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/ Star Wars: The Force Unleashed Boss FAQ /
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Version History
Version 1.00 - Finished all bosses.
Version 1.10 - Added some stuff, let a couple sites add my guide.
Version 1.11 - Added more strats, Thanks to those who contributed!
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/ 1. Table of Contents (TBLCO)/
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To jump to a specific Boss, press ctrl-f and type the code next to
the boss' name. Be sure to include the parenthesis.
Hello! I'm PenguinOwl222, and this is my Boss FAQ for Star Wars: The
Force Unleashed. This guide is for people who might be struggling
against a specific boss, or to see if there's a better way of
beating one. Just as a note, this is for the Wii version of the
game, not Xbox 360 of PS3 or whatever. This guide covers every boss
in the game.
It all started when I wanted to contribute to a Boss FAQ for this
game. I didn't know if one was in production, so I set up a topic
on the boards to see if one was being made. It didn't seem like it,
but one of the posters, IronMongoose, suggested that I make one. I
thought it was a great idea, because I had always wanted to make a
FAQ. So now, here I am. It took a while, but it is finally finished.
Good Luck!
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/ The Actual Bosses (TABOS)/
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/ I. Kashyyyk (Visit 1) (KYKV1)/
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/ Rogue Jedi First Encounter (RJDE1)/
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Having fun feeling like a bad-ass as Vader? This guy is actually a
pretty good fighter, for a first boss. Keep close, as your slashes
do decent amounts of damage. You can also throw your saber (Hold
the A button and do a slashing motion), use Force Repulse (Hold the
Z and B buttons, and swing downward), or Force Push (jab the
Nunchuck forward) for damage. If you see a picture of a remote in
the lower left-hand corner of the screen, it means you are in a
saber lock, or a Force lock. To win, match your corresponding
remote's angle to the one on the screen, and flick the remote.
Do this a couple times to win the lock. If you see a large picture
of a remote about half-way down the screen on either the left or
right side, swing the corresponding remote to begin the finishing
move. Finishing moves are are moves that most bosses have, and it
will instantly kill the boss. Just swing the corresponding remote a
couple of times (I prefer to swing down), and your enemy will die.
However, if you mess up, you return to a normal battle. To restart
the finishing move, simply damage the boss some more, and it will
start back up. The Rogue Jedi's Finishing move will pop up when he
has about 1/6 health left.
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/ II. Nar Shaddaa (Visit 1) (NSAV1)/
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/ AT-ST First Encounter (ATSE1)/
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Get used to these, as you will fight them more than once throughout
the game. You can kill it using two different methods, one hard way
and one easy way.
This way is the harder method. There are multiple explosive
canisters (the red ones) scattered around the area. You can use the
Force to pick them up and throw them at it to inflict damage.
This way is the much easier way, because you don't get hurt at all.
The AT-ST's main weakness is that all of its cannons are located on
the front of the head-like structure. This means that the AT-ST can
only attack you if it is facing you. So, Force Dash behind it, and
stay there. Make sure you stay behind it, so you stay safe. After
you are behind it, simply throw your saber over and over, or use
Force Lightning. The AT-ST's Finishing move will show up when it has
about 1/4 health left.
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/ General Rahm Kota (GRMKO)/
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Kota takes the defensive stance in this fight, so get in close and
start slashing. He likes to slam the ground and knock you away. If
this happens, simply Force Dash right back to him. If you see him go
into a bubble, he is invincible, and will attempt to throw objects
at you. When this happens, Force Dash around the area, so the objects
don't hit you. At this time, you should grab some health, if you need
it. General Kota's Finishing move will appear when he is almost dead,
unfortunatly.
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/ III. Jedi Temple Trial of Skill (Visit 1) (JTSV1)/
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This guy can be a vicious fighter, because he blocks with his
gigantic sheild, and counters your slashes with slashes of his own.
However, the better way to go about this battle is to move in close.
Why? Well, if you are far away, he will unleash some sort of charged
Force Lightning on you, or throw his saber. While slashing him, Darth
Desolus may stop attacking you and crouch down, and begin charging
Maelstrom. At this point, Force Dash away, because he is invincible
while he is charging it, and get some health if you happen to need
it. There's no point in taking damage you don't have to take. Darth
Desolus' Finishing move comes when is is almost dead, unfortunatly.
Kevin Ehrhardt has sent in the following strategy:
As soon as the battle begins wait till Desulus is close enough to
you to throw. At this time throw him, preferably between two of
the statues as its very easy to get him stuck. Try standing at an
angle to the statue as the statue will block his light saber if he
tries to throw it at you. Any way, as soon as you've thrown him wait
for him to start standing up. Immediately start shocking him using
force lighting. Shock him for a few seconds until the lightning
begins to engulf his body. At this point, stop shocking him and run
towards him. Don't force dash! Youll most likely dash too far and
take several hits. Simply run up to him. Don't get right in his
face or youll take hits. Stand far enough away to be able to go into
the next throw at any time but stay close enough to slash him.
Slash him 3 - 5 times with your sword which should do quite a bit of
damage. You can generaly get off 4 slashes, if you go for the 5th
slash theres a chance that hell retaliate and slash you for a bit as
well. Once youve slashed him 3 or 4 times throw him again, how ever
dont throw him near you throw him away from you. If you throw him
near you youll have to back up to use force lightning on him and hell
probs use this time to stand up and throw his sword at you. If, at
any time, Desolus manages to get his shield up while your attempting
to shock him simply throw him again. The most important thing is to
throw him as soon as the battle begins because its very easy to keep
him in this "endless void of attacks".
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/ IV. Raxus Prime (Visit 1) (RXPV1)/
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/ Junk Behemoth First Encounter (JBME1)/
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This monster has an absolutly devastating attack, in which he
launches his arms at you. This is really annoying, as it knocks you
back, and you are unable to do anything for a few seconds. The best
way to dodge this is to double jump, then Force Dash away. When safe,
throw your saber at him repeatedly, or use Force Lightning. Then
repeat the process all over again. Oh, and don't even think about
getting close to this guy to slash him. It just isn't worth it, as
he'll just kick you away. The Junk Behemoth's Finishing move comes
when he has about 1/6 health left.
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/ Junk Behemoth Second Encounter (JBME2)/
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This guy is almost exactly identical, so I'm just going to copy the
previous one in here. The only difference is that the arena is
longer, and some times it is difficult to get around him.
This monster has an absolutly devastating attack, in which he
launches his arms at you. This is really annoying, as it knocks you
back, and you are unable to do anything for a few seconds. The best
way to dodge this is to double jump, then Force Dash away. When safe,
throw your saber at him repeatedly, or use Force Lightning. Then
repeat the process all over again. Oh, and don't even think about
getting close to this guy to slash him. It just isn't worth it, as
he'll just kick you away. The Junk Behemoth's Finishing move comes
when he has about 1/6 health left.
Drexl is not a Jedi, which works greatly to your advantage. He is
highly susceptible to Force Choke, because he is unable to block it
with the Force. Simply Force Grip him, and turn your Nunchuck upside
down, even if it looks like Drexl is blocking it. Drain your Force
meter with this move, and when the meter is gone, go in and slash at
him, or run away until your Force meter refills. Repeat this method
until he dies. Drexl's Finishing move comes when he has about 1/6
health left.
First, I'll describe the Junk Titan's different attacks.
Axe Side Swing = damage in front of him
He puts his axe down and crouches = throw something
Lifts axe above his head = axe slam (causes ground shock wave)
Put axe down and slams the ground = summon small junk robots
Lifts foot and stomps = ground shockwave (only occurs if close)
Throw your saber almost constantly, because close range combat won't
be pretty. You can Force Dash in when he is summoning his robot
minions and slash at him, though. Interestingly, there seem to be
random Finishing moves, but they won't kill it, instead it will just
do damage. You can tell when it is the real Finishing move when the
Apprentice stabs the Junk Titan through the head. The Junk Titan's
Finishing move comes when he is almost dead, unfortunatly.
This guy is an absolute terror at close range. He will own you if
you stick to slashing. Suprisingly, he is very vulnerable to Force
Lightning, so empty your Force meter doing that. After that, run away
until your meter returns. Then repeat. If Kazdan Paratus crawls onto
a pillar, simply use the force on that pillar to knock him off.
Kazdan Paratus' Finishing move occurs when he has about 1/6 health
left.
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/ V. Jedi Temple Trial of Insight (Visit 2) (JTIV2)/
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I found her weak if you keep her on the defensive. Stick close and
slash as fast as you can, trying to combo together your slashes as
much as possible. Later in the battle, Darth Phobos will teleport to
some place else in the arena, usually in between some bookcases.
Just throw your saber or Force Dash there to continue the onslaught.
Occasionally, there will be some sort of fog, and if this happens,
your movement will be distorted and erratic. If this happens, just
wait a second, as it wears off in a very short amount of time. Darth
Phobos' Finishing move comes when she is almost dead, unfortunatly.
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/ VI. Felucia (Visit 1) (FELV1)/
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/ Rancor First Encounter (RANE1)/
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The Rancor only has one attack, which is swipe. He'll do this if he
gets close to you. When he gets too close, Force Dash away, and
throw your saber, or use Force Lightning. If you do happen to get
hit, as soon as you get up, throw your saber or continue using Force
Lightning, as it will take the Rancor some more time to get close to
you again. Basically, throw your saber or use Force Lightning
whenever you get the opportunity. The Rancor's Finishing move comes
when he has about 1/6 health left.
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/ Two Rancors (2RANC)/
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This is the only time in the game where you have to kill two bosses
at the same time. These two are identical to the first Rancor in
every way, except that these occasionally throw flowers. However,
just treat them the same, and Force Dash if you see a flower heading
your way. Anyway, lock onto one of the Rancors, and focus completely
on it. Just ignore the other one. When you get the Rancor's
collective health bar down to 1/2, the first Rancor's Finishing move
comes up. After that, focus on the other one. Now it should be
easier, as there is only one to worry about. The second Rancor's
Finishing move comes when the health bar is almost empty.
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/ Shaak Ti (SAAKT)/
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Shaak Ti is just a typical Jedi. Move in close and barrage her with
slashes, comboing if you can. When she has about 2/3 health left,
she will screech, and summon some Felucians to aid her. Don't bother
with them, however, if you get too crowded, use a Force Rupulse to
knock them away. If you go after the Felucians, and give Shaak Ti
some time to herself, she will enter a bubble, and green bacta-like
ooze will flow around her. This means she's regaining health, and we
can't have that, can we? To stop this, just slash her, or throw your
saber. Shaak Ti's Finishing move will occur when she has about 1/6
health left.
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/ VII. Nar Shaddaa (Visit 2) (NSAV2)/
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/ Shadow Guard First Encounter (SHGE1)/
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Start out by using Force Lightning to see if you can weed out some
Stormtroopers before you engage the Shadow Guard. After that, though,
you should ignore any survivors. The Shadow Guard is good at
blocking Force based attacks, so stick with the classic hack-n-slash
method. Eventually, he will summon some Shadow Troopers (black
Stormtroopers) to help him. Ignore them, and finish killing the
Shadow Guard. Interestingly, the Shadow Guard doesn't have a
Finishing move.
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/ VIII. Jedi Temple Trial of Spirit (Visit 3) (JTSV3)/
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/ Rogue Jedi Second Encounter (RJDE2)/
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Well, this guy looks familiar, eh? He is primarily a Force user, and
will jump away from you frequently so he can use Force attacks on
you. He throws his saber and will also throw some chairs at you.
Make sure you stay close so he doesn't get those oppritunities. In
the later half of the fight, blue ooze will flow around him, making
his Force based attacks even more damaging. The Rogue Jedi's
Finishing move comes when he has about 1/6 health left. After the
fight, the Apprentice learns the identity of the Rogue Jedi...
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/ IX. Kashyyyk (Visit 2) (KYKV2)/
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/ AT-ST Second Encounter (ATSE2)/
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Start out by using Force Lightning to kill the Stormtroopers, then
focus on the AT-ST. After that, it becomes exactly like the earlier
fight with the AT-ST, so I'll just copy the previous strategy here.
You can kill it using two different methods, one hard way
and one easy way.
This way is the harder method. There are multiple explosive
canisters (the red ones) scattered around the area. You can use the
Force to pick them up and throw them at it to inflict damage.
This way is the much easier way, because you don't get hurt at all.
The AT-ST's main weakness is that all of its cannons are located on
the front of the head-like structure. This means that the AT-ST can
only attack you if it is facing you. So, Force Dash behind it, and
stay there. Make sure you stay behind it, so you stay safe. After
you are behind it, simply throw your saber over and over, or use
Force Lightning. The AT-ST's Finishing move will show up when it has
about 1/4 health left.
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/ AT-ST Third Encounter (ATSE3)/
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While it might appear to be hectic when you enter the room, due to
all the Stormtroopers, you should ignore them for now, and deal with
them after the ST-ST is scraped. After that, it becomes exactly like
the earlier fight with the AT-ST, so I'll just copy the previous
strategy here.
You can kill it using two different methods, one hard way
and one easy way.
This way is the harder method. There are multiple explosive
canisters (the red ones) scattered around the area. You can use the
Force to pick them up and throw them at it to inflict damage.
This way is the much easier way, because you don't get hurt at all.
The AT-ST's main weakness is that all of its cannons are located on
the front of the head-like structure. This means that the AT-ST can
only attack you if it is facing you. So, Force Dash behind it, and
stay there. Make sure you stay behind it, so you stay safe. After
you are behind it, simply throw your saber over and over, or use
Force Lightning. The AT-ST's Finishing move will show up when it has
about 1/6 health left.
This guy is basically a souped up AT-ST. So, treat him as such. Stay
behind him and throw your saber or use Force Lightning over and over.
Be careful, as he sometimes likes to walk backward, and he might
catch you in front of him. That isn't a good place to be, because he
will fire grenades at you over and over, and it gets really annoying.
Eventually, Ozzik Sturn will cover himself in a force field, and will
be completely invincible. However, the shield pod's own personnel
shield will be down, letting you destroy it. Slash all four of the
support beams, then use Force Push or Force Grip to destroy it
completely. Hurry though, or the shield pod casting the shield on
Ozzik Sturn will change. Once all four pods are down, you can
procede with killing him. Interestingly, there is no Finishing move
for Ozzik Sturn.
Alex Miller points out that a quick and easy way to destroy Ozzik
Sturn's generators is to use Detonate (Force Lightning, then Force
Push). This is a great method, and I would definetly recommend it.
There are three ways to go about this battle. Theres a really hard
way, a medium way, and a really easy way. For the hard way, you
constantly run away from the Bull Rancor, while throwing the numerous
flowers at him. If you choose this method, I would recommend you not
lock on to the Bull Rancor, as it's too easy to Force Dash into a
flower. The medium way involves no running at all. The battle takes
place on a hillside. Run to the top area of the hill. There are
mushrooms that provide ledges off the ground. Simply jump up there
and throw your saber at him if he isn't doing anything. The Bull
Rancor will either throw a flower at you or take a swipe at you with
his claws. Both can be avoided by jumping. On your way back down, use
Force Lightning in mid-air. Just repeat this to win. Finally, there
is the easy way. At the top of the hillside, jump on the mushroom to
the left(when facing up the hillside). When the Bull Rancor gets in
close to swipe at you, jump off and head to the very back wall. Press
up against the membrane as close as you can. If done correctly, the
Bull Rancor should get stuck. Just repeatedly use Force Lightning or
throw your saber at him after that to win. This way is definately
recommended. The Bull Rancor's Finishing move occurs when he has 1/4
health left.
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/ Maris Brood First Encounter (MSBE1)/
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Strangely, Maris Brood isn't the best blocker when it comes to
lightsabers. So, move in close, and slash away. After she loses 1/4
of her health, she summons Felucians to help her. They can get
pretty annoying, so use Force Lightning followed by some saber
slashes to take them out. Continue working on Maris Brood. After she
has just a little less than 1/2 health, she'll summon a Rancor that
you will have to deal with.
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/ Rancor Second Encounter (RANE2)/
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This Rancor is almost identical to the first one you encounter, so
I'll copy that information in here.
The Rancor only has two attack, which is swipe and flower throw. If
you see a flower coming your way, just Force Dash away from it.
He'll do this if he gets close to you. When he gets too close, Force
Dash away, and throw your saber, or use Force Lightning. If you do
happen to get hit, as soon as you get up, throw your saber or
continue using Force Lightning, as it will take the Rancor some
more time to get close to you again. Basically, throw your saber or
use Force Lightning whenever you get the opportunity. The Rancor's
Finishing move comes when he has about 1/4 health left.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
/ Maris Brood Second Encounter (MSBE2)/
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That incident with the Rancor gave Maris Brood enough time to
completely heal herself. Your slashes will now do more damage. The
rest is the same, so I'll copy the first one here. I would also like
to point out that if you win a Force lock with Maris Brood, the
Apprentice will use her lightsabers against her. I found that really
awesome!
Strangely, Maris Brood isn't the best blocker when it comes to
lightsabers. So, move in close, and slash away. Continue working on
Maris Brood. She'll fall quickly with your improved damage. Maris
Brood's Finishing move comes when she has 1/6 health left.
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/ XI. Raxus Prime Imperialized (Visit 2) (RXPV2)/
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Another battle with an AT-ST... Well, let's begin! This one is the
same as the earlier ones. If you need health, there are some bacta
tanks located behind the motionless AT-STs. Since it is the same,
I'll copy the earlier strategy in here.
You can kill it using two different methods, one hard way
and one easy way.
This way is the harder method. There are multiple explosive
canisters (the red ones) scattered around the area. You can use the
Force to pick them up and throw them at it to inflict damage.
This way is the much easier way, because you don't get hurt at all.
The AT-ST's main weakness is that all of its cannons are located on
the front of the head-like structure. This means that the AT-ST can
only attack you if it is facing you. So, Force Dash behind it, and
stay there. Make sure you stay behind it, so you stay safe. After
you are behind it, simply throw your saber over and over, or use
Force Lightning. The AT-ST's Finishing move will show up when it has
about 1/4 health left.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
/ Shadow Guard Second Encounter (SHGE2)/
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You're almost able to destroy the shipyard, but another Shadow Guard
stands in your way. You might be weak from all the fighting on your
way to the control room, so if you need to, grab some bacta from the
corners of the arena. Stay in close, as his saber skills aren't very
good. If you get in a Force or saber lock, just note that it is the
first battle that takes five imputs to win the lock. Once he has
about 3/4 health left, he will summon Shadow Troopers to aid him.
Ignore them, and focus on the Shadow Guard. If you see the Shadow
Guard charging Maelstrom, Force Dash away. Yuo can use this time to
kill the Shadow Troopers, or to grab some bacta if your health is low.
Then move in for the kill. It shouldn't be too tough to beat.
Interestingly, there is no Finishing move, but at the end, you get to
throw him into some magma.
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/ XII. Cloud City (CLCTY)/
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The robots make this battle seem intimidating and difficult, but it
really isn't. Kleef takes a ton of damage every time you slash him,
so stick close. If you can, try to isolate Kleef, so you aren't
bothered by the robots while in the fray. However, you should ignore
the robots, as they are incredibly difficult to kill. If you still
want to kill them, you have to slash them a lot, and get into a few
locks, and they should go down. Just stick close, and Kleef should
go down quickly. Interestingly, Kleef doesn't have a Finishing move.
dsgdsgds dsfgdsgd sent in the following strategy:
Right at the beginning of the fight, use Force Lightning. Let it
drain your force down to about 90%, then use force push to send the
exploding wave. This is key, as it disables the robots for a few
seconds and disorientates Kleef. Just enough time to get a full
force charge and do the same thing. Repeat that 2.5 times and the
robots will blow up, taking Kleef down to about 1/3 HP. After that
it's cake. The whole battle should take about 20-30 seconds.
The Basilisk is one mean looking dude. However, he only has a few
attacks. When he charges at you, just jump or Force Dash away. After
that, turn around and throw your saber at him. Just keep doing this
until the Basilisk hits the air. If he keeps his distance from you,
he's about to fire a very powerful blaster which can't be deflected.
However, you should still defend yourself, so block (hold the A
button and turn the Wii Remote sideways), and it won't hurt you. If,
while in the air, he hovers above you, it means that he will slam
into the ground and knock you away. To dodge, Force Dash away from
him, then jump to avaid the shockwave. After this attack, the
Basilisk will be wide open, so move in and slash as much as you can.
Even if you get hit, there is still enough time to get in a few
slashes. The Basilisk's Finishing move comes when he has about 1/6
health left.
Alex Miller has sent in the following information:
Chop'aa's basilisk is highly susceptible to Maelstrom (Z,B,C,A) and
(x2 combo + Force Push). Both of these moves will disable the
basilisk for around 6 or 7 seconds, but only around 10 seconds after
the previous usage of the tatic, allowing you to Force Lightning it
without opposition or hopefully barrage it with a well executed
Lightsaber combo.
This guy is laughably easy. He just might be the easiest boss in the
game. Chop'aa isn't a Force user. What's that mean, you say? It means
that he is highly susceptible to Force Choke. Use all of your Force
meter using that, then move in and slash at him while it refills.
Another option is to run away while the meter refills. Then, just
repeat choking him. This battle took me about 30 seconds.
Interestingly, there isn't a Finishing move.
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/ XIII. Death Star (DESTR)/
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Bet you're tired of killing these things, eh? Anyway, since it is
identical to the last one, I'll just copy that strategy here.
You can kill it using two different methods, one hard way
and one easy way.
This way is the harder method. There are multiple explosive
canisters (the red ones) scattered around the area. You can use the
Force to pick them up and throw them at it to inflict damage.
This way is the much easier way, because you don't get hurt at all.
The AT-ST's main weakness is that all of its cannons are located on
the front of the head-like structure. This means that the AT-ST can
only attack you if it is facing you. So, Force Dash behind it, and
stay there. Make sure you stay behind it, so you stay safe. After
you are behind it, simply throw your saber over and over, or use
Force Lightning. The AT-ST's Finishing move will show up when it has
about 1/4 health left.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
/ Darth Vader First Encounter (DVAE1)/
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Keep in close, as Vader relies on his Force powers to do the brunt of
his damage. Remember, you can counter the majority of his Force
attacks. To counter Force Push, press the B button while flying
backwards. To counter Force Lightning, hold the A button and turn the
Wii Remote sideways. Finally, to counter Force Grip, either throw
your saber, use Force Lightning, or Force Push. I found it really
cool to see Vader break up as you fight him. Darth Vader's Finishing
move comes when he is almost dead, unfortunatly. After the battle,
you have a choice. There are two different endings in this game, one
light side (the one that actually happened), and one dark side (the
one that didn't really happen) ending. To get the light ending, you
must fight The Emperor in the next fight. To get the dark ending, you
must fight Darth Vader again in the next fight. At the beginning of
the next fight, The Emperor is on the left, while Vader is on the
right.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
/ Darth Vader Second Encounter (DVAE2)/
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By far the easier choice. Darth Vader is still weakened from your
first fight together. Your slashes will do a lot of damage, almost
as much as in the fight with Kleef. However, it will be harder to
land hits. Still, stick with the hack-n-slash strategy. Darth Vader's
Finishing move comes strangely early, when he has about 1/3 health
left.
Congratulations, you beat the game! So sit back, relax, and enjoy the
dark ending!
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/ The Emperor (TEMPR)/
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The harder choice by far. He has a huge amount of health, and is
incredibly good at blocking every one of your attacks, so prepare for
a long fight. During the fight, if your arm gets tired, then you
should probably pause the game and take a quick break to get your arm
back to peak proficiency. Anyway, the Emperor is both an excellent
swordsman, and Force user. He uses Force Lightning frequently, so
make sure you block it. Try to get in a bunch of Force or saber locks,
as it means free damage. If you see Maelstrom coming, Force Dash away.
The Emperor is just like any other Jedi/Sith, just way better
defensivly, so keep at it, and try to diversify your attacks as much
as possible. The Emperor's Finishing move comes when he is almost
dead, unfortunatly.
This strategy comes from Sam:
I figured out a move that brings his health right down. It's a pretty
bad move, but he is easy with this. Double jump, then swing the wii
remote down, keep on doing it unless he does maelstrom, then run.
I tried this out, and it worked quite nicely. The Emperor has trouble
blocking this attack.
Congratulations, you beat the game! So sit back, relax, and enjoy the
light ending!
Myself-I did all this work, you know!
My sister-She helped me out by looking at stuff I couldn't, and for
helping me type
Brygoogle-For pointing out that Kleef's robots can be destroyed.
Alex Miller-For adding some strategies.
Sam-For contributing a great strategy on killing the Emperor.
dsgdsgds dsfgdsgd- For sending in a Kleef strategy.
Kevin Ehrhardt- For sending in an excellent stategy on Darth Desolus.
Pop-Tarts-I would never have been able to finish the guide without
the help of sweet, sweet Pop-Tarts
IronMongoose-For getting me to write this FAQ
George Lucas-Anyone who invents Star Wars should be in this section
KROME-For making an amazing game
Nintendo-For making the Wii
Anyone who sends in strategies will be thanked here.
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/ Contact Information (CINFO)/
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You can send me an e-mail to give a FAQ, strategy, to comment,
or to fix a typo. Please send to:
SWTFUBossFAQ(at)yahoo.com
Some rules:
-Put SWTFU Boss FAQ somewhere in the Subject bar.
-Put what you are contributing in the Subject Bar as well.
-Make your e-mail readable.
-I only understand English, so send e-mails in English.
-Don't send hate mail.
-Make your e-mail relate to the guide.
That's all for now, but I may add more later.
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