-------------------------------------------------------------------------------

   __  ___           _                          __   _____             _
  /  |/  /___ ______(_)___     ____ _____  ____/ /  / ___/____  ____  (_)____
 / /|_/ / __ `/ ___/ / __ \   / __ `/ __ \/ __  /   \__ \/ __ \/ __ \/ / ___/
/ /  / / /_/ / /  / / /_/ /  / /_/ / / / / /_/ /   ___/ / /_/ / / / / / /__
/_/  /_/\__,_/_/  /_/\____/   \__,_/_/ /_/\__,_/   /____/\____/_/ /_/_/\___/

            __     __  __            ____  __                      _
     ____ _/ /_   / /_/ /_  ___     / __ \/ /_  ______ ___  ____  (_)____
    / __ `/ __/  / __/ __ \/ _ \   / / / / / / / / __ `__ \/ __ \/ / ___/
   / /_/ / /_   / /_/ / / /  __/  / /_/ / / /_/ / / / / / / /_/ / / /__
   \__,_/\__/   \__/_/ /_/\___/   \____/_/\__, /_/ /_/ /_/ .___/_/\___/
                                         /____/         /_/
                        ______
                       / ____/___ _____ ___  ___  _____
                      / / __/ __ `/ __ `__ \/ _ \/ ___/
                     / /_/ / /_/ / / / / / /  __(__  )
                     \____/\__,_/_/ /_/ /_/\___/____/

                  .......                           ...++~..
               .,?I$$$7I?,.                        ..I?+=+??.
             .=$O8OOOOOZZZ7?.                    . .$I??+???I
           ..7Z888~$~+:?OOZ$7..               ...7?.III??????I.,....
           .7Z8888?Z+=O=OOOZ$I..            ..I77=I7IIIIIIIII+?7$II.
           ,7ODDD8D7II?88OOOO77.           ..$$$$O+I7$IIIIIII7$?=OI..
           ~78$ZZZZZZZ$$Z$$OO7I.           .Z$7$ZZ?:Z$7IIIIIII$:7I??.
           .8$Z888O888OOZZ$7$Z$.           .O8O$$$$$777IIIIIIII7I?I .
. ......,..$$N,$7?N777I8III,D==.            ...87$OO777777777II7$?
.?=~:~~~?$Z$7D?7+Z~$?+ZN.+~?O+=.               .$ZO~=D$777777$..Z?., ..
 ..,?+++$888?N+?IZMI=~NM.=~,D:~.        .     .:ZOO=:,I$$$$7Z,. 7I7I=:,,..
   ..?+7IDD88.IM===~~::~~~N,,~.               .$O88I~,.8ZZZO+,,O777?=~:,?=..
  ..++?I7+...8IMM=+=~~~.NND:.                ..+..ZDI=,8D88:.,~Z$7I?=~::::+I?.
   +77.     ..8O8N7I?+?D$?+OZ..           ..+~,.$=~,7~~+~O,:::~ZZ=$:=~~:,.
             .88OO$I?+?~:,:,,:Z.       .  ?,.Z+::7?,NNI777II$I..=.$=++=~.
             .8888DZ7IZZ$7,.:,..       ..:~?~+Z+~:$+,$NMMNNO..~=,=. ..$=~.
            .ZI?8ODDD7777::7:,...       .,~=+==Z$D.??OO7~=~?.:~::~:=. ..
       ...IOZZO+OO+:~+I777$=~$:~.         .+I$+:Z$Z78OZ++++.+~~~~=~:,
      ..OOOOZOO88888O8887777Z7I.          ..=7$Z8NN8O8??7Z.==+~~~==::
      .8I7IIIIZOZ8OOOOOOOOOO$..          .:.:?II778ZZOO8D7+=~====~++.
      8Z7?????7ZOZOOZZOZZOZ$$ZZ,       ..Z~I7Z$DOOOO87?.II=~==+====~.
     .8$I?++??I$OZZOOZ$$ZZ$$7I7$I.     .O8877$$ZO8788,. I~====~+~~=I
      OZ$II??I7$OZ8ZOZZOOZZ$$77I77    .OD88II7D8O7Z..  .?+~~~==~=~=..
      .8OZ$$777$ZOD~=:.:88OZZZ$$$$    .N88888I7I,..    .?+~~=~+~~:..
      .N888OOOOOO8.      ..ODD8O8.     ..:+:....       .I=?~====~~
       .O$7IIII7O.                                      .II+==+?.
       ..Z$I?II7=.                                        .  ...
        ..?Z$$O..
          ....                                         .
                               .       .......  ...............
             .......,,,,,........   ..,:,,,,,,,..,,:~~~~~~~::,,...
 .         ..,::~~~~~~~~~~~~~~::,.  .,:==~~~~~~~~~~===========~~:,.....
...,,,,,,,,:~~==================~:. .,:~~~=======================~::::,..
...,,::::,,,,::================~::.. ...,::~======================~~~::,..
  .....,:::::~~=================~~:..  ...,:~~===================~~:,....
     .,:~=========~~::::::::~~~~:::,..  ...,,,,,,,,:::~~~~~~~::,,,,...
      ...,,,:::::,...................            . ............  ..
           .....                                         ...  .


                                     ---


                      |  Copyright 2009 -- DetroitDJ  |
                      |                               |
                      |        Version - 2.0.0        |
                      |      Updated: 01/09/2009      |
                      |         FAQ/Game Guide        |
                      |                               |
                      |  Note: the latest version of  |
                      |  this file will ALWAYS be at  |
                      |   www.gamefaqs.com/console/   |
                      |     wii/file/938798/50784     |
                      |                               |
                      | Other places are permitted to |
                      | show this FAQ - however, most |
                      |  don't automatically update,  |
                      |  and I only update my FAQ on  |
                      |  GameFAQs - so, if you don't  |
                      |   see something, check that   |
                      | URL to see if there's a newer |
                      |     version of this file.     |
                      |                               |
         ``___________|_______________________________|___________``
         `|```````````````````````````````````````````````````````|`
         `|`                                                     `|`
      ````|`                    File Contents                    `|````
      ----+-------------------------------------------------------+----
      ````|`1> Introduction .  .  .  .  .  .  .  .  .  .  . [INT]`|````
         `|`                                                     `|`
         `|`2> Characters   .  .  .  .  .  .  .  .  .  .  . [CHA]`|`
         `|`                                                     `|`
         `|`3> Events .  .  .  .  .  .  .  .  .  .  .  .  . [EVE]`|`
         `|`                                                     `|`
         `|`4> Circuits  .  .  .  .  .  .  .  .  .  .  .  . [CIR]`|`
         `|`                                                     `|`
         `|`5> Missions  .  .  .  .  .  .  .  .  .  .  .  . [MIS]`|`
         `|`                                                     `|`
         `|`6> Emblems and Unlockables  .  .  .  .  .  .  . [EMB]`|`
         `|`                                                     `|`
         `|`7> FAQ .  .  .  .  .  .  .  .  .  .  .  .  .  . [FAQ]`|`
         `|`                                                     `|`
         `|`8> The Three C's   .  .  .  .  .  .  .  .  .  . [CCC]`|`
         `|`                                                     `|`
         `|`   A> Copyright .  .  .  .  .  .  .  .  .  .  . [COP]`|`
         `|`   B> Credits   .  .  .  .  .  .  .  .  .  .  . [CRD]`|`
      ````|`   C> Contact Information   .  .  .  .  .  .  . [CON]`|````
      ----+-------------------------------------------------------+----
   ```````|```````````````````````````````````````````````````````|```````
          |                                                       |
          |_______________________________________    ____________|
                                                  |  |
                                                  |  |
                                                  |  |
                                                  |  |
                                                  |  |
                  __________________________[INT]_|  |_____
                  \ \ \ __________________________|  |/ / /
                   \ \ |                             | / /
                    \ \|         Introduction        |/ /
                     \ |                             | /
                      \|   __________________________|/
_______________________|  |
|  ________________________|
| /
|/
|\
| \___________________________________________________________________________
|                                                                             |
| Game Release Data                                                           |
|  ___________________________________________________________________________|
| /
|/         Genre : Sports (Olympic Sports)
|       Designer : Sega
|      Developer : Nintendo
|         System : Nintendo Wii
| Official Title : Mario & Sonic at the Olympic Games
|   Release Date : November 6th, 2007 (USA)
|                : November 22nd, 2007 (Japan)
|                : November 22nd, 2007 (Australia)
|                : November 23rd, 2007 (Europe)
|    ESRB Rating : E
|
|\
| \___________________________________________________________________________
|                                                                             |
| FAQ Release Information                                                     |
|  ___________________________________________________________________________|
| /
|/Please note: statements marked with an asterisk (*), especially unlockable
| information, are things that I am not positive about. Typically these are the
| actions that I, myself, completed that immediately resulted in the unlockable
| being received; however, I'm not sure if what I did is the only way, nor the
| easiest way, to unlock it.
|
| If you have anything to correct, please e-mail me using the contact
| information  at the base of this FAQ.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Version History
|
| 2.0.0 (01/09/2009): Redesigned the guide to make it easy to use, using what I
| learned writing my latest guides. Also, new versioning system.
|
| 1.21: Slight fix on Vault requirements, courtesy of chrissy.
|
| 1.2: Several additions and corrections: Tails' profile (astrosonicshadow), a
| trampoline tip (Vgamer23), an archery tip (Kevin), the Hunter's Emblem and
| 17th crown (J0rdy), and a circuits correction (Jason). Several others
| submitted some  of these same emblems and corrections, but these are the
| first to submit.
|
| 1.13: Added a tip on fencing, submitted by trundle123, and a fix on the 'free
| events' classification, submitted by Zakini.
|
| 1.12: Added three tips, submitted by J102y, for Rowing, Fencing and Hurdles;
| a tip on Archery, submitted by djasonc, for Archery; and the final emblem,
| submitted by DA_J.
|
| 1.11: Tiny change to Three C's and note above.
|
| 1.10: Added info on Peach's Hammer Throw mission and the Somersault Emblem.
|
| 1.0: Changes: Well, before there wasn't an FAQ. Now there is one.
|
|\
| \___________________________________________________________________________
|                                                                             |
| Game Summary                                                                |
|  ___________________________________________________________________________|
| /
|/Mario & Sonic at the Olympic Games is, at heart, a suite of Olympic-themed
| minigames. The games are loosely held together by a few game-wide objectives
| and Circuits in which the player competes for points from event-to-event,
| with the most points winning the gold medal at the end of the Circuit. The
| game also has several unlockables for achievements. These unlockables
| include emblems of  recognition, extra events, extra circuits and extra
| characters.
|
| The game also functions as a major promotional tool for the upcoming Olympics
| in Beijing, China. The Olympic logo is used throughout, and the game is
| officially licensed by the IOC.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                  |  |
                  __________________________[CHA]_|  |_____
                  \ \ \ __________________________|  |/ / /
                   \ \ |                             | / /
                    \ \|          Characters         |/ /
                     \ |                             | /
                      \|   __________________________|/
_______________________|  |
|  ________________________|
| /
|/Character Speed/Power/Skill/Stamina ratings are derived from their stats on
| the character select screen.
|
| It has been rumored that there are unlockable characters; however, there has
| not been any proof of this. If you have proof of an unlockable character,
| please contact me using the information at the end of this FAQ.
|
|\
| \___________________________________________________________________________
|                                                                             |
| All-Around Characters                                                       |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mario
|
|   Speed Rating :  6
|   Power Rating :  4
|   Skill Rating :  7
| Stamina Rating :  6
|
| Character Description : Everyone's favorite fireball-hurling plumber. Well,
|                       : he  doesn't hurl fireballs in this game, but nothing
|                       : else has changed.
|     First Appeared In : Donkey Kong (as Jumpman), Mario Bros.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Amy
|
|   Speed Rating :  6
|   Power Rating :  3
|   Skill Rating :  7
| Stamina Rating :  7
|
| Character Description : Amy Rose is, according to Wikipedia, "a pink, female,
|                       : preteen, anthropomorphic, humanoid hedgehog." She is
|                       : widely recognized as one  of the first prominent
|                       : female characters in video game history. She is also
|                       : known for consistently pursuing Sonic and claiming
|                       : to be his girlfriend.
|     First Appeared In : Sonic CD
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Luigi
|
|   Speed Rating :  7
|   Power Rating :  3
|   Skill Rating :  7
| Stamina Rating :  6
|
| Character Description : Luigi is Mario's taller younger brother, originally
|                       : characterized by the difference in outfit color -
|                       : green instead of red. He, like Mario, has appeared in
|                       : numerous games throughout Nintendo's flagship
|                       : franchise.
|     First Appeared In : Mario Bros.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blaze
|
|   Speed Rating :  7
|   Power Rating :  4
|   Skill Rating :  5
| Stamina Rating :  6
|
| Character Description : Blaze is one of the more recent additions to the
|                       : Sonic  universe. She, allegedly, hails from either
|                       : the future or another dimension  (there are
|                       : conflicting reports) where she is the guardian of the
|                       : Sol Emeralds.
|     First Appeared In : Sonic Rush
|
|\
| \___________________________________________________________________________
|                                                                             |
| Speed Characters                                                            |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sonic
|
|   Speed Rating : 10
|   Power Rating :  4
|   Skill Rating :  4
| Stamina Rating :  3
|
| Character Description : Sonic is a blue, anthropomorphic hedgehog that was
|                       : originally created to provide Sega with a rival to
|                       : Nintendo's Mario. His chief characteristic is his
|                       : Speed, as well as his ability to roll into a ball for
|                       : attacks.
|     First Appeared In : Sonic the Hedgehog
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Daisy
|
|   Speed Rating :  8
|   Power Rating :  3
|   Skill Rating :  7
| Stamina Rating :  4
|
| Character Description : Daisy is a Princess, like Princess Peach, who has
|                       : had sporadic appearances throughout the Mario series
|                       : as Luigi's love interest. Her original appearance was
|                       : in one of the earliest Mario games, but she did not
|                       : reappear until Mario Tennis. Since then she has taken
|                       : up a regular role in Nintendo's Mario Bros. spin-off
|                       : games.
|     First Appeared In : Super Mario Land
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shadow
|
|   Speed Rating : 10
|   Power Rating :  4
|   Skill Rating :  6
| Stamina Rating :  2
|
| Character Description : Shadow is Sonic's chief rival from the Sonic series,
|                       : typically considered an anti-hero due to his rough
|                       : demeanor and willingness to  serve evil as well as
|                       : good. The events of his creation were a mystery
|                       : until they were revealed in his own game.
|     First Appeared In : Sonic Adventure 2
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yoshi
|
|   Speed Rating :  9
|   Power Rating :  3
|   Skill Rating :  7
| Stamina Rating :  3
|
| Character Description : Yoshi is a fictional small dinosaur from the Mario
|                       : series. He frequently serves as both ally and
|                       : transportation to Mario and  friends, and is also
|                       : known for being able to eat almost anything.
|     First Appeared In : Super Mario World
|
|\
| \___________________________________________________________________________
|                                                                             |
| Skill Characters                                                            |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Peach
|
|   Speed Rating :  8
|   Power Rating :  2
|   Skill Rating :  9
| Stamina Rating :  3
|
| Character Description : Princess Peach is the chief damsel-in-distress from
|                       : the  Mario series of games (although she becomes more
|                       : assertive and independent later on). Many Mario games
|                       : revolve around Mario and Luigi needing to rescue
|                       : Peach from various perils. It should be noted that
|                       : Peach's name was originally Toadstool in America
|                       : (though it has always been Peach in Japan), but was
|                       : changed to Peach around the N64 era.
|     First Appeared In : Super Mario Bros.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tails
|
|   Speed Rating :  3
|   Power Rating :  2
|   Skill Rating :  9
| Stamina Rating :  8
|
| Character Description : Miles is a young, golden-brown fox from the Sonic the
|                       : Hedgehog series. His full name is Miles Prower, a
|                       : presumed pun on 'miles per  hour'. He is best known
|                       : for being able to use his two tails to fly for a
|                       : limited amount of time. He typically plays the role
|                       : of Sonic's sidekick.
|     First Appeared In : Tails' Skypatrol
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Waluigi
|
|   Speed Rating :  2
|   Power Rating :  3
|   Skill Rating : 10
| Stamina Rating :  7
|
| Character Description : Waluigi is Wario's chief sidekick/henchman, although
|                       : he  has yet to appear at all in any non-spinoff game
|                       : (except DDR : Mario Mix, in  which he plays the
|                       : antagonist in the game's makeshift plot). He
|                       : parallels Luigi the same way Wario parallels Mario,
|                       : with exaggerated build and an inverted 'L'  on his
|                       : cap.
|     First Appeared In : Mario Tennis
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dr. Eggman
|
|   Speed Rating :  7
|   Power Rating :  3
|   Skill Rating :  9
| Stamina Rating :  3
|
| Character Description : Dr. Eggman, more formally known as Doctor Ivo
|                       : Robotnik, is the main antagonist of the Sonic the
|                       : Hedgehog series. He is a fairly stereotpical mad
|                       : scientist, fighting Sonic with his creations rather
|                       : than his own flesh.
|     First Appeared In : Sonic the Hedgehog
|
|\
| \___________________________________________________________________________
|                                                                             |
| Power Characters                                                            |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Knuckles
|
|   Speed Rating :  6
|   Power Rating :  8
|   Skill Rating :  2
| Stamina Rating :  7
|
| Character Description : Knuckles is, according to Wikipedia, "a red, male,
|                       : teenage, anthropomorphic, humanoid echidna."  While
|                       : originally Knuckles opposed  Sonic (after being
|                       : tricked by Dr. Eggman), he has since joined Sonic and
|                       : Tails in their quest to defeat the villain.
|     First Appeared In : Sonic the Hedgehog 3
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bowser
|
|   Speed Rating :  1
|   Power Rating : 10
|   Skill Rating :  2
| Stamina Rating :  9
|
| Character Description : Bowser, a giant turtle with a spiky shell, is the
|                       : archenemy of Mario throughout the Mario Bros. series
|                       : (although he occasionally inexplicably teams up with
|                       : Mario to defeat other enemies). He is most
|                       : characterized by his insatiable urge to kidnap
|                       : Princess Peach, causing Mario and Luigi to go on
|                       : quest after auqest to recognize her from his grasp.
|     First Appeared In : Super Mario Bros.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Vector
|
|   Speed Rating :  2
|   Power Rating :  9
|   Skill Rating :  2
| Stamina Rating :  9
|
| Character Description : Vector is the leader of Chaotix, a largely
|                       : comic-relief group of characters used fairly
|                       : frequently in the more recent Sonic games. He takes
|                       : the form of a large, strong, green crocodile.
|     First Appeared In : Knuckles' Chaotix
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Wario
|
|   Speed Rating :  3
|   Power Rating :  8
|   Skill Rating :  1
| Stamina Rating : 10
|
| Character Description : Wario is a more recent addition to the Mario
|                       : franchise, serving originally as an antagonist and
|                       : later as an antihero. He appears as a version of
|                       : Mario with exaggerated features (fatter, basically)
|                       : dressed in yellow with a W on his hat instead of M.
|     First Appeared In : Super Mario Land 2: 6 Golden Coins
|
|\
| \___________________________________________________________________________
|                                                                             |
| Other Characters                                                            |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Your Mii
|
|   Speed Rating : N/A
|   Power Rating : N/A
|   Skill Rating : N/A
| Stamina Rating : N/A
|
| Character Description : Your Mii is imported from the Mii creator on the
|                       : Nintendo Wii's home screen. Only the facial
|                       : characteristics are important; height and weight are
|                       : standardized for all Miis. The Mii's stats are never
|                       : given in the game.
|     First Appeared In : Wii Sports
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                  |  |
                  __________________________[EVE]_|  |_____
                  \ \ \ __________________________|  |/ / /
                   \ \ |                             | / /
                    \ \|            Events           |/ /
                     \ |                             | /
                      \|   __________________________|/
_______________________|  |
|  ________________________|
| /
|\
| \___________________________________________________________________________
|                                                                             |
| Athletics                                                                   |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| 100m
|
|         Event Type : Race (running)
| Concurrent Players : 1-4 human, 1-7 computer (8 max)
|      How To Unlock : Initially Available
|        Description : The standard 100m race; reach the finish line before
|                    : everyone else.
|
|        How To Play : Essentially, run as fast as you can. There's no strategy
|                    : or stamina in this event, so just shake the controllers
|                    : until your arms fall off.
|
|               Tips : The magnitude of your gestures don't affect your speed;
|                    : only the frequency. So, basically the most efficient,
|                    : effective method is to do a virtual drumroll with the
|                    : controller and nunchuk.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| 400m
|
|         Event Type : Race (running)
| Concurrent Players : 1-4 human, 1-7 computer (8 max)
|      How To Unlock : Unlock Comet Circuit (Medal in Planet Circuit)*
|        Description : This is a longer foot race that brings in the aspect of
|                    : stamina into the gameplay.
|
|        How To Play : Run while keeping a close eye on your stamina. To regain
|                    : stamina, stop running (your character will keep running,
|                    : but stop moving the controller). Your stamina will only
|                    : start to run out when you start running in the red area
|                    : of your meter at the top left. During the last 100m,
|                    : hold down A to spring and use the rest of your stamina.
|
|               Tips : The key to this event is to carefully balance your
|                    : running speed at the top of the blue area. This, though,
|                    : is a lot harder than it sounds. With practice, though,
|                    : you can master this.
|                    :
|                    : Balance your speed on the top of the blue until the
|                    : final 100m, then you should have enough stamina to
|                    : sprint the last part. Don't worry about other
|                    : competitors passing you; chances are they'll tire out in
|                    : the end.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| 4x100m Relay
|
|         Event Type : Race (running, relay)
| Concurrent Players : 1-4 human, 1-7 computer (8 max)
|      How To Unlock : Unlock Moonlight Circuit (Medal in Jupiter, Saturn,
|                    : Mercury and Venus circuits).
|        Description : The standard 100m dash, but with a relay function added
|                    : in.
|
|        How To Play : From the start, it's a standard 100m race. Towards the
|                    : end of a stretch, though, your speed will lock and
|                    : you'll need to handle the handoff. Press B to start your
|                    : partner running, then swing the WiiMote down to execute
|                    : the handoff. Run another 100m, repeat, run another 100m,
|                    : repeat, finish the  race.
|
|               Tips : Press B fairly shortly after your speed gets locked, and
|                    : execute the handoff a good bit before you actually reach
|                    : your partner; I've never actually found a 'too early'.
|                    :
|                    : You're much more likely to handoff too late than too
|                    : early, so lean on the early side. As far as running, see
|                    : the tips for 100m.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| 110m Hurdles
|
|         Event Type : Race (running)
| Concurrent Players : 1-4 human, 1-7 computer (8 max)
|      How To Unlock : Initially Available
|        Description : The standard 100m, but with hurdles.
|
|        How To Play : Running is identical to the 100m race. To jump the
|                    : hurdles, press B shortly before you reach each one.
|
|               Tips : This event is all about the hurdles - if you
|                    : successfully jump them, your running speed won't matter
|                    : as much. Jumping should be slightly before you reach
|                    : the hurdle itself; with practice you'll master the
|                    : timing.
|                    :
|                    : One reader suggests intentionally NOT using the nunchuk
|                    : - I haven't tried this, but if you're having difficulty,
|                    : it may be worth a try.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| 400m Hurdles
|
|         Event Type : Race (running)
| Concurrent Players : 1-4 human, 1-7 computer (8 max)
|      How To Unlock : Unlock Meteorite Circuit (Medal in Sunlight Circuit)*
|        Description : A combination of hurdles and 400m; you have to both jump
|                    : hurdles and monitor your stamina.
|
|        How To Play : Running and stamina work just like in the 400m, and
|                    : jumping hurdles works just like in the 110m Hurdles.
|
|               Tips : The stamina tips included above apply here too; try to
|                    : balance your speed at the top of the blue on your speed
|                    : meter in the top left.
|                    :
|                    : Again, one reader suggests intentionally NOT using the
|                    : nunchuk - I haven't tried this, but if you're having
|                    : difficulty, it may be worth a try.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Long Jump
|
|         Event Type : Performance (measurement)
| Concurrent Players : 1
|      How To Unlock : Initially Available
|        Description : Jump as far as you can. Or as "long" as you can, so to
|                    : speak.
|
|        How To Play : When your turn is up, run with the controllers the
|                    : standard way.  Once your speed is locked, jerk the
|                    : controller upward as close to the white foul line as
|                    : possible.
|
|               Tips : Running at max speed is important; but the more crucial
|                    : aspect of this event is the jump itself. The motion is
|                    : very delicate - jerking very hard at all will result in
|                    : an over jump and a very short jump; but barely moving
|                    : will result in a bad jump as well.
|                    :
|                    : The only way to master the jump itself is practice,
|                    : practice, practice. You'll get the hang of it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Triple Jump
|
|         Event Type : Performance (measurement)
| Concurrent Players : 1
|      How To Unlock : Initially Available
|        Description : The same as the long jump, but there's three jumps one
|                    : after the other (the first is called the 'Hop', the
|                    : second the 'Step' and the third the 'Jump').
|
|        How To Play : Run with the controllers as usually, then hop (by
|                    : jerking up on the controller) the first time as you
|                    : reach the foul line. Then, right as you hit the ground,
|                    : jerk up on the nunchuk to accomplish the step. Then,
|                    : again, right as you reach the ground after the step,
|                    : jerk up on the controller again for the final jump.
|
|               Tips : Like the long jump, this is entirely dependent on how
|                    : well you jerk the controller. Too hard or too soft will
|                    : doom you, and the happy medium is very small.
|                    :
|                    : With practice, though, you'll get it. In my experience,
|                    : the step and jump are much less sensitive than the
|                    : initial hop.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hammer Throw
|
|         Event Type : Performance (measurement)
| Concurrent Players : 1
|      How To Unlock : Initially Available
|        Description : Throw the hammer as far as you can.
|
|        How To Play : When your turn comes up, press A to lift the hammer,
|                    : then spin it as fast as you can around your head.
|                    : Eventually, you'll get a countdown until when you have
|                    : to throw it by - throw it before the countdown reaches
|                    : 0 by pressing B to let go.
|
|               Tips : There are two main facets of this spinning and throwing.
|                    : For spinning, spin the controller as fast as you
|                    : possibly can (duh). The more delicate part of the event
|                    : tends to be the actual throwing - you might find you
|                    : quite frequently hit the poles on either side.
|                    :
|                    : The key I've found is to throw a little bit later than
|                    : feels natural. As long as you get it through the opening
|                    : it'll fly the same distance; where you release it
|                    : doesn't matter.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Javelin Throw
|
|         Event Type : Performance (measurement)
| Concurrent Players : 1
|      How To Unlock : Initially Available
|        Description : Throw the javelin as far as you can.
|
|        How To Play : Start running the standard way, then swing the
|                    : controller to throw the javelin. Time the throw so you
|                    : don't cross the foul line.
|
|               Tips : Throwing the javelin is delicate here like in the long
|                    : jump and triple jump, but also delicate is making sure
|                    : you don't cross the foul line. You'll actually keep
|                    : going 3-4 steps after you make the throwing motion, so
|                    : fouls are frequent.
|                    :
|                    : The best time to throw the javelin is just past halfway
|                    : down the on-screen meter; any later and you'll likely
|                    : cross the foul line.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| High Jump
|
|         Event Type : Performance (measurement, iterative)
| Concurrent Players : 1
|      How To Unlock : Unlock Planet Circuit (Medal in Stardust Circuit)*
|        Description : Specify a height for the bar, then jump over it. You'll
|                    : get 3 tries per height, and you can keep going until you
|                    : fail or until you reach the maximum height (2.6m).
|
|        How To Play : Specify your height, then run in the standard motion
|                    : until your speed locks. When you reach the pink-to-blue
|                    : mat, jump as late as you can (closest to the end of the
|                    : blue area). As you go over the bar, jerk the nunchuk
|                    : upwards to pull your legs over the bar.
|
|               Tips : Running speed, as always, is important, but mostly the
|                    : entire event revolves around the initial jump and the
|                    : nunchuk jerk.
|                    :
|                    : Unlike the long jump, there is no sensitivity to how
|                    : strong you pull the controller. Instead, your jump
|                    : height is dependent on your running speed and how late
|                    : you jump from the mat - so, jump as late as possible.
|                    :
|                    : When going over the bar, pull up on the nunchuk just
|                    : before your legs pass over the bar to dodge it.
|                    :
|                    : As you succeessfully make jumps, you'll get "hot" and
|                    : become more likely to make the following jump; for this
|                    : reason, it's good to slowly raise your height from
|                    : jump-to-jump than jump ahead all at once.
|                    :
|                    : The highest possible score (2.6m) really isn't that hard
|                    : to achieve in this event.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pole Vault
|
|         Event Type : Performance (measurement, iterative)
| Concurrent Players : 1
|      How To Unlock : Unlock Supernova Circuit (Medal in Meteorite Circuit)*
|        Description : Specify your height, then try to vault over it. You'll
|                    : get 3 tries per height, and you can keep going until you</pre><pre id="faqspan-2">
|                    : fail or reach the maximum height.
|
|        How To Play : Specify your height, then run in the standard way until
|                    : your speed locks. Like the high jump, you want to plant
|                    : the vault as late in the blue area as you can. Plant the
|                    : vault by swinging down, then make the running motion
|                    : again to try and propel yourself up and over the bar.
|
|               Tips : Like the high jump, this event relies largely on timing
|                    : on when you plant the bar. The higher you're trying, the
|                    : shorter the blue area will be.
|                    :
|                    : The running motion at the end is important as well, but
|                    : by now you should have plenty of practice with that.
|
|\
| \___________________________________________________________________________
|                                                                             |
| Gymnastics                                                                  |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Trampoline
|
|         Event Type : Performance (evaluative)
| Concurrent Players : 1
|      How To Unlock : Initially Available
|        Description : As you bounce on the trampoline, execute tricks by
|                    : pressing A, B and twisting the controller.
|
|        How To Play : At the start, bounce on the trampoline by jerking
|                    : upwards on the controller just before you hit the
|                    : trampoline on each fall. Once you start bouncing above
|                    : 7 feet, you'll begin to receive tricks to execute
|                    : involving press A, B and twisting the controller. As you
|                    : successfully execute tricks, the tricks will get more
|                    : complicated. Jerk upwards each time you near the
|                    : trampoline to jump higher and have more time to execute
|                    : subsequent tricks.
|
|               Tips : As is becoming far and far more common, there really
|                    : isn't a trick to doing well in this event - just
|                    : practice.
|                    :
|                    : At first, twisting the controller for part of a trick
|                    : seems very non-intuitive, but you'll get used to it.
|                    :
|                    : Jerking up on the controller to jump higher is crucial
|                    : to having enough time to complete the more difficult
|                    : tricks.
|                    :
|                    : According to Vgamer23, playing the event with a
|                    : character with a higher skill stat will result in a
|                    : shorter list of commands.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Vault
|
|         Event Type : Performance (evaluative)
| Concurrent Players : 1
|      How To Unlock : Unlock Cosmos Circuit (Medal in Supernova Circuit)*
|        Description : After jumping off the vault, execute flips by dropping
|                    : the two parts of the controller, then stick the landing.
|
|        How To Play : This event can be divided into four parts. First, run as
|                    : usual (getting old, isn't it?). Second, jump off the
|                    : vault by jerking up on the WiiMote right as your
|                    : character lands on the springboard (this will control
|                    : how high you get and, in turn, how long you have to
|                    : execute tricks). Third, while in the air, execute flips
|                    : via one of the following motions: swing the WiiMote
|                    : down; swing the nunchuk down; swing both down at once.
|                    : There are flip combos as well, though it's rather
|                    : difficult to pinpoint what they are. Last, when you
|                    : land, make the running motion again to balance yourself.
|
|               Tips : Running is still running.
|                    :
|                    : Springing is like the step and jump of the triple jump -
|                    : swing the moment you hit the board.
|                    :
|                    : Annoyingly, one of the best way to execute tricks is
|                    : just to swing madly to ensure you execute a new trick
|                    : the moment the last one is done.
|                    :
|                    : The only general tip is to try not to be executing a
|                    : flip when you land.
|
|\
| \___________________________________________________________________________
|                                                                             |
| Shooting                                                                    |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Skeet
|
|         Event Type : Performance (measurement)
| Concurrent Players : 1
|      How To Unlock : Initially Available
|        Description : Using your rifle, shoot the clays as they fly out.
|
|        How To Play : The event is divided into 8 rounds. In each round, you
|                    : need to accurately stop the moving dot when it's over
|                    : the center of the heart. The closer you come, the larger
|                    : your area of shooting will be for that round. Then,
|                    : shoot the clays as they are fired from cannons on either
|                    : side.
|
|               Tips : Correctly stopping the dot in the middle of the heart is
|                    : critical to this event; or, more specifically, stopping
|                    : it within the two center rings is critical. You can
|                    : still be quite successful if you stop the dot in the
|                    : outer ring, but stopping it outside either ring is a
|                    : recipe for disaster. Anticipate the dot's movement.
|                    :
|                    : Then, for the actual shooting, pay attention to the
|                    : arrows at side of the screen to see where the next clay
|                    : will be coming from.
|                    :
|                    : By default, I recommend aiming on where the cannon in
|                    : your view is pointing; clays shot by the cannon you can
|                    : see tend to spend less time on the screen. Also, when
|                    : two clays are flying at once, aim for the one coming
|                    : from the closer cannon first.
|
|\
| \___________________________________________________________________________
|                                                                             |
| Rowing                                                                      |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Single Sculls
|
|         Event Type : Race (rowing)
| Concurrent Players : 1-4 humans, 1-3 computers (4 max)
|      How To Unlock : Unlock Moonlight Circuit (Medal in Mercury, Venus,
|                    : Jupiter and Saturn Circuits)*
|        Description : Row to the finish before the other competitors by
|                    : pressing the displayed button combinations and pulling
|                    : on the controllers.
|
|        How To Play : From the start, button combinations will be displayed -
|                    : Z+B, Z+A and A+B. When a combination is displayed, hold
|                    : down those buttons and quickly pull back on the
|                    : controllers to 'row'. Towards the end, the combinations
|                    : will disappear and you'll just need to row madly to the
|                    : finish.
|
|               Tips : Usually Z+B is the combination for the first 10-12
|                    : strokes. After that, Z+A will start to appear
|                    : occasionally with increasing frequency. Then, finally,
|                    : A+B will start to appear. Towards the end of the race,
|                    : the three will appear with pretty equal frequency. After
|                    : the buttons stop appearing, just rotate the controllers
|                    : madly to finish out the race.
|                    :
|                    : One reader also suggests intentionally NOT using the
|                    : nunchuk so you need only concentrate on two buttons: A
|                    : and B.
|
|\
| \___________________________________________________________________________
|                                                                             |
| Archery                                                                     |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Archery
|
|         Event Type : Performance (measurement)
| Concurrent Players : 1
|      How To Unlock : Unlock Stardust Circuit (Medal in Moonlight Circuit)*
|        Description : Over three rounds, try to his the center of the target
|
|        How To Play : For each arrow, hold down A and B and pull back on the
|                    : WiiMote to focus on the target. Tilt the WiiMote and
|                    : nunchuk to align the two crosshairs one over the other -
|                    : they're flashing when they're aligned. Then, release
|                    : A+B to fire. Remember to factor in the wind.
|
|               Tips : Get a stress ball; this is, in my opinion, easily the
|                    : most aggravating event in the game. Aiming the nunchuk
|                    : is extremely delicate and difficult to  master, and it's
|                    : very hard to hold the WiiMote steady while releasing
|                    : A+B.
|                    :
|                    : There are a few ways to counter this. First of all,
|                    : don't release the moment the crosshairs start flashing
|                    : over the location you want; hold them still for a
|                    : second and make sure they aren't still moving before you
|                    : release A+B. Try to hold the controllers against your
|                    : legs or a table or other firm object to keep them from
|                    : reacting to your own twicthes.
|                    :
|                    : As far as the wind, a wind less than 3mph tends to have
|                    : no effect; 4-6mph warrants a slight adjustment; 7mph or
|                    : above warrants a major adjustment.
|                    :
|                    : One reader also suggests releasing the B button while
|                    : aiming (the arrow doesn't fire until you release both
|                    : buttons) so that your hand doesn't twitch as much when
|                    : you release.
|                    :
|                    : A player named Kevin has suggested that, when dealing
|                    : with diagonal winds, the horizontal wind affects the
|                    : shot more than the vertical wind, so adjust accordingly.
|
|\
| \___________________________________________________________________________
|                                                                             |
| Aquatics                                                                    |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| 100m Freestyle
|
|         Event Type : Race (swimming)
| Concurrent Players : 1-4 humans, 1-7 computers (8 max)
|      How To Unlock : Initially Available
|        Description : Race to the finish using your character's swim style.
|
|        How To Play : Hold down B to charge up before the race, then swing
|                    : the WiiMote down the moment the race begins. Then, using
|                    : your character's swim stroke (I won't detail them here
|                    : since the in-game instructions give a much better
|                    : demonstration), swim as fast as you can. Your stamina
|                    : meter will decrease as you swim; as it gets near the
|                    : bottom, press B right as it empties to receive a speed
|                    : boost and a stamina boost. Swing the controller down
|                    : when you reach the wall to turn around without losing
|                    : speed.
|
|               Tips : This event is all about timing the stamina meter.
|                    : Swimming fast is important, but easy to master; it's
|                    : important to note that none of the strokes require
|                    : timing, so ignore your character's on-screen depiction
|                    : and just swim as fast as you can.
|                    :
|                    : For the stamina meter, press B right as it hits empty
|                    : to get your boost - this is critical to doing well.
|                    :
|                    : For the turn, just swing down as soon as you see the
|                    : icon. Sometimes it will feel like your character isn't
|                    : reacting to your input at all (randomly slowing down,
|                    : etc.), but keep trying and you'll recover.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| 4x100m Freestyle
|
|         Event Type : Race (swimming, relay)
| Concurrent Players : 1-4 humans, 1-7 computers (8 max)
|      How To Unlock : Initially Available
|        Description : Race to the finish with each of four characters; you
|                    : don't get to choose the characters.
|
|        How To Play : Just like the 100m Freestyle, hold B to charge up before
|                    : starting, then swing down to jump in the water. Swim as
|                    : fast as you can using your character's stroke, swing
|                    : down to turn, then swing down again to hand off to your
|                    : next teammate.
|
|               Tips : This race can be aggravating because you can't see your
|                    : teammates' strokes before they jump in the water; but
|                    : there's a little demo alongside you as you swim, so you
|                    : should be able to catch on pretty quickly. Other than
|                    : that, it's exactly like the 100m Freestyle, so see
|                    : those tips.
|
|\
| \___________________________________________________________________________
|                                                                             |
| Fencing                                                                     |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Individual Epée
|
|         Event Type : Versus (fighting)
| Concurrent Players : 1-2 humans, 1 computer (2 max)
|      How To Unlock : Initially Available
|        Description : Score 15 points by striking your opponent before they do
|                    : the same to you.
|
|        How To Play : Use the joystick to move back and forth (twice to move
|                    : faster) and the WiiMote to jab at your opponent. Hold A
|                    : while swinging the WiiMote to parry your opponent's
|                    : attacks. If you successfully parry, you'll create an
|                    : opening for an attack.
|
|               Tips : Finally, an event with some strategy. There's a lot of
|                    : effective tactics to employ in this event.
|                    :
|                    : For one, back away from your opponent, then double-move
|                    : towards them and immediately jab; usually you'll get an
|                    : attack in, especially against the easier opponents. This
|                    : is especially effective when you back the opponent up
|                    : against their side.
|                    :
|                    : Another effective strategy is to hold A and carefully
|                    : watch for when your opponent begins their attack;
|                    : there's enough time to react and parry, forming an
|                    : opening to attack them; you can also just back up when
|                    : they strike, then quickly counterstrike, though this
|                    : doesn't have any benefits over parrying. This strategy
|                    : is especially effective when you're backed against your
|                    : own side.
|                    :
|                    : Less complicated strategies include jabbing madly
|                    : against them, or parrying madly until you succeed and
|                    : then counterattacking.
|                    :
|                    : Note also that the opponent's eyes will flash just
|                    : before they thrust; if you notice it, it will give you a
|                    : split second advantage.
|                    :
|                    : One reader suggests intentionally NOT using the nunchuk
|                    : and moving back and forth with the D-pad. I, personally,
|                    : find this more difficult, but if you're having trouble
|                    : it's worth a try.
|
|\
| \___________________________________________________________________________
|                                                                             |
| Table Tennis                                                                |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Singles
|
|         Event Type : Versus (volley)
| Concurrent Players : 1-2 humans, 1 computer (2 max)
|      How To Unlock : Initially Available
|        Description : Win a game of table tennis (first to 11) against your
|                    : opponent.
|
|        How To Play : To serve, pull the controller up to toss the ball, then
|                    : swing a forehand to serve. When the ball comes back to
|                    : you, swing either a forehand or a backhand (depending
|                    : on the ball's and your player's locations) to return it.
|                    : Special shots include holding A to make it easier to
|                    : return a fast shot (although the return is softer), or
|                    : holding B to slam the ball (although careful timing is
|                    : required to successfully slam).
|
|               Tips : Oftentimes this event will end up feeling like you just
|                    : have to return enough volleys until the opponent messes
|                    : up. Overall, this event is pretty annoying - the mapping
|                    : of the ping pong swings, especially the backhand, is
|                    : poor. The forehand is okay, but when you swing a
|                    : backhand, make sure to swing very, very deliberately -
|                    : no quick twitches like in Wii Tennis.
|                    :
|                    : The A special shot is intended to make it easier to
|                    : return your opponent's slams, so use it accordingly if
|                    : you're having trouble. The B special shot (slam) is very
|                    : difficult to time properly unless the ball is coming
|                    : slowly. To slam, swing a good half-second before the
|                    : ball reaches your paddle.
|                    :
|                    : My overall strategy is to hold the controller straight
|                    : in front of me (for each access to forehand or backhand)
|                    : while holding the A button while awaiting the opponent's
|                    : return - then, if they slam it, you're ready for it. If
|                    : it's not a slam, you can choose to return regularly or
|                    : attempt a slam in return.
|
|\
| \___________________________________________________________________________
|                                                                             |
| Dream Events                                                                |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dream Race
|
|         Event Type : Race (running, battle)
| Concurrent Players : 1-4 humans, 1-3 computers (4 max)
|      How To Unlock : Unlock Moonlight Circuit (Medal in Mercury, Venus,
|                    : Jupiter and Saturn Circuits)*
|        Description : Picture Mario Kart on foot. Win the race by dodging
|                    : obstacles, jumping hurdles and using items.
|
|        How To Play : From the start, run in the typical motion, although you
|                    : don't need to keep running - once you reach top speed,
|                    : you'll stay at that speed unless something slows you
|                    : down. Press B to jump over obstacles (the sand and
|                    : hurdles), and use the stick on the nunchuk to go left
|                    : and right. Running through item boxes gets you items,
|                    : which you can use by pressing A.
|
|               Tips : Like I said above, this event is basically a poor man's
|                    : Mario Kart.
|                    :
|                    : Unfortunately, it comes across very haphazardly. I
|                    : haven't really come across any strategies for doing well
|                    : in this race, it's just too all over the place to really
|                    : warrant a plan. Pray to whatever deity you believe in
|                    : that an opponent doesn't use a ghost when you're in
|                    : first.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dream Platform
|
|         Event Type : Performance (evaluative, battle)
| Concurrent Players : 1-4 humans, 1-3 computers (4 max)
|      How To Unlock : Unlock Galaxy Circuit (Medal in Cosmos Circuit)*
|        Description : As you fall from the sky, avoid blocks, collect and use
|                    : items and slip through rings to do tricks for extra
|                    : points. The goal is to get the most points.
|
|        How To Play : Use the joystick on the nunchuk to steer (note that the
|                    : controls are NOT inverted), and tilt the WiiMote back to
|                    : slow your descent (leave it level to speed up). This is
|                    : not a race, so you can take your time. Avoid the blocks
|                    : (you'll lose points for colliding with the) and go
|                    : through the rings to get entered into a trampoline-style
|                    : trick mode for extra points.
|
|               Tips : This event is quite fun in general, but the best way to
|                    : succeed is to hit as many rings as possible. Your
|                    : computer opponents don't focus on tricks very much, so
|                    : you're free to mop up in this area. Hit the rings and
|                    : avoid the bricks for maximum scores.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dream Fencing
|
|         Event Type : Versus (fighting)
| Concurrent Players : 1-2 humans, 1 computer (2 max)
|      How To Unlock : Unlock Satellite Circuit (Medal in Comet Circuit)*
|        Description : Just like regular fencing, but with super-powered charge
|                    : attacks, and hit points instead of points for each hit.
|
|        How To Play : For the most part, this game is just like the original
|                    : fencing game, and most of the same strategies apply. The
|                    : two changes are that hit points are used, and there are
|                    : superpowered attacks. The hit points don't change
|                    : anything much. Superpowered attacks become available as
|                    : you hit and parry your opponent (measured in the meter
|                    : at the bottom of the screen) and can be activated by
|                    : holding down A+B, then jabbing.
|
|               Tips : The strategies here really don't change much from the
|                    : original fencing. Hit points don't change anything,
|                    : you're still trying to hit the opponent until they're
|                    : finished.
|                    :
|                    : The only thing that really changes strategy is the
|                    : superpower attacks. These attacks give you a way out
|                    : when you're cornered, but more importantly let you
|                    : completely blow your competitor off the stage if used
|                    : when they're backed against their own side (they'll
|                    : return, but they'll lose extra health).
|                    :
|                    : It's important to note that superpowered attacks CAN be
|                    : parried just like any other; the only benefits are the
|                    : increased damage and the knockback.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dream Table Tennis
|
|         Event Type : Versus (volley)
| Concurrent Players : 1-2 humans, 1 computer (2 max)
|      How To Unlock : Unlock Sunlight Circuit (Medal in Satellite Circuit)*
|        Description : Just like the original table tennis, but with
|                    : superpowered attacks and a different scoring mechanism.
|
|        How To Play : Play proceeds just like the regular table tennis, but
|                    : for scoring, instead of the winner of each volley
|                    : getting a point, the winner of each volley gets a number
|                    : of points equal to how many volleys there were in the
|                    : sequence - so if you and your opponent hit it back and
|                    : forth 5 times, the winner of the volley will get 5
|                    : points. Throughout the game, you'll charge up
|                    : superpowered attacked which can be triggered by
|                    : pressing A+B when the ball is near you. Different
|                    : special attacks have different effects - some make the
|                    : ball invisible for the return, some make it go super
|                    : fast, some make it take bizarre spins, etc.
|
|               Tips : The strategy for this game is pretty much like regular
|                    : table tennis - the different scoring doesn't change the
|                    : fact that your goal is to win as many volleys as
|                    : possible.
|                    :
|                    : Some people say it's good to use your special attacks
|                    : when a volley gets long to get as many points as
|                    : possible, but I recommend saving your specials for
|                    : returning the computer's specials; they tend to be much
|                    : more adept at returning special shots than we are, but
|                    : using a special shot after they've used one guarantees a
|                    : return.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                  |  |
                  __________________________[CIR]_|  |_____
                  \ \ \ __________________________|  |/ / /
                   \ \ |                             | / /
                    \ \|           Circuits          |/ /
                     \ |                             | /
                      \|   __________________________|/
_______________________|  |
|  ________________________|
| /
|\
| \___________________________________________________________________________
|                                                                             |
| Beginner's Class                                                            |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mercury Circuit
|
|         Circuit Events : 100m (Track)
|                        : Long Jump (Field)
|                        : Hammer Throw (Field)
| Number of Participants : 8
|          How To Unlock : Initially Available
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Venus Circuit
|
|         Circuit Events : 110m Hurdles (Track)
|                        : Skeet (Shooting)
|                        : Javelin Throw (Field)
| Number of Participants : 8
|          How To Unlock : Initially Available
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Jupiter Circuit
|
|         Circuit Events : 100m Freestyle (Swimming)
|                        : Triple Jump (Field)
|                        : Trampoline (Gymnastics)
| Number of Participants : 8
|          How To Unlock : Initially Available
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Saturn Circuit
|
|         Circuit Events : Singles (Table Tennis)
|                        : 4x100m Freestyle (Swimming)
|                        : Individual Epée (Fencing)
| Number of Participants : 4
|          How To Unlock : Initially Available
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Moonlight Circuit
|
|         Circuit Events : 4x100m Relay (Track)
|                        : Single Sculls (Rowing)
|                        : Dream Race
| Number of Participants : 4
|          How To Unlock : Medal in Mercury, Venus, Jupiter and Saturn Circuits
|
|\
| \___________________________________________________________________________
|                                                                             |
| Advanced Class                                                              |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stardust Circuit
|
|         Circuit Events : 100m (Track)
|                        : Long Jump (Field)
|                        : Hammer Throw (Field)
|                        : Archery
| Number of Participants : 8
|          How To Unlock : Medal in Moonlight Circuit
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Planet Circuit
|
|         Circuit Events : 110m Hurdles (Track)
|                        : Skeet (Shooting)
|                        : Javelin Throw (Field)
|                        : High Jump (Field)
| Number of Participants : 8
|          How To Unlock : Medal in Stardust Circuit*
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Comet Circuit
|
|         Circuit Events : 100m Freestyle (Swimming)
|                        : Triple Jump (Field)
|                        : Trampoline (Gymnastics)
|                        : 400m (Running)
| Number of Participants : 8
|          How To Unlock : Medal in Planet Circuit*
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Satellite Circuit
|
|         Circuit Events : Singles (Table Tennis)
|                        : 4x100m Freestyle (Swimming)
|                        : Dream Race
|                        : Dream Fencing
| Number of Participants : 4
|          How To Unlock : Medal in Comet Circuit*
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sunlight Circuit
|
|         Circuit Events : 4x100m Relay (Track)
|                        : Single Sculls (Rowing)
|                        : Individual Epée (Fencing)
|                        : Dream Table Tennis
| Number of Participants : 4
|          How To Unlock : Medal in Satellite Circuit*
|
|\
| \___________________________________________________________________________
|                                                                             |
| Master's Class                                                              |
|  ___________________________________________________________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Meteorite Circuit
|
|         Circuit Events : 100m (Track)
|                        : Long Jump (Field)
|                        : Hammer Throw (Field)
|                        : Archery
|                        : 400m Hurdles (Running)
| Number of Participants : 8
|          How To Unlock : Medal in Sunlight Circuit*
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Supernova Circuit
|
|         Circuit Events : 110m Hurdles (Track)
|                        : Skeet (Shooting)
|                        : Javelin Throw (Field)
|                        : High Jump (Field)
|                        : Pole Vault (Field)
| Number of Participants : 8
|          How To Unlock : Medal in Meteorite Circuit*
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cosmos Circuit
|
|         Circuit Events : 100m Freestyle (Swimming)
|                        : Triple Jump (Field)
|                        : Trampoline (Gymnastics)
|                        : 400m (Track)
|                        : Vault (Gymnastics)
| Number of Participants : 8
|          How To Unlock : Medal in Supernova Circuit*
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Galaxy Circuit
|
|         Circuit Events : Singles (Table Tennis)
|                        : 4x100m Freestyle (Swimming)
|                        : Individual Epée (Fencing)
|                        : Dream Race
|                        : Dream Platform
| Number of Participants : 4
|          How To Unlock : Medal in Cosmos Circuit*
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Universal Circuit
|
|         Circuit Events : 4x100m Relay (Track)
|                        : Single Sculls (Rowing)
|                        : Dream Table Tennis
|                        : Dream Fencing
|                        : Dream Race
| Number of Participants : 4
|          How To Unlock : Medal in Galaxy Circuit*
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Big Bang Circuit
|
|         Circuit Events : Dream Race
|                        : Dream Fencing
|                        : Dream Platform
|                        : Singles (Table Tennis)
|                        : 4x100m Relay (Track)
| Number of Participants : 4
|          How To Unlock : Medal in Universal Circuit*
|
|\
| \___________________________________________________________________________
|                                                                             |
| Free Circuit                                                                |
|  ___________________________________________________________________________|
| /
|/Free circuit is basically a free play of sorts in which you can choose (or
| have randomly selected) events for you to compete in against either the
| computers or friends.
|
| Only events that have been unlocked otherwise can be participated in. The '4'
| and '8' refer to events that involve 4 or 8 participants. Typically,
| 8-participant events are events when all participants compete simultaneously
| but not directly against one another (such as races, where one participant's
| actions do not affect the other participants), or events where participants
| take turns competing. 4-participant events are typically events where
| participants compete directly against each other, such as tennis and fencing.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                  |  |
                  __________________________[MIS]_|  |_____
                  \ \ \ __________________________|  |/ / /
                   \ \ |                             | / /
                    \ \|           Missions          |/ /
                     \ |                             | /
                      \|   __________________________|/
_______________________|  |
|  ________________________|
| /
|/No, this section isn't here yet. Yes, it's coming. Eventually. In the
| meantime, I recommend using TrulyDexterous's Mission Mode guide (in his
| guide at www.gamefaqs.com/console/wii/file/938798/53061, search for [MSMO]),
| or HeoandReo's specific Mission Mode FAQ, which can be found on GameFAQs at
| the URL www.gamefaqs.com/console/wii/file/938798/51290 .
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                  |  |
                  __________________________[EMB]_|  |_____
                  \ \ \ __________________________|  |/ / /
                   \ \ |                             | / /
                    \ \|   Emblems and Unlockables   |/ /
                     \ |                             | /
                      \|   __________________________|/
_______________________|  |
|  ________________________|
| /
|/The other prominent unlockable achievements in this game are the Emblems;
| Emblems are awarded for accomplishing certain tasks.
|
|\
| \___________________________________________________________________________
|                                                                             |
| Mission Emblems                                                             |
|  ___________________________________________________________________________|
| /
|/               Amy Emblem : Complete Mission Mode with Amy
|              Blaze Emblem : Complete Mission Mode with Blaze
|             Bowser Emblem : Complete Mission Mode with Bowser
|              Daisy Emblem : Complete Mission Mode with Daisy
|         Dr. Eggman Emblem : Complete Mission Mode with Dr. Eggman
|            Knuckes Emblem : Complete Mission Mode with Knuckles
|              Luigi Emblem : Complete Mission Mode with Luigi
|              Mario Emblem : Complete Mission Mode with Mario
|              Peach Emblem : Complete Mission Mode with Peach
|             Shadow Emblem : Complete Mission Mode with Shadow
|              Sonic Emblem : Complete Mission Mode with Sonic
|              Tails Emblem : Complete Mission Mode with Tails
|             Vector Emblem : Complete Mission Mode with Vector
|            Waluigi Emblem : Complete Mission Mode with Waluigi
|              Wario Emblem : Complete Mission Mode with Wario
|              Yoshi Emblem : Complete Mission Mode with Yoshi
|
|\
| \___________________________________________________________________________
|                                                                             |
| Medal Emblems                                                               |
|  ___________________________________________________________________________|
| /
|/   Aquatics Champs Emblem : Receive a Gold Medal in All Swimming Events
|        Dream Champ Emblem : Receive a Gold Medal in all Dream events
|        Field Champ Emblem : Receive a Gold Medal in all Field events
|   Gymnastics Champ Emblem : Receive a Gold Medal in all Gymnastics events
|        Track Champ Emblem : Receive a Gold Medal in all Track events
|
|\
| \___________________________________________________________________________
|                                                                             |
| Record Emblems                                                              |
|  ___________________________________________________________________________|
| /
|/    Olympic Record Emblem : Break an Olympic Record
|       World Record Emblem : Break a World Record
|</pre><pre id="faqspan-3">
|\
| \___________________________________________________________________________
|                                                                             |
| Achievement Emblems                                                         |
|  ___________________________________________________________________________|
| /
|/          Bouncing Emblem : Receive a 10 on the Trampoline event
|           Knight's Emblem : Win 15-0 in a fencing match
|         Ping-Poing Emblem : Win 11-0 in a Table Tennis match
|           Shooting Emblem : Get 40 points in Skeet shooting
|         Somersault Emblem : Perfect 10 on the Vault
|
|\
| \___________________________________________________________________________
|                                                                             |
| Miscellaneous Emblems                                                       |
|  ___________________________________________________________________________|
| /
|/     Collaborative Emblem : Play as every character at least once
|      Complete Game Emblem : Unlock every event
|           Friendly Emblem : Play multiplayer at least once
|          Full Play Emblem : Play every event at least once
|      Gallery Owner Emblem : Unlock everything in the Gallery
|            Network Emblem : Connect to Wi-Fi
|            Penalty Emblem : Commit a foul in the 100m race
|             Rocket Emblem : Successfully start the 100m race
|           Hunter's Emblem : Achieve a perfect 120 in a round of archery
| Thanks for Playing Emblem : Start the game 50 times
|
|\
| \___________________________________________________________________________
|                                                                             |
| Unlockable Events                                                           |
|  ___________________________________________________________________________|
| /
|/              400m : Unlock Comet Circuit (Medal in Planet Circuit)*
|       4x100m Relay : Unlock Moonlight Circuit (Medal in Mercury, Saturn,
|                    : Jupiter and Venus Circuits)*
|       400m Hurdles : Unlock Meteorite Circuit (Medal in Sunlight Circuit)*
|          High Jump : Unlock Planet Circuit (Medal in Stardust Circuit)*
|         Pole Vault : Unlock Supernova Circuit (Medal in Meteorite Circuit)*
|              Vault : Unlock Supernova Circuit (Medal in Meteorite Circuit)*
|      Single Sculls : Unlock Moonlight Circuit (Medal in Mercury, Venus,
|                    : Jupiter and Saturn Circuits)*
|            Archery : Unlock Stardust Circuit (Medal in Moonlight Circuit)*
|         Dream Race : Unlock Moonlight Circuit (Medal in Mercury, Venus,
|                    : Jupiter and Saturn Circuits)*
|     Dream Platform : Unlock Galaxy Circuit (Medal in Cosmos Circuit)*
|      Dream Fencing : Unlock Satellite Circuit (Medal in Comet Circuit)*
| Dream Table Tennis : Unlock Sunlight Circuit (Medal in Satellite Circuit)*
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                  |  |
                  __________________________[FAQ]_|  |_____
                  \ \ \ __________________________|  |/ / /
                   \ \ |                             | / /
                    \ \|  Frequently Asked Questions |/ /
                     \ |                             | /
                      \|   __________________________|/
_______________________|  |
|  ________________________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Are there any unlockable characters?
|
| As of the time of this publication, there are NO known unlockable characters.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Do you recommend buying this game?
|
| I recommend renting the game first. The game is small enough that you can
| unlock everything fairly quickly, so you may end up playing it for 5 days and
| never touching it again if you buy it. Rent it first, and if you like it
| enough to buy it, you'll still have your saved data on your console.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Are there any other ways to unlock given circuits or events?
|
| Yes, absolutely. I, personally, unlocked the Moonlight Circuit before ever
| even playing the Jupiter, Saturn, Mercury or Venus circuits. The methods
| posted in this FAQ are guaranteed to work, but they are not guaranteed to be
| the only nor easiest way.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Who's the best character to play as?
|
| There isn't one. All the characters' stats add up to about the same, so no
| character is overall better than any other. Some characters are better suited
| to some events; I'll detail which in later versions of this FAQ.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I execute 'Shouts' for Peach's Hammer Throw mission?
|
| Press A after throwing the hammer.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What is the Emblem after the Blaze Emblem?
|
| The Thanks for Playing Emblem, obtained for playing the game 50 times. Thanks
| to DA_J for this.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                  |  |
                  __________________________[CCC]_|  |_____
                  \ \ \ __________________________|  |/ / /
                   \ \ |                             | / /
                    \ \|        The Three C's        |/ /
                     \ |                             | /
                      \|   __________________________|/
_______________________|  |
|  ________________________|
| /
|\
| \_____________________________________________________________________[COP]_
|                                                                             |
| Copyright                                                                   |
|  ___________________________________________________________________________|
| /
|/This FAQ is the exclusive property of DetroitDJ. All right
| reserved. This FAQ may be freely distributed on any site, in whole or part,
| as long as this last section remains intact.
|
| The latest version of this FAQ will ALWAYS be at:
| http://www.gamefaqs.com/console/wii/file/938798/50784
|
| Other sites are permitted to show this FAQ; however, most do not
| automatically update, and I only update my FAQs at GameFAQs - so, if you
| don't see something below, check that URL to see if there's a newer version.
|
| Mario & Sonic at the Olympic Games is copyright 2007 by Sega.
|
|\
| \_____________________________________________________________________[CRD]_
|                                                                             |
| Credits                                                                     |
|  ___________________________________________________________________________|
| /
|/Sega and Nintendo, for making this game.
| CJayC and GameFAQs, for the site.
|
| J102y, for tips on Hurdles, Fencing and Rowing.
| djasonc, for a tip on Archery.
| trundle123, for a tip on Fencing.
| Vgamer23, for a tip on the Trampoline event.
| Kevin, for an archery tip.
|
| GameFAQs Cheats/Secrets page, for a couple of the emblems.
| DA_J, for the Thanks for Playing Emblem.
| J0rdy, for the Hunter's Emblem.
|
| Zakini, for a correction on the Free Circuit.
| astrosonicshadow, for a correction on Tails' profile.
| Jason, for a circuit correction.
| chrissy, for a Vault correction.
|
| God, for everything.
|
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| \_____________________________________________________________________[CON]_
|                                                                             |
| Contact                                                                     |
|  ___________________________________________________________________________|
| /
|/GameFAQs ID: DetroitDJ
| E-Mail: [email protected]
| AIM/Yahoo!/MSN/GoogleTalk: DDJGameFAQs
|
| To e-mail me, PLEASE preface your e-mail subject line with [M&S] in brackets.
| I get a lot of spam, so that will help me sort through it and find your
| e-mail.
|
| If you are submitting a tip, please include how you would like to be
| credited. Otherwise I'll credit you by your e-mail address or screenname.
|
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