By CO Mel (Mel Mah) m e l i s m i s s i n g [at] h o t m a i l (dot) c o m
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This FAQ will only be allowed to be posted by GameFAQs
Other websites please do not e-mail me and ask to post it on your website.
Users of this FAQ, please do not e-mail and ask me questions about the game.
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There are five elements available for your weapons in game.
Taken from the NTSC-U Instruction Manual (American Version):
When equipment with an elemental effect is equipped, elemental damage can be
added to your attack. When there is at least one segment of the Musou Gauge
filled, elemental damage of the kind shown below will be randomly added to
your attack.
Flame: Wraps the enemy in flames, causing continuous damage.
Explanation: It does more damage to surrounding enemies by burning them.
Lightning: Sends a flash of lightning towards nearby enemies, dealing
damage over a wide area.
Explanation: It has a chain lightning effect, which also stuns any enemies
that the lightning strikes, causing them to be knocked down.
Ice: Temporarily freezes the enemy so they are unable to move.
Explanation: That was pretty self-explanatory.
Blowback(Wind): Breaks through an enemy's guard to deal damage. If the enemy
does not have his guard up, extra damage is dealt.
Explanation: Allows for guard-breaking damage, good against enemies that
like to block often.
Slay/Death: Has a chance of knocking the enemy to the ground with one blow.
In the case of an enemy Officer, the damage dealt is dependent on their
current health.
Explanation: This allows for One Hit Kills of normal enemies, and for
Officers, this allows for proportionate damage to be dealt.
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| -Weapons by Character- |
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All characters have 4 weapons. A Normal, a Power, a Speed and a Unique Rare
Weapon. The regular weapons can have various combinations of elements and
abilities associated with them. The Unique Rare weapons will always be the
same whenever you get them, in terms of element, type and abilities.
A weapon has the following indicators:
Attack: Base Weapon Strength
Element: One of the Five elements above, or non-elemental
Type: Normal/Power/Speed
Remaining Upgrades: How many times you can add Ability Points to the weapon.
Each Upgrade has a different cost in Gems.
Here are the details regarding each character and their weapons.
Example:
Regular Weapons
[Weapon Name] A:Base Attack
Weapons will be listed in the order of Normal, Power, Speed and Unique.
For Unique Rare Weapons:
[Weapon Name] A: Base Attack E:Element T:Weapon Type:
Abilities associated with that weapon and Ability Levels
Here is a listing of the 24 Different Abilities that are available for your
weapons and the Gem cost to Upgrade each ability.
This is just the total number of gems required to upgrade an ability.
Not which ones in particular that you need to upgrade that ability.
Initial Upgrades for an Ability costs 5 gems.
Second Upgrades for an Ability costs 15 gems.
For Rare Abilities the Initial Upgrade is 10 gems.
For Rare Abilities the Second Upgrade is 26 gems.
This is the same for upgrading other equipment as well.
Legend:
Red: red
Blue: blue
Green: green
Yellow: yellow
Big Red: Red
Big Blue: Blue
Big Green: Green
Big Yellow: Yellow
White Gem: White
Weapon Master - Increase the weapon's power.
1st: 5 red
2nd: 12 red 3 Red
Fury - Increase Normal Attack strength.
1st: 5 red
2nd: 12 red 3 Red
Power Fury - Increase Power Attack strength.
1st: 4 red 1 blue
2nd: 10 red 2 blue 2 Red 1 Blue
Musou Fury - Increase Musou Attack strength.
1st: 4 red 1 green
2nd: 10 red 2 green 2 Red 1 Green
Equine Fury - Increase Mounted Attack strength.
1st: 4 red 1 yellow
2nd: 10 red 2 yellow 2 Red 1 Yellow
Force - Increase Normal Attack range.
1st: 5 red
2nd: 12 red 3 Red
Power Force - Increase Power Attack range.
1st: 4 red 1 blue
2nd: 10 red 2 blue 2 Red 1 Blue
Musou Force - Increase attack range during a Musou attack.
1st: 4 red 1 green
2nd: 10 red 2 green 2 Red 1 Green
Equine Force - Increase Mounted Attack range.
1st: 4 red 1 yellow
2nd: 10 red 2 yellow 1 Red 1 Yellow
Element - Randomly inflict elemental damage with a Normal Attack.
1st: 4 red 1 yellow
2nd: 10 red 2 yellow 1 Red 1 Yellow
Power Element - Randomly inflict elemental damage with a Power Attack.
1st: 3 red 1 blue 1 yellow
2nd: 7 red 2 blue 2 yellow, 2 Red 2 Blue 2 Yellow
Musou Element - Randomly inflict elemental damage during a Musou Attack.
1st: 3 red 1 green 1 yellow
2nd: 7 red 2 green 2 yellow 2 Red 1 Green 1 Yellow
Equine Element - Randomly inflict elemental damage with a Mounted Attack.
1st: 3 red 2 yellow
2nd: 7 red 5 yellow 2 Red 1 Yellow
Master Element - Increase the power of elemental attacks.
1st: 3 red 1 blue 1 yellow
2nd: 7 red 2 blue 2 yellow 2 Red 2 Blue 1 Yellow
Shockwave - Increase the power of shots and shockwaves.
1st: 4 red 1 yellow
2nd: 10 red 2 yellow 1 Red 1 Yellow
Intrepid Soul - Increase damage dealt to enemy officers.
1st: 4 red 1 yellow
2nd: 10 red 2 yellow 2 Red 1 Yellow
Backbreaker - Increase damage dealt to enemies knocked in the air.
1st: 4 red 1 blue
2nd: 10 red 2 blue 2 Red 1 Blue
Determination - Increase attack strength when health is low.
1st: 3 red 2 green
2nd: 7 red 5 green 2 Red 1 Green
Spiritmaster - Increase damage dealt with the Spirit Charge.
1st: 3 red 2 blue
2nd: 7 red 5 blue 2 Red 1 Blue
Concentration - Gradually fill the Musou Gauge by attacking.
1st: 3 red 1 green 1 yellow
2nd: 7 red 2 green 2 yellow 1 Red 1 Green 1 Yellow
Trance - Gradually fill the Spirit Gauge during a Musou Attack.
1st: 3 red 1 blue 1 green
2nd: 7 red 2 blue 2 green 2 Red 1 Blue 1 Green
Unblinking Eye - Gradually fill the Spirit Gauge with combo attacks.
1st: 3 red 1 green 1 yellow
2nd: 7 red 2 green 2 yellow 2 Red 1 Green 1 Yellow
Spirit Keep - Randomly perform a Spirit Charge without depleting the
Spirit Gauge (Red Skill)
1st: 5 red 2 blue 1 yellow 2 Red
2nd: 12 red 5 blue 2 yellow 3 Red 1 Blue 1 Yellow 2 White
Musou Essence - Randomly perform a True Musou attack regardless of health.
(Red Skill)
1st: 5 red 1 blue 2 green 2 Red
2nd: 12 red 2 blue 5 green 3 Red 1 Blue 1 Green 2 White
Ambition - Increase EXP gained from defeating enemies. (Red Skill)
1st: 5 red 1 blue 2 yellow 2 Red
2nd: 12 red 2 blue 5 yellow 3 Red 1 Blue 1 Yellow 2 White
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| -Armor and Abilities- |
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You can get three kinds of armor in game. Leather, Suzaku and Corona. You
will only find Leather armor from equipment boxes and as Tactical Bonus
rewards. In order to get better armor; the Suzaku and Corona sets, you have
to clear the objectives in the Murasame Castle Takamaru 'bonus' stages.
1st: 1 blue 4 green
2nd: 2 blue 10 green 1 Blue 2 Green
Element Guard - Decrease damage taken from enemies' elemental attacks.
1st: 4 green 1 yellow
2nd: 10 green 2 yellow 2 Green 1 Yellow
Wave Break - Decrease damage taken from enemies' shots and shockwaves.
1st: 1 red 3 green 1 yellow
2nd: 2 red 7 green 2 yellow 1 Red 2 Green 1 Yellow
Mirage - Decrease damage taken from enemies' combo attacks.
1st: 1 red 4 green
2nd: 2 red 10 green 1 Red 2 Green
Counter - Knock enemies back by block at the right time.
1st: 2 red 3 green
2nd: 5 red 7 green 1 Red 2 Green
Guardmaster - Move in and out of blocking stance more quickly.
1st: 2 blue 3 green
2nd: 5 blue 7 green 1 Blue 2 Green
Constitution - Increase the amount of health restored by items.
1st: 1 blue 4 green
2nd: 2 blue 10 green 1 Blue 2 Green
Guardian Angel - Randomly deflect arrows while mounted.
1st: 1 red 3 green 1 yellow
2nd: 2 red 7 green 2 yellow 1 Red 2 Green 1 Yellow
Resolute Soul - Decrease damage taken from enemy officers.
1st: 1 blue 3 green 1 yellow
2nd: 2 blue 7 green 2 yellow 1 Blue 2 Green 1 Yellow
Musou Leech - Increase the amount of Musou gained when taking damage.
1st: 4 green 1 yellow
2nd: 10 green 2 yellow 2 Green 1 Yellow
Spirit Leech - Increase the amount of Spirit gained when taking damage.
1st: 1 red 1 blue 3 green
2nd: 2 red 2 blue 7 green 1 Red 1 Blue 2 Green
Survival - Increase defense when health is low.
1st: 1 red 4 green
2nd: 2 red 10 green 1 Red 2 Green
Resolve - Gradually fill Spirit Gauge when health is low. (Red Skill)
1st: 1 red 5 green 2 yellow 2 Green
2nd: 2 red 12 green 5 yellow 1 Red 3 Green 1 Yellow 2 White
Resurrection - When defeated, recover one time with a limited amount of
health. (Red Skill)
1st: 1 red 2 blue 5 green 2 Green
2nd: 2 red 5 blue 12 green 1 Red 1 Blue 3 Green 2 White
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| -Gauntlets and Abilities- |
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You can get three kinds of gauntlets in game. Leather, Kirin and Nova. You
will only find Leather gauntlets from equipment boxes and as Tactical Bonus
rewards. In order to get better armor; the Kirin and Nova sets, you have
to clear the objectives in the Murasame Castle Takamaru 'bonus' stages.
Gauntlets boost your Horse stat.
Leather Gauntlets: From defeating officers, equipment boxes, Tactical Bonuses.
Eternal Fist - Allow more time to elapse between combo strikes.
1st: 1 blue 4 yellow
2nd: 2 blue 10 yellow 1 Blue 2 Yellow
Momentum - Increase attack power with longer combos.
1st: 2 red 3 yellow
2nd: 5 red 7 yellow 1 Red 2 Yellow
Balance - Gain the advantage in a deadlock and do more damage when
successful in overpowering your opponent.
1st: 1 red 4 yellow
2nd: 2 red 10 yellow 1 Red 2 Yellow
Endurance - Lengthen items' temporary effects.
1st: 1 green 4 yellow
2nd: 2 green 10 yellow 1 Green 2 Yellow
Excelsior - Reduce the amount of Musou used in a Musou Attack.
1st: 1 green 4 yellow
2nd: 2 green 10 yellow 1 Green 2 Yellow
Roaring Beast - Restore some health after every 100 K.O.s.
1st: 1 red 1 green 3 yellow
2nd: 2 red 2 green 7 yellow 1 Red 1 Green 2 Yellow
Galloping Steed - Restore some Musou after every 100 K.O.s.
1st: 1 red 1 green 3 yellow
2nd: 2 red 2 green 7 yellow 1 Red 1 Green 2 Yellow
Rising Dragon - Restore some Spirit after every 100 K.O.s.
1st: 1 red 1 blue 3 yellow
2nd: 2 red 2 blue 7 yellow 1 Red 1 Blue 2 Yellow
Sharp Eye - Acquire powerful weapons more easily.
1st: 2 red 3 yellow
2nd: 5 red 7 yellow 1 Red 2 Yellow
Eagle Eye - Acquire strong armor more easily.
1st: 2 green 3 yellow
2nd: 5 green 7 yellow 1 Green 2 Yellow
Collector - Acquire gems more easily.
1st: 2 blue 3 yellow
2nd: 5 blue 7 yellow 1 Blue 2 Yellow
Saddlemaster - Become less likely to fall off a horse.
1st: 2 blue 3 yellow
2nd: 5 blue 7 yellow 1 Blue 2 Yellow
Paladin - Gradually fill the Spirit Gauge while mounted. (Red Skill)
1st: 1 red 2 blue 5 yellow 2 Yellow
2nd: 2 red 5 blue 12 yellow 1 Red 1 Blue 3 Yellow 2 White
Awakening - Gradually fill the Musou Gauge while the Spirit Gauge is
full. (Red Skill)
1st: 1 red 2 green 5 yellow 2 Yellow
2nd: 2 red 5 green 12 yellow 1 Red 1 Green 3 Yellow 2 White
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| -Boots and Abilities- |
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You can get three kinds of boots in game. Leather, Tengu and Aurora. You
will only find Leather boots from equipment boxes and as Tactical Bonus
rewards. In order to get better boots; the Aurora set, you have
to clear the objectives in the Murasame Castle Takamaru 'bonus' stages.
Boots boost your Speed stat.
Leather Boots: From defeating officers, equipment boxes, Tactical Bonuses.
There are 14 different mounts available to you in this game. You'll unlock
them somewhat randomly over time. Only two of them have specific requirements
to be unlocked. Some of them are obviously better than others.
This is the order of the mounts as detailed in the game's data proper.
The horses do show up in battles, but it's difficult to discern which one is
which.
Chestnut - Start with this horse
Power : 30
Speed : 30
Endurance : 30
Mochizuki
Power : 34
Speed : 34
Endurance : 35
Kohibari
Power : 38
Speed : 38
Endurance : 40
Redwood
Power : 42
Speed : 42
Endurance : 45
Stone Hoof
Power : 32
Speed : 28
Endurance : 30
Phantom Grey
Power : 39
Speed : 32
Endurance : 34
Hell Shade
Power : 43
Speed : 36
Endurance : 38
Ink Stone
Power : 47
Speed : 40
Endurance : 42
Ashen Wind
Power : 25
Speed : 32
Endurance : 26
Gold Rush
Power : 29
Speed : 37
Endurance : 30
Ebony Wing
Power : 34
Speed : 41
Endurance : 34
White Cloud
Power : 38
Speed : 45
Endurance : 38
Matsukaze - Collect all 54 Normal Murasame Castle Tanukis
Power : 50
Speed : 50
Endurance : 50
*note* In any mission where Maeda Keiji appears as an NPC officer he will be
riding Matsukaze, so you can technically steal it from him if you haven't
unlocked it yet.
Bear - Collect all 54 Nightmare Murasame Castle Tanukis
Power : 60
Speed : 27
Endurance : 60
*note* The bear is the only mount that you can't use your own weapon while
riding it.
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