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Strong Bad's Cool Game for Attractive People!! (Wii Version)
Episode 4: Dangeresque 3: The Criminal Projective
A FAQ/Walkthrough by CyricZ
Version 1.0
E-mail: cyricz42 at yahoo.com
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1. Introduction
2. FAQ
3. Basics
3A. Controls
3B. Menus/Displays
3C. Hints & Tips
4. Free Country USA
4A. The Peoples
4B. The Places
5. Hint-throughs
5A. Part 1: You Got Dangeresque! Who This Is?
5B. Part 2: Either Give Me That Tape, Or Punch Me in the Face!
5C. Part 3: Tonight, Dying's Not on the Menu!
6. Step-by-Step Walkthrough
6A. Part 1: You Got Dangeresque! Who This Is?
6B. Part 2: Either Give Me That Tape, Or Punch Me in the Face!
6C. Part 3: Tonight, Dying's Not on the Menu!
7. Collectibles
7A. Dangeresque 3 Merchandise
7B. Personalized Bullets
7C. Game Manual Pages
7D. Costume Pieces
7E. Other List-Completers
8. Extras
8A. Space Circus Catastrophe
9. Standard Guide Stuff
9A. Legal
9B. E-mail Guidelines
9C. Credits
9D. Version Updates
9E. The Final Word
Monday, 12PM. An awesome guy with cool cool shades sits down to relay his
dangerous exploits to the world. Welcome, all you hot minions, to my
FAQ/Walkthrough for the fourth episode of Strong Bad's Cool Game for
Attractive People. In addition to a usual walkthrough and notes about all the
extras, I've also provided hint-throughs, giving you just a little push in the
right direction, leaving you with some small sense of actually accomplishing
something in the game. That said, let's begin.
A: An episodic series for the Wii and PC, featuring the characters from the
popular cartoon website: homestarrunner.net (it's dot com!)
Q: Do I need to be aware of the cartoons to play this game?
A: It would certainly help, but it's not required. A basic knowledge of how
everybody does their thing should suffice, which I provide you.
Q: How can I get this game thingy?
A: If on the Wii, you need to be online and have access to the Shop Channel.
You can purchase this from the Shop Channel for 1000 points. If you're
considerably less cool and have to stoop to getting it for the PC, simply go
to telltalegames.com and purchase and download from there. Ask your parents'
permission. Void where prohibited.
Q: I have a problem that seems to be specific to the PC version. Can I ask
you about it?
A: I'd rather you didn't, since I certainly can't be crapped to pay for
this game twice. I reserve that honor only for the highest in Videlectrix
qualities.
Here's all the simple information for simpletons. First tip: your Wii-mote
is NOT a deadly ninja throwing weapon.
==============
3A. Controls =
==============
Pointer: Used to manipulate the cursor on-screen.
A Button: Used to activate pointer where it's pointing. Will be used to
walk towards stuff, manipulate stuff, talk to stuff, and mash stuff.
B Button: Used as a cancel button. Also can be used during any dialogue
scene to skip it. Warning: Skipping Strong Bad's awesome dialogue is
considered a crime in multiple states and territories.
- Button: Access the inventory in your pants. Most people would say
"pockets". I say "pants".
+ Button: Check your game status, which includes your handy map of FC USA
(self-drawn), your collected extra items (self-fulfilled), and your overall
stats of stuff you've done (self-loathing).
2 Button: During the basic run-around gameplay, you can use this to bring up
Photo Mode. In Photo Mode, you can take snapshots to save to your Wii so
you can annoy people by sending them.
---
Movement: Click a spot anywhere in the field and the big SB will shuffle his
tape legs over there. If you double click, Strong Bad will pick up the
pace a little. Also, holding down the A button will make Strong Bad try to
follow your cursor as diligently as a one-legged puppy.
Interaction: Any time your cursor comes upon a "hot spot", you'll see a small
text blurb describing it. Click on it and Strong Bad will walk over and
talk about it, to it, or try to do something with it.
Dialogue: Click on any of the famous h*r characters to begin negotiations.
Sometimes the conversation will be scripted and that'll be it. Other times,
you'll be given a little dialogue window with topics to talk about.
Furthermore, you will sometimes be given a little be-halo'd SB, or a horn-ed
SB to select. These can be used to vaguely compliment or rudely berate who
you're talking to, respectively. Safe to say, it's always awesome to try
both.
Items: Once you snag and bag an item, it will be in your inventory. You can
access that item by clicking on the inventory button at the upper-left
corner of the screen, or by pressing the - button. Click on whatever item
you wish to play with, which will be attached to your cursor. Then, click
on the object or person in the field you want to use it on for maximum
mayhem!
New Game: Start a game from the beginning. Any autosave data you have from a
previous game will be erased, so be sure to log that.
Save/Load: You can pick any of the three files to save your current game to,
or you can load 'em up one of your previously saved games, including the
recent autosave.
Settings: Tweak-a-the-game. I will describe this, forthwith.
Quit It: Return to the Wii Menu, you quitter.
Preview: Check out a quick preview of the next action-isode.
---
Settings Menu -
Give Hints: You can set this for "Low", "Medium", or "High". The higher you
set it, the quicker Strong Bad (or another nearby character) will
occasionally interject with a hint about what you're supposed to be doing
next.
Subtitles: With these on, you'll be able to see and read all The Cheat's
"mehs", and all of Pom-Pom's "bubbles".
Pop-up Text: This is the text that lets you know of a "hotspot". You can
turn it off for a serious pixel-hunting challenge.
Music/Voice/Sounds: Adjust these sliders to adjust the relative volume of
the auditory stuff you will experience in the game.
---
Main Game Display -
The top of the screen contains all the buttons you'll ever need:
The three in the top left are the Inventory, Map (and status), and Photo
Mode.
The button in the top right scrolls up the Main Menu, which won't remove you
from the action, but let you save, or tweak the settings if you wish.
Play the tutorial for a hold-your-hand look at how your average adventure
game works. If you're familiar with the concept, it's not really necessary,
but there are some elements exclusive to this series you might want to know
about. I don't plan on providing a walkthrough for the tutorial, as they
really do hold your hand, and it really is as uncomfortable as it sounds.
This is a point and click adventure, which automatically means one simple
thing: point and click on EVERYTHING. Hunt everywhere for "hotspots" to
interact with, use every item on everything, talk to everyone about
everything.
Remember, if you feel you're stuck in boring dialogue (rare as it occurs in
this game), you can always mash B to skip to the next line.
Your map is a nice easy way to warp around town. Although you can return to
it by walking out of the current area by any stone-marked pathway, you can
also use the + button or Map button in the upper-left part of the screen,
select a spot, and immediately jump there.
And hey, even though it's not required to get through the game, going to
homestarrunner.com and viewing some of the awesome cartoons they have there
may give you some ideas, or at least clue you in on the habits of these weird
animal peoples.
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4. FREE COUNTRY USA
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Heretofore is a quick rundown of the encountering encounters you can expect
while traipsing about the game.
=================
4A. The Peoples =
=================
Strong Bad as Dangeresque! - "So I'm gonna have to jump!"
Private eye, crooked cop, secret agent, celebrity pharmacist. Dangersque is
always at the center of every action-packed event in the world. Largely
because he causes several of them.
Homestar Runner as Dangeresque, Too?? - "What is your malfunction?"
Is this world big enough for two Dangeresques? Whose shades are cooler?
Does D-Too have a secret agenda? Where did he learn that spin kick move?
Coach Z as Renaldo - "How was that?"
Renaldo is Dangeresque's partner (except when he's working alone, which is
not much of the time). Renaldo is two weeks away from retirement, so let's
hope nothing bad happens to him.
Marzipan as Cutesy Buttons - "I won't watch you die, Dangeresque!"
Meal ticket slash love interest. Ms. Buttons tends to be the center of
Mr. D's exploits, whether it's working for her, saving her, or working
against her. It's also rumored that she has an evil twin sister.
Pom-Pom as Professor Experimento - "Bubble bubble."
The good doctor is a source of Dangersque's high-falootin' technology,
and his secret lab is chocked to the gills with awesome spy stuff.
The Cheat as Craig - "Meh?"
Just an innocent evil guy's cute little pet. OR IS HE?
Bubs as Baron Darin Diamonocle - "Welcome to oblivion, Danger-skyoo!"
One of Dangeresque's past villains, the Baron has turned over a new leaf as
a prison snitch.
The King of Town as Perducci - "Both my greatest invention, and your doom!"
A dignified gentleman of refined tastes. Actually, any kind of taste is
good for him. PERDUCCIIIIII! is in charge of much of the organized crime
element in the city.
Strong Mad as KILLINGYOUGUY! - "Dahh?"
I'M THE HENCHMAN!
The Poopsmith as Kidnapping Victim - "...?"
This poor damsel sure is in distress. Can she melt the frosty heart of
Dangeresque?
Senor Cardgage as Dad-geresque - "Grape... soda... banked?"
Dangeresque's long-lost estranged father. They say that what he found in
the Malvies Catacombs drove him so mad that he only gambols about your
tired bus stamps, Helvetica. I dunno...
Strong Sad as The Rest - "I'm not going to be in your stupid movie!"
The world of Dangeresque is chock full of dumpy shady characters, ready at a
moment's notice to overplay their parts.
================
4B. The Places =
================
The Office -
The big D operates out of this dark and smoky office, the perfect place for
some secret planning or emotional brooding over the missions of your life.
Strong Borneo -
The jungle primeval is home to many dangers and natural wonders. Be on the
lookout for wild bears holding feral sharks.
Brainblow City -
The rough city is home to all kinds of unscrupulous types ready to play
Scruples with you at the drop of a hat:
Brainblow Prison - The final stopping point for all the bad guys who
AREN'T Dangeresque.
The Stickanee Tree - The rarest of rare flora. It is the last of its kind,
and only blossoms once a movie.
Cool Car - Ready at a moment's notice for any and all of Dangeresque's
high speed chases.
Snap Snak - A picture of Dangeresque circulated amongst the villanous could
spell doom for our anti-hero. Except for these, which tend to spell some
serious cash in autograph sessions.
The Whale - The city does strange things to its citizens, making them
spout nonsense about combo meals and relinquishing their pipes.
The Secret Lab -
Professor Experimento's domicile is home to the highest of high-tech
gadgetry, full of jewel-powered weaponry and space travelling simulations.
The Old Club -
You can tell it's old and abandoned what with all the knocked-over tables.
Perducci is hiding out from the law here, playing card games.
The Malvies Catacombs -
Legend has it that the father of Dangeresque lost his sanity exploring
these dungeons. Can his bestranged son withstand the terror?
Cutesy's Place -
Who knows what biological horrors lurk in the bowels of the Buttons Estate?
Who knows how long Dangeresque can listen to her diatribe without snapping?
Venice, Cairo, Tokyo, Ireland, Paris -
Dangeresque is, of course, quite the jetsetter. Sadly, you see one exotic
locale, you've seen them all. The only big difference between these
locations seems to be the overpowering backdrops of obvious landmarks.
The Sun -
It's not enough for some villains to take over the world. Some have plans
far more diabolical, intending to exploit the warm goodness of even the
Sun!
The purpose of this section is to give you juuust enough of a push in the
right direction, so you can at least use a small portion of that crap-heap
you call a brain. They're set up in the style of UHS or "Invisihints", in
the sense that you can get vague hints at first, then scroll down to get
more specific hints. You won't get walkthroughs here, so go to that section
if you need them, cheater.
Also, I won't discuss things that have to do with the Extras in this section.
So, nothing about the Metal Detector, since that's only involved in digging
up extra stuff.
================================================
5A. Part 1: You Got Dangeresque! Who This Is? =
================================================
How do I get Cutesy's formula?
- Never go into the dark jungle unarmed.
- Make sure you grabbed your Nunchuk Gun from the table in the Office.
- Have you used it on everything?
- Use it on the stop sign in Strong Borneo.
- You gonna take that from the Bear/Shark?
- Use the Nunchuk Gun again on the monster.
---
How do I restore Cutesy's formula?
- Professor Experimento needs three things.
- A bubbly drink, a Stickanee flower, and some yellow hair.
- The first two are easy if you explore.
- Take the can of Diet Brown from the Office that Renaldo brought.
- The Stickanee flower grows in its native habitat, Brainblow City.
- As for the yellow hair, you'll first need something to cut it with.
- Grab the Safety Scissors from the Secret Lab ("stuck" in the wall).
- Looks like Marzi-- Cutesy doesn't want to voluntarily sacrifice her
weave.
- You may have to distract her.
- If only something interesting was going on outside the window.
- Something that Cutesy cares about.
- Did you take Credenza for a walk?
- Put Credenza (the plant) in the "shark pond" at Brainblow City, then
check the window.
- Now use the Safety Scissors on Cutesy.
================================================================
5B. Part 2: Either Give Me That Tape, Or Punch Me in the Face! =
================================================================
How do I rescue Cutesy Buttons?
- Start by speaking to your old nemesis, Diamonocle.
- Once you talk to the required people, you'll need two things.
- A kidnapping expert (your father), and the secret blueprints.
---
How do I get the Blueprints?
- You must speak to your other old nemesis.
- Talk to Perducci in the Old Club.
- He wants you to beat him in a game of cards.
- Make sure to ask him about the rules.
- Apparently, the Ace of Spades is the best card.
- Once you get it in a shuffle, play it.
- Of course, nothing beats Rock.
- Snag it while Perducci explains how he won.
- Now, play it.
- Oh, nothing beats Rock except for Paper.
- Luckily, there's only one bit of paper around.
- Snag it once it's played.
---
How do I convince Dad-geresque to help me?
- Well, you could try talking to him.
- I guess you have to go to the Malvies Catacombs?
- Explore the catacombs for clues.
- Looks like you've got a little puzzle to solve.
- The answer to the puzzle is in the left-hand chamber.
- It's not easy to trace the lines, but the lines are drawn from the
boxes to what goes in them.
- The answers to the four empty boxes are:
Top left: Bowl of chili
Top right: Nachos
Bottom left: Taco
Bottom right: Red pepper
- Ooo! Scary monster!
- Only way to beat him is to complete the puzzle.
- Did you pick up the ancient Trinket from your office?
- Use it on the puzzle to complete the heart.
- Finish off the beast with the heart and free the kidnapped victim.
---
I'm in the middle of a shootout! What do I do?
- Point your gun at various people.
- Note what happens once you point it.
- Note what Cutesy Buttons is doing.
- The object is to continually adjust the positions of your enemies so
Cutesy can reach Uzi Bazooka.
- If someone hops back close to her, she'll return to the left side.
- You can point your gun at Renaldo, too.
- The proper order is: Bazooka, Killingyouguy, The Cheat, and Renaldo.
---
Now I'm in a fast-paced car chase! What do I do?
- You'll need to escape by helicopter.
- Unfortunately, you can't quite reach it.
- You'll need to get higher.
- Experiment with every movement and talk to the autopilot about every
feature.
- The useful features are the oil slick, the sawblade hubcaps, and the
escape hatch.
- Note that you can hop to the front and back of the car.
- The escape hatch is your route to the helicopter.
- But you need to remove Killingyouguy first.
- The oil slick seems to be the only thing that works on him, but not for
long.
- You can take the sawblade hubcap.
- Use it on Killingyouguy while he's slipping.
- Well, you can open the hatch, now, but you can't stand on it.
- Something needs to prop it up.
- Maybe your adversary can inadvertantly help you.
- Hop to the very front of the car to "slow it down" a bit.
- Now, Killingyouguy is supporting the hatch, and you can hop onto the
chopper.
===============================================
5C. Part 3: Tonight, Dying's Not on the Menu! =
===============================================
How do I get Renaldo back?
- You'll need to get to the Sun to rescue him.
- Looks like you'll need Experimento's help.
- He needs two things.
- The disk with the launch codes, and the ruby power source that Sultry
Buttons just swiped.
---
How do I get to all the different "worldly" locations?
- Talk to the locals.
- Strong Sad plays multiple roles in this epic.
- He asks you to show him something Perducci may have owned.
- The Blueprints work, or the Rock.
- You now have a new country.
- At this point you can go to the new country, then just ask the Informant
there about Perducci.
- You can use this to add the new "areas" to your map.
---
How do I get the Disk back?
- Cutesy Buttons last had it.
- Now, Perducci has it. Where is he?
- Maybe you could find him if you had something that belonged to him.
- Have you "scoured the globe", yet?
- There might be something in "Ireland".
- Take the painting under the bridge in "Ireland".
- Now show it off to all the informants in each location.
- Have you shown it to all five, yet?
- Wait, five? Didn't Stinky the Peev say he only had three brothers?
- One of these informants is lying.
- Show the painting to all five "brothers" and see which story doesn't
match up.
- The one in Tokyo is the only one who mentions an ancient temple in Japan.
- Use your Nunchuk Gun on him, then call him on the Japan aspect.
---
How do I get the Ruby back?
- You need to remind Sultry Buttons about the good times.
- Remember the picture she left?
- Paris, and a Stickanee flower?
- But how are you going to get a Stickanee flower after using the last one?
- Talk to Cutesy Buttons about it.
- You need a piece of the original plant.
- Go to the Stick in Brainblow City.
- The Scissors won't work. Do you have anything sharper?
- Take the Big Knife from the Secret Lab's wall and use it on the Stick.
- Now, plant the Stick piece in Cutesy Buttons' garden.
- Have you found all the "countries", yet?
- Leave the flower in Paris, on the podium.
- But you have to "beat" Sultry Buttons to Paris.
- This is solved by going to Paris, then selecting it again from your map
while you're already there.
---
How do I defeat Uzi Bazooka and Craig?
- Have you gunned down UB, yet?
- Looks like he won't go down that easily.
- That solar drill might help a bit.
- But it's tough to get moving.
- Have you tried messing with the controls in the area, yet?
- If you hit "Orbit Right", the drill will roll away from the stopper.
- Use that opportunity to kick the stopper out of the way.
- Now, you can "Orbit Left" so the drill will hit Uzi Bazooka.
Okay, Cheaty McFailatGames, it seems you need it all spelled out for you,
so here's the walkthrough, from beginning to the bitter end of this
particular episode. I'll also bring up a few points about the Extras, but I
won't go through them here. That's later.
================================================
6A. Part 1: You Got Dangeresque! Who This Is? =
================================================
The Party
The adventure begins in your awesome office. Answer the door to let Renaldo
and Dangeresque Too in to begin Renaldo's "two weeks from retirement" party.
Talk to both of them, and snag the can of Diet Brown, and the Trinket and
Nunchuck Gun from the table by the door. Go to the door again and Cutesy
Buttons will arrive. She'll mention a formula missing in Strong Borneo, so
get your cool shades on and head on out.
---
The Formula
After arriving in this very realistic jungle, explore around. Specifically
take note of the stop sign. Blast it with your Nunchuk Gun, which will
reveal a secret hole. You can't fit your boxing gloves through it, but
Renaldo will lend a hand. This will trigger a trap and release a ravenous
monster, so use your Nunchuk Gun to beat it into submission. Unfortunately,
a tragedy has befallen the formula. You're gonna need some scientific help
on this one, so head to Professor Experimento's Secret Lab.
Experimento needs three things to fix up the formula: a bubbly drink,
a Stickanee flower, and some yellow hair. Hand him the Diet Brown for the
first item. For the second, head to the newly revealed Brainblow City.
There are lots of things to look at in the city, but not much you can do
apart from heading to the Stick and taking its flower. For the last part,
yellow hair. Take the Safety Scissors from the Secret Lab (the ones the
good doctor "threw" at you). I don't think Cutesy Buttons is hip to you
snipping some of her hair. At least, not with her knowledge. You'll need a
distraction. Take Credenza (her potted plant) and head out to the city.
Note that you can see the shark pond from the window of your office. Place
Credenza in the shark pond, then return to your office and click on the
window. While Cutesy is distracted, use the Scissors on her. Now, take
the remaining ingredients back to Experimento. He'll restore the
formula for you. Unfortunately, upon your return to Cutesy, you'll find out
that she's gone! Check the TV and you'll find out she's been kidnapped!
================================================================
6B. Part 2: Either Give Me That Tape, Or Punch Me in the Face! =
================================================================
Dangeresque's first instinct is to contact one of his old foes, Baron Darin
Diamonocle, currently serving time in Brainblow Prison. Interrogate him and
he'll drop the names of two people you'll need help from. Grill him on the
"blueprints" person and he'll tell you about your other old foe, Perducci,
currently holed up at the Old Club. As for the kidnapping expert, he'll
refer you to Renaldo, who will tell you that the expert is your father,
Dad-geresque, currently on the lam in Venice.
---
Perducci
Head to the Old Club to find Perducci and Killingyouguy. Perducci has the
plans, but is unwilling to sacrifice them to you without first beating him
at cards. The rules are simple. You each get two cards and play them one
at a time. Whoever has the highest card wins. The first time you play,
Perducci will bring out the Ace of Spades to win. Ask him to shuffle, then
keep playing until you get the Ace yourself (once he shuffles, you'll see
the back of the top card, you want the black pattern). Play it, and Perducci
will counter with Rock, which beats everything. Killingyouguy will be
reasonably confused, so Perducci will explain to him the reasoning behind the
move. While he's distracted, snag the Rock, then challenge Perducci again.
Play the Rock, and Perducci will counter with Paper, which Killingyouguy will
supply in the form of the Blueprints. Snag them.
---
Dad-geresque
Head to Venice and you'll find your long lost father. Dangeresque will
attempt to translate his father's ramblings, saying that they need to go to
the Malvies Catacombs to free his last failed kidnapping rescue. Head
there and open the first set of doors. The right-hand room shows a puzzle
on the wall that you'll need to solve. The way to solve it is in the left-
hand room; the lines go from the empty squares to the proper pictures. The
answer to this puzzle is as follows:
Bowl of Chili - Burrito - Nachos
Sombrero - Empty - Flan
Taco - Margarita - Red Pepper
Once all eight panels are set, the monster will be revealed. If you haven't
got it yet, return to the Office and take the Trinket from the table by the
door. Place it on the puzzle to make a complete heart, which you can then
use to defeat the monster and rescue the Kidnapping Victim. Also, take the
Metal Detector from the wall in the last room. You won't need it to finish
the game, but you will need it to find extra stuff.
---
The Shootout
With the Blueprints and your father, you'll head to the secret hideout to
find Cutesy Buttons at the mercy of Uzi Bazooka. You'll be at a tense
standoff. The object of this standoff is to point your Nunchuk Gun at
various people, which will get your enemies to bounce back and forth. If
they're in a forward position, Cutesy Buttons will attempt to walk to the
right, one space at a time. If someone moves back to where she's standing,
she'll go back to the far left. The proper order to point the gun at is
Bazooka, Killingyouguy, The Cheat, and Renaldo.
---
The Car Chase
What high action movie is complete without one, am I right? Dangersque will
let the autopilot take over as he tries to make his escape from Killingyouguy.
From the top of your car, you can climb to the hood and front, and you can
also talk to the autopilot to activate your car's features. It's fun to play
with them, but you wouldn't be here unless you wanted to be told what to do.
First, use the sawblade hubcaps. Hop onto the hood and take the sawblade.
Now, use the oil slick to make Killingyouguy slip. Throw the sawblade at him
to knock him back. Now, use the escape hatch. It won't support you, though,
so hop from the hood to the front of the car to "slow it down" a bit, which
will allow KYG to catch up and support the hatch, leaving you able to hop on
and grab the chopper.
===============================================
6C. Part 3: Tonight, Dying's Not on the Menu! =
===============================================
Now, Renaldo's been kidnapped and taken to the Sun! The only way to get
after him is to take Experimento's rocket. There are only two problems,
his disk of launch codes is missing (last seen in the possession of Cutesy
Buttons) and the Ruby powering his rocket was just absconded with by Sultry
Buttons! Take the Big Knife and Picture that Sultry leaves behind. Now,
head to Cutesy's Place, and she'll mention that she gave the Disk to
Perducci. Man, him again.
---
Jetsetting
Head to Venice and you'll find someone new there. Speak to "Informant" and
he'll identify himself and that he has three brothers. Speak to him about
various things (like Perducci and Sultry). Show him the Blueprints and
"Ireland" will be added to your map. Travel to this "new location" and
you'll meet "another brother" whom you can also question. Question him about
Perducci and you'll get another country. There are five locations in all:
Venice, Ireland, Tokyo, Cairo, and Paris. Having access to all these is
pretty crucial for both of your tasks.
---
The Disk
Well, you'll need to find where that dumpo Perducci is hiding. It might
help to have something that belongs to him. You might have noticed a
painting under the stone bridge in "Ireland". Snag it and show it to each
of your informants. In case you hadn't noticed, there are a total of five
informants, but the first one said it's just him and his three brothers,
meaning one's an impostor. Show the painting to each of the informants and
they'll mention something about when it was taken. All their stories match
up with each other except one: the one in Tokyo says the painting was taken
from Japan, when others say it was taken from Cairo. Use the Nunchuk Gun on
him and mention the "Japan" aspect and he'll reveal himself to be Perducci and
relinquish the Disk.
---
The Ruby
Sultry Buttons misses the old days of you and her, hanging out in Paris with
a Stickanee flower. You'll need to remind her of those days if you hope to
get the Ruby back. First, you'll need the flower. Talk to Cutesy Buttons
about it (at her place) and she'll mention that she'll need part of the
original plant. If you've taken the Big Knife from the Secret Lab, use it
on the Stick in Brainblow City. Take the piece of the Stick back to Cutesy's
Place and stick it in her awesome garden. Take the flower that results.
Now, head to Paris. Place the flower on the podium. Note that Sultry's not
here, and will always leave when you enter this area from somewhere else.
What you need to do is be in Paris, then select Paris again from your map.
Sultry will then be there and stay there, allowing you to talk to her about
the good old times. She'll give you the Ruby and a Diamond.
---
The Sun
Now, head back to the Lab and give Experimento both the Disk and the
Ruby. He'll power up the rocket and you'll be off to the Sun. At this
point, you'll have to play a level of Space Circus Catastrophe. The rules
for the game are described in Section 8A, so check up there. Once you beat
the one level, you'll reach Uzi's secret base on the Sun. Here, you'll
learn the truth behind Uzi and the real mastermind. Use your Nunchuk Gun on
Uzi and you'll learn that he's a robot. You now need to smash him with the
solar drill in the middle of the room. Head to the right to find the
orbital controls for the base. Hit the "Orbit Right" button to send the
drill against the far wall. Kick the stopper out of the way. Pushing "Orbit
Left" will knock the drill against Uzi, but won't destroy him. You'll need
something a little harder. Attack the Diamond to the drill and then send
it into your foe to finish him. Finally, chase after D-Too. Click on the
mastermind to kick him into the airlock, once again saving the solar system
from certain doom!
In this section is a list of all the stuff only nerdcore nerdulars care
about. All that extra crap that gets piled on for the sole purpose of
squeezing that last drop of fun out of the game.
Monocle - When Diamonocle is available in the Prison, click on the "tuft of
grass" on the left side of the prison.
Fedora - In the Old Club, you'll find this on the left-hand wall.
Boots - As soon as you defeat the Monster in the Catacombs, check out the
small box on the left hand side.
Top Hat - Once you get the Rock, use it on the Drive-Thru Whale to skew his
spout, then aim your Nunchuk Gun at him so he tosses it into the box on
top of the Snap Shak.
Underwear - Once on the Sun, use the Nunchuk Gun on the tube in the upper-
right corner of the left-hand room.
French Mustache - On Extended Play, click on the mustache Strong Sad is
wearing.
Suit Jacket - On Extended Play, click on the chair in the Office to enter a
dream, then click on the phone to put it off the hook. Leave by the door,
then check the right-hand painting.
Secret Items:
Dangeresque Too's Shades - Earn the top level of "Codename: Awesome".
===========================
7E. Other List-Completers =
===========================
Characters Nunchuked
You need to use the Nunchuk Gun on the following characters. Certain ones
have a rather limited time in which you can get them.
- Renaldo
- Dangersque Too (the Office at the beginning only)
- Cutesy Buttons
- Professor Experimento
- Diamonocle
- Perducci
- Killingyouguy
- Dadgeresque (in Venice before you solve the kidnapping)
- The Monster (in the Catacombs)
- Kidnapping Victim (at the end of the Catacombs, before you talk to "her")
- Informant (any of the five in any "country")
- Sultry Buttons (must do so while she's waiting in Paris by the flower)
- Uzi Bazooka (specifically while on the Sun)
- Craig (before kicking him out the airlock)
---
Celebrity Names Dropped
- Use the phone in the Office to hear about "The Commissioner".
- Click on the Stick BEFORE you take the flower off of it.
- While shaking down Diamonocle for the first time, use the Devil comment on
him.
- This happens automatically, when Perducci first describes the card game.
- This also happens automatically, when you give Professor Experimento the
Ruby for the rocket.
- On Extended Play, check out the Cool Car.
---
Out and Spit-Takes
- Use the Safety Scissors on Marzipan (without getting her to look away)
- At Cutesy Button's place, hang around until she almost calls you Strong
Bad. You may need to turn the hints up to high for this.
- In Ireland, check out the podium, then ask the Informant about it.
The rest of these are all done in Extended Play:
- In the Office, check out the paintings.
- In the Office, check out the paintings a second time.
- In the Office, check out the paintings a third time.
- In the Secret Lab, talk to Experimento.
- In the Secret Lab, talk to Experimento a second time.
- In the Secret Lab, talk to Experimento a third time.
- In the Secret Lab, check out the Ruby-powered Rocket.
- On the Sun, check out the Uzi Bazooka robot.
- On the Sun, talk to Renaldo.
- On the Sun, talk to Craig.
Here's all the really fun stuff that Strong Bad does when he says he's
doing something constructive.
==============================
8A. Space Circus Catastrophe =
==============================
Weeeheell. Looks like someone's upgraded to a SUPER Fun Machine. Or it
could just be Pom-Pom's. In this higher tech game, you'll be flying through
space on a mission to save your circus compatriots from certain doom.
Controls:
Control Pad - Move your ship away from incoming obstacles.
1 Button - Fire bubble
2 Button - Fire lasers
A Button - Super Secret Smart Bomb (only one use)
So, as you fly through the depths of space, you'll encounter various...
things. If you find popcorn, cotton candy, or peanuts, they're indestructible
obstacles, and you must avoid them. What's important is how you avoid them.
Note that they appear at the top, left, right, or bottom, sides of the
screen. You have to steer the ship directly away from them to avoid them.
Also appearing are circus folk, and which folk appears determines what you
should do with them. If you see a clown, blast it with lasers. If you see
a ringmaster, juggler, tiger, or bear, use the bubble to rescue them. All
objects, if you don't react fast enough, can slam into your ship, causing
you to lose one shield increment. Lose all your shields and the game's
over. Complete a level by rescuing the required number of circus folk.
Once you complete the level, you'll regain one increment of shields and jet
off to the next planetary area, where everything moves faster.
Scoring is as follows:
Circus Folk: +100 for rescue, -100 for blasting
Clown: +200 for blasting, -50 for rescuing
So, in general, you can usually live with rescuing a clown if they're all
moving too fast for you to differentiate who's what. It's better than
blasting a performer.
To get the green-colored score in Awesomeness, earn 15,000, which you should
have as you get a complete circuit of the solar system.
I'm not going to allow people with small personal sites to post this FAQ.
They may post the link on GameFAQs with all the Strong Bad guides, but, trying
to keep updates, well, updated, I'll only allow large committed sites that I
trust.
If you wish to e-mail me, be sure to follow these guidelines:
- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with the Strong Bad game. I don't want
spam, chain letters, offers for friendship. I also don't really care too much
to discuss the h*r site itself through e-mail. Compliment me on the FAQ all
you want, though.
- Make sure you say "Episode Four" at one point in your e-mail. I plan to
have FAQs for each episode, so make sure you tell me which one you're talking
about, since I can't always figure the question out without specifying
what game you're asking about.
- Spell correctly and use proper grammar, please. If I can't understand
your e-mail, it'll be baleeted.
=============
9C. Credits =
=============
The Brothers Chaps for their whimsical and hilarious group of characters.
Telltale Games, for giving a franchise like this the proper game it
deserves, with all the humor and setting intact.
CJayC, SBAllen, and all webmasters, for having this on their sites.
=====================
9D. Version Updates =
=====================
Version 1.0 - 11/18/08 - Walkthrough and hint-throughs are complete.
Collectibles will be up in short order.
Version 1.1 - 11/22/08 - All done! Enjoy!
====================
9E. The Final Word =
====================
This FAQ will self-destruct once I finish pouring gasoline on it.