Metroid Prime 3: Corruption FAQ/Walkthrough
By: GuardianXanatos

Table of Contents
1 Introduction [INT]
2 Legal rubbish and contact info [LEG]
3 Controls [CTR]
4 Suit Technology and Samus's Ship [TEC]
5 Walkthrough [WLK]
5a G.F.S. Olympus (training) [OL1]
5b Norion and Ridley [NO1]
5c G.F.S. Olympus again [OL1]
5d Bryyo, land of lava that explodes when shot [BR1]
5e Elysia, plasma beam time! [EL1]
5f Bryyo again, for Samus's most suggestive ability [BR2]
5g Elysia, where Samus plays with nuclear explosives [EL2]
5h Pirate Homeworld, beware of acid rain [PH1]
5i Elysia again, where Samus becomes more adhesive [EL3]
5j Pirate Homeworld, for a beam that passes through walls [PH2]
5k Elysia for the last time, to get maps [EL4]
5l Pirate Homeworld, and Omega Ridley [PH3]
5m Fetch Quest on the various worlds [FE1]
5n The Valhalla, some expansions and access codes [VA1]
5o Pirate Homeworld one last time, and Phaaze [PH4]
6 Expansions [NOT]
7 Thank yous [THX]

Introduction                                                      [INT]
This is my first walkthrough so bear with me and all the rest of that.
I am Canadian, so for my American readers, please do not send me
spelling corrections.  I have been using GameFAQs.com for 5 years now,
and I've decided it is high time I gave something back by writing this.
As it happens, I am very good at Metroid games, and this is one of the
best I have seen, so I thought I'd help others play it.  I've used the
convenient system for finding bits of the FAQ with ctrl+f.  Just type
the three-letter code in the square brackets, along with the brackets
themselves, and you'll jump right to where you want to be.  Before more
is said, I would like to set some rules down to make this easier for
both of us.

1 Scan everything.  Really, not only do you get higher completion
percentage, but you can often find previously overlooked enemy
weaknesses this way, not to mention ways to more missile expansions and
health tanks.  For bosses, often they have multiple entries, so scan
them often.  Also, when you do scan a boss, go to the logbook, this
will tell you more, and often the scans leave bits out of the text box
that shows up on-screen.  Scanning everything is as important as
breaking all the jars in Zelda dungeons.

2 Do not be afraid to use missiles.  Eventually, they get so good and
you have so much of them that it is pointless not to.  Not to mention
there is ammo everywhere.

3 Only use advanced controls.  The point of the Wii is to change the
gaming experience, and the advanced controls work the best.  There is
not much point to using any of the other control schemes.

4 There is no detailed expansion section.  This is due to a feature in
the game I will cover later.

Legal rubbish and contact info.                                   [LEG]
This FAQ is mine.  Mine mine mine mine mine all mine!  Don't copy it
without permission, and do not under any circumstances claim it as your
own.  If you do, not only will I take legal action against you, I will
also track you down and change all the radio presets in your car and
put paint thinner in all the paint cans in your garage so you can't
ever paint anything again without it running down the wall or dripping
off of the ceiling.  Probably not those last two, but I will be ticked.
If you wish to contact me to get permission to put this on your
website, I can be reached at the following email address:
[email protected].  As of right now, only GameFAQs.com and
NeoSeeker have such permission.  Also feel free to contact me if you
have any questions not covered in this FAQ.  Feel free to address me
as GuardianXanatos, Alex, Ax, Your Royal Highness, or He-who-is-really-
smart-and-uber-at-Metroid.  Constructive criticism will also be
graciously accepted and followed, but do not email me just to say I
suck.  I have two younger siblings who do it often and will save you
the trouble.

-----------------------------Spoilers ahead!!!-------------------------
From here on, expect a lot of stuff revealed about the game, some of
which might be premature for your tastes.  Consider yourself warned.

3 Controls                                                        [CTR]
This game uses the Wii remote and nunchuck, and you really can't play
it without both of them.
Remote buttons:
A - shoot and place bombs in morph ball form, unless you change it to
jump and boost in morph ball form.
B - jump and boost in morph ball form, unless you change it to shoot
and place bombs in morph ball form.
Whichever of the above you use for jumping, note that you can jump once
in mid-air, and 5 more times once you get the screw attack, and if you
hit a green glowing ledge, you will automatically climb up.
D-pad down - fire a missile, later on hold it to charge up the seeker
missile system.
- button in combination with moving the Wii remote - Select visor.  The
screen is divided mostly into three, with a little circle in the centre
for the combat visor.  To select a visor, simply point the Wii remote
at the screen (why are you pointing it anywhere else?) and move it
until the visor you want is selected.  Then release the - button.
+ button - go into Hypermode.  Early in the game, you gain the ability
to go into Hypermode, which basically allows you to FUBAR your enemies
by converting one of your health tanks into Phazon and shooting them
with it.  There are various other things in Hypermode which will be
covered in the next section.
1 - Go to the logbook/map screen.  Here you can look at maps, logbook
entries on enemies, detailed explanations of suit tech, lore, and other
goodies.  Later it will be used for the fetch quest.
2 - hint.  This is if you do not know where to go next, for whatever
reason.
Remote gestures:
Point at the screen - This aims, and selects visors.  Dead essential.
Flick upwards - When in morph ball form, you jump up.
Other assorted gestures are used to activate switches, but the game
explains those, so I won't do so here.
Nunchuck buttons:
Control stick - move around.  Duh.  Also used for some grapple beam
upgrades, which will be explained in detail in the next section.
C - change to and from morph ball form.
Z - Lock on.  This simply centres the camera on an opponent and causes
you to circle around them.  You can still aim anywhere you please, but
any missiles fired will be directed at that opponent.  If you are using
the x-ray visor, some enemies will show up in a little staticy screen
in the middle of the screen and have highlighted red parts.  Once you
get the Nova beam, shoot those red parts for a one-hit kill. Sweet!  In
morph ball form, hold down to use the spider ball to cling to magnetic
rails.  If there is a swing point for the grapple beam, it will
automatically fire.
Nunchuck Gestures:
Jerk nunchuck forward - when locked on to something, it fires the
grapple beam.  When not locked onto something, you just wasted your
time.
Jerk nunchuck back - Pulls whatever the grapple beam is currently
attached to.  If it is not attached to anything, again, you wasted your
time.

4 Suit Technology                                                 [TEC]
Samus Aran is the galaxy's best bounty hunter, mainly because of all of
the goodies in her suit.  I'm not talking about her hot body, you
pervert, although I do concede that she's a real looker under all of
that metal and FUBARing equipment.  For the first time in the Metroid
series, she doesn't get into a nasty accident and lose everything after
briefly having some of the basic stuff, so sweet!

Armour technologies
Varia suit - starting armour.  Protects from hot and cold environments,
and the vacuum of space.
PED suit - changes Samus's appearance in cut scenes and reduces damage.
It also allows you to go into hypermode.  Acquired after the first time
on Norion.
Hazard suit - Again, changes Samus's appearance and reduces damage.
Also protects you from the acid rain on the Pirate Homeworld and the
exploding lava known as fuel gel on Bryyo.  Acquired on the Pirate
Homeworld
Screw attack - consider for a moment the premise of an attractive
female character having a move called Screw attack.  OK, you can stop
drooling now.  This move allows you to take 5 extra jumps, during which
you are surrounded by an energy field that wrecks just about any flying
enemy on impact.  Also used for wall-jumping, but only on swirly green
coloured walls.  When you do this, by the way, the 5-jump limit goes
away.  Acquired on Bryyo, after you've been to Elysia

Beam technologies
Power beam - starting beam.  Hold down the fire button to charge.
Plasma beam - multiple shots set enemies on fire, even more
disintegrate them.  It also melts ice and certain metals, and does more
damage than the power beam.  Also required for welding puzzles.
Acquired on Elysia after defeating Ghor.
Nova beam - more damage, looks way cooler than the other two, and can
pass through Phazite, which for future reference is usually swirly and
blue.  Does nice damage, and when combined with the x-ray visor and
used against certain Phazite-armoured enemies, can instantly kill them.
Can still be used to disintegrate enemies and weld, like the plasma
beam.  Fun.  Acquired on the Pirate Homeworld.

Grapple technologies
Grapple lasso - acquired very early on, it allows you to latch onto
stuff, such as debris, barriers, and enemies' shields, and rip them out
of your way.  Acquired on Norion.
Swing grapple - allows you to swing from grapple points and ziplines.
Acquired on Bryyo.
Grapple Voltage - Allows you to charge things with energy or take it
away.  To overload something with energy, after grappling the object,
push the nunchuck control stick forward.  This takes a bit of health.
Taking energy is done by pushing the nunchuck control stick back, and
heals you.  Acquired on the Pirate Homeworld after defeating Gandrayda.

Missile technologies
Missile - Flies towards physical objects and goes BOOM.  It will home
in on any enemies you are locked onto, but it cannot compensate for
extremely rapid position changes, so it will occasionally miss.  Also
has the best smoke effect I have seen in a video game to date.
Acquired on the G.F.S. Olympus
Ice missile - Freezes or slows the enemy.  Also freezes fuel gel to
create platforms.  If the enemy is frozen, usually they can be
shattered with a beam shot.  Acquired on Bryyo after defeating Rundus.
Seeker missile - Hold down the missile fire button and move the aiming
cursor around to lock onto multiple targets.  Can do up to 5 at a time,
or 5 times on one enemy.  Acquired on Elysia.

Morph ball technologies
Bombs - they explode, and can propel you upwards.  They can damage
certain enemies from below, and take out Talloric alloy.  You start
with them.
Boost ball - used to gain air on half-pipe-like structures, or charge
spinner stations.  Can also be used to travel quickly, and some enemies
are damaged by it, but not many.  Acquired on Elysia
Spider ball - used to cling to magnetic surfaces.  Use the boost ball
feature to repel yourself from them.  Acquired very late in the game on
Elysia.

Visor technologies
Combat visor - your main visor, you can shoot things while using it, in
addition to most of your offensive systems.  You start with it.
Command visor - used to remotely control your ship.  Acquired on
Norion.
Scan visor - used to find weaknesses in enemies and the environment.
You start with it.  Here's some scan visor vocabulary to save you some
trouble.

Talloric alloy - bomb the thing.
Maldium - call in an air-raid.
Explosive damage - hit it with your missiles.
Concussive blast - hit it with a morph ball bomb.
Heavy blast - hit it with a fully charged shot.
Vulnerable to Phazon-based attacks - go into hypermode to kill it.
Vulnerable to high-temp weaponry - plasma beam it.
Vulnerable to high-frequency shots - nova beam it.
Phazite - Use your X-ray visor to see through it and your nova beam to
shoot through it.
Vulnerable to cold-based weaponry - use your ice missiles.

X-ray visor - Everything goes grey, some things turn red so they're
easier to notice.  Almost as useful as the scan visor to spot weak
points.  Sees through walls, so don't have it on all the time, it makes
it very hard to see.  Acquired on the Pirate Homeworld.

Ship technologies
Land - in the command visor, if you see an icon that looks like your
ship, simply hold down Z and your ship will land there.  Acquired along
with the Command visor on Norion.
Missile - If you see a missile-shaped icon, hold down Z and your ship
will bomb it.  Acquired on Bryyo.
Grapple beam - if you see a hexagonal claw-like symbol, your ship can
pick this thing up, again by holding down Z.  Often you will be able to
put the thing down somewhere else.  While your ship is carrying
something, it cannot land.  Acquired on Elysia.

Hypermode moves
Hyper beam - Shoot things with it.  They die.  You get it after Norion
with the PED
Hyper ball - go into morph ball form in hyper mode and hold down the
fire button.  Arcs of Phazon will flow out of you and damage things.
Acquired after defeating the first Seed boss on Bryyo.
Hyper missile - See hyper beam, certain things can only be damaged by
it.  Acquired after defeating the second Seed boss on Elysia.
Hyper grapple - Latch onto something and push forward on the control
stick to overload it with Phazon.  Acquired after defeating the third
Seed boss on the Pirate Homeworld.

Samus's Ship.
Mostly used to travel to other planets or landing sites, save, and
recharge your energy and reload missiles.  The panel in the lower
centre is all you really need, the rest are just goodies and the game
tells you how to use it all.

5. Walkthrough                                                    [WLK]
This will not tell you every last enemy out there, now will it explain
things more than once.  Again, scan everything.

5a. G.F.S. Olympus(training)                                      [OL1]
After the beginning cutscene, you will be inside Samus's ship.  Follow
the on-screen directions to get onto the G.F.S. Olympus.  Once you are
there, you will be asked to shoot 4 targets, and this is mostly so you
know how to use the controller.  Then go through the door to the right,
since the one in front of you is locked.  In the next room there are
some targets on the wall to your right, glowing red.  A fully charged
beam shot will take them out and lower some ramps to the upper level of
this room, and then the door to the next room.  In this room, there is
a column.  On the left side as you approach it there is a panel.  Scan
it, then go up to it and press A to and aim for the central button to
get your access code.  It always seems to be 13576, at least on my
disc.  Go to the door behind you and scan the terminal, then enter the
code you just got.  The shield over the door will open, and you can go
through.  In the next room you briefly see Rundus going through a brief
decontamination procedure, then it is your turn.  Follow the on-screen
instructions to get into the chamber, then to get out.  Scan the nearby
terminal to find out more about Rundus, then head through the door.
Head through the hallway, and you get to jump for the first time to get
all the way through.  Not much else to do except scan, so do that, then
go through the door.  Activate the elevator by going up to the panel
and pressing A, then step into the elevator hologram to go up.  This
will more or less be standard procedure for the rest of the game.
Leave the elevator room, then follow the hallway to the next room.  Go
to the left or right, then follow the ramps up.  When you get to the
top, speak to the guard, he will tell you where the nearest save
station is, and that you will not be able to get to the briefing room
without saving first.  Turn around, and go through the other door.
Destroy the boxes here to uncover the door to the save station, go in,
and save.  Once you do, go back to the guard, and you should no be able
to get to the briefing room.  Go through the empty, featureless
corridor, at the other end of which is the briefing room.  After the
cut-scene, head back to the bridge.  Drop down to the lower part of the
bridge, and go through the door.  You will encounter space pirates.
Deal with them, then head through the door to your right, as the
elevator is now locked down.  Kill the pirates in the next room, and
then head through the door.  In the next room you will encounter some
annoying enemies sticking to the walls.  Scan them, if you feel like
it, otherwise take them out.  Go around to the next room.  Go up to the
troopers for a cut-scene.  As soon as the room starts decompressing,
shoot the red circle in the top of the screen to put down a barrier and
save the trooper's life.  The way ahead is now shut, so go back the way
you came.  Three pirates are going to play keep-away with a power cell,
and since they seem to be able to pull it away from a distance, you
have to kill them all.  Do so, then put the power cell back in its
socket at the bottom part of the room.  Congratulations, you are now
sealed in with a very large number of enemies.  Once you've killed
enough, a hole will open up in the floor.  Rather than trying to kill
them all, morph into a ball, and go into the hole.  Go around until you
get to a tunnel, then go through.  Bomb the barriers, then get an
ENERGY TANK.  Sweet.  Continue through, bombing obstacles as necessary,
then watch yourself get cannoned to a room where the plumbing doesn't
seem to work.  Scan the terminal to activate a bomb slot.  Jump into
this slot, then lay a bomb to turn it on.  After the cutscene, go
through the only door in evidence.  There will be another cutscene,
then head for the door at the top, and deal with the enemies along the
way.  There is only one thing in this small room, but it is the missile
launcher, yay!  Exit, then go to the bottom of the room, and take out
the debris by the door with your newly acquired toy.  Interact with the
panel you just uncovered, then go through the door.  Take out the
glowing red targets at the top of the room, as well as the pirate that
emerges, then deal with the hovering drones.  I HATE these guys.  You
can only shoot them when they glow red, and they're unpredictable about
it.  Anyway, take them out, then go through the door on the left.
Save, because the next thing you're gonna face is a Boss.

-Boss fight-
Berserker Lord
Interact with the panel, then go through the big doors you just opened.
Hooray, there's your ship!  Oh blast, there's an enormous thing trying
to kill you!  Needless to say, scan him, and evade his attacks.  First
thing to take out is the glowing red orbs on his shoulders, fully
charged beam shots are the best for this.  Then he'll fire big,
crackling, electric purple balls at you.  Shoot them to send them back
at him.  After a bit, you'll have to hit his shoulders again, then a
round with the purple balls.  Once his upper shell cracks and blows
off, unload on the exposed red part on his head until he snuffs it,
missiles are best used here.
-End Boss fight-

Board your ship, preferably after saving with it, and hit the flashing
panel.  Make not of that flashing panel, it's the only one you'll
really be putting to practical use in this game.  Point to the green
ship icon and press A.  Gratz, you're headed to canyony Norion.

5b. Norion and Ridley                                             [NO1]
After the cutscene and map briefing, go straight ahead.  Shoot the
targets to open the door, then go through, and straight.  The nearest
door will lead to the grapple lasso, so definitely make every effort to
open it.  As it is, all you need to do is shoot a glowing red target.
So tough, right?  Get the GRAPPLE LASSO.  Scan the terminal, twist the
switch, then go up the elevator.  Go through the door into the
corridor, and turn right. Yank the panel to your right with your lasso,
then activate the switch.  Go into the hole that just opened using your
morph ball.  Follow the maze around to get a MISSILE EXPANSION.  Then
make your way out by bombing the block to your right.  When you emerge,
continue  along the corridor, taking out any enemies along the way, and
use your new lasso to rip the blast plate off the door.  Fun stuff.  In
the next room, you will encounter more hover drones, so kill them, and
keep heading left.  Grapple the debris away, then go through the hole
in morph ball form.  You can't go through the door on the left, so go
to the right.  Get the ENERGY TANK in morph ball form, then get past
the pistons to the other side and go through the door.  Go through this
hallway, take out the enemies, then go through the missile door on the
right and get the map for the area.  Go around a rather winding and
confusing path away from the door you used to get in, and take out any
enemies, especially the mines on the floor.  In the next room, fight
for a bit, including your first flying troopers (missiles recommended
if they hold still, beams if they don't), shield troopers (grapple the
shields off), and dropship (shoot the vent on the front).  Then there
is a cut-scene in which the total badass, Rundus, shows up and FUBARs
four dropships.  Now you can use the COMMAND VISOR!  Call in your ship,
and save.  Go through the doors that just opened, and into a hall that
leads to the generator room.  Take out the enemies, then shoot the
glowing coloured light on the door, then the next one.  Do them all
quickly enough, and the panel will deactivate so the door can open.  Go
through it, and a couple of bomb-happy pirates will blow up most of the
room.  Jump to the platform in the centre, and shoot at the robots
flying around.  Once they are all defeated, jump onto the other
platform, destroy the debris, and use the switch.  Go back to the
entrance and activate the panel that just lit up.  After the cutscene,
go back to your ship, save, and fly back to the original landing area.
Once you land, head back to the room called "Cargo Hub" on your map.
Once you walk far enough, a cutscene will trigger, and Ghor will come
out in a powersuit and wtfpwn a Berserker lord.  Go to the door he
opened by doing so.  Shoot at the glowing yellow bits at the end of the
cables attached to the door, then grapple the blast plate off and go
through.  Follow the hall, past the troopers, into the next room, all
the way down to the next door.  You'll have to use your morph ball form
to get past the big glass wall, there's a hole and some tunnelling on
the right.  In the next room, stay in morph ball form, bomb the little
back plate, and enter the tunnels.  Follow them around, and bomb Ridley
(because that is indeed who the big black pterodactyl trying to bite
you is) whenever he bites you, and dodge when he uses his breath beam.
In the next room, go to the left and save.  Go to the other end of the
hall, go through the usual song and dance to get the door open.   After
the cutscene, go to the other end of the room and turn the switch.  Go
into the morph ball tunnel you just opened.  Place a bomb, and a jet
will shoot you up.  Work your way around, and activate every bomb slot
you see.  There are three of them, so keep count.  After the first one,
there is a fork, go left first, then right. The slot there is easy to
miss.  After all three have been activated, keep on going through the
tunnels, and you will eventually end up near the top of a room, near a
very steep ramp up.  Place a bomb to get yourself blasted upwards, then
go around the column and bomb the slot you come to.  After the cut-
scene, get ready to fight Meta Ridley, who in the 2-D games won the
title "Biggest Spaz of Nintendo" with his incessant screeching, at
least in my books.

-Boss fight-
Meta Ridley
You're falling down a shaft, with a counter at the bottom showing how
far you have to go.  Hooray for science fiction always using the metric
system!.  There are three different configurations.  You on top
shooting down at Ridley, you underneath him shooting up, and you two
beside each other, at nearly point-blank range.  In all cases, shoot
any bits of him that glow red, and his mouth, something has to get him
to stop screeching.  When you two are not next to each other, you can
sorta steer your fall, which is good, because he rips bits of the wall
off and chucks them at you.  I don't trust missiles here, not to
mention you can't lock on, so don't bother with them.  When you are
side by side, the best bet is fully charged shots.  Try to kill him
before the counter runs out, I don't think you'd stay healthy
otherwise.  When you get his health bar to 0, you are rewarded with a
cutscene that shows how badass both Samus and Rundus are.
-End boss fight-

Activate the switch to your far left, then leave this room.  Go down
the hall, shooting at all enemies, and save.  Continue until you get
back to the room called cargo hub.  At this point the game should tell
you what room to go to next, but when you get there, take the right
fork and go to the door at the end.  You should not have to turn
around, that other door does not go where you need to be.  Once you
activate the panel and get onto the elevator, scan Rundus, Ghor, and
Gandrayda as this is your best chance.


5c. G.F.S. Olympus Again                                          [OL1]
After the cutscene and apparently a month (nice the game doesn't really
make you wait that long, eh?) you wake up in a medical bay on the
G.F.S. Olympus.  PED SUIT acquired!  Go ahead, try the suit.  You won't
be able to progress otherwise.  Leave the room, and play around with
hypermode by shooting the blue stuff on the walls.  Also, your healing
power-up is Phazon now, and needs re-scanning.  Time was that stuff
would burn on contact.  Go to the other end of the hall and exit to
find yourself in an elevator shaft.  Activate the elevator, and ride it
up.  Follow the hallway, and stop at the save-station on the left if
you want.  Now that you are on the command bridge, make your way to the
Aurora unit, which through the middle of the three doors at the top
level of the bridge.  Go through them, then up the elevator, and
through the doors that open for you.  Go up to the pedestal and
interact with the middle panel.  After the cutscene, you will be on
your ship, so go to Bryyo.  You can never go back to the Olympus,
waaah.  Why do the federation name their ships after mythological homes
of gods?  I digress.  Anyway, point to Bryyo and press A, then select
the only landing site there, again with A.

5d. Bryyo, land of lava that explodes when shot                   [BR1]
Seriously, it does, but we'll get to that soon.  Go straight, through
the doors, and into the next room.  It appears that someone with
cryokinesis has decided to have a little fun with the locals.  Go
through the hall, then across the bridge made of ice, make sure to kill
the hornets.  Drop down, then turn around and yank the lower block so
you have steps back up.  Then use the door to the next room.  Go to the
platform on the left, and keep on going until you get to a glowing
orange symbol in the ground.  Turn left, get up onto the ledge by
turning left and using the step, then head to the other end of this
raised area.  Jump down onto the ledge with the door with the orange
and green symbols on it, then to the ledge to your right, then to the
one on the pillar in the middle of the room.  Enter morph ball form,
and go through the glowing orange opening.  Go around until you fall
through another glowing opening, and when you get to the far end, lay a
bomb.  The best way to take out the blue swarms is to hit the green or
purple sphere they make when they fly around in a circle.  Take a left,
and go up to the door with the two symbols.  Turn around and jerk the
wall down to make a ledge.  Jump onto it, then climb upwards to get to
the platforms you just lowered, then go to the further one so you can
get to a higher part of the centre of the room.  Same story, jump onto
a ledge in the middle, go into morph ball form, go into a glowing
opening and lay a bomb when you are done sliding down.  Good job, the
door with the two symbols is now open.  Go to the door that opened, and
grapple the little ball in the tunnels until it is out.  Then enter the
glowing hole in the middle of the wall and go right.  Once you emerge,
go through the door to get an ENERGY TANK.  Also, grapple-rip the panel
off of the wall to get some lore.  Then leave, go back into the tunnel,
and go to the other side.  Try to scan the suicide bats, then shoot the
missile plate off of the door and go through.  Follow the hallway
around, and go into Hypermode to shoo the Phazon fruit.  Go through the
opening you just made, and then the door.  Drop down to the bottom of
the room where the busted statue is, and take out the mutant lizards.
Go through the opening that killing them made, then turn left to get
some lore, then right to go to the next room.  Drop down, turn around,
and bomb the grey rock with the orange glowy lines.  Go through the
tunnel, and drop down.  Don't be afraid to get the glowing worms stuck
on you, if you get enough, you can float up, and steer a bit with the
nunchuck control stick.  Use a bomb if you want to get them off.  Avoid
the thing dripping green liquid above you, that does damage.  Going to
the left yields a MISSILE EXPANSION, then go to the right to get out to
the other side.  Use your grapple beam on the statue to reveal a bit of
yellow liquid, which will explode when you shoot it.  Do so, with a
fully charged shot.  In the next room is the SWING GRAPPLE!  Exit the
room, and use your new toy to get across the gap.  Go up to the door,
and leave this room.  You're back in the room with the broken statue,
and now you can navigate it freely.  Hug the left wall and go forward
until you reach a gap, then go in that, and use the ledges on the left
to climb up.  Jump from the top onto another platform, and you're now
above the entrance you just used to come in.  Shoot the floating
fireballs *first*, then swing across.  Rip all of the panels off of the
wall, and use the morph ball tunnels to get up.  Go through the door,
and backtrack through the hall.  You'll see a statue similar to the one
you blew up to get the swing grapple, so blow that one up too.  Jump
into the alcove you just cleared up, then jump across and follow the
tunnel.  In plain sight is a MISSILE EXPANSION, so get it.  Drop down,
turn left, and keep going through the hall to the next room.  Since you
are back in the enormous room where you opened the door with the orange
and green symbols on it, use your grapple beam to get to the door you
haven't used yet, on the ledge with the orange symbol on the ground.
Deal with the suicide bats, then swing across to the crashed ship.
Since the door doesn't work yet, bomb the cracked plate on the left
wall.  It's well before the door.  Go through the tunnels, and where
they fork, go straight rather than up.  You'll emerge in a room with a
floating energy being, which you can take out with a fully charged
beam.  Anything less will ricochet off, and missiles don't work.  One
of the walls will have four white tubes near the top, and glowing
triangular shapes.  Take out the tubes with either a charged shot or a
missile, and go through the wall that just opened.  Grapple the
targets, going by rows and not columns, and a big thing will come out
of the floor.  Interact with it to get the local map!  Leave this room
by the door behind you, then go into the morph ball maze again.  Now
take the upper fork, and follow it to the top of the ship, avoiding the
electric arcs, to get a MISSILE EXPANSION.  You'll have to use bombs to
get higher in some cases.  The hornets here need their tails yanked off
to die, so do that.  Head back to your ship, deal with the fight on the
ice bridge, save, and fly to Bryyo Fire.  Once you get off of your
ship, note the lava that is everywhere, it is called fuel gel.  It
ignites or explodes when shot, can be frozen, and is not good to step
in.  It seems to be the sci-fi future equivalent of oil.  Make note of
these things.  So many of the puzzles that are coming up use it that it
is ridiculous.  Go through the door, and into the next room.  You'll
see a massive metal wheel with a stream of fuel gel.  Shoot it with a
fully charged shot to make the disk retract into the wall, and treat
the next one the same way.  Go to the other end of the hall, turn
right, and go through the door.  After you take out the enemies in this
room, go to the left, staying on the same level of height that you came
in.  In other words, don't drop down, there's fuel gel everywhere.
You'll see a door on an unreachable ledge, so turn right, and shoot
both of the streams of fuel gel to make a platform appear.  Climb up to
the door and go through.  Turn left, yank the wall panel off to get the
lore, then go through the morph ball tunnel in the wall.  Here are more
of those worms that float you up.  Go all the way up and left first,
there's a MISSILE EXPANSION. Then get back out and go to the lower
platform on the left this time.   When you emerge, turn left, and jerk
the lever to your left.  Turn around and shoot the door with a missile
to go through.  Follow this hallway and go into hypermode to take out
the enemies and the fruited Phazon vines.  Oh noes!  Your suit
overloaded for the first time.  Spam A until the red bar at the top of
the screen empties.  By the way, the pool of Phazon at the bottom of
the hall will heal you nicely if you ever need it.  Traverse the gap,
turn right, and go through the door.  This next room is hell, complete
with annoying teleporting hellhounds.  I am going to enjoy coming back
with the ice missiles and showing them who is boss.  Go to the centre
of the room to make them appear.  Take them all out, and then jump onto
the low ledge with the device the cut-scene showed you.  What a
surprise, shoot the fuel gel, then bomb the slot.  Get the lore too.
Jump onto the massive platform that pops up, take out the wasps, and
then jerk the grapple targets to both sides, then go to your right and
jump onto the platform in front of the hole in the wall.  Pump the
switch, then go through the morph ball tunnel on your right.  Shoot the
fuel gel streams, then go through the tunnel in front of you, not the
one you used to get in here.  Shoot the streams, bomb the slot, then
use the tunnel you came through to leave.  Make your way back to the
top of the central platform, take out the wasps, then grapple the
target on the left of the green ledge.  Shoot the stream, then the one
that appears.  Go onto the ledge you cleared up by way of explosion,
and enter the morph ball hole on the right.  Make your way through the
maze, bombing blocks and enemies where appropriate, and come out the
other side.  Another device that needs shooting and bombing is ahead
and to the right, so deal with it.  Jump onto the platform, then to the
right with the green ledge after taking out the enemies.  Go through
the door.  In the next room, there is a rotating thing in the ceiling
that is spewing fuel gel.  Shoot the streams when it is facing left to
drop a platform you can safely step on, and get the MISSILE EXPANSION.
Go to the door across from you, and into the next room.  Use the save
station on your left.  Then exit this room and go through the next one.
The next room has streams of fuel gel coming out of the ceiling, so
time your passage through, to the door at the far end.  Shoot the
glowing things on the ceiling and floor, but do not step through until
they are done exploding.  Go through the door at the other end.  Go to
the left, and into a big room.  Deal with the pirates, go into
hypermode if need be, then prepare for the boss fight.

-Boss fight-
Corrupted Rundus
When his armour is on, use missiles or charged shots to break it.  When
it is, and there are white spots around his head, grapple the armour
off, and wail on him with your Phazon beam in hypermode.  If he is
sliding around a la Iceman, just used regular shots.  If he freezes
you, tap your jump button to get out.  When he fires large ice blocks
at you, either dodge or shoot them.  They often have health inside.
The ice pillars all around you provide nice cover for both of you, so
be sure to take that into account.  He dies fairly easily for a
cryokinetic badass.
-End boss fight-

ICE MISSILES acquired!  Shame you had to kill Rundus for them.  Take
the elevator down.  To cross the fuel gel-filled hallway, shoot the
bottom with ice missiles to make platforms.  In the next room, use the
pump to your right to start the fuel gel streams, which you can then
freeze to make platforms.  Make your way to the next door and go
through.  Interact with the panel ahead, then scan the hologram that
appears to find out that you can't do anything here.  The ice missiles
were worth it.  Make your way back to the big room where you fought
Rundus.  Leave through the door, and go through the hallway to the next
door.  You're back in the room with the falling fuel gel streams.  You
can now shoot them with ice missiles at their source to stop them so
you can get through.  When you get to the middle of the hall, you have
two choices.  You can either go left after freezing the fuel gel stream
to get a shortcut back to your ship, or you can go straight ahead to
get a couple of expansions.  I'd prefer to use the shortcut and then
backtrack with the new missiles.  You have to freeze the fuel gel
stream since it never shuts off.  Then get into morph ball form and
jump into the stone lizard's mouth.  You'' end up at the other end of
the shortcut.  You can take this opportunity to go back to your ship
and save, or you can go after the goodies.  When you emerge from the
shortcut, take a left, and enter the room.  Take the door on the left,
and go to the next room.  Go into the morph ball tunnel, then float
yourself onto the lower left platform.  Go to the left, take the
elevator down, then go through the door.  Go through this room to the
next one.  Here, make your way to the top of the central pillar, then
the door at the top of the room.  Go through it, and you're back in the
room with all of the fuel gel on the floor.  Jump to the round
platform, and go left first.  Make ice platforms on the surface of the
fuel gel, and follow the hall to get a MISSILE EXPANSION.  Turn around,
go back to the round platform, and then make your way to the white door
you see.  Shoot it with a missile, and go through.  Shoot the glowing
red bits on the tendrils coming out of the ceiling to activate swing
points, and make your way to the other end of the hall.  Go through the
door, grapple the thing to your right to lower a ramp that will allow
you to go up and down here, and get a MISSILE EXPANSION.  Now make your
way back to your ship, save, and fly back to the first Bryyo landing
site.  First head over to the place called "The Grand Court" on your
map, so you can get the MISSILE EXPANSION behind the white door to the
right of the entrance.  Then head over to the place called "G.F.S.
Theseus" on your map.  Once you get inside the wrecked ship, head for
the door opposite the one you came in by, and go through.  Deal with
the enemies, freeze the streams of fuel gel into platforms, and go to
the statue.  Jump into the bomb slot on his chest and drop a bomb.
Once you pop out at the bottom of the shaft, use an ice missile to go
through the door ahead.  In this next room, take out the hell hounds,
and then we have a puzzle.  The statue is tethered to the wall in four
places, all of which need to cut.  You can do this in just about any
order, so I'll just list them.
1. The bomb slot on the floor in front of the statue will cause it to
crack the wall one of the tethers is attached to.  Shoot the yellow
crystals with a fully charged blast to burn the tether.
2. To the right of the statue there is a pool of fuel gel with a being
fed by a stream of fuel gel.  Freeze the stream, then go into morph
ball form and follow the maze until you see a hole in the wall above
you.  Go into it, and lay a bomb at the end.
3. Stand in front of the statue, then turn around.  Shoot the stream of
fuel gel coming out of the big circular part of the wall.
4. Stand in front of the statue, and turn around again.  To the right
is a black rocky bit of wall with one of the tethers growing out of
it.  Shoot the wall with a missile, then go into the hole you made
and shoot the yellow crystals you see.
Once the statue is completely free, bomb the slot on the floor in front
of it again.  As soon as you can move again, go into the hole in the
floor that just opened up, and through the door you find there.  This
room is a giant vertical shaft, and unfortunately, you're at the bottom
of it.  Drop down, and bomb the cracked arm of the broken statue to get
an ENERGY TANK.  Climb back up to the entrance, then shoot the yellow
crystals growing on the statue to the right.  Swing across the gap,
then jump onto the ledge to your right, and use them to get to the
bridge that just lowered.  Cross it, and then use the ledge on the left
to climb up to another place to stand that faces across the shaft.
Shoot the crystals you see in the alcove across from you, as well as
the ones on the higher ledge to your left.  You might have to back up a
bit to see them.  Use the grapple point that just lowered to swing
across, then turn left and climb the stairs until you're on top of the
broken pillar you just lowered.  Cross the bridge, shoot the debris
with a missile, and go through the door on the left.  In this room,
turn left and try to enter the elevator. And get ready to take out a
lot of enemies.  When you are done, interact with the panel that popped
out of the floor, and select the up arrow.  Then take the elevator up.
Jump the gap, then shoot the cover on the glowing vent, then morph into
a ball and go in.  Take the energy cell out of the wall to start on
deactivating the security system.  Use the glowing vent to get down
again, then jump across to the big things in the middle of the room.
Jump onto the green glowing ledge, then turn left pull the ledge out
with your grapple beam then jump across.  Turn right and jump, then
right and jump, then straight onto the platform with a couple of boxes
and a morph ball hole.  Go into the hole, through the tunnel, then use
the switch on the left.  Leave via the tunnel, and then drop to the
bottom of the room.  Use the panel you used to raise the platforms in
the middle of the room, lower them, then land your ship in the middle.
Go back to the panel and use the button in the middle.  SHIP MISSILES
acquired.  Go into your ship and save, then fly to Bryyo fire.  Head
for the room where you fought Rundus (it's called "Temple of Bryyo", on
your map).  Take out all of the flying pirates, and then grapple the
targets on both of the satellites to get rid of that jamming field
that's blocking your ability to call in your ship.  Call in an air
raid, and go down the elevator you just cleared off.  Go through the
hall, take out the shielded hovering drones, and then call in another
air raid when you get to the room with the view of the seed.  Head back
to your ship, and fly to Thorn Jungle Airdock.  Once you land, go
through the door to the next room.  Deal with the enemies, then shoot
all of the yellow crystals you see.  Hug the right wall, and blast the
plate off the door with a missile.  Go into the room to get an ENERGY
TANK.  Leave, then jump on the ledge to your right as soon as you reach
the main hall.  Jump across the gap, then go into the morph ball
tunnel.  Once you emerge, activate the switch behind you to the right.
Then leave via the tunnel, and go through the door to your left.  After
dealing with the pitiful enemy presence in this room, take out the
satellite and get your ship to bomb the big wall in front of you.  Take
out the enemies that show up, the berserker knight is just like the
berserker lord only easier, then go through the door.  Deal with the
enemies in this hall, then go to the next room.  Take out the fliers,
then get ready for a boss fight.

-Boss fight-
Korakk Beast and Hussar
Nail the Hussar with your beam, and after a bit he will fall off and
die.  That was the easy part.  The steed is now on a rampage.  Shoot
its mouth, and when it is dazed and its underbelly is glowing, bomb
that.  When it falls to the ground after that, slid behind it and jerk
its tail with your grapple lasso.  He will then rear up, and you can
nail him in the chest.  Repeat until dead.
-End Boss fight-

For defeating this boss you get. absolutely nothing!!!!!  Very
annoying, but not impossible to live with.  Go through the door to the
next room after defeating the pirates that want vengeance.  Go to the
right, take the missile plate off of the door, go through, and save.
Then go to the door at the other end of the hall.  Definitely open the
lore panel right in front of you, because behind it is a MISSILE
EXPANSION.  Go ahead and try to bomb the generator right now, it just
won't do any good.  The game will then tell you to take out the ack
acks (which, if you don't know, is RAF slang for anti-aircraft guns)
that shot at your ship.  There are two of them.  Try to go back the way
you came, and some enemies will show up, so killify them.  Go through
the door to the right.  There are some tanks of fuel gel in front of
you overhead, so shoot them.  Jump onto the green ledge on the right.
Jump the gap, take out the pirates and the turrets, then go through the
door.  Go through the hall, taking out turrets along the way, and into
the big part of the room.  One of the ack acks is here!  To destroy it,
grapple pull the hatch underneath, then shoot the fuel gel tanks that
pop out.  It's a bit annoying to find the one that pops out, but if you
have a good sense of direction you should be fine.  The thing goes
kaboom, as it should, and then go through the door that just got de-
shielded.  Take out the turret, because having things shoot at you is
annoying, then follow the hallway around to the next door.  Go to the
left, grapple the thing on the thin side of the wall, then go back to
the entrance and go into a morph ball tunnel.  Follow it around and up
to get a SHIP MISSILE EXPANSION.  Go through the door, then follow the
hallway and watch out for mines.  Go through the door to find the other
ack ack!  Here you have to jerk levers at the tops of ledges, and there
will be an endless supply of flying pirates to undo your work.  Shoot
them if they're getting bothersome, otherwise ignore them.  Once you
pull all three levers, shoot the fuel gel cans, and this cannon is
history.  Leave this room via the elevator down, then the door.  Follow
the hall around, then shoot the fuel gel cans when they are right above
the fence across the gap in front of you.  Cross the bridge, use the
pump station, then  take the morph ball tunnel to your right to get a
MISSILE EXPANSION.  Drop the rest of the way down, then take the door
to end up in the room with the view of the other generator.  Now that
the ack acks are mangled messes, bomb the generator.  Then head  back
to your ship and fly to the landing area that just opened up, Bryyo
Seed.  Once you land, hop the tentacled platforms to the door, then go
through.  The barriers can be destroyed by a charged shot in their
glowing blue centres, so do that, then go through the next door.

-Boss fight-
Mogenar
This boss is long and tedious, but not unbeatable.  He has 4 red orbs,
all of which need to be destroyed one at a time.  Three are on his
chest, and one is on his back.  Take them out.  When one is all the way
destroyed, shoot at the glowing hole you made with your Phazon beam as
much as you can.  It will explode, taking a quarter of his health off
each time.  After you destroy one and use your Phazon beam, he will
start charging at you with new shoes that make him invulnerable.
Weird, but bomb the shoes in morph ball form, then resume the routine
of shooting at the red orbs.  The best way to get the one on his back
is after he charges and is facing the wall for a bit.  He causes
shockwaves by jumping, or he'll send a line of Phazon at you by
stomping his foot.  Dodge both.  When he fires glowing green hands,
shoot those, you can get health.  When he pauses in the middle of the
room and grabs at orbs to either side of him, SHOOT THOSE ORBS!  If you
don't he'll make it more difficult for you to destroy the ones that are
on him.  Whenever his chest swirls green, the orbs that are partially
destroyed will move around, so keep that in mind.  He has a number of
projectiles, like a Phazon beam from his mouth that sweeps the ground,
and He also has an attack where he slams his fist into the ground and
it starts raining Phazon boulders.  When he does that, just don't stay
still for too long.  Keep hitting the spots, and he should be no
trouble.
-End boss fight-

You're not quite done here, you still have to take out the seed.  Go to
the centre of the arena to get the HYPERBALL.  You can now shoot Phazon
arcs at enemies while in morph ball form, and it homes.  Sweet!  Use it
on the fruits around you, then tap A to send the extra Phazon at the
big eye at the top of the room.  You automatically end up on your ship,
so fly to Elysia.

5e Elysia, plasma beam time!                                      [EL1]
I know, what a give-away, but the plasma beam is awesome!  A good rule
for this planet is to shoot everything, because there are floating
robots that give lore, and anyway nothing you can shoot here is good.
Anything that is good is in a cut-scene and you can't shoot it owing to </pre><pre id="faqspan-2">
a lack of controls.  Make your way to the door and go through it.  In
the next room, morph into a ball, jump into the Chozo statue's hand,
then go into hypermode an hold down A until all of the fruit is dead.
Congratulations, you just unblocked the hallway.  Swing across, shoot
the glass plates with fully charged shots, then go through the door.
Get ready to do for the first time what you will be doing a lot of on
this planet, that is, using ziplines.  Just aim up and grapple the
thing.  Do not let go of the grapple button until you get off.  If
there is anything in your way, shoot it.  Go through the door at the
other end of the insane ride.  The robots that show up to your right
are pushovers, one missile will take them both out.  Eventually,
spamming the plasma beam at them or using the boost ball to crash into
them will do that too, but you don't have those things yet.  Go through
the hallway, then onto the platform in front of you, then take the
lower platform with the three featherweight robots on it.  Follow the
next hallway, and go through the door at the other end.  Morph into a
ball, then go into the little hologram to be cannoned across a large
gap.  Stay in morph ball form, and go into the tunnels to get a MISSILE
EXPANSION.  Then follow the tunnels and get out.  Jump to your left,
and then take the zip-line to your right.  Go through the door at the
other end, and follow the hallway to a fence of laser beams.  Morph
into a ball to go under them, but before you go forward, go back to get
another MISSILE EXPANSION.  Then go forward and through the door.
Activate the elevator, and take it down.  The way to the left is
blocked, so take the morph ball tunnels to the right.  There's a
missile expansion, but you can't get to it yet, that's why I didn't
capitalise it.  When you drop down into a big room, go to the door.
It's blocked.  The steam lord is not really a proper boss, but you get
an ENERGY TANK for beating him, so go for it.  Take out the ridiculous
marching robots, then a floating guy in a red cape will zap them to
repair them.  Shoot him whenever he appears.  You can't lock on, so
don't use missiles.  Eventually he will die.  Get the ENERGY TANK, then
jerk the three rods in the pods to unblock the door and go through it.
Rather than going through the door at the other end of this hall,
activate the elevator to go up.  If you're burning to know what's
behind that door, just know that it is a dead end for now.  Go through
the door here, take the zip-line, and go through the door at the other
end.  Shoot the missile door at the end of this hallway to find a save
room.  Use it, then activate the elevator and go down.  Go through the
door at the end of the hall to your right.  You can't get at the aurora
unit yet, so go to the other door, and leave by it.  Take out the
floating balls, but don't step in the clouds they leave behind, they're
bad for you.  Follow this hallway to the next door, and go through it.
Use the cannon, and then go to the zip line on your right.  Go through
the door, then go to the right and through the second door you see.
Grapple-yank the gates, as well as the flying robots you see.  Take
note of how unstable the bridge is, you're gonna use that in a second.
6 robots and a steam lord are gonna appear.  IGNORE THEM!  Keep on
yanking the gates, and eventually the gate will collapse, taking them
with it.  Yay!  Deal with the flying robots, and go through the door.
Follow the hallway by jumping the platforms, then go through the door
at the other end.  The game shows you that there's a door way up and to
your left, and you have to go through a bit of a complicated process to
get to it.  I'll bet you're still wondering how you're gonna get back
across the bridge you just wrecked, eh?  Not to worry, it will be
explained soon.  Jump on the platforms that spiral upwards, then across
to the platform in front of the big floating long structure.  These
people have amazing anti-gravity technology, it would seem.  You'll see
that there are a lot of swing grapple points, but also a lot of walls.
Rather than swing just yet, look to your left.  There is a glowing bit
on the end nearest to you.  Shoot it.  Jump at the green ledge, then
morph into ball form and go into the small opening.  Bomb every bomb
slot you come to along the tunnel, then leave.  Now that you have
cleared out the walls, feel free to swing along the grapple points to
the next platform, which is to the left.  Actually, you must, otherwise
you won't get any further.  Morph into a ball, and go through the glass
tunnel.  Stay in morph ball form, and circle the column in front of you
until you see an opening.  Go into it.  Follow the morph ball
tunnelling up, and when you emerge, deal with the enemies, then
activate the switch to your left.  Go through the tunnel that just
moved a great deal to your right, and jump to the door and go through
it.  Activate the elevator and go down.  Go through the door to the
left, and get the BOOST BALL.  "Ha Ha, did you really think it would be
that easy?" says the game.  You get it after the boss fight.

-Boss fight-
Defence Drone
The most difficult part about this boss is that the game spells defence
with an S and I don't.  That is so annoying.  He's got three glowing
antennae, so shoot them.  When they're all gone, grapple-yank his "eye"
to expose the stuff under his upper plating.  Shoot that until it gets
covered up again.  You can get a missile lock here, so go ahead and use
them, his antennae are a different story.  For the last third or so of
his health bar, the arena will be foggy and his weak point won't be
covered up all the time.  If you've been following my directions to the
letter, you should have ample missiles so that wasting one won't matter
much.  Repeat until he is dead.  He fires projectiles, dodge or shoot
them.  Occasionally he will jump up and down to create shockwaves.  Not
really a huge problem.
-End boss fight-

Now you get the BOOST BALL.  Have some fun, zip around a bit, then drop
through the hole in the floor.  Rather than actually steering, just
boost your way around these things, it goes much faster that way.  Take
the elevator, then go through the door.  Take the next elevator, and go
through that door.  Go left, and rather than going through a
complicated bit of platform jumping, go into the tunnels on the left
and go down.  You just saved yourself about a minute, give yourself a
pat on the back.  Go through the door, and follow the hall to the next
door.  You're back to the bridge you more or less burned.  No, it
didn't come back while you were gone.  There is a boost ball slot in
front of you, so use it to activate a cannon!  Fun.  Blast over to the
other side and go through the door.  Go left, and get into morph ball
form.  Use your boost ball to take out the robots.  Hilarious.  There's
really only one way to go from here.  Make your way back to the aurora
unit.  The room is currently called "Get aurora unit back online" on
your map, and anyway there's a question mark there.  Head that way.
When you get to the aurora unit chamber, use the boost ball lock right
in front of it to open the chamber.  Interact with the panel in the
middle, then take the morph ball tunnel to the left.  Lure the
featherweight robots into a group, then when you think they're close
enough together, missile one of them.  Or to save ammo you can just
boost ball them all.  When more show up, do that again.  That was a
pushover.  Go to the only alcove that has something in it, and interact
with the switch there.  You just healed the Aurora unit.  Now Ghor is
gonna come in and mess everything up.  Take the morph ball elevator
back up, then talk to the aurora unit.  Now head back to your ship.
Trust me on this one, the game will tell you to later than I will.
Take any opportunities to save that you find along the way.  To get out
of the room where you fought the steam lord, there's a boost ball lock.
When you activate it a half-pipe comes up.  Not too hard.  There's a
new kind of switch at the top.  Just align the tabs with the slots.
Continue to your ship.  When you get to your ship, you'll see Ghor in
his battle suit wailing on your ship.

-Boss fight-
Corrupted Ghor
He'll have a red glowing shield on him most of the time, and you cannot
do anything to that.  What you can do is missile freeze the bits of
molten slag on the floor when he charges at you to make him spin out of
control and crash into a wall.  Banana peels have nothing on this.  A
red glowing panel will appear on his back, so shoot it while he is
stunned.  His front plate will then start glowing, so nail him with
your hypermode attacks to end the fight quickly.  When he gets to
three-quarters health, he'll stop charging at you, so you have to
change tactics too.  A little glowing bulb will appear under him, so
either boost into it or bomb it.  Then his front plate will glow again,
and again you should shoot it.  At about half health, his front plate
will blow off.  Nail him.  He has projectiles, but nothing that can't
be avoided or otherwise dealt with.  He'll die if you do all of this.
-End boss fight-

You now have the PLASMA BEAM!  Awesome weapon, this.  You can now open
orange doors and melt glowing orange and grey bits of debris, weld
damaged panels, and melt the silver robots to slag.  That, and anything
you shoot extensively with this will catch fire and eventually
disintegrate.  It's cool that you get this so early.  Get into your
ship and save.  Until you receive word that it is fully repaired, you
can't fly it anywhere.  Phooey.  Blast the bits of metal, then go to
the door.  Before you go through it, turn around.  There is some more
meltable metal, and behind it is a MISSILE EXPANSION.  Head back to the
aurora unit chamber.  On the way, you will come to a room called
"Arrival station" on your map.  When you get to the outdoors bit of it,
there will be the same up or down decision.  This time, go to the green
ledge.  Use the boost ball switch, then go into the cannon.  You will
see an  ENERGY TANK, so jump to it.  Go back, and continue to the
aurora unit.  The next room of note is "Transit hub".  At the far end
of it is a cannon covered by meltable metal.  Melt the metal, then jump
into the cannon.  You just got yourself a one-way shortcut to the
aurora unit.  Go through the door, go to the save room, then take the
elevator down.  Melt the metal to your left to get at some boxes, which
at least this time around seem to have a lot of power-ups.  Then go to
the aurora unit chamber, and use the maintenance hatch to go down and
weld all of the panels that Ghor wrecked.  Since you're probably new to
welding, at least in the game, all you need to do is go up to any panel
with black lines in it, press A, then press and hold A and draw along
the lines until they glow orange.  You have to start at one of the ends
of the line, but that isn't too hard to figure out.  Do this to all of
the panels down here, and the aurora unit will be fixed.  Go back up
and talk to it.  You now have the local map.  Use your now-complete map
to make your way to a place called "Landing site A".  on your way
there, in fact right before you get there, two things will happen.
Your ship will inform you that it is repaired, and you will see an
orange door.  Go through it to see some swirly green walls.  The aurora
unit for this planet will tell you that you should go to a planet you
have already visited.  Leave the room, and go to the left.  Follow the
walkway, then jump to the platform to your right.  Go into morph-ball
form, and then into the hole.  Follow the tunnelling until you emerge.
First open the lock, then melt the slag.  Go into the hole you
uncovered in morph ball form.  Go through the tunnel maze to get a SHIP
MISSILE EXPANSION.  Go through the opening the lock previously covered,
and go through the door to your right.  Do not bother with the door to
your left on the ledge, it doesn't go anywhere of importance.  Take the
elevator down, bomb the slot to free up the landing platform, call your
ship in, save, and fly to Fiery Airdock on Bryyo.

5f Bryyo again, for Samus's most suggestive ability               [BR2]
Rather than go straight to the screw attack, there are a couple of
goodies on the way first.  Go to "Gel Refinery Site".  Once there,
shoot all of the ice on the wall in front of you to open up a morph
ball maze.  Go into it, and bomb any red plates if you're stuck,
they'll blast you in a given direction.  Dodge the flame jets, and bomb
the cracked pillar.  Boost into it and you will end up behind a cage
wall.  Go through the orange door.  Go through the hall, get the lore,
and go through the door at the other end.  Be careful not to drop down
here, but get into a morph ball form and go to the right, into a
tunnel.  Follow it, and when you emerge, jerk the panels in front of
you.  Turn to your right and jump toward the MISSILE EXPANSION.  Now
head over to the room called "Main Lift" on your map.  As usual, go
into the morph ball tunnel, and when you get covered in the bugs that
float you up, go to the lower left platform.  Follow that tunnel, and
shoot all of the ice you see.  Go through the hole you just cleared up,
then through the orange door ahead of you.  Look up, melt the ice you
see, and watch the battering ram drop down.  Now get into the bomb slot
on the statue and lay a bomb.  Go into the boost switch that just
popped out of the floor, and boost until there is a gap in the bars to
your right, and you can clearly see a cracked wall.  Then activate the
statue again.  Go into the hole you just made, and then to the swirling
white cloud.  Blast all of the ice you see, then go through the door.
Forward, blast the ice, and keep blasting the ice on the floor until
you see a door to your left.  Go through it.  Blast the icy floor and
then drop down.  Go into the boost ball switch and activate it.  Don't
bother with the cannon right now, but go through the door.  Follow the
platforms to the SCREW ATTACK.  Jump across the gap to the door ahead
of you using your new move, and go through it.  Now to wall jump, just
screw attack at the swirling green walls, and keep on hitting the jump
button to ascend.  Go through the door you come to, and shoot the
statue's hand with a missile.  Jump across the gap to it, then turn
left.  Jump onto the statue's head to get at a SHIP MISSILE EXPANSION.
Then go back to the hand and continue to the door with the grapple icon
next to it.  Grapple that, then go through the door.  Jump across the
gap, and go through the next door.  Turn to the right, and wall jump up
to the next door and go through it.  Go back through the portal, then
back to your ship, and fly to Elysia.  About now, the game is going to
tell you about the wreck of the Valhalla.  Ignore it, and continue to
Elysia.  Save the Valhalla for way later in the game.  For landing
sites on Elysia, choose Landing Site A.

5g Elysia, where Samus plays with nuclear explosives              [EL2]
Once you land, take the elevator the door and follow the hallway around
to the orange door.  Go through it, then wall-jump to the top of the
shaft.  Go through the door at the top.  Morph into ball form, then get
onto the glowing octagonal panel in the floor.  Go into hypermode and
blast the Phazon fruit.  Go through the tunnel you just uncovered, and
then through the door on the other side.  Activate the spinner, and
ride the gondola to goodness knows where.  Once at the other end, go
through the door, then follow the hallway, morph into a ball to go
under the wall, then go through the next door.  Turn left, follow the
hallway, and go through the opening into the much larger room.  Deal
with all of the pirates here, then go into the gap opposite the one you
came out of.  Blast the walls, then take the elevator up.  Deal with
the enemies here, then follow the catwalk to the right.  Destroy the
turret to your left, and keep going left.  Go through the door, then
bomb the slot on the left wall at the end of the hall.  Do the same
with the next one down, and when you get to the bottom, follow the
short hall and go left.  Follow the balcony until you get to a door,
then go through.  Swing across the gap, kill the pirate at the other
end, and go through the door.  Make note of this room, it is the reason
why I do not have a detailed expansion section.  Deal with the flying
pirates, then drop to the bottom of the room, activate the elevator,
and ride it down.  Follow this hallway and take the door.  Weld the
panel on the left to get the elevator switch working, then take the
elevator up.  Go through the door at the top.  Screw attack to the
platform ahead of you, then to the next one.  Go through the door, and
take out the shielded hovering drones.  The elevator is jammed, and is
going to stay that way, so go through the door at the other end of this
hallway.  Take out the glass to the left at the end of this hallway,
and go through the hole.  To get past this wall, shoot the ends that of
the yellow cables to the left and right that are attached to the wall.
Jump across the gap, and go though the door.  Jump across the gap, and
go through the next door.  Go across the bridge, taking out the moronic
tin robots on the way, then go through the door at the other end.
Blast all of the glass, then screw attack across the gap to the door.
Go through that.  Take the elevator down, clear the landing pad by
bombing the slot, and call your ship in.  Go to the panel that's on the
bridge to the right when you are facing the landing pad, and press the
middle button.  SHIP GRAPPLE BEAM acquired!  The computer will now tell
you where the three bomb components are, so you can assemble a nuke to
drop on the shield.  Actually collect these in order, otherwise it
won't work.  Go to where your map tells you the first bomb component
is.  you can't actually get inside, so head to the room called "Chozo
Observatory".  On your way, a pirate gunship will take out a wall of
gears on your right, freeing up a MISSILE EXPANSION.  Take it, and
continue to the observatory.  When you get there, ride the elevator up,
and go to the top layer of the room.  Call in your ship to grapple the
thing in the centre.  Drop down to the big hole you just made, and weld
the panel the movie showed you.  Tell your ship to drop what it lifted,
then bomb the slot.  Use the various platforms to climb to the top of
the room, then get into the morph ball tunnels, and bomb all of the
slots you can reach.  You won't be able to do them all right now, so
don't worry.  Not only do you get the local map, but you get a lot of
other maps, and some of the ones you have, for example Bryyo, will be
covered in white dots and Xs.  Those are expansions.  They mark the
locations of health tanks, missile expansions, ship missile expansions,
and the energy cells for the fetch quest later in the game.  Awesome,
eh?  When you are done, make your way to the alcove at the top of the
room, and follow the hallway there to an orange door.  Go through it.
Go to the left hallway first, then save.  Then go out, and pull the
block out of the wall to the lift.  Climb up, and go left.  Pull out
the next block, then climb up, shoot the plate off of the door with a
missile, and go through it.   The elevator is jammed, as you saw
earlier from below, so go through the door at the end of the hall.
Here is your first bomb component.  Fight the berserker lord, go back
to the fight from the Olympus if you need tips, then use all of the
spinner switches in the floor.  Once you have done that, activate the
switch, then call in your ship to pick up the bomb part.  Note: from
here on, you cannot land your ship unless you want to lose all of the
bomb components, so don't.  There is a very small morph ball tube on
the wall, and it is very easy to miss.  Take it down, and go through
the door.  Take out the enemies and follow the hallway to the next
door, which, just for variety, you should spray-paint "The Hunter wuz
Hurr" on before going through it.  Drop down and turn left.  As for
timing this jump, start when the thing is closed, not open.  Turn left,
and go through the door.  Go through the orange door at the other end
of this hall, then jump towards the green ledge above you.  You will
automatically morph into a ball, so follow the tunnels to the other
end, and go through the door.  Screw attack around the platforms until
you get to the door at the other end of this massive expanse, and go
through it.  Follow the hallway until it forks, then take the right
fork, go through the orange door, and save.  Go back out, turn right,
and go through the door.  You can't shoot the plate ahead of you, so go
through the door to your right, activate the elevator, and ride it up.
Turn behind you, and note the location of the ENERGY TANK.  The next
time you pass it, you will be able to get it.  Go through the door at
the other end of this short passageway.  Follow this hallway and turn
where appropriate until you get to a door with a spinner to the right
of it.  Use the spinner, then go through the opening.  Keep following
the passageway (you shouldn't have to make any turning decisions) until
you get to a door.  Go through it.  Activate the elevator ahead of you,
ride it up, and go through the door at the top.  Follow this
passageway, and rather than turning right into the big gap, go into the
morph ball tunnel between the two metroid tanks.  Go to the right here,
and bomb the cracked floor.  When you drop down, follow the passageway
around until you come to a cracked panel in the floor on your left.
Bomb that, and go in.  bomb the next panel, and when you emerge, follow
the passageway around until you get to an upgrade in a tank.  Grapple
the panel to your right, then pull the ENERGY CELL out of the wall.
The game will say that it is now in your inventory, and you need it for
the fetch quest later, but right now don't give it a second thought.
The energy field protecting the tank should now be deactivated, so
blast it and get the SEEKER MISSILE.  Use it to open the door ahead by
targeting all five yellow dots at once.  Follow the passageway around
to the morph ball tunnel and go through it.  Follow the passageway
around, and get ready to face your first metroids.  The best way to
deal with these guys is to freeze them when they fly at you.  The beat
way to get them to do that is to anger them by shooting them repeatedly
with your beam.  If they look ghostly, they are phased out of reality,
and you can't hurt them.  When they fly towards you, they never are, so
take advantage of that.  After they are frozen, they are easily
shattered with a couple of beam shots.  Shoot the multi-missile target,
then follow the passageway to a door.  Go through it, then ride the
elevator down.  Go through the door ahead of you, follow the
passageway, and deal with any metroids you see.  The door you activated
with the spinner won't budge, so find a plate that you have to use the
seeker missiles on.  Go through it once you do.  Follow the passageway,
and get paste the four metroids.  Through the next door is the ENERGY
TANK I told you about.  Blast it open and get the thing.  Then go to
the elevator and ride it down.  Go through the door ahead, then turn
right and blast the barrier.  Go to the other side and ride the
elevator up.  Go through the door at the top, take out the pirate, then
go through the next door.  Ride the zipline to the next door, go
through, and go through the next door that wants a missile.  First,
take out the four yellow dots in front of you, all at once.  Turn left
and go into the morph ball tunnel to get a MISSILE EXPANSION.  Then go
back and take out the cables on the wall, all at once.  Ride the
elevator down.  Out in the centre is the next bomb component, but to
get it, you need to take out all of the cables at the top.  Do these
four at a time, two times, every 90 degrees around it.  The component
should be free now, so call in your ship to get it.  Head to the place
called "Skytram East" on your map.  Once you are at the other end of
the tram, head for the last bomb component.  It is marked on your map,
so I do not see the need to give you directions.  Be sure to use the
any save rooms along the way.  Actually, after the save room, there is
an important detail.  Once you head outside from the aurora unit
building, there will be a cannon to your right.  Take out the cables
around it, and jump in.  You are now at the bomb component.  Head to
the right, and above you you should see a multi-missile target.  Shoot
it, then call your ship in to get the last component.  Then head left,
and take the cannon back to the Aurora unit pod.  Go to the save room
there, then head to the location that the game marked on your map.
Once you get there, call your ship in and tell it to unload its cargo.
Then go back to the aurora unit chamber, and talk to the aurora unit.
Of course you should accept the mission, so do so.  Make your way back
to where you told your ship to place the bomb.  After the cinematic of
the cables being severed, head to the centre of this platform.  Now you
are told to defend the platform from Pirates.  The best way to do that
is to use your radar to find them, then shoot them until they stop
moving.  Your main target should be the ships, because they're the only
ones with sufficient firepower to cause trouble.  Take out the pirates
only if you don't have a ship to target or if they're really getting to
be a nuisance.  Once you fight them off long enough, you will have to
go to the centre of the platform to drop the spire.  There is a panel
you can do this with.  Then turn around, and go to the escape pod.
Press the panel to find out that the thing needs repair.  Go to the
repair tunnel that opened, then follow the tunnel down.  When you
emerge, shoo the meltable metal.  There are three panels that need
welding, and you need to grapple-yank panels to get at two of them.
Weld them all, then make tracks back to the pod and press the panel
again.  It would really suck if you got caught in the nuclear
explosion, understand?  The escape pod will land in a room I told you
would be used later, and it is later now.  Go down the elevator, then
through the door, then through the door across from you. Take the
elevator down, call in your ship, and save.  Then fly to the seed,
which should now be an allowed landing point on your map.  Once you
land at the seed, jump the platforms to the door, then go through.  The
barriers here now have shields that need to be hit at five different
points by five missiles at once, so do so.  Once you get to the door,
go through it, drop down, and get ready for the boss fight.

-Boss fight-
Helios
Eww, this guy is named after my least favourite Greek god, that of the
sun.  He'll be surrounded by wee bats, and he'll start rolling at you
with the bats forming giant sphere around him, so shoot at the metal
core in the centre.  Once it goes bang and the bats disperse, he'll
have a number of attacks.  He'll get the bats to shoot lasers at you,
so shoot them when they glow blue.  He will also get them flying in a
ring around him, then go in random directions to try to crush you.
Dodge that.  When the bats appear as 5 glowing orange points around
him, and the rest are in a ring, shoot all five glowing points at once,
then shoot him until he opens, then Phazon beam him.  When you get him
past half health, he will change tactics on you.  He will turn the bats
into arms and legs, with glowing orange points where they meet him.
Nail those all at once with missiles to get him free to shoot at again.
The best time to get the arm ones is when he is getting ready to throw
a purple energy ball at you, and the leg ones will glow brighter when
you should shoot them.  Sometimes leaving him with only one leg will be
enough to get him to open up so you can shoot him.  Do this enough, and
he will die.  Note how he goes boom.
-End boss fight-

Go to the centre of the arena to acquire the HYPER MISSILE.  Luckily
for you, this thing feeds off of regular missile ammo, so you only have
to manage one type.  Shoot the things that popped out of the walls with
your new weapon.  Then the seed core will pop out of the ceiling, so
press A to nail it.  You will then be in orbit, so after the briefing,
fly to the Pirate Homeworld.

5h Pirate Homeworld, beware of acid rain                          [PH1]
Head for the door here and go through.  Take out the enemies, follow
the hall, and go through the next door.  Here, take the middle route,
since it is the only one you can get at right now.  Press the top
button on the panel to your left, and get off the elevator when it is
finished.  Go left, since going right means acid rain.  Acid rain here
looks like white droplets falling down.  Go through the orange door.
The game will show you where you need to go, so go there.  There is a
safe route through the acid rain, you just need to find it.  When you
get there, jump up to the green ledge on your left, and then head left
through the morph ball tunnels.  There will be a MISSILE EXPANSION,
which can be gotten by going through the left branch the first time the
tunnels fork.  Once you get it, take the route you didn't the first
time.  Once you emerge, activate the switch in front of you.  It turns
out to be an ENERGY CELL, so ignore it until later.  Go through the
morph ball tunnel that just opened, then through the one that is no
longer obstructed by spinning fans.  Once you emerge, go through the
hall to your right, and take out any enemies along the way.  Drop
through the hole in the floor, and keep following the hall and shooting
baddies until you get to a grapple target.  Yank it, then get into
morph ball form and go through those tunnels.  You just covered up one,
but you couldn't have done anything there anyway.  Once you ride down
an elevator and end up under a floor patrolled by space pirates, go to
the right and follow that pathway first to get a MISSILE EXPANSION.
Then go back and head the other way to get to a glowing orange tube.
Ride the elevator in it to leave.  Follow the tunnels, and when you
emerge, shoot all five missile targets off of the ceiling at once to
get the X-RAY VISOR.  Activate it, then turn the switch, which you can
now see properly.  Shoot the blue tank that is on the conveyor belt
that just appeared when it is right above the tunnel to take the blast
plate off so you can go through.  Morph into ball form and go into the
tunnel.  Once you emerge, go through the blue door on your left.  In
the next room, there is a MISSILE EXPANSION.  Then turn on your x-ray
visor and shoot the pulsing targets as they appear.  Now you can freely
traverse this room at will.  Turn around, go back, and use the switch
on your left to activate an elevator.  Hop into that, and ride it up.
Go through the door at the top and go up to the glass window.  There is
nothing else to do in this room except get the lore, so leave and take
the elevator down.  When you get out, take out the pirates, then go
through the door that was behind them.  Morph into a ball, and go into
the hologram.  Then go through the door once the room finishes
spinning.  This time press the bottom button on the elevator control
panel to go all the way down.  Turn right, and use your x-ray visor to
deactivate the switch.  Go through the gap that just got uncovered, and
get the local map.  Now head back to your ship, save, and fly to the
landing zone called "Research Facility".  Once you land, go through the
door that isn't blocked by a force field, activate the elevator, and
ride it up.  Scan the wall to your left to find a panel that says it is
structurally weak.  Shoot it with a fully charged beam to exploit this,
then morph into a ball and go in.  when you emerge from the tunnel,
turn right, and shoot the small glowing circle through the slit.  Now
go through the morph ball tunnel, turn left, and go through the door.
Follow the big open hall around until you get to a platform.  Then jump
the system of platforms until you get to the massive dead thing in the
middle of the room.  Walk through it, and carry on jumping the
platforms until you get to a suspended morph ball tunnel with a green
ledge.  Jump to it, and go into the tunnel.  Eventually you will end up
in something of a maze, with bomb slots everywhere.  Every time you see
one, bomb it, and work your way upwards.  Eventually you will see an
ENERGY TANK, which can be acquired with a simple double morph ball jump
using the bombs.  Eventually one of your bomb slots will open up a hole
in the wall, so go into it.  Follow the tunnelling until you are once
again outside with the big dead thing.  When you emerge from those
tunnels, you will come upon a panel that needs welding, so weld it,
then activate the switch between them.  Then go back into the tunnel,
and when you get to the maze, work your way to the right until you get
to a half-pipe, and keep going right.  You will then come upon a bomb
slot, so activate that, then head back to the left to the hole you just
opened.  Go into that, and you will get out into the big room again.
Once you are spat out, immediately get out of morph ball form and hold
still.  Some security robots will show up, and you should shoot the
glowing beacons on the walls.  A couple of very nasty pirates will
appear, so kill them both.  Once you do that, make your way up the
platforms, and then screw attack to one that is far from you, then turn
to your right, and there will be a MISSILE EXPANSION.  Jump over to the
green ledge and get it.  Make your way to the orange door on your map
and go through.  When you are in this room, put on your x-ray visor and
try not to touch the red beams.  The best way is to go under them as a
ball.  If you do touch the beams, pirates will show up and commit
attempted murder.  I say attempted because under my tutelage you should
be such a badass by now that you can handle them semi-conscious.  They
can still hurt you though, and that would not be pleasant, now would
it?  If they do show, deal with them, then follow the hallway to the
next room.  More pirates will show up, so again show them who is boss,
and then go to the lock the cut-scene showed you.  This one needs the
x-ray visor, and is a lot like the twisting locks from before.  Unlock
it, then go into the elevator you just activated.  To your right there
will be a panel that needs welding, and to the left is an ENERGY CELL
in the wall.  Weld the panel, then take the cell, and head back to the
elevator and ride it up.  Oh, crap, there are loose metroids.  After
they are all dead, one of the busted tanks will contain a MISSILE
EXPANSION.  Get that, then go into the morph ball hole in the big
central column.  Once you get up, go through the ice missile door on
the right first.  There will be a cracked octagonal panel at ground
level, so bomb it, then go in.  When you get to a part of the floor
with a circle and an L-shaped tunnel, go to the centre and use your
boost ball until the disc turns through 90 degrees.  Go to the right
and get a MISSILE EXPANSION.  Then go back down and spin the thing
again until you can go towards the left part of the screen.  When you
emerge from the tunnel, right where you entered as a matter of fact,
head to the door, since there is acid rain the other way.  Head to the
orange door above and in front of you, and go through.  There will be
four glowing yellow circles, so multi-missile them, then screw attack
up between the two walls and all the way forward when you get to the
top.  Go to the door to the left.  After the game finishes showing you
something you can't get yet, go through the other door in this room,
then face the pirates that are shooting at the GF trooper.  After he
tells you to activate the levers, go to the opposite side of the
console he is facing, and follow his directions.  Once the elevator is
activated, ride it up, and get ready for the boss fight.

-Boss fight-
Corrupted Gandrayda
She will basically mimic past bosses and other enemies, so if you
remember how you defeated them, you shouldn't have too much trouble.
I've seen her do each of the following: Berserker Lord, flying trooper,
a swarm of bats, Corrupted Rundus, Corrupted Ghor, and eventually you.
When she turns into you, she will really be fond of using the boost
ball, as well as an effing huge beam, so dodge those as best you can,
and keep shooting at her.  She will also do annoying acrobatics around
the room, just shoot her with your beam or preferably hypermode then,
she moves too quickly and erratically for missiles.  She will sometimes
jump and latch onto you, so just shake the remote and nunchuck to get
her off of you.  At the last quarter of her health bar, she will switch
between being invisible and being visible but jamming your x-ray visor,
so use the right visor at the right time.  After a lot of what is
probably the most annoying boss fight in this game, she will die.
-End boss fight-

Go to the upgrade canister to get the GRAPPLE VOLTAGE.  Use your new
toy on the switch to the right of the door to take down the force
field.  Go through that door, then follow the hall down, and scan the
green symbol, then activate the switch.  Go into the train that just
showed up, and activate that switch.  When you emerge from the train,
go through the door, and you will find yourself very close to your
ship.  Sap the force field with your grapple beam, then go to your ship
and save.  The game will tell you that there is a Chozo artefact,
namely the spider ball, in Sky Town, so fly there.  It doesn't matter
what landing pad you choose, but for the purposes of this walkthrough,
I am going to land at Main Docking Bay.

5i Elysia again, where Samus becomes more adhesive                [EL3]
The first room you should head for is called "Ballista Storage", so
find that on your map and head there.  Note that the flying robots
along the way that used to need bits of then yanked off can now be
killed by either overloading them with your new grapple beam, or you
can suck the life out of them with it.  The first option is faster, but
costs health, while the second one will actually heal you.  Note that
when you get to the room called "Construction Bay", you can activate a
morph ball elevator up to the next door by using the Grapple voltage on
the switch to the left.  Once you get to Ballista storage, you'll have
to face another steam lord, but this time you can just melt all of the
robot soldiers, then turn on the x-ray visor to track him and kill him.
Way easier than the last time.  Overload the two fans, then go in the
hole between them to get an ENERGY CELL.  You should have 5 now, unless
you've been ignoring me.  Again, ignore the thing until later.  Ride
the elevator back up, and head to the place called "Powerworks" on your
map.  When you go through the door with the bird head above it in the
room shaped like a ring, there will be a gate that needs power, so use
your Grapple Voltage on it, then take the zip-line.  The thing will
break, so screw attack to the door in front of you.  Go through it,
then drain the shield in front of you using the socket to the left of
it.  Then go into the morph ball tunnel.  When you emerge, go through
the door on your right, and shoot the four orange circles
simultaneously.  Go into the morph ball tunnel you just uncovered, and
when you emerge, scan everything in the room.  There will be a gear on
the floor that needs to be jerked upwards, so get onto the platform
behind you and do so.  While it is in the air, shoot it with a missile.
The column in the middle of the room will open up, allowing you to get
the SPIDER BALL.  Disappointingly easy for the spider ball, in the last
two games you had to fight insanely hard bosses to get it.  Drop
through the hole in the floor, then keep going down and then morph into
a ball and go through the hole at the base of the wall on your left.
Follow the spider ball tracks around, making sure to dodge the flame
jets, then go to the other set you come to.  There will actually be
two, so take the horizontal one first, and follow it around to get a
MISSILE EXPANSION.  Take it back, then take the vertical track upwards
until you emerge where you came into this room, then leave.  Head for
your ship, we have some more maps to get on a different part of the
planet.  On the way there, remember that the zip-line that got you here
was broken, so you'll have to screw attack to your right, then take the
spider ball track.  When you come to a split with a ring above it, get
up to the ring to get an ENERGY TANK.  Then continue along the track.
When you get off of the track, screw attack towards the door nearest
you, and continue to your ship.  When you get to the room called
"Hoverplat Docking Site", take the spider ball tracks in the middle of
the path to the other side to get a SHIP MISSILE EXPANSION.  In the
next room, where you first fought the steam lord, there is a morph ball
maze at the top of the room, which will bring you to a spider ball
track leading to a MISSILE EXPANSION, so get it, then continue back to
your ship.  When you get there, fly to Landing Site B.  Once there,
there is really only one place you need to go, and that is the "Chozo
Observatory".  Once you get there, go into the other morph ball track
near the top of the room, the one you need the spider ball for, and
bomb every slot you see.  Then go into the other one and bomb the slots
that you couldn't last time.  Go to your map, and you will shortly see
why I have no expansion section.  There are white dots and Xs
everywhere, yes?  Those are expansions.  They could be energy tanks,
missile expansions, ship missile expansions, or energy cells for the
fetch quest.  There are three white dots left on this planet if you
followed my directions, so if you like, we'll get them.  If not, skip
to the next chapter, marked as [PH2].  The first one is through the
orange door at the top of this room, so go through it.  Follow the
hallway until you get to the next door, then turn around.  Screw attack
to the ledge you can see at the other end of the hall, then turn left,
go straight, then turn left, go a bit more, and you will be facing a
MISSILE EXPANSION.  Screw attack over to it, then go through the orange
door you came in by.  Go now to the room called "Concourse
Ventilation".  At the bottom of this tall room, on the outside, there
will be a spider ball track.  Follow it upward to get to a MISSILE
EXPANSION.  Then head back to your ship and fly to Main Docking Bay.
From that landing pad, head for the room called "Skybridge Hera".  To
get the expansion here, which is a MISSILE EXPANSION, by the way, you
need to go into morph ball form and go behind the middle pillar.  There
will be a hole in it, so jump in, then jump up to get the upgrade.
Then head to the place called "Construction Bay".  To get to the white
dot on top of the curving structure with the grapple points beneath it,
you need to head to the top door, then screw attack over to the top of
the previously mentioned structure.  You will be rewarded with a
MISSILE EXPANSION.  Now head back to your ship, and fly to the Pirate
Homeworld, specifically the landing pad called "Research Facility".
Congratulations, you are almost finished with Elysia, and you no longer
have any reason to come back here, except for the map room once more.

5j Pirate Homeworld, for a beam that passes through walls         [PH2]
Once you land, head over to "Transit Station 1-A", which happens to be
the door behind your ship.  Go into the train, and ride it to the other
end of the line.  Then get out, go through the door, and ride the
elevator down.  Once you are at the bottom, exit this room via the
door, then follow the hallway around to a spider ball track.  Follow it
upwards, then follow the tunnelling around and down.  When you drop
down, go into the tunnelling to your right.  There will be two spinners
here, so rotate the sections of the column until they look like this
|
|_
  |
_ |
|
|
Then go up, and follow the tunnels around until you get to a switch.
Press it, and you will get the HAZARD SHIELD.  You are now entitled to
walk in fuel gel and acid rain without getting damaged!  Yay!  A couple
of flying pirates will appear, so kill them, then go through the holes
the pirates made, and press the switch the cut-scene showed you.  More
pirates will show up, so kill them, then make your way to where the
doors opened.  Take the spider ball track back to the spinners, and
this time reconfigure the column so it looks like this
  _|
 |_
    |
  _|
_|
|
Then ride it up to get a MISSILE EXPANSION.  Then reconfigure it to the
shape that got you to the hazard shield and go up, then out.  Head back
to your ship, then fly to the other part of this planet, Command
Centre.  Make your way to the room called "Command Courtyard" on your
map.  On the way, in the room with the elevator with the three buttons
there is a terminal that can be powered up with your Grapple Voltage.
Do that, then go through the door that opens.  The chamber will jerk
downwards, so step back out and shoot the cable at the top of it, then
jump forward to get a MISSILE EXPANSION.  Then continue to the Transit
Station.  The best way there is to ride the elevator up by pressing the
top button, then going out the door to your left.  Drain the force
field using the terminal to the left, then go through the door after
dealing with the baddies.  Take out the threats in the next room as
well, then enter the morph ball tunnel that will open up.  When you
emerge, drain the force field ahead for future use, then go up the
spider ball track.  When you get to the top, you will be in another
train station.  Activate the train, then ride it to a new area.  The
door to your left is a save station, the one to your right will allow
you to continue through this area.  Save first, then go through the
other door.  Take out the pirates here, then go into the gap in the
wall and follow it around.  There is a switch here, so press it.  A
drill will come down, then you will have two options on the panel.  Try
them both to make this room more navigable.  Leave this control room,
then go right.  Jump up the stars that were cut into the wall to get a
MISSILE EXPANSION.  Then go to the half pipe on the other side and use
it to get up.  Go through the door, then grapple the plate in front of
you, and take the spider ball track up.  Go to either the left or the
right, it doesn't matter which one first as long as you do both, and
use the spinners to free up the elevator.  It will descend very
quickly, leaving a massive hole in the floor.  Go down that, then
through the door you find.  There will be a nasty ship taking out parts
of the bridge around here, so follow the bridges around while they
still work, and go through the door at the top.  If the ground around
you turns red, GET OUT OF THERE!  That's his targeting sight.  Once you
are through the door at the top, dodge the mining beams and jump to the
grab ledge.  Jump to the next grab ledge, then go through the door.
Follow this hall around to an elevator switch, then press that, and
ride the elevator down.

-Boss fight-
This boss is more of a horde of enemies, so deal with them until the
pillars in the room retract.  Be sure to leave one alive so you can jam
the machine.  Then the thing in the centre of the room starts sucking
everything in.  Shoot the pirates clinging to the floor so they lose
their grip and get sucked into the machine.  Four glowing beacons will
show up in the ceiling, so shoot them.  Be sure to use the pillars
around the room for cover if you need to.  Once you've taken out all
four glowing beacons in the centre of the ceiling, the fight will end.
-End boss fight-

Go to the thing that just dropped to get the NOVA BEAM.  This thing can
shoot through walls made of Phazite, such as the one blocking the exit.
Turn on your x-ray visor, and shoot the glowing points and then
activate the switch and ride the elevator up.  Across from you is a
Phazite wall, so shoot the glowing button on the other side of it, then
use the switch.  Go through the door there.  Ahead is a piece of
machinery that moves as though it is jammed, and it happens to be made
of Phazite.  Turn on your x-ray visor and shoot at the glowing sphere
inside to unjam it.  A hole will show up in the floor, so drop down and
go through the green door that is at the end of one of the tunnels.
Turn right and go get the ENERGY CELL out of the wall, then go back
through the door you used to come in.  get out of the hole using the
grab ledge, then take the door out of here.  Follow the hall around and
turn left to get to a green door.  Go through it, and then use your x-
ray visor on the wall to your right.  Shoot the glowing red points one
at a time, and the wall will retract, revealing a MISSILE EXPANSION.
Get it, and then kill the metroid.  Then leave and follow the hall to a
blue door, and go through it.  Shoot all of the molten metal on the
platform, as well as the Phazon tanks (yes, your beam can still melt
metal and weld), then call in your ship.  Fly to Elysia, Landing Site
B.

5k Elysia for the last time, to get maps                          [EL4]</pre><pre id="faqspan-3">
Make your way to the Chozo Observatory, then go to the bottom of the
room.  Somewhere around the base of the pedestal there is a small patch
of Phazite.  Turn on your x-ray visor, then shoot the glowing thing
behind it.  The pedestal will open up, revealing a switch.  Press it.
You now have the expansions for the Pirate Homeworld marked on your
map. Fly back to the Pirate Homeworld, Command Centre.

5l Pirate Homeworld, and Omega Ridley                             [PH3]
Make your way to the room called "Flux control" on your map.  It can be
reached through "Command Courtyard", by using the morph ball tunnel on
the right side of the room.  Once you take the tunnel, work your way to
the bottom of the room, until you come to a panel in the floor that can
be manipulated by the grapple beam.  Yank it, then go through the hole
you uncovered.  Then follow the spider ball tracks to get a MISSILE
EXPANSION.  Then continue upwards on them, and when you drop down,
power up the switch in front of you with your grapple voltage.  Don't
take the elevator down, but head to the room called "Defence Access".
Once you get there, turn on your x-ray visor and shoot at the red dots
in the Phazite panel ahead of you.  Then go through the green door you
uncovered, and after dealing with the enemies, circle the room until
you come to a grapple voltage switch.  Drain it, then work your way to
the top of the room by jumping on platforms.  Turn on your x-ray visor
and activate the switch.  Keep the visor on to take out the pirates
easily, as well as shoot the glowing balls in the central column.  As
you do, a bomb slot at the top of the room will be more and more
uncovered.  When it is all the way open, go up, and bomb it.  Your pals
from the federation will come in and shoot the place up a bit, then
they will tell you to go to the room past command courtyard, so do so.
You might want to go back to your ship and save first.  Whatever you
decide, when you get there, a huge GF ship will drop a pod full of GF
marines and Admiral Dane himself.  The demolition troopers will tell
you to protect them, so basically kill all enemies around here as
quickly as possible.  You will go through a series of rooms, but none
of them have very complicated puzzles, so just clear each one and move
on.  If all 12 demolition troopers die, you lose, so don't let that
happen.  The first door ahead requires use of the Grapple Voltage, so
do that, then shoot all of the pirates in this room, then go to the
next one.  Here, it is the same procedure as the last room, so clear it
and move on.  Keep on clearing roomfuls of pirates until you get to a
Berserker Lord.  Now that you have the x-ray visor and nova beam, these
guys die easily.  Just turn on the x-ray visor, lock on, and shoot the
glowing red part a couple of times.  He's dead.  Take out the pirates
at the other end of this room, then one all in red will show up with
some elites (the ones you can kill with the x-ray visor and nova beam).
Take out the elites, then go to the switch to the right of the big door
that the demolition troopers just blasted.  Drop down, go the right,
and forward.  There will be a switch, so press it, then go through the
big door you just opened.  In the next room, go up to the green ledge
by way of the platforms, and you will be ambushed.  It will be against
the pirate all in red.

-Boss fight-
Pirate Commander
This boss fight is like fighting a normal enemy, except he takes
forever to die.  He will call in elite pirates, so deal with those the
way you always do, and just shoot at him in hypermode and dodge his
attacks until he dies.
-End boss fight-

Make your way to the green ledge, then climb up and activate the
switch.  Then go left or right, drop down, and call in an air raid.
Your ship will wreck the doors, then automatically land.  Save, then
fly to the Seed.  When you land at the seed, go through the usual door,
then the usual barriers, this time enhanced by a need to use the x-ray
visor and nova beam in concert.  Do that, then go through the door and
drop down to face Omega Ridley.

-Boss fight-
Omega Ridley
First thing to do to deal with him is shoot his mouth when it glows
orange, then yank the plate off of his chest, then go into hypermode
and shoot the Phazon core.  Once you get him down to about 2/3 health,
he will get a stronger chest plate.  To deal with this, activate the x-
ray visor and shoot at the glowing red parts, which are structural
weaknesses in his armour.  He'll have to be stunned to do this, which
involves either shooting him in the mouth again, or shooting both blue
orbs when he tries to make them to throw at you.  He has an annoying
attack where he breathes a jet of flame and charges up his tail and
spins around, simply jump over those.  He also charges a lot, but he
stands still and folds his wings up, so it is easy to tell when.  Once
his armour is off, he will start flying around, and dropping bombs on
you.  Use your radar to find where he is going to emerge, and when he
lands, shoot at him in hypermode after stunning him by shooting him in
the mouth.  Do this enough and he will die.
-End boss fight-

go to the upgrade canister to get the Hyper Grapple!  This is like the
grapple voltage, but it overloads things with Phazon instead of
electricity.  Use it on the two tendrils that drop from the ceiling,
then blast the seed core.  Land your ship on the Pirate Homeworld, at
the Command Centre, and save.  Then head to the room called "Command
Station" on your map.  When you get there, there will be a huge thing
at the back of the room, on the floor.  It is covered with blue
crystals.  Lock onto the eye-like part and use your hyper grapple.
Then go through the door, activate the train the way you normally do,
then ride it.  When you get to the other end, go through the door and
follow the spiralling ramp on your left up to the top.  There is a
small grate on the floor to your right, so bomb it and go in in morph
ball form.  Then drain the force field using the switch in front of
you.  Step into the hologram you just uncovered, then go to the
circular panel in front of you and press A to find out that you need
access codes to get the Leviathan to open the wormhole you and the
federation want.  Go back the way you came, and then head to your ship
and fly to Norion.

5m Fetch Quest on the various worlds                              [FE1]
Rather than dividing this up into a chapter per world, I'm going to do
them all in this one.  first thing to do is turn behind your ship, and
go a hair to the left, then turn right.  You will see a MISSILE
EXPANSION across the gap, so make your way to it, then head to the room
called "Cargo Hub".  Then head to the room called "Maintenance Station"
on your map.  Shoot the missile door and go through to get a MISSILE
EXPANSION, then go back to the Cargo Hub, turn left, and weld the
panel.  Go through the door you just unlocked, and go into the open
morph ball tunnel in the wall to your left.  Avoid the pistons, and
continue on to get a MISSILE EXPANSION.  Then go through the door.
Follow the hallway down, and when you get to a gap on your left that
has a missile door, go through that, get the lore, then leave.
Continue along the hallway until you come to a door, and go through it.
Take out the crawly things that show up, a missile and a beam shot for
each should do the trick.  When the room is clear, just for giggles,
call your ship in, then fly to cargo dock A.  When you land, leave your
ship, and find the spider ball track here.  Follow it to get a MISSILE
EXPANSION.  Then fly back to Cargo Dock B, and go through the door
after taking out the targets around it simultaneously.  You cannot go
right, so go left, and jump into the morph ball tunnel in the wall.
Follow it around, then go through the door on your left.  In this room
you have to face a Metroid Hatcher, which for some strange reason gets
its own health bar at the top of the screen.  There are two ways to
defeat it.  There is the insanely easy way, or the pointlessly long
one.  to do the long one, shoot all of its tentacles until they are all
retracted, then shoot it in the mouth, then yank one of its tentacles
off with your grapple beam.  Or you could just do the easy one by
turning on your x-ray visor and shooting its glowing red core.  Do that
one, obviously.  The only reason I even know about the other way is by
reading the scans and in my last play-through, I didn't have the nova
beam or x-ray visor when I faced this sucker.  Once it is defeated,
take the morph ball tunnel entrance to your right, and follow it around
to an ENERGY CELL, which you can just pull out of the wall.  Then head
back to your ship and fly to Bryyo, choosing Cliffside Airdock as your
landing site.  Never come to Norion again, if you followed all of my
directions, you don't need to.  Your first destination on Bryyo will be
the room called "Falls of Fire", so head there.  Get to the bottom of
the shaft, then wall jump up to get a MISSILE EXPANSION.  Then take the
door to the next room.  Make your way up to the half pipe by following
the platforms around the edge of the room, then boost up it on the
right to get a MISSILE EXPANSION.  Then go through the orange door.
Deal with the enemies, then follow the hallway and morph ball tunnel to
the next door, then go through.  Call your ship in to pick up the
statue head, then freeze the streams of fuel gel to make your way up to
a MISSILE EXPANSION.  Then go through the hole in the back of the room,
don't worry, you can step in fuel gel now, to get another MISSILE
EXPANSION.  Then head over to the room called Hangar Bay, and when you
get there, go through the orange door, and the blue one after it.  In
this room, there is nothing of importance, so just follow the hallway
to the next door and go through it.  Activate all three statues.  One
has a meltable plate on his chest, so melt it, then bomb the slot to
open a door.  Go through that door, then call in your ship to drop the
massive head it is carrying.  Get the SHIP MISSILE EXPANSION, then go
back into the room with the three statues.  The next statue needs to be
activated with the grapple voltage, so do that, then ride the spider
ball rails to a MISSILE EXPANSION.  This will be much easier to do if
you clear the room of enemies first.  When you drop down, you will be
in front of a statue with an ice missile plate on his chest, so shoot
that, then activate the bomb slot to freeze the fuel gel falls so you
can stand on them.  Climb the ice, then go through the door.  Go into
the morph ball tunnel, and bomb all of the yellow crystals so you can
make your way to the top left corner of this maze where there is a
MISSILE EXPANSION.  Then exit the tunnels to the bottom right, and when
you emerge, go through the door.  Shoot the red targets, and then go
back through the maze to the room with the three statues.  When you get
there, go through the orange door to the room where you dropped the big
head.  Go through the blue door here.  Spin the spinner, then use the
green panels to wall jump up to an ENERGY TANK.  Then head to the
nearest landing platform, which should be Hangar Bay, call your ship,
and fly to Thorn Jungle Airdock.  Go through the first door, then
follow the hallway to the second door.  Go through that, and use the
half-pipe to get up to its left side for a MISSILE EXPANSION.  Then
head to the room called "North Jungle Court".  When you get there, turn
on your command visor, and call your ship in to pick up the big thing
with blue cylinders on it to your right as you enter the room.  Go
through the door you just uncovered, and use the spinner to activate
another bridge.  Cross the room, and head for the room called "Hidden
Court".  There tell your ship to lower down the thing it is carrying at
the top left of the room when your back is to the half-pipe.  Then make
your way to the ENERGY CELL that just appeared and take it.  Then head
for nearest landing pad, again Hangar Bay, call in your ship, and fly
to Fiery Airdock.  When you land, make your way to Temple of Bryyo,
which you might remember as the room where you slew Corrupted Rundus
and got the ice missiles.  When you get there, deal with the enemies,
and there will be a small Phazite panel on the far side of the room, so
turn on your x-ray visor and shoot the glowing buttons behind it.  Then
go into the hole that just opened in morph ball form, and take the
following path through the fuel gel maze (note that this only concerns
forks, not the turns where you have no choice): right, left, left,
left.  Do this correctly, and you will get a MISSILE EXPANSION.  It's
glowing a slightly different shade of orange than the fuel gel.  Then
go through the portal that brought you to the screw attack, in the room
called "Warp site Alpha".  After you warp to the icy area, make your
way to the room called "Tower".  Get to the bottom, then ride the
spider ball tracks up.  Follow them around, and you will get an ENERGY
TANK.  After this, head back to your ship, and fly to the Pirate
Homeworld, Research Facility.  You need never come to Bryyo again,
unless you have some sentimental urges.  Your first destination will be
called "Scrapvault".  Make your way back to the suspended morph ball
tunnel with the grab ledge and go in.  follow the maze around to a half
pipe, then go up its left side to a spider ball track, then use the
platforms below it to get to a SHIP MISSILE EXPANSION.  Then leave the
maze and go through the orange door at the top of the room.  Here,
shoot through the Phazite panels to your left and right, and then wall
jump upwards.  Shoot the glowing column with three missiles to get a
SHIP MISSILE EXPANSION.  Your next destination is called "Metroid
Creche" on the map, so go there.  Here you will see a boost ball switch
in the floor, so activate it, then bomb the slot in the ceiling that
the spinner threw you up to.  Then go to the next spinner that appears,
and repeat the process.  A Metroid Hatcher will appear, so turn on your
x-ray visor and shoot it with the nova beam.  Then go to the last
spinner and activate it.  Follow the tunnels around, and bomb any slots
you come to.  Then use the spinner again.  This time, when you see a
spider ball track above you, jump up to it and follow it around.
Follow the combination of spider ball track and tunnels until you get
to an ENERGY TANK.  Then make your way up the wall-jump walls to the
door on the ledge in this room.  Go through the door and save in the
save room, then activate the train and ride it.  When you get to the
other end of the track, get out, and go through the door.  Bomb the
slot, then make your way down the nearest landing platform, which is
Landing Site Bravo, and call in your ship to fly to the Valhalla.

5n The Valhalla, some expansions and access codes                 [VA1]
As soon as you land, go to the right to get the last ENERGY CELL.  It
is the glowing thing in the rubble.  You now have all nine cells.  Now
go plug one into the slot by the door to power it up the switch so you
can go through.  Use the switch, go through the door, and in the next
room, scan the suicide bats on the ceiling, preferably before they
attack you.  Then cross the gap, shoot the trooper corpse that is
blocking the switch, then press it and go through the door.  It might
be disrespect to the dead, but you're trying to save the galaxy here,
so deal with it.  Destroy all of the enemies in this room, then destroy
the crate in the far right corner of the room to uncover a door.  Go
through it, then melt the metal to your right and put energy cells in
the two slots.  Kill the enemies that show up, then go up the ramp and
make your way to the door.  Go through it, and get the MISSILE
EXPANSION.  Then go back to the room that had all the metroids, and
jump the platforms and catwalks to make your way to the door at the top
of the room.  Go through that, and shoot the cracked glass with
missiles, then go through to the next door.  Go into the next room, and
turn right.  Go through the door, and shoot the cracked walls ahead
with missiles.  Deal with the enemies that show up, and then go yank
the panel at the far end of the room, then go into the hole in morph
ball form.  Follow the tunnels around to get a MISSILE EXPANSION.  Then
leave this room, and follow the hallway to the door at the other end
and go through it.  Yank the panel ahead of you, then put an energy
cell in the slot.  Press the switch that just activated, then ride the
elevator up.  Go into morph ball form and go to the glowing square in
the floor, then jump up to the morph ball tunnel.  Follow it around and
down to get the last MISSILE EXPANSION in the game.  Then follow the
maze out and go through the door.  Go into your morph ball form, go
under the debris, and through the door.  Teach the metroids here the
meaning of Pain, and then put an energy cell in the slot to your
immediate right and go through the door.  Go through the door on your
right to get the last ENERGY TANK in the game.  Then leave, and go
through the blue door on your left.  Go right here, and follow the
hallway to a barrier that wants four missiles.  Take it our, then go
through the door ahead.  Follow the hallway, and blast the door on your
left with a missile.  Drop down, and after dealing with the enemies,
rip the panels off of the shorter column with your grapple beam, and
put energy cells in the slots.  Find the hole at the base of this
column, and go in it in morph ball form.  Follow the tunnel to the last
SHIP MISSILE EXPANSION in the game.  Then bomb the barrier in front of
you, and continue along the tunnel.  When you emerge, turn around, and
go through the door.  Ride the elevator up, and go through the door at
the top.  Go through the door to your immediate right, and then go
through the green door you see at the far end of this room.  Deal with
the enemies here, then go through the next door.  Rather than putting
energy cells in the slots here, which you can't yet, follow the ramps
and catwalks and platforms to a part of the room where you can see
something orange glowing in the wall.  Shoot it with a missile.  Now go
back down and put cells in the slots.  A Metroid Hatcher will appear,
so kill it, then make your way to the top of the room.  Go through the
door, then deal with the metroids.  Go through the next door, and scan
the small pad next to the dead trooper to get an access code.  Put it
into the panel beside you.  After the message finishes, go to the
grapple voltage switch to your right and activate it.  Then activate
the switch, and you'll get the code.  Fly back to the pirate Homeworld,
command centre landing pad.

5o Pirate Homeworld one last time, and Phaaze                     [PH4]
Once you land, head to the room with the portal to the leviathan, it's
marked with a question mark on your map, then go into the portal when
you get there.  Walk forward and interact with the switch.  Then go to
your ship, and fly to the rendezvous point.  Skip all of the cinematics
if you like, and then land on the planet.  When you do, an interesting
thing will happen.  You'll be permanently stuck in hypermode.  You have
to bleed off Phazon by using hyper attacks, or you can collect the
black and blue orbs floating around.  If the bar at the top of your
screen fills up, you die.  There are no directional decisions here, so
follow the really long passageways until you get to the boss fight.
One thing worthy of note is that that Phazon puffers can actually
absorb the Phazon corruption growing within you.  When you get to the
Leviathan womb, don't step on the bottom part of the floor.  It will
switch sides often, so be sure to jump around to save time.

-Boss fight
Dark Samus and Mother Brain
Dark Samus will shoot a variety of projectiles at you, and at times
will be invulnerable.  This first stage is your basic dodge-and-shoot.
After about half health she will make clones.  Scan them all, the fake
ones will be called dark echo.  When they float up in the air, shoot
them all, otherwise Dark Samus will heal.  After you defeat Dark Samus,
Mother Brain will show up and absorb her into herself.  She has a
couple of attacks.  One is a beam, and one allows her to clone Dark
Samus and send her out.  Dodge the beam, and the Dark Samuses can be
taken out in two shots.  Shoot the ends of the blue tentacles, as well
as the red thing that peeks out occasionally, to make them retract,
then shoot the glowing yellow spots that appear.  If you get them, it
will be stunned and will fall down and you can yank the plate off to
expose its core.  Shoot at that, and it will take damage, so shoot at
it a lot.  Eventually its spine will blow up, and you'll face a
floating brain.  Shoot at the thing that pops out under it, and it will
be stunned.  Then shoot at the back part that is glowing pink and blue.
You can shoot that part at any time, but it usually won't let you
behind it, so wait until it is stunned.  It has a couple of new
attacks, one where it lands and spins insanely around the room, and one
where it fires off wild laser beams.  If you don't shoot the thing that
sticks out beneath it, it will be a massive bomb, so be sure you do
shoot it.  Do this enough and it will die.
-End boss fight-

Congratulations, you have beaten the game!  Do a little dance, then
watch the cool end video.

6 Expansions                                                      [NOT]
Ha ha, fooled you!  There is no expansion section.  The whole
walkthrough was it.  Failing that, there's a nice map feature in the
game to help you find everything, so I don't see why I should have to.
Where is this map feature you ask?  Go to Elysia, Landing Site B, then
to the room called Chozo Observatory.  Once you are there, there will
be a couple of morph ball tunnels, and some bomb slots, some of which
can only be gotten with the spider ball.  To get all of the map
enhancements, you need the spider ball.  To get half of them, you just
need the ship grapple and screw attack.  When you do get them, they
will show up as white dots and Xs on your map.  The dots are expansions
you haven't gotten, the Xs are ones you have.

7 Thank yous                                                      [THX]
First to Nintendo, for making an awesome console and always carrying
this game series.
To Retro Studios, for making one of my all-time favourite game series,
and for going all-out with this one.
To my friends, for still being there while I've been writing this
instead of going to the pub with them.
To CyricZ, for a little bit of help about one of the energy tanks.
To the Twinings Tea company.  Something had to keep me going through
all of this.
To all of my family, for supporting my gaming habit.