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No More Heroes FAQ Version .5

Developed by Grasshopper Manufacture
Published by Marvelous Entertainment Inc.
Released on 12/6/07
Available for the Nintendo Wii

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Table of Contents
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Introduction
Controls
       On Foot
       Schpel Tiger
       Battle System
               I. Battle Techniques
              II. Grapples
             III. Slots
              IV. Items
       Shoot'em Up
Hotel No More Heroes
       Living Room
       Bed Room
UAA Ranking and Walkthrough
       Rank 10 Death Metal
               I. Stage Notes
              II. Card Locations
             III. Boss Techniques & Strategy
       Rank 09 Dr. Peace
               I. Stage Notes
              II. Card Locations
             III. Boss Techniques & Strategy
       Rank 08 Shinobu
               I. Stage Notes
              II. Card Locations
             III. Boss Techniques & Strategy
       Rank 07 Destroyman
               I. Stage Notes
              II. Card Locations
             III. Boss Techniques & Strategy
       Rank 06 Holly Summers
               I. Stage Notes
              II. Card Locations
             III. Boss Techniques & Strategy
       Rank 05 Letz Shake
               I. Stage Notes
              II. Card Locations
             III. Boss Techniques & Strategy
       Rank 04 Harvey Moiseiwitsch Volodarskii
               I. Stage Notes
              II. Card Locations
             III. Boss Techniques & Strategy
       Rank 03 Speed Buster
               I. Stage Notes
              II. Card Locations
             III. Boss Techniques & Strategy
       Rank 02 Bad Girl
               I. Stage Notes
              II. Card Locations
             III. Boss Techniques & Strategy
       Rank 01 Darkstar
               I. Stage Notes
              II. Card Locations
             III. Boss Techniques & Strategy
Santa Destroy
       Area 51
       ATM
       Bar Model Plastic
       Beef Head Videos
       Free Missions
       Job Center
       K-Entertainment
       Naomi's Lab
       Thunder Ryu Building
Extras
The Future
Credits and Thanks

===============================================================================
Introduction
===============================================================================

You're Travis Touchdown, just a guy trying to make his way to the top of the
United Assassin Association. You're tasked to kill the 10 people above you.
Armed with a Beam Katana he won on an internet auction site, can you take him
to the top?

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Controls - On Foot
===============================================================================

Nunchuck
Analog Stick            Move Travis
C                       Camera re-focus
Z                       Toggles First Person View

Wiimote
D-Pad                   Camera Adjustment
A                       Interact w/ environment
                       Saber Dig (non-concrete areas)
B                       Run (Memories of Child required, uses "electricity")
1                       Calls for Schpel Tiger
2                       Toggles Map on/off
+                       Pause/Menu
-                       n/a

===============================================================================
Controls - Schpel Tiger
===============================================================================

Nunchuck
Analog Stick            Steer Bike
C                       Camera Change
Z                       Boost (uses electricity)

Wiimote
D-Pad "Down"            Get off Bike

A                       Get on Bike/Accelerate
B                       Brake/Reverse
1                       n/a
2                       Toggles Map on/off
+                       Pause/Menu
-                       n/a

Advance Driving Techniques


Boost Start     To do this unnecessary move, put the bike in reverse, then
               quickly accelerate to start driving with a boost of speed.

Bike Jump       Flick your wiimote upwards (Think pull back on a fishing rod),
               and the Schpel Tiger will gracefully soar into the sky!

===============================================================================
Controls  - Battle System
===============================================================================

Nunchuck
Analog Stick            Move Travis
C                       Camera re-focus
Z                       Lock-on/Block (hold)

Wiimote
D-Pad                   Camera Adjustment
                       Evasive roll (if locked-on is enabled)
A                       Blade slash
B                       Melee Attack
1                       Enter electricity recharge stance
2                       Toggles Map on/off
+                       Pause/Menu
-                       n/a

I.   Battle Techniques

Ia. Stances

High Stance     Hold the wiimote so that the IR sensor is pointing upward.
Low Stance      Hold the wiimote so that the IR sensor is pointing forward.

High attacks will beat Low blocks, and vice versa.

Ib. Charged Attacks

Holding the "A" button will charge your katana. The longer you hold it
the more powerful the attack will be, but the more electricity you will use.

High Stance     A power vertical slash that knocks down an enemy,
Low Stance      A horizontal swipe, it will knock down enemies, but not
               long enough for a ground finisher.

It should be noted that different katanas will have different charge moves,
some charged horizontal slashes with certain models will fire projectiles.

Ic. Death Blow Mode

As you whittle your enemy's energy down, you might notice a dial with a
direction in the middle. This signals you've just entered the Death Blow
mode. Complying with the command will give you a spin at the slots (see
subsection III, in this section for more info on slots). If you're lucky
the death blow could knock down or kill other enemies in the area.

Id. Down Attack

If you happen to knock down your enemy during the fight, there is a good
chance you can finish them off before they get up. just simply approach
them and hit the A button when prompted by the screen and that's one
less grunt to worry about.

Ie. Emergency Evade/Circle Around

When you lock onto the enemy (Z Button), pressing any direction (but up,
cause rolling towards your opponent isn't a battle tested strategy...)
on the D-pad will cause you to roll in that direction. If you time* it
properly, your roll can confuse your opponent, giving you the opening
you need to strike. Emergency evade is your friend, it's your savior,
use it often!

*Note: Currently I'm still not unsure when this point is, I suspect it is
      accomplished by rolling just as you block your opponent's attack.

II. Grapples

Suda51 really...and I mean really likes wrestling. So by proxy Travis
also likes wrestling. Grapple can only be intiated when the enemy has
entered a dizzy state. The only way to trigger a dizzy state is to attack
your foes with melee attacks (B button). Once dizzy, Travis can initiate
a grapple by pressing the B button on the wiimote. Following the directions
on the screen move the nunchuck and wiimote to perform the move. Failure to
follow the sequences will give the enemy time to recover. Successfully
executing grapples will leave many grunts vulnerable to down attacks.
It should note that if the grunt's energy is completely depleted by the
grapple, the ending animation will be diferent. The beam katana will impale
the enemy as it lands, killing them.

Known Grapple Moves
German Suplex
Scoop Tombstone Piledriver
Power Bomb
Powerslam
Brainbuster
Huracarrana
DDT

III. Slots aka Darkside Mode

Life's a gamble right? So when you finish off your opponent via the death blow
dial (not a ground finish or a wrestling finish), a slot machine will appear!
If you're lucky enough to line up 3 items (it's random), you'll be treated
to the following effects.

The length of these effects will be indicated by the Tiger on the upper-right
of the screen, when it reaches the goal the effect wears off. It should be
noted that when these effects are in place the amount of money you earn per
kill increases. Powerful and Profitable, what a great combination!

It should be noted that the slots only happen in Rank Matches, not
assassin gigs nor free missions.

Result          Effect

3 Cherries      Travis yells "This is the End!" and time is slowed.

3 Bars          Travis yells "Raspberry Chocolate Sundae!", and he screen
               turns black and white, and when you are in the vicinity of
               an enemy, a command will pop up. Hit the proper key, and
               Travis will kill the enemy. Hit the wrong key, Travis will
               just taunt the opponent.

3 Bells         Travis yells "Blueberry Cheese Brownie!", a crosshair will
               appear on your screen, pressing "A" will cause your beam
               katana to fire a projectile. If the projectile hits your
               enemy they will die instantly.

3 Grasshoppers  Travis yells "Strawberries on the Shortcake!", Travis goes
               "Super Saiyan" and any attack that connects creates a
               spinning death blow dial, slash in any direction to finish
               your foe.

3 Sevens        A demonic laugh is heard, and a seven is added under your
               electricity counter. At the end of the ranked match, it adds
               10,000 LB for each seven you've received.

               If you do get 3 sevens, the manual shows that Travis will
               scream "Anarchy in the Galaxy". The screenshot in the
               manual shows explosions on the screen. Perhaps this is
               a screen clearing effect?

IV. Items

You might be the epitome of cool, but that doesn't mean you're invulnerable.
Littered through out the stages there are boxes containing items to keep you
alive.

IVa. Pink Boxes can contain either

Slice of Pizza  Restores a portion of your life
Pizza Pie       Restores all of your life

IVb. Blue Boxes can contain either
Small Battery   Restores one block of electricity
Whole Battery   Restores all electricity

IVc. Treasure boxes can contain
Money           You know what that's used for...
Cards           Pictures of Lucha Masks and Concept Art (2nd playthrough)
Heart Amplifier Increases your life bar (Given only after you've beaten the
               boss at the end of each assassin fight.)

===============================================================================
Controls - Grastonberry Shooting Game
===============================================================================

This mini game is only played with the wiimote, so you remove the nunchuck,
or the game will not let you proceed. Don't worry about continues, as you
have unlimited supply.

If you want to revisit the game after the 1st time, just go to the TV at your
apartment and select "Video Game".

Wiimote
D-Pad                   Controls Grastonberry
A                       Bomb (Only usable when Special bar is full)
B                       n/a
1                       Fire
2                       Sword (Charges your Special bar if you swat bullets.)
+                       n/a
-                       n/a

Power ups
T                       Twin Shot, fire 2 shots
W                       Wide Shot, fire 3 shots that spread

===============================================================================
Section - Hotel No More Heroes (aka Travis' place)
===============================================================================

The motel room is split into 2 sections, the living room and the bed
room. This is where you can save, view the cards you've picked up from
battles, change clothes, truly a versatile pad.

=========================
Living Room
=========================

Toilet          Save your game and relieve yourself, so so practical!

TV              Watch video tapes that you've accquired, and who knows you
               might even learn something. Who says TV rots your brain?

Fridge          Refill your energy with a quick snack (Kinda useless since
               you can't really get hurt in the hub world)!

Jeane           You might kill for a living, but that doesn't mean you don't
               have a heart, selecting this allows you to play with your cat,
               Jeane.

Cards           View the cards you've collected during your adventure, Cards
               1-50 are pictures of masks, but 51-150 contains concept art!

Exit            Cause you gotta get out there if you're going to be number 1,
               returns you to Santa Destroy.

=========================
Bed Room
=========================

Closet          This is where you can customize Travis using the clothes
               you've bought, or found in dumpsters.

Drawer          This is where you can change your beam katana.

Map             Find the points of interests in Santa Destroy or check out
               your results from assassination gigs and free missions.

Telephone       Find out information on your next UAA bout, or find out what
               movies Travis owes to Beef Head vidoes. It's more or less
               useless outside of cutscenes.

===============================================================================
Section - UAA Ranking and Walkthrough
===============================================================================


This section will make sure your climb to #1 will go as smoothly as possible.
Basic strategies regarding boss fights is as follows, most of their moves
will often leave them open as it completes. So resist the urge of rushing them
whenever you can, as they will block most of your attacks. Any move that has
the enemy surrounded by a yellow glow is unblockable. That applies to both
grunts and bosses. The UAA is always nice enough to leave you a full battery
and a slice of pizza should you run low.

It should be noted that you will NEVER need to enter the fight without full
life, and here is why. In the pre-boss area, you can enter and leave the save
point and both the battery and the pizza in the area will respawn.

=============================
Name: Death Metal
UAA Rank: 10
Location: Mansion (outside of Santa Destroy)
Entry Fee: n/a
Cards:  01-05 (1st Play)
       51-54 136 (2nd Play)
Troop Type: Men in Black Suits
==============================

I. Stage Notes:

None really...look for a detailed walkthrough in a later revision.

II. Card Locations

001 Outside of Death Metal's study/office (3rd Fl.)
002 Inside of Death Metal's study/office (3rd Fl.)
003 The atrium after the entrance hall (1st Fl.)
004 Turn left after you exit the atrium (1st Fl.)
005 By pool entrance aka the boss entrance (1st Fl.)

III. Boss Techniques & Strategy:

Blade      A couple of swipes and then a downward strike. Evasive roll left
Combo      or right, wait till he does the downward strike and go in for the
          attack!

Afterimage Once Death Metal has been dropped to about 50%, he summons two
          clones of him. These clones have about the same energy as a grunt,
          Try to isolate them and kill them.

The tattoos and glowing swords might be intimidating, but don't let it get
to you. He's actually very predictable and has a limited moveset. Have
patience, wait for openings and the number 10 spot is as good as yours!

=============================
Name: Dr. Peace
UAA Rank: 09
Location: Destroy Stadium
Entry Fee: 150,000 LB
Cards: 06-10 (1st Play)
      55-57, 137 (2nd Play)
Troop Type: Baseball Fans in "The Warriors" Jerseys
=============================

I. Stage Notes:

Batter Up!

There will be 2 sections where the grunts are lined up ready to
throw baseballs at you. Travis, the sportsman will oblige them. This
triggers the batting mini game! 3 pitches to knock out the entire row.
Aim for the Bleachers! If you fail to kill all the grunts with the 3
pitches, it will revert to the hack and slash mode.

II. Card Locations

006 Make a left when you enter the stage (1st Fl.)
007 Past first battling section left side (2nd Fl.)
008 2nd battling area (3rd Fl.)
009 Near vending machine by elevator to 4th fl. (3rd Fl.)
010 Near E-01 sign enroute to the boss (4th fl.)

III. Boss Techniques & Strategy:

Trick      Perched upon the pitcher's mound, Dr. Peace will rapidly fire
Shooting   a barrage of bullets. There are two versions of the barrage,
          one where he expends all his shots in a single direction and
          the other where he shoots covering a 90 degree area. The
          rotating version ends with a pair of power shots. All of
          these bullets easily avoidable if you circle strafe, and if
          you do get caught, use an evasive roll to create some distance.
          Go in for the attack when he starts to reload.

Charged    Dr. Peace will glow (he's invulnerable in this state), he'll
Shot       draw one pistol and fire. Circle strafing will keep you safe
          and if you're close, feel free to attack after he's fired.
          It should be noted that the bullet's slipstream will hurt you
          if you touch it.

Quickdraw  When he is out of energy he'll shoot you to knock you back,
          charge at him to trigger this event, wait for a button to
          appear and hit it, screw it up and he'll shoot you.
          Succeed and you're now the 9th Ranked Asssassin!

Circle strafe is your friend. The good doctor refuses to get off the
pitcher's mound. Attack him when he reloads and you'll eventually get
to the showdown.

=============================
Name: Shinobu
UAA Rank: 08
Location: Santa Destroy High School
Entry Fee: 200,000 LB
Cards:  11-15 (1st play)
       58-61, 138 (2nd Play
Troop Type: Bandana'd toughs with fishnet shirts and flannel vests.
=============================

I. Stage Notes:

Now you're playing with...FIRE!

Once inside the school building you will encounter grunts with
flaming 2x4s. If they hit you with it you will be engulfed with flames.
Find the nearest fire extinguisher to put yourself out.

A Shocking Development!

After you exit the 1st area of the school, you're confronted by
an enemy with those flaming 2x4s, but this time the grunt set off the
sprinkler system! Blocking your entry into the gym and shorting your beam
katana out, and even worst it's shocking you (Why Travis doesn't put it
away is beyond me). Run to the utility closet and shut down the sprinkler
system to gain access to the gym.

II. Card Locations

011 Right side of the school building (Outside)
012 First right after entering the building (1st Fl.)
014 Left of the gym exit (1st floor)
013 Behind staircase leading to 2nd Fl. (1st Fl.)
015 Hallway before the right turn that leads to save point (2nd Fl.)

III. Boss Techniques & Strategy:

Taunt      Shinobu seems to love running her mouth off, but the reason why
          I included this in techniques is because while she's performing
          the taunt, she does a sword twirl...it can damage you if you get
          too close.

Thrust     You will see her charge up, and she'll quickly thrust her sword
          at you. Easily avoidable.

Sonic      She sheaths her sword, only to quickly unsheath it, creating a
Sword      projectile. It moves pretty quickly, so roll out of the way.
          As the match draws on, she can also use a variant of this move,
          where she'll fire 9 projectiles at you.

"Sky High" Shinobu does a somersault, and slashes at you. If it connects,
          she'll hit you a couple more times before knocking you away.

"RenGoKen" A horizontal slash that knocks you back if she connects with it.

"GenGoKen" She'll charge at you with a vertical slash. It's unblockable
          and if it connects, it more or less finishes you. Avoid at all
          costs! She usually uses this towards the end of the fight.

Shinobu definitely mixes her movements up quite a bit. Sometimes she'll
be passively approaching you, while other times she will rush you. If you
keep your distance, the likelihood of using sonic blade increases. She'll
create some distance between you and her, by vaulting over you if you
get too aggressive. Be wary when her energy is low, as she does have a
instant kill move "GenGoKen". If you see her with her sword sheathed, and
the charging effects, run! Pay careful attention your surroundings, I know
I've been hit by her attacks needlessly because I circle strafed into one
of the many pillars that litter her arena.

=============================
Name: Destroyman
UAA Rank: 07
Location: Bear Hug Film Studio (accessed via subway)
Entry Fee: 250,000 LB
Cards: 16-20 (1st play)
Troop Type: Men with Camo Bandanas over their mouths (Subway)
           Men with Bags over their heads (Bear Hug Film Studios)
=============================

I. Stage Notes:

None really...look for a detailed walkthrough in a later revision.

II. Card Locations

016 First left, by the turnstiles (B1)
017 Between the 4th and 5th pair of girders on departing station platform (B2)
018 Between the 4th and 5th pair of girders on the destination platform (B2)
019 By the bathroom area in the destination station (B1)
020 After the first warehouse of Bear Hug Film Studios. Make a left, then
   another left. (1st Fl.)

III. Boss Techniques & Strategy:

Destroy    Using his might, Destroyman smashes the ground, causing a small
Punch      shockwave to spread in the arena.

Destroy    This is the move Destroyman uses when he shook your hand,
Spark      pretty easy to avoid. Use this to your advantage.

Destroy    This Hadouken style move can be avoided with an evasive roll or
Cannon     circle strafe.

Flying     It's not really flight...it's more like Hanging Destroyman, but
Destroyman enough semantics. After you deplete enough energy from him, he'll
          activate some controls that lift him off the battlefield. Attack
          the flashing lights to unhitch the hanging items. Destroyman's
          hook is controlled by the Klaxon on the Eastern Wall (you entered
          from the south, the green wall is the north). Until you knock him
          down, he'll be hanging up there launching firing the Destroy
          Cannon at you.

Destroy    Eye Beams...he's got Eye Beams! can be easily avoided with either
Beam       evasive rolls, circle strafe or you can stand behind some of
          items littered in the arena (crates, tables, etc).

Destroy    If he's doing his pose and glowing it could only mean one thing
Buster     He's ready to fire his...uh Crotch Beam. Similar to the Destroy
          Beam, but it hurts a lot more. Same techniques can be used to
          avoid it and if you're close enough, he's open at the end of
          the Buster.

The set is your friend. Position yourself strategically and most of his
more powerful attacks (Cannon, Beam and Buster) will be blocked. During the
flying Destroyman sequence, if you want to play it safe. You can stand in
front of the strobe light, let him fire the Destroy Cannon, and roll away,
this will destroy the klaxon instantly. Take advantage of the giant opening
he has when he's doing destroy spark.

=============================
Name: Holly Summers
UAA Rank: 06
Location: Bodyslam Beach
Entry Fee: 300,000 LB
Cards: 21-25 (1st play)
Troop Type: Soldiers
=============================

I. Stage Notes:

I hope you don't mine...I left you a present!

There are areas with mines buried in the sand. If you picked up the
"memories of three" upgrade from Lovikov(See Bar Model Plastic), this
section won't be such a big deal. Regardless, be wary of where you tread.

II. Card Locations

021 Turn left when you enter the stage (1st Section)
022 By lifeguard tower (2nd section)
023 By the second staircase (3rd section)
024 By lifeguard tower (4th section)
025 On the tower next to the bathroom/save point (5th section)

III. Boss Techniques & Strategy:

Shovel
Combo

Knife      Holly will throw a set of rocket propelled knives at you. It
Toss       spreads as it travels, evasive roll should take care of it.

Trenches   Before the match, Holly dug holes on the beach, if fall
          in and follow the command to dig yourself out. If you fail to
          do it in time the grenade she tosses will blow you up. You can
          uncover trenches using your beam katana.

Sand Toss  Assassins don't fight fair, and if Holly needs to create space,
          she's willing throw some sand in your face. If she connects you
          will be coughing for a bit, allowing her to create some distance
          between you and her.

Bomb Jump  If you get too close, Holly will try to create space by dropping
          a bomb on the floor, striking it with her shovel. The explosion
          will set her back a little and hurt you if you're caught in the
          vicinity.

Missile    Putting down the shovel and striking a pose, Holly launches several
Barrage    missiles from her thigh, use evasive roll to dodge it.

Grenade &  After you whittle her life to about 25%, Holly might jump on top
Missile    of the rock on the northeastern part of the arena. She'll throw
Barrage    several grenades onto the battlefield and she'll fire rockets.
          I found the best way to avoid this attack is to actually drop
          into the trenches.

Environmental hazzards play a big part of her fight. Either find out the hard
way or use your katana to reveal the trenches. If you're feeling brave, you
can attack her after the missile barrage, but it's not recommended because
you never really know if all the missiles have landed. She's most vulnerable
when she does her shovel attacks. Either block and retaliate or sidestep and
attack. Occasionally she will try to cover the trenches with a shovel of sand
she's open for attack there. Thankfully this technique doesn't completely
obscure the trench, but rather leaves a slight shadow on the ground.

=============================
Name: Letz Shake
UAA Rank: 05
Location: Some deserted highway (accessed via shaft at Atomic Drop Ward)
Entry Fee: 350,000 LB
Cards: 26-30 (1st play)
Troop Type: Darth Vader-ish Shock Troopers
=============================

I. Stage Notes:

This literally is a linear stage, chase after that shadowy figure! There
are 9, beam katana weilding troopers in the cooridor.

II. Card Locations

026 Turn around when you enter, it's by the ladder (B1)
027 Left of you when you reach the bottom of the stairs (B2)
028 Right of you when you reach the bottom of the stairs (B2)
029 Before you recieve your call from Sylvia (B2)
030 Near boss entrance (B2)

III. Boss Techniques & Strategy:

Letz Shake and his Machine Dr. Shake gets taken out by a non-sanction
fighter, Henry. Enjoy the cutscene though.

=============================
Name: Harvey Moiseiwitsch Volodarskii
UAA Rank: 04
Location: Theater (accessed via subway)
Entry Fee: 400,000 LB
Cards:  31-35 (1st play)
Troop Type: Men with Camo Bandanas over their mouths
=============================

I. Stage Notes:

Dreaming of a...video game?

Who doesn't love sleeping on a train? Well once you doze off prepare to
play Travis' Dream. Remove the wiimote and get ready to play the shooter
travis is dreaming of. Beat it and you'll wake up at your stop.

II. Card Locations

031 By ladies room in the departing station (B1)
032 End of the platform of the departing station (B2)
033 Behind you on the beginning of the destination platform (B2)
034 By bench near staircase of destination station (B1)
035 Between the 2 sets of turnstiles at destination station (B1)

III. Boss Techniques & Strategy:

Stick      Periodically he'll attempt to stab you with one of his weapons.
Thrust     This is easily blockable and leaves him open.

Doves      Like any magican, Harvey summons doves that will kamikaze
          themselves at Travis. Lock-on and circle strafe to dodge it. As
          usual if you're close enough to him, put some beam katana to flesh
          and take a few whacks. Audio Cue for this move is "Check it out!"

Teleport   He disappears and re-appears in a cloud of smoke, this is used as
          a keep away tactic.

Screen     Another one of Harvey's parlor tricks, it turns your screen upside
Inversion  down, messing with the controls. It lasts for a short period of
          time. "Welcome to the nightmare!" is the audio cue for this move.


Twister    Harvey twirls around with his blades extended, the only
          way to avoid it is to run away. Undo Lock-on and run away.

Box        Harvey will disappear, and a spotlight will be on the stage.
Escape     If the spotlight catches you, you'll be forced to participate
          in another one of Harvey's tricks. He puts you and a grenade
          in a box. Follow the commands to attempt to escape the box.
          If you fail, you die. The audio cue that starts this move is
          "Now that's Entertainment...Music Begin" If you fail you die
          automatically.

Harvey is the only boss in the game that uses screen distortions as part of
his repetoire. The screen inversion is annoying, but he doesn't really do
the Twister move when it happens. The biggest concern of the match is when
he does the box trick...it's usually very hard to avoid and unlike with
holly, if you screw up the button press sequence you die instantly.

=============================
Name: Speed Buster
UAA Rank: 03
Location: Speed City (accessed via bus terminal)
Entry Fee: 450,000 LB
Cards:  36-40 (1st play)
Troop Type: Guys in purple suits and leopard print shirts
=============================

I. Stage Notes:

None really...look for a detailed walkthrough in a later revision.

II. Card Locations

036 Turn right when you enter the stage (1st Fl.)
037 From stage entrance, past the first bus, make a right (1st Fl.)
038 Left side of the bus terminal building (1st Fl.)
039 By the restroom/save point of this level (1st Fl.)
040 3/4th into the map of the boss run, in the alleys on the left side.
   It's in the same section as the utility pole you knock down to
   effectively end the fight. (1st Fl.)

III. Boss Techniques & Strategy:

It's not a boss, it's really more of a gauntlet. Duck into alleys to avoid
for beam cannon as you slowly make your way to her. If you're clumsy
enough to get caught in a blast, rapidly press "A" to minimize the
electricity. Keep your katana charged at all times. There will be a point
where there will be no more alleys to duck into anymore (about 3/4 into
the map), on the left side,there is a row of utility poles. Break the
first one to set off the chain of events that will put her beam cannon
out of commisson. Run towards the end of the main street and avenge your
master!

This section is easier if you have the "Memories of Three", as any door
that can be broken will appear as red dots on your map.

=============================
Name: Bad Girl
UAA Rank: 02
Location: Destroy Stadium
Entry Fee: 500,000 LB
Cards:  41-45 (1st play)
Troop Type: Baseball Fans with "The Warriors" Jerseys (Stadium)
           Gimps (Batting Cage)
=============================

I. Stage Notes:

Vehicular Homicide

Once you've jumped your bike onto the field, some goons will
jump out to stop your fun! Show them the true power of Schpel Tiger and
ground them into the field...sure the groundskeeper won't appreciate it,
but hey it's either you or them. I hope you have a lead foot, because if
the enemies manage to knock you off the bike, prepare to have to run
all over field to trigger the waves of enemies. After several waves a
trap door will open leading you to the sanctuary of Assassin #2!

II. Card Locations

041 Right Field (1st Fl.)
042 Left Field (1st Fl.)
043 Behind Home Plate (1st Fl.)
044 Cooridor leading to the boss (B1)
045 Cooridor leading to the boss (B1)

II. Boss Techniques & Strategy:

Bat Swing  Swings her bat 4-8 times, easily dodgeble and creates an
          opening.

Ground     Not exactly aiming for the fence, but bludgeoning you will
Smash      do the trick. This move creates an opening when she misses.

Twirl &    Bad Girl, twirls her bat (It will hurt if you get too close.)
Smash      then she does and unblockable smash that knocks you back if
          it connects.

Counter    If she's getting into the batting stance and she's not near
          the batting cage. Do not hit her, any strike will be returned
          with a crack to your noggin via her Louisville Slugger.

Gimp       If she's in the batting cage area, chances are she's
Summon     winding up to smack a gimp into the arena. Avoid the
          flying gimp and take them out like any regular enemy.

Possum     Bad Girl really lives up to her name, when she's taking
          too much of a beating from you, she will feign defeat.
          You might think...Free hits! Well don't! Be a little bit
          chivalrous and let her regain her composure...cause if
          you stay too close, a cinematic will kick in where she'll
          trip you then straddle you (get your mind out of the
          gutter.) and pummel you with her bat. Once she's done,
          she'll throw in a kick for good measure. Needless to say
          this is more or less an instant kill.

Fire Bat   After a taking her down to a certain percentage in health,
          Bad Girl will light her bat on fire. It adds a new attack
          to her arsenal.

Jumping    With her newly lit bat, Bad Girl now does a jumping strike!
Ground     A shockwave will be generated upon impact and it can hurt
Smack      you. Evasive Roll away to avoid and attack if you're close.

Bad Girl looks harmless, but that's all the pink and lace talking. She
tends to wildly swing a lot, leaving her open at the end of her barrage.
Make a point of strafing constantly when she starts to summon a gimp,
as they do hurt a lot. If she's lying prone on the ground, stay
away until she curses, it's the signal that it's safe to attack her
again. Even though her bat is on fire, it will not ignite you if she
connects with it, but still make it a point to avoid it. Otherwise
you should have no trouble disciplining the number 2 assassin.

=============================
Name: Darkstar
UAA Rank: 01
Location:
Entry Fee: 550,000 LB
Cards:  46-50 (1st play)
Troop Type: Darth Vader-ish Shock Troopers
=============================

I. Stage Notes:

Motorbikin!

Enjoy that brisk run to the highway entrance? Well, chase after those
guys who stole your bike. Avoid the random boxes littered on the
highways. Be wary of the firebombs that the other bikers drop. Run
into the enemy bikers to take them out, or just let them takethemselves
out by colliding with crates (Thanks crappy AI!). You'll eventually exit
the highway into a country road. Avoid fallen trees by bike jumping them.
This bike sequence ends when you reach a draw bridge, follow the on
screen instructions to speed up then jump the bike again to clear the
bridge and finish the section.

Use the Force, Lu...I mean Travis!

Once you're in the spooky, spooky forest you'll find that taking certain
roads will cause you cause you to loop back to the beginning of the map.
But fear not, a friendly apparition will point the way, however be quick
about it, cause they'll only show for a brief period of time. If you're
that slow and miss him every time, here's the paths you're supposed to
take.
       Right, Left, Right, Left (Pretty hard right?)

II. Card Locations

046 Behind you once you enter the forest (1st Fl.)
047 2nd Fork in the forest, next to the helpful apparition (1st Fl.)
048 3rd Fork in the forest, next to the helpful apparition (1st Fl.)
049 4th Fork in the forest, next to the helpful apparition (1st Fl.)
050 Path after the 4th fork, next to the letter the helpful apparition leaves
   behind. (1st Fl.)

III. Boss Techniques & Strategy:

No strategy again, since this assassin is taken out by another
non-sanctioned fighter, Jeane. Unlike Henry you do have to fight her so
here's some of her techniques.

=============================
Name: Jeane
=============================

Combo      This the attack she uses most often, it consists of three
into Palm  punches, two kicks and then an unblockable palm strike.
Strike

Rainbow    She periodically does a high arching kick, it's blockable,
kick       and leaves her open for a short time frame.

Charging   She will gather energy, and then charge at you with a palm
Palm       strike at blinding speed. This is unblockable.
Strike

Double     She starts using it in the second phase of the fight, it's
Charge     charging palm strike, followed up with a slide kick. Both
Strike     moves are unblockable.

Stomp      A move she starts using after the 1st time she shrinks the
          ring, it's a move you've seen before from other bosses. A
          stomp that generates a shockwave.

Triple     After she shrinks the ring for the 2nd time. She adds a second
Charge     charging palm to the combo, and you guessed it...still
Strike     unblockable.

Jeane moves at blinding speed and its pretty hard to pin down. Look for
openings when she's done doing palm strikes. The stomp leaves her open
as well. At the end of the match, you two will have a blade clash. She
will win no matter how hard you try. Once you see that she's punched
you in the chest, the final cinematic will play out and congratulations
you've beaten the game!

=============================
And there were none...
=============================

You're number one! Now that you're the baddest of the bad, what will you
do? Don't worry. The game's got you covered

(Credits goes to Wizard_of_Odd for choice translation)
1. Free Roam Santa Destroy
2. Fake Ending
3. Real Ending

Obviously there are spoilers...but then again you're reading a FAQ. Still,
I'll be nice and put this spoiler alert.








SPOILER STARTS HERE

Choice #1 puts you back in control of Travis, you're allowed to run around
town to tie up any loose ends you got going. Returning to the bathroom will
prompt you to pick a choice.

Choice #2 shows you pondering what's in the future, only to be interrupted
by a familar assailant! Cliffhanger! Credits play and you have to save
(choose a free slot if you want to choose the other options) and you can
start the 2nd playthrough.

Choice #3 is an extended version of choice 2, except you see that the
"familiar assailant" gets taken out by Henry (Man, this guy loves
meddling...). You two proceed to go to the parking lot...and then IT'S ON!

=============================
Name: Henry
=============================

I. Boss Techniques & Strategy:

Energy     Henry fires 4 energy orbs at you.
Orbs

Double     Star Wars have taught me, you can't hold energy swords without
Twirl      someone doing a twirling horizontal slash. Henry keeps this
Slash      cliche alive with a pair of them!

8-hit      This is more or less Henry's bread & butter. 6 standing slashes,
Combo      1 downward stab, finishing with an unblockable somersault slash.
          The first 7 hits you can block, but roll out of the way of the
          8th. It has slight homing quality.

Counter    Henry will put the katana in front of him, with the tip pointing
          towards the floor. If you hit him he'll retaliate with an
          unblockable slash.

Charging   This is unblockable, Henry charges at you, and then finishes
Slash      the move with a vertical slash.

Death      Henry does into a sheathed stance, says "Nighty Night" and charges
Move       at you. It's unblockable and if it connects. get ready to restart
          the fight, cause your current match is over. Henry runs you through,
          launches you into the air, then knocking you further into the air,
          then he throws you back down to earth, finishing off downward stab
          (to add some "OMPH!" to the stab, he's stomps on the sword).

You've been waiting for this since Henry ruined your match with Letz Shake.
Henry's a pretty speedy and aggressive fighter. If you're close to him, he
has a tendency to rely on the 8-hit combo. Block the first 7 hits and roll out
on the 8th. He's open when he finishes it. You can use the time Henry gives
you when he does his counter to charge your beam katana. The Death Move must
be avoided at all costs, use the audio cue he gives you (Nighty, Night!) to
give yourself some room and to prepare to roll out of the way. Like all the
bosses in the game, wait for him to whiff his moves then strike. Once you
finish him off, enjoy the "real ending"! You've earned it.

SPOILER ENDS HERE







===============================================================================
Section - Santa Destroy
===============================================================================

=============================
Area 51
Icon: A T-shirt with the number "51" on it.
Unlocked by: Achieving Rank 09
=============================

Tired of seeing Travis in the same old rags? Well this is where you can get
new clothes without the stigma of having to go dumpster diving.

Inventory Listing Coming Soon!

=============================
ATM
Icon: A black dollar sign, superimposed in a yellow circle
Unlocked by: Achieving Rank 10
=============================

This is where you deposit your money to set up your next UAA ranked matched.
Once the money has been deposited, you can return to your motel room and find
out about the details of your next bout!

=============================
Bar Plastic Model
Icon: A Mug of Beer
Unlocked by: Achieving Rank 08
=============================

Wondering what to do with all Lovikov Balls you've been collecting
around town, redeem them here. The knowledge Lovikov imparts upon you (and
the beating) will increase your abilities while you explore Santa Destroy.

It should be noted that once you speak with Lovikov, all the ball locations
are marked on the map. Each technique costs 7 balls (The game will give you
an audio cue everytime you collect 7 balls). So that means there are 49 balls
spread through out Santa Destroy.

A link to a map will in a later edition.

Memory Name                     Effect
Memory of Three                 Enemies and Hazards appear on the map
Memory of Demon                 Pending Translation
Memory of Child                 Allows you to Run
Memory of Woman                 Pending Translation
Memory of Mask                  Pending Translation
Memory of Tattoo                Adds Chain Counter
Memory of White                 Pending Translation

=============================
Beef Head
Icon: A pair of steer horns, superimposed on a brown circle.
Unlocked by: Achieving Rank 08
=============================

When Travis isn't renting tapes, he's probably buying them here.
Tapes from this shop teach wrestling techniques Travis can use against his
enemies. The question now is...when Bishop is delivering Travis' bike,
Who's watching the Beef Head (Probably Diane...)?

Tape                Unlocked by
Video Vol. 1
Video Vol. 2
Video Vol. 3
Video Vol. 4

=============================
Free Missions
Icon: A blue "M", superimposed on a white circle.
Unlocked by: Completing Jobs with Gold Medals
=============================

You've killed their employer, the grunts have to do something right? Why
not kill them all! There's a twist however, you have to kill them all
without getting hit. Sounds hard? Well no one says you have to do them...
Free Missions spawn after you've finished a UAA match and they respawn
sporatically and thus makes it a good place to make LB...assuming you
don't suck!

Full Mission Listing Coming Soon!

=============================
Job Center
Icon: White stick figure holding a parcel, superimposed on a pink circle
Unlocked by: After entering K-Entertainment for the first time.
=============================

So you want to earn an honest day's wage? Well keep your hands
clean by finding employment here. A pink "M", superimposed on a white
circle is how an active job are shown on the map.

Unlocks might work like this, for each medal you get an unlock.
Bronze = 1st Assassin Gig
Silver = 2nd Assassin Gig
Gold   = Free Mission and a 3rd Assassin Gig (if applicable)

Job 01 - Coconut Collector
               Unlocked by: Achieving Rank 10
               Pay: 2000 LB X # of coconuts gathered
               Location: Body Slam Beach
               Time limit: 3 minutes
               Strategy: Find a tree with coconuts (A word bubble with
                         pop up), punch the tree till coconuts drop.
                         Travis can carry up to 3 coconuts. Once you have
                         the coconuts, repeatedly press the "A" button to
                         move faster to bring them back to the stand.
                         Falling coconuts can hit Travis, dizzying him.
               Unlocks: Assassination Gigs 01 & 02
                        Free Mission 01

Job 02 - Lawn Mowing
               Unlocked by: Achieving Rank 09
               Pay: 300 LB X % grass cleared
               Location: Random
               Time limit: 2 minutes
               Strategy: Press "A" to push the mower, "B" to reverse. "Z"
                         will do a sharp turn. Use the wiimote to dictate
                         the direction travis mows.
               Unlocks: Assassination Gigs 03 & 04
                        Free Mission 02

Job 03 - Garbage Collection
               Unlocked by: Achieving Rank 08
               Pay: 1000 LB X # of garbage collected
               Location: Industrial Area
               Time limit: 3 minutes
               Strategy: Find pieces of trash on the ground, press "A" to
                         start the pick up process, flick the wiimote "up"
                         to dump it into the bin.
               Unlocks: Assassination Gigs 05 & 06
                        Free Mission 03

Job 04 - Gas Station
               Unlocked by: Achieving Rank 07
               Pay: 2000 LB X # of cars filled properly
               Location: Luchaco Gas Station
               Time limit: 3 minutes
               Strategy: Hold the "B" button to start filling up the cars.
                         Release the button after it passes the arrow,
                         release it too soon it won't count. Letting the
                         tank overflow will ignite Travis, wasting time.
               Unlocks: Assassination Gigs 07, 08 & 09
                        Free Mission 04

Job 05 - Mine Detector
               Unlocked by: Achieving Rank 06
               Pay: 2000 LB X # of mines sept
               Location: Body Slam Beach
               Time limit: 3 minutes
               Strategy: The detector will react as you reach a mine, the
                         "A" button will pop up when you are in position
                         to sweep the mine. Avoiding running as you could
                         run over the mine, blowing you up. Get blown up
                         three times will cause you to fail the job.
               Unlocks: Assassination Gigs 10 & 11
                        Free Mission 05
Job 06 - Graffiti Clean Up
               Unlocked by: Achieving Rank 05
               Pay:
               Location: Downtown
               Time limit:
               Strategy: Dirty walls are listed on the map, run to the
                         closest wall, press "A" to start wave the
                         appropriate device (nunchuck or wiimote) to
                         clean the graffiti.
               Unlocks: Assassination Gigs  12, 13 & 14
                        Free Mission 06

Job 07 - Meow Meow
               Unlocked by: Achieving Rank 04
               Pay: 3000 X # of cats caught
               Location: Suburbs
               Time limit: 3 minutes
               Strategy: The cats are marked on the map, look for white
                         patches on the ground. Using Catnip, wave the
                         wiimote as the indicator dictates, and when the
                         "A" button pops up, hit it to pick up the kitten.
                         Kitten are shown on the map by a cat head icon.
               Unlocks: Assassination Gigs 15 & 16
                        Free Mission 07

Job 08 - Scorpion Extermination
               Unlocked by: Achieving Rank 03
               Pay: 3000 LB X # of scorpions caught
               Location: Atomic Drop Ward
               Time limit: 3 minutes
               Strategy: Similar to the Garbage Pick up Job, but if you
                         run over the scorpion, you will be poisoned.
                         Once poisoned you have a total of 30 seconds
                         (The time is cumulative) to get back to the
                         foreman for an antidote. Scorpions are black
                         blobs on the field.
               Unlocks: Assassination Gigs 17 & 18
                        Free Mission 08

Job 09 - Bike Jump</pre><pre id="faqspan-2">
               Unlocked by: Achieving Rank 02
               Pay: 50000 LB
               Location: Across the Street from the ATM.
               Time limit: 3 minutes
               Strategy: Follow the path of spheres, build up speed,
                         do the bike jump (upward flick, while driving)
                         on the ramp.
               Unlocks: Assassination Gigs 19 & 20
                        Free Mission 09

=============================
K-Entertainment
Icon: Skull
Unlocked by: Achieving Rank 10
=============================

This is where you can take on assassination jobs to earn money towards
paying for your UAA matches. Jobs types vary from killing everyone,
killing a single target,and depending on your performance you can earn
medals.

Full Gig Listing Coming soon

=============================
Naomi's Lab
Icon: Sword superimposed on a baby blue circle
Unlocked by: Achieving Rank 09
=============================

Blood Cherry gets the job done, but what happens when you need a little
something extra? Naomi stocks the latest models of katanas and the
accessories to tweak your blade.

Name                       Cost Unlock Requirement
Tsubaki                98000 LB Rank 9
Tsubaki MK-II         148000 LB Rank 6
Tsubaki MK-III        498000 LB Give Japanese Sword to Naomi?*

Accelerator            29800 LB Rank 9
Energy Save I          29800 LB Buy Tsubaki
Power Up I             29800 LB Buy Tsubaki
Energy Save II         29800 LB Buy Tsubaki MK-II
Power Up II            49800 LB Buy Tsubaki MK-II
Energy Save III        99800 LB Buy Tsubaki MK-III
Power Up III          999999 LB Buy Tsubaki MK-III

* You get this from beating Speed Buster (Rank 3), after the fight
go to the lab and she'll take the sword, and the next time you come back
she has the Tsubaki MK-III available at the shop.

=============================
Thunder Ryu Blg.
Icon: Yellow Kanji of "Dragon" with Black outline
Unlocked by: Achieving Rank 09
=============================

Sure your weapon of choice is a katana, but that doesn't mean you
can't hone your body. Train with Thunder Ryu and build your strength
and learn some moves.

Dumbbell
       Usage:  Alternate lifting your nunchuck and wiimote upwards
       Set:    30 Reps
       Time:   30 Seconds
       Effect:
       Cost:   2,000 LB (Rank 9)
                        (watch a video purchase from Beefhead)
             400,000 LB (seems to be unlocked by Tsubaki MK-III)
       Notes:  I find it easier if you tap your shoulders when doing this.
               Unlike the other exercises this one seems to have
               requirements beyond Ranking up, it would seem you would
               need to watch videos and obtain certain weapons.

Bench Press
       Usage:  Tap the "A" button until you reach the peak, then repeat.
       Set:    10 Presses
       Time:   1 Minute
       Effect: Increases your Strength Bar by one block
       Cost:   1,000 LB
               1,000 LB
               2,000 LB
               4,000 LB
               8,000 LB
              16,000 LB
              32,000 LB
              64,000 LB

Squat

       Usage:  Swing the nunchuck and wiimote downward together
       Set:    20 Reps
       Time:   30 Seconds
       Effect: Increases your Life Bar
       Cost:   1,000 LB
               1,000 LB
               2,000 LB
               4,000 LB
               8,000 LB
              16,000 LB
              32,000 LB
              64,000 LB
       Notes:  I find it to be more effective if you stand up and tap
               your thigh with both controllers.

===============================================================================
Section - Extras
===============================================================================

Did You Notice?

-The Santa Destroy star on the loading screen can be manipulated by pressing
the A button, if you push the star out of the screen it will re-appear in a
different color. Blue, Orange, Violet, Lime Green, Black and then the cycle
restarts.
-On the shelf near the fridge there's a N64.
-Letz Shake puts on a Virtual Boy visor when he's about the fire Dr. Shake.
-Thunder Ryu "IS" NMH's Obi Wan Kenobi(Star Wars)
           -Trains the main hero
           -Gets killed in front of the hero's eyes
           -Continues to assist the hero from the grave.
-Is Henry supposed to be Travis' Vergil (Devil May Cry Series)?
       "Cool handsome foil...who happens to be your twin brother"
-Jeane originally refuses to tell her sordid tale, fearing that the game
will have to be re-classified by a ratings board. She doesn't want the
game to become "NO MORE HEROES FOREVER", a nod to the eternally delayed
Duke Nukem Forever.
-The fake ending credits is a parody of the Star Wars Credits
-The "To Be Continued" graphic at the end of the real ending credits
is a parody of the Back to the Future Font, and is also an homage to the
ending of Back to the Future 2.

===============================================================================
Section - The Future
===============================================================================
Things to add in future updates

-Detailed walkthroughs of the Stages (Enemy Details, Card Locations, Item
placement.)
-2nd playthrough changes
-Lovikov ball Locations
-Dumpster Locations
-Medal requirements for the various jobs, gigs and free missions.
-Differences and Censored bits(When the US version comes out)


===============================================================================
Section - Credits, Sources and Thanks
===============================================================================

Sources:

des326, his youtube videos help me flesh out some of the boss attacks and
frankly kept me occupied at work.

Visit his youtube channel at: http://www.youtube.com/des326

Some details about the game was uncovered by this article
www.gamespot.com/wii/action/heroes/news.html?sid=6183960&tag=topslot;title;1

These details include:
Lucha Masks in the pre-boss area
That collecting cards 1-50 will unlock something

Wizard_of_Odd on the gamefaqs board
for revealing what the 3 choices were after you recieved Rank 1

Thanks to:

-Suda51, the staff Grasshopper Manufacture, for creating such an awesome game!
-Nintendo, for creating such an interesting machine that help spawn this game!
Now could you guys come out with more non-mini game compilations?
-Marvelous Entertainment Inc., for publishing it!
-Ubisoft, for picking it up here for the US (PLEASE keep this game
uncensored!)!
-FAQ writers everywhere, cause of all the hard work you folks put into making
sure others can enjoy a game to it's fullest. This is my first time writing
one and I now know how labor intensive this can get! Thanks to anyone who has
ever written one.
-Some of the posters on the NMH Board of Gamefaqs(particularly des326 and
Wizard_of_Odd), who helped flesh out some game components.
-Gamespot, despite the whole Gertsman affair, their site does have some useful
content.
-Exclamation Points, for making sure these thanks have more feeling in them!
-You, for reading this FAQ.