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C O R R U P T I O N
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Copyright 2007 - Staley, Deuce ex Defcon. Any site that wishes to host any of
my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they're being used.
I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there's ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any other site(s), please
contact me, and I will contact the site(s) to get it updated.
All questions, comments, and so forth concerning this guide can be posted on my
site here:
http://thebrink.us/boards
Or if you're not fond of message boards, please feel free to email me at
[email protected] or try me on AIM (Deuce ex Defcon). Please note that I
absolutely despise having casual social conversations on AIM, though. If you
want some help with the game, please just get to the point as quickly as
possible. Also note that I'm at work a lot of the time that I'm on AIM, so my
responses will often be slow and spotty. Please be patient.
-----------------------------------------------------------------------------
| ========================= |
| | CONTENTS | |
| ========================= |
-----------------------------------------------------------------------------
1.00) Walkthrough
1.01) G.F.S. Olympus
1.02) The Three Generators
1.03) Activating the Satellite Uplink
1.04) The Bryyo Seed
1.05) The SkyTown AU
1.06) The Federation Landing Site
1.07) The Theronian Bomb
1.08) The Pirate Homeworld
1.09) G.F.S. Valhalla
1.10) Invasion
1.11) Phaaze
2.00) Expansions
2.01) Energy Tanks
2.02) Missiles
2.03) Ship Missiles
2.04) Energy Cells
3.00) Quick Expansion Lists
3.01) Energy Tanks
3.02) Missiles
3.03) Ship Missiles
3.04) Energy Cells
4.00) Logbook
4.10) Creatures
4.11) Galactic Federation
4.12) Bryyo
4.13) SkyTown
4.14) Space Pirate
4.15) Phazon
4.20) Lore
4.21) Galactic Federation Data
4.22) Bryyo Data
4.23) SkyTown Data
4.24) Space Pirate Data
4.30) Research
5.00) Quick Logbook Reference
5.10) Creatures
5.11) Galactic Federation
5.12) Bryyo
5.13) SkyTown
5.14) Space Pirate
5.15) Phazon
5.20) Lore
5.21) Galactic Federation Data
5.22) Bryyo Data
5.23) SkyTown Data
5.24) Space Pirate Data
5.30) Research
7.00) End
7.01) Version History
7.02) Closing
-----------------------------------------------------------------------------
| |
| 1.00) Walkthrough |
| |
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
| |
| 1.01) G.F.S. Olympus |
| |
-----------------------------------------------------------------------------
------------
Samus's Ship
------------
When you have control of Samus, look down and press the large panel there to
lay in a new course. Shortly after that, you'll be told to confirm your
indentity. Look up and press the panel thing there, then enter the code
displayed on the screen (in green squares) by selecting the appropriate symbols
(in red trapezoids). The code should be as follows: press the second panel,
press the seventh panel, press the fifth panel, and then press the first panel.
Once you've identified yourself, you'll be told to use your thrusters to dock
with the flagship. Look to your left and press the blinking green and red
circle to release the thruster controls, then move your Wiimote closer to the
screen to activate the thrusters. Next stop, G.F.S. Olympus!
=== G.F.S. Olympus ===
-------------
Docking Bay 5
-------------
Walk directly forward until you're prompted to shoot the four targets near the
Federation Marines. Shoot the center of each of the four targets to get your
very first objective.
-----------------------------------------------------------------------------
|Objective: Go to Briefing Room |
| |
|Area: Flagship G.F.S. Olympus |
| |
|Information: "Samus, welcome to the flagship G.F.S. Olympus. Admiral Dane |
| is waiting for you in the briefing room." |
-----------------------------------------------------------------------------
-------------
Docking Bay 5
-------------
LOG: Hunter-Class Gunship
LOG: Landing Beacon
LOG: Federation Marine
LOG: Fleet Mechanic
LOG: Galactic Federation Crate
LOG: Heavy Galactic Federation Crate
LOG: Halberd-Class Turret
LOG: Training Drone
LOG: Galactic Federation Blue Door
1 Gold Credit: 10 consecutive hits on a training drone
4 Red Credits: Scans for Federation Marine, Fleet Mechanic, Halberd-Class
Turret, and Training Drone
1 Friend Voucher: 20 consecutive hits on a training drone
Once you've gotten your objective, take some time to scan things around the
room (there're nine log entries - the turret's above the big cargo room door).
The Training Drones can be used for a little mini-game thing where the point is
to shoot one of them to knock it up in the air, then continue shooting it to
keep it off of the ground for as long as possible. The panel on the floor
keeps track of your highest score - shoot one of them ten times in a row, and
you'll get a "Gold Credit" (credits can be used to purchase bonus material in
the game, you can check how many you've collected by going to your inventory
tab and selecting the Bonus Credits submenu). Shoot one of the drones twenty
times in a row, and you'll get a "Friend Voucher" (basically the same thing as
a credit, but you trade them to other players to get "Friend Credits"). I got
bored with it after that, so I dunno if you can get any other credits beyond
twenty or not.
Anyway, when you're done scanning stuff and playing with the drones, head up
the ramp to the right of the big cargo door and shoot the smaller door there to
continue.
------------------
Docking Bay Access
------------------
LOG: Female Fleet Trooper
LOG: Male Fleet Trooper
2 Red Credits: Scans for Female Fleet Trooper and Male Fleet Trooper
Scan the crewmen to your left to grab two more log entries, then turn to the
right and look for the two red switches high on the wall. Hit each one of them
with a charge shot, and the ramps leading to the upper level will move into
place. Head up there, then go through the next door.
-------------
Docking Bay 4
-------------
LOG: Blast Shield
Scan things if you'd like, but the only new entry will be the blast shield on
the door at the opposite end of the docking bay (make sure you scan it prior to
entering the access code). To get rid of the blast shield, you'll have to
enter an access code in the panel to the left of the door. First, though,
you'll need to find your code. There's a second panel on the pilar thing in
the middle of the docking bay that will tell you the code if you walk up to it
and press it. Head back to the panel to the left of the door and push in the
13576 code, then shoot the door and head through it.
----------------
Security Station
----------------
LOG: Hunter Ghor
LOG: Olympus-Class Battleship
1 Red Credit: Scan for Hunter Ghor
1 Blue Credit: Scan for Olympus-Class Battleship lore entry
Scan the various consoles as well as the person that's being screened for
contamination, then interact with the controls on the left side of the door to
the contamination screening area. You'll have to pull your Wiimote away from
your screen and rotate it to the left to operate the door lock.
Once you're inside, interact with the panel that comes down to initiate a scan.
Once the scan is complete, exit the scanning area through the door to your left
and proceed to the next room (don't miss the Olympus-Class Battleship scan if
you haven't already gotten it).
---------------
Security Access
---------------
Nothing much to do here other than scan a few consoles and talk to the mechanic
(who's too busy to bother talking to you anyway). Head for the door at the
other end.
--------------
Command Lift A
--------------
Interact with the panel on the right when you first come in to activate the
lift, then step on the hologram to move up to the second level. Head through
the door there to continue.
------------------
Flag Bridge Access
------------------
Nothing to do here except turn to your right and head through the next door.
-----------
Flag Bridge
-----------
Head to a ramp on either side of the bridge to get up to the second level.
Skip talking to the dude in the hallway and head through the door in the other
hallway instead.
-----------
Lift Access
-----------
LOG: Save Station
Destroy the crates with a charge shot to gain access to the door in the middle
of the hallway. Scan the save station inside, then walk into it to save your
game. Head back out the way you came when you're done.
-----------
Flag Bridge
-----------
The Marine blocking the other hallway will move out of your way when you talk
to him, so proceed through the door behind him.
--------------
Meeting Access
--------------
Nothing to do here other than walk to the other side.
----------
Ready Room
----------
OBJECTIVE COMPLETE: Go to Briefing Room
Walking through the door will complete your current objective. Sit tight and
watch the scene that happens. Eventually, you'll get control of Samus again.
Scan the consoles if you'd like, then head back through the door.
--------------
Meeting Access
--------------
Still nothing to do here, just head through the door on the other side.
-----------
Flag Bridge
-----------
LOG: Fleet Admiral Dane
1 Red Credit: Scan for Fleet Admiral Dane
Scan Fleet Admiral Dane right away, then drop down to the lower level and exit
the bridge through the door.
------------------
Flag Bridge Access
------------------
LOG: Pirate Militia
1 Red Credit: Scan for Pirate Militia
As you move forward, some Space Pirates will blast a hole in the wall in front
of you. Scan one for a log entry, then fight them off. Head into the hallway
where they came from and go through the door there.
---------------------
Port Observation Deck
---------------------
LOG: Space Pirate Boarding Pod
1 Red Credit: Scan for Space Pirate Boarding Pod
1 Blue Credit: Keep the Marine alive
Run to the opposite end of the area and scan the pirate ship as it approaches
for a log entry, then gun down the two pirates when they attack. (You'll get a
Blue Credit for saving the marine). Exit this room through the door at the
end.
----------------
Xenoresearch Lab
----------------
1 Blue Credit: Keep the Marine alive
Immediately turn left and destroy the two Crawltanks that're attacking the
Marine (you'll get a Blue Credit if he survives). Don't worry about scanning
them, you'll have another chance to do that shortly. Instead, move past the
Marine and go through the door on the left at the end of the walkway.
----------
Lab Access
----------
1 Friend Voucher: Shoot the emergency door button in time to save the Marine
Run forward, and a ship will crash into the Olympus. Once you have control of
Samus again, immediately look for the red light above the hole in the ship (it
should have little indicator brackets on it, you can lock onto it if you want).
If you shoot this red button thing fast enough, an emergency door will come
down and seal the corridor before the second Marine gets blown out into space
(and you'll get a Friend Voucher as a reward). Regardless of whether you save
the second Marine or not, you'll still need to head back to the Xenoresearch
lab, since you won't be able to continue down this path.
----------------
Xenoresearch Lab
----------------
LOG: Armored Pirate Militia
LOG: Crawlmine
LOG: Crawltank
3 Red Credits: Scans for Armored Pirate Militia, Crawlmine, and Crawltank
Scan one of the Armored Pirate Militia as soon as you can, then kill all three
of them. Pick up the energy cell that one of them drops and examine the
generator thing on one side of the bottom level of the lap. Push your Wiimote
towards your screen and rotate it to the right to lock the energy cell into
place.
More enemies will flood into the room. Scan one of the small ones for the
Crawlmine log entry, then scan one of the big ones for the Crawltank entry.
Fight off as many as you can until the panels on the floor are destroyed, then
activate your morph ball and roll into one of the holes where the panels used
to be. Roll your way through the path in the floor until you find a thin tube
thing to roll into.
-----------------
Ventilation Shaft
-----------------
ENERGY TANK: Kinda hard to miss.
Roll through here, destroying walls with your bombs (one of which will get you
an energy tank, there's no way to avoid it). When you get to the end just
after the energy tank, you'll need to boost yourself up a little to get out.
Either use the boost a bomb gives you when it explodes or jerk the controller
half of your Wiimote upwards very quickly to hop.
----------------
Disposal Chamber
----------------
LOG: Bomb Slot
Stand up and scan the panel to release the shield from the bomb slot, then scan
the bomb slot for a log entry. Activate your morph ball again and bomb or hop
your way into the center of the slot, then plant a bomb in it.
------------
Repair Bay A
------------
Fight your way through the pirates and crawltanks as you work your way up the
series of ramps and ledges around the outside of the room. Your ultimate goal
is the door in one of the top corners.
-----------------
Munitions Storage
-----------------
Woo, a missile launcher! Grab it, then head back into the repair bay.
------------
Repair Bay A
------------
Now that you have some missiles, you can clear the debris that's blocking your
access to the control panel for the huge door. Hit the debris with a missile,
then approach the panel and use your hand on it to open the doors.
----------------
Repair Bay Shaft
----------------
LOG: Aeromine
1 Red Credit: Scan for Aeromine
1 Blue Credit: Keep the Marine alive
There're four red circle things above the door on the other side. Shoot them
all as fast as you can, and the bridge will extend (speed is important, the
Marine won't survive if you're too slow). A cluster of new flying enemies will
attack you, so scan one of them for a log entry. They'll turn red one at a
time, which is your indication of which one to fire at (only the red one will
be able to be damaged). When you've eliminated them all, cross the bridge and
enter the door to the save room on the left.
--------------
Save Station B
--------------
Save your game, then return to the Repair Bay Shaft.
----------------
Repair Bay Shaft
----------------
Use your palm to activate the door button, then head into Docking Bay 5.
-------------
Docking Bay 5
-------------
LOG: Berserker Lord
1 Red Credit: Scan for Berserker Lord
1 Gold Credit: Defeat Berserker Lord
Scan the boss as soon as it appears for a log entry, then prepare yourself for
a fight. Your first target should be the two red spots near the enemy's
armpits - if you destroy those, it'll start tossing blue org things into the
air. Shoot those orbs when they get close to you, and they'll reflect right
back at him. After enough of them, his armor will crack, and you'll be able to
gun him down with regular power beam shots in no time. Board your ship as soon
as it comes back, then press the blinking panel to land on Norion.
-----------------------------------------------------------------------------
| |
| 1.02) The Three Generators |
| |
-----------------------------------------------------------------------------
Having arrived on Norion, a Marine immediately gives you your next objectives:
-----------------------------------------------------------------------------
|Objective: Get Generator A Back Online |
|Objective: Get Generator B Back Online |
|Objective: Get Generator C Back Online |
| |
|Planet: Norion |
| |
|Information: "Our situation doesn't look good. The pirates attacked several|
| bases simultaneously. They knew exactly where to hit us. |
| |
| Their strike disabled the planetary defense system. This |
| cannon was the only thing capable of taking out orbiting |
| ships. We fear they may be getting ready to warp in |
| reinforcements. |
| |
| If you can get the generators back online and restore power to|
| the cannon, we might be able to repulse this assault." |
-----------------------------------------------------------------------------
=== Norion ===
-----------------
Docking Hub Alpha
-----------------
LOG: Hunter Rundas
1 Blue Credit: Scan for Hunter Rundas lore entry
After you've chatted with the Marine, head for the door leading to the long
elevator shaft. You'll have to shoot the four small circle locks on the
outside of it to get the door to open, so go ahead and do so. There's another
door right inside that one with another circle lock thing on it, so go ahead
and shoot that one as well. You'll be able to enter the small room there now
and grab the Grapple Lasso upgrade as well as a Lore entry from scanning the
panel in there.
Exit the small room and head farther down the hall to find another door. Scan
the panel to the left to activate a control unit for it, then inspect the
control unit. Pull your Wiimote away from the TV, rotate it to the left, and
then push it back towards the TV to activate the elevator. Step onto the
hologram to get up to the upper level, then head through the door up there.
----------
Hub Access
----------
LOG: Mounted Blast Shield
Take out the pirate and the two crawltanks, then head up to the door. Scan it
to get the Mounted Blast Shield entry, then lock onto it with your Z button.
Whip the analog half of your Wiimote towards the screen (like you're casting a
fishing line) to extend your grapple lasso, then jerk it back away from the
screen to rip the shield off of the door.
---------
Cargo Hub
---------
MISSILE: Use your grapple lasso to yank the door off of the panel to the right
as soon as you enter the room, then activate the controls to get
access to a morph ball maze thing.
As soon as you enter this room, you should be able to hear the classic noise
that indicates there's an item nearby. The hinges on the cover to the panel on
the right shortly after you enter the room are weak - use your grapple lasso to
rip the cover right off of it. Activate the controls behind it to gain access
to a morph ball hole directly to your left. Enter it, then work your way
through the area with your bombs, morph ball jumps, and the gusts of air. Exit
the morph ball area by blowing up the fan to the right of the missiles.
Head for the other side of this room now. Some of those flying shielded
enemies will attack, so wipe them out as fast as you can. At the other end of
the room, you'll find some debris blocking your path. Grapple it out of the
way, then roll through the tunnel.
---------------
Substation East
---------------
ENERGY TANK: Kinda hard to miss, it's in plain sight directly to your right
when you enter the room. Morph into a ball and jump in the
tunnel thing that it's sitting in.
Morph into a ball and jump into the little tunnel area to your right when you
come into the room. You'll grab an energy tank in the process, but that's just
an added bonus - your main purpose in getting into this tunnel is to roll in it
to the other side of the room without getting fried on the floor. Wait for
the moving part of the wall to retract, then quickly roll along the wall to the
other side and head through the door.
---------
Conduit A
---------
LOG: Jumpmine
LOG: Red Blast Shield
1 Red Credit: Scan for Jumpmine
Walk down the hallway and deal with the pirate as it attacks the Marines, then
look down through the floor to scan a Jumpmine for a log entry. Scan the
blast shield on the door to the right for another log entry, then hit it with a
missile and head inside.
-----------------
Munitions Storage
-----------------
LOG: Hunter Ghor
LOG: Valhalla Incident
LOG: Hunter Gandrayda
3 Blue Credits: Scans for Hunter Ghor, Valhalla Incident, and Hunter
Gandrayda lore entries
Walk onto the hologram to get a map of this area, then scan the three nearby
panels for three Lore entries (and three blue credits to go with them). Exit
this room when you're done and head back to Conduit A.
---------
Conduit A
---------
Turn to your right and follow the path through this area. Some debris will
fall in your way a few times, but you can get rid of it with a missile. Scan
one of the Jumpmines on the floor farther down if you didn't scan one earlier,
then hit the red door with a missile and go through it.
------------
Cargo Dock A
------------
LOG: Pirate Trooper
LOG: Shield Pirate Militia
LOG: Aerotrooper
LOG: Space Pirate ATC
4 Red Credits: Scans for Pirate Trooper, Shield Pirate Militia, Aerotrooper,
and Space Pirate ATC
Pirates will attack you as soon as you walk into the main part of this area.
Scan the ones in the middle to get the Pirate Trooper log entry, then kill them
all. The Space Pirate ATC (which you should also scan for a log entry) will
then dump some Space Pirate Militia (another log entry) into the area. Lock
onto them and rip their shields away with your grapple lasso, then blast them.
Two Aerotroopers will appear (your fourth log entry), so fight them off.
Finally, blast the front of the ATC until it blows up.
After the scene that occurs, select your Command Visor (hold down the (-) key
and point your cursor to the lower-right part of the visor selection screen).
You should see an icon in the middle of the landing area, which you'll be able
to lock onto with your Command Visor. Do so, and your ship will land here.
Save your game if you'd like, then continue to the next blue room.
------------------
Generator A Access
------------------
Nothing too special to do here, just head for the door at the other end. It
has a special locking mechanism, but all you need to do is shoot the three
colored circles one at a time as they appear (you'll have to be pretty quick
about it, too). Use your grapple lasso to rip the plating off of it once the
lock's been disengaged, then head through it.
-----------
Generator A
-----------
LOG: "Jolly Roger" Drone
1 Red Credit: Scan for "Jolly Roger" Drone
Walk into the center of the room, and some flying drones will attack you. Scan
one of them for a log entry, then blast them out of the sky until they're all
destroyed. Jump up to the debris that's blocking the controls on the far side
of the room, blast it out of the way, and then interact with the panel to lower
the generator again. Head back to the controls near the other door and use
them to restart the generator.
OBJECTIVE COMPLETE: Get Generator A Back Online
With the generator restarted, you'll get some more orders from your Marine
friends. Exit the generator room back into the access room.
------------------
Generator A Access
------------------
Nothing much going on here, just blast the crawltanks on your way to the door
on the other side.
------------
Cargo Dock A
------------
LOG: Federation PED Marine
1 Red Credit: Scan for Federation PED Marine
Scan the Marine after the scene for a log entry, then save at your ship if you
want. Continue through the other door when you're ready.
---------
Conduit A
---------
LOG: Shield Pirate Trooper
1 Red Credit: Scan for Shield Pirate Trooper
Run towards the other side of this area and have your scan visor ready. There
will be a Shield Pirate Trooper getting attacked by a PED Marine, and if you
don't scan it as soon as you see it, the Marine will kill it before you get the
log entry. Move through the room towards the exit, being sure to blast the
Jumpmines and Crawlmines along the way.
---------------
Substation East
---------------
Jump into the tunnel thing to the left and roll your way to the other side,
avoiding the moving section of wall along the way.
---------
Cargo Hub
---------
Move through here until you reach the middle, where you'll find Hunter Ghor.
He'll tell you to make your way to Generator C, so enter the area to his left
and shoot the four circle lock things around the outside of the door to release
the lock. Grapple the cover off of the door, then head through.
-------------------
Maintenance Station
-------------------
LOG: White Blast Shield
Nothing much to do here except watch the Marines fry some Pirates. Scan the
white door in the middle of the hallway for a log entry, then head through the
door at the other end of the hallway.
---------
Conduit C
---------
Nothing too special in here. Take care of the drones and the crawlmines, then
move around the room until you get to the area where the floor is cracked and
broken. Double jump over the gap to the other side, then roll into a ball and
get in the tunnel there.
------------
Cargo Dock C
------------
Directly in front of you, you'll find a small panel near the floor. Morph into
a ball and bomb the panel, then roll into the tube behind it. Make your way
through these tubes until Meta Ridley attacks. Dodge his beam weapon and his
bites, then bomb his face when he gets it stuck on the metal. After two hits,
he'll left up one of his arms, and you'll be able to roll away. Continue
moving through the tubes until Meta Ridley attacks again. Hit him twice the
same way you did last time, then roll away and continue through the next door.
------------------
Generator C Access
------------------
OBJECTIVE COMPLETE: Get Generator B Back Online
Not much going on here, just take out the enemies and stop at the save point if
you'd like. Continue on towards the other door at the end of the room, shoot
the five locking circles one at a time around it, and then grapple the cover
off of it. Head into Generator C.
-----------
Generator C
-----------
LOG: Meta Ridley
1 Red Credit: Scan for Meta Ridley
1 Gold Credit: Defeat Meta Ridley
Hunter Gandrayda will tell you to take care of the generator. Start by walking
to the far side of the room and jumping up to the controls on the wall. Use
them, and a morph ball hole will appear. The game will turn you around
automatically, so when you regain control of Samus, jump over the hole and
head back to the door. The morph ball hole is to your right shortly before you
reach the door.
Enter the morph ball hole and roll your way through the tubes, bombing the
purple stuff to get a boost when necessary. You'll need to drop a bomb in all
three of the bomb slots that're glowing, which will extend three pieces of a
platform above the room. Continue working your way through the tubes until the
very end to get onto that platform, then put a bomb in the bomb slot on the
generator.
Hmm, interesting boss battle here. Start by scanning Meta Ridley for a log
entry as soon as you can, then concentrate on adjusting your fall with your
analog stick to keep yourself off of the walls. Meanwhile, firing downwards at
Ridley's mouth the whole time. When you find yourself really close to him,
continue hitting his mouth, but try to hit his hands when they start to turn
red, too. Eventually, you'll wear him down all the way, and you'll find
yourself back in the Generator room.
The hand panel near the entrance to the morph ball hole will now be active.
Press it to make the generator start, then leave the generator room.
OBJECTIVE COMPLETE: Get Generator C Back Online
-----------------------------------------------------------------------------
|Objective: Head to the Control Tower |
| |
|Planet: Norion |
| |
|Information: "Samus, all efforts to stop the meteor have failed. Now that |
| the defense system is back online, it remains our last chance |
| to stop the meteor. You must get to the control tower and |
| fire the defense cannon." |
-----------------------------------------------------------------------------
------------------
Generator C Access
------------------
Use the save room if you'd like, but otherwise, just run through here to the
door on the other side.
------------
Cargo Dock C
------------
Enter the morph ball tube slightly in front and to the right of you, then drop
a bomb to propel yourself upwards. Roll your way through the series of tubes
until you pop out the other side, then head through the door.
---------
Conduit C
---------
Take out the drone, then turn to the right and deal with the pirate that
shatters the glass. Head through the hallways until you reach what looks like
a dead end, then turn around and jump over the gap. Head out the door up here.
-------------------
Maintenance Station
-------------------
Run through here to the door on the other side, taking out the group of flying
drones along the way.
---------
Cargo Hub
---------
Turn to the right, roll through the tunnel, and then touch the panel on the
huge door to gain access to the Tower Elevator.
--------------
Tower Elevator
--------------
LOG: Hunter Rundas
LOG: Hunter Gandrayda
2 Red Credits: Scans for Hunter Rundas and Hunter Gandrayda
Quickly scan the Hunters for two more log entries, then just let the game take
over for you.
-------------
Control Tower
-------------
Nothing to do here but sit back and watch.
OBJECTIVE COMPLETE: Head to the Control Tower
-----------------------------------------------------------------------------
| |
| 1.03) Activating the Satellite Uplink |
| |
-----------------------------------------------------------------------------
=== G.F.S. Olympus ===
------------
MedLab Delta
------------
LOG: Phazon
LOG: Phazon Enhancement Device
2 Blue Credits: Scans for Phazon and Phazon Enhancement Device
Listen to the doctor lady talk, then use your PED suit when you're prompted
(hold the (+) key down for a little while, then blast the sphere until all of
the chunks are gone). When you get out of your chair, scan the two nearby
consoles for two Lore entries.
---------------
Gunnery Station
---------------
Nothing much to do here, just head for the door on the other side.
--------------
Command Lift B
--------------
Activate the controls for the lift, then step on the hologram to get to the
door on the upper level.
-----------
Lift Access
-----------
Save your game in the attached save room if you'd like, then head through the
door on the other side of the hallway.
-----------
Flag Bridge
-----------
Talk to the Marine directly to your right to gain access to the door behind
him.
-------------
Aurora Access
-------------
Walk onto the hologram to take a short ride up to another big door. The
Marine on the right will open it for you, so go ahead and walk in.
--------------
Aurora Chamber
--------------
Walk forward into the middle of the raised platform area and press the middle
panel to interface with the Aurora Unit. When the conversation's done, Samus
will automatically return to her ship and head out to space. You'll be able to
select a few different planets as destinations, but go ahead and stick with the
Aurora Unit's suggestion of Bryyo for now (unless you just absolutely can't
contain your enthusiasm to explore).
=== Bryyo ===
-----------------
Cliffside Airdock
-----------------
LOG: Mature Kashh Plant
LOG: Nightbarb
LOG: Kashh Plant
LOG: Bryyo Blue Door
Shortly after arriving on the planet's surface, you'll be given your first
objective:
-----------------------------------------------------------------------------
|Objective: Activate the Satellite Uplink |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the Leviathan Seed is protected by an energy shield. |
| You will not be able to reach it with that barrier active. |
| |
| We need more data to determine how the shield can be disabled.|
| You are near the wreckage of a downed Federation vessel. If |
| you use the satellite uplink on the ship, you may be able to |
| access information concerning the Seed." |
-----------------------------------------------------------------------------
There're quite a few things to scan around this area, so take your time and
make sure you get them all (don't worry if you miss the Nightbarb entry, you
can get it later). Make your way to the door when you're ready.
------------
Gateway Hall
------------
LOG: Gragnol
LOG: Small Bryyo Coffer
LOG: Large Bryyo Coffer
1 Red Credit: Scan for Gragnol
Move through the hallway, scanning the chunks of ice stuck to the walls if you
want. Three flying enemies will attack you on the bridge, so be ready to scan
one of them for the Gragnol log entry. Continue forward until you reach a
ledge, then look down to the left and right for two more log entries. Continue
forward through the next door to reach the Gateway.
-------
Gateway
-------
LOG: Phazon Nightbarb
LOG: Gel Puffer
LOG: Hopper
LOG: Bryyonian Shriekbat
4 Red Credits: Scans for Phazon Nightbarb, Gel Puffer, Hopper, and Bryyonian
Shriekbat
Scan stuff if you'd like, then turn to your left and double-jump to the ledge
over there. Continue jumping and walking from ledge to ledge until you can
cross the damaged bridge area directly in front of the large gate. Cross it,
then turn around and use your grapple lasso to yank the large chunk of wall
down (it'll take the rest of the bridge with it, but it'll provide you with a
way to cross later).
There's another ledge on the right side of the gate, so jump up there now. One
more jump will get you to the pilar thing in the middle, where you'll see a
morph ball hole. Roll into it, then roll a little to the left and drop down
the path that leads to a bomb slot. Drop a bomb, and the game will let you out
of the slot. Of course, some enemies will also be released... so scan one of
them for a log entry. To kill them, you'll have to wait until they start
spinning, then shoot the green stuff that forms in the middle of their circle.
Anyway, there's a ledge behind you when you get released from the bomb slot.
You can get up there using the slightly lower section to the left. Skip the
door for now and head for the end of the walkway instead. Jump up there, then
turn to the right to find another series of platforms leading to a higher part
of the central platform. You'll find another morph ball hole there, so go
ahead and roll into it. Drop a bomb in the slot at the end, and the gate will
open for you.
Another new enemy will be released from to your right, so scan it for a log
entry. Jump to the platform over there, then continue going from platform to
platform until you get to the gate. Inside, you'll see a morph ball hole.
Before you bother going in it, use your grapple lasso on the small sphere stuck
on the right side of the path until it's pulled free. Get inside the path
when the sphere's out of the way and make your way to the exit on the right.
When you get out, stand up and scan the nearby enemy for a log entry, then go
in the door right behind them.
------------
Reliquary II
------------
ENERGY TANK: In plain sight, it'd be kinda hard to miss.
LOG: Golden Age
1 Blue Credit: Scan for Golden Age lore entry
Grab the energy tank, then use your grapple lasso to remove the panel from
the wall behind it. Scan the picture that was under the panel for a Lore
entry, then head back into the Gateway.
-------
Gateway
-------
This time, roll all the way through the morph ball path to the exit on the
other side of the room. Quickly get up and scan one of the bats for a lore
entry if you didn't do it earlier, then use a missile on the door and head
through.
----------------
Grand Court Path
----------------
LOG: Shelbug
MISSILE: Look up and to the right shortly after entering the room from the
Gateway. Blast the statue there, then jump up to the ledge where it
was and follow the path.
1 Red Credit: Scan for Shelbug
Immediately scan the small enemy on the wall in front of you for a log entry,
then jump up to the first ledge and look up and to the left. Blast the statue
there, then jump up to the ledge and face the other side of the hallway. Jump
over to that path, then follow it all the way to the other side to find a
missile expansion. Jump back down to the floor right outside of the alcove
once you've got the missiles.
The Phazon vines here can only be damaged while you're in hyper mode, so
activate your PED and blast the blue spheres until the vines clear away (don't
forget to deactivate your PED as soon as you're done). Head through the path
and deal with the Hoppers, then head through the next door.
-----------
Grand Court
-----------
LOG: Reptilicus Hunter
LOG: Age of Science
1 Red Credit: Scan for Reptilicus Hunter
1 Blue Credit: Scan for Age of Science lore entry
Drop down to the lowest level, and a fight will occur. Scan one of the two
Reptilicus Hunters for a log entry, then blast them both to make the statue at
the other end of the court move. Head into that hallway, then look to your
left. Shoot the center of the panel there to make three panels light up.
Watch the order they light up in, then shoot the three panels in that same
order. Scan the picture that's revealed for a Lore entry, then turn around and
go through the door.
--------------
Hillside Vista
--------------
LOG: Korba
LOG: Snatcher
MISSILE: Use the Snatchers to get up to the higher part of the morph ball area
2 Red Credits: Scans for Korba and Snatcher
Drop down to the lower area and blast the three flying enemies, then look at
the wall to the left to find two types of enemies (both of which will give you
log entries). Head back up towards the ramp where you first entred the room
and use your scan visor to find a cracked section of rock, then bomb it to
enter a morph ball hole. The little worm things here will collect on your
morph ball until the start to move you towards the Korba up above, but you can
still control which way you move with your analog stick. As soon as enough
Snatchers are on you and you start moving, hold left on the analog stick until
you make it all the way up the far left path. Grab the missile expansion, then
fall back down and use more Snatchers to get up to the path on the right.
Once you're out of morph ball mode, use your grapple lasso to pull the cover
off of the statue, then blast it to reveal a door.
-----------
Reliquary I
-----------
Grab the Grapple Swing upgrade, then return to the previous room.
--------------
Hillside Vista
--------------
LOG: Grapple Swing Point
Scan the grapple point for a log entry, then use your newly acquired grapple
swing to grapple your way over the chasm. Head up the ramp and jump up to the
door.
-----------
Grand Court
-----------
Head back to the main court area, then look for the alcove on the left side of
the golem. Turn to your left when you enter the alcove and follow the path
until you reach the top. Kill the two gel puffers near the grappling points,
the grapple your way over to the other side of the room. Use your grapple
lasso on the square panels to reveal a morph ball path, then use the path to
get up to the door.
----------------
Grand Court Path
----------------
LOG: Reptilicus
1 Red Credit: Scan for Reptilicus
Head through this area towards the other door, scanning the new enemy along the
way for a log entry.
-------
Gateway
-------
Roll through the morph ball tunnel and exit it through the hole in the middle,
then walk to the main part of the Gateway. Reptilicus Hunters will be roaming
the area now, so be ready to deal with them if necessary. Jump down to the
right to the platform you yanked off of the wall, then jump up the ledges to
your right and drop down to the other side. Head through the door on the right
over here.
----------
Crash Site
----------
Scan one of the Shriekbats if you failed to do so earlier, then use your
grapple swing to get over to the ship. Use a bomb on the small circular
cracked area on the side of the ship, then roll through the morph ball area to
the other side.
--------------
G.F.S. Theseus
--------------
LOG: Atomic
1 Red Credit: Scan for Atomic
Scan the floating enemy for a log entry, then hit it with a charged shot to get
rid of it. Blast both of the clamps on the large door, then use your grapple
lasso to quickly move all four of the rod things back into place. Interact
with the controls on the console that appears to complete your current
objective and download the map for Bryyo.
OBJECTIVE COMPLETE: Activate the Satellite Uplink
-----------------------------------------------------------------------------
| |
| 1.04) The Bryyo Seed |
| |
-----------------------------------------------------------------------------
--------------
G.F.S. Theseus
--------------
With the satellite uplink active, you'll receive two new objectives:
-----------------------------------------------------------------------------
|Objective: Destroy Eastern Energy Signature |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the satellite data has revealed two powerful energy |
| signatures. We suspect they are linked to the shield's power |
| source. This one is located in the eastern area of Bryyo." |
-----------------------------------------------------------------------------
|Objective: Destroy Western Energy Signature |
| |
|Planet: Bryyo |
| |
|Information: "Samus, the satellite data has revealed two powerful energy |
| signatures. We suspect they are linked to the shield's power |
| source. This one is located in the western area of Bryyo." |
-----------------------------------------------------------------------------
The Falls of Fire room is of no interest to you right now, so head out the
other door instead.
----------
Crash Site
----------
Use the grapple point to get back over to the other side, then enter the
Gateway area.
-------
Gateway
-------
Deal with the Hunters, then drop down to the main area. You'll have a great
chance to scan the Nightbarbs flying around if you missed them earlier, so
take advantage of it if necessary. Otherwise, use your grapple swing to get
back over to the door to the right (where you originally entered this room a
while ago).
------------
Gateway Hall
------------
LOG: Alpha Hopper
1 Red Credit: Scan for Alpha Hopper
If you didn't do it earlier, you'll have to yank the lower statue out from
underneath the other one with your grapple lasso. Head to the ice bridge and
be ready for a fight. Scan one of the Alpha Hoppers for a log entry, then
blast them until the gates disappear. Continue through the Gateway Hall until
you reach the area where your ship is waiting for you.
-----------------
Cliffside Airdock
-----------------
Enter your ship and save if you'd like, then use the panel directly in front of
Samus to see a map of Bryyo. The Jungle dock to the left is a dead end for
now, but if you'd like, you can head there for an energy tank before heading to
the Fiery Airdock on the right side of Bryyo. Pretty pointless though, so I'd
recommend just going to the Fiery Airdock and getting the energy tank later.
=== Bryyo Fire ===
-------------
Fiery Airdock
-------------
LOG: Fuel Gel
Scan the substance all around the floor for a log entry, then scan the other
stuff in the area if you'd like (you'll notice that Rundas's ship is also in
this area). Head through the door when you're ready.
-------------
Imperial Hall
-------------
Use charged shots to ignite the little fire things on the big doors, and they
will rotate out of your way. Scan the various statues in the area if you'd
like, then head through the door on the other side.
-----------------
Gel Refinery Site
-----------------
There're a few Reptilicus Hunters hanging out here, so deal with them as you
see fit. You'll have to move a platform to get access to the door to the Main
Lift - see it below and to the right of the door? Quickly hit each of the two
fire jet things with charged shots, then jump up to the door using the new
platform.
---------
Main Lift
---------
LOG: Age of Schism
MISSILE: Use the Snatchers in the morph ball area to get to the upper path.
1 Blue Credit: Scan for Age of Schism lore entry
Turn to your right as soon as you enter the room and use your grapple lasso to
rip the panel off of the wall. Scan what's underneath it for a Lore entry,
then enter the nearby morph ball tunnel. Gather enough Snatchers on yourself
to start floating upwards, then pull to the left right before you reach the
Korba at the top. Drop a bomb to free yourself from the Snatchers, then roll
yourself through the morph ball tunnel until you reach the missile expansion.
Roll back through the tunnel until you get to a flower thing that's blocking
your path. Bomb it, then drop down to the second morph ball tunnel slightly
below you. Exit the morph ball area and head through the next door.
--------------
Corrupted Pool
--------------
Deal with the two enemies, then activate your PED to destroy the vines that're
blocking your path. A cutscene will occur, and Samus will enter a corrupted
state - you'll need to rapidly fire your weapon until your phazon meter thing
is completely empty. Use your grapple swing to get to the other side of the</pre><pre id="faqspan-2">
Phazon pool, then head through the door to the right.
-------------------
Gel Processing Site
-------------------
LOG: Warp Hound
LOG: Age of War
LOG: Gragnol Adult
LOG: Grab Ledge
LOG: Phazon Pillbug
3 Red Credits: Scans for Warp Hound, Gragnol Adult, and Phazon Pillbug
1 Blue Credit: Scan for Age of War lore entry
When you approach the opposite side of the room, three Warp Hounds will attack.
Scan one for a log entry, then blast them all to lower the gates. Scan the
wall behind the bomb slot for a Lore entry, then hit both flaming parts of the
bomb slot with charged shots to activate it. Hop in and drop a bomb to raise
the central platform.
Some Gragnols will be released, so deal with them when you jump to the
platform. There's a piece of piping on both walls that will need to be yanked
into position with your grapple lasso, so go ahead and do that now. Jump to
the platform to the right of the higher pipe piece you just pulled off and
interact with the control panel there to ignite the pump. Blast both flaming
parts with charged shots to roll it over, then enter the morph ball track and
follow it all the way to the bomb slot on the other side. Activate it the same
way you activated the first one.
Some Gragnol Adults will be released, so scan one for a log entry once you've
rolled back to the other side of the tunnel. Use your grapple lasso on them to
kill them, then look around for a small sphere that you can use your grapple
lasso on. Fuel gel will start leaking from the large machine once you've
yanked the plug free, so use a charge shot on the two leaks to roll the machine
over and overload the system.
Look around for two more log entries (Grab Ledge and Phazon Pillbug), then jump
to where the machinery you just blew up was sitting. Enter the morph ball
tunnel there, then work your way through it to the other side and activate the
bomb slot. The central platform will now be at its highest level, so deal with
the Gel Puffers and jump to the flashing green ledge to grab it. Head through
the door there.
--------
Gel Hall
--------
LOG: Gel Ray
MISSILE: Hit the flaming dragon thing with charged shots until it ignites the
vine thing, and a platform with some missiles will fall down.
1 Red Credit: Scan for Gel Ray
Hit the dragon sculpture thing's mouth with charged shots, and it'll spit
flames for a few seconds. Time it so that the flames hit the vine to the left,
and it'll break, dropping a platform with some missiles on it. Keep your eyes
open for an enemy that'll periodically jump out of the fuel gel, too, since
scanning it will give you a log entry (patience is a must here, it could take
you many tries to get the full scan). Jump onto the platform, then jump to the
door past it to continue.
--------------
Save Station A
--------------
Save your game if you'd like, then continue out the next door.
------------
Cavern Entry
------------
There're a few Hoppers in here, but that's about it. Blast them, then head
through the blue door on the other side.
----------
Gel Cavern
----------
Nothing much to do here, so just time your jumps over the fuel gel when it
stops flowing from the ceiling. The path to the right won't be accessible yet,
so take the left one instead. There're some Gragnols hanging out in the areas
between fuel gel fountains, but other than that, there's pretty much nothing
between you and the next blue door.
-------------
Temple Access
-------------
LOG: Gelbug
1 Red Credit: Scan for Gelbug
Scan one of the new enemies for a log entry, then blast them all and head
through the door at the other end.
---------------
Temple of Bryyo
---------------
LOG: Large Space Pirate Crate
LOG: Armored Pirate Trooper
LOG: Rundas
2 Red Credits: Scans for Armored Pirate Trooper and Rundas
1 Gold Credit: Rundas Defeated
Enter the main part of the Temple, and some Space Pirates will attack. Scan
one of the crates around the room for a log entry, then scan one of the Armored
Space Pirates for another log entry. Eliminate the pirates until Rundas
appears. Scan him for a log entry, then start firing away at him. His armor
will protect him, but once you hit him enough, he'll be stunned for a few
seconds. Run up to him and use your grapple lasso to rip his armor off. While
it's off, you'll be able to hurt him (you can tell if it's hurting him because
he'll flash red instead of yellow... not to mention that his health bar will
start going down >_>).
Activating your PED while he's vulnerable will make short work of him. Collect
the Ice Missiles he leaves behind, then walk into the hologram to activate the
elevator. Head through the door at the bottom.
----------------
Temple Reservoir
----------------
LOG: Scorchbug
1 Red Credit: Scan for Scorchbug
Scan one of the small enemies crawling on the wall for a log entry (and scan
one of the Gel Rays that jump out of the fuel gel if you didn't scan one
earlier), then use your ice missiles on the fuel gel to make temporary spots
for you to jump over to the other side of the room.
-----------
Temple Hall
-----------
Interact with the controls to your right to start the fuel gel flowing into
the chasm, then use ice missiles on the spouts to freeze them. Use the frozen
chunks to quickly work your way to the other side of the room and go through
the door there.
----------------
Temple Generator
----------------
LOG: Downfall
1 Blue Credit: Scan for Downfall lore entry
Scan the picture on the wall to the right for a Lore entry, then try to use the
panel thing in the middle of the room. You'll be told that you can't destroy
the shield generator with your current weapons... well that's just great, eh?
Head back out into the Temple Hall.
-----------
Temple Hall
-----------
Nothing new here, just freeze your way to the other side.
----------------
Temple Reservoir
----------------
Same here... nothing new, just freeze your way to the other side.
---------------
Temple of Bryyo
---------------
Take the elevator up, then either eliminate or ignore the pests on your way out
of the temple.
-------------
Temple Access
-------------
Nothing much going on here... just clear the enemies out of the tunnel and
head through the door on the other side.
----------
Gel Cavern
----------
Taking the shortcut behind the fuel gel flow will send you directly back to the
Imperial Hall right in front of your ship (and it'll give you a Friend Voucher
in the process). There're some items to get on the way back to your ship,
though, so I suggest you save the shortcut for your return trip through this
area later.
------------
Cavern Entry
------------
Nothing at all to do here, just head through the door on the other side.
--------------
Save Station A
--------------
Save your game if you'd like, then continue out the next door.
--------
Gel Hall
--------
MISSILE: Use your ice missiles to create platforms and make your way down the
path on the right (when coming from Save Station A).
Use ice missiles on the fuel gel in the hallway to the right to make platforms,
then jump on them until you reach the missile expansion at the other end. Use
more ice missiles to jump your way over to the white door on the opposite side
of the area, then use an ice missile to shatter the blast shield off of the
door.
---------------------
Gel Purification Site
---------------------
See the little red dot on the pipe thing on the ceiling? Shoot it, and a
grapple point will be activated. Grapple it, then hold onto it until the next
red dot is activated on the next part of the ceiling. Shoot it while you're
still hanging, then grapple over to the second grappling point. Do this same
process again to grapple the third point and head through the door.
-----------------
Gel Refinery Site
-----------------
MISSILE: Use your grapple lasso to rip the loose pipes away to your right
(when entering from Gel Purification Site).
Turn to your right and use your grapple lasso on the weakened pipes, then grab
the missile expansion behind them. Jump down and head through the blue door on
the other side of the room.
-------------
Imperial Hall
-------------
The missile expansion here is out of your reach for now, so just head on
through to the other side.
-------------
Fiery Airdock
-------------
Jump in your ship (saving your game in the process if you'd like) and use the
panel right in front of Samus to fly back to the Cliffside Airdock. At some
point on your way back to your ship, you were probably given this new
objective:
-----------------------------------------------------------------------------
|Objective: Travel to the Federation Landing Site |
| |
|Planet: Bryyo |
| |
|Information: "Samus, we have discovered a Federation landing site on Bryyo. |
| You may be able to use this facility to upgrade your ship." |
-----------------------------------------------------------------------------
=== Bryyo ===
-----------------
Cliffside Airdock
-----------------
Nothing to do here, just head for the door on the far side.
------------
Gateway Hall
------------
Head through here to the door on the other side. Remember that the only way to
kill the flying enemies on the ice bridge is with your grapple lasso.
-------
Gateway
-------
Deal with the hunters, then grapple your way over to the left. Jump up to the
higher ledge using the low part to the left, then head through the door to the
crash site.
----------
Crash Site
----------
MISSILE: Use the morph ball tunnel on the Theseus to get to the ship's top
Grapple your way to the Theseus, then enter the morph ball tunnel. Work your
way to the left, then head up as far as you can (you'll have to do a double
bomb jump where you see the moving piston thing in the upper-left). When you
roll out on the top of the ship, you can grab a missile expansion above the
grappling point. Jump back down and enter the ship.
--------------
G.F.S. Theseus
--------------
Nothing to do in here, just head through the door on the other side.
-------------
Falls of Fire
-------------
Blast the Gel Puffers out of your way, then freeze the fuel gel streams with
your ice missiles. Use the ice clumps to jump over to the other side, then get
in the bomb slot and drop a bomb to activate the golem. Use an ice missile on
the door at the bottom and head through.
------------
Hidden Court
------------
When you've taken out both Warp Hounds, a bomb slot will be activated in front
of the golem. Drop a bomb in there, and he'll crack a cover plate off of the
vine attached to one of his legs. Hit the vine with a charged shot where it
touches the wall to ignite it.
Turn around now and look at the wall. See where another vine is attached to
the big disc thing? Shoot it with a charged shot to ignite it. Now look to
the right of the golem and find the morph ball passage in the wall. Use an ice
missile on the fuel gel fountain, then quickly get in the morph ball passage
and work your way over the ice before the fuel gel melts it. Follow the morph
ball path until it dead-ends, then drop a bomb where the vine is attached to
the wall to ignite it. Exit the morph ball passage via the left path.
There's a weak part in the wall near where you first entered this room that can
be broken with a missile. Do so now, then jump up in there and hit the final
vine with a charged shot to free the golem. Drop a bomb in the bomb slot one
more time to get access to a tunnel leading to the Ruined Shrine.
-------------
Ruined Shrine
-------------
ENERGY TANK: Inside the fractured golem fragment at the bottom of the shrine
Drop all the way down to the floor in the middle of the shrine and bomb the
fractured golem fragment to get an energy tank, then jump your way back up to
the platform where you were when you first came in. Look around on the walls
for various hives and vines to destroy with charged shots. When you knock the
large statue to the right loose, it'll fall to the left, giving you a grapple
point. Swing your way over to the other side of the room, then jump up on the
fallen statue.
Make another quick sweep for hives, then continue moving your way up. You'll
have to loosen some more chunks of statues and stuff, but the only part that
might confuse you is that there's a chunk of crystalized fuel gel on top of the
high section of statue. You might need to jump up to get a clear shot at it.
Use the grappling point that becomes available when the statue falls, then work
your way through the path until you can get to the blue door.
----------
Hanger Bay
----------
LOG: Energy Cell
LOG: Galactic Federation Orange Door
ENERGY CELL: See directions in the section below.
Fight off the hoard of enemies that attacks you when you enter the room, and a
control panel for the missile system will come out of the floor. Press the
left side of it to make the missile platforms come out of the ground. You
won't be able to upgrade your ship quite yet, but you'll need the platforms up
to reach the bay door controls.
Use the hand panel next to the elevator shaft near the room's entrance to
activate the elevator, then step into the hologram to go up a level. Blast the
grate off of the right ventilation duct, then morph into a ball and head in
there.
Stand up and scan the energy cell on the wall for a log entry, then interact
with it to take it (which will drop the energy shield guarding the orange door
down below). Blast the cover off of the left ventilation duct and get inside.
Jump down and scan the orange door for a log entry, then take the elevator back
up to get on top of the missile upgrade platforms.
When you're on top of the central part, use your grapple lasso to yank the
stuck platform out of the wall, then jump over to it. Continue working your
way from platform to platform until you reach the spot with the morph ball
tunnel that leads to the bay door controls. Interact with them to open the bay
doors, then head back out the morph ball tunnel and use the missile upgrade
controls to lower the missile platforms back into the ground. Activate your
command visor and summon your ship to the dock, then use the panel to activate
the missile upgrade system.
OBJECTIVE COMPLETE: Travel to the Federation Landing Site
Okay, so now that you've got some fancy missiles on your ship, you should be
able to destroy that pesky generator thing you saw earlier, right? Go ahead
and get back in your ship and save if you'd like, then land at the Fiery
Airdock again.
=== Bryyo Fire ===
-------------
Fiery Airdock
-------------
Nothing to do here, just head through the door.
-------------
Imperial Hall
-------------
Take a left and work your way to the door to the Gel Refinery Site.
-----------------
Gel Refinery Site
-----------------
There're some pirates here, so either kill them or ignore them on your way to
the door directly across the room (jump up on the fallen pipe to reach it).
---------------------
Gel Purification Site
---------------------
Remember how this works? Shoot the red dot to make a grapple point appear,
then swing on it and shoot the next red dot, et cetera, until you reach the
other side.
--------
Gel Hall
--------
Use an ice missile to make a platform in the fuel gel, then take down the two
Jolly Roger Drones. Jump to the platform on the right and head through the
door there.
--------------
Save Station A
--------------
Save your game if you'd like, then head through the other door.
------------
Cavern Entry
------------
A single pirate will attack you here, so either ignore him or kill him on your
way through.
----------
Gel Cavern
----------
Some Crawltanks will get in your way as you try to follow the path to the left,
but that's it. Take them out and make your way through the door.
-------------
Temple Access
-------------
A pirate might hit you with a phazon bomb thing here, so be prepared to rapidly
fire your Hyperbeam to prevent yourself from being corrupted.
---------------
Temple of Bryyo
---------------
LOG: Armored Aerotrooper
LOG: Space Pirate Crate
1 Red Credit: Scan for Armored Aerotrooper
Scan one of the new Space Pirates for a log entry, then run around the room to
your left until you can scan one of the small Space Pirate Crates for another
log entry. The pirates will continue attacking you no matter how many of them
you kill, so instead, approach the fronts of the two jamming devices on either
side of the temple and use your grapple lasso to yank the levers down. Quickly
yank one, then immediately run and yank the other. If you're fast enough, you
should then be able to use your Command Visor to lock onto the target between
the two jamming devices.
The resulting explosion will clear the room. Use the elevator to go down to
the door in the lower level.
----------------
Temple Reservoir
----------------
Use ice missiles to make platforms to jump across to the other side. Some
Aeromines will attack you in the middle of the room.
-----------
Temple Hall
-----------
Freeze the fuel gel spouts to jump across to the other side.
----------------
Temple Generator
----------------
Take out both pirates, then head for the back of the room and lock onto the
generator with your Command Visor through the large window. Exit the room when
you're done.
OBJECTIVE COMPLETE: Destroy Eastern Energy Signature
-----------
Temple Hall
-----------
Freeze the fuel gel spouts, then jump over to the other side of the room.
----------------
Temple Reservoir
----------------
Hit the fuel gel with an ice missile to make a platform, then jump on it. Take
down the drone, then jump to the other side and head through the door.
---------------
Temple of Bryyo
---------------
LOG: Advanced Shield Trooper
1 Red Credit: Scan for Advanced Shield Trooper
Take the elevator up to the main temple area, then immediately scan the large
Space Pirate for a new log entry. Fight your way through them, then exit the
temple through the door.
-------------
Temple Access
-------------
Take out the Crawltanks, then head through the other door.
----------
Gel Cavern
----------
1 Friend Voucher: Freeze the fuel gel fountain that's blocking your path to
the arrow-shaped part of the room, then enter the morph ball
hole there to find a shortcut.
Jump past the first fuel gel flow, then turn to the left and hit the fuel gel
spout with an ice missile to freeze it. Jump over to the other side, then
activate your morph ball and get in the statue's mouth to find a shortcut to
the Imperial Hall.
-------------
Imperial Hall
-------------
Take out the Jolly Roger Drone at the far end of the hallway, then head over
there and go through the door to the airdock.
-------------
Fiery Airdock
-------------
Get in your ship and save if you'd like, then use your control panel to fly to
the jungle dock on the left side of the planet.
=== Bryyo ===
--------------------
Thorn Jungle Airdock
--------------------
Nothing to do here, just head through the door.
---------------
Overgrown Ruins
---------------
A pair of Hypermode pirates will attack you here, so activate your PED to make
short work of them (or battle it out with your normal weapons if you'd like).
Next, take a look around the walls for fuel gel deposits and hit them with
charged shots to blow holes in the walls. One of them leads down a hallway to
a red blast shield - hit it with a missile and head through.
-----
Vault
-----
ENERGY TANK: Just sitting there in plain site.
Grab the energy tank, then head back out of the room.
---------------
Overgrown Ruins
---------------
Take a right and head towards the energy shield. Blow up the fuel gel deposit
up on the wall shortly before the shield if you haven't already, then jump up
into the hole that's formed from the explosion. Roll through the morph ball
tunnel there.
-----------------
Ancient Courtyard
-----------------
Stand up and interact with the controls up here to lower the shield guarding
the door in the previous room. Scan stuff through the window if you'd like,
then return to the Overgrown Ruins via the morph ball tunnel.
---------------
Overgrown Ruins
---------------
Drop down to the floor and use the blue door that the shield use to be
blocking.
-----------------
Ancient Courtyard
-----------------
LOG: Advanced Pirate Trooper
LOG: Assault Pirate Trooper
LOG: Berserker Knight
3 Red Credits: Scans for Advanced Pirate Trooper, Assault Pirate Trooper, and
Berserker Knight
Take care of the pirates, then use your grapple lasso on the control arm of the
jamming beacon to deactivate it. Quickly turn on your Command Visor and target
the giant door thing to the left, and some more enemies will come out from
behind it. Scan all three of them for three log entries, then take them out.
You can fight the Berserker Knight the hard way if you want (by reflecting its
large energy orbs back at it), or you can simply lock onto it with your Command
Visor and blow the crap out of it instantly. Either way, head through the door
on the other side of the room when you're ready.
-------------------
Enlightened Walkway
-------------------
Nothing really going on here, just blast the Crawltanks and head for the door
on the other side of the room.
--------------
Jousting Field
--------------
LOG: Pirate Hussar
LOG: Korakk Beast
2 Red Credits: Scans for Pirate Hussar and Korakk Beast
1 Gold Credit: Defeat the Korakk Beast
Take out the two Aerotroopers, then scan the large enemy that appears as well
as the rider on top of it for two log entries. Shoot the rider until he
disappears, then target the beast's mouth when it opens. It'll stumble around
for a second while it's stunned, and you should see the underside of it glowing
yellow. Roll under it and drop some bombs, then repeat the stunning process
again and drop some more bombs under it. It should go down, and you can run
behind it and use your grapple lasso on the back. This will cause it to stand
up, revealing it's weak stomach. Quickly activate your PED and pound it. If
you're fast, you'll kill it in one attempt. If not, you'll have to repeat the
process.
Take out the remaining pirates and collect all of the energy and other powerup
items in the room, then head through the next door.
------------
Field Access
------------
LOG: Space Pirate Assault Skiff
1 Red Credit: Scan for Space Pirate Assault Skiff
Have your scan visor activated and immediately run into the room and look to
the sky. The large ship that quickly flies away can be scanned for a log entry
if you're fast enough. Take a right at the branch and go through the white
door to find a save point.
--------------
Save Station B
--------------
Save your game if you'd like, then head back into the previous room.
------------
Field Access
------------
Fend off the Jolly Roger Drones on your way to the door on the other side.
----------------
Jungle Generator
----------------
LOG: The Hunted
MISSILE: Behind the locking mechanism that's blocking the Lore entry
1 Blue Credit: Scan for The Hunted lore entry
Shoot the orange center of the large panel directly in front of you, then shoot
each of the three other panels that light up in the same order that they were
activated to reveal a Lore entry on the wall behind it (as well as a missile
expansion). Head to the rear of the room and lock onto the generator through
the shield with your Command Visor.
-----------------------------------------------------------------------------
|Objective: Destroy Anti-Aircraft Turrets |
| |
|Planet: Bryyo |
| |
|Information: "There are two anti-aircraft turrets protecting the generator. |
| Your ship will not be able to get a clear shot while those |
| guns are active." |
-----------------------------------------------------------------------------
Bah, another objective before we can take down the generator? Oh well. Head
back towards the entrance to cause some pirates to appear, then slaughter them
both. Face the wall with the lore entry and take a right, heading through the
door over there.
--------------------
Generator Hall South
--------------------
LOG: Remorse-Class Turret
LOG: Space Pirate Blue Door
1 Red Credit: Scan for Remorse-Class Turret
Blast the bottom of the bridge with a charge shot to remove it, then jump up
and grab the green grab ledge. Deal with the two pirates up here, then jump
over to the other side. Scan the blue door and the turrets above it for two
log entries, then blast the turrets and head through the door.
------------------
South Jungle Court
------------------
Some pirates will try to stop you from destroying the turret, but they're not
really much of a match for you (especially since some of them toss those bomb
things that automatically activate your hyper mode). Run under the cannon when
you get the chance and scan the hatch there to discover that it can be pulled
away with your grapple lasso. Do so, then run back out from under the cannon
and find the exposed fuel gel cells that came out. Blast them, then repeat the
process two more times to finish off the cannon. Collect any energy and other
items that you can from the various crates in here, then head through the next
door.
-----------------
South Jungle Hall
-----------------
LOG: Phazon Fungus
Some minor enemies will be in your way, but you should have no trouble making
it to the door on the other side. Don't miss the log entry for Phazon Fungus
on your way through (the small blue growths stuck to the walls).
----------------
Auxiliary Dynamo
----------------
SHIP MISSILE: Use your grapple lasso to lower the piston thing on the wall in
the middle of the room, then enter the morph ball track from the
South Jungle Hall side to get the expansion.
Take a left and scan the piston thing on the wall, then yank it down with your
grapple lasso. Enter the morph ball tunnel on the South Jungle Hall side of
the room and follow it to the piston, which will boost you up to the top when
you roll onto it. Grab the Ship Missile Expansion, then roll out and go
through the next door.
-----------------
North Jungle Hall
-----------------
Deal with the Aeromines, and make sure you detonate the proximity mines on the
ground before you go near them. Other than that, head through the door on the
other side.
------------------
North Jungle Court
------------------
You'll have to jump up on the platforms on the outside of the room to get on
top of the turret platforms. There're three large levers around the outside of
the room that you'll have to get behind and pull away from the turret with your
grapple lasso, but the Aerotroopers will keep pulling them back towards the
turret if you don't kill them.
Pull one lever, then guard it while you kill the two Aerotroopers. Quickly run
to another lever as soon as they're dead and pull it, then guard that one and
the other one (using hypermode to quickly kill the troopers if necessary), then
make a run for the third lever. Once all three are pulled away from the turret
at the same time, jump down to the floor and run around the outside of the
turret, shooting the three exposed clusters of fuel gel cells attached to it to
destroy it.
OBJECTIVE COMPLETE: Destroy Anti-Aircraft Turrets
Head out the door leading to Generator Hall North when you're ready (the other
blue door that you haven't been in yet isn't accessible for you right now).
--------------------
Generator Hall North
--------------------
MISSILE: Use the controls on the wall to rotate the stone thing, then grab the
expansion via the morph ball tunnel to the right of the controls.
Deal with the pirate and the Jolly Roger Drones, then wait at the bridge until
some fuel gel cells move across the conveyor thing above it. Blast them, and
the bridge will come down. Walk over it and use the controls on the wall to
rotate the stone thing by the missile expansion, then enter the morph ball
tunnel to the right of the controls you just used to grab the missiles. Head
out the door down here when you're ready.
----------------
Jungle Generator
----------------
Eliminate the pirates, then use your Command Visor to target the generator
through the shield window in the back of the room.
OBJECTIVE COMPLETE: Destroy Western Energy Signature
-----------------------------------------------------------------------------
|Objective: Destroy the Leviathan Seed |
| |
|Planet: Bryyo |
| |
|Information: "The destruction of the generators has disabled the Leviathan's|
| shield. The Seed is now exposed. You must fly there and find|
| a way to destroy it." |
-----------------------------------------------------------------------------
Woohoo, another objective. Time to return to your ship, so head through the
door in the middle of this room.
------------
Field Access
------------
Destroy the Jolly Roger Drones on your way to the door on the right side of the
room (you can stop at the save point at the other end of the hallway if you
want, but you're going to be able to save at your ship soon anyway).
--------------
Jousting Field
--------------
Ignore the pirates here and head for the other door. You can scan a crashed
ship in the middle of the field if you'd like. Apparently it was brought down
when you destroyed the generator.
-------------------
Enlightened Walkway
-------------------
Destroy or ignore the Crawltanks on your way to the door on the other side.
-----------------
Ancient Courtyard
-----------------
You can scan a Space Pirate ATC here if you missed it earlier, but other than
that, just head for the other door.
---------------
Overgrown Ruins
---------------
Nothing at all here, just head for the airdock.
--------------------
Thorn Jungle Airdock
--------------------
Get in your ship and save if you'd like, then head for the Bryyo Seed.
=== Bryyo Seed ===
------------------
Landing Site Delta
------------------
LOG: Leviathan Door
Jump onto the floating platforms to reach the door at the top (which you can
scan for a log entry).
-----------
Core Access
-----------
Hit each of the big blue center things with two charged shots to destroy them,
then head through the door at the other side.
--------------------
Bryyo Leviathan Core
--------------------
LOG: Mogenar
1 Red Credit: Scan for Mogenar
1 Gold Credit: Defeat Mogenar
Jump down and approach the golem, then scan it as soon as it starts moving for
a log entry. There're four red spheres on the golem - three on the front and
one on the back. You'll have to hit these spheres while they're exposed until
they shatter, revealing the weak spots underneath. Unfortunate, the white weak
spots are only weak against your hyper beam, so you're going to have to enter
hyper mode to destroy each one of them.
To make matters worse, the golem will constantly try to pull more red spheres
from the core to replace the damaged ones. Every time you see him stop and try
to pull red spheres from the walls, immediately start shooting the new spheres
before they reach his body.
Each time you completely destroy one of the four sphere holes (they'll shine
yellow when they're broken), the golem will absorb phazon into his feet and
start doing running attacks. If you scan his feet, you'll discover that you
need to bomb them to remove the phazon. Enter morph ball mode and drop three
bombs as close to each foot as you can to make him start attacking normally
again.
With all four sphere holes destroyed, the fight will be over, and you'll be
able to grab the Hyper Ball upgrade. Do so, then enter morph ball mode and
hold down the A button to destroy the little orb things that appear on the
ground. Samus will more or less take care of the rest, just watch your screen
for more button prompts.
OBJECTIVE COMPLETE: Destroy the Leviathan Seed
-----------------------------------------------------------------------------
| |
| 1.05) The SkyTown AU |
| |
-----------------------------------------------------------------------------
=== SkyTown, Elysia ===
----------------
Main Docking Bay
----------------
LOG: SkyTown Storage Unit
LOG: Heavy SkyTown Storage Unit
LOG: Transportation Drone
LOG: Aerial Repair Drone
LOG: Databot
LOG: Creators
LOG: SkyTown Blue Door
3 Red Credits: Scans for Transportation Drone, Aerial Repair Drone, and
Databot
1 Blue Credit: Scan for Creators lore entry
-----------------------------------------------------------------------------
|Objective: Get Aurora Unit Back Online |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, your highest priority is to get SkyTown's Aurora Unit |
| back online. It will help you find a way to reach the Seed." |
-----------------------------------------------------------------------------
There're tons of things to scan here, so start looking for each one. When you
find the Databot near the SkyTown Blue Door, shoot it once to activate a
projector thing which you can scan for a Lore entry. Head through the door
once you've finished scanning everything.
-------------------
Main Docking Access
-------------------
The phazon vines around the Chozo statue will prevent it from functioning, so
you'll have to activate your PED and use your Hyper Ball while in the statue's
hands (hold down the A button while in morph ball mode). With the vines
destroyed, the statue will lower, allowing you to access the grappling points.
Fire missiles at the glass on the other side of the room, then grapple over to
the other side.
---------------------
Zipline Station Alpha
---------------------
LOG: Zipline Cable
Scan the cable in front of you for a log entry, then grapple it with your
grappling beam. Some of the cable will be covered in locking mechanisms, so be
prepared to fire at them as they approach. Go through the door when you get
off of the zipline.
---------------
Arrival Station
---------------
LOG: Tinbot
LOG: Gift
1 Red Credit: Scan for Tinbot
1 Blue Credit: Scan for Gift lore entry
Scan one of the robots that attacks you when you enter the room for a log
entry, then head outside through the hallway. Take a left when you get out
there and deal with the additional Tinbots, then follow the path down there to
find a room with a Databot hovering in it. Shoot the Databot, then scan it for
a Lore entry. Head through the nearby door.
----------
Hub Access
----------
LOG: Steamlord
1 Red Credit: Scan for Steamlord
Scan the large floating robot to the left for a log entry, then head through to
the door on the other side of the room.
-----------
Transit Hub
-----------
LOG: Kinetic Orb Cannon
MISSILE: After using the orb cannon, get in the morph ball tunnel and perform
a double bomb jump to grab the missile expansion.
Scan the ground in front of you for a log entry, then enter morph ball mode and
roll into the hologram. When you reach the other side, roll into the morph
ball tunnel against the wall on the right and perform a double bomb jump while
underneath the missile expansion to grab it. Roll through the other part of
the morph ball tunnel to reach another zipline. Blast the locks and the little
bubble things that're in your way, then go through the door on the other side.
---------------
Barracks Access
---------------
MISSILE: When you drop below the lasers in morph ball mode, roll back towards
the ledge to find a little hole with a missile expansion in it.
Scan the Steamlord if you missed him earlier, then proceed to the laser defense
grid thing. Activate your morph ball and roll into the dip below the lasers,
but immediately roll backwards instead of forwards. There's a missile
expansion in a small crevice there. Once you've grabbed it, roll under the
lasers and go through the next door.
-----------------
Steambot Barracks
-----------------
LOG: Steambot
ENERGY TANK: Defeat the Steamlord, and he drops it.
1 Red Credit: Scan for Steambot
1 Gold Credit: Defeat the Steamlord
Interact with the control panel to activate the elevator, then step on the
hologram to head down. One side is blocked by some grating, so enter the morph
ball tunnel on the other side instead. Move your way through the tunnel,
dodging pistons and dropping bombs to destroy obstructions. When you come out
the other side, try to go through the next door to initiate a fight.
Scan a Steambot for a log entry, then destroy them as fast as you can. The
Steamlord will try to repair them, so keep your eyes open for him - you can
damage him while he's repairing a fallen Steambot (make sure you scan him too,
if you missed him earlier). Eventually the Steamlord will be destroyed, and
he'll drop an energy tank for you.
Use your grapple lasso on the three exposed pipes to release the security bars,
then head through the door.
-------------
Barracks Lift
-------------
LOG: Discovery
1 Blue Credit: Scan for Discovery lore entry
Shoot the Databot and then scan it for a Lore entry, then use the hand scanner
to activate the elevator. Go through the door on the upper level (there's
nothing of interest in the door on the lower level for now).
---------------------
Zipline Station Bravo
---------------------
Grapple the zipline and be prepared to shoot down anything that gets in your
way as you zip over to the door on the other side.
-----------
Aurora Lift
-----------
LOG: Repair Drone
1 Red Credit: Repair Drone
Scan the tiny maintenance drone on the ground for a log entry, then use an ice
missile on the white blast shield door and head through it.
--------------
Save Station A
--------------
Save your game if you'd like, then return to the Aurora Lift.
-----------
Aurora Lift
-----------
Activate the elevator by using the control panel, then step on the hologram to
go to the lower level and head through the door there.
--------------
Aurora Chamber
--------------
Scan the Aurora Unit and the lock, but there's nothing you can do here right
now. You'll be told to continue exploring SkyTown, so go ahead and exit this
room through the door on the other side.
--------------------
Maintenance Shaft AU
--------------------
LOG: Sky Puffer
1 Red Credit: Scan for Sky Puffer
Scan one of the small enemies for a log entry, then blast them and jump over
the chasm to the other side. Go through the door there.
----------
Spire Dock
----------
Use the zipline to get to the main pillar, then take a right and use the zip
line on that side of the pillar. You'll be given a new objective at some
point along the way:
-----------------------------------------------------------------------------
|Objective: Investigate Chozo Technology |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Our scans have detected a cache of Chozo technology. Perhaps |
| something there will help you gain access to Unit 217." |
-----------------------------------------------------------------------------
--------
Junction
--------
Head around the circular room to the white door at the other side, blasting the
Tinbots along the way.
--------------
Skybridge Hera
--------------
LOG: "Dragoon" Battle Drone
MISSILE: Inside the very first pillar on the first section of the bridge. Use
morph ball to get inside, then jump again once you're in there.
1 Red Credit: Scan for "Dragoon" Battle Drone
1 Friend Voucher: Instead of fighting the Steamlord and Steambots, simply run
past them and pull away the third gate section.
Rip off the weak grating with your grapple lasso, then scan one of the enemies
that appear for a log entry. Destroy them by ripping their engines off with
your grapple lasso, then walk onto the first part of the bridge. The first
pillar you come to is hollow - walk around to the other side of it, activate
your morph ball, and jump in there to grab a missile expansion.
Get out of there and use your grapple lasso to break the next section of gate,
then jump onto the lower section of the bridge. Run forward, and a Steamlord
and some Steambots will try to attack you. Instead of fighting them, simply
run to the other side and use your grapple lasso on the third section of gate,
making the bridge fall (you'll get a Friend Voucher as a reward). Head through
the next door after fighting the next set of Dragoons.
--------------------
Maintenance Shaft GP
--------------------
Nothing of any interest here... just jump over to the other side and go
through the door.
----------------
Construction Bay
----------------
LOG: Elysian Shriekbat
1 Red Credit: Scan for Elysian Shriekbat
Jump onto the platforms until you reach the one closest to the grappling
points. See the weak spot on the left side of that platform? Hit it with a
charged shot, and a chunk with a grab ledge will become available. Jump up
there, then get in the morph ball tunnel and activate the three bomb slots to
remove the obstructions from the grappling points. Exit the morph ball tunnel
and jump back down to the next platform.
Lure the Shriekbats off of their perch, then scan one as it comes at you (don't
worry if you fail at this, you can scan these later in Main Docking Access).
Use the grappling points to get to the other side once the Shriekbats are gone,
then enter the morph ball tunnel, then enter the other one on the central
pillar thing by the crane. When you get to the top, eliminate the two
Dragoons, then activate the controls to move the crane. Roll through it to the
door on the other side.
-------------
Ballista Lift
-------------
LOG: Slumber
1 Blue Credit: Scan for Slumber lore entry
Shoot the Databot in the air to activate its projector, then scan it for a Lore
entry. Activate the hand panel to make the elevator hologram appear, then step
on it to ride it down. Head through the door there.
----------------
Ballista Storage
----------------
LOG: Defense Drone
LOG: Spinner
1 Red Credit: Scan for Defense Drone
1 Gold Credit: Defeat the Defense Drone
Walk towards the upgrade to cause a cutscene to occur. Scan the large drone
that appears for a log entry, then start targeting the three antena ball things
on its head. When all three of them are destroyed, it'll be stunned - run up
to it and use the grapple lasso to pop it's head open, then blast away at the
contents until its antena things appear again. Repeat the process as many
times as necessary.
When the drone is defeated, grab the Boost Ball upgrade from the middle of the
room.
OBJECTIVE COMPLETE: Investigate Chozo Technology
Scan the hologram that appears in the middle of the room for a log entry, then
roll onto it in morph ball mode. Charge up your boost ball with the B button,
then release it to drop down into the floor. Repeatedly charge up your boost
ball and whirl around this circular track until the elevator takes you back up
to the upper level. Head out the door.
-------------
Ballista Lift
-------------
Jump on the hologram, then head out the door on the upper level.
----------------
Construction Bay
----------------
Turn to your left and enter the morph ball tunnel there. Drop a bomb when
necessary to clear the block thing out of your way, then fall down the pipe all
the way to the bottom and head through the door.
--------------------
Maintenance Shaft GP
--------------------
Take care of the Dragoons, then jump on the platforms and head through the door
on the other side.
--------------
Skybridge Hera
--------------
Activate the spinner to get an orb cannon to appear, then get in the cannon to
propel yourself over to the door at the other side.
--------
Junction
--------
Head around to the opposite side of the room and exit through the door near the
Steambot group.
----------
Spire Dock
----------
Use the zipline to get to the main area of the Spire Dock, then take a left and
use the orb cannon to launch yourself over to the door.
--------------------
Maintenance Shaft AU
--------------------
Eliminate the flying enemies, then jump over to the grab ledge and head out the
door on the other side.
--------------
Aurora Chamber
--------------
Use the spinner on the AU's door to open it, then interact with the control
panel to open a maintenance hatch on the left side of the AU. Roll into it,
then fight off the army of Tinbots that's activated. Interact with the control
panel when the fight's over to upload the program into the AU.
Ghor will pay you a visit. When he's gone, find the morph ball tunnel that you
used to enter this area and use it to get back to the upper level. Activate
the control panel to talk to the AU unit and receive your next objective:
-----------------------------------------------------------------------------
|Objective: Hunt Down Ghor |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "We have communed with AU 242 in the G.F.S. Olympus, learning |
| that a Leviathan fell on SkyTown and began spreading |
| corruption. We have to destroy the Leviathan and stem the |
| corruption as soon as possible. |
| |
| We have a plan, but Ghor's attack has severed key |
| communication cables and disrupted access to SkyTown's primary|
| network. This is preventing us from controlling SkyTown and |
| executing the plan. |
| |
| Ghor's plasma cannon should be able to fuse together the |
| severed cables. We must ask you to hunt him down." |
-----------------------------------------------------------------------------
Hmm, so where might Ghor be? You might recall seeing his armor thing sitting
in the middle of the Spire Dock, but if you head there right now, you'll find
that it's no longer there. Your ship will contact you at some point to give
you a pretty good indication of where he went, though. You'll have to head
back to your ship, so take the door on the left side of the Aurora Unit.
-----------
Aurora Lift
-----------
Ride the elevator up, then stop at the save point if you'd like. Otherwise,
head through the other door.
---------------------
Zipline Station Bravo
---------------------
Grapple the zipline and fight your way to the door on the other side.
-------------
Barracks Lift
-------------
Jump on the elevator, then head through the door to the Steambot Barracks.
-----------------
Steambot Barracks
-----------------
LOG: Half-pipe
Get in the spinner directly in front of you and spin around inside it until a
half-pipe comes out of the ground. Scan it for a log entry, then jump onto it
and enter morph ball mode.
If you played the previous two Prime games, you know how this works - charge
your boost ball and build up momentum moving back and forth over the half-pipe,
and you'll eventually be able to launch yourself high up into the air. When
you can, pull yourself over to the ledge and get out of morph ball mode.
There's a panel here that you can interact with. Your arm will be able to
rotate three small rings of light, each of which has a small chunk of yellow
line (...that's the best I can describe it) stuck to it. To unlock the gate,</pre><pre id="faqspan-3">
you'll have to rotate your Wiimote until the chunk of yellow line is lined up
with the circular pattern on the control panel (it should be filling a gap in
the line). When you have a piece of it lined up, press A. Line all three
pieces up, and the gate will open. Jump on the elevator hologram and exit this
room.
---------------
Barracks Access
---------------
Roll under the lasers (grab the missile expansion if you didn't grab it on your
way through here earlier), then head out the next door.
-----------
Transit Hub
-----------
Use the spinner to activate the orb cannon, then use the cannon to get to the
other side.
----------
Hub Access
----------
Use your grapple lasso to get rid of the Dragoons, then head out the door.
---------------
Arrival Station
---------------
ENERGY TANK: Use the grab ledge to reach an orb cannon, then grab the energy
tank from the platform you land on when the orb cannon fires.
Blast the Tinbots, then turn around as soon as you jump up to the first ledge.
See the green grab ledge up there? Jump to it, then activate the orb cannon
using the spinner. When you reach the other side, grab the energy tank, then
use the cannon to return to the other side. Jump back down to the ledge, then
head through the hallway and blast the pile of Tinbots guarding the door.
---------------------
Zipline Station Alpha
---------------------
Grapple the zipline, then be prepared to blast a bunch of crap out of your way
as you ride over to the other side.
-------------------
Main Docking Access
-------------------
Use your lasso to destroy the Dragoons, then grapple your way over to the other
door.
----------------
Main Docking Bay
----------------
LOG: Ghor
MISSILE: Use the Plasma Beam to melt the metal across from the door to Main
Docking Access, then enter morph ball mode and hop into the hole.
1 Red Credit: Scan for Ghor
1 Gold Credit: Ghor Defeated
Follow the path to the right until you get to the large open area. Scan Ghor
as soon as the battle starts, then start side-stepping to get clear shots at
the weak spot on this back. It doesn't take much to damage it, which will stun
him for a second. While he's stunned, you'll be able to damage him by hitting
the front of his head until he puts his shield back up. Repeat this process
until his attacks change to the spinning mode, at which point you'll be able to
scan him again and discover his new weak spot.
If you played Metroid Prime 2, this form of Ghor will look a little familiar.
The little glowing ball thing between his legs is his weak spot - wait until
you have a clear path, then charge your boost ball and ram into it. This will
stun him again, so take advantage of it and blast his head as much as you can.
Repeat the process as necessary.
When he's very low on health, he'll enter another attack stage that's really
not all that big of a deal. If you still have plenty of energy, just enter
hyper mode and blast the crap out of him until he's destroyed. If not, regular
shots will still work just as well (it'll just take you a few seconds longer).
OBJECTIVE COMPLETE: Hunt Down Ghor
Grab the Plasma Beam upgrade that Ghor drops, the save in your ship if you'd
like. Use the Plasma Beam to melt the metal that's blocking the exit to the
dock, then follow the path back up to the door. Instead of going through it,
melt the weak metal across from it and grab the missile expansion. Go through
the door once you're done.
This objective sometimes gets announced a tad late (I was literally walking
through the door to the Aurora Chamber when it was added to my log book), but
it's what you should be doing next:
-----------------------------------------------------------------------------
|Objective: Repair Severed Cables |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Well done, Samus. Now that you have obtained the Plasma Beam,|
| you must repair our severed cables and reestablish our link to|
| SkyTown's network. We await your arrival." |
-----------------------------------------------------------------------------
-------------------
Main Docking Access
-------------------
Lure the Dragoons out, then eliminate them and grapple your way to the other
side.
---------------------
Zipline Station Alpha
---------------------
You should know the drill by now... grapple the zipline and clear your path as
you ride to the other side.
---------------
Arrival Station
---------------
I loved blasting Tinbots with charged shots to see them fly across the screen,
but the animation for hitting them with the Plasma Beam is fun too. Anyhow,
follow the path to the left and head through the door by the Databot.
----------
Hub Access
----------
Melt the two Dragoons if you'd like (or use your grapple lasso like usual) and
head for the door on the other side.
-----------
Transit Hub
-----------
Use the orb cannon to get to the far side of the hub, then get in the morph
ball tunnel to reach the platform with the cannon. Melt the metal that's
blocking it with your Plasma Beam, then activate your morph ball and jump in
the opening. It will propel you all the way over to the door in Zipline
Station Bravo, where you can go through the door to the Aurora Lift.
-----------
Aurora Lift
-----------
Stop at the save point if you'd like, then take the elevator down and enter the
Aurora Chamber.
--------------
Aurora Chamber
--------------
LOG: Aurora Unit 217
Enter the access tunnel to the left of the Aurora Unit, then stand up and look
around the room for three damaged control panels. Interact with all three,
using your Plasma Beam to weld the damaged circuitry back together.
OBJECTIVE COMPLETE: Repair Severed Cables
When you're done welding, head back up the morph ball tunnel and scan the
Aurora Unit for a log entry, then interact with the panel in front of it.
-----------------------------------------------------------------------------
| |
| 1.06) The Federation Landing Site |
| |
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
|Objective: Find the Federation Landing Site |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "There is a Federation landing site on the eastern side of |
| SkyTown, which you can reach from the western Skytram. Now |
| that control of SkyTown is back in our hands, we have |
| activated this tram. You will be able to find something at |
| Federation landing site." |
-----------------------------------------------------------------------------
If you check your map, the landing site that you're looking for isn't far from
your current location. You'll get a message from your ship saying it's ready
for use again, but eh... you might as well just go on foot. Turn around and
go through the door on the left to get to Maintenance Shaft AU.
--------------------
Maintenance Shaft AU
--------------------
Tired of these pointless rooms yet? Toast the Sky Puffers, then jump to the
door on the other side.
----------
Spire Dock
----------
Use the orb cannon to reach the Spire, then take the zipline on the left side
to reach another door.
----------------
Security Station
----------------
LOG: SkyTown Orange Door
SHIP MISSILE: Melt some metal with your Plasma Beam in the corner to the right
of the control panel. Go through the morph ball tunnel to grab
the expansion at the other end of the room.
Scan the orange door directly in front of you for a log entry, then head
through it. You'll be told that the item you need to get to the skytram might
not be on Elysia... of course. Head back through the door and move across the
walkway with the Sky Puffers. Jump up to the moving platform and enter the
morph ball tunnel there.
When you come out the other side, drop down to the lower area and interact with
the control panel. You've seen one like this before - line up the three parts
of the rings and press A each time. The wall will move out of the way, giving
you a small shortcut to get back to the other side of this room. Turn to the
right and use your Plasma Beam to melt the metal in the corner, then enter the
morph ball tunnel behind it to find a Ship Missile Expansion on the other side
of the room. Return to the door near the control panel when you've got it.
--------------
Landing Site A
--------------
LOG: Alone
1 Blue Credit: Scan for Alone lore entry
Immediately look up to find the Databot, then shoot it and scan its projection
for a Lore entry. Jump on the elevator's hologram to reach the main dock area.
Use the bomb slot to free the landing area, then use your Command Visor to
bring your gunship to the dock. Get in and save if you'd like, then set a
course for the Fiery Airdock on Bryyo.
=== Bryyo Fire ===
-------------
Fiery Airdock
-------------
Nothing to do here, just head for the door (don't fall in the fuel gel like I
have a bad habit of doing).
-------------
Imperial Hall
-------------
Nothing but some Shelbugs stuck to the walls... blast them or ignore them on
your way to the door at the other side.
-----------------
Gel Refinery Site
-----------------
LOG: Bryyo Orange Door
Get rid of the Reptilicus, then head to the far side of the room and melt the
three chunks of ice with your Plasma Beam. Enter the morph ball tunnel and
make your way to the other side, using bombs to propel yourself on the air jets
whenever necessary. When you reach the cracked section of pipe, drop a bomb to
break it, then roll back down to the closest air jet thing. Drop a bomb on it,
and you'll be launched to another section of pipe. Roll out the far end of it,
destroy the ice on the door, and then scan it for a log entry before heading
through it.
---------------
Refinery Access
---------------
LOG: Prophecy
1 Blue Credit: Scan for Prophecy lore entry
You should know how to use those noise cover things by now, so go ahead and use
it to gain access to a Lore entry, then head through the other door.
-------------
Imperial Hall
-------------
MISSILE: Use the morph ball tunnel right before the first ledge, then yank the
platforms down from the wall with your grapple lasso and jump over to
the missile expansion.
Walk down the hallway, then stop when you reach the ledge that drops down to
the main area. Look to the right and find the morph ball tunnel, then roll
through it and stand up on the other side. Use your grapple lasso to yank the
two platforms off of the wall, then jump from them to the missile expansion.
Drop down and go through the door when you're done.
-----------------
Gel Refinery Site
-----------------
Deal with the Reptilicus again if it's back, then jump up to the door on the
left.
---------
Main Lift
---------
Enter the morph ball tunnel and use the Snatchers to get yourself up to the
next tunnel, then use your Plasma Beam to remove the ice from the statue. Roll
through there and head through the orange door.
---------------
Warp Site Alpha
---------------
FRIEND VOUCHER: Step through the teleportation thing.
Blast the ice attached to the ceiling to loosen the object that's hanging from
it, then hop in the bomb slot on the golem and drop a bomb. A spinner will
appear on the floor, so use it to rotate the gong to the opposite side of the
room. Activate the bomb slot in the golem again, and this time he'll hit the
cracked part of the wall instead of the gong. Jump in the teleportation thing
that was revealed.
=== Bryyo Ice ===
---------------
Warp Site Bravo
---------------
Blast the ice that's in your way all the way to the other side of the room,
then blast the ice floor to fall down to the Imperial Caverns.
----------------
Imperial Caverns
----------------
Log: Our Plea
1 Blue Credit: Scan for Our Plea lore entry
Look around when you land to scan a wall with a Lore entry, then head through
the nearby door.
--------------
Imperial Crypt
--------------
The door on the far side has a blast shield on it, so melt the ice on the floor
and fall down there instead. Activating the spinner will make an orb cannon
appear, which you can use to head back to the Imperial Caverns if you want.
For now, you should head through the door down here.
-------------------
Hall of Remembrance
-------------------
Grab the Screw Attack item from the platform. The pillars will fall away,
which means you'll have to make use of your new item to get out of this room.
Screw attack works a lot like your Space Jump Boots - just press the B button
after you've jumped two times, and Samus will enter Screw Attack mode. If you
press the B button multiple times, she'll continue to "jump" forward, allowing
you to cross giant holes and so forth. Use it to jump over to the door in
front of you.
-----
Tower
-----
LOG: Wall Jump Surface
Scan the odd surface on the wall in front of you for a log entry. If you hit
these surfaces while in Screw Attack mode, Samus will be able to jump up them
by bouncing back and forth. Press your B button each time Samus hits a wall
until you reach the door at the top.
-------------------
Hall of Remembrance
-------------------
SHIP MISSILE: Hit the blue spot on the Chozo statue's hand, then jump to it
and look on top of the platform to the left.
If you hit the big blue spot on the Chozo statue's hand, it'll rotate, giving
you a nice little platform. Jump over to it using your new Screw Attack
jumping abilities, then jump to the top of the thing on the left to find a
Ship Missile expansion. Use your Screw Attack again to get to the door on the
other side of the room.
--------------
Imperial Crypt
--------------
Use your Screw Attack jumps to get to the door on the other side (or if you
fail, use the orb cannon on the lower level).
----------------
Imperial Caverns
----------------
Lots of wall jumping will eventually get you to the top, where you can head
back to the teleportation thing.
---------------
Warp Site Bravo
---------------
Trouch the teleporter to return to Bryyo Fire.
=== Bryyo Fire ===
---------------
Warp Site Alpha
---------------
The AU will finally be able to get a message through to you. A new objective
will be added to your log book:
-----------------------------------------------------------------------------
|Objective: Investigate the Valhalla |
| |
|Planet: Gaflar System |
| |
|Information: "Samus, a reconnaissance probe has discovered the location of |
| the missing flagship Valhalla. As I am sure you are aware, |
| this vessel was attacked by pirates four months ago. |
| |
| The Federation requests that you investigate the Valhalla for |
| any more information about the pirates and their master plan."|
-----------------------------------------------------------------------------
Head past the golem and go through the orange door.
---------
Main Lift
---------
Roll through the first morph ball tunnel, then roll through the second one and
go through the door there after you're past the Snatchers.
-----------------
Gel Refinery Site
-----------------
If you want to test out the destructive powers of Screw Attack, hit this Hunter
with it for an instant kill. Otherwise, just take a right and go through the
door.
-------------
Imperial Hall
-------------
Blast the Bryyonian Shriekbats (scan one of them first if you failed to do so
earlier), then head for the dock at the other end of the room.
-------------
Fiery Airdock
-------------
Get in your ship and save if you'd like, then set a course for Landing Site A
on Elysia. You can stop at the Valhalla if you'd like, but it's really not
going to be any use to you until you collect some more energy cells.
=== SkyTown, Elysia ===
--------------
Landing Site A
--------------
Get on the elevator to reach the door in the upper area.
----------------
Security Station
----------------
Turn to your left and follow the path to the orange door. Once you're through
it, wall jump up the slabs with your Screw Attack ability, then go through the
blue door up there.
-------------
Security Tube
-------------
Enter morph ball mode, then get in the circle thing on the floor. Activate
hyper mode, then hold down your A button until all of the growths are
destroyed. Exit hyper mode and roll through the tunnel, then go through the
next door.
------------
Skytram West
------------
FRIEND VOUCHER: Simply enter the Skytram.
Ugh, another spinner... activate it, then walk onto the hologram to make your
way over to the other side of the Skytram. Apparently, that's such a huge
accomplishment that it earns you a Friend Voucher.
=== Eastern SkyTown, Elysia ===
------------
Skytram East
------------
Head through the door directly in front of you.
------------------
Concourse Access A
------------------
An Aeromine will quickly fly away from you when you enter this room... follow
it by rolling under the blockage, then head through the next door.
---------
Concourse
---------
You'll see the Aeromine in here again. Follow it, then be ready to fend off
some pirates. When you've dealt with them, head for the second opening along
the outside of the room. Shatter the old security doors with charged shots,
then take the elevator up to the next level.
Fend off some more pirates, then cross the platform by the orange beam things
to get to the opening in the outside of the room. Blast the turrets in the
ceiling as you make your way around to the door.
---------------------
Concourse Ventilation
---------------------
Activate the bomb slots on the walls to drop yourself down to the bottom, then
walk around to the door (the missile expansion here isn't accessible for you
quite yet).
--------------------
Maintenance Shaft OB
--------------------
Use the grappling point to swing your way over to the other side, where you'll
be greeted by a pirate. Have a charged shot ready for him when you land to
make things a little easier.
-----------------
Chozo Observatory
-----------------
LOG: Advanced Aerotrooper
1 Red Credit: Scan for Advanced Aerotrooper
Scan and eliminate the Advanced Aerotroopers, then drop down to the floor and
activate the elevator with the control panel. Ride it down and go through the
next door.
----------------
Observatory Lift
----------------
Repair the damaged panel by interacting with it, then ride the elevator up.
Watch out for the landmines on your way out the door.
---------
Gearworks
---------
LOG: Swarmbot
1 Red Credit: Scan for Swarmbot
Scan and destroy the Swarmbots (shoot the energy they collect when they start
to fly around in a tight circle), then use Screw Attack to jump over to the
small side platform. Use Screw Attack again to get to the door on the other
side and head through.
-----------
Broken Lift
-----------
Destroy the Aeromines, then head through the door on the other side.
---------------
Turbine Chamber
---------------
Take out the turret on the ceiling, then shatter the glass on the door with a
charged shot. There's a power cord thing stuck to the wall on each side of the
turbine, so hit them both with a charged shot to force the turbine to open.
Jump over the gap and head through the door on the other side.
--------------------
Maintenance Shaft TR
--------------------
LOG: Federation
1 Blue Credit: Scan for Federation lore entry
Don't miss the Databot for a Lore entry, then clear out the Sky Puffers and
Screw Attack your way over to the other side.
----------------
Skybridge Athene
----------------
1 FRIEND VOUCHER: Activate your morph ball and boost your way over the bridge,
taking the Tinbots out along the way.
Lots of Tinbots on this long bridge... rather than wasting time and effort
blasting them all, simply use your boost ball to smash into their legs, which
will destroy them and earn you a Friend Voucher in the process.
--------------
Landing Access
--------------
Launch two charged shots at the glass panels to get them out of the way, then
Screw Attack your way to the other side of the room.
-------------------------------
SkyTown Federation Landing Site
-------------------------------
LOG: Agreement
1 Blue Credit: Scan for Agreement lore entry
Use the Databot hovering above you to get a Lore entry, then take the elevator
down to the main dock area. Use the bomb slot to clear the landing pad, then
use your Command Visor to call down your ship. Use the control panel nearby to
upgrade it with a grappling system.
OBJECTIVE COMPLETE: Find the Federation Landing Site
-----------------------------------------------------------------------------
| |
| 1.07) The Theronian Bomb |
| |
-----------------------------------------------------------------------------
With your shiny grappling system, you'll be all set to start your next
objective (or rather, your next three objectives).
-----------------------------------------------------------------------------
|Objective: Collect First Bomb Component |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, now that you have the Ship Grapple, you should be able |
| to assemble the Theronian bomb. Collect the first component |
| of the bomb at the location shown on your map." |
-----------------------------------------------------------------------------
|Objective: Collect Second Bomb Component |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, now that you have the Ship Grapple, you should be able |
| to assemble the Theronian bomb. Collect the second component |
| of the bomb at the location shown on your map." |
-----------------------------------------------------------------------------
|Objective: Collect Third Bomb Component |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, now that you have the Ship Grapple, you should be able |
| to assemble the Theronian bomb. Collect the third component |
| of the bomb at the location shown on your map." |
-----------------------------------------------------------------------------
Seems rather convenient that there're two components on your way back to the
Skytram, eh? Head back up the elevator and leave the landing site.
--------------
Landing Access
--------------
Nothing of interest here, just Screw Attack over to the door.
----------------
Skybridge Athene
----------------
More bots on the bridge, but now there's also a pirate aircraft to cause you
trouble. Either destroy it or ignore it, but either way, cross the bridge and
go through the door.
--------------------
Maintenance Shaft TR
--------------------
The Sky Puffers here have been replaced by Crawltanks, but they're still
basically no threat at all. Blast them and Screw Attack your way to the other
side.
---------------
Turbine Chamber
---------------
Unfortunately, you can't grab this piece of the bomb quite yet... jump over to
the other side, dodge or kill the pirate, and head through the door.
-----------
Broken Lift
-----------
Nothing to do here for now, just head out the door.
---------
Gearworks
---------
MISSILE: The pirate ship will destroy the gears that were blocking this set of
missiles, so just Screw Attack into it on your way over.
Demolish the pirate ship, then grab the missile expansion as you Screw Attack
your way to the other side of the area.
----------------
Observatory Lift
----------------
Take the elevator down and go through the door.
-----------------
Chozo Observatory
-----------------
LOG: Ship Grapple Point
Take the elevator up, then jump up to the main part of the observatory. Scan
the grappling point on the platform in the middle for a log entry, then lock
onto it with your Command Visor. Interact with the damaged control panel on
the projector's core to activate the bomb slot, then use your Command Visor to
drop the rest of the projector back into place.
Use the bomb slot on the wall, and the projector will activate. Jump to the
top of it using the platforms around the outside of the room as well as the
platforms on the projector itself, then head through the hallway up there.
--------
Botanica
--------
Eliminate the Dragoons, then take a left and enter the save point room.
--------------
Save Station B
--------------
Save your game if you'd like, then return to the Botanica.
--------
Botanica
--------
MISSILE: From the ledge near the ice missile door, Screw Attack over to a
small indentation in the wall, then Screw Attack over to the missiles
from there.
Use your grapple lasso on the block thing here, then jump up on it and turn to
your left. Deal with the Dragoons, then lasso the next block thing out of the
wall. Jump up to the ledge, but instead of continuing, turn around. Screw
Attack your way to the other side of the room, where there's a small
indentation in the wall. turn to your right, and you'll see a missile
expansion over there. Screw Attack over to it, then drop back down and work
your way to the ice missile door again.
-----------
Broken Lift
-----------
LOG: Aurora
1 Blue Credit: Scan for Aurora lore entry
Use the Databot near the ceiling to get the Aurora Lore entry, then head
through the door on the other side.
---------------
Turbine Chamber
---------------
1 Gold Credit: Defeat the Berserker Lord
You've seen this kind of enemy before, but if you failed to scan it then, go
ahead and scan it now. Blast the red circles on its arms to make it start
launching purble enerby balls at you, then shoot those energy balls to reflect
them back at the Berserker Lord. When you hit him with enough of them, his
head armor will break, and you'll be able to fry him by attacking the top of
his head.
Use the four spinners to release the locks, then interact with the control
panel. Use your Command Visor to target the thing in the middle of the room.
OBJECTIVE COMPLETE: Collect First Bomb Component
A new hole opened, so roll through it to drop down below and go through the
door there.
--------------
Turbine Access
--------------
Useless room... blast the Crawltanks and head to the other door.
-----------
Piston Hall
-----------
A malfunctioning gate thing, eh? No big deal. Just jump right after you see
it close, then double jump and enter Screw Attack mode. You should land inside
it if you timed it correctly. Turn to the left and wait for the gate to rotate
out of the way, then head out the door.
---------
Concourse
---------
There's a broken panel on each side of this room that you'll need to weld, so
go ahead and take care of that. Rather than using the elevator, though, head
through the other door instead.
--------------------
Maintenance Shaft CC
--------------------
This is one of those rooms where I can't help but ask myself, "WHY?" Gah.
First, jump carefully towards the green grab ledge up in the air. If you're
lined up perfectly, Samus will pull herself into the morph ball tunnel. Follow
it to the other side, but make sure you don't accidentally fall out the other
side - instead, boost on your way out to land on the ledge by the door.
---------------------
Zipline Station Delta
---------------------
Take care of the Armored Aerotrooper, then use your Screw Attack to move from
platform to platform. Some Space Pirate ATCs might try to interfere with you,
so take them out of the sky if they do. The platform with the rotating gate
will take a little bit of effort to time your jump correctly, but other than
that, get to the other side and head through the door.
--------------
Transit Tube A
--------------
Unless you made a detour to the Valhalla earlier, this will likely be your
first indication that there're metroids in this game somewhere (who would've
guessed?). Take your time to scan the carnage if you'd like, then head for the
orange door down the side hallway.
--------------
Save Station C
--------------
Save your game if you'd like, then head back to the previous room.
--------------
Transit Tube A
--------------
Take a right and head through the blue door.
-----------------
Research Pod Lift
-----------------
More carnage to scan in here, though not nearly as much. The door with the
seeker missile targets is obviously useless to you for now, so head through the
one on the right instead.
-------------------
Xenoresearch A Lift
-------------------
Activate the elevator via the hand panel, then use it to get up to the top.
The energy tank will have to wait for a while, so head through the door.
--------------
Xenoresearch A
--------------
Not much to do here, just head through the hallways and observe the containment
cases. Use the spinner to rotate the door when you find it, then head straight
down the hallway and continue moving through the lab until you reach the door
on the far side.
-------------------
Xenoresearch B Lift
-------------------
Same as before, use the hand panel to activate the elevator, then ride it up
and head out the door.
--------------
Xenoresearch B
--------------
LOG: Steamspider
LOG: Phazon Metroid
ENERGY CELL: You can't miss it, you have to take it to get the Seeker Missiles
2 Red Credits: Scans for Steamspider and Phazon Metroid
Rather than going down the hallway to the right, enter the morph ball tunnel
between the two closest containment cases. Use a bomb on the weak spot in the
floor that you find, then continue through the hallways until you find a weak
spot in a wall that you can bomb. Follow that tunnel, then bomb your way out
of it. Continue walking through the hallway until you find a room with a
containment unit holding an item.
Scan the small enemies in here for a log entry, then use your grapple lasso on
the panel to the left to reveal an energy cell. Interact with it to take it,
and the shield on the containment unit will drop. Shatter the glass on it with
a charged shot, then take the Seeker Missile upgrade. Use it by holding down
on the control pad (the same thing you'd use to fire a standard missile) and
then moving your Wiimote around to different targets while still holding down
on the button. When you release it, multiple missiles will fire. Use that to
open the door that's blocking your exit.
Now that the energy cell has been removed, the metroids have escaped their
containment units. Work your way out of this area towards the nearest seeker
missile door, and scan one of the Phazon Metroids you encounter along the way.
To kill them, freeze them with an ice missile, then shatter them with your
Plasma Beam. If one manages to grab you, activate your morph ball and drop
some bombs to get free.
Make your way back through the hallways after you've deactivated the next
seeker missile gate and head for the blue door that leads to the elevator room.
-------------------
Xenoresearch B Lift
-------------------
Make your way through here using the elevator, and keep alert for metroids.
--------------
Xenoresearch A
--------------
Follow the hallways through here, dealing with the metroids as you encounter
them. You're probably better of just completely ignoring the last cluster of
four that you find near the door to the elevator room.
-------------------
Xenoresearch A Lift
-------------------
ENERGY TANK: Shatter the glass on the containment unit closest to the elevator
on the upper level.
Blast the glass on the containment unit with the energy tank and grab it, then
take the elevator down and go through that door.
-----------------
Research Pod Lift
-----------------
Take a detour to the save room a few doors to the left if you'd like, but
otherwise, use your seeker missiles to gain access to the elevator on the
right.
--------------
Transit Tube B
--------------
A single pirate will try to slow you down, so fry him and head out the other
side of the room.
---------------------
Zipline Station Delta
---------------------
Take care of the metroids, then grapple the zipline to reach the other side.
More metroids are waiting here, so either fight them or run through the door.
------------------
Concourse Access B
------------------
LOG: Loss
1 Blue Credit: Scan for Loss lore entry
Hit the Databot and scan it for a Lore entry, then head through the whtie door
on the other side.
---------
Concourse
---------
MISSILE: Roll through the morph ball tunnel to the left of the door when you
first enter this room from Concourse Access B.
Go through the morph ball tunnel to your left to grab a missile expansion, then
look out the window to find some seeker missile targets on one of the locking
mechanisms that's holding the second bomb component down. Blast the, then head
back through the tunnel and use your seeker missiles to activate the elevator.
There're two more clusters of seeker missile targets holding the other two
locks down, so blast them both to release the component. Use your Command
Visor to summon your ship.
OBJECTIVE COMPLETE: Collect Second Bomb Component
The game puts you down on the lower level automatically, which is good since
your next destination should be the door leading to Concourse Access A on your
way back to the Skytram.
------------------
Concourse Access A
------------------
Roll under the thing in the middle of the hallway, then head out the door on
the other end.
------------
Skytram East
------------
Nothing to do here other than get on the hologram to activate the tram, so go
ahead and do so.
=== SkyTown, Elysia ===
------------
Skytram West
------------
Head out the door directly in front of you.
-------------
Security Tube
-------------
Simply roll through the tube and go out the door on the other side.
----------------
Security Station
----------------
Curl around the corner and jump down to the lower area, then head through the
Plasma Beam door and the blue door behind it.
----------
Spire Dock
----------
Ride the zipline to get to the main spire area, then use the morph ball cannon
on the right to reach the door to Maintenance Shaft AU.
--------------------
Maintenance Shaft AU
--------------------
Take out the Sky Puffers, then jump to the grab ledge and go out the next door.
--------------
Aurora Chamber
--------------
Nothing at all to do here, just walk around to the door on the other side.
-----------
Aurora Lift
-----------
Take the lift up and use the save point if you'd like, then head to Zipline
Station Bravo.
---------------------
Zipline Station Bravo
---------------------
Use your seeker missiles to unlock the cannon on the right, then hop into it to
launch yourself all the way over to the Transit Hub.
-----------
Transit Hub
-----------
Jump over to the third bomb component and use your seeker missiles on the five
targets to release it. Summon your ship with your Command Visor, and the
Theronian Bomb will be complete.
OBJECTIVE COMPLETE: Collect Third Bomb Component
-----------------------------------------------------------------------------
|Objective: Place Completed Bomb in Spire Pod |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Excellent work, Samus. The Theronian bomb is now complete. |
| We are now ready to execute the final stage of our plan. |
| Place the bomb in the cargo hold of the Spire Pod. Please |
| hurry: there is no time to lose." |
-----------------------------------------------------------------------------
Well, that sounds like a simple objective, right? Jump back over to the cannon
and launch yourself back to Zipline Station Bravo.
---------------------
Zipline Station Bravo
---------------------
Just go through the door.
-----------
Aurora Lift
-----------
Save if you'd like, then take the elevator down and go through the door.
--------------
Aurora Chamber
--------------
Nothing of interest here for now, just head out the other side.
--------------------
Maintenance Shaft AU
--------------------
Blast the Sky Puffers and jump over to the other end of the room.
----------
Spire Dock
----------
Use the cannon to reach the main spire area, then summon your ship with your
Command Visor.
OBJECTIVE COMPLETE: Place Completed Bomb in Spire Pod
Get back into the cannon and make your way back to the Aurora Chamber.
--------------------
Maintenance Shaft AU
--------------------
Sky Puffers again... then use the grab ledge to get to the other door.
--------------
Aurora Chamber
--------------
Approach the panels in front of the Aurora Unit and use the one in the middle
to talk to it. It'll give you two yes or no options, but saying no doesn't
appear to do anything other than waste your time and repeat things... so just
say yes both times unless you genuinely need to have something repeated.
-----------------------------------------------------------------------------
|Objective: Drop Spire onto Seed Shield |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "The Theronian bomb is primed and ready. Excellent work, |
| Samus. |
| |
| To drop the bomb onto the Leviathan's shield, you will have to|
| move the bomb pod directly over the Leviathan and shut down |
| the engine. |
| |
| This must be done manually. |
| |
| Your task, Samus, will be to shut down the engine when the |
| bomb pod reaches the precise coordinates over the Leviathan. |
| |
| After shutting off the engine, quickly use the escape capsule |
| to return here." |
-----------------------------------------------------------------------------
Alright, time for yet another trip the Spire Dock... turn around and head out
the door on the left.
--------------------
Maintenance Shaft AU
--------------------
Blast the Sky Puffers and head for the other side.
----------
Spire Dock
----------
Use the orb cannon to reach the main spire area, and the Aurora Unit will send
you on your way.
-----
Spire
-----
LOG: Armored Shield Trooper
1 Red Credit: Scan for Armored Shield Trooper
Space Pirates will try to destroy the spire before you can drop the Theronian
Bomb on the Leviathan Shield. If you missed the scans earlier, make sure you
take this chance to scan both types of Space Pirate ships (Skiffs and ATCs),
then start pounding on the fronts of them until they blow up. Other pirate
units will land on the spire and try to distract you, so be ready to deal with
them as well. Keep your eyes peeled, though - one of the pirates is an Armored
Shield Trooper, which you'll need to scan for a log entry.
Once you destroy three assault skiffs, the spire will reach the Leviathan, and
any remaining pirate units will jump off of it. Activate the control panel
that Samus approaches, then press the three small green rings to start the
shutdown sequence.
Jump in the back of the escape pop and use the panel inside of it. Broken, eh?
Figures. Jump back out and roll through the morph ball tunnel that opened up.
--------
Podworks
--------
Roll out of the tunnel, then use your Plasma Beam to melt the metal chunks that
are blocking the path. Take a left and interact with the panel on the wall
there. It's damaged, so you'll have to weld it quickly. Continue around the
back of the room when you're done and use your grapple lasso to pull away the
weak grate, then weld the broken behind it. Finally, use your grapple lasso to
remove a cover from a third broken control panel on the opposite side of the
room from the first one. When all three are repaired, get back in the morph
ball tunnel and return to the main Spire area.
-----
Spire
-----
Jump in the back of the escape pod again and activate it. This time, it'll
actually work.
OBJECTIVE COMPLETE: Drop Spire onto Seed Shield
--------------
Escape Pod Bay
--------------
1 Gold Credit: Seed Shield Destroyed
Well, that was interesting. The Aurora Unit will tell you your next objective,
as if it wasn't fairly obvious already:
-----------------------------------------------------------------------------
|Objective: Destroy the Leviathan Seed |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "The plan worked. The bomb's impact resulted in the |
| destruction of the Leviathan's shield, and the Seed is now |
| exposed. Fly there and destroy it." |
-----------------------------------------------------------------------------
Go ahead and go through the door in front of you.
---------------------
Escape Pod Bay Access
---------------------
Take the elevator down to the lower level.
----------------
Security Station
----------------
Drop down to the lower area and head through the blue door here.
--------------
Landing Site A
--------------
Take the elevator down, then summon your ship to the landing pad with your
Command Visor. Get in and save if you'd like, then set a course for the Elysia
Seed landing site.
=== Elysia Seed ===
--------------------
Landing Site Charlie [Not sure if that's its real name...]
--------------------
LOG: Phazon Leach
1 Red Credit: Scan for Phazon Leach
Scan the small enemies crawling on the ground, then jump from platform to
platform on your way to the upper door.
-----------
Core Access
-----------
Use your Seeker Missiles to destroy the covers on the things blocking your
path, then hit the blue centers of them twice with either charged shots or
missiles to get them out of your way. Head through the door at the end of the
hallway.
----------------------
Elysian Leviathan Core
----------------------
LOG: Helios
1 Red Credit: Scan for Helios
1 Gold Credit: Helios Defeated
Scan Helios as soon as the battle starts for a log entry, then begin firing at
the center of his sphere as he rolls around the room. Hit him enough, and he
will enter a different attack form with five red spheres around him. Target
these with your seeker missiles to destroy them, then hit him until he falls to
the floor. While he's down here, enter hyper mode and blast the crap out of
him.
Repeat the process, making sure you grab any health and missiles that appear
during the fight. When he summons his swarmbots to generate energy blasts at
you, destroy them one at a time by shooting the blue energy collections before
they can fire (just like you'd do for normal swarmbots). Eventually he'll
enter a stage where he's got arms and legs. Target the red joints on his legs
to make him fall over, then blast him while he's down until his weak spot is
exposed again. He might also enter a mode where he can only be hurt from the
ground, so roll around and drop bombs in his path until you can stun him again.
Repeat the process as many times as necessary until you destroy it.
Grab the Hyper Missile upgrade, then use them to destroy the spike things that
appear on the walls around the room. The game will pretty much take care of
the rest from there.
OBJECTIVE COMPLETE: Destroy the Leviathan Seed
-----------------------------------------------------------------------------
| |
| 1.08) The Pirate Homeworld |
| |
-----------------------------------------------------------------------------
=== Pirate Command ===
------------------
Landing Site Bravo
------------------
LOG: Pirate Cargo Drone
LOG: Heavy Phazon Canister
1 Red Credit: Scan for Pirate Cargo Drone
Quickly scan the small drone as well as its cargo for two log entries, then
head through the door in front of you.
---------------
Lift Hub Access
---------------
Two Crawltanks in hyper mode will attack you in the middle of this hallway, so
enter hyper mode to blast them (or just use standard attacks if you'd prefer).
Head out the door on the other side when you're ready.
--------
Lift Hub
--------
LOG: Scritter
LOG: Our Mission
LOG: Space Pirate Orange Door
1 Red Credit: Scan for Scritter
1 Blue Credit: Scan for Our Mission lore entry
Have your scan visor ready when you walk in here and immediately scan the small
enemy on the floor for a log entry before it disappears. Take out the turret
next, then scan the circular data panel on the wall to the right for a Lore
entry. Enter the elevator shaft in the middle of the room and scan the panel,
then interact with it. Press the top button and ride it up, then take a left
and scan the orange door for a log entry before going through it.
-----------------
Command Courtyard
-----------------
MISSILE: Use the grab ledge to the right of the fans to get in a morph ball
tunnel, then take the left split in the tunnel's path.
ENERGY CELL: Take it from the wall when you deactivate the fans.
Entering this room will a short scene to display, and you'll be given a new
mission objective:
-----------------------------------------------------------------------------
|Objective: Get Past the Acid Rain |
| |
|Planet: Pirate Homeworld |
| |
|Information: "Samus, Gandrayda's communication capsule has unveiled |
| additional intel concerning the pirate facility. We believe |
| there is a cargo supply route that connects directly to the |
| Seed. The gate in the Command courtyard appears to be its |
| main entrance. |
| |</pre><pre id="faqspan-4">
| It will be impossible to go through that area unless you can |
| find protection from the acid rain." |
-----------------------------------------------------------------------------
The rain in this area will hurt you, so make sure you keep your eyes on the
ground to see where it isn't raining. Head for the right side of the room
towards the energy shield and find the big fans. Face them, then look up to
the right to find a green grab ledge. Jump up to it, then get in the morph
ball tunnel to the right of it.
Follow the tunnel until you have a split. Take the left side to find a missile
expansion, then return to the split and take the right side to get above the
fans. Interact with the energy cell on the wall to take it. Go through the
morph ball tunnel that opens up, and you'll drop right in front of the fans.
Roll through the morph ball tunnel that they were guarding to continue.
------------
Flux Control
------------
More hyper mode Crawltanks will try to slow you down in here, so blast the crap
out of them with hyper mode or missiles. Follow the path all the way to the
end, where you'll find a small hatch covering a morph ball tunnel (the one on
the right is useless to you for now). Use the grapple lasso to flip the hatch,
then roll through the tunnel.
---------------
Command Station
---------------
MISSILE: Roll your way over to the wall on the other side of the room from
where you enter it, and you'll just have to hop up to grab it.
Roll to the right first and find your way over to the other side of the room to
grab a missile expansion, then find your way back to where you entered the room
and roll to the left this time. Get on the small elevator and use the new
tunnel to leave the room.
-------------
Command Vault
-------------
Drop down to the main area, then look up to find some seeker missile targets.
Destroy them, then grab the X-Ray Visor. Activate it, then interact with the
nearby control panel. Enter the code displayed on the panel by pressing the
little icon things around the outside, and the rail for the conveyor will be
moved slightly. Shoot one of the Phazon containers when it's above the hatch,
and it'll knock it open when it falls off of the conveyor. Roll through the
morph ball tunnel behind it.
--------------
Defense Access
--------------
LOG: Space Pirate Green Door
Stand up and scan the green door to the right without getting any closer to it.
Interact with the nearby control panel once you've got the green door scanned,
then use the elevator that the control panel activates and head through the
next door when you get off of it.
---------------
Command Station
---------------
LOG: Stowaway
1 Blue Credit: Scan for Stowaway lore entry
Scan the terminal on the wall for a Lore entry, then head back into the
previous room.
--------------
Defense Access
--------------
Two pirates will be waiting for you after you take the elevator back down, so
blast them with your Plasma Beam to take down their armor, then finish them
with missiles (or just slaughter them in hyper mode right from the start).
Head through the door they were standing near.
-----------------
Security Air Lock
-----------------
MISSILE: Sitting right in front of you when you enter from Defense Access
Oh joy, a new mission objective:
-----------------------------------------------------------------------------
|Objective: Meet Up with Captured GF Trooper |
| |
|Planet: Pirate Homeworld |
| |
|Information: "A Federation Trooper that was taken prisoner during the Norion|
| invasion has escaped capture on the Pirate Homeworld. Meet up|
| with him to find out information detailing how to bypass the |
| acid rain and get through to the Seed." |
-----------------------------------------------------------------------------
Grab the missile expansion that's sitting in plain sight, then use your X-Ray
Visor to shoot each of the small orb thingies that light up. Roll into the
hologram to rotate the gate, then exit this room through the door on the other
side.
--------
Lift Hub
--------
Use the panel in the elevator to head to the bottom, then destroy the turret
and use your X-Ray Visor to interact with the control panel to your right.
Grab the map when the shield drops, then head out of this room through the blue
door.
---------------
Lift Hub Access
---------------
Nothing of interest here, just run through the door on the other side.
------------------
Landing Site Bravo
------------------
Get in your ship and save if you'd like, then set a course for Pirate Research.
=== Pirate Research ===
------------------
Landing Site Alpha
------------------
Head over the walkway to the door in front of you.
---------------
Scrapvault Lift
---------------
Activate the elevator with the control panel and ride it up, then hit the small
access panel with a charged shot to destroy it. Enter it, then hop up into the
morph ball tunnel and roll through to the other side. Stand up and look
through the small opening in the wall to see a control mechanism for the gate.
Shoot it to activate it, then roll back through the tunnel and go through the
door on the other side of the gate.
----------
Scrapvault
----------
LOG: Urtragian Shriekbat
LOG: Phazon Grub
MISSILE: You'll have to jump to a ledge to the right of the first green grab
ledge you find, then jump up to a different green grab ledge.
2 Red Credits: Scans for Urtragian Shriekbat and Phazon Grub
Move forward until you hear the sound of shriekbats, then be ready to back up
and scan one of them as it attacks you for a log entry. Continue down the
hallway and take a left. As you approach one of the blue Phazon vents on the
floor, some small enemies will come out of it. Scan one of them for a log
entry, then destroy them and jump up to the nearby ledge.
Follow these ledges until you see a green grab ledge, but don't jump up to it
yet. Instead, look slightly to the right to see another ledge. Jump over to
it (using Screw Attack for a slight boost right before the platform), then turn
to the right to find another green grab ledge. Jump up to it and grab the
missile expansion, then return to the other ledge and use the green grab ledge
to get in the morph ball tunnel.
----------
Scrapworks
----------
ENERGY TANK: You'll have to do a double bomb jump inside the morph ball tunnel
near the top, shortly after the two moving platforms.
Work your way to the right, using your bombs to destroy the enemies in your way
whenever necessary. Hop in the first bomb slot you find and activate it, then
jump up to the new path that's opened. Use the two moving platforms to get
higher up, then move to the right and continue heading upwards. You'll see an
energy tank at the top of the path, so do a double bomb jump to get yourself up
there.
The area with the halfpipe is useless to you for now, so instead, use the next
bomb slot to reach the tunnel below you and go through it.
----------
Scrapvault
----------
You're in the upper tunnels in the Scrapvault now, so roll through them until
you reach the room with the access door controls. The panel to the left is
damaged, so repair it before using your X-Ray Visor to use the controls. Use
the morph ball tunnel to return to the Scrapworks when you've opened the door.
----------
Scrapworks
----------
This time, the area with the halfpipe will be useful to you. Use the halfpipe
to build up momentum to reach the upper area on the right, then follow it to
the bomb slot. Activate it, then use the morph ball tunnel in the middle of
the halfpipe area to get back to the Scrapvault.
----------
Scrapvault
----------
LOG: Commando Pirate
1 Red Credit: Scan for Commando Pirate
Wow, took them long enough to notice you were here, eh? Enter hyper mode to
make short work of the two Commando Pirates that attack you (make sure you scan
one of them for a log entry), then find where the access door used to be and
use it to reach the orange door.
-----------------
Processing Access
-----------------
LOG: First Disciples
1 Blue Credit: Scan for First Disciples lore entry
If you flip on your X-Ray Visor, you'll notice some infrared beams that're
blocking the hallway. If you walk through them, two Commando Pirates will
attack. Roll under them in morph ball to prevent that.
In the middle of the room, there's one of those monitor things that you can
scan for a Lore entry. After you've scanned it, roll under the second set of
infrared beams and head out the door.
------------------
Metroid Processing
------------------
LOG: Assault Shield Trooper
ENERGY CELL: Take it from the left side after riding the lift down.
MISSILE: After taking the energy cell, grab the missile expansion from one of
the broken containment units on the main level.
1 Red Credit: Scan for Assault Shield Trooper
Scan one of the new pirates for a log entry, then rip their shields off with
your grapple lasso and finish them off with hyper mode. Scan everything in the
room if you'd like, then use your X-Ray Visor to interact with the control
panel that controls the large door.
Ride the elevator down and take the energy cell from the wall on the left, then
repair the damaged panel on the right. Take the elevator back up and deal with
the Phazon Metroids, then check the broken containment units for a missile
expansion. Roll into the small hole on the central specimen lift to get to the
upper level, then go through the orange door.
--------
Airshaft
--------
LOG: Puffer Mine
LOG: The Source Discovered
1 Red Credit: Scan for Puffer Mine
1 Blue Credit: Scan for The Source Discovered lore entry
Look up and use your seeker missiles to make another wall appear for you to
wall jump on, then be ready to deal with the four hyper mode Crawltanks that
attack. Scan one of the Puffer Mines in the distance for a log entry, then
blast them and screw attack towards the far wall. Use it to wall jump your way
to the ledge up above, then continue jumping higher until you reach the top.
Scan the monitor thing on the right for a Lore entry, then head through the
door up here.
---------
Craneyard
---------
Not much to do here, just head through to the other side once the scene is
over.
--------------------
Proving Grounds Lift
--------------------
Head up to the main area and take out the two pirates, then approach the Marine
to start a conversation.
OBJECTIVE COMPLETE: Meet Up with Captured GF Trooper
-----------------------------------------------------------------------------
|Objective: Find the Acid Shield Unit |
| |
|Planet: Pirate Homeworld |
| |
|Information: "Samus! Thank the stars it's you! I thought I was a dead man!|
| I think I can help you get to the Seed. |
| |
| As I'm sure you know, the path to the Seed is exposed to the |
| acid rain. I've seen pirates using a special suit shield that|
| protects them from the elements. If you can acquire one of |
| these shield units, you could probably make it to the Seed. |
| Lucky for you, I've seen where they make these devices." |
-----------------------------------------------------------------------------
Head to the other side of the controls where the Marine is standing and
interact with them. He'll call out a few commands for you, so follow his lead
to make the elevator appear.
---------------
Proving Grounds
---------------
LOG: Gandrayda
1 Red Credit: Scan for Gandrayda
1 Gold Credit: Gandrayda Defeated
Yeah, saw that one a mile away. Scan her for a log entry, then start blasting
her as she moves around the room until she terms into her Berserker form.
Shoot the energy balls it throws, just like you would for a normal Berserker,
then blast the hell out of her head after you've bounced four energy balls back
at her (use hyper mode to cause some major damage).
She'll continue turning into a few different enemies, but none of them are
really much of a threat. If she turns into an Aerotrooper, just blast her with
missiles. If she turns into Swarmbats, just blast her with your Plasma Beam.
If she turns into Rundas, hit her until you stun her, then rip the armor off
with your grapple lasso and pound her in hyper mode. If she turns into Ghor,
ram the orb between her legs with your boost ball. If she turns into you, just
hammer her with your Plasma Beam.
In her final form, she'll sometimes turn invisible. If so, you'll have to use
your X-Ray Visor to see where she is. It can be hard to hit her in this mode,
but none of her attacks are really all that dangerous. Finish her off and grab
the Grapple Voltage item she drops.
-------------------
Transit Station 1-B
-------------------
Use the control panel in the main part of this room to call in the transit car
thing, then get inside and use the controls in there to move it.
-------------------
Transit Station 1-B
-------------------
LOG: The Leviathan
1 Blue Credit: Scan for The Leviathan lore entry
The Aurora Unit will give you yet another mission objective when you reach this
part of the transit station:
-----------------------------------------------------------------------------
|Objective: Investigate Artifacts on SkyTown |
| |
|Planet: SkyTown, Elysia |
| |
|Information: "Samus, Unit 217 has discovered evidence of hidden Chozo |
| artifacts on SkyTown. Perhaps these could assist you in |
| accessing the rest of the pirate base." |
-----------------------------------------------------------------------------
Scan the monitor on the wall in front of you when you get off of the transit
car, then turn to the right and make your way to the door.
------------------
Landing Site Alpha
------------------
Use your grapple lasso to drain the power from the door, then jump over to your
ship. Enter it and save if you'd like, then set a course for Landing Site A
on Elysia.
=== SkyTown, Elysia ===
--------------
Landing Site A
--------------
Head forward and use the elevator, then go through the door at the top.
----------------
Security Station
----------------
Take a left and follow the path, then head through the blue door on the left.
----------
Spire Dock
----------
Use the orb cannon to launch yourself over to the door leading to the Junction.
--------
Junction
--------
Take a left and roll under the stuff that's blocking your path, then head
through the first door that you see.
-----------------------
Zipline Station Charlie
-----------------------
Use your Grapple Voltage on the gate thing in front of you to give it more
power, then use the zipline. Shoot the door things blocking you as usual, but
the track will eventually break, dropping you to some platforms below. This
might be confusing to you at first because it looks just like the platform on
the other side, but check your map to get your bearings if necessary. The
closest door you can see is where you want to head, so Screw Attack your way
over there.
-----------------
Powerworks Access
-----------------
Drain the shield of its power with your grapple lasso, then roll through the
tunnel and go through the door on the other side.
----------
Powerworks
----------
LOG: Defeat
LOG: Spider Ball Track
MISSILE: When you get off of the first set of spider ball tracks, check the
opposite wall for another set of tracks in the same spot. Use them
along with your boost ball ability to reach the expansion on the
outside of the Powerworks floating pod thing.
1 Blue Credit: Scan for Defeat lore entry
Use your seeker missiles to open the cover on the morph ball hole, then roll
through it. Stand up when you reach the bottom, then find the Databot hovering
in the area for a log entry. Look around for a nearby ledge, then jump up to
it and look down towards the gear on the floor. Use your grapple lasso to whip
it into the air, then immediately charge a partial charged shot and hit the
gear with it to knock it into place (pretty ridiculous, but that's how it
works). Grab the Spider Ball item.
OBJECTIVE COMPLETE: Investigate Artifacts on SkyTown
Drop all the way down the hole where the statue used to be, then scan down at
an angle towards the morph ball hole to get the Spider Ball Track log entry (or
just wait and get it somewhere else). Enter the tunnel and hold down your Z
button to stick to the tracks, then work your way towards the other side. Make
sure you don't accidentally touch one of the flames, or you'll fall off of the
pod and have to start over.
When you finally make it back inside, grab onto the track next to the one you
came off of to go back outside. Eventually, you'll run out of track, so charge
your boost ball and let go of it to jump over to the track on the other side.
Continue moving your way over until you run out of track, and you should find a
missile expansion. Return to the inside of the pod when you've got it.
Take the third spider ball track in this area upwards, boosting to the opposite
walls when necessary. Make your way to the door at the top and leave.
-----------------
Powerworks Access
-----------------
Nothing new here, just roll through the tunnel and head outside.
-----------------------
Zipline Station Charlie
-----------------------
ENERGY TANK: You have to double bomb jump your way up to a magnetic ring in
the middle of the spider ball track system above the ziplines.
Screw Attack your way over to the platform on the right, then use your spider
ball to climb the huge track over the ziplines. You'll have to boost yourself
over some gaps as well as jump through some non-magnetic spots, but it's not
all that hard. When you reach the center, make sure you double bomb jump up to
the ring thing and grab the energy tank there. Drop back down and complete the
second half of the series of tracks to get back to the platform on the other
side. Screw Attack over to the door leading to the Junction.
--------
Junction
--------
Rather than heading right back to the Pirate Homeworld, I suggest you take this
opportunity to collect all of the remaining items off of Elysia so you won't
have to come back to this planet again. Take a left and head through the first
door you find.
--------------
Skybridge Hera
--------------
Use the orb cannon to reach the other side.
--------------------
Maintenance Shaft GP
--------------------
Take care of the Dragoons, then jump over to the other door.
----------------
Construction Bay
----------------
LOG: Phaazoid
LOG: Phazon
LOG: Red Phaazoid
MISSILE: On top of the long structure, Screw Attack to it from the top of the
morph ball lift thing.
2 Red Credits: Scan for Phaazoid and Red Phaazoid
1 Blue Credit: Scan for Phazon lore entry
1 Gold Credit: Red Phaazoid Defeated
Jump to the platform in front of you and scan the white glowing thing in the
sky for a log entry, then enter hyper mode and annihilate it. Jump back to the
door and use your grapple lasso to charge the lift terminal, then ride it up.
When you reach the top, look to the distance to see a platform on top of the
long structure. Screw Attack your way over there and grab the missile
expansion, then look up and shoot the Databot so you can scan it for a Lore
entry. Screw Attack your way back over once you have it.
Head for the door to the left now and look around for another Phaazoid. Blast
it in hyper mode until it splits in half, then scan the red half of it for a
log entry. Destroy both halves with hyper mode, then grab the Gold Credit the
red half leaves behind and go through the door.
-------------
Ballista Lift
-------------
Take the elevator down to the lower level, then go through the door there.
----------------
Ballista Storage
----------------
ENERGY CELL: Use your grapple lasso to dump extra energy into two fans on the
wall, then grab the cell from between them.
Walk onto the hologram to activate the elevator, then pound the Steambots and
Steamlord. Use your grapple lasso to fry two of the fans on the wall, then
take the energy cell from between them. Ride the elevator back up and leave.
-------------
Ballista Lift
-------------
Take the elevator up and go through the door up there.
----------------
Construction Bay
----------------
Use the morph ball tunnel to the left to get back to the other door.
--------------------
Maintenance Shaft GP
--------------------
Waste the Dragoons, then jump over the platforms to get to the door.
--------------
Skybridge Hera
--------------
Use the orb cannon to reach the other side.
--------
Junction
--------
Take a left and go through the first door you see.
----------------------
Hoverplat Docking Site
----------------------
LOG: Invader
SHIP MISSILE: Use the spider ball tracks on the platforms in the middle
1 Blue Credit: Scan for Invader lore entry
1 Gold Credit: Red Phaazoid Defeated
Screw Attack your way over to the hovering platforms, then battle the Phaazoid
there for a Gold Credit. Look around for a Databot, then shoot it and scan it
for a Lore entry. Activate your morph ball and use the nearby spider ball
track to find your way to a ship missile expansion, using your boost ball when
necessary to launch from track to track.
Jump over to the platforms with Screw Attack once you get out of the spider
ball track, then go through the door over there.
-------------
Barracks Lift
-------------
Ignore the elevator and head for the door on the other end of the room.
-----------------
Steambot Barracks
-----------------
MISSILE: Use your spider ball in the morph ball tunnel
Use the halfpipe to boost your way up to the upper area, then enter the morph
ball area. Move your way through it just like you did the first time, using
bombs when necessary. When you reach the first air jet thing, make sure
you're holding down your Z button to grab ahold of the spider ball track. Roll
up to grab the missile expansion there, then drop back down and find your way
back out of the tunnel until you're in the bottom of the room again by the
halfpipe. Use the door there to leave.
-------------
Barracks Lift
-------------
Ignore the elevator once again and head for the door on the other side.
----------------------
Hoverplat Docking Site
----------------------
Screw Attack your way from platform to platform until you eventually reach the
other side.
--------
Junction
--------
Take a left once again and go through the first door you find.
----------
Spire Dock
----------
Use the orb cannon to reach the other side, then follow the path towards the
blue door.
----------------
Security Station
----------------
GO through the orange door in front of you, then use your Screw Attack to wall
jump up this area and go through the door at the top.
-------------
Security Tube
-------------
Simply roll through the tube to the other side.
------------
Skytram West
------------
Step on the hologram to take the tram to Eastern SkyTown.
=== Eastern SkyTown, Elysia ===
------------
Skytram East
------------
Head through the door directly in front of you.
------------------
Concourse Access A
------------------
Nothing much to do here, just roll under the thing that's in your way and go
through the door on the other side.
---------
Concourse
---------
Two Phaazoids are waiting for you here, so be ready to wipe them out with hyper
mode. Use the elevator on the outside of the room to get to the upper level,
then walk around to the door leading to Concourse Ventilation.
---------------------
Concourse Ventilation
---------------------
MISSILE: Use the spider ball tracks from the lower area to reach it
1 Gold Credit: Red Phaazoid Defeated
Destroy the Phaazoids as soon as you enter the room. One of them will split
into a Red Phaazoid, so be ready to destroy it and pick up the Gold Credit it
leaves behind. Jump down to the lowest level, then find the spider ball track
outside. Climb it, using your boost ball and bombs to get from section to
section when necessary, and grab the missile expansion at the top. Drop down
and go through the blue door when you're done.
--------------------
Maintenance Shaft OB
--------------------
Blast the puffers, then grapple your way to the other side.
-----------------
Chozo Observatory
-----------------
LOG: Planet Aether
LOG: Planet Tallon IV
Jump up the ledges around the room to get in the two spider ball tracks leading
to the bomb slots around the outside of the room. Activating each one of them
will give you various information, most importantly two log entries (also the
map for this area and suit expansion locations for Elysia, Bryyo, and Norion).
When you're ready, drop down to the lowest level and use the elevator to get to
the blue door at the bottom of this area.
----------------
Observatory Lift
----------------
Take the elevator up, then head through the door there.
---------
Gearworks
---------
Deal with the swarmbats, then Screw Attack your way all the way to the door on
the far side of the area.
-----------
Broken Lift
-----------
Nothing of interest here, just go through the next door.
---------------
Turbine Chamber
---------------
Follow the path and hop across the gap in the main chamber, then go through the
blue door in front of you.
--------------------
Maintenance Shaft TR
--------------------
Take out the Crawltanks, then Screw Attack your way to the other side.
----------------
Skybridge Athene
----------------
Either blast or boost through the bots on the bridge on your way to the other
end.
--------------
Landing Access
--------------
Take out the puffers, then Screw Attack your way to the other door.
-------------------------------
SkyTown Federation Landing Site
-------------------------------
Use the elevator, then use your Command Visor to summon your ship and leave
Elysia for the very last time.
Next, I suggest landing on Norion to collect the last few items there.
=== Norion ===
-----------------
Docking Hub Alpha
-----------------
MISSILE: Find the small path behind your ship. You can either grapple or
Screw Attack your way over to the expansion from there.
Walk behind your ship and look for the small walkway path thing with the
grapple point above it, then either grapple or Screw Attack your way to the
other side for a missile expansion. Head back past your ship and enter the
elevator after that, then exit through the door at the top.
----------
Hub Access
----------
The Marine here will just tell you he's too busy to talk, so continue right
past him and head through the upper door.
---------
Cargo Hub
---------
The Marine standing near the damaged control panel will try to persuade you not
to go through the nearby door, but what fun would that be? Repair the damaged
panel and head on through.
---------------
Substation West
---------------
MISSILE: Roll along the small indentation in the wall with the moving parts to
reach the expansion by the door to Conduit B.
Enter morph ball mode and hop up into the little indentation in the wall to the
left. The pieces of wall will move out when they start to turn yellow, and if
you're in front of one at the time, you'll be thrown onto the floor (which
means you'll have to start over). Time your movement to avoid getting tossed
out of the crevice (boost past the last two if necessary). Grab the missile
expansion, then exit the indentation area and go through the door.
---------
Conduit B
---------
LOG: Liquid Phazon
1 Red Credit: Scan for Liquid Phazon
Take the left path and scan one of the blue blobs for a log entry, then hit
them with your Plasma Beam to destroy them. Continue moving through the path
in this area until you get to the lower level, where you should find an white
door on the left. Use an ice missile to break the blast shield, then head into
that room.
------------
Data Storage
------------
LOG: SkyTown
LOG: Planet Bryyo
2 Blue Credits: Scans for SkyTown and Planet Bryyo lore entries
Scan the terminals for some Lore entries. The Olympus-Class Battleship one
should already be in your log, but scan it again if you missed it earlier.
Head back out the door when you're done.
---------
Conduit B
---------
Continue the rest of the way through this room to the door next door.
------------
Cargo Dock B
------------
LOG: Hopping Metroid
LOG: Multi-Lock Blast Shield
LOG: Planet Norion
1 Red Credit: Scan for Hopping Metroid
1 Blue Credit: Planet Norion
Scan the new enemies for a log entry, then scan the blast shield on the door on
the opposite side of the room for another log entry. You can summon your ship
to land in this area, so go ahead and do so. Jump on top of it, then look
around for a platform you can jump to. A data terminal is up here with a Lore
entry, so scan it before heading through the door with the multi-lock blast
shield on it.
------------------
Generator B Access
------------------
Roll through the tunnel on the left to reach the other side of the room.
-----------
Generator B
-----------
LOG: Metroid Hatcher
ENERGY CELL: Roll through the morph ball tunnel near the entrance after
killing the Metroid Hatcher, then remove the cell from the wall.
1 Red Credit: Scan for Metroid Hatcher
1 Gold Credit: Metroid Hatcher Defeated
The first step when fighting a Metroid Hatcher is to attack the tentacles. You
can hit them with regular shots or seeker missiles, but either way, you can't
actually damage it until all of the tentacles are retracted. When they're
retracted, keep an eye out for when the rest of it spins around, exposing its
weakspot (which is a glowing mouth thing... or at least that's what it looks
like to me). Hit it enough times, and it'll be stunned, prompting grapple
lasso icons to show up on the tentacles. Grab one and yank on it to damage it.
Repeat the process four times to get rid of all the tentacles, then enter the
morph ball tunnel near the entrance when the Metroid Hatcher is defeated.
Follow it until you can stand up, then grab the energy cell from the wall and
head back through the tunnel towards the door.
------------------
Generator B Access
------------------
Roll through the tunnel on the right to reach the other side of the room.
------------
Cargo Dock B
------------
Save at your ship if you'd like, then continue to the upper area where to go
through the door.
---------
Conduit B
---------
Take a right and work your way all the way around this room until you reach the
door on the other end.
---------------
Substation West
---------------
Nothing of interest here, just head straight for the other door.
---------
Cargo Hub
---------
Take a right and go through the first door you see.
-------------------
Maintenance Station
-------------------
MISSILE: Simply use an ice missile on the white door and grab the expansion.
Walk to the right and find the white door, then open it with an ice missile.
Grab the missile expansion that's sitting there in plain sight, then head back
out of this room through the same door you used to enter it (there's no point
in trying to continue, a Marine will prevent you from passing due to repairs).
---------
Cargo Hub
---------
Take a right and roll under the blockage, then go through the blue door
(another Marine will prevent you from going through the blast shield door).
---------------
Substation East
---------------
Use the morph ball area to the right to get past the floor, then head through
the door.
---------
Conduit A
---------
Nothing much to do here except talk to the repair crew guys (not that they have
anything valuable to say...). Make your way along the path until you get to
the door on the other end.
------------
Cargo Dock A
------------
MISSILE: Use the spider ball track to your right on the outside of the
structure after entering this room from Conduit A.
Take a right as soon as you can and look on the wall for a spider ball track.
Latch onto it in morph ball mode, then follow the track and the tunnel all the
way to the other side to grab a missile expansion. Get back out of the tunnel
and summon your ship with your Command Visor.
That does it for Norion, you shouldn't have to return here at all again for the
rest of the game. Jump in your ship and save if you'd like, then set a course
for the Cliffside Airdock on Bryyo.
=== Bryyo ===
-----------------
Cliffside Airdock
-----------------
Nothing to do here, just head for the other end of the area and go through the
door.
------------
Gateway Hall
------------
Either ignore or grapple the enemies on the bridge, then head through the door
on the other side.
-------
Gateway
-------
MISSILE: Thaw the ice on the upper area to reveal a morph ball tunnel, which
you can then follow to the missile expansion.
Take care of the Hunters, then jump to the platform to your right. Make your
way to the central pillar and look towards the door you entered this room
through. Look to the left of there for a platform to Screw Attack to. Hit the
frozen spot on the wall to reveal a morph ball tunnel, then roll through it to
grab a missile expansion. Drop back down through the tunnel, then head up to
the right and enter the morph ball tunnel in the middle of the large room.
Follow it to the left and go into the Grand Court Path.
----------------
Grand Court Path
----------------
Simply head through here to the other side, blasting or ignoring the enemies
along the way.
-----------
Grand Court
-----------
1 Gold Credit: Red Phaazoid Defeated
Drop down and examine the golem's head with your X-Ray Visor activated. You've
seen this kind of interactive panel before, so use it to activate the golem.
Doing so will cause some Phaazoids to be released, one of which will be a Red
Phaazoid. Destroy it, then use the path in the middle of the room to get to
the upper area. Grapple to the second grappling point, then turn to the right
and land on the platform there. Use an ice missile on the door and go through.
-------------
Reliquary III
-------------
LOG: Geemer
MISSILE: Just sitting in the middle of the room.
1 Red Credit: Scan for Geemer
Scan the Geemer for a log entry, then grab the missile expansion and leave.
-----------
Grand Court
-----------
Nothing left to do here, so use your grappling beam to get over to the door on
the right side.
----------------
Grand Court Path
----------------
Run for the door on the other end of this room.
-------
Gateway
-------
Use the morph ball tunnel to return to the main part of this room, then jump to
the platform to the right when you get back outside. Follow this path to the
door leading to the crashed Federation ship.
----------
Crash Site
----------
Screw Attack your way over to the blue door and go through it.
--------------
G.F.S. Theseus
--------------
Nothing to do in here, just head for the door on the other side of the ship.
-------------
Falls of Fire
-------------
MISSILE: Use the wall jump walls from the bottom of the room near the golem.
Screw Attack your way over the fuel gel and use a bomb in the golem to drop to
the lower level. See the wall jump walls above the golem? Use them to jump
your way up to a missile expansion, then drop back down and go through the door
to the Hidden Court.
------------
Hidden Court
------------
You'll probably notice that there're two items on your map in here (assuming
you got the item locations from the Chozo Observatory earlier), but you can't
get either of them right now, unfortunately. Drop down to the lowest door
instead.
-------------
Ruined Shrine
-------------
Work your way to the top blue door here, frying the Gragnols if necessary.
----------
Hangar Bay
----------
Summon your ship and save if you'd like. If you've been following my guide,
you've already gotten the energy cell from in here. If you don't have it, grab
it now by using the morph ball ducts on the wall after getting off of the
elevator.
Anyway, head through the orange door if you're ready.
---------------
Hangar Bay Hall
---------------
Not much to do here, just head for the other side of the room.
------------------
Hall of the Golems
------------------
LOG: Fargul Wasp
LOG: Fargul Hatcher
LOG: Victory
MISSILE: Use the golem closest to the spider ball track generator to activate
the tracks, then follow them all the way to the expansion.
2 Red Credits: Scans for Fargul Wasp and Fargul Hatcher
1 Blue Credit: Scan for Victory lore entry
Walk into the main part of this room, then turn around and look up to spot some
new enemies. Scan the flying ones as well as the one on the ground to get two
log entries, then find the sonic panel on the wall to get a log entry. The
three golems in the area (two down low and one up top) all need to have
protective covers removed from their bomb slots - one will require some Plasma
shots, one will require an ice missile, and the other will require some voltage
from your grapple lasso.
Activate the golem closest to the spider ball track generator. Use the tracks
to reach a missile expansion high up in the room (you'll have to avoid the
electricity, and you'll have to make good use of bombs, boost ball, and falling
when appropriate). When you have the missiles, drop from the ceiling. You
should land right in front of the ice golem. Activate it to freeze the fuel
gel fountains, then carefully Screw Attack your way to the ice platform on the
left and go through the blue door.
------
Burrow
------
LOG: Struggle of Exiles
MISSILE: Work your way to the left of the lower section of morph ball area and
double bomb jump up to get it.
1 Blue Credit: Scan for Struggle of Exiles lore entry
Enter the morph ball tunnel and head all the way to the first crystalized fuel
gel deposit all the way to the right. Bombing it will destroy some of the
stuff that's blocking your path, so go ahead and drop down once you've bombed
it. Work your way to the left, then head up when you reach the plant things
that you have to hop onto. Bombing the next section of crystalized fuel gel
will destroy some of the floor farther to the left, so hop out of this part of
the maze and head over there.
Drop down, then bomb another section of crystalized fuel gel and head down.
To the left, you'll see a small ledge with an enemy on it. Hop up there, bomb
the enemy, and then double bomb jump up to grab the missile expansion. Fall
back down and bomb the next section of crystalized fuel gel, then work your way
to the right from here until you're out of the morph ball area.
Turn around when you stand up and use the sonic panel to reveal a Lore entry,
then head through the door.
------------
Hidden Court
------------
MISSILE: After lowering the gate, turn to the left and Screw Attack over to
the halfpipe. Boost up to the right to grab the expansion.
Look up and blast both red circles to drop this gate down, then turn to the
left and Screw Attack your way over to the halfpipe there. Use it to boost up
to the right, where you'll find a missile expansion. Drop down to the nearby
orange door and head through it.
-----------------
Hidden Court Hall
-----------------
LOG: Salvation
1 Blue Credit: Scan for Salvation lore entry
Fight your way through the enemies to the right, then roll through the morph
ball tunnel to get to the other side. When you stand up, scan the nearby wall
for a Lore entry, then go through the door.
-------------
Fuel Gel Pool
-------------
MISSILE: Use your ice missiles to freeze the fuel gel spouts, then use them as
ledges to work your way to the spot behind where the golem head was.
MISSILE: There's a small path in the fuel gel underneath the middle spout.
You'll get burned a little, but wade your way through it to grab the
expansion from the other side.
Activate your Command Visor and look at the top of the golem head to find a
spot for you to lock onto it. Have your ship pick it up, then use your ice
missiles to freeze the fuel gel spouts as you climb your way up to the ledge
behind where the golem head was to find a missile expansion.
Drop down and look at the middle fuel gel spout. Close to the bottom, you
should be able to see a small path. Freeze the spout, then drop down into the
fuel gel and work your way through the path quickly to grab the expansion.
Leave this room once you've got it.
-----------------
Hidden Court Hall
-----------------
Nothing to do here, just head for the other door.
------------
Hidden Court
------------
Jump down to the gate platform you created on your way through here earlier and
enter the Burrow.
------
Burrow
------
Work your way backwards through the morph ball maze until you reach the upper
left part, where you can exit the tunnel and go through the door.
------------------
Hall of the Golems
------------------
Drop down and head through the orange door on the left.
--------------
Colossus Vista
--------------
LOG: Decline
SHIP MISSILE: In plain sight once you activate the golem.
1 Blue Credit: Scan for Decline lore entry
Look to your right shortly after entering the room to find a Lore entry, then
proceed to the main area and look up to see a giant golem. Use your Command
Visor to tell your ship to drop its cargo here, and the golem will smash the
gate guarding the ship missile expansion as well as the rocks blocking the
door. Grab the expansion and head out.
-------------------
Machineworks Bridge
-------------------
ENERGY TANK: Use the moving wall jump walls to jump to the ceiling in the
middle of the room.
Get in the spinner and spin the rotating platform until it locks in place, then
stand up and face one of the two moving wall jump walls. Wait until it moves
away from you, then double jump at it as it moves closer to you. Enter Screw
Attack, then jump off of the wall jump surfaces to grab the energy tank near
the ceiling.
Unfortunately, this is as far as you can go through here, since the gate on the
other side can only be rotated from that side... head back out of this room
via the same door you used to enter it.
--------------
Colossus Vista
--------------
Nothing to do here, just head out the door.
------------------
Hall of the Golems
------------------
Exit this room via the door on the bottom to your left.
---------------
Hangar Bay Hall
---------------
Jump up and fight the enemies, then head out the next door.
----------
Hangar Bay
----------
Use your Command Visor to summon your ship inside the hangar, then get in and
save if you'd like. Set a course for the Thorn Jungle Airdock.
--------------------
Thorn Jungle Airdock
--------------------
Nothing to do here, just head through the door.
---------------
Overgrown Ruins
---------------
A Reptilicus is in here, but it's not much of a threat. Either fight it or
ignore it on your way to the door at the other end.
-----------------
Ancient Courtyard
-----------------
MISSILE: Use the halfpipe in the middle of the room.
Two Phaazoids are in here, so flip to hyper mode and blast away at them. Use
the halfpipe in the middle of the room once you've eliminated them and grab the
missile expansion, then drop down and go through the next door.
-------------------
Enlightened Walkway
-------------------
Deal with or ignore the Phaazoid on your way to the other side of the room.
--------------
Jousting Field
--------------
1 Gold Credit: Red Phaazoid Defeated
Fight these Phaazoids - one of them is a red one, and it'll give you a gold
credit when you kill it. Grab it, then head out the door on the other end.
------------
Field Access
------------
Use the save point to the right if you'd like, then continue out the door on
the other side of the room.
----------------
Jungle Generator
----------------
Take a left and go through the door there.
--------------------
Generator Hall North
--------------------
Double bomb jump your way up the morph ball tunnel at the end of this area,
then work your way around the upper path to get to the North Jungle Court. (If
you didn't activate the rotating thing here earlier in the game, you'll have to
go around the long way to get to the North Jungle Court).
------------------
North Jungle Court
------------------
Ride the elevator down, then enter the main area. Jump up on the platform to
the left, then jump onto the platforms around the destroyed anti-aircraft gun.
Take a look around with your Command Visor activated and find the generator on
the outside of the room. Use your ship to cart it off, then enter the morph
ball hole where the generator used to be sitting. Follow the tunnel to the
next blue door.
-------------------
Machineworks Bridge
-------------------
Get in the spinner and spin the rotating platform until it locks in place, then
head over to the other side and leave this room.
--------------
Colossus Vista
--------------
Nothing of interest here, just head through to the other door.
------------------
Hall of the Golems
------------------
Turn to your right and use the ledges around the ice chunks to get to the top,
then head out the door up there.
------
Burrow
------
Roll into the tunnel, then drop all the way to the bottom at the first hole in
the floor. Roll your way too the right until you leave the morph ball area,
then go through the door there.
------------
Hidden Court
------------
ENERGY CELL: You'll be able to take it when you drop the generator on the
pump in this room.
Use your Command Visor to look around the area until you find a place to drop
your ship's current cargo. When you do, various things will activate in the
room, and the gate that was blocking access to the energy cell will be removed.
From the orange door, Screw Attack your way over to the upper ledge to the left
of the golem, then walk to the left to find the cell. Interact with it to take
it, then drop back down all the way to the lowest blue door to access the
Ruined Shrine.
-------------
Ruined Shrine
-------------
Navigate your way upwards using the various ledges along the outside of the
room and exit the door at the top.
----------
Hangar Bay
----------
Summon your ship with your Command Visor, then enter it and save if you'd like.
You'll need to make one more trip to Bryyo Fire to get some items later, but
for now, you don't have the necessary equipment. Head for the Research
Facility on the Pirate Homeworld instead.
=== Pirate Research ===
------------------
Landing Site Alpha
------------------
Shortly after landing, you'll be given a new objective:
-----------------------------------------------------------------------------
|Objective: Disable the Defense System |
| |
|Planet: Pirate Homeworld |
| |
|Information: "Samus, the Federation Armada is now in orbit above the Pirate |
| Homeworld. We're ready for the final assault, but the pirate |
| base is protected by an energy barrier that prevents us from |
| landing. We need you to disable this defense system." |
-----------------------------------------------------------------------------
Take a right and jump over the gap, then head through the door.
-------------------
Transit Station 1-A
-------------------
Get in the transport thing and use its control panel to move it.
-------------------
Transit Station 1-B
-------------------
Nothing of interest here, so just go through the door.
---------------
Proving Grounds
---------------
Step on the hologram to take the lift down.
--------------------
Proving Grounds Lift
--------------------
Take a right and go through the door.
---------
Craneyard
---------
LOG: Assault Aerotrooper
1 Red Credit: Scan for Assault Aerotrooper
MISSILE: Use the spinners to rotate the central pillar thing until you have a
tunnel going from the bottom to the upper-right.
Walk out in to the main area and find the spider ball track on the wall.</pre><pre id="faqspan-5">
Follow it until you drop down to the floor again, then find the next morph ball
tunnel entrance nearby and get in it. Use the spinner on the right to rotate
the top section of the central pillar thing until two pieces of the morph ball
tunnel go by. The result should be a continuous morph ball tunnel from the
bottom of the pillar to the upper-right of it. Exit the spinner and get in the
tunnel on the left, then move up it until you reach the missile expansion at
the top. Drop back down the tunnel when you're done.
Get in the left spinner and rotate the bottom section of the tower until the
next piece of spider ball track is showing, then get in the right spinner and
rotate the upper part of the pillar until you have a complete spider ball track
running from the bottom to the upper-left. Exit the spinner and use the track
to go upwards. When you exit the tunnel, use the control panel to grab the
Hazard Shield upgrade.
OBJECTIVE COMPLETE: Find the Acid Shield Unit
Scan one of the Assault Aerotroopers for a log entry, then blast them and jump
down to the floor to use the control panel that appears. Commandos will attack
as soon as you use it, so enter hyper mode and blast them quickly. Jump up the
platforms around the outside of the room to find your way back up to the doors,
then take the one on the right to get to the Airshaft.
--------
Airshaft
--------
Not much to do here, just move towards the shaft and drop down to the orange
door.
------------------
Metroid Processing
------------------
Run directly over to the other side and go through the white door.
--------------
Creche Transit
--------------
LOG: Taking Valhalla
1 Blue Credit: Scan for Taking Valhalla lore entry
MISSILE: Use the morph ball tunnel to reach a spinner, then rotate the floor
until you can reach the expansion.
Turn to the left and use a bomb on the cover plate that's blocking the morph
ball tunnel, then get inside. Roll to the spinner, then rotate the floor so
you can reach the missile expansion. Go back through the floor to exit the
tunnel, then head for the green grab ledge and look to the left for a wall with
Phazon growths on it. Enter hyper mode and destroy them with missiles, then
exit hyper mode and scan the Lore entry on the wall near the door before going
through it.
--------------
Metroid Creche
--------------
ENERGY TANK: Use the third spinner to reach the ceiling after beating the
Metroid Hatcher, then use the gap in the track to get to the
spider ball track on the ceiling. Use your boost ability to jump
from track to track until you reach the energy tank.
1 Gold Credit: Metroid Hatcher Defeated
Use the spinner at the back of the room to raise the containment thing, then
activate the bomb slot when you get tossed to the ceiling. Move to the next
bomb slot and do the same thing, then take on the Metroid Hatcher. If you've
been following my guide up to this point, you've already seen one of these
things. If not, here's a refresher:
You have to hit the four tentacles on the bottom to make them retract. Once
all four are retracted, the rest of the Hatcher will move around the room in a
stunned state, and if you hit it in the mouth during this time, you'll be able
to stun it even more, allowing you to use your grapple lasso to rip a tentacle
off. Ripping the tentacles off one by one is the only way to hurt the Hatcher.
Seeker Missiles work wonderfully for hitting the tentacles, but standard Plasma
shots will be all you need to stun the rest of it once the tentacles are
retracted.
With the Metroid Hatcher defeated, get in the third spinner and use the
containment thing to reach the ceiling. Let the game take control for a while,
and when you stop rolling, look up nearby to find a gap in the pipe thing with
some spider ball track above it. Hop up to it and use the spider ball tracks
to move through the area. You'll have to make use of your boost ability to
jump across tracks, but eventually you'll wind up at the energy tank in the
ceiling area.
Roll out the end of the track and get back in the spinner to launch yourself to
the ceiling again. This time, continue moving to the right instead of getting
on the spider ball track. Activate the bomb slot when you reach it, then use
the wall jump walls to get up to the door.
-------------------
Transit Station 3-A
-------------------
Move through here and use the door on the right.
------------
Save Station
------------
Save your game if you'd like, then go back out into the transit station.
-------------------
Transit Station 3-A
-------------------
Use the hand scanner on the wall to summon the transport, then get in it and
use the controls to leave the area.
=== Pirate Command ===
-------------------
Transit Station 3-B
-------------------
Head out the door on the right.
--------
Lift Hub
--------
MISSILE: Use your grapple voltage to open the lift door on the lowest level,
then hit the lift's cable with a charged shot to make it fall.
Use the bomb slot to rotate the gate, then get in the elevator and drop down to
the lowest part of the area. Deal with the turret, then use your grapple
voltage to open the lift door to the left. When you get inside, it'll drop
down a little. Get back out of it and shoot the cable above it with a charged
shot to make it fall, then jump to the other side of the shaft to grab the
missile expansion.
Get back in the real lift and take it to the top floor, then take a left and
head out the orange door.
-----------------
Command Courtyard
-----------------
LOG: Disaster at Elysia
1 Blue Credit: Scan for Disaster at Elysia lore entry
Enter hyper mode and slaughter the pirates that attack, then use the green grab
ledge near the stopped fans to get in the morph ball tunnel just like you did
the first time you were in this room. Follow it all the way to the end, then
stand up and follow the walkway all the way around the upper part of the room
to the opposite side, where you'll find a pirate data thing on the wall. Scan
it for a Lore entry, then drop back down to the main area.
Use your grapple voltage to suck the energy out of the force field blocking the
door, then head through it.
-----------------
Courtyard Passage
-----------------
Move through here to the door on the other side. There're tons of Scritters in
here, so if you missed that scan earlier, grab it now.
OBJECTIVE COMPLETE: Get Past the Acid Rain
-------------
Skyway Access
-------------
LOG: Purification
1 Blue Credit: Scan for Purification lore entry
Use hyper mode to slaughter the pirates and Crawltanks that attack you, then
scan the pirate data thing on the wall near the morph ball tunnel for a Lore
entry. Enter the tunnel when you're ready and roll through until you're
launched into Defense Access.
--------------
Defense Access
--------------
Use your grapple lasso to drain the force field nearby, but that's not where
you'll want to head. Instead, use the morph ball track nearby to climb up the
shaft, then head out the door at the top.
-------------------
Transit Station 4-A
-------------------
Use the control panel on the wall to summon the transport, then get in it and
use its controls to move to the Pirate Mines.
=== Pirate Mines ===
-------------------
Transit Station 4-B
-------------------
Head for the blue door in the corner by the transit controls.
------------
Save Station
------------
Save your game if you'd like, then head back out the door.
-------------------
Transit Station 4-B
-------------------
Go out the blue door on the far end of the room.
-------------
Phazon Quarry
-------------
MISSILE: Use the mining controls in the back of the room to cut a path in the
wall that will let you jump up to the missile expansion.
Enter hyper mode to slaughter the pirates as quickly as possible, then head for
the back of the room to find some mining controls. Use them to cut a path in
the walls on both sides of the room, then head out to the main area and use the
new path on the right wall to grab the missile expansion. Use the halfpipe
that the mining equipment formed on the other side of the room to boost your
way up to the door.
---------
Mine Lift
---------
LOG: Vanguard
1 Blue Credit: Scan for Vanguard lore entry
Use the spider ball tracks to reach each spinner. Use the spinners to break
the supports on the elevator, and it'll drop to the floor below. When you get
down there, scan the pirate data thing for a Lore entry, then head through the
door.
-----------------
Phazon Harvesting
-----------------
LOG: Phazon Harvester Drone
1 Red Credit: Scan for Phazon Harvester Drone
Scan the huge drone for a log entry, then shoot the glowing thing on the bottom
of it to stun it. Jump across the chasm to the ledge on the other side, then
follow the path all the way up to the next door. The drone won't stay stunned
for long each time, so you'll have to keep stunning it as you work your way up
towards the door.
-------------
Drill Shaft 1
-------------
LOG: Victory and Loss
1 Blue Credit: Scan for Victory and Loss lore entry
Deal with the drones, then wait for the mining beam to stop before jumping over
to the green grab ledge. Jump to the next green grab ledge when that beam
stops, then turn to the left and jump up to the platform to find a Lore entry
on the wall. Head through the blue door once you have it.
-----------
Main Cavern
-----------
FRIEND VOUCHER: 20 Commandos Defeated
Work your way around to the back side of the room (scan the green door for a
log entry if you failed to do so earlier in the game) until you find the hand
scanner, then use it to activate the elevator. When you ride the elevator down
to the lower area, a fight will start.
Commandos will attack you in groups of three while the phazon collector
alternates between its cycles. When it kicks in, everything will be pulled
towards the center of the room, so you'll want to make sure you stay on the
outside of the room (be prepared to pull away from the center when it starts to
suck you in).
The Commandos will shred you quickly, so you'll want to enter hyper mode to
wipe them out fast. The tricky part is that you need to leave one of them
alive until the collector activates, then finish him off so he gets sucked in.
When a Commando gets sucked into the beam, look up and destroy one of the
targets at the top of the room. You'll have to repeat this process four times
to destroy the collector and make the Nova Beam item drop down (if you stay in
the room long enough, you'll be able to slaughter enough Commandos to earn a
Friend Voucher).
Activate your X-Ray Visor and look at the Phazite wall that's blocking the
elevator. You should see two small yellow circles, so hit each one of them
with a shot from your Nova Beam. that should cause a control panel to activate
on the door, so walk up to it with your X-Ray Visor still activated and use it
to make the Phazite slab go away.
Ride the elevator up, then use your X-Ray Visor and Nova Beam to shoot the
small yellow circle through the slab of Phazite up here. Once you've activated
the terminal, use your X-Ray Visor to interact with it and move the Phazite.
Go through the door on the other side.
-------------
Drill Shaft 2
-------------
Use your X-Ray Visor to look inside the jammed drill. You should see a little
glowing orb thing between the two moving shafts - hit it repeatedly until it
frees the drill, then scan the leaches for a log entry if you failed to do so
earlier in the game. Jump down in the hole and go through the next door when
you're ready.
-------------
Phazon Quarry
-------------
ENERGY CELL: Turn to the right when you enter this room from Drill Shaft 2 and
simply take the energy cell from the wall.
Turn to the right and grab the energy cell from the wall. Taking it will cause
a small opening to appear in the force field, which will let you get back up
here from below if you ever want to for some reason. For now though, just head
back the way you came.
-------------
Drill Shaft 2
-------------
Return to the center of the room and use the green grab ledge to get back to
the upper area, then head through the door.
-----------
Main Cavern
-----------
Work your way around to the green door you passed earlier and go through it.
-----------------
Phazon Mine Entry
-----------------
LOG: Bryyo Falls
MISSILE: Use your X-Ray Visor and Nova Beam to activate four small yellow
circles behind the Phazite wall near the Main Cavern door.
Deal with the Crawlmines, then use your X-Ray Visor to look at the slab of
Phazite to the right. See the four small yellow circles? Hit each one of them
with a shot from your Nova Beam, and the wall will raise. Grab the missile
expansion from inside, then scan the pirate data thing on the wall for a Lore
entry. Walk around to the other blue door and leave when you're ready.
--------------------
Landing Site Charlie
--------------------
Use your Nova Beam to melt all the metal that's blocking the landing site, then
use your Command Visor to summon your ship. Get in it and save if you'd like,
then set a course for Bryyo's Fiery Airdock.
=== Bryyo Fire ===
-------------
Fiery Airdock
-------------
Nothing to do here, just go through the door in front of you.
-------------
Imperial Hall
-------------
Take out the Shelbugs on the walls as you make your way to the other side.
-----------------
Gel Refinery Site
-----------------
Ignore the reptilicus and just jump up the pipe thing on the opposite side of
the room to get to the door there.
----------------
Gel Purification
----------------
Rather than waste your time with the grapple points, just stand on one side of
the room and use your Screw Attack to get to the other side.
--------
Gel Hall
--------
Fuel Gel will no longer hurt you now that you have your hazard shield, so don't
hesitate to jump into it. Deal with the Phazoid or just ignore it if you'd
like. Head through the door on the right.
--------------
Save Station A
--------------
Save your game if you want to, then go through the next door.
------------
Cavern Entry
------------
Nothing of interest here, just head for the other door.
----------
Gel Cavern
----------
Fight your way to the door on the far side of the room.
-------------
Temple Access
-------------
Blast your way through the pile of enemies in this hallway as you make your way
over to the other side.
---------------
Temple of Bryyo
---------------
MISSILE: Use your X-Ray Visor and Nova Beam to activate the panel in the back
of the temple, then roll through the fuel gel in the floor to find
the expansion.
Take out the Warp Hounds and Reptilicus with hyper mode, then head to the back
of the room and use your X-Ray Visor and Nova Beam to activate the four yellow
circles behind the Phazite plate. A hole will open in the floor, so roll into
it and work your way around to the far side of the room to find a missile
expansion. Leave through the same hole you used to get in, then head out the
same door you used to enter the room.
-------------
Temple Access
-------------
Head through to the other side, there's nothing new to do here.
----------
Gel Cavern
----------
Same thing here, just work your way past the gel fountains to the other side.
Don't use the shortcut - you want to head towards Warp Site Alpha.
------------
Cavern Entry
------------
Deserted, just head for the other door.
--------------
Save Station A
--------------
Save if you'd like, then head out the other door.
--------
Gel Hall
--------
The Phazoid is probably back, so deal with it or ignore it as you jump across
to the door on the opposite side of the room.
-------------------
Gel Processing Site
-------------------
1 Gold Credit: Red Phazoid Defeated
Lots of Phazoids in here, including one that will split into a Red Phazoid.
Kill it and collect the Gold Credit it drops, then drop down to the bottom of
the room and go out the blue door.
--------------
Corrupted Pool
--------------
Jump into the Phazon if you need to heal yourself, then head out the door on
the other side.
---------
Main Lift
---------
Use your grapple lasso on the lever inside the lift to activate it, then roll
through the mouth thing up top and go through the orange door.
---------------
Warp Site Alpha
---------------
Head to the far side of the room and jump in the glowing thing to go to Bryyo
Ice, where you'll find your last item on Bryyo.
=== Bryyo Ice ===
---------------
Warp Site Bravo
---------------
Simply head out the door in front of you.
----------------
Imperial Caverns
----------------
Drop down to the lower door and head through it.
--------------
Imperial Crypt
--------------
Drop down to the lower door here, too.
-------------------
Hall of Remembrance
-------------------
Screw Attack your way over to the door on the far side of the chasm.
-----
Tower
-----
ENERGY TANK: Get on the spider ball track by the lower door and work your way
through the series of tracks using boost ball, bombs, and falling
techniques to get to the energy tank.
There's a spider ball track near the door, so go ahead and start working your
way up it. You'll have to use your boost ball, bombs, and quick release and
re-attaches to make your way to the far side, where you'll find the energy
tank. Keep in mind that you can boost right through chunks of ice that're
hanging from the ceiling, and you can also bomb some chunks on the ground.
There's also a spot where you'll have to use a small half-pipe with your boost
ball.
When you've got the energy tank, drop out of the tunnel and exit through the
lower door.
-------------------
Hall of Remembrance
-------------------
Use Screw Attack to jump over to the door on the other side.
--------------
Imperial Crypt
--------------
Use the orb cannon to launch yourself up to the door.
----------------
Imperial Caverns
----------------
You'll have to use Screw Attack to wall jump your way up to the top of this
area.
---------------
Warp Site Bravo
---------------
Walk back onto the warp point to return to Bryyo Fire.
=== Bryyo Fire ===
---------------
Warp Site Alpha
---------------
Nothing to do here, just head through the door.
---------
Main Lift
---------
Roll through the mouth thing, then head out the morph ball tunnel to the left
to get to the Gel Refinery.
------------
Gel Refinery
------------
Jump down and go through the door on the right.
-------------
Imperial Hall
-------------
Not much going on here, just head out the door at the other end.
-------------
Fiery Airdock
-------------
Jump in your ship and save if you'd like, then set a course for the Gaflar
System, where you'll find the remains of the G.F.S. Valhalla.
-----------------------------------------------------------------------------
| |
| 1.09) G.F.S. Valhalla |
| |
-----------------------------------------------------------------------------
=== G.F.S. Valhalla ===
-------------
Docking Bay 5
-------------
OBJECTIVE COMPLETE: Investigate the Valhalla
ENERGY CELL: It's sitting at the rear of the wrecked Stiletto.
Check the back of the wrecked Stiletto fighter to find an energy cell, then
approach the energy cell station to the left of the giant door. Interact with
it to put an energy cell into it, then use the control panel on the other side
of the door to open it.
---------------
Hangar A Access
---------------
LOG: Miniroid
LOG: Phazon Shriekbat
2 Red Credits: Scans for Miniroid and Phazon Shriekbat
Scan one of the small enemies that move past you in a cloud for a log entry,
then scan one of the Shriekbats on the ceiling for another log entry. Scan
everything nearby, then grapple or Screw Attack your way to the other side and
shoot the two marine husks. Use the hand panel to open the door.
----------
Repair Bay
----------
Fight off the Metroids, then scan one of the Miniroids if you missed them in
the previous room. Head for the back-left corner opposite of the blue door and
use the platforms there to get higher up in the room until you can jump over
the wreckage in the middle. Head out the upper blue door.
----------------
Security Station
----------------
LOG: Phaz-Ing
1 Red Credit: Scan for Phaz-Ing
Scan the enemy directly in front of you for a log entry, then use your grapple
lasso on it to get rid of it. Use a charged shot to shatter the cracked glass,
then jump into the central part of the room and hit the low section of cracked
glass with another charged shot. Roll through the hole you create, then kill
the Phaz-Ing and head through the door.
---------------
Security Access
---------------
Take a right and go through the door there.
------------
MedLab Alpha
------------
LOG: Phazon Hopper
1 Red Credit: Scan for Phazon Hopper
MISSILE: After destroying the three sections of weak wall and ripping the
panel off with your grapple lasso, roll into the hole in the floor to
find the expansion.
Destroy the three weak sections of wall in front of you with missiles, then
scan one of the enemies that drops from the ceiling for a log entry. After
you've dealt with them, use your grapple lasso to rip off the small panel, then
roll into the hole in the floor to find a missile expansion. Get back out of
the morph ball tunnel and leave the room.
---------------
Security Access
---------------
Fight your way through to the door on the far side.
--------------
Auxiliary Lift
--------------
MISSILE: Enter the morph ball track from the back of the elevator when it's on
the upper floor, then head to the left after the first piston thing
drops to the lower area.
Use your grapple lasso to rip the loose panel off the wall, then put an energy
cell in the wall to activate the elevator controls. Use them to take the
elevator to the upper level, then look around the back of the elevator to find
a morph ball tunnel entrance.
Hop into it, then follow it down to the left to find a missile expansion, then
work your way out of it by using the moving piston things. Exit through the
blue door when you're out of the tunnel.
---------------------
Port Observation Deck
---------------------
Roll under the debris and head through the blue door, but be ready to slaughter
some Metroids. Put an energy cell in the thing on the nearby wall to remove
the blast shield from the door, then head through it.
----------
Junction A
----------
LOG: Galactic Federation Green Door
Fight your way through to the central part of the room, and make sure you scan
the green door for a log entry. Rather than going through it, though, head
through the blue one in the middle first.
----------------
Munitions Locker
----------------
ENERGY TANK: It's just sitting in the middle of the room.
Grab the energy tank, then head back into the previous room.
----------
Junction A
----------
This time, take a right and head through the green door.
-------------
Aurora Access
-------------
Fight your way through the Liquid Phazon to the door on the other side.
--------------
Aurora Chamber
--------------
1 Gold Credit: Metroid Hatcher Defeated
Head forward and take a right up the walkway at the end of the room. Look
around for the jammed security thing that's keeping the covers on the two
energy cell stations, then hit it with a charged shot to remove the covers.
Drop back down and put an energy cell in each station to activate the elevator
higher in the room.
Doing so will bring a Metroid Hatcher into the room. You can fight this one
the same way you fought the last two if you'd like, or you can make things very
easy and just blast it a ton of times with the Nova Beam. Even though it
doesn't look like it hurts it, it does, and it'll explode fairly quickly if you
hit it in the head enough.
Take the elevator up and head through the upper blue door when you're ready.
-------------------
Control Room Access
-------------------
Blast the Metroids, then head through the door on the other side.
------------
Control Room
------------
LOG: Anhur Incident
1 Blue Credit: Scan for Anhur Incident lore entry
1 Friend Voucher: Secret Message Discovered
Scan the data thing to the right for a lore entry, then interact with the
terminal on the left. It wants a code, and if you scan the objects in the
room, you'll find one near one of the fallen marines (78356). Enter that code
in the terminal to get a Friend Voucher, then find the thing in the far corner
of the room that needs power. Use your grapple voltage to charge it, then use
your X-Ray Visor to interact with the terminal that appears. You'll download
some sort of Pirate Code, but the Aurora Unit will tell you that it doesn't
know what it does. Head back out of the room when you're done.
-------------------
Control Room Access
-------------------
Just head through to the other door.
--------------
Aurora Chamber
--------------
Tons of Metroids will be in here now, so just drop straight down off the
walkway and run through the blue door down there.
-------------
Aurora Access
-------------
Fight your way through here to the green door on the other end.
----------
Junction A
----------
Blast your way to the other side and go out the door.
---------------------
Port Observation Deck
---------------------
Fight off the Metroids, then turn right and take care of the seeker missile
targets on the wall. Head through the door behind the gate that opens.
----------------
Xenoresearch Lab
----------------
Walk around to the far side of the top walkway and blast open the damaged
security shutter, then blast the Phazon Hoppers along with the Atomic, Drop
down to the lower area and rip the two panels off of the dud generator with
your grapple lasso, then put energy cells where each panel used to be. Get in
the morph ball tunnel that opens and head through it.
-----------------
Ventilation Shaft
-----------------
Simply roll through here, and you'll eventually wind up in yet another room.
------------
MedLab Alpha
------------
SHIP MISSILE: You don't really have to do anything, you just have to roll
through a series of morph ball tunnels starting in the
Xenoresearch Lab.
Roll through the tunnel until you grab the Ship Missile expansion, then use a
bomb on the obstruction in the tunnel and roll out the other side.
---------------
Security Access
---------------
Fight your way to the door in the middle of this room and go through it.
----------------
Security Station
----------------
Nothing new here, just make your way through the broken glass and head out the
other door.
----------
Repair Bay
----------
Drop down to the lower level and go through the blue door, ignoring the large
number of Metroids in here.
---------
Stairwell
---------
LOG: Tallon IV Incident
1 Blue Credit: Scan for Tallon IV Incident lore entry
Use your Nova Beam to melt the metal blocking the two energy cell stations,
then put an energy cell into each one to reactivate the ramp. Deal with the
enemies, then head up the ramp and jump to the other side. Scan the data thing
for a Lore entry, the go through the blue door.
-------------
Weapons Cache
-------------
MISSILE: Just sitting in plain sight.
Grab the missile expansion from the middle of the room, then head back out.
---------
Stairwell
---------
Simply drop down to the lower level and head out the door.
----------
Repair Bay
----------
Take a left and run for the hand panel on the right side of the huge door.
Press it, then avoid the Metroids until the door opens.
---------------
Hangar A Access
---------------
Take out the Phazon Hopper with Nova Beam shots, then grapple your way over to
the other side. Use the hand panel to open the large door.
-------------
Docking Bay 5
-------------
Enter your ship and save if you'd like, then set a course for the Pirate
Research facility.
-----------------------------------------------------------------------------
| |
| 1.10) Invasion |
| |
-----------------------------------------------------------------------------
=== Pirate Research ===
------------------
Landing Site Alpha
------------------
Head through the door in front of you to get to the Scrapvault Lift.
---------------
Scrapvault Lift
---------------
Ride the lift to the upper level and go through the door.
----------
Scrapvault
----------
Head towards the main part of the room and enter hyper mode to slaughter the
pirates, then use the ledges around the outside of the room to make your way to
the green grab ledge that will get you into the morph ball tunnel.
----------
Scrapworks
----------
SHIP MISSILE: Use the halfpipe to reach the spider ball tracks, then use the
two small ledges to get under the expansion. Double bomb jump
to grab it.
Remember this place? Work your way through here until you can reach the spider
ball tracks. Use them to head towards the giant halfpipe, then boost your way
up to the spider ball tracks in the upper-left of the halfpipe. Grab them,
then carefully use the two small ledges to position yourself below the ship
missile expansion. Double bomb jump up to grab it, then exit the Scrapworks
via the tunnel directly below where you just got this expansion.
----------
Scrapvault
----------
This time, jump up and go through the orange door that leads to Processing
Access.
-----------------
Processing Access
-----------------
SHIP MISSILE: Use your X-Ray Visor to see behind the two thin Phazite slabs,
then shoot the targets behind them to open up a passage in the
ceiling. Wall jump your way to the top, then hit the force
field thing with some missiles to grab the expansion.
Watch out for the alarm censors (or just set them off if you want), then move
to the middle of the room. See the two thin Phazite slabs on the walls? Use
your X-Ray Visor to see the targets behind them, then shoot them both with your
Nova Beam to make the ceiling retract. Use the wall jump surfaces to reach the
top of the room, then hit the force field with some missiles to grab the ship
missile expansion. Drop back down to the floor and exit the room through the
next door when you're done.
------------------
Metroid Processing
------------------
Deal with the Metroids, then use the lift thing in the middle of the room to
get to the upper level. Take the blue door on the right.
--------------
Creche Transit
--------------
Deal with the drone, then use the green grab ledge to get up to the upper area.
Head out the blue door up there.
--------------
Metroid Creche
--------------
Ignore or annihilate the Miniroids and Metroids in here, then use the wall jump
surfaces to reach the door at the top.
-------------------
Transit Station 3-A
-------------------
Stop at the save point if you'd like, then use the transit car to move out.
=== Pirate Command ===
-------------------
Transit Station 3-B
-------------------
Head out the door on the right.
--------
Lift Hub
--------
Hop into the bomb slot and activate it, then enter the elevator in the main
area and ride it down one floor.
-----------------
Security Air Lock
-----------------
Simply roll into the hologram and exit the door on the other side.
--------------
Defense Access
--------------
Run forward and activate your X-Ray Visor to look at the large slab of Phazite
blocking the green door. See the little red things in the door's gears? Shoot
each one of them to remove the slab, then head through the door.
---------------
Command Station
---------------
1 Gold Credit: Defense System Obliterated
Enter the room and deal with the turrets and pirates, then start climbing up to
the top of the room via the platforms around the outside. Use your X-Ray Visor
to look at the terminal up there, then enter the code that's shown to drop the
protective coverings off of the Phazite plates.
There are three of them along the central shaft thing, so you'll have to start
working your way back down. Keep your eyes open for the Phazite panels, then
look at them with your X-ray Visor to see the small things jumping around in
them. Destroy all of them in all three Phazite sections to gain access to the
bomb slot at the very top of the room, which you'll have to climb back up to
now. When you activate the bomb slot, the shields will drop, and the invasion
will begin.
OBJECTIVE COMPLETE: Disable the Defense System
-----------------------------------------------------------------------------
|Objective: Meet Up with Admiral Dane |
| |
|Planet: Pirate Homeworld |
| |
|Information: "Outstanding job, Samus! I knew the Federation could count on |
| you. I've given the order to begin the invasion. I'm headed |
| down there with the troops." |
-----------------------------------------------------------------------------
Drop down to the floor and use your grapple voltage on the terminal to gain
access to the tunnels under the floor. Roll in there, then take the blue
elevator thing up to Flux Control.
------------
Flux Control
------------
MISSILE: Use your grapple lasso to flip the cover on the morph ball tunnels,
then roll through the tunnel on the right. Use your bombs and Spider
Ball to climb the shaft to the missile expansion.
When you roll out of the morph ball tunnel, stand up and use your grapple lasso
on the covering on the tunnel to reverse it, then roll into the tunnel on the
right. Find the Spider Ball track in the central area, then climb it using
bombs until you see a missile expansion. Grab it, then continuing climbing
until you get out of the central shaft. Use your grapple voltage to gain
access to the elevator, but don't use it - instead, go past it to the morph
ball tunnel that leads to Command Courtyard.
-----------------
Command Courtyard
-----------------
Not much to do here, simply head through the closest door to get to Courtyard
Passage.
-----------------
Courtyard Passage
-----------------
Nothing to do here, just head out the other side.
-------------
Skyway Access
-------------
LOG: Demolition Trooper
1 Red Credit: Scan for Demolition Trooper
OBJECTIVE COMPLETE: Meet Up with Admiral Dane
-----------------------------------------------------------------------------
|Objective: Protect Demolition Troopers |
| |
|Planet: Pirate Homeworld |
| |
|Information: "Up ahead is the pirate cargo line that leads to the Seed. |
| There is a large security door located at the end. Four |
| Demolition Troopers are needed top open the final door, so you|
| need to make sure enough of them make it safely through this |
| area." |
-----------------------------------------------------------------------------
Chatting with Admiral Dane will give you yet another objective. Scan one of
the Demolition Troopers for a log entry, then talk to the one blocking the door
to get him to move. Head through it when you're ready.
--------------------
Transit Station 1104
--------------------
Use your grapple voltage to charge the terminal in front of you, then jump
above it and turn to the right. A pirate will come out of a door thing, so be
ready to blast him. Go through the door behind him when you've dealt with him.
--------------------
Transit Station 0203
--------------------
Enter hyper mode and pick off the two pirates up above, then turn your
attention to the other side of the room. Two more pirates will be on the upper
area there, and two air pirates will also attack. Fight the air ones from the
side opposite of your demolition guys - the explosion they make when they dive
at you will kill the demo guys if they're too close.
After the transport moves through, head to the other side and slaughter the
pirates there with hyper mode, then follow the demo guys up the ramps to the
blue door.
------------------
Transit Tunnel P68
------------------
Nothing much going on here, just jump up to the ledge in front of you and fend
off the Crawltanks, then make your way past the pirate and the turret to go
through the next door.
--------------------
Transit Station 0204
--------------------
Run with your demo guys as fast as possible to protect them. Try to stand in
front of them during fights to absorb damage for them, and use hyper mode
constantly to make short work of the shielded pirates (even ones with hand
shields are no match for hyper mode). Go through the blue door when you find
it.
------------------
Transit Tunnel P69
------------------
Nothing much to do here, just watch out for mines and deal with the pirates
near the other door.
--------------------
Transit Station 0205
--------------------
1 Gold Credit: All Demolition Troopers Survived
Turn left and use hyper mode to slaughter the pirates, then dodge the Berserker
when it smashes through the wall. Instead of fighting it, run through the hole
it made and slaugther the pirates over there. When they're dead, deal with the
Berserker (by reflecting the big purple things it fires at you a few times,
then shooting its head when it's damaged).
When the Berserker is killed, more pirates will arrive. This time, they'll be
able to go invisible, but it really doesn't matter - you should still be able
to slaughter them with hyper mode fairly quickly. Once they're dead, the demo
guys will detonate the giant locks on the security door.
OBJECTIVE COMPLETE: Protect Demolition Troopers
With the locks destroyed, you can use the hand scanner on the right side of the
door to lower it.
------------------
Transit Tunnel P70
------------------
LOG: Mistress Gandrayda
1 Blue Credit: Scan for Mistress Gandrayda lore entry
Drop down to the Phazon pool and use it to replenish your energy if necessary,
then look around for a pirate data terminal to scan for a Lore entry. Use the
hand scanner on the other side down here to open the next giant door.
-------------------------
Transit Station Leviathan
-------------------------
LOG: Pirate Commander
1 Red Credit: Scan for Pirate Commander
1 Gold Credit: Commander Squad Defeated
Work your way up the ramp around the outside of the room to reach the platform
thing in the middle, then jump up to the green grab ledge. A battle will
begin, so be prepared to scan the Pirate Commander for a log entry. He'll
teleport around the room, but it's not hard to hammer him with hyper beam when
he appears. When he's eliminated, turn on your X-Ray Visor and slaughter the
rest of the pirates in the room.
Work your way back up to the green grab ledge, and this time, use the terminal
on the wall to retract the ceiling doors. Summon your ship to blast the giant
door blocking your access to the next area, then save and enter the ship. Use
the terminal in front of Samus's seat to set a course for the Pirate Homeworld
Seed.
=== Pirate Seed ===
------------------
Landing Site Delta
------------------
Nothing to do here, just jump over the platforms to the blue door.
-----------
Core Access
-----------
Use your X-Ray Visor to see the weak points on the tentacle things, then head
out the door at the other end.
-------------------------------
Pirate Homeworld Leviathan Core
-------------------------------
LOG: Omega Ridley
1 Red Credit: Scan for Omega Ridley
1 Gold Credit: Omega Ridley Defeated
Scan Omega Ridley as soon as the battle starts for a log entry, then start
firing at his mouth. Hit him enough, and he'll be stunned - run up to him and
use your grapple lasso to pull his armor away, then enter hyper mode and blast
the weak spot. Repeat as necessary.
He'll eventually materialize a different kind of armor, at which point your
strategy will have to change slightly. When you stun him now, you'll have to
switch to your X-Ray Visor and hit the two weakspots on the right and left of
his new armor until both parts have been shattered, and then you'll be able to
damage his weak spot just like before.
He'll fly around outside for a while at some point, but he's not much of a
threat. Wait until he lands inside again, then stun him one more time and
finish him off. Grab the pointless item he drops, then use it on the two
things that drop from the ceiling just like you'd use your regular grapple
voltage. With enough Phazon energy sent to the tentacle things, they'll
explode, giving you access to the seed. Release your massive Phazon blast to
destroy it.
Samus will get back to her ship on her own, at which point you'll be given your
next objective:
-----------------------------------------------------------------------------
|Objective: Board the Leviathan Battleship |
| |
|Planet: Pirate Homeworld |
| |
|Information: "A Leviathan battleship created by the pirates is in orbit |
| around this planet. If we can board this battleship, we may |
| be able to force it to open a wormhole. We have observed |
| energy surges traveling between the pirates' planet and the |
| Leviathan battleship. It appears the pirates are using a warp|
| device to link the ship and the planet." |
-----------------------------------------------------------------------------
Set a course for Pirate Command.
=== Pirate Command ===
------------------
Landing Site Bravo
------------------
Head through the blue door in front of you.
---------------
Lift Hub Access
---------------
Run through here to the door on the other side.
--------
Lift Hub
--------
Take the elevator up to the second level and go through the door.
-----------------
Security Air Lock
-----------------
Enter the morph ball hologram, then head out the other door.
--------------
Defense Access
--------------
Run straight ahead and go through the green door.
---------------
Command Station
---------------
Run to the right, enter hyper mode, and use your new hyper grapple ability to
fry the weird organic mass on the wall. Go through the door behind it.
-------------------
Transit Station 2-A
-------------------
Use the hand scanner on the wall to summon the transport, then get in it and
use the control panel to activate it.
-------------------
Transit Station 2-B
-------------------
Head out the blue door.
-----------------------
Leviathan Access Portal
-----------------------
Head up the ramp to the right and bomb the weak hatch on the morph ball tunnel,
then use your grapple voltage to drain the power from the energy barriers.
Head up to the teleporter and step into it.
--------------------
Leviathan Battleship
--------------------
Interact with the control panel in front of you to take control of the ship.
OBJECTIVE COMPLETE: Board the Leviathan Battleship
-----------------------------------------------------------------------------
|Objective: Rendezvous with GF Fleet |
| |
|Planet: Orbit above Pirate Homeworld |
| |
|Information: "Samus, we have gained control of the Leviathan. Now we'll be |
| able to open a wormhole and warp to Phaaze. It's time to end |
| this. |
| |
| Once you rendezvous with the fleet above the Pirate Homeworld,|
| we'll head straight into the belly of the beast." |
-----------------------------------------------------------------------------
-----------------------
Leviathan Access Portal
-----------------------
Leave through the blue door.
-------------------
Transit Station 2-B
-------------------
Get in the transport and use it to leave the area.
-------------------
Transit Station 2-A
-------------------
Exit through the blue door.
---------------
Command Station
---------------
Take a left and leave through the green door.
--------------
Defense Access
--------------
Head for the blue door directly across the room.
-----------------
Security Air Lock
-----------------
Use the morph ball hologram, then exit the door on the other side.
--------
Lift Hub
--------
Take the elevator to the bottom and go out the door there.
---------------
Lift Hub Access
---------------
Simply exit through the door on the other end.
------------------
Landing Site Bravo
------------------
Get in your ship and save your game, then set a course for Phaaze.
OBJECTIVE COMPLETE: Rendezvous with GF Fleet
-----------------------------------------------------------------------------
| |
| 1.11) Phaaze |
| |
-----------------------------------------------------------------------------
=== Phaaze ===
------------
Landing Site
------------
LOG: Phaaze Door
Scan some stuff if you'd like, but the only thing of any real importance is the
door. Head through it once you've scanned it.
------------
Entry Canyon
------------
LOG: Jelsac
1 Red Credit: Scan for Jelsac
Scan one of the small enemies on the walls for a log entry then head through to
the other side of the room. Some Phazon Hoppers will attack, so blast them
quickly. Use your hyper grapple to dump energy into the bio mass thing that's
blocking your path, then fall down the shaft and go through the door.
------------
Cavern Alpha
------------
LOG: Black Phazon Crystals
Scan some of the crystals on the wall for a log entry, then head through this
area. When you reach the upper part, a large crystal formation will need to be
destroyed with a missile. Continue jumping from ledge to ledge until you reach
the next door.
------------------
Cavern Beta Access
------------------
LOG: Phazon Puffer
1 Red Credit: Scan for Phazon Puffer
Enter the morph ball tunnel and roll through it while holding down your A
button to slaughter the little red things. Destroying them all will destroy
the larger growth things that're blocking your path. When you reach the bottom
area where you can stand up, do so, then immediately scan the nearby enemy for
a log entry. These Phazon Puffers will absorb the Phazon from you if you stand
in front of them, so let one drain you until right before it fires, then
destroy it. Head through the door when you're ready.
-----------
Cavern Beta
-----------
Deal with the Metroids and Jelsacs as you work your way through this room.
Some crystal formations on a few walls will need to be destroyed with missiles
before you can proceed.
----------
Drop Shaft
----------
LOG: Tangle Weed
1 Red Credit: Scan for Tangle Weed
Roll through the hole, then scan some of the weed around the outside of the
room for a log entry. Enter morph ball mode and work your way around the room
while holding your A button down to destroy the red node things, which will
eventually destroy the larger thing in the middle of the room. You'll have to
drop through the hole that appears in the middle, then repeat the process a few
times. Note that you can deplete your Phazon meter by staying on the blue
section near a hole.
When you drop down the final hole, keep holding your A button to destroy the
enemy thing that tries to grab you at the bottom, then go through the door.
--------------
Metroid Cavern
--------------
Drop down to the floor and run forward until you see the weird door. Shoot</pre><pre id="faqspan-6">
each of the little antena things around the outside of it as they appear, then
shoot the main part of the door when the antena things start wiggling and going
crazy. Head through the hole that formed, then blast the hoppers and collect
the anti-Phazon units from them until the wall explodes. Deal with the other
enemies, then head through the door.
-------------
Hatcher Shaft
-------------
Jump down the shaft, then hammer away at the mouth of the bizarre thing that
grabs ahold of you. Destroy the crystals at the bottom of the shaft to grab
any anti-Phazon units they might have, then go through the door.
--------------
Hatcher Tunnel
--------------
Deal with the Metroids, then destroy the weak section in the floor and drop
down.
---------------
Genesis Chamber
---------------
LOG: Leviathan Infant
1 Red Credit: Scan for Leviathan Infant
Use your grapple lasso to rip the front and back covers off of the womb thing,
then find the tiny Leviathan Infant swimming inside it and scan it for a log
entry. Destroy it once you've got it, then absorb as much anti-Phazon as you
can before jumping down the hole.
-------
Sanctum
-------
LOG: Dark Samus
LOG: Aurora Unit 313
2 Red Credits: Scans for Dark Samus and Aurora Unit 313
2 Gold Credits: Dark Samus Repusled and Aurora Unit 313 Defeated
Scan Dark Samus right off the bat for a log entry, then start hammering her
with regular shots. This battle really isn't hard at all, but make sure you
blast her out of the sky as quickly as you can when she starts absorbing Phazon
from the area (or she'll heal her damage).
When she summons an echo of herself, turn on your X-Ray Visor and focus on the
one that's glowing red. You can destroy the echo if you want, but they're not
much of a threat to be honest. You should be able to finish the real Dark
Samus off in no time anyway.
Scan the Aurora Unit when it appears for another log entry, then keep your eyes
peeled for the tentacle things that pop out of the side of it. If you're fast
enough to tag them, you'll get a chance to stun the head by hitting the yellow
ports. Once it's stunned, it'll fall to the ground for a few seconds. Run up
to it and grapple the doors off of the top, then pound the hell out of the weak
spot until the doors close.
Repeat that same process until you sever the head from the ground. When it's
flying around, Aurora Unit 313 is much easier to hit. It's got a giant weak
spot on the back, so all you have to do is get behind it and pound on it until
it's destroyed.
-----------------------------------------------------------------------------
| |
| 2.00) Expansions |
| |
-----------------------------------------------------------------------------
In the following sections, I've arranged all of the expansion items that you
can collect in the game by type. I've arranged them in the order that you
would pick them up if you were following my guide all the way through the game,
so some of them might be in a different order than what you would expect if
you're just checking this as a quick reference.
Farther down in this guide, you'll find "Quick Expansion Lists" that are
basically just lists that give you the name of a room, the area it's in, and
what type of expansion(s) you can find there.
-----------------------------------------------------------------------------
| |
| 2.01) Energy Tanks |
| |
-----------------------------------------------------------------------------
In addition to your original 99 units of energy, you can find 14 energy tanks
in the game.
----------------------------------
G.F.S. Olympus - Ventilation Shaft
----------------------------------
Impossible to miss, you'll get this energy tank on your way through the room.
------------------------
Norion - Substation East
------------------------
You'll see this energy tank sitting in a little tunnel area that goes around
the outside of the room. You'll need to enter this tunnel to avoid the
damaging floor anyway, so this energy tank is pretty hard to miss.
--------------------
Bryyo - Reliquary II
--------------------
Reliquary II is a small room attached to the Gateway. The energy tank is just
sitting in the middle of the room, so you won't need to do much to get it.
---------------------
Bryyo - Ruined Shrine
---------------------
It's sitting in a fragment of a golem at the bottom of the shaft. Use a bomb
on the weak spot and the energy tank will be yours for the taking.
-------------
Brryo - Vault
-------------
You'll have to destroy the fuel gel deposits on the walls in the Overgrown
Ruins to find the door to this room, but once you do, the energy tank is just
sitting there waiting for you to take it.
-----------------------------------
SkyTown, Elysia - Steambot Barracks
-----------------------------------
The Steamlord drops the energy tank when you destroy him.
---------------------------------
SkyTown, Elysia - Arrival Station
---------------------------------
Use the grab ledge in the outside area to reach an upper clearing that has an
orb cannon. Use the spinner to activate it, then launch yourself to the far
platform that has the energy tank.
---------------------------------------------
Eastern SkyTown, Elysia - Xenoresearch A Lift
---------------------------------------------
Shatter the glass on the containment unit closest to the elevator on the upper
level, and the energy tank is free for the taking.
----------------------------
Pirate Research - Scrapworks
----------------------------
You'll have to do a double bomb jump in the upper part of the morph ball system
shortly after the two moving platforms.
-----------------------------------------
SkyTown, Elysia - Zipline Station Charlie
-----------------------------------------
When you're using Spider Ball to get back over the huge system of tracks, you
will have a chance to double bomb jump up to an energy tank in the middle of
the track system.
---------------------------
Bryyo - Machineworks Bridge
---------------------------
You can use the two moving wall jump slabs in the middle of the room to wall
jump your way up to the energy tank near the ceiling.
--------------------------------
Pirate Research - Metroid Creche
--------------------------------
After defeating the Metroid Hatcher, use the spinner it came out of to launch
yourself to the ceiling. Inside the morph ball track, look for a gap in the
top right below some spider ball tracks. Follow this series of tracks using
your spider ball and boost ball, and the energy tank will be yours.
-----------------
Bryyo Ice - Tower
-----------------
There's a spider ball track near the door, so go ahead and start working your
way up it. You'll have to use your boost ball, bombs, and quick release and
re-attaches to make your way to the far side, where you'll find the energy
tank. Keep in mind that you can boost right through chunks of ice that're
hanging from the ceiling, and you can also bomb some chunks on the ground.
There's also a spot where you'll have to use a small half-pipe with your boost
ball.
----------------------------------
G.F.S. Valhalla - Munitions Locker
----------------------------------
It's sitting in the middle of the room just waiting for you to take it.
-----------------------------------------------------------------------------
| |
| 2.02) Missiles |
| |
-----------------------------------------------------------------------------
You can find 50 Missile Expansions in the game, which will bring your total
missile count up to 255 (the missile launcher you find in the G.F.S. Olympus
gives you five, but I don't really consider it to be an expansion).
------------------
Norion - Cargo Hub
------------------
As soon as you enter this room, you should be able to hear the classic noise
that indicates there's an item nearby. The hinges on the cover to the panel on
the right shortly after you enter the room are weak - use your grapple lasso to
rip the cover right off of it. Activate the controls behind it to gain access
to a morph ball hole directly to your left. Enter it, then work your way
through the area with your bombs, morph ball jumps, and the gusts of air.
------------------------
Bryyo - Grand Court Path
------------------------
Blast the statue high on one of the walls, then jump up to the ledge where it
used to be. From here, you can jump to a path that leads to the expansion.
----------------------
Bryyo - Hillside Vista
----------------------
Head back up towards the ramp where you first entred the room and use your scan
visor to find a cracked section of rock, then bomb it to enter a morph ball
hole. The little worm things here will collect on your morph ball until the
start to move you towards the Korba up above, but you can still control which
way you move with your analog stick. As soon as enough Snatchers are on you
and you start moving, hold left on the analog stick until you make it all the
way up the far left path.
----------------------
Bryyo Fire - Main Lift
----------------------
Once you're inside the morph ball area, gather enough Snatchers on yourself to
start floating upwards, then pull to the left right before you reach the Korba
at the top. Drop a bomb to free yourself from the Snatchers, then roll
yourself through the morph ball tunnel until you reach the missile expansion.
---------------------
Bryyo Fire - Gel Hall
---------------------
Hit the dragon sculpture thing's mouth with charged shots, and it'll spit
flames for a few seconds. Time it so that the flames hit the vine to the left,
and it'll break, dropping a platform with some missiles on it.
---------------------
Bryyo Fire - Gel Hall
---------------------
Use ice missiles on the fuel gel to create platforms, which you can use to
work your way over to the missile expansion (which is down the hallway to the
right when you enter this area from Save Station A).
------------------------------
Bryyo Fire - Gel Refinery Site
------------------------------
When entering the room from Gel Purification Site, use your Grapple Lasso to
remove the loose pipes to the right.
------------------
Bryyo - Crash Site
------------------
Grapple your way to the Theseus, then enter the morph ball tunnel. Work your
way to the left, then head up as far as you can (you'll have to do a double
bomb jump where you see the moving piston thing in the upper-left). When you
roll out on the top of the ship, you can grab a missile expansion above the
grappling point.
------------------------
Bryyo - Jungle Generator
------------------------
When you use the sonic locking mechanism to uncover the Lore entry, you'll also
find a missile expansion behind it.
----------------------------
Bryyo - Generator Hall North
----------------------------
Use the morph ball tunnel to the right of the controls on the upper area to
grab the expansion.
-----------------------------
SkyTown, Elysia - Transit Hub
-----------------------------
You'll see this expansion in a little morph ball passage on your way through
this area the first time. You'll need to perform a double bomb jump to reach
it.
---------------------------------
SkyTown, Elysia - Barracks Access
---------------------------------
When you're rolling under the lasers, look around for a small alcove at one end
to find the expansion.
--------------------------------
SkyTown, Elysia - Skybridge Hera
--------------------------------
When you get on the bridge for the first time, the first pillar you see will be
hollow - get inside it with your morph ball and hop to find the expansion.
----------------------------------
SkyTown, Elysia - Main Docking Bay
----------------------------------
Use the Plasma Beam to melt the metal across from the door to Main Docking
Access, then enter morph ball mode and hop into the hole.
--------------------------
Bryyo Fire - Imperial Hall
--------------------------
When entering from Refinery Access, walk down the hallway, then stop when you
reach the ledge that drops down to the main area. Look to the right and find
the morph ball tunnel, then roll through it and stand up on the other side.
Use your grapple lasso to yank the two platforms off of the wall, then jump
from them to the missile expansion.
-----------------------------------
Eastern SkyTown, Elysia - Gearworks
-----------------------------------
On your way back through this area, a pirate ship will destroy the gears, which
will give you a clear path to the missile expansion. You'll have to grab it as
you Screw Attack your way over to the other door. It's a long way to go, so
you'll need to space out each jump as far as you can. If you press the button
too quickly each time, you'll fall short of the platform on the other end.
----------------------------------
Eastern SkyTown, Elysia - Botanica
----------------------------------
From the ledge near the ice missile door leading to the Broken Lift, Screw
Attack over to a small indentation in the wall, then Screw Attack over to the
missiles from there.
-----------------------------------
Eastern SkyTown, Elysia - Concourse
-----------------------------------
Roll through the morph ball tunnel to the left of the door when you first enter
this room from Concourse Access B.
----------------------------------
Pirate Command - Command Courtyard
----------------------------------
Head for the right side of the room towards the energy shield and find the big
fans. Face them, then look up to the right to find a green grab ledge. Jump
up to it, then get in the morph ball tunnel to the right of it. Follow the
tunnel until you have a split. Take the left side to find a missile expansion.
--------------------------------
Pirate Command - Command Station
--------------------------------
When entering from the tunnel in Flux Control, roll to the right and work your
way over to the other side of the room to find the expansion.
----------------------------------
Pirate Command - Security Air Lock
----------------------------------
When you enter from Defense Access for the first time, the expansion will just
be right there in plain sight.
----------------------------
Pirate Research - Scrapvault
----------------------------
When you get to the first green grab ledge, turn to the right to see another
ledge in the distance. Jump over there with your Screw Attack, then look
around for another green grab ledge. Use it to reach the expansion.
------------------------------------
Pirate Research - Metroid Processing
------------------------------------
After you remove the energy cell from the lower area, you can find a missile
expansion in one of the shattered Metroid containment units.
----------------------------
SkyTown, Elysia - Powerworks
----------------------------
Once you have the Spider Ball item, drop all the way down the hole where the
statue used to be, then scan down at an angle towards the morph ball hole to
get the Spider Ball Track log entry (or just wait and get it somewhere else).
Enter the tunnel and hold down your Z button to stick to the tracks, then work
your way towards the other side. Make sure you don't accidentally touch one of
the flames, or you'll fall off of the pod and have to start over.
When you finally make it back inside, grab onto the track next to the one you
came off of to go back outside. Eventually, you'll run out of track, so charge
your boost ball and let go of it to jump over to the track on the other side.
Continue moving your way over until you run out of track, and you should find a
missile expansion.
----------------------------------
SkyTown, Elysia - Construction Bay
----------------------------------
From the upper area near the top of the morph ball lift, use Screw Attack to
get over to the far side of the area and grab the expansion.
-----------------------------------
SkyTown, Elysia - Steambot Barracks
-----------------------------------
Work your way through the morph ball area just like you did the first time you
were in this room, only this time, activate your Spider Ball when you go by the
Spider Ball tracks.
-----------------------------------------------
Eastern SkyTown, Elysia - Concourse Ventilation
-----------------------------------------------
Use the Spider Ball tracks on the outside area of the lowest part of the room
to reach the expansion.
--------------------------
Norion - Docking Hub Alpha
--------------------------
Walk behind your ship and look for the small walkway path thing with the
grapple point above it, then either grapple or Screw Attack your way to the
other side for a missile expansion.
------------------------
Norion - Substation West
------------------------
Roll along the small indentation in the wall with the moving parts to reach the
expansion by the door to Conduit B.
----------------------------
Norion - Maintenance Station
----------------------------
Sitting in plain sight behind the ice missile door.
---------------------
Norion - Cargo Dock A
---------------------
Use the spider ball track to your right on the outside of the structure after
entering this room from Conduit A.
---------------
Bryyo - Gateway
---------------
Make your way to the central pillar and look towards the door to the Gateway
Hall. Look to the left of there for a platform to Screw Attack to. Hit the
frozen spot on the wall to reveal a morph ball tunnel, then roll through it to
grab a missile expansion.
---------------------
Bryyo - Reliquary III
---------------------
The expansion is just sitting in the room for you. You can access this room
via the grappling points on the ceiling in the Grand Court.
---------------------
Bryyo - Falls of Fire
---------------------
When you take the golem to the lower level, look above him for some wall jump
walls. Use them to jump up to the missile expansion.
--------------------------
Bryyo - Hall of the Golems
--------------------------
Activate the golem closest to the spider ball track generator. Use the tracks
to reach a missile expansion high up in the room (you'll have to avoid the
electricity, and you'll have to make good use of bombs, boost ball, and falling
when appropriate).
--------------
Bryyo - Burrow
--------------
Enter the morph ball tunnel and head all the way to the first crystalized fuel
gel deposit all the way to the right. Bombing it will destroy some of the
stuff that's blocking your path, so go ahead and drop down once you've bombed
it. Work your way to the left, then head up when you reach the plant things
that you have to hop onto. Bombing the next section of crystalized fuel gel
will destroy some of the floor farther to the left, so hop out of this part of
the maze and head over there.
Drop down, then bomb another section of crystalized fuel gel and head down.
To the left, you'll see a small ledge with an enemy on it. Hop up there, bomb
the enemy, and then double bomb jump up to grab the missile expansion.
--------------------
Bryyo - Hidden Court
--------------------
When entering this room from the Burrow, you'll be able to Screw Attack your
way to a halfpipe, which you can use to boost yourself up to the expansion.
---------------------
Bryyo - Fuel Gel Pool
---------------------
Activate your Command Visor and look at the top of the golem head to find a
spot for you to lock onto it. Have your ship pick it up, then use your ice
missiles to freeze the fuel gel spouts as you climb your way up to the ledge
behind where the golem head was, where you'll find the missile expansion.
---------------------
Bryyo - Fuel Gel Pool
---------------------
Drop down and look at the middle fuel gel spout. Close to the bottom, you
should be able to see a small path. Freeze the spout, then drop down into the
fuel gel and work your way through the path quickly to grab the expansion.
Alternatively, if you don't feel like getting a little scorched, you can wait
until you have the Hazard Shield. Fuel Gel won't hurt you anymore once you
have it.
-------------------------
Bryyo - Ancient Courtyard
-------------------------
Use the halfpipe in the middle of the room to reach the expansion.
---------------------------
Pirate Research - Craneyard
---------------------------
When you reach the area with two spinners, use the spinner on the right to
rotate the top section of the central pillar thing until two pieces of the
morph ball tunnel go by. The result should be a continuous morph ball tunnel
from the bottom of the pillar to the upper-right of it. Exit the spinner and
get in the tunnel on the left, then move up it until you reach the missile
expansion at the top.
--------------------------------
Pirate Research - Creche Transit
--------------------------------
Enter the morph ball tunnel near the door to Metroid Processing, then use the
spinner to rotate the floor and reach the expansion.
-------------------------
Pirate Command - Lift Hub
-------------------------
Use your grapple voltage to open the door to the second lift on the lower level
of the area. When you get inside, it'll drop down a little. Get back out of
it and shoot the cable above it with a charged shot to make it fall, then jump
to the other side of the shaft to grab the missile expansion.
----------------------------
Pirate Mines - Phazon Quarry
----------------------------
Use the mining controls in the back of the area to cut a huge path in the wall,
then use it to reach the expansion.
--------------------------------
Pirate Mines - Phazon Mine Entry
--------------------------------
Use your X-Ray Visor and Nova Beam to activate four small yellow circles behind
the Phazite wall near the Main Cavern door.
----------------------------
Bryyo Fire - Temple of Bryyo
----------------------------
Use your X-Ray Visor and Nova Beam to activate the panel in the back of the
temple, then roll through the fuel gel in the floor to find the expansion.
------------------------------
G.F.S. Valhalla - MedLab Alpha
------------------------------
After destroying the three sections of weak wall and ripping the panel off with
your grapple lasso, roll into the hole in the floor to find the expansion.
--------------------------------
G.F.S. Valhalla - Auxiliary Lift
--------------------------------
Enter the morph ball track from the back of the elevator when it's on the upper
floor, then head to the left after the first piston thing drops to the lower
area.
-------------------------------
G.F.S. Valhalla - Weapons Cache
-------------------------------
Sitting in plain sight.
-----------------------------
Pirate Command - Flux Control
-----------------------------
Use your grapple lasso to flip the cover on the morph ball tunnels, then roll
through the tunnel on the right. Use your bombs and Spider Ball to climb the
shaft to the missile expansion.
-----------------------------------------------------------------------------
| |
| 2.03) Ship Missiles |
| |
-----------------------------------------------------------------------------
There are 8 additiona Ship Missile Expansions to find in the game, though your
total will actually be 11 since the original issue you receive will give you 3
right off the bat.
------------------------
Bryyo - Auxiliary Dynamo
------------------------
Use your grapple lasso to lower the piston thing on the wall in the middle of
the room, then enter the morph ball track from the South Jungle Hall side to
get the expansion.
----------------------------------
SkyTown, Elysia - Security Station
----------------------------------
Melt some metal with your Plasma Beam in the corner to the right of the control
panel in the upper area. Go through the morph ball tunnel behind the melted
metal to grab the expansion at the other end of the room.
-------------------------------
Bryyo Ice - Hall of Remembrance
-------------------------------
When entering from the door at the top of the Tower, hit the blue spot on the
Chozo statue's hand, then jump to it and look on top of the platform to the
left.
----------------------------------------
SkyTown, Elysia - Hoverplat Docking Site
----------------------------------------
Screw Attack your way to the platforms in the middle of the area, then make use
of your Spider Ball to climb the tracks and grab the expansion.
----------------------
Bryyo - Colossus Vista
----------------------
When you put the head back on the massive golem, it'll smash the gate that was
blocking your access to the expansion.
------------------------------
G.F.S. Valhalla - MedLab Alpha
------------------------------
You'll have to start by activating the generator in the Xenoresearch Lab, then
enter the morph ball tunnel in the floor there. It'll lead you through a
series of tunnels until you eventually grab the expansion in the ceiling of
MedLab Alpha.
----------------------------
Pirate Research - Scrapworks
----------------------------
Work your way to the halfpipe inside the morph ball area, then use it to launch
yourself up to the Spider Ball tracks. You'll have to carefully bomb your way
up to the expansion from the ledges below it.
-----------------------------------
Pirate Research - Processing Access
-----------------------------------
Use your X-Ray Visor to see behind the two thin Phazite slabs, then shoot the
targets behind them to open up a passage in the ceiling. Wall jump your way to
the top, then hit the force field thing with some missiles to grab the
expansion.
-----------------------------------------------------------------------------
| |
| 2.04) Energy Cells |
| |
-----------------------------------------------------------------------------
There are 9 energy cells to collect in the game. You'll need some of them to
finish the game, and you'll need the rest if you want to have 100% completion.
------------------
Bryyo - Hanger Bay
------------------
Use the hand panel next to the elevator shaft near the room's entrance to
activate the elevator, then step into the hologram to go up a level. Blast the
grate off of the right ventilation duct, then morph into a ball and head in
there. Stand up and interact with the energy cell on the wall to take it
(which will drop the energy shield guarding the orange door down below).
----------------------------------------
Eastern SkyTown, Elysia - Xenoresearch B
----------------------------------------
You'll have to remove this from the wall in order to grab the Seeker Missile
item, so you can't really miss it.
----------------------------------
Pirate Command - Command Courtyard
----------------------------------
You'll have to take this one from the wall when you deactivate the ventilation
fans, so you can't really miss it.
------------------------------------
Pirate Research - Metroid Processing
------------------------------------
You have to remove this one from the wall in the lower part of the room to
access the central lift, so you can't really miss it.
----------------------------------
SkyTown, Elysia - Ballista Storage
----------------------------------
Use your Grapple Lasso to pump extra energy into the two fans on the wall to
fry them, then take the energy cell that used to be powering them from the wall
between them.
--------------------
Norion - Generator B
--------------------
After you've beaten the Metroid Hatcher, a morph ball tunnel will open near the
door. Enter it, then stand up when you come out of it and take the energy cell
from the wall there.
--------------------
Bryyo - Hidden Court
--------------------
This one's complicated, mostly because you have to grab the generator from
North Jungle Court before you can access it. I suggest checking the main
walkthrough of this guide for detailed room-by-room instructions if you're
having trouble figuring out what to do for this one.
----------------------------
Pirate Mines - Phazon Quarry
----------------------------
When entering this area from Drill Shaft 2, you'll be able to simply grab the
energy cell from the wall.
-------------------------------
G.F.S. Valhalla - Docking Bay 5
-------------------------------
This one is just sitting on the ground near the wreckage of a fighter on the
docking bay where your ship is docked.
-----------------------------------------------------------------------------
| |
| 3.00) Quick Expansion Lists |
| |
-----------------------------------------------------------------------------
If you're just looking for a quick reference for the locations of all the
expansions, this is the place to look. I've arranged them by area in each
section.
-----------------------------------------------------------------------------
| |
| 3.01) Energy Tanks |
| |
-----------------------------------------------------------------------------
In addition to your original 99 units of energy, you can find 14 energy tanks
in the game.
--------------
G.F.S. Olympus
--------------
G.F.S. Olympus (1)
- Ventilation Shaft
------
Norion
------
Norion (1)
- Substation East
-----
Bryyo
-----
Bryyo (4)
- Reliquary II
- Ruined Shrine
- Vault
- Machineworks Bridge
Bryyo Ice (1)
- Tower
------
Elysia
------
SkyTown, Elysia (3)
- Steambot Barracks
- Arrival Station
- Zipline Station Charlie
Eastern SkyTown, Elysia (1)
- Xenoresearch A Lift
----------------
Pirate Homeworld
----------------
Pirate Research (2)
- Scrapworks
- Metroid Creche
---------------
G.F.S. Valhalla
---------------
G.F.S. Valhalla (1)
- Munitions Locker
-----------------------------------------------------------------------------
| |
| 3.02) Missiles |
| |
-----------------------------------------------------------------------------
You can find 50 Missile Expansions in the game, which will bring your total
missile count up to 255 (the missile launcher you find in the G.F.S. Olympus
gives you five, but I don't really consider it to be an expansion).
------
Norion
------
Norion (5)
- Cargo Hub
- Docking Hub Alpha
- Substation West
- Maintenance Station
- Cargo Dock A
-----
Bryyo
-----
Bryyo (14)
- Grand Court Path
- Hillside Vista
- Crash Site
- Jungle Generator
- Generator Hall North
- Gateway
- Reliquary III
- Falls of Fire
- Hall of the Golems
- Burrow
- Hidden Court
- Fuel Gel Pool
- Fuel Gel Pool
- Ancient Courtyard
Bryyo Fire (6)
- Main Lift
- Gel Hall
- Gel Hall
- Gel Refinery Site
- Imperial Hall
- Temple of Bryyo
------
Elysia
------
SkyTown, Elysia (7)
- Transit Hub
- Barracks Access
- Skybridge Hera
- Main Docking Bay
- Powerworks
- Construction Bay
- Steambot Barracks
Eastern SkyTown, Elysia (4)
- Gearworks
- Botanica
- Concourse
- Concourse Ventilation
----------------
Pirate Homeworld
----------------
Pirate Command (5)
- Command Courtyard
- Command Station
- Security Air Lock
- Lift Hub
- Flux Control
Pirate Research (4)
- Scrapvault
- Metroid Processing
- Craneyard
- Creche Transit
Pirate Mines (2)
- Phazon Quarry
- Phazon Mine Entry
---------------
G.F.S. Valhalla
---------------
G.F.S. Valhalla (3)
- MedLab Alpha
- Auxiliary Lift
- Weapons Cache
-----------------------------------------------------------------------------
| |
| 3.03) Ship Missiles |
| |
-----------------------------------------------------------------------------
There are 8 additiona Ship Missile Expansions to find in the game, though your
total will actually be 11 since the original issue you receive will give you 3
right off the bat.
-----
Bryyo
-----
Bryyo (2)
- Auxiliary Dynamo
- Colossus Vista
Bryyo Ice (1)
- Hall of Remembrance
------
Elysia
------
SkyTown, Elysia (2)
- Security Station
- Hoverplat Docking Site
---------------
G.F.S. Valhalla
---------------
G.F.S. Valhalla (1)
- MedLab Alpha
----------------
Pirate Homeworld
----------------
Pirate Research (2)
- Scrapworks
- Processing Access
-----------------------------------------------------------------------------
| |
| 3.04) Energy Cells |
| |
-----------------------------------------------------------------------------
There are 9 energy cells to collect in the game. You'll need some of them to
finish the game, and you'll need the rest if you want to have 100% completion.
-----
Bryyo
-----
Bryyo (2)
- Hanger Bay
- Hidden Court
------
Elysia
------
Eastern SkyTown, Elysia (1)
- Xenoresearch B
SkyTown, Elysia (1)
- Ballista Storage
----------------
Pirate Homeworld
----------------
Pirate Command (1)
- Command Courtyard
Pirate Research (1)
- Metroid Processing
Pirate Mines (1)
- Phazon Quarry
------
Norion
------
Norion (1)
- Generator B
---------------
G.F.S. Valhalla
---------------
G.F.S. Valhalla (1)
- Docking Bay 5
-----------------------------------------------------------------------------
| |
| 4.00) Logbook |
| |
-----------------------------------------------------------------------------
Locations and full text entries for each Logbook item are included below. The
game arranges Creature and Research entries alphabetically, but not the Lore
entries. I've left them in their original order, just like the game lists
them.
Please note that I've only listed the location that you will first encounter
each scan if you're playing the game using my guide. Many entries can be found
in multiple locations, or may be first encountered in a different location if
you are not using my guide.
If you're just interested in a simple list of entries, the section after this
one has simple lists for each type of scan.
Please note that I do not take credit for the full text entries included in
this document; I copied them directly out of the game by hand. It's a tedious
task that I wouldn't want anyone else to have to do, so by all means, if you'd
like to use them for some other purpose, feel free to take them from my guide.
It'd be absurd to expect you to copy them on your own when you'd just wind up
with the same final product anyway (plus or minus a few typos, anyway).
-----------------------------------------------
| |
| 4.10) Creatures |
| |
-----------------------------------------------
================================
4.11) Galactic Federation
================================
---------------
Aurora Unit 217
---------------
Found: SkyTown, Elysia - Aurora Chamber
Aurora Unit 217 was originally built to support GF Naval Base Demeter, but was
assigned to SkyTown base shortly after the Treaty of Elysia was signed 14 years
ago. 217 has served admirably in its role as SkyTown administrator. Vast
amounts of tactical intel have been delivered from SkyTown under AU 217, along
with valuable stellar and interstellar research data. It has interfaced well
with the Elysian mechanoids, and enjoys a productive working arrangement with
them.
------------------
Demolition Trooper
------------------
Found: Pirate Command - Skyway Access
Demolition Troopers are not especially combat savvy and often rely on others to
cover them in battle. They are outfitted with explosive weaponry for special
missions. When the only way to the objective is straight through everything,
the troopers in this unit are called upon to make it happen. While capable of
destroying the strongest of barriers, these troopers are not as capable in
combat as traditional marines.
-----------------
Federation Marine
-----------------
Found: G.F.S. Olympus - Docking Bay 5
Federation Marines wear advanced suits of powered armor, allowing them to use
potent weapons and resist heavy damage in battle. Few can match them in
combat.
---------------------
Federation PED Marine
---------------------
Found: Norion - Cargo Dock A
The Federation has created a system that utilizes Phazon to increase the power
of the armor worn by GF Marines. While active, the Phazon unit enhances the
attack and defense systems of the armorsuit.
--------------------
Female Fleet Trooper
--------------------
Found: G.F.S. Olympus - Docking Bay Access
Fleet Troopers are the backbone of the navy, often ignored in favor of the
gallant Federation Marines. Their work isn't always dangerous, and is rarely
glamorous. Most are specialists, and possess a great deal of knowledge.
------------------
Fleet Admiral Dane
------------------
Found: G.F.S. Olympus - Flag Bridge
Fleet Admiral Castor Dane is known for his utmost dedication to protecting the
Federation from its enemies. He is stern and aggressive, and has a strong
dislike for the Space Pirates. Rumor has it they orphaned him at an early age,
an act he still seeks to avenge.
--------------
Fleet Mechanic
--------------
Found: G.F.S. Olympus - Docking Bay 5
Fleet Mechanics are responsible for maintaining and repairing all Federation
equipment. Because of the vast amount of devices and vehicles the Federation
utilizes, skilled mechanics are highly sought after and often overpaid.
--------------------
Halberd-Class Turret
--------------------
Found: G.F.S. Olympus - Docking Bay 5
The GMX-04 Halberd-class turret replaces the dated "Growler" turret. It is an
effective point-defense system for most security zones. It is lightly armored,
and nimble targets can evade its tracking system.
----------------
Hunter Gandrayda
----------------
Found: Norion - Tower Elevator
Gandrayda possesses the metamorphic ability to assume the form and abilities of
other creatures. This talent has led many to seek her out for stealth and
reconnaissance missions, despite her powerful combat capabilities. Details on
the subject's origins and age are unknown, but her unique traits have made her
a sought-after Hunter for missions.
-----------
Hunter Ghor
-----------
Found: G.F.S. Olympus - Security Station
Ghor is a cybernetic Bounty Hunter, capable of merging his body into larger
mechanisms. The most common of these is his armorsuit, which doubles as a
gunship and provides him with a formidable combat arsenal. The merges are
often accompanied by a shift in personality, replacing his normally calm
demeanor with an aggressive attitude. He demonstrates a high proficiency with
all things mechanical and is often called upon for missions requiring computer
infiltration or manipulation.
-------------
Hunter Rundas
-------------
Found: Norion - Tower Elevator
Rundas is capable of generating and manipulating ice. This trait is common
among inhabitants of the moon Phrygis, but Rundas is one of the few who have
used this ability for bounty hunting. Subject is known for getting results,
but considers himself without peer. His arrogant demeanor has led him to
mainly seek solo missions, and rarely works with others.
------------------
Male Fleet Trooper
------------------
Found: G.F.S. Olympus - Docking Bay Access
Fleet Troopers are the backbone of the navy, often ignored in favor of the
gallant Federation Marines. Their work isn't always dangerous, and is rarely
glamorous. Most are specialists, and possess a great deal of knowledge.
--------------
Training Drone
--------------
Found: G.F.S. Olympus - Docking Bay 5
The Training Drone is used in all branches of the GF military. They are
designed to improve hand-eye coordination and accuracy. One popular training
exercise is to score as many consecutive hits on a drone as possible. Gambling
on shooting contests involving Training Drones is frowned upon, but fairly
popular throughout the GF armed forces.
==================
4.12) Bryyo
==================
------------
Alpha Hopper
------------
Found: Bryyo - Gateway Hall
Alpha Hoppers are characterized by their unique color and durable hide. They
are highly territorial and will attack any creature who wanders too close to
their nests. When hunting in packs, they will often keep their distance while
others move in to attack at close range. Like all Hoppers, their legs end in
sharp talons and can be used to shred through any prey that gets close enough.
------
Atomic
------
Found: Bryyo - G.F.S. Theseus
Atomics are creatures composed entirely of energy. A strong energy blast is
adequate to destabilize the Atomic and cause it to explode. They are sustained
by their core, which generates a constant supply of electricity. When an
abundance of energy has been produced, the Atomic will discharge a section of
its body in the form of an explosive projectile. When near sources of energy
of an opposite polarization, the Atomic will respond aggressively.
-------------------
Bryyonian Shriekbat
-------------------
Found: Bryyo - Gateway
One of the many types of Shriekbats found across the solar system, the
Bryyonian Shriekbat behaves similar to all of its cousins. Shriekbats will
nest in small groups and make their home in a sheltered environment. Dwelling
on the top of caverns and ruins, the Shriekbat will hunt nearby insects and
small creatures for food. Once a nesting area has been found, it will be
fiercely protected from any intruder. The territorial Shriekbat will dive-bomb
any creature that wanders too close, no matter what the size.
--------------
Fargul Hatcher
--------------
Found: Bryyo - Hall of the Golems
Within the Fargul Hatcher's maw is an organ cluster that is vulnerable to
attack, but only when exposed. Fargul Hatchers are capable of giving birth to
dozens of young in a matter of moments. These offspring will immediately swarm
in on any nearby attacker. Their skin is incredibly resilient and will deflect
most weapon fire.
-----------
Fargul Wasp
-----------
Found: Bryyo - Hall of the Golems
Fargul Wasps are highly protective of their parent Hatcher. Even moments after
birth, they will swarm together and attack any nearby organism. They are often
used as a defense mechanism by the Fargul Hatcher, and as a result, few live to
adulthood.
------
Geemer
------
Found: Bryyo - Reliquary III
The spiked shell of a Geemer is rather durable and can only be destroyed by an
explosive blast. While menacing in appearance, they are nonaggressive
scavengers that feed on the waste of other creatures. This food source has led
to them being spreaders of many types of diseases.
------
Gelbug
------
Found: Bryyo Fire - Temple Access
Gelbugs are roaming insects encased in organic Phazite. These cavern-dwelling
bugs have come to rely on Fuel Gel as a source of sustenance. Over time their
shells have become saturated and crystallized with Fuel Gel. As a result,
their bodies have become highly unstable. Weapon fire will disrupt the gel and
cause the creature to detonate.
----------
Gel Puffer
----------
Found: Bryyo - Gateway
The exposure to Fuel Gel has left the shell of the Gel Puffer highly
susceptible to weapon fire. Gel Puffers have come to rely on the toxic vapors
given off by Fuel Gel for sustenance. They process these gasses and then expel
the excess to stay afloat. The brittle shell of the Puffer, while durable in
appearance, is rather thin and easily damaged.
-------
Gel Ray
-------
Found: Bryyo Fire - Gel Hall
Gel Rays are nonaggressive bioforms native to Bryyo. They are one of the few
creatures who make their home within the caustic pools of Fuel Gel. The unique
exterior and shape of the Gel Ray allow it to withstand and glide through
rivers of gel. Their main source of sustenance is small organisms that exist
within Fuel Gel, but they are known to occassionally leap out to feed on
insects that fly near the gel's surface.
-------
Gragnol
-------
Found: Bryyo - Gateway Hall
Gragnols are vulnerable to most weapons, as they have not developed the durable
exoskeleton found on adult members of the species. They often travel and
attack in groups. If they sense a nearby threat to their hives, they will not
hesitate to advance. Their offensive capabilities are underdeveloped, leaving
the ability to fire pulses of Phazon energy their only form of attack.
-------------
Gragnol Adult
-------------
Found: Bryyo Fire - Gel Processing Site
The large tail that characterizes Gragnol Adults is also their weakness: if
pulled with enough force, it will tear them apart. An explosive blast will
temporarily incapacitate them, making them easier to target. They possess the
ability to generate an energy shield around their bodies, preventing Beam shots
from damaging them. They are cunning predators, flying through their turf in
search of unwary prey. They use bursts of Phazon energy to overwhelm their
targets, and then swoop down to finish them. Maturity has provided them with a
very durable exoskeleton.
------
Hopper
------
Found: Bryyo - Gateway
These aggressive insectoids use small hops to get within striking distance and
then pounce, using their talons to tear away at their prey. From a distance
they will fire bursts of venom at their target. Despite their aggressive
nature, they are somewhat fragile and can be easily dispatched. Because of
this they will commonly hunt in packs.
-----
Korba
-----
Found: Bryyo - Hillside Vista
The Korba is a vicious, resilient bioform. It prefers to lurk above its
hunting grounds, waiting for prey. The Korba relies on the smaller Snatchers
to levitate victims to a point where the Korba can devour them. What the Korba
cannnot digest, it expels to feed the Snatchers. This symbiotic relationship
works well for both Korba and Snatchers.
-------
Mogenar
-------
Found: Bryyo Seed - Bryyo Leviathan Core
Corrupted War Golem reanimated and energized with Phazon. Relies on socketed
energy orbs as a source of power. The orbs themselves have a fragile exterior
but contain pure Phazon energy within. This energy must be completely
overloaded before it will be destroyed. Eliminating all power sources is the
only way to bring Mogenar offline.
---------
Nightbarb
---------
Found: Bryyo - Cliffside Airdock
Nightbarbs are predators, traveling in packs to search for prey. They have the
ability to generate a protective field of energy around their bodies. The
ability is unstable, however. If the field makes contact with another life
force, it will overload. This also consumes the life force of the Nightbarb,
much like a bee's sting ends its life.
----------
Reptilicus
----------
Found: Bryyo - Grand Court Path
Scans indicate a mutation that allows the Reptilicus to teleport over short
distances. Commonly used as a combat tactic to corner and trap their prey.
The Reptilicus appear to suffer from Phazon corruption, and all higher thought
processes have been replaced by savage bloodlust. This corruption has also
increased their resistance to heat-based attacks and Fuel Gel.
-----------------
Reptilicus Hunter
-----------------
Found: Bryyo - Grand Court
Phazon corruption has granted Reptilicus Hunters the ability of cloaking
themselves. They use this to their advantage and will hide or move positions</pre><pre id="faqspan-7">
while cloaked to gain the upper hand in combat. Reptilicus Hunters are fairly
organized despite their primitive nature. Usually attacking in small groups,
they patiently wait for their prey to become isolated in a locked area before
attacking. Their weaponry consists of an energy whip for close-range assaults
and a throwing chakram for long-range attacks. They have adapted to the harsh
climates of Bryyo, and are quite resistant to Fuel Gel and heat-based attacks.
---------
Scorchbug
---------
Found: Bryyo Fire - Temple Reservoir
Scorchbugs are exclusively found on Fuel Gel-producing planets such as Bryyo.
the tiny insects subsist entirely on the volatile gel. Like many creatures
with this diet, they have taken on the ignitable characteristics of their food
source. When shot with any type of weaponry, they burst into a small
explosion, leaving behind only a scorch mark. It is from this trait that they
have earned their name.
-------
Shelbug
-------
Found: Bryyo - Grand Court Path
Shelbugs are slow-moving, roaming insects whose soft bodies are easily damaged.
Until they reach maturity they will not develop their Phazite shell. Unable to
retract into a shell to avoid damage, they must aggressively attack any
potential threat. They will extend sharp spines to fend off attackers or
propel these spines at enemies.
--------
Snatcher
--------
Found: Bryyo - Hillside Vista
Snatchers are cunning, albeit weak, bioforms. Unable to kill most prey on
their own, they rely on the stronger Korba to do the work for them. Snatchers
will swarm onto a target until it is overwhelmed. Once they have their prey,
they use their power to levitate, lifting the victim to a point where the Korba
can devour them. What the Korba cannot digest, it expels to feed the
Snatchers. This symbiotic relationship works well for both Snatchers and the
Korba.
----------
Warp Hound
----------
Found: Bryyo Fire - Gel Processing Site
Warp Hounds are susceptible to low-temperature attacks, due to the nature of
their thermal-energy-driven biosystem. They are often used by Reptilicus as
guards and hunt beasts. They consume Fuel Gel to survive, and can expel blasts
of converted thermal energy to attack and defend. The creatures can teleport
over short distances, disrupting many forms of electronic targeting in the
process.
====================
4.13) SkyTown
====================
-------------------
Aerial Repair Drone
-------------------
Found: SkyTown, Elysia - Main Docking Bay
An evolved version of the ground units, these drones were designed to perform
basic maintenance and repair tasks. Their small size and flight capabilities
allow them access to the hardest-to-reach areas of SkyTown. Repair drones are
manufactured and activated every 200 years, with the previous units being
recycled for construction materials.
-------
Databot
-------
Found: SkyTown, Elysia - Main Docking Bay
Databots were designed by the Elysians as a means to record and pass on
historical data. They patrol along their set area until disrupted, and then
project a holographic datafile. However, only those equipped with Chozo-based
visor technology can access this information.
-------------
Defense Drone
-------------
Found: SkyTown, Elysia - Ballista Storage
The Defense Drone is used to secure key areas within SkyTown. The externally
mounted antennas are tied into the unit's optic array. By destroying all of
the antennas, the optic array will overload and be vulnerable for a short
period. The machine's Control Unit is also vulnerable, but must be exposed to
be targeted. Its armor is immune to small-arms fire.
----------------------
"Dragoon" Battle Drone
----------------------
Found: SkyTown, Elysia - Skybridge Hera
The "Dragoon" Battle Drone is a resilient foe, but the thruster controls of the
unit are vulnerable and can be easily ripped off. Originally designed to keep
local aerial bioforms away from delicate instruments, the "Dragoon" is now used
in a combat role. It carries twin Rocket Pods for offense. Durable armor and
a Missile-jamming system help keep the unit safe.
-----------------
Elysian Shriekbat
-----------------
Found: SkyTown, Elysia - Construction Bay
Like all Shriekbats, the Elysian Shriekbat will dive-bomb any creature that
wanders too close and detonate on cantact. However, these are not actual
creatures, but machines made to mimic their real-life counterparts. Designed
centuries ago, their original purpose is unknown. They now roam the hovering
facilities over Elysia, often in small flocks.
------
Helios
------
Found: Elysia Seed - Elysian Leviathan Core
Helio's exterior armor is well shielded, but still vulnerable to Beam weaponry.
Inflicting enough damage will cause him to overheat and expose his
Phazon-enhanced core. This core can be overloaded with Phazon-based energy.
Destruction of the core unit should prove fatal, but is difficult to achieve.
Target is the prime bot of a large group of Swarmbots, all of which are
energized by Phazon. Helios will use the Swarmbots for both offensive and
defensive measures. Assuming different formations will allow for various forms
of attack.
------------
Repair Drone
------------
Found: SkyTown, Elysia - Aurora Lift
The original version of the Elysian Repair Drone. Because of their limited
movement systems, these units quickly proved to be insufficient in performing
the necessary maintenance duties. Used as a base design, the aerial mode was
created to address all flaws with the original version. Made obsolete by the
aerial model, all production and manufacturing was halted over 150 years ago.
Only a handful of these units remain active.
----------
Sky Puffer
----------
Found: SkyTown, Elysia - Maintenance Shaft AU
The external shell of a Sky Puffer is incredibly fragile, susceptible to most
small-arms fire. Only a few shots from basic weapons can damage it. Sky
Puffers are native to the planet Elysia. They feed on the various noxious
gasses in the atmosphere. They are especially fond of Phazon gas.
--------
Steambot
--------
Found: SkyTown, Elysia - Steambot Barracks
The Steambot's lightly armored exterior can be damaged by any weapon.
High-temperature weapons are particularly effective, and can render them inert
and beyond repair. Unlike their lightweight cousins, they are made of durable
metals and cannot be tossed around. Steambots serve as combat units for
Steamlords. They are armed with kinetic-beam pistols, Missile racks, and can
use their tool-arms in close combat. Damaged units can be restored by
Steamlords.
---------
Steamlord
---------
Found: SkyTown, Elysia - Hub Access
Steamlords command the worker drones of SkyTown. They also repair them when
they malfunction or break down. Lightly armored, they rely on their cloaking
field to evade their enemies. They can generate localized EMP fields to hinder
enemy visor systems.
-----------
Steamspider
-----------
Found: Eastern SkyTown, Elysia - Xenoresearch B
Steamspiders were created by the Steamlords as basic light laborers. They have
since went rogue, and now run wild in SkyTown. Though of minimal threat alone,
a swarm of them can be a nuisance.
--------
Swarmbot
--------
Found: Eastern SkyTown, Elysia - Gearworks
Swarmbots tend to travel in groups. They can evade many inbound attacks, and
can perform aerial maneuvers that make them nearly impossible to damage. They
can generate pulses of energy to damage or disrupt enemy targets. As a
desperate measure, they will perform suicide runs on an enemy.
------
Tinbot
------
Found: SkyTown, Elysia - Arrival Station
Tinbots are made from a lightweight metal and can easily be knocked around from
explosions or high-speed impacts. This metal is also quite vulnerable to heat
and can be melted by high-temperature weapons. Converted for security duty,
the Tinbots now patrol SkyTown tirelessly. They are armed with kinetic-beam
pistols and can use their tool-arms in close combat.
--------------------
Transportation Drone
--------------------
Found: SkyTown, Elysia - Main Docking Bay
Class D Transportation Drones are used for the distribution of supplies and
materials across all of SkyTown. Upon activation each unit is assigned a set
position along a transit route that it will use exclusively. The constant
upkeep of the facility requires that they continuously deliver their shipments
to their destinations at a steady pace.
=========================
4.14) Space Pirate
=========================
--------------------
Advanced Aerotrooper
--------------------
Found: Eastern SkyTown, Elysia - Chozo Observatory
When the going gets tough, the tough put on armor. Advanced Aerotroopers wear
an extra layer of ablative armor that is susceptible to explosive blasts. Like
regular Aerotroopers, they wield two Remote Attack Pods in combat. These are
outfitted with a Particle Cannon and a Gel Bomb Rack. Gel Bombs stick to their
targets until detonation. High-velocity movement can remove Gel Bombs.
-----------------------
Advanced Pirate Trooper
-----------------------
Found: Bryyo - Ancient Courtyard
Advanced Pirate Troopers wear an additional layer of ablative armor. Explosive
attacks are recommended to break the armor away. Basic armament includes an
assault rifle and energy scythe, both powered by Phazon. EMP grenades are
often employed against power-armored foes. A new Dash Jet system provides
increased mobility.
-----------------------
Advanced Shield Trooper
-----------------------
Found: Bryyo Fire - Temple of Bryyo
Advanced Shield Troopers wear an extra layer of ablative armor: it is
susceptible to explosive attacks. In addition to their armor, they wield a
portable battle shield. While the shield provides excellent protection against
incoming fire, it can also be easily ripped off. Phazon-based attacks are
capable of destroying the shield.
--------
Aeromine
--------
Found: G.F.S. Olympus - Repair Bay Shaft
Aeromines suffer from a design flaw -- their shield- and beam-weapon units use
the same power source, allowing only one to function at a time. This exposes
the unit to damage when it fires at enemies. Aeromines were originally
designed to take the role of sentry for Space Pirates, but have since been put
to use in combat as well. Because of the initial design flaw, these units do
not pose much of a threat. After the executions of the first design team, the
new pirate designers swore to correct this flaw with great haste.
-----------
Aerotrooper
-----------
Found: Norion - Cargo Dock A
Aerotroopers are dangerous foes, but their lack of armor leaves them vulnerable
to explosive blasts. A weakness also lies in the jet pack: igniting it will
allow the pack to be separated from the pilot. They use twin Remote Attack
Pods to engage targets. The Attack Pods are capable of using a Particle Cannon
or a Helix Missile Pod. They can tap their Phazon power unit to warp from
point to point.
-------------------
Armored Aerotrooper
-------------------
Found: Bryyo Fire - Temple of Bryyo
Armored Aerotroopers are deployed in harsh combat zones. Their armor is
resilient, but susceptible to explosive blasts. In battle they use twin Remote
Attack Pods to engage targets. They are equipped with a Particle Cannon and a
Helix Missile Pod. They can tap their Phazon power unit to warp from point to
point. A weakness lies in the jet pack: ignite and separate it from the pilot
to neutralize the target.
----------------------
Armored Pirate Militia
----------------------
Found: G.F.S. Olympus - Xenoresearch Lab
Members of the Armored Pirate Militia have been granted lightweight armorsuits
for combat use. While this provides some additional resistance to Beam
weapons, they are still vulnerable to explosive attacks. Members of the
Armored Pirate Militia are mostly inept soldiers who have yet to die in combat.
----------------------
Armored Pirate Trooper
----------------------
Found: Bryyo Fire - Temple of Bryyo
Armored Pirate Troopers are equipped with a standard armorsuit. It provides
adequate protection against Beam attacks but is vulnerable to explosive blasts.
They are outfitted with all the basic pirate armaments. This includes an
assault rifle and energy scythe, both powered by Phazon. EMP grenades are
often employed against power-armored foes. A new Dash Jet system provides
increased mobility.
----------------------
Armored Shield Trooper
----------------------
Found: SkyTown, Elysia - Spire
Armored Shield Troopers are equipped with a standard armorsuit. It is
resilient, but still vulnerable to explosive attacks. In addition to their
armor, they wield a portable shield. Removing the shield leaves them open to
all attacks. The shield is also vulnerable to Phazon-based attacks.
-------------------
Assault Aerotrooper
-------------------
Found: Pirate Research - Craneyard
Only the best can join the ranks of the Assault Aerotroopers. Heavily armored,
they are resistant to most weapon systems. Their unique armor is able to
deflect all Missile attacks, but can still be damaged by Beam weapons. Like
regular Aerotroopers, they wield two Remote Attack Pods in combat. One is
equipped with a Particle Cannon, the other with a Gel Bomb Rack. Gel Bombs
stick to their targets until detonation. High-velocity movement can remove Gel
Bombs.
----------------------
Assault Pirate Trooper
----------------------
Found: Bryyo - Ancient Courtyard
The Assault Pirate Troopers are some of the best the pirate military has to
offer. They are heavily armed and are resistant to most attacks. Their unique
armor will deflect all Missile fire, but is still damaged by Beam attacks.
Basic armament includes an assault rifle and energy scythe, both powered by
Phazon. EMP grenades are often employed against power-armored foes. A new
Dash Jet system provides increased mobility.
----------------------
Assault Shield Trooper
----------------------
Found: Pirate Research - Metroid Processing
Assault Shield Troopers are heavily armored and resistant to most weapon
systems. Their unique armor will deflect Missile attacks, but not Beam fire.
In addition to their armor, they wield a portable battle shield. Their battle
shield provides protection against all standard weapon fire, but can be easily
torn off. Phazon-based weapons are capable of destroying the shield.
---------------
Aurora Unit 313
---------------
Found: Phaaze - Sanctum
Aurora 313 has somehow been fused with the bioessence of Dark Samus. While
combat shields protect most of the unit, a weak spot has been detected at the
cable junction. Damaging the unit's core will expose this point, but the core
itself is protected by an armored hatch. Tentacle ports can be damaged to
initiate stunning cerebral-feedback pulses within the target. While
incapacitated, the hatch will be unprotected and able to be pulled open. This
unit has been heavily mutated by Phazon exposure. It appears to be
symbiotically connected to the planet Phaaze as well.
----------------
Berserker Knight
----------------
Found: Bryyo - Ancient Courtyard
A Berserker Knight's Phazite armor must be removed before unit can be damaged:
only the Phazon-based projectile attacks the creature fires can destroy it.
The Berserker Knight serves as a shocking example of the lengths the Space
Pirates will go to in their quest for dominance. Heavily mutated by Phazon
exposure, the unit is nearly mindless, driven by battle lust.
--------------
Berserker Lord
--------------
Found: G.F.S. Olympus - Docking Bay 5
Berserker Lords are highly resistant to damage. Their shoulders are the only
unprotected area vulnerable to standard weapon fire. Their main defense lies
in their head-mounted Phazite plating, which can only be destroyed by the
projectiles it fires. Berskerker Lords are a desperate measure, designed to
exploit Phazon as much as possible. The few Berserker Knights that survive the
highest level of corruption are promoted to Lord status. Lords are
distinguished by their ornate Phazite plating and the Phazon reserves they
carry on their backs.
---------------
Commando Pirate
---------------
Found: Pirate Research - Scrapvault
Commando Pirates use the best gear available: only Beams of the highest
temperature can penetrate the layer of Phazite in the armorsuit. All of the
weaponry is powered by Phazon. Each commando has a combat cloaking field,
along with boost thrusters and a personal teleporter. The Phazite armor they
wear makes them extremely resistant to damage in combat.
---------
Crawlmine
---------
Found: G.F.S. Olympus - Xenoresearch Lab
Crawlmines are not terribly bright and rely on suicide strikes as their main
form of attack. They were designed to patrol small areas such as ventilation
shafts and maintenance tunnels. Though relatively harmless alone, they can be
dangerous in large numbers.
---------
Crawltank
---------
Found: G.F.S. Olympus - Xenoresearch Lab
Crawltanks are mobile, ground-based defense drones, but are easily destroyed by
standard weapon fire. They can be equipped with different cannons, including a
Phazon Beam system. They are not built for sustained combat, and are better
suited for light patrol and security roles.
----------
Dark Samus
----------
Found: Phaaze - Sanctum
Target is composed of pure Phazon energy and is highly unstable. Scans
indicate that Hypermode attacks are capable of disrupting her, likely a result
of Hypermode being energized by Samus's body. Dark Samus is capable of
generating "echoes" of herself to aid her in battle. These units will be used
as increased firepower and act as distractions while she replenishes her
energy: they should be destroyed immediately. She is capable of absorbing
energy from Phaaze to replenish her own.
---------
Gandrayda
---------
Found: Pirate Research - Proving Grounds
Gandrayda's ability to shape-shift has been greatly enhanced by Phazon
exposure, allowing her to assume a number of deadly forms at will. These new
forms come with a cost, as she also inherits their weaknesses. A mistress of
stealth, she will employ her personal cloaking field often, setting up her next
deadly attack. An advanced visor system may be able to detect her location.
----
Ghor
----
Found: SkyTown, Elysia - Main Docking Bay
Ghor's energy shield is capable of repelling all weapon fire, but the
back-mounted generator is exposed to attack. Overloading the generator could
expose the well-protected critical systems behind his battle armor. Ghor's
arsenal is considerable. Plasma-based beam weapons, attack claws, and a
multimissile system are at the cyborg's disposal in battle. These battle
systems can be combined and fired at once as a devastating alpha strike.
Target is also capable of high-speed ramming attack, although this is
potentially dangerous if performed over a slippery surface.
-------------------
"Jolly Roger" Drone
-------------------
Found: Norion - Generator A
The "Jolly Roger" Drone is designed for quick aerial maneuvers, but this comes
at the cost of survivability. The fragile armor of the unit is vulnerable to
weapon fire of any type. The Jolly Roger is based on Federation tech, but has
been considerably upgraded. Powered by Phazon, the mechanoid can be a serious
threat in battle, especially in groups.
--------
Jumpmine
--------
Found: Norion - Conduit A
The Jumpmine was developed by the Space Pirates as a cheap alternative to an
armed trooper. The Jumpmine scans its surroundings until it detects an enemy
target. It then triggers a small thruster, "jumping" a set distance in the
air. Once launched, its weapon pod is engaged, saturating the local area with
fire. It explodes afterward to prevent use by enemy forces.
------------
Korakk Beast
------------
Found: Bryyo - Jousting Field
Korakks are prized by the Space Pirates, who use them as cavalry mounts. Their
belly is occasionally vulnerable, but guarded from all sides. Finding a way to
get underneath it and attacking would be effective. Nerve endings in the tail
can be stressed through grappling, but only when the tail is extended. The
interior of a Korakk's mouth, as well as the tip of their tongue, contains
sensitive nerve clusters. Attacking these points could temporarily
incapacitate the creature. They can emit Phazon energy through their feet and
tongue. The Phazite armor they wear will repel most damage.
-----------
Meta Ridley
-----------
Found: Norion - Generator C
Target's body is covered with incredibly durable armorskin, making it difficult
to damage. All parts of the body are protected except for the mouth, where
Meta Ridley fires his plasma-powered weaponry. Observing target may reveal
additional target points. Target will use powerful plasma-based ranged
attacks, along with potent melee strikes.
------------
Omega Ridley
------------
Found: Pirate Seed - Pirate Homeworld Leviathan Core
Revived and regenerated through Phazon exposure, Omega Ridley has been
energized to a new combat threat level. Target retains extremely durable,
Phazon-enhanced armorskin, as well as protective armored plating. Scans
indicate that a recent injury has not fully healed: expose and target wound to
inflict damage. Target will act to protect this vulnerability: seek ways to
stun the enemy and leave it open for deadly attacks.
----------------------
Phazon Harvester Drone
----------------------
Found: Pirate Mines - Phazon Harvesting
Man-portable weaponry cannot penetrate the thick hull of the Phazon Harvester.
The anti-air weapon system is vulnerable, but overloading it with weapon fire
will only disable the drone temporarily. The pirates converted several
Goliath-class heavy assault drones into Phazon-collecting units. The drone can
use its Harvesting Beam Cannon for defense, and is equipped with an
anti-aircraft missile defense system.
------------------
Pirate Cargo Drone
------------------
Found: Pirate Command - Landing Site Bravo
Pirate Cargo Drones were designed to assist with the transporting of supplies
throughout the Pirate Homeworld. Their aerial capabilities allow them to
navigate the underground catacombs with relative ease. Cargo often consists of
items too dangerous or volatile to be moved by hand.
----------------
Pirate Commander
----------------
Found: Pirate Command - Transit Station Leviathan
Commanders make heavy use of their personal teleporter, moving to favorable
positions and across the battlefield, giving orders and support as needed.
They carry all of the weaponry and gear used by commandos, with the exception
of their armor, which is forged out of ultrarare Red Phazite. A rare breed,
Pirate Commanders have lived to rise to the ruling caste on the Pirate
Homeworld. Each has been a commando for at least ten years.
-------------
Pirate Hussar
-------------
Found: Bryyo - Jousting Field
Hussars are unusually brave for Space Pirates, willing to ride the deadly
Korakk beast into combat. Their Phazon Energy Lances are deadly at any range.
Hussars and their mounts have a strange bond. If a Hussar is slain, his
Korrakk will fight to avenge his death.
--------------
Pirate Militia
--------------
Found: G.F.S. Olympus - Flag Bridge Access
The pirates have not enhanced all of their fighting forces. They continue to
use militia units in battle. These groups are made up of slaves and criminals,
and do not receive the Phazon enhancements given to the regular army troopers.
They are surprisingly obedient to the upper castes within the pirate military.
Rumor has it that disobedient militia members often find themselves as dinner
for regular army troopers.
--------------
Pirate Trooper
--------------
Found: Norion - Cargo Dock A
The Space Pirate military forces continue to use Phazon, including a new Phazon
enhancement system. Basic armament includes an assault rifle and energy
scythe, both powered by Phazon. EMP grenades are often employed against
power-armored foes. A new Dash Jet system provides increased mobility.
-----------
Puffer Mine
-----------
Found: Pirate Research - Airshaft
Avoid contact with the Puffer Mine. These creatures are a cybernetically
enhanced version of the Puffers native to the Pirate Homeworld. Engineered by
Space Pirates, they are now used as patrol animals. Their bodies have been
filled with Phazon gas to be used as a defensive measure. If their shell is
broken, their bodies explode and send a cloud of toxic gas out all around them.
Nearby attackers rarely escape the volatile fumes.
--------------------
Remorse-Class Turret
--------------------
Found: Bryyo - Generator Hall South
Fast targets can evade the limited targeting system of the "Remorse" turret.
The Space Pirates have replaced their dated "Humility" turrets with a new unit
designed by top engineers. Powered by Phazon, the "Remorse" unit is capable of
withstanding more damage than the earlier model.
------
Rundas
------
Found: Bryyo Fire - Temple of Bryyo
Phazon exposure has greatly enhanced Rundas and his ability to generate ice,
making him deadly at any range. His durable ice armor has one weak point --
the neck. Serious physical stress can weaken and remove it, exposing Rundas to
attack. This weak point cannot be seized as long as Rundas is active. He can
create frozen objects at will, and can freeze Missiles in midflight. Smaller
ice-based projectiles can be shot down, but it is recommended to evade larger
attacks. Be advised: Rundas can trigger a Hypermode state, elevating his
threat level to match your own.
--------
Scritter
--------
Found: Pirate Command - Lift Hub
Scritters are common vermin that are usually found underground. They tend to
nest in dark places and come out only to feed. Their main source of sustenance
is Phazon, a weakness pirate slaves use against them. Scritters will often be
caught in simple traps set out by the starving pirate slaves who then feed on
the small creatures. But the pirates rarely have the last laugh, as some
internal organs of the Scritter will release a toxic fluid when bitten. Those
who become violently ill because of this are often said to have a case of "the
scritters."
---------------------
Shield Pirate Militia
---------------------
Found: Norion - Cargo Dock A
Some members of the Pirate Militia have been granted use of regular
army-trooper equipment. This unit has been given the portable battle shield.
Its portability is its weakness, however. Remove it from the pirate's grip to
eliminate its primary defense system. The shield is also susceptible to
Phazon-based attacks.
---------------------
Shield Pirate Trooper
---------------------
Found: Norion - Conduit A
The Space Pirates have developed a man-portable battle shield that is resistant
to most small-arms fire. Its portability is its weakness, however. Remove it
from the pirate's grip to eliminate its primary defense system. Phazon-based
attacks are capable of destroying the shield.
--------------------------
Space Pirate Assault Skiff
--------------------------
Found: Bryyo - Field Access
The fast-moving Space Pirate Assault Skiff is used to support troops in combat.
The skiff is mounted with a tribeam cannon, which is capable of firing powerful
charged shots. However, the cannon itself is unprotected and can be easily
overloaded. This modified version of the ATC has sacrificed durability for
speed, and often employs hit-and-run tactics.
----------------
Space Pirate ATC
----------------
Found: Norion - Cargo Dock A
The Space Pirate Armored Tactical Carrier (ATC) is surprisingly well built and
armored. A forward-mounted heat vent is its only vulnerable spot. Tribeam
cannons help the unit deal out damage while on missions as well. Designed for
rapid transit to and from hot zones, the unit is not designed for long-term
engagements. It has a relatively small fuel supply, a sacrifice made for
heavier armament and armor.
-------------------------
Space Pirate Boarding Pod
-------------------------
Found: G.F.S. Olympus - Port Observation Deck
Pirate boarding pods are crude, even by their standards. They are composed of
an aged propulsion drive, a cramped crew-transport module, and a nose cone
packed with high explosives. The pilot guides the pod toward the target ship,
then rams it, detonating the explosives upon impact in an attempt to breach the
hull. If a breach is created, the crew within exits the pod.
Of course, mishaps occur. Sometimes the explosives go off prematurely,
exposing the crew to vacuum. Other times the detonation fails to occur,
leaving the pod to bounce off the target's hull. The shielding between
explosives and crew is substandard, and often fails to protect the crew from
the explosion. The pod's nickname of "Space Coffin" is well earned.
-------------------
Urtragian Shriekbat
-------------------
Found: Pirate Research - Scrapvault
Urtragian Shriekbats are fiercely territorial insectoids and will dive-bomb
anything that wanders near. This attack is fatal for the Shriekbat, as the
impact sets off a discharge of thermal energy. Because of their high internal
temperatures, they tend to seek cool climates to dwell in. They have come to
seek shelter inside the many pirate facilities located on the Pirate Homeworld.
===================
4.15) Phazon
===================
---------------
Hopping Metroid
---------------
Found: Norion - Cargo Dock B
Radical mutation has removed the ability to fly from this strain of Metroid,
but its vulnerability to cold remains. Subject now uses its powerful legs for
locomotion. Legs contain sharp formations of Phazite, which the creature uses
to slice through enemy defenses.
------
Jelsac
------
Found: Phaaze - Entry Canyon
Jelsacs are aggressive creatures, roaming their territory and defending it from
all comers. When provoked, a Jelsac will begin to expand its body, quickly
filling it with a caustic, Phazon-based venom. This continues until the Jelsac
explodes, sending a spray of deadly fluid in all directions.
----------------
Leviathan Infant
----------------
Found: Phaaze - Genesis Chamber
Leviathans are the children of Phaaze. They are bioforms that begin life deep
within the planet, inside the base of a serpentine organ that serves as a womb.
The Leviathan will remain in here, feeding on an endless supply of Phazon,
until it has developed its Phazon core.
The developed core marks the Leviathan's transition into adolescence and its
departure from the womb. The serpentine organ moves the adolescent from deep
inside Phaaze and releases it closer to the planet's surface. Here the bioform
will continue to grow and mature beneath its older siblings. As time passes
and the older ones are launched into space, the Leviathan will slowly make its
way to the planet's surface. It is here the Leviathan will reach full
maturity. Once Phaaze has located a planetary target to corrupt, it will
launch the Leviathan into space.
The Leviathan is capable of interstellar travel, creating wormholes in space to
expedite the journey. Instinctively, it homes in on its planetary target.
Shortly after impact, the bioform dies, leaving its armored shell to protect
the Phazon core. Before it dies, the bioform often attracts and entralls a
large local predator. After mutating it through intense Phazon exposure, it
compels the creature to protect the core. The core then begins to seep into
the planet, replacing the local ecosystem with one based on Phazon.
-------------
Liquid Phazon
-------------
Found: Norion - Conduit B
Liquid Phazon appears to be a semisentient blob of Phazon. Their young are
known as Phazon Grubs, and eventually metamorph into their adult, or "puddle"
form. They exude a toxic chemical to protect themselves from predators.
Contact with the substance can be deadly. They can alter their shape in a
limited fashion, usually to avoid incoming attacks.
---------------
Metroid Hatcher
---------------
Found: Norion - Generator B
Mutation has robbed the Metroid Hatcher of its ability to phase, but has
provided it a hardened outer shell which has identical attributes as Phazite.
This shell protects the creature's heart, located at the core of its head. The
Hatcher's tentacles are quite dangerous, and can leech energy from any targets
they connect to. However, the tentacles are also the creature's weak point.
If all its tentacles are ripped from its body, it will perish. As such, it
will attempt to recover energy by retracting them into its shell when they take
damage. While the Hatcher's tentacles are retracted, it is unable to attack,
relying on the Phazon Metroids it spawns from its mouth for protection. If the
interior of the creature is hit while its mouth is open, it loses its strength.
The Hatcher's tentacles can be ripped off if they are pulled at this time.
--------
Miniroid
--------
Found: G.F.S. Valhalla - Hangar A Access
Miniroids, tiny and weak, will travel in a flock for protection. They float
and fly about in seach of sustenance. Those that suvive will grow quickly,
becoming the feared parasites known throughout the cosmos as Phazon Metroids.
--------
Phaazoid
--------
Found: SkyTown, Elysia - Construction Bay
Phaazoids are masses of Phazon energy that form after a Leviathan has been
destroyed. They still retain a small bit of sentience and are mindlessly
aggressive. The only way to damage a Phaazoid is by attacking it with
Phazon-based attacks. However, this has a side effect of causing the creature
to split into two smaller forms. Once the Phaazoid has split small enough, it
will simply fly at a target and detonate on contact. It is said that some
Phaazoids may split into a rare, crimson-colored form.
--------
Phaz-Ing
--------
Found: G.F.S. Valhalla - Security Station
Phaz-Ing bodies are weak to physical stress and can be easily pulled apart.
These morphing blobs of Phazon often prefer to stay in puddle form and will
only shift out to attack. Their ability to move over all types of terrain
allows them to position themselves at a distance before assaulting with bursts
of Phazon energy.
-----------
Phazon Grub
-----------
Found: Pirate Research - Scrapvault
Phazon Grubs are drawn to bioenergy in all forms, especially Phazon. They are
immune to its mutagenic effects, and carry it in their bodies as they roam.
Their bite can infect the victim with Phazon corruption, making them plague
bearers of a sort.
-------------
Phazon Hopper
-------------
Found: G.F.S. Valhalla - MedLab Alpha
Phazon Hoppers are more resilient than other Hoppers, but can still be damaged
by standard weaponry. The crystallized Phazon covering their bodies provides
additional protection from attack. Like other Hoppers, these are capable of
long-range assaults. They will spit bursts of Phazon venom at prey from a
distance.
------------
Phazon Leech
------------
Found: Elysia Seed - Landing Site Charlie [Elysia Seed landing site]
Phazon Leeches thrive on the bioenergy drained from weakened and dead prey.
They often roam in groups, leaving behind toxic trails as they slide across
terrain in search of sustenance. Their bodies are soft and unprotected, making
them easy targets to dispatch.
--------------
Phazon Metroid
--------------
Found: Eastern SkyTown, Elysia - Xenoresearch B
Like all Metroids, great cold can immobilize the Phazon Metroid and leave it
vulnerable to attacks. If the creature begins to feed, a concussive blast
should be able to knock it away. Heavy exposure to Phazon energy has mutated
this strain of Tallon Metroid. Subject can shift its body into a phased state,
allowing it to ignore solid matter. The creature can emit bursts of Phazon
energy, and will drain the life energy from its prey.
----------------
Phazon Nightbarb
----------------
Found: Bryyo - Gateway
Phazon Nightbarbs have enhanced aerial mobility that makes them all but
impossible to hit with normal shots. The group will work together to create a
powerful energy burst that they will fire at their prey. Detonating the energy
charge with normal attacks before it fires should destroy them. Phazon
Nightbarbs are the result of Nightbarbs being exposed to Phazon radiation.
These mutations look similar to their uncorrupted counterparts, but are
characterized by their greatly increased offensive and defensive capabilities.
--------------
Phazon Pillbug
--------------
Found: Bryyo Fire - Gel Processing Site
Pillbugs are commonly found in small spaces, often making traveling through
tunnels troublesome. Bombs are effective against them, however. They are
underground vermin, able to energize their hard-shelled bodies with Phazon.
Once charged, they will roll into a defensive shape and charge their enemies.
-------------
Phazon Puffer
-------------
Found: Phaaze - Cavern Beta Access
This particular breed of Puffer has been heavily mutated by exposure to Phazon,
giving it strange new abilities. As it flies, it searches the area for Phazon
energy to consume. The Puffer will absorb this energy out of any nearby
bioform and energize itself. The Puffer will then use the energy to fire a
powerful attack back at their target. This ability comes with a price -- the
Phazon energy comprising their body is rather unstable and easily disrupted by
any type of weapon fire.
----------------
Phazon Shriekbat
----------------
Found: G.F.S. Valhalla - Hangar A Access
Even more aggressive than normal species, Phazon Shriekbats will not hesitate
to attack any creature that wanders too close. Their dive-bomb attack erupts
in a burst of Phazon energy, which usually proves fatal to weaker organisms.
These Shriekbats are mainly found in areas with high amounts of Phazon.
Instead of the usual insects and small creatures Shriekbats usually feed on,
these have come to rely on Phazon as a food source.
------------
Red Phaazoid
------------
Found: SkyTown, Elysia - Construction Bay
Red Phaazoids, like their more common siblings, can only be damaged by
Phazon-based weaponry. They are wildly aggressive and will split into smaller
forms when attacked. Their reddish appearance is the result of an unstable
energy core, an uncommon mutation that occurs when a Phaazoid is formed.
Overloading their core with Phazon energy will destroy them, causing them to
yield a rare item.
-----------
Tangle Weed
-----------
Found: Phaaze - Drop Shaft
A simple form of plant life of which there are many species across many worlds.
While each breed may have characteristics native to their respective ecology,
they all possess identical behavior. Tangle Weeds constantly sway their
brightly colored leaves to attract potential prey to land on them. The
thousands of microscopic barbs lining the Tangle Weed's body will snare and
inject a paralyzing toxin into their victim. While small organisms are unable
to escape, Tangle Weeds lack the strength to do anything more than hinder the
movement of larger life-forms. When attacked, they will retract into the
ground until they no longer sense a threat.
-----------------------------------------------
| |
| 4.20) Lore |
| |
-----------------------------------------------
=====================================
4.21) Galactic Federation Data
=====================================
------
Phazon
------
Found: G.F.S. Olympus - MedLab Delta
Phazon is a substance of extragalactic origin. It is a highly radioactive ore
with extreme mutagenic properties. It has certain biological qualities,
including the ability to reproduce itself. Exposure to Phazon often affects
the brains of sentient beings, causing erratic, destructive behavior. It is
also a potent source of energy, surpassing even Fuel Gel in pure output
potential. It must be handled carefully, as it can cause "Phazon sickness" if
used incorrectly.
-------------------------
Phazon Enhancement Device
-------------------------
Found: G.F.S. Olympus - MedLab Delta
The Phazon Enhancement Device is designed to harness the energy of Phazon
minerals, originally discovered on Aether, for a new Federation weapon system.
It is being tested by a GF Marine battalion stationed in the Norion system.
Marines can initiate an energy siphon from a supply of Phazon carried in a
backpack into their armorsuits. This allows them to temporarily enhance the
exoskeletal and weapon systems of their armorsuits. To date, no marines have
displayed signs of "Phazon sickness."
-------------
Planet Norion
-------------
Found: Norion - Cargo Dock B
Though located on the fringe of the Federation, the planet Norion is of great
importance. The military maintains a strong presence in the sector, and the
base on Norion is often the first line of defense against enemies that operate
outside of GF space.
------------
Planet Bryyo
------------
Found: Norion - Data Storage
Federation scouts discovered the planet Bryyo ten years ago. The planet's
alignment makes most of its surface uninhabitable: 48% of the world is always
exposed to the sun, with another 48% shrouded in permanent night. The
remaining 4% lies in an equatorial ring of fertile jungle, where the bulk of
Bryyo's bioforms dwell.
Fuel Gel is common on Bryyo, which makes it extremely important to the
Federation. The local bioforms are quite primitive, though there are ruins
that indicate an advanced culture thrived on Bryyo in centuries past.
-------
SkyTown
-------
Found: Norion - Data Storage
SkyTown is a network of advanced structures floating in the atmosphere of
planet Elysia. Most of the base is dedicated to research, from a local to
interstellar level. The powerful sensors of SkyTown provide useful military
intelligence data along with research information. An Aurora Unit analyzes the
vast amount of data collected by the station: it is supported by the Elysians,
a group of sentient mechanoids that live within the base.
-------------
Hunter Rundas
-------------
Found: Norion - Docking Hub Alpha
Subject is a native of Phrygis, a moon of planet Bes III known primarily for
ice mining. The Phrygisian ability to manipulate and generate ice has come in
handy in subject's career as a Bounty Hunter. Intel suggests he enjoys
hunting, to the point where he keeps trophies from all of the targets he's
successfully captured or killed in his career. Subject is proud, cocky, and
arrogant, and considers himself without rivals in his field.
-----------
Hunter Ghor
-----------
Found: Norion - Munitions Storage
Subject is a veteran of the liberation war of Wotan VII. Only 6% of subject's
birth-body remains: the rest is state-of-the-art cyberware. Despite his
career and heavy cybernetic modification, subject is known for his high level
of empathy and compassion. Ghor is rather gentle and approaches situations
logically, but is not the most skilled of fighters. Intel suggests he even has
a sense of humor. Subject has often championed the weak, poor, and
downtrodden, working for free or giving bounty money earned to the victims of
his targets.
Subject can merge his cybernetic body into larger mechanisms, including
gunships and fightercraft. This merging will alter Ghor's personality, and he
will become incredibly aggressive and violent. Data indicates a high
proficiency with computer infiltration and manipulation. High level of
mechanical empathy with artificial intelligence.
----------------
Hunter Gandrayda
----------------
Found: Norion - Munitions Storage
Subject homeworld unknown. Possesses metamorphic ability similar to the
biomorphs of Jovia XII. Can assume the form and abilities of most living
things, including bioforms considerably larger than the subject.
Scans are unable to determine subject's age, but psych eval suggests a high
degree of youthfulness. Intel suggests that bounty hunting is akin to a sport
for her, one she enjoys considerably. Subject perceives the veteran Hunter
Samus Aran as her chief rival, a rival she intends to surpass as soon as
possible.
------------------------
Olympus-Class Battleship
------------------------
Found: G.F.S. Olympus - Security Station
The Olympus-class battleship is the first Federation capital ship designed to
use an onboard Aurora Unit. They are the flagships of the fleets they serve
in, usually commanded by an officer of flag rank. Battleships of this class
have smaller crews than most ships of a similar size due to the presence of the
Aurora Unit. The space saved in crew support is used for more battle systems.
The enormous vessels are powered by Fuel Gel, making the scarce commodity of
extreme value to the Federation military.
------------------
Tallon IV Incident
------------------
Found: G.F.S. Valhalla - Stairwell
Planet Tallon IV, formerly a Chozo colony, was struck by a stellar object 50
years ago. Object was later determined to contain large quantities of Phazon.
The Chozo were able to stave off the spread of Phazon, at the cost of many
Chozo lives. The survivors abandoned the planet, fleeing to an unknown
location. Decades later, Hunter Samus Aran responded to a distress call in the
sector and discovered a Space Pirate Phazon mining station there. Aran
eliminated both the pirate and Phazon threat from the planet, though not
without cost.
-----------------
Valhalla Incident
-----------------
Found: Norion - Munitions Storage
The G.F.S. Valhalla was on a training mission after receiving new crew at
Tivus. We believe the Valhalla was ambushed en route to the training base by a
fleet of pirate vessels. Data suggests the pirates were using upgraded
starships powered by Phazon: that plus superior numbers were more than the
Valhalla could handle. Current whereabouts of the Valhalla are unknown: she
is presumed destroyed in action.
--------------
Anhur Incident
--------------
Found: G.F.S. Valhalla - Control Room
Planet Aether, home of the Luminoth, was struck by a "Phazon Meteor" five
decades ago. The impact had catastrophic effects on the already unstable
planet, creating a "dark twin" of the planet and a dire race known as the Ing.
A brutal war between the twin planets took place, with the Ing gaining the
upper hand. The G.F.S. Tyr went to the sector to investigate pirate activity,
but were forced to make an emergency landing on Aether. Shortly after, the
entire crew of Tyr was attacked and annihilated by the Ing. Hunter Samus Aran
was sent to investigate, and wound up entangled in the local conflict. Aran
fought against both Space Pirates and Ing, and arose victorious. Aether's
"dark twin" vanished, taking with it the Ing horde, and the planet's peace was
finally restored.
After the Aether Incident, the Federation sent the G.F.S. Anhur back to Aether
to deal with the pirate base. Upon arrival, the crew and marines of the Anhur
assisted the native Luminoth in dismantling an abandoned Space Pirate mining
facility. During the operation, the crew detected the presence of Phazon. The
ship's crew investigated and collected several kilograms of ore, which would
later lead to the development of the PED.
=======================
4.22) Bryyo Data
=======================
----------
Golden Age
----------
Found: Bryyo - Reliquary II
Look now to the past, and to the time of peace on Bryyo. See the age of gold,
when our world was a paradise unrivaled. Hear the songs of joy fill the
streets of the Royal City, as the people honor the coming of Bryyus the First,
the Liberator. Behold the launch of our first ship to the stars on that day,
and witness the rise of Science, of a New Bryyo. See this, and see the
beginning of our downfall.
--------------
Age of Science
--------------
Found: Bryyo - Grand Court
The ships of Bryyo sped to the stars, in all directions, bearing the banner of
peace. Soon we found stellar brethren in the Chozo, the Luminoth, and the
Ylla. Starborne knowledge came to Bryyo, and we gladly sent our wisdom to our
new friends in return. The hearts of Bryyo were filled with pride, and they
honored the Lords of Science for all the wonders we provided. As the time of
New Bryyo came to be, the old ways faded. The cries of joy from those who
honored Science covered the angry shouts of those who mourned the old ways, the
Primal Traditions.
-------------
Age of Schism
-------------
Found: Bryyo Fire - Main Lift
In time, the wonders of Science were not enough for those who held the Primal
Traditions in their hearts. The warnings of the Chozo -- to seek balance
between old and new ways -- were not heeded by the Lords of Science, myself
included. We forged on, ignorant of the rage in the hearts of the Primals.
The time came when Sfimas, First Lord of Science, denounced the Primals and
their Traditions in the center of the Royal City. It was as flame to a dry
forest. The Age of Science ended, and the Age of Schism was born.
----------
Age of War
----------
Found: Bryyo Fire - Gel Processing Site
</pre><pre id="faqspan-8">
In the beginning, the conflicts were small, out of sight for most on Bryyo.
But they grew, slowly but as steady as the coming of the sun. Diplomacy gave
way to brutality, and war came to our world. The Lords of Science turned their
minds from exploration to destruction, and unleashed horrors unknown upon their
Primal enemies. In retaliation, the Primals turned to the darkest of ancient
powers, cursing us, the Science Lords, and all who served our cause. Friends
from the stars tried desperately to end the conflict, all in vain. The people
of war would not be denied.
--------
Downfall
--------
Found: Bryyo Fire - Temple Generator
Look now to the time of battle, tribe against tribe. See fertile land swept
clean of all living things by arcane nightmares or the hellish blasts of
Science. See the giant stone Mogenars do battle, destroying the land with
their titanic blows. And hear the undying scream of a planet wracked by
darkest war. The battles waged endlessly, and the resources needed to sustain
our war machines were great. Bryyo too had become a casualty of the war: the
air was filled with the smoke of battle and the soil soaked with the toxins of
pollution. Calamity after calamity visited the folk of Bryyo, until a world
once known for wonders became a scarred husk under the stars. Only a small
region remained habitable, and to it the survivors went, bringing the war with
them.
-------
Victory
-------
Found: Bryyo - Hall of the Golems
We, the Lords of Science, mishandled the use of our knowledge. The devastation
of the war robbed us of the rare resources necessary to fuel our war engines.
Without our machines we were unable to stand up to the Primal armies, and they
overran the enclaves of many Science Lords. What few remained fled into dark
places, polluted wastelands even the bravest of Primal warriors would not dare
enter. Whatever joy there may have been amongst the victorious was quickly
stamped out by the grim reality surrounding them. Bryyo, their cradle, their
sacred home... was on the verge of death.
------------------
Struggle of Exiles
------------------
Found: Bryyo - Burrow
As the followers of the Primal Traditions celebrated their victory, a number of
surviving Science Lords gathered in a hidden sanctuary. It was there that our
foolishness became obvious, and we regretted ignoring the Chozo's warning. We
realized the folly of following the ways of Science with blind faith -- and the
peril of all Bryyo. The contamination left from the battles was spreading, and
would soon scour the remaining fertile lands, leaving naught but ash. It left
unaided, Bryyo would lose what few safe lands and water remained. Once more,
our great minds turned to a grand task... planetary salvation. As our enemies
searched the lands for us, the last Lords of Science, we created our final
machines and launched them into the heavens.
---------
Salvation
---------
Found: Bryyo - Hidden Court Hall
The great machines of the Science Lords performed flawlessly. They absorbed
the toxins and pollution in the air and soil, preserving the remaining fertile
land of Bryyo. Yet the planet's climate was forever changed, leaving one side
eternally scorched by the sun, the other forever in the icy grasp of darkness.
The launch of the machines revealed the hidden enclave of the Science Lords to
their former enemies. The bright lights in the skies caused by the
decontamination equipment stirred old hatred in the hearts of the Primals.
Fearing a new attack, the Primals sent their warriors forth to hunt their hated
foes. We were now marked for death.
----------
The Hunted
----------
Found: Bryyo - Jungle Generator
The Primals crafted new magics to protect their warriors, and sent them into
the burning wastelands to hunt the Lords of Science hiding there. Though we
tried to avoid conflict, many Science Lords were found and ended by Primal war
bands.
I was but the sole survivor, the last remaining Lord of Science. In order to
protect myself, I adopted the wisdom once shared by the Chozo. I merged the
ways of the new -- Science -- with the ways of the old -- Magic. I built
mighty Mogenars out of stone, and placed them outside the walls of my home,
there to silently protect me from all enemies.
-------
Decline
-------
Found: Bryyo - Colossus Vista
Forgotten in exile, a creature of myth, I, the last Lord of Science, worked
tirelessly to protect myself and this world. I crafted magics and machines to
bring life back to the wastelands. I found a new source of natural energy in
the land and called it Fuel Gel. I vowed to atone for the devastation
inflicted upon Bryyo, caused by both science and war.
Yet, while I toiled, the Primals slipped slowly into barbarism. With no
Science Lords to hunt, they turned on each other, tribe against tribe. Magic
was lost to them, and they became as savage as the predator beasts of the wild.
--------
Prophecy
--------
Found: Bryyo Fire - Refinery Access
As time slowly passed, I grew old: even the combined power of magic and
science couldn't cheat death forever. In order to preserve Bryyo's
environment, I would need a successor. Finding one was a daunting task, for
most of the folk saw me as a monster. Time passed quickly as I searched, and
my efforts appeared to be in vain. Seemingly by chance, I found a young Primal
wandering the wastelands and rescued her. But this was not a chance encounter.
She was a prophetess, tirelessly searching for the last Lord of Science to
speak to about her visions. In her dreams she saw a starborne death coming to
Bryyo, and with her vision came a plea to save her world. Based on her
information, I began work on improving the existing decontamination equipment
to help prepare a defense for Bryyo against the eventual catastrophe.
--------
Our Plea
--------
Found: Bryyo Ice - Imperial Caverns
Sadly, disaster came to use before we could finish our work. An accident
caused our supply of Fuel Gel to explode, sending fire to the sky and exposing
our position. It was not long before a Primal war band saw the great fire, and
rushed to attack. Without a way to power my great Mogenars, I had no way to
defend myself from their assault.
Fleeing would only drive them to pursue us to no end, and they would show no
mercy to either one of us once caught. I had no other choice except to stand
my ground while the prophetess fled to safety. With her I sent my records of
the past, in hopes they would both find sanctuary.
You now read my last words, etched in stone and placed by the prophetess. We
speak to you from beyond the grave, to plead with you... Save our world from
the starborne plague. Lift the veil of hate from the eyes of our people. May
our remaining relics serve you well in this struggle.
=========================
4.23) SkyTown Data
=========================
--------
Creators
--------
Found: SkyTown, Elysia - Main Docking Bay
I am Elysian, descendent of both the Chozo and the First. I am facing the last
moments of my life and transferring my memory to the data pod.
In a way, our chronicle begins nearly 1500 years ago. That was when our noble
creators, the Chozo, began to build that which would become our home. A place
of exploration and knowledge, floating in the clouds of planet Elysia, a
fitting home for its great Chozo builders. They built many linked, hovering
pods: in time they formed a net in the skies across the globe, instruments
peering out in all directions, studying the cosmos.
We did not exist then: only the Chozo walked these hallowed halls. To the
distant stars they looked, and a great many things they discovered -- including
that which would later spell grim disaster for all.
----
Gift
----
Found: SkyTown, Elysia - Arrival Station
Several decades passed for the Chozo here at Elysia. The harsh winds and
storms began to take their toll on the station, and upkeep began to take up
more and more of their precious time. Seeing a need for assistance, they
created us. The first Elysian, built by Chozo hands, stepped out of the
mechanicreche 1,450.82 years ago. Crude by our current standards, the First
was soon given the greatest gift of all by the Chozo. To better assist the
creators, the First was given self-awareness. To all other Elysians, the First
shared the Chozo gift. This event marks year One of the Elysian reckoning.
---------
Discovery
---------
Found: SkyTown, Elysia - Barracks Lift
The Chozo were watchers, studying the depths of space tirelessly to quench
their thirst for knowledge. From this facility they launched observation
satellites, firing them into the heavens toward distant worlds. These
satellites returned information that allowed them to analyze the various
phenomenon occurring across the cosmos. Through this process they were able to
satisfy their intellectual appetite, one planet at a time.
One day, a Chozo Searcher happened upon a very rare discovery. A
once-thought-lost satellite delivered information on a distant world. It was
incredibly far away, even by Chozo reckoning. Study of the stellar object
revealed that it was, in may ways, a planet -- and yet also sentient. Alive.
This chance event was brief, and the information being collected was lost
before the true identity of the planet was revealed.
-----
Alone
-----
Found: SkyTown, Elysia - Landing Site A
In the year 400 of Elysian reckoning, the time for our Chozo creators to leave
had arrived. To us they entrusted the station and its purpose. We were to
stand vigil and watch over the station until the time when others seeking
knowledge and enlightenment arrived. With their departure came one last
request from the Chozo Searcher -- to continue exploring the skies for the
answers to the mysterious planet. We gave her our word and resumed her
tireless search. Day after day we hunted for the answers she desperately
sought, but our efforts yielded nothing. We failed.
-------
Slumber
-------
Found: SkyTown, Elysia - Ballista Lift
By the year 600, we of Elysia were low on critical supplies and fuel. We
created smaller mechanoids to process fuel from the atmosphere of Elysia, but
they proved unable to produce a sufficient supply. Unable to secure the
necessary resources to sustain ourselves, we entered a state of hibernation to
preserve our remaining stores of energy and parts. While we slumbered, the
data collected by the station's equipment was fed to us in dreams.
During this long period of sleep, we had many dreams. Countless great events
came to us, including a reuninion with our creators, who had come to call a new
planet their home. It was not long before disaster struck. A stellar object
hit planet Tallon IV, bringing with it a catastrophic corruption that sent the
Chozo world into chaos. We watched helplessly as our creators perished, the
few survivors fleeing to an unknown location. Powerless, we slept, and in our
dreams we lamented the deaths of our creators. This was our final vision,
after which we were never able to see our creators again.
----------
Federation
----------
Found: Eastern SkyTown, Elysia - Maintenance Shaft TR
Time passed slowly as we suffered through our bad dreams. We endured their
visions until finally, in year 1435, our automated defense systems were
triggered. A number of aliens, well armed and armored, had penetrated our
battle screens and entered Elysia Station. Per protocol, we were revived from
stasis to defend our home. As we mustered for battle, the aliens communicated
with us and declared themselves to be under the banner of peace. A truce was
called, and soon we began negotiations with the Galactic Federation. The
Treaty of Elysia began a new era of prosperity for us.
---------
Agreement
---------
Found: Eastern SkyTown, Elysia - SkyTown Federation Landing Site
The treaty brought us new supplies, fuel, and parts from the Federation. In
return, we allowed them to use Elysia Station as they saw fit. They were glad
to use the station's powerful scientific systems, and gleaned a great deal of
knowledge from our data banks. Unfortunately, the harsh atmosphere of our
world was dangerous for the Federation researchers. They propsed to replace
the humanoids with a single artificial intelligence unit, which they called
Aurora.
------
Aurora
------
Found: Eastern SkyTown, Elysia - Broken Lift
Aurora was placed within one of our floating pods and connected into the
station's network. This connection allowed Aurora to control not only the
facility, but us as well. Our link allowed us to reap the benefits of the
Aurora's own connection to the Federation's Aurora network. The units were
capable of communicating with one another regardless of the distance, and vast
amounts of information were passed down to us.
As the years went by we aided the Aurora and our Federation allies in their
research. We studied potential enemy threats and collected data on their
activities. It was, in some small way, a means to atone for our inability to
help our creators years ago. Through our alliance with the Federation we were
able to prevent many disasters, and bring an end to numerous threats in the
cosmos. We are not certain if that was what our creators would have wished to
happen, but it was certainly a peaceful life.
----
Loss
----
Found: Eastern SkyTown, Elysia - Concourse Access B
It was approximately five months ago that our systems detected a meteor-like
object collide with a planet in a nearby galaxy. The impact was followed by a
spreading corruption, identical to the one we saw devour our creators' planet.
More so than ever, we were determined to aid the Aurora and discover the source
of these objects. Months passed before we could uncover its origin -- it had
come through a wormhole from an incredibly distant planet. We studied this
link between the tear in space and the location it was connected to. As we
delved deeper it became clear to us that this was the mysterious planet the
Chozo Searcher had been seeking. The living planet was aggressively attacking
other worlds, hurtling parts of itself across the cosmos like missiles. We had
finally discovered the source of these corrupted meteors.
It was about one month ago that we made our revelation, but all attempts at
transmitting the critical data to the Federation were unsuccessful. It
appeared that the Aurora Unit had become disabled. We tried desperately to
restore the Aurora, but it had been corrupted by an unknown virus. Our only
means of communication with the Federation were severed.
------
Phazon
------
Found: SkyTown, Elysia - Construction Bay
One week after we had lost communication with the Aurora Unit, we witnessed the
living planet strike again. It sent forth several stellar objects, one aimed
directly for us. It streaked through the clouds of Elysia, destroying a large
portion of our home, ultimately striking the distant core below. Soon our
sensors detected the presence of strange energy. Our readings matched with the
Federation's data -- this was the same toxin that corrupted countless other
planets and our creators' world -- the galactic scourge called Phazon.
-------
Invader
-------
Found: SkyTown, Elysia - Hoverplat Docking Site
We watched as Elysia fell victim to the meteor's corruption, its Phazon
beginning to consume her. High above the noxious surface, we continued to
collect data on the object. It was not long before we met a new enemy. Space
Pirates, hostile alien life-forms and sworn enemies of the Federation, entered
the station and attacked.
The pirate forces struck swiftly, their numbers and weapons dwarfing our own.
After their initial assault, they began construction of a massive energy shield
around the meteor. They referred to the fallen object as a "Seed" and quickly
built the protective barrier. Any resistance they met from us was crushed, and
the massive shield was built without interruption.
Our attention then turned to the pirates themselves. If we could not stop them
through combat, perhaps there was another way. Our studies quickly yielded
unexpected results. All of the Space Pirates were corrupted with Phazon, but
unlike other life-forms, they were actually being sustained by it. This Phazon
kept them alive, and it appeared to control their minds with a will of its own.
------
Defeat
------
Found: SkyTown, Elysia - Powerworks
The two weeks following the Seed's impact were disastrous. Like the Aurora
Unit, we too were infected with a Phazon-based virus. The spreading corruption
consumed many of us, putting us under Space Pirate control. It was not long
before only a handful of us remained.
During this time there was but a moment that we received aid. Ghor, the Hunter
dispatched by the Federation, arrived here to restore the Aurora Unit. Our
hope quickly vanished as he too was corrupted by Phazon and lost his own will.
He now leads the assault on the remaining survivors, taking more and more of
the station over with each passing day.
There is no hope left for us. Soon, we too will be among the enemy forces.
The last of us now stand before the brink of our history's end, silently
waiting out our final hours.
I am Elysian, descendent of both the Chozo and the First. I am facing the last
moments of my life and trasferring my memory to the data pod.
==============================
4.24) Space Pirate Data
==============================
-----------
Our Mission
-----------
Found: Pirate Command - Lift Hub
Phazon was discovered two stellar years ago, and since that moment, Command has
been driven to control it all. Two operations have been established, at
tremendous cost. Both have failed, thanks to the accursed Hunter, Samus Aran.
Her Federation allies now move to secure what little Phazon remains on the
planet Aether. This we cannot allow. We, the crew of the battleship Colossus,
swear to take that Phazon or die trying.
--------
Stowaway
--------
Found: Pirate Command - Command Station
Our attempts to intercept the Federation ship departing Aether were
unsuccessful. With them went a collection of Phazon, the first to fall into
Federation hands. They foolishly left most of the Phazon behind, allowing us
to quickly collect what we could. But in our haste we took more than mere
Phazon. Our scanners have detected the remains of Dark Samus, who has revived
herself within our Phazon storage.
Surely, we are cursed.
The fiendish shrew consumed all of the Phazon, then wiped out a third of the
crew in a matter of minutes. Now she moves at will through the halls of
Colossus, using her witchery to beguile the minds of the crew. We are unable
to call for aid, and only a few of us remain to stand against her. All is
lost.
---------------
First Disciples
---------------
Found: Pirate Research - Processing Access
Our struggles have ended. She has shown us the error of our ways. The way is
now clear. All previous vows of fealty have been forever forsworn: we now
pledge sole allegiance to our liberator, the great one, Dark Samus. We bear a
singular honor, we lucky few, for we are her first disciples. Our burden is a
happy one, for we will pave the way to her glorious victory and cosmic rule.
Let the light of Phazon lead us!
---------------------
The Source Discovered
---------------------
Found: Pirate Research - Airshaft
After our liberation, she left us adrift. We thought this a test of our
loyalty, and so we endured. Some said she abandoned us. They were promptly
shot. Disciples do not doubt their leader.
When she returned, it was on the back of a titanic starborne beast! As we
grovelled in awe, she ordered us to follow the beast through a rift in space, a
wormhole. Some refused to follow, afraid of the unknown. They too were shot.
Disciples must be fearless.
Once through the rift, we saw a singular wonder... Phaaze, the source of all
Phazon in the cosmos. Phaaze, the home of our glorious leader!
-------------
The Leviathan
-------------
Found: Pirate Research - Transit Station 1-B
Our leader provided us with great wisdom on many subjects, including the
improvement of our mighty battleship, Colossus. We followed her teachings, and
turned our vessel into a ship without peer. But more work remained.
Dark Samus required a mighty flagship, one to strike terror in the hearts of
her enemies. The might of Colossus was not enough. She demanded more! Her
solution was unique and most excellent.
We took her great star-beast and fitted it with cybernetic weapon systems.
Crew quarters and command consoles were placed within the beast's skull. In
time, we created a mighty dreadnaught, and called it Leviathan. The great
leader was pleased.
---------------
Taking Valhalla
---------------
Found: Pirate Research - Creche Transit
The vision of our leader is vast indeed. As we prepared for war with the hated
Galactic Federation, she decided she required one of their great machines to
better control her living planet. We then set out to bring an Aurora Unit to
Dark Samus.
Bribes led us to the location of our prize: the battleship Valhalla. Crewed
with green recruits on a training mission, she was ours for the taking. One of
the mightiest ships in the cosmos was no match for the Phazon-powered weapons
of the Colossus. We rendered Valhalla helpless, then sent raiders to claim our
prize. The Aurora was ours!
There was to be no mercy for the Federation dogs. At the command of Dark
Samus, we jettisoned the crew into the frigid depths of space, leaving the
wreck of Valhalla as a warning to the Federation. Let them tremble before our
might!
------------
Purification
------------
Found: Pirate Command - Skyway Access
Our great leader, with the aid of our captured Aurora Unit, has discovered many
of Phaaze's secrets. Dark Samus can now command the living world to send forth
Phazon Seeds! She was eager to test this new power. When we heard the first
world to receive this blessing was our Homeworld, we rejoiced.
The seed was sent into the void, and quickly made its way to our Homeworld.
Our brethren foolishly tried to repel it, but their efforts were in vain. To
think, once we were as pathetic as them!
Now the deed is done, and slowly, our Homeworld becomes like Phaaze. Soon,
there will be two living planets, two Phazon sources for our great leader to
use as she sees fit. Soon, there will be thousands of new disciples for her to
command.
--------
Vanguard
--------
Found: Pirate Mines - Mine Lift
The time has come. Our leader commands. We go to war at last!
Three worlds will be attacked, each important to the Federation. We shall
destroy the spy base at Elysia, the fuel production of Bryyo, and the naval
station at Norion. Each of those wretched worlds will become as Phaaze...
each a foothold into the territory of the hated Federation. From those worlds,
our vanguard will go forth. At long last, our enemies will be humbled, then
enslaved.
Three Phazon Seeds will be sent, and an armada will accompany each of them.
Dark Samus herself will lead the attack on Norion. Victory is ours for the
taking!
----------------
Victory and Loss
----------------
Found: Pirate Mines - Drill Shaft 1
Today is a day of celebration and woe. Our forces have taken planet Bryyo,
leaving the Federation outpost there in cinders. Though we missed their spy
base at Elysia, the planet itself was struck with a Phazon Seed. But Norion...
Norion was a failure... all thanks to the accursed Hunter, Samus Aran.
All is not lost, however. Our great leader defeated Aran and her mongrel
allies in battle. If they aren't dead, they'll soon wish they were. Each of
them bears her mark of corruption. Soon they, like we disciples, will bow to
her will.
-----------
Bryyo Falls
-----------
Found: Pirate Mines - Phazon Mine Entry
Command has received disturbing reports from Bryyo. Contact with our outpost
there has been terminated. A coded brook bliptrans showing Commander Rundas
falling in battle to Samus has arrived. Worst of all, the Bryyonian Seed has
been demolished. The Hunter's might is great, and she is as efficient as ever
when it comes to distrupting our operations.
Our spies within the Federation tell us she travels to Elysia soon. We plan on
having an appropriate welcoming party in place for her when she arrives.
Commander Ghor is a very... accommodating host.
------------------
Disaster at Elysia
------------------
Found: Pirate Command - Command Courtyard
The march of the Hunter continues, much to our dismay. She has smashed our
line at Elysia, taking down Commander Ghor in the process. The accursed
Elysian machines were no match for Aran's guns, and now the Federation has
control of their spy station once again.
It is only a matter of time before they find the location of the Phazon source
and send their fleets to lay siege. Our great leader does not seem to mind
these set backs. If samus comes to our Homeworld, she will find us ready.
------------------
Mistress Gandrayda
------------------
Found: Pirate Command - Transit Tunnel P70
Mistress Gandrayda is the last of our leader's field commanders. We hope that
she will succeed where the others have not. We hope that she will slay the
wretched Hunter!
Gandrayda tests our mettle often. She moves among us in our form, watching us,
looking for signs of weakness. Several unfaithful disciples have been ended...
violently. Those who survive will be stronger, ready for the Hunter that comes
for them from the void. Gandrayda has vowed to present Aran's bloody helmet to
Dark Samus as tribute. We hope she fulfills that vow!
-----------------------------------------------
| |
| 4.30) Research |
| |
-----------------------------------------------
---------
Acid Rain
---------
Found: [Added automatically]
Acid rain is prevalent on the Pirate Homeworld, where the constant pollution
has fully corrupted the environment. The caustic effects of the rain are
incredibly volatile and will severely damage your suit. Exposure to the rain
for any extended period of time will prove fatal. Avoid all contact with the
rain.
---------------------
Black Phazon Crystals
---------------------
Found: Phaaze - Cavern Alpha
The hardened exterior of Black Phazon Crystals is resistant to normal attacks.
These structures will form naturally over time in areas with high amounts of
Phazon. It is commonly mined by Space Pirates for use in producing trooper
armor, but loses its darkened appearance in the process.
------------
Blast Shield
------------
Found: G.F.S. Olympus - Docking Bay 4
Blast Shields are invulnerable to all types of weapon fire. Some are engaged
when hostiles are detected and will only open once the threat has been
eliminated. Others will sometimes remain shut and force you to find an
alternate route.
---------
Bomb Slot
---------
Found: G.F.S. Olympus - Disposal Chamber
Bomb Slots are powered system-control units. To use, insert the Morph Ball
into the slot and detonate a Bomb. This will transfer energy from the slot to
the device connected to it.
---------------
Bryyo Blue Door
---------------
Found: Bryyo - Cliffside Airdock
Bryyo doors are carved from heavy stone native to the planet. Each door has
been designed with a low-level energy shield. Shooting the shield with any
weapon will open the door.
-----------------
Bryyo Orange Door
-----------------
Found: Bryyo Fire - Gel Refinery Site
Bryyo doors are carved from heavy stone native to the planet. Each door has
been designed with a low-level energy shield. This shield is specially
designed to only be disrupted by high-temp shots.
-----------
Energy Cell
-----------
Found: Bryyo - Hanger Bay
Energy Cells were designed as a portable power source for the Federation.
Their high power-to-energy ratio makes them ideal for powering a wide variety
of equipment.
Throughout the environment you may encounter stations that contain an Energy
Cell. Removing the cell will leave these stations permanently offline. You
will then be able to place the collected Energy Cell into a new station that is
empty.
Your collected and used Energy Cells are recorded in your Logbook.
--------
Fuel Gel
--------
Found: Bryyo Fire - Fiery Airdock
Fuel Gel is used to power most modern starships in the cosmos. It is extremely
rare, and worlds that produce it tend to be quite prosperous. The exception to
this is planet Bryyo, a Federation protectorate -- and the largest supplier of
Fuel Gel. Proceeds from Bryyonian gel sales go directly to the Federation
military forces protecting that sector of space.
The sheer value of Fuel Gel is very attractive, and has led to an uprise in
piracy over the last 20 years. Today, raids on gel transport convoys are
common, especially in frontier regions of space. The Galactic Federation has
increased antipiracy operations, and planets with Fuel Gel resources are
protected by Federation fleets and ground forces.
-----------------------------
Galactic Federation Blue Door
-----------------------------
Found: G.F.S. Olympus - Docking Bay 5
All Federation doors are designed with a low-level energy shield to prevent
accidental activation. Shooting the energy shield will activate and open the
door. Blue-colored energy shields may be disrupted by weapon fire of any type.
-------------------------
Galactic Federation Crate
-------------------------
Found: G.F.S. Olympus - Docking Bay 5
Galactic Federation Crates are used to store basic supplies. Because they are
lightly armored, the crates are unable to withstand basic weapon fire. Destroy
them to discover their contents.
------------------------------
Galactic Federation Green Door
------------------------------
Found: G.F.S. Valhalla - Junction A
The green-colored energy shield of this type of Federation door can only be
disrupted by a high-frequency Beam. Shooting the shield with the proper Beam
will activate and open the door.
-------------------------------
Galactic Federation Orange Door
-------------------------------
Found: Bryyo - Hanger Bay
All Federation doors are designed with a low-level energy shield to prevent
accidental activation. Shooting the energy shield will activate and open the
door. Orange-colored energy shields may only be opened with high temperature
shots.
----------
Grab Ledge
----------
Found: Bryyo Fire - Gel Processing Site
Certain ledges are composed of unique magnetic alloys that react to your suit.
By jumping toward and grabbing on to them, a surge of energy will course
through your suit and allow you to pull yourself up.
Ledges that shimmer green are able to be grabbed on to.
-------------------
Grapple Swing Point
-------------------
Found: Bryyo - Hillside Vista
To use the Grapple Swing, lock on to the Grapple Swing Point with Z. Release Z
to let go. You can fire your weapons while attached to a Grapple Swing Point.
---------
Half-pipe
---------
Found: SkyTown, Elysia - Steambot Barracks
Half-pipes are U-shaped channels with incredibly smooth surfaces that Samus can
boost along. Charge the Boost while descending in a half-pipe and then release
the Boost as you ascend the opposite side. This will allow you access to areas
that are too high to reach otherwise.
-------------------------------
Heavy Galactic Federation Crate
-------------------------------
Found: G.F.S. Olympus - Docking Bay 5
Heavy Galactic Federation Crates are often used to store ammunition and energy
supplies. These units are made of very durable metals. Only heavy weapons
and explosives can destroy them.
---------------------
Heavy Phazon Canister
---------------------
Found: Pirate Command - Landing Site Bravo
Heavy Phazon canisters are used by Space Pirates to transport large amounts of
Phazon. Unlike the smaller versions, these are made and reinforced with
durable metals. Only a strong impact will destroy them.
--------------------------
Heavy SkyTown Storage Unit
--------------------------
Found: SkyTown, Elysia - Main Docking Bay
Heavy SkyTown Storage Units are made of metals manufactured exclusively on
SkyTown. These metals are very durable and can only be damaged by heavy weapon
fire.
--------------------
Hunter-Class Gunship
--------------------
Found: G.F.S. Olympus - Docking Bay 5
Based on the previous version, the new Hunter-class gunship is a fusion of
Federation and Chozo technology. Designed by Samus Aran, this one-of-a-kind
vessel was custom built at the Federation shipyard of Aliehs III. It is
equipped with a powerful Chozo biotech computer that can interface with Aran
via a Command Visor unit. The ship contains a mobile energy-recharge system,
microfactories designed to produce ammunition, and an advanced medical bay.
-----------
Kashh Plant
-----------
Found: Bryyo - Cliffside Airdock
The Reptilicus use Kashh plants as a means to store supplies. Shooting them
with any weapon will reveal their contents.
------------------
Kinetic Orb Cannon
------------------
Found: SkyTown, Elysia - Transit Hub
The Kinetic Orb Cannon's original purpose is unclear, but they are capable of
firing spherical objects at high speeds to a set target. Entering a cannon
while in Morph Ball will allow you to reach new areas and traverse great
distances quickly.
The Kinetic Orb Cannon appears in various locations in SkyTown. However, most
units have shut down and require a kinetic charge to reactivate.
--------------
Landing Beacon
--------------
Found: G.F.S. Olympus - Docking Bay 5
Landing Beacons will appear only in locations where your ship can land.
Automated sensors will detect whether hostiles or obstructions are nearby, and
the beacons will retract until the area is free of all hazards. When the
beacons are extended and blinking, you may use the Command Visor to summon your
ship.
------------------
Large Bryyo Coffer
------------------
Found: Bryyo - Gateway Hall
Large Bryyo Coffers were originally designed to store items and supplies in
locations where Kashh plants wouldn't survive. Their hardened plating makes
them resistant to all but the heaviest of weapon fire.
------------------------
Large Space Pirate Crate
------------------------
Found: Bryyo Fire - Temple of Bryyo
Large Space Pirate Crates are made of durable materials. Only heavy weapon
fire will damage them. Destroy them to discover their contents.
--------------
Leviathan Door
--------------
Found: Bryyo Seed - Landing Site Delta
Leviathan doors function in the same way normal doors do. Shooting the energy
shield will cause the bone plates to retract and allow you to walk through.
------------------
Mature Kashh Plant
------------------
Found: Bryyo - Cliffside Airdock
Mature Kashh plants are used for storage by Bryyo natives. Unlike the younger
versions, these have developed a thick bark that is only vulnerable to heavy
weapon fire.
--------------------
Mounted Blast Shield
--------------------
Found: Norion - Hub Access
Mounted Blast Shields are unique in that they often have a primary locking
system. These systems commonly come in the form of multiple release locks that
must be hit in a sequential order. Once this locking system is disengaged the
shield can be removed. Weapon fire is insufficent to damage the shield, but it
can easily be torn off with a strong pull.
-----------------------
Multi-Lock Blast Shield
-----------------------
Found: Norion - Cargo Dock B
This type of Blast Shield is characterized by its multiple locking mechanisms.
A simultaneous blast to all the targets is required to deactivate the locks and
remove the shield.
-----------
Phaaze Door
-----------
Found: Phaaze - Landing Site
Phaaze doors appear to be organic maws contained within a thin layer of Phazon
energy. Disrupting the energy with Phazon-based attacks will cause the maw to
open and allow you to pass through.
-------------
Phazon Fungus
-------------
Found: Bryyo - South Jungle Hall
The soft bodies of Phazon Fungus are easily damaged by weapon fire. These
organisms are commonly found in areas that are highly concentrated with Phazon.
The growths can be highly destructive and will feed on any organic matter. As
the fungus grows, it corrupts the surrounding area further and will continue to
spread out.
-------------
Planet Aether
-------------
Found: Eastern SkyTown, Elysia - Chozo Observatory
Satellite information shows that Aether is slowly recovering from a cataclysmic
event. A stellar object struck the planet with an incredible force, burning
Aether's fertile plains and destroying the lush forests covering her surface.
The planet's own energy supply, once torn in two by the impact, is now stable.
The inhabitants of the word, the starborne Luminoth, have begun the long task
of mending Aether back to its former self.
----------------
Planet Tallon IV
----------------
Found: Eastern SkyTown, Elysia - Chozo Observatory
Tallon IV appears to be a utopia for biological live, containing an oxygen-rich
and hospitable atmosphere. The planet is home to countless species of flora
and fauna. Satellite scans detect numerous structures on the planet's surface,
with closer examination revealing many of these structures to be of Chozo
origin. Tallon IV's scar, the result of a celestial body impacting the
planet's surface decades ago, is still visible. Satellite scans are unable to
determine the extent of the original damage, but the planet appears to have
recovered from any negative effects of the object's impact.
----------------
Red Blast Shield
----------------
Found: Norion - Conduit A
Red Blast shields contain high amounts of Brinstone within their metals, and
are easily damaged by explosive blasts. Once shattered, the Blast Shield will
remain destroyed.
------------
Save Station
------------
Found: G.F.S. Olympus - Lift Access
Enter these stations to save your game and fully restore your energy.
------------------
Ship Grapple Point
------------------
Found: Eastern SkyTown, Elysia - Chozo Observatory
Objects with a Ship Grapple Point are capable of being lifted by your gunship.
By using the Command Visor and targeting the icon over these points, you will
be able to lift and move large objects.
Objects in the environment that shimmer purple are able to be moved with your
gunship.
-----------------
SkyTown Blue Door
-----------------
Found: SkyTown, Elysia - Main Docking Bay
All SkyTown doors contain a low-level energy shield behind their ornate
carvings. Shooting the energy shield will activate and open the door. The
centuries-old design has served as a blueprint for what is now standard across
all planets. Blue-colored energy shields can be opened with any weapon.
-------------------
SkyTown Orange Door
-------------------
Found: SkyTown, Elysia - Security Station
All SkyTown doors contain a low-level energy shield behind their ornate
carvings. Shooting the energy shield will activate and open the door. The
centuries-old design has served as a blueprint for what is now standard across
all planets. Orange-colored energy shields can only be disrupted with
high-temp Beams.
--------------------
SkyTown Storage Unit
--------------------
Found: SkyTown, Elysia - Main Docking Bay
SkyTown Storage Units contain various useful supplies. Their thin plating does
not provide much protection, and they are easily damaged. Any type of weapon
fire will destroy them.
------------------
Small Bryyo Coffer
------------------
Found: Bryyo - Gateway Hall
Small Bryyo Coffers were designed to be easily transported. Their outer
plating is lightweight and vulnerable to standard weapon fire.
----------------------
Space Pirate Blue Door
----------------------
Found: Bryyo - Generator Hall South
Space Pirate doors are based on stolen Federation technology. They all include
a low-level energy shield that will open the door when shot. Blue-colored
shields can be shot with any type of weapon.
------------------
Space Pirate Crate
------------------
Found: Bryyo Fire - Temple of Bryyo
Space Pirate Crates are mainly used as storage units by pirate troops. They
will often contian energy supplies and ammunition. Standard weapon fire is
capable of destroying them.
-----------------------
Space Pirate Green Door
-----------------------
Found: Pirate Command - Defense Access
Space Pirate doors are based on stolen Federation technology. They all include
a low-level energy shield that will open the door when shot. Green shields may
only be disrupted by a high-frequency Beam.
------------------------
Space Pirate Orange Door
------------------------
Found: Pirate Command - Lift Hub
Space Pirate doors are based on stolen Federation technology. They all include
a low-level energy shield that will open the door when shot. Orange shields
will only react to high-temp shots.
-----------------
Spider Ball Track
-----------------
Found: SkyTown, Elysia - Powerworks
While in Morph Ball mode, press and hold Z when close to a magnetic rail. Use
[analog stick symbol] to move the Ball along the track. Release Z to disengage
from the track.
Using a Bomb will briefly disengage the Morph Ball from the track.
-------
Spinner
-------
Found: SkyTown, Elysia - Ballista Storage
Use the Boost ability of the Morph Ball when inside a Spinner to activate the
device it powers.
-----------------
Wall Jump Surface
-----------------
Found: Bryyo Ice - Tower
This surface was designed to be used in conjunction with the Screw Attack
system. Perform Screw Attacks while facing and touching the wall to do a Wall
Jump.
------------------
White Blast Shield
------------------
Found: Norion - Maintenance Station
White Blast Shields are extremely resilient against all but cold-based attacks.
The alloys within the shield will shatter immediately if exposed to extreme
cold. Once broken, the Blast Shield will remain destroyed.
-------------
Zipline Cable
-------------
Found: SkyTown, Elysia - Zipline Station Alpha
Zipline Cables were designed as a transit system between pods on SkyTown.
Connect and hold on to the cable py pressing and holding Z while targeting the
[grapple symbol] at either end.
-----------------------------------------------------------------------------
| |
| 5.00) Quick Logbook Reference |
| |
-----------------------------------------------------------------------------
In this section, I've simply arranged all of the logbook entries in the same
order they appear on your screen in the game. If you need more than a simple
list of the entries, please refer to the preceeding section of this guide.
-----------------------------------------------
| |
| 5.10) Creatures |
| |
-----------------------------------------------
==========================
5.11) Galactic Federation
==========================
- Aurora Unit 217
- Demolition Trooper
- Federation Marine
- Federation PED Marine
- Female Fleet Trooper
- Fleet Admiral Dane
- Fleet Mechanic
- Halberd-Class Turret
- Hunter Gandrayda
- Hunter Ghor
- Hunter Rundas
- Male Fleet Trooper
- Training Drone
============
5.12) Bryyo
============
- Alpha Hopper
- Atomic
- Bryyonian Shriekbat
- Fargul Hatcher
- Fargul Wasp
- Geemer
- Gelbug
- Gel Puffer
- Gel Ray
- Gragnol
- Gragnol Adult
- Hopper
- Korba
- Mogenar
- Nightbarb
- Reptilicus
- Reptilicus Hunter
- Scorchbug
- Shelbug
- Snatcher
- Warp Hound
==============
5.13) SkyTown
==============
- Aerial Repair Drone
- Databot
- Defense Drone
- "Dragoon" Battle Drone
- Elysian Shriekbat
- Helios
- Repair Drone
- Sky Puffer
- Steambot
- Steamlord
- Steamspider
- Swarmbot
- Tinbot
- Transportation Drone
===================
5.14) Space Pirate
===================
- Advanced Aerotrooper
- Advanced Pirate Trooper
- Advanced Shield Trooper
- Aeromine
- Aerotrooper
- Armored Aerotrooper
- Armored Pirate Militia
- Armored Pirate Trooper
- Armored Shield Trooper
- Assault Aerotrooper
- Assault Pirate Trooper
- Assault Shield Trooper
- Aurora Unit 313
- Berserker Knight
- Berserker Lord
- Commando Pirate
- Crawlmine
- Crawltank
- Dark Samus
- Gandrayda
- Ghor
- "Jolly Roger" Drone
- Jumpmine
- Korakk Beast
- Meta Ridley
- Omega Ridley
- Phazon Harvester Drone
- Pirate Cargo Drone
- Pirate Commander
- Pirate Hussar
- Pirate Militia
- Pirate Trooper
- Puffer Mine
- Remorse-Class Turret
- Rundas
- Scritter
- Shield Pirate Militia
- Shield Pirate Trooper
- Space Pirate Assault Skiff
- Space Pirate ATC
- Space Pirate Boarding Pod
- Urtragian Shriekbat
=============
5.15) Phazon
=============
- Hopping Metroid
- Jelsac
- Leviathan Infant
- Liquid Phazon
- Metroid Hatcher
- Miniroid
- Phaazoid
- Phaz-Ing
- Phazon Grub
- Phazon Hopper
- Phazon Leech
- Phazon Metroid
- Phazon Nightbarb
- Phazon Pillbug
- Phazon Puffer
- Phazon Shriekbat
- Red Phaazoid
- Tangle Weed
-----------------------------------------------
| |
| 5.20) Lore |
| |
-----------------------------------------------
===============================
5.21) Galactic Federation Data
===============================
- Phazon
- Phazon Enhancement Device
- Planet Norion
- Planet Bryyo
- SkyTown
- Hunter Rundas
- Hunter Ghor
- Hunter Gandrayda
- Olympus-Class Battleship
- Tallon IV Incident
- Valhalla Incident
- Anhur Incident
=================
5.22) Bryyo Data
=================
- Golden Age
- Age of Science
- Age of Schism
- Age of War
- Downfall
- Victory
- Struggle of Exiles
- Salvation
- The Hunted
- Decline
- Prophecy
- Our Plea
===================
5.23) SkyTown Data
===================
- Creators
- Gift
- Discovery
- Alone
- Slumber
- Federation
- Agreement
- Aurora
- Loss
- Phazon
- Invader
- Defeat
========================
5.24) Space Pirate Data
========================
- Our Mission
- Stowaway
- First Disciples
- The Source Discovered
- The Leviathan
- Taking Valhalla
- Purification
- Vanguard
- Victory and Loss
- Bryyo Falls
- Disaster at Elysia
- Mistress Gandrayda
-----------------------------------------------
| |
| 5.30) Research |
| |
-----------------------------------------------
- Acid Rain
- Black Phazon Crystals
- Blast Shield
- Bomb Slot
- Bryyo Blue Door
- Bryyo Orange Door
- Energy Cell
- Fuel Gel
- Galactic Federation Blue Door
- Galactic Federation Crate
- Galactic Federation Green Door
- Galactic Federation Orange Door
- Grab Ledge
- Grapple Swing Point
- Half-pipe
- Heavy Galactic Federation Crate
- Heavy Phazon Canister
- Heavy SkyTown Storage Unit
- Hunter-Class Gunship
- Kashh Plant
- Kinetic Orb Cannon
- Landing Beacon
- Large Bryyo Coffer
- Large Space Pirate Crate
- Leviathan Door
- Mature Kashh Plant
- Mounted Blast Shield
- Multi-Lock Blast Shield
- Phaaze Door
- Phazon Fungus
- Planet Aether
- Planet Tallon IV
- Red Blast Shield
- Save Station
- Ship Grapple Point
- SkyTown Blue Door
- SkyTown Orange Door
- SkyTown Storage Unit
- Small Bryyo Coffer
- Space Pirate Blue Door
- Space Pirate Crate
- Space Pirate Green Door
- Space Pirate Orange Door
- Spider Ball Track
- Spinner
- Wall Jump Surface
- White Blast Shield
- Zipline Cable
=============================================================================
| -------------------------- |
| | 7.00) End | |
| -------------------------- |
=============================================================================
===============================================================================
7.01) Version History
===============================================================================
-------------------
September 4th, 2007
-------------------
- Posted part of the walkthrough (up until the first entrance to Bryyo Ice).</pre><pre id="faqspan-9">
More will follow in the next few days/weeks, including the entire walkthrough
and subsections for scans, credits, items, and so forth.
-------------------
September 5th, 2007
-------------------
- Posted an addition to the walkthrough (up until getting back to the
Concourse after getting the seeker missiles).
--------------------
September 10th, 2007
--------------------
- Posted an addition to the walkthrough (up until getting the Planet Aether
and Planet Tallon IV entries in the Chozo Observatory).
--------------------
September 22nd, 2007
--------------------
- Finally got around to adding another section to the walkthrough (up until
right before deactivating the Pirate Homeworld defense shield thing).
------------------
October 12th, 2007
------------------
- Yeah, finally got around to finishing the walkthrough... sorry about the
delay, got caught up with some other stuff. Added all of sections 2 and 3 as
well (full expansions lists and quick reference lists). Log book information
will follow eventually, including full text for each entry.
------------------
November 4th, 2007
------------------
- Added a quick list of all the log entries as well as a longer section that
has the complete log entry text for each entry.
===============================================================================
7.02) Closing
===============================================================================
I'm aware that this guide contains some flaws. If you find something as minor
as a typo, please let me know about it. I'm also very open for suggestions on
content, format, and so forth.
All questions, comments, and so forth concerning this guide can be posted on my
site here:
http://thebrink.us/boards
Or if you're not fond of message boards, please feel free to email me at
[email protected] or try me on AIM (Deuce ex Defcon). Please note that I
absolutely despise having casual social conversations on AIM, though. If you
want some help with the game, please just get to the point as quickly as
possible. Also note that I'm at work a lot of the time that I'm on AIM, so my
responses will often be slow and spotty. Please be patient.
===============================================================================
DEUCE EX DEFCON
===============================================================================