Overlord: Dark Legend (Wii) - Walkthrough
by WishingTikal
http://www.youtube.com/WishingTikal



Table of Contents


1. Introduction

2. Game Basics

3. Walkthrough

4. Extra Stuff
- SideQuests
- Collectibles

5. Disclaimer


1. Introduction

Overlord:  Dark Legend  tells  the tale   of the  young  lord on  his sixteenth
birthday as he becomes the Overlord. It was dark times for the small village of
Grenvale and Castle Gromgard was left in pitiful state as the lord set out on a
journey to restore the land to its former glory. Meanwhile, our young anti-hero
fulfils his duty of Overlord  and calls up his Minions  to him in order to help
him spreed darkness around the kingdom.  Your task: Chaos and destruction! With
the help of this walkthrough  you should be able to carry  out your evil deeds.
:)

-WishingTikal
http://www.youtube.com/WishingTikal


2. Game Basics

Controls

Press (C) to center the camera.
Press (Z) to attack with the Overlord.
Press (A) to call a minion to you. Hold (A) to call all the minions at once.
Press (B) to order one minion at a time. Hold (B) to sweep them all.
Press (Right/Left) to cycle through the four different types of minions.
Press (Down) to select all the different kinds together.
Press (Up) to use the selected magic.
Press (-) to set a Guard Marker.
Press (+) to bring up the spells selection.
Press (1) to bring up the main menu/objective screen.
Press (2) to bring up the world map.

Commanding Minions

To order your minions, point  at a selected emplacement  on the screen with the
Wiimote and press or hold B  (refer to the controls above  for more) to send in
the minions. Different  actions  will be performed,  depending on  the icons on
screen. If you see  a grey task  icon (arrow), you  can send in  the minions to
move or operate  the object  in question.  If a number appears  in the  circle,
you'll need that  much minions to  perform the action.  Different  pointers for
your Wiimote also mean  different options.  If the pointer is  blue when you go
over an object, the minions can interact  with it. If it's red, they can attack
the enemy or object.  If you hold down B,  the pointer will  turn green and you
can move the minions in the desired direction with the Wiimote.

Increasing Minion Count

At the beginning of the game, you'll be limited to a certain number of minions.
As the game progresses, you'll need more minions. You will get more in due time
by finding Castle Relics (yellow).  When your minions  die, you can simply call
back new ones by pressing A  while pointing at a Minion  Gate with the Wiimote.
You can also dismiss minions by doing the same thing but pressing B instead. To
get new minions  however  you'll  need to  have some  Lifeforce,  which  can be
obtained from killing enemies.

Sacrificing Minions

To throttle minions, press A and B together  and hold them down, then raise the
Wiimote from a horizontal to  a vertical position. You'll  need to have minions
around you to  do so. Keep A  and B held and  shake the  Wiimote to charge  the
minion. Don't shake  it for too long or  it will explode. Shake  it a bit, then
choose the direction  with the control stick  and release A  and B to throw the
minion in the desired direction. This will  create an explosion, so you can use
that to blow up obstacles or  groups of enemies. You can  do the same thing but
shake the Nunchuk instead to kill the minion and regain some health. Press C or
Z to change  the minion  you are  holding;   different  minions  have different
effects.

Minion Races

Browns (Fighters)
"The Brown Minions are the  strongest and most common  type of Minion. They are
your all-round fighters  and able  to absorb the  most damage in  melee combat.
Beware, however: Browns are killed by elemental hazards such as water, fire and
poison."

Charged: Creates a powerful explosion, knocking over or stunning enemies.
Sacrificed: Provides a small health boost.

Reds (Archers)
"As fire specialists, Reds  are capable of quenching flames  and dealing damage
via flaming projectiles. Unskilled in melee  combat, Reds should target enemies
from a safe distance."

Charged: Creates  a fiery  explosion,  igniting   nearby enemies  and flammable
objects.
Sacrificed: Provides a small mana boost.

Blues (Healers)
"While fairly  hopeless at doing  damage  and  somewhat fragile  when attacked,
Blues are still  very valuable.  They can resurrect  fallen Minions  with their
mystical  powers,  and with  their  ability  to  survive  in water,  can  reach
locations the other Minions cannot."

Charged:  Explosion   causes   a 'bless'   effect,  so affected   Minions   are
aautomatically resurrected if killed.
Sacrificed: Provides a small mana boost.

Greens (Assassins)
"Green Minions  are  not as tough  as Browns,  but  their strikes  can  do more
damage. Their extra agility  allows them to leap on to  even tall enemies where
they attack with a flurry of claw attacks.  They are capable of passing through
noxious gas and eliminating poisonous plants, and once placed on a Guard Marker
will become invisible to the prying eyes of wandering enemies."

Charged: Creates a cloud of noxious gas, poisoning and deterring enemies.
Sacrificed: Provides a small health boost.

Objects

During the course of the game, there will  be different sorts of Relics to find
and gather. When you find a  Relic, dispatch the minions  to it and follow them
as they carry the Relic to make sure you  clear any obstacle in their way. They
will bring it to the closest Gate. Spell Relics will give you new magic to use,
while Blood (red) and  Mana (blue) Relics  will give you more  health and mana,
respectively. Castle  Relics will get you  more minions, and  Forge Relics will
expand your forge with more equipment pieces.

Spells

Energy Spike: Fire a bolt of destructive lightning directly at your foes.
Chain Lightning:  A single cast  will strike the  nearest foe before  arcing to
other enemies in the vicinity.
Power Drain: The Overlord will gain a portion  of health relative to the damage
dealt to a single foe.
Frenzy: Cause  the Minion  Horde  to power  up and  scatter  in a whirlwind  of
destruction, attacking everything in sight.
Shield: Protect the Overlord and nearby Minions in a shield of energy, reducing
damage from enemies.
Slow: Reduce the movement and attack speed of approaching enemies, allowing you
to dispatch them at a more leisurely pace.
Petrify: Freeze enemies where they stand for a short period.
Transmogrify:  Temporarily  transform  an approaching  enemy  into a sheep,  to
attack with greater ease or simply for your own amusement.



3. Walkthrough


Table of Contents
-Introduction: Castle Gromgard
-Save Castle Gromgard: Wilderness
-Stolen Goods: Skull Canyon
-Problems in Meadowsweet:
-Wolf Worries: Withering Woods
-Lil' Red: Withering Woods
-Sweet Tooth: Melancholy Moors
-Sinister Sister: Dwarf Lands
-Farmstead Troubles: Farmland
-Herbicide: Verdant Valley
-Gassy Greens: Putrid Pools
-Dwarf Wardrobe: Foundry
-Grenville Pals: Hot Houses
-Gerdas Boys: Widget's Workshop

Introduction - Castle Gromgard

Objective: Explore Castle Gromgard
When you wake up, simply head  on through the rooms until  a cutscene occurs in
the main hall.

Objective: Meet Rollick in the Kitchen
Head downstairs  to  the dinning  room and  enter  the kitchen  on the  left to
receive the gauntlet.

Objective: Find a use for your new gauntlet
Return upstairs to the  main hall and check  on the door with  the gold hand on
the right to open it.

Objective: Investigate beyond the secret door
Enter the new  area and  head up the  stairs  on  the left to  get the Overlord
armor.

Objective: Go to Gerda's Bedroom
Go back to the main hall and  enter the hallway on the  other side. A door will
open. Go in.

Objective: Smash up Gerda's bedroom
Press B to swing your  weapon and smash  down as much stuff  as possible around
the room.

Objective: Visit Grenville's bedroom
Head across the hallway  to the room on  the opposite side.  Press or hold A to
call the minions to  you. Next, hold down  B while pointing  at the screen with
the Wiimote to sweep  the minions and have  them destroy stuff  around. If done
correctly the pointer will go from blue to green.

Objective: Investigate the commotion coming from the Kitchen
Return all the way to the kitchen downstairs.

Objective: Defeat all the invading Halflings
Attack the enemies in  the kitchen and head  up the stairs at  the back. Follow
the way back into your room, defeat all enemies along the way. Make your way to
the main hall, and defeat  the remaining  halflings. A cutscene  will then show
them running out.

Objective: Follow the Halflings into the Courtyard
Objective: Kill beetles to collect Life Force
Objective: Spawn more Minions from the Minion Gate
Objective: Use the Wheel to open the Porcullis Gate
Exit throuh the front gate  to leave the castle and defeat  some beetles in the
courtyard in order to fill up on Life Force. Then, head over to the Minion gate
and press A while pointing at it to increase your group of little friends (to a
maximum of five for now). After that, go  to the gate and point at the wheel on
the right of it, then  press B to send the  minions to it so  they will spin it
and open the door.

Objective: Follow the Halflings out of the Castle
Head out to Gromgard Wilderness.

Save Castle Gromgard - Gromgard Wilderness

Objective: Find the Red Minion Hive
From the castle, follow the  path into Gromgard Wilderness  until your parth is
blocked by a fallen  pillar. Point at it  with the Wiimote and  press B to send
your minions pushing it aside.

Keep heading down that path until you spot a Spell Relic. Point at it and press
B to send your minions to it. They will  carry it to the Gate and you will gain
the Energy  Spike  spell. Now  back  to  where  you found  the spell,  continue
following the  path and  taking care  of the halflings  along  the way.  On the
right, you'll see a  windmill with a crate  in front. Order  the minions to the
crate so they push it to the  windmill. After a short  scene, you'll find a new
chest with some gold inside.

Break the barrier ahead  with the help of  the minions, then  hold down B while
pointing at the side of the  bridge and send them to the  other side. Cross the
little stream on the right, then take the  path going right, since you can't go
left yet. At the crossing with the sheep,  head left up to a locked gate. Point
the Wiimote at  the boiling  red cauldron  on the other  side of the fence  and
press B to send the minions  to it. They'll take care  of it, and the gate will
be blown to dust.

Enter the yard and command your minions to spin the wheel on the right, freeing
the Red Minions.  You can  now use them  to extinguish  flames.  Head down  the
stairway ahead and send the  red minions to the fire at  the bottom so they put
it off. Do the same with the flames at the back of the yard and you'll find the
Red Hive inside the ruined chapel.

Objective: Return the Red Hive to a Waypoint Gate
Have your brown minions take the hive and  they will carry it back to the Gate.
Follow them all the  way until they stop  at a burning bridge.  Command the red
minions to put out the fires so the minions carrying the hive can cross. Defeat
any halfling on the  way that try to stop  your minions and  follow them to the
Gate once the way is all cleared.

Objective: Use the Waypoint Gate to teleport back into the Castle
Stand on the gate and select the castle on the map to teleport back there.

Objective: Put out the fires
Once in the castle cellars,  where your  minions reside, head  to the right and
put out the fire blocking  the path with  your red minions.  Make sure you have
three red minions and two brown minions with you, then head into the next room.
Select the red  minions and  place a guard  marker on the  platform across  the
wooden plank. While the red minions attack the halfling on the other side, send
the two brown minions  to the wheel  in the center.  The door to  the next room
will open.

Before going into the next room, go back to where the minion nests are and take
more red minions with  you so you have at  least four. Now go  back to the room
you were at and have the red minions carry  the Blood Relic back to the gate to
increase your  health meter.  Return  to the room  again and  put out the  fire
blocking the way  into the next  room. In this room  you'll need  to repeat the
process from previously.  Place two guard  markers with one  red minion on each
side to attack the halflings,  then send out two brown  minions to the wheel in
the center to open the next door.

Go around the final hallway and put out the fire at the end. Following the path
you'll emerge back in the castle kitchen.  Now leave the castle by the entrance
gate and get ready for a boss fight.

Objective: Confront Jinks
This fight is rather easy. Jinks will move  around the courtyard and try to ram
into you occasionally, the rest of the time  throwing pumpkins at you. When you
see him charging, just run out of the way  to avoid him. He will crash into the
wall and remain there for a while. Use the opportunity to attack him, and order
the minions to  attack him as  well to speed  up the process.  Repeat  the same
thing until he's  defeated.  You can also  use your Energy  Spike spell  if you
wish.

Stolen Goods - FarmLand/Skull Canyon

Objective: Open the path in the Wilderness
Now on with the main quest. Back in the  Wilderness, make your way to the other
side of the bridge past  the windmill and  take the path going  left, where you
couldn't go previously. Since you now have  ten minions instead of five, you'll
be able to command all ten to push the pillar blocking the path aside.

Objective: Make your way to the town of Meadowsweet
Enter the Farmland.  Start by going  right where  the little house  is and look
around to find a Spell Relic.  Have the minions carry  to it to the Gate nearby
to obtain the Shield spell. Now head over to the left to be stopped by a spiked
barrier. Press and hold A & B together to grab a nearby brown minion, shake the
wiimote until the minion  becomes explosive  (not too much either),  aim at the
fence with the control  stick, then  release A &  B to throw the  minion at the
fence, blowing  it to pieces.  Continue down  the path,  defeating the  Bandits
along the way, until you spot  a Mana Relic at the end.  Have the minions carry
it back to the gate  to increase your magic,  then return here.  Break down the
barrier blocking the way on the left using the minions and move out.

Objective: Explore the Bandit's Hideout
You won't be able to enter  from here, so follow the path  to a cave leading to
the next area, Skull Canyon. Head out of the cave and climb up the little slope
on the left to find  another Spell  Relic at the  tip of the slope.  Defeat the
Bandits around the place, then have the  minions carry the relic so you get the
Slowdown spell.  Once  the place  is cleared  of enemies,  examine  the  little
fencing next to the  cave entrance and you'll  notice a grey  icon on the other
side. There's a wheel there, but you can't  reach it, so send the minions to it
and they will go and spin it, lowering the bridge on the left.

You can now cross over to the other side  and continue to follow the path up to
a fork. Start  by going  left first  and step in  the sparkling  circle  in the
corner to watch  a little scene  where your minion  steal a sword.  Now go back
down and  take the  right   path.  Destroy  the barrier   blocking  the way  by
sacrificing a brown  minion, then move onwards  until you find  the first Blood
Pit, used to regain health. Now head down the path to the new area where you'll
find a bunch of Bandits. Place guard makers  for red minions to attack from the
sides of the area, and  send the brown minions  to destroy the  tents, then get
rid of all the Bandits. If you need health, return to the Blood Pit.

When you're  done clearing  out  the area,  destroy  the barrier  ahead  with a
minion, then head out to the next area.  There are more Bandits to defeat here,
so send your minions  after them  and don't forget  to destroy the  tent on the
left. Also climb up  the slope at the back  of the area to find  a Blood Relic;
have your minions carry  it to the gate  to increase your health  bar. Now back
over here, command your minions to push the large rock blocking the path on the
right so you can  access the next  part. Destroy  the tents on each  side, then
place guard markers  to have  your red minions  attack the  bandits on  the two
mounds, or just command them to attack,  and stand back while they take care of
them.

Objective: Defeat the Rock Giant
Once that's done, break  the barrier ahead  and follow the way  to a large cage
containing a Rock Giant. Order the minions to spin the wheel behind the cage to
free the Giant. You'll now need to take him down, but this boss, if it can even
be considered one, is  extremely easy. Just  send your brown  minions after him
and his health will go down in a matter  of a few hits, given you help them out
a bit. After the battle, the golem will collapse, creating a bridge.

Objective: Retrieve the Castle Forge
Objective: Return to the Castle and visit Gnarl
Now cross the new bridge and have the minions  pick up the Forge. Then teleport
back into the castle.

Problems in Meadowsweet - Meadowsweet Town

Objective: Investigate problems in Meadowsweet
Now that you have the Forge, you can head down the left side of the throne room
(where Gnarl is) to find a new room where you can buy new equipment and upgrade
your minions.
Otherwise, use  the teleport  pad in the castle  cellars  and warp back  to the
Farmland. Walk back to the  the closed gate/bridge and  this time the villagers
will let you in the village.
Wolf Worries - Withering Woods

Objective: Kill 6 wolves in the Withering Woods
Watch the scene in the  center of town,  then walk to the objective  dot on the
map to head out of the village.  Have your minions turn  the wheel to lower the
drawbridge, then walk  out to the Withering  Woods. Kill the  first wolf at the
entrance, then follow  the path  to a river. Make  your minions  knock down the
tree on the left so  they can cross, then  cross the river yourself.  There's a
wolf on this side of the river, and another  one on the other side. Continue to
some red vines blocking your path. Order the
red minions to burn them down and proceed.

In the next area, kill  the wolf first,  then burn down the  vines and have the
minions push the boulder.  Now you're going  to have to go around  and take the
other path going up on the side, walking on the boulder you just pushed, acting
as a bridge. Defeat the wolf at the top, then follow the path to the end, where
you'll find the  final wolf to kill.  Knock down  the stone wall  afterwards to
return to the entrance.

Objective: Return to Nym in Meadowsweet
Head back into the village  and see Nym for your reward.  Have the minions pick
up the Spell Relic to get the  Frenzy spell, as well as  the big bag of gold on
the left of Nym himself. That's all yours.

Lil' Red - Withering Woods

Objective: Find the girl in the red hood
Objective: Escort Lil' Red through the Woods
Head to the other  side of the  town square  to find Lil'  Red. You'll  need to
escort her to her grandma, so head back  into the Withering Woods with her. She
will open up the previously  blocked path on the left  for you, so head through
there. You'll find wolf dens along the path; destroy them all to get rid of the
annoying wolves. At  the end of the path  you'll come across  a river, so knock
down the tree on the  left and have the  minions cross over  to the other side.
Walk into the river and get to the other shore. Call the minions back to you by
holding down A, then keep following the path.

Burn down the vines  on the left  and destroy the  wolf den. Then  you'll reach
another river. Knock down the  tree on the right, then  point at the other tree
on the other side and  send the minions  knocking that one down  too. Make them
cross, then cross yourself and call them  back. Destroy the den, burn the vines
down and order the minions to push the boulder.  The path will then take you to
a clearing where Lil' Red will  go hide in a house. Defeat  all the wolves that
come out, then Lil' Red will invite you inside.

Objective: Defeat the Wolf Queen
This boss isn't  particularly  hard.  The Wolf Queen  will jump  around  on the
sides; you can reach  her by placing  guard markers  with the red  minions, and
attacking with the brown minions when she's in the center of the cave. However,
ultimately you'll want to burn the little  nests on the sides of the area where
she jumps to with the  red minions' flames.  Doing so with all  will make rocks
collapse from the ceiling,  creating a bridge  for your brown  minions to reach
her and defeating more quickly.

After the fight, get the Minion Relic (yellow) on the side to increase your max
to 12 minions. Head  back up to  the entrance where  the Blood Pit  is and push
aside the large rock  with your new minions.  Leave the cave  to be back in the
Withering Woods and follow the path to the right all the way to the end to find
a Mana Relic. Knock  down the stone wall  nearby and let the  minions carry it.
Now go back into Meadowsweet Town.

Sweet Tooth - Melancholy Moors

Objective: Visit the Gingerbread Seller
Objective: Find the Witch
Head north  from the  town  square to  find the  gingerbread  seller.  He  will
redirect you to Doris the Witch.  Have one of your minion  pick up the candycan
handle on the ground and bring it to the  wheel next to the village's entrance.
Order the minions to spin it  and leave the village to  enter Melancholy Moors.
Follow the way to Doris' house.

Objective: Find a way in to the Gingerbread House
After the scene,  go around to spot  some Gingerbread  men holding  a candycan.
You'll need to retrieve  four of  these so you can  can complete  the wheel and
spin it. Just go around  the area and get  to the objective  dots on the map to
find the candycans.  Defeat all  the gingerbread  men, grab the  cans and bring
them back to the wheel next to the witch's house. Once that's done, command the
minions to spin the wheel so you can get to the gingerbread house.

Objective: Explore the Gingerbread House
Inside, free the  Blue Minions in  the first room  by ordering your  minions to
break the cage.  The blue minions  can go in the  water and they  can also heal
other minions. Pretty useful. Now head into  the main room where a little scene
will take place. Go left and up the stairway there.

Objective: Destroy the first Oven
In the first room, send the  blue minions pushing the  metal bridge on the left
to create a path to cross. On the other side of the room, send the blue minions
again to spin the wheel in the water. This  will draw a bridge for you to cross
in the middle. After  getting rid  of the enemies,  head down in  the center to
find the first oven. Command the red minions to extinguish the flames.

Objective: Destroy the second Oven
Follow the hallway to the left  and you'll come to another  room. Send the blue
minions across the water to spin the wheel on the other side and draw a bridge.
Before crossing, put back the  red and brown minions into  their nests and take
only blue minions  with you. Now  cross the watery  hallway ahead  to reach the
next room. Here, put back a few blue minions  in the nest and call at least two
red and brown minions from their nests.  They will drown in the water, but just
bring in the blue minions close to them before they disappear and they will get
them out of the water and save them.

Now look in the water nearby  to spot a handle lying there.  Have a blue minion
pick it up and bring it to  the wheel on the other side  of the room. Get there
and order the blue minions  to turn the wheel so you draw  a bridge. Cross over
there and head down to the oven. Put out the flames with the red minions.

Objective: Search for the Blue Minion Hive
Objective: Defeat Doris the Witch
Now that both  ovens  are down,  return  to the main  room and  defeat  all the
gingerbread men. Proceed to the room in the center to find Doris. Defeating her
can be a bit tricky. A rocket will appear either in the right of left corner of
the room.  If it's at  the right,  use a  red minion  to retrieve  it  from the
flames. If it's at the left,  use a blue minion to retrieve  it from the water.
Once the minion has the rocket  in hands, point at it  and move it around while
holding B. Wait for the witch to come to a stop, after she goes around throwing
some cakes  which you  should  avoid. Once  she's  stopped for  a few  seconds,
position the minion under her  shadow, point at it, release  B and press A. The
rocket should go flying  up and hit the  witch, who will fall  down. Attack her
with all minions,  then  repeat a second  time to  defeat her.  You could  even
defeat her in one round if you use magic.

Objective: Retrieve the Blue Hive
After the battle pick up the  blue hive with the minions  and leave the witch's
house.

Sinister Sister - Dwarf Lands

Objective: Open the gates to the Dwarf Lands
Now back in Melancholy Moors,  go left from the witch'  house, to where you got
the candycan handles earlier  on. Go around the path (make  sure you bring lots
of blue minions  with you) until  you reach a little  river. Cross  it with the
blue minions and have them  spin the wheel to lower the  bridge. Then have them
pick up the  Spell Relic  nearby  to get  the Chain  Lightning  spell.  There's
another wheel  on the  other side  of the  river left  of the  bridge  you just
lowered; send  the blue minions  to it to  spin it and lower  the other  bridge
which will take you to the Dwarf Lands.

Objective: Find Gerda in Hammerstone Gorge
In this new area,  take the  left path at  the fork. Bring  at least four  Blue
minions with you and some Red  minions as well, and cross  the path going under
the small waterfall. At the  end of the path, go right  and spin the wheel with
the blue minions to  stop the waterfall  so your other minions  can get to you.
Now head over the other side  of the path and extinguish  the fire with the red
minions. Ignore the electric fence and keep following the path until you get to
the Workshop.

On the left side of  the area, have the  minions push the large  rock, and then
send them along  the wall to  attack the electric  device  on the mound  on the
left. They will destroy  it and thus shut  down all the electric  fences around
the place. You can now  return to the electric  fence you passed  by earlier to
get the Mana Relic.  Otherwise just follow  the straight path  to the objective
star on your map for a short cutscene. Afterwards, head down and grab the Forge
Relic on the left dock. Now go to the Waypoint  Gate at the end of the path and
warp to the Farmland for a new unfolding of events.

Farmstead Troubles - Farmland

Objective: Find out what's happening in the Farmstead
Objective: Thwarf the Plant Invasion, Kill 17 Flytraps
Now you'll need to find and kill all the flytraps, starting with the two at the
entrance. Then go north  to find a third  one in the garden  ahead. You'll find
two more ahead, near the windmill, and two others right before the bridge. Then
go down the little path at the left of the  bridge and send the blue minions to
the wheel across the stream. The bridge  will lower, so cross to find four more
flytraps in the area across the bridge.  Now if you turn around, there's a Mana
Relic on the left side of the  bridge; send the blue minions  to pick it across
the stream. Back in the area near the bridge,  knock down the little stone wall
on the left of the  house to create  a path to cross  to the area  on the other
side.

There are three  flytraps  to kill at  the start  of the area,  and one  more a
little to the left where the path splits. After killing that one, return to the
fork and head north  to the area where the  entrance to Meadowsweet  is. Defeat
the last flytrap here, then  send the blue minions to  retrieve the Blood Relic
on the little isle  in the water  on the left. Now  you should have  killed all
flytraps, so after the little scene go back to where the bridge from before was
and pick up the yellow relic  to gain more minions (now  up to 15). Then follow
the path to enter the all new area.

Herbicide - Verdant Valley

Objective: Find the source of the invading plants
At the Gate, destroy the mushrooms in the way on the left and order the minions
to push aside  the pillar blocking  the path.  Keep going  until you come  to a
portal where you can't go yet.  Send the blue minions  to spin the wheel in the
pond on the right to open the gate at the  back. Go through and follow the path
to the next open  area. Ignore the  mana relic here  for now, you  can't get it
yet. Sweep the minions across  the narrow path to the  other side and have them
knock down the  stone wall to  create a bridge  for you  to cross. Once  on the
other side, keep on following the way until you reach the Guardian Tree.

Before getting to it though,  take the path going right  to find a Blood Relic.
Knock down the wall on the  right and pick it up. Now  return to the large tree
and have a minion  pick up the  flaming torch  on the right  side. Guide  it to
three by pointing at it and pressing B, and place it inside the tree trunk. Now
you can acess the new area  behind, Plant Garrison. For  the next section, make
sure you have a lot  of blue minions. Watch  out for the piranha  plants ahead,
but you can kill them by having your minions attack (red minions will work well
against them). Follow the path  until you find the first  elf enemies. From now
on, destroy  all the  mirrors  you see in  the area  to stop  the enemies  from
spawning before defeating them.

Head down and command the blue  minions to spin the wheel  in the small pool to
stop the waterfall  on the left.  Now go down  and cross  the water, while  the
other minions  take the path  above. Destroy  the mirror  here, then head  down
again and defeat all  the piranha plants  in the area below.  Once that's done,
order the blue minions  to push  the bamboo block  into the wall  and cross the
path above. Continue to the next area where you'll find another bamboo block to
push. Go up and kill the plants, then have  the minions turn the wheel there to
stop the poisonous gas. Now  enter the factory. In the  first room, destroy the
mirror on the left, then defeat the enemies and turn the wheel on the right.

In the next room, push the block to stop  the gas from coming out, then head up
and destroy  the mirror.  Ignore  the wheel  for now;  it's  missing a  handle.
Continue down the path  and make the minions  push the other  block to stop the
gas. Destroy the mirror above to get rid  of the elves, then have a minion pick
up the handle lying on the ground. Return  to the wheel and spin it to obtain a
bridge. Cross said bridge to wind back up outside. Have the minions pick up the
Spell Relic there and follow  them as they carry it. Defeat  the piranha plants
in their way so  they can safely  take it to the  Gate. You'll get  the Petrify
spell. Now return  to where you  picked up the spell  relic and  take the other
path to a new place.

Gassy Greens - Putrid Pools

Objective: Find the Green Minion Hive
Your Green Minions are emprisonned in this room. To free them, get close to the
pipe on the left side of the room and grab a minion to sacrifice it. Shake it a
bit to make it  explosive, then  aim at the  pipe and throw  it in. It  will be
sucked in and will explode, blowing up the  cage and freeing the green minions.
Now that you have them, order them to breath  in the poison from the flowers in
the middle path. Once the path  is cleared, pick up the  Mana Relic on the left
and take the right path, after getting rid  of the poisonous gas with the green
minions.

Now in the next  room, send  the green  minions  to the area  behind the  glass
window on the right.  Place a Guard  Marker there  and wait. The  elf will come
close and the  greens will attack  him. Once  he's defeated,  order one  of the
greens to pick up the handle dropped by  the elf. You can now spin the wheel in
the corner with the  green minions. This  will get rid of the  poison mist. You
can now pick up the  torch in the water  on the left with a  blue minion. Guide
him to the Guardian Tree at  the back of the room and  put the torch inside the
trunk to burn it.

Objective: Retrieve the Green Hive
Continue along  the path and  clear the way  with the green  minions until  you
emerge in a large room with  the Green Hive. Clear the  whole area of poisonous
plants, then have the minions  carry the hive. Clear any  plant in the way with
the greens, then you'll come to yet another  room. Destroy the poisonous plants
in the bottom area first, then  have the minions push  the pipe piece back into
the pipe so you can cross. Defeat anything in the way up to the next room.

Here, first order the red minions to kill the flytraps on the other side of the
stream, then get  rid of any plants  in the room  with the green  minions. Once
that's taken care of,  send the blue minions  to push the pipe  piece back into
the pipe on the  side. Now cross  the pipe  and order the  minions to  turn the
wheel on the other side of it. Get off it after and command the blue minions to
pick up the hive and cross the stream (only blue minions, so they can cross the
water with it).  Clear the  rest of  the way with  the greens  and soon  you'll
arrive at the  Gate. Before  returning to  the castle, push  the pillar  on the
right and return outside. Clear the area of poison and pick the Mana Relic.

Objective: Visit Gnarl back at the Castle
Now go back to the throne room using the Gate. Use the opportunity to visit the
Forge and upgrade your equipment, as well as level-up your minions.

Dwarf Wardrobe - Hammerstone Gorge Foundry

Objective: Find the Dwarf Envoy outfits
Now you'll need to warp  back to Hammerstone  Gorge. Take the  path going right
and on your way you'll spot an adjacent path blocked off by green gas. Send the
Green minions  through it to  pick up the  Relic on the  other side. This  will
increase your minion  count to 17,  just enough  to access the next  area. Head
back to the entrance  to call out more minions,  then take the  left path up to
the Blood Pit.  Check on  the left for  a pillar  blocking the  way. Have  your
minions push it away and enter the Foundry.

Inside, you'll come  to a first room with  water on the left  side, and lava on
the right side. Send  the blue minions to  push the block on  the left, and the
reds to push the block on the  right. This will create  paths on both sides. Go
to each side and send four  minions to spin both wheels  on the two sides. Once
that has been  done, the  large gate  in  the center  of the  room will unlock.
Command the minions  to push the doors and  go through until  you emerge in the
next big room.  There are two  statues right  in front of  you as you  come in.
Order the  minions to  pick both  of them  up and  they will  put them  down on
switches on both sides of the  room. The left side already  has a statue there,
so once all two are placed,  the door will open. Go through  and follow the way
to the next room, where you'll spot the other statue you need.

Destroy the  mine openings  in  the walls  around  the room  first to  stop the
dwarves from  coming out,  then order  four minions  to spin  the wheel  in the
alcove in the middle of the  wall to raise the gate where  the statue is locked
inside. Have the  minions pick it  up and bring  it back to the  main room, but
before going back there yourself,  follow the remaining  bit of the path on the
left to wind up on a  ledge in the main  room, next to a wheel.  Spin the wheel
with the minions,  then head all  the way back to  the central room.  Since the
other side should now have  all two statues as well, you  can now head through.
Follow the way and you'll get to another small room.

Destroy the mine openings around to stop the dwarves from spawning, then in the
northeast corner,  send the red  minions to spin  the wheel behind  the flames.
Then have the blue minions pick up the statue in the pool of water and place it
on a button that will move those big cauldrons out of the way. You can now head
through the path  on the left  and find the  second wheel  to spin in  order to
unlock the large gate in the  central room. Go back all  the way to it and have
the minions push the doors. Follow the path to the final room where you'll find
a chest containing the dwarf outfits for your minions. Before leaving, retrieve
the Forge Relic  on the left,  then use the  warp on the  right to teleport  to
Verdant Valley.

Grenville Pals - Elf Hot Houses

Objective: Infiltrate the Elf Hot Houses
In Verdant Valley, walk back  to the gate that was locked  before and the elves
will let you in.

Objective: Destroy all of the Lotus Flowers
In the Hot Houses,  you'll  need to  find  and destroy  all the  lotus flowers,
marked on your map. Start with the big purple one at the entrance on the right,
then follow the  path to the  next area. Here,  order the  minions to  push the
bamboo block  below so it  makes a path   that you  can cross.  After crossing,
destroy the orange  lotus flower  on the other side,  get the Spell  Relic, and
keep going to  the next  area. On the  way you'll  see a short  scene with  the
elves. Destroy  the mirror  ahead so  no more enemies  come  out, then cut  the
purple lotus flower  to pieces  and cross  to the other  side and the  send the
green minions  to  destroy  the orange  lotus  flower  after clearing  out  the
poisonous plants around it.

After that,  send the minions  to retrieve  the  Blood Relic  on the right  and
continue to the left. Cross  the water in the next area  and destroy the orange
lotus flower blocking  the path.  Now only two missing.  Head over  to the last
area and you'll spot  them. Watch out for  the piranha plants  at the entrance;
defeat them first, then head down and smash  the lotus flower, then head to the
back of the area and  destroy the last one  on the left. Getting  them all will
trigger a scene.

Objective: Defeat Erasmus
Erasmus isn't a difficult boss, but he's extremely annoying. He will constantly
teleport around, and heal himself when you're not hitting him. The good news is
that he will always teleport to the same  three spots and won't leave the area.
What you can do is set Guard Markers at the places he teleports to, or just run
around, but that  process takes  a while, or you  could simply use  the Petrify
spell. Don't let him heal himself, and make  sure the piranha plants around the
area have been destroyed  prior to the fight  or they will keep  on taking your
minions away. If you need minions, health or mana at any moment, you can return
to previous areas to get all of that, but be quick or Erasmus will have time to
recover.

Objective: Find the Elf Envoy costumes
After the fight, a new  area will open.  Have the minions pick  up the relic to
increase to the maximum of twenty minions and open the treasure chest to obtain
the elf outfits  for your minions.  Now it's time  to warp back  to Hammerstone
Gorge for the final area of the game. Make sure you're ready.

Gerdas Boys - Widget's Workshop

Objective: Use Elf disguises to get into Widget's Workshop
Back in Hammerstone Gorge, head over to  the Dwarf Workshop in the far end area
and go in.

Objective: Find Widget
Inside the workshop, go on  to the first room, which has  two paths blocked off
by electric fencings. The only  way you can go for now  is the left path, so do
so. Take a left  at the intersection  and  in the following  room, go  down and
destroy the first power generator. Also get the Blood Relic here. Now return to
the room with the fences and a new path will be open, so go left and follow the
way all the way  up to the end  where you'll   find the second  power generator
behind a wall. Destroy it,  then go back all the way down  to the room with the
fences, which should  have no more fences  now. Take the only  path you haven't
taken so far  and you'll  emerge in  a large  room  where enemies  will appear.
Defeat every single one of these dwarves and the door at the back will open. Go
in for the final confrontation.

Objective: Defeat Widget
Before rushing into the heat of battle, you'll need to make your way around the
level to reach Widget.  First, get  a lot of Blue  minions, at least  more than
four. Send them to the wheel in the water on the left, and keep on sending them
out in case Widget kill  some of them. Then  move out to the  next area and get
more Red minions this time. Send them spinning the wheel nearby, then move out.
Repeat the same thing with  the next wheel and some Green  minions. Now you can
re-arrange your minions and get some brown  ones. There's a place to go down to
the boss, and  Blood/Mana  pits around  the level,  as well  as several  minion
gates. You can either  wait for  Widget to ram into  the sides of  the area and
attack him, or place  Guard Markers on the  ledges with red  minions, while the
rest attack, or use  spells to stop and  slow him, just some  attack magic. The
battle isn't very hard, whatever strategy you take.

Congrats, it's over!




4. SideQuests

Rotten Pumpkins
Objective: Destroy the Rotten Pumpkins in Gromgard Wilderness
This is optional. After defeating  Jinks, you'll re-appear  at the castle. Head
down to the  kitchen  and speak  with Rollick  to  receive a  new quest,  which
consists in destroying  all the  rotten pumpkins  outside. So, head  out of the
castle into the wilderness.  There are six pumpkins to  find out there, located
between the first Gate and the bridge past the windmill.
1. First one is in the pumpkin field at the right of the Gate.
2. Second one is at the right of where you found the Spell Relic.
3. Third one is a little further down the path on the left.
4. Fourth one is next to the house by the windmill.
5. Fifth is at the left of the windmill.
6. Last one is behind a wheelbarrow on the other side of the road.

Objective: Return to Rollick to collect your reward
Once you've crushed  all six  rotten pumpkins,  go back  to see Rollick  in the
kitchen and earn  minion equipment  which  will be disposed  in a desk  in your
room.


Smear Campaing
Objective: Destroy Propaganda in Meadowsweet
You can  do this  after   visiting  Meadowsweet   and completing   the Pumpkins
sidequest. Speak  with Rollick to  start, then warp  to Meadowsweet.  There are
five posters to find around the village and destroy.
1. Right where you appear after warping, next to the Waypoint Gate.
2. In the area where the man selling Gingerbread is standing.
3. Close to the exit to Melancholy Moors.
4. Close to the exit to Withering Woods.
5. Close to the village entrance (exit to Farmstead).

Once you have destroyed all five posters, the quest will be updated.

Objective: Give Moaning Moe a good hiding.
Simply defeat the man standing around the  well in the center of the village to
complete the quest.


Evil Weevil
Objective: Hunt down the Weevil in Farmstead
You can do this quest after  Wolf Worries. Talk to Nym  in Meadowsweet to start
it. Simply head back  out to the FarmLand  and walk to the bridge  close to the
entrance to Verdant Valley. Across the bridge, near the windmill, you'll find a
bug on the road. Just  defeat it and return  to Nym to get your  reward. You'll
need four minions to carry the bag of gold.

Sore Heads
Objective: Deliver the drunken men to the correct angry wife
You can start this  quest after  Farmstead Troubles;  just talk  to Nym. In the
center of the village are four  drunken men that you'll  need to carry to their
wives. To pick them up use  minions, then move them around  by pointing at them
and moving the Wiimote. I'll identify the men first:
1. The one close to the well.
2. The one on the left of first one.
3. The one north of second one.
4. The one north of third one.

Now the wives:
1. Man 1's wife is north of Nym, at the fork between the Gingerbread seller and
Waypoint Gate.
2. Man 2's wife  is a bit further  ahead from the  first, near the  Gingerbread
seller.
3. Man 3's wife  is on the  other side  of the village,  close  to the exit  to
Farmstead.
4. Man 4's wife is in the same area as the third, near the exit.

Gnome Spies
Objective: Destroy Gnome Satues in Greenvale
You can do this  after Farmstead  Troubles; speak  with Rollick  in the castle.
You'll need to find and destroy 15 small gnome statues laying around Greenvale;
5 in the Wilderness, 5 in FarmLand, and  5 in Melancholy Moors. The statues are
very small and hard to see; so if you've  having trouble finding them, check my
video walkthrough at http://www.youtube.com/WishingTikal . Here's the list:

Gromgard Wilderness:
1. On the road between the  castle and the first Waypoint  Gate, a bit past the
first minion hive.
2. Right past the first Waypoint Gate, in  the tall grass where you had to push
a pillar.
3. Across the river past the windmill.
4. By the gate where it says "Gromgard" where you blew up the pumpkin juice.
5. At the very top of the stairway leading to the second Waypoint Gate.

Farmstead:
6. By the entrance to Meadowsweet, near the drawbridge.
7. Across the bridge close to the way leading to Verdant Valley.
8. A bit further down  that path, past the  windmill, next to  the fence on the
road.
9. Near the first Waypoint Gate at the start of the level.
10. Down  the first  path where  you  broke the  first  barrier  by throwing  a
minion.

Melancholy Moors:
11. If you use the Gate,  it will be right  in front of you  near the watermill
after you warp there.
12. On the left of the small bridge leading to the Gingerbread House.
13. On the  piece of  bridge-shaped  land  over the  stream  left of the  Blood
Pit.
14. On the ground left of the green minion hive a bit further ahead.
15. Across the stream where the two bridges are, where there are a lot of black
firflies.

Collectible Stuff

Blood Relics
1. Castle Gromgard: In the Cellars beneath the castle.
2. Skull Canyon: On a mount in a large area half-way through.
3. Farmstead:  On the left of  the entrance  to Meadowsweet,  on a isle  in the
water (need blue minions).
4. Verdant Valley: When you get to the Guardian Tree, take the path going right
from there.
5. Hot Houses:  In plain  view on a  branch half-way  through;  you can't  miss
it.
6. Widget's Workshop: In the room where the first power generator is.

Mana Relics
1. Farmstead: Directly on your way near the beginning; can't miss it.
2. Withering Woods:  From the grandma's  house, follow the path  all the way to
the end to find it.
3. Hammerstone  Gorge: Behind  the first  electric  fence as  you go left  from
start.
4. Farmstead: The second time  you return to the Farmland,  across the river on
the right after lowering the bridge with the blue minions.
5. Putrid Pools: After freeing the green  minions, clear the path ahead and the
relic is there.
6. Verdant Valley: After exiting the Putrid  Pools, use the greens to clear the
path and get the relic.

Spell Relics
Energy Spike - Gromgard Wilderness: In plain view on the path at the start.
Shield - Farmstead: At the entrance of the  level, go right to find it near the
house.
Slow - Skull Canyon: On a slope at the first drawbridge you have to lower.
Frenzy - Meadowsweet: In Meadosweet  after clearing the  quest at the Withering
Woods.
Chain Lightning - Melancholy  Moors: Where you lower the  two bridges to get to
Dwarf Land.
Petrify - Verdant Valley:  Right before  entering the Putrid  Pools (follow the
minions).
Power Drain -  Meadowsweet:  Around a tree  near the Gate  (you need the  green
minions).
Transmogrify - Hot Houses: Next to the second Waypoint Gate.


5. Disclaimer

Hey guys, please subscribe and visit my  Youtube channel for video walkthroughs
and more at http://www.youtube.com/WishingTikal :]

If you so wish to contact  me about the  FAQ or whatsoever,  please do so using
this e-mail address: wishingtikal[at]gmail[dot]com


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This FAQ is copyright © 2009 Geneviève Bélanger aka WishingTikal

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