Metroid Prime 3: Corruption Item Location FAQ
Copyright 2007
Version 1.02
Written by White_Pointer
e-mail:
[email protected]
Contents of this Guide:
1.0 Introduction
2.0 Legal Information
3.0 About the game
4.0 What’s in this guide?
5.0 Overview
6.0 Item Locations
7.0 Acknowledgements and Credits
1.0 Introduction
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After finishing Metroid Prime 3 and painstakingly searching for and finding all
of the item pickups in the game, I noticed that Gamefaqs did not have a simple
item collection guide for the game. Hey...what? Not only that but it seemed
none of the existing guides catered much to the purists who, like myself,
prefer to backtrack and go item hunting as soon as they find a new ability
rather than waiting until near the end when they have everything and then do
their backtracking. So, this guide was born.
2.0 Legal Information
-------------------------------------------------------------------------------
This guide is intended for personal use only. No profit can be made from this
guide under ANY circumstances, it is to be used for non-profit only. This guide
will ONLY be hosted on Gamefaqs, unless you have my written consent to publish
it on your own site and you MUST e-mail me to request my permission to use it.
Please explain in your e-mail what the theme of your site is, the approximate
amount of unique visitors you receive each month and what materials the site
covers. This guide may not be altered in any way, shape, or form.
3.0 About the game
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Metroid Prime 3 is the third in a series of 3D Metroid Game by Retro Studios.
The third instalment is the first Metroid game on the Wii and features almost
perfect first-person controls. It's also a good game, to boot!
4.0 What’s in this guide?
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This guide contains all of the locations for you to find each of the 100 items
hidden throughout the game. More than that though, I've structured it in such
a way that the items are in the order it's possible for you to find them in.
Basically, I've listed the special ability, then underneath that, all the items
that can be found once you acquire that ability. If you are determined to play
through the game and not miss an item when it's possible to get it, then this
guide will be perfect for you.
5.0 Overview
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5.1 FORMAT OF THIS GUIDE
As I alluded to above, this guide is structured differently to some other
guides. Instead of listing all the item locations based on their type, I'm
listing them based on what abilities you need to acquire before you can get
them. Every time you gain an ability in the game, you can backtrack and find
some items you couldn't get to before. For your convenience, I'll also mention
where each ability is gained...though unless you are deliberately trying to
do a speed run and break the game by skipping these abilities, they are kind
of impossible to miss.
After I'm done describing the items you can collect after each ability, I
provide an item checklist in the format x/100, so you have an easy reference to
how many items you should have collected by that point in the game.
Note, to get 100%, you only need to find all the items, not all the scans.
There are 50 missile expansions (not including when you first find the
ability) totalling 255 missiles, 14 energy tanks, 8 ship missile expansions
totalling 11 missiles, and 9 energy cells. (Don't get confused between
energy tanks and energy cells. Energy tanks increase your health capacity,
energy cells are needed to get through the Valhalla).
In case you are wondering...yes, your special ability pickups are also counted
towards your total 100 items, so there's 19 of them to acquire too. In the
order you receive them, they are:
Missiles
Grapple Lasso
Hypermode (PED Suit)
Grapple Swing
Ice Missiles
Ship Missiles
Hyper Ball
Boost Ball
Plasma Beam
Screw Attack
Ship Grapple
Seeker Missiles
Hyper Missile
X-Ray Visor
Grapple Voltage
Spider Ball
Hazard Shield
Nova Beam
Hyper Grapple
This is the order I'll be giving you your item locations in. I'll list the
above ability, then list all the items you can collect after receiving it.
On a side note, I feel kind of ripped off in this game that they essentially
replaced my beloved Power Bombs with Ship Missile Expansions. The ship
missiles would be great if there was actually some good puzzles to solve by
using them, or being able to use them in combat. As it is...well, I feel the
ability is kind of useless except for the three or four or so points in the
game when you need it to progress. Picking up the ship missile expansions
definitely doesn't give you any kind of advantage during the course of the
game, unlike your regular missiles and energy tanks. Give me my power bombs
back!
Although, having said that, 'Matt' has e-mailed me and said this:
"I just have to tell ya that you're missing out on the ship missile thing. :P
At least, it sounds like you are.
When you're in combat in various areas, you can switch to the Command Visor and
you can initiate bombing runs. Obviously, you can't do it in areas where
there's a ceiling, but just give it a try wherever you are. It's a really
awesome feature to be missing out on, I think."
Well, there you go...seems like the ship missiles are useful for something. I
still say they are kind of useless though, as throughout the game I never
really had an urge to need to use them. Still, if you want to try them out,
you can do so.
5.2 ITEMS IN THE G.F.S VALHALLA
Also note that the GFS Valhalla location becomes active once you find the
screw attack. However, for the purposes of this guide, apart from the energy
cell you find at the start, I'll leave all the items in here until last, since
it's much easier to do one single sweep of the area once you've got all the
energy cells (as you'll need all 9 to get to all the goodies in there and
progress the game). You can also get them in no particular order, which does
make things a tad difficult for FAQ authors :P This is the easiest way I
could think of doing it. I'll make a note here and say that you can go and get
all of the items in the Valhalla once you have collected seven of the nine
energy cells if you really wanted to.
5.3 TIPS AND TRICKS
If you don't want to follow this guide to the letter and look for the items
yourself, here are a few tips to help you out. Remember, often, you won't
actually be able to reach an item when you first enter an area, so you'll
need to make a mental note of it's location and return when you gain an
ability that gives you access to it.
1. Listen for the sound items make. It's a low, humming, pulsing sound. You'll
know it when you hear it. Always listen for this sound when you enter a new
area. The sound will get louder the closer you are to the item.
2. Once you find the x-ray visor, items get a lot easier to spot. You can see
through some walls and objects, and items show up as bright orange when using
the x-ray visor. You can often easily pinpoint an item's location you may not
have been able to see before.
3. In Skytown, Elysia, you'll eventually find the Observatory room. Once you
solve the puzzle in this room you can activate the satellite thing to download
additional map data that adds the item locations to your map. Items you haven't
collected are displayed as white dots, items you have collected are marked as
white X's. You can download the item location data for Norion and Bryyo
straight away using your morph ball bombs to reach the relevant bomb slots that
activate the satellite. The map data for Skytown, Elysia requires the spider
ball to reach the bomb slot. The map data for the Pirate Homeworld requires the
x-ray visor and Nova Beam to activate a switch behind a small phazite plating
at the bottom of the centre column. This will open a section of the centre
column with a hand scanner. Activate the scanner and the map data is yours.
There is no additional map data for the Olympus or Valhalla.
5.4 TWO SPECIAL ENDINGS?
That's right, there's two special endings to unlock. The first special ending
gets unlocked after you find 75% items. The second gets unlocked at 100%.
Don't worry about missing out on the regular ending - the special endings will
play after the normal ending.
6.0 Item Locations
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6.1 NO ABILITIES
****************
Missile Expansions: 0
Energy Tanks: 1
Ship Missile Expanions: 0
Energy Cells: 0
Energy Tank 1: GFS Olympus - Ventilation Shaft
There's only one item you can collect before you gain any specific abilities,
and you can't miss it. It's an Energy Tank in the Ventilation Shaft of the GFS
Olympus. You'll run into it as you roll down the shaft as a morph-ball as you
are trying to get back to your gunship.
Item checklist: 1/100
6.2 MISSILES
************
Ability Location: You'll find your missile ability on the GFS Olympus in the
Munitions Storage. You can't progress the game without picking it up.
Missile Expansions: 0
Energy Tanks: 0
Ship Missile Expanions: 0
Energy Cells: 0
Yeah, kind of sucks that once you have the missile ability, you can't use it
to access secret areas straight away. Oh well. You'll be using it later.
Item checklist: 2/100
6.3 GRAPPLE LASSO
*****************
Ability Location: Again, kinda hard to miss this, as you need to find it to
get through the area. It's found in Docking Hub Alpha on Norion. Land your
ship, walk through the doors in front of you after you shoot the targets to
open it. It's in a little room in the next area.
Missile Expansions: 1
Energy Tanks: 1
Ship Missile Expanions: 0
Energy Cells: 0
Two items to find off the bat in here.
Missile Expansion 1: Norion - Cargo Hub
When you enter the Cargo Hub on Norion, kill all the enemies in here, then head
back to the door you came through. You should be able to hear the item's
distinct sound. If you are facing the door, turn to the left and you'll see a
panel you can rip off with the Lasso to reveal a switch. Operate the switch and
a panel will open up nearby. Turn into a morph ball, and find your way through
the tunnel to find the item.
Energy Tank 2: Norion - Substation East
You'll see this in plain sight in Substation East on Norion. Hard to miss this
one too, really. Roll into a ball and jump/bomb up into the little alcove
there.
Item checklist: 5/100
6.4 HYPERMODE (PED SUIT)
************************
Ability Location: You'll receive the Hypermode ability after finishing the
Norion mission when you get your PED Suit. You don't have a choice here. You
don't actually "find" this ability, it's given to you.
Note that some of these items you don't actually need the Hypermode ability
to reach, but they are listed under here as they can only be found once you
have finished the Norion mission and have received Hypermode, if that makes
sense.
Missile Expansions: 2
Energy Tanks: 1
Ship Missile Expanions: 0
Energy Cells: 0
Missile Expansion 2: Bryyo - Grand Court Path
You'll find this once on Bryyo in the Grand Court Path. Find your way through
the room until you reach the spot where you need to use Hypermode to destroy
the plant thing in your way. Turn around and look in the direction you came at
the upper left wall...there's a statue up there. Charge up a beam shot and
destroy it, then jump onto the ledge that's created. Turn around and jump onto
the opposite ledge, follow the short corridor around and space jump across the
gap to grab it.
Missile Expansion 3: Bryyo - Hillside Vista
This is found in the Hillside Vista...and it took me a while to figure this
one out. I didn't realise the snatchers could lift you up! So to get this one,
allow the snatchers to latch onto you and start lifting you. Once they do,
hold left and maneuver yourself up into the left alcove. Drop a morph ball
bomb to kill the attached snatchers, then roll to the right to collect the
prize.
Energy Tank 3: Bryyo - Relinquary II
You can technically get this before the two missile expansions listed above.
Once you solve the puzzle in the Gateway room and go through the door that's
opened, there's a morph ball tunnel presented to you. Left leads to the two
missile expansions above and the grapple swing, but right is blocked by an
object. Use the Lasso and yank it three times to dislodge it, then enter the
tunnel and roll to the right. When you emerge there's a door right in front
of you. Enter the door into Reliquary II, where the energy tank is just
waiting for you to pick it up.
Item checklist: 9/100
6.5 GRAPPLE SWING
*****************
Ability Location: Found in Reliquary I on Bryyo. A statue is blocking the door
to the area in the previous room. Yank off the metal plate on the front of
it with your lasso, then fire a charged shot at the statue to destroy it.
Missile Expansions: 4
Energy Tanks: 1
Ship Missile Expanions: 0
Energy Cells: 0
Missile Expansion 4: Bryyo - Crash Site
This one is pretty easy to miss, but you'll be able to see this one out of
reach when you first find the Theseus. Once you have activated the map inside
the Theseus at the crash site on Bryyo, two doors then become active. One leads
you to a room filled with fuel gel spouts, the other door leads you back
outside. Take the one that leads you back outside, then turn into a morph ball
and head back into the hole you rolled through to first get inside the crashed
ship. You'll notice the power has returned to the ship and some pistons that
were previously not moving and therefore blocking your path are now moving
again. Navigate your way to the top of the shaft and head back outside and
you'll notice you are on the clear platform above the grapple point you
needed to use to get across to the Theseus. The missile expansion is now right
in front of you, so what are you waiting for? Pick it up.
Missile Expansion 5: Norion - Docking Hub Alpha
Time for a quick trip back to Norion. Land your ship at Docking Hub Alpha
on Norion, exit the ship and turn around. You'll notice a little path that
leads behind the big wall there. Follow the path around and you'll find a
large gap with a missile expansion on the other side. Use the grapple swing
to get across there and grab it.
Missile Expansion 6: Bryyo Fire - Main Lift
This one's found in the Main Lift of Bryyo Fire. When you are a morph ball
and inside the tunnel, use the trick of having the snatchers lift you up like
you did on Bryyo. Don't be temped to drop a bomb when you see the first
tunnel...allow the snatchers to take you almost to the top. Don't let the
thing eat you though, hold left when you see a small gap between the
roof and a small platform. Plant a bomb now so the snatchers let you go, roll
left along the platform and drop down to the platform below. Head into the
tunnel, and follow the tube to the end where a missile expansion awaits you.
Missile Expansion 7: Bryyo Fire - Gel Hall
In the Gel Hall on Bryyo fire, you'll notice a statue rotating above the room
spewing out fuel gel. Charge up your beam and fire it at the statue, timing it
correctly so the fuel gel ignites and burns the vine you can see. When the
vine burns up, a platform falls down, allowing you to get across the pool of
fuel gel in the room. Sitting on top of the platform is a missile expansion.
You'll have to try really hard to miss this one.
Energy Tank 4: Bryyo Thorn Jungle - Vault
You can get this energy tank before you head to Bryyo Fire and get missile
expansions 6 and 7 if you like. Fly to the Thorn Jungle Airdock on Bryyo, and
then head to the Overgrown Ruins. Scan the right wall as you head through this
narrow area and you'll find a spot that has fuel gel in it. Charge up your
beam and blast the wall to destroy it, revealing a passage. Follow the passage
to find a door at the end. Fire a missile at the door to blast off the lock,
and head inside the Vault to claim the energy tank.
Item checklist: 15/100
6.6 ICE MISSILES
****************
Ability Location: You gain Ice Missiles after defeating Rundas on Bryyo.
Missile Expansions: 4
Energy Tanks: 1
Ship Missile Expanions: 0
Energy Cells: 1
Missile Expansion 8: Bryyo Fire - Gel Hall
After defeating Rundas, go back to the Gel Hall (the room you needed to burn
the vine in to reveal one of the expansions above). Jump onto the platform
that fell down earlier, then turn to see a tunnel leading around a corner. Use
your ice missiles to create platforms for you to jump on and head down the
tunnel. Around the corner you'll see a missile expansion just waiting to be
collected.
Missile Expansion 9: Bryyo Fire - Gel Refinery Site
Make your way back to the main area of the Gel Hall, and once back on the
platform that fell down earlier look in the direction opposite to the
tunnel that lead to the previous missile expansion. You'll see a white door.
Use your ice missiles to jump across the fuel gel, then once on the other side
fire an ice missile at the door to blow off the lock. Go through the door,
make your way across the room to the other side by shooting the red lights and
grapple-swinging from point to point, and head out the door on the other side.
You'll be back in the Gel Refinery Site, but on an upper platform you couldn't
reach before. Turn to the right and use the lasso to pull away the gate there,
revealing another missile expansion (this will also provide you with a means
to get back up to this platform later, makes backtracking a bit easier).
Missile Expansion 10: Bryyo - Reliquary III
Head back to the Grand Court on Bryyo (the big room with the statue lying on
the ground). Grapple swing across to the middle grapple point along the top of
the room, then turn to the left. You'll see a white door there. Get yourself
across to that little alcove, shoot off the lock with an ice missile, and go on
in to take the missile expansion.
Missile Expansion 11: Norion - Maintenance Station
Time to head back to Norion again. You should remember that you passed a white
door when you were here earlier. Land your ship at the main landing pad, then
head through, retracing your steps to the path you took to get to the second
generator (where you fought Meta Ridley). As you are making your way through
the Maintenance Station, you should see the door to your left. Blast it with
an ice missile and the expansion is yours.
Energy Tank 5: Bryyo - Ruined Shrine
Head back to Bryyo and make your way to the Ruined Shrine, which you need the
ice missiles to be able to access. This is the room where you need to collapse
parts of the wall allowing you to grapple swing across. Instead of doing that
though, drop down to the bottom of the room and you should see a piece of a
ruined statue. Use your scan visor to find it's weak spot, then turn into your
trusty morph ball and bomb the spot. Roll into the newly created opening and
Bob's your uncle.
Energy Cell 1: Bryyo - Hangar Bay
Impossible to miss this as you need it to progress the game. When you are
solving the puzzle in the Hangar Bay on Bryyo to reopen the hanger doors,
you'll find this after you have used the morph ball to roll through a tube
with blowing air to get to a higher room. You don't have a choice here, you'll
need to pull it out.
Item checklist: 22/100
6.7 SHIP MISSILES
*****************
Abilty Location: Once you solve the puzzle in the Hangar Bay on Bryyo to
reopen the hanger doors, use your command visor to call in your ship. Operate
the panel there and the ship upgrade is performed for you.
Missile Expansions: 2
Energy Tanks: 0
Ship Missile Expanions: 1
Energy Cells: 0
Missile Expansion 12: Bryyo Thorn Jungle - Jungle Generator
Kind of hard to miss this one if you have been paying attention and scanning
things. As you enter the Jungle Generator on Bryyo, there's a lore panel
right in front of you. Shoot the lights in the order they appear and the panel
will open up, allowing you to scan the lore...and...nab another missile
expansion. In case you are wondering, you need to ship missiles earlier
in the Thorn Jungle to access this area, so you can't get this beforehand.
Missile Expansion 13: Bryyo Thorn Jungle - Generator Hall North
Again, you can't reach this area without having used the ship missiles to blast
open your path earlier in the Thorn Jungle. This one's in the Generator Hall
North. To reach it, when you get to the room where you'll eventually need to
use the command visor to tell your ship to blast the generator, you'll need to
take the door that's to the right as you entered the room (no, you can't
access it from the left door). Follow this path all the way around until you
get to the Generator Hall North. Towards the end of this room, you'll see fuel
gel tanks moving on a kind of conveyor. Charge up your beam and blast them as
they move over the bridge to knock it down. Once you get across the gap,
interact with the pump there to open a small tunnel to your right. Turn into
a morph ball and roll through the tunnel to tick off missile expansion number
thirteen.
Ship Missile Expansion 1: Bryyo Thorn Jungle - Auxillary Dynamo
As with the two above missile expansions, while you don't need the ship
missiles to directly get this, you can't access the area without having first
used them to progress earlier. This is in the Auxillary Dynamo - a small, U-
shaped room you'll pass through while making your way to one of the
turrets protecting the jungle generator. Scan the room until you find a
grapple point, then use your grapple lasso to lower a piston on the other
side of the room. It's only lowered for a short time, so get over there and
morph ball yourself into the passage. When the piston rises, follow the tube
to the end for the expansion.
Item checklist: 26/100
6.8 HYPER BALL
**************
Ability Location: You'll receive this after defeating Mogenar inside the Bryyo
seed.
You don't actually directly use the Hyperball to get these items, but you need
it to open the path near the start of Skytown, Elysia, which then gives you
access to them.
Missile Expansions: 3
Energy Tanks: 1
Ship Missile Expanions: 0
Energy Cells: 0
Missile Expansion 14: Skytown, Elysia - Transit Hub
This one will be in plain sight as you are making your way across the Transit
Hub in Skytown. After you get shot out of the first cannon, there's a morph
ball tunnel you need to roll through to get to the next platform. Roll into
the tunnel and double bomb-jump to claim it.
Missile Expansion 15: Skytown, Elysia - Barracks Hub
This one is quite sneaky and easy to miss when you first enter the Barracks
Access room in Skytown, though you'll definitely hear it. Roll into a morph
ball then roll under the lasers in the room. While under the lasers, roll
back the way you came and the missile expansion is sitting in a little gap
undenearneath the walkway.
Missile Expansion 16: Skytown, Elysia - Skybridge Hera
Found in the Skybridge Hera area of Skytown. Once you take out the battle
drones, you should hear the item inside the middle pillar there. Walk around
to the other side of the pillar and you'll see a small gap in it. Jump into
the gap as a morph ball, then jump again once inside to net another missile
expansion.
Energy Tank 6: Skytown, Elysia - Steambot Barracks
This one's hard to miss. When you get inside the Steambot Barracks in Skytown,
you'll need to fight the Steamlord. Once you defeat him, he's nice enough to
leave behind an energy tank for you. Guess he wasn't such a bad guy after all.
Item checklist: 31/100
6.9 BOOST BALL
**************
Ability Location: Found in the Ballista Storage room, but you'll need to fight
and destroy the defense drone guarding it first.
Note that even though you can use the Boost Ball to access other items, you
can't actually leave Skytown, Elysia once you acquire it without also getting
the Plasma Beam. So, only one item is listed here, but rest assured I haven't
forgotten the rest - you'll find them under the Plasma Beam section.
Missile Expansions: 0
Energy Tanks: 1
Ship Missile Expanions: 0
Energy Cells: 0
Energy Tank 7: Skytown, Elysia - Arrival Station
As you are backtracking back to the landing pad you used to first access
Skytown after acquiring the boost ball, you'll go back through the Arrival
Station. When you were first in this area you may have noticed a grab ledge,
and may have used it to jump up onto the platform above, but didn't find
anything. Well, now that you have the boost ball, use the grab ledge and get
back up onto that platform. Turn into a morph ball and interact with the
circular contraption on the floor. Use the boost ball once to drop inside it,
then use the boost ball repeatedly to spin around and around inside the
device. Once you are going fast enough the device will start turning. Once
it's turned 180 degrees it'll stop and spit you back out. Remain as a morph
ball and roll into the new hologram in the middle of the device. This is now
a cannon that'll fire you across the sky and onto the satellite thing hovering
in the distance, where an energy tank awaits you.
Item checklist: 33/100
6.10 PLASMA BEAM
****************
Ability Location: You'll gain the Plasma Beam after defeating Ghor in Skytown.
Missile Expansions: 8
Energy Tanks: 0
Ship Missile Expanions: 1
Energy Cells: 0
Missile Expansion 17: Skytown, Elysia - Main Docking Bay
Before leaving Skytown (you can't leave immediately after fighting Ghor anyway
as you need to wait for your ship to repair itself), there's a missile
expansion to find right nearby in the Main Docking Bay. Turn around and blast
the debris blocking the door with your new plasma beam to melt it. Retrace your
steps up the ramp to where there's a window in the wall - if you look through
the window you'll see your ship. There's also a small area here near the bottom
of the window you can melt with your plasma beam. Behind it is a missile
expansion.
***Note***
Before leaving Skytown, you might want to scroll down to Ship Missile Expansion
2 and grab that first while you are waiting for your ship to be repaired before
getting the rest of these regular missile expansions.
Missile Expansion 18: Norion - Substation East
Time for another quick trip back to Norion. Land at the main docking bay and
head back into the Cargo Hub where the busted panel is. Using the plasma beam,
weld the panel here to unlock the door next to it. Go through the door into
Substation East and you'll come across a room similar to the one you found the
energy tank in earlier in the game...except the moving panels in here don't
follow a nice pattern of moving one after the other. Turn into a morph ball,
get inside the little tunnel and make your way through it, paying attention to
the moving panels and timing your rolls so they don't push you off. The
missile expansion is at the end of the tunnel. It may take you a few goes to
get this right. It's easier if you use the boost ball to get past the final
two panels as they move quite quickly.
Missile Expansion 19: Bryyo Thorn Jungle - Ancient Courtyard
We've got a few expansions to collect on Bryyo now. First things first, land at
the Thorn Jungle Airdock and make your way to the Ancient Courtyard, where you
used your ship missiles to blast a wall blocking your path. Where the ship
blasted the wall, you'll notice it's created a half-pipe. Use the boost ball to
get to the top of the half pipe where the missile expansion is.
Missile Expansion 20: Bryyo - Gateway
Now head back to the main docking bay on Bryyo and head back into the Gateway
room where you needed to unlock the big door. Go through the open door to the
area with the tunnel. Take the right path in the tunnel again and this'll
lead you back out into the area where the door was that led you to an energy
tank earlier. Walk along the stone bridge and you'll see some ice blocking a
small alcove. Blast the ice with your plasma beam, then make use of the morph
ball again and roll into the alcove where you'll find the expansion.
Missile Expansion 21: Bryyo - Burrow
Make your way back to the Hangar Bay, and you'll see an orange door here that
only opens with the plasma beam. Go through it and into the next area which is
the Hall of the Golems. Find the golem on the top platform that has a panel
on it you need the ice missile to shoot off. Do so, then activate the golem by
using it's bomb slot. The golem will then permanently freeze all the fuel gel
in the room. Use the frozen fuel gel to jump up to the platform opposite where
the golem is and go through the door there into the Burrow area. Turn into a
morph ball and roll into the tunnel. Make your way through the tunnel here,
blowing away the crystals in your path as you go. The missile expansion is on
the left side of the room underneath where you first rolled in, and you'll need
to be pretty skillful in using double-bomb jumps to reach it. Trial and error
will get it right.
Missile Expansion 22: Bryyo - Fuel Gel Pool
Go to the Hidden Court, and make your way up to where the door is that only
opens with the plasma beam. Note that without the screw attack, you can only
access the upper area of the Hidden Court by following the steps to get
Missile Expansion 21 above. Once you have done that, continue to roll through
the Burrow and out the other side and you'll eventually come through a door
accessing the Hidden Court from a different direction. When you get to the
gate, scan it and find the spots you need to shoot, then shoot them to lower
it. With the gate down, stand on top of it and look up - you should see a
grapple point you can use to get across to the far platform where the plasma
beam door is. (If you already have the screw attack, you don't need to do any
of that, simply screw attack across to the platform in the Hidden Court
instead). Go through the door and follow the area through to the Fuel Gel
Pool, where you'll see the head of a stone golem in the fuel gel. Jump onto
the platforms on the right, then up into the golem's head. Walk through it to
the other side, then use your ice missiles to freeze the fuel gel pouring out
of the walls, creating platforms for you to jump on. Make your way up to the
top area where you'll find another missile expansion.
Missile Expansion 23: Bryyo - Hidden Court
Go back to the Hidden Court. As you emerge out of the orange plasma beam door,
you should see the half-pipe to your right that was created when you solved the
puzzle in the room earlier with the golem. Space-jump across to the pipe, then
use the boost ball to boost up the right-hand side of the pipe, where you'll
find another missile expansion.
Missile Expansion 24: Bryyo Fire - Imperial Hall
Head to Fire Bryyo and make your way to the Gel Refinery Site. Melt all the ice
you can see on the walls, then enter morph ball mode. Roll into the lowest
point in the tunnel, then use your bombs to make your way up to the tube at
the top of the room. Roll through the tube all the way to the end (avoiding the
vents that periodically shoot out fire) and get behind the gate thing at the top
of the room where a plasma beam door is. Go on through the door into the
Imperial Hall, where there's another tunnel to roll through as a morph ball.
Once on the other side, use the lasso to pull down the metal plates. From here
you can jump across the gap to grab the expansion.
Ship Missile Expansion 2: Skytown, Elysia - Security Station
Go back to the centre spire area of Skytown, where you had two path choices.
One path took to to the area where the boost ball was. Take the other path
this time. You'll eventually come to the Security Station. As you enter this
room, you'll see the ship missile expansion in the top left corner. Make your
way through the room until you find some metal blocking a hole that you can
melt with the plasma beam. Melt the metal, become a morph ball yet again, then
enter the tube. Follow it all the way to the end to grab the expansion.
Item checklist: 43/100
6.11 SCREW ATTACK
*****************
Ability Location: This is found in the secret Bryyo Ice area, in the Hall of
Remembrance. Simply jump across the lower platforms to get it.
***Note***
After getting the screw attack, make sure you look below to Ship Missile
Expansion 3 and get that before you leave the area.
Remember, as a noted in section 5 of this guide, the GFS Valhalla location
becomes active after you find the screw attack. Apart from the energy cell you
can find right at the start of the Valhalla, which is described below, I'm
leaving the description of the items in the Valhalla until last, as you can get
them in no particular order, and you'll need all 9 energy cells if you want to
find everything in there and get far enough to progress the game. However, if
you want, once you have 7 energy cells, you can go back there and get all the
items. Youll just need to come back again and go through it again when you've
found all 9 to progress the game.
Missile Expansions: 2
Energy Tanks: 0
Ship Missile Expanions: 1
Energy Cells: 1
Missile Expansion 25: Bryyo - Falls of Fire
This is found in the Falls of Fire area on Bryyo. Remember the point where you
needed to activate a golem, and he bashed through a wall and jumped down a
shaft? That's the place you need to get to if you want this expansion. Get
there (the easiest way is to land at the main airdock on Bryyo, retrace your
steps back to the Theseus, get inside, through the door on the other side and
freeze the fuel get spouts or screw attack to get across the big gap) and
get the golem to jump down the shaft again (how did he get back up, by the
way?). Once you are down the bottom, use the screw attack to jump back up the
walls to an alcove where the missile expansion is.
Missile Expansion 26: Skytown, Elysia - Construction Bay
Fly back to Skytown, Elysia, and make your way to the Construction Bay. Get
back up to the top platform where the door is that took you to the boost ball
by jumping on the platforms in front of you, grapple-swinging across the bottom
of the structure then morph-balling up to the top. Once you are up there, turn
around. In the distance you'll see the item along with one of those lore robots
on top of the structure that has the grapple point beneath it. Screw attack
from here to get across there and the expansion is yours.
Ship Missile Expansion 3: Bryyo Ice - Hall of Remembrance
This is found in the Hall of Remembrance, the same room you find the screw
attack in. After you get the screw attack, you'll need to screw attack across
to a door, screw attack up in the room called the Tower, and out a door at the
top of that room. When you emerge from that room, you need to shoot the hand
of the statue to turn it over. Do so and screw attack across to the hand. Once
you are on the hand, turn to the left and you'll see the ship missile expansion
sitting on top of the head of the other statue, just waiting for you to pick it
up. Jump across and grab it. This one can be pretty easy to overlook.
Energy Cell 2: GFS Valhalla - Docking Bay 5
Fly to the Valhalla and land at the docking bay. Walk towards the big door and
turn to the right. You'll see the energy cell lying on the floor near some
ship debris. Pretty hard to miss.
Item checklist: 48/100
6.12 SHIP GRAPPLE
*****************
Ability Location: You'll get the ship grapple after you have found the Aurora
unit in Skytown, defeated Ghor, then reached the landing site in Skytown East,
which happens to be the very last room in the area. Once there, deactivate
the shield, call in your ship and interact with the console to upgrade it with
the grapple.
Missile Expansions: 2
Energy Tanks: 1
Ship Missile Expanions: 1
Energy Cells: 2
Missile Expansion 27: Skytown East, Elysia - Gearworks
This is found in the Gearworks area of Skytown East. You don't technically
need to ship grapple to get it, but you can't get it until you do. When you
return to the Gearworks area after getting the ship grapple, a pirate ship will
appear and blast away the platform you used to first get across the area as
well as one of the big gears. With the gear gone you can screw attack from one
ledge to the other - and pick up a missile expansion along the way.
Missile Expansion 28: Skytown East, Elysia - Botanica
Again, you don't technically require the ship grapple to get this expansion
directly, but you do need it to solve the puzzle in the observatory to get
to this area. You'll find it in the Botanica area of Skytown East. When you
first enter the room you may notice it directly above the entrance. To reach
it, pull out the block with your lasso to get up to the first ledge, then walk
around the corner and lasso-pull the block to get up onto the next ledge. From
here, turn around and screw attack across to the small ledge in the corner,
then screw attack again from here to get to the expansion.
Energy Tank 8: Bryyo - Machineworks Bridge
Been a while since we found an energy tank huh? Head back to Bryyo and get back
into the Fuel Gel Pool room, the one with the big golem head in it. Command
your ship to pick up the head, then head back to the Hangar Bay and from there
make your way into the Hall of the Golems. Approach the golem furthest from the
door you entered the room in. Fire your plasma beam at it to uncover the bomb
slot, then activate the golem. It'll breathe fire on a nearby door and melt it,
giving you access. Walk through the newly created passage and through the door
into the next area - Colossus Vista. Command your ship to drop the golem head
on the huge golem statue in the background. The golem will be activated and
he'll smash the cage holding the ship missile expansion (see below) and also
uncover a door to the right of the room. Go through the door into Machineworks
Bridge. Activate the floor spinner device to spin the bridge around. Once
you've locked the bridge in place, wait for the two vertical plates with screw
attack jump surfaces on them to move close together, then quickly screw attack
between one and the other up to the top to grab the energy tank.
Ship Missile Expansion 4: Bryyo - Colossus Vista
Follow the steps above to get Energy Tank 8. After the huge golem in
Colossus Vista has been activated, it'll smash open the cage holding the ship
missile expansion.
Energy Cell 3: Bryyo - Hidden Court
This is the energy cell most people will have some trouble acquiring. Follow
the steps above to get Energy Tank 8. Once you've activated one half of the
bridge (and got the energy tank), leave the Machineworks Bridge and backtrack
to the Hangar Bay. Get inside your ship and fly to the Thorn Jungle Airdock.
Retrace your steps all the way to the North Jungle Court - the room where you
needed to destroy the turret by pulling the three levers while jetpack pirates
were attacking you (yeah, I hated that bit too). In this room you'll see a
block on the ledge that doesn't have a lever on it. Use your command visor to
command your ship pick this up, revealing a passage underneath. Roll into the
hole and out the other side and proceed through the door. Hey look, you're on
the other side of the Machineworks Bridge! Activate the spinner here to bring
around the other half of the bridge. Once you've done that, walk across the
bridge and out the other side. Backtrack AGAIN to the Hangar Bay, then retrace
your steps from here back to the Hidden Court (won't take long, don't worry).
Once there switch to your command visor and look up at the top of the machine.
There you can drop the big battery that your ship is still carrying. Drop it
down and the generator will start back up. Get yourself back up onto the half-
pipe in this room, and boost ball yourself up onto the left side. Walk along
the platform, jump into the little tunnel and follow it around to where the
energy cell is. Grab the energy cell of lame going-around-in-circles then find
somewhere to save so you don't need to go through all that again.
Energy Cell 4: Skytown East, Elysia - Xenoresearch B
This one's impossible to miss as you need to collect it to progress the game
and gain the seeker missiles. You'll find it right at the end of Xenoresearch B
in the same room as the seeker missiles.
Item checklist: 55/100
6.13 SEEKER MISSILES
********************
Ability Location: You'll find the Seeker Missiles in Xenoresearch B in Skytown
East. They are right at the end of the area. Pull out the energy cell here to
deactivate the sheild around the containment cell holding the ability, then
fire an ice missile at the glass to smash it and grab them.
Missile Expansions: 1
Energy Tanks: 1
Ship Missile Expanions: 0
Energy Cells: 1
***Note***
Don't forget to grab Energy Tank 9 below before you head off to get Missile
Expansion 29.
Missile Expansion 29: Skytown East, Elysia - Concourse
This one isn't too far away, it's in the Concourse room in Skytown East. This
is the room where you need to collect the second bomb component. You'll need
the seeker missiles to access Concourse Access B, which gives you access
to the upper area of the Concourse room. When you are here, turn to the left
and roll through the tunnel as a morph ball to claim the missile expansion.
Hard to miss this since you need to get over this side to shoot seeker
missiles at the cables to solve the puzzle of the second bomb piece.
Energy Tank 9: Skytown East, Elysia - Xenoresearch A
You would have seen this tank in a containment cell as you made your way
through Xenoresearch A before you got the seeker missiles. Now that you've
got them, and that you pulled out the energy cell powering the containment cell
shields to get them, you can fire a missile at the containment cell containing
the energy tank, shattering the glass. Collect the tank.
Energy Cell 5: Norion - Generator B
Time for another trip back to Norion. If you've already activated the landing
pad on Cargo Dock B, you can go straight there. Otherwise you'll need to land
at the main docking bay, make your way into the Cargo Hub, go through the door
you opened earlier by welding the panel next to it, and head through Conduit B
to reach Cargo Dock B. When you arrive you'll be welcomed by a bunch of Hopping
Metroids (is it just me or do hopping metroids look nothing like regular
metroids?), so you'll need to kill all of them. They'll attack in several
waves, then the phazon mass that's blocking the door at the other end of the
area will explode, giving you access. Call down your ship to make saving and
leaving this area quicker, then use the seeker missiles on the door that the
phazon mass was covering to open it. Head through this area and into
Generator B. When you enter the room, you'll need to fight a Metroid Hatcher.
Once he's disposed of, the phazon on the walls explodes, revealing a tunnel
you can roll through as a morph ball. Roll to the end of the tunnel and pull
out the energy cell.
Item checklist: 59/100
6.14 HYPER MISSILE
******************
Ability Location: You'll receive the Hyper Missile after defeating Helios
inside the Elysia seed.
Missile Expansions: 2
Energy Tanks: 0
Ship Missile Expanions: 0
Energy Cells: 1
Missile Expansion 30: Pirate Homeworld - Command Courtyard
As with many other expansions, you don't directly use the hyper missile to get
this expansion, but you need it to actually acces the Pirate Homeworld. Once
you are on the Pirate Homeworld, head to the Command Courtyard. Avoid the acid
rain and walk around to the right where you'll see spinning fans. Look up and
you'll see a grab ledge. Get up there and roll through the tube as a morph
ball. As you roll through this area you'll pass the expansion, but can't get
it straight away. You need to keep rolling until the path branches in two.
When this happens, take the left path, and this will lead you into another
tube that'll take you to the expansion.
***Note***
You may want to get Energy Cell 6 below before continuing onto the next missile
expansion.
Missile Expansion 31: Pirate Homeworld - Command Station
This is found in the Command Station on the Pirate Homeworld. When you first
access this room, you'll come in via a tunnel you are rolling through as a
morph ball. When you get down below the floor of this room, head right and
follow the path along to the end where a missile expansion is sitting behind
an energy shield. Jump up to grab it.
Energy Cell 6: Pirate Homeworld - Command Courtyard
Another energy cell that's impossible to miss as you need to collect it to
progress. After collecting Missile Expansion 31 above, head back to the point
in the morph ball tunnel where it split in two and you went left. This time,
go right, and follow the tunnel to the end. Once you emerge out of the tunnel,
pull out the energy cell. This stops the spinning fans below, allowing you to
progress.
Item checklist: 63/100
6.15 X-RAY VISOR
****************
Ability Location: Found in the Command Vault on the Pirate Homeworld. Use your
seeker missiles to bring it down and claim it.
Missile Expansions: 4
Energy Tanks: 1
Ship Missile Expanions: 0
Energy Cells: 1
Missile Expansion 32: Pirate Homeworld - Security Air Lock
After acquiring the x-ray visor, work your way back into the Defense Access
and from there into the Security Air Lock, using the visor to interact with
the terminals along the way to progress. Once you reach the Security Air
Lock, the missile expansion is right in front of you. You can't miss it (well,
I suppose you can if you try hard enough).
Missile Expansion 33: Pirate Homeworld Research - Scrapvault
This one's found in the Scrapvault area of Pirate Research on the Pirate
Homeworld. When you are down on the bottom level of this room you may just be
able to hear it, ever so faintly. If you switch to your x-ray visor and look
up you should see it right on top of that middle section in the room. Jump
from platform to platform and work your way up as high as you can until you
see a grab ledge. Don't jump up there though...look slightly to the right,
and you should see another platform. Screw Attack across to it, then turn
to the right. There's a grab ledge there to jump up to, so get across there
and you can tick another missile expansion off the list.
***Note***
You may want to collect Energy Tank 10 described below before leaving this
area.
Missile Expansion 34: Pirate Homeworld Research - Metroid Processing
This expansion is cleverly hidden inside one of the metroid containment tanks
in the Metroid Processing room in Pirate Research. To get to it, you'll
need to activate the lift that takes you down to the lower level, and pull out
the energy cell down there. Once that's gone, the metroids burst out of the
containment tanks above. When you get back up there, take out the metroids
then jump into the tank to claim the expansion.
Missile Expansion 35: Pirate Homeworld Research - Creche Transit
When you reach the Creche Transit room in Pirate Research, you'll see a broken
hatch to the left as you enter the area. Turn into a morph ball and bomb that
open, then roll down the tunnel until you reach a spinner device. Activate the
spinner and turn it around until you can access the path to the right. Roll
along the path and jump up to get it.
Energy Tank 10: Pirate Homeworld Research - Scrapworks
This is in the Scrapworks area of Pirate Research. To get in there, from the
Scrapvault make your way up the platforms in the main area of the room until
you see a grab ledge. Jump up there and Samus will turn into a morph ball.
Roll into the tunnel and you'll roll into the Scrapworks. You should see the
energy tank as you roll your way through this area. Make use of the moving
platforms that go up and down to get as close to it as you can, then double
bomb-jump to grab it.
Energy Cell 7: Pirate Homeworld Research - Metroid Processing
This is in the Metroid Processing room in Pirate Research. In fact, if you
followed the guide to collecting Missile Expansion 34 above, you'll already
have it. It's on the lower floor of this room. While you don't have to pull
it out to progress the game, you do if you want that missile expansion.
Item checklist: 70/100
***Note***
If you want, at this point, after you have collected seven energy cells, you
can go to the GFS Valhalla and collect all of the items in there. Keep in mind
though, if you use your energy cells to go item hunting, you'll need to come
back and go all way through it again once you have found the last two energy
cells to progress the game. Scroll down to section 6.20 if you want these
items now.
6.16 GRAPPLE VOLTAGE
********************
Ability Location: You receive this after defeating Gandrayda on the Pirate
Homeworld.
Missile Expansions: 1
Energy Tanks: 0
Ship Missile Expanions: 0
Energy Cells: 1
Missile Expansion 36: Pirate Homeworld - Lift Hub
Once you have the grapple voltage, backtrack back to the Lift Hub in Pirate
Command (where the map station was). On the other side of the room to the map
station is a terminal you can give power to using the grapple voltage ability.
After you give it full power the door opens revealing a lift. Step into it and
it'll fall slightly. Step back out, and blast the cable above it to send it
smashing down the shaft. With the lift out of the way, you can see the missile
expansion on the other side waiting for you. Jump across to get it.
Energy Cell 8: Skytown, Elysia - Ballista Storage
This energy cell is way back in Skytown, Elysia...but since you need to head
back there at this point in the game anyway, it's not that painful to take a
detour to collect this. Retrace your steps back into the Ballista Storage room
where you collected the Boost Ball. Ride the elevator down and you'll meet
another Steamlord. This time he's mostly invisible so you'll need the x-ray
visor to see him. Once he's disposed of and the robots are destroyed, overload
the two spinning fans with power using your grapple voltage. The lock between</pre><pre id="faqspan-2">
them is then disengaged and you can grab the energy cell.
Item checklist: 73/100
6.17 SPIDER BALL
****************
Ability Location: This is found in Skytown, Elysia, but you'll need the grapple
voltage to get to it. Make your way to the Powerworks room. Once inside, use
seeker missiles on the door then roll through the tunnel into the main area
of the room. You'll see a big gear cog on the floor. Jump up onto the platform
near the cog, then from here latch onto it with your lasso and yank it into the
air. As it's spinning in the air, fire a missile at it and the cog will land
perfectly into the rest of the cogs and start spinning. This will reveal the
spider ball.
Once you have this ability, you can really cash in!
Missile Expansions: 7
Energy Tanks: 2
Ship Missile Expanions: 2
Energy Cells: 0
Missile Expansion 37: Skytown, Elysia - Powerworks
This can be a little tricky to find. This is also in the Powerworks, but
outside. Once you have the spider ball, roll down the tube until you get
outside. Use the spider ball tracks on the outside of the structure to find
your way around and up. Once you reach a platform where are able to exit morph
ball mode, look around for another spider ball track (not the one you used to
get up here). When you find it, enter morph ball mode again and jump up to
the track. Follow it along, back onto the outside of the structure.
Eventually you'll come to a point where you can't go any further...from here
use the boost ball to boost across the gap and grab the spider ball track on
the other side. You'll find the missile expansion close by.
***Note***
Make sure you don't miss Energy Tank 11 and Ship Missile Expansion 5 described
below you leave Skytown.
Missile Expansion 38: Skytown, Elysia - Steambot Barracks
This one's in the Steambot Barracks in Skytown...you no doubt saw this one
when you were first in this area. Get to the lift in this room and when you
reach the top there's a morph ball tunnel. Enter the tunnel and roll through
it until you reach the spider ball tracks. Stick to the tracks and follow them
around to grab the expansion.
Missile Expansion 39: Skytown East, Elysia - Concourse Ventilation
Make your way to Skytown East, and into the Concourse Ventilation area. Fall
down to the bottom, then walk outside where you'll see a spider ball track.
Follow it to the top and the expansion is yours.
Missile Expansion 40: Norion - Cargo Dock A
We're heading back to Norion for one last time. Land your ship at Cargo Dock A.
Check out the outside wall next to the door you used to first access this area
at the beginning of the game. There's a spider ball track there. Jump onto the
track then follow it to the end to net the expansion.
Missile Expansion 41: Bryyo - Hall of the Golems
Fly back to Bryyo and land in the Hangar Bay. From here enter the Hall of the
Golems, and activate the golem closest to the door you entered from using the
grapple voltage then using the bomb slot. The golem will activate the spider
ball tracks. Make your way along these tracks (it'll require some pretty nifty
bomb-jumping and boosting) all the way to the top where the missile expansion
is waiting for you.
Missile Expansion 42: Pirate Homeworld - Flux Control
Return to Pirate Command and find your way back to the Flux Control room. Find
your way to the end of the room where the latch is that you can flip with
the grapple lasso. Use the lasso to flip the latch onto the left tunnel, giving
you access to the right tunnel. Enter morph ball mode and follow the tunnel
into the inner area where the generator thing is. Use the spider ball tracks to
get to the expansion.
Missile Expansion 43: Pirate Homeworld Research - Craneyard
Head back to Pirate Research and access the Craneyard. Roll up the spider ball
track on the wall then follow the tube down to the bottom where you'll be
presented with two spinners. The left spinner controls the lower half of the
centre pillar, the right spinner controls the upper half. Enter the right
spinner and use the boost ball to spin the upper half around until it's lined
up with the lower half. You shouldn't need to touch the left spinner to get
this. Drop a bomb to get out of the spinner, then ride the air jets up. Follow
the tube to the right to get the expansion.
Energy Tank 11: Skytown, Elysia - Zipline Charlie
You'll see this energy tank as you make your way back across Zipline Charlie
in Skytown after finding the spider ball. You need to use the spider ball to
get across to the other side and this energy tank is floating in the air about
halfway across the track. Double-bomb jump to get it.
***Note***
Be sure to grab Ship Missile Expansion 5 decribed below before leaving Skytown.
Energy Tank 12: Bryyo Ice - Tower
This is an energy tank a lot of people will miss even after acquiring the Bryyo
map data to reveal the expansion locations. This is in Bryyo Ice, in the Tower
room. Enter the room from the bottom door (or the top door if you prefer, but
you'll need to fall down to the bottom) then look for the start of the spider
ball track. Again you'll need to pull off some pretty tricky bombing and
boosting to get up to the top, but the energy tank prize awaits you when you
make it. Remember that you can only access the Bryyo Ice area from a portal
in Bryyo Fire.
Ship Missile Expansion 5: Skytown, Elysia - Hoverplate Docking Site
Make your way to the Hoverplate Docking Site in Skytown. Check your map to work
out the easiest path to get there (either way, utilising the cannons, it
shouldn't take you long). When you get there, screw attack across to the
platforms hovering in the distance. Jump from platform to platform after that
until you get up to the one with the spider ball track on it. Negotiate the
twisty track and the expansion awaits you at the end.
Ship Missile Expansion 6: Pirate Homeworld Research - Scrapworks
This one's way back in the Scrapworks room in Pirate Research...but since you
need to head back in this general direction to progress the game at this point,
there's not too much backtracking needed. Land your ship at Pirate Research
and make your way back into the Scrapvault. From here, enter the Scrapworks
the same way you did before (using the grab ledge to roll into the tunnel that
leads you into the room). Roll through the room until you come to a U-shaped
section of the tunnel. Use the boost ball and boost yourself up as high as you
can get on the left side, holding Z while you do so to stick to the spider ball
track when you get high enough. Once you are on the track, follow it to the
right as far as you can go then let go of Z to drop off. You'll land on a small
block. From here you'll need to perform some pretty tricky jumping from one
block to the other to reach the expansion. If you fall off, don't worry, just
boost back up the U-shaped tunnel and back onto the spider ball track to try
again.
Item checklist: 85/100
6.18 HAZARD SHIELD
******************
Ability Location: You'll find this ability (well, it's actually a suit upgrade)
in the Craneyard in Pirate Research. Remember how you needed to spin the centre
pillar earlier to get to Missile Expansion 43? To get that item you needed to
spin the pillar so you could use the air jets to get up. To get the hazard
shield, spin both the lower and upper halves of the pillar so you can access
a spider ball track and roll to the left. Follow the tube after that to get
into a little side room with the upgrade.
Missile Expansions: 2
Energy Tanks: 1
Ship Missile Expanions: 0
Energy Cells: 0
***Note***
You may want to get Energy Tank 13 listed below before getting the following
two missile expansions.
Missile Expansion 44: Pirate Homeworld Mines - Phazon Quarry
Head to the Pirate Mines, which you can only access once you can walk through
acid rain, and from there make your way into the Phazon Quarry. Here, you'll
see a terminal you can interact with behind some glass at the back of the room.
Operate the terminal and this brings out a drill that you can use to drill
away two sections of rock. One reveals a half-pipe you'll need to boost up to
progress further into the mines, the other reveals the missile expansion.
Simply jump into the newly created gap to grab it.
Missile Expansion 45: Bryyo - Fuel Gel Pool
There's a bit of backtracking involved to get this one. Once you have the
Hazard Shield, fly back to Bryyo and land in the Hangar Bay. From there,
backtrack into the Hidden Court, and from there find your way back to the Fuel
Gel Pool (where you picked up the golem head earlier). Jump into the fuel gel
and walk forward, through the fuel gel pouring out of the far wall. This leads
into a little hidden tunnel where you'll find the missile expansion.
Technically, you could get this one once you've moved the golem head from this
room by jumping through the fuel gel, but that's dangerous. It's much easier
and safer to get this once you've got the hazard shield.
Energy Tank 13: Pirate Homeworld Research - Metroid Creche
Head in to the Metroid Creche room in Pirate Research, which you can only
reach once you can walk through acid rain. There's a puzzle to solve in this
room, but don't worry, it won't take long to solve. Activate one of the
spinners on the floor, continually boosting until it rises up high enough
that it shoots you out so you get stuck in a bomb slot on the ceiling. Activate
the slot, then head to the newly activated spinner and repeat the process.
Once the second slot is activated, you'll need to repeat the process again on
the third spinner that's on the slightly raised area...but before you can,
you'll need to fight another Metroid Hatcher. Once it's killed, the spinner
will activate. Instead of shooting you into a bomb slot, this one will shoot
you into a tube you can roll through as a morph ball. When you get about halfway
along this tube, you'll see the tube has been destroyed a little and there's a
spider ball track conveniently placed near the hole. Stick to it and follow
the track, boosting across the gaps where necessary, and you'll eventually
drop into another tube. Follow this to reach the energy tank.
Item checklist: 89/100
6.19 NOVA BEAM
**************
Ability Location: You'll be able to obtain this ability in the Main Cavern of
the Pirate Mines.
Missile Expansions: 2
Energy Tanks: 0
Ship Missile Expanions: 1
Energy Cells: 1
Missile Expansion 46: Pirate Homeworld Mines - Phazon Mine Entry
After acquiring the Nova Beam, head out the door you went in to get into the
nova beam room, turn to the left then left again and you should see a green
nova beam door. Shoot it to open it and head through into the Phazon Mine Entry
room. Here you'll see a big phazite panel. Use the x-ray visor to spot the
points you need to shoot and shoot them with your nova beam to remove the
phazite wall. Kill the metroid that comes out to attack you, and grab the
missile expansion that's sitting in the corner.
***Note***
You may want to pick up Ship Missile Expansion 7 and Energy Cell 9 below before
continuing to get the next missile expansion.
Missile Expansion 47: Bryyo Fire - Temple of Bryyo
More backtracking, this time to Bryyo Fire. Once you are there find your way
back to the Temple of Bryyo, which is the big round room you battled Rundas in.
Use the x-ray visor on the phazite panel on the wall, and shoot the lights with
your nova beam to open up the floor plate. Enter morph ball mode and roll
through the fuel gel to find this expansion, which is actually half-submerged
in the fuel gel, making it a little difficult to spot.
Ship Missile Expansion 7: Pirate Homeworld Research - Processing Access
Go back to Pirate Research and back into the Processing Access room, which is
the room with invisible laser beams that trip the alarm systems. Between the
two sets of laser beams, you enter an area with two phazite platings on
opposite walls. Use the x-ray visor combined with the nova beam to activate the
switches behind these two walls, and this opens up the ceiling revealing screw
attack walls. So you know what to do. Jump up there and screw attack from wall
to wall until you reach the top, where you'll find the ship missile expansion
protected by some kind of energy barrier. Shoot a few missiles at it to get
rid of it, and the expansion is yours.
Energy Cell 9: Pirate Homeworld Mines - Phazon Quarry
Woohoo, the last energy cell! And it's actually really easy to find, too.
After getting the nova beam, head out the door you went though to get into the
nova beam room and look directly ahead of you. Use the x-ray visor and nova
beam combo to shoot the switches through the phazite wall, and this then
activates the terminal next to the wall. Interact with the terminal to lower
the wall and proceed through the door into the next room, Drill Shaft 2. Again,
using the x-ray visor to see through the phazite in the missile of the drill,
and shoot the small ball in the middle with the nova beam. This will cause the
drill to rise. Drop into the newly created hole and you are back in the Phazon
Quarry, but in an upper area you couldn't reach before. Turn to the right and
you'll see the energy cell. Pull it out.
Item checklist: 94/100
6.20 HYPER GRAPPLE
******************
Ability Location: You'll receive this after defeating Omega Ridley in the
Pirate Homeworld seed.
Missile Expansions: 3
Energy Tanks: 1
Ship Missile Expanions: 1
Energy Cells: 0
***Note***
Technically, you don't need this ability to get to these last few items. The
only ones that are left are on the GFS Valhalla, which we have been saving
until last. You could have got all of these items once you have collected seven
energy cells, which I made a note about above. But I've left these until last
in this guide so we can get them all in one sweep now that we have all the
energy cells, and there's no need to come back here. And it's just easier to
list them all under here.
Missile Expansion 48: GFS Valhalla - Weapons Cache
Fly to the GFS Valhalla. Use an energy cell to give power to the first door so
you can open it. Use the grapple swing to get across the gap and shoot the poor
dead guy to access the hand panel to open the next door. In this next room
there's a bunch of metroid and miniroids floating around - this is the Repair
Bay. In the far right corner you'll see a box. Blast this with a charged shot
and you'll see it was hiding a door. Go through the door and into the next room:
the Stairwell. Melt the metal in front of the two energy cell panels then use
two energy cells to power the ramp, giving you access to the upper level. Enter
the door here to get into the Weapons Cache, where the missile expansion is
right in front of you. This was actually the last one I found, that box
blocking the door back in the Repair Bay was very sneaky. Didn't spot the door
until I scanned the room with my x-ray visor.
Missile Expansion 49: GFS Valhalla - MedLab Alpha
Once you collect Missile Expansion 48, head back into the Repair Bay and jump
from platform to platform to reach the upper level where a door is. Head
through the door and through the next area, into the Security Access, where
you are presented with a choice to go left or right. Head right, and through
the door at the end of the room to access MedLab Alpha. In here, blast the
debris on the far wall. You'll need to shoot through several layers. Once you
are through the debris some Phazon Hoppers will drop down, so get rid of them.
When they are disposed of, rip the metal plate off the wall that was behind
the debris you blew away, then roll through the tunnel to collect the
expansion.
Missile Expansion 50: GFS Valhalla - Auxillary Lift
Hooray! The last missile expansion! Head back into the Security Access room
and head forwards towards the door at the far end. Enter the door and you'll
enter the Auxillary Lift. Use an energy cell to power the lift (after ripping
off the plate that's in your way) then ride the lift to the top. When you make
it to the top, turn around and you'll see a morph ball tunnel. Enter the tunnel
and drop down to the lowest level, then follow the tunnel to the final missile
expansion.
Energy Tank 14: GFS Valhalla - Munitions Locker
Finally, the last energy tank! You'll find this is the Munitions Locker on the
GFS Valhalla. Exit the Auxillary Lift and head into the small room where you'll
need to roll past some fallen debris. Enter the next door and air will gush
into the room. Once you are into the next room, which is Junction A, dispatch
the metroids that attack you and head right. There's a locked door here, but
you can use an energy cell on the nearby terminal to unlock it. Head into the
next room and hang a right when the path branches. Go through the door and the
final energy tank is sitting right in front of you, begging to be picked up.
Ship Missile Expansion 8: GFS Valhalla - Xenoresearch Lab
The last ship missile expansion. As useless as they are, you still need to find
them all if you want 100 percent. Sigh. Anyway, after getting Energy Tank 14,
head back into Junction A, and follow the room to the end where you'll find a
door you'll need to fire seeker missiles at to open. From here head through the
next room and enter the Xenoresearch Lab. Head around to the end of the hallway
and scan the door on the left to find out it's broken. Blast it with a missile
and drop down onto the lower level, where you'll need to take out a few enemies
that attack you. Once they are dead, you'll notice two generators, one that's
running and one that's not. Rip off the two panels on the generator that isn't
running with your grapple lasso, and insert an energy cell into each hole you
revealed. Once you do the generator powers up and and an opening is revealed
at it's base. Unfortunately, when the opening opens up, the ship missile
expansion gets blown down the tunnel, so enter morph ball mode and roll after
it. You'll eventually catch it some way down the tube (don't worry, you don't
actually have to chase it, it'll stop eventually).
Item checklist: 100/100
Congratulations, you have found all the items and unlocked the special ending!
Hang around until the end of the credits to see it.
7.0 Acknowledgements and Credits
-------------------------------------------------------------------------------
Retro Studios and Nintendo for bringing us this excellent game!
'Matt', for pointing out to me that the ship missiles aren't *completely*
useless :P I've added his e-mail to the FAQ.
'Zak', for pointing out it was Cargo Dock A, not Cargo Dock B as I
originally listed, where you find Missile Expansion 40. Fixed now, thanks :)
Myself, for writing this guide :)
If you have any questions, comments or suggestions about this FAQ, feel
free to e-mail me.
Copyright 2007 by White_Pointer