--------------------------------------
Medal of Honor: Heroes 2 Guide
Platform: Wii
Author: Kylohk
Version: 1.0
Date: 10-4-2008
--------------------------------------
Table of contents
===I. PREFACE===
2. Basics
3. Weapons and how to use them
===II. CAMPAIGN===
4. Beach: Beach Assault
5. Port: Sink U-boats
6. City: Destroy the Guns
7. Sewers: Through the Sewers
8. Monastery: Monastery Assault
9. Bombed City: Downed Agent
10. Village: Destroy Train
11. Base: Base Demolition
===III. ARCADE MODE===
===IV. WELL DOWN, SOLDIER!===
12. Awards
13. Conclusion
+----------------------------------------------------------------------------+
| I. PREFACE |
+----------------------------------------------------------------------------+
Ever since the Wii's launch, video game websites and magazines have commented
on how the Wii's unique controls can be used in First Person Shooter (FPS)
games, just like the Nintendo DS. While early games, just like Red Steel and
Call of Duty 3 have tried and been not so well received (despite the latter
selling over a million), Medal of Honor: Heroes 2 certainly set a new standard
for the genre. In addition, this game has full support of the Wii Zapper, a
new peripheral or "shell" for the Wii Remote and Nunchuck which converts it
into some kind of strange gun.
Medal of Honor: Heroes 2 features 3 modes: The single player campaign, where
you take control of a member of the Office of Strategic Services (OSS), the
predecessor of the Central Intelligence Agency. Your mission is to carry out
intelligence operations in the north of occupied France, eventually uncovering
plans for a new German secret weapon. Meanwhile, the Arcade Mode allows you to
relive the actions of the 8 Campaign missions in a rail-shooter style
gameplay. Finally, there is the online multiplayer mode, where you can play
with up to 31 other people online at a time through the EA Nation service.
This guide aims to provide you with a rundown on the basics of the game and
the weapons, before going on to the single player missions.
---------------
2. Basics
---------------
Medal of Honor: Heroes 2 is one of the special games for the Wii, in the
respect that 2 control schemes exist for 2 different controllers: The normal
Wii Remote with Nunchuck combo and the Wii Zapper.
----------------------------------
Wii Remote with Nunchuck controls
----------------------------------
Control Stick: Tilt the Control Stick up and down to move forwards and
backstep respectively. Tilt it to the left and right to strafe in the 2
directions.
Directional Pad: Press down on the D-pad to alternate between standing upright
and crouching. Press up to quickly throw a Grenade in a short distance.
Wii Remote Pointer: Point your Wii Remote in any direction to look in that
direction, the same way you use your mouse in PC FPS games.
A Button: Press and hold the A button to enter gunsight mode or use your scope
(if you are using a Sniper Rifle). Gunsight moves allows you to aim much more
precisely than with the reticule.
B Button: This is the fire button of the game. Press and hold it to shoot.
C Button: Locks the camera to what you are looking at right now.
Z Button: Z-targeting exists in this game, but only for the Green difficulty
(the easiest) level. To do so, use the pointer to move the reticule until it
turns red. Hold down the Z button and you'll lock on to the enemy, ensuring
that you hit him.
Minus Button: The Minus Button is the action button of the game. You use it to
interact with certain objects and pick up weapons on the ground. In addition,
you can press the button to kick nearby grenades away from you.
Plus Button: This pauses the game and brings you to a mission status screen,
detailing all the objectives and gives you the option to quit, restart the
level or change game options.
Motion controls: The motion controls can be used to do various things, from
reloading your weapon and using certain interactive objects. See later
sections for details.
--------------------
Wii Zapper Controls
--------------------
Directional Pad: Press down on the D-pad to alternate between standing upright
and crouching.
Wii Remote Pointer: Point the Wii Zapper in any direction to look in that
direction, the same way you use your mouse in PC FPS games.
Directional Pad: Press up on the D-pad to quickly throw a Grenade over a short
distance. Note that you don't use the pad to change your stance.
A Button: Instead of Z-targeting, you have the A-targeting if you use the Wii
Zapper. To do so, use the pointer to move the reticule until it turns red.
Hold down the A button and you'll lock on to the enemy. Of course, this
feature is only available if you play the Green difficulty, which is the
easiest of the 3.
B Button: This is the fire button of the game. Press and hold it to shoot.
C Button: Press the C button to alternate between standing upright and
crouching. In addition, the C button is used as an action button in this game,
as well as kicking nearby grenades away from you.
Z Button: Press and hold the Z button to enter gunsight mode or use your scope
(if you are using a Sniper Rifle), which allows you to aim with better
precision than with the reticule.
Minus Button: The Minus Button is not used when you play the game with the Wii
Zapper.
Plus Button: This pauses the game and brings you to a mission status screen,
detailing all the objectives and gives you the option to quit, restart the
level or change game options.
Motion controls: The motion controls can be used to do various things, from
reloading your weapon and using certain interactive objects. See later
sections for details.
---------------
Health system
---------------
Medal of Honor: Heroes 2 does not provide a health meter on the screen, like
other shooters. When you take damage, you hear your character grunt in pain,
and a large red spot will appear on the part of the screen corresponding to
the direction of the damage source. For example, if an enemy is shooting at
you from the right, you'll see a large red spot on the right side of the
screen.
As you take more and more damage, the screen becomes redder and redder.
Eventually, you will hear the character's heart beating, loud as a drum! This
is an indication that you are near death. So take cover quick! Oh, and I
forgot to tell you: No health packs exist in this game. So, are you doomed?
No! In fact, Lieutanent John Berg, the protagonist of this game is equipped
with the wonderful ability to recover health over time. When you are badly
hurt, look for cover and hide. You'll see the redness of the screen slowly
fading away, indicating that you are back to full health!
However, this does not mean that the game is a cakewalk by any means. It's
still very easy for die Nationalsozialischen Soldaten to quickly take you down
by several well aimed bursts. So, use cover as much as possible if you are
facing multiple foes at once!
--------------------
Shooting and aiming
--------------------
The game provides an aiming reticule to help you aim most of the weapons. Move
the Wii Remote Pointer around to move it around and spin your character, just
like how you would play a PC shooter. Whenever you see the reticule turn red,
it means that you are aiming at an enemy. Whenever you fire your weapon, the
bullets can end up anywhere within the reticule, so this gets inaccurate at
range.
To aim more accurately, enter Gunsight Mode by pressing and holding down the A
button (Z button if you are using the Wii Zapper). The camera will zoom in,
allowing you to better judge the positions of the enemies. Most weapons are
equipped with an aiming aid in the form of a small protruding column or a
hoop. In general, fire only when the enemy is partly covered up by the column
or is within the hoop.
The Gunsight Mode is very important because it allows you to lean left and
right to shoot at the enemy from your cover. To do this, tilt the Nunchuck
left or right while in Gunsight Mode and hold it in that direction. If you
want to take cover again, tilt the Nunchuck back to the central position.
---------------
The radar
---------------
As in many military based FPS games, Medal of Honor: Heroes gives the player a
radar to help him navigate through the battlefields. The white icon in the
centre is where you are. Whatever that John Berg is facing is shown directly
above that icon. Nearby friendlies are denoted by green dots while any enemy
grenades are shown as yellow crosses. In addition, waypoints are provided in
the form of golden stars with circles around them. In general, follow the
waypoints to complete the mission. Some of them turn out to be checkpoints
from which you will start if you were to be killed later.
-------------------
Respawning enemies
-------------------
Hitler's certainly invented an instant cloning and teleportation machine-The
enemies of this game tend to respawn indefinitely in certain areas. For
instance, when you try to fight some Germans which are charging from certain
street corners or houses, a new batch of troops very often will charge out
after the first batch is completely killed. If you stay there and try to shoot
them down, you'll quickly run out of ammo. Therefore, you must move on quick
whenever you've seemed to have cleared an entire street or house.
There is actually a way to stop the Germans from respawning. Whenever you've
cleared a group of enemies, run over to where they come from. Once you've done
so, the area will be considered by the game to be "liberated" and you'll no
longer have to worry about more Nazis gunning you down again.
----------------------------
Contacting the headquarters
----------------------------
You'll be required to contact HQ is certain missions. Fortunately, the Germans
tend to have a large supply of radios scattered around the battlefields. Such
radios are brown in colour and have a white front plate. Stand near the radio
and press the Minus Button to use it.
All radios are shortwave, with frequencies ranging from 1 to 25 MHz. To switch
frequencies, turn the dial by turning the Wii Remote left and right (the same
way you turn a dial in real life). You have 30 seconds to locate your secret
OSS band. Look for a female voice with a heavy English accent, saying things
like "Come in, come in..." and "Falcon to eagle, do you copy?". When the
yellow light on the radio is on, press the A button to lock onto the channel.
It's Lieutanent Rafferty, and she'll give you a further briefing about what's
going on during the mission, as well as any optional objectives for you to
pursue.
---------------
Scoring
---------------
Medal of Honor: Heroes 2 continues the tradition of the series by awarding you
a medal for completing each mission, along with the percentage of all the
objectives you've completed. The quality of the medal is determined by the
number of objectives you've completed. If you beat the level without
completing a single secondary objective, you'll get a bronze medal. If you
beat the level having completed at least 1 secondary objective, you'll get a
silver medal. The gold medal is reserved for those who beat the mission along
with all secondary objectives. There are no penalties for dying, so die as
many times as you like until you can beat the mission.
-------------------------------
3. Weapons and how to use them
-------------------------------
Consider this an extended "Basics" section. Medal of Honor: Heroes 2 provides
the player many weapons, most of which have their unique control schemes,
taking advantage of the motion controls. This is probably why IGN wrote an
article about how this game would revolutionise FPS games.
Unlike most shoot them ups, Lieutanent John Burg is a human. He can carry 2
weapons at any moment along with some Grenades. Whenever you see a new weapon
lying on the ground, press the Minus button and Berg will drop the current
weapon he's holding and pick the new one up. Ammunition and grenades can be
found everywhere in the game as well as from dead Germans. Picking up ammo
boxes, which appear as green boxes, replenish the ammo for both of your
weapons at the same time. In some places, ammo boxes respawn over time,
providing an infinite supply of ammo.
----------------
Submachine Guns
----------------
Two submachine guns exist in this game, one for each side. The Americans have
the Thompson while the Germans have the MP44.
Thompson SMGs have 20 bullet magazines and a reserve capacity of 80. On the
other hand, MP44s have 32 bullet magazines and a reserve capacity of 128. When
it comes to the Gunsight mode, Thompson SMGs have a short metal stick as an
aiming aid while MP44s have a metal hoop. In my opinion, it's much easier to
aim with the MP44 due to the hoop. Therefore, I conclude that the MP44 is
superior to the Thompson. Whenever you kill German soldiers in the early
missions, look out for one that can be picked up on the ground!
---------------
Automatic
---------------
Automatic pistols are the most useless weapons in the game. They hardly have
any range and deal very little damage. With a magazine size of 7 and a reserve
capacity of 42, I suggest that you dump this weapon as soon as possible.
---------------
Grenades
---------------
John Berg can carry up to 6 grenades at any moment. Use the aiming reticule to
aim your throw and press and hold the B button to lock on to the target.
You'll see a pair of yellow concentric circles which indicate where the
grenade will land or hit. When you are sure of your aim, swing the Wii Remote
forwards to throw it! Die Feinde vom Spiel sind sehr dumm. Whenever you throw
a grenade at them, you'll hear them make a cry as if they were shot. However,
they won't even bother to dodge or kick it away. So, just duck and wait till
the grenade blows them zum Himmel!
Grenades in this game have 5 second fuses. It's possible to "cook" the grenade
by pressing the A button. Berg will prematurely pull the pin out of the
grenade. When you think you've waited long enough, quickly throw the grenade
before you are blown up.
Note that enemies can throw grenades at you too. If a grenade is close, a
picture of a red grenade will appear on the screen with an arrow indicating
where the grenade is. When this happens, either back off or kick the grenade
by pressing the Minus button when you are near it.
Oh, and one last thing. You'll find blue safes in many missions, which can be
blown up by grenades so that you can get whatever information is inside,
completing secondary objectives.
---------------
Shotgun
---------------
The shotgun is the ultimate close combat weapon in the game. Always replace
your automatic with this weapon when given the chance. Any enemies that are
close enough will be killed in one hit. The shotgun is so powerful at close
range that you won't even need to enter Gunsight mode for most of the kills.
Speaking of which, the Gunsight Mode of the shotgun is extremely unreliable
since no aiming aids are provided.
EA has made rather realistic controls for the shotgun in this game. Whenever
you have fired a shell, you must pump your shotgun before you can fire the
next. If you are playing the game with the Wii Remote and Nunchuck combo,
shake the Nunchuck in the vertical direction to do so. If you are using the
Wii Zapper, you don't have to bother since the game does it automatically for
you!
The greatest weakness of the shotgun is its reload time. Since the gun can
only hold no more than 8 shells at any moment (with a reserve capacity of 32),
you'll find yourself reloading very often. To reload the weapon, Berg must
insert the shotgun shells one by one until the gun is full again. This
operation takes quite a long time and wouldn't be the best thing to do if
there is little cover, especially when the Germans are showering lead at you
from all directions.
---------------
Rifles
---------------
Rifles are single shot weapons which have a better range than the submachine
guns and deal a bit more damage. The Americans have the M1 Gerand while the
Germans have the Karbiner. Aiming is easy for both of those weapons since they
both zoom in further when Gunsight Mode is activated. In addition, the aiming
aids are excellent: The M1 Gerand features a small metal mesh in the centre of
a hoop while the Karbiner has a single hoop at the end of the gun.
The two rifles have different properties. The M1 Gerand has an 8 bullet
magazine and a reserve capacity of 32, while the Karbiner has a 5 bullet
magazine and a reserve capacity of 20. M1 Gerand has a faster rate of fire but
deals damage while it is the opposite for the Karbiner, which often kills
enemies in one hit. In addition, M1 Gerands cannot be reloaded until the
entire magazine is exhausted. However, this is compensated for its faster
reload time when compared to the Karbiner.
That said, the two rifles are roughly equal to each other. However, the M1
Gerand is available in more missions.
---------------
Sniper Rifles
---------------
Sniper Rifles are the longest ranged weapons of the game and deal the most
damage. No enemy can survive a single shot from either the Gewahr or
Springfield Rifles. To start with, press and hold the A button to look through
the scope. Rotate the Wii Remote clockwise to zoom in, anticlockwise to zoom
out. (If you are using the Wii Zapper, move the Control Stick up and down to
zoom in and out) When you've reached the desired zoom level, press the C
button to lock in. Now, you cam move your Wii Pointer to aim at the targets
and press the B button to fire.
---------------
Bazooka
---------------
The Bazooka is another fun weapon to use in the game. In fact, you are to
imagine that the Wii Remote is the Bazooka itself. First, hold the Wii Remote
upside down on your shoulder to see through the scope of the Bazooka. Aim with
the Control Stick and press the B Button to fire. If you are using the Wii
Zapper, you can aim this weapon the same way you aim other guns.
-------------------
Light machine guns
-------------------
Light machine guns are one step up from the submachine guns. They deal a lot
more damage-One burst is often enough to kill a single enemy. Two light
machine guns are available in the last two missions of the game: The German
STG44 and the American BAR. The STG44 uses 30 bullet magazines with a reserve
capacity of 120 while the BAR uses 20 bullet magazines with a reserve capacity
of 80.
Despite this fact, I prefer the BAR since it's easier to aim due to its aiming
hoop, compared to the STG44's thick black stick. In addition, the STG44 has an
awful reload time, so you won't be getting anywhere very soon.
---------------
Artillery
---------------
Artillery cannons can be found all around the battlefield. Press the Minus
button near one to use it. To turn the Artillery, rotate the Nunchuck in a
wheel motion. Rotate clockwise to turn the cannon to the right and
anticlockwise to go left. When you are ready, jerk the Wii Remote upwards to
open fire. Boom!
---------------
Mortar cannon
---------------
Mortan cannons are stationary weapons which fire shells in a certain
trajectory. The direction and angle of the cannon are to be adjusted
separately. To turn the cannon in the horizontal direction, tilt the Nunchuck
in the direction you would like to turn to. To adjust the cannon's trajectory,
tilt the Control Stick up and down. The more you tilt upwards, the longer the
range of the shell. When you are ready, jerk the Wii Remote upwards to open
fire. Be warned that it takes some trial and error to really hit the targets.
-------------------
Heavy machine guns
-------------------
The Germans have erected a number of heavy machine guns to defend vital
positions. Once you've killed them all, you can use the machine gun to your
own advantage. Aiming requires you to point both the Nunchuck and Wii Remote
in the direction you want to fire at. While you are moving the gun, you can
hold down the B button to fire a constant stream of bullets.
Heavy machine guns boast an infinite supply of bullets. However, they tend to
overheat when you keep on firing for too long. Keep an eye on the thermometer
on the bottom of the screen. When you see the temperature's getting a bit too
high, stop firing for a moment and let it cool down. If it does overheat,
you'll have to wait until the red line of the thermometer has dropped down to
zero before you can open fire again.
------------------
Explosive charges
------------------
You'll be asked to blow up certain things in the game with explosive charges.
When that happens, walk over to the object and you'll be instructed to perform
a certain gesture with the Wii Remote to set the timer on the explosives. To
do this, twist the Wii Remote slightly to the right. The longer you hold it in
this position, the longer will be the timer. When you are done, jerk the Wii
Remote upwards to arm the explosives. Now, run away before the whole thing
blows!
+----------------------------------------------------------------------------+
| II. CAMPAIGN |
+----------------------------------------------------------------------------+
This is where I detail the guides to all 8 missions in the single player
campaign. You'll be required to complete a certain number of objectives to
complete each mission. Secondary objectives will not be revealed explicitly
until you've beaten the mission. So, start by selecting "Campaign" at the
title screen and select the difficulty you desire. This guide assumes you've
chosen the Veteran mode.
-----------------------
4. Beach: Beach Attack
-----------------------
This is your first mission with the OSS, and failure is not an option. The
Germans must not know that you are part of the secret service, so you are sent
in with the 5th Rangers in a beach landing.
***************
Briefing
***************
Re: Beach Attack Location: Beach Head
Lt. Berg, welcome to your first operation with the OSS. You're going in with
the 5th Rangers. Their mission is to push through German defenses and liberate
the city. You will be given your first objectives.
Your first task is to fight your way along the beach and find a way into the
fortified guard house. Expect tough resistance from the minute you land.
You're going in with your Thompson, pistol and grenades and you'll need to use
them all in order to fight your way through. Move out!
Capt. Harris, OSS
****************
Objectives
****************
Your primary objectives are to (1) get to the bunker to the other side of the
beach, (2) use a grenade to blow up the ammo cache and to (3) breach the sea
wall.
At the same time, you are free to (4) steal the guards' duty roster, like if
that helps and (5) retrieve some shipping forecasts.
****************
Walkthrough
****************
You'll start on the beach with the rest of the 5th Rangers. Take your Thompson
and fight the Germans with them. The German troops wear grey here, while the
Rangers wear green. Make your way along the beach while crouching, killing any
Germans that get in the way while using the boulders and white blocks for
cover. As you near the bunker, you'll find a large open area with only a
single boulder to the right that acts as cover. Stand up and run behind that
boulder and take out as many Germans as possible before moving up to the
bunker.
Note that the bunker's marked with a red symbol. Throw a grenade inside and
the door to the right will open. Enter through that open door and you've just
completed 2 objectives (1 and 2) in less than a minute. Before you run up the
stairs to your left, enter the room to the right to find a table with some
papers on it. Pick up the papers to steal the guards' duty roster (objective
4) and climb up the stairs.
Fight your way past this walkway, using the crates as cover. You'll eventually
reach a ramp that leads to the top walkway. U-turn when you get there. On your
way to the other end, you'll find an open door to your left. Go through it to
find a blue safe in the middle of a number of beds. Throw a grenade at the
safe to blow it open so that you can retrieve the Germans' shipping forecasts
inside (objective 5).
Continue fighting past the Germans until you reach a door at the other end. It
suddenly opens, revealing a horde of Germans behind it. Hide behind the crate
to the left and throw a grenade in their direction to kill them all, allowing
you to breach the sea wall (objective 3) unopposed.
----------------------
5. Port: Sink U-boats
----------------------
You think the first mission is short and easy, eh? Well, you'll be immediately
sent to the deep end in Mission 2. In this mission, you and some Rangers will
be raiding a German port. Your main objective will be to destroy German U-
boats in an attempt to cripple their war efforts. I recommend that you carry
the MP44 and Gewehr (German for sniper rifle) at all times.
***************
Briefing
***************
Re: Sink U-boats Location: Port & Submarine Base
Your primary objective is to knock-out three U-boats. When you reach a U-boat,
find a way on to the deck and search for a spot to plant an explosive charge.
You must manually set the fuse timer for each charge. Do not set the timer too
short or you'll never make it off the boat! If you can't get on the U-boat
deck you'll have to get creative to blow it up...
Finally, keep your eyes peeled for radios. Tune them to our hidden OSS
frequency. Lt. Rafferty from HQ in London will give you further updates.
Capt. Harris, O.S.S.
***************
Objectives
***************
In this mission, you'll have a total of 10 objectives, 6 primary and 4
secondary. Your primary objectives are to: (1) Destroy the German U-Boats, (2)
Find a radio and contact OSS Control, (3) Secure the docks and advance to the
city, (4) Find a way into the submarine pens, (5) Assault the guardhouse and
bazooka fuel tank and (6) Find a sniper rifle and soften up the guardhouse.
Sounds fun huh? 4 more secondary objectives are there for the taking. In
addition to the first 6 objectives, you can (7) Hold your ground against enemy
reinforcements, (8) Intercept the U-boat shipping manifest, (9) Cover Baker
Company with the Panzershreck and (10) Eliminate the U-boat commander.
***************
Walkthrough
***************
You start at the port approach. Several Rangers are fighting along side you.
Move along the walkway and dispatch the 2 German soldiers on the nearest ship
that's under construction. With them dead, drop down to the docks to meet up
with 2 more troops. Fight your way past the Germans and turn left at the next
corner. Try to pick up the MP44 as soon as possible.
You'll find yourself on the German piers. Make your way along this path,
killing any Germans you find, using the crates for cover. You'll eventually
find a gangplank leading onto a ship. Board the ship, wipe the Germans and
cross over to the next ship, then onto the next pier. You can now see the U-
boat, so it's time to find a way to board it. Continue along the pier, going
from crate to crate, killing off all the Germans that you see.
The U-boat is docked at Pier 3. Board the ship, head to the bow and turn your
Wii Remote to the right to set the timer for the explosive charges. When you
are ready, jerk the Wii Remote up to arm the explosives. Get off the boat
before the timer runs out and hide behind a crate. Viele Deutsche Soldaten
kommen. Dispatch these troops and get off the pier. An open door is waiting
for you to go through. Walk along this narrow corridor and you'll reach the
first checkpoint.
---------------
Checkpoint 1
---------------
Looks like you have arrived at a new port area, with more American soldiers
firing on mehr Deutsche Soldaten. As you might have noticed, you are given a
new objective to soften up the guardhouse using the Sniper Rifle. Bear left at
this area and you'll find a path leading up. Fight your way to the top of the
path and you'll find a bunker of sorts. Töt den Deutschen Soldaten und hole ab
das Gewehr.
Once you've picked up the Gewehr, aim at the troops stationed at the opposite
building, that's the guardhouse. Many German soldiers will come out and shoot
at you, kill them the same way as you would have played Duck Hunt. Once enough
German soldiers are killed, the objective will be complete. It's time to
leave. Pick up your MP44, discard your automatic and make your way down to the
port area again. Beware of the German soldiers firing from the ships to your
left as you do so! Kill them with the Gewehr if you wish. Be warned though,
those guys are psychic: They'll find that you are aiming at them very quickly!
Back at the port area, turn left and you'll find a machine gunner on top of a
building. Take him out before he tears you and your troops apart. Run up the
ramp and fight past the Germans. Enter the building to the left to find a
radio. Get close, press the Minus button to use it. Turn the dial and look for
a sweet female voice saying, "Come in, come in..." or "Falcon to eagle, do you
copy?" Once you've found the right band, press the A button to lock in to
receive instructions from Lieutanent Rafferty. This is what she'll say:
"Jolly good, Berg. I'm glad you're on our side. That's one U-boat down - two
to go... By the way - my name is Lt. Rafferty. I'm your eyes and ears from HQ.
Capt. Lasry's reconnaissance photos suggested that Jerry has left a weak spot
behind the large red fuel tank. You'll be able to gain access into the rest of
the pens if you can blow it up. We know the Germans were using heavy weapons
from the top of that large tower. Try to find a heavy weapon up there so you
can blow the tank. Show them some of your American know how."
By the way, Jerry is the nickname for the Germans. Exit the building through
the other open door and climb up the stairs to the roof of the building. Go
over to the heavy machine gun and use it. Scan the docks below for any German
soldiers and take them out as they appear. The Germans here tend to appear in
pairs. However, they do have excellent marksmanship even from such a long
range! You must kill them fast before they do the same to you. Once you've
killed enough Germans, you'll be told that you have just completed objective
7: Hold your ground against enemy reinforcements.
Get back down to the path and make your way towards the guardhouse, using the
crate for cover. As you can see, the passage to the guardhouse is blocked off
with barbed wire, so you will have to take an alternate route there. Go down
the ramp to the right to reach Pier 4, where the next checkpoint is.
---------------
Checkpoint 2
---------------
Move along the pier and run up the ramp to reach the guardhouse. Skip the
first entrance you see and move along the path to the left until you reach
another entrance. You'll find a blue safe inside this hidden room. Blow it up
with the grenade and retrieve the U-boat shipping manifest (Objective 8). Get
back out and enter through the other entrance. Fight your way to the top of
the guardhouse and get onto the roof. Some Rangers have arrived to back you
up. Look at the lone tower to your left-A lone German shooter will appear
there in the next few moments, so stay alert. A Panzershreck can be found on
the ground. Pick it up and use it to destroy the fuel tank, marked by the red
symbol.
However, this is not over! You are informed that Baker Company's pinned down
in the docks below. Look down and you'll find some troops fighting large
groups of German soldiers, marked by red symbols. Fire the Panzershreck to
kill them all. Of course, the soldier would have appeared at the tower to the
far left by now. Send him a rocket too! Once you have killed enough German
soldiers in the docks with the Panzershreck, you'll be informated that you
have covered Baker Company with the Panzershreck (Objective 9).
That was fun. Drop the Panzershreck, replacing it with the Gewehr. Reenter the
guardhouse through the other opening in the wall and fight your way down to
the bottom, where the exit is. Once you've left the guardhouse, you will
arrive at another checkpoint.
---------------
Checkpoint 3
---------------
Run up the stairs to get onto the wall overlooking the docks. Jump back down
and retrace your steps, back to where the fuel tank was. You'll find a big
hole in the wall which can be gone through to access the sub pens.
---------------
Checkpoint 4
---------------
A U-boat is in plain sight. Run onto the bridge and drop down through the gap
in the middle to get on the U-boat. You'll be confronted by 2 German soldiers
as soon as you land. Take them out quickly and bear left. Mehr Deutsche
Soldaten kommen ein durch das Loch auf der Wand. Kill as many of them as
possible until it's relatively peaceful from this side. (I think the Germans
here respawn indefinitely, but they seem to be coming at a slow and slower
rate as you kill more of them.) Plant an explosive charge on the bow of the U-
boat and quickly run off via the gangplank.
Escaping has got to be the toughest part. You'll be immediately confronted by
2 Germans as you try to get off. Kill them fast and run back to dry land,
where 5 Germans are to your left. Fire directly at them (there is no time to
enter Gunsight mode) and quickly duck behind the crate there. If you are
lucky, you won't get hit. Once you've recovered, you can lean out and shoot at
the Germans and advance to the other end of the pier where they've set up a
barricade. Kill the Nazis up close and they'll stop respawning.
As you might notice, there is an opening in the wall leading to the other sub
pen. Directly above the U-boat is a red missile cache. Schieße sich mit deinem
Gewehr und das U-Boot ist zestört. Congrats, you've destroyed all 3 U-boats.
Of course, there's going to be a general reaction against you for doing that.
Loads of Germans will be firing at you, so take cover at the opening, lean out
and shoot them one by one with the Gewehr.
When all is clear, inspect this sub pen. Notice the opening in the wall to the
right: It leads to a certain isolated part of the previous sub pen. Fight your
way past the Germans troops and you'll find a long enemy in a small room at
the corner. That's the U-boat Commander. Kill him and you've completed
objective 10: Eliminate the U-boat commander. Now that he's dead, return to
the further subpen and enter the room marked by the grey symbol to complete
this mission.
--------------------------
6. City: Destroy the Guns
--------------------------
This mission could not get to the point any better. It's a pure destruction
mission. You are to seek and destroy some German anti-aircraft guns so that
Allied bombers can bomb the city and provide cover for your Rangers. The
optional objectives are just as silly: You are to destroy cars that belong to
German officers! Like that's going to help. The MP44 and the Shotgun are the
preferred weapons for this mission.
***************
Briefing
***************
Re: Destroy the Guns Location: City
Allied bombers have been directed to bomb the city to support the Rangers'
advance. However, there are five Anti Air gun batteries in the city waiting to
knock out our planes. You must destroy those Anti Aircraft guns! You'll need
something big to take them out so keep your eyes peeled.
Keep on the lookout for any targets of opportunity that you can destroy. It's
not often that we get a shot like this.
Capt. Harris, O.S.S.
***************
Objectives
***************
The objectives are pure destruction. For once, you must (1) Destroy the East
and West Anti-Aircraft Guns, (2) Destroy the rooftop Anti-Aircraft Guns, (3)
Find a radio to contact OSS control before you (4) Escape the city.
The secondary objectives are also pure destruction. You are to disable two
Axis Officer Cars: One in the North District and one in the South District (5
and 6). In addition, you can (7) Obtain Axis troop movement plans by blowing
up a safe somewhere!
***************
Walkthrough
***************
Walk around the first corner to be welcomed by 3 Germans. Shoot them down and
move along the street. Bear right, take cover and kill the two Germans on the
other side of the barbed wire barricade. Enter the house to your left to
circumvent the barricade. A number of Germans will be hiding in the next room.
Throw a grenade into the room to kill them (or at least make them yell,
"Vorsicht! Eine Granate!" and run left). Either way, take them out and pick up
the Shotgun lying against the desk, abandoning your Automatic as you do so.
Exit and continue along the street. You'll reach a street corner with several
Germans to the right. Take cover behind the picnic table and kill them all. To
your left is a German Officer Car. Notice that the swastikas are NOT on the
flags, but rather something that resembles the Luftwaffe symbol. Anyway, throw
a Grenade at the car to destroy it, thus completing objective 5.
Turn around the next corner to reach a new street, It's very long and Germans
are firing at you from everywhere. Let's start by killing the Germans that are
standing in front of and inside the first building. When they are gone, equip
yuor shotgun and duck into that building. Recover your health and make your
way from stairwell to fallen table or any other form of cover, blasting them
in close range with the Shotgun. This more than often kills them in one hit.
A clock tower can be found at the end of the street, and a lone German's
firing at you from there. Take him out and follow the path to the left, past
the rubble to meet even more Germans. If you need a place to rest, there is a
building that you can duck into. Once you have recovered, go out to engage the
Germans, using those large white blocks for cover. When you are done, go
through the open door and down the stairs to reach your first checkpoint.
---------------
Checkpoint 1
---------------
Du giehst in ein Zimmer mit zwei Deutschen Soldaten und einem Tresor. Kill the
two soldiers and blow up the safe to find some Axis Troop Movement Plans
(Objective 7). Continue through the tunnel and get back above ground. You'll
find some Rangers killing a German soldier outside a building. Enter that
building and climb the stairs to the roof.
Fight your way through the walkway and drop down at the end and you'll find
yourself near a German Artillery.
---------------
Checkpoint 2
---------------
You must gain control of the Artillery so as to destroy the 2 Anti-Aircraft
Guns. Use all the available cover to get close to the Germans and blast them
with the Shotgun. When all seems clear, take control of the Artillery and
rotate it to aim at the 2 Anti-Aircraft Guns. Jerk the Wii Remote upwards to
open fire. Once both guns are destroyed, take cover. Notice that a number of
Germans are firing at you from the direction of the waypoint. Take them out
and enter the building they were guarding.
---------------
Checkpoint 3
---------------
Climb up to the roof to find more Germans on the opposite balconies. Hide
around the corner and take them out one by one. It seems that both pairs of
Germans respawn exactly once. Once you've killed each pair twice, they'll
never reappear again. (So, you'll have to kill a total of EIGHT Germans!) Go
around the corner to find some Germans hanging around the place. Blow them to
pieces with the shotgun, get to the other end of the walkway and drop down to
the street. Here's another checkpoint.
---------------
Checkpoint 4
---------------
Run up the street into the next building, only to be ambushed by 2 Germans
running out with guns blazing. Kill them before they do the same to you! Get
out through the other side of the building to reach an open area with another
artillery platform and 3 Anti-Aircraft Guns on the roof top. This place is
heavily defended. They even have a heavy machine gun in place! Move to the
centre of this area and kill the 3 Germans. Duck behind the short wall and
kill the 3 Germans who run out of the house to the left.
Run into the house to stop any Germans from respawning. Recover health inside
the house and kill the machine gunner and 3 more Germans to his right. With
the area cleared, search it thoroughly for a car that can be blown up. I guess
Herr Kommandant must be very displeased by now! Take control of the Artillery
and fire at one of the guns. Once you have done so, a number of Germans will
appear and open fire on you and your men. Duck behind the short wall facing
the double doors and you should be safe. Take out the Germans carefully and
proceed to blow up another gun. Hide in the same spot when the Germans appear
and kill them again. Blow up the third AA Gun and the objective is complete.
A number of angry Germans burst out to avenge their Anti Aircraft Guns. Take
cover and kill them all. Go through those double doors and enter the room to
your right for a radio. Use it to contact Lieutanent Rafferty.
"Well Berg, a little blood sweat and tears goes a long way, I see. I have good
news and bad news. The good news is our bombers are extremely close to zero
hour. The bad new is - Unfortunately for you they are unaware of your presence
so you better head for cover underground. There should be an entrance to the
sewers nearby. Once inside - your next objective is to find an exit. Capt
Harris will brief you when you resurface. Good luck, Lt, I hope those tunnels
don't collapse on top of you."
To your right is the sewer entrance. Approach it to complete the mission.
------------------------------
7. Sewers: Through the Sewers
------------------------------
Now that the bombers are approaching the city, you have no choice but to find
cover. The good news is, there was a sewer entrance nearby. The bad news is
that this isn't the typical drainage passage. These sewers are home to some
secret German installations, and hence are heavily guarded! You'll start this
mission with an M1 Gerand, rather than the usual Thompson. In addition, you'll
pick up the German Karbiner rifle very early in this mission. These are the
weapons you ought to be carrying through the place.
***************
Briefing
***************
Re: Through the Sewers Location: Beneath the City
All we know for sure is that the city's sewer systems are extensive. It's
probably that the enemy is using the sewer system to move supplies quickly
underneath the city.
If you wind up in the sewers, scout them and do your best to destroy whatever
operations the enemy has going on down there. However, your top priority is to
get out and regroup with the Rangers. There's a lot of fighting on the surface
left to go.
Capt. Harris, O.S.S.
***************
Objectives
***************
The objectives in this mission are extremely linear and are completed by
simply walking through the sewers. Your first objective is to (1) Survive the
upper tunnel ambush. Then, you have to (2) Sabotage the underground shelter.
After that, you are to (3) Find a radio and contact the OSS control. Finally,
you must (4) Rendezvous with the Rangers at the sewer exit.
The secondary objectives all involve blowing things up. You are free to (5)
Sabotage the generator and (6 and 7) Retrieve the scientist interrogation
transcripts and the POW List.
***************
Walkthrough
***************
Run down the passageway to enter the first room. Kill the lone German soldier
standing there, as well as the 2 at the door. Go around the room and walk
slowly through the corridor, gunning down any Germans you see. Walk down the
next ramp to arrive at a large room with 2 levels. Hide to the left of the
open door and take out as many enemies you can find.
You'll soon be given an objective to survive the upper tunnel ambush
(Objective 1). Look up and you'll find many Germans firing at you from the
upper level. Stay where you are and kill all the Germans you can find. 2 shots
from the M1 Gerand are usually enough to kill any soldier. If you are low on
ammo, grab the box nearest to you from the door.
With the objective completed, the door on the other side of the room will
open. Ein Soldat ruft, "Der Feind ist hier!" Walk slowly to the door and kill
the German soldiers there. Note that a Panzershreck is in the centre of the
room. However, it's not needed for this level. Instead, pick up the Karbiner
to the door's right. Walk through the next passageway to reach the next
checkpoint.
---------------
Checkpoint 1
---------------
This passageway is an "infinite German respawn zone". Once you've killed the
enemies in front of you, move forward quickly before more come. Sometimes, an
enemy will appear out of no where from behind you! You'll arrive at the upper
tunnel. This tunnel is also an infinite respawn zone. So, take out your
Karbiner and walk through the tunnel as quickly as possible, shooting down any
enemies you see, using the Gunsight mode if necessary. If everything is done
right, each enemy will die in one hit. If you happen to need cover, you can
always hide behind the barrels and green pipes to the right of the walkway.
You'll be safe once you've reached the door. Blow up the safe for the
scientist interrogation transcripts (Objective 6). Turn left to enter another
tunnel where the next checkpoint is. Beware of the German hiding around the
corner to the left.
---------------
Checkpoint 2
---------------
You'll then come to a room with several Germans shooting at you from a
slightly elevated level. Follow the arrow and go left to enter an area with 2
fuel tanks. Kill all the Germans and go through the next open door. Go through
this tunnel to reach your next checkpoint.
---------------
Checkpoint 3
---------------
You'll enter a rather large room. A number of Germans are firing at you from
below. Crouch down and shoot them from behind the table to the left. When all
the Germans are dead, walk down the stairs to where they were and make your
way to the door at the other side of the room. A number of Germans soldiers
will ambush you from the door when you do so, so take them out quick! Go
through the open door to find a power generator. Set the explosives and run
out of the room. Once the generator is blown up, you will have sabotaged the
underground bunker.
A door on the catwalk above is open, and some Germans are firing at you from
the bridge leading to it. Hide behind the door to the generator and shoot them
all down. Then, climb up the stairs back to where you first entered the room
and make your way to the newly revealed room. Watch out for 2 Germans shooting
at you from below as you do so.
Once you've gone through the door, go right to find a safe, which can be blown
up for a POW List (Objective 7). Go left for a radio, with which you can
contact Lieutanent Rafferty.
"Good work destroying that generator. There should be another close by -
destroying it will seriously hamper enemy operations in these tunnels. Make
your way out and once on the surface keep your eyes peeled for the Rangers.
They'll be supporting you on your next mission."
Even more Germans will be storming this room, this time from a newly opened
door to the left. Take cover from the door threshold and kill as many you see.
Run all the way back to the table at the other end of this catwalk and recover
some health. Notice that the Germans respawn repeatedly from the newly opened
door. Therefore, your first priority will be to kill the Germans that have
gathered in the lower level of this room. Once they are dead, kill the German
by that door, go down the stairs and quickly run to the other side of the
room. Another German would have respawned by the time you've reached the
stairs leading to that door above.
Hide beneath the catwalk. Although you can see the Germans through the grating
above, they can't hit you. Once you've recovered health, run up the stairs and
quickly kill the German. Enter the next tunnel for the checkpoint.
---------------
Checkpoint 4
---------------
Make your way through the tunnel, killing any Germans that get in the way.
You'll arrive at a large room with several enemies shooting at you from the
other side of the bridge. Kill the Germans but do not cross the bridge.
Instead, go left to enter an area with 2 fuel tanks. Clear the area of enemies
and walk over to the power generator. Set the explosive charge to sabotage it.
Now you've completed all the secondary objectives in this mission. Go through
the door into another tunnel and you'll soon find daylight!
---------------
Checkpoint 5
---------------
Now that you are out of the sewers, take out your Karbiner and keep your head
down. Go left and kill the 2 Germans around the corner. Look up to find more
Germans firing at you from the path above. Take cover and kill them. Note that
the enemies here respawn only once. Once they have been killed twice, they
won't bother you again.
Run up the ramp to find a truck. You'll find a German on the high wall behind
it. That guy's armed with a Panzershreck, so take him out fast. If you need a
break, you can hide in the corner to your left since no enemies can hit you
there. When you have recovered all health, stand up and jump into the ditch.
Go all the way to the other end and hide in that giant outlet. Turn around and
scan the upper paths on the other side of this area for more Germans. Kill
them, along with their clones (They respawn only once, remember?)
Peek to the right and kill the Germans (again, twice) on the paths there too, </pre><pre id="faqspan-2">
since you'll be going there shortly. Go right, up the ramp and hide behind the
debris there. Peek right to find 2 enemies by the next ramp leading up. Kill
them both and run up the ramp. Follow the path, taking out more Germans that
get in the way and you'll be reunited with your men soon enough.
--------------------------------
8. Monastery: Monastery Assault
--------------------------------
Having left the sewers, you are reunited with the Rangers, who are closing in
on a monastery. Apparently this monastery isn't just a place where catholic
monks hang out. It's used by German military scientists to develop...
something. Even Captain Harris has absolutely no idea what's going on in
there. Of course, being the intelligence agent you are, there is only one way
to find out. The recommended weapons of the mission will be the MP44 and the
Shotgun.
***************
Briefing
***************
Re: Monastery Assault Location: Monastery
You've crippled their underground operations. However, we still do not know
what the enemy is really up to. The documents you found contained a hand
written message from their leadership declaring that they're developing some
kind of super weapon.
The Rangers are assaulting a monastery known to have been used by German
military scientists. Get in there and retrieve their work.
Capt. Harris, O.S.S.
***************
Objectives
***************
Your primary objectives are all infiltration based this time round. Zuerst,
you have to (1) Cover the squad as they secure the courtyard. Dort, you are to
(2) take our the German forces in the monastery. Danach, you have to (3) find
a way to let your forces into the chapel. Zum Schluss, you must (4) destroy
the German convoy.
The secondary objectives are the real intelligence gathering stuff! 2 of the
objectives require you to defend certain spots against counterattack: (5 and
6) In particular the graveyard and the motorcade. If you find a radio, (7) use
it to contact OSS control. Meanwhile, you have to obtain (8) the classified
development schedule and (9) retrieve the uranium docket. Uranium, huh? Sehr
interessant.
***************
Walkthrough
***************
The mission starts at the main gates of the monastery. Your men are currently
pinned down by the defending Germans, so let's help them out. Kill any Germans
you see, only to find the main gate closed. You'll have to find a way to
circumvent that. Go left, follow the path and fight your way past the Germans,
taking cover as necessary. You'll arrive at the side gates that are wide open.
Go through them and follow this path, fighting past the Germans.
Around the corner is the graveyard, where loads of enemies (and a heavy
machine gunner) are waiting for you to the right. Stand up and run behind one
of those two tall pillar like things in front of you and fight back from
there. Keep moving forward and turn right at the corner to get close to the
heavy machine gun. Take out the gunner and his friends before entering the
building. Recover your health and commandeer the Heavy Machine Gun.
A number of German troops will be rushing in from the left (from where you
entered the graveyard). Mow as many of them down as possible. If far too many
Germans manage to evade your gunfire, press the Minus button to stop using the
gun for a while and crouch down to regain health. Get back up and pick off any
stragglers one by one with your MP44. When enough Germans are killed, you'll
have completed objective 5: Defend the graveyard against Axis counterattack.
Go through the open door to your right to arrive at your first checkpoint.
---------------
Checkpoint 1
---------------
Climb up the stairs to the watch tower and kill the 2 enemies there. Pick up
the Gewehr, abandoning your Automatic while doing so and look down to the
courtyard. Looks like your pals are in a heated battle with the Germans, so
let's help them. Take out the Germans in the courtyard: It's Duck Hunt all
over again! Once you've killed enough enemies, objective 1 will be complete.
Keep the Gewehr and climb down the stairs, go through the newly opened door to
meet your troops in the courtyard.
The Rangers tell you to find another way into the chapel, since the door is
locked. Go to the other end of the courtyard and move along the walkway,
taking out any Germans you find. You'll find a set of stairs. Go up to the
watch tower and kill the Germans. Blow up the safe to retrieve the classified
development schedule, thereby completing objective 8.
Climb down the stairs and follow the passageway in front of you to reach a
room with a radio. Tune in to the OSS frequency to listen to what Lieutanent
Rafferty has to say.
"Lt, before you get too excited it seems that Jerry is planning a counter
attack. The monastery has significant weapon fortifications. Look for an enemy
weapon that will give you the advantage."
Turn around and jump through the hatch to enter the cellar. Here's a
checkpoint.
---------------
Checkpoint 2
---------------
Go through the tunnel to arrive at a tomb of sorts. Take out the Germans to
your left and run over there behind one of those giant coffers, picking up the
shotgun. Take a U-turn and kill the German on the elevated platform. Run up to
that platform and drop down to the next part of the tomb through the gap. Hide
behind the next coffer and take out all the Germans who appear around you.
Note that the ones on the next elevated platform respawn very rapidly. Kill
them and run up to the platform and that will stop any more from coming back.
Continue along the tomb and you'll reach a passageway leading back to the
surface. A storage shack is in front of you. Enter and blow up the safe for
the uranium docket (Objective 9). I wonder what the Germans will be using with
the uranium. A power plant perhaps? Nah! Turn around and walk through the
opening in the wall.
---------------
Checkpoint 3
---------------
You will enter a garden. Some Germans are waiting for you around the next
corner. Take them out and crouch down. Take cover from the raised flower bed
to the right and take out the Germans in the distance. Quickly run forwards to
the other end of the path before they can respawn and duck behind the next
raised flowerbed at the corner. You can safely take out the upcoming Germans
from there. Continue along the path, taking out enemies before you get onto a
wooden ramp. Go up the ramp and move along the bridge, only to find 4 Germans
waiting for you at the other side of the garden.
Drop down to the path below and duck under the wall. Pop back up and take out
the Germans. Now, you can cross the bridge unopposed. Leave the garden to
reach another checkpoint.
---------------
Checkpoint 4
---------------
You've arrived at the motorcade, where the Germans are greeting you with open
arms with the heavy machine gun. Quickly run forward and duck into the parking
shack to the right. Use the fenced off parking places as cover and take out
the Germans at close range with your shotgun. Beware of a single German firing
from outside the building behind you. Once you've made it through the parking
shack, go left and move along behind the oil drums. Some German soldiers will
be unaware of your presence, allowing you to take them out with the shotgun.
Since they are so tightly packed, you can sometimes take out several of them
at once with the gun!
Run from your hiding place and flank the heavy machine gun. Töt die zwei
Soldaten und mehr Feinde kommen. Commandeer the heavy machine gun and start
mowing the Germans down. They all come from the same entrance through which
you entered the area. It's best to kill them while they are still packed
together. Wann genug Deutscher Soldaten sind getötet, objective 6 (Defend the
motorcade against Axis counterattack) will be complete. Enter the building
through the double doors to reach another checkpoint.
---------------
Checkpoint 5
---------------
You are inside the chapel. Crouch behind one of those seats and take out all
the Germans, including the ones on the walkway above. Shoot the wooden planks
barricading the door to let your fellow Rangers in. Another set of doors will
open inside the chapel. Go through them and up the stairs to the walkway
above. Follow the rangers to reach the balcony. It would seem that the Germans
are counterattacking by the hundreds. Your objective is to use the mortar
cannon to blow up the 4 convoy trucks outside the monastery.
To aim the mortar cannon, tilt the Nunchuck left and right to tilt the cannon
in the desired direction. Tilt the Control Stick up and down to set the angle
of the cannon. The larger the angle, the shorter the range. 4 trios of Germans
will be harassing you while you try to blow up the trucks. These guys respawn
indefinitely, so try to cap their numbers so that no more than 6 enemies will
be firing at you at once. Once the 4 convoy trucks are destroyed, the mission
is complete.
-----------------------------
9. Bombed City: Downed Agent
-----------------------------
You are not the only one carry out intelligence operations for the OSS.
Another agent, Captain Lasry, has collected some important information about
the Germans and was flying back to England in a stolen German aeroplane.
Unfortunately, he was shot down over the city, where the Germans have
refortified several locations. You must reenter the city and collect his
files. Also secure the area so that he can be extracted.
***************
Briefing
***************
Re: Downed Agent Location: City
I just received a report that our agent, Capt. Lasry stole an enemy airplane
and was on his way back to England. Unfortunately, he was shot down over the
city. The information he has is critical to us and you're going to go back in
and get it. The area has been heavily bombed, but the Germans have re-
fortified several positions. Your best plan of attack is to navigate your way
through a minefield that blocks one side of the city. Be careful. One false
move can prove fatal. Once past the minefield, locate Lasry and secure those
files.
Capt. Harris, O.S.S.
***************
Objectives
***************
Since the Germans have fortified key positions in the city, the only way to
get past them is to (1) Find your way through a minefield. Only after that can
you get back to business. After that, you are to (2) Defend against a
counterattack before (3) Meeting with Captain Lasry and help extricate his
intel. Finally, you must (4) Rally with the Baker Company on the other side of
town.
But wait, there's more. You can also (5) Rescue a stranded squad, (6) Find a
radio and contact OSS Control before (7) Taking out an SS agent. In addition,
maybe you can (8) Retrieve more POW records from a safe.
***************
Walkthrough
***************
You'll start with a mine detector, which is very simple to use. Point the Wii
Remote in the direction you would like to scan and Berg will automatically
turn it that way. The clicking sounds help indicate whether mines can be found
in that direction. If you hear nothing or just very faint and intermittent
clicks, it means that path is safe. On the other hand, if you hear loud and
continuous clicks, it means that mines are in that direction, and you must
avoid it.
Move into the minefield and bear left. Keep moving forward until you hear some
continuous clicking. Turn 90 degrees to your right and it should be safe. Keep
going that way until you hear more clicks. Turn 90 degrees to your left and
follow the safe path to the building. Make your way to the rubble on the other
side of the minefield while hugging the walls of the building. There's a
checkpoint here, so take a breather.
---------------
Checkpoint 1
---------------
On the other side of the ruins, start by going to the debris to your left by
hugging the left wall. Then, make your way to the stairs. On the other side of
the stairs, make a sharp hairpin turn to the left and make your way to the
door on the other side of this mined street. Once there, make another hairpin
turn through to the right, there should be a safe path somewhere. After that,
you'll reach the next building, and leave the minefield for good.
Climb up the stairs of this building and go right along the walkway to reach a
new street. Kill the first two Germans you see and grab a MP44, if they
dropped once. Crouch down and go down the stairs to the street itself, killing
the German on the way, Looks like the Germans have fortified this area with a
heavy machine gun. Quickly move to the stairs to the right and crouch down.
This will be your resting spot. Take out as many Germans you can from that
spot and continue along the street, bearing right for cover. You'll eventually
reach a building that can be entered to your right. Kill the Germans there and
go up the stairs for the next checkpoint.
---------------
Checkpoint 2
---------------
Get out of the building and kill the Germans. Go around the corner to meet the
enemy with the heavy machine gun. Clear the area and commandeer the gun your
self. You now have to fend of the German counterattack. The Germans will be
running down from where you first entered the street. The objective will be
complete once you mow down enough Germans.
A door will open to your right. Go through it, kill even more enemies and go
up the stairs. Get down on the other side to reach another street and
checkpoint.
---------------
Checkpoint 3
---------------
Mehr Deutscher Soldaten warten bei der Ecke. Take them out and get past
several more street corners to reach the plane crash. Kill the German on the
balcony overlooking the wrecked plane. In addition, some soldiers are yelling,
"Help! We are trapped behind the rubble!" So turn around and plant an
explosive charge on the rubble to set them free. Once they are free, run over
to Captain Lasry and pick up the intel on the ground next to him. Make your
way through this street and bear left for maximum cover. There are a number of
buildings you can duck into if you want to recover health and ammo. The
Germans stationed inside just love to respawn so run into the buildings right
after you've killed a wave.
You'll reach another corner, around which is a heavy machine gun emplacement
in the distance. Bear right and advance slowly, taking pot shots at the
Germans as you approach the gun. Notice a building to the right which can be
entered. Climb up the stairs inside and move right along the walkway to
circumvent the gunner. Now, you can pick him off easy. It seems that no matter
what happens, the two Rangers will disappear at this point.
Enter the building to find another checkpoint.
---------------
Checkpoint 4
---------------
There's a radio, let us tune in to the Lieutanent Rafferty's lovely voice.
"I have good news and bad new for you Lt. The good news is you're close to
finishing your current objective. However, I now have a new secondary
objective for you. The Germans have a stash of POW records in a safe nearby.
Eliminate the guard and get those records."
Walk through the tunnel and you'll find someone running away from you as soon
as he spots you. He's an SS officer. You must chase him through the building,
ignoring any German soldiers that are firing at you. Once you've got up to the
upper level, crouch down and wait for the agent to appear on the opposite
walkway from the left. You must shoot him dead before he reaches the door to
complete this secondary objective (7).
One more thing, a safe can be found in the first room at the top of the
stairs. Blow it up for the POW Records (Objective 8). Move along the walkway
and get to the exit to reach another checkpoint.
---------------
Checkpoint 5
---------------
Climb up the stairs to reach the top floor of a building. Some Germans are
firing at you from the opposite building, so them both out. Go down the stairs
to find 2 more Germans to your right. Take them out and get onto the walkway.
Make your way along the walkway and kill the 2 Germans in the distance. Cross
the bridge, make a U-turn and jump down onto the street to help the 2 Rangers
who are severely outnumbered. Despite your efforts, they are likely to be
killed. Either way, clear the area of Germans and run a little more along the
street to find 4 more Germans soldiers attacking Baker Company. Since their
backs are turned against you, it makes it much easier for you to sandwich
them. Now that you've reached your troops, the mission is complete.
---------------------------
10. Village: Destroy Train
---------------------------
After 6 missions of deliberation, you're finally down to real business. The
Germans are trying to ship a prototype V2 rocket on a train. The V2 rocket is
way superior compared to the V1 flying bomb, and there are absolutely no
defenses against it! Of course, being the intelligence agent you are, you must
infiltrate a German held village, locate the train transporting the V2 and
destroy it before it can be delivered to its destination. This mission is the
first of which you get to use light machine guns, in this case the German
STG44. You'll find this weapon midway through the level so keep it along with
your M1 Gerand.
***************
Briefing
***************
Re: Destroy Train Location: Village & Trainyard
At this moment the Germans are trying to ship a prototype V2 rocket out on a
train. The station is at the outskirts of the city. You'll have to get through
farmlands seething with enemy troops to get there. Once you're at the station,
knock out the train and destroy the rocket.
Capt. Harris, O.S.S.
***************
Objectives
***************
This is one large mission, with 12 objectives in total. But still, your
primary objective would be to (1) Intercept the V2 rocket. Along the way, you
must (2 and 3) Flank a machine gun emplacement and overrun another with the
Baker Company. In addition, you must (4) Secure 2 farmhouses and (5) use the
mortar to hold off enemy reinforcements.
There are a total of 7 secondary objectives in this mission as well. First,
you can (6) Hold the village with the heavy machine gun you've flanked. Then,
you can (7) Radio the HQ for new intel on 2 German officers in the farm and
village, which you are to hunt down and kill (8 and 9). You can also (10) Hook
up with Baker Company survivors, (11) Retrieve strike coordinates and (12)
Repel another counter attack.
***************
Walkthrough
***************
You'll find an M1 Gerand right in front of you. Replace your Automatic with
that and move out with your Rangers. You'll find some Germans around the
corner. Kill them all and go left. Follow the path and you'll end up in a
large street guarded by a heavy machine gun. Stay out of the machine gunner's
sight and take out any Germans you see with the M1 Gerand. At this point, the
Rangers would have entered the sight of the gunner and be firing at him and
the other Germans in the street.
Go gung ho and run into the street and bear left, entering the house there.
Exit through the other side of the house, go right and climb up the stairs.
There's our machine gunner! Take him down and man the gun. A number of Germans
will be charging in from where you first entered the street. Mow down as many
of them as you can and you've successfully held the village (Objective 6).
Go left and follow the path among the houses. Drop down to the next alley to
reach the first checkpoint of this mission.
---------------
Checkpoint 1
---------------
You drop down right in front of a bunch of Germans. Guten tag, wie geht es
ihnen? I guess the answer is "Es geht uns sehr schlecht!" since they are very
eager to fire at you! Duck to the left and take them out quickly. These guys
love to throw ihre GranateN at you so don't get blown up! Make your way
through the alley and turn left at the corner and you'll find a large barn in
the distance. Some Germans are watching you from the windows, so take them out
with your M1 Gerand.
Turn left and fight your way to the other end of this village street, keeping
left for the maximum cover. The furthermost building houses a Shotgun, so
replace your Thompson with it. Enter the building by the barn to find a radio.
Use it to contact HQ.
"Back for more punishment, Berg? I have a straightforward secondary objective
this time. Intel claims there's two rather nasty German Officers stationed
here. Find their houses and eliminate them. Once you're finished get back to
stopping that train. Capt. Harris has told me to pass on to you that the
Germans appear to be moving up the timetable on their schedule. You must
strike quickly."
Enter the barn to find your men firing at the Germans. Take them all out,
including those on the upper levels. You'll find a Springfield Rifle upstairs,
but don't take it. Exit through the other side of the barn to enter a path
leading to the first of 2 farmhouses.
Crouch down and take down the 2 Germans by the crates. Another will charge at
you from either side of the house. Take that guy out and bear left. As you
reach the other end of the house, 3 Germans will be firing at you from the
field near the house. Use the M1 Gerand to take them out. Enter the farmhouse
itself and go upstairs to find another German. Kill him, go downstairs and
kill another German and the area will be secure. In addition, there's a safe
in this house. Blow it up to retrieve the strike coordinates (Objective 11).
Get out of the house and enter the next field.
---------------
Checkpoint 2
---------------
Go right to find several Baker Company survivors who will help you fight
through this field. Make your way to the other side of this field, where the
other farmhouse is, using the craters for cover. Enter the farmhouse and kill
whoever's on the balcony and this farmhouse will soon be secure.
Exit the house and go behind it to find another barn. Kill the soldiers
guarding the barn and enter the house to its right. A number of black
uniformed Schultzstaffel members are stationed inside. Kill them all and
you'll have neutralized the SS officer stationed in the farm (Objective 8).
These guys drop STG44s, so pick one up, replacing your shotgun with this gun.
Now, enter the barn and fight your way to the upper level. Take control of the
mortar cannon and use it to repel the enemy counterattack. This has got to be
the hardest objective in this mission, with the unrealistically superb
marksmenship of the Germans over such a long distances. Either way, the
positions of the Germans are marked by red symbols. The toughest ones to deal
with are the ones firing from the farmhouse to the left: Their aim is so good
that they often kill you in a few seconds! If you are badly hurt, press Minus
to stop using it and duck to the right.
The objective will be complete once you've killed enough Germans. Go
downstairs and exit through the door to the left. Turn around the corner to
find a door at the other end of this path. Approach it, only to be ambushed by
a group of Germans charging out through the door! Back off around the corner
and take them out from there. Once they are killed, go through the door to
reach the 3rd checkpoint.
---------------
Checkpoint 3
---------------
Walk through this path to find more Germans around the corner. Kill them and
head to the next corner to the right. Turn left and kill the German hiding
behind the crates. Peek right, there's a windmill. Kill the German on top of
the mill and run into it, avoiding the heavy machine gun fire to the right and
taking out the enemy inside. Exit through the other side of the windmill to
find 2 Germans: 1 on the balcony to the right and 1 at the other end of the
path you're facing.
Take these guys out and walk along the path, turning around to kill the
respawned German on the windmill. Turn around the corner to find the machine
gunner. Kill him, as well as the soldier inside the house to the left. Enter
the house to the right of the previous one I mentioned and kill the German
there. Walk slowly into that house to be ambushed by 5 SS troops. Run out of
the house and dart around the corner to your left. Kill all the SS and you've
eliminated the SS officer stationed inside the village.
Enter the other house and exit through the other side. You'll come to another
area guarded by a heavy machine gun. Some Rangers are firing at the machine
gunner, all to no avail. Kill the Germans in front of the emplacement and run
up the slope to the gun emplacement. Throw a grenade into where the machine
gunner stands to open the door. Get inside and take control of the gun. You
know the drill: Take out as many Germans as you can see to fend off the
counterattack (Objective 12).
Germans will be coming in from the left and right, so don't be surprised that
you find yourself critically wounded before long. The best strategy is to
intermittently shoot at some enemies, press the Minus button, duck down and
recover health before continuing to shoot them. Beware of the German shooting
you from atop the wall to your right.
Once the objective's complete, leave and go left into the tunnel to reach
another checkpoint.
---------------
Checkpoint 4
---------------
Make your way through the tunnel, eliminating any token resistance you'll
have. You'll soon find a Gewehr lying against the wall. Take it and drop your
M1 Gerand. You'll soon find some Germans shooting at you at the other end of
the tunnel behind some crates. Use the Gewehr and kill them from a distance.
Head to where they were standing and look up at the building in front of you.
See the enemy? Kill him and climb up the stairs. You'll notice a German sniper
on the water tower to your right, so take him out as well.
Climb the stairs to meet another group of Germans hiding behind crates. When
them taken care of, head to the other end of this rooftop to find 3 Germans
shooting at you from below. Here's your chance to throw a grenade down at them
and kill them easily. Drop down and then through the hole in the ground to
enter the building below, and another checkpoint.
---------------
Checkpoint 5
---------------
Kill the 2 Germans in this building and head outside to arrive at the train
station. You'll find a number of enemies firing at you from the other end of
this station from behind crates. Take them out with the Gewehr and head there.
Go up the bridge and cross over to the other side of the station, where more
Germans are waiting on the platform below. Take these guys out and head to the
V2 Rocket. Plant an explosive charge and two Germans will immediately charge
down at you from the bridge, so kill them quick. You must get onto the bridge
so as not to be killed by the resulting explosion. Take out the 2 Germans on
the bridge and run back down to where the V2 was just now.
Hide behind the first crate from the bridge and take out your Gewehr. Take
careful aim and kill the 6 enemies coming out of the train tunnel. Once they
are dead, run into the tunnel and you're home free.
--------------------------
11. Base: Base Demolition
--------------------------
The V2 rocket prototype that you've destroyed is just an outershell. No
warheads have been loaded. Intel is revealed that the Germans are planning to
use nuclear warheads in those V2s, thus destroying entire cities at once!
You're now directed to a base where the Germans are enriching uranium for use
in those missiles. You must get in there and destroy the base to cripple their
production.
***************
Briefing
***************
Re: Base Demolition Location: Secret Base
We now know for certain that the Germans are making an Atomic Bomb. Your next
objective is to breach their secret lab. It's well guarded and you'll have to
get across a minefield first. Once you're past the perimeter, seize all the
papers and records you can. Destroy everything and demolish the base. We must
stop the enemy here and now.
Capt. Harris, O.S.S.
***************
Objectives
***************
You'll first be required to (1) navigate through a minefield guarding the
base. Then, you have to (2) Destroy the fuel tank. After that, you are to (3)
Infiltrate the V2 facility. During which, the Germans will attack, and you'll
have to (4) Use a sniper rifle to repel the assault. Once you are inside the
facility, (5) Find a way to sabotage the V2 production before you (6) Escape.
Once you've gone past the minefield, you are free to (7) Defend against a rear
attack, (8) Destroy an anti-aircraft gun, (9) Radio OSS control and (10) Steal
the warhead blueprints.
***************
Walkthrough
***************
Walk into the minefield from the right side. This time, you have 5 minutes to
cross the minefield. My guess is that wherever there are no proximity mines,
they are timed mines. You'll have to navigate through the minefield through a
twisted path that I can't really describe in words. But either way, 5 minutes
should be more than enough. Once you've reached the other side of the
minefield, go through the hole in the chain link fence to reach the first
checkpoint.
---------------
Checkpoint 1
---------------
Climb up the stairs directly to your left and man the heavy machine gun. Some
Germans will charge out through the cave on the other side of the minefield.
Mow as many of them down as possible to defend against the rear assault. This
objective is made much easier by the fact that the Germans tend to run into
the mines and blow themselves up! Head down the stairs with your new BAR light
machine gun and go around the corner.
Some Germans can be found around the corner. Kill them and run up the path
past the fuel tank. Run into the parking lot of the base and duck behind the
oil drums nearest to you. Peek to your left to find some Germans running out
from the building. Take them out from a distance and make your way to the
other end of this parking lot, keeping right in the process. Peek out to the
right of the truck to find a German on the roof of the building to the right.
Take him out and fight your way to the entrance to the left.
Even more Germans will be waiting for you at the entrance. Kill them and duck
behind the metal plates that lean against one of the tables. Lean out and kill
the enemies running down from the stairs. When the coast is clear, go up the
stairs to engage the Germans that on this upper level. Make your way to the
other end of this room and keep right, behind the crates. To the left of the
exit is a small room with a radio. Clear the Germans outside the building and
tune in one last time to Lieutanent Rafferty.
"You're so close to wrapping this up, Berg. Now all you have to do is place
charges on the support columns. It won't give you much time to get out but it
will ensure the facility is destroyed. Then, I suppose you're hoping Capt.
Harris will send you back to jolly ol' England from some R&R. Good luck with
that! Lt. Rafferty signing off."
Aww... I'll miss you, Rafferty. Head out the exit to find an artillery cannon.
Kill all the Germans around you (a few would have appeared in the motor pool)
and man the cannon. Rotate it clockwise and you'll find an anti-aircraft gun
above the minefield. Open fire on it to destroy it, thus completing another
secondary objective. Continue rotating the cannon until it faces the fuel tank
before you blow it to pieces.
Now that the fuel tank is destroyed, quickly move to the left and crouch down.
Kill the Germans that appear from the right and make your way through this
walkway. The second room to the left houses a safe, which can be blown up for
the warhead blueprints. You've completed all secondary objectives. Drop down
to where the fuel tank was to find a large hole in the hillside. Walk through
the tunnel carefully, killing any enemies that you come across. You'll
eventually reach a hatch that leads to the V2 facility itself. Drop down, move
a few steps forward to arrive at a much needed checkpoint.
---------------
Checkpoint 2
---------------
Fight your way through the tunnel, using the stacks of metal pipes for cover.
Eventually, the alarm will be raised. Continue along the tunnel to reach a
control room. Kill the enemy inside and replace your Automatic with the
Gewehr. Now, look out of the 2 windows, killing any enemies that appear. More
than often will they get dangerously close. In that case, take them out with
the BAR. The door to your right will open when enough Germans are killed. Go
through that door to reach the next checkpoint.
---------------
Checkpoint 3
---------------
Several waves of enemies will be charging at you from the other end of the
walkway, so advance slowly, using the crates for cover. Once you've crossed
the bridge, take care to kill the 2 Germans in the production area below. Keep
going and you'll eventually come to a place where you can get down. First, go
left and kill the 2 Germans at that dead end while fending off several more.
Collect the and go right. Notice that explosive charges can be set on one of
the pillars. Duck behind that pillar and carefully take out all the enemies
around you. Plant the explosive and run to the other side of this production
area and duck into the small room by the next pillar.
Some enemies will come after you once the pillar is blown up, but can be
easily taken out from your hiding spot. Once the coast is clear, set the
charge on the second pillar and hide in the same small room. Boom! Peek to the
right to find even more enemies aiming to avenge that pillar. Kill them all
and head to the other end of this room. Plant an explosive charge on the next
pillar and hide in the room to the left. Once it's blown up, kill the Germans,
head to the final pillar and blow it up as well (hide in the small room to the
right).
Now that you've blown up the columns, the whole facility will soon collapse.
Let's get out of here! Kill the SS men guarding the door at the far right
corner and climb up the stairs there. Fight your way to the control room and
press the Minus button to open the blast door. You've reached the final
checkpoint of the game.
---------------
Checkpoint 4
---------------
You have 5 minutes to leave this place. Note that the blast door takes over 40
seconds to open. Lean against the left side of the door and throw grenades
over the door to the right side. If you are lucky, you'll be able to kill
several SS men before you even see them. Either way, carefully take out all
the soldiers you find and run up to the control room there. Press the Minus
key at the control panel to open the next blast door. While it's opening, go
left to intercept 3 Germans coming out from a room on the other side of the
room. Once they are killed, run into the room where they came from (it's
closest door to the left side of the first blast door) to ensure that they
cannot respawn.
Go back to the slowly opening blast door and kill the 2 Germans on the
platform. Run up to that platform, duck into the control room and press the
Minus button to open the next blast door. See the SS guys in the walkway on
the other side of the path? Throw a couple of grenades to kill them and their
second spawn. Throw another Grenade at the 3 soldiers at the bottom of the
steps to kill them too.
At this point, the next blast door have opened. Kill the 2 Germans outside the
next control room and duck in there. Open the final blast door and walk out to
face the music. Throw more grenades to kill the Germans in the opposite
walkway and those at the foot of the steps. Once the coast is clear, go right
and man the heavy machine gun. Mow down all the Germans charging down at you
from the surface. Don't they realise that they are running towards certain
death?
If you are doing everything right, you should have a little less than a minute
left to flee. Run up the tunnel when no more enemies come and duck behind the
crates to the right when you reach the surface. Looks like more Rangers are
attacking this base. Help them by killing the SS from behind, Run up either
one of the watch towers to scale the barricades and drop down to your men.
Mission accomplished.
Now that the V2 plant is destroyed, Hitler is years behind us, allowing the
Allies to win the war without fear of a nuclear attack. The funny thing is,
the US will end the war using the same weapon they opted to destroy! Does
Hiroshima ring any bells? Either way, you are free to go back to England and
party for three hold days before reporting back to headquarters. You've earned
it!
+----------------------------------------------------------------------------+
| III. ARCADE MODE |
+----------------------------------------------------------------------------+
The arcade mode is intended for the "I'm so lazy that I can't figure out the
complex FPS controls" players, aka the super-casuals. In this mode, you'll be
revisiting the same missions as the single player campaign, only that the
computer moves John Berg for you. The only thing the player does is to move
the aiming reticule around the screen and shoot all the Germans you find (with
the B button), reloading every now and then. Enemies are marked by white
crosses which turn red when they are killed. The option to crouch is still
there, for your information.
Instead of having a slowly regenerating health, you are given a green health
meter on the bottom left hand corner of the screen. You'll lose health as you
get shot, so shoot some green health packs to restore health. Scoring comes in
the form of kill count. The more enemies you kill, the higher your score.
During the course of your mission, you'll find some Germans with golden
crosses above their heads. Kill those guys to go through an alternate path.
===============
Beach
===============
Your character will start with a Thompson SMG in this level. Soon after you
land, you'll have to hold your ground against some Germans. Once you have done
so, you'll move along the beach past a health pack to a boulder, where you'll
stand there for a while. Hold off the Germans to move on, advancing to the
bunker. When enough Germans are killed, you'll walk into the bunker, kill the
gold cross German so as to gain entry to the room where the guard duty roster
is. Your character will automatically pick up the roster and head up the
stairs to the walkway above.
Your character will stop three along the walkway, twice to fend off more
Germans charging down the ramp towards you and once to fend off some Germans
shooting at you from the beach. When facing the first group of Germans, watch
out for one with a golden cross. That guy won't fire at you, but run to the
right. Take him down fast if you want to enter an optional spot.
You'll soon walk up the ramp to a shed. It's possible for your character to
enter it if you've killed the golden cross German on the beach just now.
Inside you'll find a Luger, which has a magazine capacity of 6, but kills the
enemies in one hit. You then arrive at the bedroom with the safe in it. Just
shoot the safe several times to open it and your character will get the
shipping forecasts. Turn back and get ready for more enemies outside. Take
them out and fight your way to the end of the finish, watching out of the
Karbiner armed Germans storming out through the final door.
===============
Port
===============
You're fighting your way through the port without your men! You start off by
shooting the 3 Germans on the first boat under construction. Then, you will
turn left and face off around 6 enemies waiting for you in the docks below.
Kill them to drop down to the docks, where you'll be confronted by a few more
enemies. Take them out to approach the piers.
Use the barrels for cover to kill the Germans that try to stop you from
reaching the U-boat. Keep on fighting and you'll eventually be asked to plant
an explosive on the U-boat. Since your character will stay on the boat for a
short time while he holds off a few enemies, set the timer all the way to the
max. Quickly kill the enemies that go after you on the U-boat and you'll get
off to reach the other side of the docks.
Kill the Germans to continue to the next part of the port. You'll be ambushed
by numerous enemies at the crates, so watch out. You'll be taken left, up a
ramp leading to the bunker where you pick up the Gewehr. As in the Campaign
mode, you are to kill all the Germans you see that pop out of the opposite
building. A number of health packs are provided just in case you take damage.
Once enough enemies are killed, you will automatically leave the scene.
Keep fighting until you reach the shack with the radio. Unlike Campaign Mode,
you will not be using the radio at all. Keep an eye for a German with a golden
cross running to the left as you reach the second door of that shack. Kill him
and you can go up to the roof of this shack where you'll be fending off the
German counterattack with the heavy machine gun. It's much harder in Arcade
Mode, despite the presence of some health packs, since you can't really take
cover.
When all is said and done, you'll proceed to the next pier, then into the next
building. It seems that your character will be forced to obtain the shipping
forecasts in Arcade Mode, while it's entirely optional in Campaign Mode. As
before, you'll pick up the Panzerschreck on the roof of the building, which
can be used to destroy the fuel tank. In addition, you have a limited amount
of time to take out some clusters of Germans in the docks before you drop the
weapon and pick up an MP44.
The final bit is pretty straightforward. You are to enter the submarine pen
and plant another explosive charge on the second U-boat. Take out the 2
Germans that come after you and get to the pier to the left. At that point,
you'll be using the Gewehr to kill the Germans firing at you from behind the
crates. After a while, you'll pick up the MP44 again and move on to the next
pen, where a number of torpedoes are seen dangling over the last U-boat. Shoot
at the ropes suspending the torpedoes to destroy the sub. You'll find another
gold cross German at the other end of this sub pen. Kill him to "Eliminate the
U-boat Commander" and call it a day.
===============
City
===============
You'll encounter a large group of Germans as you move around the corner. Keep
fighting on until you reach the first house. Kill the Germans in the main room
and you'll automatically pick up a shotgun, which auto-pumps after each shot
in Arcade Mode. Right outside the building are some more enemies. Take note of
the one with the gold cross firing at you from the balcony of the building.
Take him out and you'll have a shot at the Axis car to the left. Fire a few
rounds at the car to destroy it, completing an optional objective.
Keep fighting along the streets, it is quite straight forward. Head down to
the basement and shoot the blue safe a number of times to open it, revealing
some Axis troop movement plans. Head out of this underground tunnel to find
another gold cross German right outside. Once he's down, you'll get to enter
the house to the right, which holds an MP44.
You then go left, into the building then onto the roof. Move along and fire at
the Germans that appear. There will be a scene in which your character stands
still while a lot of Germans fire up at him from the street. Kill them all to
move on to the Artillery. Kill all the Germans guarding the cannon to take
control of it. You have 2 anti-aircraft guns to destroy. Destroying 1 will
trigger the arrival of many Germans all around you, which your character will
automatically confront. Take them out to use the cannon again to destroy the
2nd gun.
You then enter a building and get to the roof top, where you are confronted by
even more Germans on the opposite balconies. It's gonna be hard here since
they are such good shots and there are no health packs available for use.
Survive the initial onslaught and kill more enemies as you move along the
walkway. You'll then drop down to the street below and approach another
building from which 2 Germans pop out. Kill them and you'll reach the next
square with another Artillery cannon.
As you clear the buildings around the square, you'll find another gold cross
German running out of one of them. Kill him and you can have a clear shot at
the Axis car parked behind the barbed wire. (Don't worry, if you miss him, you
can still fire random MP44 shots at the car as you move around later on to
destroy it). As before, use the Artillery to destroy the anti-aircraft guns,
fending off the waves of German troops after you blow up each gun. It's much
harder here: You'll be surprised the speed at which your life bar gets
depleted.
Once you've survived the onslaught and destroyed the guns, you'll fight your
way into another building where an entrance to the sewers can be found.
===============
Sewers
===============
You'll start this mission with an M1 Gerand, which kills any enemy in one hit!
Anyways, fight the enemies as you head towards the large room with the upper
tunnels. After you have cleared the enemies on the lower levels, you'll
automatically pick up a Panzerschreck. Use that to take out the groups of
enemies firing from the upper tunnel. This is just too easy. After a while, a
pair of Germans with gold crosses above their heads will appear from the left.
Blow them both up simultaneously and you'll get to pick up an MP44 in one of
the corners of the room.
You then go through the open door, up the ramp to the upper tunnel. There are
many Germans there, as are health packs. Spray them full of lead and recover
health as necessary. A safe can be found at the other end of the tunnel. Shoot
it several times to destroy it, revealing the scientist interrogation
transcripts.
Your character should have picked up another M1 Gerand as he heads through the
next tunnel. The next room with the fuel tanks is rather straight forward:
Just hold off the German onslaught before moving on. You'll enter the next
large room soon enough. You'll have to handle a large wave of enemies in the
room below. Another wave is waiting for you as you approach the door leading
to the generator. Kill off the threats and sabotage the generator. This time,
you only have to set the timer halfway since you'll leave the room immediately
after the bomb is planted.
Fight your way up to the bridge overlooking this room to find another safe.
Shoot it open to reveal the POW List. Exit to face another wave of Germans
coming out from the now open exit door to the left. Kill them, get down to the
room again and face yet another wave from the same door as you reach the
stairs leading to the exit.
You're almost there. Your character will be crossing the bridge in the room
with the second generator. Keep an eye out for the enemies that pop out from
behind the walls on the other side of the room. Plant another explosive on the
generator (setting the timer halfway) to blow it up.
What's left is the open area just outside the sewers. Head around the first
corner to the left to face a large wave of enemies firing at you from all
directions. Take them all out and use a health pack as needed. Another wave is
waiting for you midway through the area, and another as you turn around the
first corner on the elevated path. One final group of Germans will be waiting
for you at the end of this level. Survive this attack and you're done.
===============
Monastery
===============
As expected, you start the mission with a large reception committee of Germans
at the front gates of the monastery. After fighting them off, your character
will turn left and make his way through the path to the left, picking up a
shotgun in the process. Keep fighting and you'll enter through the side gate,
where you'll soon pick up an MP44 to use against the Germans to your right.
Take these guys out fast, since they are the tip of the iceberg. Watch out for
the German armed with the heavy machine gun!
After some more German deaths, your character will attempt to bypass the
enemies to the right by going straight forward, then right at the corner.
Fight some more Germans and enter the building, where you'll automatically
commandeer the heavy machine gun. Using this gun, destroy all the enemies that
appear until you've repelled the counterattack. You then go up a flight of
stairs to the top of the tower. Kill the enemies and you'll pick up a Gewehr.
Use it to kill as many Germans in the courtyard as possible until another
objective is complete.
You then walk down and start fighting in the courtyard. Keep shooting until
you come to the other tower. A German with a gold cross above him will run
out. Kill him quickly and you can climb up the tower where you find a safe.
Shoot it apart to obtain the Development Schedule. Back down on the lower
floor, you'll eventually jump into a hatch that leads to the basement, picking
a shotgun as you do so.
You arrive at the underground tomb, so shoot all the Germans that pop out.
Once you've gone up to the next raised ledge, you'll pick up a Karbiner, which
you'll use to shoot down all the Germans that appear below you. After you're
done, you'll pick up yet another MP44 and move on with it. Having returned to
the surface, the character will walk into a shack with a safe, which can be
shot open for a uranium docket. Turn around to be ambushed by many Germans,
one of them with a gold cross above his head. Kill that guy and you'll get to
use a powerful STG44 light machine gun.
Your next destination is the garden. Learn to use cover when facing the
Germans. Otherwise, there isn't much of a problem here. You then enter the
motorcade. Kill the two enemies at the far end before your character ducks </pre><pre id="faqspan-3">
into the motor shack. Inside, he'll stop several times to fight off the large
horde of Germans, which seem to appear out of nowhere! You'll then exit
through the other side to engage the machine gunner from the side. Take them
out and use the gun against the German counterattack, including the enemies
that attack from the balcony to the right. This is quite hard, so shoot them
fast.
Having survived this onslaught, you'll enter the chapel through the back. Keep
killing all the enemies and you'll face some planks blocking the main door.
Shoot the planks to break them, opening the door and revealing even more
Germans. Kill some more and you'll go upstairs, eventually reaching a balcony.
Commandeer the mortar cannon and blow up the 5 trucks to complete this
mission. Don't worry about the Germans, they do very little damage.
===============
Bombed City
===============
You'll start in the mined area as before. However you are not required to
navigate through the mines. Instead, you'll just have to fight the Germans
that run out of the ruins towards you. Once you've cleared this "minefield",
you'll enter a building and exit to the next street through the other side.
You'll then have to constantly crouch as your character advances slowly
towards the machine gunner stationed on the platform overlooking the other end
of the street.
Once your character gets there, you'll be required to stand in front of the
heavy machine gun for a short while as you shoot anyone that appears around
you. My, what a brave and stupid hero! If I were him, I'd dart into the
building to the right ASAP! Of course, after some killing, that's what your
character will do. He'll climb up the stairs, go left to where the heavy
machine gun was and take control of it. It is at this point you have to hold
off the Axis counter attack. Shoot fast before they get close, otherwise
you'll see your health meter drop like a brick.
After you've survived, you'll automatically go right and down a flight of
steps, past some more enemies until you reach the crash site. A skirmish will
break out here, so hold your breath. Notice the German with a gold cross above
his head shooting at you from the far left of the screen. Kill him and you'll
get to blow up the rubble to the right of the road. Once it's blown up, you'll
have access to another health pack and an STG44 light machine gun. Fun, right?
You then collect whatever Captain Lasry was holding and fight your way up the
street. You'll be briefly searching two houses to the left, each of them has a
health pack inside. Shoot fast since your character will quickly dart out once
you've seen one. You'll then face another long street guarded by a heavy
machine gun emplacement at the other end. Make use of all available cover to
shoot as many Germans as possible before your character enters a house to the
right.
Just like in the campaign mode, you don't have to take control of the heavy
machine gun. You'll enter the building, skipping the radio before entering the
next tunnel. Notice the German with the gold cross above his head running away
from you. If you haven't shot him on first sight, you'll get your chances as
your character runs into the next room. As you enter there, you'll stand still
for a while as you fight all the Germans around you. That particular German
would run up the stairs at the back, before appearing on the walkway above
this room. Shoot him when he's there and you've just eliminated the SS
officer.
When you climb up the stairs, you'll pass by a room with a safe. Shoot it open
for some POW records. After that, it's a matter of time before your character
reaches the top floor of this building and gets onto the walkway above the
next street. You pick up a Gewehr. Use it to take out the Germans on the
bridge at the far end of the walkway. Once you get to that bridge, you'll be
required to stay there for a while, taking pot shots at all the Germans that
run towards you on the street, as well as a consistently respawning German on
the walkway to your right. I guess this character has few brains, eh?
To make up for this soldier's lack of intelligence, shoot them down fast or
you'll die fast. Having survived this particular onslaught, you'll go left and
pick up an automatic, which is miles weaker than the Luger. It's now a matter
of quickly killing any German that gets in your way to beat this mission.
===============
Village
===============
You start this mission with a Thompson SMG. You'll be thrown into the thick of
things right after the first corner. Kill all the enemies that appear and get
onto the main street. As you can see, it's flanked by a heavy machine gun.
Fend off the Germans all around you as your character enters the house to the
left. He then climbs up the stairs to say hi to the machine gunner. Once down,
you'll get to use the machine gun to fend of the German counterattack. It's
not hard, and once you are done, you will pick up an MP44 and drop down to
another alley.
This alley leads to an open area with a barn. You'll face the barn for a short
while, fighting off the enemies that appear at the windows. When you're done,
you'll go left and enter the barn. Some Germans pop out left and right and can
be easily dispatched. You'll exit through the other side soon enough and
approach a farmhouse. As you fight the soldiers outside, take note of 2 gold
cross Germans who appear on the balcony of the house. With them killed, you'll
get to enter the house, where you find a safe with strike coordinates inside.
You then exit the house and cross the large open field. The enemies here tend
to run out in a single file, making them easy targets. You'll then reached the
second farmhouse. Kill all the Germans inside and the area is secure. You then
raid a second barn and commandeer the mortar cannon on the upper floor. Fend
off the Germans that charge towards you from the field below. Fortunately, not
all Germans will fire at you at the same time, unlike the Campaign mode.
After enough enemies are killed, your character will look out of the window to
his left. See the golden cross SS trooper running to the left? Shoot him
quick! If you do manage to kill him, you'll get to enter the house he's trying
to enter. In that house you'll find more SS men. Kill them all to retrieve a
STG44 light machine gun.
Some Germans will be waiting for you behind a gate. In fact, their guns are
blazing before it even opened! Kill these Germans and head to the next area
guarded by another heavy machine gun. You'll be bypassing that via a windmill
up the hill. Once you've flanked the machine gun, you don't need to use it to
hold off any counterattacks. However, be aware of a golden cross SS man
running to the right. Kill him and you'll get to investigate a house to the
right, where more SS men are hanging out.
You'll then reach another area guarded by a heavy machine gun. This time,
you''ll get to take control of it as you get close. Fend of the Germans as
usual. You then enter a tunnel, picking up a Gewehr along the way. Use the
Gewehr to take out the Germans just outside the other end of the tunnel. When
enough are killed, you'll exit the tunnel and pick up a shotgun.
Continue fighting through this building and you'll enter the train station.
You then pick up a trusty STG44 midway through the platform. Cross the bridge
and kill the enemies by the V2 rocket. Plant the explosive charge, setting the
timer all the way, then you'll automatically run up the bridge. Once the V2 is
blown up, you'll get through the collapsed chain link fence and fight your way
into the railway tunnel, completing this mission.
===============
Base
===============
This is the final mission in Arcade Mode, and a living hell at that. You enter
the minefield from the side and would immediately be attacked by a large
number of Germans to your left. Quickly kill as many Germans as possible
before they can focus fire on you. After that, you will turn left to pick off
a few more Germans before you look to the right, where more SS men are on
their way. Since you are standing behind the boulder, duck down every time you
have to reload your BAR light machine gun.
Once you've survived this onslaught, you'll walk through the hole in the chain
link fence into the back of the base, fighting your way through the holding
area. This is rather easy, since there are many health packs along the route.
Once you enter the building, you should crouch behind the cover whenever
necessary since the Germans will focus fire at you. The upper level is much
easier to handle though. Once you've exited the building through the door to
the right, you'll face two enemies on the walkways. Take them out and you'll
take control of an artillery cannon to the left.
Turn the artillery cannon clockwise and destroy the AA Gun as well as the fuel
tank. You'll continue along the walkway. See the enemy with the golden cross
above his head? Kill him and you'll get to enter the room he came out of,
where you find a Panzerschreck. With this in hand, you'll get to clear the
loading area of enemies. Since the enemies will be focus firing at you, I
suggest you crouch most of the time, only standing up when you have to launch
a rocket at them.
Once enough Germans are killed, you'll have completed an objective unique to
the Arcade Mode: Use the Panzerschreck to clear the loading area. Keep going
and you'll go through the opening on the hillside behind where the fuel tank
was and drop down into a corridor. Fight your way through the corridor and
you'll eventually reach a control room, where you'll pick up a Gewehr. Use
this Gewehr to pick off any enemies in the distance. When you've killed
enough, you'll leave this room with your BAR.
Keep going and you'll reach the V2 production floor. As you make your way
through the facility, you'll be asked to plant explosive charges on 4 support
pillars. I suggest you set the timer to half way at most, since the explosion
can kill some of the enemies that hang around them. Since there are more than
enough health packs here, it's not hard.
Once you have destroyed the 4th and last pillar, you'll run up to a control
room where you press a button to open the blast door. This has got to be the
hardest part of the mission. You'll stay on the bridge for a while to fight
off the SS men shooting at you from the other side of the door. Those guys are
dead accurate even at such a range and can kill you in a few seconds if they
do focus fire. Your best bet is to spray bullets through each one of them and
hope that enough enemies are killed. Also note that the enemies by the next
control room would be just covered by the guard rail, making them impossible
to shoot if you are standing up. The solution to that problem is to crouch
down.
Anyway, as you walk back down to the lower level, be sure to grab the health
pack, as you'll be needing it! Kill any remnants of the SS as you approach the
second control room. There're bound to be at least three remaining. After
you've pressed the next door release button, you'll turn to the left to fight
the hordes of SS men that definitely appeared out of nowhere from behind you!
Your best bet is to crouch down behind the tiny bump on the ground. This would
prevent most of the SS from hitting you. (I could have sworn you are being
focus fired at by at least 10 guys here!)
Survive this and you'll go through the blast door, temporarily forgetting any
Germans who aren't killed right behind you. In fact, those guys won't even try
and shoot you now that you are not facing them! Kill the enemies guarding the
second control room and push the button. You then have to kill the Germans in
the walkway opposite you, as well as more Germans all the way back at the
remains of the production floor. As before, crouch down behind the bump on the
floor to minimise the focus fire you are taking.
The next blast door will be open soon enough. Kill the Germans guarding the
final control room and press the switch inside. You now have to fend off the
Germans who magically appear out of the previous control room. Oh god. Once
you've survived, you'll get to play around with the heavy machine gun that
guards the tunnel exit. Wipe out all the Germans that charge down at you and
you'll get to run up the tunnel, where you are safe!
+----------------------------------------------------------------------------+
| IV. WELL DONE, SOLDIER! |
+----------------------------------------------------------------------------+
Well down, soldier. You've destroyed the atomic bomb Hitler's developing, thus
saving millions around the world from nuclear attacks.
---------------
12. Awards
---------------
Remember that no scoring system exists in this game. Instead, you are rewarded
awards for doing various things, such as killing a certain number of enemies
with a certain weapon. In addition, you can earn map awards for beating the 8
missions. Anyways, here are all the awards.
Participant/Veteran/Heroism: Earned by completing the single player campaign
in Green, Veteran and Hero difficulties respectively.
Marksmanship: Complete a mission with a whooping 75% accuracy! Your best bet
is to rely on the M1 Gerand and play the sewer level. Then, at least you can
get close enough to the enemies, ensuring that they can be hit most of the
time.
Endurance: Complete a mission without getting critically injured once (Don't
get hurt to the point that you hear your heart beating loud as a drum). This
is the most easily obtained in the Beach level.
Green/Veteran/Hero Survivor: Earned by completing a mission without dying once
in Green, Veteran and Hero difficulties respectively. This is the most easily
obtained in the Beach mission.
Combat Basic/Senior/Master: Obtained by killing a cumulative total of 100, 250
and 500 enemies on the battlefield respectively.
Sharpshooter: Perform a cumulative total of 100 headshots during the single
player campaign.
Pistol Combat: Kill a cumulative total of 50 enemies in the single player
campaign with your Automatic/Luger.
SMG Combat: Kill a cumulative total of 250 enemies in the single player
campaign with the Thompson or MP44 submachine guns.
LMG Combat: Score a cumulative total of 150 kills in the single player
campaign with the STG44 or BAR light machine guns.
Rifle Combat: Use the M1 Gerand or Karbiner rifles to score a cumulative total
of 50 kills in the single player campaign.
Sniper Combat: Kill at least 50 enemies with the Gewehr or Springfield rifles.
Shotgun Combat: Kill at least 50 enemies with the shotgun.
Rocket Combat: Kill at least 25 enemies with the Panzerschreck or Bazookas.
Machine Gun Combat: Kill at least 50 minutes with the heavy machine gun. All
you have to do is to complete all the secondary objectives involving the MG42.
Melee Combat: Kill at least 25 enemies in melee combat. I think this is only
possible in the multiplayer mode where you are allowed to use the quick jab.
Weapon Expert: Score at least 1 kill with all the weapons in the game.
---------------
13. Conclusion
---------------
Ever since the launch of the DS, it has become apparent that any new control
scheme would require some experimental titles to be released before developers
get the hang of it. Those first titles often receive low scores in review
sites due to the awkward controls, and you can't really blame the developers
for it.
When it comes to First Person Shooters, Call of Duty 3 and Red Steel are 2
such games. The FPS genre has surely matured with this great, albeit rather
short game. With newer games like Call of Duty 5 becoming multiplatform, let's
hope publishers can use the Wii controls to the fullest, since that's what the
console is all about.
This guide is copyright 2008-2011 to Kylohk. It is to be posted solely on
GameFAQs, so don't bother asking me.