++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Table of Contents:
I. Copyright and Contact Information
II. Story
III. Walkthrough
IV. Metroid Fusion Connection Bonuses
V. Credits and Special Thanks
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I. Copyright and Contact Information
This walkthrough for Metroid Prime on Nintendo Gamecube is copyright
October 4, 2004. I wrote this for free, I wish it to remain free. It
will not be placed anywhere that someone would need to pay to view it.
If I find that that has happened, I will contact the necessary person or
people needed to have that immediately corrected. Do not steal this
walkthrough and claim it as your own, should you do that and I find out,
you will not like the results. If you do write your own guide for this
game, then give me the necessary credit. Do not alter this guide in any
way shape or form.
Many people in the past have asked me if they could copy other guides
in the past onto their computers and or print them. The answer to that
is this: You may do anything with my guides that you wish as long as
there is no money involved. You may not make money from my work.
Now I will discuss my contact policies. As of September 6, 2004 I have
had to alter them due to the fact that a very irresponsible individual
sent me a computer virus piggybacked to their email. Due to the fact that
that happened you must do the following if you are to contact me:
1. Go to www.cheatcodes.com and contact me via the member contact method
at that website (even though this guide will also be on www.gamefaqs.com).
2. It must be in English.
3. You must use proper grammar and spelling. I will not even try to
attempt to read something like the following:
DUD U RUL! GR8 GIDE! I AM STUCK ON LEVEL ### AND I NEED HELP! WOOT!
4. If I missed something major that is not in here like an Energy Tank,
Missile Expansion, Power Bomb Expansion, any type of a scan, please tell
me. I will give you full credit.
BUT PLEASE READ THE GUIDE FIRST! That is why I wrote it. If you email
me on something and it is covered I will not respond to you. Do not send
any negative emails. I will accept constructive criticism. For example:
Dude, your guide sucks! I could write a better one.
If you wish to do that, then write one and shut up.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
II. Story
(Taken directly from instruction manual.)
THE CHOZO
The Chozo... Over millennia, this bird-like race of creatures made
incredible technological and scientific leaps. Traveling at will through
space, they built many marvels across the universe-technological wonders
of unfathomable complexity and cities unmatched in beauty. They shared
their knowledge freely with more primitive cultures and learned to respect
and care for life in all its forms.
Even as their society reached its technological peak, however, the Chozo
felt their spirituality wane. their culture was steeped in prophecy and
flore, and they foresaw the decline of the Chozo coinciding with the rise
of evil. Horrified by the increasing violence in the universe, they began
to withdraw into themselves, forgoing technology in favor or simplicity,
Tallon IV was one of several refuges they built - a colony bereft of
technology, built of natural materials and wedded to the land and its
creatures.
The years passed, and in time a great meteor crashed into Tallon IV,
sending a massive spume of matter into the atmosphere and impregnating the
land with a cancerous element known as Phazon. This element immediately
sank into the earth and water, poisoning life wherever it bloomed. Most
plants and animals died, while others mutated into hideous forms.
The Chozo called upon all of their knowledge and technology to control the
power of the Phazon, but their efforts were doomed to fail. All they
could do was build a temple over the crater at the impact site, separate
the Phazon core, and seal it away. Believing that someday a savior would
return to the planet, the Chozo left for an unknown destination, leaving
behind nothing but engraved accounts of their time on Tallon IV.
THE SPACE PIRATES
The Space Pirates were interstellar nomads, technologically advanced in
both space travel and weaponry. When they plundered the Metroid
population that had been discovered by the Galactic Federation on SR388,
they recognized in them massive military and energy resource potential.
They immediately invaded the nearby planed of Zebes, wiping out all life
(including most of the indigenous Chozo), and building a massive network
of research facilities below the planet's surface.
Deep below the surface of Zebes, the Space Pirates researched Metroids for
many years, even as a young girl orphaned by their raid on the neighboring
planet K-2L was growing up among the Chozo. Trained as a warrior and
infused with Chozo blood. Samus Aran donned a Chozo-made Power Suit and
cut a swath through the Space Pirates' operation, destroying everything in
her path, including the gargantuan mainstays of the Space Pirate army,
Ridley and Kraid. She eventually made it to the core of their base,
destroyed all the Metroids she saw, and seemingly blew up the Mother
Brain.
But the Space Pirates were far from finished. They immediately split
their survivors into two main camps. One headed to Zebes to begin
rebuilding their ravaged facility and resuscitating Mother Brain, Ridley,
and Kraid. The second set out in search of a planet with powerful energy
resources. They didn't search far before they discovered Tallion IV,
which was still emanating huge pulses of energy from the Phazon contained
beneath the Chozo temple. Entranced by the massive potential of the
strange mutagen, they immediately moved in, retrofitting their
laboratories, transporters, and life-support systems into the Chozo Ruins.
As the Space Pirates mined the Phazon and experimented with it, they found
that its capacity to mutate was unlike anything they'd ever seen, and they
promptly started combining it with indigenous life-forms. They refined
their operation, powering their machinery with thermal-powered engines
sunk in the molten depths of Tallon IV, they drove deep mineshafts and
mined more and more Phazon, shipping it to their two main labs in the
Phendrana Drifts, where sub-zero temperatures made specimen containment
safer. Research leaped forward: by harnessing Phazon's power, they were
able to create untold horrors that soon patrolled the dark caverns below
Tallon IV's crust.
The Space Pirates also transported many species to their orbiting ship for
zero-G Phazon experiments, unaware that Samus Aran had finally tracked
their ship to its low orbit. As they continued with their unnatural
experiments. Samus sped toward Tallon IV, preparing to wipe them out once
and for all...
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
III. Walkthrough
Okay before we begin let me say a few things. I will frequently reference
you to the map. I will not tell you where enemies are, except for the
first time, however, as you get more and better equipment I may drop a
hint on better ways to beat them from time to time. I will include all
of the Missile Expansions, Energy Tanks, and Power Bomb Upgrades in the
general walkthrough. This will not get you through the game in the
quickest time, but you will beat the game with 100% completion, if you
follow the walkthrough. Any and all directions that I give will be from
the door you just came from. If there are no new enemies then I will just
tell you what you have to do in the room/area to get to the next room/area
to get where you need to be. When I tell you to scan something please do
so. Almost everything you scan will be red in color except for creatures
and a few other exceptions. Remember, save early and save often. Enjoy
the game because it kicks all ass.
**************************************************************************
Part I: Space Station
**************************************************************************
==========================================================================
SPACE STATION
==========================================================================
EXTERIOR DOCKING HANGAR
Go forward and shoot the 4 red switches to shut down the force field. Now
go forward and scan the pillar in the next area and this will activate the
switches for the next force field. Shoot the 6 switches to this force field
and then go through. Now make your way to the blue door and shoot it to
go through. In the hallway shoot the blue door in front of you and go
through to the next room.
AIR LOCK
Scan the panel on the left side to re-pressurize the room and then shoot
the blue door in front of you once it is activated and go to the next
room.
DECK ALPHA ACCESS HALL
Run forward and shoot the blue door in front of you.
EMERGENCY EVACUATION AREA
When you enter you will see a large corpse lying in the middle of the
room. Beside the room you will see your first Parasite so scan it. Just
shoot it to kill it. Now continue through the room to the next blue door.
Kill the wounded Space Pirate next to the door and then go through the
door.
DECK ALPHA UMBILICAL HALL
Use the Charge Beam to destroy the blockage in your way then enter the
blue door at the end.
MAP FACILITY
After the cut-scene follow the Parasites into the Morph Ball hole and go
to the Map Room. Scan the Map Station, then step into it to get the map
for the Space Station. Now go back out to the hallway and shoot the blue
door to go into the next room.
CONNECTION ELEVATOR TO DECK BETA
Go into the elevator room and scan the panel. Now step into the hologram
and go down to the next floor. Then shoot the blue door to get to the
next room.
DECK BETA CONDUIT HALL
In this hallway go into Morph Ball Form and go through the hallway to the
end and enter the blue door.
BIOTECH RESEARCH AREA 1
Kill all the Space Pirates and head to the blue door.
DECK BETA SECURITY HALL
Around the corner ahead you will find your first Auto Turret so scan it.
The easiest way to kill this is to use Missiles or Charge Beam shots. Now
move to the blue door at the end of the hall.
BIOHAZARD CONTAINMENT
First scan the panels in front of you and you will find your first Pirate
Data (Fall of Zebus). Kill the Auto Turret in here and on the other side
of the room scan the panel next to the elevator to go up to the next floor
of the room. Now make your way along the walkway killing the Space
Pirates and enter the blue door at the end.
DECK BETA TRANSIT HALL
Just run to the end of the hall and enter the blue door.
CARGO FREIGHT LIFT TO DECK GAMMA
Kill the Auto Turret on the right as you come in and then scan the panel
to enter the elevator to go to the lower level. At the bottom kill the
Parasites and then as you leave the elevator a Space Pirate will jump down
at you. Greet him properly. Now scan the panel on the right and then go
into Morph Ball form and enter the ball lock (sounds like something you
would find in a porno, or a very painful wrestling move...). When the
door opens take out the 2 Auto Turrets in the next room before you enter.
REACTOR CORE ENTRANCE
Enter the blue door to your left and scan the Save Station before you
save. Now go back out into the larger room and scan the panel and enter
the ball lock. Now go through the door to the next room.
REACTOR CORE
Go forward and enter your first boss battle.
BOSS BATTLE: Parasite Queen
First scan the Parasite Queen. Now Lock-On to it's head and use either
Charge Beam shots or Missiles. Shoot through the gaps in the force field
and dodge the beams it shoots. This battle will be over quickly.
Once the Parasite Queen is dead go through the blue door in front of you.
Also you only have 7 minutes to get out of the Space Station. Plenty of
time.
DECK GAMMA MONITOR HALL
Go through this hallway to the blue door at the end.
CONNECTION ELEVATOR TO DECK BETA
Scan the panel to activate the elevator and then take it up. At the top
go through the blue door. At the top scan the wall panel before you go
around the corner to disable the Auto Turret. Then go through the blue
door at the end.
BIOTECH RESEARCH AREA 1
You come out on the bottom floor into the middle of a fight. Let the
baddies kill themselves. Now climb up the rubble on the far side of the
room to the upper floor. Kill all the Space Pirates on your way to the
other side of the upper level of the room and a hatch will blow to give
you access to the next room you need to go to.
SUBVENTILATION SHAFT SECTION A
Go through the hallway to the blue door at the end. Use your map if you
need to, also watch out for all of the Parasites.
SUBVENTILATION SHAFT SECTION B
Go through the hallway to the blue door at the end. Use your map if you
need to, also watch out for all of the Parasites.
CARGO FREIGHT LIFT TO DECK GAMMA
You begin by waiting for a door to blow open for you. Once that happens
go to the blue door at the end. Again watch out for the Parasites.
MAIN VENTILATION SHAFT SECTION B
Destroy the 2 Auto Turrets and then go through the door in front of you.
MAIN VENTILATION SHAFT SECTION C
Just run forward until you reach the blue door at the end and go through.
MAIN VENTILATION SHAFT SECTION D
Follow the hallway to the blue door at the end and go through.
MAIN VENTILATION SHAFT SECTION E
Go forward and follow the giant piston back and enter the hallway that
you find and go through the blue door.
MAIN VENTILATION SHAFT SECTION F
Go forward to the blue door and enter.
BIOTECH RESEARCH AREA 2
Go forward and Grapple Beam on the grapple spots to cross the room and
enter the blue door at the end.
CONNECTION ELEVATOR TO DECK ALPHA
Scan the wall panel before you go around the corner to disable the Auto
Turret. Now go up to the elevator at the end and scan the wall panel
to go up to the next floor.
DECK ALPHA MECH SHAFT
Follow the path forward to the Air Lock.
AIR LOCK
Shoot the door on the right as you leave the mech shaft and go back to
your ship and leave the Space Station before it explodes.
Note: There are 2 Research entries that you will not find listed in the
section above that you need to scan, but you can get them at any time
throughout the game. They are the Small Energy, and the Missile Ammo.
When you find them just scan them.
**************************************************************************
Part II: Get the Missile Launcher
**************************************************************************
LANDING SITE
First things first, get on the ground and scan your ship to get the
Research Log (Gunship). Now with the front of the ship at your back, you
will notice some stairs that are in front of you and to the left. Go up
the stairs and behind the waterfall to the blue door at the end of the
ledge and enter.
TEMPLE HALL
Scan the Seedling and then go back to the Landing Site.
LANDING SITE
Go back to your ship and put the front of the ship to your back again.
Now look right and you will see a blue door there. Go through the blue
door.
CANYON CAVERN
Scan the Beetles that you see to get another log entry then kill them.
Follow the trail to the next blue door.
TALLON CANYON
As you first enter this area turn left and scan the Sap Sac to get another
entry. Now when you near the water look on the ledge above and to the
right and you will be able to scan the Geemer. In the water you can scan
the Blastcaps. On the ledges to the left scan the Zoomers. Go to the
blue door at the top of the room and enter.
ROOT TUNNEL
In here scan the Bloodflower and then go back to Tallon Canyon.
TALLON CANYON
Drop to the ground and enter the blue door that was at the far end of this
area from where you originally entered.
NOTE: At any time you may now find either a red or a gold energy ball.
The red is called Large Energy and the gold is called Ultra Energy. When
you find either scan them.
TRANSPORT TUNNEL A
Kill the enemies in here if you wish, but go through the blue door at the
end.
TRANSPORT TO CHOZO RUINS WEST
Scan the elevator panel and then get onto the elevator to go to Chozo
Ruins.
==========================================================================
CHOZO RUINS
==========================================================================
TRANSPORT TO TALLON OVERWORLD NORTH
Just go through the blue door in front of you.
RUINS ENTRANCE
Kill the Beetles as you come across them. Now before you enter the blue
door at the end, scan the Chozo Lore (Fountain). Now you can enter the
door.
NOTE: I won't mention enemies any more unless you need to kill them, or
unless it is the first time that you have encountered them.
MAIN PLAZA
Your goal is to go to the far door on the left from where you entered.
On your way scan the first door on the left to get another Research Log
entry (Missile Door Lock).
NURSERY ACCESS
Just go through the tunnel to the blue door at the end. Also scan the
Scarabs along the way for another Creature log.
EYON TUNNEL
First scan the Eyon on the wall and then shoot them all to blind them
temporarily and make your way to the blue door at the end.
RUINED NURSERY
As you enter look up and to the left and you can scan a Hive for another
Creature entry. Also you can scan the War Wasps once they come out. Scan
the Chozo Lore (Exodus) on the wall near the tree. On the upper level
enter the blue door near the tree to enter a Save room.
SAVE STATION 1
Save your game then go back into the Ruined Nursery.
RUINED NURSERY
Just go through the other door on the upper level of this room.
NORTH ATRIUM
Go through to the blue door at the end.
RUINED GALLERY
Go through the blue door on the other side of the room.
TOTEM ACCESS
Once you are in here scan the Plazmite for another Log Book entry. Then
in the center section scan the Tangle Weed on the center block surrounded
by water. Now just finish and go to the blue door at the end of the
tunnel.
HIVE TOTEM
From where you enter drop onto the ground to your right and make your way
to the raised section in the center of the room. Once you are up there
you can see your Missile Launcher in the distance. Walk towards it for a
mini-boss fight.
BOSS BATTLE: Hive Mecha
Scan the Hive Mecha. The apparent best place to do that is underwater.
However do scan the Ram War wasps that come out for another log entry.
Here is what to do. Rely on your radar. Watch the Ram War Wasps circle
you. When one of them stops on your radar, turn and destroy it. Once all
of them are dead, face the Hive Mecha and lock onto it and fire until the
red dot disappears and the hive turns. You will have to do this 3 times.
Then go and collect your Missile Launcher (Missile Expansion #1).
Now shoot the Missile Door that was behind the Hive Mecha. Next go into
the door in front of you.
**************************************************************************
Part III: Get the Morph Ball
**************************************************************************
TRANSPORT ACCESS NORTH
In here first scan the Research entry (Energy Tank), then get the Energy
Tank #1. Now go back to the Ruined Gallery.
RUINED GALLERY
In here first destroy the Hive on the ceiling. Now drop to the bottom
area and shoot the missile door. Now turn so that your left shoulder is
pointing at the missile door and fire a missile at the wall directly in
front of you. This will break the wall and reveal Missile Expansion #2.
Get it and then enter the missile door.
MAP STATION
Enter the Map Station and get the map for Chozo Ruins. Now go back to
Save Station 1 and save. Now go back to the Main Plaza.
MAIN PLAZA
Go to the missile door and blast it open then enter.
RUINED SHRINE ACCESS
Go through this corridor while killing the Scarabs. At the end go through
the blue door.
RUINED SHRINE
Climb over the wall and you will see the morph ball on the other side of
the room. As you near the far wall you will be attacked by a swarm of
Beetles. Kill them all and then you will have to face a Plated Beetle.
First scan it. Now it is only vulnerable on the red section of it's body.
So when it begins to charge sidestep out of the way and shoot it in the
back and soon it will die. Then climb up the ledge and claim the Morph
Ball. Now go back to the Landing Site on the Tallon Overworld.
**************************************************************************
Part IV: Get the Charge Beam
**************************************************************************
From your ship go behind it and you will find a low stone arch that you
can fit through if you go into Morph Ball mode. Do that and you will find
Missile Expansion #3. Enter the blue door where you found the Seedlings
at first at the beginning of the game.
TEMPLE HALL
Go through the missile door at the end of the hall.
TEMPLE SECURITY STATION
Go to the hologram and scan it to get a Pirate Data (Artifact Site). Then
go through the blue door at the end.
TEMPLE LOBBY
Go through the blue door at the end.
ARTIFACT TEMPLE
You will find 2 Chozo Lores (Binding and Statuary). Go out into
the large area of the temple and you will find a Chozo Artifact (Truth)
out in the open. Now go to back to Transport Access North in Chozo
Ruins.
TRANSPORT ACCESS NORTH
Go into Morph Ball mode and go into the tunnel. At the end you will find
a blue door. Go through it.
TRANSPORT TO MAGMOOR CAVERNS NORTH
Scan the elevator panel to activate the elevator, but do not get onto it.
We'll do that later. Instead enter the door that is to the right from
where you entered.
VAULT ACCESS
Go into Morph Ball mode and take the lift up to the tunnel. Go through
the tunnels until you get to a blue door and then go through.
VAULT
We cannot get the Missile Expansion in here yet, but don't worry. Scan
the Chozo Lore (Beginnings) on the right wall. Now go through the blue
door at the end.
PLAZA ACCESS
Make your way to the blue door at the end.
MAIN PLAZA
Grab Energy Tank #2. Then make your way to the upper level blue door in
this area and go through.
RUINED FOUNTAIN ACCESS
Make your way through this tunnel to the blue door at the end.
RUINED FOUNTAIN
Make your way around the perimeter of the room to the blue door on the
left side. Make sure that you scan the Chozo Lore (Hatchling) on the wall
behind the fountain.
ARBORETUM ACCESS
Scan and then kill the Shriekbats for another Creature log. Now blow open
the missile door at the end.
ARBORETUM
Scan the Reaper Vine for another Creature Log and then shoot them out of
the way. Make your way across the room without getting in the water and
enter the missile door opposite of where you came in.
GATHERING HALL ACCESS
Go through this tunnel and through the blue door at the end.
GATHERING HALL
Go forward and enter the save room on the right by blowing open the
missile door. After you save, go through the blue door that is directly
across from you.
WATERY HALL ACCESS
Kill the Shriekbats as you enter. When you get to the lowest point in
the room turn left and shoot the wall with a missile. You will get
Missile Expansion #4. Now take and blow open the missile door at the end
of the chamber.
WATERY HALL
When you enter you will see some Blastcaps on a platform in the water.
Clear off the platform and get onto it. Now look at the wall beside the
door that you came in from and scan the Chozo rune on the wall. Now
advance to the next platform with Blastcaps and clear it off as well. Now
scan the Chozo rune on this platform to activate it. Continue along to
the last platform and scan the Chozo rune on the wall in plain sight. Go
back to the part of the room where you entered and this time go along the
top. When you get to the very last platform before you get to the rune
gate, turn right and scan the Chozo rune on the wall. Now scan the gate
itself and enter. At the back is the Charge Beam. Also scan the Chozo
Lore (Meteor Strike). Now go back to the Gathering Hall.
**************************************************************************
Part V: Get the Bombs
**************************************************************************
GATHERING HALL
Make your way to the upper blue door by using the platforms around the
room.
EAST ATRIUM
Make your way to the blue door at the other end.
ENERGY CORE ACCESS
Make your way to the blue door at the other end.
ENERGY CORE
Take the path to the left. Soon you will come to a Morph Ball tunnel
entrance. Before you enter, scan the Stone Toad on the right for another
Log entry. Then enter the tunnel.
BURN DOME ACCESS
Follow the tunnels to the blue door at the end.
BURN DOME
As you enter you will be faced with another mini-boss.
BOSS BATTLE: Incinerator Drone
First scan the Incinerator Drone for another log entry. Wait for a red
light to come out the top and then either shoot it with a Charged Beam or
a missile. Then it will burn the large hive above it. Scan the Barbed
War Wasps that come out of it. Kill them as necessary, but each time that
red light appears on the top of the Drone, shoot it. Once the battle is
won, the Bombs are yours.
Before you grab the bombs scan the door to get another Research Log entry.
After you have the bombs follow the little stream in the floor to a
blocked off Morph Ball hole. Bomb it open and then enter. At the back
you will get Missile Expansion #5. Now go back to the Energy Core.
**************************************************************************
Part VI: Get the Varia Suit
**************************************************************************
ENERGY CORE
Go to the Stone Toad and let it eat you. Then blow it up with a bomb.
Go behind where it was and scan the Morph Ball Slot for a Research Log
entry. Then bomb jump into it and set a bomb in it. Now you are on a
timer. A cut-scene will show you where the next one is. Go to it and
repeat the process. Now go back out and get onto the ledges and enter the
rear tunnel to go to the last Morph Ball Slot. Bomb it and then go to the
blue door that you just unlocked.
WEST FURNACE ACCESS
Go to the blue door at the end and enter.
FURNACE
Go through the Morph Ball hole and get Energy Tank #3. Now return to the
Watery Hall.
WATERY HALL
Go to where you got the Charge Beam and you will also find a blocked up
Morph Ball tunnel. Bomb it open and go through. At the end is a missile
door for you to open.
DYNAMO ACCESS
Go to the end of the tunnel and open the missile door
DYNAMO
There is a metal grate across from you. Shoot it with a missile and get
Missile Expansion #6. Now go to the Ruined Shrine.
RUINED SHRINE
On the floor you will find another blocked up Morph Ball hole. Blow it
open and go in to get Missile Expansion #7. Next stop, Ruined Nursery.
RUINED NURSERY
After you get rid of the enemies in this room, go to the wall with the
Morph Ball track in it. Blow up all the blocks that you can and follow
the track to Missile Expansion #8. Next go to the Ruined Gallery.
RUINED GALLERY
Drop to the bottom floor of the room and look to the right. You will see
a couple of Morph Ball holes. Bomb jump into one and you will find
Missile Expansion #9. Now go back to the Vault.
VAULT
Approach the front side of the vault and you will see 3 Morph Ball slots.
Bomb the gate off of the lowest one and then enter and place a bomb. Go
to the middle one and bomb jump into it and place a bomb. For the last
one you will need to double bomb jump. Place a bomb and when it is about
to explode place another then while you are still on your way up place the
third bomb. Then as you drop back down the second will explode and shoot
you into the explosion of the third. When you land in the third Morph
Ball slot, set another bomb. Now you can get Missile Expansion #10. Now
go to the Arboretum.
ARBORETUM
First go to the platform in the water that is covered with Venom Weed.
Shoot the Poison Weed to make it go down and then scan the Chozo rune.
Now climb up the tree via the platforms and scan the Chozo rune that is
on the tree just above the bridge. Now climb up some steps and Morph Ball
into the small space and bomb the blocks in your way. Next you will find
some more steps. On the middle step look left and scan the Chozo rune
there. Now as you approach the next Morph Ball spot, scan the Venom Weed
for your log book. Shoot at it and then go through. Climb the rest of
the platforms to the top of the room. When you are near the exit door at
the top turn around and you will find the last Chozo rune on the tree.
Scan it and now go and lay a bomb in front of the Morph Ball hole. Enter
the hole at the top of the room. At the end of the tunnel open the
missile door and go through.
SUNCHAMBER LOBBY
Just go to the blue door at the end.
SUNCHAMBER ACCESS
Just go to the blue door at the end.
SUNCHAMBER
As you enter you will be thrown into a boss fight.
BOSS BATTLE: Flaaghra
First as you enter scan the Flaaghra Tentacle that is in front of you for
your log book. Now lock onto Flaaghra itself and shoot at it until it is
stunned. When it is stunned scan Flaaghra itself for your log book. Now
you can begin to fight. Shoot at Flaaghra until it is stunned. When that
happens run over to any of the sun dishes that has light coming out of it
and shoot a missile at the back of it at the red light. That will take
care of round 1. Now each round you will have to do the same thing to
each of the sun dishes that are in use. In the last round you will have
to blast all 4 of them. After you have blasted all of the sun dishes for
that round enter any of the Morph Ball tunnels that the Flaaghra Tentacle
was blocking and at the end plant a bomb. Once Flaaghra is dead go and
claim the Varia Suit. Now go to the Transport to Magmoor Caverns North.
**************************************************************************
Part VII: Get the Boost Ball
**************************************************************************
SUN TOWER ACCESS
Just make it to the blue door on the other side of the area. When you
destroy the boxes in here for power ups, it is an excellent place to find
Ultra Energy for your log book. After that make sure that you scan the
Pulse Bombu for your log book also. Do not shoot at it and do not charge
your Charge Beam. Only the Wave Beam can kill these.
SUN TOWER
As you approach the large drop, you can drop to the bottom if you wish,
but instead when you reach the edge, jump across the room to land on a
small ledge. Now turn around and scan one of the Oculus that are moving
around. At the bottom, destroy all 4 Hives and all of the War Wasps that
they produce. Now scan the Chozo Lore (Contain) and then leave.
TRANSPORT TO MAGMOOR CAVERNS NORTH
Enter the elevator and go down to Magmoor Caverns
TRANSPORT TO CHOZO RUINS NORTH
Go through the blue door.
BURNING TRAIL
Drop down to the bottom level and move along until you come to a missile
door on your left. Open it and enter Save Station Magmoor A and save.
When you come out, go to the left and scan the Grizby in front of you.
You can only kill it with a missile (for now). Now continue to the blue
door ahead of you.
LAKE TUNNEL
Get across the platforms to the other side without getting toasted. On
the other side you will find another creature to scan. Scan the Burrower
and then go through the blue door.
LAVA LAKE
In here there are 2 new creatures for you to scan. Scan the Magmoor and
the Puffer creatures in here. Once you scan them kill them. Now go
across all of the platforms to the other side of the room where there are
some boxes. Blow up the boxes and then bomb the wall behind where they
were. You will be in a tunnel, at the end bomb the wall in front of you
to get to the next room. Kill the enemies in here and then do some more
platform jumping to reach the blue door at the end.
PIT TUNNEL
First scan the Triclops below the floor grating. Now go into Morph Ball
mode and go under the grating to the other side of the room. If you near
any of the Triclops, then set a bomb on the ground before it can get a
lock on you. This is the only way to kill them. On the other side of the
room go through the blue door.
TRICLOPS PIT
Go forward and kill all of the Puffers in the room. They will be to the
far left and up and also in front and down of you. Then drop to the
bottom of the room and look for a large hole in the cavern wall. Enter
this and you will find a Morph Ball hole that will take you under the
grating where the Triclops are. From where you enter the grate head
forward and to the right. This will take you to a blue door. Enter it.
STORAGE CAVERN
Get Missile Expansion #11 and then go back to the Triclops Pit.
TRICLOPS PIT
Now you have to make your way to the blue door that is far up and to the
right from where you just came in at.
MONITOR TUNNEL
Kill the Puffers and cross the platforms. Go to the blue door and enter.
MONITOR STATION
Destroy the Auto Turrets on the computer tower in front of you. Now make
your way around the room via platforms to the lone blue door on the right
side of the room and enter.
TRANSPORT TUNNEL A
Enter the Morph Ball tunnel. This upcoming part can be kind of tricky
especially if your timing is off. On the first metal block you come to
there is an opening above you. You need to double bomb jump up to the
platform above and to the left. When you get to the end you need to
double bomb jump again. Roll to the left some more to the end and then
double bomb jump again. You will get Energy Tank #4. Now drop down to
the bottom and go through the opening to the left. And go through the
blue door.
TRANSPORT TO PHENDRANA DRIFTS NORTH
Scan the elevator panel and then go up the elevator to Phendrana Drifts.
TRANSPORT TO MAGMOOR CAVERNS WEST
Go through the blue door.
SHORELINE ENTRANCE
Go to the blue door at the end. Use the Charge Beam to break down the
ice walls in your way.
PHENDRANA SHORELINES
This is the main hub for this section of Tallon IV. Here you will be able
to scan 2 new creatures for your log. First look for a blue light thing
in the air. When you see that try to lock on to it with your scan, this
is the Flickerbat. Now cross the water to the other side from where you
entered. Go up to the cave entrance and scan the Crystallite. Now
staying on ground level enter the cave and open the blue door at the end
to find Save Station B. Save and then go back outside. When you are
leaving the cave head to the right and go to the metal gate on ground
level. Open it with a missile and scan the wall panel in the back to
unlock the door above. Now go to that door above and enter.
ICE RUINS ACCESS
Destroy the ice wall with a Charged Beam shot and then scan the Scatter
Bombu. Now go to the end of the tunnel. You can only kill the Scatter
Bombu with Wave Beam. Enter the blue door.
ICE RUINS EAST
Scan the Baby Sheegoths for your Creatures log. Use Charged Beam shots
to the back. 2 shots each will do. Now on the right side from where you
entered, climb up the ledges and work your way around the room until you
reach the other blue door and enter.
PLAZA WALKWAY
Scan the Ice Burrowers in here and then move through the blue door at the
end.
PHENDRANA SHORELINES
Enter the blue door that is above and to the left of you.
RUINS ENTRYWAY
Go to the blue door at the end.
ICE RUINS WEST
Kill the 2 Baby Sheegoths in here. Now go back to where you entered.
Look into the ruins to the right of where you entered and scan the Chozo
Lore (Cypher). Now take and head toward the purple door. When you reach
the gray stone outcropping on the left look up and scan the Ice Shriekbats
for your log. Also look around on the cieling for a Stalactite and scan
it for your log book. Now make your way down to the missile door (it is
gray on the map in case you haven't noticed yet). Open it and go through.
CANYON ENTRYWAY
Make your way to the blue door at the end.
PHENDRANA CANYON
Drop down onto the bridge below you with the boxes. Scan the Chozo Lore
(The Turned) that is on the back wall. Now drop completely to the bottom
and kill the Baby Sheegoth. Climb up the snow bank that is to the right.
Up here you will find a red panel to scan. It will bring up many
platforms to jump across. Do this quickly because you are on a timer. At
the end you will get the Boost Ball upgrade. Now drop down into the
half pipe and use the Boost Ball to get out and onto the ledge. Make your
way back to the Main Plaza in Chozo Ruins. We'll pick up there.
**************************************************************************
Part VIII: Get the Space Jump Boots
**************************************************************************
MAIN PLAZA
Go to the half pipe and use the Boost ball to get Missile Expansion #12.
Then go to the Ruined Shrine.
RUINED SHRINE
Get onto the half pipe and go up the left side. Up here you will find a
hole in the wall. Enter and claim Missile Expansion #13. Now go to
Tallon Canyon in the Tallon Overworld.
TALLON CANYON
Use the Boost Ball in the half pipe to get up to the upper ledge. Now
cross the bridge and bomb through the walls ahead of you to get to a blue
door. Go through.
LANDING SITE
Jump across the ledges in front of you and enter the blue door that you
come to. Do not fall down to the ground or you have to go back.
ALCOVE
Get the Space Jump Boots and then go back to the Landing Site. Next go to
the Gathering Hall in Chozo Ruins.
**************************************************************************
Part IX; Get the Wave Beam
**************************************************************************
GATHERING HALL
Make your way up to the top of the room. When you are near the blue door
at the top jump on top of one of the red light things. Now jump up to the
center platform above them. Bomb the metal grating and you will receive
Missile Expansion #14. Now go to the Monitor Station in Magmoor Caverns.
MONITOR STATION
From where you enter the Monitor Station area go into the blue door that
is to your left and on the bottom level of the room.
SHORE TUNNEL
Go through here to the other side and exit via the blue door.
FIERY SHORES
When you arrive in here look to the island with the Triclops on it and you
will see a Morph Ball hole that you can bomb jump into. Go over there and
do that. On the other side of the tunnel, look for some boxes to be piled
up. Get rid of the boxes and follow the path that they were blocking.
You will need to bomb jump several times to get to the top of the path.
Once on top, follow the catwalk to Missile Expansion #15. Now go through
the blue door that have not been through yet in this room.
TRANSPORT TUNNEL B
Make it to the blue door on the other side of the room and go through.
TRANSPORT TO TALLON OVERWORLD WEST
In here scan the elevator panel to activate it and then take the elevator
up to Tallon Overworld.
TRANSPORT TO MAGMOOR CAVERNS EAST
Go through the blue door up here.
TRANSPORT TUNNEL B
Go underneath the bridge that you find in this room to get Missile
Expansion #16. Now go to Phendrana Shorelines in Phendrana Drifts.
PHENDRANA SHORELINES
Go ahead and save. Now coming out of the cave that leads to Save Station
B, head left and go to the side of the room with the only blue door you
haven't been in yet. Jump up onto the floating platform and then jump
over to where the blue door is. Enter the door.
TEMPLE ENTRYWAY
Shoot the ice wall with a missile and go to the blue door at the end.
CHOZO ICE TEMPLE
Scan the Ice Parasite for your log book. Now take and jump your way along
the ledges throughout the room to the top of the room. You will now be in
a small hallway with Chozo faces on both sides. Find the one made of
Brinstone and use a missile on it. Now take and bomb jump into the Morph
Ball Slot behind it and use a bomb. Go through the newly opened door.
CHAPEL TUNNEL
Make your way through this easy Morph Ball puzzle and go through the blue
door on the other end.
CHAPEL OF THE ELDERS
In here you can see the Wave Beam upgrade across the room from you, go to
it. As you approach you will have to do battle to get it. Kill all of
the Baby Sheegoths that come toward you. After they are all dead, a new
creature will show up. It is the Sheegoth.
BOSS BATTLE: Sheegoth
First scan it. Now there are 2 ways to fight it. The safer method is to
wait for it to use it's ice breath or whatever you want to call it and
then shoot a missile into it's mouth when it's done doing that. It will
take several missiles. Or you can just Morph Ball up and go underneath
it and set bombs like crazy. That will kill it faster but you will take
a ton of damage. After it's dead get the Wave Beam upgrade. Go to Ice
Ruins West.
**************************************************************************
Part X: Get the Super Missiles
**************************************************************************
ICE RUINS WEST
Enter the ruins to the right of where you come in and make your way to the
top. At the top get a lock on to the Stalactite and fire a missile at the
crack in it's base. It will fall to the ground and you now have another
platform that you can use. Now move along the tops towards the purple
door. If you missed scanning the Ice Shriekbats earlier, then this is the
last chance you will have for it. Go through the purple door.
COURTYARD ENTRYWAY
Just make your way through this tunnel to the door at the end.
RUINED COURTYARD
First go forward along a couple of the islands and then turn to the right.
Scan the Spinner on the bottom level for a Research log entry. Now get
into it in Morph Ball form and use the Boost Ball on it until it kicks
you out. You will find another Spinner on the other side of the room, go
and use it. Now climb up the pillars to the Morph Ball Slot that you were
shown in the cut scene. Place a bomb in it. Water will now fill the room.
Quickly jump across the platforms to the platform with the Morph Ball hole
above it. Once there bomb jump into the hole. At the end you will find
Energy Tank #5. Now go back to the main section of the room and flood it
again. This time when you get near the pillar in the center with the
platforms on it jump onto the platforms and make your way to the top of
the room. At the top of the room go through the missile door and into
Save Station A. Save. Outside go through the purple door at the top.
SPECIMEN STORAGE
Destroy the Auto Turret and also kill the Shadow Pirate. If you can, try
to scan it, but I cannot get this one. Don't worry about it, as you will
have plenty of chances later. After everything is clear, go through the
purple door at the end.
RESEARCH ENTRANCE
Before you get into the room destroy the Auto Turret on the ceiling in the
center. Then when you enter you will have to kill a slew of Space Pirates
and this is a prime opportunity to scan 1 of them. When they are all dead
go through the blue door on the bottom level of the room.
MAP STATION
Get the map and then go back into the Research Entrance.
RESEARCH ENTRANCE
Go up to the second floor and go through the purple door.
HYDRA LAB ENTRYWAY
Go to the purple door at the end.
RESEARCH LAB HYDRA
As you enter scan the red panel on the right. Now you can enter the rest
of the room. However you need to kill a ton of Space Pirates. Make sure
that all of the Space Pirates are dead in this room before you do the rest
of what I put here. After they are dead go to the bottom floor. From
where you entered go to the computer area on the right side of the room.
In here you will find 3 Pirate Datas (Security Breaches, Mining Status,
Phazon Analysis) so scan them. Now scan the elevator panel by the
elevator to go up to the second floor. Here kill some more Space Pirates
and an Auto Turret. On the top floor you will find 2 more Pirate Datas to
scan (Glacial Wastes, and Parasite Larva). Now go through the purple door
in the ceiling at the end of the room.
OBSERVATORY ACCESS
Destroy the 3 Auto Turrets and go through the purple door at the end.
OBSERVATORY
First clear the room of all enemies (that should always be the first step
anyway). Scan the panel that you saw activate after you killed all of the
enemies. Now near that on some nearby computers you will find 2 new
Pirate Datas (Phazon Program, and Contact).
NOTE: If you have been following along like a good reader, then you now
will receive a message saying that 50% of all scans complete!
Go to the Morph Ball Slot that you saw activate and place a bomb in it.
Now go to the second Morph Ball Slot you just activated and bomb it as
well. Now on the floor you will see that there are 4 Spinners that have
been activated. Use all of them. Now a hologram above you will be
activated. Scan the 2 planets in the hologram with the red panels in
them. You will get Zebes and Tallon IV for your research log. Now use
the various ledges around the room to get to the top. At the top go to
the missile door and open it. Enter Save Station D and save. Now in the
center of the Observatory you will find the Super Missiles in front of
you. Get them. Now go through the purple door ahead of you.
**************************************************************************
Part XI: Get the Thermal Visor
**************************************************************************
WEST TOWER ENTRANCE
Go through the missile door ahead of you.
WEST TOWER
Scan the elevator panel and go up to the top then go through the purple
door.
CONTROL TOWER
Kill all of the Space Pirates and then you will get some new enemies to
arrive. Scan and then kill the Flying Pirates. Once they are all dead
go through the purple door on the other end of the area.
EAST TOWER
Scan the elevator panel and go down to the bottom floor. Go through the
purple door down here.
AETHER LAB ENTRYWAY
Make your way to the purple door at the end.
RESEARCH LAB AETHER
First thing scan the Metroid in the tank. Then it will break out. Kill
it with 5 missiles (or 1 Super Missile). Then you will need to kill a
Space Pirate. Scan one of the yellow panels near the ceiling to get a
new Pirate Data (Metroid Studies). Also scan a nearby computer for
another Pirate Data (Meta Ridley). Jump across the gap and scan a
computer over here. You will get another Pirate Data (Phazon Infusion).
If you look at the catwalk that goes around and down in this part of the
room, you will see a part where there is another small catwalk that is
just above it. Jump up onto this smaller catwalk and then ball up. Go
to the end of this catwalk and you will get Missile Expansion #17. On the
bottom floor go into the computer area to the left and you will find 2 new
Pirate Datas (Metroid Forces and Metroid Morphology). You will also find
Energy Tank #6 in one of the glass tube things. Shoot it with a Super
Missile to get it out. Now go through the purple door in the floor.
RESEARCH CORE ACCESS
Scan the Ice Beetle for your log book. Now go through the purple door at
the end.
RESEARCH CORE
First kill all of the enemies in the room that attack you. Now from where
you came in scan the red panel on the computers. Now go down to the next
floor and work your way to the bottom of the room scanning 2 more red
panels along the way. At the bottom you will get the Thermal Visor. This
is excellent for attacking Shadow Pirates (hint, hint). Now the lights
will go out. Use your new Thermal Visor to make your way back to the top
of the room and also keep your eyes open for the Metroids to attack, and
they will. At the top beside the door you will see an icon that you need
to shoot with the Wave Beam to power the door. You need your Thermal</pre><pre id="faqspan-2">
Visor to see it though. Once you power the door shoot it to go through.
**************************************************************************
Part XII: Get the Spider Ball
**************************************************************************
RESEARCH CORE ACCESS
Scan the new Sentry Drone for your log book. Now go back to the Ruined
Courtyard.
RUINED COURTYARD
When you get there go to the door that is to your right as you enter this
area. Use a Super Missile on the Cordite seal above the door that isn't
operational. Now use your Thermal Visor and Wave Beam to find and shoot
the icon above the door. Now shoot the door with any beam and go through.
QUARANTINE ACCESS
Go through to the purple door at the other end.
NORTH QUARANTINE TUNNEL
Ball up and roll through the tunnel avoiding the Bombus' droppings as best
you can. You will need all of your health in the coming battle.
QUARANTINE CAVE
Approach the rock pile in the center of the room to begin the boss battle.
BOSS BATTLE: Thardus
First scan Thardus for your log book. Now equip your Thermal Visor. This
will show his weak points (in the order that they must be destroyed).
Your Thermal Visor will periodically become overloaded, when this happens
switch to your normal Combat Visor and then give it a couple of minutes.
Use either Charged Beam shots or Missiles. Dodge Thardus' attacks, and
when he rolls around, dodge that as best you can too. If you get frozen,
rapidly tap B to break free. Take your time on this battle and you will
win. After the battle get the Spider Ball upgrade. Scan the Spider Ball
Tracks in the room for a Research log. Now go to Phendrana Shorelines.
**************************************************************************
Part XIII: Get the Ice Beam
**************************************************************************
PHENDRANA SHORELINES
Go to the side of the area that would take you to the Chapel of the
Elders. Now near the door look for a Cordite seal on the wall. Use a
Super Missile on it (you are not leaving Phendrana Shorelines). Now scan
the panel you just revealed. Use the Spider Ball on the nearby track to
get Missile Expansion #18. Go to Ice Ruins East.
ICE RUINS EAST
When you enter this area begin to climb to the top. After you jump over
the broken bridge, ball up when you get over to the other side. You will
find a Spider Ball Track. Follow the track to the end and you will get
Missile Expansion #19. Now go to Research Lab Hydra.
RESEARCH LAB HYDRA
Go completely to the top of the room where there are 2 tubes. 1 will have
a Metroid the other you cannot see through. Use a Super Missile on the
one that you cannot see through and you will get Missile Expansion #20.
Now go to back to the Quarantine Cave.
QUARANTINE CAVE
Go and use the Spider Ball Tracks to get to the other purple door that you
can see on your map.
SOUTH QUARANTINE TUNNEL
Ball up and roll through here until you get to a purple door and go
through.
TRANSPORT TO MAGMOOR CAVERNS SOUTH
Scan the elevator panel and take the elevator down.
TRANSPORT TO PHENDRANA DRIFTS SOUTH
Shoot open the missile door behind you and enter Save Station Magmoor B.
Then go and open the purple door on the other side of this room.
LAVA LAKE
Blast the pillar in the center of the room with a Super Missile and you
will get a Chozo Artifact (Nature).
TRANSPORT TUNNEL C
Avoid the fire jets and go through the purple door at the end.
MAGMOOR WORKSTATION
Kill the Flying Pirates and then get onto the floor. Drop into the hole
in the grating and kill the 2 Triclops. Now equip your Thermal Visor and
you will find 3 Wave Beam Targets throughout the room. Once you shoot the
third one go and drop into the hole in the grate and ball up. Head to the
door that is open and scan the panel in there. Now roll to the newly
opened chamber. Scan the panel in here and then go to the last chamber.
In here you will get Energy Tank #7. Now go to the blue door that is to
the left of where you came in.
SOUTH CORE TUNNEL
Scan the Puddle Spore for your log. Then shoot it in the middle to make
it flip over. Jump on it and use it to cross the room, then shoot the
purple door to go through.
GEOTHERMAL CORE
Use the Puddle Spores to reach the other side and go through the blue
door.
NORTH CORE TUNNEL
Shoot the Stalactite and cross the room to the purple door.
TWIN FIRES
Shoot missiles at the stalactites that you find on the ceiling. Go to the
blue door at the end.
TWIN FIRES TUNNEL
Use the Spider Ball to get onto the track and go across the room. Go
through the blue door at the end. Now go to the Ruined Fountain in Chozo
Ruins.
SUN TOWER
Find and scan 4 Chozo Runes in the room and then take the Spider Ball
Track all the way to the top. Enter the blue door. Make your way to
the Sunchamber.
SUNCHAMBER
Kill the 3 Chozo Ghosts and claim the Chozo Artifact (Wild).
MAIN PLAZA
Go to the tree that is on the ground and across from the door to the
Ruined Shrine. On the tree you will see a broken off branch area that
looks similar to a door. Use a Super Missile on it and you will uncover
Missile Expansion #21. Jump to it from the ledge above the door to the
Ruined Shrine Access.
RUINED FOUNTAIN
Go to the fountain and jump into it. Now go into Morph Ball form and hold
R so that you will grab onto the Spider Ball Track. Follow the track to
Missile Expansion #22. Now go to the Dynamo.
DYNAMO
Use the Spider Ball Track to get to the top of the room and get Missile
Expansion #23. Now go to the Furnace.
FURNACE
Go up the Spider Ball Track and through the tunnel. As soon as you stop,
bomb jump. Make your way to the to the open area at the end. Now you
will be in a large area. Scan the Plated Parasites for a log entry. Over
to the left you will find a Morph Ball hole. Above it is a Chozo Lore
(Cradle) for you to scan. Then enter the Morph Ball hole.
CROSSWAY ACCESS WEST
Just go through the purple door at the end of the tunnel.
CROSSWAY
Use the Boost Ball to get out on the far side of the half pipe. Find the
Cordite Seal over here and use a Super Missile on it and then scan it.
Now go and get onto the Spider Ball Track then bomb jump into the Morph
Ball Slot. Now repeat this on the other side of the room. Now quickly
get back on the main floor on this side and enter the Morph Ball Hole with
the piston in it. At the top you will find Missile Expansion #24. Now go
back to the other side of the room and scan the 3 Chozo Lores
(Infestation, Hatchling's Shell, Worm). Now go out through the missile
door on this side of the room.
ELDER HALL ACCESS
Just make it to the blue door at the other end.
HALL OF THE ELDERS
Enter the Morph Ball hole to the left. Inside scan the Missile Station
for another log book entry. Now go back outside and drop to the floor.
Scan the Chozo Ghost and kill it with the Power Beam (because there is
nothing else period that will work). Go and scan the Chozo Lore (Hope)
behind the Chozo Statue. Now go to the Chozo Statue and get into it's
hands and ball up. You will now be thrown onto a Spider Ball Track. At
the end get into the Morph Ball Slot and bomb it. Now on the other side
of the room go to where the purple Morph Ball Slot is that you just turned
on. Get inside of it and bomb it. Now go and get back into the statue's
hands. Now that you are at the top of the room, roll to where the force
field is and scan the red panel to turn it off. Now go through the blue
door that is nearby.
REFLECTING POOL ACCESS
Go through the blue door at the end.
REFLECTING POOL
Enter the pool and bomb the drain. Now go around and kill all of the
Stone Toads. You will have to use the Boost Ball to do this. Now on the
top level of the room, there are 2 missile doors. The 1 on the right
leads to the Ice Beam. The 1 on the left leads to Save Station 3. Now
go back to the Hall of the Elders.
**************************************************************************
Part XIV: Get the Gravity Suit
**************************************************************************
HALL OF THE ELDERS
Kill the Chozo Ghosts and then go to the white Morph Ball Slot and bomb
it. Now go to the Chozo Statue's hands and you will be thrown to Energy
Tank #8. Now go to Save Station 3.
SAVE STATION 3
You may as well take this golden opportunity to save. Then bomb jump into
the Morph Ball hole. Now follow the tunnel.
TRANSPORT TO TALLON OVERWORLD EAST
Scan the elevator panel and take a ride.
TRANSPORT TO CHOZO RUINS EAST
Shoot the white door and go through.
TRANSPORT TUNNEL C
Make your way over to the white door and go through.
OVERGROWN CAVERN
Go forward and collect Missile Expansion #25. Now go to the white door
and go through it.
FRIGATE CRASH SITE
Use the Ice Beam followed by a missile to kill any Flying Pirate. It's
too easy now. After you make sure that all of the enemies are dead, jump
into the water and make your way to the other side and go through the
missile door over there.
WATERFALL CAVERN
Just make your way to the blue door on the other side.
LANDING SITE
Save at your ship and then make your way over to Transport to Magmoor
Caverns South in Phendrana Drifts.
TRANSPORT TO MAGMOOR CAVERNS SOUTH
Go up the Spider Ball Track and through the white door.
TRANSPORT ACCESS
Go through the purple door.
FROZEN PIKE
Drop into the water and scan the large fish looking thing called a Jelzap
for your log book. Now climb out of the water and work your way toward
the top until you come to the lone purple door on the right (from where
you entered) and go in (just for map) and come back out. Now work your
way around the room until you are at the top of the 2 purple doors that
are lined one above the other. Enter the top one.
FROST CAVE ACCESS
Make your way to the purple door at the end.
FROZEN CAVE
First scan the Glider floating around for your log book. Then shoot down
both of the Stalactites. Enter the purple door that is to the right from
where you came in. You will enter Save Station C. Now go back out and
enter the other purple door.
UPPER EDGE TUNNEL
Make your way to the purple door at the end.
PHENDRANA'S EDGE
Drop into the water and enter the purple door down there.
LOWER EDGE TUNNEL
Go to the purple door at the end.
HUNTER CAVE
Shoot down the Stalactites and use them to make it to the purple door that
is nearest the last one.
LAKE TUNNEL
Make your way to the purple door at the end.
GRAVITY CHAMBER
Walk forward and scan the Aqua Reapers and then make your way past them.
Continue along until you reach some stairs. Go up them and you will then
find the Gravity Suit. Now you can move freely underwater! Go to the
other purple door in this room.
**************************************************************************
Part XV: Get the Power Bombs
**************************************************************************
CHAMBER ACCESS
Make your way to the purple door at the end.
HUNTER CAVE ACCESS
Go through the purple door that is to the right of where you come in.
Now make your way to the Watery Hall in Chozo Ruins.
WATERY HALL
Get in the water and you will find a deep spot in the middle of the bend.
Follow this to Missile Expansion #26. Now make your way to the Frigate
Crash Site in Tallon Overworld.
RUINED SHRINE
Go through the purple door at the top of the room.
TOWER OF LIGHT ACCESS
Go through the purple door at the end.
TOWER OF LIGHT
In here look at the 4 pillars running up the sides of the room. Some of
the blocks in them will be cracked. Shoot those blocks with 3 missiles
each. After you complete a set, the room will drop a little. Repeat this
process 4 times. Then climb to the top. Scan the Plated Puffer for your
log. At the top you will get the Wavebuster. Head into the water at the
bottom of the room and go through the purple door there. Get the Chozo
Artifact (Lifegiver). Now head to the Root Cave in the Talon Overworld.
LANDING SITE
Save and then head to the Frigate Crash Site.
FRIGATE CRASH SITE
Go underwater and about midway look at the left wall and you will find
Missile Expansion #27. Then make your way to the other side and enter
the white door that will let you into the Pirate Frigate.
FRIGATE ACCESS TUNNEL
Go to the blue door at the end.
MAIN VENTILATION SHAFT SECTION C
Go to the blue door at the end.
MAIN VENTILATION SHAFT SECTION B
Use the Thermal Visor and Wave Beam to open the first door. Then proceed
to the blue door at the end of the area.
MAIN VENTILATION SHAFT SECTION A
Scan the Tallon Crabs. Then get to the blue door at the end.
REACTOR CORE
Drop down and scan the Aqua Pirates. Now pull out your Thermal Visor and
look for 4 Wave Beam icons. After you have that done go through the door
near the bottom.
REACTOR ACCESS
In here use the Thermal Visor and Wave Beam for more icons. Then go into
the Savestation to the right. Once you do that go through the big door
that you just unlocked.
CARGO FREIGHT LIFT TO DECK GAMMA
Blast the elevator door in front of you to claim Energy Tank #9. Now put
on the Thermal Visor and look for 3 Wave Beam icons to unlock the blue
door at the top of the room.
DECK BETA TRANSIT HALL
Go to the blue door at the end.
BIOHAZARD CONTAINMENT
When you get into the water scan the Aqua Drones. Then go to the first
closed locker (from right to left) that you come to and fire a Super
Missile at it, this will give you Missile Expansion #28 . You will find 3
more hidden Wave Beam icons in this room to unlock the blue door at the
end. Continue to the blue door at the end of the room.
DECK BETA SECURITY HALL
Go to the blue door at the end.
BIOTECH RESEARCH AREA 1
Guess what? 3 more hidden Wave Beam icons. Go to blue door.
DECK BETA CONDUIT HALL
Go to the blue door at the end.
CONNECTION ELEVATOR TO DECK BETA
First scan the Aqua Sac on the wall in front of you. Then drop to the
bottom and go through the blue door.
HYDRO ACCESS TUNNEL
Ball up and roll into the tunnel. When you get to a part where you drop
down and there is an opening above you, bomb jump all the way to the top
of the chute and you will claim Energy Tank #10. Go through the blue door
at the end.
GREAT TREE HALL
Make your way around to the bottom white door and go through.
TRANSPORT TUNNEL E
Go to the white door at the end.
TRANSPORT TO PHAZON MINES EAST
Scan the elevator panel and take the elevator down.
NOTE: TY LOOK FOR THE PHAZON ELITE SOMEWHERE IN THE MINES.
TRANSPORT TO TALLON OVERWORLD SOUTH
Go through the purple door.
QUARRY ACCESS
Just go to the purple door at the end.
MAIN QUARRY
Drop to the ground and move to the left to a Spider Ball Track. Go up it
and into the purple door there. Back here scan the door panel and enter
Save Station Mines A. Then go back outside and scan the Mega Turrets for
your log. Now go to the far side from where you entered and scan the 2
door panels that are over there. Take the scaffolding up to the top of
the area. Find the hidden Wave Beam icon and then activate the crane
controls. Now Spider Ball all the way to Missile Expansion #29. Go
through the now open force field and enter the white door.
SECURITY ACCESS A
Go to the white door at the end.
MINE SECURITY STATION
Until further notice the Wave Beam is your best friend! Scan the purple
pirates you see. They are the Wave Troopers. The only thing that hurts
them is the Wave Beam. Once the room is clear head to the purple door at
the end.
SECURITY ACCESS B
Go to the purple door at the end.
ELITE RESEARCH
Scan the ground computer units to get the platforms activated and to get
a Pirate Data (Elite Pirates). Now go up to the second floor and scan the
computer panel to activate some more platforms. Now on the third floor
scan the Power Trooper. Also scan the computer panel so that you can
activate the cannon. Get into the Spinner to position it and then once
you have it positioned, scan the panel to fire. You will find Missile
Expansion #30 by doing this. Then go through the white door that you
uncover.
RESEARCH ACCESS
Move to the bottom and go through the white door.
ORE PROCESSING
This room has multiple Spider Ball Tracks. Get into the machine on the
floor and lay bombs until the blue track is lined up with the blue track
section that is up at the top leading to the second floor. Now go up the
blue track. On the second floor, bomb the machine until the red track is
line up with the red track section up at the third floor. Then go back to
the ground floor and line up this red track with the one above it then
take the red track up to the third floor. Go through the white door.
ELEVATOR ACCESS A
Go into the white door at the bottom.
ELEVATOR A
Scan the elevator panel and then take the elevator down to the second area
of the mines. Go through the white door at the bottom.
ELITE CONTROL ACCESS
As you come around the corner look at the overpass thing. See that
explosive box? Shoot a missile at it. You will also eliminate your
opposition for this room. Get Missile Expansion #31 then go through the
purple door.
ELITE CONTROL
In here you will have a boss fight.
BOSS BATTLE: Elite Pirate
First scan it. Now use your Thermal Visor. Shoot a Super Missile at the
red area on it's back. Then take it out with either missiles or Super
Missiles.
After it's dead head up the ramp a little ways and then scan the Ice
Trooper. Only vulnerable to Ice Beam, duh. Once the room is clear of
enemies it's time to find some Pirate Data. There are 3 Pirate Datas
on the bottom floor (Metroid Prime, The Hunter, Hunter Weapons). There
are 4 Pirate Datas on the top floor (Prime Breach, Chozo Ghosts, Chozo
Studies, Chozo Artifacts, and Prime Mutations). Also scan the other red
panel to unlock the rest of the area. Then leave via the white door.
VENTILATION SHAFT
Get to the white door ASAP!
OMEGA RESEARCH
Get to the ground level to scan the Pirate Data (Omega Pirate). Then
leave via the white door.
DYNAMO ACCESS
Just go through the White door at the other end.
CENTRAL DYNAMO
First use a Super Missile on the invisible drone. Then drop into the
Morph Ball hole and go around the maze until you get the Power Bombs. Now
back topside, go into the white door that does not have any debris in
front of it and save. After you save and use a Power Bomb to clear the
debris from in front of the other door you may find some Power Bomb
Ammunition, when you do, scan it. Then go through the new white door.
**************************************************************************
Part XVI: Get the Grappling Beam
**************************************************************************
CENTRAL DYNAMO
Climb up the various ledges in the room and enter the upper white door.
Now it is time to do some back-tracking.
OMEGA RESEARCH
Place a Power Bomb in front of the debris blocking the white door on the
upper level and enter the Map Station for the mines and get the map.
VENTILATION SHAFT
As you enter the room, there will be a grate on the floor in front of you
in the half pipe. Set a Power Bomb on it and then go into the hole you
created. On the other side scan the panel in there to clear the room.
Also you will unlock Energy Tank #11. Now make your way to Ore Processing
and we'll pick up from there.
ELITE RESEARCH
Go to the container that has the Elite Pirate in it at the bottom of the
room. Use a Power Bomb to open it. First scan and then Kill the Phazon
Elite. This is the only Phazon Elite that I have found in the game. You
will get a Chozo Artifact (Warrior).
ORE PROCESSING
From where you come back in on the third floor go to the bomb machine to
the right. Place a Power Bomb to clear the debris. In the machine plant
bombs to line up the yellow track like you did the red and blue ones
earlier. Take the yellow track all the way to the top of the room and go
through the white door.
STORAGE DEPOT B
Get the Grapple Beam and then go back outside. Return to Ore Processing.
**************************************************************************
Part XVII: Get the X-Ray Visor
**************************************************************************
ORE PROCESSING
Scan the Grapple Point and then go through the white door at the top.
WASTE DISPOSAL
Go through the morph ball hole and when you come out you will be able to
go through the white door to the Main Quarry.
SECURITY ACCESS A
Blow up the debris on the wall with a Power Bomb to get Missile
Expansion #32. Now go to the Great Tree Hall in the Tallon Overworld.
GREAT TREE HALL
Make your way up the various platforms until you reach a Spinner. Use it
to open a gate. Now make your way to the white door at the top of the
room. Go through the white door.
LIFE GROVE TUNNEL
Place a Power Bomb to clear the debris. Now enter the Morph Ball tunnel.
When you get to the large bowl shaped part of the track use the Boost Ball
to make it to the top side of it. In the center place a bomb and you will
get Missile Expansion #33.
LIFE GROVE
Get the X-Ray Visor in the center of the area. Use the X-Ray Visor and
a Power Bomb to make a way out of here. Go to the waterfall at the
bottom of the life grove and look in the water. You will see a circle
with a symbol on it near the waterfall in the deeper area of the water.
Use a Power Bomb to reveal a Spinner. Use the Spinner and you will get
a Chozo Artifact (Chozo). Now make your way to the top of the room. Up
at the top you will have to fight 3 Chozo Ghosts. Once they are dead
(again) go into the Morph Ball hole that was just shown to you. Now go
to Ruined Shrine Access in Chozo Ruins.
**************************************************************************
Part XVIII: Get the Plasma Beam
**************************************************************************
GREAT TREE HALL
Make your way to the top of the room where the 2 Bloodflowers are. Now
use your X-Ray Visor to find an invisible platform. Use it to reach the
top blue door.
GREAT TREE CHAMBER
Go inside to collect Missile Expansion #34. Now go to the Furnace in
Chozo Ruins.
FURNACE
Place a Power Bomb on the floor after scanning for a weak spot. Now you
will have a half pipe to use. Go from there onto the Spider Ball Tracks.
Go across them until you get to Missile Expansion #35.
HALL OF THE ELDERS
Shoot the red Morph Ball Slot and activate it. Go into the white door
that you just revealed and in the room below you will get a Chozo Artifact
(World).
RUINED FOUNTAIN
Go into the blue door that you have not been through yet.
MEDITATION FOUNTAIN
Go through to the blue door.
MAGMA POOL
Use the Grapple Points to get across the room. On the far side place a
Power Bomb. Scan the Chozo Lore (Newborn) and get the Power Bomb
Expansion #1. Then go through the purple door.
TRAINING CHAMBER ACCESS
Go to where you find leaves on the left side of the tunnel and ball up.
You will find a hidden tunnel behind the leaves that will take you to
Missile Expansion #36. Go through the purple door.
TRAINING CHAMBER
Kill the Chozo Ghosts in here. Now in the center is a half pipe with 2
Morph Ball Slots. Place a bomb in each one. One of them will lower a
piston on the other side of the room. Quickly get to that one and ride
it to where you can get on a Spider Ball Track. Follow this to Energy
Tank #12. Now go back into the main part of the room and go through the
other Morph Ball Tunnel near the floor.
PISTON TUNNEL
Take the tunnel to the end and you will wind up back up in the Main Plaza.
MAIN PLAZA
Use the nearby Grapple Point to swing to Missile Expansion #37. Go to the
Triclops Pit in Magmoor Caverns.
TRICLOPS PIT
As you enter from the Pit Tunnel look to the right using the X-Ray Visor
and you will see some invisible platforms. Jump on them. When you reach
the third one look at the stone pillar in front of you and you will see
Missile Expansion #38 inside. Use a Super Missile to liberate it, then
jump to it. Now go to the Shore Tunnel.
SHORE TUNNEL
Use a Power Bomb in the middle of the bridge in here and you will blow
out the glass. Go under the bridge to get the Ice Spreader.
MONITOR STATION
Go to the top of the room and get onto the top of the computer tower. Use
the Spinner to activate the suspension bridge. Follow the path to the
blue door.
WARRIOR SHRINE
Get the Chozo Artifact (Stregnth) and then use a Power Bomb in front of
the Chozo Statue. Drop through the hole.
FIERY SHORES
Collect Power Bomb Expansion #2. Now head to the Geothermal Core.
GEOTHERMAL CORE
Since you are following my instructions you will be entering from the
North Core Tunnel. Get across the room and climb the ledges that are to
the right of the door as you approach. Use the nearby Grapple Point to
land on a circular ledge. Jump to another circular ledge that is near
you. Now take and jump on a circular ledge that is near to you but a
little lower with a Spinner on it. Use the Spinner to raise the platform
until it locks in place. Repeat this process until all 3 circular ledges
have been raised. Then go to the one with the Spider Ball Track and take
it up. Go to the highest platform and then place a bomb in the Morph Ball
Slot. This will raise the roof. You can now also get onto a Spider Ball
Track. Do this. You will go across various Spider Ball Tracks to reach a
white door at the top. Enter.
PLASMA PROCESSING
Get the Plasma Beam and then leave. Go to the Chozo Ice Temple in
Phendrana Drifts.
**************************************************************************
Part XIX: Get the Phazon Suit
**************************************************************************
CHOZO ICE TEMPLE
Shoot the Chozo Statue with the Plasma Beam to unfreeze the water. Then
go through the Morph Ball hole and get the Chozo Artifact (Sun).
CONTROL TOWER
Go into the top of one of the towers and equip your Thermal Visor. Look
out the side window and you will see some explosive tanks that are yellow
out that window. Shoot a missile at them and then go into the hole that
gets created. At the bottom you will get Chozo Artifact (Elder).
TRANSPORT ACCESS
Use the Plasma Beam to get Energy Tank #13. Now go to Phendrana's Edge.
FROST CAVE
Use the Glider to get across the room to the ledge with the 2 boxes on top
of it. Once you are up there look up and you will find a Stalactite.
Shoot it with a missile and then follow it into the water to get Missile
Expansion #39.
PHENDRANA'S EDGE
Make your way to the top of the room and go through the Morph Ball Tunnel
that you find. Go near the top of the area and use your X-Ray Visor to
find a hidden door near the top. Use a Power Bomb to reveal it and the
Plasma Beam to enter. Inside you will collect a Chozo Artifact (Spirit).
SECURITY CAVE
Go in here to collect Power Bomb Expansion #3. Now head for the
Quarantine Cave.
GRAVITY CHAMBER
Go to the end of the room that has the ice-cicles hanging from the ceiling.
It is also the side of the room with the purple door that takes you to
Chamber Access. Get out of the water there and shoot the ice-cicles on the
ceiling. You will reveal a Grapple Point. Use that to get to Missile
Expansion #40.
QUARANTINE CAVE
Use the Grapple Points to reach the Morph Ball Tunnel.
QUARANTINE MONITOR
Get Missile Expansion #41. Now head to Ice Ruins West.
ICE RUINS WEST
Coming from the Courtyard Entryway you will see 2 structures right in
front of you. Jump to the second one and you will see that it has an ice
covering on top. Shoot the covering with the Plasma Beam and get Power
Bomb Expansion #4 (That's all of them). Next stop Phendrana Shorelines.
PHENDRANA SHORELINES
Coming out of Save Station B, when you first get to the mouth of the cave,
turn right. You will see a pillar with Missile Expansion #42 trapped
inside. Use the Plasma Beam to get it. Now for Ice Ruins East.
ICE RUINS EAST
Look around and you will find Missile Expansion #43 trapped in ice. Use
the Plasma Beam to get it. Now head back to the Ruined Shrine in Chozo
Ruins.
==========================================================================
TALON OVERWORLD
==========================================================================
ROOT CAVE
Make your way up to the top of the area near the red door. Use your X-Ray
Visor and you will find Missile Expansion #44 behind some leaves. Now go
through the red door.
ARBOR CHAMBER
Collect Missile Expansion #45. Now head to the Mine Security Station in
Phazon Mines.
MINE SECURITY STATION
When you get near the purple door at the end, you will see a gate that you
can blow open using a Power Bomb. Do that and then scan the computer
panel. Go back to the red door that you passed and enter.
STORAGE DEPOT A
Get the Flamethrower upgrade and leave. Go to the Central Dynamo.
CENTRAL DYNAMO
Go through the white door across from the save station.
QUARANTINE ACCESS A
As you enter make sure that you ball up. There is a hole in the floor on
the right side of the hallway. Drop into the hole and roll to where you
can get out. You will now be behind the Auto Turrets. Scan the wall
panel across from you to disable them. If you need missiles, health, or
anything then destroy them. Otherwise go through the purple door.
METROID QUARANTINE A
As you begin to enter the room scan the red computer panel that is to your
right as you come in. This will let out some Metroids to take care of
your pest problem in this room. When it is time to kill the Metroids
shoot them with the Ice Beam then shoot them with a missile. Now enter
the section of the area the Metroids were stuck in. Jump onto the
mushrooms to the left and use the X-Ray Visor to find the invisible
platforms. Make your way to the other side and then climb another
mushroom and take another invisible platform. On the other side use
2 Power Bombs to get rid of some walls (X-Ray Visor). Go to the Spider
Ball Track that is on the other side near where you came in. Go across
and get onto another invisible platform. Take this to Missile Expansion
#46. Now take the other Spider Ball Tracks to the white door.
ELEVATOR ACCESS B
Go through the red door on the other side.
ELEVATOR B
Scan the elevator panel and take the elevator down. Open the red door and
go through.
FUNGAL HALL ACCESS
Drop all the way down to the floor and ball up. Grab Missile Expansion
#47 and go through the red door. You will lose some health.
FUNGAL HALL A
As you enter scan the Hunter Metroids that you can see. Then kill them
the same way that you do regular Metroids. Kill them all before you begin
the next part. Jump from mushroom to mushroom until you get to the
Glider. Grapple onto it and land on the last mushroom. Go through the
white door at the end.
PHAZON MINING TUNNEL
Power Bomb the debris and enter the hole. There is a part where there
are long blocks that disappear. Boost ball past them. Go through the
red door.
FUNGAL HALL B
There are several Metroids in here. You know the drill. When you get to
the back where you see a red door to the right go to it and there is a
ring of small mushrooms under it. Place a bomb in the center of the
mushrooms to get Missile Expansion #48. Go into the red door that is to
the left to reload on your missiles. Then come back out and go through
the right red door.
QUARANTINE ACCESS B
Use your X-Ray Visor to find the Invisible Bombus and the Wave Beam to
kill them. Then make your way to the red door.
METROID QUARANTINE B
First scan the Plasma Troopers and then take them out with the Plasma
Beam. Then make your way to the other side of the room and scan the
red panel to turn off the force field. Kill some more baddies. Scan one
of the computers on the bottom floor for another Pirate Data (Special
Forces). Look with your X-Ray Visor for a tank that has Missile Expansion
#49. Use a Super Missile to get it. Now go to the red door on the bottom
floor and save (finally!). Now go back out and go through the other red
door in this area.
ELITE QUARTERS ACCESS
Kill the Plasma Trooper and then shoot the ice above the door. Go through
the red door.
ELITE QUARTERS
When you enter scan the Omega Pirate from a distance. Then get ready for
one hell of a boss battle.
BOSS BATTLE: Omega Pirate
Unless you know what to do this battle is insane. You will notice on the
Omega Pirate that it has 4 different plates on it. Target them one at a
time and take each one out with a Super Missile. After you get rid of
them all, the Omega Pirate will become Invisible. Break out the X-Ray
Visor. Also Omega will let out some friends to keep you busy. Ignore
them. Look at all of the Phazon deposits for Omega. When you see him
trying to recharge, launch a Super Missile at him. Repeat until he is
dead.
After the battle you will get the Phazon Suit. Go through the red door
at the top of the room.
**************************************************************************
Part XX: Get the Chozo Artifacts
**************************************************************************
If you have been following along you will already have most of the Artifacts.
I will also have you get the rest of the items that you may have missed.
PHAZON MINING TUNNEL
Bomb your way to the bottom of the room where you will find a Chozo
Artifact (Newborn).
PROCESSING CENTER ACCESS
Grab Energy Tank #14 (That's all of them) and then scan the panel beside
the gate. Go forward to the red door.
PHAZON PROCESSING CENTER
Eliminate the room of enemies first off. Now make your way about half way
up the room and go to the far side from where you entered. There will be
a ledge with explosive boxes. Destroy them and then go to that ledge and
set a Power Bomb. You will get Missile Expansion #50. Go to the Landing
Site on Tallon Overworld.
**************************************************************************
Part XXI: Defeat Meta Ridley
**************************************************************************
ARTIFACT TEMPLE
As you enter the large outdoor area you will be attacked by Meta Ridley.
BOSS BATTLE: Meta Ridley
First scan it. Now lock onto it and fire Super Missiles at it. Dodge
his attacks. His only weak point is his chest. Once you get his energy
low enough he will drop to the ground and begin to use melee attacks.
Avoid his attacks as best you can and wait for him to use his laser breath
for your attacks. Shoot a Super Missile at his head and then fire at his
chest. This battle will be over in no time.
**************************************************************************
Part XXII: Defeat Metroid Prime
**************************************************************************
LANDING SITE
After defeating Meta Ridley go back to your ship and save and reload.
ARTIFACT TEMPLE
Go into the portal that opened when you defeated Meta Ridley.
CRATER ENTRY POINT
Go over to the Save Station and save. Now go through the red door.
CRATER TUNNEL A
Scan the Lumigek. Avoid the orange phazon and make your way to the red
door.
PHAZON CORE
Scan the Fusion Metroids that you come across in here. If you feel one
of them getting close ball up and use a Power Bomb. Go to the teeth at
the back of the room and then use the various platforms to make it to a
red door. Inside the red door you will find a Missile Station. Then go
back out. Go to the end of the walkway where you will see some more
platforms. Use these to get to the other red door in the room.
CRATER TUNNEL B
Use the Spider Ball Tracks to cross the room. Go through the red door at
the end.
PHAZON INFUSION CHAMBER
Here you will see Metroid Prime. Let me tell you, it's damn ugly! Just
follow it into the next room.
SUBCHAMBER ONE
BOSS BATTLE: Metroid Prime
First scan it. Now look at the color of it's veins. See the color? That
tells you what beam you want to be using. Use Charge Beam shots and it
will eventually become stunned. After that happens the veins will change
color. Repeat this and Metroid Prime will retreat to another room.
SUBCHAMBER TWO
This is the same as the room above. But this time there are 3 beam
switches.
SUBCHAMBER THREE
This is the same as the past 2 rooms. There are 4 beam switches.
SUBCHAMBER FOUR
This is similar to above but now Metroid Prime will switch colors at any
given time. Take it down!
SUBCHAMBER FIVE
Now it is time for round two! Scan Metroid Prime again. This time just
wait for it to drop Phazon deposits and then go and stand in them. It
will also release Fusion Metroids when it does this. Use a Power Bomb
to remove them from play. Go and stand in the Phazon Deposits and you
will see the words "Hyper Beam" Press and hold in fire to smoke Metroid
Prime. You will have to do this a couple of times. But then it is over.
Enjoy the ending you get. There are 3 different ones, and the one you get
depends on your completion percentage of the game.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
V. Credits and Special Thanks
I would like to thank all of the people who will host this guide on the
net. Thanks to J.D. and Nebloof for their help on this. Thanks to
Nintendo and Retro Studios for making this awesome game. Thanks to me for
writing this and you for using it.