This is a short rule sheet for Black Night.  If anyone wants to take over
and add more stuff, feel free to do so.


From: [email protected] (Larry DeMar)
Subject: Re: Need rules for BLACK KNIGHT
Date: 23 May 91 00:57:40 GMT

[email protected] (Dorian Adams x2675) writes:
>Does anyone have a listing of rules for BLACK KNIGHT beyond the limited
>infromation
>given in the manual and instruction card. I maybe wrong but it sure
>seems like this
>game has a lot of timed shots which basically reduces my playing to a frantic
>attempt to drop sets of drop targets before they reset. I would love to
>know if
>there is a more subtle strategy I should be following.

The drop targets that you talk about are the Main shots on the game,
but there others that are worthwhile:

1)      Lock 3 balls on the upper playfield (no time limit) for
       3 ball multiball.

2)      Lock 1 ball on the upper playfield, and hit the hole on the
       lower playfield for 2 ball multiball.

       In each of the multiball modes above, all scoring is multiplied
       by the number of balls on the playfield.

3)      Any time the ball goes down the left flipper return lane
       (which may be assisted by magna-save), shoot the center
       ramp for a mystery value (20,000 to 99,000.......Contrary
       to today's hyper-inflated games, this is a significant
       award).

4)      Any time the ball goes down the right flipper return lane
       (which may also be assisted by magna-save), shoot the
       spinner (if well adjusted, this yields up to 100,000
       points).

       In multiball, (w/ the scoring multipliers), concentrate
       on making shots 3 & 4 above (Multiball jackpots hadn't
       yet been developed.)

5)      The turn-around on the lower playfield awards bonus
       multipliers.

6)      The drop target banks when completed light a magna-save
       arrow, and light an arrow in front of the completed bank.

       Complete all 6 arrows on either level to light the
       extra ball on the upper level.

7)      If 2 or more players are in the game, the winner gets
       a 30 sec. bonus ball.   Complete all 4 targets banks
       (unlimited balls) in the 30 seconds, and the turnaround
       lights for a special.  The turnaround must also be completed
       in the 30 second period.

The timed drop targets that are giving you trouble run on
an adjustable timer.  Look up the appropriate adjustment in the
manual, and you are able to make the time allowed to complete
the drop targets to be quite long.
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