****************************************************************************
**Super Swing Golf – Wii   Super Swing Golf – Wii  Super Swing Golf – Wii **
****************************************************************************

Magic or Fantasy Golf on Pangya Island!

     Typical Golf Game?  Don’t look here!  This is Fantasy Golf!

                               Golf in a fantasy island using skill & magic!

*****************************************************************************
Super Swing Golf – Wii   Super Swing Golf – Wii  Super Swing Golf – Wii
*****************************************************************************



*****************************************************************************

Walkthrough created by GoldHorizon
Version 1.03

- This Walkthrough has been developed & posted to get more information out
 to the general public that can’t be found in the manual or is found out
 through game play so that more people can understand and enjoy playing
 this game.

- This walkthrough tells any and all secrets and is not spoiler free.

- Super Swing Golf 2 is an updated version of Super Swing Golf so you may be
 able to still use a lot of this information.

******************************************************************************


Walkthrough Menu:
*****************

Testing & Documentation Brief History
- Testing / Documentation Log
- Time Log
Opinions & Rating of the Game
Operation Controls
- Basic Wiimote Controls
- Menu Controls
- Button Controls
- Swing Controls
Saving Super Swing Golf Files
- Wiimote Versus Mode File
- Wii to SD card/SD card to Wii Files
Characters
- Character Descriptions (brief)
- Character Playing Tendencies
- Character Rank Levels
Walkthrough Procedure & Steps
- Step by Step Outline
- Starting Tips
Playing Modes Basic Overview
- Single Player Mode
- Versus Mode
- Tutorials & Free Training Mode
Playing Modes Detailed
- Single Player Mode
           - Pangya Festa
           - Stroke Tournaments
           - Match Tournaments
- Versus Mode
           - Balloon Pop
           - Stroke Tournaments
           - Match Tournaments
- Tutorials & Free Training Mode
           - Swing & Button Tutorials
           - Golf Course List
           - Settings Options
Unlockables Overview
- Basic Game Unlockables
- Basic Pangya Festa Unlockables
Detailed Lists
- Items / Usable Items
- Rings
- Balls
- Clubs
- Caddie & Outfits
           - Papel
           - Pipin
           - TitanBoo
           - Dolphini
           - Lola
           - Quma
           - Tiki
           - Brie
- Character, Clothes, & Accessories
           - Scout
           - Hana
           - Uncle Bob
           - Cecilia
           - Max
           - Kooh
           - Arin
           - Kaz
- BGM Music Collection
- Image Gallery
           - Caddie Settings Images
           - Character Settings Images
           - Club Set Design Images
           - Original Costume Design Images
           - New Images
           - Color Sketch Images
           - Rough Images
Dolphini Lottery
- Ball Spinning Techniques
- Cloud Face Stages in Order
- Items & Probabilities
- Images & Probabilities
- Getting Tickets Easier Tips
Helpful Tips Section – Public Forum
- Golfing Techniques
           - Putting
           - Chipping the Ball in
           - Wind Effects on the Ball
           - Spin and the Ball
           - Clash Bonuses
           - Distance Indicator Bar
           - Calculating Tips
           - Club Restrictions While Playing
           - Hitting Pangya Easier in Swing Mode
- Powel Level & Clothes Values
           - Power Level and How to Use It
           - Clothes Number Values
           - Upgrading with Clothes, Clubs, Ranks
- Unlocking
           - Unlocking Arin
           - Unlocking Characters and Caddies
           - Unlocking More Courses for Versus Mode
- Beating Courses & Characters
           - Beating Uncle Bob with Max
           - Beating Uncle Bob with Cecilia
           - Beating Kaz
           - Beating Courses
- Getting Pang Easier
Legal & Thanks
Ending Signature

**************************************************************************


Testing & Documentation Brief History:
**************************************

- There was enough testing and documentation of this game to write a
 separate book detailing the progress and I will not include it in this
 walkthrough for sake of length and boredom to the reader.
- Below is a summarized Testing / Documentation Log and a Time Log so the
 reader can surmise the extent of the development of this walkthrough.

Testing/Documentation Log:
**************************

- Started game, Hana
- Wiimote controls, menu controls, button controls, swing controls
- 1 vs. 2 files compatibilities, Hana, Scout
- Wii / SD card saves, Wii memory recognition of files vs. SD card
- restarted game, Hana
- Hana first set or storyline
- Uncle Bob storyline
- Scout first storyline
- Single player stroke mode tournaments
- Cecilia storyline
- Max storyline (first 1/2)
- Single player match mode
- Single player stroke mode
- Dolphini Lottery – more rings / images / items
- IGN online unlocking Arin searching
- GameFaqs online game information
- Upgrading characters customization / clothes
- Upgrading clubs
- Ranking up levels
- Max storyline (last ½)
- Kooh storyline
- Arin storyline
- Switched to Arin as main character
- Upgrading Arin, clubs, clothes
- Finished all left over character extra storylines
- Dolphini Lottery – rest of rings / more item / more images
- Kaz storyline (first ½)
- Versus mode Balloon Pop
- Versus mode Stroke Tournaments
- Versus mode Match Tournaments
- Kaz storyline (last ½)
- Single player Stroke Tournaments
- Single player Match Tournaments
- Dolphini Lottery – more images in gallery
- Final reorganization/menu outline/spelling and error check on walkthrough
- HTML formatting of walkthrough & submission to IGN
… And continuing



*****************************************************************************

Opinions and rating of the game:
********************************

- Computer AI is very unbalanced making the game extremely difficult which is
 the games biggest downfall. 3 out of 4 times the computer is automatically
 adjusted to one-up the player and win the round. This tends to over
 frustrate the player and diminish game play enjoyment. This could be
 handled in later versions by a difficulty setting.
- Most people confuse this with a simulated real-type golf game instead of a
 fantasy magic storyline game which could be solved by better advertising.
- Characters have variety and depth. There is a better female selection than
 male selection. The ability to have two files per game is recommended for the
 future.
- Clothing and accessories are very well designed and incorporated. Combination
 of lots of clothing articles at one time is a major bonus. More info needs to
 be given to player to explain how clothing works in game play. Some clothing
 may be too suggestive especially in the gallery images. Some of the clothing
 needs better descriptions.
- Storylines are well thought out and incorporated with straight forward
 concepts & humor. There are very little spelling/grammatical errors in
 storylines.
- Course/Tournament/Storyline variety is exceptionally done and gives the game
 a lot of game replay for a long time in the future. There are a ton of things
 required to get pang for long after you beat the Storyline Pangya Festa like
 character clothes, Dolphini (gallery, items, etc.), equipment that you can
 then use to beat the Stroke & Match Tournaments.
- Controls are confusing at first but are very manageable and easy to
 understand with practice time. Luckily the player has two methods of
 controls: Wiimote buttons & Wiimote Swing. Both require knowledge and
 practice to use. Both are incorporated well. You will be playing both
 ways because you will not be physically able to use the swing method
 for hours on end.
- Graphics while not the best in some areas do not detract from game play and
 in fact are done quite well. There are absolutely breath-taking scenes
 through out course plays. 3-D effects are well done on characters. The
 locker room structure was well thought out.
- Courses are very well done with a variety of difficulty. All have great
 course features and terrain with a variety of styles and special features.
 They are incorporated extremely well. There are enough courses that the
 player will not get bored throughout the entire initial game play and
 well beyond.
- The depth of this game rates high which is very good. Programmers/Designers
 did great in incorporating lots of variety, story, items, incentive to
 continue game play, options for single player modes, multiplayer modes, and
 training modes. The Pangya Festa Storyline will take the average hard playing
 person over 100 hours game time unless they catch a break with the AI
 difficulty. Playing enough tournaments to gain enough pang to buy everything
 left to buy in the game including the image gallery could take another 100+
 hours. Because of the depth of the game an on-disk game manual is
 recommended for the future. Overall, the depth of this game is right on the
 mark.


Ending Conclusion:
This is an absolutely superb game that is very addicting but the AI needs to be
more balanced. I would recommend it to anyone with a warning to be patient and
know the computer will nearly always cheat and win but to keep retrying and
eventually you will succeed in winning the entire game. I would also let them
know not to expect a typical golf game but that this is a great fantasy golf
game. I would rate this game 8.5 out of 10.


*******************************************************************************

Operation Controls:
*******************

- Below are basic controls on how to hit the ball and the top tip for special
 shots for swing and button controls
- For more detailed instruction on golfing techniques, putting, chip ins, wind
 effect, spin, and other tips see the Helpful Tips Section

Basic Wiimote Controls:
***********************

Point – point on a certain location on the screen with the Wiimote
Swing – moving Wiimote up/down/left/right
Push/Pull – moving Wiimote towards or away from screen
Twist – turning/twisting Wiimote with hand or arm

Menu Controls:
**************

Direction Pad – Switch Tabs
B button – Rotate Characters (1st person Hana/Scout chosen is the file kept)
A button – Confirm choice
Minus button – Cancel
Plus button – Display Status (used in My Room & Shop)
Home button – Go to Home Menu
1 button – Display Information
2 button – Save Play Data (used in My Room & Shop)



Swing Mode Controls:
********************

- You will be actually swinging the Wiimote like a golf club
- In swing mode you will see actual buttons to press after setting ball impact
 point
- Only Wiimote is used and not nunchuck

Button Functions:
Direction Pad – Up/Down, Club Selection & Right/Left Shot Direction Selection
B button – Practice Swing & Shortcut to Shot Mode
A button – Confirm Choice (or Use Party Item in Versus Mode)
Minus button – Cancel
Plus button – Pause Menu
Home button – Go to Home Menu
1 button – Camera Mode (Free Mode, Aerial View, Target View)
2 button – Use Items

How to Hit the Ball:
*optional: point Wiimote at ball by gauge and select ball impact/spin & special
        shots
Step 1 – point Wiimote down to begin shot
Step 2 – swing up and press A button to confirm amount of power
Step 3 – still pressing A, swing Wiimote like a golf club
Step 4 – be sure to swing all the way through
* pressing B button allows you to do a practice swing

To hit Pangya easier in swing mode:
- Do NOT bend your elbows while swinging; lock them so you don’t twist
- Put an object like a die or comb directly in front of you to give you a
 stable target to shoot for
- Try a technique like these ones:
----
Take an even shot with your elbows locked out and as soon as the controller
gets to where the ball would be, flick your wrists forward, keeping the
controller straight (this requires twisting your wrists as you flick them). You
have to swing and flick at a reasonable speed to get max power. Doing this gets
a Pangya pretty much every time!


Button Mode Controls:
*********************

- You will be pressing buttons on the Wiimote and not swinging it
- You will be pointing with the Wiimote to open some menus like ball impact
 point
- You will not see actual buttons to press after setting ball impact point but
 will   need to enter in commands (arrows) with Wiimote buttons while gauge
 is moving
- Only Wiimote is used and not nun-chuck

Button Functions:
Direction Pad – Up/Down, Club Selection & Right/Left Shot Direction Selection
B button – Shot Mode
A button – Confirm Choice (or Use Party Item in Versus Mode)
Minus button – Cancel
Plus button – Pause Menu
Home button – Go to Home Menu
1 button – Camera Mode (Free Mode, Aerial View, Target View)
2 button – Use Items

How to Hit the Ball:
*optional: point Wiimote at ball by gauge and select ball impact/spin
Step 1 – press B button
Step 2 – press B button again to start power gauge
Step 3 – press A button to confirm power
*optional: press Direction Pad directions to set arrow commands for special
        shots
Step 4 – press A button again to confirm Pangya mark area
*pressing Minus button while in camera mode allows you to get back to Shot Mode

Special Shots:
- This chart is for playing in button control mode and not swing mode
- Arrows must be entered between Pangya line and ½ way gauge line after setting
 power

Example:
- Set impact point
- Press B to start gauge
- Press B to set gauge to 80% or more
- Enter arrows
- Hit Pangya

Power Topspin: (dark arrow up - 1 or multiple)
- Move point of impact up
- Use at 80% power or more
- Ball rolls forward after landing, if successful Power Spin displayed on gauge

Power Backspin: (dark arrow down – 1 or multiple)
- Move point of impact down
- Use at 80% power or more
- Ball has very little run, stops, & then comes back some, Power Spin displayed

Power Curves: (dark arrow right OR dark arrow left – 1 or multiple)
- Move point of impact right for right curve OR
- Move point of impact left for left curve
- Use at 80% power or more
- Ball curves big out to left or right (whichever chosen), Power Curve
 displayed

Cobra Shot: (light arrow right and light arrow up)
- Must be a power shot
- Use at 80% power or more
- Use 1 to 3 W only
- Ball flies low and pops up then down at end, Cobra displayed

Tomahawk Shot: (light arrow up and light arrow down)
- Must be a power shot
- Use at 80% power or more
- Ball follows a high arch path and doesn’t roll at landing, Tomahawk displayed

Special Shot Combos: (combine special shots with power spins or curves)
- Example: Tomahawk Shot + Power Backspin:
- Move point of impact down
- Enter command (light arrow up and light arrow down and dark arrow down)
- Hit a Pangya shot at 80% power or more


*******************************************************************************

Saving Super Swing Golf Files
*****************************

- The Wii will only read/load/recognize Dolphini Icon (Super Swing Golf game
 file) while it is in Wii memory and not on the SD card even if it is in the
 Wii.
- There is no way to tell the date the file was created on the Wii from the
 Icon – no information at all – you have to go into the game and figure out
 what file it is or copy it over to the SD card and look at it on the computer
 for create date.
- You can only have one Dolphini Icon on the Wii at a time.
- You can not copy over a Dolphini Icon on the Wii to the SD card or vice
 versa – you have to erase one and then copy over to Wii or SD card.
- You can play on one Dolphini Icon (SSG file) on the Wii and then copy it
 over to the SD card. Continue playing on the Wii file and if mess up, erase
 Wii file and copy over SD card file to Wii to restart again without losing
 whole game. Then if get it right on Wii file then erase the SD file and copy
 Wii file to SD card for storage, etc. – good for testing purposes as well.

Saving Your Character to your Wiimote for Versus Mode on another Wii:
*********************************************************************

What does saving your Versus Data to your Wiimote do?

It saves your clothing and stat data for a character onto your Wiimote internal
memory to play on someone else's system. In a versus game, instead of selecting
your character you would choose the Load Data box on the right of the character
select screen. I do it all the time at my friends' houses. It's pretty cool
when they're stuck with basic Scout and I'm using Eye-Patch Uncle Bob. So
satisfying.

Saving a Wii Game Onto & Off of a SD Card:
******************************************

Can any one tell me the steps to getting a game save on the Wii with the memory
card or internet channel please I would appreciate it.

The game save has to be in a specially named folder structure for the Wii to
recognize it. The easiest way is probably to copy a save from your Wii to the
SD card, and then overwrite the data.bin file with the one you downloaded.

Specifically for Super Swing Golf, the save file needs to be located at
\private\wii\title\RPYE\data.bin on the memory card.

Very Detailed Step by Step:
***************************
1.  Get an SD card that doesn’t have a private folder with a data.bin file
       on the SD card (it can have other different files on it):
2.  Put the SD card in the Wii:
3.  Create a Super Swing Pangya Golf Wii file on the Wii:
     - Start Pangya Golf and start a new file (you don’t have to play the
       game at all)
     - Go into the Wii Data Management System (Beginning Wii Menu Page,
       Round Wii button on left bottom, data management, Wii, data save,
       Wii tab)
     - You should see a Dolphini Icon on one of the squares under the Wii tab
4.  Copy the Dophini Icon (file) from the Wii to the SD card (this is the
       game file you just made on the Wii):
     - Press A on the Dolphini Icon under the Wii tab
     - Chose Copy to SD and let it copy it
     - click on the SD card tab and make sure there is a Dolphini Icon on
       one of the squares
5.  Put the SD card into your computer:
     - If you right click on the start button, then click on explore, then
       click on the SD card in the list you should see
       the \private\wii\title\RPYE\data.bin
     - If you place but not click on the data.bin file you should see the
       date it was made to tell the files apart – this file should have
       a recent/this day’s date
6.  Download the desired Super Swing Pangya Golf for Wii file from Wiisave
       to your computer hard drive & unzip the file to your computer hard
       drive:
     - Go to www.wiisave.com
     - Look up Super Swing Pangya Golf
     - Pick the desired file you wish to download and follow
       download directions
     - Make sure you save (not open) the file to your C: hard drive disk
       on your computer
     - In this case it will probably be saved over to C: as C:\private.zip
     - Go to your start button/explore and find C:\private.zip
     - right click on private.zip and say extract all and let the
       files extract
7.  Copy ONLY the exacted data.bin file over the data.bin file you created
        on the Wii:
      - Go to your C: hard drive on your computer
      - Look for a folder called Private
      - Double click on it and it should open to a folder called wii,
        then title, then, RPYE which has a data.bin file in it (this
        data.bin file should have the same date as the one you downloaded
      – in this case it would be 3 Jan 2007)
      - Right click on the RPYE folder and chose copy
      - Find the RPYE folder on your SD card and right click on it
      - Chose paste
      - Say yes to overwrite or copy over all (this will copy the
        downloaded data.bin file over the data.bin file you created on the
        Wii which will give you a more completed file and not the empty one
        you just created)
      - Check the date on the data.bin file on the SD card, if it is the
        right date you did it right, if not then repeat above till the date
        of the downloaded file is the date of the data.bin file on the SD card
      - You can delete the private.zip and the private folder with
        extracted files off your C: hard drive now
8.  Erase the Dolphini Icon under the Wii tab on the Wii (under
        data Management):
9.  Insert the SD card with the downloaded data.bin file on it into the Wii:
      - The SD card should still show the
        \private\wii\title\RPYE\data.bin format
10. Copy the Dolphini Icon from the SD card tab to the Wii tab (under
        data management):
      - Go to the SD card tab (under Wii, Data Management, Data Save)
      - You should see a Dolphini Icon (this is the downloaded file you
        made on the computer)
      - There should not be a Dolphini Icon under the Wii tab at this
        point because it was erased
      - Press A on the Dolphini Icon under the SD card & chose copy to Wii
      - Click on the Wii tab and you should now see a Dolphini Icon under
        the Wii tab
      - You can now erase the Dolphini Icon under the SD card or save it
        to use for later
      - The Wii will now recognize the file under the Wii tab and you
        should see a much larger file to play (this file will change as you
        play and save your game)
11.  Start the game as normal and play to your heart’s content!

Note: If you do this process and you can see the correct downloaded data.bin
file on your SD card when it is in your computer but it does not show up as
a Dolphini Icon under the SD card tab on the Wii under data management then
you did not save the downloaded data.bin file directly over the data.bin file
you created on the Wii. You can not just download the file from wiisave onto
your SD card and have a recognizable icon appear on the SD card tab under
data management on the Wii. You have to create a new file on the Wii, download
a file from wiisave onto a SD card, and then directly copy the downloaded
data.bin file over the Wii data.bin file so that the game icon will show up
under the SD card tab on the Wii. Otherwise, there will not be a game icon
to copy over from the SD card to the Wii memory so that the Wii memory will
recognize and use the downloaded file. (The file will be properly on the SD
card but the game icon will not show on the Wii.)

******************************************************************************

Characters:
************

- Clothes and hairstyles can change and be modified to change looks of each
 individual so ages or approximate ages are listed instead of
 clothes/hair color/hairstyles

Getting All the Characters Unlocked as Playable Characters:
- When you start the game you have to choose to play as Hana or Scout
- The person you choose to play as becomes your file
- You can not have one player be Hana & one player be Scout with separate files
- You can share one file and cooperate on whose pang is whose but you will not
 have separate statistics records either
- If you want two separate files on one Wii then you will have to use SD cards
 to store each file/game onto separate SD cards to the Wii and then Wii to SD
 cards and swap them EVERY time you want to switch players – two separate
 games for two files
- The Wii will not recognize files on the SD card – only on the Wii memory – so
 swap
- Once you have chosen a starting character then you can now buy the other
 character
- You must now unlock all the other characters in the game by beating the
 First Set or First Storyline (each has 5 rounds and unlocks other
 storylines) of each   character to get the next character. They unlock in
 the character order listed   below.(Example: you choose Hana, buy Scout,
 and then finish Hana or Scout’s first   storyline to get Uncle Bob. Then
 you buy Uncle Bob and finish his storyline to   get Cecilia. Repeat until
 all character’s first storylines are completed and you   will have unlocked
 all the playable characters (& one caddie from the storyline
 from Hana or Scout). You can now play as any of the characters but Hana will
 still be your file but it won’t matter who you started with at this point.

Character Descriptions (brief):
*******************************

Scout – age 15 – Earth Boy - invited to Pangya Island by Pipin (a caddie who
 likes him) – likes girls

Hana – age 14 – Earth Girl – invited to Pangya Island by Quma (a caddie)

Uncle Bob – age 41 – Earth Man & Ex-policeman – invited to Pangya Island by
 Lola (a caddie who likes him)

Cecilia – 21 to 30 years old – Silvia Battleship Naval Officer - came to
 Pangya Island to recruit enlistments for the Navy

Max – 18 to 21 years old – Earth Teenager & Famous Tennis Player – invited to
 Pangya Island by Arin (a witch who likes him) – wants to be a Navy pilot

Kooh – 11 years old – Pirate & Captain of Lunar Tomb Pirate Ship - came to
 Pangya Island to find her lost father – tough but secretly likes dolls,
 clothes, and girl things – designs clothes

Arin – 16 to 21 – Good Witch - hosting the Pangya Island Golf Tournaments
 to meet Max – on quest to stop the King of Darkness and save Pangya Island
 – designs clothes

Kaz – 16 to 21 – Vessel of the King of Darkness - came to Pangya Island to
 find his lost memory by winning tournaments even if it gives rebirth to
 the King of Darkness


Character Playing Tendencies:
*****************************

- may vary game to game

Cecilia:
- She tries the trickiest shots ever, but sometimes she miscalculates and OBs
terribly.
- Cecilia will try some crazy shot, miss, try it one more time, miss, and then
usually get it on the third try for me.

Kooh:
- Sometimes she just MISSES HORRIBLY. One time she tried to shoot onto the
 green, it went left, HORRIBLY LEFT, and it landed NOWHERE near the green.
 Also there was no possible advantage for shooting there.
- I've never gotten anywhere close to losing against Kooh, she seems like
 she's just really bad.

Max:
- He seems to almost ALWAYS over judge hills when he puts. The shot will be
 practically straight, but then he shoots off like 1y to the side and misses.
- Max seems to do this thing where if I get to a place on the hole where it's
 completely impossible for him to get a better score; he'll OB a few times, as
 if just trying to waste my time. On that one crescent shaped hole in one of
 those blue-something courses, he does that all the time. I'll tomahawk right
 to the green, he won't have enough to make a tomahawk, so he plops it in the
 water like 3 times. And once when he was right off the green, close enough to
 putt in, he kept bashing it way off into the distance into the dirt under
 some mushrooms for OB after OB. That was also when I was a few strokes ahead
 of him. I didn't think AI players could be sore losers.

Arin:
- Arin loves to chip in 20-30yd shots for birdies or eagles. Once on the green,
 however, she tends to miss long putts (15-20yds) frequently. There are times
 where it seems like she purposely misses the green to get your hopes up and
 then chips in crazy shots from the rough or bunker for the high pang.

Character Rank Levels:
**********************

- You start at a Rookie Level
- You rank up as you earn more experience points through game play &
 tournaments
- Each rank up earns you 1(0) power you can buy from your room customization

Rookie
Junior
Senior
Amateur
Senior
Semi-Pro
Pro
National Pro
World Pro
Master
(Then probably Master Pro, etc.)


*****************************************************************************

Walkthrough Procedures & Steps:
*******************************

- Also see some more detailed tips in the Helpful Tips Section

Most walkthroughs for most games require detailed day to day instructions on
what to do. In Super Swing Golf this is already handled by playing through
the storyline they set up in the Single Player Mode in Pangya Festa. So
basically all someone needs for a walkthrough for this game is an outline of
what to do as a general rule to start and complete this game. Even with this
in mind someone could play this game in relatively any order and still have
played it in a walkthrough order as long as they completed the Pangya Festa.
So, below is a suggested walkthrough game play outline:


Step by Step Outline:
*********************
Step 1 –  Start your file by giving yourself a name.
Step 2 –  Chose your starting character between Hana & Scout
         (You can buy the other character later before Step 8)
Step 3 –  Go finish both the swing & button tutorials – gives you a caddie
         Papel or Pipin
Step 4 –  Play in Single Player Mode in the Stroke or Match Tournaments to
         earn pang
Step 5 –  Upgrade clothes, clubs, caddie, & yourself (customize button in
         Your Room)
Step 6 –  Go spend lottery tickets in the Dolphini Lottery for items &
         hopefully rings
Step 7 –  Immediately when Pangya Festa opens start playing your storyline
         (5 rounds)
Step 8 –  Play & finish the other characters storyline (Hana or Scout – 5
         rounds)
Step 9 –  Play & finish Uncle Bob’s storyline – gives you caddie Papel or
         Pipin
Step 10 – Play & finish Cecilia’s storyline – get more pang & clothes & Max
Step 11 - At this point you need lots of upgrades to beat Cecilia so play
         Stroke or Match tournaments to get pang to get them – upgrade, get
         better upgraded clubs, etc.
Step 11 – Play & finish Max’s storyline – (5 rounds)
Step 12 – Play & finish Kooh’s storyline – (5 rounds)
Step 13 – Play & finish Arin’s storyline – (5 rounds)
Step 14 – Play & finish any character’s extra storylines with good
         scores/required outfits
Step 15 – At this point I would switch to Arin because you need to beat Kaz
         and you need her skills so upgrade her and items as much as
         possible (unless you think your character is good enough to
         beat him)
Step 16 – Play & finish Kaz’s storyline (he only has one storyline - 5 rounds)
Step 17 – Give yourself a party and a big pat on the back … but more work to
         be done!
Step 18 – Finish getting trophies (1st – 4th place) in all the Single Player
         Stroke Tournaments
Step 19 – Finish getting trophies (1st – 4th place) in all the Single Player
         Match Tournaments
Step 20 – Finish filling the Gallery Collection Images in the Gallery
         (Dolphini Lottery)
Step 21 – Finish buying all the Characters & Caddies
Step 22 – Finish buying all the Character & Caddie clothes & accessories
Step 23 – Play your family/friends in Versus Mode Balloon Pop – if you go to
         their house make sure to bring your highly upgraded and skilled
         player on your Wiimote to smear them in competitions.
Step 24 – Play your family/friends in Versus Mode Stroke & Match Tournaments
Step 25 – Throughout the game make sure you check out the Free Training Mode
         courses.
Step 26 – Now the major work is finished and your character is the one you
         want and is fully upgraded! But wait… you haven’t reached the
         highest rank yet! Keep playing that golf until the rank stops … lol!
         At least this time it will be easier to beat those courses and
         tournaments and now you can pick them!


Starting Tips:
**************

- This is a hard game especially to start with but worth it. You can use the
 swing (Wiimote swinging) or the button (Wiimote buttons) to play.

- It takes extreme patience to get through this game!

This is how the stages of playing go:
- First: Holy Cow! I CANT DO THIS!!
- Second: Hey, this is not so bad. I can do this.
- Third: This is freaking easy, I'm ALWAYS beating the CPU
- Fourth: What is the IMPOSSIBLE 200yd chip in the cpu is pulling off!!??
- Fifth: Ha! I finally beat them by pang (points) instead of strokes because
 we both got draw, AGAIN.
- And then it all repeats again for the next round or level all through the
 game while getting more and more difficult the more you progress (better keep
 upgrading!). It is worth it though because it has good depth & variety in the
 game. Plus when you have totally beaten the game it is still fun to go play a
 round/tournament of golf with your upgraded character and still have it be
 challenging.

- Start by playing Single Player Mode to get Pang (Money) to buy magic items,
 better balls, better clubs, & better clothes to give you the edge.

- Be sure to use all your lottery tickets you win to get free magic items. The
 Dolphini Lottery is very helpful in getting needed starting items like rings
 and all the magic items. You may want to buy extra tickets. Use your pang to
 upgrade your customization on your character.  Be sure to upgrade to balls
 that give you pang (on pars or better) right away. Upgrade your club sets
 and clothes as soon as possible to give you a better chance at winning. Use
 magic items to keep up with others.

- You will lose a lot when you first start the game because you are weak and
 have little magic and equipment to help you be as good as the other
 opponents. Essentially, others can use their magic when you will not be able
 to yet or as much so it will feel like everyone else has good luck or is
 cheating against you … I guess they are. Just keep playing, building up your
 pang, and using it to make yourself more powerful and it will get easier.

- Caddie upgrades will help when you can afford them (caddie clothes upgrade
 their abilities) which they then put towards your benefit with a slightly
 wider Pangya gauge. The more you use them, the more they like you and will
 help you more with tips.

- Make sure to check back and play the Pangya Festa right when it becomes
 available. Single Player (any mode) will get you experience on your
 character but multiplayer (any mode) will not. You can practice in free play
 mode but all pang will not be kept from any free playing. Pangya Festa is
 great for lots of pang and unlocking Hana & Scout clothing sets but you have
 to play Single player to unlock opponents to play in the Festa first. Then
 playing in the Festa will unlock characters, their clothes, and items.


******************************************************************************

Playing Modes Basic Overview
****************************


Single Player Mode: (player plays alone, use 1 remote):
*******************************************************

Pangya Festa: story-type mode with lots of match plays against opponents
                - Go through each characters first sets or storylines
                  to unlock other characters.
                  - Unlocks playable characters & their clothes
                  - Unlocks caddies & their clothes
                  - Unlocks club sets
                  - Unlocks some courses for Versus Mode
                  - Win more than usual pang for winning rounds
                  - Story format, you take turn & then computer, see
                    actions of both
                  - Multiple different courses with holes scrambled
                  - Usual pattern: Round 1 (3 holes), Round 2 & 3
                    (6 holes), Round 4 & 5 (9 holes)
                  - If players tie in wins then the person with most pang wins
                  - Do not keep pang or progress to next round unless you
                    win the current round
                  - First Set has 5 rounds for each character to
                    unlock: Scout, Hana, Uncle Bob, Cecilia, Max, Kooh,
                    Arin, and Kaz.. Then up to 4 sets total unlock.
                  - Other linked & separate sets of rounds unlocks when
                    beat each First Set Round 5
                  - Squares have course names, levels, & pictures

- Stroke Play: play in lots of 18-hole tournaments against each
                    computer opponent
                  - Player with best score wins
                  - Good beginner’s, even if lose get to keep pang earned
                    plus winnings
                  - 18 hole courses played in sequence of sets of levels
                  - Must win 1st to 4th place to get a medal for the course
                  - Always get free lottery tickets when complete each
                    18 holes, 1st place most
                  - Beat ALL courses all levels 1st to 4th place to
                    (get something good)
                  - Good for learning all courses in sequence
                  - Play one turn after another by self, see the list of
                    8 players playing against you
                  - Play courses 1 to 3 to unlock 4 to 16 … and then
                    unlock more
                  - Squares have course names, levels, & pictures

- Match Play: play the number of holes required by tournaments, but a winner
                    is decided for each hole.
                  - The player with the most holes won at the end is
                    the overall winner.
                  - 9 hole different scrambled courses
                  - If players tie in wins then the person with most pang wins
                  - Do not keep pang unless you win the 9 hole game
                    against computer opponent
                  - Follows a set series of course places with
                    character levels 1, 2, 3 (9 hole games)
                  - Must win trophies 1st to 4th place in all games all
                    levels to (get something good)
                  - Trophy 1st to 4th in all level 1 games to unlock level
                    2 games & then level 3
                  - You and computer opponent take turns playing holes –
                    shows both
                  - Squares have character’s pictures & levels

Versus Mode: (up to 4 players, 2 players Match Play, each use own or share 1):
******************************************************************************

- Balloon Pop: player who pops the greatest number of balloons wins,
                    other hinder pops
                  - See below under Versus Mode Balloon Pop for more details
                    & party item list
                  - Players play against each other and one with most
                    balloons popped wins

- Stroke Play: play the set number of holes. Ranking is determined by the
                    total score.
                  - Same as Single Player Mode but play against other
                    humans &/or add computer
                  - Player with the best score wins

- Match Play: play the set number of holes, but a winner is decided for
                    each hole.
                  - The player with the most holes won at the end is
                    the overall winner.
                  - Same as Single Player Mode but play against other
                    humans &/or add computer


Tutorials & Free Training Mode:
*******************************

- Swing Controls – tutorial to show you how to play using Wii Remote swinging
                  - Complete either the swing or button tutorial to get a
                    free caddie
                  - Complete both to get caddie’s clothes sets
                  - One time tutorial that can be repeated if needed
- Button Controls – tutorial to show you how to play using Wii Button controls
                  - Complete either the swing or button tutorial to get a
                    free caddie
                  - Complete both to get caddie’s clothes sets
                  - One time tutorial that can be repeated if needed
- Free Training – go here to practice limited courses:
                  - 11 courses to practice golf skills
                  - 3 options of settings to optimize training
                  - You do not get to keep any Pang you earn while
                    free training
                  - Difficulty level is shown when select course square
                    to play (1 star least difficult)
                  - Courses must be unlocked before they show up to select
                    for free play
                  - Courses are played by yourself and not an opponent


*******************************************************************************

Playing Modes Detailed
**********************


Single Player Pangya Festa:
***************************

- Each character section includes what each round unlocks
- unlocks course places & characters for multiplayer Versus Mode & Free
 Training Mode
- Leads to: matches don’t show up until after you beat all 5 original first
 set rounds once
- First Set are the character’s first row of boxes and are the first
 storyline for the character
- Second Set are the character’s second row of boxes and are the second
 storyline for the character
- Third Set are the character’s third row of boxes and are the third
 storyline for the character
- Fourth Set are the character’s fourth row of boxes and are the fourth
 storyline for the character
- Not all characters have four sets
- Not all sets start with round 1 and some even have only a round 5 in a
 given set
- Some sets require a certain outfit to unlock them and then must be worn
 through the whole set
- Some sets require a good score (way out-beat the computer’s score) to unlock
- Good Score & Outfit &/or Item Required Rounds show only after First
 Storyline is Completed
- Good Score & Outfit &/or Item Required Rounds unlock when requirements
 listed in blank square are met
- Good Score = replay particular round with no computer wins (line to blank
 square)
- Outfit &/or Item required = character needs particular outfit &/or item
(only blank square)
- If you're wearing other equipment including sometimes hair dyes, you may
 need to take them off, as some of the storylines are picky (and the game
 will actually crash on Uncle Bob and Kooh's final storylines).
- To get Kasumi's outfit for Arin, beat the game (as in, beat the final
 boss, Kaz).
- To get Ryu Hayabusa’s outfit for Max, beat Max’s final storyline. Wear
 the skull or chaos helmet with his competition swimsuit to unlock. You
 may also wear gloves and other items to increase your controls.
 (If this doesn’t unlock it, then also try to beat Max’s good score
 storyline as well.)
- Another site says to beat ALL of Hana’s storylines to get Hayabusa and
 Become Papel Set
- To get Miku outfit for Hana, beat Hana’s Magic School Storyline.


Scout & Pipin’s Matches:
************************

Round 1: First Set: Blue Lagoon – Hana & Quma – Match Play 3 holes
- Unlocks Quma to buy as a caddie and his outfits or Pipin to buy as caddie
 and her clothes

Leads to: (Scout vs. Quma)
     Round 2: Third Set: Blue Water – Max & Quma – Match Play 6 holes
     – Get a good score against Hana in Round 1 First Set: Blue Lagoon
     - unlocks next round only
     Round 3: Third Set: Silvia Cannon – Cecilia & Quma – Match Play 6 holes
     - unlocks Red Chinese Set for Cecilia
     Round 4: Third Set: Shining Sands – Kooh & Quma - Match Play 9 holes
     - unlocks next round only
     Round 5: Third Set: Blue Lagoon – Hana & Quma - Match Play 9 holes
     -unlocks Jockey (Joke) Set for Scout

Round 2: First Set: Blue Water - against Cecilia & Papel – Match Play 6 holes
- unlocks Pipin (caddie)
- unlocks Silvia Set for Scout


Round 3: First Set: Blue Moon – against Max & Tiki – Match Play – 6 holes
- unlocks Scout's Machina Set
- unlocks Blue Moon to play in Versus Mode
     Leads to: (Scout to the Ultimate Win)
     Round 4: Second Set: Sepia Wind – Uncle Bob & Lola – Match Play 9 holes
     – Get a good score against Max in Round 3 First Set: Blue Moon
     - unlocks next round only
     Round 5: Second Set: Blue Lagoon – Hana & Quma – Match Play 9 holes
     - unlocks High-Class (Nobility) Set for Scout

Round 4:  First Set: Blue Lagoon - against Kooh & Dophini – Match Play 9 holes
- unlocks Striped Set for Scout

Round 5:  First Set: Finals: Blue Water – against Uncle Bob & Lola – Match Play
 9 holes
– unlocks Uncle Bob’s as a playable character
– unlocks Casual Street Set for Scout
– unlocks Police Set for Bob
– unlocks Air Lance II Set (Clubs).

Hana & Quma’s Matches:
**********************

Round 1: First Set: Blue Lagoon – Scout & Pipin – Match Play 3 holes
– unlocks Pipin to buy as caddie and her outfits or Quma to buy as caddie and
 his clothes
       Leads to: (Hana the beautiful witch)
       Round 2: White Wiz – Max & Tiki – Match Play 6 holes
       - Hana believes she is a witch – what else would you
         need besides clothes?
         (Wear Hana’s Magical School Set & Magical Wand Clubs)
       - unlocks next round only
       Round 3: Wiz Wiz – Uncle Bob & Lola – Match Play 6 holes
       - unlocks next round only
       Round 4: West Wiz – Kooh & Dolphini - Match Play 9 holes
       - unlocks next round only
       Round 5: Wiz Wiz – Arin & Brie – Match Play 9 holes
       - unlocks Superior (Crimson) Set for Arin
       - unlocks Wiz Magic School Set for Arin

Round 2:  First Set: Blue Water – Uncle Bob & Lola – Match Play 6 holes
– unlock Carrot Set for Hana

Round 3: First Set: Sepia Wind – Max & Tiki – Match Play 6 holes
– unlocks Light Blue Set for Hana
- unlocks Sepia Wind to play in Versus Mode

Round 4: First Set: Blue Lagoon – Kooh & Papel – Match Play 9 holes
- unlocks Magic School Set for Hana

Round 5: First Set: Blue Water - Cecilia & Dolphini - Match Play 9 holes
- unlocks Cecilia as a playable character
- unlocks Orange Dress Set for Hana
- unlocks Navigator Set for Cecilia
- unlocks Household Goods Set (Clubs)
- unlocks Navy (Mate) set for Cecilia

Separate one unlocked – not linked to any previous round:
    Leads to: (Hana at the resort island)
    Round 1: Third Set: Blue Lagoon – against Scout & Pipin – Match Play
      3 holes
    - Pangya Festa taking place at tropical resort – no question what
      Hana will wear
      (Wear Hana’s yellow bathing suit or her Polka-Dot Bathing Suit Set
      is better).
    - unlocks next round only
    Round 2: Third Set: Blue Water – Uncle Bob & Lola – Match Play 6 holes
    - unlocks next round only
    Round 3: Third Set: Blue Lagoon – Cecilia & Dolphini - Match Play 6 holes
    - unlocks Flower Bathing Suit Set for Cecilia
    Round 4: Third Set: Blue Moon – Kooh & Papel - Match Play 9 holes
    - unlocks Sunrise Bathing Suit Set for Kooh
    Round 5: Third Set: Blue Lagoon – Arin & Brie - Match Play 9 holes
    - unlocks Polka-dot Bathing Suit Set for Hana
    - unlocks Polka-dot set for Arin


Uncle Bob & Lola’s Matches:
***************************

Round 1: First Set: Blue Lagoon – against Hana & Quma – Match Play 3 holes
- unlocks next course only

Round 2: First Set: Sepia Wind – against Scout & Pipin – Match Play 6 holes
- unlocks Fireball Set for Uncle Bob

Round 3: First Set: Shining Sand – against Kooh & Papel - Match Play 6 holes
- unlocks White Set for Uncle Bob
- unlocks Shining Sand Course for Versus Mode
     Leads to: (Uncle Bob’s love for Cecilia)
     Round 4: Second Set: Silvia Cannon – Cecilia & Dolphini - Match Play
       9 holes
     - get a good score against Kooh in Round 3 First Set: Shining Sand
     - unlocks Midnight Set for Cecilia
     - unlocks Long Sleeve (Deca) Detective Shirt for Uncle Bob
     Round 5: Second Set: Blue Water – Max & Tiki - Match Play 9 holes
     - unlocks Love Set for Uncle Bob
     - unlocks Love Love Phoenix Ball

Round 4: First Set: Blue Moon – against Max & Tiki – Match Play 9 holes
- unlocks Detective Set for Uncle Bob

Round 5: First Set: Silvia Cannon – against Cecilia & Dolphini - Match Play 9
 holes
- unlocks Cecilia as a playable character
- unlocks Silvia Cannon course for Versus Mode
- unlocks Lola to buy as a caddie and her clothes

Separate one unlocked – not linked to any previous round:
     Leads to: (Uncle Bob vs. others in Navy tournament)
     Round 1: Third Set: Silvia Cannon – Scout & Pipin - Match Play 3 holes
     - Uncle Bob is hand picked to represent the Navy – wear Navy
       appropriate attire
       (Wear Uncle Bob’s Captain Set)
     - unlocks General Set for Uncle Bob
     Round 2: Third Set: Silvia Cannon – Hana & Quma - Match Play 6 holes
     - unlocks Pink Sailor Set for Hana
     Round 3: Third Set: Silvia Cannon – Kooh & Dolphini - Match Play 6 holes
     - unlocks 36 Logo Set for Kooh
     Round 4: Third Set: Silvia Cannon – Arin & Brie - Match Play 9 holes
     - unlocks Gothic Set for Arin
     Round 5: Third Set: Silvia Cannon – Scout & Pipin - Match Play 9 holes
     - unlocks Vermillion (Student) Set for Scout
     - unlocks Bomb Jack Mask for Uncle Bob


Cecilia & Quma Matches:
***********************

Round 1: First Set: Blue Water - against Scout & Pipin – Match Play 3 holes</pre><pre id="faqspan-2">
- unlocks next course only

Round 2: First Set: Blue Lagoon – against Uncle Bob & Lola - Match Play 6 holes
- unlocks Ring Zipper Set for Cecilia

Round 3: First Set: Wind Hill – against Hana & Papel – Match Play 6 holes
- unlocks Wind Hill course to play in Versus Mode
- unlocks Nurse set for Cecilia

Round 4: First Set: Shining Sand – against Kooh & Dolphini – Match Play 9 holes
- unlocks Shining Sand course to play in Versus Mode
- unlocks Cowgirl Set for Cecilia
     Leads to: (Cecilia proves she’s not old)
     Round 5: Second Set: Silvia Cannon – Arin & Brie – Match Play 9 holes
     - get a good score against Kooh in Cecilia’s Round 4 First Set:
     Shining Sand
     - unlocks Trap Set for Cecilia

Round 5: First Set: Blue Water – against Max & Tiki - Match Play 9 holes
- unlocks Max as a playable character
- unlocks Navy Uniform Set for Cecilia
- unlocks Scull Rider Set for Max
- unlocks Air Lance III Set (Clubs)

Both of these unlock after beat Cecilia’s Round 5: First Set:
Separate one unlocked – not linked to any previous round:
     Leads to: (Resort Island Bathing Suit Competitions – Cecilia looks
       for man of her dreams)
     Round 1: Third Set: Blue Water – Scout & Pipin – Match Play 3 holes
     - takes place at a tropical resort – dress for the nice weather
       (Wear Cecilia’s Pink Bathing Suit)
     - unlocks Hawaiian Bathing Suit Set for Scout
     Round 2: Third Set: Blue Lagoon – Hana & Quma - Match Play 6 holes
     - unlocks Striped Bathing Suit Set for Hana
     Round 3: Third Set: Blue Moon – Uncle Bob & Lola - Match Play 6 holes
     - unlocks Striped Bathing Suit Set for Uncle Bob
     Round 4: Third Set: Ice Cannon – Kooh & TitanBoo - Match Play 9 holes
     - unlocks Orange Jumper Set for Kooh
     Round 5: Third Set: Blue Water – Arin & Brie - Match Play 9 holes
     - unlocks Morning Set for Cecilia
     - unlocks Hibiscus Bathing Suit Set for Arin

Separate one unlocked – not linked to any previous round:
     Leads to: (Cecilia is recruiting candidates for the Navy)
     Round 1: Fourth Set: Blue Lagoon – Scout & Pipin – Match Play 3 holes
     - Cecilia in search for Navy candidates – wear something that
       doesn’t soil the Navy’s reputation
       (Wear Cecilia’s Navy Set – any 3 of her Navy sets will work)
     - unlocks the next round only
     Round 2: Fourth Set: Wind Hill – Max & Tiki - Match Play 6 holes
     - unlocks the next round only
     Round 3: Fourth Set: Blue Water – Uncle Bob & Lola - Match Play 6 holes
     - unlocks Captain Set for Uncle Bob
     Round 4: Fourth Set: Wiz Wiz – Hana & Brie - Match Play 9 holes
     - unlocks Gold Chinese Set for Cecilia
     Round 5: Fourth Set: Shining Sand – Max & Tiki - Match Play 9 holes
     - unlocks Dealer Set for Cecilia
     - unlocks SY Afterburner clubs – - after completing Cecilia’s Navy Route


Max & Tiki Matches:
*******************

Round 1: First Set: Blue Moon – against Hana & Quma – Match Play 3 holes
- unlocks next round only
       Leads to: (Max tries to attract the attention of the Navy by
         winning the tournament)
       Round 2: Second Set: Wind Hill – Cecilia & Papel - Match Play 6 holes
       - get a good score against Hana in Round 1 First Set: Blue Moon
       - unlocks next round only
       Round 3: Second Set: Shining Sand – Kooh & Dolphini - Match Play
         6 holes
       - unlocks Black Cat Set for Kooh
       Round 4: Second Set: Wiz Wiz – Arin & TitanBoo - Match Play 9 holes
       - unlocks next round only
       Round 5: Second Set: Silvia Cannon – Cecilia & Papel - Match Play
         9 holes
       - unlocks Navigator (Pilot) Set for Cecilia

Round 2: First Set: Ice Cannon – against Uncle Bob & Lola - Match Play 6 holes
- unlocks Ice Cannon to play in Versus Mode
- unlocks Chaos Rider Set for Max

Round 3: First Set: Sepia Wind – against Scout & Pipin – Match Play 6 holes
- unlocks Red Biker Set for Max

Round 4: First Set: Silvia Cannon – against Cecilia & Papel - Match Play 9
 holes
- unlocks Bathing Suit Set for Max

Round 5: First Set: - against Kooh & Dolphini - Match Play 9 holes
- unlocks Kooh as a playable character to buy
- unlocks Pirate Captain Set for Kooh
- unlocks Fire Racer Set for Max
- unlocks Pico Pico Hammer Clubs
- unlocks Tiki to buy as a caddie and Tiki’s clothes


Separate one unlocked – not linked to any previous round:
     Leads to: (Max sets out to fulfill his childhood dream … in his speedos!)
     Round 1: Third Set: Blue Moon – Hana & Pipin - Match Play 3 holes
     - Max wears a questionable groovy outfit to attract the Navy’s attention
       (Wear Max’s Competition Bathing Suit & either his Skull Helmet or
       his Chaos Helmet)
     - unlocks (Ponta Drill) Set for Hana
     Round 2: Third Set: Shining Sand – Uncle Bob & Lola - Match Play 6 holes
     - unlocks Red Biker Set or (Low Full Rider Set) for Max
     Round 3: Third Set: Blue Lagoon – Kooh & TitanBoo - Match Play 6 holes
     - unlocks (Kogitsu Ne Drill) Set for Kooh
     Round 4: Third Set: West Wiz – Arin & Dolphini – Match Play 9 holes
     - unlocks Khaki Suit Set for Max
     Round 5: Third Set: Silvia Cannon – Cecilia & Quma - Match Play 9 holes
     - unlocks Hayabusa Ninja (Gaiden) Set
     - unlocks Maintenance Crew (Mechanic) Set for Cecilia


Kooh & Dolphini Matches:
************************

Round 1: First Set: Blue Lagoon – against Scout & Pipin - Match Play 3 holes
- unlocks next round only
     Leads to: (Kooh tries to make friends and not get arrested)
     Round 2: Third Set: Blue Water – Hana & Papel - Match Play 6 holes
     - Get a good score against Scout in Round 1 First Set: Blue Lagoon
     - unlocks Sky-Blue Jumper for Kooh
     Round 3: Third Set: Wind Hill – Uncle Bob & Lola - Match Play 6 holes
     - unlocks Yellow Ribbons for Kooh
     Round 4: Third Set: West Wiz – Max & Tiki - Match Play 9 holes
      - unlocks Green Chinese Set for Kooh
      Round 5: Third Set: Ice Cannon – Cecilia & Quma - Match Play 9 holes
      - unlocks Pinkey Comet Pajamas for Kooh

Round 2: First Set: Wind Hill – against Uncle Bob & Lola - Match Play 6 holes
- unlocks Black Chinese Set for Kooh

Round 3: First Set: Blue Moon – against Cecilia & Quma - Match Play 6 holes
- unlocks China Blue Set
      Leads to: (Kooh runs from super hero arrestors)
      Round 4: Second Set: White Wiz – Arin & Tiki - Match Play 9 holes
      - Get a good score against Cecilia in Round 1 First Set: Blue Moon
      - unlocks Pink Waitress Set for Kooh
      Round 5: Second Set: Wiz Wiz – Hana & Brie - Match Play 9 holes
      - unlocks School Gym Set for Kooh
      - unlocks Wild Set for Hana

Round 4: First Set: Shining Sand – against Max & Tiki - Match Play 9 holes
- unlocks Waitress (White Race) Set for Kooh

Round 5: First Set: Wiz Wiz – against Arin & Brie - Match Play 9 holes
- unlocks Arin as a playable character to buy
- unlocks Deadly Cross Set for Kooh
- unlocks Pangya Café Set for Arin
- unlocks Medieval Arsenal Clubs
- unlocks Dolphini as a caddie to buy and his clothes
- unlocks Wiz Wiz course to play in Versus Mode

Separate one unlocked – not linked to any previous round:
      Leads to: (Kooh looks for her father in disguise while winning
        the tournament & not getting captured)
      Round 1: Forth Set: Blue Moon – Hana & Quma - Match Play 3 holes
      - Participate in the tournament in disguise from head to toe
        (Wear Kooh’s Little Fox Dress-Up Suit)
      -unlocks next round only
      Round 2: Forth Set: Sepia Wind – Scout & - Match Play 6 holes
      - unlocks Red Chinese Set for Kooh
      Round 3: Forth Set: Shining Sand – Uncle Bob & - Match Play 6 holes
      - unlocks Army Set for Uncle Bob
      Round 4: Forth Set: Silvia Cannon – Cecilia & - Match Play 9 holes
      - unlocks Air Force Set for Cecilia
      Round 5: Forth Set: Wiz Wiz – Max & - Match Play 9 holes
      - unlocks Mocchi Dress-Up Set for Kooh


Arin & Brie Matches:
********************

Round 1: First Set: Blue Water – against Hana & Quma - Match Play 3 holes
- unlocks next round only

Round 2: First Set: West Wiz- against Scout & Pipin - Match Play 6 holes
- unlocks Milky Set for Arin

Round 3: First Set: Silvia Cannon – against Cecilia & TitanBoo - Match Play 6
 holes
- unlocks Blue Daisy Set for Arin
- unlocks TitanBoo to buy as a caddie and his clothes
      Leads to: (Arin tries to save Max from being Kooh’s Pet)
      Round 4: Second Set: Ice Cannon – Kooh & Papel - Match Play 9 holes
      - get a good score against Cecilia in Round 3 First Set: Silvia Cannon
      - unlocks Cocoa Apron Dress for Arin
      Round 5: Second Set: Wiz Wiz – Max & Papel - Match Play 9 holes
      - unlocks Magable Tennis Set for Arin

Round 4: First Set: Wind Hill – against Kooh & Papel - Match Play 9 holes
- unlocks White Sleeveless Set for Arin

Round 5: First Set: White Wiz – against Max & Brie - Match Play 9 holes
- unlocks Marine Set for Arin
- unlocks Silvia Tennis Set for Max
- unlocks Magical Cane Club Set
- unlocks Brie to buy as a caddie and her clothes

Separate one unlocked – not linked to any previous round:
      Leads to: (Pangya Costume tournament)
      Round 1: Third Set: Blue Water – Uncle Bob & Lola - Match Play 3 holes
      - wear a costume associated with Max to get his attention
        (Wear Arin’s Magable Tennis Set)
      - unlocks Judo Set for Uncle Bob
      Round 2: Third Set: White Wiz – Hana & Quma - Match Play 6 holes
      - unlocks Angel Set for Hana
      Round 3: Third Set: Wind Hill – Kooh & Dolphini - Match Play 6 holes
      - unlocks Little Devil Set
      Round 4: Third Set: Silvia Cannon – Cecilia & Papel - Match Play 9 holes
      - unlocks Policewoman Set for Cecilia
      Round 5: Third Set: West Wiz – Max & Brie - Match Play 9 holes
      - unlocks White Suit Set for Max

Separate one unlocked – not linked to any previous round:
      Leads to: (Arin tries to stop the rebirth of the King of Darkness)
      Round 1: Fourth Set: Blue Lagoon – Scout & Pipin - Match Play 6 holes
      - save Pangya by preventing the rebirth of the King of Darkness
        by learning a lot about the other participants in the tournament
        (Wear Arin’s Wiz Magic School Set & Clear ALL of the other
        character's storylines - may or may not have to complete all
        storylines, check and see)
      - unlocks next round only
      Round 2: Fourth Set: Shining Sand – Kooh & Papel - Match Play 6 holes
      - unlocks Hibiscus Bathing Suit Set for Arin
      Round 3: Fourth Set: Silvia Cannon – Cecilia & Quma - Match Play 9 holes
      - unlocks Apricot Dress for Arin
      Round 4: Fourth Set: Ice Cannon – Max & TitanBoo - Match Play 9 holes
      - unlocks Dark Magable Set for Arin
      Round 5: Fourth Set: Wiz Wiz – Kaz (no caddie) - Match Play 9 holes
      - unlocks Kaz as a playable character to buy
      - unlocks Kasumi (Kunoichi) Set for Arin
      - unlocks Brown Set for Arin
      - unlocks Golden Twin Feather Club Set


Kaz (no caddie) Matches:
************************

Round 1: First Set: Blue Water – Uncle Bob & Lola - Match Play 6 holes
       - unlocks Darkness Set for Kaz
       - unlocks Dark Brown Set for Kaz

Round 2: First Set: White Wiz – Hana & Quma - Match Play 9 holes
       - unlocks Ghost Set for Kaz
       - unlocks River Battle Set for Kaz

Round 3: First Set: Shining Sand – Max & Tiki - Match Play 9 holes
        - unlocks Goldline Set for Kaz
        - unlocks Midnight Blue Set for Kaz

Round 4: First Set: Sepia Wind – Scout & Pipin - Match Play 18 holes
       - unlocks Yellow Parka Set for Kaz
       - unlocks Evil Set for Kaz

Round 5: First Set: Wiz Wiz – Arin & Brie - Match Play 18 holes
       - unlocks Violet Set for Kaz
       - unlocks Silver Battle Set for Kaz
       - unlocks Violet Parka Set for Kaz
       - unlocks Gaea (Earth) Brown Coat for Kaz
       - unlocks Mystery Hammer Club Set
       - unlocks Dark Phoenix Ball



Single Player - Stroke Play Mode - 18 Hole Tournament Courses:
**************************************************************

- To earn a trophy in any level, you must win in 1st through 4th place in the
 tournament
- Earn any level of trophy in all the level 1 cup courses to unlock level 2 cup
 courses
- Earn any level of trophy in all level 2 cup courses to unlock level 3 cup
 courses
- Earn any level of trophy in all level 3 cup courses to unlock level 4 cup
 courses
- Earn any level of trophy in all level 4 cub courses to unlock level 5 cup
 courses

Level 1:
Libera Forest Cup - Blue Lagoon
Oriens Dune Cup - Shining Wind
Maga Witchcraft Cup - West Wiz

Level 2:
Silvia Repose Cup - Ice Canon
Libera Aquatic Cup - Blue Water
Maga Misty Cup - Wiz Wiz
Silvia Ensign Cup - Silvia Cannon
Libera Moonlight Cup - Blue Moon
Ventus Turbulent up - Wind Hill
Ventus Breeze Cup - Sepia Wind
Oriens Relic Cup - Shining Sand
Maga Frost Cup - White Wiz
Maga Chilly Cup - White Wiz
Oriens Ruins Cup - Shining Sand
Ventus Vane Cup - Sepia Wind
Maga Magic Square Cup - Wiz Wiz

Level 3:
Libera Woodland Cup - Blue Lagoon
Maga Alpine Cup - West Wiz
Silvia Fleet Cup - Silvia Cannon
Libera Nocturne Cup - Blue Moon
Ventus Storm Cup - Wind Hill
Silvia Icebound Cup - Ice Cannon
Libera Splash Cup - Blue Water
Maga Blizzard Cup - White Wiz
Ventus Gale Cup - Sepia Wind

Level 4:
Libera Globe Cup - Blue Lagoon
Libera Before Dawn Cup - Blue Moon
Maga Amulet Cup - Wiz Wiz
Libera Ocean Cup - Blue Water
Silvia Glacier Cup - Ice Cannon
Silvia Naval Cup - Silvia Cannon
Oriens Sandstorm Cup - Shining Sand
Silvia Fortress Cup - Silvia Cannon

Level 5:
1st Cup - West Wind
2nd Cup - Wind Hill
3rd Cup - Ice Cannon


Single Player – Match Play Mode – 18 Hole Tournaments Courses:
**************************************************************


Match play is the only one of the three single-player games in which you
usually do not get as much pang per tournament as the others. You do
usually get ten Spinning Dolphini tickets each tournament which are very
valuable because they unlock items you can’t get anywhere but the lottery
and complete your image collections.

Level 1:
Cross Chronos Match - Scout - White Wiz - Front 6 courses
Libera Match - Hana - Blue Lagoon - Front 6 courses
Libera Match - Uncle Bob - Sepia Wind - Front 9 courses

Level 2:
Cross Chronos Match - Scout - Wind Hill - Back 6 courses
Libera Match - Hana - Wiz Wiz - Back 6 courses
Libera Match - Uncle Bob - Blue Water - Back 9 courses
Machina Match - Cecilia - West Wiz - Front 9 courses
Lunar Tomb Match - Kooh - Shining Sand - Front 6 courses
Cross Chronos Match - Max - Wind Hill - Front 6 courses

Level 3:
Dual Match - Arin - Wiz Wiz - Front 6 courses
Libera Match - Hana - Blue Moon - Front 6 courses
Libera Match - Uncle Bob - Sepia Wind - Front 9 courses
Machina Match - Cecilia - Blue Lagoon - Front 6 courses
Cross Chronos Match - Scout - West Wiz - Front 9 courses
Inferno Match - Kaz - Blue Moon - Back 6 courses
Lunar Tomb Match - Kooh - White Wiz - Front 9 courses
Cross Chronos Match - Max - Shining Sand - Front 6 courses
Inferno Match - Kaz - Wind Hill - Front 9 courses
Machina Match - Cecilia - Ice Cannon - Back 9 courses
Dual Match - Arin - Sepia Wind - Back 9 courses
Lunar Tomb Match - Kooh - Ice Cannon - Front 6 courses
Cross Chronos Match - Max - Blue Lagoon - Back 9 courses

Level 4:
Cross Chronos Match - Scout - Silvia Cannon - Front 9 courses
Libera Match - Hana - Shining Sand - Back 9 courses
Cross Chronos Match - Max - Blue Water - Full 18 courses
Machina Match - Cecilia - Silvia Cannon - Back 9 courses
Lunar Tomb Match - Kooh - Blue Water - Full 18 courses
Inferno Match - Kaz - Ice Cannon - Back 6 courses
Libera Match - Uncle Bob - Wiz Wiz - Back 9 courses
Cross Chronos Match - Max - West Wiz - Back 9 courses
Dual Match - Arin - Silvia Cannon - Full 18 courses
Dual Match - Arin - Blue Moon - Front 6 courses
Inferno Match - Kaz - White Wiz - Full 18 courses
Lunar Tomb Match - Kooh - Sepia Wind - Front 9 courses

Level 5:
- In progress
Dual Match - Arin
Inferno Match - Kaz


Versus Mode – Balloon Pop:
**************************

- Can only be played against other players not the computer
- Each player needs their own Wii Remote – so 2 Wiimote or more
- Player who pops the most balloons around the course wins
- Bigger the balloon the bigger the pop & can take out other balloons
- Players who are not making shots can use Party goods to hinder person
 taking shots

Party Goods:

(Affects Yourself):
Fire Bandage: dramatically improves flying distance but decreases control.
Silent Misanga: increases accuracy of your shot. Wind speed will always be 1m.
Lucky Bracelet: makes it easier to hit a Pangya. In addition, the Pangya
 Combo Gauge accumulates faster.
Titan Wrist Band: enlarges Mystical Phoenix Ball, making it easier to hit
 balloons.

(Affects Opponents):
Wind God Fan: you can make wind start blowing during your opponent’s shot by
 moving the Wii Remote up and down while holding down the A button.
Graffiti Crayon: you can write graffiti on your opponent’s screen by using
 the Wii remote’s motion tracer while holding down the A button.
Vibrating Teaser: you can lower the accuracy of your opponent’s shot by
 wiggling the Wii Remote while holding down the A button.
Stamp Hammer: you can make your opponent’s balloons smaller by swinging
 down the Wii Remote while holding down the A button.

(Affects Everyone):
Hurricane Badge: Calls a violent wind to the course that’s more powerful
 than usual. However, the wind speed will always be 1m when the badge
 holder makes a shot.
Feather Badge: The gravity on the course weakens, causing the Mystical
 Phoenix Ball to fly higher. The curve and spin skills of the badge holder
 will be at their max.
Time Bomb Badge: puts a time limit on everybody’s shots. The badge holder,
 however, can ignore the time limit.
Shuffle Badge: everybody’s clubs will be chosen randomly.

Courses:
- Blue Lagoon (*)
- Blue Water (**)
- Sepia Wind (**)
- Wind Hill (***)
- Wiz Wiz (***)
- West Wiz (*)
- Blue Moon (**)
- Silvia Cannon (***)
- Ice Cannon (**)
- White Wiz (*)
- Shining Sand (*)

Option Buttons:
- Number of holes (1, 3, 6, 9, 18),
- Hole (front 9, back 9, shuffle),
- Weather (clear, rain/snow)



Versus Mode - Stroke Play:
**************************

- Play the set number of holes
- Ranking is determined by the total score.
- You take a turn and then watch others take a turn
- Up to 4 players each using own remote or share 1 remote
- Can also play against computer (can choose difficulty, 1-5 stars)
- Can set options for playing conditions and number of holes
- Ranking is determined by the total best score (if tie, greater pang wins)

Courses:
- Blue Lagoon (*)
- Blue Water (**)
- Sepia Wind (**)
- Wind Hill (***)
- Wiz Wiz (***)
- West Wiz (*)
- Blue Moon (**)
- Silvia Cannon (***)
- Ice Cannon (**)
- White Wiz (*)
- Shining Sand (*)

Option Buttons:
- Number of holes (1, 3, 6, 9, 18),
- Hole (front 9, back 9, shuffle),
- Weather (clear, rain/snow)


Versus Mode - Match Play:
*************************

- Play the set number of holes, but a winner is decided for each hole
- The player with the most holes won at the end is the overall winner
- You take a turn and watch computer take a turn
- Up to 4 players each using own remote or share 1 remote
- Can also play against computer (can choose difficulty, 1-5 stars)
- Can set options for playing conditions and number of holes
- Ranking is determined by the total score (if tie, greater pang wins)

Courses:
- Blue Lagoon (*)
- Blue Water (**)
- Sepia Wind (**)
- Wind Hill (***)
- Wiz Wiz (***)
- West Wiz (*)
- Blue Moon (**)
- Silvia Cannon (***)
- Ice Cannon (**)
- White Wiz (*)
- Shining Sand (*)

Option Buttons:
- Number of holes (1, 3, 6, 9, 18),
- Hole (front 9, back 9, shuffle),
- Weather (clear, rain/snow)


Tutorials & Free Training Mode:
*******************************

Swing Controls – tutorial to show you how to play using Wii Remote swinging
- Start the tutorial by pressing the swing option under tutorial
- Follow instructions and complete objectives
- Watch not to hit the skip button by accident

Button Controls – tutorial to show you how to play using Wii Button controls
- Start the tutorial by pressing the button option under tutorial
- Follow instructions and complete objectives
- Watch not to hit the skip button by accident


Free Training – go here for unlimited practice on limited courses:
- You do not get to keep any Pang you earn while free training
- Difficulty level is shown when select course square to play
 (1 star least difficult)
- Courses must be unlocked before they show up to select for free play
- Courses are played by yourself and not an opponent


Courses:
- Blue Lagoon (*)
- Blue Water (**)
- Sepia Wind (**)
- Wind Hill (***)
- Wiz Wiz (***)
- West Wiz (*)
- Blue Moon (**)
- Silvia Cannon (***)
- Ice Cannon (**)
- White Wiz (*)
- Shining Sand (*)

Option Buttons:
- Number of holes (1, 3, 6, 9, 18),
- Hole (front 9, back 9, shuffle),
- Weather (clear, rain/snow)


****************************************************************************

Unlockables Overview
********************

- This section does not include all unlockables in the game – see each
section for more details on each section unlockables.

Basic Game Unlockables:
***********************

Play Single player to get up equipment and supplies and pang – then can
unlock Scout – then can play as Hana & Scout in Single player Pangya Festa.
As matches are beaten then items, caddies, caddy clothing, your clothing,
etc. are unlocked. Play as both Hana & Scout through all matches against
all people and then play as the next person that was unlocked on down the
line of unlockable players. This also unlocks courses for Versus
multiplayer modes.

As you play in Single player mode (stroke play) and trophy in each course in
tournaments, then new tournament levels will unlock.

As you play in Single player mode (match play) and trophy in each course in
tournaments, then new tournament levels will unlock.


When you play through the swing & button tutorials successfully then you will
get caddie Papel or Pipin for free and their clothes.

As you play the Dolphini Lottery then images, items, and rings will unlock.

While most of the game does follow a set unlocking schedule, each game will
vary in its unlocking schedule because of the order in which it is played.

Basic Pangya Festa Unlockables:
*******************************

- Playable characters & their clothes – unlocked at end of each Round 5 First
 Set
- Caddies & their clothes – unlocked during play of each Round 5 First Set
- Club Sets – unlocked at end of each Round 5 First Set
- Courses unlocked for Versus Mode
- There are variable ways to unlock caddies so they may be unlocked by
 different rounds in other player’s games but they mostly have a set way to
 unlock them.


Beat Round 5 of each character & First Set:
(Playable Characters & their Clothes unlocked)
unlocks Uncle Bob - Scout
unlocks Cecilia - Hana
unlocks Lola (caddie) - Uncle Bob
unlocks Max - Cecilia
unlocks Kooh - Max
unlocks Arin - Kooh
unlocks Kaz (wear Magic School Set or required outfit) - Arin


During Beating Round 5 of each character & First Set:
(Caddies & their clothes unlocked)
unlocks Pipin or Papel - Tutorial
unlocks Pipin - Scout
unlocks Quma - Hana
unlocks Lola - Uncle Bob
unlocks Tiki - Max
unlocks Dophini - Kooh
unlocks Brie - Arin
unlocks TitanBoo (beat Cecilia in Arin rounds) - Arin


*****************************************************************************

Detailed Lists
**************


Items / Usable Items:
*********************

- These items can be purchased through the shop
- These items can be equipped for play from My Room after bought
- To use these items while in play, press 2 button on remote and select
 the item
- Most of these items will be used even if you quit your round early and
 will not reappear once you have chosen to use them, you must buy more
 to use more if you restart or finish rounds or holes
- The exception to this is for the player who brings a Wiimote save
 file on their Wiimote to your Versus game - they get to reuse their
 items even if they used they playing against you in a Versus mode game.
- Items list is listed by end game order.

Spin Mastery: maximizes your spin skills for 1 shot only – 300 PP.
Curve Mastery: maximizes your curve skills for 1 shot only – 300 PP.
Duostar Lucky Pangya: raises Pangya shot success rate for 1 turn only
 – 360 PP.
Duostar Nerve Stabilizer: slows down power gauge for 1 turn only
 – 280 PP.
Strength Booster: make a power shot for 1 turn only if have no power gauge
 – 380 PP.
Miracle Sign: display’s the ball’s expected path during putting for a
 limited time – 98 PP.
Silent Wind: changes wind speed to 1m for 1 turn only – 850 PP.
Generic Lucky Pangya: raises Pangya shot success rate for 1 turn only
 (30% failure)
 – 128 PP.
Generic Nerve Stabilizer: slows down power gauge for 1 turn only
 (30% failure) – 98 PP.
Power Caliphers: place cursor over power gauge to view exact value of power
 – 480 PP.
Amnesia Flower: erase an OB (out of bounds) or WH (water hazard), equip &
 decide to use it or not when OB or WH occurs but will not return any
 combination special item used in the same turn, cannot be used in Balloon
 Pop – 3000 PP.
Spinning Dolphini Lottery Tickets: use in lottery to get images, prizes,
 and items – play once per ticket - free when win trophies in tournaments
 or each to buy for 100 PP.
Pang Mastery: doubles the number of PP you receive at the end of a round
 – uses 1 per hole – works by just holding it – only effective in Single
 Player Mode – get at Dolphini lottery.
Necklace of Good Fortune: wear item - rookies only – given at beginning of
 game – shot accuracy will go up a little for a nice dose of beginner’s
 luck.
All Rings (Power, Control, Curve, Spin, Accuracy, etc,): wear accessory
 – gives you +1 on all shots – See separate Ring list below – all received
 from lottery except Midnight.

Rings:
******

- Once you get a ring, you can equip it with all playable characters at the
 same time.
- Only one ring is wearable with each playable character at a time and never
 gets used up.
- You can have different rings equipped at the same time with different
 characters.
- When a new character is unlocked they will automatically get all rings you
 have so far.

Power: gives you 1(0) power – win from Dolphini lottery.
Control: gives you 1(0) control – win from Dolphini lottery.
Spin: gives you 1(0) spin – win from Dolphini lottery.
Curve: gives you 1(0) curve – win from Dolphini lottery.
Skillful (Accuracy): gives you 1(0) accuracy – win from Dolphini lottery.
Pangya Combo: slightly (10%) increases your Pangya bar gauge – win from
 Dolphini lottery.
Midnight: gives +4 yards on any club except putters with no penalties from
 extra power – to unlock you have to trophy (1st through 4th place) in all
 single player stroke tournaments AND all single player match tournaments.


Balls:
******

- Ball list is listed by end game order.

Mystical Phoenix: original - start with this one for beginners – compatible
 with Air Lance Set – no PP listed.
Bomber Phoenix: fireworks in sky & spark trail (Machina Tribe) - gives bonus
 pang if hit Pangya and under par – 880 PP.
Blue Star Phoenix: trail of stars (star dust & good luck) – gives bonus pang
 if hit Pangya & under par – 880 PP.
Love Love Phoenix: trail of hearts (Machina Tribe) – gives bonus pang if hit
 Pangya & under par – 880 PP.
Fortune Phoenix: bursts in air & high spark trail (year of happiness) – gives
 bonus pang if hit Pangya and under par – 880 PP.
Dark Phoenix: trail of dark purple/black spell dust - sinister aura of
 darkness (King of Darkness) – gives bonus pang if hit Pangya and under par
 – 1600 PP.
Water (Suezo) Phoenix: trail of water or soap bubbles – available only by
 luck from Dolphini Lottery.
Gear (Korobot) Phoenix: trail of gear symbols - available only by luck from
 Dolphini Lottery.



Clubs:
******

- All clubs can be upgraded by buying upgrades to their stats
- Access upgrades under My Room, Clubs, Customize
- Power, Control, Accuracy, Spin, Curve
- (what you have (what you can upgrade to))
- Club list is listed by end game order.


Air Lance: (6(0), 6(1), 4(1), 3(0), 3(0)) original – start with these for
 beginners – good control & impact – no PP listed.
Air Lance II: (7(1), 5(7), 4(3), 1(2), 3(1)) longer distance but less control
 - unlock by beating Scout Round 5 Pangya Festa – 5700 PP.
Baseball Bat Set: (8(2), 5(7), 4(3), 1(1), 3(2)) steady grip & weighty swing
 allow for more distant accurate shots – 2700 PP.
Household Goods Set:  (8(3), 5(6), 4(4), 1(2), 1(2)) wooden hammer, plunger,
 metal hammers, rulers but no special abilities listed – 2850 PP.
Medieval Arsenal: (15(0), 2(6), 2(9), 1(2), 1(3)) iron hammer & mace
 – tremendous power – only for experts to control – 4980 PP.
SY Afterburner: (10(3), 3(6), 4(8), 1(5), 1(1)) fighter jet boosters improve
 path of ball & specialize in spin – 8400 PP.
Piko Piko Hammer Set: (8(4), 5(6), 4(6), 1(3), 2(1)) based on a popular
 children’s toy – high quality clubs in no way inferior to other clubs
 – toy hammers & fan – 4788 PP.
Umbrella Set: (10(3), 5(7), 3(6), 1(2), 2(0)) variety of umbrellas from
 foreign lands – magical water spray droplets that show a rainbow swing
 trajectory – 4080 PP.
Air Lance III: (10(2), 5(7), 4(6), 1(2), 2(2)) cutting edge technology
 – ease of handling – highly efficient with design improvements – 9840 PP.
Golden Twin Feather Set: (10(4), 5(8), 5(6), 2(2), 2(2)) stability, high
 efficiency, & highest control-friendly specs of any club – gold-headed
 clubs with aqua & white stripped ribbons displayed in feather formation
 – 14880 PP.
Magical Cane Clubs: (8(3), 3(9), 3(7), 1(2), 3(3)) based after the magic
 wands of young witches – wraps you in flash of light so you feel like a
 young witch – variety of elegant and pretty wand types - 7680 PP.
Mystery Hammer Set: (10(6), 5(4), 3(3), 1(6), 2(2)) magic infused into
 medieval arsenal clubs – extremely unstable & hard to handle – only
 suggested for expert Pangya players – hidden potential is astonishing
 – spiky ball, hammer, & weapon clubs – 23880 PP!


Caddies & Caddie Outfits:
*************************

- Clothes are expensive & very well done and give you a slightly increased
 Pangya Gauge
- Besides the original, I have only unlocked 3 outfits per caddie
- There are variable ways to unlock caddies so they may be unlocked by
 different rounds in other
 player’s games but they mostly have a set way to unlock them.
- Caddie list is listed by end game order.

Papel: Control +1
Pipin: Power +2
TitanBoo: Power +2, Control +2
Dolphini: Spin +2
Lola: Spin +1, Curve +1
Quma: Curve +2
Tiki: Accuracy +2
Brie: Control +2, Accuracy +2

Papel: (Shopping Bag Type - play both tutorials successfully through and get
 for free)
Original: Beige with pink ears: Just a plain beige paper shopping bag
 – and makes a lot of mistakes -0 PP.
Doodle Papel (Black & White Cat): Control 1(0), slightly increased Pangya
 Combo Gauge – 1900 PP.
Milky Papel (White & Pink Cat): Control 1(0), slightly increased Pangya Combo
 Gauge – 1900 PP.
Tiger Cub Papel (stripe, hyper): Control 1(0), slightly increased Pangya Combo
 Gauge – 1900 PP.

Pipin: (Desserts Sands Type - played as Scout in Single Player Mode in Pangya
 Festa)
Original: Sand shell outfit: Power 0(0), dark & light red no shoulder striped
 shirt, light tan  balloon shorts, light & dark tan with purple moccasins,
 dark brown socks, med brown gloves with purple watch bands, purple time
 watch on chest, tan hair with tan & purple bow – 1200 PP.
Blue Star Pipin: Power 2(0), slightly increases Pangya gauge – same as original
 but light & dark blue with dark brown belt, gloves, blue & white hair bow,
 sandy colored hair, bare midriff – 3000 PP.
Black Pipin: Power 2(0), slightly increases Pangya gauge – same outfit as
 original but in black with grey and white stripes and red trim, black hair
 with black & white bow, bare midriff -3000 PP.
Snow White Pipin: Power 2(0), slightly increases Pangya gauge – same outfit as
 original but in white with med brown strap stripes and turquoise trim with
 dark brown shoes & gloves, white and turquoise hair bow, sandy colored hair,
 bare midriff -3000 PP.

TitanBoo: (Huge Bear Type – unlock Pangya Festa Arin’s First Set Cecilia Round)
Original: Lime green, beige, & brown outfit: Power 2(0), Control 2(0), slightly
 increases Pangya gauge - large beige overcoat jacket with green/black, yellow
 design wide trim, dark brown bottoms with tan zigzag edging, wide black
 mid-waist belt with silver buckle, dark brown sling backpack, med brown shoes
 with beige laces, lime green striped scarf, solid white polar bear fur.
Ivory TitanBoo: Power 2(0) Control 2(0), slightly increases Pangya gauge
 - ivory/light tan jacket coat with dark brown zigzag and blue circle designs,
 dark blue bottoms, wide red weave belt, ivory/light tan shoes with dark blue
 circle designs, blue sling backpack with white stripes/laces and pink trim,
 dark blue/yellow/red wide striped scarf, solid dark brown bear fur with white
 circle design on forehead – 16000 PP.
Libera TitanBoo: Power 2(0) Control 2(0), slightly increases Pangya gauge - no
 overcoat jacket, med green bottoms with yellow design and trim and dark brown
 mid-waist lacing, dark blue/green/yellow zigzag design sling backpack, med
 brown front closed shoes with dark blue/green/yellow zigzag design over
 stripe, dark blue gloves, wide stripe green/dark blue/white scarf, red/brown
 bear fur with white belly and slight pink under eyes – 16000 PP.
Casual TitanBoo: Power 2(0) Control 2(0), slightly increases Pangya gauge
 - yellow/orange vest with red & white stripped long sleeve under shirt, dark
 blue with white striped bottoms, dark blue shoes with white designs, black
 gloves with wide white cuffs & black designs, black leather sling backpack
 with white trim, red & white striped scarf, black bear fur with white muzzle
 and neck – 16000 PP.

Dolphini: (Baby Dolphin Type – unlock Pangya Festa Kooh’s First Set Round 5)
Original: Blue & White: Spin 2(0), slightly increases Pangya gauge – blue body
 with white front belly, yellow & white striped umbrella with blue handle
 -1800 PP.
Cherry Dophini: Spin 2(0), slightly increases Pangya gauge – Red body with
 white front belly, green & white striped umbrella with yellow handle
 – 4500 PP.
Black Dolphini: Spin 2(0), slightly increases Pangya gauge – black body with
 grey front belly, solid red umbrella with tan handle – 4500 PP.
Panda Dolphini: Spin 2(0), slightly increases Pangya gauge – white upper half
 of body & black bottom half of belly with black & white eyes, white umbrella
 with black handle – 4500 PP.

Lola: (Female Genie Type - unlock in Pangya Festa Uncle Bob’s First Set
 Round 5)
Original: Dark Pink & Red outfit: Spin 1(0) Curve 1(0), slightly increases
 Pangya gauge - red over-flap longer skirt with gold trim and a dark pink
 front flap with red & gold design, red & white material wrap chest midriff,
 short upper arm pink & red covers, gold and pink sandals, dark pink & white
 necklace, bright yellow hair.
Midriff-baring Lola: Spin 1(0) Curve 1(0), slightly increases Pangya gauge
 - dark red with med tan wide trim short wrapped skirt, med brown with wide
 dark purple and white striped trim chest shirt, dark purple arm bands, red
 with dark purple and light tan striped strap sandals, tan and dark purple
 necklace, and light pink hair – 4000 PP.
Feathered Lola: Spin 1(0) Curve 1(0), slightly increases Pangya gauge - white
 & dark blue theme, white fancy jagged skirt with dark blue hip over flap and
 dark brown trim, white halter top with dark brown & blue trim & straps,
 white & dark blue striped sandals with white front strap & dark blue zigzag
 design, and lightly blue tinted white hair – 4000 PP.
Midnight Lola: Spin 1(0) Curve 1(0), slightly increases Pangya gauge - black
 with white trim theme, longer black overlap flap skirt with white trim and
 white front flap with white/gold/med tan design, black low cut wider halter
 style top with white trim, black fancier sandals, black necklace, and black
 hair -  4000 PP.

Quma: (Male Genie Type - played as Hana in Single Player Mode 18 hole 1st 3
 tournament courses or stroke play)
Original: Blue outfit: Curve 2(0), dark brown full skin suit, light & dark blue
 flap skirt with white trim, tribal necklace, beige hat with red zigzag, dark
 blue gloves and sandals with white trim, shoulder length turquoise hair
 – 1400 PP.
Carnival Quma: Curve 2(0), slightly increases Pangya gauge – no skin costume
 but actual dark brown skin, same as original costume but black with Indian
 looking design bands of yellow/black/dark red/ med red, black sandals with
 red straps, black & dark brown gloves and gold trim, white wrapped half-leg
 bandages, white hair - 3500 PP.
Military Quma: Curve 2(0), slightly increased Pangya gauge – no skin costume
 but actual dark brown skin, light brown bark camo skirt flap with dark brown
 trim, dark brown gloves with white cross, dark brown hat with light brown
 bark camo front flap and white x on front, dark brown knee high leather boots
 with white lacing, yellow hair – 3500 PP.
Safari Quma: Curve 2(0), slightly increased Pangya gauge – no skin costume but
 actual dark brown skin, green bark camo skirt flap with black trim, black
 gloves with green bark camo, black hat with green bark camo front flap with
 white design on front, black knee high boots with black lacing, yellow/light
 orange hair – 3500 PP.

Tiki: (Child Witch Type – unlock Pangya Festa Max’s First Set Round 5)
Original: Aqua & white outfit: Accuracy 2(0), slightly increases Pangya gauge
 - aqua shorts with white short sleeve shirt with beige trim, white tights,
 aqua shoes with wide beige cuffs, long light/med purple hair in end bands,
 brown broom, tiny white baby ghost on top of head.
On-The-Town Tiki: Accuracy 2(0), slightly increases Pangya gauge
 - yellow/orange shorts with brown side buttons, white with dark pink short
 sleeve shirt with dark pink trim, dark pink shoes with white trim and white
 socks, bare legs, long dark brown hair with end hair bands, yellow/orange &
 brown broom, tiny white baby ghost on top of head – 6200 PP.
Sailor Outfit Tiki: Accuracy 2(0), slightly increases Pangya gauge - dark blue
 shorts with white trim, white short sleeve shirt with dark blue trim, dark
 blue leg tights with white upper thigh trim, dark purple shoes with dark
 purple laces and white socks, dark brown broom, long light/med purple hair,
 tiny white baby ghost on top of head – 6200 PP.
Sepia Tiki: Accuracy 2(0), dark red shorts, med tan short sleeve shirt with
 dark red buttons and trim, med tan shoes with dark brown front stripe and
 wide cuffs, short white socks with dark brown trim, med brown broom stick
 with med tan upper broom and dark lower broom, dark red hair with end hair
 bands, tiny white baby ghost on top of head – 6200 PP.

Brie: (Young Woman Witch Type – unlock Pangya Festa Arin’s First Set Round 5)
Original: Black, white, & green outfit: Control 2(0) Accuracy 2(0), slightly
 increases Pangya gauge - whole tight black body outfit with extremely low
 & wide cut front and back, flared-out long arm coverings with white & green
 trim, black pointed shoes with grey designs & white trim, very large black
 pointed hat with white & green designs on front top, white shorter hair.
Blue Silhouette Brie: Control 2(0) Accuracy 2(0), slightly increases Pangya
 gauge - same general outfit but white & blue theme and lots more covered up,
 very pretty outfit, white shorter hair – 14500 PP.
Black Lace Brie: Control 2(0) Accuracy 2(0), slightly increases Pangya gauge
 - same general outfit but black and brown theme, black bodice, black arm
 flares, black shoes, black hat, brown tights with white leg lacings & ankle
 cuffs, white short hair – 14500 PP.
Leotard Brie: Control 2(0) Accuracy 2(0), slightly increases Pangya gauge
 - leotard bodice (white upper, black lower), flared arm sleeves (black upper,
 white lower), black shoes, white ankle cuffs, brown tights, black hat, short
 yellow hair – 14500 PP.


Characters, Clothes, & Accessories:
***********************************

- All clothes set numbers in ability order of: Power, Control, Accuracy, Spin,
 & Curve
- Clothes set numbers are generally accurate – some slightly customized numbers
- (0(0) = (How much you have (how much you can add))
- Once you get an article of clothing that has buy up value (how much you can
 add) and buy it (click on customize button) then you do not lose it – bought
 up stats stay with the article of clothing. If you take it off then your
 character stats will change but if you put it back on it will go back to the
 buy up value for that piece.
- Most clothes prices are correct but I bought some to beat the game – so they
 need fixed
- Clothes Sets describe the set in pieces, and then find each piece under
 category for abilities
- Some clothing sets required for certain courses/matches (see Pangya Festa
 Matches)
- If playing required clothing set match & it locks up, then remove all items
 & accessories that are not part of the required clothing set including hair
 dye & wigs
- Otherwise, try to wear as much clothing & accessories as possible to give
 you the edge
- Tailor the clothing & accessory combinations for the abilities you need for
 each particular course
- Clothes & accessories enable you to buy more customization upgrades for
 abilities for each playable character
- There are variable ways to unlock clothes so they may be unlocked by
 different rounds in other player’s games but they mostly have a set way to
 unlock them.
- Clothes list is listed by end game order.

(If customized character power plus your caddie power plus your ball & club
 power equal to more than 21 power (click on level bars not customize button
 to see totals) then your customized accuracy & control will go down by
 exceeded power amount. Example: Combined power is at 23 so you would minus
 2 points from your accuracy total and 2 points from your control total
 regardless of what it says accuracy and control totals are. Get accuracy
 and control high before you upgrade power or it will affect you more. You
 can also adjust your clothes for less power or pay in the customize screen
 to lower your power & then pay to increase customized power later when you
 have more accuracy and control. To see total power click on the square with
 colored bars in it below the customize button when you are in your room
 menu to the right of your standing character – locker room.)

Level Bar Meanings:

Power - increases the length of your drive
Control - makes the power gauge move slower
Skill/Accuracy - allows more room for error if miss a Pangya shot
Spin - increases the amount of spin on the ball
Curve - increases the amount of curve on the ball


Scout: (start with or buy later if not chosen 1st – already unlocked)
       – free or 1800 PP.

Sets:
Silvia Set: (12(8), 13(0), 9(0), 3(0), 3(0)) (Black) Silvia Cap, Silvia Sports
 Jacket, Silvia Sports Pants – unlocked by playing Scout Round 2-3 Pangya
 Festa – 2920 PP.
High-Class Set: (13(8), 14(0), 9(0), 5(0), 1(0)) High-Class Shirt, High-Class
 Pants, High-Class Shoes – 5310 PP.
Machina Set: (12(8), 13(0), 9(0), 3(0), 3(0)) (Black) Machina Cap, Machina
 Headset, Machina T-shirt, Gray Wash Jeans – 4340 PP.
Vermillion Set: (12(7), 13(0), 9(0), 2(0), 2(0)) (Orange) Vermillion Cap,
 Vermillion T-shirt, Vintage White Pants – 3370 PP.
Japanese Set: (14(9), 15(0), 9(0), 5(0), 4(0)) (traditional Japanese) Japanese
 Headband, Japanese Clothes Vintage, Japanese Sandals – 2590 PP.
Striped Set: (12(8), 13(0), 9(0), 4(0), 1(0)) (red & black) Red striped
 T-shirt, Leather pants, Side-Gore boots – unlock by beating Scout Round 4
 Pangya Festa - 3100 PP.
Casual Street Set: (13(8), 14(0), 12(0), 4(0), 3(0)) Logo Cap, Pacific Blue
 Parka, Cargo Pants, Orangeline Sneakers – unlocked by beating Scout Round
 5 Pangya Festa - 11230 PP.
Jockey Set: (14(10), 14(0), 15(2), 7(0), 4(0)) Jockey Helmet, Jockey Outfit,
 Jockey Pants, Jockey Shoes, Jockey Gloves – 14930 PP.
Bathing Suit Set: (12(7), 12(0), 8(0), 3(0), 1(0)) Greenline Bathing suit,
 Greenline Sandals – 1810 PP.
Hawaiian Bathing Suit Set: (13(8), 13(0), 8(0), 4(0), 2(0)) (island resort)
 Hawaiian Bathing Suit, Whiteline Sandals – 6720 PP.

Tops:
Hawaiian Shirt: Power 1(0), blue green with yellow collar – 890 PP.
Black Shirt: Power 1(0), faded black shirt – 890 PP.
Cat T-Shirt: Power 1(0), white shirt with pink cat head on front
 – 890 PP.
Machina T-Shirt: Power 1(1), black with white front zipper & lapel
 – 1330 PP.
Silvia Sports Jacket: Power 1(1), Jumper/black fancy leather jacket
 – 1330 PP.
Marine Hoodie: Power 1(0), solid blue middle with yellow sleeves & hood
 – 890 PP.
BW T-Shirt: Power 1(0), black & white t-shirt – 890 PP.
Cobra Jacket: Power 1(0), red body yellow sleeve fancy with cobra on back
 – 890 PP.
Greenline Bathing Suit: Power 1(0) Control 1(0), black w 1 green stripe
 – 1330 PP.
Sky-Blue Bathing Suit: Power 1(0) Control 1(0), light blue w 1 white stripe
 – 1330 PP.
High-Class Shirt: Power 2(1), formal long sleeve white shirt.
Japanese Clothes (Vintage): Power 3(2) Control 2(2), traditional Japanese
 longer style shorts with striped black & grey long sleeve shirt
 – determination to a whole new level.
Red Striped T-Shirt: Power 1(1), red with black stripes – 1330 PP.
White Hoodie: Power 1(0), light blue body with white sleeves & hood – 890 PP.
Viper Jacket: Power 1(0), black, red, & yellow long sleeve jacket – 890 PP.
Vermilion T-Shirt:  Power 1(0), orange shirt with green zipper down front
 – 890 PP.
Pacific Blue Parka: Power 2(1), shiny medium blue hoody jacket – 4860 PP.
Hawaiian Bathing Suit: Power 2(1) Control 1(1), tropical green swimming
 shorts with large yellow Hawaiian flowers – 5300 PP.
Jockey Outfit: Power 3(3) Accuracy 3(2), bright yellow jockey jersey jacket
 with wide blue striping – 11920 PP.

Bottoms:
Blue Jeans: Control 1(0), ripped blue jeans – 710 PP.
Generic Slacks: Control 1(0), casual ivory slacks – 710 PP.
Black Jeans: Control 1(1), ripped black vintage jeans – 1060 PP.
White Slacks: Control 1(0), formal white slacks – 710 PP.
Goldline Shorts: Control 1(1), med blue long shorts with yellow trim
 – 1060 PP.
Blueline Shorts: Control 1(0), peach/beige shorts with blue trim – 710 PP.
Silvia Sports Pants: Control 1(1), dark black pants with white side trim
 – 1060 PP.
Shorts with Orange Belt: Control 1(0), black with leather fancy pockets
 – 710 PP.
Green Straight Jeans: Control 1(0) blue-green nice jeans – 710 PP.
Leather Pants: Control 1(1), thick dark black leather pants – 1060 PP.
High-Class Pants: Control 2(1), formal pants – dark blue tucked into high
 white solid leggings – 3890 PP.
Gray Wash Jeans: Control 2(0), very faded blue jeans – 2120 PP.
Sky-Blueline Pants: Control 1(0), long blue jean shorts with mint trim
 – 710 PP.
Indigo Jeans: Control 1(1), faded deep indigo jeans – 1060 PP.
Vintage White Pants: Control 2(0), very faded light blue jeans – 2120 PP.
Cargo Pants: Control 2(1) Accuracy 1(1), green/olive cargo pants – 3890 PP.
Jockey Pants: Control 2(1) Accuracy 0(2), white jockey style balloon pants.

Shoes:
Yellow Sneakers: Spin 1(0), yellow & black sneakers – 480 PP.
Blue Sneakers: Spin 1(0), blue & white sneakers – 480 PP.
Green Sneakers:  Spin 1(0), green & white sneakers – 480 PP.
Side-Gore Boots: Spin 1(1), black with white soles – 710 PP.
Greenline Sandals: Spin 1(0), chic black with green stripe – 480 PP.
Sky-Blue Sandals: Spin 1(0), blue green open sandals – 480 PP.
High-Class Shoes: Spin 2(0), formal leather brown shoes with white laces
 – 1420 PP.
Japanese Sandals:  Spin 2(1), orange flat sandals with purple/white straps
 – 2590 PP.
Blue-Striped Sandals: Spin 1(0), brown open sandals – 480 PP.
Whiteline Sandals: Spin 2(0) Curve 0(1), dark green beach sandals with white
 stripes – 1420 PP.
Orangeline Sneakers:  Spin 2(0) Accuracy 0(1), fancy orange blue white
 – 1420 PP.
Jockey Shoes: Spin 3(2), tall black rubber boots with wide yellow trim.

Accessories:
Cowboy Hat:  Curve 1(0), golden tan with buckle – 360 PP.
Duck Cap:  Curve 1(0), yellow white blue hidden duck face – 360 PP.
Silvia Cap:  Curve 1(1), black hat with yellow & white trim – 530 PP.
Machina Cap:  Curve 1(1), black with 2 white stripes down top – 530 PP.
Zig-Zag Headband: Curve 1(0), white jagged headband – 360 PP.
Japanese Headband: Curve 2(1), black headband – power to pump you up.
Vermilion Cap:  Curve 1(0), orange with white stripes down top – 360 PP.
Logo Cap: Curve 2(0), dark blue with front head blue green – 1060 PP.</pre><pre id="faqspan-3">
Jockey Helmet: Curve 2(1), solid yellow ball cap with black goggles – 1950 PP.
Boxing Gloves: Accuracy 1(0), solid red with yellow tag – 360 PP.
Bad Boy Gloves:  Accuracy 1(0), fingerless black leather gloves – 360 PP.
Jockey Gloves: Accuracy 2(0), white full hand gloves – 1060 PP.
Machina Headset: Spin 1(0), black & white headphone set – 360 PP.
Brown (Scout) Hair Color:  medium brown hair color – 480 PP.
Black (Scout) Hair Color:  dark black hair color – 480 PP.
Dark Blue (Scout) Hair Color:  dark blue hair color – 480 PP.
Yellow (Scout) Hair Color:  yellow/blond hair color – 480 PP.
Red (Scout) Hair Color: red hair color – 480 PP.
Green (Scout) Hair Color:  green hair color – 480 PP.

Hana: (start with or buy later if not chosen 1st – already unlocked)
     – free or 1800 PP.

Sets:
Carrot Set: (12(7), 13(0), 7(0), 3(0), 6(0)) Carrot Bandana, Carrot dress,
 Carrot shoes – unlock by beating Hana Round 2 Pangya Festa - 3720 PP.
Papel Set: (13(7), 11(0), 7(0), 4(0), 8(1)) Papel Parka, Papel Sandals
 – 8330PP.
Red Chinese Set: (12(6), 12(0), 8(0), 2(0), 5(0)) Red Chinese ribbon, Red
 China dress, Red silk shoes w/ Flowers, Red gloves with flowers – 2530 PP.
Light Blue Set: (12(7), 13(0), 7(0), 1(0), 4(0)) Light Blue T-Shirt, Sky-Blue
 Skirt – 2390 PP.
Magic School Set: (12(7), 13(0), 7(0), 1(0), 6(0)) Maga Junior High School of
 Magic set – includes School Hat, Magic School Uniform, Magic School Skirt
 – 2920 PP.
Pink Sailor Set: (12(7), 13(0), 7(0), 1(0), 4(0)) Pink Sailor Outfit, Pink
 Sailor Outfit Skirt – 2390 PP.
Chinese Set: (12(6), 12(0), 8(0), 2(0), 4(0)) China dress, Chinese shoes,
 Chinese gloves – 2170 PP.
Wild Set: (12(7), 13(0), 8(1), 1(0), 5(0)) Bad Girl Shades, Indian Top, Indian
 Denim, Bad Girl Gloves – 3500 PP.
Striped Bathing Suit Set: (13(6), 12(0), 7(0), 3(0), 6(0)) Straw Hat, Striped
 Bikini, Light Blue Sandals – 4330 PP.
Yellow Bathing Suit Set: (12(7), 13(0), 7(0), 2(0), 5(0)) Hawaiian Hairpin,
 Cute Bikini, Lemon Colored Sandals – 2610 PP.
Polka-Dot Bathing Suit Set: (13(7), 14(0), 7(0), 3(0), 8(0)) Heart Sun Visor,
 Polka-Dot Bathing Suit, Heart Sandals.
Orange Dress Set: (13(6), 12(0), 7(0), 3(0), 8(0)) Orange Ribbon, Balloon
 Dress, Green Sandals – 5570 PP.
Cursed Miku Set: (14(9), 14(0), 7(0), 4(1), 8(2)) Cursed Miku Hairstyle,
 Cursed Miku Shirt, Cursed Miku Skirt, Cursed Miku Shoes – 32580 PP.
Angel Set: (14(9), 14(0), 10(2), 5(2), 9(3)) Angel Hair Accessory, Angel
 Dress, Angel Boots, Angel Band – 33840 PP.


Tops (& dresses):
White Dress: Power 1(0) Control 1(0), white dress with red line – 1330 PP.
Green-Striped Top: Power 1(0), green & white striped top – 890 PP.
Western Dress: Power 1(0) Control 1(0), chic light brown dress – 1330 PP.
Heart Logo Top: Power 1(0), cute pink top with one big white heart – 890 PP.
China Dress: Power 1(0) Control 1(0), gorgeous china dress with gold thread
 – 1330 PP.
Pink Sailor Outfit: Power 1(1), pink sailor short sleeve shirt with white trim
 – 1330 PP.
Pink Tank Top: Power 1(0), pink & white stripe tank top – 890 PP.
Carrot Dress: Power 1(1) Control 1(1), red & white striped dress with carrot
 – 1770 PP.
Indian Top: Power 1(1), light tan tube top with Indian design trim – 1330 PP.
Red China Dress: Power 1(0) Control 1(0), sophisticated fancy red dress
 – about 2000 PP
Magic School Uniform: Power 1(1), white & black sailor type top – 1330 PP.
Striped Bikini: Power 2(0) Control 1(0), yellow & orange striped with aqua
 trim – 3090 PP.
Cute Bikini: Power 1(1) Control 1(1), yellow two piece bikini with bunny
 – 1770 PP.
Light Blue T-Shirt: Power 1(1), white t-shirt with light blue trim – 1330 PP.
Papel Parka: Power 2(1) Curve 3(2), light tan/brown cat outfit top – 5740 PP.
Blue & White Dress: Power 1(0) Control 1(0), white dress with blue line
 – 1330 PP.
Cascade One-Piece Dress: Power 1(0) Control 1(0), chic light purple (blue)
 – 1330 PP.
Orange Heart Logo Top: Power 1(0), orange top with one big white heart
 – 890 PP.
Polka-Dot Bathing Suit: Power 2(1) Control 1(2), one piece with polka-dot top.
Balloon Dress: Power 2(0) Control 1(0), shaded orange dress with pockets
 – 3090 PP.
Cursed Miku Shirt: Power 3(3) Curve 1(1), Miku Hinasaki shirt – white long
 sleeve with red trim and scarf tie and black undershirt – 11920 PP.
Angel Dress: Power 3(3) Control 2(1), 2 piece white lace halter top with white
 lace short skirt – 13180 PP.

Bottoms (& skirts):
Pearl Miniskirt: Control 1(0), pearl-white skirt – 710 PP.
Jean Skirt: Control 1(0), casual jean skirt – 710 PP.
Pink Sailor Outfit Skirt: Control 1(1), short pleated white skirt with pink
 trim – 1060 PP.
A-Line Skirt: Control 1(0), white pleated skirt – 710 PP.
Indian Denium: Control 1(1), short denium shorts with Indian bead trim
 – 1060 PP.
Magic School Skirt: Control 1(1), short black pleated skirt with white trim
 – 1060 PP.
Sky-Blue Skirt: Control 1(1), blue simple but fancy skirt – 1060 PP
White Jean Skirt: Control 1(0), faded blue jean skirt – 710 PP.
Cursed Miku Skirt: Control 2(1), Miku Hinasaki short black veil skirt
 – 9530 PP.

Shoes:
Brown Shoes with Wings: Spin 1(0), brown leather shoes & red wings on side
 – 480 PP.
Red Shoes: Spin 1(1), solid red tennis shoes – 710 PP.
Black Enamel Shoes: Spin 1(1), chic enamel formal dress shoes – 710 PP.
White Sneakers: Spin 1(0), off white & red tennis shoes – 480 PP.
Chinese Shoes: Spin 1(0), white semi-closed sandals with gold trim – 480 PP.
Carrot Shoes: Spin 2(0), pink & white striped shoes with carrot socks
 – 1420 PP.
Red Silk Shoes with Flowers: Spin 1(0), solid red shoes with side flowers
 – about 480 PP
Brown Seam Shoes: Spin 1(0), chic dark brown leather dress shoes – 480 PP.
Light Blue Sandals: Spin 1(1), sky-blue sandals with dark blue straps – 710 PP.
Papel Sandals: Spin 2(1), beige cat closed toed sandals – 2590 PP.
Lemon Colored Sandals: Spin 1(0), yellow open thong-type sandals – 480 PP.
Heart Sandals: Spin 2(0) Curve 1(1), solid hot pink sandals with heart straps.
Green Sandals: Spin 2(0) Curve 1(1), orange with green foot/ankle straps
 – 1420 PP.
Cursed Miku Shoes: Spin 2(2), Miku Hinasaki black calve high boots – 6360 PP.
Angel Boots: Spin 3(3) Curve 2(2), white shoes with white knee high leg lacings
 and white veil knee high stockings – 7950 PP.

Accessories:
Straw Hat: Curve 1(1), Libera Beach light tan straw hat with red ribbon hat
 band – no chin strap but will stay on your head with up to 9m winds – it is
 one of the Seven Wonders of Pangya Island – 530 PP.
Bandana (Red): Curve 1(0), red bandana with white spots – 360 PP.
School Hat (MJHSM): Curve 1(1), dark blue/black sunbonnet style hat with yellow
 band – increases your level of concentration – 530 PP.
Fox Ears: Curve 1(0), hair band with golden-brown fox ears – 360 PP.
Cat Ears: Curve 1(0), hair band with white & pink cat ears – 360 PP.
Carrot Bandana: Curve 1(1) solid red  bandana with tiny face – 530 PP.
Red Chinese Ribbon: Curve 1(0), white with red ribbon for bun – about 360 PP.
Double Ribbon (Black): Curve 1(0), double black ribbon tie for pony tail
 – 360 PP.
Hawaiian Hairpin: Curve 1(0), red & yellow-centered hibiscus flower – 360 PP.
Double Ribbon (Yellow): Curve 1(0), double yellow ribbon tie for pony tail
 – 360 PP.
Heart Sun Visor: Curve 2(0), hot pink sun visor with white head front
 & pink heart.
Orange Ribbon: Curve 2(0), blended orange white head ribbon – 1060 PP.
Cursed Miku Hair Style: Curve 2(2), Miku Hinasaki black hair wig – 4770 PP.
Angel Hair Accessory: Accuracy 1(0) Curve 2(2), white angel wings that go to
 the sides of your head and a gold halo that floats above your head
 – 7150 PP.
Bad Girl Gloves: Accuracy 1(1), black fingerless leather gloves – firm grip
 – 530 PP.
Chinese Gloves: Accuracy 1(0), fingerless white gloves with gold trim – 360 PP.
Pink Cotton Gloves: Accuracy 1(0), white with fancy pink trimmings – 360 PP.
Red Gloves with Flowers: Accuracy 1(0), solid red with flower trim for arms
 – about 360
Angel Bands: Accuracy 2(2), white lace wrist bands for each wrist – 5560 PP.
Bad Girl Shades: Curve 0(1), large square white frame with black eyeglass
 sunglasses – 580 PP.
Honors Student Glasses: Accuracy 1(1), square black glasses clear glass
 – about 360 PP.
Rose (Hana) Hair Color:  florescent pink hair coloring – 480 PP.
Yellow (Hana) Hair Color:  bright blond/yellow hair color – 480 PP.
Violet (Hana) Hair Color: florescent purple hair color – 480 PP.
Black (Hana) Hair Color: dark black hair color – 480 PP.
Sea Shell Pink (Hana) Hair Color: pretty sea shell pink hair color – 480 PP.
Orange (Hana) Hair Color: fluorescent orange hair color – 480 PP.


Uncle Bob: (unlocked by beating Scout Pangya Festa First Set Round 5)

Sets:
Fireball Set: (12(9), 10(0), 6(1), 8(0), 4(0)) Fireball Hat, Hot-Blooded Suit,
 Fireball Slacks, Fireball Shoes, Fireball Glove – 3810 PP.
Real Man Set: (13(8), 11(0), 5(0), 6(0), 2(0)) Super Hot-Blooded Suit, Super
 Fireball Slacks – 4770 PP.
Captain Set: (12(9), 11(0), 6(0), 8(0), 4(0)) Captain’s Hat, Favorite Pipe,
 Captain’s Suit, Captain’s Pants, Captain’s Shoes.
General Set: (13(8), 11(0), 6(1), 6(0), 4(0)) General’s Hat, General’s
 Mustache, General’s Suit, General’s Pants – 5830 PP.
Love Set: (12(9), 11(0), 5(0), 6(0), 4(0)) Love Cap, Love T-Shirt, Love Shorts
 – 2920 PP.
Detective Set: (12(9), 10(0), 5(0), 8(0), 2(0)) Detective Shirt, Detective
 Slacks, Detective Shoes – 2750 PP.
Police Set: (12(9), 11(0), 5(0), 8(0), 2(0)) Police Uniform, Police Uniform
 Pants, Police Shoes – unlock by beating Scout Round 5 Pangya Festa
 - 3100 PP.
Surfer Set: (12(8), 10(0), 5(0), 7(0), 2(0)) Surfer Shorts, Wave Sandals
 – 1810 PP.
Blue Hawaiian Set: (12(8), 10(0), 5(0), 7(0), 2(0)) Blue Hawaiian Bathing
 Suit, Blue Wave Sandals – 1810 PP.
White Set: (12(9), 10(0), 6(1), 8(0), 4(0)) Top-Grade White Slacks, Top-Grade
 White Sneakers, Top-Grade White Gloves, Ivory Vest, Hat with Gold Badge
 – 3810 PP.
Outdoor Set: (13(9), 11(0), 5(0), 9(0), 5(0)) Farm Cap, Jean Overalls, Leather
 Boots – 10190 PP.
Striped Bathing Suit Set: (13(9), 11(0), 7(0), 10(1), 2(0)) Snorkel, Striped
 Bathing Suit, Fins – 9310 PP.
Army Set: (16(13), 12(2), 8(3), 12(3), 2(0)) Army Helmet, Army Outfit, Army
 Shoes, Army Gloves – 30430 PP.
Judo Set: (14(13), 9(0), 6(1), 11(2), 2(0)) Judo Uniform, Japanese Training
 Sandals, Foxtail Grass – 23310 PP.

Tops:
Police Uniform: Power 1(1), light & dark blue trim police shirt – 1330 PP.
Hot-Blooded Suit: Power 1(1), black loose suit jacket with dark red shirt and
 blue tie with flame designs on cuffs and shoulders – 1330 PP.
Love T-Shirt: Power 1(1), white t-shirt with yellow arm and side stripes with
 a big pink heart on with the word love in yellow – 1330 PP.
Captain’s Suit; Power 1(1), (Naval Captain Jacket) white formal suit jacket
 with gold trim & a white dress undershirt with a black tie.
Detective Shirt: Power 1(1), white long sleeve dress shirt with black
 suspenders and a long red tie – 1330 PP.
Ivory Vest: Power 1(1), ivory vest with black shirt and white tie and black
 trim – 1330 PP.
Surfer Shorts: Power 1(0) Control 1(0), purple striped board shorts with
 purple lay – (yes this goes in tops as a set) - 1330 PP.
Blue Hawaiian Bathing Suit:  Power 1(0) Control 1(0), blue swim shorts with a
 red lay – (yes this goes in tops as a set) – 1330 PP.
Super Hot-Blooded Suit: Power 2(0), bright red suit jacket with gold flames
 and a black dress undershirt – may transform into a Super Fireball Suit
 – 2650 PP.
General’s Suit: Power 2(0), dark navy blue suit jacket with a white dress
 shirt underneath and a black tie – 2650 PP.
Long-Sleeve Detective Shirt: Power 2(0), black long sleeve dress shirt with
 long bright yellow tie and black suspenders – 2650 PP.
Striped Bathing Suit: Power 2(1) Control 1(1), a full body horizontal blue &
 white striped bathing suit – 5300 PP.
Jean Overalls: Power 2(1) Control 1(1), med tan jean overalls with a brown
 checkered long sleeve cotton shirt – 5650 PP.
Judo Uniform: Power 2(4) Spin 2(1), white karate suit with a black belt
 – 14830 PP.
Army Outfit: Power 3(3) Control 2(3), tan bark army suit top & bottom
 – 14000 PP.

Bottoms:
Police Uniform Pants:  Control 1(1), dark blue police pants – 1060 PP.
Top-Grade White Slacks: Control 1(0), formal white slacks with black belt
 – 710 PP.
Fireball Slacks: Control 1(0), black slacks with flames on bottom pant legs
 – 710 PP.
Love Shorts: Control 1(1), yellow shorts with black side stripe & pink hearts
 – 1060 PP.
Captain’s Pants: Control 1(1), white naval captain slacks with gold stripe
 cuffs.
Detective Slacks: Control 1(0), black & white pinstripe slacks – 710 PP.
Super Fireball Slacks: Control 2(0), crimson red pants with gold flames on
 cuffs – 2120 PP.
General’s Pants: Control 2(0), med navy blue slacks with black stripes on
 cuffs – 2120 PP.

Shoes:
Brown Shoes:  Spin 1(0), brown with black stripe and white wool socks – 480 PP.
Police Shoes:  Spin 1(1), dark black police dress shoes – 710 PP.
Top-Grade White Sneakers: Spin 1(1), white sneakers with black center – 710 PP.
Fireball Shoes: Spin 1(1), black shoes with red laces and gold trim – 710 PP.
Captain’s Shoes: Spin 1(1), captain’s black leather shoes with black laces
 – 710 PP.
Detective Shoes: Spin 1(1), black detective shoes with red socks – 710 PP.
Black Seam Shoes:  Spin 1(0), black leather more casual shoes with tan socks
 – 480 PP
Wave Sandals: Spin 1(0), orange with blue thong open sandals – 480 PP.
Blue Wave Sandals: Spin 1(0), blue with white thong open sandals – 480 PP.
Fins: Spin 2(1), bright yellow flippers for swimming – 2590 PP.
Leather Boots: Spin 2(1), med brown leather hiking boots – 2590 PP.
Japanese Training Sandals: Power 1(1) Spin 2(2), thin Japanese solid yellow
 sandals – 7950 PP.
Army Shoes: Power 2(2) Spin 2(1), med brown/tan combat boots – 9530 PP.

Accessories:
Aztec Cap:  Curve 1(0), white with black word Aztec on front – 360 PP.
Fireball Hat: Curve 1(1), black hat with black/red/orange hat band – 530 PP.
Hat with Gold Badge:  Curve 1(1), white hat with black buckle hat band and
 gold badge on right side – 530 PP.
Love Cap: Curve 1(1), a yellow & black baseball cap with a pink heart on front
 – 530 PP.
Captain’s Hat: Curve 1(1), white & black captain’s hat with a gold design on
 front.
Afro Wig:  Curve 2(1), big reddish brown afro, doesn’t change with hair color
 – 1950 PP.
General’s Hat: Curve 1(1), med navy blue with black visor and gold trim &
 design – 530 PP.
Army Helmet: Accuracy 1(2) Spin 3(3), tan bark helmet with yellow shades &
 headset – 4950 PP.
Farm Cap: Curve 2(1), dark brown baseball style cap with farm logo on front
 – 1950 PP.
Bomb Jack Mask: Spin 1(6), white steel Mighty Bomb Jack horned helmet that
 covers half of head and has two eyes on front – 18120 PP.
Top-Grade White Gloves: Accuracy 1(1), white fingerless golfing gloves with 2
 black admiral stripes on top back of hand – 530 PP.
Fireball Gloves: Accuracy 1(1), black fingerless gloves with red yellow
 leaf-flame design and yellow trim – 530 PP.
Manly Gloves:  Accuracy 1(0), solid black leather gloves – 360 PP.
Army Gloves: Accuracy 2(1), dark brown leather combat gloves – 1950 PP.
Shades: Accuracy 1(0), classic black sunglasses – 360 PP.
Gentle Eye Patch: Accuracy 1(0), black pirate eye patch – 360 PP.
Wild Beard: Accuracy 1(0), short trimmed beard & mustache, color only brown
 – 360 PP.
General’s Mustache: Accuracy 1(1), trimmed black mustache – 530 PP.
Favorite Pipe: Accuracy 1(0), med brown wooden smoking pipe just for looks.
Foxtail Grass: Accuracy 1(1), a light green grass piece – 530 PP.
Snorkel: Accuracy 2(0) Spin 1(1), orange & black mask & snorkel pipe – 1420 PP.
Brown (Uncle Bob) Hair Color:  dark brown hair color – 480 PP.
Black (Uncle Bob) Hair Color: black hair color – 480 PP.
Yellow (Uncle Bob) Hair Color:  yellow/blond hair color – 480 PP.
Red (Uncle Bob) Hair Color: dark blood red hair color – 480 PP.
Gray (Uncle Bob) Hair Color; dark gray hair with white highlights & side burns
 color – 480 PP.
Blonde (Uncle Bob) Hair Color: light brown hair color – 480 PP.


Cecilia: (unlockable to buy from Pangya Festa Hana First Set Round 5 – 2400 PP)

Sets:
Pink Chinese Set: (12(7), 10(0), 5(0), 5(0), 6(0)) Pink Chinese Suit, Pink
 Chinese Pants – 1600 PP.
Ring Zipper Set: (12(8), 11(0), 6(1), 5(0), 6(0)) (Mature Image) Ring Zipper
 Suit, Ring Zipper Pants, Ring Zipper Gloves – 2390 PP.
White Flower Set: (12(7), 10(0), 5(0), 5(0), 6(0)) White T-Shirt with Flower,
 Sky-Blue Jeans – 1950 PP.
Yellow Flower Set: (12(7), 10(0), 5(0), 5(0), 6(0)) Yellow T-Shirt with Flower,
 Off-White Jeans – 1950 PP.
Cow Girl Set: (13(7), 13(0), 6(1), 8(1), 10(1)) (Cowgirl) Cowgirl Hat, Cowgirl
 Shirt, Cowgirl Pants, Cowgirl Boots, Cowgirl Gloves – 13880 PP.
Navy Set: (12(7), 10(0), 5(0), 3(0), 8(0)) Navy Cap, Navy Uniform, Navy Slacks
 – 2750 PP.
Air Force Set: (13(7), 11(0), 5(0), 3(0), 10(0)) (Machina Air Force) Air Force
 Cap, Air Force Outfit, Air Force Slacks – 6630 PP.
Nurse Set: (12(8), 12(1), 5(0), 5(0), 8(2)) (Soothes souls) Nurse Cap, Nurse
 Outfit, Nurse’s Skirt, Metallic Red High Heels – 4310 PP.
Red Chinese Set: (13(7), 10(0), 7(0), 5(0), 8(0)) Red China Dress, Red Chinese
 High Heels, Red Chinese Gloves – 5040 PP.
Gold Chinese Set: (13(7), 10(0), 7(0), 5(0), 8(0)) Golden China Dress, Golden
 Chinese High Heels, Golden Chinese Gloves – 5750 PP.
Maintenance Crew Set: (12(8), 12(0), 5(0), 4(0), 8(2)) Maintenance Cap,
 Maintenance Suit, Maintenance Slacks – 3900 PP.
Dress Set: (12(7), 10(0), 5(0), 5(0), 8(0)) Straw Hat, Ivory Dress, Ivory
 Skirt, Ivory Sandals – 3050 PP.
Picnic Set: (12(7), 10(0), 6(0), 4(0), 8(1)) Sunflower Hat, Picnic Dress,
 Picnic Skirt, Blue-Checkered High Heels, Blue Ribbon Gloves – 3410 PP.
Gold Ring Bathing Suit Set: (13(8), 11(0), 5(0), 4(0), 6(0)) Golden Ring
 Bathing Suit, Golden Ring High Heels – 5780 PP.
Navigator Set: (12(8), 11(0), 5(0), 3(0), 7(1)) (Formal Navy Outfit)
 Navigator’s Suit, Navigator’s Skirt – 2830 PP.
Midnight Set: (12(8), 12(1), 5(0), 5(0), 7(1)) (Dark Blue Formal Wear)
 Midnight Blue Suit, Midnight Blue Skirt, Midnight Blue High Heels
 – 3780 PP.
Formal Navy Set: (13(7), 11(0), 5(0), 5(0), 8(0)) (Regulation Navy Outfit
 – dark purple) Formal Navy Suit, Formal Navy Skirt, Lilac High Heels with
 Straps – 6630 PP.
Navy Uniform Set: (13(8), 11(0), 5(0), 6(0), 8(0)) (Red Formal Navy Set)
 Red Navy Cap, Red Navy Suit, Goldline Red High Heels – 9970 PP.
Flower Bathing Suit Set: (13(8), 11(0), 6(1), 6(0), 8(1)) Plumeria Corsage,
 Flower Bathing Suit, Purple Ribbon High Heels – 10720 PP.
Policewoman Set: (13(8), 11(0), 5(0), 8(1), 7(1)) Police Cap, Policewoman
 Uniform, Black Pumps – 10830 PP.
Morning Set: (14(10), 11(0), 6(1), 3(0), 9(2)) Sexy White Shirt, Sexy
 Slippers – 25840 PP.
Dealer Set: (14(10), 9(0), 7(2), 7(2), 10(5)) (Casino Dealer) Dealer Wig,
 Dealer Costume, Dealer High Heels – 31520 PP.
Trap Set; (14(10), 11(0), 6(1), 10(5), 8(1)) (Cool Futurist Outfit) Marionette
 Hair, Timenoid Costume, Timenoid Boots – 31020 PP.

Tops (& dresses):
Navigator’s Suit: Power 1(1) Curve 1(1), (Mandatory Jacket but can wear
 anything underneath) tailored off-white suit jacket with black trim
 – 1770 PP.
Navy Uniform: Power 1(0) Curve 1(0), (Navy uniform & can wear just about
 any shirt underneath) med blue short midriff long sleeve with white
 shoulders and cuffs – 1330 PP.
Ivory Dress: Power 1(0) Curve 1(0), ivory & blue laced tank bodice short
 midriff with long sleeve under-shoulder to wrist arm coverings
 – 1330 PP.
Nurse Outfit: Power 1(1) Curve 1(1), white long sleeve tailored jacket
 with pink trim and a pink medical symbol on right arm – 1770 PP.
Maintenance Suit: Power 1(1) Curve 1(1), (head Maintenance team) long
 sleeve dark blue formal jacket with gold trim and buttons & bare midriff
 – designed for optimum performance - 1770 PP.
Formal Navy Suit: Power 2(0) Curve 2(0), (formal navy suit) long sleeve
 tailored full black jacket with pink trim & design & a white undershirt
 – 3090 PP.
Picnic Dress: Power 1(0) Curve 1(0), bodice & long arm coverings, white
 with blue horizontal lace with open back – 1330 PP.
Red China Dress: Power 2(0) Control 1(0), dark red with gold design one piece
 no sleeve short tight fitting dress – very formal – 3090 PP.
Pink Chinese Suit: Power 1(0), elegant fuchsia pink short-sleeved top
 – 890 PP.
Ring Zipper Suit: Power 1(1), fancy black short sleeve with zipper down front
 – 1330 PP.
Golden Ring Bathing Suit: Power 2(1) Control 1(1), one piece open back black
 bathing suit with a golden ring at neck – 5300 PP.
Black Bikini: Power 2(0) Control 1(1), black with white trim skimpy – 3090 PP.
Pink Bikini: Power 1(1) Control 1(1), fuchsia pink black trim skimpy – 1770 PP.
Cowgirl Shirt: Power 2(0) Curve 2(0), white long sleeve but unbuttoned and
 tied in a front bow with a brown chocker / gold ring on it – 3090 PP.
White T-Shirt with Flower: Power 1(0), white t-shirt with blue green chocker
 – 890 PP.
Yellow T-Shirt with Flower: Power 1(0), yellow t-shirt with white chocker
 – 890 PP.
Midnight Blue Suit: Power 1(1) Curve 1(1), full formal long sleeve tailored
 shiny med blue jacket with dark blue trim & cuffs – 1770 PP.
Air Force Outfit: Power 2(0) Curve 2(0), (Silvia special forces) long sleeve
 tight fitting light/med purple jacket blouse with white shoulders and cuffs
 & bare midriff – 3090 PP.
Golden China Dress: Power 2(0) Control 1(0), shiny gold with gold design one
 piece no sleeve short tight fitting dress – very formal – 3090 PP.
Flower Bathing Suit: Power 2(1) Control 1(1), med purple front material
 crossed bikini style with flower design on chest – 5650 PP.
Red Navy Suit: Power 2(1) Control 1(1), (higher level formal Navy) fancy red
 & gold long sleeve tailored jacket coat & square flap red with gold trim
 skirt – 6320 PP.
Sexy White Shirt: Power 3(3) Control 2(0), man’s formal white long sleeve
 shirt loosely buttoned – 17060 PP.
Policewoman Uniform: Power 2(1) Control 1(1), tight fitting female police
 officer uniform – short sleeve light blue shirt with gold star and badge,
 dark blue thin tie, dark blue short skirt – 6120 PP.
Dealer Costume: Power 3(3) Curve 3(3),  Rio’s world famous black jack dealer
 outfit – dark purple vest with long sleeve white shirt & dark purple short
 skirt – 15360 PP.
Timenoid Costume: Power 3(3) Spin 3(3), Millenia’s outfit but can’t use traps
 – dark brown/black leather high collar & upper arm strap coverings, black
 strap wrist wraps, dark blue one piece short dress with metallic/dark brown
 leather/black front design and straps, open back with tattoo symbol on back
 – 14500 PP.

Bottoms (& skirts):
Navigator’s Skirt: Control 1(1) (worn on Silvia Ship) square white with blue
 stripe on bottom – 1060 PP.
Navy Slacks: Control 1(0), (worn by Navy) bell-bottom Jeans – 1060 PP.
Ivory Skirt: Control 1(0), (formal ivory skirt) fancy wrap-around veil
 – 710 PP.
Nurse’s Skirt: Control 1(1), white square flap skirt with pink trim
 – 1060 PP.
Maintenance Slacks: Control 2(1), (Silvia maintenance team) dark blue
 flare bell bottom slacks with gold stripe down sides & gold trim
 – 1420 PP.
Formal Navy Skirt: Control 2(0), (Cecilia’s Navy) very formal dark
 blue/black short flap skirt with dark pink bottom trim – 2120 PP.
Picnic Skirt: Control 1(0), (formal white/blue skirt) fancy wrap-around veil
 – 710 PP.
Pink Chinese Pants: Control 1(0), fuchsia pink short shorts – 710 PP.
Ring Zipper Pants: Control 1(1), tight black leather pants – 1060 PP.
Cowgirl Pants: Control 2(0), blue jean frayed short shorts with brown belt
 – 3890 PP.
Sky-Blue Jeans: Control 1(0), faded light blue jeans – 1060 PP.
Off-White Jeans: Control 1(0), off-white jeans – 1060 PP.
Midnight Blue Skirt: Control 1(1), shiny med blue skirt with bottom dark blue
 trim – 1060 PP.
Air Force Slacks: Control 2(0), (Silvia special forces) light/med purple
 flared bell bottom pants with gold design bottom trim – 2480 PP.

Shoes:
Black High Heels: Control 1(0) Spin 1(0), standard black pumps – 800 PP.
Silver Pearl High Heels: Spin 1(0), white pumps with ankle straps – 480 PP.
Ivory Sandals: Spin 1(0), ivory front & ankle strap sandals – 480 PP.
Metallic Red High Heels: Control 1(0) Spin 1(1), red (pink) high heel pumps
 – 950 PP.
Gold High Heels with Straps: Spin 1(0), black pumps with gold ankle straps
 – 480 PP.
Lilac High Heels with Straps: Spin 2(0), dark purple higher heeled pumps with
 metallic red/pink/dark purple ankle straps and a metallic red/pink stripe
 – 1420 PP.
Blue-Checkered High Heels: Spin 1(0), white sandals with white front & ankle
 straps with multicolored blue-checkered patterns on block high heel sides
 – 480 PP.
Red Chinese High Heels: Spin 1(1), bright dark red high heels with cross dark
 red ankle straps – 710 PP.
Red Ribbon Boots: Control 1(0) Spin 1(0), black leather knee-high boots with
 red ribbons along top – 710 PP.
Golden Ring High Heels: Spin 1(0), white based med high heel gold ring clasps
 on front of dark thong straps – 480 PP.
Cowgirl Boots: Control 2(0) Spin 2(1), tight med brown leather knee high with
 heels – 2830 PP.
Midnight Blue High Heels: Control 1(1) Spin 1(1), solid shiny dark blue pumps
 – 950 PP.
Golden Chinese High Heels: Spin 2(0), solid gold high heels (pumps) with black
 cross ankle straps – elegant – 1420 PP.
Purple Ribbon High Heels: Spin 2(1), solid gold block high heels with gold
 strap front foot top & dark purple back cross ankle ribbon ties – 2590 PP.
Goldline Red High Heels: Spin 2(1), (high class formal) dark red higher heel
 pumps – 2590 PP.
Sexy Slippers: Accuracy 1(1) Curve 3(2), solid black flat short fluff slippers
 – more man style – 8780 PP.
Black Pumps: Spin 2(1), solid black sling back style high heel pumps
 – 2590 PP.
Dealer High Heels: Accuracy 1(1) Spin 3(3), Rio’s dark purple high heels
 – 8740 PP.
Timenoid Boots: Accuracy 1(1) Spin 3(3), Millenia’s black thigh high metallic
 block high heel boots with cool engraven designs & dark brown tights
 – 9890 PP.

Accessories:
Straw Hat: Spin 1(0) Curve 1(0) (typical straw hat) tan sunbonnet style hat
 with blue band & sunflower – 530 PP.
Maintenance Cap: Spin 1(0) Curve 1(1), (Silvia maintenance team) dark blue
 formal rounded style cap with gold trim & gold symbol on front – 710 PP.
Sunflower Hat: Curve 1(1) (summer resorts) white sunbonnet style hat with blue
 band & sunflower – 530 PP.
Cowgirl Hat: Spin 2(1) Curve 2(1), med tan/brown leather hat with dark brown
 hat band and silver hat band buckle – 2120 PP.
Plumeria Corsage: Accuracy 1(1) Curve 2(1), large white with yellow centered
 flower worn in hair on left side – 2480 PP.
Dealer Wig: Accuracy 1(1) Curve 1(2), Rio’s hairstyle – pinkish Red cute short
 hair – 7420 PP.
Marionette Hair: Control 1(1) Curve 2(1), Millenia’s hairstyle – dark black
 cute short hair – 6630 PP.
Police Cap: Spin 2(1) Curve 1(1), woman’s police hat – stiff dark blue top
 with black visor and trim & a big gold star on front – 2120 PP.
Blue Ribbon Gloves: Accuracy 1(0), top quality full hand white gloves
 – 360 PP.
Red Chinese Gloves: Accuracy 2(0) Curve 2(0), dark red lower arm coverings but
 not over the fingers – 1240 PP.
Ring Zipper Gloves: Accuracy 1(1), black chic leather full hand gloves silver
 zippers on top of hands to wrists – about 1950 PP.
Cowgirl Gloves: Accuracy 1(1), med tan/brown leather fingerless gloves
 – 1950 PP.
Golden Chinese Gloves: Accuracy 2(0) Curve 2(0), gold lower arm coverings but
 not over the fingers – elegant - 1240 PP.
Navy Cap: Curve 1(0), (worn by Navy) short foldable med blue navy cap
 – 360 PP.
Nurse Cap: Curve 1(1), white with pink trim and pink medical symbol on front
 – 530 PP.
Air Force Cap: Curve 2(0), (Silvia special forces) foldable solid light/med
 purple cap with white bottom trim & a gold symbol on front – 1060 PP.
Red Navy Cap: Curve 2(0), (high class formal) dark red foldable navy cap with
 gold stripes – 1060 PP.
Female Teacher’s Glasses:  Accuracy 1(0), frameless glasses, thin dark rim
 – 360 PP.
Orange Shades: Accuracy 1(0), orange resort cat-eye shape sunglasses
 – 360 PP.
Brand Name Sunglasses: Accuracy 1(1), black rounder shaped sunglasses
 – 530 PP.
Rose Hairpin: Spin 1(0), dark red rose with dark green ribbon for hair, this
 can be worn with some hats like the navy hats – very pretty - 360 PP.
Stick-On Flower Tattoo: Accuracy 0(1), black wildflower style tattoo for face
 – 530 PP.
Yellow (Cecilia) Hair Color: yellow/bright blond hair color – 480 PP.
Black (Cecilia) Hair Color: black hair color – 480 PP.
White (Cecilia) Hair Color: white/bleach blond hair color – 480 PP.
Wine Red (Cecilia) Hair Color:  dark red hair color – 480 PP.
Emerald (Cecilia) Hair Color:  blue/green or turquoise hair color – 480 PP.
Blonde (Cecilia) Hair Color: strawberry or sandy blond hair color – 480 PP.


Max: (unlockable to buy after beat Pangya Festa Cecilia First Set Round 5
    – 2900 PP)

Sets:
Red Biker Set: (13(9), 13(0), 8(0), 4(0), 4(1)) Red Biker Helmet, Red Biker
 Suit, Red Biker Pants, Red Biker Boots, Biker Gloves – 4510 PP.
Silvia Tennis Set: (13(9), 13(0), 6(0), 4(0), 4(1)) Black Sun Visor, Silvia
 Tennis Shirt, Silvia Tennis Shorts, Silvia Tennis Shoes, Silvia Wristbands
 – 3630 PP.
Chaos Rider Set: (13(9), 13(0), 8(0), 4(0), 4(1)) Chaos Helmet, Black Leather
 Jacket, Black Pants, Black Boots, Leather Gloves – 4160 PP.
Righteous Rider Set: (14(8), 13(0), 7(0), 4(0), 5(0)) Righteous Helmet,
 Righteous Jacket, Righteous Pants, Righteous Boots, Righteous Gloves
 – 8310 PP.
Skull Rider Set: (13(9), 13(0), 8(0), 4(0), 4(1)) Skull Biker Helmet, Skull
 Biker Jacket, Leather Shorts, Iron-Plated Shoes, Iron Cross Gauntlets
 – 4160 PP.
Bathing Suit Set: (13(9), 13(0), 7(0), 3(0), 3(0)) (beach resort) Metallic
 Sunglasses, Bathing Suit/Red Shirt, Tripled-Lined Sandals – 2250 PP.
Pilot Set: (15(11), 15(1), 12(0), 6(2), 4(2)) (Ace Pilot) Pilot Helmet, Pilot
 Suit,   Pilot Boots, Pilot Gloves – 31380 PP.
White Suit Set: (14(8), 14(0), 7(0), 5(0), 3(0)) Orange-Coated Sunglasses,
 White Jacket, White Slacks, White Leather Shoes – about 7800 PP.
Khaki Suit Set: (14(9), 13(0), 6(0), 5(0), 3(0)) Khaki Jacket, Khaki Slacks,
 Brown Leather Shoes – 7800 PP.
Fire Racer Set: (14(9), 13(0), 8(0), 5(0), 3(0)) (Flame Racing Bodysuit) Fire
 Racing Suit, Fiery Racing Boots, Fiery Racing Gloves – 10540 PP.
Hayabusa Ninja Set: (17(11), 14(1), 10(2), 7(8), 3(0)) Hayabusa Ninja Mask,
 Hayabusa Ninja Suit, Hayabusa Ninja Leg Guards, Hayabusa Ninja Gloves.

Tops:
Crystal Necklace: Power 1(0), yes this is whole top, crystal cross – 890 PP.
Red Biker Suit: Power 1(1), tight red leather long sleeve zip jacket with
 black shoulders and black & white side trim – 1330 PP.
Striped T-Shirt: Power 1(0), white short sleeve with white horizontal stripes
 – 890 PP.
Silvia Tennis Shirt: Power 1(1), white heavy t-shirt with black trim & collar
 – 1330 PP.
Metallic T-Shirt: Power 1(0), grey short sleeve with black & blue green trim
 – 890 PP.
Stick-On Dragon Tattoo: Power 1(0), black silhouette of fire dragon, when worn
 he is no shirt with dragon down his right chest & right arm – 890 PP.
Stick-On Dragonfly Tattoo: Power 1(0), black silhouette of dragonfly, when worn
 he is no shirt with dragonfly down his right chest & right arm – 890 PP.
Skull Biker Jacket: Power 1(1), black biker long sleeve shirt jacket with grey
 designs on front and a grey skull on back – 1330 PP.
Bathing Suit/Blue Shirt: Power 1(0) Control 1(0), black with white stripes on
 side shorts & blue short sleeve with white & pink Hawaiian flowers
 – 1330 PP.
Bathing Suit/Red Shirt: Power 1(1) Control 1(1), bright dark red
 Hawaiian-flowered shirt & black swim shorts with white side stripes
 – 1770 PP.
Navy Blue T-Shirt: Power 1(0), dark blue short sleeve with black trim
 – 890 PP.
Black Leather Jacket: Power 1(1), tight fitting solid black leather engraven
 designed long sleeve body jacket – 1330 PP.
Silvia Yellow Tennis Shirt: Power 1(1), dark yellow short sleeve with black
  trim – 1330 PP.
Righteous Jacket: Power 2(0), tight fitting metallic silver engraven designed
  long sleeve body jacket – 2650 PP.
Competition Bathing Suit: Power 1(1) Control 1(0), dark blue skimpy style
 (speedos) with red & white stripes on side, may come with style goggles and
 number 8 tattoos on arms – 1860 PP.
Fire Racing Suit: Power 2(1) Control 1(1), tight black full body suit low cut
 chest with red/white/gold cool flame designs on legs, arms, & shoulders
 – 5830 PP.
Pilot Suit: Power 3(3) Control 1(2), solid dark green long sleeve pilot
 designed shirt with solid dark green pilot designed long pants with black
 strapping throughout – 11950 PP.
White Jacket: Power 2(0), formal loose fitting long sleeve white jacket opened
 with black trim & buttons & a dark blue formal undershirt – about 3090 PP.
Khaki Jacket: Power 2(0) Accuracy 0(1), formal loose fitting long sleeve Khaki
 jacket opened with black buttons & an orange formal undershirt – 3090 PP.
Hayabusa Ninja Suit: Power 4(2) Control 2(2), Ryu Hayabusa ninja suit – tight
 with engraven design black leather sleeveless body suit with ninja sword on
 back, side thigh weapons, and black leather wrist bands.

Bottoms:
Red Biker Pants: Control 1(1), tight red leather pants with black knee pads &
 black & white trim – 1060 PP.
Jeans: Control 1(0), light blue slightly faded blue jeans – 710 PP.
Silvia Tennis Shorts: Control 1(1), black tennis shorts with white side stripes
 – 1060 PP.
Skinny Black Jeans: Control 1 (0), Slim dark black street jeans – 710 PP.
Leather Shorts: Control 1(1), Thick leather long legged PANTS with studs
 – 1060 PP.
Whiteline Pants: Control 1(0), basic black SHORTS with white trim – 710 PP.
Black Pants: Control 1(1), black thick vintage biker jeans – 1060 PP.
Righteous Pants: Control 2(0), metallic silver biker pants – 2120 PP.
White Slacks: Control 2(0), solid plain white slacks – about 2120 PP.
Khaki Slacks: Control 2(0), solid plain khaki slacks – 2120 PP.

Shoes:
Red Biker Boots: Spin 2(0), heavy duty red & black athletic boots with thick
 white soles – 1060 PP.
Golden Leather Shoes: Spin 1(0), burgundy leather shoes – 480 PP.
Silvia Tennis Shoes: Spin 1(1), white sneakers with black soles & laces &
 white socks with black trim – 710 PP.
Metallic Sneakers: Spin 1(0), closed toed mesh with blue green stripe down top
 – 480 PP.
Iron-Plated Shoes: Spin 1(1), black & grey biker shoes with thin metal plates
 on front and sides & black socks – 710 PP.
Triple-Lined Sandals: Spin 1(0), black sole with black/white/ red top straps
 – 480 PP.
Black Boots: Spin 1(1), thick black leather low top boots with grey soles
 – 710 PP.
Righteous Boots: Spin 2(0), metallic silver high ankle biker boots – 1420 PP.
Fiery Racing Boots: Spin 2(1), dark red high ankle boots with red laces and
 black flames on toe fronts – 2760 PP.
Pilot Boots: Control 1(0) Spin 3(3), dark brown leather high calve pilot boots
 – 6760 PP.
White Leather Shoes: Control 0(1) Spin 2(1), shiny solid white wing tip leather
 shoes – about 2590 PP.
Brown Leather Shoes: Power 0(1) Spin 2(1), shiny solid brown wing tip leather
 shoes – 2590 PP.
Hayabusa Ninja Leg Guards: Power 1(1) Spin 3(3), Ryu Hayabusa solid black no
 design shoes that go up over ankles.

Accessories:
Red Biker Helmet: Curve 1(1), red / black / white full head helmet with black
 face shield, can withstand a tomahawk attack – 530 PP.
Black Sun Visor: Curve 1(1), white head band with black visor front & trim
 – 530 PP.
Afro Wig: Curve 1(0), big brown afro wig – 360 PP.
Chaos Helmet: Curve 1(1), black with white trim full head helmet with black
 face shield – 530 PP.
Skull Biker Helmet: Curve 1(1), black full head helmet with poorly done open
 jawed skull on front, you do not see his face through it – 530 PP.
Righteous Helmet: Curve 2(0), solid metallic silver full head helmet – 1060 PP.
Pilot Helmet: Accuracy 3(1) Curve 1(2), ¾ full grey helmet with black goggles &
 black oxygen breathing apparatus – 6550 PP.
Hayabusa Ninja Mask: Accuracy 1(2) Spin 1(4), Ryu Hayabusa ninja head mask &
 metal headgear.
Biker Gloves: Accuracy 1(1), thick black leather gloves with white hand tops
 – 530 PP.
Half Gloves: Accuracy 1(0), black fingerless gloves – 360 PP.
Iron Cross Gauntlets:  Accuracy 1(1), black full hand gloves with inside metal
 plates and outside grey cross on top of hands – 530 PP.
Leather Gloves: Accuracy 1(1), black full hand gloves with white knuckles &
 metal guards attached to base – 530 PP.
Righteous Gloves: Accuracy 2(0), solid metallic full hand engraven gloves
 – 1060 PP.
Fiery Racing Gloves: Accuracy 2(1), dark red gloves back trim & thumbs
 – 1950 PP.
Pilot Gloves: Control 1(0), Accuracy 2(1), dark green leather full hand gloves
 – 6120 PP.
Hayabusa Ninja Gloves: Accuracy 2(2) Spin 0(2), Ryu Hayabusa ninja gloves
 – black leather fingerless gloves with wide gold wrist cuffs.
Orange-Coated Sunglasses: Accuracy 0(2), (beach resort) slender styled thin
 black frame with orange lens.
Smarty Glasses: Accuracy 1(0), rimless glasses with black sides & temple bars
 – 360 PP.
Metallic Sunglasses: Accuracy 0(2), slender styled thin black frame with red
 lens.
Agent Glasses: Accuracy 1(0), large square black with black-tinted glasses
 – 360 PP.
Silvia Wristbands: Accuracy 1(0), black wristbands with a middle white stripe.
White (Max) Hair Color: pure white or bleached blond hair color – 480 PP.
Black (Max) Hair Color: black hair color – 480 PP.
Sky-Blue (Max) Hair Color: white with a blue hint hair color – 480 PP.
Orange (Max) Hair Color: dark orange hair color – 480 PP.
Dark Blue (Max) Hair Color: dark blue hair color – 480 PP.
Blonde (Max) Hair Color: light orange (but on darker side) hair color – 480 PP.


Kooh:

Sets:
Pirate Set: (16(8), 11(0), 5(0), 4(0), 3(0)) Ponytail Ribbons (Black), Pirate’s
 Cannonball, Pirate Outfit, Pirate Skirt, Whale Shoes, Cat Gloves – 720 PP.
Pirate Captain Set: (16(9), 12(0), 6(0), 4(0), 4(0)) (Majestic Captain)
 Pirate’s Soul, Leather Pirate Jumper, Leather Pirate Shorts, Skull Battle
 Shoes, Pirate Battle Gloves – 4690 PP.
Waitress Set: (17(8), 10(0), 5(0), 4(0), 4(0)) (Black & White Waitress)
 Waitress Hair band, Waitress Outfit, Black-Banded Sneakers – 4860 PP.
Pink Waitress Set: (17(10), 13(0), 4(0), 4(0), 4(0)) (Pink & Black Waitress)
 Waitress Hair Band, Pink Waitress Dress, Pinky Band Sneakers – 10870 PP.
School Gym Set: (17(9), 12(0), 5(0), 5(0), 3(1)) Black Cat Ears, Gym Clothes,
 Bloomers, Gym Shoes – 10460 PP.
China Blue Set: (16(9), 12(0), 4(0), 4(0), 3(1)) Double Bun Hair Ribbon, China
 Blue Dress, Blue Chinese Shoes – 3010 PP.
Black Cat Set: (16(9), 12(0), 4(0), 4(0), 4(0)) Black Cat Cap, Black-Striped
 Shirt, Black-Striped Skirt, Black Quilted Shoes – 4160 PP.
Pink Bathing Suit Set: (16(8), 11(0), 4(0), 3(0), 3(0)) Pink Snorkeling Set,
 Bathing Suit (Pink), Pinkline Sandals – 2170 PP.
Black Chinese Set: (16(9), 11(0), 6(0), 4(0), 2(0)) Black Chinese Clothes,
 Black Chinese Tights, Black Chinese Shoes, Black Chinese Gloves – 3280 PP.
Green Chinese Set: (17(8), 12(0), 6(0), 4(0), 2(0)) Green Dragon Chinese Suit,
 Green Dragon Chinese Tights, Green Dragon Shoes, Green Dragon Chinese Gloves
 – 4950 PP.
Red Chinese Set: (18(8), 12(0), 6(0), 4(0), 2(0)) Red Dragon Chinese Suit, Red
 Dragon Chinese Tights, Red Dragon Shoes, Red Dragon Chinese Gloves – 5400 PP.
Little Fox Dress-Up Suit: (17(9), 13(0), 7(0), 5(1), 4(1)) Fox Parka, Mini
 Spandex, Fox Boots, Fox Gloves.
Orange Jumper Set: (16(9), 12(0), 4(0), 4(0), 2(0)) (Funky Street Style)
 Orange Jumper, Pleated Mini Skirt, Black Cat Sneakers – 3100 PP.
36 Logo Set: (16(9), 12(0), 4(0), 4(0), 2(0)) 36 Logo T-Shirt, Red-Checkered
 Skirt, Red Sneakers – 4160 PP.
Deadly Cross Set: (17(9), 13(0), 9(1), 7(0), 2(0)) (Casual Cross-bone) Scarlet
Ribbon, Deadly Cross, Scarlet Skirt, Deadly Boots, Black Leather Band
 – 7780 PP.
Sunrise Bathing Suit Set: (17(9), 12(0), 4(0), 5(0), 4(1)) Sunflower Hat,
 Sunrise Bathing Suit, Sunset Sandals – 9840 PP.
Mocchi Dress-Up Set: (16(11), 13(0), 4(0), 8(3), 4(5)) Mocchi Parka, Mocchi
 Boots, Mocchi Gloves, Mini Spandex – 25500 PP.
Little Devil Set: (19(10), 16(0), 8(0), 6(2), 3(3)) Little Devil Wings, Little
 Devil Dress, Little Devil Boots, Little Devil Armband – 32310 PP.

Tops (& dresses):
Pirate Outfit: Power 1(0), (Lunar Tomb) black short sleeve bare midriff fancy
 shirt with white trim.
Leather Pirate Jumper: Power 1(1), thick black leather long sleeve leather
 jumper with grey trim & skull designs on back and shoulders – 1330 PP.
Waitress Outfit: Power 2(0), (Pangya Island Café) full black with white trim
 & white with black trim fancy dress (white upper, black lower) – 2650 PP.
Orange Jumper: Power 1(1), monogram long sleeve loose jacket (orange body with
 white sleeves) with Kooh’s name – 1330 PP.
Black Chinese Clothes: Power 1(1), elegant black jacket with gold dragon design
 – 1330 PP.
36 Logo T-Shirt: Power 1(1), traditional white t-shirt with pink 36 logo across
 chest & pink trim – 1330 PP.
Black-Striped Shirt: Power 1(1), white long sleeve shirt with black & white
 striped arms & black trim with Kooh’s initials – 1330 PP.
Orange Skull Jumper: Power 1(0), orange zip down jacket jumper top with Kooh’s
 skull logo on back – 890 PP.
Bathing Suit (Pink): Power 1(0) Control 1(0), (Competition) one piece pink with
 white side stripes – 1330 PP.
China Blue Dress: Power 1(1) Control 1(1), light blue & white frilly dress with
 open back & Chinese designs – 1770 PP.
Gym Clothes: Power 2(1), traditional white t-shirt with black logo on front &
 black trim – has a mystery name tag that says 5-B – 4860 PP.
School Bathing Suit: Power 3(2) Control 2(2), standard dark blue one piece with
 name tag.
Fox Parka: Power 2(1) Curve 2(1), upper part of fox costume – yellow body &
 head with white on chest front/inner ears/tip of tail & yellow hair ball
 ends.
Green Dragon Chinese Suit: Power 2(0), dark green Chinese long sleeve formal
 body jacket with gold trim & gold dragon design – 2650 PP.
Red Dragon Chinese Suit: Power 2(0), dark red Chinese long sleeve formal body
 jacket with gold trim & gold dragon design – 2650 PP.
Pink Waitress Dress: Power 2(2) Control 1(2), (Pangya Island Café – Special
 Days) full pink with white trim & white with black trim fancy dress (white
 upper, black lower) – 8390 PP.
Sky-Blue Jumper: Power 1(1), (Blue Sky, Blue Sea) light blue zip down jacket
 jumper top with light blue stripes down white long sleeves & Kooh’s monogram
 on back – 1330 PP.
Sunrise Bathing Suit: Power 2(1) Control 1(1), two piece – white halter type
 top with an upper yellow star and yellow/orange stripe straps, orange frilly
 bottom with yellow stars – 5300 PP.
Deadly Cross Shirt: Power 2(1), pirate flag t-shirt laced in back with white
 skull & cross bones design on front and red neck & throat ribbon – Kooh
 designed it – 4860 PP.
Mocchi Parka: Power 1(3) Curve 2(2), Mocchi outfit – fluffy pink monster
 – solid pink body with a large open yellow mouth (for Kooh’s face to see
 out), small black eyes, large green leaf on head – 13180 PP.
Little Devil Dress: Power 4(1) Control 2(1), solid black shoulder-less fancy
 dress with a black devil tail – 14830 PP.
Pinky Comet Pajamas: Power 2(3) Spin 5(1), two piece – pink top with white long
 sleeves/chest/stars and a blue neck ribbon & solid pink long pants bottoms
 – 15650 PP.

Bottoms (& skirts):
Pirate Skirt: Control 1(0), black short pleated skirt with white fancy trim &
 cat buckle – Kooh’s favorite skirt.
Leather Pirate Shorts: Control 1(1), black leather PANTS – 1060 PP.
Pleated Mini Skirt: Control 1(1), dark blue with white trim – 1060 PP.
Black Chinese Tights: Control 1(0), black tights with gold dragon embroidery
 – 710 PP.
Red-Checkered Skirt: Control 2(0), pleated red & white checkered/plaid mini
 – 2120 PP.
Black-Striped Skirt: Control 1(1), pleated black & white striped mini
 – 1060 PP.
Mini Spandex: Control 2(0) Spin 0(1), mini tights/shorts for exercising
 – black with white side stripes.
Bloomers: Control 2(0) Accuracy 0(1), for gym class – dark blue short shorts
 with white side stripes – 2480 PP.
Green Dragon Chinese Tights: Control 1(1), dark green Chinese tights with
 gold dragon embroidery – 1060 PP.
Red Dragon Chinese Tights: Control 1(1), dark red Chinese tights with gold
 dragon embroidery – 1060 PP.
Black Pleated Skirt: Control 1(0), pleated black with white stripe trim mini
 – 710 PP.
Scarlet Skirt: Control 2(1) Accuracy 1(0), dark red double layered frilly mini
 skirt with black trim lace & a black belt.

Shoes:
Whale Shoes: Spin 1(0), big black white soled and white designed with two
 white dot eyes on front and black fins on back.
Skull Battle Shoes: Spin 1(1), white sneaker with black soles and black
 hollow slat eyes, metal plates on tips – designed after a skull – 710 PP.
Black-Banded Sneakers: Accuracy 1(0) Spin 1(1), black with
 white fronts/under laces/collar with black laces & x cross on front
 – 1150 PP.
Black Cat Sneakers: Spin 1(1), black ballet type shoes with white cat eyes &
 nose on front and black cross lace straps, multicolor striped socks with
 purple side star – 710 PP.
Black Chinese Shoes: Spin 1(1), black shoes with gold trim & design – 710 PP.
Red Sneakers: Spin 1(1), red with white fronts and black & white trim – 710 PP.
Buckle Shoes: Spin 2(0), black clogging type shoes with big silver buckle with
 red and black striped tights – 1420 PP.
Lace-Up Boots: Spin 2(0) Curve 1(1), dark brown knee high boots laced up front.
Blue Chinese Shoes: Spin 1(1), light blue hefty dress shoes with black trim and
 upper thigh white stockings with black trim – 710 PP.
Black Quilted Shoes: Spin 1(1), black dress style quilted with white trim
 – 710 PP.
Steel Ring Shoes: Spin 1(0), black leather slip on with big steel rings on top
 – 480 PP.
Pinkline Sandals: Spin 1(0), pink flat sandals with black/pink/black top strap
 – 480 PP.
Beach Sandals: Spin 1(0), black flat sandals with black/red/white top strap
 – about 480 PP.
Fox Boots: Control 0(1) Spin 2(1), yellow furry fox fur mid calve boots with
 white ankle strap.
Gym Shoes: Spin 2(1), dark blue sneakers with white stripe design/fronts/sole,
 owner’s name inside – 2590 PP.
Green Dragon Shoes: Spin 1(1), dark green shoes with gold design & trim
 – 710 PP.
Red Dragon Shoes: Spin 1(1), dark red shoes with gold design & trim – 710 PP.
Pinky Band Sneakers: Spin 2(0), pink with white fronts/under laces/collar with
 black laces & white x cross on front – 1420 PP.
Sunset Sandals: Spin 2(1), solid orange thong type with orange straps
 – 2590 PP.
Deadly Boots: Accuracy 1(1) Spin 2(0), black leather calve high boots with lots
 of buckles with white skull and cross bones on front & black and white stripe
 mid thigh stockings – 2920 PP.
Mocchi Boots: Control 0(1) Spin 3(3), (Pangya Island Pink Monster – frog) solid
 pink fluffy mid calve boots with fluffy yellow cuffs & white ankle strap
 – 7550 PP.
Little Devil Boots: Spin 3(3) Curve 1(2), black patent leather dress shoes with
 sparkly black high upper thigh stockings – 8740 PP.

Accessories:
Waitress Hair Band: Curve 2(0), (Pangya Café) black hair band with white lace
 and a center black x cross – 1060 PP
Black Cat Ears: Curve 1(1), black hair band with black & white cat ears
 – 530 PP.
Double Bun Hair Ribbon: Curve 1(1), two white hair bun pockets with black
 ribbon – 530 PP.
Pirate Helmet: Curve 1(0), black hard helmet with white skull and cross bones
 and white bull horns with red material ribbon dangling from each horn
 – 360 PP.
Black Cat Cap: Curve 2(0), solid black head covering with solid black ears & a
 white cat face on front – 1060 PP.
Sunflower Hat: Curve 2(1), solid yellow straw hat with sunflower & hat band
 – 1950 PP.
Little Devil Wings: Control 2(1) Curve 0(1), black hair band with small black
 horns and large black bat wings – 3180 PP.
Cat Gloves: Accuracy 1(0), black mittens with fluffy white cuffs and solid
 white cat face on top of hands – 360 PP.
Pirate Battle Gloves: Accuracy 1(1), black full hand leather with metal
 knuckles screws – 530 PP.
Black Chinese Gloves: black fingerless with gold design & trim – 530 PP.
Fox Gloves: Accuracy 2(1), yellow full hand fluffy fox fur with white
  wrist straps.
Green Chinese Gloves: dark green fingerless with gold design & trim – 530 PP.
Red Dragon Chinese Gloves: Power 1(0) Accuracy 1(1), dark red fingerless with
 gold design & trim – 980 PP.
Black Leather Band: Accuracy 2(1), black leather wrist bands studded with
 screws.
Mocchi Gloves: Spin 2(0) Curve 0(3), (Pangya Island pink monster frog) pink
 fluffy fur mittens with white fluffy cuffs & green moss spot on top of hands
 – 4770 PP.
Little Devil Armband: Power 0(1) Accuracy 3(1), black leather with thorn
 spikes – 5560 PP.
Ponytail Ribbons (Black): Spin 1(0), black dangling with white trim for
 ponytails on each side of head – about 480 PP.
Orange Hair Ribbons: Spin 1(0), orange dangling with black trim for ponytails
 on each side of head – 480 PP.
Yellow Hair Ribbons: Spin 1(1), yellow dangling with black trim for ponytails
 on each side of head – 710 PP.
Scarlet Ribbon: Spin 2(1), red/green checkered/plaid dangling for ponytails on
 each side of head – about 1060 PP.</pre><pre id="faqspan-4">
Pirate’s Cannonball: Curve 1(0), black small cannonball with white skull and
 cross bones balanced on Kooh’s head – 360 PP.
Pirate’s Soul: Curve 2(0), small white skull with cutlass sword through it Kooh
 wears on top of head, two smaller skulls with ponytails coming out each
 skull’s mouth – 1060 PP.
Pink Snorkeling Set: Curve 1(0), pink snorkeling mask with white straps and
 white snorkeling tube – 360 PP.
Black (Kooh) Hair Color: black hair color – 480 PP.
Wine Red (Kooh) Hair Color: wine red hair color – 480 PP.
White (Kooh) Hair Color: white hair color – 480 PP.
Red (Kooh) Hair Color: dark red hair color – 480 PP.
Sky-Blue (Kooh) Hair Color: light/med blue hair color – 480 PP.
Yellow (Kooh) Hair Color: bright dark yellow (long thin pony braids with long
 pony tails & dark brown speckles) – 480 PP.


Arin:

Sets:
Pangya Café Set: (13(8), 11(0), 9(0), 4(0), 6(0)) (Waitress Outfit) Pink Hair
 Band, Pangya Café Uniform, Black Enamel Shoes – 3620 PP.
Gothic Set: (12(9), 12(0), 10(0), 4(0), 6(0)) (Black Frilly Dress) Silver
 Rose Headdress, Gothic Dress, Lace Boots, Silver Rose Gloves – 3540 PP.
Magable Set: (12(8), 11(0), 9(0), 3(0), 6(0)) (Aqua & White Dress) Magable
 Beret, Magable Dress, Magable Boots, White Lace Gloves – 2340 PP.
Dark Magable Set: (14(10), 13(1), 11(0), 7(0), 8(1)) (Black & Red Dress Set
 – Magic) Dark Magable Beret, Dark Magable Dress, Dark Magable Boots, Black
 Lace Gloves – 11840 PP.
Brown Set: (12(8), 11(0), 8(0), 2(0), 5(0)) (Chic Brown Dress) Brown Mini Hat,
 Brown Blouse, Brown Lace Skirt – 360 PP.
Blue Daisy Set: (13(8), 11(0), 8(0), 4(0), 6(0)) (Blue & White Stripe Dress)
 Blue Daisy Headdress, Blue Daisy Dress, Blue Daisy Sandals – 5040 PP.
Milky Set: (12(9), 13(00, 8(0), 4(0), 7(0)) (Brown & White Princess) Tiara,
 Milky-White Blouse, Chocolate Brown Skirt, Chocolate Brown Shoes – 710 PP.
Superior Set: (13(9), 12(0), 8(0), 5(0), 7(0)) (White & Dark Pink Dress
 - Magic) Little Wing Ribbons, Superior Dress, Stratis Sandals – 7250 PP.
Maga Magic School Set: (12(9), 12(0), 8(0), 4(0), 6(0)) (Maga Magic School
 Full Uniform) Checkered Ribbons, Mega Magic School Blazer, Mega Magic
 School Skirt, Brown-Checkered Boots – 3980 PP.
Wiz Magic School Set: (13(8), 11(0), 8(0), 3(0), 5(0)) (Wiz Magic School Full
 Uniform) Wiz Magic School Hat, Wiz Magic School Uniform, Wiz Magic School
 Shoes – 360 PP.
Checkered Bathing Suit Set; (12(8), 11(0), 8(0), 3(0), 4(0)) (Purple Plaid two
 piece) Checkered Bikini (Purple), Checkered Sandals – 1810 PP.
Polka-Dot Set: (12(9), 12(0), 8(0), 4(0), 4(0)) (Red Polka Dot two piece)
 Polka-Dot Bathing Suit, Polka-Dot Sandals.
White Camisole Set: (12(8), 12(0), 8(00, 3(0), 5(0)) (White Fancy Camisole)
 White Lace Hat, White Camisole, White Shorts, White Shoes – 2790 PP.
Yellow Sleeveless Set: (12(8), 11(0), 8(0), 3(0), 5(0)) (White & Yellow
 Camisole) Yellow Lace Hat, Yellow Sleeveless Shirt Yellow Lace Shorts,
 Yellow Shoes – 2440 PP.
White Sleeveless Set: (12(9), 12(0), 8(0), 2(0), 6(0)) (Blue & White Tennis
 Dress) White Lace Ribbon, White Sleeveless Shirt, White Lace Skirt.
Hibiscus Bathing Suit Set: (13(9), 13(0), 8(0), 5(0), 4(0)) (Blue Hawaiian
 two piece) Hibiscus Bathing Suit, Hibiscus Sandals.
Marine Set: (13(9), 12(0), 10(0), 5(0), 7(1)) (White & Blue Marine Uniform
 – on Wii game Case) Marine Hat, Marine Dress, Marine Blue Shoes – 10650 PP.
Kasumi Set: (15(11), 10(0), 9(3), 12(0), 7(2)) (Blue & White Ninja Set) Kasumi
 Braid, Kasumi Ninja Set, Kasumi Gloves, Kasumi Footwear.
Magable Tennis Set: (14(10), 11(0), 15(1), 8(0), 8(3)) (Aqua/black/white Tennis
 dress) Magable Sun Visor, Magable Tennis Clothes, White Tennis Shoes, Clover
 Band – 12320 PP.

Tops (& dresses):
Gothic Dress: Power 1(1) Control 1(1), black frilly dress with black ribbons &
 white collar and trim – 1770 PP.
Brown Blouse: Power 1(0), Chic tailored dark brown dress top with white buttons
 and black & white trim.
White Camisole: Power 1(0), White tailored top with blue buttons & upper lace
 trim – 890 PP.
Magable Dress: Power 1(0) Control 1(0), white one piece short sleeve dress with
 aqua and black side striping/front design/back design and lace trim, black
 choker – 1330 PP.
Yellow Sleeveless Shirt: Power 1(0), bright yellow tailored with white lace and
 collar – 890 PP.
Pangya Café Uniform: Power 2(0) Control 1(0),– dark blue one piece tailored
 top/full bottom dress with café style white frilly front and upper body apron
 and a pink neck bow – 3090 PP.
White Sleeveless Shirt: Power 1(1), White tailored sailor type top with black
 trim & a big blue neck bow.
Checkered Bikini (Purple): Power 1(0) Control 1(0), solid checkered/ plaid with
 frills on top and bottom two piece – 1330 PP.
Polka-Dot Bathing Suit: Power 1(1) Control 1(1), two piece white with red
 polka-dots and red trim bikini top, solid red short shorts.
Yellow Sporty Top: Power 1(0) Control 1(0), solid yellow with black trim bikini
 top, dark blue jean short shorts.
Blue Daisy Dress: Power 2(0) Control 1(0), one piece bustle style light blue
 and white striped dress with dark blue trim/collar/ribbons and lace
 underskirt short dress – 3090 PP.
Milky-White Blouse: Power 1(1), ivory tailored balloon sleeved with frill bare
 shoulder top with hints of brown fade design.
Superior Dress: Power 2(1) Control 1(1), white short sleeved dress with a wide
 dark pink stripe down middle front and dark pink bottom trim/back lacing and
 frills – this dress slightly increases a gifted magic person’s magic
 abilities - 5300 PP.
Maga Magic School Blazer: Power 1(1), light pink tailored long sleeve sweater
 blouse with white undershirt/wrist frills/collar with dark pink buttons and
 trim – 1330 PP.
Wiz Magic School Uniform: Power 2(0) Control 1(0), one piece shoulderless
 fuchsia pink fancy dress with white frill wrists and bottom trim, large
 white fancy over-collar with fuchsia pink design & trim.
Cocoa Apron Dress: Power 3(2) Control 2(1), (Pangya Island Café Autumn Limited
 Edition) dark brown one piece tailored top/full bottom dress with café style
 white frilly front and upper body apron and a pink neck bow & under trim
 – 8390 PP.
Apricot Dress: Power 3(2) Control 1(2), (Pangya Island Café Spring Limited
 Edition) apricot colored one piece tailored top/full bottom dress with café
 style white frilly front and upper body apron and a red neck bow & under trim
 – 8110 PP.
Dark Magable Dress: Power 3(2) Control 2(2), black short sleeve tailor top/full
 bottom dress with diagonal wide bottom stripes and black lace dress overlay
 in front and back with a black choker – infused with black magic (magic
 ability increases but takes some of your physical strength – 6710 PP.
Hibiscus Bathing Suit: Power 2(1) Control 1(1), white with blue hibiscus
 flowers and large frill on bottom piece.
Marine Dress: Power 2(1) Control 1(1), two piece - white sleeveless tailored
 top with dark blue trim flap collar and pink neck bow, white full bottom
 with dark blue multi-stripes and lace trim.
Kasumi Ninja Suit: Power 3(2) Spin 2(3), Kasumi’s ninja suit – dark blue
 short sleeve wrap top with white trim, white wide waist wrap with front &
 back flaps with blue hibiscus designs, dark blue bikini under bottoms, dark
 brown ninja sword on back waist.
Magable Tennis Clothes: Power 3(2) Accuracy 2(2), two piece – tailored halter
 top with half white and half aqua/black stripe, white wrap skirt with
 aqua/black side stripes.

Bottoms (& skirts):
Brown Lace Skirt: Control 1(0), pleated dark brown mini skirt with open lace
 design in back, full multilayered white lace underskirt.
White Shorts: Control 1(1), white fancy lacy baggy balloon shorts (looks like
 old fashioned bloomers) with thin dark side stripes – 1060 PP.
Yellow Lace Shorts: Control 1(0), white fancy lacy baggy balloon shorts (looks
 like old fashioned bloomers) with yellow lace front and back stripes
 – 710 PP.
White Lace Skirt: Control 1(1), pleated dark blue mini skirt with open lace
 design in back, full multilayered white lace underskirt.
Chocolate Brown Skirt: Control 2(1), pleated dark brown mini skirt.
Maga Magic School Skirt: Control 2(0), pleated pink checkered/plaid horizontal
 striped mini skirt with open lace design in back, full multilayered white
 lace underskirt – 2120 PP.

Shoes:
Lace-Up Boots: Spin 1(1), black knee high boots with lace tops & silver laces
 – 710 PP.
White Shoes: Spin 1(0), white hard top ankle high shoes with blue laces
 – 480 PP.
Magable Boots: Spin 1(0), white knee high with aqua fronts & design & black
 laces – 480 PP.
Yellow Shoes: Spin 1(0), white hard top ankle high shoes with yellow laces
 – 480 PP.
Black Enamel Shoes: Spin 1(1), black enamel dress shoes with red soles.
Checkered Sandals: Spin 1(0), purple flat sandals with purple stylish top
 straps – 480 PP.
Blue Daisy Sandals: Spin 2(0), dark blue & white flat sandals with blue and
 white top straps and dark blue ribbon ankle ties – 1420 PP.
Chocolate Brown Shoes: Spin 1(1), chic solid dark brown ankle high shoes with
 gold ankle design – 710 PP.
Stratis Sandals: Spin 2(1), solid pink knee high leg laced flat front strapped
 sandals.
Brown-Checkered Boots: Spin 1(1), solid dark brown calve high boots with
 checkered cuffs/back boot laces/trim.
Wiz Magic School Shoes: Spin 1(0), white knee high with dark pink
 fronts/cuffs/design.
Polka-Dot Sandals: Spin 2(0), dark hot pink flat sandals with white stylish
 polka-dot top straps and white trim.
Dark Magable Boots: Spin 3(2), black calve high boots with red fronts &
 designs and white front lacing.
Hibiscus Sandals: Control 1(0) Spin 2(1), aqua flat sandals with dark
 blue/white/aqua top strap and a large aqua hibiscus flower with aqua ribbon
 on left ankle.
Marine Blue Shoes: Accuracy 1(1) Spin 2(1), dark blue shiny enamel dress shoes
 with white socks – 2920 PP.
Kasumi Footwear: Power 1(1) Spin 3(2), solid white thick flat sandals with
 gold   ribbon over front & ankles that hold on dark blue front foot/ankle
 pads.
White Tennis Shoes: Spin 3(3) Curve 1(1), white sneakers with blue design
 lines.

Accessories:
Silver Rose Headdress: Curve 1(1), black very frilly lace head piece on a
 hair band with side silver roses and black attaching ribbons – 530 PP.
Brown Mini Hat: Curve 1(0), solid dark brown mini hat worn to left side of
 head attached with dark brown and white striped ribbon – 360 PP.
White Lace Hat: Curve 1(0), solid white round hat with round white rim with
 light blue/white lace striped hat band – 360 PP.
Magable Beret: Curve 1(1), white beret style hat with checkered aqua/black
 half stripe and small aqua triangle on front with black trim – 530 PP.
Yellow Lace Hat: Curve 1(0), solid yellow round hat with round yellow rim
 with white lace striped hat band – 360 PP.
Pink Hair Band: Curve 1(1), hair band with white lace/dark pink stripe and a
 dark pink bow ribbon on each side – 530 PP.
White Ribbon: Curve 1(1), very large white ribbon with black trim worn in back
 of hair.
Blue Daisy Headdress: Curve 1(1), blue & white striped head scarf with white
 front lace and wide white back trim and dark blue trim and ribbons – 530 PP.
Tiara: Curve 2(1), golden weaved vine branches made into a magical tiara crown
 – soothes the owner.
Wiz Magic School Hat: Curve 1(0), reddish violet witch hat with black frilly
 lace and black roses hat band – 360 PP.
Dark Magable Beret: Curve 1(1), black beret style magic hat with checkered
 red/black half stripe and small red triangle on front with black/white trim
 – enables you to negate magical attacks from your opponent - 3180 PP.
Marine Hat: Curve 2(2), white round sailor hat with dark blue stripe trim
 – 2430 PP.
Kasumi Braid: Curve 2(3), Kasumi hairstyle - three sections of long,
 chestnut-brown hair twisted together into a single back braid with two
 orange ribbons.
Magable Sun Visor: Accuracy 1(0) Curve 2(3), white sun visor with checkered
 aqua/black half stripe and a white back band – 6760 PP.
Silver Rose Gloves: Accuracy 1(1), black full hand with silver wrist roses and
 silver wrist ribbon – 530 PP.
White Lace Gloves: Accuracy 1(0), white full hand with lace trim and a large
 checkered aqua/black square on top of wrists.
Blue Ribbon Gloves: Accuracy 1(0), elegantly cut/style white full hand with
 dark blue wrist and lower arm ribbon and blue lace flowers on wrists
 – 360 PP.
Black Lace Gloves: Accuracy 2(1), black full hand with black cuff lace and
 dark red flower on top of wrist – magic in them will allow you to steal
 energy from your opponent – 1950 PP.
Kasumi Gloves: Accuracy 0(4), dark blue hand/wrist/lower arm front pads
 attached with wide wrist band.
Clover Band: Control 1(0) Accuracy 3(0), white wrist bands with a black clover
 design – 5560 PP.
Little Wing Ribbons: Curve 2(1), rose/dark pink ribbons with tiny white wings
 on them – one goes on each side of head/hair – 1950 PP.
Checkered Ribbons: Curve 1(1), light purple checkered/plaid bow tied hair
 ribbons – one on each side of hair/head – 530 PP.
Dark Blue (Arin) Hair Color: dark blue hair color – 480 PP.
Violet (Arin) Hair Color: dark purple with white highlights hair color
 – 480 PP.
Blonde (Arin) Hair Color: deep yellow with white/dark orange highlights hair
 color – 480 PP.
Red (Arin) Hair Color: dark red hair color – 480 PP.
Emerald (Arin) Hair Color: medium green hair color – 480 PP.
Light Brown (Arin) Hair Color: orange/auburn with white highlights hair color
 – 480 PP.
Black (Arin) Hair Color: black hair color – 480 PP.
White (Arin) Hair Color: white hair color – 480 PP.


Kaz:

Sets:
Darkness Set: (15(10), 14(0), 9(0), 5(2), 6(2)) (Darkness Aura) Darkness Mask,
 Darkness Jacket, Darkness Kilt, Darkness Boots – 32980 PP.
Evil Set: (14(8), 14(0), 9(0), 7(1), 3(0)) (Vexing Aura) Evil Jacket, Evil
 Kilt, Evil Boots – 14870 PP.
Ghost Set: (14(9), 14(0), 10(0), 7(0), 3(0)) Ghost-White Suit, Ghost-White
 Slacks, Whiteline Shoes – 18540 PP.
Violet Set: (14(8), 14(0), 9(0), 6(0), 3(0)) Violet Suit, Violet Slacks,
 Yellow Shoes – 13280 PP.
Dark Brown Set: (14(9), 14(0), 10(0), 7(0), 4(0)) Dark Brown Uniform, Dark
 Brown Pants, Dark Brown Sneakers – 7700 PP.
Goldline Set: (14(9), 14(0), 9(0), 6(1), 3(0)) Goldline Suit, Goldline Slacks,
 Goldline Shoes – 18310 PP.
River Battle Set: (15(10), 14(0), 11(0), 7(0), 4(2)) (Lu Clan Warriors) River
 Battle Suit, River Battle Pants, River Battle Boots, River Gauntlets
 – 27530 PP.
Silver Battle Set: (14(9), 14(0), 11(0), 6(0), 4(0)) Silver Battle Suit,
 Silver Battle Pants, White Battle Boots, Black Gauntlets – 16900 PP.
Dark Red Set: (14(13), 16(0), 9(0), 7(0), 5(2)) (Formal Lu Clan) King of
 Darkness Horns, Firebrick Coat, Short Boots with White Belt – 34520 PP.
Midnight Blue Set: (15(11), 16(0), 9(0), 9(2), 3(0)) (Darkness Aura) Devil
 Horns, Midnight Blue Coat, Short Western Boots – 13380 PP.
Yellow Parka Set: (14(9), 13(0), 10(0), 8(1), 5(1)) (Swimming Gear) Yellow
 Sun Visor, Yellow Parka, Blackline Sandals – 20920 PP.
Violet Parka Set: (15(10), 16(0), 9(0), 6(0), 5(1)) (Summer Set) Violet Sun
 Visor, Violet Parka, Violet Sandals – 19410 PP.

Tops:
Darkness Jacket: Power 3(2), black long sleeve tight fitting design engraven
 open chest & back – darkness aura resides in this jacket – 12600 PP.
Ghost-White Suit: Power 2(1), tailored long sleeve solid white with black
 design on shoulders and wrists – 7700 PP.
Dark Brown Uniform: Power 2(1), tailored long sleeve solid dark brown jacket
 – 7700 PP.
Goldline Suit: Power 2(1), black formal tailored jacket with lots of gold
 design & trim – 7700 PP.
River Battle Suit: Power 3(2), battle suit tan with thin dark stripes leather,
 metal chest armor, metal elbow spike/wrist to upper arm gauntlets
 – 12600 PP.
Firebrick Coat: Power 2(4) Control 2(3), long dark red body split coat with
 very detailed brown/gold design on bottom front and back
 flaps/shoulders/wrists/lower arms/chest/collar/trim, white under body suit
 with checkered black/gold leg bands, wide white crossed belt with gold
 buttons & trim – 20760 PP.
Midnight Blue Coat: Power 3(3) Control 1(4), long dark blue body split coat
 with wide silver/black/dark blue design on flap fronts and
 backs/chest/collar/wrists/upper arms with open chest and back, off-white
 under-slacks with a blue left leg band, wide silver crossed belt with dark
 blue buttons & trim – sucks strength continually.
Yellow Parka: Power 2(1) Control 1(1), black parka zipper jacket with yellow
 short sleeves and hood, white shorts bathing suit – 8400 PP.
Sky-Blue Bathing Suit: Power 2(0) Control 1(0), light/med blue shorts
 – 4900 PP.
Military Tank Top: Power 2(0), solid mellow brown/charcoal black – 4200 PP.
Evil Jacket: Power 2(0), tight fitting long sleeve purple/orange/yellow/black
 multi-striped sinister jacket with open chest and back – 4230 PP.
Violet Suit: Power 2(0), tight fitting bright violet purple long sleeve jacket
 with multicolor on shoulders/front seam/wrists – 4450 PP.
Silver Battle Suit: Power 2(0), battle suit – silver shirt with thin black
 stripes, black metal chest armor, black metal elbow spike/wrist to upper
 arm gauntlets – 4330 PP.
Gaea Brown Coat: Power 4(2) Control 4(2), long black leather body split coat
 with very detailed brown/gold design on bottom front and back
 flaps/shoulders/wrists/lower arms/chest/collar/trim, black under body suit
 with checkered black/gold leg bands, wide black crossed belt with gold
 buttons & trim – 19600 PP.
Violet Parka: Power 3(2) Control 2(3), solid dark purple zipper and hoody
 parka, solid black swimming shorts – 13300 PP.

Bottoms:
Darkness Kilt: Control 2(1), pitch black with grey designs – darkness aura in
 this kilt – 6120 PP.
Ghost-White Slacks: Control 2(1) Accuracy 1(0), extremely white slacks with
 black design belt/side design/trim – 6390 PP.
Dark Brown Pants: Control 2(1), Accuracy 0(1), solid dark brown pants.
Goldline Slacks: Control 2(1), formal dark blue with gold bottom design trim
 – 6120 PP.
River Battle Pants: Control 2(1) Curve 1(1), knee length balloon tan hide
 shorts with thin dark brown stripes – 6850 PP.
Military Pants: Power 0(1) Control 2(0), (Libera Region) dark green
 camouflage shorts – 3460 PP.
Evil Kilt: Control 2(1) Spin 0(2), purple/orange/yellow/black multi-striped
 sinister kilt modeled after a venomous snake in the realm of magic
 – 8160 PP.
Violet Slacks: Control 2(1), solid bright purple slacks – 6350 PP.
Silver Battle Pants: Control 2(1) Curve 1(0), silver with thin black metal
 laced/striped knee length balloon shorts – 7250 PP.

Shoes:
Darkness Boots: Spin 0(3), black & grey striped boots with knee high black
 leg wrapped ribbon/straps with darkness aura in them – 4990 PP.
Whiteline Shoes: Spin 2(1), light grey sneakers with dark grey fronts/under
 laces/collar and white laces, no socks with them – 4450 PP.
Dark Brown Sneakers: Spin 2(1) Curve 1(0), chic dark brown dress shoes with
 orange laces.
Goldline Shoes: Spin 1(2), formal dark blue shoes with gold soles/top
 straps/design, no socks – 4490 PP.
River Battle Boots: Spin 2(1), thick black leather knee high boots with metal
 plates on front toes and ankles and dark red laces – 4310 PP.
Short Boots with White Belt: Spin 2(1), black ankle high boots with white
 soles and a wide off-white belt around ankles – 4490 PP.
Short Western Boots: Spin 2(1), dark blue ankle high hiking boots with white
 laces and trim – 5220 PP.
Blackline Sandals: Accuracy 0(1) Spin 3(2), white flat sole with black top
 straps and a gold center – 8980 PP.
Sky-Blueline Sandals: Spin 2(0), black flat sole with light blue design top
 straps – 2480 PP.
Evil Boots: Spin 2(0), purple/orange/yellow/black multi-striped sinister knee
 high heeled boots with dark purple ribbon leg laces modeled after a venomous
 snake in the realm of magic – 2480 PP.
Yellow Shoes: Spin 2(0), light yellow/orange/gold sneakers with yellow laces
 – 2480 PP.
White Battle Boots: Spin 1(1), black leather combat boots with metal ankle and
 toe plates and silver laces – 1240 PP.
Violet Sandals: Spin 2(0), dark purple/blue flat with black top straps and
 silver centers – 2480 PP.

Accessories:
Darkness Mask: Curve 3(2), well done metal skull helmet with metal horns that
 was worn by the King of Darkness – 9270 PP.
Yellow Sun Visor: Curve 2(1), yellow visor with yellow back band and dark blue
 front head piece with diamond design – 3540 PP.
Brown Summer Hat: Curve 2(0), med brown straw hat with a med blue hat band and
 a yellow/orange hibiscus flower on left side of hat – 2010 PP.
Violet Sun Visor: Curve 2(1), dark purple visor with lighter purple front head
 piece with diamond design – 3630 PP.
River Gauntlets: Accuracy 2(0) Curve 0(1), black full hand battle gloves
covered in metal with a dark red stripe – 3770 PP.
Battle Gloves: Accuracy 2(0), tan leather full hand with metal plates on them
 – 2180 PP.
Black Gauntlets: Power 0(1) Accuracy 2(0), solid black full hand with metal
 and darkness aura in them – 4080 PP.
Dynamic Headphones: Curve 2(0), fancy style designed metal headphones
 – 1930 PP.
Devil Horns: Spin 2(2), wide black down curved ridged bull horns that wrap
 around head – minions of the King of Darkness reside in them – sinister aura
 – 8160 PP.
King of Darkness Horns: Power 0(1) Curve 2(2), medium sided pointed straight
 up pointed black horns – King of Darkness evil concentrated within
 – 9270 PP.
Rose-Pink Sunglasses: Accuracy 1(1), small round black framed pink lens with
 a mysterious aura about them – 2030 PP.
Swimming Goggles: Accuracy 1(0) Spin 0(1), dark blue slim goggles with a
 special line to help minimize water resistance.
Black Square Sunglasses: Accuracy 2(0), slim rectangle shaped solid black
 sunglasses with a special frame – 1980 PP.
Snake Half-Mask: Accuracy 2(1) Curve 1(1), white mask with black slithering
 snake on it that covers only the right half of the face – 8900 PP.
Red (Kaz) Hair Color: dark red hair color – 480 PP.
Violet (Kaz) Hair Color: light/med purple with light purple highlights hair
 color – 480 PP.
Gray (Kaz) Hair Color: black hair with subtle gray highlights hair color
 – 480 PP.
Blue-Green (Kaz) Hair Color: dark aqua hair color – 480 PP.
White (Kaz) Hair Color: white hair color – 480 PP.
Yellow (Kaz) Hair Color: orange/yellow hair with yellow highlights hair color
 – 480 PP.



BGM Music Collection
********************

Wii Love Pangya! – Title BGM
Like A Clown – Main Menu BGM
It’s Easy – Tutorial BGM
Ordinary Life – Pangya Festa BGM1
Who Is – Pangya Festa BGM2
Nobody Else – Pangya Festa BGM3
Amazing – Pangya Festa BGM4
Funky Neighbors – Pangya Festa BGM5
What’s Up? – Pangya Festa BGM6
Treasure – Pangya Festa BGM7
Labyrinth – Pangya Festa BGM8
Moon Shot – Pangya Festa BGM9
Marmalade Feeling – Pangya Festa Ending BGM
Welcome – Mode Entry BGM
Sky Walk – Pangya Shop BGM
Dawn – Rolling Dophini BGM
Feel Sweet – My Room BGM (Arranged)
Daydream – Blue Lagoon/Blue Water/ BlueMoon BGM1 (Arranged)
Breeze - Blue Lagoon/Blue Water/ BlueMoon BGM2 (Arranged)
Spring – Sepia Wind/WindHill BGM1 (Arranged)
Twilight Mood – SepiaWind/WindHill BGM2
Bunny Picnic – WizWiz/WestWiz BGM1 (Arranged)
Magic Wand – WizWiz/WestWiz BGM2
Navy Blue Memory – SilviaCannon BGM1 (Arranged)
Rising Sun – Silvia Cannon BGM2 (Arranged)
Distant Bells – WhiteWiz BGM1
Snowscape – WhiteWiz BGM2 (Arranged)
Somewhere – ShiningSand BGM1 (Arranged)
Nowhere – ShiningSand BGM2 (Arranged)
Crystal Waver – IceCannon BGM1 (Arranged)
Happy Flight – IceCannon BGM2 (Arranged)
Skip! Skip! Skip! – Balloon Clash BGM1
So Nice! – Balloon Clash BGM2
Tension – Patting (Putting) BGM1(Arranged)
Steady! – Patting (Putting) BGM2 (Arranged)
Take A Break – ScoreBoard BGM (Arranged)


Image Gallery:
**************

- 342 pictures total
- Each page has 9 images
- 38 pages total
- Each page: top 3 = A, B, C; middle = D, E, F; bottom = G, H, I

- Images for the Gallery are what are mostly received in the Dolphini Lottery
 and they are always received in between other items
- Images are in the following categories: Character Settings, Caddie Settings,
 Images, New Images, Rough Images, Original Costume Design, Club Set Design
- Colors include: Full Color, Color, Black & white sketch, Mixed
- The image name is mentioned as it comes out of Dolphini but it is not shown
 in the gallery so there is no good way to put picture names together with
 the images as they come out unordered.
- Images seem to come out randomly at any stage of Dolphini lottery spinning
 but full color seem to be at higher speeds


Page 1
A – Hana in Magic School Set without hat with a large club behind upper body
B – Arin in her Kasumi Set
C – Arin in Kasumi Set, Hana in Cursed Miku Set, Max in Hayabusa Ninja
D – Arin in Superior Set on beach with Scout, Hana (holding big fruit basket),
   & Cecilia in the water
E – Sleepover – Hana in pajamas, Cecilia reading in rocker, Kooh, Lola, and
   Arin playing cards
F – Hana swing golf club close up with pink & red outfit, Max talking to
   TitanBoo in background
G – Hana golfing with Mocchi caddie – close up of golf ball exiting the top
   of the screen
H – Arin (Kasumi Set) golfing with muscular ninja caddie behind her – green
   & blue background
I – Two small girls with black hair (Pipin & Hana – when younger) and a green
   caddie bag

Page 2
A – Collage – pink monster on back with all characters swinging clubs with
   Kooh/Medieval Club in front
B – Kaz (River Battle Set) with grown-up horned Kooh in back with transparent
   red characters background
C – Big black dragon on top with all characters in black outfits on bottom
   and a bright pink/red sunset color
D – Collage – Arin (Superior Dress Set) in center holding golf club with
   characters/caddies around/white
E – Pangya Island Map as seen in the game manual – blue ocean with green land
   and full color
F – Kooh (Pirate Set with Golden Feather club) standing next to Max (Skull
   Rider Set) / blue sky and birds
G – Arin – full body shot – in Magable Blue Set on Silvia Cannon
H – Collage – all characters/caddies in different poses & full body shot of
   Arin in white dress on right side
I – Two photo shots over-laid of characters wearing and holding swim suit
   outfits

Page 3
A – Collage – Max with yellow golf ball, Arin in gothic style purple dress,
   Kooh in Pirate Outfit & red hair
B – Collage – Hannah in White Dress with Pipin around neck and caddies in
   circle around frame
C – Two massive pirate ships on each side with one small pirate ship in
   center and clouded skies
D – Pangya Island Legend – 7 overlaid black & white sketches (Pangya
   Island/darkness meteors , nature gone/dead trees, witches gather,
   Brie/Arin makes Phoenix ball, ball to powerful to touch, Earth boy uses
   magical club to drive Phoenix ball
   into darkness hole, Pangya Island saved/nature back/Brie & Tiki flying)
E – Pangya score board with Tiki on broom/crowd reacting,
   Scout/Kaz/Kooh/Cecilia on/around a bench
F – Pangya score board with divided character teams, Hana walking away with
   big pang bag/others crying
G – Hana & Quma golfing, Max & Hana/Scout & Pipin golfing, Kooh/Scout/crowd
   hopping/stair game
H – Hana (Western Dress/red hair) with head megaphone/baby ghost with
   megaphone/chart announcing
I – Cecilia (tennis set/pink single ponytail) holding Papel who is full of
   Dolphini balls spilling out

Page 4
A – Art Sketch – Max & Kooh in t-shirts with 2 t-shirt drawings to the right
   side (blue/white & red/white)
B – Arin & Kooh – ¾ body shots – in black & white outfits and orange
   pumpkin hats
C – Max, Scout, & Uncle Bob – ¾ body shots – in black & white outfits and
   orange pumpkin hats
D – Arin (Gothic Set) & Cecilia (Picnic Set)– ¾ body shots – in outfits and
   orange pumpkin hats
E – Midnight Japanese Scene (background castle & bats) – Cecilia, Max, &
   Uncle Bob in Japanese Outfits
F – Spring Scene (Pink with white blossom tree) – Scout (Japanese Set) &
   Hana (Kimono)
G – Arin in Superior Dress Set with Magical Cane Club, Max (White Set) &
   Hana (Papel Dress-Up Set)
H – Winter (Christmas Post Card) – Pipin in yellow coat, Tiki in yellow
   body scarf, TitanBoo in white coat
I – Japanese Art sketch with white crane – Max, Cecilia, Hana, Max, Kooh
   (with doll!), and Scout in Japanese clothes

Page 5
A – Woods – Uncle Bob/Kooh/Hana in circle, Kaz leaning on tree, Max & Arin
  love scene
B – Scout - club behind back in a black shirt & dark jean ¾ pants & white and
   blue shoes
C – Scout - 4 images of Scout in bended arm & leg pose with different hoody
   outfits
D – Scout – 4 images of Scout in jeans & shirt outfits with cowboy hat
E – Scout – 3 images of Scout with hand on hip in different short sleeve
   shirts & long pant outfits
F – Scout – 6 images – head shots of Scout with headsets
G – Scout – 3 full body images of different swimwear outfits with sandals
H – Scout – 3 images of striped swim shorts with back straps and zigzag head
   band & sketch of necklace
I – Scout – full body shot – white/orange trim shirt with black
   shorts/Machina Headset/sandals/watch

Page 6
A – Scout – 4 head shots – hair colors – (dark purple, dark yellow, dark red,
   dark green)
B – Scout – 2 body shots – short sleeve shirt/jean shorts – 2 variations
   white/dark brown & tan/dark blue
C – Scout – 2 body shots – Casual Street Set & green leaf long swim shorts
   with green/white sandals
D – Arin – full body shot – in White Dress & Wing Shoes holding Air Lance
   II Club behind waist
E – Hana - 2 middle body sketches – two-piece pink dress & two piece dark
   blue sailor dress
F – Hana – 3 middle body sketches – jean dress, Red China Dress, & Western
   Dress
G – Hana – 3 full body shots – Pink Sailor Dress, white lace dress, China
   Dress & two hats on right
H – Hana – 4 full body shots – pink/beige dress, Magic School Dress Set,
   navy/red dress, Carrot Dress Set
I – Hana – 4 full body shots – Wild Set, pink/white dress, brown/beige short
   set, white/navy blue dress set

Page 7
A – Hana – 3 full body shots – variations on Red China Dress Set & red
   hairstyles
B – Hana – ¾ body – light pink slim dress with red choker and large red hair
   bow with blonde hair
C – Hana – 2 head/shoulder shots – one blond hair & one dark brown Hana each
   with black & white top
D – Hana – 2 head/shoulder shots – one black hair & one orange hair each with
   black & white top
E – Hana – 3 body shots – bathing suit outfits (hibiscus, white top/dark blue
   wrap, white with 23 logo)
F – Hana – 4 body shots – bathing suit outfits (Yellow Bathing Suit Set,
   Striped Bathing Suit Set, red/white striped bikini, hot pink bikini)
G – Hana – 2 body shots – red top/dark blue skirt/cat ears – one with angel
   wings & one with bat wings
H – Hana – 2 ¾ shots – Light Blue Set, and same dress set but in green with
   green hair bow
I – Hana – 2 body shots – Orange Dress Set & Polka-Dot Bathing Suit Set

Page 8
A – Uncle Bob – full body shot – formal black suit/suit pants/dress shoes/
   fingerless gloves & sunglasses
B – Uncle Bob – full body shot – formal black suit/suit pants/dress shoes/
   fingerless gloves, no sunglasses
C – Uncle Bob – full body shot – Police Set with large half oval black
   sunglasses
D – Uncle Bob – full body shot – White Set but with long black shorts instead
   of long white slacks
E – Uncle Bob – full body shot – black zip up pilot jacket with black
   jeans/gloves/shoes and glasses
F – Uncle Bob – 2 body shots – General Set & dark blue version of general
   set with eye patch
G – Uncle Bob – 2 body shots – two versions of Detective Set with a suspender
   back sketch
H – Uncle Bob – 5 head shots – younger & shows hair color (grey, red, light
   brown, black, blonde)
I – Uncle Bob – 2 body shots – two versions of Police Set with large round
   black sunglasses

Page 9
A – Uncle Bob – 3 body shots – TitanBoo clothes set, white suit set/hat,
   black suit set/hat
B – Uncle Bob – 3 body shots – orange swimwear, Hawaiian Bathing Suit Set,
   Blue Bathing Suit Set
C – Uncle Bob – 2 body shots – blue Hawaiian shirt/black shorts, orange/black
   float vest & yellow shorts
D – Uncle Bob – 2 body shots – Outdoors Set & Striped Bathing Suit Set with a
   red/beige ring float
E – Cecilia – full body shot – Navigator Suit Set with club behind her waist
   and blonde hair
F – Cecilia – 2 ½ body shots – younger & variations on Navy Set (pants/shorts)
   & back drawing
G – Cecilia – 2 ½ body shots – purple picnic dress variation & Picnic Set with
   Picnic Set back drawing
H – Cecilia – 2 body shots – Formal Navy Suit Set, camouflage outfit with black
   high heels
I – Cecilia – 2 body shots – Dress Set  and dark brown pants hunter outfit set

Page 10
A – Cecilia – 2 body shots – Nurse Set and red variation of nurse set with red
   high heels
B – Cecilia – 2 body shots – picnic dress style in dark blue & Maintenance Crew
   Set
C – Cecilia – 3 body shots – one piece white swimwear, Pink Bikini Set, Black
   Bikini Set
D – Cecilia – 3 body shots – one piece blue flower swimwear, blue bikini with
   veil, dark blue top/shorts
E – Cecilia – 3 ½ body shots – Gold Ring Bathing Suit Set (black), white
   version, and back sketch
F – Cecilia – full body shot – younger & Ring Zipper Set (black leather) with
   horns & a club behind her
G – Cecilia – full body shot – younger – white with green trim version of
   Chinese Set
H – Cecilia – full body shot – younger – jeans, brown top, high heels with
   club behind her
I – Cecilia – 2 body shots – red midriff shirt/dark blue slacks, blue & white
   striped midriff top/jeans/chaffs

Page 11
A – Cecilia – 2 body shots – Pink Chinese Set with back sketch, dark blue
   midriff/skirt set with back sketch
B – Cecilia – 2 body shots – red midriff/red skirt, dark blue suit midriff/dark
   blue skirt/cap, other sketches
C – Cecilia – 8 head shots – hair color – aqua, bright red, black, white, light
   brown, wine red/round braid
D – Cecilia – 3 head shots – face accents – silhouette flower tattoo, cross
   tattoo, red rose in mouth
E – Cecilia – 2 full shots – Navy Uniform Set, Flower Bathing Suit Set with
   back and foot drawings
F – Max – full body shot – back stance – bare upper with dark brown jeans &
   grey/green trim shoes/gloves
G – Max – 2 body shots – bare top with tattoos/dark brown jeans, Black with
   gold trim shirt/shorts
H – Max – 8 head shots – fire helmet, black shades, black head band, Skull
   Helmet, Chaos Helmet, cat ears, intelligent glasses, black full face
   shades
I – Max – 2 body shots – Skull Rider Set - front & back views without helmet
   (grey hair/white hair)

Page 12
A – Max – 2 body shots – Skull Rider Set - front & back views without helmet
   (white hair)
B – Max – 2 body shots – version of red biker set in blue & white – front/back
   views with helmet
C – Max – 3 body shots – swim shorts/goggles, dark blue scuba, Bathing
   Suit/Red Shirt Set
D – Max – 2 body shots – Bathing Suit/Blue Shirt Set (red & blue pattern),
   black Hawaiian version
E – Max – 2 body shots – Crystal Necklace (cross)/dark brown jeans,
   aqua/white/black tennis short set
F – Max – 2 body shots – Red Biker Set & white with green/black trim version
   with helmet
G – Max – 1 ¼ body shots – Silvia Tennis Set - full back view, shoulder/head
   shot view, front view, foot
H – Max – 4 body shots – 2 front/back full views of red & black cross versions
   of chaos rider set no helmet
I – Max – 4 body shots – 2 front/back full black with back red cross versions
   of chaos rider set no helmet

Page 13
A – Max – 2 ¾ shots – shows Dragon Stick-On Tattoo with cat/bat ears &
   Dragonfly Stick-On Tattoo
B – Max – 2 body shots – Metallic T-Shirt Set & blue Striped T-Shirt Set with
   dark brown shoes/gloves
C – Max – full body shot – variation on silvia tennis set but grey shirt/dark
   blue shorts with gold trim
D – Max – 5 head shots – hair color – dark blue, black, sky blue, light blue,
   yellow/orange
E – Max – Fire Racer Set (white hair) & Competition Bathing Suit Set
   (medium purple hair)
F – Kooh – full body shot – Captain Pirate Suit (without head piece) swinging
   Medieval club over head
G – Kooh – 4 body shots – bathing suit outfits with striped socks and Pirate
   Helmet (horn helmet)
H – Kooh – 2 body shots – jagged variations of the deadly cross set in black
   and white and no cap
I – Kooh – full body shot – variation on the blue china dress but green & white
   striped/striped socks

Page 14
A – Kooh – 3 body shots – bathing suits – red/yellow two piece, blue two piece,
   Pink Bathing Suit Set
B – Kooh – 3 body shots – bathing suits – blue/white/Pirate Helmet,
   pink/sunflower, blue/red/white stripe
C – Kooh – 2 ½ body shots – Pink Bathing Suit Set with back drawing, version in
   blue with snorkel mask
D – Kooh – 3 body shots – Pirate Captain Set, Pirate Set, & version but
   shorts/stripe socks/Pirate Helmet
E – Kooh – ½ body shot – large cannon with skull candle, sketch of Kooh, sketch
   of cannon and muzzle
F – Kooh – 3 ½ body shots – Black Cat Set front/back & black leather version
   front/back with arm & leg
G – Kooh - 1 ½ body shots – Black Chinese Set front/back and arm (black with
   gold design/trim)
H – Kooh – 2 body shot – School Gym Set (black hair/cat ears) & Orange Jumper
   Set (black hair/cat shoes)
I – Kooh – 2 body shots – 36 Logo Set (black hair buns) & white/black trim cat
   shirt with black shorts

Page 15
A – Kooh – 2 body shots – Blue China Dress Set front/back views & version in
   green and white
B – Kooh – 3 body shots – blue China dress set variations (pink/white, dark
   green/white, red/white)
C – Kooh – full body shot – Waitress Set (black & white) front view with full
   body apron sketch
D – Kooh – full body shot – Waitress Set (black & white) back view with black
   hair
E – Kooh – 6 head shots – hair color – white, bright red, wine/purple red,
   yellow, blue, yellow/thin braids
F – Kooh – 2 body shots – Deadly Cross Set with back drawing, Sunshine Bathing
   Suit Set with back view
G – Arin – full body shot – Magable Blue Dress Set with blue hair and white
   background
H – Arin – 2 body shots – Pangya Café Set (blue) & a black variation with an
   upper arm drawing
I – Arin – 2 body shots – Red Chinese Dress Set& a black variation both with
   blue hair

Page 16
A – Arin – 2 ½ body shots – Gothic Dress Set and back view & a red/white
   variation both with blue hair
B – Arin – 2 ½ body shots – Brown Dress Set and back view & a beige/black
   variation with orange hair
C – Arin – 2 body shots – White Camisole Set and a black variation both
   with purple hair
D – Arin – 2 ½ body shots – red & purple variations between the superior
   dress and magable dress with cap
E – Arin – 2 body shots – dark blue & red variations of a jagged magable
   dress set with purple hair
F – Arin – 2 body shots – violet/yellow & green/blue variations of
   gothic/magable mix with sheppard staff
G – Arin – 1 ¼ body shots – Magable Dress Set back view with head/leg/design
   drawings
H – Arin – 3 body shots – Magable Dress Set front view & also in green & also
   in hot pink/red
I – Arin – 1 ½ body shots – Superior Dress Set front/back views with wing
   ribbons (ballet style)

Page 17
A – Arin – 3 body shots- Checkered Bikini (Purple), Polka-Dot Bathing Suit
   Set, blue flower bikini
B – Arin – 3 body shots – swimwear - black/yellow design, white/design,
   red/black stripe bikini
C – Arin – 2 body shots – swimwear – checkered bikini (red), Yellow Sporty Top
   (yellow bikini top/shorts)
D – Arin – 2 body shots – Blue Daisy Dress Set – one with fancy sleeves & one
   without with brown hair
E – Arin – 2 ½ body shots – Blue Daisy Dress Set (short sleeve) back view,
   head veil shot/orange hair
F – Arin – 2 body shots – black & white lace versions of Wiz magic school set
   with small top hat & cane
G – Arin – 2 body shots – red & black lace versions of Wiz magic school set
   with pointed witch hats
H – Arin – 3 body shots – variations on brown set, waitress set (black/white),
   camisole set (brown/blue)
I – Arin – 3 full body shots – different color combos of Arin wearing the
   Sleeveless Set

Page 18
A – Arin – 3 body shots of her wearing the waitress outfit in dark blue & white
B – Arin – 3 images – 1st full body white tailored top & lace wrap skirt – 2nd
   hair & shoes – 3rd outfit back
C – Arin – full body image – white top with blue and white plaid skirt and top
   trim with red hair
D – Arin – full body image & 3 part sketch (blouse back, skirt, tiara) – Arin
   wearing her Milky Set
E – Arin – full image (pink/orange flower dress) & dress back & head shot
   (blue hair with pink flowers)
F – Arin – back dress image & full image (purple dress with yellow ribbons,
   purple beret hat, aqua club)
G – Arin – 2 full images – Marine Set with dark blue hair & Hibiscus Bathing
   Suit Set with green hair
H – Kaz – Kaz (River Battle Set) in color with Kooh/Kooh’s mother in darker
   image color silhouette behind him. (You can see the whole animated view
   of her if you play a Versus Match or Stroke 1 hole game and make Kaz win
   – it is quite cool!)
I – Kaz  wearing River Battle Set slaying the King of Darkness Monster with
   river lava in streaks

Page 19
A –
B –
C –
D – Kaz – 2 ½ body shot – Firebrick Coat Set – bare top/white slacks, Full
   suit, coat/head/foot drawings
E – Kaz – 3 body shots – Firebrick Coat with black trim/curve horns & two
   other variations (cape/no coat)
F – Arin (Magable Tennis Set/purple hair) & Cecilia (Policewoman Set/blonde
   hair)
G – Max (Pilot Set/white hair) & Kooh (Pinkey Comet Pajamas/black hair)
H – Max (White Set/white hair) & Uncle Bob (Judo Set/brown hair and
   mustache)
I – Hana (Angel Set/light red hair) & Kooh (Little Devil Set/dark purple
   hair)

Page 20
A – Collage – TitanBoo in back with Brie,Tiki, Pipin, Lola, Quma, Dolphini,
   Papel around front/side
B – Tiki/Lola/Quma/Pipin in front talking, TitanBoo/Dolphini/Brie/Hana showing
   their backs in the back
C – Lola in hot pink outfit holding Dolphini (float ring) in water with Quma
   (original outfit)
D – Dolphini/Lola (holding white golf flag)/Quma looking at enlarged night moon
   and world on cliff
E – Pipin with club in front/covered with TitanBoo in background pointing into
   distance
F – Tiki/Linu with white baby ghost on her outstretched arm wearing aqua dress
   with beige front cover
G – Tiki with white baby ghost on her outstretched arm wearing dark blue dress
   with beige front cover
H – TitanBoo with dark hair girl baking bread and cookies in the kitchen
I – Lola (large transparent head shot) with 7 squares of caddies/shop owners
   on right side

Page 21
A – Quma in prayer position, Papel, TitanBoo swinging (Upper half), Brie & Tiki
   flying (Lower half)
B – Tiki (red coat) rolling snowball Christmas card with Christmas tree & Santa
   figure on present
C – Pipin (original outfit) with arm/hand outstretched (Papel under) and a
   forest/cliff/huge blue moon
D – Lola, Dophini, Quma (as little kids) with Lola throwing a fit – volcano
   land island with fireworks
E – Brie (younger) & Tiki (small kid) with school and big white sun/moon and
   forest in background
F – Papel – full shot – pink ears/bottom of bag with beige bag and dark brown
   face (two circle eyes)
G – Papel – variations purple/pink, Doodle, leopard, dark purple/hot pink,
   Milky, Tiger, med brown/tan
H – Dolphini – original blue body/white belly/white eyes/white fangs outfit –
   front, side, & back views
I – Dolphini – variations – Cherry, black/grey/crown, dark blue/white/pink
   cheeks, tourquise/white/shiny cheeks, black/white/black bow tie & top hat,
   beige/stripe white/slant eyes, Panda (Noooo … why didn’t they keep the top
   hat & crown Dolphinis?!!!)

Page 22
A – Pipin – full body shot - in original outfit with right leg bent up towards
   her body
B – Pipin – 3 body shots – in original outfit – front, side, and back views
   with arm drawing
C – Pipin – 2 body shots – in Blue Star outfit – one with bow and one without
D – Pipin – 3 body shots – in Black outfit (no midriff) front & two variations
   blue & brown (with midriff)
E – Pipin – 3 body shots – in Black outfit (no midriff) back & two variations
   white & tan (with midriff)
F – Pipin – full body shot – in Snow White outfit with white background
G – TitanBoo – full body shot – in original outfit in a side/front view
   (white polar bear)
H – TitanBoo – 3 body shot – in original outfit – front, side, and back views
   (white polar bear)
I – TitanBoo – 2 ½ body shots – in Ivory outfit front/back view (brown bear)
   & variation (white bear)

Page 23
A –
B –
C –
D – Lola – 1 ½ body shots – Midnight Lola outfit front & back views (black with
   white/gold trim design)
E – Lola – 1 ½ body shots – Feathered Lola outfit front/back views (white with
   brown/blue trim design)
F – Lola – full body shot – formal version in royal blue with green/yellow trim
   front skirt flap
G – Quma – full body shot – in original outfit – holding two machetes (one up
   & one down)
H – Quma – 3 body shot – in original outfit – front, side, and back views
I – Quma – 2 body shot – in Carnival outfit (Indian design) – color front view
   and sketch back view

Page 24
A – Quma – 2 full body shot – in Safari outfit (green camo) & in Military
   outfit (brown camo) scar/rifle
B – Tiki – full body shot – in original outfit hanging onto broom with white
   baby ghost on top
C – Tiki – 3 body shot – in original outfit – front, side, and back views
D – Tiki – full face shot – in original outfit with hands up-stretched and
   white baby ghost on head
E – Tiki – full body shot – in Sailor outfit (white/black/dark blue) sitting
   on broom looking to right
F – Tiki – full body shot – in black/white midriff top and dark blue short
   shorts sitting on broom dreaming
G – Tiki – 2 body shots – variations on sailor outfit – one half-jumping and
   one with arms down-stretched
H – Tiki – full body shot – in Sepia outfit (wine red/beige/zigzag fringe)
   with red hair and sketched broom
I – Tiki – full body shot – variation of original in grey/beige with re/brown
   broom and three little ghosts

Page 25
A – Tiki – full body shot – fancy sailor outfit version with dark purple
   ribbon trim & price tag from broom
B – Brie – full body shot – original outfit with a swirl top staff and white
   ring under feet - winking
C – Brie – 3 body shot – original outfit – front, side, and back views
   (white hair)
D – Brie – full shoulder/head shot – original outfit (white hair) green
   earrings and neck design
E – Brie – 3 body shots – Blue Silhouette outfit & two variations in
   off-white/black and white/green trim
F – Brie – 3 body shots – Leotard outfit, Black Lace outfit, & a white
   lace/pink trim variation outfit
G – Brie – 2 ½ body shots – black and white sketch – original outfit with
   transparent Tiki sketch in back
H – Shop Keepers (sells Equipment & Usable Items)  – combo 2 full head shot –
   mother and daughter shop keeper with red accents
I – My Collection Keeper – full head shot – man with blue clothes and accents

Page 26
A – White Bear Shopkeeper (Not TitanBoo/Sells Clubs & Balls) – full head shot
   – side head/shoulder view – white bear with dark brown/green trim design
B – 2 combo shot – Tiki crying with Dolphini & Tiki as an angel with an Air
   Lance club and baby ghost
C – 3 combo shot – Cecilia as news announcer, Kooh with Papel, Hana with solid
   white Dolphini
D – Clubs – Air Lance I – 4 club types – 4 clubs shown (blue with black/silver
   handles)
E – Clubs – Air Lance II – 4 club types – 4 clubs shown (brown/green with
   grey/green handles)
F – Clubs – Baseball Bat Set – Wingtross – 4 clubs shown (large light brown,
   purple, blue, dark brown)
G – Clubs – Household Goods Set – Wingtross – 4 clubs shown (mallet, hammer,
   plunger, square ruler)
H – Clubs - Medieval Arsenal Set – 4 club types – 4 clubs shown plus one handle
   (spikes, hammers)
I – Clubs – SY Afterburner Club Set prototype – Wingtross - 4 club types – 4
   clubs shown (blue jet backs)

Page 27
A – Clubs – SY Afterburner Club Set prototype – Wingtross - 4 club types – 4
   clubs shown (red jet backs)
B – Clubs – unknown type (Air force?) – 4 club types – many clubs and head
   drawings (wing design)
C – Clubs – Golden Twin Feather Set – 4 club types – 4 clubs shown plus 3 back
   views (ribbon feathers)
D – Clubs – Mystery Hammer Set – 4 club types – 4 clubs shown plus one handle
   (spikes, hammers)
E – Clubs – machete type clubs – 4 club types – 4 clubs shown (black, silver,
   white silver, brown)
F – Clubs – Air Lance III Set – 4 club types – 4 clubs shown (blue with
   black/silver handles & logos)
G – Clubs – variety simple sword set – 4 types – 4 shown (samari, reed,
   pirate, butcher)
H – Clubs – variety fancy sword set – 4 types shown – fancy silver handles/
   black blades (thin blade, medium blade, med/holes blade, wide butcher
   blade)</pre><pre id="faqspan-5">
I – Clubs – variety fancy sword set – 4 types shown – solid silver with thin
   handles/large blades (X-blade, vine-wrap blade, traditional-design blade,
   wide butcher blade)

Page 28
A – Collage – Kooh with baby ghost/megaphone on head (empty word bubble),
   Uncle Bob (club), Dolphini
B – Arin, Kooh, Hana pointing to moon with sketch of Max giving thumbs up in
   moon
C – Collage – all characters stacked in middle with white background (Kooh/
   bottom & Arin/Top)
D – Collage – characters stacked in middle with blue background (Kaz/bottom
   & TitanBoo Top)
E – Kooh with Golden Feather Club standing by Max – black sketch/red
   background with low yellow sun
F – Kooh riding on Max’s shoulders – black sketch/blue background with
   crescent moon
G – Arin swinging club while Kooh holds up hand in victory on left –
   sketch/blue/green background
H – Arin in purple gothic style dress holding up club in front of her with a
   big head picture of Kooh behind
I – Collage – PANGYA(on bottom)/Kooh/ Uncle Bob/Cecilia (saluting)/ Max (on
   top) – tan background

Page 29
A – Hana in blue polka-dot bikini with pink float ring around waist and
   Dophini in a float ring/umbrella
B – Lola – upper body shot – Dolphini bikini carrying a blue/white striped
   float ring
C – Lola – 2 shots – Blue Water – red two piece swim suit in water & playing
   with Dolphini in water
D – Arin – combo 2 head shot – heads back to back (dark blue hair & dark
   brown hair)
E – 8 images of camera/menu icons (baby ghost/wings, bird/camera, spinning
   slice ball/ghosts, bug/whirligig, creature/pet, winged camera lens,
   fairy/wings, camera copter/baby ghost)
F – Hana & Kooh (holding Gamers book) in black & white sketch
G – Collage – round pink/brown frame with watch/wings & caddies & little Scout
   and Hana
H – Pipin, Brie, Scout, Hana, Dolphini, TitanBoo (baby monster, bird) & big
   white rock monster (all kids)
I – Scout driving yellow car stacked with items/Pipin/Max/Dolphini all trying
   to hang on

Page 30
A – Scout & Hana – 4 body shots – little kids – two body shots transparent,
   mostly t-shirt/shorts or pants
B – Scout – full body shot – younger – white shirt/dark blue shorts/red
   shoes/yellow zigzag & gloves
C – Scout (holding club) & Hana (holding blue sling purse/cat ears) walking
   together by pink flag pole
D – Scout – 6 body shots – black & white sketches – Scout/Quma evolution
   drawings – Uncle Bob – full body shot – blue vest/white shirt
   (sleeves rolled up)/black shorts/brown shoes
F – Uncle Bob – 2 body shots – black & white sketches – shirt/shorts/sandals
   & shirt/pants/shoes
G – Uncle Bob – 2 body shots – black & white sketches – bald/sweater/pants &
   hairy/baggy/sandals
H – Uncle Bob – 3 body shots – black & white sketches – Bob to Max evolution
I – Cecilia – full body shot – Formal Navy Suit Set with orange hair

Page 31
A – Cecilia/Brie – 2 body shots – black & white sketches – Cecilia to Brie
   evolution in witch dresses
B – Cecilia & Brie – 2 body shots – black & white sketches – Cecilia regular
   dress, Brie full witch outfit
C – Brie/Arin – 2 body shots – black & white sketches – Brie (double witch
   hat) to Arin (dress) evolution
D – Cecilia & Arin – 2 body shots – black & white sketches – Cecilia (long
   formal dress, Arin (short dress)
E – Max – full body shot – bare top with Crystal Necklace/dark blue jeans &
   grey/green trim shoes/gloves
F – Max – full head shot – black & white sketch – below shoulder long hair
   with Crystal Necklace
G – Max – 2 body shot – black & white sketch – bare top/shorts/shoes/gloves
   with loose hair  & loose hair slicked back/thin side braids
H – Max – 2 body shot – black & white sketch – bare top/shorts/shoes/gloves/
  loose hair & short-cape top/pants/ shoes/loose hair
I – Max – 2 body shot – black & white sketch – jacket/shorts/shoes/short hair
   with sunglasses in them (looks good!) & jacket with sleeves rolled/pants/
   shoes/long loose hair

Page 32
A – Max – black & white sketch – midriff jacket/cross kilt/boots & formal
   shirt/shorts/suspenders/hat
B – Max – full body shot – sketch – MAX in blue & back view of posed armored
   hero suit/head wings
C – Kooh – Pirate Set & 2 variations black pirate dress set and pirate
   hat/tube top/shorts/stripe socks/shoes
D – Kooh – Pirate set variation with Pirate Helmet, cat dress outfit
   (red wine dress & cat ears/tail/shoes)
E – Kooh – black two piece swimwear, Pirate Captain Set with skull ponytail
   holders and no Pirate’s Soul
F – Kooh – black dress/shoes/demon skull ponytail holders/pistols, Pirate
   Captain Set with Pirate’s Soul
G – Kooh – black bikini/snorkel swimwear, skull/crossbones pirate hat, black
   strap bikini/leg lacing/white curved horns/black pole with black skull
   and red hot insides/medium length loose red hair
H – Kooh – frilly purple dress/purple cap with wings/wing club, Kooh head with
   small white horns, cat cap with white eyes and fangs/dark blue midriff
   top/dark blue shorts/black tights/cat shoes/wide wedge club
I – Kooh – pirate cap with green parrot on top/pirate jacket/striped midriff
   top/pants/knee high boots, Pirate Set in dark blue

Page 33
A – Kooh – 2 body shots – pink hair/unicorn horn/striped bikini/boots &
   skull-horn helmet/brown tube top/shorts/boots/black owl/pirate sword/
   waist pouch bag
B – Kooh – full body shot – black & white sketch – swinging medieval club
   above head
C – Kooh standing next to Max – black & white sketch – both looking backward
   toward viewer
D – Kooh – 2 body shot – black & white sketch – swinging medieval club, hand
   on hip & leg up
E – Kooh – 2 body shot – black & white sketch – swinging spike medieval club
   front and back views
F – Kooh – 2 body shot – black & white sketch – half running, leaning on
   spike medieval club in front
G – Arin – 2 ½ body shot – black & white/part color – cat ears, apron/pink
   mittens/hat, pink head band
H – Kooh & Hana – black & white sketch – angry Kooh with spike medieval club,
   Hana & Kooh clubbing each other on the heads
I – Arin (Magable Set) prancing & big pink bird about to land on her
   out-stretched arm/green background

Page 34
A – Arin – 2 body shots – pink dress/dark blue hair & white/blue trim dress
   with red/brown hair
B – Arin – black & white sketch – round hat with veil clothes & blowing full
   bottom dress with club
C – Arin – 2 body shots – black & white sketch – short dress & flap bikini
   both with shoes
D – Arin – 2 body shots – black & white sketch – striped bikini with float
   ring & camisole dress
E – Arin – 2 body shots – black & white sketch - short dress/loose hair,
   long formal frilly dress/short or braided hair with club
F – Arin - 2 body shots – black & white sketch – side view long formal dress,
   side view swimwear & ring
G – Arin – 1 ½ body shots – black & white sketch – with should length hair,
   long hair/short frilly dress
H – Arin – black & white sketch – frilly dress with umbrella/hat & Brown Dress
   Set/long hair
I – Arin – black & white sketch – frilly tiered dress & A-line frilly dress
   with frilly blouse wrap

Page 35
A – Arin – black & white sketch – Apricot Dress Set & long sleeved camisole
   style pants set with club
B – Arin – black & white sketch – variations on gothic style – roses and hair
   band & umbrella and hat
C – Arin – black & white sketch – form fitting A-line dress/buns & frilly form
   fitting A-line dress/rose
D – Kaz – full body shot – bare top/brown kilt/gauntlets/samari sword/white
   horns/short red hair
E – Kaz – full body shot – wearing his Darkness Set with red hair & Darkness
   head/helmet drawing
F – Kaz – full body shot – version of darkness set but with more armor/cape/
   heavier sword & helmet
G – Kaz – 2 body shot – version of red Chinese set/sword & white shirt/kilt/
   sword with black trim
H – Kaz – 4 shoulder/head shot – white suit, black suit, brown suit, white
   casual suit with cap/blue scarf
I – Kaz – 3 shoulder/head shot – purple vest/yellow shirt/fishing pole, formal
   white suit with gold trim/cap/red rose, & dark brown suit with metal
   shoulders with red heart on page

Page 36
A – Kaz – 2 body shot – black & white sketch – pilot set front, pilot set side
   with headset & shoulder bag
B – Kaz – 4 shots – sailor top, open jacket top, formal white suit top, formal
   dark brown suit top
C – Kaz – 3 shots – red open front battle jacket with headset, blue river
   battle set with sword and darkness Phoenix ball, black closed battle
   jacket
D – Pipin – 3 shots – blue/yellow pineapple outfit, with variation, and in
   black & white sketch
E – Pipin – 3 shots – black & white sketch – variation on shoes/gloves/age and
   original outfit
F – Pipin – full shoulder head shot – black & white sketch – fists up and a big
   open mouth smile
G – TitanBoo – 2 ¼ body shots – Casual outfit (black & white bear) front, head,
   and back views
H – Tiki – 2 body shots – dark purple double tip hat/dress/shoes with yellow
   trim and a purple/white cat, dark green cone hat/dress/shoes/brown broom
   with yellow trim and design
I – Brie – 3 body shots – black & white sketch – Brie in original outfit but
   with no hat/floppy double tip hat with dangles/hat with double point tips
   and short hair

Page 37
A – Tiki – 3 body shots – black & white sketch – hat (pointed, flat,
   split-flop) & shoes evolution
B – Cecilia in blue dress with red boots/long pony hair & Hana in white
   dress/boots with red pig tail hair
C – Hana – 2 body shot – short vest dress (black & white sketch) & red more
   formal dress (color)
D – Hana – full body shot – purple long dress with split sides/red under
   dress/collar & pig tails
E – Hana – full body shot – white frilly angel dress with red & pink accents
   and red double pig tails
F – Arin – 3 body shots – dark blue feather dress, beige/green bug dress, hot
   pink veil unicorn dress
G – Arin – 2 body shots – red witch veil bikini outfit & devil horn Japanese
   dress with club
H – Cecilia – 3 body shots – silver/orange armor suit, blue Postal suit,
   silver/red ninja suit
I – Kooh – full body shot with club set (dove, whisk, paintbrush, spoon, pipe)
   – horns, white/stripe outfit

Page 38
A – Kooh – 2 body shots – black & white sketch – back to back two piece
   outfits – hair bun/long ponytails
B – Arin (frilly full body dress with pony tails) & Kaz (Red Coat Set with
   horns)
C – Hana/Kooh – black & white sketch – 7 body shots - bear cub into Hana into
   Kooh evolution
D – Kaz – full body shot – with R2D2 square style robot – wearing grey/red
   pilot shorts set
E – Kaz – full body shot – wearing dark blue/grey/red pilot shorts set with
   hand above head
F – Kaz – head shot – blue pilot goggles/red bandana, dark grey/brown/red lace
   shoes, pilot back sketch
G – R2D2 Robot – full body shot – grey with red zigzag stripes/buttons and
   aqua eyes and brown pack
H – Dolphins (blue/white) & (light purple/white), dark grey submarine
   – individual sketches on same page
I – Dolphin/winged machine – sky background with underside of dolphin &
   sketches of flying machines


******************************************************************************

Dolphini Lottery
****************


Ball Spinning Techniques:
*************************

- Press A to start
- Press and hold A and shake or motion in repeated circles
- Doing a variety of shaking / rotating motion spinning patterns seem to fill
 pictures in better. Example: shake back and forth on one entry, then enter
 again and use round motions, etc.
- When you enter, try to notice item/image patterns and then adjust to
 increase chances of getting what you want
- Popping the ball out at the lowest speed (no cloud face) gets you the least
 desired items and repeated images
- Spinning the ball at the fastest speed past the open mouth whirlwind cloud
 face for a long time doesn’t seem to do anything extra or increase odds of
 special items or images (it just breaks your wrist/arm…lol)
- If you keep pressing A but stop shaking remote then the ball will very
 slowly slow down for a little bit but then pop out the ball – items/images
 seem to be less desirable if you do this
- Better items/images seem to come out if you keep a continual rising pace to
 spinning the ball before you let go of the A button to pop it out
- If you get most of the images and are going for the last bit of them it is
 best to buy/get a lot of tickets and use them up all at once since it
 starts in repeated patterns - and then new patterns if you are lucky
- if going after rings then use up about 10 to 20 tickets per entry and then
 re-enter and repeat


Cloud Face Stages in Order:
***************************

- Ball pops onto ground and rolls slightly (1 - 2)
- Ball bounces back and forth on walls (3 – 5)
- Ball shots straight up, lands, & spins (6 – 8)
- Ball shots left and spins on wall (9 – 10)
- Ball pops onto ground and rolls slightly (11 – 12)

1.   Spinning but no cloud face
2.   Shut mouth / blinking eyes
3.   Square open mouth / shut eyes
4.   Thinly opened mouth / shut eyes
(Step 3 & 4 repeat for 2 to 4 times depending on speed)
5.   Square open mouth / open eyes
6.   Curved slit smile mouth / open eyes
7.   Curved more open slit smile mouth with middle open curved upper lip /
    slit open eyes
8.   Curved less open slit smile mouth / slit open eyes / spinning blue shine
    on right of face
(Steps 7 & 8 repeat for 2 to 4 times depending on speed)
9.   Wiggly curved closed mouth tilted right / closed squint eyes encircled
    in pink / small sweat drops on right
10.  Wiggly curved closed mouth tilted left / closed squint eyes encircled
    in pink / big sweat drops on right
(Steps 9 & 10 repeat for 2 to 4 times depending on speed – skips entirely if
    spinning fast enough)
11.  Square lesser open mouth / spacey swirl eyes with right eye bigger / face
    tilted right / whirlwind on right
12.  Square bigger open mouth / spacey swirl eyes with left eye bigger / face
    tilted left / whirlwind on right
(Steps 11 & 12 keep repeating as long as you keep spinning the Dolphini Ball)

Items and Probabilities:
************************

Rings (Power, Curve, Skillful/Accuracy, Spin, Control, Pangya Combo Ring):
– head hurting image to blushing image, shoots straight forward and spins
 on wall
- someone noted that a ring tends to be in each face stage
Tested:
- best way to get a/another ring is to exit lottery (or turn off Wii after
 exit) and re-enter again
- rings are random and if you are going to get one in that entry you usually
 get it within 5-9 spins
- rings WILL repeat once you get all 5 different ones but will register that
 you have only 1 & not 2 or more

Consumable (magic) Items & necklaces (miracle signs, Duostar Lucky Potions,
 etc.):
– middle speed, bounces off wall
Tested:
- random but seem to be set when enter
- if get at lower speeds then keep spinning lower
- if get at higher speeds then keep spinning higher

Free Lottery Tickets:
- low speed, drops out near Dolphini and rolls just a little
Tested:
- random but more at lower speeds (closed eyes to shoot in air)

Two Phoenix Balls:
- Water Ball
- Gear Ball
Testing in Progress:
- I have seen these balls used by characters that play against me so I know
 they exist in this game
- I have not yet gotten a Phoenix ball from Dolphini even though rings have
 repeated and I have all other balls bought in the shop
- If they are not in the Dolphini Lottery then I suspect that they are each
 won by winning a trophy (1-4 place) in each tournament in each of the
 single player match and stroke games (one ball each) & then the midnight
 ring being unlocked by winning both
- In the manual it says - if you spin Dolphini fast enough he will begin to
 change … – I don’t know if this is to help you discover to spin the ball
 through the levels or if he really does change or pop out a special item
 but I have spun Dolphini at his super fastest speed for over 10 minutes
 straight and nothing really changes or happens

Images and Probabilities:
*************************

- Images for the Gallery are what are mostly received and they are always
 received in between other items
- Images are in the following categories: Character Settings, Caddie
 Settings, Images, New Images, Rough Images, Original Costume Design,
 Club Set Design
- Colors include: Full Color, Color, Black & white sketch, Mixed
- The image name is mentioned as it comes out of Dolphini but it is not
 shown in the gallery so there is no good way to put picture names together
 with the images as they come out unordered.
- See the Gallery Collection list for complete individual listings of all
 images
- Images seem to come out randomly at any stage of spinning but full color
 seem to be at higher speeds

High-end Drawing & Sketches:
- Fastest speed, drops out near Dolphini and sticks

Caddie Customizations (Caddie Settings):
– middle speed or higher, shoots straight up into air


Getting Tickets Easier Tips:
****************************

- Play Scout over and over on his first White Wiz match to win tickets.
- Earn a lot of pang and just buy a lot of tickets (you can get a lot of
 tickets at 100 a piece)


******************************************************************************

Helpful Tips Section - Public Forum:
************************************

- This is a collaboration of my tips and public message board tips
- Thank you to all who posted public comments to help others

Golfing Techniques
******************


Putting:
********


When on the green and putting you will get better success if you:
First, zoom in and line up the black dots with the cup right between them
– some are straight and some are on a curve so line them up as best as
possible. Second, watch the up and down grade of the hill. Dots on the
bottom of the square towards you will require a harder putting swing from
you (stop putting at the end of the light shaded area on gauge or just a
little past). Dots on the top of the square away from you require you to
stop on the gauge sooner.

Measure out exactly on the meter how far away your put is. As far as
elevation of the putt, use the numerical value given to you rather than the
dots. If it is about .2 meters above you, then you will want to put an extra
yard to a yard and a half onto your putt. The longer your putt the longer it
has to go uphill so the more yardage you should put onto your putt. Same
goes for downhill putts, take yardage off and depending on the length of the
putt is how much yardage you should take off.
- It is never worth it to leave a putt short either, If in doubt go with the
 higher value because you can always put a little extra on by accident and
still make it, but if you put a little less on by accident you are more
likely to leave it short.
- As for left and right breaks, for short puts generally line the 4th dot
 up with the hole if the dots are in a straight line. Longer than that use
 your own judgment, this is the only part of putting that I really feel
 like it takes time getting used too.
- If the computer putts before you, watch how theirs breaks, this could help.
 Also a good strategy when you get better at your approach shots is taking
 note of the slope on the green and leaving your approach shot in a position
 where it will be straight uphill or straight.

One of the best things to do is to accustom yourself with the different
types of distance putts. When the halfway point of the power meter is 5y,
you'll usually have to add about .5y worth of more power. If the halfway
point is 10y, you should make it so that the bar is in the middle of the
green suggested distance area. If the halfway point is 15y, put yourself
just a teensy bit into the suggested distance area.
- Of course, the different slopes and whatnot will throw you off. But if
 you can get a feel for the different types of distance putts, you'll get
 that kind of sense of how you should aim your shot. Down hill, taking
 away the left to right break.

I line up my shots based on the dots. For example, let's say the dots are on
the far left, but perfectly straight (as in they are ALL on the far left).
Then let's also say that you're about 6-7 dots away from the hole. You'll want
to move your aim to the right until the 4th dot is more or less even with the
hole. For longer putts, you'll maybe want to use the 5th or 6th or whatever.
Once you're comfortable using the dots to line up your shots, PRACTICE putting
in training mode, by the way. This will help immensely.
- For irregular patterns, it changes a little bit. For example, say some of the
dots are far to the left, and others are only slightly to the left, usually
you'll be safe if you adjust your shot based on the ones FARTHEST over.
- For variable patterns, it's all about experience and practice. Like, if there
are dots on the right and dots on the left, you kind of have to just estimate
based on experience.
- Don't be afraid to use Miracle Sight items, and don't be afraid to over-putt.
The ONLY time you should under-putt is if you're putting on a slope (the dots
are at the top of the box).

Chipping the Ball in:
*********************


Learn to use a 6 iron to chip in & also can use the B button to see a practice
shot before you take the real shot.

Wind Effects on the Ball:
*************************

Between trees wind usually dies down, between islands wind usually increases
(check camera view if possible).

Wind trajectory in the Wii game plays the exact same way as the PC version, so
straight shots with no spin or curve will travel in the wind's direction equal
to the number of squares on the green. IE.: If the wind is pointing exactly to
the right and is 3m, and I'm making an approach to the green, I can aim 3
squares to the left, adjust my power accordingly (with practice) and hit
Pangya. Almost always you'll be very straight to the cup, maybe even straight
in. This is especially so on tomahawk shots for elusive HIOs.

Spin & the ball:
****************

When spinning the ball, you almost always want to spin the ball forward/up in
order to get the most distance. There are some exceptions, like if you have a
9m wind coming from behind you.

A forward spin makes the ball fly farther, but lower to the ground. So when it
bounces it will have a lot of forward momentum and usually carry you beyond
your normal hitting distance, unless there was a lot of wind against you.
It's also useful for minimizing the effect of the wind, since your ball will
be lower and in the air less. Strong winds will still have a noticeable effect,
though.

The advantage of a backspin is that the ball flies higher, and lands a bit
shorter. Usually you can use this to land on the green near the hole and
minimize rolling past it and off the green. The extra height also helps
when you're trying to hit it over walls, trees, or other obstacles.

Don't forget that once you set the spin of your ball, you need to click on
the Power spin button (assuming you're in swing mode – or use up arrow
commands with the buttons) to add an extra few yards of distance once your
ball comes to a rest. Note that power spins aren't always desirable, though.

Clash Bonus:
************

The Clash Bonus is only applied if the same shot goes in the hole. It then
multiplies any normal Pang you would receive on that shot by the multiplier.
I've never seen anyone clash and get it in, although I've been close thanks
to a tree limb on the side of the green.

I've seen the clash combo up above 9000, when the ball is hit around the
building it happens sometimes, but yeah clash bonuses are only taking into
affect when it goes into the hole.

Distance Indicator Bar:
***********************

If you look carefully at the distance indicator, you'll see the solid color
bouncing up and down. It basically tells you the general range that the ball
will fall under. When you're at 85% (due some bunker), that solid color will
bounce in a range much shorter than the max.

That basically gives you the clue that you should pick a stronger club so
that the bounce range will cover the hole.

To deal with elevation, understand the way the clubs work. Irons and wedges
have a high arc. Woods have a low arc. The game even mentions this. If you
think about it, high arcs means that the ball will bounce high, but not
travel too far after hitting the ground. Low arcs will bounce lower and
travel farther on each bounce.

Example... take a 3 wood and use it to hit 100 yds towards land 15m lower
than you. Most likely, the first bounce will land very close to the distance
mark and then overshoot it quite a ways. Now take a wedge and hit the same
100 yds. Since wedges have a higher arc, the ball will drop at a steeper
angle and most likely land closer to the distance mark (although still past
the mark).

So, in essence, elevation has much greater influence on wood clubs than other
clubs.

Wind is completely the opposite of elevation. The longer a ball stays in the
air, the more wind will be able to move it. So, using high arching clubs will
more likely push your ball in unexpected directions than low arching clubs
like woods.

Knowing that should help you to determine the best club to use during the
right situations. If not that, it will at least give you a better sense that
a 9m wind will likely push your chip shots much more than a long range drive.

Example... I'm chipping in a 30 yd hole that's 8m above me against 9m head
wind. What's going to affect me more? The elevation or the wind? In this
case, the wind will stop you more than the elevation. So, what I would do
is add 9yds to the expected distance and maybe a little more to adjust for
elevation. Heck, I would probably add another yd or 2 because chip shots
tend to bounce a very short distance and I'll have a higher chance for a
beam impact.

Only thing I'm trying to figure out now are the curve influences. So far, I
realized that power curves cut your max range by around 80-85% for the ability
to go around obstacles. So, I usually set my marker into some OB void and pray
that I hit the Pangya.

Calculating Tips:
*****************

- Check the elevation. Lots of people ignore this small but important part of
the game! To get close to the hole add this to the hole's distance to your
power, unless it's negative... then you subtract it.

- The optimal spin rating is 7 spin. This is the maximum you can have without
the ball popping over the hole on the backspin.

- Don't forget to compensate for the extra distance a club gets on backspin.
With the optimal spin stat, 7 spin, these will be: 1W - 3yards, 2W - 5y,
3W - 7y, and all irons, about 9y. Subtract this from the distance
from the hole.

- It is my personal belief that gauging wind is 60% of the battle. Really.
Take time to play some non-important games and really pay attention to how
the phoenixes fly in specific winds and directions. This will really be time
well spent.

- For every 1m of vertical wind, the effect will be about .6 tiles on the green
for 1Wood, .8 for 2w, and a full 1.0 tile for 3w. For every 1m of wind
horizontally (left and right), you need to adjust this many green tiles
(approximately): 1Wood - .6, 2W - .8, 3W - 1.0

- You can use any power stat you want, however, most players tend to prefer a
240y 1W power (without power shot) and 28-29 control, to make nailing a
tomahawk easier.

- Calculate your power bar for the club you are using. Take the club's maximum
power and divide it by 10. Each notch/small line on the power bar is this
number, 10% of the maximum power. For example, a 240y club would be 24y per
notch. This means every 5% is 12y, every 2.5% is 6y, 1.25% is 3y, etc.

- If your ball is on a slope, black steps-like things should show around the
green horizontal line. Count these steps and multiply by two. This is how
many tenths of a tile you must move (count 4 steps and move .8 tiles).

- Woods (club-wise). A shot done with a wood travels with a low arc and will
roll a lot when the ball lands. Woods are useful to cover a large distance
where accuracy on the landing isn't really important. Woods have the fastest
slider on the power meter so it is not very suitable for shooting on uneven
terrain (Ice, Bunker). Wood is is the least affected by wind. Players are
often restricted from using Woods if the ball is on a slope with an extreme
gradient.

- Irons (club-wise). Iron shots arcs higher than Woods but have a more
predictable roll. Iron have a slower slider than the Woods making it useful
for  more accurate shots like approaching the green, making 'chip-in' shots,
or getting out of shallow bunker. Because of the higher arc a shot travels.
Wind will have more effects on Iron shots.

- Wedges (club-wise). Wedges create the highest arc in their shots. This allows
player's ball to avoid tall obstacles directly in front of the ball's path.
The high arc means the ball rolls the least in a shot, but is severely
affected by the wind.

- The difference of Pitching Wedge or Power Wedge (PW) and Sand Wedge (SW) is
that Sand Wedge has an even higher arc than the Pitching Wedge. The price of
having a higher arc is less roll and has the biggest affect of wind among all
the shots in game.


Club Restrictions while Playing:
********************************

does anyone have a clue as to what determines what clubs you can hit with when
you land on the fairway or rough.....like sometimes you can't hit with your
strongest clubs and sometimes you can...but I haven’t seen a pattern to it,
it just seems random to me....any ideas?

Answer:

Your club selection is affected by the angle of the ground you're currently on.
If you're on a steep upward or downward slope, you can't use all your clubs.
The effect is even worse if you're in the rough or a bunker instead of the
fairway.

Indeed, it's the slope of the fairway.. use your extended camera angles to
check the fairway and try to aim for the best flat spot you can get (which is
usually the center of the fairway but don't always aim for that depending on
how close you are) the rough is usually not too bad and I make a lot of my
shots to and from the rough.. however you should avoid bunkers and sand at
all costs.. these really mess up your shots and speed up your power gauge ...
as well as take a good percentage of power off of your shots.

Hitting Pangya Easier in Swing Mode:
************************************

- do NOT bend your elbows while swinging, lock them so you don’t twist
- put an object like a die or comb directly in front of you to give you a
 stable target to shoot for
- try a technique like these ones:
----
I finally figured out how to hit Pangya in swing mode pretty much every time!
Basically I just take an even shot with my elbows locked out and as soon as the
controller gets to where the ball would be, I flick my wrists forward, keeping
the controller straight (this requires twisting my wrists as I flick them). You
have to swing and flick at a reasonable speed to get max power. Doing this gets
me a Pangya pretty much every time!
----
A friend of mine accidentally found a sweet way to hit Pangya a LOT in swing
mode, that's consistently useful for almost any kind of swing you make.

After you set your power, move a little bit into your downswing slowly, so you
don't make it think you're swinging. Then, either:

A: Make two motions--pull the remote closer to your body, then take a swing.

or, the more fun way:

B: Take a miniature backswing to your original starting position, then swing.

The game seems to LOVE it when you do two distinct accelerations in a swing,
which is what these motions essentially do. I can swing really slow with
this method, and it will still hit Max power and a perfect Pangya every time.
It's bizarre. I'm addicted to it, because I don't even have to swing that
well--it's like easy mode.

And my swing bonuses went up quite a bit as well after I started doing it
this way. If anyone else tries this way of swinging, let me know your
results. My friends and I have found it disturbingly easy to hit Pangya
with this method, even though the manual says nothing about taking a
back-then-forward swinging motion (which is kind of like a real golf swing,
ironically).

-----
Hm, I figured out a pretty good way to do the double acceleration thing.

So I sit down, hold the remote out in front of me like I'm just holding a
TV remote (so it's flat, parallel to the ground, and pointing at the TV),
then turn it upside-down so the B button is facing the ceiling. Tilt around
to find the right power and then hold A and slowly bring it back to the
upside-down position.

Now for the swing, if you're right handed, just move it quickly right and
then quickly left. Make sure that, for the second part, you move the remote
as far to the left as you can comfortably. The first part should be really
short though, just a quick snap over to the right. For the whole swing,
the buttons of the remote should be facing the ground. Don't tilt it any
way when you do this, just keep it flat and rotate it around your body.

If you're left handed, I suppose you just do it the other way, left and
then right.

Update:
I just found a better method than the one I previously posted.

Just make a motion like a frisbee throw in reverse. Make sure the front of the
controller, the part with all the buttons on it, is facing the ground (at least
if you're right handed).

Make it kinda quick, short, and make sure you kinda curl your wrist into your
chest at the end of the motion. Don't tilt it in any way, make sure it's facing
the ground at all times.

-----


Power Level & Clothes Values
*****************************


Power Level & How to Use It:
****************************

Okay, so 21 and over in Power is bad, right? Well, if Kooh starts out at 21
power, with no way to lower her Power...what the heck?!
Not to mention, what’s the point of giving her and Max and shirt if Max's
default shirt already puts him at 20, while Kooh's puts her over 20, who why
do they even have shirts in the shop if it's just going to put them over 20 in
power, therefore ruining your other stats?
- Going over 20 isn't necessarily bad. That system is just in place so that
as your characters are able to hit farther, they aren't able to hit even more
accurately than before. if you look at any golf game, that is always the case.
The farther someone can hit, the less accurate they are. What you really need
is a balance of power, control, and accuracy. When your power is at 20, you
shouldn't load up on just more power because your control and accuracy
will drop, but what you should do is raise control and accuracy in tune with
power so that your final control and accuracy remain relatively unchanged.
- I don't think this game can be completed without increasing power over 20
because you simply will not have the driving power to make birdies/eagles
consistently, which is what you need to do to beat the computer at high levels.
It really isn't that big of a deal in swing mode. The most important thing is
control because if you hit Pangya every time then who cares about accuracy.
Right now I have a character with 30 power and 14 control. After perfecting
my own little swing method I can always hit Pangya. You just need to focus
on developing a good swing, then you can up stats to the max.
- The extra power definitely comes in handy on certain holes. If you can
drive the ball so far it takes a stroke off, who cares if you're not 100%
accurate? I can hit Pangya without optimum control levels, so I can understand
if playing Kooh isn't for everyone. I do keep one set of clubs with minimal
power and maxed out control for cases where I'm forced to use an outfit with
low control bonuses, but I generally play with power 10-12 clubs and as much
control as I can manage.

Clothes Number Values:
**********************

I do have a question on items though. Like say a shirt says power 1 (1)
what does the one in parenthesis mean?

Also with my caddy my power is 23 so I’m getting penalized in accuracy
and control. But in Pangya Festa I don't use my own caddy how can I tell
what my power is with that caddy?

I have unlocked Cecilia and working on max. so it's getting to the point
I really need to understand the stats on items and clothes etc.

Answer:

X (Y)

Where X = the stat boost it gives by default, and Y = the stat boost you
can add on through customization.

And in Pangya Festa, it seems it completely ignores the caddie stats for
both the one you have equipped and the one you are working with.

Upgrading with Clothes, Clubs, Ranks:

Hello I was wondering if there was a way that you could directly buy new
stats. Or do stat increases only come with things like clubs and clothes?

Answer:

You can buy them, but only proportional to the upgrade slots your clothes
allow, with the exception of POWER. You can get an extra POWER upgrade
slot for leveling  up your rank. You can also upgrade your clubs for
extra stats. Clubs have a set amount of upgrade slots that do not change
ever.

You probably shouldn't upgrade power... considering later in the game
you'll have so much power that you'll have NO CONTROL OR ACCURACY, and
find yourself downgrading your characters instead just to get some control.
(lol Kooh)

In 'Your Room' look to the lower right. There's that box that shows her
stats in five colored lines.

If you click on that box you will see her TOTAL bonuses. What they show
in the room is just her stat adjustments from the clothes and items.

This is something they really didn't go into in the manual. This way,
you can really get a feeling of what clothes do what.

Now, clothes come with two numbers next to the stat it helps.
Something like:

Power 1 (0)

The first number is what you get immediately. You get 1 to your power.
Done.

The second number is what you CAN get if you buy it. In the example above,
there is no buy-up. But if there were, then you could go to the 'Your Room'
grid (the one I talked about above) and click the button just above the grid.
Now, you can buy up your scores with Pang.


Unlocking
*********


Unlocking Kooh's Little Fox Dress-up suit
*****************************************
Play Max's matches under the Storyline when Max needs to wear his Chaos
(or Skull) Helmet with his Competition Swimsuit:
(This is not the Good Score Storyline)
- Blue Moon -- 3 holes vs Hana
- Shining Sand -- 6 holes vs Uncle Bob
- Blue Lagoon -- 6 holes vs Kooh ---> this unlocks Kooh's Little Fox Suit!
- West Wiz -- 9 holes vs Arin
- Silvia Cannon -- 9 holes vs Cecilia


Unlocking Arin:
***************

I want to play as Arin but I don't know how to unlock her.
Does anyone know?

This game is hard but cool!


Also:
There are two of us playing. One of us wants to be Hanna and one of us wants
to be Scout using the same disk (same Wii console) but having our progress
and pang separate. How do we do that?

I know we can have separate characters in multiplayer but can we in Single
player modes?
If so, how please?

Thanks

Answer:

I don’t think you can separate them. There is a plus however to having them
together. Only have to buy balls and clubs once. We are playing 3 people on
one unit right now. Whoever plays and gets pang uses it for their guy. We
are up to senior rank now.

To unlock Arin Beat Pangya Festa with Kooh.


Unlocking Characters & Caddies:
*******************************

(Get This By Doing This)
Kaz - Beat Arin's final storyline. To access this storyline, beat the first
storyline with everyone but Kaz, and wear Arin's Magic School Set
Max - Beat Pangya Festa with Cecilia
Cecilia - Beat Pangya Festa with Hana or Uncle Bob
Arin - Beat Pangya Festa with Kooh
Kooh - Beat Pangya Festa with Max
Uncle Bob - Beat Pangya Festa with Scout

Brie - Beat Arin's first Pangya Festa
TitanBoo - Beat Cecilia in Arin's first Pangya Festa
Quma - Complete the first Pangya Storyline with Hana
Dolphini - Complete the first Pangya Storyline with Kooh
Tiki - Complete the first Pangya Storyline with Max
Lola - Complete the first Pangya Storyline with Uncle Bob
Pipin - Complete the Tutorial (I got Papel so may be variable)


Unlocking More Courses for Versus Mode:
***************************************

How do you open up more courses on the versus mode with 2 players, other
than the three you are given? And....has anyone come up with a way to add
2 profiles?

Answer:

You unlock new courses by progressing through the single-player Pangya
Festa mode.

As for multiple profiles, you'd need multiple SD Cards, one for each profile
you wanted to have. Anytime someone wanted to play, they'd have to copy
their profiles onto the Wii from the SD card, then copy them back to the
card after they finish playing. Realistically, you'd be better off just
using one save file and having each player pick a character to make their
own.
-- Another reviewer mentioned trouble with game saves: specifically,
that he disliked having only one save, because other people can spend
the Pang you've been saving up on items you don't want, and you can't
keep track of separate records. This is easily rectified by buying a
memory card (preferably one for each player.) Go to the Wii menu and
select Wii Options, then Data Management. Here you can move save files
between the Wii and an SD card. Just move your game save onto the Wii
before you play, and back onto the SD card when you're done, and keep
the card in a safe place (NOT in the Wii) where your little brother
won't steal it. You can even leave a copy on the Wii when you're not
playing so your brother can do what he wants -- then delete it and
replace it with the copy  on the card. Limited game saves are common
in many games, not just this one, and shouldn't detract from your
enjoyment of the game.


Beating Courses & Characters
****************************


Beating Uncle Bob (Round 5 First Set with Max):
***********************************************

The last game against uncle bob, how do I even unlock that? it says to beat
Max with a good score and I beat him 4-2 and even 3-1. What is considered a
good score?

Answer:

Their definition of good score seems to be getting a Dormie bonus. I have
no clue where the term dormie originated, but it is a real golf term for
winning a match play game without playing all the holes.

--- Or don’t allow the computer player to gain even one win.


Beating Uncle Bob Round 5 with Cecilia:
***************************************

On round five Pangya Festa with Uncle Bob I just can beat Cecilia on Silvia
Cannon. Any Tips?

Answer:

First and most importantly: DO NOT take shortcuts unless you KNOW you will
make the shot, and you KNOW it will give you an advantage of a stroke or
more. Silvia Cannon has a lot of shortcuts, but many of them are very
risky and ultimately not worth it. The exception to this rule is if the
computer succeeds in taking a shortcut that shaves more than 1 stroke off,
because at that point unless you follow suit, you're gonna lose.

Second, if Cecilia goes OB (and she will frequently do so, since she has a
tendency to try for those shortcuts), play extra conservatively. Don't make
the same mistake as her, and you'll have an easy point.

Third, putting tips; On short putts, assuming the slope is in the same
direction (all to the right, or all to the left, as opposed to a zigzag)
try to line up the fourth dot with the hole (fourth from the hole, that is).
On longer putts, try to line up the dot closest to the player with the hole.
If it's sharply downhill, set  your power at least .5 underneath the green
area on the power gauge. If it's uphill, overshoot by even more if you have
to. It won't hop over the hole unless you really overpower it, so better
safe than sorry.

Fourth, when trying to get onto the green or chip-in, keep in mind that
the wind will generally carry the ball one square for every 1m increase
of wind speed. In other words, if the wind is blowing 2m to the left,
then adjust to the right by 2 squares.

You should also stock up on items at the shop. Two useful ones that
immediately come to mind are:

- the one that shows you the path your putt will take – miracle sign

- the one that changes wind speed to 1m for one turn – silent wind

I don't remember the names but that's what they do. And, if you can afford it,
bringing along at least one Amnesia Flower would give you a bit of leeway if
you ever decide to take any of those risky shots at Silvia Cannon.


Beating Kaz: (last unlockable playable character):
**************************************************

Kaz keeps cheating! Chip-in's, perfects curves that go through walls and tree's
without being effected, no OB's, making every putt (only thing he doesn't cheat
with). Then on top of that, the game decides to screw me on almost every hole,
or not give me my Pangya's even though I hit exactly on the white line.

Now, I can beat him on the first hole if I can figure out how to time it just
right so that he hits the Windmill, and I can beat him on the second hole by
using a Power Booster and Cobraing over there, but from the 3rd hole on, he
cheats. How do I beat this jerk?
Bring along some helpful items like amnesia flowers, miracle signs, or silent
wind.. all three are helpful unless you don't like using items. Mastering
curves and special shots like the cobra and tomahawk will give you an edge ...
always use the wind to your advantage.. it can mean the difference between an
O.B. and victory.

***

On hard storylines the computer is good. Generally par or better. Sometimes
I notice after playing awhile that my new opponent just hits everything
perfect. Chipping in eagles and sometimes even getting an albatross on a
par 5.

What I've discovered is that the computer skill seems to go up the longer
I play (or better I play) during a play session. At this point I simply power
off my Wii, and power it back on. Wha-lah, he is no longer godlike and
occasionally brainfarts and O.B.s.

As for putts, you should be at 75% or better if you want to do the harder
storylines. Unless you are a chipping gawd or something...

(If you are lucky it will reset to not cheating but a lot of times it
doesn’t work.)

***

I'm not sure if its true but I believe in versus and practice mode your
Fortune Luck or whatever is in use, as if you were Rookie rank, therefore
allowing you to have more accurate hits. However, in Stroke/Match/Festa
your rank takes effect and you no longer receive the effects from Fortune
Luck.

As for the Pang Mastery, if you quit using the +, you'll notice that it
says that it's saving. To bypass this you need to either close your Wii,
or use the home button and reset your game, that way the data is not saved
and your pang mastery is not used up.

Kaz is a really hard person to beat. I've tried it many times now and he
makes some pretty insane shots. As I learned from Cecilia in Silvia Cannon,
just try to keep playing it safe and hope he messes up, unless you can also
do some super long putts and far chipins. His curve/power are much higher
than my Arin's therefore I cannot compete with his shots so I have to play
it safe as I cannot hit 280-290yds like he does with a curve.

***

Luck is the only way to beat Kaz. If the hole is behind a rock or mountain
or something requiring some insane shot, you may as well just purposely
hit it O.B. until you give up then watch him birdie/eagle it with ease.

The first hole is winnable if you make him hit the windmill or make it hole in
one, the next 3 are pretty much guaranteed losses for you, after that if you
get lucky he will hit it O.B. once or twice on each hole and you may be able
to win them. If you haven't won by the 8th hole, your defeat is already
guaranteed. Kaz will NEVER make a mistake on the last hole.

The only reason I beat him was because of a hole in one on the first hole. He
won the next 3, I won the next 4 because of him hitting it O.B., and of course
he won the last hole. The massive pang from the hole in one was the only reason
I beat him.

***

Every shot Kaz can do, you can do as well. Be aware that many of them are
power curves, but they do work. I know I was extremely afraid to attempt
that power curve through the trees to the little island on that one level,
but I can actually make it about 85% of the time. You just have to have
faith.

Note: This does not count for the Power Toma Curve they do on that curvy
par 5 hole with the castle, don't try that one, you'll OB. Luckily, Kaz
sometimes does too.

Also, standard advice obviously applies. If your ranking isn't at least
senior, go level up more, you need the power. Tournaments are easy and
are a good source of EXP. Also, make sure you have good clubs (Gold
Feather ideally) and that they are maxed out. Beat other peoples'
second round Pangya Festas if you need more money to do it. Also,
repeat the first hole until you win it (or at least tie and beat in
pang points). Restart if you take a loss in any of the first 3 holes.

You will undeniably need some luck to win, but it shouldn't take more </pre><pre id="faqspan-6">
than 10-15 attempts, and most will end within 3 holes. I only went the
full 9 without quitting about twice.

And for the record, this isn't the hardest match in the game. This is
about the 2nd or 3rd hardest. Kaz's final match is the hardest hands down.
It's the same thing, except against Arin (who is better) and it's on ALL
18 HOLES. Brutal.

***

(just hit the + button then select quit.. you will not lose your pang
mastery by quitting.)

Yes it does. I lost my Pang Mastery because of this, and the hell if
I was going to spend another 10 hours trying to get another one...so I
just beat him without it.

(hit your ball so you get close to the green and hit yours.)

I'm pretty sure that’s common sense, as everyone ALWAYS tries to do this.

(Also, watch his play and instead of being angry by it, learn from it. Why
does he hit his ball where he does. Does he get a benefit from it that
you're missing? The computer is not cheating... it's playing the game that
you should be playing yourself.)

When the computer goes through solid matter like a wall, then yes, I believe
that’s cheating.

(If you cannot compete with him right now... then you need to learn to play
better and then re-match him in the future.)

I play just fine. Just because I can't hit the ball through solid matter,
doesn't mean I'm not playing good.

(Try practicing on the courses you're having problems with... and then
practice again)

I actually did this. That’s how I lost my Pang Mastery. I started the game,
checked the scoreboard to write down all the holes, quit the match (and that’s
how I lost Pang Mastery), practiced most of them (some I already mastered in
the PC version, and two of them you have to play normally, no shortcuts or
tips...well, the second one you can, but Arin didn't have enough power to take
the shortcut, fortunately, this was the only course Kaz screws up in all the
time, so I win anyway).

Anyway, after retrying the courses multiple times, and practicing in the
different wind settings to make sure my newly learned shortcuts aren't
effected by wind, I noticed I hit Pangya EVERYTIME, the whole time I was
playing training mode, but when I went up against Kaz, they hardly ever
gave me my pangyas, proving to me, the game only lets you win when it
wants to.

In any case, once I unlocked Kaz (disappointed by the games ending, so
hopefully Kaz's game will have a better ending), I took Kaz to training,
and hit Pangya's everytime, but when I went to play a match game, I
noticed Kaz plays terribly. Never hit Pangya's regardless of having
28 control, and the distance he hits the ball is random, so you can't
calculate it correctly, you just have to hope you get lucky, so there's
no way that I can tell to make Kaz any use. With him playing this
terribly, it makes me wonder how the story mode against him was so
hard (aside from the game itself cheating you, and Kaz able to hit
balls through solid matter).

But, just because Kaz sucks as a playable character, doesn't mean I
have to play with him. I can get back to Kooh and my other characters
that can actually hit Pangya's. I just feel cheated for wasting my time
beating him to unlock him, thats all.

***

The AI (Artificial Intelligence) is just hard from the very beginning
and gets harder. I've made this distinction before. In the beginning
of the game, you will generally only be able to win if you get par on
every hole. As you progress, you're going to be shooting for birdies
more often. At the end of the game, you're going to need to get nothing
but birdies and eagles to win.


Beating Courses:
****************


My advice for you is to practice how the wind changes your ball's course
and to practice your shots.

If there's little to no wind, then the balls fly pretty straight. If
there is a 7-9 wind, then you need to choose a different club to shoot
a bit further (if you can). Don't always rely on the clubs they choose
for you.

Also, practice your Pangya swing/button mode. The straighter the shot
the better.

If you can, try to make it so you draw most of the time. If you go the
whole round with draws, but you got better Pang scores, then you will win.

Sorry I can't advise more. It's just practice from here on. In my humble
opinion, reading wind is essential to winning. If you can chip from 60+
yards away and get the ball within 3-7 yards in 9mph wind. Just practice.

Getting Pangya Shots are also very important especially with all the
matches you have later on Wiz Wiz and Silvia Cannon.. you have to use
the Wind, Tomahawk Shots, Power Curves, and every other advanced skill
to win in the those matches..
especially playing Cecilia who tends to get chip-ins very often.

Whenever I think I'm doing well I learn something new.
- First I learned how wind affected my long shots.
- Then I learned about trajectory.
- When the green is short, hit underneath the ball so it doesn't roll as much.
- Hit on top when the wind is into you, etc.
- Then I learned how much the wind effects my approach shots, which seems
 crazy to   me how much it affects it.
- And finally I learned spin and curve.
- Backspin especially has gotten me so many long chip-ins it is crazy!
- The last thing I need to learn to do is Tomahawk and Cobras. There are
 really very few holes where Cobra is used, but I'm having trouble getting
 the combo in and still hitting a Pangya. I've had so much trouble I
 considered going swing mode   but I think I'll finish unlocking
 everything first.

Some holes are near impossible to birdie with base stats, even the ones you
first have access to.
- Hole 17 in North Wiz is too long for a par 4, only chance you get is if
the wind direction is in your favor.
- Hole 2 in Blue Lagoon, a par 3 on a total noob course, is prone to OB if the
wind is blowing strongly towards the tee, so there's no way you can reach the
green on the first stroke unless you power-shot it.

In the beginning of several holes on Silvia Cannon, there is a major cannon
pointing a specific way. In two shots (about) it will have charged up and will
fire for a few more turns. No matter which way the wind was blowing before,
this now causes the wind to blow towards the shot at 8-9m. Be sure you
calculate this into your plans as it can happen in a split-second... even in
the middle of your shot!

To make Silvia Cannon easier all the characters can misjudge the cannon shots.
If you can time it to where the computer takes a shot just as a cannon fires
(or fires while their shot is in the air) the CPU will almost always O.B.
every time. The cannon's and the vents are the keys to winning Silvia Cannon.
It might be nice to have a Silent Wind or two as well.

On some of Silvia Cannon, you can wait up to a minute for a cannon blast
to occur which changes the direction of the wind to 9m in a direction
that never changes from game to game. You can then memorize exactly
where to hit power on the power bar and where to aim it to HIO or chip-in
every time on every hole if you wait for the cannon blasts each time. Some
holes don't have a cannon, so obviously those won't work.


Cecilia on Silvia Cannon using Max in the first storyline event on Pangya
Festa:
- I just finished this one tonight, took many tries, especially since my
max had an accuracy of like 4 and the swing bar was going uncontrollably
fast on shots from the rough.
- Cecilia didn't ever land a single eagle on any of the matches I played (and
I'm sure I did at least 30 holes total over all the attempts), but she did
chip-in birdie quite a few times, and given how each hole on Silvia Cannon is
a fight even for par, that usually made her win.
- It is indeed mostly a matter of luck, but I find that out of the 9 holes you
play, she'll usually get at least 3-4 OB's. Those are the times you have to
capitalize and get par. Too bad it's just as easy to OB yourself.
- And don't worry too much about the first hole, it's VERY hard to win. She
lands that first shot perfectly every time, and is almost always on the last
island within 2 shots. She usually gets birdie or at least par here, so just
try to tie. The next few holes are much easier to beat her on.
- Try to finish the fight early, there's a par 3 near the end where you curve
the ball under a ridge, and Cecilia always hits a perfect tomahawk within 2
feet of the hole. I've lost this hole every time I've played it.
- And obviously, standard advice applies too. If your clubs aren't maxed out,
get more pang and top them up. - Same for Max's stats. Gloves and sunglasses
are cheap and help quite a bit if you don't have any.
- And take solace in knowing that the next fight is at Blue Water and is much
easier.
*** (Note that this round is at matter of extreme luck with skill – some have
it hard & some impossible. Eventually, you will win because the computer will
finally give you a break and not cheat as bad but it may take over 50
times!!!)
- If you are having trouble with her my advice is not to quit your matches.
She tends to struggle on the last three holes and how I won was by winning
7 and 8 and tying 9. Just play consistently with most birdies and some pars
and you will win.
- For me she is just random. When I beat her, she O.B.'d every other hole.
Otherwise, I'd constantly lose due to pang because of her 200yd x2 Clash Bonus
chip ins.
- A lot of it comes down to the wind. The wind is random on each hole, and the
computer generally tries to get as much distance as it can. In some cases, the
line between getting maximum distance or going OB is pretty thin. On top of
that, the computer doesn't always get Pangya, and is still limited by the
character's stats. Sometimes things work to your benefit, and sometimes they
don't. I guess I play the same way (minus the intentional hitting of trees to
land in the hole...).
A lot of the time I go for the high risk shot just to save a stroke or two.
But if I miss a power curve or don't get the right distance I'll go OB. In
that sense, the computer plays similar to a human, except that it tends to
be stubborn on some shots and go OB multiple times in a row.
- It sure seems that the better you play then the better the computer will
play to one-up you. If you know the computer is going to win the hole because
it cheat with  an impossible shot or didn’t give you the great shot you just
made, then you might as well purposely throw that hole with OB. The computer
will then start to make bad shots and OB usually with the next hole. Make
your move and beat the computer then. Of course, then the computer will get
fantastic shots again to one-up you on that hole or the next one. Plan your
good play and bad play strategies well and you may pull off a win at the end.
Otherwise, if you get lucky and the computer is regularly making bad shots
through most of the round (cough, yah right!), then try to win the computer
in every hole from the beginning and you may end the round early with the
win – but usually the computer will start to get impossibly good and
erase your great shots again – so just use your strategy again and hope
for the best. Eventually, after what seems an eternity then you will
finally win.

On hole 17 of Wiz Wiz, you can Power curve LEFT Tomahawk from the tee
aimed right at the hole and it will bounce off the wall and land on the
green, possibly into the hole.

On hole 18 of Ice Cannon, there is a canyon on the left you can shoot
your ball into, and if you make it far enough down it, the ball will
roll downhill all the way to the green for a 500y+ drive.

On hole 17 of White Wiz, you can Cobra shot the snow hill near the ice river
between the rocks and the OB marker there and the ball will fly down the ice
river for a 400+ yard drive 50% of the time (50% ob chance).

On hole 15 of Blue Lagoon OR Blue Water, you can Tomahawk to the green from
the tee on the par 5 with either a spin potion or a lot of power upgrades.
Make sure to use maximum backward spin if you use the spin potion with your
Tomahawk with NO POWERSPIN (powerspin will roll you off the green).

On hole 2 of Wind Hill or Sepia Wind, with decent wind, you can hit a FORWARD
POWERSPIN (or it won't work) Cobra shot at the hole and it will bounce off the
water onto the green for a possible HIO. Hole 8 of both can also be hopped
across the water for an easier birdie.

On Shining Sand, there are circular disks floating in the air that you can
shoot your ball through. These warp your ball to designated spots across the
map, sometimes even to the green for easy eagles and birdies.

In the Shining Sands there are tall round stone portals vertically standing.
These are Booster Gates. When you hit your ball into one of these gates, it
shoots off in a given direction. Sometimes this is a good thing. Sometimes
it can be projected right behind you.

Hole 1, hole 10, and hole 18 of Ice Cannon are my favorites. With x2 from a
power shot, you can get 500 pang (or more) on these holes.

On hole 1 of Ice Cannon, tomahawk with a medium level of forward power spin
to the right, with whatever wood gets you JUST onto the ice, or even on the
edge of the rough at the start of that icy hill. Don't power spin too fast,
and try to drop it on the right side of the ice path... if you drop dead center
onto the path, it has a tendency to accelerate and crash into the wall.
(Alternatively, in low wind, you can Cobra shot over there. If you come across
the hole in (shuffle), you can add a Spin Mastery to your Cobra, and try for a
HIO (Hole In One). But it's really hard to keep the power spin effect saved all
the way until it's close to the green.)

On hole 10 of Ice Cannon, angle to the right, curve the shot to the left (not
entirely necessary, but often helpful), and slot the ball into the ice trough
that runs down the middle of the stage. Align the end point of the wood you use
to around the back side of the trough, so that the first bounce is either in
the trough, or on the edge closest to you, so that it falls in. Put a teeny bit
of forward power spin on it, for a nice recovery at the end.

On hole 18 of Ice Cannon, there are only two really good ways to hit that
canyon on the left, that I've seen. It's not NEARLY as easy as it looks.
The first is to use a Spin Mastery, but relying on that item can be a
problem, because you may need to use silent wind to kill a 9m buzz-harshing
death wind, or you might want to use a nerve stabilizer.
- The secret trick is to actually align your shot OUTSIDE the canyon, to
the right of it. Then, balance your shot between left curve and forward
spin, almost 50/50, as much as you can muster. If you've got someone with
a huge curve stat, go 70/30 in favor of spin instead. Then, power spin /
tomahawk.
- Done correctly, the ball will curve into the canyon, and as it comes back
to the right, it will strike the tall right wall, and do a rather favorable,
easily repeatable forward bounce. The power spin will help ensure it gets
all the way to the green, in case it gets hung up.
- If you go straight in, you have to go much, much farther, because the
ice on the floor and left wall is angled back towards the tee, to kill
the momentum of your shot. I almost got a HIO this way back in the PC
version, 1 yard away

Hole 1 of Ice Cannon - Aim far left and you will see an ice path that
splits. Hit the left path and the ball will roll to the green, the right
path it will roll to the fairway in front of the green. 400+ yard drives
can happen with this.

I can only barely beat some of the missions, and I've played a ton of
Pangya JP. The game does have a steep learning curve, because Pangya
requires serious tricks, not golfing skill, to win.
- For those of you that haven't given up on the game yet, I'd like
to share some of the stuff that's helping me win against the brutally
unfair COM player.
- http://pangya.premiumheart.jp/
-The third link on the left frame goes to a course guide, and everything
there holds true for the Wii. It helps if you can read some Japanese, or
at least know what Tomahawk and Cobra read like, but most of the good
tricks for beating some of the tougher courses are visually represented
in there.
- The big problem with SSG is that the CPU knows and plays every course
equally well, regardless of their difficulty. One star or three stars,
it usually plays a solid game. It's not so hard to beat at Blue Lagoon
or White Wiz, but when it plays a solid, birdie-laden game on Silvia
Cannon or Wiz Wiz, it is TERRIBLY hard to defeat, even if you've played
a lot of Pangya.
- It seems to me (and I could be wrong) that the better game I play, the more
the CPU makes little mistakes. For example, Par 5, second shot, let's say I
tomahawk within half a yard of the hole. Almost always, even if the CPU makes
the green on their second shot as well, they will flub their putt. So if you
can keep putting the CPU further away from the hole on each shot, by as much
of a margin as you can, it seems that the CPU will usually play a little worse.
-  Hole-specific trick shots are your key to winning certain courses. On White
Wiz and Ice Cannon, if you know how to do massive overdrives on the ice, the
CPU will not be able to keep up. And strangely enough, the CPU is REALLY stupid
at Shining Sands. It's a free win if you know how to use the stone rings that
propel your ball forward.
- Speaking of those rings, ALWAYS remember that the distance indicator on your
clubs indicates the ball's estimated placement AFTER it bounces or rolls, and
that its initial landing point is around 90% of that, depending on the club.
It's way more important to know where your ball is going to land.
- I've found that your best bet is to wait on the Silvia Cannon & Wiz Wiz
stages until you can bump up your power and maintain a decent level of
control (around 20 or so). This means waiting for better club sets and
costumes that add a bunch of control. This can really be heck for Uncle Bob,
who lacks control.
- The characters you play against also seem to have different levels of skill
with different shots, and also seem to do better with a home field advantage.
For example, Cecilia can do inane long putts and chip-ins, but her driving
often stinks. But she's ALWAYS better overall on Silvia Cannon than on
Blue Moon.
- Arin will smoke you on any Wiz course, but she's really not all that
good on Silvia Cannon ... and while she drives and chips in like a cheater,
her putting kind of stinks.
- If you know this, it can give you a little bit of an edge... if you know
it's a hole where Arin is going to be doing a long putt, it's a good time to
waste those (expensive) items on a win. But if it's a Par 3, just assume
you're probably going to lose (or maybe draw). She has a high probability to
hole-in-one on a Par 3 Wiz course.
- Another good way to win is to tie the score, but win by Pang. Do
everything you can to make Pang... make all your power shots, do obscene
overdrive when you can, or try for chip-ins off the fringe of the green
instead of putts.
- This strategy fails if the CPU makes a hole-in-one, and it can, and
will. Unless you make a HIO as well, their Pang score will always outclass
yours. I often just reset the game if they HIO.
- Despite all this junk I said above, if you're not a fan of Pangya,
I'd be careful with this game... the mid to late game frustration level
could drive you mad.

I understand that lots of people are new to the game and just figuring it
out, but the reason that Pangya is so popular is that chip-ins/Hios are
the norm. It's easy, fun and rewarding.
- If you're skating through making par you either don't know what your
doing yet or just not good at the game (nothing wrong with the latter,
as we all have our respective strengths and weaknesses).
- With Wind Hill and Silvia Cannon as exceptions (even pros can eat it
from time to time on those courses); once you figure out how everything
works, you should be trying to HIO (almost) every par 3, eagle (almost)
every par 4 and alba (almost) every par 5. When you mess up (miss
Pangya/miscalculate/really bad wind etc.), you settle for birdies and
eagles.
- Proclaiming that (If I’m shooting par I should be winning) is akin
to someone not knowing how to throw a fireball in SFII and complaining
that they're losing. Of course you're losing--you're scrubbing it up.

If you're having that much trouble, do some of the stroke play matches
and other single player things, get some pang and buy the baseball bat
clubs, then upgrade their control. And get some new clothes too, it
helps a lot.


Getting Pang Easier:
********************

- My tactic is to play vs. mode against myself and select only one hole
(2nd hole on blue lagoon) because it is the easiest place to get a hole
in one... (which nets you around 1600 pang points). And even if you
don’t get a hole in one you still earn around 130 pang each try, and
all you have to do is select rematch after you finish the hole and
your right back there without having to go through all the loading...

- Playing 1 hole over and over is definitely a good way! Get to the
point where you are going to do Kaz's storyline and get pang masteries
from the spinning Dolphini. Those matches give huge bonus pang and the
pang mastery will double it!

- Try this with the first hole on Ice Cannon (I think). Use the
strength booster and hit it to the big hill on the very left so
it rolls down. You get a really lot of overdrive and a times 2
bonus for the power shot. It might not be as much as a hole in
one, but it’s a lot easier.

- I've earned tons of pang by completing most of the Pangya Festa
storylines, but yes, there are plenty of holes on Ice Cannon where
you can earn nearly 250 pang on Over Drive alone if you hit the
ball to the correct location.


*****************************************************************************


Legal & Thanks
**************


Thanks to Super Swing Golf (c) Tecmo Computer Entertainment Japan copyright
for making the game.

Official Japanese Super Swing Golf website (there is no American site as yet)
http://www.tecmo.co.jp/product/pangya/

Thanks to IGN for posting this Walkthrough/Guide (www.ign.com).

Thanks to GameFaqs for posting this Walkthrough/Guide (www.ign.com).

Special thanks to RPT :)

Thanks to the members of the IGN Pangya Golf Message Board for their public
comments.

Thanks also to the members of the GameFaqs Super Swing Golf Message Board for
their public comments.

- While this is a work in progress it is now mostly complete and probably
won’t be updated too much more.

- This walkthrough is posted to get more info out to the general public
that can’t be found in the manual or is found out through game play so
that more people can enjoy this game.

- I have appreciated and used comments and suggestions from many people
on many public boards for this walkthrough. I have expounded upon those
comments and suggestions for a more understandable game play experience.
To my knowledge none of this information is owned by any one certain
individual and is therefore not copyrighted content. I created this
walkthrough to allow information to be available in one place that would
be as complete as possible at this time to all who seek it. I do not place
any restrictions or copyrights on this walkthrough so that all may benefit
from the information contained therein.

- I usually do not give out my email because of spam so please do not ask
for it.

- Feel free to ask me questions on the IGN board when you see me on and I
will be glad to answer them. You may also leave me comments regarding this
walkthrough on the IGN Pangya Golf message board.


***************************************************************************

Ending Signature
****************


Good information is bliss.
Using good information to gain knowledge is better.
Turning knowledge into wisdom for good is the ultimate goal.

Keep smilin’ and go save Pangya Island … lol!

-- GoldHorizon



****************************************************************************

****************************************************************************
**Super Swing Golf – Wii   Super Swing Golf – Wii  Super Swing Golf – Wii **
****************************************************************************