_____ __ ________
___ | / /______________ __/
__ |/ /_ _ \_ ___/_ /_
_ /| / / __/ / _ __/
/_/ |_/ \___//_/ /_/
_____ __ ____________ ___________
___ | / / __ ___/_ /__________(_)__ /______
__ |/ /___________ \_ __/_ ___/_ /__ //_/ _ \
_ /| /_/_____/___/ // /_ _ / _ / _ ,< / __/
/_/ |_/ /____/ \__/ /_/ /_/ /_/|_| \___/
Author: Tyler H.
Email:
[email protected]
Website: www.thetjzone.blogspot.com
Contents:
I. Background
II. Introduction
III. Guns
IV. Walkthrough
A. Komodo
B. Jackal
C. Raven
D. Tango
E. Final Challenge
V. Multiplayer
VI. Free Play
VII. Codes
VIII. FAQs
IX. Legal Stuff
X. Thanks
============================================================================
I. Background
I saw Nerf N-Strike on sale for $19.99 at Best Buy, so I decided to pick it
up, especially considering it came with a real Nerf gun. I wasn't very
impressed with the game, even though I had rather low expectations.
There are two main reasons I am writing this guide. First, I enjoy both
writing and video games, so mixing the two and writing FAQs has become quite
a fun hobby for me. Second, there aren't any FAQs or walkthroughs currently
in existence for this game.
If you want to check out any other guides I've written, check out:
Battleship for NES
TimeSplitters 2 for GameCube
Chips Challenge for PC
If you would like to contact me about anything video game related, or have
hints/tips/suggestions about this game or this guide, please feel free to
email me at the address listed at the beginning of this guide. Specifically
any tips on how to earn gold medals on any challenges would be great!
OK, so on with the walkthrough!
============================================================================
II. Introduction
Nerf N-Strike places you as the character of Shane. The games starts as a
rail shooter with a Nerf gun, and it doesn't matter how far you get. After
you are killed, the game starts a narrative where Shane is recruited by
B.O.B. (a robot) to become a Nerf Elite Striker and to test out top secret
new guns.
There you will challenge four other elite testers. Komodo, Jackal, Raven,
and Tango will have to be defeated in order for Shane to become the number
one elite striker.
============================================================================
III. Guns
There are 3 different ways to acquire guns. Some of the guns are already
unlocked and available for you to use when you first turn on the game.
Other guns must be unlocked during the course of play. The way to unlock
them is to use them (when they are made available) in specific challenges
and win the challenge. The third way to unlock guns is via codes. Those
codes are listed near the end of this walkthrough.
A lot of guns have the exact same specs, which I think is kinda lame.
BlackHeart Vengeance
Load: 8 Magnum Darts
Rate: 2.7 Darts/Second
Power: 70
BullSharc GL-8
Load: 16 Echidna Shock Grenades
Rate: 1.7 Grenades/Second
Power: 85
Crusher SAD-G
Load: Massive Ballistic Ball, Unlimited
Rate: 3 Balls/Second
Power: 90
Crystal Pistol
Load: 6 Microdarts
Rate: 4 Darts/Second
Power: 10
Firefly Elite
Load: 8 Microdarts
Rate: 3 Darts/Second
Power: 20
Firefly REV-8
Load: 8 Microdarts
Rate: 3 Darts/Second
Power: 20
Goliathan Nitro
Load: 1 Mammoth Dart
Rate: 1.3 Darts/Second
Power: 75
Goliathan UB-1
Load: 1 Mammoth Dart
Rate: 1.3 Darts/Second
Power: 75
Habanero
Load: 6 Microdarts
Rate: 1.5 Darts/Second
Power: 15
Hydra SG-7
Load: 35 Magnum Darts
Rate: 7.8 Darts/Second, 7 Barrels
Power: 80
LongShot CS-6
Load: 6 Microdarts
Rate: 2 Darts/Second
Power: 35
LongShot Street
Load: 6 Microdarts
Rate: 2 Darts/Second
Power: 35
Maverick Midnight
Load: 6 Microdarts
Rate: 4 Darts/Second
Power: 10
Maverick REV-6
Load: 6 Microdarts
Rate: 4 Darts/Second
Power: 10
Mercurio
Load: 12 Magnum Darts
Rate: 1.3 Darts/Second
Power: 70
Raider CS-6
Load: 6 Microdarts
Rate: 2.2 Darts/Second
Power: 12
Recon CS-6
Load: 6 Microdarts
Rate: 1.5 Darts/Second
Power: 15
RedShift CS-12
Load: 12 Magnum Darts
Rate: 1.3 Darts/Second
Power: 70
SemperFire RF-200
Load: 200 Magnum Darts
Rate: 16.7 Darts/Second
Power: 100
SemperFire Ultra
Load: 200 Magnum Darts
Rate: 16.7 Darts/Second
Power: 100
Spartan NCS-12
Load: 12 Microdarts
Rate: 9.1 Darts/Second, Triple Burst
Power: 65
Stampede REV-12
Load: 12 Microdarts
Rate: 5 Darts/Second, Twin Barrels
Power: 45
Titan AS-V
Load: 1 Nerf Missle
Rate: 1 Missle/Second
Power: 30
Vengeance REV-8
Load: 8 Magnum Darts
Rate: 2.7 Darts/Second
Power: 70
Vulcan EBF-25
Load: 25 Microdarts
Rate: 6.7 Darts/Second
Power: 40
Vulcan Magma
Load: 25 Microdarts
Rate: 6.7 Darts/Second
Power: 40
============================================================================
IV. Walkthrough
A. Komodo
You start in Komodo's section, with 4 challenges available and a 5th one
locked. There is also a blasting range where you can try out any of the
guns you have unlocked. I will go through the missions numerically, even
though they can be done out of order. (NOTE: an asterisk (*) next to any of
the gun names means that it is a new gun available to unlock in that
specific challenge)
Mission 1: Pummel
Available Guns: Vulcan EBF-25, Titan AS-V, LongShot CS-6, Raider CS-6*
Scores: Score to Beat - 10000
Bronze - 10000
Silver - 20000
Gold - 25000
The goal of this challenge is to knock all the blocks off of the platform
except for the gold blocks. There are many different kinds of blocks in
this game. Bomb blocks explode and send other blocks near them flying.
Yellow blocks with green X's expand to four times their size when you shoot
them, making them more difficult to get off the platform. Green blocks
shrink to blocks 1/4 their original size, making them easier to get off the
platform. Blue ? blocks disappear when you shoot them.
As far as I can tell, it doesn't matter if you leave one gold block of four
gold blocks left on the platform. Therefore, fire away as fast as you can
to get rid of all the other blocks, and if you accidentally knock off one or
two gold blocks, don't worry about it. Another hint to increase your score
in this challenge is to fire at the bomb blocks as soon as possible. Their
explosions will send plenty of other blocks flying and leave you less of a
mess. The number one hint on this challenge is simply to go as fast as
possible. Time is money........er.......points. I recommend the Vulcan
EBF-25.
Mission 2: Onslaught
Available Guns: Vulcan, Titan, Longshot, Crusher SAD-6*
Scores: Score to Beat - 35000
Bronze - 35000
Silver - 200000
Gold - 450000
Welcome to the most boring challenge ever. But get used to it, there are at
least 4 more versions of it. Anyway, the goal is to blast all the robot
enemies. After a few minutes, a robot will fly in with a gold, white, and
blue block that advances you to the next round. There are also green
triangles that restore your shield, red blocks that give you explosive
darts, orange blocks with skulls that give you super darts, blue boxes with
5000 written on them that give you **shockingly* 5000 pts, and pink boxes
with 3X on them that triple the score you get for the next 15 seconds or so.
There are 4 rounds in this game. Every time you shoot a goal block it will
take you to the next round and your shield will be refilled. If you are
going for the gold, you have to ignore the goal blocks entirely. Make sure
you don't hit them, or else you won't have the time to rack up the high
scores. Twice in the first round, a 3X block will appear right before one
(or more!) 5000 blocks. Make sure to get the 3X block first, and turn each
of the 5000 blocks into 15000 points. At the end of the 2nd round, several
5000 blocks come up right at the end, make sure to get all these.
I played through the entire round, never hitting one goal block, and I got
about 420000 points. My guess is that if I had been more accurate, some of
my shots would have been doubled and that's how I could have picked up
another 30000.
However, like I said this is by far the most boring challenge and on top of
that the only reason I'm writing this guide is because there isn't currently
one on GameFAQs. Therefore, I won't be trying this level again to get a
gold medal. If anyone has gotten a gold medal on this (or any) Onslaught
level, feel free to email me about any tips on how to get gold. I will
gladly give you credit.
Mission 3: Commandeer
Available Guns: Vulcan, Crusher, Spartan NCS-12*
Scores: Score to Beat - 8000
Bronze - 8000
Silver - 12000
Gold - 17000
You are presented with a platform filled with gray balls. You need to blast
the balls four times to turn them completely gold and blow them up. There
is also a spray can at the top that is very useful. It sprays gold paint in
the middle of the platform every time it is shot. When balls are in the
middle, shoot the spray can to destroy them much quicker.
When going for a high score, time is again a factor in this challenge.
Destroy the balls as fast as you can. The balls change back if they are hit
once but then not hit again after a few seconds. Finish what you start and
destroy the balls you hit. Use the spray can as much as possible, mainly
when the balls are a little bit above the middle of the platform. I don't
know why but that is where the spray is most effective.
Mission 4: Standoff
Available Guns: LongShot CS-6
Scores: Score to Beat - 25000
Bronze - 25000
Silver - 45000
Gold - 60000
The goal in this challenge is to shoot a certain colored robot, depending on
what B.O.B. tells you to do. If you shoot the wrong colored robot or if you
miss too many shots, they will start firing back, but it isn't much of a
concern.
Replay the level a few times and you can probably earn a gold medal. I'm
not sure if time is factored into the scoring, but I don't think so because
the way points are calculated is not shown on the screen. Again, if you
make multiple shots in a row, I believe you will get multiples of the points
you would earn. So be precise with your shots.
Mission 5: Robot Reaction
Available Guns: Vulcan, Titan, Spartan, Maverick REV-6, Raider, Vengeance
REV-8*
Scores: Score to Beat - 35000
Bronze - 35000
Silver - 60000
Gold - 90000
A quick cutscene of B.O.B. giving Komodo a pep talk before you take him to
school. In this challenge you simply blast the robots as quickly as
possible. To preserve time, as soon as you finish blasting the robots, aim
at the bottom of the screen, then use this break time to reload.
This guide is already getting redundant, and it will get even more redundant
as it goes along. I'm not sure how the scoring works on this one either.
I'm sure accuracy has something to do with it and it's possible time does as
well. I'm not sure if the amount of health you have left factors into
anything. I recommend firing at the biggest robot on screen first and then
work your way down to the smaller ones.
After you beat this challenge a new door opens. This one allows you to move
onto the next chamber. You can either go through this door, watch a new
scene, and then begin the next chamber, OR you can stay in this chamber and
redo some of Komodo's challenges. For the sake of moving this walkthrough
along, let's assume you've moved to the next chamber. (NOTE: As far as I
know, there is NO WAY to go back to Komodo's chamber if you leave. To me
this is a huge error by the creators to make it that we can't go back and
try for better scores. If there is a way to go back, please email me with
the info)
B. Jackal
And you thought Komodo's voice was annoying. Jackal's chamber looks EXACTLY
like Komodo's except it's blue. It has 4 challenges that can be done in any
order, a 5th one that is locked, and another door that is locked.
Mission 1: Onslaught Eclipse
Available Guns: Vulcan, Spartan
Scores: Score to Beat - 60000
Bronze - 60000
Silver - 250000
Gold - 475000
Another Onslaught, except this time IN THE DARK!!! Anyway, exact same
standards apply. The goal is to blast all the robot enemies. After a few
minutes, a robot will fly in with a gold, white, and blue block that
advances you to the next round. There are also green triangles that restore
your shield, red blocks that give you explosive darts, orange blocks with
skulls that give you super darts, blue boxes with 5000 written on them that
give you **shockingly* 5000 pts, and pink boxes with 3X on them that triple
the score you get for the next 15 seconds or so.
This one is significantly tougher than the first one, but there are plenty
of health power-ups to aid you. Consequently, it's also not all that dark.
Anyway, as I said before I don't like these challenges and have no gold
medal tips for you, other than be accurate, avoid goal boxes like the
plague, and get all the 3X and 5000 pt power-ups.
However, I will take this chance to rant about my LEAST FAVORITE robot. It
is a silver thing with a blue light in the middle that is shaped like a
shield. When it opens up and fires darts at you, the blue light turns
orange. This thing is such a pain in the ass because you have no idea if
you hit it or not. It looks like you hit it, but it doesn't go down. And
then you think you hit it again, and it still doesn't die. And even when it
finally dies, it takes a slow path to the ground. You don't know it's dead
until it explodes on the ground. I hate this robot. He is lame.
Mission 2: LookAlive
Available Guns: Longshot, RedShift CS-12*
Scores: Score to Beat - 30000
Bronze - 30000
Silver - 50000
Gold - 80000
This is the first rail shooter since the very beginning of the game. Pretty
basic scheme, just shoot the robots. And avoid shooting B.O.B., who
annoyingly hovers in the way pretty much the entire level. Keep an eye out
Shield Regenerators, which will refill your shield and give you a better
chance to make it to the end.
Getting gold here shouldn't prove to be too difficult. Play the level a few
times and get a feel of where the robots come from and where the shield
regenerators are. This should also help improve your accuracy in the level.
Also, remember not to shoot B.O.B. cuz that little punk isn't afraid to
shoot back. What an Ass!
Mission 3: Blockade
Available Guns: Vengeance REV-8, Titan
Scores: Score to Beat - 15000
Bronze - 15000
Silver - 75000
Gold - 140000
Similar to the very first game Pummel. Except instead of blasting all the
blocks except the goal blocks off, you are trying to destroy all the blocks
besides the goal block to rack up points. Or simply find the goal block if
your only desire is to beat the level.
The gold boxes with red Xs are multipliers. Hit these first to get a
multiplier added to your score, which will help your overall total. Also,
do your best not to bump your goal block off of the platform. Doing this
ends the round with you getting no additional points.
To me, these blocks bounce pretty randomly. So be careful whenever aiming
for a block near a goal block. Do your best to take out every single block
before the goal block and make sure your multiplier is at 5X before you
start firing at any gray blocks. There are 8 total rounds, but it will be a
challenge to get gold here.
Mission 4: Recognition
Available Guns: Vulcan, Titan, Spartan, Maverick, Vengeance, Raider, Recon
CS-6*
Scores: Score to Beat - 15000
Bronze - 15000
Silver - 25000
Gold - 35000
Destroy the color of robots that B.O.B tells you to destroy. This is pretty
much a mix of StandOff and Robot Reaction from Komodo's chamber. It's also
pretty easy. In the first round you are given 12 seconds, then 10, 8, and 6
as the rounds progress to blast the specified robots.
I got gold my very first time on this one using the Recon CS-6. Keep
accuracy up and you really shouldn't have much of a problem raking in the
points on this one.
Mission 5: Magnospheres
Available Guns: Vulcan, Spartan, Vengeance, Crusher
Scores: Score to Beat - 15000
Bronze - 15000
Silver - 25000
Gold - 40000
B.O.B. tells Jackal that you are working for the enemy and that you are a
double agent. This makes NO sense since I wouldn't even know who to think
an enemy to a Nerf gun tester would be.
Ever wanted to play soccer with a gun? Now is your chance. Shoot the balls
into the goal (preferably the 2X goal if you want to rack up the point) as
fast as you can. The blue balls (hehe) are worth 100, silver balls 500 and
gold balls 1000. There are also bumpers on the very near side of the
platform, but I never really use them.
When shot, the blue spheres move faster than the silver ones, which move
faster than the gold ones. While it is important to get as many as you can
in the 2X one, make sure to get them all in as fast as possible, even if you
have to shove a lot in the 1X goals. This is because you get a time bonus
for however quickly you finish a round. This is particularly true in the
forth round as the platform moves, making it even harder to score in the 2X
goal.
I like to use the Crusher on this challenge because it doesn't ever need to
be reloaded. As with the last challenge, I got gold the first time I played
this one. That should be a good sign that gold shouldn't be to difficult in
this level. Now let's move on to Raven.
C. Raven
Another chamber (purple this time) with four open challenges, one locked
one, a blasting range, and another locked door that leads to the next
chamber.
Mission 1: Pummel Elite
Available Guns: Vulcan, Titan, Longshot, Raider, Vengeance, Crusher,
Goliathan UB-1*
Scores: Score to Beat - 10000
Bronze - 10000
Silver - 15000
Gold - 20000
This challenge is exactly like the very first mission Pummel except it is a
little more challenging. Keep at least one of your goal blocks on the
platform while getting rid of all the other blocks. There are many
different kinds of blocks in this game. Bomb blocks explode and send other
blocks near them flying. Yellow blocks with green X's expand to four times
their size when you shoot them, making them more difficult to get off the
platform. Green blocks shrink to blocks 1/4 their original size, making
them easier to get off the platform. Blue ? blocks disappear when you shoot
them.
When trying to get gold on this challenge, I would recommend using a gun
like the Vulcan. When using the Goliathan UB-1 to try and unlock it, this
challenge can become quite a pain. You need to make precise shots with the
Goliathan as to not send your gold blocks flying. But you also have to
battle the clock. Best of luck.
Mission 2: Recognition Elite
Available Guns: Goliathan, Vulcan, Titan, Spartan, Maverick, Recon,
Vengeance, Raider, Stampede REV-12*
Scores: Score to Beat - 15000
Bronze - 15000
Silver - 25000
Gold - 35000
Destroy the color of robots that B.O.B tells you to destroy. This is pretty
much a mix of StandOff and Robot Reaction from Komodo's chamber. It's also
pretty easy. This time you only get 10 seconds in the first round, 7 in the
second, 8 in the third and fourth rounds (two colors). Also, you have to
wait for the robots to turn around before you can verify their colors and
shoot them.
Make sure you shoot the right colors, because they pack a mean punch if you
get shot back. One dart from them can take 1/3 of your power. Also try
your best to take down all the specific color you are given. If you don't,
they are also prone to firing at you. I recommend taking out the bigger
robots first, as their darts are much stronger. After you have settled
their hash, take out the smaller ones.
Sometimes you can tell what color the robot is before he turns around. By
doing this you know exactly where to aim which should both improve accuracy
and save time. Try doing this to get a better score.
Mission 3: Onslaught Elite
Available Guns: Goliathan, LongShot, Vulcan, Titan, Spartan, Stampede,
Vengeance, Crusher, BullSharc GL-8*
Scores: Score to Beat - 90000
Bronze - 90000
Silver - 250000
Gold - 500000
Onslaught again, this time tougher. Here are the rules for a third time.
The goal is to blast all the robot enemies. After a few minutes, a robot
will fly in with a gold, white, and blue block that advances you to the next
round. There are also green triangles that restore your shield, red blocks
that give you explosive darts, orange blocks with skulls that give you super
darts, blue boxes with 5000 written on them that give you **shockingly* 5000
pts, and pink boxes with 3X on them that triple the score you get for the
next 15 seconds or so.
Unlocking the BullSharc GL-8 (EVERYBODY OUT OF THE WATER) is fairly
difficult due to its slow firing rate and the fact that it can only hold 16
grenades. It's much easier to beat this level with the Vulcan or Crusher
because of much higher firing rates. If you are trying to unlock the
BullSharc, remember to pick up ever shield regeneration power-up and to
shoot the first goal block you see. If you are going for gold, best of
luck. I would recommend the Crusher but that's all the help I can provide.
Mission 4: Commandeer Elite
Available Guns: Vulcan, Spartan, Crusher
Scores: Score to Beat - 8000
Bronze - 8000
Silver - 12000
Gold - 17500
You are presented with a platform filled with gray balls. You need to blast
the balls four times to turn them completely gold and blow them up. There
is also a spray can at the top that is very useful. It sprays gold paint in
the middle of the platform every time it is shot. When balls are in the
middle, shoot the spray can to destroy them much quicker. This elite
challenge has a new feature, eraser spheres. These are the black and red
spheres, and you want to avoid shooting them because they will erase
whatever work you have done on the spheres around it.
When going for a high score, time is again a factor in this challenge.
Destroy the balls as fast as you can. The balls change back if they are hit
once but then not hit again after a few seconds. Finish what you start and
destroy the balls you hit. Use the spray can as much as possible, mainly
when the balls are a little bit above the middle of the platform. I don't
know why but that is where the spray is most effective.
When trying for gold, I recommend using one of my favorite guns, the Vulcan.
It has a faster firing rate than the Crusher and I feel like it has far
better accuracy. This makes up for the fact that the Vulcan will need to be
reloaded.
Mission 5: StandOff Elite
Available Guns: LongShot, Redshift
Scores: Score to Beat - 25000
Bronze - 25000
Silver - 30000
Gold - 40000
The goal in this challenge is to shoot a certain colored robot, depending on
what B.O.B. tells you to do. If you shoot the wrong colored robot or if you
miss too many shots, they will start firing back. This challenge really
shouldn't be too difficult.
Replay the level a few times and you can probably earn a gold medal. I'm
not sure if time is factored into the scoring, but I don't think so because
the way points are calculated is not shown on the screen. Again, if you
make multiple shots in a row, I believe you will get multiples of the points
you would earn. So be precise with your shots.
This StandOff provides more of a challenge because you have to wait for the
robots to turn around before you can verify their colors and fire on them.
Try to figure out which colors are where before they turn (which can be
difficult depending on the angle), and then take them down quickly so they
don't start firing on you. Make sure to fire on the first eligible robot
that turns, so he doesn't get a chance to turn back around.
D. Tango
New chamber, now green, same doors, blah blah blah
Mission 1: Robot Void
Available Guns: Vulcan, Spartan, Recon, Vengeance, Firefly REV-8*
Scores: Score to Beat - 75000
Bronze - 75000
Silver - 120000
Gold - 140000
Very similar to Robot Reaction from Komodo's chamber except with a lot more
robots. Remember to take out the biggest ones first, than the medium sized
ones, then the smaller ones. Aim at the "heads" of the big ones and you
will have a chance to take them down in one or two shots. Aim at the bottom
of the screen as soon as you finish clearing out all the robots.
There are four rounds, but none should prove too challenging as long as you
are taking down robots as fast as possible. For a gold, improve your
accuracy even if it means taking a few more hits.
Mission 2: LookAlive Elite
Available Guns: Longshot, RedShift
Scores: Score to Beat - 40000
Bronze - 40000
Silver - 80000
Gold - 120000
The same as Jackal's second mission except more challenging, obviously.
It's a rail shooter where you simply take down robots. Remember not to hit
B.O.B. because he will fire back ferociously. Although he deserves to be
blasted for hovering right in the line of fire.
Again, aim for the heads of the bigger robots to try and obtain one-hit
kills. After you leave the big room where you are walking or rafters there
will be a shield regenerator. You will quickly look to the right and it
will be between some of the boxes. Make sure to pick it up or you may not
survive until the end. But by making it to the end you should almost have a
gold score, I know I had over 160000 the first time I beat it.
Mission 3: Blockade Elite
Available Guns: Goliathan, Titan, Vengeance, Hydra SG-7*
Scores: Score to Beat - 15000
Bronze - 15000
Silver - 60000
Gold - 100000
We originally saw Blockade in Jackal's third mission. The gold boxes with
red Xs are multipliers. Hit these first to get a multiplier added to your
score, which will help your overall total. Also, do your best not to bump
your goal block off of the platform. Doing this ends the round with you
getting no additional points.
To me, these blocks bounce pretty randomly. So be careful whenever aiming
for a block near a goal block. Do your best to take out every single block
before the goal block and make sure your multiplier is at 5X before you
start firing at any gray blocks. There are 8 total rounds, but it will be a
challenge to get gold here.
The blue stands and the square platforms can be blown away, which help send
the blocks tumbling if you are just looking for the goal block. I like to
shoot at these first. I also like to use the Hydra because it blasts so
many darts at once and don't get a whole lot of time in these challenges.
Mission 4: Magnospheres Elite
Available Guns: Goliathan, Vulcan, Spartan, Hydra, Vengeance, Crusher
Scores: Score to Beat - 20000
Bronze - 20000
Silver - 30000
Gold - 50000
Just like the first Magnospheres soccer game except with more balls and a
much shakier floor. Again, blue is worth 100, silver 500, and gold 1000.
Don't forget about the 2X goal in the middle that will help improve your
score.
There are also a lot more red spheres in this one, that just explode when
you shoot them. I don't know what they are there for, other than maybe just
to get in the way.
I like using the Vulcan on this one because of its quick firing rate and
accuracy. Make sure to get all the spheres in as quickly as possible, even
if it is just in the 1X goal, because the time bonus in this challenge is
also pretty important to your final score.
Mission 5: Onslaught Eclipse Elite
Available Guns: Vulcan, Hydra, Firefly, Spartan, SemperFire RF-200*
Scores: Score to Beat - 100000
Bronze - 100000
Silver - 500000
Gold - 800000
For the fourth time, the goal is to blast all the robot enemies. After a
few minutes, a robot will fly in with a gold, white, and blue block that
advances you to the next round. There are also green triangles that restore
your shield, red blocks that give you explosive darts, orange blocks with
skulls that give you super darts, blue boxes with 5000 written on them that
give you **shockingly* 5000 pts, and pink boxes with 3X on them that triple
the score you get for the next 15 seconds or so.
This is definitely the most fun of the four Onslaught challenges because the
SemperFire is now available. This thing holds 200 darts and has a huge
firing rate. It's kinda fun blasting robots with this massive thing.
Again, to get gold don't shoot any of the goal blocks. Pick up all the 3X
and 5000 pt blocks (preferably in that order) and keep an eye on your shield
as not to die. Also, focus on accuracy, which is something the SemperFire
doesn't really promote.
E. Final Challenge
Revolt of the Machines
In a SHOCKING and MIND-BOGGLING twist, it's the Revolt of the Machines.
Turns out B.O.B. was evil. How was I to know?!?!?!?!
This is basically the same rail shooter as in the beginning of the game,
except you can't die here or you will lose and it doesn't automatically kill
you either. You don't get to pick your guns at all, rather you pick them up
randomly as you walk along the rails. This kinda sucks because you get
stuck with some average guns in tough situations.
Remember to shoot all the bigger robots in the "head" to try and take them
down in one shot. Don't worry too much about accuracy in this level though,
just try to take down the robots as fast as possible.
The ultimate key to beating this level is to pick up all the shield
regenerators you can. The first one is a little ways through the level.
You will walk down the hall and a few robot "birds" will fly by you. You
keep going straight and the door will close on you, so you turn around and
there are a few robots you have to kill. After that, you will move forward
and quickly look left down the hall, where the first shield regenerator is.
You have to be fast, but make sure to shoot it.
The second one is in the big room with the metal rafters. After you come
down from the rafters, walk to the other side, and ride the elevator up, you
will see it on the bottom left side of the screen. This one is a lot easier
to get.
The third one is in the big room that looks like the Onslaught room. As
soon as you enter, you will see it in the bottom right corner. If you don't
want to pick it up right away that is fine you will have a few chances to,
but even if you do you should be okay until the next one shows up.
The fourth and fifth ones are in the final big room. You will walk in and
look at them, but do not get either one of them yet, unless you are very
close to dying. Take out the next few robots until you are ready to jump
down to the large platform in the middle. When you are doing this, pick up
the one on the right.
Now it's time for the final challenge with B.O.B. He will float around and
simply shoot him the best you can. Try to drill him right in the red spot,
although this can be difficult with the P.O.S. gun you are given. B.O.B.
floats back and forth, and when you are given the chance to pick up the
other shield regenerator, do so. This should give you the edge to defeating
him. This fight can be difficult, so give it a few tries.
After you beat B.O.B., you have beaten the game. Yay!
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V. Multiplayer
Multiplayer may be the most fun part of this game, if you can fine someone to
play with. It features all 20 challenges from the solo game and also
includes the two Revolt of the Machine challenges where both players play on
the screen at the same time.
Some of these challenges can make for good competition when you are playing
against another good player. Ideally, you would be able to play these
challenges online, but not surprisingly that was not included.
You can select up to 10 challenges to compete in, with the winner of the
challenge usually getting 5 points and the loser getting 3. Match points are
added up at the end of all the challenges and a winner emerges.
When playing multiplayer, a lot of added strategy is created. Maybe the
creators should have thought of this and had the solo missions be against
actual people against actual scores.
One drawback about multiplayer is that one of the players will have to play
with just the Wii Remote rather than a handheld gun (unless you want to
spring for another Nerf gun). This makes no difference in gameplay, but it
is just more fun to fire with the Wii gun.
A lot of the challenges even let both players compete at the same time,
creating even more fun. In my opinion, the multiplayer is probably the best
and most well-thought-out area of this game.
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VI. Free Play
There really isn't much to say about the Free Play mode. You can go back
and play all the games you have already unlocked and use any guns already
unlocked that are available for that specific game.
You get scored on these levels, but it isn't compared to any other score,
nor does it save your high score. So the only reason to go back and replay
these games is if there was one specific game that you really enjoyed. Or
you might want to go redo a lot of the levels with the massively awesome
SemperFire after you have unlocked it. Other than that this is a pretty
useless feature in the game.
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VII. Codes
[PLEASE NOTE: APPARENTLY THESE CODES ONLY WORK ON THE NTSC VERSION OF
THE GAME, AND DO NOT WORK AT ALL ON THE PAL VERSION OF THIS GAME]
All codes are thanks to GameFAQs.com and those who submitted the codes. I
take no credit for these codes but I will say that they all worked for me.
BHDETA8 - Blackheart Vengeance
CRUSH14 - Crusher SAD-G
HELIOX6 - Firefly Elite
FIERO2 - Goliathan Nitro
24KGCON4 - Habanero
HRANGE13 - Hydra S6-7
LONGST5 - Longshot Street
CRISTOL10 - Maverick Crystal Pistol
MAVMID7 - Maverick Midnight
RSMERC9 - Mercurio
CROMO1 - SemperFire Ultra
THISIS12 - Spartan NCS-12
DOGIE15 - Stampede
MAGMA3 - Vulcan EBF-25 Magma
Thanks to bahamut1988, sloejack, thwisteron, Mew409, ThatPrepGuy, ckstonge,
and tvm911 for submitting the codes to GameFAQs.
============================================================================
VIII. FAQs
I haven't actually received any questions about this walkthrough. But here
are some questions that pop into my mind, and answers to them.
Q: Can I go back to previous chambers after I have beaten them to unlock
guns/try to get all gold medals?
A: I haven't figured out a way to. It doesn't seem like the creators would
be so dumb as to not include a way to replay old missions, but as of right
now either they or I are complete idiots cuz I don't know how to do it. If
you know how, please email me.
Q: Is anything unlocked for getting all gold medals?
A: I have no idea. I don't really like this game and haven't spent a whole
lot of time replaying it. The first time I beat it, I wasn't even close to
all golds. Again, if you know the answer to this question please let me
know.
Q: B.O.B. says he is initiating phase two at the end of the game after I
beat it. What does that mean?
A: My guess would be that it is a sign a sequel to this game will be made.
I went back and re-played the first few levels after I beat it the first
time, and nothing was different. Not even the scores for beating the level.
Q: This is the greatest guide I have ever seen. I would like to pay you
hundreds of thousands of dollars to write for my company. Will you
sell out?
A: In a heartbeat. Please email me and tell me where to sign!
============================================================================
IX. Legal Stuff
This guide may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site besides GameFAQs.com or as a part of any public
display is strictly prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2009 Tyler J Hall
============================================================================
X. Thanks
Thanks to bahamut1988, sloejack, thwisteron, Mew409, ThatPrepGuy, ckstonge,
and tvm911 for submitting the codes to GameFAQs.
Thanks to ThatPrepGuy specifically for giving me the little bit of
encouragement I needed to write this guide (via the boards for this game)
Thanks to GameFAQs for posting my guide.
Thanks to anyone who reads this.
Thanks to Brenton and another guy (sorry, don't remember the name) who
emailed me about the codes not working and to "The-Shack" who had the first
post I read about the codes being NTSC only.
Thanks to
http://www.network-science.de/ascii/ for the super-nifty
ASCII Art.
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