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Boss Trophy Capture Guide
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==================
CONTENTS
==================
Introduction [ntrdctn]
Version History [hstr]
E-Mail [ml]
Boss Capturing Basics [bscs]
Recommended Characters [chrctrs]
Recommended Stickers [stckrs]
Boss Capture Strategies [strtgs]
Petey Piranha [.01]
Rayquaza [.02]
Porky [.03]
Galleom [.04]
Ridley [.05]
Duon [.06]
Meta Ridley [.07]
Tabuu [.08]
The Boss Trophies [trphs]
Petey Piranha [.a]
Rayquaza [.b]
Porky [.c]
Galleom [.d]
Galleom (Tank Form): [.e]
Ridley [.f]
Duon [.g]
Meta Ridley [.h]
Tabuu [.i]
Tabuu (Wings) [.j]
FAQ [hlp]
Special Thanks [thnks]
To jump to a certain section, hit Ctrl and F to bring up a search
thing, then type in the number/letter inside one of the brackets
to go to all areas that have that number or letter. Remember to
include the period.
==================
INTRODUCTION [ntrdctn]
==================
I was always curious about the boss trophies, but it was very
difficult trying to obtain those trophies. The bosses don’t give
up and submit to you willingly. They put up a fight. It’s one
thing to kill a boss, and another completely to capture it like a
Pokemon. (It wasn’t easy in those games, and it’s not easy here,
either.)
This guide should contain everything you want to know about how
to turn bosses into trophies, from what’s required to the best
characters to individual capture strategies to what stickers
should be applied. I’ve even written down the trophy descriptions
if you want to see them.
This guide is especially for those having trouble with the
trickier bosses like Meta Ridley and Duon, or if you’re not
entirely sure how to capture a boss. If you’re one of those
people, welcome! If you’re not one of those people, who cares?
You’re still welcome! Read on!
And also be aware that this guide contains some spoilers. If you
don’t want the rest of the Subspace Emissary bosses revealed to
you or don’t want to see the trophy descriptions, either tread
carefully or turn back.
But otherwise, I hope this guide is of great assistance, whatever
your trouble is, be it boredom or an oversized lizard with wings.
==================
VERSION HISTROY [hstr]
==================
- Version .3 (3/17/09): Completed the table of contents,
introduction, e-mail, boss capturing basics, and recommended
characters. I’ll probably add more characters as time goes on.
- Version .55 (3/18/09): Added another character to the
recommended characters and completed the recommended stickers,
the intro to the boss capture strategies, and Petey Piranha’s
strategy.
- Version .8 (3/19/09): Finished the individual boss strategies.
Now I just need to finish the boss trophies.
- Version 1.0 (3/20/09): All done!
- Version 1.01 (4/28/09): Added Supercheats to the Special
Thanks section.
- Version 1.11 (4/29/09): Answered a question asked before I
even knew my guide was accepted. How’s that for speedy?
- Version 1.21 (5/5/09): Put down some more suggestions,
corrections, and answers submitted by many people. Thanks,
everybody.
- Version 1.31 (6/26/09): Wrote what Trophy Drop stickers do,
with thanks to Mike Laframboise for sending in that e-mail. Put
him in the Special Thanks section.
- Version 1.41 (7/14/09): Answered a question sent in by Paul
Lavryshyn and added advice sent in by Prorok. Yes, you both are
in the Special Thanks section.
- Version 1.51 (8/8/09): Answered questions, added suggestions,
and changed errors sent in by many people who are listed in the
Special Thanks section.
- Version 1.61 (12/27/09): Updated the guide with all kinds of
e-mails, suggestions, and questions. Everybody’s been added to
the Special Thanks section. Also put down that notice about
recommended characters…
- Version 1.62 (3/17/12): Updated my e-mail and added in a question
from Chris Colgan.
- Version 1.63 (12/21/12): Added a bit about my website and blog. Happy
end of the world, by the way. I'm still here, so I'll take that as a
good sign.
- Version 1.73 (3/30/13): Added Thor's various points of advice and
overall polished some of my guide so it doesn't look so amateurish.
It would need a complete overhaul to match my current standard, but
I'm lazy, so I'll leave it be for now.
==================
E-MAIL [ml]
==================
If you need to e-mail me for some reason, here’s where I tell you
what my e-mail is. But be sure to read the rules first. It’s no
good to send an e-mail and expect it to get posted here when you
completely ignore the rules. The e-mail will come AFTER the rules
so that you’ll read them. (Hopefully.) If your e-mail was posted,
you’ll get a spot in the Special Thanks section.
Please send in these e-mails:
- Questions about the guide. Remember that the question has to
a), relate to the guide, and b), not already be answered here.
But if you have a question with something, even if it’s with
something as trivial as having trouble applying stickers (how are
you supposed to apply the Big Boss sticker when you don’t know
how?), ask it, and if it meets all the requirements, it’ll be
posted in the FAQ.
- Corrections. Whether I got a piece of information wrong or
even if I didn’t spell something correctly, point it out to me.
Really, I’m not going to be bothered if you point out a grammar
or spelling error. Send it in.
- Your own strategies. Do you have a good way to get a boss’s
trophy or some other characters/stickers you might recommend?
Send ‘em in! The more, the merrier, as they say.
- Requests to use the guide on your site. If you want to use my
guide on your website, sure, go ahead. But you have to ask
permission first.
Please DON’T send in these e-mails:
- Questions that have already been answered or don’t relate to
the guide. Read the guide before asking questions and make sure
your question actually has to do with the subject. You can ask it
anyway, but don’t expect it to get posted here. You can ask
questions about trouble applying stickers, the effects certain
stickers I’ve recommended have, why Meta Ridley’s trophy always
falls into the bottom blast line before you can nab it…if I
talked about it at some point during this guide, feel free to ask
something about it, but it has to relate.
- Insensitive comments or flaming. I don’t think anybody likes
being insulted, and I’m really no different in that regard. If
you’re trying to give some constructive criticism, don’t say it
in a mean or harsh way. And don’t flame me, either.
- E-mails with bad language. Bad language is something that
should never be used, and I make it a point to make all of my
guides free of bad language and profanity. Don’t make any of your
e-mails have bad language, either.
- Bad spelling/grammar or non-specific points. Please use your
best spelling and grammar when trying to tell me something,
because if I can’t understand it, it won’t get posted. Also try
and be as specific as you can, because if it’s too vague, I won’t
know what you mean and, if I write it to this guide, I might get
something wrong. So let’s say you call a sticker I mentioned a
“Trophy Sticker.” Do you mean the “Trophy Stand Drop” or the
“Trophy Drop” stickers? If you want to get a point across, state
it clearly and plainly.
- Recommended characters. I’ve received too many e-mails of
these, and half of them aren’t even worth it. For more
information on why these are now being banned, go see the
Recommended Characters section.
I think that pretty much cleared it all. Now we can get to my e-
mail. My e-mail is
[email protected]. And please title the
subject “SSBB Boss Trophy Guide.” It’s a lot easier to pick out
that way. “Need help!!!” or “Gotta question” are some ways to
make sure you get what you want later rather than sooner.
If you enjoy this guide at all, you may enjoy some of my other media
outlets, such as my website based on voting for or against certain
aspects of video games, Game Poll (jamesred17.wix.com/game-poll) or
my associated blog Game Poll Haven (gamepollhaven.blogspot.com). I
think you'll enjoy both, so I would be tickled pink if you'd give them
a view.
==================
BOSS CAPTURING BASICS [bscs]
==================
In case you’re new to this thing, let’s go over what’s required
to capture a boss. (I use the term “capture” because the method
required is sorta similar to Pokemon.) It’s very simple but not
easy. It requires patience, skill, and sometimes persistence.
First of all, you do know of the item called the Trophy Stand,
don’t you? It appears only in The Subspace Emissary and looks
sort of like a very large golden coin. You can use it to capture
ordinary enemies and turn them into trophies; it’s the only way
you can get trophies of those enemies. You can do the same to
bosses. Grab the Trophy Stand when it appears and hurl it at the
boss to either cause damage if its health isn’t low enough or
turn it into a trophy if it is. Keep in mind that the throwing
process is actually very slow, so it’s going to take a second or
two before your character throws the Trophy Stand after you hit
the button.
Secondly, you can’t just use the Trophy Stand when it appears and
expect to get a boss trophy out of it, rejoice, stand up, and do
a victory dance. Like I said before, it’s rather similar to
capturing a Pokemon in the Pokemon series of games. The boss’s
health must be low enough before you can throw the Trophy Stand
at it and turn it into a trophy. If you hit it otherwise, it will
take damage but remain the way it is. You’ll have to learn how
much damage a Trophy Stand will do. It’s generally a considerable
amount, but try and get the boss’s health as low as you can
before throwing it.
This poses problems, however. The biggest one? The items. Items fall
frequently, and some of these are hazardous to the boss, and they may
kill the boss if the boss, shall we say, upsets them. Items that pose
problems include Bob-Ombs, Smart Bombs, Blast Boxes, and sometimes
carriers as they may explode on impact instead of shattering safely.
If you see one such item appear, grab it and throw it away quickly!
Be careful not to upset them yourself, or not only will you take damage,
but the boss may take damage, too. The Blast Boxes and Smart Bombs will
likely pose the biggest problems because Blast Boxes are heavy to carry
and Smart Bombs usually explode in midair when thrown, so the boss may
run into the explosion and die.
According to the ever-helpful Thor's experience, Trophy Stands may not
appear the first time you face a boss, so you may have to base your
Trophy-capturing escapades on a rerun. Besides, let's face it: it's
impossible to 100% The Subspace Emissary the first time through anyway,
so you might as well go back and snag the bosses when the dust has
settled.
Suddenly, capturing bosses may not seem so easy anymore. Well,
that’s why my guide is here; to make it easier for you to get
those coveted eight trophies missing from your collection. If you
want to see a list of the hardest bosses from easiest to hardest to
capture, go see the Boss Capture Strategies section. It should
help you decide which bosses to tackle first.
==================
RECOMMENDED CHARACTERS [chrctrs]
==================
Not all characters are cut out for boss battles in general, and
nothing’s more frustrating than grabbing the Trophy Stand and
then getting launched by the boss before you can throw it. (Well,
actually, I can think of a few things, but let’s not get
sidetracked.) It’s happened to me more times than I would like
(meaning more than 0), and so I hope that the same doesn’t happen
to you. Some characters are naturals at defending themselves from
bosses, and some just aren’t cut out for that work. Let’s go over
which ones you should choose and which ones you shouldn’t.
But before we go into that, let me announce something: I am no
longer accepting recommended character e-mails. The reason why is
because most of the characters recommended to me aren’t
recommended for very solid reasons. To elaborate, if you’re
recommending a character to me because they have ONE move that
may help or can survive well against a couple of bosses, that
doesn’t overall recommend the character for every boss. We’re
looking for quick characters with powerful moves, projectiles,
and anything else that makes them near-perfect for capturing
bosses (not DEFEATING them, but CAPTURING them). And besides, at
this point, I’m going to have everyone on the Brawl roster
recommended before long. What works for you may not work for
someone else. I’m trying to find a balance in the system.
So, anyway…
These guys are naturals:
==================
Fox
==================
The best guy of all for Boss Battles. He’s quick, a high jumper,
has fast projectiles, and can reflect projectiles. If you want to
beat Boss Battles on Intense, Fox should be your first choice.
Some strategies for the guy; #1: Use your reflector to reflect
all possible attacks. You can take down a healthy Meta Ridley
within seconds using this tactic, and avoid damage altogether.
However, Fox cannot reflect Galleom’s missiles (both tank form
and normal form), Duon’s triple lasers (fired from the pink one’s
head), or Tabuu’s dragonhead beam or particle spray (though I’m
not sure if the final blast of his particle spray can be
reflected or not). So don’t put on your Reflector for absolutely
everything that comes your way, because it’s a sure way to a lot
of pain. Use his Blaster whenever the boss is busy attacking
repeatedly but missing or when you have a bit of distance; for
instance, when Tabuu slices his hand repeatedly or when Master
Hand drills down. Don’t go overboard, however; physical attacks
do more damage than projectiles.
I suppose you could use Falco and Wolf, too, but Fox is the best
of the three. Both Falco and Wolf have projectiles that aren’t
quite good enough to be used consistently, and they both don’t
run very fast. Furthermore, Falco’s Reflector can’t be held
constantly, but rather is kicked out, and thus isn’t ideal for
reflecting attacks. Of the Star Fox crew, you should pick Fox.
=================
Marth
=================
Like Fox, Marth is speedy and a relatively good jumper. What
really makes him good for bosses, however, is his Counter move
which blocks damage from just about any move and smacks the enemy
back. Use this as often as you can, because it tends to deal more
damage than one of your strongest attacks would. Marth is
excellent with aerial moves as well, so you should use those a
lot and pop in a smash attack when you can.
Now, you may be wondering why Marth is good for boss battles but
Ike--powerful, Counter-using Ike--isn’t. Several reasons,
actually. Probably the biggest reason is because Ike isn’t a very
good jumper. There are some charging attacks that Porky, Galleom,
and Duon have that must be jumped over, and Ike can’t do it.
Also, his attacks may be powerful, but they’re slow, and you may
not recover in time to defend yourself from an attack. And
thirdly, his Counter move can be hard to use since it takes a
tiny bit before he protects himself. Ike is my favorite
character, so it’s unfortunate, but not much can be done about
it.
==================
Toon Link
==================
Toon Link is a high jumper, speedy runner, has a gazillion
projectiles, and can smack enemies repeatedly with his down A
aerial move. Use his projectiles wherever appropriate, like when
a boss is busy attacking repeatedly but missing or when you’re
jumping at the boss. You can string combos together by jumping at
the boss and then using several projectiles, like boomerang, then
bow and arrow. Toon Link is generally best with his aerial moves,
so you should use those a lot. Be careful when using his down A
aerial move, because, although it’s good at constantly staying
above a boss and whacking them repeatedly, if you use it over a
pit, you can say goodnight.
Link is not the same as Toon Link. He’s slow, an okay jumper, and
honestly feels more awkward to use in Brawl than he did in the
past two Smash Bros. games. If you’re going to go for one of
them, use Toon Link.
==================
Meta Knight
==================
Meta Knight is a quick character, has four different third jumps,
can fly, and has excellent aerial moves. This naturally makes him
ideal for boss battles. You should stay airborne most of the time
and repeatedly use attacks - his upward aerial attack tends to keep
him airborne if you use it over and over again, so you can take this
approach to both stay off the ground for awhile and deal a good bit
of damage in a short time (thank you, Thor). Since flying takes longer
to go up than ordinary jumps, when you need to jump over an attack,
do it sooner than you normally would so you can actually clear it. You
probably shouldn’t use any Special Moves because they can leave you
with your defense down after use and don’t really do a whole lot of
damage. In addition, Meta Knight's dodges are quick and don't take him
very far, so don't rely on them too much for evading large enemy attacks.
==================
Luigi
==================
Luigi is a high jumper and can use about a million aerial moves
in just two jumps. His fireballs aren’t as effective as, say,
Fox’s Blaster when it comes to damaging enemies, but you can
still use them without losing your tempo, especially when
jumping. Aerial moves should be your main choice because you can
do so many of them at once. When knocked away, remember that you
should use his Green Missile until you get close to the stage,
then use your Super Jump Punch to leap back on. Charge it if you
have the time. If you're fond of using his fire-based attacks, you may
want to apply some stickers that increase the damage his fire techniques
do (thanks once again, Thor), but staying airborne should be your
primary strategy, and make sure not to kill the boss by accident with
your flame attacks.
==================
Charizard
==================
Charizard was recommended to me by Nate Hutchings. Use his Smash
B move (Rock Smash) on a boss to cause a ton of damage. However,
remember not to go overboard with it, as it can kill a boss much
quicker than you’d think. Also remember that Charizard is pretty
slow and not great in terms of defense, so don’t concentrate
entirely on offense. Also, Nate has mentioned that Squirtle is
practically essential to fighting Tabuu, so if you’re using
Pokemon Trainer, switch when you come to him. When using the
Pokemon Trainer at all, switch to Ivysaur when fighting Ridley
and Meta Ridley, says Matthew Denton. His Bullet Seed (Neutral B)
move is effective at whittling down their health quickly if used
right beneath them. Just don’t go overboard and sit there too
long, or they’ll do some attack when you haven’t recovered and
kill you.
==================
Kirby
==================
Kirby was recommended to me by Sunfalcon8. Kirby is relatively
quick and is also about as easy to hit as it is hard to spell
Schwarzenegger. (Hey, I did it!) Unfortunately, he’s also
lightweight, so he’s typically not ideal for surviving for a long
period of time unless you’re good at dodging. His attacks also
don’t do much damage. I suppose you could use his Hammer, but
it’s slow and can be hard to time. Use it in the air to hit the
boss twice. I don’t recommend using his Down B move (Stone) to
avoid damage because when phasing in and out of stone form, the
boss can hit you with some pretty nasty stuff. You should be
really good with Kirby before attempting to capture a boss with
him.
==================
Pit
==================
Sunfalcon8 also recommended Pit to me. Pit is great for survival
due to his incredible third jump, ability to fly, and Mirror
Shield which blocks practically any attack. He also has guided
arrows which serve as efficient projectiles. His Mirror Shield
reflects projectiles, too. As some warnings, remember that Pit is
not quick and actually doesn’t jump high, so he may have a hard
time dodging some attacks. And don’t think that his Angel Ring
will do a lot of damage, because it won’t.
==================
Zero Suit Samus
==================
Danielthedemon1 suggested Zero Suit Samus to capture bosses.
She’s speedy, has a good jump, and can weaken a boss pretty fast.
Use her Smash B move to deal a good amount of damage to bosses.
He also says that when the boss has stopped moving, use her Down
B move (make sure to do it right after the boss has attacked so
you don’t wind up making yourself vulnerable). Attack from a
distance with her Paralyzer (neutral B move), but as it’s slow
and weak, don’t use it a whole lot except for when there’s no
other way to attack or when you can sneak it in quickly and
easily. When the boss’s health is down to about 25%, use her
Paralyzer to slowly whittle it down some more (don’t charge it at
all). And remember to dodge moves to the best of your ability as
Zero Suit Samus is lightweight.
Thanks for the strategy, Daniel!
==================
Lucas
==================
This is the last recommended character I will put down. Lucas was
recommended to me by Brandon Staten. He’s pretty quick in terms
of running speed, he’s got several powerful attacks (aerial +
Down comes to mind), he can heal himself against several energy
projectiles, and he’s got good jumping. We should, however, be
clear on something: Lucas is hard to use. There’s no denying it.
If you misuse a Smash Attack, the consequences could be fatal.
Lucas has a HUGE recoil from his up and down Smash Attacks, which
is typically long enough for a boss to kill you. His PSI Magnet
can’t absorb everything, such as Duon’s thin blue laser beams or
Meta Ridley’s huge fireballs, and it doesn’t cover his entire
body, although he can and will spin around to absorb energy projectiles
from the opposite direction if necessary (thanks to Thor for that
tidbit). His third jump is only useful if you’ve got the skill, time,
and ability to use it. If you’re good with Lucas, I say go for bosses
with him; you can survive excellently withhim. If he’s too hard to use
for you, you should probably resort to some other character.
You can use Ness, too; actually, he might be the better pick. His
Smash Attacks have no recoil (though they’re still slow), and his
PSI Magnet covers his whole body. Choose whoever you’re better
with.
==================
RECOMMENDED STICKERS [.5]
==================
Have you ever noticed the little slips of paper every now in
then, whether they’re in ordinary Brawls, in the Subspace
Emissary, or wherever? Those are stickers. Grab them, and they’ll
be added to your sticker collection.
You can only use stickers in the Subspace Emissary. What stickers
do is aid you somehow. It may be increasing your power, reducing
the launch distance you take, increasing your swim time before
you drown, and all sorts of things.
To apply a sticker, go to the Subspace Emissary, then select
Sticker. (If the three options--Save, Sticker, and Quit--are
grayed out, then press B or whatever button you use to exit out
of things to bring it back up.) Once there, scroll through the
list of your available stickers, select one, and apply it to the
trophy stand on the left side of the screen. Stickers can’t
overlap one another, so there’s limited room. Naturally, the
important stickers take up more room. You can scroll through the
list of characters to apply the stickers to by hitting some
buttons--it should say which buttons do it on the bottom-right
corner.
You should be aware of some things, though. First of all, if you
remove a sticker, it’s gone for good. I guess that’s kind of
realistic--when you remove a sticker in real life, it does kinda
lose its stickiness, doesn’t it? So, if you remove a sticker, you
can’t put it back on. And secondly, if you apply two stickers of
the same kind (for instance, Launch Resistance +7 and Launch
Resistance +16), only the one with the higher number will apply.
For example, you can’t apply the two aforementioned stickers and
expect to get a boost of +23. Only the sticker with the higher
number has any effect, so you’d still have +16, not +23. Remember
that before going wild with stickers.
Okay, now that we have all that out of the way, let’s get to
which stickers I would recommend you apply. You should probably
apply them to the recommended characters listed above and use
them as your boss trophy retrievers.
=================
Battering Resistance
=================
This lowers the damage done by physical battering attacks like
Galleom’s punches. This is one of those sticker types good for
surviving longer while you wait for your Trophy Stand to appear.
Important stickers:
Mokka (Magical Starsign), battering resistance +27
Ryuta Ippongi (Ouendan 2), battering resistance +18
Big the Cat (Sonic Adventure Director’s Cut), battering
resistance +14
==================
Launch Resistance
==================
If you don’t want to get knocked quite so far, apply these
stickers! These are also good for surviving longer.
Important stickers:
Dyna Blade (Kirby Super Star), launch resistance +46 (Kirby, Meta
Knight, and King Dedede only)
O’Chunks (Super Paper Mario), launch resistance +35
Yoshi (Mario Party 2), launch resistance +35 (Mario, Yoshi, Luigi,
Bowser, and Peach only)
Zora (Zelda: Ocarina of Time), launch resistance +31
Peach (Super Mario Bros. 2), launch resistance +29 (Mario, Yoshi,
Luigi, Bowser, and Peach only)
Triple Red Shells (Mario Kart: DD!!), launch resistance +21
Junior (Donkey Kong Jr.), launch resistance +21
==================
Trophy Stand Drops
==================
Probably the most important sticker to be applying for capturing
bosses. This actually makes the Trophy Stand fall more often!
Outside of boss battles, it should surprise you how many enemies
frequently drop Trophy Stands when defeated.
Important stickers:
Big Boss (MGS: The Twin Snakes), Trophy Stand Drops +30
Nabaaru (Fire Emblem: Monsho no Nazo), Trophy Stand Drops +22
Cornimer (Animal Crossing: WW), Trophy Stand Drops +21
==================
Shield Resistance
==================
If you frequently use your shield to block (which I, personally,
rarely use in favor of well-timed dodging), you should apply some
Shield Resistance stickers. The bosses in the Subspace Emissary
are much stronger than the ones in Boss Battles under Stadium.
When in Boss Battles an attack might do only 8% damage, in the
Subspace Emissary, it’ll do about 30. Shield Resistance stickers
will help save you from shattering your shield and leaving you
open to death.
Important stickers:
Kamisama (Sennen Kazoku), shield resistance +26)
Pelly (Animal Crossing: WW), shield resistance +14
==================
Dizzy Time
==================
In case your Shield Resistance stickers fail to save you, you can
also apply Dizzy Time stickers to shorten the length of time you
stay dazed.
Important stickers:
Male Pianta (Super Mario Sunshine), dizzy time -94
Midna (Zelda: Twilight Princess), dizzy time -50
==================
Shield Recovery
==================
If your shield has taken damage, if you apply these stickers,
they’ll heal faster. This should complete the triangle of defense
shield backups if you use shields frequently.
Important stickers:
Kafei and Keaton Mask (Zelda: MM), shield recovery +10
Blaze the Cat (Sonic Rush), shield recovery +7
So, let’s sum it all up. DEFINITELY apply Trophy Stand Drops
stickers; you’ll be waiting a long time for your Trophy Stand
otherwise. You should also consider Battering Resistance stickers
to help you last longer in case you slip up and get hit. You
should really only apply the Shield Resistance, Shield Recovery,
and Dizzy Time stickers if you use your shield frequently to
block attacks; otherwise, simple dodging will do.
Now let’s go over the stickers you probably SHOULDN’T apply:
- Slash Resistance (pretty much the only boss who should concern
you about this is Duon, and he has about two attacks in that
regard)
- Flame Resistance (there are very few flame attacks overall)
- Launch Power (you can’t launch bosses)
- Sticker Drops (you shouldn’t be too concerned with collecting
stickers while trying to capture a boss)
- Food Effect (Food likely will not even appear during the
battle)
- Swim Time (there is no water in any boss battle)
I was initially very puzzled at what the “Trophy Drops” stickers
meant, but Mike Laframboise has told me the answer: You have a
better chance of getting Trophy Stands from green boxes (I
wouldn’t imagine gold ones as they disappear when you collect
what’s inside them). In which case, no green (or gold) boxes
appear in boss battles, so that sticker is useless. Thanks, Mike.
=================
BOSS CAPTURE STRATEGIES [.6]
=================
Are you all set? Got your recommended characters, recommended
stickers, everything? If so, let’s get to capturing some bosses!
I’ll be going over individual strategies for each boss and how to
handle each problem they present. You’ll want to be especially
careful with Ridley, Meta Ridley, and Duon.
Before we start, let’s cover a few things so you’ll be prepared.
- Death is better than defeating the boss. End-of-level bosses
are particularly frustrating in this regard because if you kill
them by accident, you have to redo the entire level to reach
them. If the boss has knocked you off the stage and you can make
it back with a third jump, don’t do it if it will kill the boss.
You’ve got three other characters to use, and if you run out of
characters, you’ll just restart at the beginning of the boss
battle.
- Don’t throw Trophy Stands as soon as you have them. This is
one common way of throwing your Trophy Stand off the edge of the
stage. Wait for the right moment to strike. You’ll have to learn
when the bosses pause to let you hit them. I’ll tell you when to
strike in each boss’s capturing strategy.
- Don’t start goofing around with items. Don’t pick up a Cracker
Launcher and shoot it just for fun. I once killed Tabuu just by
picking up and throwing a simple, ordinary little item and he
warped in front of it just as I threw it. If items don’t pose
threats to bosses, leave them alone.
- Get rid of hazardous items immediately! Items that bosses can
kill themselves on--Bob-Ombs, Smart Bombs, Blast Boxes, and
explosive carriers--often will do the bosses in. If you see one,
get rid of it quickly, but be careful not to hit the boss with
it. Smart Bombs pose a problem because they usually self-destruct
in midair, so a boss can wander into the blast radius and kill
itself. Prorok (really not sure what else to call you) has given
me the advice that, using Kirby, you can inhale hazardous items
to prevent bosses blowing themselves up on them. Just be aware
that you do take some damage from this (not a whole lot), and you
pause for a couple seconds, leaving you vulnerable, but as Prorok
has pointed out, that’s better than killing the boss. You can also use
Wario and King Dedede to devour the items accordingly, but the same
rules apply.
- Have patience. Trophy Stands often take awhile to appear. The
Trophy Stand Drops stickers should help you there, but rarely do
you just get a boss trophy quickly.
- Play with more than one person (if you can). Apparently, the
chances of a Trophy Stand appearing will increase with two players,
especially if both of you apply Trophy Stand Drop stickers. Just
remember that bosses get more health with two people, and you’ll be
eating through extra lives a lot quicker. Thanks go to Gabby Leda for
this bit of info.
- Playing the game on a harder difficulty makes Trophy Stands
drop more often. This is from my experience playing SSE on
Intense Mode and having Trophy Stands drop every few seconds or
so without any stickers applied. Note that this might mean that
you have to START the game on Intense and not redo a stage on
Intense. Gustavo Puertas says that Very Hard is probably the
ideal difficulty level because it’s not quite as difficult and
Trophy Stands still fall quickly.
In case you want to know which bosses to go for first, here’s a
list of the easiest bosses to capture to the hardest bosses to
capture.
- Petey Piranha
- Rayquaza
- Galleom
- Porky
- Tabuu
- Duon
- Ridley
- Meta Ridley
“What!?! How is Tabuu not the hardest!?!” Go ask Ridley and Meta
Ridley. I’ll explain the reasons for their positions on the above
scale in their sections. We’ll be going over the bosses in the
order you fight them in.
==================
Petey Piranha [.01
==================
Difficulty rating: 1/8
Petey Piranha is generally a pretty easy boss, so capturing him
shouldn’t be overly difficult. However, beware of his jumping
attacks, because he may push a Trophy Stand when it appears
closer to the edge, and if you’re especially clumsy, you may push
it the rest of the way over the edge and into the abyss.
Keep an eye on the two health bars on the top of the screen. I
cannot tell you how many times I have meant to capture him and
wound up killing him on accident because I forgot to look at the
health of the cages. Having two health bars makes things
complicated because one may be reasonably healthy while the other
is ready to fall. You only need to hit the weak cage with the
Trophy Stand to turn Petey Piranha into the trophy you want.
Remember, the top bar is the left cage (Petey Piranha’s right
hand) and the bottom bar is the right cage (Petey Piranha’s left
hand).
Your timing generally shouldn’t be a problem with this one
because of Petey Piranha’s slowness, but be careful nonetheless.
When Petey Piranha starts to shake, he’s about to jump. Whether
or not he’s jumping to the other side or just going up and
straight down doesn’t matter; don’t throw your Trophy Stand when
he’s getting ready to jump. You should also keep your distance
from Petey Piranha and wait until the weaker cage becomes an easy
target for hitting with a Trophy Stand.
==================
Rayquaza [.02]
==================
Difficulty rating: 2/8
Rayquaza is pretty easy to capture; after all, he’s only number
two on the list. There’s no way on earth you can fall to your
death, which also means that he can’t push the Trophy Stand off
the edge of a cliff.
Unfortunately, while Rayquaza is actually not that tough a boss,
those who aren’t used to his moves yet will typically be
surprised by the plethora of them and wind up getting killed
before they can use the Trophy Stand. Before facing Rayquaza, you
should get used to his moves first. It’s pretty easy to get
smashed by his tail and go soaring.
Rayquaza is also easy because, right off the bat when you enter
the stage “The Lake,” you fight him. There’s no going through the
stage to find him; the moment you enter in, he’s staring right at
you. Even if you die or you kill him, it doesn’t matter a whole
lot because you can fight him immediately again.
Rayquaza gives you a large period of time to hit him with the
Trophy Stand. He likes to roar for no reason, so it’s often a few
seconds before he actually does something. Even so, when you have
the Trophy Stand, wait for him to attack first, then throw it
when he’s done so that he doesn’t fly out of the way or
something. He’s also a huge target, so missing is impossible if
he’s not moving.
==================
Porky [.03]
==================
Difficulty rating: 4/8
Porky is easier than most other bosses to capture but still
difficult. For one thing, you can’t fall off the edge of the
stage, so no worries. He also can’t push the Trophy Stand off a
cliff. On the other hand, he’s also one of the toughest bosses to
beat--I actually find him to be tougher than Tabuu--and he’s one
of the bosses you really need a good jumper for. He’s got several
attacks, including a quick charging move, which requires jumping
to avoid. (Jumping is recommended, anyway.) It isn’t uncommon to
grab the Trophy Stand and then die right afterwards from this
guy.
The most basic survival tip for Porky is to stay away from him.
Yes, standing on top of him works for the most part, but first of
all, he’s hard to get on; he’s slippery. Secondly, if he charges
up his laser beam thing, you’re going to get hit without it even
firing. Some other things to keep in mind are that if you stand
on top of him while he floats above the air and shoots lightning
down, you’ll still take damage, so if you’re on top of him, jump
above him while he fires it. Also, if you’re on top of him when
he lands from a jump, you’ll also take damage. So, stay away from
him. This is difficult when he starts walking towards you quicker
than usual. Not only is he hard to shake off, but his feet cause
damage if you touch them. This is another reason why you need
good jumpers. You need to jump over to the other side, dodge
through his feet, and repeat the process until he stops chasing
you.
You should probably throw the Trophy Stand sideways when you’re
on or close to the ground. Porky rarely leaves the ground except
for jumping and floating above you to shoot lightning beams, and
he typically doesn’t attack as often as other bosses. Jumping
above him and throwing it could possibly fail because he’ll move
out of the way.
What’s good about Porky, though, and what keeps him from being
higher up on the difficulty list, is that he’s not at the very
beginning of The Ruined Zoo, but he’s pretty close. It doesn’t
take long to get to him.
==================
Galleom [.04]
==================
Difficulty rating: 3/8
Yup. Galleom is only three because of, yet again, the lack of the
ability to accidentally push your Trophy Stand over the edge,
even if he uses his tank charge. You’d better cherish it while
you can.
Galleom is still a tough boss. He has a wide range of moves and
is yet another boss that you should have a good jumper for due to
his tank’s charging attack. You could easily just grab the Trophy
Stand and then get KO’d by the tank charge. So remember: Good
jumpers are a must for trying to get boss trophies! Like
Rayquaza, get used to his moves before attempting to get his
trophy.
It doesn’t really matter which stage you fight him in, whether
it’s The Wilds (the second one) or The Ruined Hall. I strongly
suggest The Ruined Hall, of course, because the entire stage is
dedicated to fighting Galleom whereas in The Wilds, he only
appears at the end.
It can be hard, nailing Galleom with the Trophy Stand, because of
the fact that he’s almost constantly attacking. He flows from one
move into another with little pause between each one, so be
careful. He also likes to hop around, so don’t throw it while
he’s hopping unless you miss. If he goes into tank form, hit him
with the Trophy Stand. If he winds up his super punch thing-a-ma-
bob, throw it. If he shoots missiles, throw it. If he spins
around in a circle, throw it again. But you probably shouldn’t
throw it while he’s jumping; if you jump and then throw it,
you’ll probably hit him, but I still recommend waiting until he’s
on the ground unless you have a clear shot at him while he’s
jumping or if your damage meter is high enough to have him kill
you with a stomp. (Actually, his small stomps can’t kill you, but
his super jump can.)
==================
Ridley [.05]
==================
Difficulty rating: 7/8
There are likely two reasons you came here (besides boredom):
Ridley or Meta Ridley. Both are extremely hard bosses to capture
as they’re almost constantly over the edge of a pit, so if you
hit them whenever, down they’ll go. I suppose you can wave by to
them as they disappear from view.
Ridley is difficult for many reasons. First of all, like I said,
Ridley is almost always hovering over the edge of the stage, so
if you pick up a Trophy Stand and hit him with it when he’s
flying over the edge, he’s going to fall off the edge. Secondly,
he’s at the very end of the second Research Facility stage, so
it’s going to take awhile to reach him. (And The Research
Facility itself is a hard stage.) Thirdly, he has a lot of
unexpected moves, some of which can kill you pretty easily if
you’re not careful. I hope you’re starting to see my point.
So how are you supposed to get him without him falling over the
edge? One is the quick (and ridiculously difficult) method, and
one is the slow and boss-survival-skill-requiring but easier
method.
Method number one (which I STRONGLY discourage you from doing) is
to hit him with the Trophy Stand when he’s hovering over the edge
of the stage, then dive off and grab the trophy in midair. I
suppose I don’t need to say that if you fail, you must redo the
entire level again. This is why I discourage you from doing it.
Method number two is safer. Grab the Trophy Stand and wait for
him to do his attack where he scrapes his tail along the stage.
Throw the trophy then; he’s an easy target and won’t move until
he reaches the other side of the stage (or less distance if
you’re on lower difficulty levels). The trophy should land safely
on the stage. Grab it, and you’re done.
Do NOT throw it when he leaves the screen, then dashes across the
screen in a ramming attack. You don’t know how fast he’s going to
be. I’ve seen times when Superman wouldn’t be able to react fast
enough to so much as dodge it, and remember that throwing the
Trophy Stand takes time, and you’ll probably be hit in that time.
To dodge the move, jump as high up into the air as you can, then
air dodge just to be safe. Ridley likely won’t even come close to
hitting you, but air dodge just to be safe, like I said.
According to Gabby Leda, ducking also works, but I’m not sure if
this would work for all characters (Ganondorf comes to mind).
I suppose you could hit him when he does other attacks, like when
he lands on the stage, then jumps into the air, but that’s a
whole lot harder. Stick to the attack I gave you.
Most people have actually commented that they acquired Ridley’s
trophy pretty easily. The reason I thought Ridley was so
hard was due to the number of times I failed to capture the guy.
Either I would kill him by accident (I remember using Ike’s
Aether to get back onto the stage and then getting angry when it
killed Ridley), he would kill himself by accident, or his trophy
would fall deep into the abyss. Plus, remember that he’s at the
very end of an extremely long and difficult stage.
Nate Hutchings says that Ridley’s trophy can actually fall onto
the stage if you hit him right, like going right beneath him. Now
I’m curious; does the spot you hit the boss in affect where it
turns into a trophy? For instance, if you hit the back of his
tail, will he be farther back when he transforms? And if you hit
the tip of his snout, will he be closer to the stage? I hope to
find out soon.
==================
Duon [.06]
==================
Difficulty rating: 6/8
Duon is the third-hardest boss to capture, with Ridley taking
second place and Meta Ridley filling in the spot for first. There
are several reasons why: Chiefly, because it likes to use
charging attacks which often push Trophy Stands off the edge of
the stage. This happens a lot, and it’s quite frustrating.
Another reason is because Duon is easily one of the hardest
bosses. In fact, you’ll probably die right after getting the
Trophy Stand on this guy more than any other boss. Thirdly,
should the Trophy Stand wind up behind it, you’ll need a very
high jumper to go back and retrieve it, and hopefully you can do
it before it uses a move that pushes it all the way over the
edge.
So, first things first: Grab the Trophy Stand the moment it
appears. If it’s behind Duon, jump over it and grab it before it
uses some dumb move and pushes it off the edge. If it’s out in
the open, grab it and hold onto it tight. Don’t lose it, because
in this boss battle more than any other boss battle, it’s easy
for a Trophy Stand to disappear just as quickly as it came.
Duon never leaves the ground except when it jumps into the air to
the other side of the stage. It’ll only do this when it’s
shaking, so don’t throw it if it’s shaking. Otherwise, Duon’s a
huge target who has no hope of dodging the Trophy Stand. Make
sure you get relatively close to it, however (about halfway
across the stage at least) so that the Trophy Stand actually
hits.
What’s nice about Duon, though, is that, like Galleom, there’s an
entire stage dedicated to the fight. That means no going through
an entire stage just to reach it. This is probably the only silver lining
in the battle.
Go easy with reflected the pink side’s shots, however. Don’t go
wild and reflect one too many shots and kill it. Even if it means
sacrificing yourself to take a giant laser shot to the head when
you stop reflecting, it’s better than killing it. (Although in
this case, it’s not so bad because the whole level’s dedicated to
Duon.)
And as a little note, Duon’s triple lasers (the thin blue beams
shot from its head) and its missiles can’t be reflected.
==================
Meta Ridley [.07]
==================
Difficulty rating: 8/8
Likely the reason you came here was to seek advice on Meta
Ridley. He is THE hardest boss to capture, as everybody would
agree. This time, there are more important factors to take in.
Number one: Meta Ridley’s almost always hovering over the edge of
the stage. So if you hit him as soon as you get the Trophy Stand,
he’s going to go down into the abyss. He doesn’t often fly over
the Falcon Flyer (what you’re standing on).
Number two: You have a time limit of around two minutes. This may
put to death any clueless player’s thoughts of being patient for
Meta Ridley to hover over the Falcon Flyer. Every Subspace Bomb
in the world is about to go off in one spot, after all. If you
don’t kill Meta Ridley or turn him into a trophy in less than two
minutes, you die anyway. (Ian Williams says that there’s no time
limit if you fight him in the Great Maze, so if you want it to be
a little easier, get to the Great Maze and don’t beat him without
capturing him.)
So how do we deal with both problems? For the first one, wait
until he flies over the Falcon Flyer. Sometimes he goes
completely over it, and sometimes he only goes partly over it. If
his whole body (minus his tail) is over the Falcon Flyer, you can
hit him. If not, don’t throw your Trophy Stand, whatever you do!
Meta Ridley is at the very end of the hardest stage in the
Subspace Emissary (in my opinion)!
Or, of course, you could always try the dangerous method of
catching the trophy in midair, like I explained with Ridley.
Again, I strongly discourage you from doing this. Strongly,
strongly, STRONGLY discourage you from it. I just said about five
seconds ago that Meta Ridley is at the end of the hardest stage
in the Subspace Emissary, and it is a PAIN to go back through it
all again. Daniel Brodkin has a strategy that makes this easier:
Use a flying character (like Kirby or Charizard), fly beneath
him, throw the Trophy Stand up into the air, and grab it before
it falls. If you’re comfortable with this, by all means, use it!
Meta Ridley’s hard to capture, and this is actually probably the
easiest method of capture.
To deal with problem number two, let’s go back to tip number one:
Death is better than killing the boss. You may die from the time
limit running out multiple times, but your chance will come
eventually. There’s nothing we can do to lengthen the time limit.
Remember, dying is better than killing the boss.
The best piece of advice I should probably give for Meta Ridley
is to not panic. When the timer says 0:02, do not throw the
Trophy Stand. When you just grab the Trophy Stand, do not throw
it as soon as you get it. When the boss is about to kill you,
still do not throw it. Wait for your chance to strike, because it
WILL come.
I suppose if you wanted to be risky, you could hit him during one
of his attacks, like when he scrapes his claws along the Falcon
Flyer to the head, then goes back. (Better do it on lower
difficulty levels, then, so that he goes slowly.) I guess you
could also do it when he flies above the Falcon Flyer, then slams
it below the bottom blast line to kill you in one hit. Both are
very risky, and I still suggest that you wait for him to fly
above the Falcon Flyer normally to throw it.
Some advice for his super fireball thing (when his mouth glows
red and he shoots a huge fireball). Apparently, it can be
reflected, although I remember dying when I tested it out; my
timing was probably wrong. Maybe I was too close when I reflected
it and got blown up as well. Thanks goes to Adam Adams for this
tip. However, don’t do it if Meta Ridley doesn’t have a whole lot
of health, because it’ll kill him. Secondly, if you get to the
left edge of the Falcon Flyer, he can’t hit you, no matter what
he does. Keep that in mind for survival.
And, like Duon, don’t go wild with reflecting attacks. You can
take down a perfectly healthy Meta Ridley in seconds by
reflecting too many of its small, rapid-fire shots. Just one
fireball takes out a good chunk of its own health.
Meta Ridley is the hardest boss to capture. It may take awhile to
get him.
==================
Tabuu [.08]
==================
Difficulty rating: 5/8
Tabuu only places in fourth in the list of hardest-to-capture
bosses. Tabuu is not that hard a boss once you learn his moves.
In fact, pretty much your only real concern is high three-red-
rings-of-death move. (To dodge them in case you don’t know, </pre><pre id="faqspan-2">
sidestep dodge or roll with good timing. To roll or sidestep, put
on your shield, then move the control stick left or right to roll
and down to sidestep. I recommend sidestepping because rolling
can leave you vulnerable to the next one if you rolled too late
and may even throw you into the path of the ring instead of away
from it.) Still, Tabuu poses a threat when it comes to capturing
him, mostly due to the fact that his moves can kill you in one
hit, but also because he’s the smallest boss and thus the
smallest target AND he can’t sit still for more than five
seconds. He’s almost constantly teleporting around the place.
So, as always, learn Tabuu’s moves, in this case more than you
would any other boss’s. Learn the warning signs for when he’s
going to use a certain move and how to dodge them best. It’s
easiest to pick up a Trophy Stand and then immediately get KO’d
by Tabuu than any other boss.
When throwing the Trophy Stand at Tabuu, wait until he just gets
finished with a move and pauses briefly. If you can’t reach him
quick enough, don’t hit him with it. He’ll probably teleport away
before you can hit him with it. Also, when you throw it, you
should probably throw it straight up, since throwing it sideways
may take it over the edge of the stage.
DO NOT hit him when he’s over the edge of the stage. This
includes when he turns giant and uses his eye lasers. It’s WAY
too risky to try and catch the trophy in midair, especially for
this guy since it’s hard to reach the trophy so far out anyway.
And as a little hint, when he uses his dragonhead beam, Pit’s
Mirror Shield can block it. Not reflect it, but block it.
Unfortunately, it also makes the beam last longer, so if you have
a second player with you, they’ll probably get hit by it even if
they jump skillfully.
==================
THE BOSS TROPHIES [.7]
==================
In case you’re wondering what the boss trophies actually are,
I’ve compiled a list of all of them, including Galleom (Tank
Form) and Tabuu (Wings).
In order to get the Galleom (Tank Form) trophy, you must beat
Boss Battles on Intense. This is much easier said than done, but
use the recommended characters I mentioned, learn all the bosses’
moves, and practice, practice, practice, and you should get it.
(I remember once I did it with Fox without healing…I’m not
entirely sure I can duplicate it, either.)
To get the Tabuu (Wings) trophy, beat Boss Battles with every
character. It doesn’t matter what difficulty level you do it on,
even if it’s Easy. All you need to do is beat it with every
character.
Now, let’s get to the trophies.
==================
Petey Piranha [.a]
==================
A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it
uses its legs to walk around. It can fly, too. As you might
expect, it often appears as a boss character in Mario adventures.
This may come as a surprise, but it also displays surprising
dexterity in kart races and ball games.
Appearances: Super Mario Sunshine (GameCube), New Super Mario
Bros. (DS)
==================
Rayquaza [.b]
==================
A Sky High Pokemon. It normally resides high up in the ozone
layer where it flies endlessly, so it is rarely seen. However,
when Groudon and Kyogre began to fight, it appeared to calm them
down. It has the ability Air Lock, which blocks all weather-
condition effects. It has exceedingly strong abilities, and its
attack power is especially remarkable.
Appearances: Pokemon Ruby/Sapphire (GBA), Pokemon Emerald (GBA)
==================
Porky [.c]
==================
A self-centered, rotten brat who lives next door to Ness. As the
events of the game progress, he’s rapidly led astray and becomes
Giygas’s right-hand man. Afterward, he goes missing in time and
then reappears in the Nowhere Islands of Mother 3. He leads the
Pig Mask Army invasion but is eventually defeated by Lucas and
friends.
Appearances: EarthBound (SNES), Mother 3 (GBA--Japan Only)
==================
Galleom [.d]
==================
An enormous, transforming robot and Subspace Army warmonger.
Galleom is characterized by various attack threats, including
jump stomps, beefy arm bludgeonings, and even missiles fired from
its back. It also has a Subspace Bomb set in its head, which it
can use in times of desperation to blow itself up and drag the
player into the darkness of Subspace. It’s one tough robot!
Appearances: Super Smash Bros. Brawl (Wii)
==================
Galleom [.e]
==================
Galleom with its arms and legs neatly compacted into tank form.
In this form, it can get around the combat field at high speed.
It can quickly change into humanoid form to take advantage of
awesome combat capabilities. Its last defense and most
threatening trait is a built-in Subspace Bomb. In tank form,
Galleom can still attack with body slams and missiles. It never
runs.
Appearances: Super Smash Bros. Brawl (Wii)
==================
Ridley [.f]
==================
The leader of the Space Pirates. He looks like a pterosaur but
has high intelligence and a brutal nature. He plans to steal the
baby Metroid from Samus for his own use. Ridley utilizes wings
for a full range of flight and attacks with fireballs from his
mouth and whips of his tail. As the culprit behind the murder of
Samus’s parents, the connections with Samus run deep.
Appearances: Metroid (NES), Super Metroid (SNES)
==================
Duon [.g]
==================
A robot with two upper bodies sharing one set of wheels. The
blue-bodied half uses sword attacks, while the pink one uses
lasers from its head and arms for offensive power. Whichever side
is facing you will attack. Duon also threatens with homing
missiles and the blade on the top of the blue half.
Appearances: Super Smash Bros. Brawl (Wii)
==================
Meta Ridley [.h]
==================
The meta form of Ridley, revived using the Space Pirates’ genetic
engineering and cybernetic technologies. His thin chest plate--
and weak point--is protected by a highly resistant membrane. Meta
Ridley is highly mobile and features a multimissile system, a
bomb launcher, and powerful wings. Ice attacks are particularly
effective in dealing damage to him.
Appearances: Metroid Prime (GCN)
==================
Tabuu [.i]
==================
The ruler of Subspace and master of operations. Tabuu controls
Master Hand with chains of light to excise this world and build
up his great maze. He used Shadow Bugs to form Subspace and
manipulates the servants of Master Hand to his heart’s content.
Born in a vastly foreign realm, he also possesses great
leadership powers. Tabuu… No name is more suitable.
Appearances: Super Smash Bros. Brawl (Wii)
==================
Tabuu (Wings) [.j]
==================
Tabuu with wings extended. The dreadful energy surges cast from
these wings instantly turn all fighters back into trophies.
Knowing this, King Dedede assembles all able-bodied troops and
sets a timed device on each of them. This device is a brooch
that, after the designated time runs out, revives all fighters
wiped out by Tabuu.
Appearances: Super Smash Bros. Brawl (Wii)
==================
FAQ [hlp]
==================
Any accepted questions will be posted here. Remember to read the
rules before sending in questions, however. I might answer your
question, but it’s not going to be posted on the FAQ for all to
see.
Q: I've collected every single enemy trophy from de SSE (the
regular ones, like Primids, Bytans, etc) and I'm just missing the
bosses... But I have some of them, like both Galleoms (tank and
normal forms), both Tabuus (with and without wings), Rayquaza.
However I don't remember if I have Porky, Petey Piranha, Ridley
and Meta Ridley trophies. The only one I'm pretty sure I'm
missing is Duon.
As you can see, some I have, and some I don't. But among the ones
I got, none of them was from the SSE... I mean, none was caught
by throwing trophy stands on them.
The question (that will help you complete your guide) is: Which
trophies I can get exclusively from the SSE and which I can get
by alternative ways?
I know that Galleom's tank form trophy is awarded by beating boss
battles in intense (I made it with Fox, but with SOME REAL effort
and after thousands of tries), and Tabuu with wings is awarded by
beating Boss Battles with every character. Rayquaza I got from
the Coin Launcher mini game and the others I got by completing
challenges (don't remember the requirements now). Actually, I
have every boss trophy earned by completing challenges, because
only one challenge is left - the "collect all stickers" one
(which I'm still working on) - I don't remember, but guess Porky
and Petey are acquired by challenges too. But this is the fact.
If there are other ways to get others boss trophies, you should
list them!
A: Okay, things have been cleared up after a bit of writing: You
confused some of the trophies and didn’t get all of them. So
basically, we should confirm a couple things here: #1, there is
absolutely no way to get Boss Trophies outside of SSE (not even
in Boss Battles or Coin Launcher). #2, the Porky Statue and Porky
trophies are both different. The Porky Statue is gotten from
completing something in the Challenge board. Still, thanks for
sending a question so quickly; I didn’t even know my guide was
accepted until I saw your question.
Q: I read your FAQ and I have a question. If you catch a boss,
what do you do with it? How can you use them?
A: Very simply, after nailing the boss with the Trophy Stand,
successfully turning them into a trophy, and picking them up,
they’re added to your trophy collection. You can view their
trophies and info under Vault. The trophies themselves you can
use in Diorama mode and take special pictures of with various
backgrounds. And you get a notice telling you you’ve caught all
enemies in the SSE if you get trophies of all enemies and bosses.
One of those completionist things.
Q: I have a question about capturing the bosses with the Trophy
Stands. WHEN is a good time to do it? I tried to start a new SSE
game on Intense, in an effort to get them from the very
beginning, and have tried to get a Trophy Stand to fall to
capture Petey Piranha to no avail. However, as soon as I go into
the story after Petey, I could not tell you how many Trophy
Stands were falling. Am I missing something? Have you seen Trophy
Stands fall for bosses during the initial encounter you have with
them? Or do they usually fall when you try and return to the
defeated stage with another character? Or is it easiest to get
the boss in the Great Maze?
A: Yeah, I’m pretty sure I’ve seen Trophy Stands fall on initial
encounters, but since I usually don’t apply Trophy Stand Drop
stickers until either later on or after I beat Tabuu, they don’t
drop as often. I do remember, however, that when I first tried to
get Tabuu, I had no Trophy Stand Drop stickers applied, and I was
there for, like, thirty minutes waiting for something to fall,
and it never did. Trophy Stands rarely drop during boss battles
without stickers applied. However, it has been confirmed that
stickers and Trophy Stands appear more often on Intense mode, and
Smash Bros. Dojo even states that it’s the easiest way to snag
bosses. You probably didn’t have any Trophy Stand Drop stickers
applied, so try applying your best ones to your best characters
to get the bosses.
Q: What stickers should you use on certain characters? Let’s say
you’re good with Wario, Luigi, and Ness/Lucas, for example. What
kinds of stickers can be good on them to get the most out of it?
Like, preventing certain weaknesses to a certain extent and
whatnot.
A: Most of it DOES depend on who you’re good with and how you use
them. For instance, PK Attack stickers could be used with Ness
and Lucas to up their power so that battles don’t last as long.
If you’re good as, say, Wolf, you can up claw power. I would not
recommend things like Flame Attack stickers if your character
only has one or two fire attacks and especially if they’re not
practical (like Fire Fox). Whatever attacks and strategies you’re
good with, apply stickers to suit them. If projectile power like
Fox’s Blaster can be upped, you should probably equip it if the
projectile is fast and convenient to use. Put the best of these
attack stickers on the best of your characters (which should be
some of the suggested characters listed somewhere far above). Use
the strategies I’ve listed in the suggested character section as
a base to start slapping stickers on. As for defensive stickers,
I’ve already listed them, so if you want to, put some of them on,
and always put on Trophy Stand Drop stickers to make those golden
beauties appear sooner.
Q: Hi, I have a question about Duon. You know those homing
missiles, right? Well, the only way I know how to dodge them is
by running towards Duon and then jumping at the last second,
making them hit Duon and cause damage. I’m trying to capture Duon
on the Very Hard difficulty and when I bring Duon down to very
little health, the Trophy Stand hasn’t appeared yet and Duon
fires the missiles. You could probably predict what happens next.
Do you know another way to dodge the missiles?
A: This is where air-dodging comes in handy. If you’re looking to
hurt Duon some more, jump over the missiles as they come towards
you, air-dodging as you do, and lead them back to the hulking
machine. When they come near you again, try expertly rolling (a
bit dangerous) or jumping and air-dodging again. If you don’t
want to kill him, simply air-dodge over the missiles when they
come at you. Just be aware of Duon itself during this time; you
don’t want it slicing you up or dashing straight into you.
Dodging missiles is often a bit tricky, so you may have to accept
that you’ll be moving onto your other characters a bit sooner
than you’d like. And if the Trophy Stand appears early (which is
especially aggravating on this particular boss), trying spamming
B moves and projectiles. Fighting a boss with two people really
helps here.
Q: Hi, you mention in your guide the Trophy Stand Drops stickers that
will help dramatically with this. Well, I don't have any of those yet,
and even though I've been going around SSE with characters that have
Sticker Drops stickers on them, I haven't found a single sticker yet
that increases the Trophy Stand Drops. Any idea on the easiest way to
acquire these stickers, or if they can only be found on particular
levels? Thanks!
A: Unfortunately, I don’t believe there’s any guaranteed way to gain
any of those stickers, not even by completing Challenges. The quickest
and easiest method of acquiring Trophy Stand Drop stickers would be
to take a plethora of coins to the Coin Launcher and focus on shooting
the enemies that appear, ignoring trophies unless, well, their allure
is too strong to resist. Destroying groups of enemies results in
stickers, so chances are a Trophy Stand Drop sticker will show up among
them. If you want to increase your chances even marginally, I suppose
you could equip Sticker Drop stickers (as you’re doing), which will
make stickers appear more often in some format during The Subspace
Emissary. These stickers include Link and Pigs (+40), Phyllis (+26),
Hiroshi (+17), Dr. Lobe (+11), and Cheep Cheep (+9).
But all things considering, it just takes time and patience. Trophy
Stands will still drop during boss battles anyway, and upping the
difficulty increases the chances of them appearing.
==================
SPECIAL THANKS [.9]
==================
I would like to thank:
Nintendo for making the game.
Supercheats for hosting my guide on their site.
Joao Carioca for submitting my first question about a day after
my guide was up. I think that’s awesome.
Nate Hutchings for sending in some suggestions and corrections.
Sunfalcon8 for sending in a couple of character suggestions.
Gustavo Puertas for thanking me for my guide and offering a
difficulty level suggestion.
Adam Adams for mentioning that, yes, you can reflect Meta
Ridley’s huge fireball.
Mike Laframboise for telling me what Trophy Drop stickers do.
Paul Lavryshyn for asking a question.
Prorok for sending in a tip for getting rid of annoying,
hazardous items.
Kim Nilsson for asking some general questions about which
stickers should be applied to which characters.
Danielthedemon1 for recommending Zero Suit Samus for taking on
bosses.
Brody Challinor for confirming that, yes, the higher the
difficulty level, the more Trophy Stands appear, and now I’m
beginning to think that you don’t have to start the game on that
difficulty level, either.
Kevin Woods for asking some questions on when to use Trophy
Stands and how often they appear.
Brandon Staten for recommending Lucas as a boss-capturing
character.
Ian Williams for informing me about the time limit thing with
Meta Ridley.
Skyblaze 101 for asking a question about surviving against Duon.
Matthew Denton for advice on Ridley and Meta Ridley.
Gabby Leda for several pieces of advice.
Daniel Brodkin for his advice on Meta Ridley.
Chris Colgan for his question.
Thor for sending me all kinds of tips, like the existence of the potent
Dyna Blade sticker, another strategy for Meta Knight, the PSI Magnet
quirk with Lucas, and his experience with Trophy Stands not falling
the first time through with a boss.
I would also like to curse Nintendo if they leave Ike out of the
next Super Smash Bros.
Okay. Goodbye, everybody.