Metroid Prime
Creature Descriptions

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|1.) Table of Contents                                                |
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1.) Table of Contents
2.) Introduction (0002)
3.) Version History (0003)
4.) Legend/Key (0004)
5.) Creature Descriptions (0005)
  5.1.) Aqua Drone (0051)
  5.2.) Aqua Pirate (0052)
  5.3.) Aqua Reaper (0053)
  5.4.) Aqua Sac (0054)
  5.5.) Auto Defense Turret (0055)
  5.6.) Baby Sheegoth (0056)
  5.7.) Barbed War Wasp (0057)
  5.8.) Beetle (0058)
  5.9.) Blastcap (0059)
  5.10.) Bloodflower (0510)
  5.11.) Burrower (0511)
  5.12.) Chozo Ghost (0512)
  5.13.) Crystallite (0513)
  5.14.) Elite Pirate (0514)
  5.15.) Eyon (0515)
  5.16.) Fission Metroid (0516)
  5.17.) Flaahgra (0517)
  5.18.) Flaahgra Tentacle (0518)
  5.19.) Flickerbat (0519)
  5.20.) Flying Pirate (0520)
  5.21.) Geemer (0521)
  5.22.) Glider (0522)
  5.23.) Grizby (0523)
  5.24.) Hive Mecha (0524)
  5.25.) Hunter Metroid (0525)
  5.26.) Ice Beetle (0526)
  5.27.) Ice Burrower (0527)
  5.28.) Ice Parasite (0528)
  5.29.) Ice Shriekbat (0529)
  5.30.) Ice Trooper (0530)
  5.31.) Incinerator Drone (0531)
  5.32.) Jelzap (0532)
  5.33.) Lumigek (0533)
  5.34.) Magmoor (0534)
  5.35.) Mega Turret (0535)
  5.36.) Meta Ridley (0536)
  5.37.) Metroid (0537)
  5.38.) Metroid Prime (0538)
  5.39.) Metroid Prime (second form) (0539)
  5.40.) Oculus (0540)
  5.41.) Omega Pirate (0541)
  5.42.) Parasite (0542)
  5.43.) Parasite Queen (0543)
  5.44.) Phazon Elite (0544)
  5.45.) Plasma Trooper (0545)
  5.46.) Plated Beetle (0546)
  5.47.) Plated Parasite (0547)
  5.48.) Plated Puffer (0548)
  5.49.) Plazmite (0549)
  5.50.) Power Trooper (0550)
  5.51.) Puddle Spore (0551)
  5.52.) Puffer (0552)
  5.53.) Pulse Bombu (0553)
  5.54.) Ram War Wasp (0554)
  5.55.) Reaper Vine (0555)
  5.56.) Sap Sac (0556)
  5.57.) Scarab (0557)
  5.58.) Scatter Bombu (0558)
  5.59.) Seedling (0559)
  5.60.) Sentry Drone (0560)
  5.61.) Shadow Pirate (0561)
  5.62.) Sheegoth (0562)
  5.63.) Shriekbat (0563)
  5.64.) Space Pirate (0564)
  5.65.) Stone Toad (0565)
  5.66.) Tallon Crab (0566)
  5.67.) Tangle Weed (0567)
  5.68.) Thardus (0568)
  5.69.) Triclops (0569)
  5.70.) Venom Weed (0570)
  5.71.) War Wasp (0571)
  5.72.) War Wasp Hive (0572)
  5.73.) Wave Trooper (0573)
  5.74.) Zoomer (0574)
6.) Thanks (0006)
7.) Contact Me (0007)
8.) Legal Stuff (0008)

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|2.) Introduction (0002)                                              |
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Well, this is my second FAQ.  Hopefully people other than myself will
be able to see this.  So it may not be as good as ones who are more
experienced in FAQ writing than myself, but it will still be okay in my
opinion.

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|3.) Version History (0003)                                           |
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0.00: The original thing of nothingness.

1.00: The first version submitted.

2.00: I have added the morphologies of the creatures because they often
times also do a good job of explaining how to get rid of the creatures
and because it is informative.

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|4.) Legend/Key (0004)                                                |
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Name: The name of the creature
Beam: The best beam to use (or the only beam that is effective)
Strategy: The way to get rid of it
Scan: Whether it can be scanned once or multiple times

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|5.) Creature Descriptions (0005)                                     |
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It starts!

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|5.1.) Aqua Drone (0051)                                              |
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Name: Aqua Drone
Beam: Wave Beam
Strategy: These guys are not that hard at all.  The easiest way to get
rid of them is to hit them with the wave beam repeatedly.
Scan: Multiple

Morphology: The Aqua Drone is a security mechanoid that's adapted for
use in underwater areas.  The Space Pirates have adapted a number of
Sentry Drones for use in the liquid environments.  These Aqua Drones
utilize an arsenal and artificial intelligence suit similar to their
cousins.  The Pirates have been unable to properly shield these drones
from electrical attack, making them vulnerable to the Wave Beam.

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|5.2.) Aqua Pirate (0052)                                             |
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Name: Aqua Pirate
Beam: Any
Strategy: The easiest way to keep track of these guys while you are
fighting them is with the thermal visor.  They are only difficult if
you are fighting more than one at the same time, other than that just
go ahead and charge up your beams and/or missiles and fire away!
Scan: Multiple

Morphology: The Aqua Pirate is a Space Pirate with an exoskeleton that
has been modified for underwater use.  Using modified thruster-packs
and Gravity Suit technology, the Space Pirates have armor suits for the
use in liquid environments.  Thermal tracking is still very useful
against these units as the Pirate engineers have yet to eliminate the
thruster-pack's high heat signature.

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|5.3.) Aqua Reaper (0053)                                             |
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Name: Aqua Reaper
Beam: Any
Strategy: These are one of the enemies in the game who cannot be killed
and do not try to attack you although they will hurt you if you touch
them.  Simple hit them with any beam a couple of times and then walk on
by.
Scan: Multiple

Morphology: A powerful aquatic tentacle that's part of a submerged
organism.  Similar in nature to the surface-based Reaper Vine, the Aqua
Reaper has adapted to a liquid environment.  It shares the poor vision
of its rock-dwelling cousin, relying on a crude sonar sense to seek
prey.  Unhindered by water, the Aqua Reaper has considerable speed and
strength.

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|5.4.) Aqua Sac (0054)                                                |
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Name: Aqua Sac
Beam: Any
Strategy: These will not attack you or hurt you until you destroy them.
If you destroy one then it will hurt you if you are near it.  You
pretty much only want to destroy these if you need the power-up or if
it is necessary to move on.
Scan: Multiple

Morphology: The Aqua Sac is a creature that bursts when subjected to
impact or trauma.  Believed to be in the same family as the Sap Sac,
this plant has similar features.  It bursts when exposed to force.
This protective response keeps most creatures from feeding on it.

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|5.5.) Auto Defense Turret (0055)                                     |
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Name: Auto Defense Turret
Beam: Any
Strategy: These guys don’t move and there is usually something for you
to hide behind right next to them.  Simply duck in and out of the
hiding place firing charged beam shots or missiles.
Scan: Multiple

Morphology: An automatic turret that opens fire on any enemy that comes
within its range.

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|5.6.) Baby Sheegoth (0056)                                           |
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Name: Baby Sheegoth
Beam: Plasma Beam
Strategy: These guys are really annoying because the only place where
they are vulnerable is their back.  Pretty much you want to keep
jumping around them firing off charged shots.  These guys are really
annoying at the start of the game but are easier and easier toward the
end of the game.
Scan: Multiple

Morphology: The Baby Sheegoth is a glacial predator with an ice shell
that protects its vulnerable dorsal area.  Young Sheegoths grow a
resilient shell of ice on their backs.  This serves to protect a layer
of vulnerable flesh that eventually becomes a ridge of energy-absorbing
crystal.  Powerful hunters, they fire bursts of ultra-cold gas at
potential prey, then feast on their frozen victim.

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|5.7.) Barbed War Wasp (0057)                                         |
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Name: Barbed War Wasp
Beam: Wave Beam
Strategy: Just fire a charged wave beam at it and it is done, but they
will keep coming back until the hive is destroyed.
Scan: Multiple

Morphology: An airborne insect with the evolved ability to launch its
stinger at prey.  The Barbed War Wasp is a highly aggressive member of
the War Wasp family, this insect can propel the tip of its stinger up
to 20 meters.  The stinger tip regrows seconds after launch and
contains an acidic compound designed to predigest prey.


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|5.8.) Beetle (0058)                                                  |
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Name: Beetle
Beam: Any
Strategy: Just used a charged beam attack once or twice and it is gone.
Really only a problem before you get the charge beam.
Scan: Multiple

Morphology: A burrowing insect with a resilient carapace that's
extremely aggressive.  Beetle's massive mouth enables it to tunnel
through solid rock at high speeds.  Above ground, Beetles can cover
short distances rapidly.  They attack anything that moves near their
lair.

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|5.9.) Blastcap (0059)                                                |
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Name: Blastcap
Beam: Any
Strategy: Just shoot them with any beam from afar and they don’t do
anything to you but if you attack from up close then you can be hurt by
them when they explode.
Scan: Multiple

Morphology: Volatile chemicals within this weed's toxic fungal cap may
explode if agitated.  The poisonous flesh of the Blastcap helps keep it
from being eaten.  It also detonates its fungal cap when it senses even
slight contact.

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|5.10.) Bloodflower (0510)                                            |
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Name: Bloodflower
Beam: Any
Strategy: A real nuisance at the start of the game.  They are
invincible when its petals are closed, when the petals are upon they
are vulnerable but shoot spores at you.  What you want to do is shoot
at it will dodging or shooting down the spores.  If you can shoot down
the spore close enough to it then it will be harmed.
Scan: Multiple

Morphology: The Bloodflower is able to eject toxic spores.  Toxins are
poisonous even to the Bloodflower itself.  Three mouth-nodules protrude
from the stalk beneath the flower, each with a rudimentary brain
cluster and the ability to spew toxic fumes at anything with a five-
meter radius.  The spores ejected from the Stigma at the center of the
flower are sufficient to kill this creature if they explode in its
vicinity.

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|5.11.) Burrower (0511)                                               |
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Name: Burrower
Beam: Any
Strategy: A real nuisance no matter where you are in the game.  The
best strategy is to lock onto it and then shoot uncharged shots at it
like mad.
Scan: Multiple

Morphology: A tunneling insect predator, the Burrower is similar to the
beetle, though it prefers to spend more time underground.  It seeks
seismic disturbances, then surfaces to attack.  It has enough cunning
to realize when something is too large for it to handle.  Beyond that,
it is fairly ignorant.  What it lacks in brains, it makes up for in
aggression.

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|5.12.) Chozo Ghost (0512)                                            |
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Name: Chozo Ghost
Beam: Power Beam
Strategy: The only beam that can harm these is the power beam.  You can
only see them while they are attacking you unless you use the X-RAY
visor.  The X-RAY visor really makes your job a lot easier when
fighting more than one of these.
Scan: Multiple

Morphology: These supernatural entities' bioelectric field is
invulnerable to natural energies.  As these entities phase in and out
of existence, the only way to track them accurately is with X-ray
scanning.  They are invisible to the naked eye and can only be seen as
a wispy white spirit while they attack.

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|5.13.) Crystallite (0513)                                            |
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Name: Crystallite
Beam: Missiles or Plasma Beam
Strategy: Until you have the plasma beam the only reason why you would
want to destroy these is for power-ups.  They can easily be dodged and
do not even attack you.  They only have to be killed if you want power-
ups or just want to.
Scan: Multiple

Morphology: The Crystallite is a territorial cold-weather scavenger.
The shell of a Crystallite reflects beam weapons and can only be
cracked by a concussive blast.  They hang upside down in an ice cave
during their larval stage.  Moisture runs off its body and forms the
hard ice shell, which the Crystallite retains for the rest of its life.

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|5.14.) Elite Pirate (0514)                                           |
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Name: Elite Pirate
Beam: Ice Beam
Strategy: What you want to do is pretty much use missiles or charged
ice beams on them while dodging their attacks.  They pack a really hard
punch but the attacks are somewhat easy to dodge.
Scan: Multiple

Morphology: The Elite Pirate is an Phazon-enhanced Space Pirate.  It's
incredibly strong, well-armored, and heavily armed.  Elite Pirates are
potent foes.  Their Energy Siphon system absorbs Beam weapon shots,
which they use to fuel a massive Plasma Artillery Cannon.  The nature
of this system makes them vulnerable to concussion-based weapons.  The
Elite Pirate is effective in close combat and at a distance.  Their
massive size can be a weakness, and their sluggish speed allows for
evasion and quick attacks.

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|5.15.) Eyon (0515)                                                   |
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Name: Eyon
Beam: Any Beam
Strategy:  These can be disabled with a hit from any beam but in order
to destroy them you need to use a charge beam.  Pose little threat to
you as they cannot move and are easily destroyed or disabled.
Scan: Multiple

Morphology: An immobile organism that's entirely composed of ocular
tissue.  The Eyon is capable of launching sustained energy beams when
active.  However, the Eyon is sensitive to light and will close shut if
a bright flash ignites nearby.

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|5.16.) Fission Metroid (0516)                                        |
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Name: Fission Metroid
Beam: The color that it is
Strategy: These guys are really annoying.  You need to figure out what
the original metroids vulnerability is through trial and error.  Every
time you have an error it splits into two new metroids.  The easiest
way is to notice what color it is and hit it with the appropriate beam.
Every time that you hit one with the wrong beam it will split into two
new metroids.  Very annoying.
Scan: Multiple

Morphology: This is the Metroid with the ability to split into two
forms.  The Fission Metroid is a mutant, capable of splitting in two.
This split endows the new creatures with invulnerability to most
weaponry.  This effect is unstable, resulting in weakness to a type of
weapon fire.  The vulnerability appears to be random, due to the
chaotic nature of Phazon Mutation.

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|5.17.) Flaahgra (0517)                                               |
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Name: Flaahgra
Beam: Power Beam
Strategy: Flaaghra is a massive bug thing.  It has four mirrors points
at it.  He is invincible while any of the mirrors are pointed at him,
but you are capable of stunning him by shooting some power beam shots
at him.  What you need to do is to shoot at the little red dots on the
bottom of the mirrors that are points at him to shove them up.  He will
then fall to the ground.  Then you need to go into morph ball mode and
detonate a morph ball bomb at the end of the tunnels near his feet.  As
soon as all four of the tunnels are destroyed you win.
Scan: Once

Morphology: This mutant plant is the source of toxic water in the
ruins.  Flaahgra's growth cycle has been radically accelerated.  As a
result, it requires near-constant exposure to solar energy to remain
active.  This exposure has make Flaahgra's outer shell thick and
durable.  Concentrated weapon fire can daze it for short periods, but
its lower root system is unprotected and vulnerable, however.  Exploit
this flaw when possible.

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|5.18.) Flaahgra Tentacle (0518)                                      |
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Name: Flaahgra Tentacle
Beam: None
Strategy: This is just something to scan into you logbook.
Scan: Once

Morphology: One of Flaahgra's tentacles fills a narrow drainage channel
in the Sun Chamber.  Analysis indicates that Flaahgra's central nervous
system may be located at the base of this structure.

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|5.19.) Flickerbat (0519)                                             |
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Name: Flickerbat
Beam: Wave Beam
Strategy: It is rarely ever necessary to kill these guys.  Pretty much
just lock onto them and fire away with the wave beam.  The X-RAY visor
makes your job a lot easier.
Scan: Multiple

Morphology: The Flickerbat is a scavenger with optical camouflaging
that renders it invisible to the naked eye.  Flickerbats are deceptive
creatures.  The only way to track them reliably is with X-ray imaging.
They fly ceaselessly, hunting insects and other small prey that float
on the air currents.  Flickerbats tend to fly in cyclical hunting
patterns, using primitive sonar to navigate.

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|5.20.) Flying Pirate (0520)                                          |
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Name: Flying Pirate
Beam: Any
Strategy: These guys are hard if you are fighting more than one at a
time.  If you use a super missile then they will be gone in one hit
although you can use anything against them.  You usually will be able
to see them before they get into the air.  If you do then manually aim
a super missile at them.
Scan: Multiple

Morphology: Space Pirates equipped with thermal jetpacks.  Flying
Pirates are extremely agile in the air, but the heat signatures of
their jetpacks can be tracked with thermal imaging.  While their
missiles are extremely potent, their jetpacks can be even more so.  If
the pack fails, they attempt a suicide strike.

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|5.21.) Geemer (0521)                                                 |
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Name: Geemer
Beam: None
Strategy: You can kill them so just avoid them, but they can harm you.
Scan: Multiple

Morphology: A Geemer is a wall-crawler with retractable spikes.  It is
an evolutionary offshoot of the Zoomer family.  However, where the
Zoomer is fairly vulnerable, the Geemer is invincible.  When
threatened, it extends lethal spikes and retracts its head deep into
its armored carapace.

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|5.22.) Glider (0522)                                                 |
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Name: Glider
Beam: None
Strategy: Docile, they don’t hurt you, they are just used to get from
an area to another.
Scan: Multiple

Morphology: The Glider is a docile, airborne creature with unusual
magnetic properties.  Gliders live a relatively peaceful existence.
They have a magnetic signature attuned to common Grapple Beam
technology; the sport of 'Glider riding' involves using a Grapple to
attach to a Glider, then attempting to stay on it as long as possible.

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|5.23.) Grizby (0523)                                                 |
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Name: Grizby
Beam: Missile
Strategy: They can be avoided and do little damage, they only way to
dispatch them requires a missile.
Scan: Multiple

Morphology: A sub-volcanic carrion feeder, the Grizby's carapace has
been fused together by super-heated air.  This barrier stands up to
everything but concussive blasts.  Its intelligence is limited to
instinctive scavenging patterns.

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|5.24.) Hive Mecha (0524)                                             |
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Name: Hive Mecha
Beam: Power Beam
Strategy: It spews ram war wasps at you will you are fighting it.  Just
target the ram war wasps, and as soon as they are gone target the hive
mecha itself.
Scan: Once

Morphology: Mecha security unit that's programmed to work with
predatory hive dwellers.  A design flaw makes the shielding on Hive
Mecha weak around their access ports.  These units are second-
generation combat drones, able to interface with organic units at a
higher level.  They rain, shelter, and work hive-dwelling predators.
Unarmed, they rely on their hive beasts to handle any threats.

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|5.25.) Hunter Metroid (0525)                                         |
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Name: Hunter Metroid
Beam: Ice Beam/Missile
Strategy: An advanced and more powerful metroid.  Just charge the ice
beam up and then shoot them with a missile to get rid of them.
Scan: Multiple

Morphology: The Hunter Metroids are adolescent Metroids that have
energy-siphon tentacles, making them increasingly dangerous.  As
Metroids develop, they become more efficient predators.  And energy-
draining tentacle allows them to attack at a distance.  Quick to anger,
a Hunter Metroid charges troublesome prey and attempt to ram them into
submission.  Cold-based attacks are quite effective against these
creatures.

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|5.26.) Ice Beetle (0526)                                             |
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Name: Ice Beetle
Beam: Plasma Beam
Strategy: Just shoot at them, they are not hard at all.
Scan: Multiple

Morphology: Ice Beetles are burrowing insects with an ice-reinforced
carapace, and they have an aversion to heat of any kind.  This member
of the Beetle family has adapted to life in the subzero temperatures in
the Phendrana Drifts, growing a thick ice shell over its entire body.
The ice is extremely resilient, providing the Ice Beetle with extra
protection and augmented digging abilities.

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|5.27.) Ice Burrower (0527)                                           |
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Name: Ice Burrower
Beam: Any
Strategy: A real nuisance no matter where you are in the game.  The
best strategy is to lock onto it and then shoot uncharged shots at it
like mad.
Scan: Multiple

Morphology: The Ice Burrower is a hardy life form that has adapted to
the frigid climate of Phendrana.  It spends most of its time tunneling
through the frozen soil, but occasionally surfaces to attack passers-
by.

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|5.28.) Ice Parasite (0528)                                           |
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Name: Ice Parasite
Beam: Any
Strategy: Too easy, just shoot them.
Scan: Multiple

Morphology: A simple scavenger life-form that possesses a crystalline
outer shell.  Parasites are hardy creatures, able to adapt to any
environment within three generations.  The Ice Parasite is a prime
example.  Having adjusted to a frigid climate, this vermin now thrives
in it.  Omnivorous, it can exist in areas hostile to most life-forms.

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|5.29.) Ice Shriekbat (0529)                                          |
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Name: Ice Shriekbat
Beam: Power Beam
Strategy: Just shoot like mad while tapping the lock-on button.
Scan: Multiple

Morphology: The Ice Shriekbat is an ice-encased ceiling dweller.  Like
standard Shriekbats, these creatures are easily spotted with Thermal
Imaging.  They roost on cave ceilings, existing on a diet of insects,
reptiles, and small mammals.  Fiercely territorial, they dive-bomb
anything that wanders near.

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|5.30.) Ice Trooper (0530)                                            |
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Name: Ice Trooper
Beam: Ice Beam
Strategy: You can only harm them with the ice beam you missiles, use a
combination of both of them.  They are really only hard when you have
to fight something along with it.
Scan: Multiple

Morphology: The Ice Trooper is a Space Pirate armed with Ice Beam
technology.  Space Pirates have reverse-engineered several weapons,
including the Ice Beam.  A flaw in the design makes these pirates
vulnerable to their own Beam Weapon system.  These weapons are inferior
to Chozo-designed originals, but still quite potent.

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|5.31.) Incinerator Drone (0531)                                      |
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Name: Incinerator Drone
Beam: Any
Strategy: Basically it has a pattern and can be easy to dodge if you
notice its pattern.  You want to shoot the red light on the top any
time that you can as many times as you can.  If barbed war wasps start
to come at you then kill them before you continue with the drone
because they will hurt you a lot more than the drone will.
Scan: Once

Morphology: Device schematics indicate a high risk of malfunction when
internal power core is exposed.  This unit has minimal combat
programming, but can defend itself if necessary.  The intense heat
blasts it shoots compensate for its lack of battle prowess.

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|5.32.) Jelzap (0532)                                                 |
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Name: Jelzap
Beam: Missile
Strategy: When the top separates from the bottom, shoot a missile at
it, end of story.
Scan: Multiple

Morphology: The Jelzap is an aquatic predator made of electrically
bound skeletal halves.  The Jelzap's brain is located in the upper half
of its body, while the heart and digestive tract occupy the lower half.
Linked only by electrical impulses, the two halves somehow function
effectively enough to launch the Jelzap to the top of Tallon IV's
aquatic food chain.

/---------------------------------------------------------------------\
|5.33.) Lumigek (0533)                                                |
\---------------------------------------------------------------------/

Name: Lumigek
Beam: Any
Strategy: They hurt a lot if you jump into a swarm of them.  You pretty
much just want to try and kill off the whole swarm before moving on.
Not a threat if you see where they are and avoid that spot while they
are there.
Scan: Multiple

Morphology: Lumigeks are Phazon-charged reptiles.  Natives of Tallon
IV, the Lumigeks travel in swarms to increase their odds of survival.
They absorb and radiate Phazon energy, making these swarms a threat.

/---------------------------------------------------------------------\
|5.34.) Magmoor (0534)                                                |
\---------------------------------------------------------------------/

Name: Magmoor
Beam: Any
Strategy: Once you see one, back up, charge any beam and then walk
forward shoot it and repeat until it is dead.  Simple as that, they are
really only a threat if they surprise you.
Scan: Multiple

Morphology: The Magmoor is a fire-breathing serpent that dwells in the
fiery depths of lava pools.  Magmoors prefer extreme heat zones and are
susceptible to frigid attack forms.  Sightless, they navigate the lava
currents using sonar receptors.  Magmoors have a keen sense of smell,
enabling them to pinpoint targets with startling accuracy.

/---------------------------------------------------------------------\
|5.35.) Mega Turret (0535)                                            |
\---------------------------------------------------------------------/

Name: Mega Turret
Beam: Missile
Strategy: Just shoot missiles at it while dodging whatever it shoots at
you.
Scan: Multiple

Morphology: The Mega Turret is a perimeter defense turret that's
reinforced with energy shielding.  Frustrated with inferior armor
playing on standard defense turrets, the Space Pirates added energy
shielding to a modified heavy cannon.  The new shielding and increased
beam strength makes the Mega Turret an efficient point defense weapon.

/---------------------------------------------------------------------\
|5.36.) Meta Ridley (0536)                                            |
\---------------------------------------------------------------------/

Name: Meta Ridley
Beam: Anything Powerful
Strategy: While he still has his wings you want to shoot it with super
missiles and charged plasma beam shots while he is close.  Just do that
until he loses his wings.  He is only vulnerable when his breastplate
is open.  Once it is a ground battle you want to dodge all of his
attacks and shoot a missile at his mouth anytime that it is open.  That
will cause his breastplate to open, you then want to shoot as many
missiles at him as you can.  Just repeat this until he is dead.
Scan: Once

Morphology: A genetically enhanced Ridley metaform.  Reborn and evolved
through Pirate technology, Meta Ridley is a fearsome enforcer.  Its
armored hide is extremely resilient, save for the chest, which has
thinner plating.  The Pirates have fused a number of potent weapons to
the creature, including a Multi-Missile System, a Kinetic Breath
Weapon, a Meson Bomb Launcher, and an Ultrathermal Flamestrike
Projector.  Met Ridley is also a formidable melee combatant, making any
sort of engagement a risky proposition.

/---------------------------------------------------------------------\
|5.37.) Metroid (0537)                                                |
\---------------------------------------------------------------------/

Name: Metroid
Beam: Ice Beam/Missile
Strategy: Shoot them with the ice beam until frozen and then hit them
with a missile, and then they are gone.  Simple when it is one on one,
otherwise it can be quite annoying.
Scan: Multiple

Morphology: Metroids are energy-based parasitic predators.  The
dominant species of planet SR388, Metroids can suck the life force out
of living things.  A Metroid latches onto its prey and drain energy,
growing larger as it does.  The only way to shake an attached Metroid
is to enter Morph Ball mode and lay a Bomb.

/---------------------------------------------------------------------\
|5.38.) Metroid Prime (0538)                                          |
\---------------------------------------------------------------------/

Name: Metroid Prime
Beam: Whatever color its eyes are
Strategy: Pretty much dodge its attacks and shoot the appropriate beam
at it (you can tell from the color of its eyes) and pray.  A really
long and annoying battle although simple.
Scan: Once

Morphology: A highly evolved Phazon-producing life form.  The
aberration known as Metroid Prime is the source of Phazon, making it
immensely powerful.  A gigantic flaw makes it susceptible to certain
weapons for brief periods.  Only its head is truly vulnerable; other
attacks are a nuisance.  Offensively, Metroid Prime has a number of
natural and mechanical weapons at its disposal.  These include Ultra-
frigid Breath, Multi-Missiles, Snare Beams, and Particle Wave
Projectors.  Its massive strength and barbed carapace make it lethal in
melee combat.  Recommend maximum firepower when engaging this enemy.

/---------------------------------------------------------------------\
|5.39.) Metroid Prime (second form) (0539)                            |
\---------------------------------------------------------------------/

Name: Metroid Prime (second form)
Beam: Phazon Beam
Strategy: This is your only chance to use the phazon beam in the whole
game so use it.  In fact the phazon beam is the only way to harm it as
it is immune to every other weapon that you have.  You can only use the
phazon beam while you are standing in a phazon puddle.  Pretty much
just shoot at it and kill off the other metroids that it sends at you.
Scan: Once

Morphology: The core essence of Metroid Prime.

/---------------------------------------------------------------------\
|5.40.) Oculus (0540)                                                 |
\---------------------------------------------------------------------/

Name: Oculus
Beam: Any
Strategy: Shoot it, and it retracts into its shell and you can pass.
Scan: Multiple

Morphology: The Oculus is a wall-crawler that generates electric
pulses.  The Oculus exposes its single eye when active.  The electrical
field that covers it is enough to deter most predators.  If the Oculus
detects anything capable of presenting a real threat, it retracts into
its impermeable shell.

/---------------------------------------------------------------------\
|5.41.) Omega Pirate (0541)                                           |
\---------------------------------------------------------------------/

Name: Omega Pirate
Beam: All
Strategy: Really annoying boss battle.  It has phazon armor on it that
will absorb all of your attacks.  You want to destroy all of them while
dodging its attacks.  Pretty much just hit a shield with a super
missile.  Once that is through he will turn invisible so switch to the
X-RAY visor and try to find him in one of the phazon pits.  Once you
find him shoot away with super missiles.  He will then summon some
other space pirates.  Dispatch of them and then continue with all of
this.  Repeat all of this until he is dead.
Scan: Once

Morphology: The Omega Pirate is the most powerful of the Elite Pirate
forces.  Omega Pirate has the ability to become invisible to normal
sight.  It is vulnerable when cloaked, as all energy is drawn from
defense systems.  By exposing itself to Phazon, it can regenerate
damaged tissue and organs.  Considered the pinnacle of the Elite Pirate
program, this enemy should be handled with extreme caution and maximum
firepower.

/---------------------------------------------------------------------\
|5.42.) Parasite (0542)                                               |
\---------------------------------------------------------------------/

Name: Parasite
Beam: Anything
Strategy: Just shoot them, although they do come in large groups they
are easy nonetheless.
Scan: Multiple

Morphology: The Parasite is an interstellar vermin that travels in
swarms and is indigenous to Tallon IV.  A single Parasite is harmless
to larger life forms.  However, they tend to travel in large groups,
swarming over potential prey.

/---------------------------------------------------------------------\
|5.43.) Parasite Queen (0543)                                         |
\---------------------------------------------------------------------/

Name: Parasite Queen
Beam: Power Beam
Strategy: Pretty much all that you need to do to defeat this boss is to
shoot it through the force field.  You cannot shoot it through the
actual force field but rather through the gaps between the different
sections.  Just shoot it with the power beam or even missiles when you
feel necessary while dodging the attacks.
Scan: Once

Morphology: Parasite female, genetically enhanced by unknown means.

/---------------------------------------------------------------------\
|5.44.) Phazon Elite (0544)                                           |
\---------------------------------------------------------------------/

Name: Phazon Elite
Weapon: All
Strategy: Keep your distance from it while pelting it with super
missiles and dodging its attacks.  Just repeat this and you will be
fine.  This is no where near the hardest boss in the game, it is just
annoying.
Scan: Once

Morphology: The Phazon Elite is a Space Pirate infused with energized
Phazon.  The Phazon-charged Elite Pirates rely more on their Wave Quake
Generators, opting not to carry the vulnerable Plasma Artillery Cannons
normally used by Elites.  The direct fusing of Phazon into their bodies
provides a tremendous level of energy.  The drastically lower life span
that comes with this process is of little concern to the Pirate
Research team.

/---------------------------------------------------------------------\
|5.45.) Plasma Trooper (0545)                                         |
\---------------------------------------------------------------------/

Name: Plasma Trooper
Beam: Plasma Beam
Strategy: Just shoot it with the plasma beam and it will die
eventually, really only dangerous in large numbers.
Scan: Multiple

Morphology: The Plasma Trooper is a Space Pirate that's armed with
Plasma Beam technology.  Space Pirates have reverse-engineered several
weapons, including the Plasma Beam.  A flaw in the design makes these
Pirates vulnerable to their own Beam weapon system.  These weapons are
inferior to Chozo-designed originals, but still quite potent.

/---------------------------------------------------------------------\
|5.46.) Plated Beetle (0546)                                          |
\---------------------------------------------------------------------/

Name: Plated Beetle
Beam: Any
Strategy: Just circle around it and fire any charged beam at its rear.
The rear is the only area on it that is vulnerable because it is
plated.  Really easy to get rid of if you can get around it before it
can charge you.
Scan: Multiple

Morphology: The Plated Beetle is a burrowing insect with an impermeable
carapace.  This creature is only vulnerable in the rear abdomen.
Unlike its lesser cousin, the Plated Beetle can repel frontal attacks.
It prefers to impale its prey upon its six sharp horns.  Only surfacing
when it detects vibrations above, it then maneuvers itself so as always
to face its rival, keeping its exposed abdomen protected.

/---------------------------------------------------------------------\
|5.47.) Plated Parasite (0547)                                        |
\---------------------------------------------------------------------/

Name: Plated Parasite
Beam: Power Bomb
Strategy: You don’t even need to waste your power bombs on these guys
as they are slow moving and move in a pattern so you can just skirt
around them while you are in morph ball mode.
Scan: Multiple

Morphology: Hardy member of the Parasite family.  Invulnerable to most
weaponry.  A cousin to the Parasite, these creatures are known for
their amazing resilience.  Field studies suggest a weakness to Morph
Ball-delivered weapon systems.

/---------------------------------------------------------------------\
|5.48.) Plated Puffer (0548)                                          |
\---------------------------------------------------------------------/

Name: Plated Puffer
Beam: Charge Beam/Missile
Strategy: Just stand away from them and hit them with a charge beam or
missile to be sure to not get hit with the resulting explosion that
comes with destroying them.
Scan: Multiple

Morphology: A Plated Puffer is a mutated Puffer with a reinforced
epidermis.  Phazon exposure has created a mutant strain of Puffers on
Tallon IV.  They have developed plated skin, making them harder to
burst.  Concussive weapons can still do the job, however.  The gas
within the Plated Puffer is just as deadly as that within their
'cousins'.

/---------------------------------------------------------------------\
|5.49.) Plazmite (0549)                                               |
\---------------------------------------------------------------------/

Name: Plazmite
Beam: Any
Strategy: Shoot them, they are way too easy but they do come in large
numbers that can easily be destroyed.
Scan: Multiple

Morphology: Small insect capable of storing and releasing thermal
energy.  Plazmites are attracted to sources of heat, thriving on the
energy present there.  They emit light when hunting, and expel small
bursts of thermal energy when threatened.

/---------------------------------------------------------------------\
|5.50.) Power Trooper (0550)                                          |
\---------------------------------------------------------------------/

Name: Power Trooper
Beam: Power Beam
Strategy: If you shoot it with a super missile then it is done for.
They are really easy if they are the only thing you have to worry about
but get harder for every distraction that you have.
Scan: Multiple

Morphology: The Power Trooper is a Space Pirate that's armed with Power
Beam technology.  Space Pirates have reverse-engineered several
weapons, including the Power Beam.  A flaw in the design makes these
Pirates vulnerable to their own Beam weapon system.  These weapons are
inferior to Chozo-designed originals, but still quite potent.

/---------------------------------------------------------------------\
|5.51.) Puddle Spore (0551)                                           |
\---------------------------------------------------------------------/

Name: Puddle Spore
Beam: Any
Strategy: This enemy is indestructible but like other indestructible
enemies it helps you travel around.  It will open up when you get near
and if you don’t shoot it soon enough then it will fire a salvo of
whatever it shoots at you.  If you do shoot it in time then it will
flip over for a few seconds and allow you to go by.
Scan: Multiple

Morphology: The Puddle Spore is a sentient floating lava mollusk
protected by an impenetrable shell.  It opens when approached,
attempting to intimidate with its size.  When opened, direct fire to
its mantle causes it to flip into a defensive position.  If it can slam
shut, it ejects a spread of harmful energy globules.

/---------------------------------------------------------------------\
|5.52.) Puffer (0552)                                                 |
\---------------------------------------------------------------------/

Name: Puffer
Beam: Any
Strategy: Just shoot it from afar because there is a small explosion
when they are destroyed.  Way to easy to get rid of although when there
is one around there tends to be a whole room full of them.
Scan: Multiple

Morphology: An unstable gas-filled membrane, the Puffer ruptures on
contact.  Puffers fill their bodies with lethal metal-viprium gas and
float about in search of food.  If ruptured, the gas within the Puffer
is violently released. Despite their fragile bodies, Puffers are
aggressive hunters.  The gas cloud they release on death is often fatal
to the creature that brings them down as well.

/---------------------------------------------------------------------\
|5.53.) Pulse Bombu (0553)                                            |
\---------------------------------------------------------------------/

Name: Pulse Bombu
Beam: Charged Wave Beam
Strategy: Just shoot it with a charged wave beam from afar to get rid
of it.  If you don’t have that yet then the explosions that they create
can easily be dodged with a little skill.

Morphology: A life-form of raw energy, the Pulse Bombu periodically
releases explosive segments from its body.  Pulse Bombus are energy
beings invulnerable to most known weapons.  Electrical energy can harm
them, however.  They lack any intelligence beyond an instinctive
attraction to other charged energy sources.  Pulse Bombus produce
energy constantly.  All excess energy is shed, regardless of who or
what may be nearby.

/---------------------------------------------------------------------\
|5.54.) Ram War Wasp (0554)                                           |
\---------------------------------------------------------------------/

Name: Ram War Wasps
Beam: Any
Strategy: It requires just one shot to get rid of them so do just that
and then it will all be good.  The wave beam is preferable because it
will home in on these fast moving enemies.
Scan: Multiple

Morphology: The Ram War Wasp is an airborne predator insect that
circles its prey and strikes with others as a group.  The War Wasps are
the only species on Tallon IV to evolve a true hive mind.  Nesting in
damp, dark places, Ram War Wasps emerge in small groups when threatened
and circle their enemy at high speeds, disorienting it.  Striking from
all sides, as a single intelligence, they can fell huge organisms with
their tactics.

/---------------------------------------------------------------------\
|5.55.) Reaper Vine (0555)                                            |
\---------------------------------------------------------------------/

Name: Reaper Vine
Beam: Any
Strategy: These cannot be destroyed but you can just shoot them and
they will retract into their little hole for a few seconds allowing you
to get by without getting hurt, although you can get by without
shooting them but that is unnecessary.

Morphology: A powerful rock-dwelling tentacle, it appears to be part of
a much larger organism.  A single eye upon the Reaper Vine keeps a
constant vigil, but its vision is limited to 10 meters.  A scythe-like
appendage on its tip is honed to lethal sharpness.  The Reaper Vine
will swing this blade wildly at anything that enters its zone of
perception.

/---------------------------------------------------------------------\
|5.56.) Sap Sac (0556)                                                |
\---------------------------------------------------------------------/

Name: Sap Sac
Beam: Any
Strategy: These don’t even need to be destroyed but you can destroy
them if you feel like you need the power ups that they give you, just
don’t be too close to them when they are destroyed because they do
explode.
Scan: Multiple

Morphology: A chemical reaction within the sac produces a violent
explosion when agitated.  Because of its irresistible odor and sweet
nectar, the Sap Sac was nearly eaten out of existence.  The evolution
of an explosive chemical sac saved it, now only brave or ingenious
creatures dare to devour it.

/---------------------------------------------------------------------\
|5.57.) Scarab (0557)                                                 |
\---------------------------------------------------------------------/

Name: Scarab
Beam: Any
Strategy: The swarms of these guys can be taken out with anything.
Just shoot the general area of them rapidly and you will take most of
them out.  Plus they hardly even do any damage.
Scan: Multiple

Morphology: Scarabs are exploding parasites that can embed their bodies
into solid rock.  Scarabs think nothing of sacrificing themselves for
the safety of their swarm.  When a hostile life-form is sighted, they
block its progress by embedding themselves in floors and walls.
Embedded Scarabs violently self-destruct when threatened.

/---------------------------------------------------------------------\</pre><pre id="faqspan-2">
|5.58.) Scatter Bombu (0558)                                          |
\---------------------------------------------------------------------/

Name: Scatter Bombu
Beam: Charged Wave Beam
Strategy: Until you do have the wave beam just roll past them in morph
ball mode although you are likely to get hurt in the process.  With the
charged wave beam just shoot them and it gets the job done.
Scan: Multiple

Morphology: Pulsing tendrils of energy extend from the creature's body.
Like all Bombus, these creatures can only be harmed by electrical
energy.  Proximity to these life-forms may result in electrical Visor
interference.  It is possible to avoid engaging Scatter Bombus by
rolling into the Morph Ball and slipping between the rotation energy
streams.

/---------------------------------------------------------------------\
|5.59.) Seedling (0559)                                               |
\---------------------------------------------------------------------/

Name: Seedling
Beam: Any
Strategy: Just keep your distance and shoot these creatures that are
attached to the ceiling and the walls.
Scan: Multiple

Morphology: A plant-based ground feeder, its dorsal spines can be
ejected in self defense.

/---------------------------------------------------------------------\
|5.60.) Sentry Drone (0560)                                           |
\---------------------------------------------------------------------/

Name: Sentry Drone
Beam: Any
Strategy: Just shoot them while keeping your distance as they explode
when you finally destroy them.
Scan: Multiple

Morphology: The Sentry Drone is a well-armed and armored security
mechanoid.  Sentry Drones have limited intelligence, but do their
assigned tasks well.  Being machines, they are susceptible to
electrical attacks.  When alerted, Drones initiate a security lockdown,
then attempt to neutralize the intruder.  Their electronic warfare suit
can scramble Visor technology as well.

/---------------------------------------------------------------------\
|5.61.) Shadow Pirate (0561)                                          |
\---------------------------------------------------------------------/

Name: Shadow Pirate
Beam: Any
Strategy: The only way that you can see these annoying enemies is with
the thermal visor or the X-RAY visor.  They can’t shoot you from afar
but slash you up close.  They are really annoying as there usually is
more than one of them.
Scan: Multiple

Morphology: The Shadow Pirates are Pirate forces that are trained and
equipped for stealth operations.  A select group of Space Pirates have
access to sophisticated cloaking technology.  This gear drains high
levels of power, however, forcing them to rely solely on melee weapons
in battle.  Use enhanced detection gear when fighting these units.

/---------------------------------------------------------------------\
|5.62.) Sheegoth (0562)                                               |
\---------------------------------------------------------------------/

Name: Sheegoth
Beam: Any
Strategy: Just keep your distance from this and pepper it with missiles
and charged beam attacks and you will be good just so long as you don’t
get too close to it.
Scan: Multiple

Morphology: A glacial predator that reigns supreme in the icy landscape
of the Phendrana drifts.  Sheegoths are difficult to harm, though
intense heat seems to have a lasting effect on them.  Their mouth is a
weak spot, the only place on its body that can be hit without the shots
being deflected or absorbed.

/---------------------------------------------------------------------\
|5.63.) Shriekbat (0563)                                              |
\---------------------------------------------------------------------/

Name: Shriekbat
Beam: Any
Strategy: Either shoot all of them out of the air while they are coming
at you or just step out of the way.
Scan: Multiple

Morphology: The Shriekbat is a territorial ceiling dweller.  Body
temperature peaks at 121 centigrade.  Shriekbats have high internal
temperature, making them easy to spot with thermal imaging.  They roost
on cave ceilings while hunting for small prey.  Fiercely territorial,
they dive-bomb anything that wanders near.

/---------------------------------------------------------------------\
|5.64.) Space Pirate (0564)                                           |
\---------------------------------------------------------------------/

Name: Space Pirate
Beam: Any
Strategy: Really easy just shoot them while dodging their attacks and
keeping your distance.  The once encountered at the start of the game
are easier than the ones that appear later on.
Scan: Multiple

Morphology: The Space Pirate is a sentient aggressor species that is
well trained in weapon and melee combat.  Space Pirates wield Galvanic
Accelerator Cannon and forearm-mounted Scythes in combat.  This species
seeks to become the dominant force in the galaxy, and their technology
may help them realize this goal.  Ruthless and amoral, the Pirates care
little for the cost of their ambition.  Only the results matter, and
they take these very seriously.

/---------------------------------------------------------------------\
|5.65.) Stone Toad (0565)                                             |
\---------------------------------------------------------------------/

Name: Stone Toad
Beam: Morph Ball Bomb
Strategy: All that you have to do is get close enough to be eaten by it
and lay a morph ball bomb while you are in its mouth.
Scan: Multiple

Morphology: The Stone Toad preys on creatures smaller than itself, and
is vulnerable only from within.  A Stone Toad is able to remain still
for days.  It preys upon creatures smaller than itself, inhaling them
whole.  Anything it finds indigestible, it regurgitates.  Stone Toads
use their tusks as a last resort in combat.

/---------------------------------------------------------------------\
|5.66.) Tallon Crab (0566)                                            |
\---------------------------------------------------------------------/

Name: Tallon Crab
Beam: Any
Strategy: Shoot them.
Scan: Multiple

Morphology: The Tallon Crab is a crustacean that's native to Tallon IV.
A hard-shelled swarm life form that was once harvested for food, the
Tallon Crab's exposure to Phazon has seen this practice diminish.
These creatures are timid and harmless alone, but can be a problem when
traveling in swarms.

/---------------------------------------------------------------------\
|5.67.) Tangle Weed (0567)                                            |
\---------------------------------------------------------------------/

Name: Tangle Weed
Beam: Any
Strategy: You can shoot it to make it retract into the ground so that
you can go by at normal speed, but it doesn’t do any damage to you it
just slows you down during morph ball mode.
Scan: Multiple

Morphology: Plant life with basic sentience.  Retracts into the ground
if threatened.  Tangle Weeds are only dangerous to small organisms.
They are covered in tiny barbs designed to trap potential meals.
Tangle Weeds lack the strength to do anything more than hinder larger
lifeforms.

/---------------------------------------------------------------------\
|5.68.) Thardus (0568)                                                |
\---------------------------------------------------------------------/

Name: Thardus
Beam: All
Strategy: A really annoying boss.  You pretty much want to dodge his
attacks and shoot down the rocks that he throws at you so that you can
get power-ups.  Use two super missiles to destroy each of the seven
phazon boulders.  If you run out of missiles than just use the charge
beam.
Scan: Once

Morphology: Thardus is an animated, sentient creature of stone charged
with Phazon radiation.  The Phazon radiation given off by Thardus
negates Auto-Targeting systems, preventing lock-on.  It may be possible
to acquire alternate targets with a different Visor.  The chaotic
nature of Phazon-irradiation leads to instability in its structural
integrity. Thardus can encase targets in ice, and its colossal size and
strength make it a formidable opponent.

/---------------------------------------------------------------------\
|5.69.) Triclops (0569)                                               |
\---------------------------------------------------------------------/

Name: Triclops
Beam: Morph Ball Bomb
Strategy: What you want to do is to lay a morph ball bomb in front of
it just before it tries to suck you into its mouth and then roll away.
If done correctly then the morph ball bomb will explode in its mouth
and it will die.
Scan: Multiple

Morphology: A hard-shelled creature with powerful jaws.  The Triclops
is a hunter-gatherer.  It collects small creatures and bits of
foodstuff, then deposits them elsewhere for later consumption.  The
hard tripartite mandibles it uses to move earth and rock are quite
strong and difficult to escape.

/---------------------------------------------------------------------\
|5.70.) Venom Weed (0570)                                             |
\---------------------------------------------------------------------/

Name: Venom Weed
Beam: Any
Strategy: These are exactly like the tangle weed except they will slow
you down and hurt you.  Handle them like a dangerous tangle weed, and
they cannot be destroyed also.
Scan: Multiple

Morphology: Venom Weed is a poisonous plant that retracts into the
ground if threatened.  Venom Weeds evolved to thrive in the habitats of
large organisms.  They lure prey with brightly colored leaves, then
attack with tiny barbs that deliver a powerful toxin.  Venom Weeds
rapidly decompose anything that succumbs in their midst.

/---------------------------------------------------------------------\
|5.71.) War Wasp (0571)                                               |
\---------------------------------------------------------------------/

Name: War Wasp
Beam: Wave Beam
Strategy: Just shoot an uncharged wave beam at it and it will be gone,
there is always more than one of them around.
Scan: Multiple

Morphology: The War Wasp Hive is the primary dwelling for War Wasps,
and is only vulnerable to heavy weaponry.  War Wasps build their homes
over existing crevices, using whatever materials are close at hand.
They carry building fragments back to the construction site with their
forelegs, and glue them into place with adhesives secreted from their
abdomens.

/---------------------------------------------------------------------\
|5.72.) War Wasp Hive (0572)                                          |
\---------------------------------------------------------------------/

Name: War Wasp Hive
Beam: Missile
Strategy: Just shoot this immobile enemy to stop it from creating war
wasps.  You just need to get close to it, it doesn’t even require a
direct hit to destroy.
Scan: Multiple

Morphology: The War Wasp Hive is the primary dwelling for War Wasps,
and is only vulnerable to heavy weaponry.  War Wasps build their homes
over existing crevices, using whatever materials are close at hand.
They carry building fragments back to the construction site with their
forelegs, and glue them into place with adhesives secreted from their
abdomens.

/---------------------------------------------------------------------\
|5.73.) Wave Trooper (0573)                                           |
\---------------------------------------------------------------------/

Name: Wave Trooper
Beam: Wave Beam
Strategy: The only thing that works against these guys is the wave beam
so use it.  Not that hard by itself, but it is hard when there is more
than one of them or there are other distractions around you.
Scan: Multiple

Morphology: A Space Pirate armed with Wave Beam technology.  Space
Pirates have reverse-engineered several weapons, including the Wave
Beam.  A flaw in the design makes these Pirates vulnerable to their own
Beam weapon system.  These weapons are inferior to Chozo-designed
originals, but still quite potent.

/---------------------------------------------------------------------\
|5.74.) Zoomer (0574)                                                 |
\---------------------------------------------------------------------/

Name: Zoomer
Beam: Any
Strategy: Just shoot at it until it dies, not all that hard.
Scan: Multiple

Morphology: Anchors itself to walls and other surfaces.  Avoid contact
with the Zoomer's spines.  A basic nerve center located directly above
the Zoomer's mandibles detects nutrients.  Sharp spines protect it from
casual predators, but the lack of reinforced carapace makes the Zoomer
vulnerable to any indirect attacks.

/---------------------------------------------------------------------\
|6.) Thanks (0006)                                                    |
\---------------------------------------------------------------------/

~~~My Mom: For letting me use the computer.

~~~My Dad: For getting me this game.

~~~Cjay: For making GameFAQs what it is today.

/---------------------------------------------------------------------\
|7.) Contact Me (0007)                                                |
\---------------------------------------------------------------------/

You can e-mail me at [email protected] if you have
questions/comments/other strategies that you want added.

/---------------------------------------------------------------------\
|8.) Legal Stuff (0008)                                               |
\---------------------------------------------------------------------/

This Guide is Copyright 2004-2005 Michael Millerick; this guide may
only be hosted at gameFAQs.com.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is
strictly prohibited and a violation of copyright.