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Tatsunoko vs. Capcom Cross Generation of Heroes-
Ultimate All-Stars System Changes FAQ:

VERSION 1.00

-Created, Edited and Compiled by: Psychochronic of
Shoryuken.com (Brettdude in Gamefaqs)

Another form of Psychochronic Literature!
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Last Update: October 21, 2010
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Notes before reading this document:
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1) This document is NOT a tier list or a movelist. It's a
brief description of the system differences of Tatsunoko
vs. Capcom versions "Cross Generation of Heroes" and
"Ultiamte All-Stars" so don't expect anything answered
such as "Which character is top-tier?", "How do you do
this specific move?" or anything on doing certain combos.
If this is not the information you are looking for, please
close this text now.

2a) This document is protected by US Copyright Law, and
the Berne Copyright Convention of 1976. This document
is for private and personal use only--it cannot be reprinted
in part or inwhole or reproduced in any way or in any form
(written or otherwise). It is a free document that cannot be
used in any sort of commercial transaction, including selling
it or giving it away as a gift. Although I am...the author in
the majority of the text, please respect the other authors
whose work I have included in this guide.

2b) This document cannot be hotlinked to any other forums/
sites other than Gamefaqs and Shoryuken . To kinda repeat
point #2a, this guide cannot be referenced, altered, or used
by anybody (including webmasters, publishers and magazine
staff) without my express written permission. This guide is
created and is owned by me, Brett "Psychochronic" Navarro
(aka. "Brettdude" in Gamefaqs). Plagarizing is a crime and is
punishable by law.

3) This document is better read on Notepad with the Font
set on "Times New Roman" on Regular setting, Size "10"
and the screen resolution set on 1024x768. Use the Find
feature (Ctrl + F) to find whatever term you're looking for
easy mobility.
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Table of Contents:
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1) Version Changes
2) Synopsis
3) System Changes
(+) Positive (Buffs)
(-) Negative (Nerfs)
(*) Unimportant
(J) Japanese only
3) Contact
4) Credits
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Version Changes:
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1.00 - October 21, 2010:
Compilated on October 21, 2010 around 8:28am EST and
finished within an hour. I've had this information of a few
months and it's been over 3+ years since I've submitted
a FAQ to Gamefaqs.
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Synopsis:
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Tatsunoko vs. Capcom (first version entitled "Cross
Generation of Heroes) was first released on the Wii
on December 11, 2008. Capcom had no intention to release
the game outside of Japan but thanks to increased fan-
demand and localization issues (please be aware that
whatever was cleared for North America, had to also be
cleared for Europe) throughout Spring 2009, the game was
revamped with minor system changes and light-to-heavy
character changes and released worldwide (entitled
"Ultimate All-Stars") on the final week of January 2010.
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System Changes:
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Please note that there is no specifics on character changes
here. This is just about system changes only.

(+)Throw mechanics are better as throws are more useful
and tick-throws exist. You can throw someone while they
are attacking, can throw after blockstun, etc...)
(+) Attacks deal slightly more damage the higher up you
are. At max super jump height, the damage increase is about
30%, so learn those aerial raves!
(+) Baroque resets air jumps.
(+) Characters gain a bit more meter while being hit.
(+) Characters do not gain any meter while being hit by
supers.
(+) Characters now have more proration as their health bars
get lower.
(+) Variable air-rave now resets damage proration.


(-) Mega Crash pushes up and away. You can still combo
after a Mega Crash.
(-) Mega Crash is punishable now and has a smaller hitbox.
(-) Mega Crash combos are scaled harshly, as well as
Crossover Counter combos (a la Street Fighter 4's damage
scaling system).
(-) Launch trajectories are different for many characters.
(-) Move buffering is tighter in general.
(-) Baroque is not as potent, but smaller slivers of baroque
are more powerful.
(-) Cannot force the opponent into a corner after a juggle
via the air combo trick.
(-) Damage scaling on Delayed Hyper Combos is more
severe, devaluing Crossover Combinations somewhat.
(-) The amount of upward velocity applied by lifting attacks
has been lessened.


(*) Each stage now has specific music (like Marvel vs.
Capcom 2). There are no individual character themes
(remixed or classic) like in the previous version due to
the game being "partially" licensed by Capcom. (You
can see that message before the game boots up the intro
video). The only character (or stage) music you'll hear
from the previous version here is The Ark of Yamato
(three tracks when fighting Yami, which was produced
by Capcom for Okami).
(*) Character select music and Versus screen music has
been remixed slightly.
(*) New character select screen, with gear-like selection
reels that leave the number of new characters to be
included ambiguous.
(*) Added three new stages; Orbital Ring Systems
Cargo Bay (from Tekkaman Blade), Willamette Parkview
Mall (from Dead Rising) and a Training Stage (exactly
like the Training Stage from Street Fighter 4, except
more taller, more crumbling exterior and various graffiti).
(*) Removed one character; Hakushon Daimao due to
licensing issues.
(*) Added five new characters; Tekkaman Blade,
Yatterman-2 (from Yatterman), Joe The Condor (from
Gatchaman), Zero (from Megaman X) and Frank West
(from Dead Rising).
(*) Added an online mode (Nintendo Wi-Fi Connection).
(*) Introduction video as well as ending videos produced
by Tatsunoko production has been removed.
(*) Introduction song has been remixed with a softer tune
and english lyrics. There also also a remix of Roll's theme
too.
(*) Endings drawn by Udon now replaces the characters'
ending movie.
(*) Each character now has a total of four costumes. The
previous version only had two costumes per character.
(*) Icons are unlockable for the use of picture avatars
for online mode.
(*) Font on the super meter is different.
(*) Different voices done for character selection and
during the match also.
(*) All character mini-games have been removed. The
only mini-game is Ultimate All-Shooters which is an
expansion of PTX-40A's mini-game. This was done
due to time constraints.
(*) Fight order in Arcade mode is slightly different.
You will now fight a giant on the 4th battle, not the
7th battle before fighting Yami.


(J) The Main Menu selection (Arcade, Versus, etc...)
are in english instead of japanese, however, the subtitles
on the bottom and character names in matches remain
japanese. Even the character announcer says the
characters name in japanese.
(J) Doronjo, Tonzura and Boyacky do not explain each
selection in the Main Menu. That has been removed.
(J) Lyrics for the Training Stage song is kept in the
japanese version but removed elsewhere.
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Contact:
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Contact me! Here are the following e-mails and internet
forums you can find me at:

E-Mails:
Hotmail: [email protected]

Internet Forums:
Gamefaqs.com: brettdude
Shoryuken.com: psychochronic
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Credits:
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Props to those who made this guide possible:

Frustratedsquirrel for helping me out on this quick changes
guide. If there's anything you'd like to add or feel like it
should be removed, please don't hesistate to contact me.

Peace.
-Psychochronic



Copyright (c) Brett Navarro 2010