## ## %#|% ## ## %#|% ##### ####
### ## ##'`## ### ### ##'`## ## ## ##
###### ## ## ##%#%## ## ## ##### #####
## ### ##.,## ## # ## ##.,## ## ## ##
## ## %##% ## % ## %##% ## ## #####
### ### ###### ### ### %###% ###### #####
### ### ###### ### ### ###'%`### ###### ###%###
### ### ### ### ### ### ### ### ,'` ##%
######### ###### ###@### ### ,`' `'`### ###
### ### ##,### ### ,'` `'` ### ###### ######
##, `'` `'# `'` ### ### ### ### ###
`.# ### ###### ### ### ###`%'### ###### %##% %###
### ### ###### ### ### %###% ###### #######
"If challenge had a taste, you'd be quite delicious."
===============================================================================
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
No More Heroes
FAQ/Walkthrough
By: Dark Vortex (Quan Jin)
[email protected]
Version 0.9
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
===============================================================================
This guide may be found on the following sites:
[
http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[
http://www.gamespot.com]--------------------------------------------[GameSpot]
[
http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[
http://www.neoseeker.com]------------------------------------------[Neoseeker]
[
http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[
http://www.cheats.de]----------------------------------------------[Cheats.de]
[
http://www.supercheats.com]--------------------------------------[SuperCheats]
[
http://www.honestgamers.com]------------------------------------[HonestGamers]
This guide is copyright (c)2008 Quan Jin
===============================================================================
--- Table of Contents ---
===============================================================================
1. Introduction...............................................[1000]
2. FAQ........................................................[2000]
3. Basics.....................................................[3000]
3.1. Controls.........................................[3100]
3.2. The HUD..........................................[3200]
3.3. Santa Destroy....................................[3300]
3.4. Battle Techniques................................[3400]
4. Walkthrough................................................[4000]
4.1. Rank 10..........................................[4100]
4.2. Rank 9...........................................[4200]
4.3. Rank 8...........................................[4300]
4.4. Rank 7...........................................[4400]
4.5. Rank 6...........................................[4500]
4.6. Rank 5...........................................[4600]
4.7. Rank 4...........................................[4700]
4.8. Rank 3...........................................[4800]
4.9. Rank 2...........................................[4900]
4.10. Rank 1..........................................[4010]
5. K-Entertainment Missions...................................[5000]
6. Job Center Missions........................................[6000]
7. Free Fight Missions........................................[7000]
8. Upgrades...................................................[8000]
8.1. Exercises........................................[8100]
8.2. Beam Katanas.....................................[8200]
8.3. Lovikov's Techniques.............................[8300]
9. Lovikov Ball Locations.....................................[9000]
10. Trading Card Locations...................................[10000]
11. Clothing Listing.........................................[11000]
11.1. Upper Body.....................................[11100]
11.2. Lower Body.....................................[11200]
11.3. Accessories....................................[11300]
12. Version History..........................................[12000]
13. Legal Disclaimers........................................[13000]
14. Credits and Closing......................................[14000]
To find a section quickly, press Ctrl-F and type in either the name
of the section along with its content number (ie. 1., 2., 3., etc.)
OR you can use the codes on the far right. Simply type in the
brackets with the code number to get a jump.
===============================================================================
--- 1. Introduction --- [1000]
===============================================================================
No More Heroes is the latest release from SUDA51's Grasshopper Manufacture.
And, oh man, is it the signature SUDA51 release we have all been waiting for.
No More Heroes is packed to the brim with excessive gore, obscenities, and
a multitude of pop culture references.
Fans of Killer7 and any of SUDA51's other works should definitely give No More
Heroes a try.
In this guide, you'll find a walkthrough, along with various appendices that
detail the many aspects of the game. I hope you find it helpful!
===============================================================================
--- 2. FAQ --- [2000]
===============================================================================
+-----------------------------------------------------------------------------+
[Q] What's the quickest way to gain money?
[A] Free Fight missions are excellent for money if you can defeat
them with a fairly high success rate. As for assassination
missions, Gig 7, Gig 17, and Gig 18 are excellent for money.
+-----------------------------------------------------------------------------+
[Q] How do you perform a jumping slash attack?
[A] The jumping slash attack can be executed once you learn the
technique, Memory of Demon, from Lovikov at Gold Town. To use
it, just shake the Nunchuk immediately before you press the
A Button to slash. You will know that you've done it right
when Travis dashes/jumps to the enemy and slashes.
+-----------------------------------------------------------------------------+
[Q] How do you perform a darkstep?
[A] A darkstep is a technique which can be used after having
successfully blocked an enemy attack. It does take a few
tries to completely the hang of, but once you do, it becomes
easy to pull off.
As soon as Travis manages to block an enemy attack, move the
control stick to the left or right (this will determine the
direction you move in). If you pull it off, the screen will
darken and time will slow down, allowing you to slash the
target with impunity for a few seconds.
+-----------------------------------------------------------------------------+
[Q] Can you explain the connections between Job Center missions,
K-Entertainment missions, and Free Fight missions?
[A] Your assassin ranking determines what Job Center missions are
available to you, first of all. When you're rank 10, only
one Job Center mission will be available. As you move up,
you'll gain one new job for every rank you acquire.
In order to unlock K-Entertainment missions, you must get
bronze or silver rankings in the Job Center missions. For
certain "three-part" assassin missions, getting a gold
ranking in a Job Center mission is required to unlock all
tiers.
And as for Free Fight missions, they are unlocked by
attaining gold rankings in Job Center missions.
+-----------------------------------------------------------------------------+
[Q] Can you describe the location of a specific Lovikov Ball in
more detail?
[A] The descriptions you find in the "Lovikov Ball Locations" are
general locations of each Lovikov Ball. You're expected to
use the mini-map to pinpoint each ball, which is marked by an
orange dot.
+-----------------------------------------------------------------------------+
[Q] Why did a Free Fight mission disappear after I failed it?
[A] Don't worry. Free Fight missions have a tendency to seemingly
appear again at random.
+-----------------------------------------------------------------------------+
[Q] Why is the "View True Ending" option not appearing?
[A] It will only appear after you have acquired all three katanas
from Dr. Naomi.
+-----------------------------------------------------------------------------+
===============================================================================
--- 3. Basics --- [3000]
===============================================================================
The sections that follow will provide a rough overview of the game's controls
and basics. If you have no knowledge of navigation or basic battle techniques
and skills, I'd strongly recommend at least skimming over these sections.
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
3.1. Controls [3100]
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
,-----------. ,-------.
| ,-------- Control Pad | | |
| _| | | | |
| _| |_ | | | |
| |_ _| | | | ``.
| |_| | | | \ '---- B Button
| | | | \|
| ,-. | | | `.
| | |------ A Button | | |
| `-' | | | .---|
Home --------. | | | | |
| _ |_ _ | | | | |
- Button ----|_||_||_|---- + Button | | | |
| | | | | |
| ::: | | | | |
| ::: | | | | |
| ::: | | | | |
| _ | | | | |
| |_|------- 1 Button | | | |
| _ | | | | |
| |_|------- 2 Button | | | |
| | | | | |
| * * * * | | | | |
| | | | `---|
`-----------' `-----------'
____
,----.------------- C Button
Control Stick ,' `.----------- Z Button
| ,' ,--. `.
| / / ,. \ \
`---------\ `' / \
' `--' '
\ /
\ /
\ /
' '|
| |`--------- B Button
| |
| |
| |
` '
\ /
\ /
\ /
`.,'
Control Pad
-----------
~ Controls camera (when not locked on).
~ Press Up to change target (when locked on).
~ Press Left, Right, Down to execute emergency evade (when locked on).
~ Select options on menu.
A Button
--------
~ Attack.
~ Interact.
~ Stab unpaved ground to dig up treasure (in Santa Destroy only).
~ Accelerate (Scheltiger only).
~ Confirm menu options.
B Button
--------
~ Dash (acquired later).
~ Beat attack.
~ Grab and throw.
~ Brake/Reverse (Scheltiger only).
~ Cancel menu options.
- Button
--------
~ Activate "Anarchy in the Galaxy" dark side mode.
+ Button
--------
~ Display the main menu.
1 Button
--------
~ Enter charge mode (shake Wiimote to charge).
~ Call for bike (in Santa Destroy only).
2 Button
--------
~ Switch mini-map on and off.
Control Stick
-------------
~ Move.
~ Select options on menu.
C Button
--------
~ Reset camera.
Z Button
--------
~ Block.
~ Lock on to an enemy.
~ Booster (on Schpeltiger).
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
3.2. The HUD [3200]
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
,---------------------------------------------------------------------.
| . |
| ,'`.,'`. [1] [4]@@@@@@%` |
| '. ,' '@@ @@ @@ |
| `.,' __________ .-------. |
| |E|________|[] [5]'-------' |
| [2] [] [] '-------' |
| [] @@ [3] _______ |
| [] @@@% [] |7 =[6]=| |
| [] # %@@@@@@ [] |6 =====| |
|__________________________________[]_____#_@_@@@_%@___[]__|5 =====| |
| [] @ @@@ @ [] |4 =====| |
| [] @ @ [] |3 =====| |
| [] %@ @@ [] |2 =====| |
| [] @@ @[] |1 =====| |
| [] [] |0 =====| |
| [] ¯¯¯¯¯¯¯ |
| |
| ,--. @@@! @@@! |
| ,' `. ,---.---.---. [7] @ @ |
| ' [10] ` [9] | | | | @ @ |
| `. ,' `---'---'---' |
| `--' [8] LB $ 00000100 |
| |
`---------------------------------------------------------------------'
[1] Health Gauge -- The amount of red pixels remaining on the heart
icon is indicative of how much health Travis has remaining.
[2] Enemy Health Gauge -- The amount of health the targeted enemy has
remaining is displayed here.
[3] Lock-On Circle -- Indicates which enemy you are currently locked-on
to.
[4] Dark Side Mode Timer -- The tiger (yes that's a tiger) will move
toward a "Goal" icon when Travis has a dark side mode activated.
When the tiger reaches the goal, dark side mode will end.
[5] Stance -- This is simple enough to understand. High represents high
stance and Low represents low stance. Point your Wiimote either up
or down to change stance.
[6] Battery Meter -- This shows how much battery is remaining in your
beam katana (on the non-battle HUD, this meter represents the
boost gauge of your Schpeltiger and Travis' stamina when dashing).
[7] Anarchy in the Galaxy stock -- Each "7" represents an Anarchy in
the Galaxy stock. A maximum of three can be held at any given time.
[8] LB Count -- Displays how much cash money Travis has.
[9] Slots -- After performing a successful death blow, the slots at the
bottom of the screen will spin. Line up items and you'll achieve
various dark side modes (on the non-battle HUD, this meter will
show the Schpeltiger's steering direction).
[10]Mini-map -- Self-explanatory. Enemies, points of interest, etc.
will be displayed on the mini-map.
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
3.3. Santa Destroy [3300]
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
Santa Destroy is a rather boring town situated somewhere in California.
Although much of the town has no function other than to look pretty, there are
a few locales of interest.
Travis' Room ~
============
Travis' Room is located on the upper floor of the No More Heroes
Motel. On the map, it's marked with a house icon. There are two
rooms, each with distinct features.
Bedroom -
- Closet: Here is your stockpile of the clothes that Travis acquired
over the course of the game. Use the closet to change clothes
whenever you feel like it.
- Drawer: Beam katanas are stored here. Use the drawers to switch
weapons.
- Map: It's just as its name implies. The map is a map of Santa
Destroy.
- Telephone: Check your messages about video rentals, ranking
battles, and other points of interest here.
Living Room -
- Toilet: "Save" your game.
- TV: Watch any videos you've picked up from the video store or
play video games.
- Fridge: Replenishes your health.
- Cards: All of the trading cards you've acquired through the game
will be readily accessible.
- Exit: Self-explanatory... yes.
Area 51 ~
=======
This is the clothing store (apparently the only clothing store in
the entire town). Here, you can purchase various articles of
clothing to fill Travis' closet. It's marked with a T-shirt icon on
the map.
Beef Head ~
=========
The video store is run by Travis' friend, Bishop. Various videos
can be rented. The wrestling videos can teach Travis new wrestling
moves. Beef Head is also Travis' stop for pornography, as the
messages on his answering machine show. On the map, Beef Head is
marked by a bull's horn icon.
The Office of Thunder Dragon ~
============================
This is the office of Travis' mentor, Thunder Ryu. This is where you
go to buff up and increase speed, strength, and vitality. Exercises
are easily performed using the Wiimote and Nunchuks. Each successive
exercise will cost more money than the previous one. Thunder Ryu's
office is marked by a yellow kanji symbol on the map.
Naomi's Laboratory ~
==================
Professor Naomi is your stop for new beam katanas and beam katana
upgrades. Bring certain pieces to her and she'll craft new katanas
for you. More information on the topic can be found in the 'Upgrades'
section of this guide. On the map, Naomi's Laboratory is marked with
a beam katana icon.
Gold Town ~
=========
In Gold Town, you'll come across a drunken Russian guy by the name
of Lovikov. Bring him seven Lovikov Balls and he'll teach you a new
technique every time. Lovikov Balls can be found throughout Santa
Destroy in various locations. Consult the 'Lovikov Ball Location'
section for the ball locations and the 'Lovikov's Techniques'
section for the techniques available to you. On the map, Gold Town
is marked with a mug of beer.
Job Center ~
==========
The Job Center is where you pick up various chump tasks such as
mowing lawns and filling up cars at a gas station. The pay is pretty
horrid, so spring for K-Entertainment jobs and Free Fight missions
for money instead. However, note that in order to unlock more
assassin and Free Fight missions, you'll first need to rank
favorably in the Job Center missions. A full listing of each task
along with a description can be found in the 'Job Center Missions'
section of the guide. On the map, the Job Center is marked with a
stick figure running.
K-Entertainment ~
===============
K-Entertainment is an assassin agency masquerading as an advertising
organization. Here, you'll be allowed to take on "gigs" that usually
involve you killing numerous targets within a time limit. The pay is
often quite high. A full listing of each gig along with strategies
and descriptions can be found in the 'K-Entertainment Missions'
section of the guide. On the map, K-Entertainment is marked with a
skull icon.
ATM ~
===
When you've attained enough money to fight the next ranked battle,
you can deposit the sum at the ATM. On the map, the ATM is marked
by a dollar sign icon.
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
3.4. Battle Techniques [3400]
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
Lock On and Guard ~
=================
Simply press the Z Button to lock on to the nearest enemy. Doing so
will enable auto guard, which will block all basic attacks. Charged
attacks can not be blocked no matter what.
Basic Slash and Combo ~
=====================
These are simple enough to pull off. Simply press the A Button to
execute a basic slash. These attacks can be linked into combos by
repeatedly pressing the A Button. However, be aware that the time
in-between strikes leaves Travis vulnerable to attack.
Basic slashes can be dealt in either a high or low stance. Stance is
determined by the direction you're pointing your Wiimote. High
stance is achieved by pointing the Wiimote upward and low stance is
achieved by obviously pointing the Wiimote downward.
Enemies can block either high or low but they cannot block both at
once. Therefore, if you find that most of your slashes are being
negated, switch stances to attack the undefended part.
Death Blow ~
==========
When you've lowered an opponent's health, Travis will enter his
death blow mode, which allows you to kill an opponent (or seriously
wound) by swinging the Wiimote in the specified direction.
To increase the power and range of a death blow, swing the Wiimote
in the specified direction and then shake it. You'll know that
you've pulled it off successfully when triangles appear on the
screen.
After pulling off a successful death blow, slots will appear at the
bottom of the screen. Should you manage to line up three items,
Travis will enter his Dark Side Mode. Listed below are all the
possible combinations:
Strawberry on the Shortcake (3 Grasshoppers)
- This mode will make Travis run extremely fast. Slashing an enemy
will automatically bring up a death blow icon with the arrow
spinning in all directions. Simply move your Wiimote in any
direction to deal a death blow. In essence, Strawberry on the
Shortcake makes it so that every strike is a death blow.
Blueberry Cheese Brownie (Three Bells)
- When it's activated, a targeting reticle will appear on the
screen. Move it using the control stick and press the A Button to
unleash an energy wave that deals heavy damage to distant enemies.
Cranberry Chocolate Sundae (Three BARs)
- The screen will turn monochrome. When you approach an enemy, a
button will appear on-screen. Press whatever button pops up and
Travis will completely brutalize the selected enemy. If you miss
the correct button, Travis won't do anything. Note that even
though the surroundings turn black and white, the spilled blood
remains red. What an awesome effect!
Anarchy in the Galaxy (Three 7s)
- Attaining Anarchy in the Galaxy doesn't have an immediate effect.
Rather, one "7" icon will be added to your stock in the lower-
right hand corner of the HUD. Press the - Button to activate an
enormous explosion that eliminates all non-boss enemies in the
vicinity. A total of three Anarchy in the Galaxy stocks can be
held at once.
Cherry (Three Cherries)
- The movement of enemies will be slowed, allowing you to hit them
with blazing speed. This mode is useful as an offensive measure
and a defensive measure as well because it allows you to slip away
from danger.
Charged Slash ~
=============
A powerful charged slash can be executed by pressing and holding the
A Button. Travis will slice once and then hold his beam katana as it
charges up. The A Button can be released at any time to unleash the
charged slash. Compared to a regular slash, this attack deals much
more damage over a greater area. Charged slashes are extremely
useful against large mobs of enemies. However, because Travis is
vulnerable while charging up, it isn't recommended that you attempt
this in the middle of a fight.
Weapon Clash ~
============
Every once in a while, Travis will strike an enemy just as he is
about to hit Travis. The subsequent clatter results in a weapon
clash. As soon as you see the Wiimote on-screen, trace the circle
as rapidly as you can. Be sure you're moving the Wiimote in the
right direction too! If Travis is successful, the enemy will be
stunned momentarily, allowing plenty of time to unleash a death
blow. If you're unsuccessful, Travis will be pushed back and stunned
for a short period of time.
Beat Attack ~
===========
Beat attacks can be executed by pressing the B Button. The function
of this move is not to deal damage to an enemy, rather to potentially
stun an enemy to lead up to a grab. Many regular enemies can be
stunned quite easily, whereas boss characters are much harder to
effectively stun. Beat attacks have a higher chance of stunning when
you attack from the back or when you attack after dodging and
evading an enemy attack.
Charged Beat Attack ~
===================
Press and hold the B Button to charge up a charged beat attack.
These have a higher chance of stunning a target than a typical beat
attack. However, charging an attack leaves Travis vulnerable to
enemy attacks.
Emergency Evade ~
===============
While locked on to an enemy, press left, right, or down on the
Control Pad to perform a roll in the selected direction. While
rolling, Travis will be impervious to all attacks. Used properly,
emergency evades can confuse enemies and create openings for you to
attack.
If you time it correctly, the screen will darken and the enemy's
movement will slow. This technique is often referred to as the
darkstep.
Circling Around ~
===============
Circling around is the easiest way to reach an enemy's unguarded
backside. As soon as you block an attack, press either left or right
on the Control Pad to swiftly circle around the enemy.
Grab and Throw ~
==============
Once an enemy is successfully stunned via beat attacks, Travis can
walk up to the stunned enemy and perform a grab. Do this by pressing
the B Button when the prompt shows up at the bottom of the screen.
Having achieved that, swing the Wiimote and Nunchuk simultaneously
in the indicated directions on-screen to perform a throw. Throws
deals huge amounts of damage to regular enemies and bosses alike.
Down Attack ~
===========
Press the A Button when Travis is near a downed enemy (after having
performed a throw) to finish him off.
Counter ~
=======
This is a little-known technique that is incredibly powerful. To
execute it, just perform a block JUST as an enemy is striking you.
As soon as you block the attack, hit the A Button and Travis will
unleash an unblockable attack that kills almost any enemy in a
single hit. You'll know you've done it right when Travis glows
white and the katana sparks.
===============================================================================
--- 4. Walkthrough --- [4000]
===============================================================================
~ You are Travis Touchdown, an anime fan from the town ~
~ of Santa Destroy, California. After winning a Beam ~
~ Katana in an internet auction, Travis is compelled ~
~ to walk the path of a hit man. As the 11th-ranked ~
~ assassin, Travis will have to prove himself worthy ~
~ and defeat 10 other bloodthirsty killers as he ~
~ slashes his way to the top of the United Assassins ~
~ Association. ~
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
4.1. Rank 10 [4100]
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
As Travis Touchdown, walk down the side of the motel to the staircase. You'll
automatically grab hold of your bike, the Schpeltiger (wow what a name). At
this point, the whole introductory sequence will pop up. You can skip it, but
I strongly suggest you watch it just because it's one of the most kickass
openings you'll ever see in your life. Fo' serious.
---
Travis will arrive at the Townsend Residence (also known as the Death Metal
Mansion) with an impressive entrance. This scene is a nice indication at the
amount of bloodspilling you'll be doing in a little bit. After cutting through
the door (and the guard, of course), you'll be offered a tutorial, detailing
the basics of combat. If you've never played No More Heroes before, I strongly
suggest you at least try it. Many of the techniques detailed in this
walkthrough require prior knowledge of the controls and methods of pulling
them off.
At the entrance, two guards will immediately come running down the staircase.
Practice your beam katana techniques on their pathetic heads. Lock on to the
first one and cut him down. Then, work on taking down the other one any way
you prefer. Following their deaths, the door at the top of the staircase will
open. Make your way up there and proceed down the hall to a bedroom.
Immediately lock on to the nearest guard and begin slicing away at him. The
enemies you'll face here aren't particularly tough to kill individually. It's
their large numbers that may cause some problems for you. As long as you are
quick and efficient, they should not even be able to land a hit on you.
I'd suggest charging up for a slash and releasing it in the middle of the
pack. That way, you can effectively eliminate a good number of the guards with
a single stroke. Once the guards are down for the count, hit the purple chest
for a health pickup. The door to the next hallway will subsequently open. At
the red corridor, head all the way down to the left to find a chest containing
money. Now, go in the opposite direction and ascend the staircase at the end.
At the end of the corridor is a blue chest containing a battery powerup. Hit
it to recharge your beam katana (although you probably don't really need it).
Turn around and pull a right into the other corridor. At the end is a red
chest with Trading Card No.001 (collecting these cards is completely optional,
though doing so will unlock some cool extras). Turn around and slip into the
next room.
As you enter, the doors will close behind you. After a second, a whole mob of
guards will appear. As they approach, charge your katana for a charged attack
and let it loose as the mob gets close. The resulting strike should knock away
a majority of the group, leaving a few for you to target and kill. Then, as
the other guards get up, target the remaining enemies. Don't let your guard
down even when you think you've killed all of the guards - more and more will
appear. You'll know that you eliminated all of the enemies when the doors open
up again.
Before you leave, smash the red chest in the middle for Trading Card No.002.
The purple chest holds some pizza you can eat to replenish health. Now, leave
the study through the right door and pull a right for a money chest. Then,
make your way back to the entrance room. You'll encounter a few guards, but
they should not pose much of a threat to you with their puny razors and
katanas. As you pass by the bedroom, the door underneath the main staircase
will open. Return to the entrance room and head down that way.
Kill the first four enemies in this corridor. Upon doing so, a guard equipped
with a beam katana of his own will appear at the end of the hall. Defeating
him isn't too tough. Just block his attacks and wait for an opening. His
lunges are predictable enough to easily find an opportunity to strike. Mix in
beat attacks and you might be able to stun him long enough for a grab attack.
This is most easily achieved by dodging his attacks and then slipping behind
him (a '?' will appear over his head, signifying his confusion). When he's on
the ground, you can just impale him right there.
Following his defeat, an exclamation point will appear over the next door.
Been waiting for that all-out slashfest? This next room will be sure to
satisfy your bloodlust. Before you enter, charge up your beam katana for the
coming fight. Apart from the pillars inside, there's still plenty of room to
maneuver and have a little "fun" with the various guards. Stay locked on to
your enemies to prevent anyone from landing a hit on you. After the first
batch of goons, a few more waves will appear. Keep slashing until the next
door opens. Before you leave, smash the chests along the walls. There's a
health and battery pickup. The other chest holds Trading Card No.003. Lastly,
the final chest holds money.
Make your way to the exit and engage the katana-wielding guard. Slice him
apart and head outside. Turn left first and snag Trading Card No.004. Then,
turn around and begin attacking the armed guards along the path. Keep the Z
Button pressed to block any bullets they shoot at you. They'll attempt to run
away as you get close - cut them down before they can escape. At the end of
the stone pathway will be another exclamation point, leading into the
cathedral.
You won't encounter any enemies from here until the boss fight so don't be
afraid to let your guard down. As you proceed, Silvia will call you on your
cell phone with nothing really important to say (I admit, the whole Wiimote
cell phone scheme is pretty cool). At the end of the path is a save point,
a new wrestling move (check out the mask on the ground), a health pickup,
a battery pickup, and a chest containing Trading Card No.005. The exclamation
point will bring you to Death Metal.
Death Metal ~
===========
Don't let his huge body and gigantic sword intimidate you. If you
have at least some basic knowledge of blocking and striking, this
fight should be no problem.
Death Metal begins with a few sword combos. Either dodge them or
block them and wait for an opening in his attacks. Try to avoid
blocking every single one of his lunges because they'll drain your
katana battery in no time. Dodge left or right whenever he attacks
to pop up behind him. From this position, you can easily slice his
undefended back or hit him with a beat attack. Getting him dazed is
not a hard task to accomplish. Grabs will do enormous amounts of
damage to him. Since he's so vulnerable, abuse them as much as you
want.
Once you bring down about half of his health bar, he'll split up
into three separate bodies. The two with full health bars are his
weaker images. They can still damage you significantly though! Keep
your guard up and try to isolate one of the bodies instead of taking
them all on at once. Once you manage to do so, wait for an opening
and strike away. The lesser bodies don't have much health and are
easily killed with a few good hits. Focus on killing the two before
returning to Death Metal.
The rest of the battle is not too difficult. Death Metal will pick
up a new whirlwind attack that's still easily blocked and avoided.
Just keep up what you were doing before until you defeat him.
After Death Metal's rather gruesome death, snag the health powerup inside the
chest nearby. Then, step into the exclamation point to meet with Silvia.
Congratulations, you are now ranked 10.
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4.2. Rank 9 [4200]
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At last, you get a chance to relax in your motel room for a bit. After saving
your game, a call from Silvia will tell you to get your ass outside. Feel free
to explore your room for a bit - you're in no rush.
Once you're outside, step into Silvia's car and she'll fill you in on the
whole process of gaining ranks. Your next target is Dr. Peace, a detective
with influences in the black market. However, you'll need to pay an entry fee
of LB$150000. You'll be dropped (kicked) off at K-Entertainment, an
organization of assassins. Enter the building and you'll be told off because
you don't have the experience. Well, there's always the Job Center.
You can go to the Job Center (marked by a pink icon with a dude running)
immediately and earn the cash you need to enter.
After depositing the cash, return to your motel and an message on the
answering machine will direct you to Destroy Stadium. Get on your Schpeltiger
and make your way to Destroy Stadium, located at the southwest corner of town.
Find the big roman numeral "IX" and prepare yourself for the next ranked
fight.
---
The regular enemies here are armed with baseball bats, axes, and baseballs.
Occasionally, they'll attempt to tackle you. You'll know when they're about to
do that when they glow red. Move into the room and begin slashing right away.
As you enter, move down to the left, where an enemy with a beam katana is
waiting. Before provoking him, kill the other goons in the immediate vicinity.
Do your best to avoid his unavoidable charged attack, which will be indicated
when he glows red. Evade around his strikes and get behind him for an
opportunity to strike. Finish him off and break open the chests for health,
battery, and Trading Card No.006.
Now, begin moving in the opposite direction. You'll encounter a few more
enemies on this side of the hallway. Plow through them any way you see fit and
the gate at the top of the ramp will open. Make your way up there and smash
the chest on the right for some money. As for the enemies in the room, execute
a charged slash to clear away most of them. Mop up the rest and engage the
goon with the beam katana near the gate. At this point, you should be able to
fight these tougher enemies with ease. Evading his attacks is the most
important thing to keep in mind.
Go through the exclamation point and past the gate. In this long corridor, you
will encounter a line of enemies. The idea is to use your beam katana as a bat
and return the pitch so it cuts right through the entire line of enemies. Use
your Wiimote as a bat (in a similar fashion to Wii Sports baseball) and return
the pitches as they come. You'll be given three opportunities to hit the ball
before the enemies get fed up and engage you the old-fashioned way. If you
aren't successful, you'll just have to kill the remaining enemies to unlock
the next gate.
Snag the health and battery pickup from the first two chests down the hallway.
The last two chests hold money. Go past the gate and smash the chest on the
left for Trading Card No.007 and then eliminate the goons in the room. Upon
doing so, a gate at the top of the ramp will open. Smash the blue chest for a
battery and proceed past the exclamation point at the top of the ramp.
This next room has a ton of enemies. Execute a charged slash and perform a few
death blows. Cross your fingers for a dark side mode to activate to make the
menial task of plowing through these enemies easier. The key thing to remember
is to block, evade, and block some more. When there are this many enemies, you
could eat a few hits if you open yourself up to perform long-winded combo
attacks. After clearing the room, another exclamation point will appear at the
end of the path.
Here we are with the batting game again. It's the same process as before; use
your beam katana as a bat and hit the ball back through the line of enemies.
Succeed and you won't have to deal with killing any of them. Be sure to smash
the first chest for some money and the second chest for Trading Card No.008.
The last two chests contain a battery pickup and a health pickup. The room
beyond the gate is also full of enemies. Do what you do best and clear the
enemy presence from the room. Then, smash the chest for Trading Card No.009.
Step into the exclamation point at the elevator doors to find yourself in a
narrow corridor. Combat is a bit tougher here because of the smaller space.
Battle your way through the first few enemies and get up the battery and
health pickups from the chests. At the end of the corridor is a single enemy
wielding a beam katana. As you approach him though, two more beam katana-
wielding goons will hop out of the bathrooms.
Facing two of these enemies is much tougher than just going one-on-one.
Quickly lock on to the nearest one and slash and beat attack him until he's
dizzy. Take the opportunity to grab him to take down a good portion of his
health. Continue to focus on that same enemy and repeat the process until he
dies. At the same time, avoid the other enemy by blocking and stepping out of
the way when he attempts a charged attack. When it's just one-on-one again,
use the tried and true strategy of evading and attacking to bring him down
with ease. All that remains is the last beam katana-wielding enemy at the end
of the hallway. Kill him and take Trading Card No.010 from the nearby chest.
As you approach the final hallway, Silvia will give you a call on your cell
phone to indicate that you're just about at Dr. Peace. You know the drill.
Save your game, learn a new wrestling move (in this case, it's the Reverse
Armsault), and grab the battery and health pickup. Stepping into the
exclamation point at the end will bring you to Dr. Peace at last.
Dr. Peace ~
=========
Dr. Peace, with his double revolvers, is a ranged attacker. In order
to even challenge him, you'll need to get up close and personal.
Staying close won't be easy either unless you're quick enough to
evade his bullets.
At the start, you will need to run your way up to the gun-toting
Dr. Peace. Keep your Z Button pressed in case any bullets come
sailing your way. As soon as the first indication appears (usually
in the form of bullet trails in the air), break off to the left or
right. Make sure you're still locked on Dr. Peace, so you'll still
move toward him even while evading his bullets. When you get up
close enough, wait for him to reload and then move in for the
strike. You should be able to get a few hits in before he knocks you
back.
Be wary of his charged attack. You can tell he's about to use it
when he begins to glow red. As soon as this sign emerges, put some
distance between yourself and the boss (around 10 feet) and circle
around him. When he fires, he's guaranteed to miss you if you're
moving to the side.
This is primarily a battle of endurance. Break off and block when he
begins to fire and move in and attack when he reloads. If possible,
put him in a daze with a few beat attacks from the back and perform
a few grabs to take off a good chunk of health. Also try to avoid
getting yourself in a weapon clash with him; should you lose the
clash, he'll get a chance to riddle your body with bullets and
effectively push you a good distance back.
Once the battle is over, smash the nearby chest for a health powerup. Step
into the exclamation point and Silvia will award you with the rank 9 spot.
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4.3. Rank 8 [4300]
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Now that you're ranked 8, a number of new locations will open up to you. The
next ranked fight costs LB$200000. Even if you have the money, I'd strongly
suggest you pay Naomi a visit to purchase the new Tsubaki beam katana model.
There's a new part-time job available at the Job Center as well. Gold rank it
to unlock a few more K-Entertainment gigs, along with a Free Fight mission.
Also note that you can now do some exercises (at a fee, of course) at Thunder
Ryu's.
When you're ready, deposit the money in the ATM for the next fight. Return to
your motel room and Silvia will give you a call, informing you that the next
ranked fight is at the Santa Destroy High School.
---
Some things never change. Looks like the school bullies are out to get you as
always. Show them a little something called your beam katana and slice up the
enemies in front of the school's door. Then, head to the right and kill the
few enemies stationed here as well. A chest nearby contains Trading Card No.
011. Return to the front and head the other way down the stone path. There are
a few more enemies a little bit further up. Once they're dead, an exclamation
point will appear above the main entrance. Go over there and enter the school.
Inside, turn right at the hallway to find Trading Card No.012 inside a chest.
Flip around and kill the various hooligans here. At the end of the corridor, a
goon with a torch will jump out. Avoid getting hit by the torch because you'll
be set on fire. Luckily, there's a fire extinguisher at the corner in case you
do. For the remainder of this course, fire extinguishers will be strewn about
in various locations for you to run to should you be set on fire.
Advance down the light-filled hallway and turn right. Deal with any torch-
bearing enemies here as well. Even though you have extinguishers nearby, try
to avoid getting set on fire because it does take a good chunk out of your
health. Anyway, at the end of this hallway, turn left (the dark room on the
right leads to a fire extinguisher) through another light-filled hall. At the
end, you'll find another exclamation point. Step through the door.
Here, an enemy will raise his torch up to activate the school's sprinkler
system. If you didn't already know, electricity doesn't mix too well with</pre><pre id="faqspan-2">
electronics. And you can't much more electric than Travis' beam katana. As
soon as you regain control, you'll notice that your beam katana won't be able
to function anymore. Quickly run down the linear hallway past the various
goons here and there until you reach the end. Duck into the maintenance room
and hit the power to stop the sprinklers from raining death. Grab the battery
pickup and backtrack down the same hallway.
The enemies are still here, so you'll have to deal with them as they appear.
Luckily, the sprinklers put out their torches. At the end of the hall, you
will encounter a small mob of about four enemies. Execute a charged slash to
put them in their places and step through the open door marked with an
exclamation point.
Oh no, it's gym class all over again! If you have any 'Anarchy in the Galaxy'
salvos, now would be a great opportunity to use it. Otherwise, just slash
away. Should the enemies manage to overwhelm you, run to a corner and charge
up your beam katana for a charged slash. If you maintain your guard, you
should have little trouble killing them. The final two enemies to appear will
both wield beam katanas. Isolate the one closest to you and kill him as
quickly as possible. If you can, execute a grab to put him on the ground long
enough for you to finish him off. Then, focus on the other one.
After the battle, collect the health and battery pickups at the far corners of
the gymnasium. Then, exit through the open blue door at the other end. On your
left will be a chest containing Trading Card No.014. Go to the staircase at
the end and check underneath it to find Trading Card No.013. Afterwards, climb
the steps and listen to Silvia give you some more of her signature pep talk on
the cell phone. At the end of this hall is another chest with Trading Card No.
015. Break it open and then move to the end of the next hall, where you'll
find a new wrestling move, a health pickup, and a save point (a.k.a. potty).
When you're ready, step into the exclamation point.
Shinobu ~
=======
Emergency evades will prove to be extremely useful in this battle.
Shinobu makes up for her below-average vitality with lightning speed
and unpredictable attacks. This battle will be mostly a defensive
effort on your part.
When the battle begins, you'll find Shinobu behind you. Quickly lock
on to her and let her make the first move. Block or evade her
strikes and quickly look for an opening to counterattack. Don't
leave yourself vulnerable by stringing up long combos though; she
will likely slip away and attack you from another angle. The key is
to only attack the instant she finishes a move. This is the only
time she'll be vulnerable to attack.
Shinobu has a number of different charged moves. Some of them are
tougher to dodge than others. One of them will always appear after
she performs a flip toward you. This one is very difficult to avoid
if you aren't expecting it because she'll execute as soon as she
leaves her flip. Therefore, you'll have to look for the tell-tale
somersault instead and slip out of the way.
Sonic Sword is her ranged charged attack. She rarely uses this early
in the battle (and still seems to hesitate at the end) unless you're
far away. However, it's quite a devastating attack that can not be
evaded. Avoid it by stepping off to the right or left as quickly as
possible. Near the end of the battle, she'll fire off multiple
Sonic Swords. If you get hit by the first one, chances are the rest
of the string will get you too. Do your best to avoid this attack at
all costs.
Shinobu is nightmarish when her health gets extremely low. At that
point, she can use a charged attack that can kill you instantly
should it connect. Watch when she sheathes her sword. This is your
cue to run away backwards as far as possible. If you're quick
enough, she'll slash at nothing but air, leaving herself vulnerable
to a counterattack.
Fight defensively. Always block, slide to the left or right, and hit
her twice or thrice before quickly returning to a block. As for her
charged attacks, just step away to avoid them. Shinobu will
definitely outspeed you, so don't attempt to overwhelm her with
A Button mashing. The battle can be quite frustrating, especially
towards the end when you've brought down her health only to be
killed by her instant-death move.
Following the battle, snag the health powerup and step into the exclamation
point to return to your motel room after a brief encounter with Silvia
Christel and her "cleaning" team.
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4.4. Rank 7 [4400]
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An invoice on your fax machine will show the price of the next ranked battle
to be LB$250000. Looks like you'll need to do a few more odd jobs to get that
cash. While you're getting the money ready, consider checking out the newly
opened Gold Town and Beef Head. I'd strongly suggest you get some Lovikov
Balls for a few new techniques. The jumping slash and jump down attack are
both recommended skills to learn because they'll make the coming fights much
easier.
There are really plenty of upgrades to snag before you move on to the next
fight. Take your time to prepare yourself before jumping the gun.
When you're ready with LB$250000, head to the ATM and deposit the cash. Then,
return to your motel. Silvia won't be able to tell you the location right
away, so attempt to exit the motel room to find a letter with the details on
the coming fight. Head down to the subway and enter.
---
Wow, what a surprise. There's no enemies throwing themselves at your neck. Go
down the hall and collect Trading Card No.016 at the corner. Then, step into
the big exclamation point by the turnstiles to enter the subway itself. Make
your way down the stairs into the subway. Hmm, for some reason, the subways
are completely empty... It's kinda creepy. Walk forward a little bit and snag
Trading Card No.017 near the exclamation point. Then, step into the marker
and get on the subway.
Now it's time for some killing. Move forward on to the next subway car and
engage the single enemy here. The tight quarters will be slightly restrictive,
but you should still have no trouble lopping his head off. Once he is dead,
move on to the next car and engage the two enemies here. Due to the tight
quarters, you'll want to keep your guard up because there isn't any room to
evade. The next train car has a goon with a katana (no not a beam katana) and
the one following that car has two. Your strategy should not change against
these slightly more powerful units.
Beyond that is a car with an axe-wielding enemy. Take him down any way you see
fit and go into the last train. In here are two regular enemies and one with a
beam katana way back. Quickly perform a jumping slash (if you have learned it)
to knock down one (or if you're lucky, two) of the goons to quickly create some
breathing room. As for the beam katana wielder, keep your guard and be prepared
to evade when he charges up.
Leave the subway train through the exclamation point at the end. When you
exit, turn right and smash the chest for Trading Card No.018. Once you have
that, head up the steps. In here, inspect the corner for Trading Card No.019
before stepping through the turnstiles. Leave the station to find yourself
outside of the Bear Hug Film Studio. Head down to the entrance and enter the
large grey warehouse. Let the bloodshed begin again!
There are a large number of enemies in this building, but most of them will
not attack you until you approach them. Engage the first group that approaches
and kill them as efficiently as you can. To avoid getting knocked around, use
your evasive techniques to find openings. As always, keep your guard up when
not attacking. After the first group has been eliminated, move on to the end
of the building and attack the three enemies here. The ones wielding stop
signs (how creative) have a slightly longer range than the other enemies.
Go up the stairs nearby to find three enemies with pistols. Either wait until
they reload or perform a jumping slash to knock them off their feet. When you
manage to get close to these enemies, killing them will be easy because they
have no exceptional means of blocking your attacks. Afterwards, the door
should open. If not, scan the building for any enemies you may have missed.
Back outside, the door to the next warehouse will open for you. Before you go
in though, check the left alcove to find a chest containing Trading Card No.
020. After picking that up, enter the next warehouse and resume your killing
spree. This floor is a bit tougher because there are goons with pistols mixed
in with the regular melee units. Prioritize the shooters to make your life
easier. Then, focus on clearing away the remaining enemies. Go upstairs and
kill the enemies scattered on top as well. Then, return back to the ground
floor and kill any remaining enemies inside. You will know that you've killed
everyone when the door opens.
Once outside, turn right for a health pickup. Then, go into the third and
final warehouse. The first group consists of two enemies wielding beam katanas
and a regular katana wielder. Use a jumping slash on one of them (preferably a
beam katana wielder) to knock away one of them. Deal with the remaining
enemies any way you see fit. There are two more beam katana wielders at the
far end of the building and two more on top. Once you've cleared out the top
floor, go back downstairs to find a stronger enemy with a dark purple beam
katana. This enemy is capable of firing energy beams at you. Keep your guard
up and dodge when he unleashes one.
Upon clearing out this warehouse, Silvia will give you a call. According to
her math, there's a 120% chance that you won't survive the coming fight. Well,
that's food for thought. Anyway, get the health and battery pickups, a new
wrestling move (German Suplex), and save your game. When you're ready, step
into the exclamation point to fight Destroyman!
Destroyman ~
==========
Mr. "Cosplay" has a number of attacks. Luckily for you, all of them
are easily evaded if you know what you're doing. He will often open
himself up to attack, making this battle fairly easy in comparison
to the others.
The thing with Destroyman is that he yells out whatever attack he
uses. Although by the time he says the second word (the first word
is always Destroy!), he'd already be in the processing of executing
the attack. Regardless, keep your ears open and be prepared to dodge
or guard whenever you hear him yelling.
When he screams Destroy Spark, he'll extend his hand and shoot out
electricity from his fingers (like a Sith, ooh). If Travis happens
to get caught, he will be stunned momentarily. Destroy Beam is a
thin laser that's shot from his eyes. This move can easily be
avoided by simply having your guard up. Destroy Cannon is a huge
projectile of energy that will toast you if you don't manage to
avoid it. Destroy Pound is a ground smash move that deals damage in
a shockwave fashion. This attack is easily avoided by simply
stepping out of the shockwave range. Lastly, Destroy Buster is his
most devastating attack. You can tell when he's about to use it
because he'll stand up straight and tall and charge up his uh...
crotch cannon (for lack of better term). This devastating beam will
follow you for a few seconds before dissipating. When he uses
Destroy Buster, put some distance between Travis and Destroyman and
run side-to-side.
Sometime in the middle of the battle, Destroyman will get himself on
top of a crate and lift himself up. From his high vantage point, he
will spam Destroy Cannon attacks at you until you manage to bring
him back down. Scattered around the room are various panels that
control a particular lift. You can either slash them yourself or let
Destroyman accidentally hit them with his Destroy Cannon (stand in
front of the panel and move away just before a Destroy Cannon shot is
about to hit you). One of the panels will be correct, and once you
manage to bring him down, he'll stay down for good.
Overall, Destroyman is not too difficult to take down. The key here
is to know his attacks and know how to avoid them. Apart from
Destroy Beam, which can actually be blocked, you will need to get
out of the range of his attacks by standing at a distance or using
the emergency evade (rolling). When Travis is rolling, he is
impervious to all attacks. Abuse this ability whenever you see fit.
The best times to attack Destroyman is when he's in the process of
using Destroy Spark, after releasing a Destroy Pound, or after a
Destroy Buster. At these points, he's most vulnerable to attack from
the backside. At other times, take any opportunities you can to slip
behind him. Don't neglect to use beat attacks either. Destroyman is
very vulnerable to beat attacks and wrestling moves for some reason.
He has a ton of health, but you should really be able to take him
down without much trouble. Once you know his attacks, you could
easily defeat him without taking even a single hit.
After a spectacular death (on Destroyman's part, of course), rank 7 is yours.
Get the health powerup and step into the exclamation point to find Silvia yet
again. She clearly enjoyed the show.
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
4.5. Rank 6 [4500]
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The prices of ranked fights continually go up. The price tag on the next one
is no exception at LB$300000. There's a new part time job available at the Job
Center if you're interested. If you haven't already, get all of the Lovikov
techniques. Upgrade your Tsubaki to its full potential as well.
When you're ready, deposit the LB$300000 at the ATM and return to the motel.
Silvia will call, telling you to come to the beach. Do just that to find
yourself in what appears to be a secret military beachhead. Here we go!
---
The first few enemies will come up right from the sand. These soldiers are
equipped with pistols, so keep your guard up to prevent getting shot. It will
be easiest to just use wrestling moves on the armed soldiers to avoid getting
constantly shot at by the other gunner. After the first two are dead, two more
will rise from the sand. Kill them any way you see fit, and an even larger
force will emerge. If you need the health, there are plenty of purple chests
strewn along the beachhead. However, don't waste one if you're missing
something like one HP point. You'll want to save some of them for the end of
the battle.
The last two enemies that will appear in this segment consist of a soldier
wielding a beam katana and a soldier with a pistol. Take out the ranged gunner
first and then work on eliminating the other. The electrified barbed wire
fence will cease to zap you now. Before you go, be sure to pick up Trading
Card No.021 from the red chest at the south end of the beach. Use the battery
and health chests if you need it and continue.
In this area, some more soldiers will emerge from the sand. Again, most of
them are armed with pistols, so don't expect to run to you. Even if you do get
shot up, there are plenty of health chests. Whenever you get a break, hit the
chest near the lifeguard stand (marked '22') for Trading Card No.022.
Proceed into the next area, which is marked with a 'caution' sign. This
signifies that the next area is a minefield. See those yellow dots on your
mini-map? Those are the mines. Unfortunately, due to the horrible quality of
your map, avoiding these mines will prove to be a tough task. Oddly enough,
the enemies can set off the mines and hurt you in the process, yet walk away
without taking damage at all.
Do your best to inch through the minefield while killing the enemies running
around. Use grabs and throws to faciliate the process and minimize the amount
of distance you walk. You'll know that you've killed all the enemies when the
next barbed wire fence loses power. Before you cut through it, smash the
nearby money chests and health chests because you will not be able to come
back. As soon as you cut the wire, Travis will step on a landmine, causing the
terrain to crater.
In the next area, you'll encounter a new enemy, the submachine gunner. These
enemies are equipped with machine guns that fire a barrage of bullets. You can
block them, but doing so puts a huge strain on your beam katana's battery
life. It's better to just strafe back and forth to avoid the bullets. After
you get in close, just suplex the enemy or slash him to bits. More sub-
machine gunners will emerge one by one from the sand as you kill each one.
At the end of the wave, two submachine gunners will appear. This poses a
problem because while you're killing one of them, the other will likely be
firing at you. Quickly perform a beat attack (these enemies seem to be easily
dazed) and throw one of them to eliminate that first enemy. Then, work on the
other one as you normally would.
Afterwards, the helicopter will drop off a submachine gunner with two pistol
wielding soldiers. Focus on killing the submachine gunner first and then deal
with the remaining two. Once the sand settles, smash the chest nearby for
Trading Card No.023. Use any health and battery chests you need to. Then, cut
through the barbed wire fence and Travis will, again, step on a mine. Ouch.
The next area is a larger minefield than the previous one. Do your best to
navigate through the field, using your mini-map as a guide. The two red chests
here are both money chests. Once you pass the minefield, you'll have to
contend with a dark beam katana wielder. Watch out when he charges up and be
prepared to dodge the energy beam he sends at you. Get in close and kill him
quickly.
Once he is dead, the helicopter will drop off three submachine gunners. As
soon as they land, strafe from left to right as you approach them. Have your
guard up in case you get caught in the tracer of one of the submachine guns.
When you get close, perform a jumping slash or beat attack on the enemy
closest to you. Then, execute a down attack to get rid of one. Then, back off
a few feet and strafe back and forth. When another opening presents itself,
move in and repeat the process. Kill the last submachine gunner any way you
see fit.
Smash the chest near the lifeguard stand for Trading Card No.024. Then, cut
the barbed wire fence away. As Travis passes, he manages to evade one mine...
but happens to land on another. Oh well, what's important is that the rank 6
is up ahead. Silvia will give you another one of her pep talks on the cell
phone. Navigate the twisted path through the obstacles and climb up the
stairs. At the top, get the health and battery chest. Then, learn the new
wrestling move and check the wooden deck nearby for Trading Card No.025. When
you're ready, step into the exclamation point.
Holly Summers ~
=============
Holly Summers is a lot more dangerous than her peg leg and... shovel
may suggest. At the start of the battle, run forward and you'll fall
into a hole, one of Holly Summers' many traps. She will blow you out
with her grenades the first time, but keep in mind that for each
time you fall in, you'll need to mash the A Button or swing the
Wiimote/Nunchuk as indicated on the screen. If you're too slow,
the grenade she chucks in will throw you out (with some damage to
boot).
Throughout the battle, Holly Summers will continually run back and
forth between holes in an attempt to fill them back up. Even when
she does though, the holes will still be somewhat obvious because
they're darker than the rest of the sand. You can reveal the hole
again by simply slashing the ground where the hole should be. It
should be noted that when Holly Summers is running back and forth,
she's completely vulnerable to attack. Take advantage of these
situations whenever possible and hit the sand off of the covered
holes to keep her busy.
Her other attacks are damaging, but quite easy to evade. When she
glows, that can mean one of two things. Either she's about to launch
a barrage of rockets at you or she's about to toss a grenade at her
feet and push herself away. To avoid the rocket barrage, put a good
bit of distance between you and Holly. Strafe to the side to avoid
the rockets as they coming raining in on your head. As for her
grenade toss, just move away as quickly as you can to avoid being
caught in the blast.
When you've brought down her health, she'll begin to use a new
strategy. Keep an eye on her when she runs off to the rock at the
farther end of the battlefield. When she jumps on top of the rock,
quickly find a hole to fall into and stay there until she finishes
her rocket barrage. While she's on top of the rock, you can't touch
her. After a little bit of waiting, Holly Summers will jump back
down and the fight can resume.
There are plenty of opportunities to hit Holly Summers. Apart from
the aforementioned vulnerability when she runs to fill up the holes,
she will also use regular melee attacks fairly often, hitting you
with her shovel. These attacks can be darkstepped quite easily. The
best way to fight her would be stand up close to her when she's not
firing her missile barrage. This will force her to use more melee
attacks, giving you more opportunities to evade and strike.
Be wary of her sand attack though. If she manages to throw a shovel
of sand in Travis' face, he'll be blinded temporarily. Note that
even this sand attack can be darkstepped and evaded easily if you
time it just as the sand leaves her shovel. Holly Summers is
vulnerable to grabs as well. Use a combination of well-placed
slashes and suplexes to bring down her health.
After the battle is over, Travis' soft spot for women will show. While
carrying Holly's body, get the health powerup and the U.S. Military Secrets
nearby. Then, step over to the hole and drop Holly's body in. You're now
ranked 6.
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4.6. Rank 5 [4600]
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Following the battle, a message on your answering machine (after an important
reminder from Beef Head Videos of course) will set the next ranked fight at
LB$350000. A new part time job is also available, so check that out when you
get the chance.
Most importantly though, get the U.S. Military Secrets you stole from Holly
Summers to Naomi. She will take it and use it to create a new beam katana. It
won't be ready right away, so be sure to come back in about 15-20 minutes.
When you've collected the necessary funds for the coming fight, deposit the
sum at the ATM and return to the motel. Silvia won't be able to give you the
location of the next fight because she's out partying somewhere, so you'll
have to rely on yourself. Outside, follow the trail of blood (or you can just
follow the "V" on the map) to the Senton Splash Tunnel.
---
As soon as you enter, turn around to find the chest for Trading Card No.026.
Wow, now that one would be pretty easy to miss. Walk down the stairs in front
of you and check both sides of the staircase to find Trading Card No.027 and
Trading Card No.028. Up ahead, you'll notice a shady figure who runs from you
whenever you get close.
The level is very straightforward, perhaps a bit too straightforward. Just
follow the length of the tunnel as you chase the figure. Along the way, you
will encounter various enemies armed with dark beam katanas. Dodge any enemy
beams they launch at you from a distance and get up close to deal with them.
Along the way, you should come across Trading Card No.029 in a chest.
Once you get to the end of the tunnel, Silvia will give you a call. Up ahead
is a save point, health chest, and battery chest. You'll notice that there's
no new wrestling move though. Do whatever you need to do and make your way to
the exclamation point in the blinding light up ahead. Get Trading Card No.030
from the chest and step in.
Letz Shake
==========
If you were expecting some sort of epic fight, then you'll be
sorely disappointed. Just as Letz Shake is about to blow you away
with his devastating-looking weapon, a man by the name of Henry will
jump down and slice the contraption right down the middle, killing
Letz Shake in the process.
Congratulations...? You're now ranked 5. It may not feel so great, but hey,
what can you do? Unfortunately, you don't get a health powerup for your toils
this time around.
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4.7. Rank 4 [4700]
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An invoice will set the next match at LB$400000. That's a hefty sum to pay up,
so go ahead and start finishing the new jobs available. Feel free to get a few
more exercises in before the next mission or attain a few more Lovikov
Techniques (unless you already have all of them like me).
Once you deposit the sum, return to the motel. Silvia will call in and arrange
a "date" between the two of you. Where? Who knows? Get over to the subway
and let the bloodshed begin.
---
Unlike the last time you were in the subway (against Destroyman), enemies
are actually in the station this time. The first group should not pose any
problems. Be wary of the pistol wielder behind the turnstiles. Eliminate the
three of them and smash the chest containing Trading Card No.031 at the other
side of the room, by the restrooms.
Afterwards, go down the steps nearby into the main part of the station. The
majority of the level's enemies are located down here. Begin to make your way
toward the end of the station. Fight off the enemies as they approach you.
Eventually, you'll come to a submachine gunner. To avoid getting lit up, try
to use the pillars as cover. Then, strafe around him and stick your katana
through his head. Unlike the other pistol wielders, the submachine gunner
won't run away if scared.
Near the end of the level is a beam katana wielder. Just beyond him is a dark
katana wielder. Kill the first quickly, and then engage the second. Dodge any
energy waves he launches at you and get up close enough to strike. Once he's
dead, the exclamation point to the next part of the level should appear. If
not, scan the floor for any enemies you may have missed. Before you go, be
sure to get Trading Card No.032 from the chest at the end.
After getting on the subway, Travis will nod off. You know, killing can be
quite a tiring task. You'll soon be asked to remove the Nunchuk from the
Wiimote to play "Pure White Giant Glastonbury" (wow, what a mouthful), an
interesting top-down shooter. The controls are simple. The Directional Pad
moves the character, the A Button releases a special attack, the 1 Button
shoots, and the 2 Button swings the sword.
The game basically pits you against an army of targets (???) that can hurt you
by shooting at you or colliding with you. Other enemies include odd grey
blocks that hone in on you in an attempt to crush you and various mini-boss
vessels that can fire streams of bullets at you. The key is to use your gun
to destroy the enemies and swing your sword to absorb energy for your
"Special" gauge, which fills up very quickly. The "Special" attack basically
prevents all enemies on-screen from firing for a period of time, giving you
ample opportunities to run up and slash each one to pieces.
When you reach the boss (what appears to be a rendition of the "Holy Hand
Grenade of Antioch" from Monty Python), move up to it and slash your sword.
When the grey bars rotating around begin to close in, move back to the
starting position and shoot at the boss. Then, when the grey blocks recede,
move back up and slash away. After the boss is at about half health, the
blocks will disappear and it'll begin covering the field with projectiles and
bullets. It's almost impossible to weave through and reach the boss, so just
slash with your sword and absorb energy for the "Special" meter. When it's
full, unleash the special to disable it for a short period of time, and move
up and slash away. Repeat this process until the boss falls.
You'll be prompted to reconnect the Nunchuk to the Wiimote. Do just that and
Travis will get off of the Subway. Turn around and smash the chest for Trading
Card No.033. Then, begin heading toward the other end of the station. Silvia
will give you a call. This time, by her math, you have a 2000% chance at
victory. Those aren't bad odds if you ask me. Walk up the steps at the end and
get the two last trading cards. Then, get the new wrestling move and save your
game.
Harvey Moiseiwitsch Volodarskii
===============================
Yes, his name is quite a mouthful, isn't it? Harvey (let's just call
him that for now), although quirky, is not a tough boss to take
down. His vitality will go down quickly, which is a good thing
because I doubt you'll be able to stand the music or his flamboyant
personality for too long...
Harvey has a few tricks up his sleeve. He will usually begin by
summoning a bunch of doves to divebomb at you. This attack is fairly
easy to avoid, and as the battle carries on, will no longer be used.
His other main attacks are generally swings from his two swords
(are they swords?) that are also easy to avoid. The regular strikes
can be blocked and evaded. Be wary of his charged blow though
because Travis cannot block those. Oftentimes, Harvey will execute
a whirlwind attack. This can be tough to avoid because it can come
unexpectedly.
Harvey will constantly teleport around the stage. This means you'll
have to constantly run back and forth in an attempt to get up close
to him. Wait for him to attack, block, and quickly sidestep to get
a good shot. The best time to attack would be just after he executes
one of his regular sword combos. Darkstep him and hit him as many
times as you can. Harvey is so fragile that he often becomes dizzy
after receiving a flurry of blows. Take advantage of this by using
wrestling moves liberally!
One thing you should be aware of is that Harvey will sometimes flip
the stage upside down. You heard me right - he will actually invert
the stage. The controls remain as if you were still standing right
side up, meaning that all your movements are inverted. If this is
too trippy for you to handle, just find a corner and block until the
screen returns to normal (should not take more than 10 seconds).
Later in the fight, Harvey will yell out: "Music begin!" and
just disappear. This is your cue to figure out where the spotlight
is... and run like hell away from it. If it manages to catch you,
you'll have to play Harvey's little "Nightmare" game. Travis will be
put in a box and prompted to either shake the Nunchuk, shake the
Wiimote, or press the A Button as rapidly as possible. Successfully
do it and Travis will emerge from the box unscathed. Fail and it's
an instant death. It's not really difficult to escape this, but
you'll still want to avoid the spotlight just because the whole
thing ruins the fluidity of the battle and wastes a lot of time.
Harvey does this very often at the end, so it's best to kill him as
quickly as possible.
All in all, Harvey is a very easy assassin to defeat. His HP is
extremely low - a few wrestling moves will bring his health bar down
in no time at all. Just be wary of his "Nightmare" game and avoid
getting Travis blown up.
I personally think Harvey's death is one of the better ones in the game. Bone-
crunching goodness and all! Anyway, congratulations on rank 4. Unfortunately,
you don't get any sort of health bonus at the end. Though, Travis does get to
steal a kiss from Silvia.
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4.8. Rank 3 [4800]
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The dude at the UAA leaves you a rather sardonic message on the answering
machine this time around. The price tag on the next rank is a good LB$450000.
Better get to mowing those lawns and killing Pizza Butt CEOs.
When you have the money, deposit it and return to the motel. Looks like you're
off to Speed City now! Take care of any business you need to, and then make
your way down to the bus station.
---
Oh hey, I was just looking for a bus to Speed Ci- Ow, the hell you hit me for?
Guess these bus guys are not as friendly as you might have thought.
Feel free to kill the enemies that are attacking you right off the bat, but
make sure you pick up Trading Card No.036 (to the right) and Trading Card No.
037 (right in front of you when you start). In order to board the bus, you
have to kill all of the bouncers in the area. Use your radar (if you have the
technique) to pinpoint each enemy. Seek them all out and collect Trading Card
No.037 next to the building. Then, step into the exclamation point to get on
the bus.
And we're now rolling! Oh wait, you didn't expect this to be a calm ride, did
you? Some more goons will jump in to the bus and attempt to take you out.
Unfortunately, due to the angle, it can be a bit tough to get through this
segment without taking a few hits. It's also very difficult to avoid enemy
attacks because there's absolutely no room to move (bus aisles are not
particularly roomy). The best way to kill the enemies here is to put some
distance between you and the enemy. Ready a charge blow and unleash it on the
entire group. The cramped spaces will allow you to hit most of the enemies in
a single hit.
When a short cutscene shows a beam katana wielder jumping in through the
window, prepare to face an entire mob of enemies. This part can be very tough.
Don't just swing madly or else you'll get knocked down again and again. Block,
then attack and hope for a quick death blow to kill off most of the group.
Silvia will call you when the last enemy has been killed off. I won't divulge
any details about the conversation, but let's just say she's a bit crazier
than usual. When the exclamation point appears, step into it to get off the
bus. Hey, did you notice that there's no driver at wheel? Strange...
Yep, Speed City is a pretty ugly looking place. As Travis steps off, he will
notice that oh no! Jeane has somehow tagged along. When you get the chance,
save your game and collect Trading Card No.039. Also get the health and battery
pickups before stepping into the exclamation point.
Travis will stumble across Thunder Ryu, who meets a rather gruesome end at the
hands of Speed Buster's cannon. Now it's just you... and Jeane.
Speed Buster
============
Speed Buster is not your typical boss. She starts off about a mile
away from Travis at the beginning. At this distance, you're
completely at the mercy of her ridiculously cheap laser cannon. The
red beam will come slowly, but if it hits Travis, he'll be pushed
back a good distance and lose a considerable amount of katana energy.
The key is to run up this long stretch, and duck into any alleyways
you can. Scan your map for red dots that represent doors that can be
broken down (only if you have the Memory of Three technique).
Occasionally, enemies will also be ducking for cover in this
alleyways - you'll have to contend with them whenever you come
across them. Oh, and enemies will be automatically vaporized should
they stand in the way of the laser cannon. It's kind of funny.
Continue down the stretch using this duck and cover strategy until
you get fairly close to Speed Buster (by this I mean there's no
viable areas to take cover in any further down the stretch). At this
point, duck into the alleyway on the left and you'll notice a line
of telephone poles. It has a red dot on it (assuming you have the
Memory of Three technique), so it must serve some significance.
Before you try tinkering with it though, head back down the other
way in that back alley and search for the last chest containing
Trading Card No.040.
Now, return to that telephone pole and knock it down. The pole will
knock down the entire chain of telephone poles and the last one will
fall right on top of Speed Buster's precious cannon. Uh oh, looks
like it's over for her. Now all you have to do is walk up to her and
finish the fight.
Collect the health pickup and take your prize, a Japanese Katana. Then, step
into the exclamation point. Congratulations, you're now... ranked 2. There's
only two more to go.
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4.9. Rank 2 [4900]
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LB$500000 is the price to pay for the next fight. Ouch! Well, it should be
noted before I say anything else that even though Thunder Ryu ate it pretty
badly with the whole Speed Buster scenario, you can still visit his office.
His ghost is still there (if that kind of stuff creeps you out at all) for
your information.
Don't forget to give the Japanese Katana to Dr. Naomi. She will offer to make
something really cool out of it. Be sure to come back later to pick up the
Tsubaki Mk-III. It's an expensive purchase, but it sure as hell is worth it!
Don't worry about the Energy Saving upgrade yet. It's nice to have, but you
probably do not want to go through the trouble of raising all that money...
just yet.
For now though, just go around and raise the money for the next ranked fight.
Once you do, deposit the LB$500000 in the ATM as always. Looks like you're
heading to Destroy Stadium again.
---
When you arrive at Destroy Stadium, you'll be prompted to jump over the
entrance barrier. This is simple enough to achieve because I'm sure you've
already discovered the Schpeltiger jump at this point. Once you've over, begin
riding through the parking lot of the stadium all the way to the other side.
At the other end, you will have to jump over the barrier leading into the
actual stadium itself (next to the 'II' icon). Why Travis can't just get off
the bike and hop the barrier by himself is beyond me.
Anyway, once you've entered the stadium, you will be pitted against a whole
legion of goons. The good thing is that you still have possession of the
Schpeltiger. Simply run down the enemies as they appear. This is a nice
deviation from the simple hack-and-slash missions of the past. Trading Cards
No.041 through No.043 can be found in the chests scattered around the baseball
stadium. There are also a number of health pickups and battery pickups around
as well. You don't need to get off your bike to pick anything up. Simply drive
over a trading card (once you've broken the chest with the bike) to pick it
up.
If you somehow get knocked off your bike (because a goon hit you off or
something), you'll have to fight the rest of the battle on foot. Needless to
say, you DO NOT want this to happen. The enemies are easy enough to run over
but on foot, the submachine gunners and the whole mobs of enemies will prove
to be extremely dangerous. If you do get knocked off, use moves that can
damage entire mobs of enemies. Try to make good use of charge blows and
counters (covered in the Battle Techniques section if you're still unfamiliar
with it) to devastate entire groups of enemies. If you get knocked off your
bike early in the mission, you might as well just restart.
Once all the enemies are dead, a secret entrance will appear underneath the
home plate. Step into the exclamation point. Silvia will give you a call
around this time. Be sure to get the health and battery pickups if you need
them. Learn the new wrestling move (it's been a while since one of these has
popped up) and save your game too. Don't forget about Trading Card No.044 and
Trading Card No.045 in the two red chests here. When you're ready to go,
initiate the fight with Bad Girl.
Bad Girl
========
Bad Girl is a psychotic bitch with a baseball bat. She is also one
of the tougher bosses in No More Heroes. Defeating her takes a lot
of patience and a good knowledge of her battle techniques. The key
thing to remember here is that you MUST fight defensively. It's
impossible to hit her when she is not attacking. Rather, you have to
take advantage of the delay after each of her attacks because that
is essentially the only time you can damage her with the katana.
Otherwise, she will just block your attacks, leaving you vulnerable
for one of her deadly counters.
Bad Girl begins with a few basic bat combos. These can be blocked
easily. At the beginning of the fight, her combos won't last too
long, but as you deal more damage to her, she will begin to add more
blows to each one. As the fight carries on, they'll still be just as
easy to block. Following each of these strings, Bad Girl will delay
her attacks for a few seconds, giving you ample opportunities to go
in deal a few blows of your own. The end of these combos also gives
you a great chance to perform a darkstep (I find it easier doing it
to the left because sometimes, she'll just evade your blows from the
right) and get in a bunch of hits.
As the fight carries on, Bad Girl will incorporate more dangerous
moves into the battle. Watch carefully when she twirls her bat
around in her (she usually says "Batter up!" while doing this) hand.
This is your cue to immediately dodge out of the way before she
finishes the move. The final strike is unblockable and deals a good
deal of damage. After dodging to the side, you can run up around to
her rear and get in a few strikes this way.
When you notice her charging up while standing in the typical batter
stance, DO NOT hit her. This is her counter, and she will knock you
a good one if you attempt to attack her. This move should not be an
issue because you shouldn't be directly trying to attack her anyway
(remember, fight defensively).
Occasionally, Bad Girl will just fall on the ground and cry. This is
one of her more cheaper techniques, and it can catch players off
guard. Look at her hand placement carefully - if one of her hands is
resting on her bat, DO NOT attempt to attack her. If you do, she
will knock Travis down and beat him the bat until he dies (this is
her instant death move). After you wait it out, she will get back
up, muttering a quick curse under her breath. At this point, you can
move in and get a few hits in. However, if both her hands are on her
face when she's crying, you can just walk up to her and deal a few
blows without fear.
Not too far into the fight, Bad Girl will run up to the conveyor
belt and begin batting her personal gimps at you. There are several
ways you can avoid this. Either dodge out of the way as the gimp
flies at you OR bat the gimp back at her. The second method requires
precise timing - the katana has to connect with the gimp just as he
hits you. If you're successful, a prompt will appear on-screen
(similar to a weapon clash) telling you to rotate your Wiimote and
Nunchuk. Doing so will damage Bad Girl a bit, but you'll still have
to fight the gimps regardless of whether or not you batted him back.
Later in the battle, Bad Girl will catch on to your trick and begin
batting the gimps back at you. Unless your timing is excellent, I
strongly suggest you just dodge the gimps instead.
Her final attack is a shockwave move. She usually begins to execute
this near the end of the fight, after she has lit her bat on fire.
Watch her carefully. When she hops up in the air, be prepared to
dodge as soon as she lands. The shockwave is by far her strongest
attack, so you do not want to get hit by it if you're low on health.
Apart from that, she does not gain any new attacks.
As stated before, you can only attack her after she finishes a move.
The best time to do so is after one of her bat combos. Block these
until she finishes them with a powerful down smash and then darkstep
to the left. Then, mash the A Button to dish out a ton of damage. If
you can get her dizzy in the process, walk up and suplex her for
some extra damage. It's more difficult to darkstep her against some
of her techniques. For the "Batter up!" and shockwave attacks, I'd
recommend just dodging and then running behind her for the strike.
If you're having any trouble with the fight, use the gimps she bats
at you to your advantage. Any death blow performed on a gimp has the
potential to hit Bad Girl as well. If you can move the gimps closer
to her and initiate a death blow on each one, you can easily land in
a few cheap shots against Bad Girl.
Following the battle, get the health powerup and step into the exclamation
point. Silvia's henchmen will show up, but she was apparently unable to attend
the fight.
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4.10. Rank 1 [4010]
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The first rank is in sight! Before you can undertake it though, you will have
to raise up some money not only for the actual ranked fight, but also for the
katana upgrades (if you haven't purchased them already). For the LB$999999
Energy Saving upgrade, you're looking at a lot of lawns to mow. Okay, you
don't have to mow lawns, but it's still tedious work.
Since this is going to be your last fight, take this time to fully upgrade
Travis. Complete all of the exercises at Thunder Ryu's and attain all of the
Lovikov Techniques if you haven't already.
Deposit the LB$550000 when you have it. Before you return to the motel though,
make sure that you have the Memory of Child technique learned. You'll be
kicking yourself later if you don't.
---
As soon as you leave the motel room, a shady guy will drive off with your
precious Schpeltiger. Looks like you're running the rest of the way on your
own. Hopefully, you have the Memory of Child technique to make the trip a bit
easier. Run down towards the 'I' symbol on the mini-map to find your
Schpeltiger just sitting there. A few goons will fly by on their motorbikes.
Take chase!
This highway chase pits you against two enemies driving around on motorcycles.
Keep up with them and ram them off. Let them get too far away and they'll
start to drop fire behind them. One ram should be sufficient to knock down a
rider. Another thing to note: don't crash into the various boxes scattered
along the highway or else you'll take damage. The enemy will often accidentally
run into these boxes themselves (they were never all that intelligent) and
take care of themselves for you. Do not attempt to ram into a motorcycle that</pre><pre id="faqspan-3">
has already been downed because you'll take damage as well.
Eventually, a ramp will lead you off the highway on to a back road through
some thick woods. Occasionally, you'll come across a fallen tree. Avoid these
by jumping over them. Enemies on motorbikes will still attempt to follow you
here, but they'll almost always be knocked down by the trees.
After a bit more driving, a laser will begin to fire at you. Watch the beam
carefully because after a few seconds, the laser will appear. As soon as this
happens, boost to the other side of the road to avoid it. It may take a bit of
practice to get the hang of it. The laser does minimal damage anyway, so don't
fret too much over it. A short bit after that, the camera will reveal a
drawbridge up ahead. Boost when the speedometer appears on the screen and
jump when the prompt comes up. Do it correctly and Travis will sail over the
gap into the woods.
Before you do anything else, turn around collect Trading Card No.046 in the
chest sitting next to the concrete wall. Then, begin walking into the woods to
encounter Thunder Ryu's ghost. He will point you in the right direction. No,
he's not lying! Just go right (If you take the wrong path, a deep mist will
encircle Travis and return him to the starting position. Actually, this can be
used to your advantage because health chests respawn) and fight the enemies
that appear in the path. These enemies are much tougher than the ones you've
battled in the past. Also, they are all equipped with beam katanas. Even so,
defeating them should not be too tough. Just block and evade their charged
attacks and watch out for energy beams.
At the next fork, smash the chest for Trading Card No.047. Then, turn left
and follow the path. Some more katana-wielding thugs will appear in your path.
Deal with them anyway you see fit. At the next fork, smash the chest for
Trading Card No.048. To proceed, take the right path. If you need it, there's
a health chest located just a little bit down the left path. Don't step too
far though or else you'll be brought back to the start.
After walking down this path, you'll be pitted against four katana-wielding
enemies. This fight can be tough, especially with all of the unblockable
charged attacks they have. I find that the easiest way (assuming you're
carrying the Tsubaki Mk-III) to defeat them all is to simply unleash a low
charge attack on your katana. A single one should be able to knock out at
least two of them. Then, just work on defeating the remaining two. At the
fork, smash the chest for Trading Card No.049 and turn left.
At the end, Thunder Ryu will disappear, leaving behind a letter. After reading
it, get Trading Card No.050 in the chest nearby and proceed. You'll receive
one last call from Silvia along the way. Save your game and pick up the health
chest before entering the realm of the final ranked assassin (even though it's
all been revealed to be a crock, it's still a pretty epic moment).
Dark Star
=========
... He eats it before you even get a chance.
After some chilling revelations, it's time to fight the one. And boy, is she
a tough one.
Jeane
=====
Jeane is one of the toughest bosses in the game. She's not all that
dangerous, and her attacks are fairly easy to avoid, but she has an
uncanny ability to dodge almost all of your moves. It's impossible
to land extended combos on her because she can just twist out of the
way with ease. She has a tendency to dodge nearly every regular
swing you throw at her, meaning you'll have to rely on hitting her
after she strikes at you or... even better, using charged attacks.
Jeane begins with a few weak attacks. Her most common attack is a
combo of blows. The first few strikes are blockable, but the last
punch is unblockable. Remember that! To avoid it, simply keep your
guard up and dodge out of the way before the final blow lands. If
you're feeling extra daring, you can actually strike her before she
lands the final blow. It is possible to hit her enough to completely
prevent her from landing the final blow. Alternatively, you can
darkstep to the side to catch her off-guard for a few seconds. This
combo attack changes very little through the course of the battle.
The strategy for avoiding remains the same.
She also employs a high roundhouse kick in which she launches one
leg up into the air and sends it down, knocking Travis to the ground
should it connect. This move does negligible damage and is easily
avoided with a simple dodge. Jeane becomes vulnerable after landing.
This move appears less frequently as the battle carries on.
Occasionally, Jeane will zip around in a semi-circle to change her
position. This move does not deal any damage. Rather, it's just a
means for her to attain a better fighting position in relation to
Travis.
When you notice Jeane charging up in a defensive stance, DO NOT
attack her or else you'll suffer a nasty counter attack. This move
is not difficult to avoid (just don't attack her!), but if you were
in a middle of an attack, you'll probably eat a big one.
Jeane's most dangerous move is a charged attack. It's easy to
predict, though it can be tough to dodge effectively. Watch her
carefully when she lowers her stance and charges up. A few seconds
later, you can be sure that she'll dash toward you. If this move
connects, Travis will be knocked off his feet with a good chunk of
health missing. The key to avoiding this charged attack is to wait
a few seconds before dodging. If you dodge too early, Jeane will hit
Travis just as he's emerging out of his dodge. Later in the fight,
this attack turns into a two-part charge and eventually, a three-
part charge. Avoid them by dodging twice and three times.
Finally, she acquires a small shockwave move about halfway through
the fight. Watch her when she lifts a foot in the air. As soon as
this sign pops up, dodge immediately. She does it quickly, so timing
is everything.
When Jeane is brought down to about 2/3 of her health bar, she will
make the dragon barrier surrounding the grounds smaller. She will do
this again at approximately a third of her health bar as well. There
will be less room to maneuver, but the battle does not get that much
harder.
Defeating Jeane can be a tough task, especially if you aren't used
to her fighting style. As stated before, she dodges nearly every
strike you attempt to her with. However, this can be used to your
advantage. Even whilst in the middle of one of her own attacks,
Jeane will quickly cancel her own attack to evade one of your blows.
This can be used to prevent her from using her deadly charged
attacks or cancel the final charged blow of her combo attack.
Although you won't be able to land a hit on her, using this strategy
can fend off an attack when dodging is not an option.
Regular swings won't always connect, so charged attacks are more
efficient in this case. You don't even need to charge it all the
way - simply hold the A Button down for a second and release.
Granted, it won't be a powerful swing, but it's enough to knock
Jeane back a little bit. She has a tough time dodging these, so use
them as often as you can. The best time to attack her would be just
after she has finished one of her attacks in the few split seconds
she is vulnerable. After successfully landing a weak charged attack,
you can easily follow up with a few more strikes.
One last thing, DO NOT try to grapple Jeane. If you do, she will
turn the suplex against Travis and end up dealing a healthy bit of
damage.
If you've tried your hardest and still can't seem to defeat her,
there is a rather cheap method of finishing her. The low charged
attack on the Tsubaki Mk-III is devastating, especially when all
three hits land on her. Since Jeane fights somewhat defensively, you
should be able to easily find the time to charge the katana up
quickly. Execute a low charged attack while she's in the middle of
one of her combos because Travis is invincible while using it. This
way, Jeane will close enough for all three hits to land. Using this
move, her health bar will deplete in no time.
After dealing the final blow, you'll be forced into an automatic
weapon clash. Waggle the Wiimote as hard as humanly possible to
finish the fight.
After the battle, Shinobu will fly in from nowhere and save Travis from an
uncertain demise. Jeane is dead, making you rank one! As if it mattered at all
now...
Save your game and you'll be given the option of viewing the ending or viewing
the "real ending." If the second option is not there, then you haven't
acquired the three beam katanas. Return to Santa Destroy and do just that to
make it appear.
.. Real Ending...
Surprise, Henry returns to finish the fight!
Henry
=====
The first time you fight him, Henry may make you bawl your eyes out
- he's that difficult. His speed is unmatched (except for Jeane),
his attacks are quick and oftentimes unpredictable, and his vitality
is extremely high. Not only that, but he will often employ an
instant death move that is easy enough to avoid, but may catch you
off guard and completely ruin the fight. Though tough, Henry does
have a few weaknesses you can easily exploit.
Henry utilizes a six-strike combo. This will be his most common move
and the one that you should take full advantage of. The first five
strikes are blockable, but the last one is a charged attack and
cannot be blocked - he will jump and spin in the air before landing
his katana right through Travis. This move is really the least
dangerous of them all. You can darkstep this combo at nearly any
point. Unlike Jeane, Henry doesn't dodge your swings, so you can
land a healthy number of hits on him using just a single darkstep.
This combo is fast, but if you are quick to react when he uses it,
you can easily turn it against him.
Henry also employs a spinning slash. It's a charged move, so you can
not block it. Watch carefully when Henry charges up and quickly
dodge back before he executes it. This move isn't particularly
damaging and not as dangerous as his other attacks though, so don't
worry if you get hit by it a few times. Note that after using it,
Henry is vulnerable for a few seconds. Take advantage of this
opportunity to land two or three blows.
Much like Jeane, Henry has a counter attack. When he appears to be
charging up, holding his katana in front of him, DO NOT attack him
or you'll suffer a powerful hit back. Instead, take the opportunity
to attain a better fighting position or use the time to charge up a
charged blow to meet him with when he leaves the counter stance.
When Henry moves the hilt of his katana to his neck and charges up,
be prepared for a projectile attack consisting of some energy beams
(similar to those utilized by the dark beam katana wielders). Avoid
these by simply dodging out of the way. This attack has a fairly
long downtime after its use. Again, take advantage of the delay to
get in a few more hits.
One of Henry's more dangerous moves is his dash, which is similar to
Jeane's charged attack. He will charge up - after a few seconds, he
will come dashing toward Travis with lightning speed. If you fail to
get out of the way, you'll suffer a nasty hit. Obviously, dodging
out of the way is the way to avoid it, but the key is to time the
dodge so that you don't dodge too early or too late. Dodge too early
and the dash will come to meet you as you emerge out of the dodge.
Dodge too late... and you know what happens. If you're feeling bold,
you can actually charge up your katana and hit Henry as he's dashing
toward you. If you successfully do it, he will be knocked back,
effectively canceling his dash.
Lastly, Henry's instant death move, which is very similar to his
dash attack, will be used liberally as his health bar slowly
depletes. The pre-animation is almost the same as the dash, except
Harvey will extend his katana behind him. After a few seconds, he
will come dashing toward you. If the move connects, Henry will
impale Travis and then throw him up the air to finish with a rather
flashy sequence. Side dodges will be your best friend in this
instance. Be sure to wait a few seconds before dodging because Henry
does delay for a few seconds before executing the attack (in a
similar fashion to his dash attack). Avoid this move as if your life
depended on it!
In order to beat Henry effectively, you'll need to be able to know
his attacks and to dodge them efficiently. Once you have that down,
you can begin to look for potential openings in Henry's attacks.
Understand that nearly all of his attacks has a short downtime at
the end of each. Take advantage of these delays and land a few hits
before he gets a chance to recover. The dash and "instant death"
attacks have particularly long delays (around three seconds long).
As stated before, you can actually darkstep his combo attack quite
easily. When you do, mash the A Button and try to land as many hits
as you can. Should you dizzy him, immediately pull off a suplex for
some heavy damage.
Although you shouldn't actively try to hit him while he's attacking
you, you may occasionally have a weapon clash. Try to win these
because the resulting death blow will deal some serious damage to
Henry, cutting out a nice chunk of his health bar.
Henry has a lot of vitality, but eventually, he will fall at last.
Just keep your eye on him and carefully watch his attacks. Getting
caught in his instant death attack is a huge downer, especially
after you've reduced him to just a sliver of health. All in all, the
one thing you want to avoid with your life (because your life counts
on it) is that goddamn instant death impaling move. Summary: Hit
Henry, but don't get hit back.
Wow, what a fight. Enjoy your spectacular ending. But wait, all's not done
just yet. Start a new game on Bitter and try to fight your way to the top
again. You'll start with all of your old gear and clothes as well.
Are you up for it?
===============================================================================
--- 6. K-Entertainment Missions --- [5000]
===============================================================================
K-Entertainment, an assassin organization disguised as an advertising agency,
is a good spot for picking up various assassination missions for good money.
The money here is much better than the Job Center, although the tasks are a
bit tougher.
You are given a ranking at the end of every mission. Unlike Job Center
rankings however, assassin mission rankings don't go toward anything except
bragging rights.
[-----------------------------------------------------------------------------]
Gig 1: Pizza Butt ~
=---------------=
Requirements: Coconut Collector (bronze ranking)
Location: Avalanche Hold St.
Time Limit: 1 minute
Reward: LB$30000
Chain restaurant Pizza Butt plans to open up in Santa Destroy. To
crush their plans, kill Pizza Butt's CEO.
Your target is the Pizza Butt CEO, who is at the center of the huge
mob ahead of you. Do not be provoked into attacking his henchmen
because killing them will only waste time. Try to circle around the
guards and approach the CEO. He's armed with a gun, so keep your
Z Button pressed down to block any shots he attempts to fire at you.
As you get close, the CEO will attempt to run away. Trap him in a
corner and just hit him until he goes down.
Gig 2: Snake Hall ~
=---------------=
Requirements: Coconut Collector (silver ranking)
Location: Avalanche Hold St.
Time Limit: 3 minutes
Reward: LB$2000 per kill
Kill until you die. Mission ends when your life runs out.
This mission pits you up against a whole mob of goons armed with
razors and katanas. One of the enemies will be holding a beam
katana. You should able to pinpoint that enemy with ease. As the
enemies approach you, charge up your beam katana for a charged slash
and release it when the crowd gets close. Then, begin to focus on
killing and isolating the enemies that weren't hit by the charged
slash. Take caution around the beam katana-wielding enemy. The best
way to dispose of him quickly would be to perform a grab on him and
then execute a down attack while he's down. Apart from him, you
should have minimal trouble killing the remainder of the group.
Just keep your guard up when not attacking and you'll be fine.
Gig 3: Hooligans Parade ~
=---------------------=
Requirements: Lawn Mowing (bronze ranking)
Location: Santa Destroy Stadium
Time Limit: 2 minutes
Reward: LB$3000 per kill
Kill using wrestling moves only. No other moves are allowed for this
mission.
Charged beat attacks are absolutely necessary in this mission. Don't
count on stunning anyone with a regular beat attack. The first few
enemies will be easy to eliminate because they're mostly by
themselves. Quickly run up to them and beat attack them before they
can hit you back. Landing just a single grab on these enemies will
be enough to do them in. After the eighth kill or so, the enemies
will begin to appear in bigger numbers. These can be an issue
because the other enemies will interrupt your grab attempts. If
possible, lead a few away from the pack and kill them away from the
rest of the group. Then, slowly work your way through the remaining
enemies until time runs out.
Gig 4: Baseball Battle ~
=--------------------=
Requirements: Lawn Mowing (silver ranking)
Location: Santa Destroy Stadium
Time Limit: N/A
Reward: LB$4500 per kill
Go on a batting killing spree!
This gig is ridiculously easy. Remember the little batting battle in
Destroy Stadium? Well, this is essentially the same thing. Watch the
pitch as it approaches you and swing your Wiimote as fast as you can
(similar to Wii Sports baseball if you're familiar with that). If
you can successfully knock down every player, the gold ranking is
yours. You'll be given three pitches total.
Gig 5: Pizza Butt Returns ~
=-----------------------=
Requirements: Garbage Collection (bronze ranking)
Location: Avalanche Hold Street
Time Limit: 1 minute
Reward: LB$50000
Chain restaurant Pizza Butt plans to open up in Santa Destroy. To
crush their plans, kill Pizza Butt's CEO.
This gig does not really differ significantly from the previous
Pizza Butt mission. Some of the guards will be wielding guns this
time but even so, getting to the target should be fairly easy to
accomplish. The key to getting a favorable time is to just make a
beeline straight for the target as soon as you start the battle. Do
not waste precious seconds engaging the other enemies because they
will be sure to tie you up. Once you reach the target, you can
simply knock him with a grab or darkstep him to quickly perform a
finishing strike on him.
Gig 6: Sword Master ~
=-----------------=
Requirements: Garbage Collection (silver ranking)
Location: Santa Destroy High School
Time Limit: 2 minute
Reward: LB$4000 per kill
Kill as many as you can within the time limit. Mission ends when
time runs out.
You're up against a fixed number of enemies in this battle. Each is
automatically killed with a single strike (leading up to a death
blow, of course). Two minutes is plenty of time to eliminate the
15 hooligans in the battle. To ease the process, group the enemies
together so you can kill more than one at a time with each death
blow.
Gig 7: Death Match 100 ~
=--------------------=
Requirements: Gas Stand (bronze ranking)
Location: Bear Hug Studios
Time Limit: 5 minutes
Reward: LB$90000
Kill 100 enemies. Mission ends when all targets are dead.
Slashfest! All of the enemies will spawn in huge numbers in the
beginning of the mission. Each is easily killed with a single slash
from your katana, leading up to a death blow immediately. The
jumping slash technique is also quite useful because it automatically
kills those enemies not equipped with beam katanas. The best way to
really go about getting 100 kills is to simply mash the A Button.
Enemies will continually respawn in the same spots, so there's no
need to do any moving around. There's no point in guarding since all
of your enemies go down in a single hit. Near the end of the battle,
the enemies will take a bit longer than appear, so keep your eyes
peeled.
Gig 8: Baseball Battle Round 2 ~
=----------------------------=
Requirements: Gas Stand (silver ranking)
Location: Santa Destroy Stadium
Time Limit: N/A
Reward: LB$5500 per kill
Go on a batting killing spree.
As far as I can tell, this gig is identical to Gig 5: Baseball
Battle. The same strategy applies. Just keep your eyes on the ball
as it approaches and swing your Wiimote like a baseball bat. You
have three chances to knock down all of the enemies.
Gig 9: Dark Side Battle ~
=---------------------=
Requirements: Gas Stand (silver ranking)
Location: Avalanche Hold St.
Time Limit: 1.5 minutes
Reward: LB$3000 per kill
Kill all the enemies within the time limit. Dark Side Mode will be
activated. Mission ends when time runs out.
This mission has Travis' Cranberry Chocolate Sundae mode already
activated. All enemies will be unable to attack you, so just waltz
your way up to them and press the indicated button that appears.
Hit the correct button for a bloody spectacle of death. Hit the
wrong button and Travis won't really do anything. More or less, how
well you do in this mission depends on your knowledge of button
placement.
Gig 10: Tiger Hall ~
=----------------=
Requirements: Mine Sweeping (bronze ranking)
Location: Body Slam Beach
Time Limit: 3 minutes
Reward: LB$4000 per kill
Kill as many as you can within the time limit. Mission ends when
time runs out.
The enemies in this battle are spread out, making the process of
getting to them a real pain. There are a number of ranged gunners
in the pack, along with your standard melee units. The key to
getting a good kill count is to focus first on the melee units, and
then chase the pistol wielding soldiers, who will just run away from
you whenever you get close.
Gig 11: Pizza Butt: The Finale ~
=----------------------------=
Requirements: Mine Sweeping (silver ranking)
Location: Avalanche Hold St.
Time Limit: 1 minute
Reward: LB$75000
Chain restaurant Pizza Butt plans to open up in Santa Destroy. To
crush their plans, kill Pizza Butt's CEO.
Don't let the multitude of beam katana wielders fool you. The
objective has always been to kill the CEO and ONLY the CEO. Start
off by approaching the mob. Most likely, the majority of them will
attempt a charged attack. Don't worry if you're knocked down right
away. Get back up and quickly and plow through the group toward the
target. Provoke an enemy to attack and perform a darkstep to slow
time. This will give you an adequate opportunity to pinpoint the
CEO and aim your attacks in his general direction. Don't worry if
you can't initiate a death blow directly on him. Initiating death
blows on an enemy nearby might be able to hit in the process. I
would suggest using the Tsubaki Mk-II for its superior death blow
range.
Gig 12: Pro-Wrestling Contest ~
=---------------------------=
Requirements: Graffiti Cleaning (bronze ranking)
Location: Body Slam Beach
Time Limit: 2.5 minutes
Reward: LB$5000 per kill
Kill using wrestling moves only. No other moves are allowed for this
mission.
In order to successfully daze the enemies on the beachead, you'll
need to use charged beat attacks. Most of the soldiers are equipped
with standard melee weapons, so you can just walk to them and kick
them in the face. There are two units with pistols and a submachine
gunner near the end of the beach though. These units will be tougher
to effectively daze because they'll just run away from you when you
get close. Back them up against a wall to force them to stand and
fight. One grab will be enough to kill any enemy.
Gig 13: Underground ~
=-----------------=
Requirements: Graffiti Cleaning (silver ranking)
Location: Rounding Body Press Station
Time Limit: 2 minutes
Reward: LB$5000 per kill
Kill as many as you can within the time limit. Mission ends when
time runs out.
This mission is completely IDENTICAL to the subway segment of the
Destroyman fight. The first train starts with one enemy who you'll
have to kill. Clear out all of the opposition in one car to move to
the next. It's a very straightforward process. Since you are not up
against a huge force of enemies, this mission should be quite easy
to complete. Note that the last enemy is armed with a beam katana.
Gig 14: Baseball Battle Round 3 ~
=-----------------------------=
Requirements: Graffiti Cleaning (silver ranking)
Location: Santa Destroy Stadium
Time Limit: N/A
Reward: LB$7000 per kill
Go on a batting killing spree.
The first guy in the line will pitch the ball to you. Swing the
Wiimote as hard as you can and smash the ball through the line of
enemies. The ball is slightly tougher to hit than the previous two
Baseball Battle Rounds, but with enough power, you'll be able to
knock down all of the enemies easily.
Gig 15: Extreme Fight ~
=-------------------=
Requirements: Meow Meow (bronze ranking)
Location: Rounding Body Press Station
Time Limit: 2 minutes
Reward: It's a secret (actually, it's LB$7000 per kill)
Struggle against all odds. Kill all targets. All other details will
be a nice surprise.
The secret detail in this mission is that you have to kill all
enemies, upside down. This fight is similar to the Harvey fight when
he inverts the stage on you. Since you're in the subway, moving
around isn't much of a problem because you can't really move
anywhere. Anyway, just go through the subway cars killing all the
enemies that cross your path. It should not be too difficult at all.
One last thing, death blows are not inverted. Swing your Wiimote in
the direction indicated on-screen regardless of your inverted-ness.
Gig 16: Armed Hoods ~
=-----------------=
Requirements: Meow Meow (silver ranking)
Location: Rounding Body Press Station
Time Limit: 2 minutes
Reward: LB$7000 per kill
Kill as fast as you can. Enemies are armed with live ammo. Mission
ends when all targets are dead.
It is not really all armed enemies you're fighting here. Some of the
goons are still equipped with the same old melee weapons. Regardless,
just kill off the enemies with extreme prejudice as always. Dealing
with submachine gunners in this mission is not as annoying as it
usually is because of the close quarters of the subway train. When
you reach the final train, be careful of the three beam katana
wielders. Consider using charged attacks to knock all of them back.
Then, proceed to perform down attacks on all of them.
Gig 17: Speed Jack ~
=----------------=
Requirements: Scorpion Extermination (bronze ranking)
Location: Rolling Cradle Highway Bus Stop
Time Limit: 2 minutes
Reward: LB$5500 per kill
Kill all the enemies within the time limit. Mission ends when all
targets are dead.
This assassination mission puts you on a bus reminiscent of the one
to Speed City (it even says Speed City on it). The camera angle is
pretty bad for this fight, but it's not tough considering all your
enemies are in the same cramped space as you. Therefore, it's not
recommended that you just mash the A Button (actually, it's never
recommended that you just mash any buttons). Rather, actively block
and evade to avoid getting knocked around so much. Also, rely on
death blows and charged attacks that can affect multiple units at
the same time. You should be able to finish with more than a minute
remaining on the clock.
Gig 18: Gamble Fight ~
=------------------=
Requirements: Scorpion Extermination (silver ranking)
Location: Gold Town
Time Limit: 3 minutes
Reward: LB$1500 per kill
Kill all the enemies within the time limit. The type of enemy you
will fight is a secret. Mission ends when time runs out.
There is no set amount of enemies in this mission. Yes, they will
keep pouring continually. Kill as many enemies as you can within
three minutes. This bloodbath doesn't exactly warrant much strategy.
I'll say this though: use attacks that have a wide radius of damage.
The Tsubaki Mk-II is recommended just because it has such a wide
radius of damage.
Gig 19: Single Strike ~
=-------------------=
Requirements: Bike Jump (bronze ranking)
Location: Body Slam Beach
Time Limit: 2 minutes
Reward: LB$10000 per kill
Kill without taking a single hit from the enemy. A tough mission
that requires all your skill.
If you are good at free fight missions, this mission should not be
much of an issue. All of the spawned enemies wield submachine guns,
so it can be a bit rough. A good way to effectively finish this
mission with a high success rate, in my opinion, is to use the
darkstepping technique. The enemies spawn way too close to each
other for most other techniques to be used safely. At the start, move
towards the first enemy with your guard. Strafe from left to right
to avoid getting caught in the line of fire. When you are fairly
close (leave some room because the enemy won't fire otherwise),
stand still and wait for the enemy to empty a clip on your katana.
Then, quickly perform a darkstep and rip him apart. Repeat this
process on the remaining enemies as you move down the beach. If you
need to recharge your katana, move back far enough so the enemies
don't shoot at you.
Alternatively, you can use the jumping slash technique to quickly
knock the enemy off his feet and finish with a down attack. When
using this strategy, make sure you DO NOT jump slash into an enemy's
line of fire for obvious reasons.
Gig 20: Batting Killing Centre ~
=----------------------------=
Requirements: Bike Jump (silver ranking)
Location: Destroy Stadium Basement
Time Limit: 2 minutes
Reward: LB$3000 per kill
Kill all the enemies within the time limit. You'll face cloned
humans.
The last assassination mission is not tough at all. You're placed
in the same batting cage that you originally fought Bad Girl in.
Groups and groups of gimps will spawn in the middle. Luckily, they
are all grouped together. Attacks that can deal damage to large
groups are excellent.
===============================================================================
--- 6. Job Center Missions --- [6000]
===============================================================================
Job Center missions... I shouldn't even call them missions. These part-time
jobs are seemingly insignificant (because they are). It doesn't seem right
that a top assassin should have to meet his dues collecting coconuts and
mowing lawns. However, these jobs will be necessary to gain the money
required for every ranked fight.
After completing a job, you will be given one of three rankings: bronze,
silver, or gold. A bronze ranking earns you a Part 1 of an assassin mission
(most assassin missions come in 2 segments, rarely 3). A silver ranking
unlocks Part 2 of an assassin gig at K-Entertainment and a gold ranking
unlocks Part 3 of an assassin gig (if applicable) and a Free Fight mission at
various points in the city.
Don't worry too much about rankings. Getting the gold in Job Centers is
usually quite easy.
[-----------------------------------------------------------------------------]
Coconut Collector ~
=---------------=
Requirements: Rank 10
Location: Juice Stand; DDT Juice
Time Limit: 3 minutes
Reward: LB$2000 for each delivery
Collect coconuts. Perform a rolling sobat against a palm tree to
make coconuts fall.
The employer is a coconut vendor stationed near the shoreline along
the west side of Santa Destroy. The task is simple enough: hit the
nearby palm trees to knock down coconuts. Anywhere from 1-4 cococuts
can fall from each tree at a time. Before you can move on to the
next tree, you must pick up the dropped coconuts with the A Button.
Return to the vendor with your heavy prizes in tow (keeping in mind
that you can mash the A Button to waddle slightly faster). Once
you've dropped them off, go ahead and move on to another tree. Oh,
and watch your head!
Lawn Mowing ~
=---------=
Requirements: Rank 9
Location: Within Santa Destroy
Time Limit: 2 minutes
Reward: LB$300 per for each acre cut
Looking for Lawn Mowers. Cut as much as you can inside of the
required area within the time limit.
First of all, the acre the description is referring to is not a real
acre. Rather, it's more like a square foot. Anyway, you're given
plenty of time to mow the entire lot. The A Button is forward,
B Button is reverse, and the Z Button performs a sharp turn. Tilt
the Wiimote in the direction you want to turn. As for the task
itself, the most efficient way to get all of the grass would be
begin mowing around the outside of the lawn first. Then, slowly work
your way in and reach the center. Should you miss any spots, go cut
them after getting to the center. Clean up any remaining patches of
grass and the gold ranking is yours.
Garbage Collection ~
=----------------=
Requirements: Rank 8
Location: Spine Buster Ave. Cleaning Facility
Time Limit: 3 minutes
Reward: LB$1000 per garbage
Clean up Santa Destroy. Pick up as much garbage as you can within
the time limit.
This is a fairly simple job. To pick up garbage, just stand next to
a piece of trash and press the A Button. Then, swing the Wiimote up
to throw it in your pack. Don't try to run into pieces of garbage on
the ground because Travis will just kick them away. Most of the
garbage is located fairly close to each other. If you find that you
are running long distances without much efficient garbage collecting,
then you're doing something wrong. Stick to a general area and stay
there.
Gas Stand ~
=-------=
Requirements: Rank 7
Location: Gas Stand LUCHACA
Time Limit: 3 minutes
Reward: LB$2000 per car filled up
Fill up cars with gas.
It really does not get much simpler than this. Use the B Button to
fill up a car to its desired capacity. It is okay if you overfill,
but if you underfill, then the car won't go towards your total.
Also, avoid completely overfilling the meter or else Travis will
set himself on fire. Okay okay, it's fine to do that a few times
just for laughs.
Mine Sweeping ~
=-----------=
Requirements: Rank 6
Location: Body Slam Beach
Time Limit: 3 minutes
Reward: LB$2000 for each mine removed
Clean up the mines buried in the beach. A bonus will be paid due to
how dangerous the work is.
You're armed with your trusty beam katana and a metal detector to
locate mines. Walk around until the metal detector starts to beep.
Move toward the noise (it's like digging for treasure!) and wait
for the button prompt to appear on-screen. When it does, press the
A Button to unearth the buried mine. There's no point to pressing
the A Button until the prompt comes up, so don't waste your time
trying that. Also, avoid stepping on mines (it's kind of funny the
first time) because if you blow yourself up too many times, the
mission will end.
Graffiti Cleaning ~
=---------------=
Requirements: Rank 5
Location: Within Santa Destroy
Time Limit: 3 minutes
Reward: LB$2000 for each removed
Erase graffiti from the walls.
The dash skill (learned from Lovikov) is absolutely necessary in
this mission if you're looking to rank favorably. There are ten tags
in all that you need to wipe off the walls. In order to reach all
of them in three minutes, you'll need the dash skill. When you are
next to a graffiti tag, press the A Button and swing the indicated
remote on the screen. After shaking both the Nunchuk and Wiimote,
the graffiti will have been wiped off. Run between the yellow dots
on the map (signify the graffiti tags) and wipe off every one to
complete the task.
Meow Meow ~
=-------=
Requirements: Rank 4
Location: Within Santa Destroy
Time Limit: 3 minutes
Reward: LB$3000 for each cat found
Capture the escaped cats. use some Foxtail grass to attract the cats'
attention!
This has got to be the cutest job ever! The little cats (they're so
little that I had trouble finding them at first) can be found laying
around the area. They're marked on your map. When you approach one,
press the A Button and perform the indicated motions on-screen to
move the Foxtail grass in front of them. Then, press the indicated
button to snag the kitty. To improve your cat-nabbing, consider
dashing from cat to cat.
Scorpion Extermination ~
=--------------------=
Requirements: Rank 3
Location: Atomic Drop Ward
Time Limit: 3 minutes
Reward: LB$3000 for each scorpion
Take care of the poisonous scorpions. Put them into the basket on
your back to safely remove them.
This is a fairly annoying mission. The scorpions are scattered
around the field. They aren't marked on your map, so you'll have to
seek them out on your own. The key thing to remember is that the
scorpions CAN sting you. If you're new to this job, then you'll
probably get stung quite a few times. The scorpions won't actively
try to sting Travis, but if his foot touches one, then it's going to
be a sting. When that happens, you have 30 seconds to return to the
client or else the mission ends. To collect a scorpion, just
approach one cautiously (dashing into one will probably get you
stung) and hit the A Button as soon as the prompt comes up. Then,
just swing your Wiimote up to throw the scorpion in the bag. The
scorpions unfortunately are very unpredictable. Also, be careful
when picking up scorpions in large groups. Another scorpion can
easily come up to Travis and sting him while he's picking up some
other one.
Bike Jump ~
=-------=
Requirements: Rank 2
Location: Iron Claw Point
Time Limit: 3 minutes
Reward: As stipulated by contest rules
Jump your bike off the Point. Try to fly as far as possible.
The Bike Jump is a quick and easy job. It basically consists of you
jumping the bike off of the ramp at the end of Iron Claw Point. It
may take a few tries to fully get the hang of things. First off, you
have to go to the client, who is about a few hundred yards away from
the actual ramp. Why they placed him so far away is beyond me.
Anyway, upon talking to him, get back on the Schpeltiger and follow
the line of balls (I have no idea what they are) to the ramp. As for
the actual jumping: use the boost when the Schpeltiger is fairly
close (not too far away that it runs out before you hit the ramp,
obviously) and flick the Wiimote up as soon as the Schpeltiger hits
the ramp. The reason you don't want to flick it too late is because
there's a momentary delay when the Schpeltiger jumps. If you did it
right, you'll sail well over 2000 yards.
===============================================================================
--- 7. Free Fight Missions --- [7000]
===============================================================================
Free Fight missions are unlocked by acquiring gold rankings in jobs at the Job
Center. These are essentially deathmatches pitting you against a huge number
of enemies.
Free Fights are tough because taking just one hit will fail the mission. For
that reason, you can't fight recklessly. Furthermore, failing a Free Fight
mission will cause it to disappear for a period of time, preventing you from
immediately replaying.
Note that since some of the Free Fight missions are basically recycled
versions of previous Free Fights, I'll occasionally repeat strategies for
similarly positioned enemies.
[-----------------------------------------------------------------------------]
Free Fight Mission #1 ~
=-------------------=
Time Limit: 2 minutes
Reward: LB$30000
Wave One: Consists of three regular goons. You have plenty of room
to maneuver, so take advantage of the space by isolating each
enemy. Kill one and then move on to the next. Rinse and repeat.
Wave Two: Consists of three regular goons. Just use the same
strategy as you did for wave one. The enemies are fitted with
different weapons, but it shouldn't be much of an issue.
Wave Three: Consists of six regular goons. This segment relies more
on fancy blocking and evading to avoid enemy attacks. Keep your
guard up and avoid breaking out into messy combos. Darkstep to
slow down time and then slash while the enemies are vulnerable.
As always, watch your back and quickly use emergency evade when
you're in danger.
Free Fight Mission #2 ~
=-------------------=
Time Limit: 2 minutes
Reward: LB$35000
Wave One: Consists of three regular enemies. If you can successfully
darkstep one while the three are grouped together, you could easily
kill all three with a single death blow. If not, then it should
leave the remaining goons with little health remaining.
Wave Two: Consists of five regular enemies. Again, try to group them
all together to set them up for a massive death blow. If you're
given some time, execute a charged slash.
Wave Three: Consists of one regular enemy and one enemy with a beam
katana. Focus on quickly darkstepping and killing the regular
enemy first. Then, engage the beam katana-wielding goon. He should
not be much trouble if you keep your guard up. As always, be wary
of his unblockable charged attack and quickly roll away when he
uses it.
Free Fight Mission #3 ~
=-------------------=
Time Limit: 2 minutes
Reward: LB$40000
Wave One: Consists of nine regular enemies, all ready to charge at
you immediately. This Free Fight Mission is fairly easy because
there is only wave of enemies and all of them are grouped together.
This means that you need to keep your guard up at ALL TIMES to
survive. Start off the battle with a jumping slash or a charged
slash to knock a good number of the enemies off their feet. Then
just work through the rest of the crowd as you normally would.
Use the darkstepping technique to create opportunities to strike.
Free Fight Mission #4 ~
=-------------------=
Time Limit: 2 minutes
Reward: LB$40000
Wave One: The "schoolchildren" start in three groups. The first
group is right in front of you when you start. It consists of four
melee units. If you have time before they manage to reach you,
charge up your katana and unleash a charged attack. If not, then
you'll have to wait for an opening to perform a jumping slash
attack or something along those lines. Once you finish off the
four, turn left and walk to the end of the stone path.
There are three melee units here. They shouldn't pose much of a
problem. Try to land a jumping slash on the closest enemy to
quickly eliminate one threat. Then, deal with the remaining two.
Fight cautiously, but don't waste too much time because the final
leg of this Free Fight Mission will take up the most time.
With those three dead, make your way to the opposite end of the
schoolyard, where two beam katanas and two regular melee units
await. You'll want to land a jumping slash attack on one of the
beam katana wielders and then focus on the other beam katana
wielder. Dodge any charge attacks they throw at you and kill them
swiftly and efficiently. The remaining two goons are easily dealt
with once the beam katana wielders are dead.
Free Fight Mission #5 ~
=-------------------=
Time Limit: 2 minutes
Reward: LB$50000
Wave One: This is a fairly easy Free Fight Mission because all of
the enemies are scattered around. This means you won't get
overwhelmed. I find that the most efficient way to go around is</pre><pre id="faqspan-4">
by circling in a clockwise direction. At the start, one or two
enemies will approach you. Take care of both of them and then turn
left toward the truck. There's a beam katana wielder here (the only
one in the entire Free Fight Mission) who you should eliminate
quickly. Watch out for his charge attack, and you should be fine.
Turn in behind the truck and kill the enemy hiding there. Then,
head toward the middle of the stage, where three enemies are
standing. Approach them and try to lure away one or two of them to
make things easier. After those three are dead, proceed to the
other side. Kill the enemy stationed in front of the truck and then
the remaining enemies on the other side of the truck. In the end,
you will have killed 12 enemies.
Free Fight Mission #6 ~
=-------------------=
Time Limit: 2 minutes
Reward: LB$50000
Wave One: Consists of three regular goons. You have plenty of room
to maneuver, so take advantage of the space by isolating each
enemy. Kill one and then move on to the next. Rinse and repeat.
Wave Two: Consists of three regular goons. Just use the same
strategy as you did for wave one. The enemies are fitted with
different weapons, but it shouldn't be much of an issue.
Wave Three: This wave is the toughest one. One of the enemies is
equipped with a beam katana and the other is equipped with a pistol.
The remaining two are your typical melee units. Isolate the beam
katana wielder first, and try to kill him quickly with a jumping
slash. Be wary of the gunner because he can hit you from a range
while you're busy piecing away at another goon. At the end of this
free fight, you will have killed ten enemies.
Free Fight Mission #7 ~
=-------------------=
Time Limit: 3 minutes
Reward: LB$60000
Wave One: The first two enemies in front of you make up the first
wave. They're equipped with melee weapons. At this juncture in the
game, defeat them should be no problem.
Wave Two: The second wave will immediately pop up out of the sand as
you move down the beach. Unfortunately, you may have provoked them
to pop out while still fighting wave one. One has a pistol and the
other has a melee weapon. If possible, try to take down the gunner
first. If you can't get to him immediately (he will obviously run
away), save him for later.
Wave Three: Wave three is identical to wave two. Again, watch the
one wielding a pistol and avoid getting shot from a distance. This
means you'll have to have your guard up always! I can't stress how
important guarding is in this situation. Try to kill these two as
swiftly as possible before moving on.
Wave Four: Again, two enemies will emerge from the sand. One of them
has a melee weapon and the other wields a pistol. Use the same
strategy as the previous two.
Wave Five: This one is the toughest. Two enemies with dark beam
katanas will jump up from the sand. Avoid any energy beams they
fire off at you and close the distance. Quickly execute a jumping
slash on one of them (make sure you do not jump into an enemy blow)
and finish with a jumping down attack. Then, work on killing the
other. In the end, you will have killed ten enemies.
Free Fight Mission #8 ~
=-------------------=
Time Limit: 3 minutes
Reward: LB$70000
Wave One: I find that the most efficient way to go around is by
circling in a clockwise direction. At the start, one or two
enemies will approach you. Take care of both of them and then turn
left toward the truck. There are a few more enemies here who you
should eliminate quickly.
Turn in behind the truck and kill the enemy hiding there. Then,
head toward the middle of the stage, where three enemies are
standing. Approach them and try to lure away one or two of them to
make things easier. After those three are dead, proceed to the
other side. Kill the enemy stationed in front of the truck and then
the remaining enemies on the other side of the truck.
Wave Two: Two beam katana wielders will appear near the center of
the area. Perform a jumping slash on the first and then execute a
down attack. Deal with the last one any way you see fit.
Free Fight Mission #9 ~
=-------------------=
Time Limit: 3 minutes
Reward: LB$80000
Wave One: This free fight is tough. All of the enemies are armed
with pistols, making them dangerous yet predictable at the same
time. Luckily, they're all scattered around the map in groups. At
the very start, approach the group right in front of you with your
guard up. Obviously, keeping your guard up anytime you're not
attacking is the most important. The enemies will likely shoot at
you and run away. Try to move them into the right side of the level
first. Simply follow them until they run themselves into a wall.
Try to group two or three enemies together. When you do manage to
get up close, wait until they stop firing to reload. Then, slash
them apart. Alternatively, you can simply darkstep them while
they're firing. This method may be more safer should there be any
other enemies in the immediate vicinity attempting to shoot you
too.
The right side of the bus station has six enemies to defeat. When
you're finished with them, take the time to recharge your katana's
battery. Blocking bullets can take a significant chunk out of the
power supply. It's extremely important that you do this while behind
the cover of the buses. Then, move to the other side of the bus
station and repeat the process. My recommendation is to push them
into the little niche at the upper-left. This reduces the room that
the thugs have to move. Defeat all ten to finish this free fight
mission.
Free Fight Mission #10 ~
=--------------------=
Time Limit: 3 minutes
Reward: LB$90000
Wave One: This free fight mission is almost identical to Free Fight
Mission #9. The only difference is that all of the enemies are
equipped to submachine guns as opposed to pistols. Still, that
does not really make the fight all that more difficult. You'll have
to rely more on strafing and dodging.
Start off with the right side of the station first. The enemies
here are grouped closer together. Strafe and dodge to get to the
submachine gunner. When you're up close, wait for him to stop
firing and then use a jumping slash to knock him off his feet. The
good thing about these types of enemies is that they are usually
stationary and oftentimes don't even try to aim the gun at you. Use
the jumping slash technique to kill the enemies on the right side.
Afterwards, move to the other side and do the same.
If you're having trouble with the battery draining on you (from
blocking bullets), the Energy Saving upgrade for the Tsubaki Mk-III
will prove to be a good investment.
===============================================================================
--- 8. Upgrades --- [8000]
===============================================================================
There are many opportunities for you to upgrade your stats, beam katanas, and
acquire various techniques. Upgrading yourself helps tremendously in the long
run against harder enemies and bosses as they come along.
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
8.1. Exercises [8100]
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
You can "purchase" exercises at the Office of Thunder Dragon. The three
different exercises are designed to increase a certain stat, which in turn
will render you more powerful and resilient in battle.
As you progress through the game, more exercises will become available to you.
Note that each succeeding exercise costs more than the previous exercise.
Dumbbells ~
=-------=
Dumbbell exercises will increase the amount of slashes you can
perform in a single combo.
To successfully perform this exercise, you must complete 30
repetitions within 30 seconds. Alternate raising your Wiimote and
Nunchuk to pull it off.
Prices of the exercise will triple with each new one (except for the
last Dumbbell exercise, which is LB$40000).
Bench Press ~
=---------=
This exercise will increase Travis' strength, allowing him to deal
more damage per hit.
Simply tap the A Button and Travis will gradually raise the bar up
until it reaches the peak. Repeat this process, completing 10
presses within one minute.
Prices for each successive exercise will be double the amount of
the previous exercise (starting at LB$1000).
Squats ~
=----=
Squats will increase Travis' overall vitality, meaning that you take
less damage per hit.
Finish 20 repetitions in 30 seconds. Perform a Squat by shaking both
the Wiimote and Nunchuk down at the same time.
Prices for each successive exercise will be double the amount of
the previous exercise (starting at LB$1000).
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
8.2. Beam Katanas [8200]
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
Tsubaki ~
=-----=
Cost: LB$98000
Description: A beam katana created by Naomi. The prototype model.
The Tsubaki has a few advantages over the Blood Berry. For one
thing, it's noticeably stronger, taking off more health per hit than
the Blood Berry could ever hope to achieve. Also, its strike has the
potential to make an enemy dizzy, much like a beat attack.
Upgrades:
+ Accelerator (LB$29800) - A sensor that can locate buried treasure
when attached to the handle of the beam katana.
+ Power Up-I (LB$29800) - Exchanges the crystal parts inside the
beam katana with purer crystals to greatly increase its output.
+ Energy Saving-I (LB$29800) - Beam Katana Energy Saving part for
Tsubaki. Adds a motherboard to the beam katana itself, increasing
energy efficiency.
Tsubaki Mk-II ~
=-----------=
Cost: LB$148000
Description: A beam katana created by Naomi. Beam emitter and
receiver can now operate simultaneously.
If you have a knack for death blows, then the Tsubaki Mk-II is for
you. It's quite slow (it looks really bulky, doesn't it?), but it
makes up for that with power. On most enemies, the Tsubaki Mk-II can
kill within four hits. Due to its multiple blades, the death blow
can often hit multiple enemies grouped together, making it ideal for
clearing out huge mobs.
Upgrades:
+ Power Up-II (LB$49800) - Power Up Parts for Tsubaki Mk-II.
Exchanges the crystal parts inside the beam katana with purer
crystals to greatly increase its output.
+ Energy Saving-II (LB$49800) - Beam Katana Energy Saving part for
Tsubaki Mk-II. Adds a motherboard to the beam katana itself,
increasing energy efficiency.
Tsubaki Mk-III
=------------=
Cost: LB$498000
Description: A beam katana created by Naomi. The finished model.
The Tsubaki Mk-III is the most expensive out of all the katanas.
It's definitely well worth the cost. The Tsubaki Mk-III is flashy
and the swings and blows are stylishly executed. The death blows on
this thing are amazing, oftentimes killing all enemies in the
immediate vicinity even if they're not directly hit by the katana in
the process. The low charge attack is absolutely devastating against
groups of enemies. It can decimate even the biggest of mobs easily.
With the purchase of the Energy Saving upgrade (expensive as it is),
you will no longer have to worry about charging the battery.
Upgrades:
+ Power Up-III (LB$99800) - Power Up Parts for Tsubaki Mk-III.
Exchanges the crystal parts inside the beam katana with purer
crystals to greatly increase its output.
+ Energy Saving-III (LB$999999) - Beam Katana Energy Saving part for
Tsubaki Mk-III. Set this into the heart of the motherboard inside
the Beam Katana, and it will never have to be recharged again.
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
8.3. Lovikov's Techniques [8300]
--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+-
Lovikov, a Russian drunk at the Gold Town bar, offers to teach you seven
different techniques if you can bring him Lovikov Balls. Collecting seven
allows you learn one technique. In order to learn them all, you must get all
49 Lovikov Balls, which can be found strewn throughout the town of Santa
Destroy.
For locations, consult the "Lovikov Ball Locations" section. After talking to
Lovikov for the first time, all Lovikov Balls will be marked with an orange
dot on your mini-map.
The techniques are as follows:
Memory of Three: Displays the position of enemies on the mini-map.
- It's exactly as its descriptions says. No More Heroes is not really a
tactical game though, so the overall usefulness of this technique is
questionable. Still, it's a worthy advantage to have.
Memory of Demon: Allows a "jumping slash" to be performed by shaking the
Nunchuk.
- A jumping slash, which can be performed by shaking the Nunchuk, is a
devastating attack that can hit from long ranges. It's unblockable,
making it very useful against regular enemies (especially in those Free
Fight missions).
Memory of Child: Allows a "dash" to be performed by pressing the B Button.
- This technique has uses outside of battle. By pressing the B Button,
Travis can dash around until his stamina gauge runs out.
Memory of Woman: Extends Dark Side Mode time limit.
- This technique is self-explanatory. All dark side modes will have a
longer time limit, giving you more time to kill, kill, and kill!
Memory of Mask: Increase the range of your "grab".
- The Memory of Mask gives Travis a slightly longer reach when he attempts
to grab dazed foes. If you have an affinity for suplexing enemies to
death, learn this technique as early as you can.
Memory of Tattoo: Earn bonuses based on your rank.
- When this technique is active, a "Max Chain" bonus will be awarded to you
at the end of every rankings fight. The payout depends on your efficiency
in battle.
Memory of White: Allows a "jumping down attack" to be performed.
- A jumping down attack is essentially a ranged down attack. If an enemy is
too far away for a regular down attack, you can hit the A Button to jump
and close the gap.
===============================================================================
--- 9. Lovikov Ball Locations --- [9000]
===============================================================================
Lovikov Balls can be found strewn throughout Santa Destroy in various
locations. After you talk with Lovikov at Gold Town, all Lovikov Balls will be
marked on your map with an orange dot.
Once you collect seven, you can return them to Lovikov in exchange for a new
technique. The techniques are described in more detail in the "Lovikov's
Techniques" section.
[-----------------------------------------------------------------------------]
Lovikov Ball 01 ~
=-------------=
Location: It is located in the small alcove by the No More Heroes
motel. After walking down the stairs from Travis' room,
walk straight into the wall and turn right to find it.
Lovikov Ball 02 ~
=-------------=
Location: This Lovikov Ball is in the same lot as Naomi's Lab. Near
the entrance are some huge crates next to a truck. Check
behind the crates.
Lovikov Ball 03 ~
=-------------=
Location: North of Naomi's Laboratory is a bridge. Go there and you
should notice (on the southern side of the bridge) a
wooden slat fence and some trucks and crates beyond it.
Follow the fence south until you find an opening at the
end. The ball is between two crates.
Lovikov Ball 04 ~
=-------------=
Location: Head to the very northeast corner of Santa Destroy. This
Lovikov Ball is located at the base of the large grey
building there.
Lovikov Ball 05 ~
=-------------=
Location: Go to the very northwest corner of town. You will find
this underneath a bridge by one of those seemingly
abandoned security booths.
Lovikov Ball 06 ~
=-------------=
Location: This Lovikov Ball is located at the northwest corner of
town near a single truck behind by a high fence.
Lovikov Ball 07 ~
=-------------=
Location: You will find this Lovikov Ball at the north end of Santa
Destroy somewhere in the middle. North of the large grey
warehouses are two trucks. You'll find this behind one of
them.
Lovikov Ball 08 ~
=-------------=
Location: At the north end of town, there's a large complex walled
off by a fairly low red brick wall. Find an entrance into
the area and search for this ball in a narrow space
between a building and the red wall.
Lovikov Ball 09 ~
=-------------=
Location: This Lovikov Ball is located in the same complex as
Lovikov Ball #8. It can be found behind a brown crate next
to a truck.
Lovikov Ball 10 ~
=-------------=
Location: This one is located at the north end of town, directly
south of Lovikov Ball 06. It can be found underneath a
security station leading into what appears to be a
industrial factory of some sort.
Lovikov Ball 11 ~
=-------------=
Location: At the north end of town, there's an apartment complex
decorated with what appear to renditions of Easter Island
statues. This ball can be found in the shade of a tree in
the complex.
Lovikov Ball 12 ~
=-------------=
Location: Southeast of Lovikov Ball 11 is a basketball court, which
is also the location of Free Fight Mission #2. This
Lovikov Ball can be found sitting right there on the
court.
Lovikov Ball 13 ~
=-------------=
Location: This one is located north of the bridge by Iron Claw
Point. It can be found sitting between two grey walls in
an open, paved area.
Lovikov Ball 14 ~
=-------------=
Location: North of Iron Claw point is an auto dealer and motor shop.
Find this Lovikov Ball sitting behind one of the display
cars.
Lovikov Ball 15 ~
=-------------=
Location: This Lovikov Ball can be found north of the bridge by
Iron Claw point. It's sitting at the western-most section
of the town between the sea (unfortunately, there's a wall
blocking the view of the sea) and a red building.
Lovikov Ball 16 ~
=-------------=
Location: This one is directly south of Lovikov Ball 15. It's also
sitting between the wall and a red building.
Lovikov Ball 17 ~
=-------------=
Location: Directly north of the bridge by Iron Claw Point is a white
building along the street. This Lovikov Ball can be found
behind the mesh fence by the aforementioned building.
Lovikov Ball 18 ~
=-------------=
Location: Oh man, this one is a toughie. Find it at Iron Claw Point
by the red ramp.
Lovikov Ball 19 ~
=-------------=
Location: This one can be found directly south of the ATM. It's in
a parking lot that can only be accessed from its south
side between two red brick buildings.
Lovikov Ball 20 ~
=-------------=
Location: This Lovikov Ball can be found east of the K-Entertainment
building. Search for a restaurant called Steak Shack;
nearby will be two apartment buildings with the Lovikov
Ball right in between them.
Lovikov Ball 21 ~
=-------------=
Location: Located southwest of K-Entertainment in a small lot
between two buildings and near two dumpsters.
Lovikov Ball 22 ~
=-------------=
Location: East of Iron Claw Point is a restaurant called Lobster
Lovers. This Lovikov Ball can be found in the front
parking by a blue car.
Lovikov Ball 23 ~
=-------------=
Location: This Lovikov Ball can be found southwest of Lovikov Ball
21, behind a building with pink trim.
Lovikov Ball 24 ~
=-------------=
Location: Along the east side of Santa Destroy, a bit to the
southeast of the K-Entertainment building is a large lot
with a yellow and grey billboard at one of its corners.
Find this Lovikov Ball by two trucks.
Lovikov Ball 25 ~
=-------------=
Location: You will find this Lovikov Ball south of Lobster Lovers,
in between a red building and a white building.
Lovikov Ball 26 ~
=-------------=
Location: East of Iron Claw Point is a residential zone. On the far
side of the street, there's a teal house with this
Lovikov Ball next to it.
Lovikov Ball 27 ~
=-------------=
Location: In the residential zone mentioned for Lovikov Ball 26,
there's a white house next to a pink house on the side
closer to Iron Claw Point. The Lovikov Ball is located
along the side of the white house.
Lovikov Ball 28 ~
=-------------=
Location: South of the residential zone mentioned in the location of
Lovikov Ball 26 is a red brick building. Check the area
behind the aforementioned building to find this Lovikov
Ball.
Lovikov Ball 29 ~
=-------------=
Location: This Lovikov Ball is located to the left of the Army
Surplus store (with this tagline: GO! COMMANDO), which is
located northeast of Area 51.
Lovikov Ball 30 ~
=-------------=
Location: West of the Area 51 store is an arts and crafts store
named A Stroke of Genius. This Lovikov Ball is located
on the right side of the store near a collapsed fence.
Lovikov Ball 31 ~
=-------------=
Location: You can find this Lovikov Ball in the parking lot east of
Area 51.
Lovikov Ball 32 ~
=-------------=
Location: On the map, it seems as if Lovikov Ball 32 is right next
to Lovikov Ball 31. However, the two are in different
parking lots. Along the street in front of Area 51 is a
sports bar and a brown-yellow building. Between the two is
an opening leading to the lot containing this Lovikov
Ball.
Lovikov Ball 33 ~
=-------------=
Location: South of Area 51, there's a market called Tyranomarket REX
(wow, what a name). Check the parking lot behind the store
to find this Lovikov Ball.
Lovikov Ball 34 ~
=-------------=
Location: This Lovikov Ball can be found south of Area 51, in a
narrow alleyway.
Lovikov Ball 35 ~
=-------------=
Location: You can find this Lovikov Ball south of Lovikov Ball 34
right next to a parked black car at the eastern edge of
town.
Lovikov Ball 36 ~
=-------------=
Location: Just north of the Job Center, there's an alleyway. You can
find this Lovikov Ball a little way in.
Lovikov Ball 37 ~
=-------------=
Location: Just west of the high school is a curved street that goes
up a hill. Near the top of the hill on the right side is
a cafe with some outdoor teal-colored seats. Check in the
narrow area next to the cafe for this Lovikov Ball.
Lovikov Ball 38 ~
=-------------=
Location: At the top of the aforementioned uphill road in the
Lovikov Ball 37 description is a bar called Angelica's.
This Lovikov Ball is right behind that building.
Lovikov Ball 39 ~
=-------------=
Location: Next to the Job Center is a parking complex. Find the
staircase to the ledge on top of the parking complex,
which is located on the west side and climb to the top,
where this Lovikov Ball is sitting.
Lovikov Ball 40 ~
=-------------=
Location: A bit to the southwest of the high school is a blue truck.
Inspect the shadows to the right of the truck to find this
rather inconspicuous Lovikov Ball.
Lovikov Ball 41 ~
=-------------=
Location: Southeast of the Santa Destroy High School is the Rolling
Cradle Highway Bus Co. This Lovikov Ball can be found in
that area between the main building and the wall.
Lovikov Ball 42 ~
=-------------=
Location: This is in the same location as Lovikov Ball 41. Find it
hiding behind a bus near the rear of the main building.
Lovikov Ball 43 ~
=-------------=
Location: This Lovikov Ball is located in front of the Santa Destroy
Stadium near the large field of grass with the oddly
placed Easter Island statues. It's located in an alcove
along the side of the street.
Lovikov Ball 44 ~
=-------------=
Location: Find this Lovikov Ball at the back of Destroy Stadium.
Take your Schpeltiger and ride it past the security
checkpoint and all the way through the parking lot until
you hit it.
Lovikov Ball 45 ~
=-------------=
Location: This Lovikov Ball is located at the front of Destroy
Stadium behind an iron fence. In order to get it though,
you must first circle all the way around the stadium to
actually reach it. It's too bad Travis can't climb fences.
Lovikov Ball 46 ~
=-------------=
Location: East of Destroy Stadium is a huge highway junction. You
can find this Lovikov Ball sitting underneath one.
Lovikov Ball 47 ~
=-------------=
Location: South of the highway junction is a small cluster of
buildings. This Lovikov Ball is found hidden in an
alleyway right in the middle of the lot.
Lovikov Ball 48 ~
=-------------=
Location: This Lovikov Ball is located in a parking lot in the
aforementioned cluster of buildings detailed for Lovikov
Ball 47. It's next to a parked blue car.
Lovikov Ball 49 ~
=-------------=
Location: It's located at the very southeast corner of Santa Destroy
by the Mexican border. Search along the side of the tan
building nearby.
===============================================================================
--- 10. Trading Card Locations --- [10000]
===============================================================================
Trading Cards are miscellaneous objects you can pick up from chests in the
various ranked fights. After you beat the game, you are eligible to start a
New Game+ and collect completely new Trading Cards from the ranked fights
again and by digging them up. The first few will just be wrestling trading
cards, but the later ones will reveal interesting concept arts.
[-----------------------------------------------------------------------------]
Trading Card 001 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL EXTREMO"
Location: Townsend Residence -
Located right before entering study room (the room with
blue walls and leather seats).
Trading Card 002 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA GUERRA JR."
Location: Townsend Residence -
Located inside study room (the room with blue walls and
leather seats).
Trading Card 003 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA VERDAD"
Location: Townsend Residence -
Inside a chest in the huge room just before the outdoor
segment of the level.
Trading Card 004 ~
=--------------=
Description: Mask of the Legendary Wrestler "TRES ESTRELLA"
Location: Townsend Residence -
As you enter the outdoor segment of the level, turn left
on to the stone pathway.
Trading Card 005 ~
=--------------=
Description: Mask of the Legendary Wrestler "SUPER FUERZA"
Location: Townsend Residence -
Located in a chest right before the boss fight.
Trading Card 006 ~
=--------------=
Description: Mask of the Legendary Wrestler "ULTIMO VUELO"
Location: Destroy Stadium -
To the immediate left at the entrance.
Trading Card 007 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA CRUZ"
Location: Destroy Stadium -
To the immediate left after completing the first batting
game.
Trading Card 008 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA CRUZ JR."
Location: Destroy Stadium -
Located in the corridor where the second batting game
occurs. It's the second chest down.
Trading Card 009 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA OSCURIDAD"
Location: Destroy Stadium -
It's located in the room immediately following the second
batting game.
Trading Card 010 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL BOSQUE"
Location: Destroy Stadium -
After fighting off the three consecutive beam katana-
wielding enemies, this chest will be nearby.
Trading Card 011 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL SALVAJE"
Location: Santa Destroy H.S. -
Located on the right side of the school yard.
Trading Card 012 ~
=--------------=
Description: Mask of the Legendary Wrestler "SAMURAI GATO"
Location: Santa Destroy H.S. -
After entering the building, turn right at the first
hallway.
Trading Card 013 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA MARIPOSA"
Location: Santa Destroy H.S. -
Underneath the staircase directly across from the exit to
the gym.
Trading Card 014 ~
=--------------=
Description: Mask of the Legendary Wrestler "ULTIMATENESS"
Location: Santa Destroy H.S. -
After exiting the gym, turn to the left to find this card
inside a chest.
Trading Card 015 ~
=--------------=
Description: Mask of the Legendary Wrestler "VENGANZA"
Location: Santa Destroy H.S. -
At the end of the hallway at the top of the staircase
following the gymnasium battle.
Trading Card 016 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL COLMILLO"
Location: Santa Destroy Subway -
Just before you go through the first set of turnstiles,
this card can be found at the corner of the room.
Trading Card 017 ~
=--------------=
Description: Mask of the Legendary Wrestler "CABALLERO 1"
Location: Santa Destroy Subway -
Located in the subway station, near the point where you
first step on the subway.
Trading Card 018 ~
=--------------=
Description: Mask of the Legendary Wrestler "CABALLERO 2"
Location: Santa Destroy Subway -
After getting off of the subway train, turn to the right
and you'll see this chest.
Trading Card 019 ~
=--------------=
Description: Mask of the Legendary Wrestler "AS CASCO"
Location: Santa Destroy Subway -
It is located in the corner of the room the second time
you go through the turnstiles (after getting off of the
subway).
Trading Card 020 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA PLATA"
Location: Bear Hug Studio -
After the first grey warehouse, check the alcove to the
left of the second building.
Trading Card 021 ~
=--------------=
Description: Mask of the Legendary Wrestler "SALTAMONTES"
Location: Body Slam Beach -
This card is located at the south end of the beachhead,
before you clear the first barbed wire fence.
Trading Card 022 ~
=--------------=
Description: Mask of the Legendary Wrestler "VICTORIA ROJO"
Location: Body Slam Beach -
After clearing through the first barbed wire fence, check
near the lifeguard stand marked '22' to find the chest.
Trading Card 023 ~
=--------------=
Description: Mask of the Legendary Wrestler "VICTORIA AZUL"
Location: Body Slam Beach -
This one is located after the first minefield, in the area
where you first encounter the submachine gunner.
Trading Card 024 ~
=--------------=
Description: Mask of the Legendary Wrestler "TERREMOTO"
Location: Body Slam Beach -
Located past the second minefield near the lifeguard stand
marked '24'.
Trading Card 025 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL FUEGO"
Location: Body Slam Beach -
This card is located right before the fight with Holly
Summers on the wooden deck.
Trading Card 026 ~
=--------------=
Description: Mask of the Legendary Wrestler "MUERTE 00"
Location: Senton Splash Tunnel -
As soon as you enter the tunnel, turn around to find this
inconspicuously hidden chest.
Trading Card 027 ~
=--------------=
Description: Mask of the Legendary Wrestler "MUERTE 99"
Location: Senton Splash Tunnel -
At the beginning of the level is a staircase. This card
can be found on one side of it.
Trading Card 028 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL MARINO"
Location: Senton Splash Tunnel -
At the beginning of the level is a staircase. This card
can be found on one side of it.
Trading Card 029 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL MARINO JR."
Location: Senton Splash Tunnel -
It is located somewhere along the long length of tunnel
you go through.
Trading Card 030 ~
=--------------=
Description: Mask of the Legendary Wrestler "X CUERNO"
Location: Senton Splash Tunnel -
Located right before the exclamation point leading to the
boss. Seriously, you have to be blind to actually miss
this one.
Trading Card 031 ~
=--------------=
Description: Mask of the Legendary Wrestler "LUZ DE LUNA"
Location: Santa Destroy Subway -
Located in the first room, before you go through the
turnstiles into the subway. It is right by the restrooms.
Trading Card 032 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL INFIERNO"
Location: Santa Destroy Subway -
At the far end of the station platform before you get on
the subway.
Trading Card 033 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL FANTASMA"
Location: Bow and Arrow Station -
As soon as you get off of the subway (after the dream
and "Pure White Giant Glastonbury"), turn around to find
this trading card at the end of the station platform.
Trading Card 034 ~
=--------------=
Description: Mask of the Legendary Wrestler "LMR. SUMO"
Location: Bow and Arrow Station -
Located in the room just before the boss fight.
Trading Card 035 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL CONEJO"
Location: Bow and Arrow Station -
Located in the room just before the boss fight.
Trading Card 036 ~
=--------------=
Description: Mask of the Legendary Wrestler "A.M.O"
Location: San Destroy Bus Station -
Located to the right of the entrance point.
Trading Card 037 ~
=--------------=
Description: Mask of the Legendary Wrestler "El AGUA"
Location: Santa Destroy Bus Station -
Located just in front of the entrance point, right next to
the bus.
Trading Card 038 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA SANGRE"
Location: Santa Destroy Bus Station -
Before boarding the bus, it can be found next to the main
building.
Trading Card 039 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL JEFE"
Location: Speed City -
Located next to the portable bathroom just before the
fight with Speed Buster.
Trading Card 040 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL TRUENO"
Location: Speed City -
Located on the left side of the huge open stretch when
fighting Speed Buster. It's near the telephone pole that
starts the chain reaction leading to Speed Buster's death.
Trading Card 041 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL BUSTO"
Location: Destroy Stadium -
Can be found on the baseball field.
Trading Card 042 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA TIERRA"
Location: Destroy Stadium -
Can be found on the baseball field.
Trading Card 043 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA FLOR"
Location: Destroy Stadium -
Can be found on the baseball field.
Trading Card 044 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL SOL"
Location: Destroy Stadium Basement -
This trading card can be found in the passage underneath
home plate, just before the fight with Bad Girl.
Trading Card 045 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA LLUVIA"
Location: Destroy Stadium Basement -
This trading card can be found in the passage underneath
home plate, just before the fight with Bad Girl.
Trading Card 046 ~
=--------------=
Description: Mask of the Legendary Wrestler "SUPER BATALLAS"
Location: Forest Of Bewilderment -
After jumping over the drawbridge with the Schpeltiger,
this trading card can be found behind the starting point
in the woods.
Trading Card 047 ~
=--------------=
Description: Mask of the Legendary Wrestler "LA REINA"
Location: Forest Of Bewilderment -
Located at the second fork in the woods.
Trading Card 048 ~
=--------------=
Description: Mask of the Legendary Wrestler "EL REY"
Location: Forest Of Bewilderment -
Located at the third fork in the woods.
Trading Card 049 ~
=--------------=
Description: Mask of the Legendary Wrestler "SANGRE TIGRE"
Location: Forest Of Bewilderment -
Located at the fourth fork in the woods.
Trading Card 050 ~
=--------------=
Description: Mask of the Legendary Wrestler "LOCO TIGRE"
Location: Forest Of Bewilderment -
This card can be found next to the location where Travis
picks up Thunder Ryu's letter.
Trading Card 051 ~
=--------------=
Description: Design Materials "Death Metal" Design
Location: Townsend Residence (New Game+) -
Located in the first bedroom with the pool of water in the
middle.
Trading Card 052 ~
=--------------=
Description: Design Materials "Death Metal" Expressions
Location: Townsend Residence (New Game+) -
Located inside study room (the room with blue walls and
leather seats).
Trading Card 053 ~
=--------------=
Description: Design Materials "Death Metal" Tattoos
Location: Townsend Residence (New Game+) -
Inside a chest in the huge room just before the outdoor
segment of the level.
Trading Card 054 ~
=--------------=
Description: Design Materials "Death Metal's Weapon" Orange Computer
Beam Katana, Official Name "Orange II"
Location: Townsend Residence (New Game+) -
Inside a chest in the huge room just before the outdoor
segment of the level.
Trading Card 136 ~
=--------------=
Description: Death Metal Ranked 10th by the UAA. English. 55 years
old. "Death Metal" is his name as an assassin.
Otherwise known as Count Townsend.
Location: Townsend Residence (New Game+) -
Located in the hall through the lower door in the main
foyer.
===============================================================================
--- 11. Clothing Listing --- [11000]
===============================================================================
No More Heroes gives you a huge variety of apparel to dress Travis in,
depending on your tastes. A majority of the clothes can be purchased at Area
51 (the clothing store), but a number of T-shirts (59-99) can also be found in
dumpsters scattered throughout Santa Destroy.
[-----------------------------------------------------------------------------]
===================
S U N G L A S S E S
===================
001 Sunflower ~
=-----------=
Price: LB$0
Bought/Acquired: Start
Description: Sunflower colored sunglasses that brighten up your
surroundings even on the gloomiest days.
002 Orange ~
=--------=
Price: LB$19800
Bought/Acquired: Area 51 (clear rank 9)
Description: Orange colored sunglasses, a color that allows the
outlines of objects to clearly be seen.
003 Cobalt Blue ~
=-------------=
Price: LB$19800
Bought/Acquired: Area 51 (clear rank 9)
Description: Cobalt blue is the color to wear when you want to be
cool and stylish.
004 Dark Gray ~
=-----------=
Price: LB$19800
Bought/Acquired: Area 51 (clear rank 9)
Description: A dark gray, your stalwart guardian against the hardest
rays.
005 Peony ~
=-------=
Price: LB$19800
Bought/Acquired: Area 51 (clear rank 9)
Description: Peony purple, for when you want to see the world a
little differently.
=============
J A C K E T S
=============
001 Red Hot ~
=---------=
Price: LB$0
Bought/Acquired: Start
Description: A dyed red leather jacket. Years of use gives it a
worn, appreciated look.
002 Skeletal Tiger ~
=----------------=
Price: LB$29800
Bought/Acquired: Area 51 (clear rank 9
Description: A matte black jacket with a large tiger skull printed
on the back.
003 Nature ~
=--------=
Price: LB$29800
Bought/Acquired: Area 51 (clear rank 9)
Description: A jacket of kangaroo skin decorated with Indian
patterns. Finished with suede, it is smooth and soft to
the touch.
004 Tiger ~
=-------=
Price: LB$49800
Bought/Acquired: Area 51 (clear rank 8)
Description: Has a tiger printed on the back. Only 10 of these
including the "Zebra" jacket are on sale in Santa
Destroy.
005 Zebra ~
=-------=
Price: LB$49800
Bought/Acquired: Area 51 (clear rank 7)
Description: Has a zebra printed on the back. Only 10 of these
including the "Tiger" jacket are on sale in Santa
Destroy.</pre><pre id="faqspan-5">
006 Mt. Fuji ~
=----------=
Price: LB$49800
Bought/Acquired: Area 51 (clear rank 6)
Description: A jacket printed with an image of Mt. Fuji, the tallest
mountain in Japan. Designed to appeal to tourists.
007 Grizzly Bear ~
=--------------=
Price: LB$49800
Bought/Acquired: Area 51 (clear rank 5)
Description: A hardcore design, dark brown quilting leather covered
with zippers and countless studs.
008 Crash Star ~
=------------=
Price: LB$79800
Bought/Acquired: Area 51 (complete rank 4)
Description: A navy blue leather jacket. The Santa Destroy star mark
symbol is printed on the back.
009 Rock Snake ~
=------------=
Price: LB$177000
Bought/Acquired: Area 51 (complete rank 3)
Description: A python styled leather jacket. The scaled pattern and
unique luster are its selling points.
010 Bizarre Jelly ~
=---------------=
Price: LB$258000
Bought/Acquired: Area 51 (complete rank 2)
Description: A blinding pink "Pure White Lover Bizarre Jelly"
jacket. Only made to order.
===============
T - S H I R T S
===============
000 Tattoo ~
=--------=
Price: LB$0
Bought/Acquired: Finish game
Description: Tattoo.
001 Naked ~
=-------=
Price: LB$0
Bought/Acquired: Start
Description: Remove T-shirt.
002 Bizarre Jelly ~
=---------------=
Price: LB$0
Bought/Acquired: Start
Description: A T-shirt of Japanese anime Pure White Lover Bizarre
Jelly. Purchased over the net from Akihabara.
003 NMH 11 Blue ~
=-------------=
Price: LB$0
Bought/Acquired: Start
Description: "No More 11 Heroes" T-shirt, in dark blue.
004 Ninja Killer ~
=--------------=
Price: LB$0
Bought/Acquired: Start
Description: A simple and powerful design, using red and black to
invoke the ninja. Also features throwing stars and the
Japanese kanji for "kill".
005 Head Spin ~
=-----------=
Price: LB$0
Bought/Acquired: Start
Description: A unique design based on the break dancing head spin
move.
006 King of Beetles ~
=-----------------=
Price: LB$0
Bought/Acquired: Start
Description: Summer is the time for catching insects, and what better
for your collection than a stag beetle? With that hard,
glittering black body, he truly is the king of beetles.
007 Gorgon ~
=--------=
Price: LB$900
Bought/Acquired: Area 51 (complete rank 9)
Description: The famous snake-head monster from Greek mythology. Now
a T-shirt. A simple color with a print of the fearsome
head of the lady herself.
008 Eat ~
=-----=
Price: LB$900
Bought/Acquired: Area 51 (complete rank 9)
Description: A black background set with a bold red print. The mouth
and tongue image is both disturbing and erotic.
009 Warning: Radioactive ~
=----------------------=
Price: LB$900
Bought/Acquired: Area 51 (complete rank 9)
Description: Blinding yellow color and the radioactive symbol make
for the ultimate impact.
010 Viva! Lucha Libre ~
=-------------------=
Price: LB$900
Bought/Acquired: Area 51 (complete rank 9)
Description: Merchandise for the Mexican pro-wrestler "Lucha Libre".
Keep out of sight of pro-wrestling fans or it may start
a riot.
011 NMH 11 Red ~
=------------=
Price: LB$900
Bought/Acquired: Area 51 (complete rank 9)
Description: "No More 11 Heroes" T-shirt, in dark red.
012 Tigers ~
=--------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 8)
Description: The Tigers baseball uniform printed on a T-shirt.
013 Rose and the Skull ~
=--------------------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 9)
Description: A bold design placing a rose and skull print over a
tie-dye base. The rose is carefully embroidered, making
for one gorgeous T-shirt.
014 Tengu ~
=-------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 9)
Description: The Tengu, a mythical Japanese creature with a red face
and long nose.
015 Giraffe ~
=---------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 9)
Description: A print patterned like a giraffe. A special process
makes it feel just like real skin... but it isn't real,
right honey?
016 Strawberry
=------------=
Price: LB$24800
Bought/Acquired: Area 51 (complete rank 8)
Description: The strawberry T-shirt from Japanese anime Pure White
Lover Bizarre Jelly. Special bonus with the first print
run of DVD vol. 1.
017 Cranberry
=-----------=
Price: LB$24800
Bought/Acquired: Area 51 (complete rank 8)
Description: The cranberry T-Shirt from Japanese anime Pure White
Lover Bizarre Jelly. Special bonus with the first print
run of DVD vol. 2.
018 Blueberry ~
=-----------=
Price: LB$24800
Bought/Acquired: Area 51 (complete rank 8)
Description: The blueberry T-shirt from Japanese anime Pure White
Lover Bizarre Jelly. Special bonus with the first print
run of DVD vol. 3.
019 Miami Bass ~
=------------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 7)
Description: A blinding T-shirt that uses pastel colors and a
provocative print. Sold mainly to tourists.
020 Riddle ~
=--------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 7)
Description: The metallic gold print glitters from the purple
background. Simple, yet it makes you feel like a
celebrity.
021 Skull ~
=-------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 7)
Description: A giant skull printed on black. The simple black and
white design makes a striking statement of existence.
022 Lightning Bolt ~
=----------------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 7)
Description: Bares a lightning bolt print that slices down the body.
A simple but powerful design.
023 Dogfight Yokozuna ~
=-------------------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 7)
Description: A T-shirt printed with fighting dogs from Japan.
"Yokozuna" is the title given to the strongest of
fighting dogs.
024 Hara-Juku ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 7)
Description: Harajuku is where the youth of Tokyo gather. Big
Japanese lettering makes a bold impression.
025 Viva! Mexico ~
=--------------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 7)
Description: Merchandise for the Mexican pro-wrestler "Lucha Libre".
The blue mask print drives fans wild.
026 680k Calorie ~
=--------------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 7)
Description: A T-shirt produced by Burger Suplex, the burger shop.
Their popular Tiger Suplex Burger contains a filling
680 kilocalories.
027 Sniper Victim ~
=---------------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 7)
Description: A military design with a sniper's crosshair aiming for
the chest. Offers a simple message: "Running away only
means you'll die tired."
028 Love Tits ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 7)
Description: A blinding T-shirt that uses pastel colors and a
provocative print. Sold mainly to tourists.
029 Jah ~
=-----=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 6)
Description: A brilliant, bold T-shirt in Rasta colors. Let the world
know you love reggae.
030 Anarchy ~
=---------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 6)
Description: Black, the color of anarchism. A striking symbol painted
on top. Very punk.
031 Moon Walk ~
=-----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 6)
Description: A lime based color overlaid with a monotome photo print.
Has purple neck accent.
032 Bare Knuckle ~
=--------------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 6)
Description: Features the print of a curled fist. A simple design in
vibrant red colors.
033 I Love Chainsaw ~
=-----------------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 6)
Description: A T-shirt for the 1983 American splatter movie The
Chainsaw Man. (Known as Devil's Killer in Asia.) The
same T-shirt the killer wore in the movie can now be
yours!
034 Psycho ~
=--------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 6)
Description: For the pink and fluffy psycho in all of us. The
letters are slightly raised.
035 Control Disorder ~
=------------------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 6)
Description: A simple design of white on black. Uses a cool, military
font.
036 Taka-Ken ~
=----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 5)
Description: A T-shirt sold in chinatown. Uses yellow for the Shaolin
Temple, a taunting pose and bold Chinese lettering!
037 Raw Meet ~
=----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 5)
Description: A T-shirt created to promote the Santa Destroy Eight
Hour Stamina Meat Festival. A printing error was
discovered, so the shirts were not used.
038 Route 666 ~
=-----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 5)
Description: Unofficial T-shirt for the road movie "Route 666".
Maker unknown.
039 Pinhole Kun ~
=-------------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 5)
Description: A T-shirt featuring a print of Pinhole Kun, designed by
the Japanese manga author Shigeru Mizuki. (C)MIZUKI PRO,
PINHOLE ENTERTAINMENT, TOMY. 2007.
040 Grasshopper Wrestling ~
=-----------------------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 5)
Description: A T-shirt promoting the wrestling club formed by
Grasshopper Manufacturer. The club currently has three
members. This includes the CEO.
041 NMH Macabro ~
=-------------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 5)
Description: A shining yellow print on a white background. The lines
of the neck are accented. A simple, timeless design.
042 Killer Lodge ~
=--------------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 5)
Description: One of the principles of horror movies, the hockey
masked killer. Now on a T-shirt.
043 Black Satans ~
=--------------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 4)
Description: Official T-shirt of the Santa Destroy death metal band
"Black Satans".
044 Manga ~
=-------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 4)
Description: A combination of the logo for Japanese manga culture
magazine Megahertz and their catchphrase "Are you
reading manga?" So... Are you? (C) MHz head office
045 Robodam ~
=---------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 4)
Description: A somehow familiar looking anime T-shirt design, but
with Hangul lettering. Obviously made in Korea.
046 Big Boombox ~
=-------------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 4)
Description: The speakers of this cassette player are peace signs!
"Music will save the world."
047 Catfight ~
=----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 4)
Description: A T-shirt celebrating the Catfight Tournament held in
1999. Was severely criticized and attacked by cat
lovers. The second tournament has yet to be scheduled.
048 War w/o Honor ~
=---------------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 4)
Description: Merchandising released to coincide with Japanese
yakuza movies that are beginning to be imported into
the US.
049 Pimpin' ~
=--------=
Price: LB$19800
Bought/Acquired: Area 51 (complete rank 3)
Description: A fresh T-shirt that features neon pink letters on a
lime green back.
050 Star Record ~
=-------------=
Price: LB$19800
Bought/Acquired: Area 51 (complete rank 3)
Description: The offical T-shirt of the Santa Destroy record label
Star Records. Buy a record from this company and you'll
always get a free shirt.
051 Rubber Disc ~
=-------------=
Price: LB$19800
Bought/Acquired: Area 51 (complete rank 3)
Description: The popular "Rubber Disc' print from the T-shirt maker
Sunday Echo. Cute color combination.
052 Denki Bosatsu ~
=---------------=
Price: LB$19800
Bought/Acquired: Area 51 (complete rank 3)
Description: Denki Bosatsu, a fine Japanese sake. This T-shirt
celibrates its initial release. (C) KIKUZAKARI SAKE
BREWERY CO., LTD.
053 Star ~
=------=
Price: LB$19800
Bought/Acquired: Area 51 (complete rank 3)
Description: A bold white print on a black background. At first
look, it has a simple design. But further investigation
reveals the somewhat unsettling reversed star.
054 Holdup Man ~
=------------=
Price: LB$19800
Bought/Acquired: Area 51 (complete rank 2)
Description: A striking T-shirt that puts everyone on the wrong end
of a gun. Bold monotone print really catches the eye.
055 Retarded ~
=----------=
Price: LB$19800
Bought/Acquired: Area 51 (complete rank 2)
Description: A simple T-shirt, blue printed on white. Neck is
accented.
056 Fudo ~
=------=
Price: LB$19800
Bought/Acquired: Area 51 (complete rank 2)
Description: A striking T-shirt from which Acala, one of the Buddhist
deities, glares menacingly. The contrast between the
black and red is very hip.
057 Movie Star ~
=------------=
Price: LB$19800
Bought/Acquired: Area 51 (complete rank 2)
Description: A movie T-shirt featuring some oddly familiar faces.
The original reference and maker remain unclear,
however.
058 Spartan ~
=---------=
Price: LB$19800
Bought/Acquired: Area 51 (complete rank 2)
Description: A blood red shirt with a monotone print of a helmet.
Communicates silent, brooding strength.
100 GHM No.01 ~
=-----------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident #0 Orange.
101 GHM No.02 ~
=-----------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident #1 Red.
102 GHM No.03 ~
=-----------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident #2 Gold.
103 GHM No.04 ~
=-----------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident #3 White.
104 GHM No.05 ~
=-----------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident #4 Olive Green.
105 GHM No.06 ~
=-----------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident #5 Black.
106 GHM No.07 ~
=-----------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident #! Charcoal.
107 GHM No.08 ~
=-----------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 1)
Description: FSR Logo T-shirt Black and Silver.
108 GHM No.09 ~
=-----------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 1)
Description: FSR Logo T-shirt White and Red.
109 GHM No.10 ~
=-----------=
Price: LB$3800
Bought/Acquired: Area 51 (complete rank 1)
Description: FSR Logo T-shirt Red and White.
110 GHM No.11 ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2002 Christmas Version Bubble Gum Graffiti T-shirt 01
Turquoise.
111 GHM No.12 ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2002 Christmas Version Bubble Gum Graffiti T-shirt 02
Pink.
112 GHM No.13 ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2002 Christmas Version Bubble Gum Graffiti T-shirt 03
Lime.
113 GHM No.14 ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2002 Christmas Version Bubble Gum Graffiti T-shirt 04
Deep Red.
114 GHM No.15 ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2002 Christmas Version Bubble Gum Graffiti T-shirt 05
Gold.
115 GHM No.16 ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2002 Christmas Version Bubble Gum Graffiti T-shirt 06
Black.
116 GHM No.17 ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2002 Christmas Version Bubble Gum Graffiti T-shirt 07
Grey Blue.
117 GHM No.18 ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2002 Christmas Version Bubble Gum Graffiti T-shirt 08
Lemon.
118 GHM No.19 ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2002 Christmas Version Bubble Gum Graffiti T-shirt 09
Lavender.
119 GHM No.20 ~
=-----------=
Price: LB$5800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2002 Christmas Version Bubble Gum Graffiti T-shirt 10
Red.
120 GHM No.21 ~
=-----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 1)
Description: GHM FOOTBALL HOME & AWAY <51 Uniform Red Away)
121 GHM No.22 ~
=-----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 1)
Description: GHM FOOTBALL HOME & AWAY <51 Uniform White Home)
122 GHM No.23 ~
=-----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 1)
Description: GHM T-shirt <Beige and Vermillion>
123 GHM No.24 ~
=-----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 1)
Description: GHM T-shirt <Navy and White>
124 GHM No.25 ~
=-----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 1)
Description: GHM T-shirt <Purple and Pink>
125 GHM No.26 ~
=-----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 1)
Description: Hopperman T-shirt <Blue>
126 GHM No.27 ~
=-----------=
Price: LB$7800
Bought/Acquired: Area 51 (complete rank 1)
Description: Hopperman T-shirt <Yellow>
127 GHM No.28 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident 25th Section T-shirt <Ayame>
128 GHM No.29 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident 25th Section T-shirt <25 CUBISME>
129 GHM No.30 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident 25th Section T-shirt <25 MELT DOWN>
130 GHM No.31 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident 25th Section T-shirt <Correctness>
131 GHM No.32 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident 25th Section T-shirt <Placebo>
132 GHM No.33 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: Silver Incident 25th Section T-shirt <Match Maker>
133 GHM No.34 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2007 T-shirt <PUNK GAME>
134 GHM No.35 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2007 T-shirt <G.H.M>
135 GHM No.36 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2007 T-shirt <GHM FC (Brick)>
136 GHM No.37 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: 2007 T-shirt <GHM FC (Blue)>
137 GHM No.38 ~
=-----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 1)
Description: LET'S ROCK!
=========
J E A N S
=========
001 Tigers 510 ~
=------------=
Price: LB$0
Bought/Acquired: Start
Description: Jeans that have been broken in but are yet to be worn
out. Experience the clash of natural colors.
002 Black Mamba ~
=-------------=
Price: LB$9800
Bought/Acquired: Area 51 (complete rank 9)
Description: Boot cut black jeans. Make a simple, striking
silhouette.
003 Kangaroo ~
=----------=
Price: LB$14800
Bought/Acquired: Area 51 (complete rank 9)
Description: Jeans with a hint of purple color and a cargo style
pocket on the hip.
004 Goshawk ~
=---------=
Price: LB$14800
Bought/Acquired: Area 51 (complete rank 9)
Description: Jeans with white paint splashes added.
005 Leopard ~
=---------=
Price: LB$14800
Bought/Acquired: Area 51 (complete rank 8)
Description: Everyone knows adding flames to something makes it
cooler, so give it a try with these red hot jeans.
006 Donkey ~
=--------=
Price: LB$28800
Bought/Acquired: Area 51 (complete rank 7)
Description: Crash jeans given a deliberately damaged, worn-out,
used look.
007 Snapping Turtle ~
=-----------------=
Price: LB$28800
Bought/Acquired: Area 51 (complete rank 6)
Description: Navy blue boot cut jeans. The diagonal scratch damage
adds character.
008 Coyote ~
=--------=
Price: LB$48800
Bought/Acquired: Area 51 (complete rank 5)
Description: Crash jeans practically soaked in red paint, giving it
a "bloody" look.
009 Firefly ~
=---------=
Price: LB$48800
Bought/Acquired: Area 51 (complete rank 4)
Description: Crash jeans deliberately "fixed" along its length with
major wear and tear.
010 Toucan ~
=--------=
Price: LB$88800
Bought/Acquired: Area 51 (complete rank 3)
Description: High stylized jeans with amplified creases.
011 Rock Python ~
=-------------=
Price: LB$88800
Bought/Acquired: Area 51 (complete rank 3)
Description: Jeans painted with an indian python design. Looks great
when worn with the "ROCK SNAKE" jacket.
012 Pure White Lover ~
=------------------=
Price: LB$108800
Bought/Acquired: Area 51 (complete rank 2)
Description: A pretty fancy pair of white jeans with a big back
pocket and heart marks on the side. Only one pair
exists and it was ordered along with the Bizarre Jelly
jacket.
=========
B E L T S
=========
001 Lizard ~
=--------=
Price: LB$0
Bought/Acquired: Start
Description: A leather belt overlaid with iguana skin. Tough and
durable, especially considering the price. This lizard
will last longer than you.
002 Black Boa ~
=-----------=
Price: LB$6800
Bought/Acquired: Area 51 (complete rank 9)
Description: A hard belt. Seven millimeter wide leather with added
snake skin. Makes a real fashion statement.
003 Silver Serpent ~
=----------------=
Price: LB$6800
Bought/Acquired: Area 51 (complete rank 9)
Description: A lucky white snake belt, said to increase your chances
of becoming rich. Easy to use.
004 Salamander ~
=------------=
Price: LB$6800
Bought/Acquired: Area 51 (complete rank 8)
Description: A leather belt imprinted with a snake motif and then
dyed red. Treated with oils to make it flexible and
water resistant.
005 Viper ~
=-------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 7)
Description: A belt created by carefully tanning the skin from a
beautifully patterned python. Made to order. You'll
have to wait a while for your order to be filled.
006 Santa Destroy ~
=---------------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 6)
Description: A belt inspired by the flag of Santa Destroy. It's red,
white and blue colors are quite eye catching.
007 Ophidian ~
=----------=
Price: LB$12800
Bought/Acquired: Area 51 (complete rank 5)
Description: A double holed belt using green dyed leather. It looks
bigger than it actually is.
008 Flower ~
=--------=
Price: LB$18800
Bought/Acquired: Area 51 (complete rank 4)
Description: A belt with flower styled studs using antique leather.
It creates a hard and sturdy yet look flamboyant look.
009 Metal Scale ~
=-------------=
Price: LB$18800
Bought/Acquired: Area 51 (complete rank 3)
Description: A sharp and wild studded belt for that hard and heavy
look.
010 Pink Bomb ~
=-----------=
Price: LB$24800
Bought/Acquired: Area 51 (complete rank 2)
Description: A pastel colored belt that uses pink on white. It's
part of the Bizarre Jelly set.
===============================================================================
--- 12. Version History --- [12000]
===============================================================================
Version 0.1 -- Walkthrough is completed up to Rank 7. Remaining
appendices are still incomplete. 92 KB
Version 0.9 -- Walkthrough completed. The only sections that remain
are the trading cards and various T-shirt locations
that still need to transcribed. 233 KB
===============================================================================
--- 13. Legal Disclaimers --- [13000]
===============================================================================
This FAQ is the property of its author, Quan Jin. All rights reserved.
Any stealing, selling for profit or altering of this document without the
author's expressed consent is strictly prohibited. You may download this file
for personal and private use only.
No More Heroes is a registered trademark of Ubisoft and Grasshopper
Manufacture. The author (Quan Jin) is not affiliated with Ubisoft or
Grasshopper Manufacturein any way or form. All other trademarks are the
property of their respective owners.
===============================================================================
--- 14. Credits and Closing --- [14000]
===============================================================================
This is the end of the guide. Thanks for reading! I hope you found it helpful
one way or another. I have certainly enjoyed writing it.
CRANBERRY CHOCOLATE SUNDAE!!!
.. is actually quite delicious!
[-----------------------------------------------------------------------------]
Sean Helman - Suggested an alternative strategy to Assassination Gig 19:
Single Strike.
m_brink - His No More Heroes map on IGN was a huge help in pinpointing the
exact locations of some of the Lovikov Balls, Trading Cards, etc.
Shy Ranger - Helped with payouts for Free Fight missions.
GameFAQs - I've been writing for this site for a good number of years now.
Don't plan on quitting anytime soon.
The FCSB - They didn't help too much but what can I say, where would I be
without a few of them? Major props to these great board members who
are also prized FAQ writers.
[-----------------------------------------------------------------------------]
____ __ _ __ __
/ __ \____ ______/ /__ | | / /___ _____/ /____ _ __
/ / / / __ `/ ___/ //_/ | | / / __ \/ ___/ __/ _ \| |/_/
/ /_/ / /_/ / / / ,< | |/ / /_/ / / / /_/ __/> <
/____.'\__,_/_/ /_/|_| |___/\____/_/ \__/\___/_/|_|
-= Game on Forever =-