Close, HCB, F + A/C
Outrage QCB + B/D
Deceaser HCF + B/D
Raven Fest In air, QCB + B/D
DM Uisa Sa Fest QCF x 2 + A/C
DM Nature's Gate Close, HCB x 2 + B/D
MIDDLE AGE TEAM
Heidern
Cross Cutter Hold B, F + A/C
Moon Slasher Hold D, U + A/C
Neck Roller Hold D, U + B/D
Storm Bringer Close, HCB + A/C
Killing Bringer HCB + B/D
DM Final Bringer QCF x 2 + A/C
DM Heidern End QCB, HCF + B/D
Takuma Sakazaki
Tiger Flame Punch QCF + A/C
Fists of Fury F, B, F + A/C
Tiger Shattering Dance QCB + A/C
Supreme Roar Fist F, B, HCF + A/C (Hold A/C to
delay attack)
Shoran Kyaku HCB + B/D
Lightning Legs Knockout Kick Hold DB, F + B/D
DM Ryuko Ranbu QCF, HCB + A/C
DM True Ghostly God's Strike Close, QCF x 2 + A/C
Saisyu Kusanagi
Darkness Sweep QCF + A/C
Dark Thrust F, D, DF + A/C
Fiery Continuation QCB + A/C (Can input QCB + A/C
during move for additional
attacks)
Godly Beckoning HCB + B/D
Tow Truck F, D, DF + B/D
DM Great Mowing Serpent QCB, HCF + A/C
DM Deadly Murder QCF x 2 + A/C
USA SPORTS TEAM
Heavy D
R.S.D QCF + A/C
Blast Upper QCF + B/D
Soul Flower QCB + B/D
Shadow D, D + A/C
Ducking Combination D, DB, F + A/C (Can be used
twice as a combo)
DM D.Crazy QCB, HCF + A/C
DM D. Magnum QCF x 2 + A/C (Hold A/C to
delay attack)
Lucky Glauber
Death Bound QCF + A/C
Cyclone Break QCB + B/D
Death Dunk QCB + A/C
Death Shoot D, D + A/B/C/D
Lucky Vision QCF + B/D
Death Heel F, D, DF + B/D
DM Hell Bound QCF x 2 + A/C
DM Lucky Driver QCF x 2 + B/D
Brian Battler
Brian Tornado HCF + A/C
Screw Body Press In air, QCF + A/C
Brian Hammer QCB + A/C
Tiger Driver QCF + A/C (When opponent is
just hit by Brian Hammer)
Samurai Bomb D, D + A/C (During Tiger
Driver)
Shoulder Back Breaker D, D, D + B/D (During Tiger
Driver)
Buster & Bomb D, U + A/C (During Shoulder
Back Breaker)
Double Hammer QCB + A/C (When opponent is
just hit by Brian Hammer)
DDT QCB + A/C (During Double
Hammer)
Hyper Tackle QCF + B/D
Rocket Tackle F, D, DF + B/D
DM American Super Nova QCF x 2 + A/C
DM Big Van Tackle QCF x 2 + B/D
SINGLE ENTRIES
Rugal Bernstein
Reppuken QCF + A/C
God's Press HCB + A/C
Kaiser Wave F, B, HCF + A/C
Genocide Cutter F, D, DF + B/D
DM ?? QCF x 2 + B/D
Shingo Yabuki
Unfinished Wicked Chew QCF + A
Unfinished Poison Gnaw Fest QCF + C
Unfinished Demon Scorcher F, D, DF + A/C
Elbow Drop QCB + A/C
Shingo Kick QCF + B/D
Unfinished Dragon Vehicle QCB + B/D
Shingo's Experimental Technique Close, F, D, DF + B/D
DM Burning Shingo QCB, HCF + A/C
DM Driving Away Unicorn QCF x 2 + A/C
SECRET ENTRIES
The 12 hidden characters consist of the classic Art of Fighting team (Ryo,
Robert and Yuri), which appeared in 1994/1995 (Long projectiles), the Real
Bout Fatal Fury Team (Terry, Andy and Joe), the Orochi New Faces team
(Yashiro, Shermie and Chris) who appeared as semi-boss characters in 1997,
'94 Kyo, Real Bout Mai, and Real Bout Billy. To access them, simply hold start
and select the characters as shown above, and you can use them. There is 1
extra hidden character, which is the boss Omega Rugal. However current sources
can only
verify that it works on the Neo Geo Cart system. To play Omega Rugal, finish
a one player game with Rugal, save the game on a memory card, then load the
game. At the character select screen, hold Start and select Rugal to play as
Omega Rugal!
CLASSIC ART OF FIGHTING TEAM
Ryo Sakazaki
Robert Garcia
Yuri Sakazaki
REAL BOUT FATAL FURY TEAM
Terry Bogard
Andy Bogard
Joe Higashi
OROCHI NEW FACES TEAM
Orochi Yashiro Nanakase
Earth Crusher QCB + A/C
Authority of the Earth Close, HCF + A/C
Evil Earth Smother Close, HCB, F + A/C
Dancing Earth HCF + B/D
DM Darkness Heaven to Hell Drop Close, HCB x 2 + A/C
Orochi Shermie
Illusion Moon Thunder Cloud HCF + A/B/C/D
Yata's Mowing Whip QCB + A/C
Swift Thunder Cane In air, QCF + A/C
Dance of Reality QCB + B/D
DM Darkness Lightning Punch QCF x 2 + A/C
Orochi Chris
Sun Piercing Blaze QCF + A/C
Mirror Slaughtering Blaze QCB + A/C
Moon Trimming Blaze F, D, DF + A/C
Lion's Biting Blaze Close, HCF + B/D
DM Darkness Serpent Wave QCB, HCF + A/C
SINGLE SECRET ENTRIES
94 Kyo Kusanagi
Real Bout Mai Shiranui
Real Bout Billy Kane
Omega Rugal
BUGS
So far, only one bug has been reported, and this has been tested on Heidern
and Athena. Whether this will work for other players is still a mystery.
First, shoot a projectile, and then immediately input a command throw. As it
is too far for the throw to work, it will fail. However, your projectile
becomes an unblockable skill! How about that? Does it work for others? You
can email me if you find out more.
HIDDEN CHALLENGERS
Shingo Yabuki
To fight Shingo Yabuki in team vs mode, you must fulfill one of these 3
conditions:
1) After you KO the computer at any 3rd round, your points must be 100000 or
above.
2) At the 4th match, KO the computer with PERFECT life and your points must
be 100000 or above.
3) Defeat the computer with STRAIGHT (all members surviving) at every match
until the fifth match.
Shingo with then appear later to challenge you.
ENDINGS
Omega Rugal is defeated. He activates the self-destruct mechanism inside his
aircraft carrier. It explodes and then goes up in flames. A helicopter then
appears. Soon, you will see the USA sports team walking away from the scene.
You will then see the other different teams doing various stuff. It then ends
with a picture of the team you are using (only for proper teams). Some lame
ending without any story or conversation.
ACKNOWLEDGEMENTS
Special thanks goes to:
SNK Corporation of Japan (
http://www.neogeo.co.jp/kof98-chr.html) -
SNK USA (
http://www.snkusa.com) - Another authorised source.
Authorised source for information and moves for the characters.
NHM Ojo a.k.a Jason Koh Thiam Joo (The Forger), Cheaters Corp, writer of the
Diablo: Hellfire FAQ. (
[email protected]), for our teamwork in completing
KOF98 together.
Domon Kasshu (
[email protected]) (ICQ nick Coco) - Contribution of the
Omega Rugal code.
Coorhagen - For helping me out with some details of KOF98.
Mike Williams (ICQ nick Vegeta) - For reminding me of Real Bout Billy Kane
Kao Megura (
[email protected]) - Clarification on the Roulette Mode
Kwong's Creations and Computer Plaza, HK - Complete lists of the moves of
many characters taken from their KOF98 Chinese comic as well as their weekly
1998 review of KOF98 on their free magazine, Game Fan.
Copyright 1998 Cheaters Corporation. The Enforcer
This FAQ is free for circulation. However, no part of this FAQ may be sold,
published in any way, rented out for cash, plagarised or used for any illegal
activities. Credit must be given to the author and everyone who has
contributed to the creation of this FAQ. Failure to comply with this will
result in enforcement measures!