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Kirby's Dream Land 3 FAQ/Walkthrough
For the Super Nintendo
Version 1.0 (Created 6/9/2000)
By Devin Morgan
This file is Copyright (c)2000-2006 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. Friends/Abilities
6. Heart Star Guide
7. Enemies
8. Mini-Bosses
9. Bosses
10. Secrets/Tips and Tricks
11. Credits
12. Copyright Notice
13. Contact Information
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.0 (6/9/00): This is the first and pretty much complete version of
this FAQ. This was part of the old Ultimate Kirby Guide, but here is a
completely redone and edited version of the original guide!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Kirby's Dream Land 3 continues the great Gameboy Kirby series on the more
advanced Super Nintendo Entertainment System. There are new friends and
abilities in this game, as well as an all new cast of enemies and a couple
new bosses. The object of this game is to defeat Dark Matter by finding all
the Heart Stars scattered throughout each level of each world. After you find
them, you can finally take on Dark Matter for a chance to defeat it once
again. This is definitely one of the better Kirby games for SNES and should
definitely be played even if you're not really into this particular series.
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-=-=-=-=-=-=-=-=
-= 3. Story -=
-=-=-=-=-=-=-=-=
Kirby, our hero, makes his home in Dream Land, which is located on PopStar.
PopStar is a small, peaceful planet at the edge of a vast universe.
One day, Kirby and Gooey went fishing. Birds were singing. The sun was
shining. It was such a nice day that they felt more like napping than
fishing.
As Kirby and Gooey relaxed, they noticed a black, cloud-like object appear in
the PopStar sky!
The black object started to spit out small clouds. These clouds were
scattered everywhere.
Just then, Coo appeared, looking panicked. "Hurry, Kirby!" he said.
"PopStar's in BIG trouble!"
The small clouds took control of King DeDeDe and his minions. They started to
do terrible things.
Now, Kirby and his friends have left to get rid of these strange clouds and
save PopStar!
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-=-=-=-=-=-=-=-=-=
-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
Start: Pause the game
Y: Inhale, exhale, blow air bubbles underwater, attack with current ability
Down: Squat down, drop through thin floors, swallow enemies
Up: Go through doors, climb ladders
Left and Right: Walk around (press twice and hold in either direction to run)
B: Jump (press repeatedly to fly), slide (press down and B)
Select: Get rid of ability
A: Call Gooey
X: Take/release a friend
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 5. Friends/Abilities -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Friends
-------
ChuChu: She sticks to ceilings and can fly for short amounts of time.
Coo: He can fly against wind currents and gusts.
Kine: He can swim against currents underwater and allow you to inhale while
swimming underwater.
Nago: He can jump 3 times consecutively before touching the ground.
Pitch: He can fly pretty well, but not as well as Coo.
Rick: He doesn't slide on ice; when near a wall, press B to kick off the
wall.
Abilities
---------
The abilities in this game are Cutter, Broom, Ice, Spike, Spark, Parasol,
Fire, and Stone. Each ability has a different effect when combined with any
of the Friends. Below, I'm going to tell what each possible effect of the
ability does:
ChuChu + Broom: Kirby and ChuChu fly in the air on a broomstick. The tiny
"sparks" that come out of the back of the broom can harm
enemies. You can also fly endlessly on the broom!
ChuChu + Cutter: Kirby will take ChuChu and swing her in a circle above and
below him. ChuChu will hurt anything she touches!
ChuChu + Fire: Kirby will shoot a short flame out of his mouth, harming any
enemy that comes close. If you hold B while shooting the
flame, you'll shoot a flame upward, which will make ChuChu
float like a hot-air balloon. Whatever she touches will also
get hurt.
ChuChu + Ice: ChuChu will shoot snowballs in a random direction, freezing
anything they touch.
ChuChu + Parasol: ChuChu and Kirby will spin around while sitting inside the
upside-down parasol. Any enemy that you hit will be killed.
ChuChu + Spark: Hold Y to make ChuChu charge up electric power, then release
it to shoot a small electric bullet. It can bounce off some
walls and harm any enemy (if any) it touches.
ChuChu + Spike: ChuChu shoots spikes in five directions, hurting anything
they hit.
ChuChu + Stone: Kirby turns into a stone and ChuChu and himself spin around
in circles, hitting anything in their way.
Coo + Broom: Kirby will shake Coo sideways in front of him like he's a
feather duster! It hurts anything that hits it.
Coo + Cutter: Coo will throw a large feather. You can either allow it to go
straight or aim it upward or downward by pressing Up or Down.
Coo + Fire: Kirby and Coo will become a huge fireball and rocket diagonally
downward in the direction you're facing, toasting anything that
touches it!
Coo + Ice: Coo will shoot icicles in three directions, freezing anything they
hit.
Coo + Parasol: Kirby and Coo will spin around for a few seconds very fast,
hurting anything they touch.
Coo + Spark: Coo will shoot a lightning bolt straight down below him, hitting
anything below!
Coo + Spike: Kirby will turn into a spike facing straight down, harming
anything it hits. Kirby and Coo will drop down rather slowly in
this form.
Coo + Stone: Kirby will turn into stone, causing himself and Coo to drop to
the ground at a rapid speed. If you press B repeatedly, you can
have Coo try and fly with Kirby as a stone.
Kine + Broom: Kine will stick a plunger out of his mouth; press and hold Y
when facing an enemy to stick them to the front of the plunger;
let go of Y to spit the enemy out.
Kine + Cutter: Kine shoots out a large beam shaped like the cutter. It
becomes smaller and smaller as it goes until it disappears. It
can go through walls, plus after it hits an enemy, it
continues!
Kine + Fire: Kine shoots out a big flame ring that doesn't decrease in size!
It keeps on going, hitting enemies along the way, until it
disappears off the screen.
Kine + Ice: Kine turns into a jagged ice block (similar to an iceberg) and
freezes anything that touches it.
Kine + Parasol: Kine sticks the parasol out of his mouth and points it
upward. If you're in the air, you can float in the air for a
limited time!
Kine + Spark: Kine makes a light bulb and sticks it out of his mouth. It
shines light in darkened rooms, revealing hidden doors and
marks on the doors (see World 3, Level 6). After the light bulb
breaks, you can use the sharp points of the bulb to hurt the
enemies.
Kine + Spike: Kine has spikes pointing out of his body in many directions,
which can harm enemies from all sides!
Kine + Stone: Kirby turns into a stone inside Kine's mouth. Kine hops up just
a small bit and drop down mouth first to the ground.
Nago + Broom: Nago "rides" Kirby along the ground, killing any enemies in the
way!
Nago + Cutter: Nago will flip around and shoot a beam similar to the one Kine
shot out of his mouth. Instead, Nago shoots the beam
diagonally up and to the direction you're facing!
Nago + Fire: Nago shoots a small fire thing that moves along the ground,
getting larger as it travels. It'll become small again and
disappear after a few seconds.
Nago + Ice: Kirby breathes icy breath downward, which will propel you and
Nago into the air. Anything Kirby's breath touches will be
frozen.
Nago + Parasol: Kirby and Nago will bounce on the upside-down parasol like
it's a pogo stick! Anything you bounce on will get hurt.
Nago + Spark: Hold Y to charge up the power, then release it after a few
seconds to make sparks come out of Kirby. The sparks will stay
surrounding Kirby until he hits enough enemies or star blocks,
or if he gets out of Nago's grasp (press X).
Nago + Spike: Kirby will shoot out spikes in different directions. Anything
they hit will be hurt or destroyed.
Nago + Stone: After Kirby turns into a stone, Nago take him and bangs him
against the ground. The dust that appears when he hits the
ground can hurt any nearby enemies, too.
Pitch + Broom: Pitch will throw these blue bubbles that explode on impact
with anything.
Pitch + Cutter: Pitch will become a boomerang and fly to the edge of the
screen. He can fly through anything and defeat any enemies he
hits!
Pitch + Fire: Pitch does pretty much the same thing as with the cutter
ability, instead he's a flying fireball!
Pitch + Ice: Pitch does pretty much what alone does with this ability; blows
"puffs" of frozen breath. The only difference is that with
Pitch, the breath goes a bit further!
Pitch + Parasol: Kirby will hit Pitch with the parasol, sending him flying!
The longer you hold Y as Kirby swings, the higher Pitch
goes.
Pitch + Spark: Pitch turns into a radio controlled electrical bird! Use the
Control Pad to control where Pitch flies, and press Y to call
Pitch back to you.
Pitch + Spike: Pitch will move forward, stabbing in the direction he's facing
with his beak. The weird thing about this is if you're in the
air holding Y, Pitch will stab forward while staying at the
same altitude in the air!
Pitch + Stone: Pitch will turn into a stone and jump slightly off the ground.
Then, he'll crash down to the ground, hitting anything that
comes under!
Rick + Broom: Rick will stick this blue duster out of his mouth and shake it
in front of him.
Rick + Cutter: Rick takes Kirby, who is shaped like a cutter, and throw him!
You can move Rick around while Kirby flies around, hurting
anything he touches!
Rick + Fire: Rick shoots many fireballs out of his mouth, scorching anything
they hit!
Rick + Ice: Rick rolls into a ball and Kirby (also in ball form) sits on top
of Rick, and shakes small ice things off of him. They freeze any
enemy that gets hit by them.
Rick + Parasol: Rick balances the parasol on his nose and Kirby rolls around
on the top of it. Anything that touches Kirby or the umbrella
will be hurt.
Rick + Spark: Rick shoots a beam out of his mouth that goes from the air to
the ground, hurting anything that gets hit.
Rick + Spike: A bed of spikes comes out of Rick's back. The spikes will kill
any enemy coming towards you from behind!
Rick + Stone: Rick will become a rolled up boulder with Kirby standing on
top. You can walk on Rick and roll on the ground, crushing
enemies in your path!
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-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 6. Heart Star Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=
===================
World 1: Grass Land
===================
Level 1: In the 3rd room, don't step on any of the flowers.
Level 2: In the 2nd room, get ChuChu, then go to the 3rd room. Go in the room
halfway through this room and use your basic attack at this point.
Level 3: In the 3rd room, beat the mini game.
Level 4: In the 3rd room, get the Stone ability and use it on the special
blocks to reach the once blocked door. Defeat the Fire mini boss,
then go in the following room and get the lost monkey.
Level 5: In the 2nd room, enter the door to the left and get Kine. Then,
finish the entire level with him.
Level 6: In the 2nd room, find and collect ALL 3 colored shapes for the clown
at the end of the level.
=====================
World 2: Ripple Field
=====================
Level 1: In the 1st room, get the Broom ability and in the 2nd room, get
Pitch. Then, in the 3rd room, go in each of the 3 underwater rooms
and use your power to water all 6 flower stems.
Level 2: In the 1st room, get the Parasol ability, then in the 2nd room, get
Kine. Next, go to the 4th room and enter the first door you see.
There, use your ability at that point.
Level 3: In the 5th room, beat all 3 rounds of the mini game.
Level 4: At the end of the 4th room, go in the hidden room to the left. Go
up, and enter the next room and defeat the Spike mini-boss. Take his
ability and use it on the special blocks in the next room to free
the trapped frog.
Level 5: Find Pitch somewhere in this level and finish the level with him.
Level 6: Near the middle of the 5th room, enter the lower-right hand door.
Break the blocks to make a design like this one:
__
_| |_
_| |_
|_ _|
|_ _|
|__|
====================
World 3: Sand Canyon
====================
Level 1: In the 1st room, step on all the flowers, but don't step on any
mushrooms.
Level 2: Get the Broom power somewhere in this level. Then, in the 6th and
8th rooms, sweep the floor where it's all dark and dirty until it's
all clean!
Level 3: In the 4th room, beat all 3 rounds of the mini game.
Level 4: In the 3rd room, follow the bottom, top, and middle paths and enter
the room. Defeat the Broom mini boss, and go in the next room and
take the lost kid.
Level 5: In the 3rd room, enter the door about halfway through the room, and
get ChuChu and complete the level with her.
Level 6: Get to the large blue-colored room with the green blob in the middle
that shoots you in any direction. The bottom room contains all the
friends and abilities, so whenever I say you need a specific
friend/ability, please come to that room first before following my
directions for that room. You must get shot into each room and get
through each one's challenge to get a piece of the robot you must
build to get the Heart Star.
Upper-Left Room: You'll need Kine and the Spark ability to reveal the X's
and O's on the doors throughout this room. Enter only
the doors marked with O's to proceed, enter one with an
X and you'll be stuck starting over from the bottom.
Top Room: Here, simply jump up through all the ledges and enter the door
at the top. After you get the part outside, go back inside and
make your way down to the bottom before you get crushed. You
can only fall through blue-colored ledges, not the red ones.
Upper-Right Room: Here, take either ability from the enemies on either
side of the room and use their abilities to break
through the special blocks on the left or right side of
the room to access the doors. Go through the door and
repeat the process until you reach the top. If you go
through the middle door, you'll fall down a long shaft
and be stuck starting over again!
Lower-Right Room: You'll need Kine and the Parasol ability here. Get a
running start and start to jump over the pit with Kine,
then deploy the parasol and float to the other side and
enter the next room. There, swim through the water
currents to reach the robot part.
Lower-Left Room: You'll need Coo and the Stone ability in this room.
Here, use the Stone ability as close to the wall as
possible to drop through the blocks and reach the
breakable blocks in the stone wall. Lose the Stone
ability and inhale/spit out those blocks, then go back
up the hole you made and get Coo. Now, fly through the
new passage you made and inhale the blocks to get to the
top, then enter the door and fly through the strong wind
gusts to get the last robot part.
====================
World 4: Cloudy Park
====================
Level 1: In the 1st room, get the Broom ability, then get Rick in the 2nd
room. With them, go all the way to the 12th room and use the ability
to dust off all the flowers (without stepping on them!).
Level 2: In the 6th room, get the Spike ability. Then, go to the 8th room and
use it to pop the floating balloon.
Level 3: In the 4th room, beat all 3 rounds of the mini game.
Level 4: In the 2nd room, get Coo. Then, enter the door at the end of the 6th
room and defeat the Parasol boss. In the next room, use Coo to fly
against the wind gusts to get the orange.
Level 5: In the 3rd room, get Rick and finish the level with him.
Level 6: In the 8th room, enter the 2nd door you see. Break the blocks there
so they look like this:
_ _ _ _ _
|_ _|
|_ _|
| |
_| |_
|_ _ _|
================
World 5: Iceberg
================
Level 1: In the 3rd room, get the Fire ability and use it on all the frozen
flowers.
Level 2: In the 2nd room, take the Ice ability. Then, in the 3rd room, enter
all 3 of the rooms and use it to defeat the flying enemies.
Level 3: In the 4th room, beat the mini game.
Level 4: In the 3rd room, get the Fire ability from the enemies and at the
bottom of the room, break the ice blocks to the left and go in the
room and get Coo. Then, go all the way to the 8th room with Fire
ability and Coo, and break the ice blocks blocking your path. Enter
the door with the 2 flower things on both sides. Break the ice with
Coo, and then get ChuChu. Fly upward with her to break the ice.
Continue breaking the ice with Coo, the Fire ability, and ChuChu
until you reach the LAST door in the room. Drop down and take the
shell with swirls on it.
Level 5: In a different level, get Nago, and then enter this level. Just beat
the level with him to get it.
Level 6: In each room, there will be an enemy with a special ability, and
you'll need to take their powers to use in the following rooms. Use
each of the abilities to get all the feathers to give to the angel
at the end.
===================
World 6: Hyper Zone
===================
You can only access this world if you've collected all 24 Heart Stars found
throughout the levels. The boss here is the Dark Matter.
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 7. Enemies -=
-=-=-=-=-=-=-=-=-=
Apolo
Ability: N/A
Description: His home is on the sides of trees and other round objects.
He will spin around on the cylinders and not do much else.
Babut
Ability: N/A
Description: This annoying pest will hang from ceilings, then when you
get near, will fly around, trying to get a piece of your
face, which he will, sometimes.
Batamon
Ability: N/A
Description: This looks like a clone of Kirby! You can never encounter
him directly, as there is always a barricade between him and
you. I've found out a way to kill this enemy, thanks to
OneFinger5(at)aol.com. You must have Pitch and the Spark
ability. When Batamon appears, quickly initiate the Spark
ability and direct Pitch toward Batamon. If you are quick
enough in doing so, Pitch destroys him.
Blipper
Ability: N/A
Description: This fish can be in or out of water. Out of water, he's no
threat. Under water, he will move in your direction.
Bobo
Ability: Fire
Description: This little fireball will walk around. They come in the
short and fat version, or tall and lanky! Take your pick!
Boten
Ability: Spike
Description: This thing is always on the top of cactuses in desert areas.
They will not do anything until you walk under them; then
they will fall down and try to spike you.
Bouncy
Ability: N/A
Description: This spring creature will just bounce around with her pretty
bow in her hair.
Bronto Burt
Ability: N/A
Description: This guy will sometimes rest on the ground, and when you
come near, he'll fly up and dive-bomb you! Other times he
will just fly in the sky, following a pattern.
Broom Hatter
Ability: Broom
Description: He walks on the ground, sweeping up dust with his broom. He
wears a witch's hat for some weird reason.
Bukiset
Ability: Varies
Description: These creatures are unique in the fact that they will give
any powers! Their attacks will show which powers they give.
Cappy
Ability: N/A
Description: This is a little mushroom that hops around. Suck off his cap
and he will walk around, looking a little frightened. >;)
Now suck HIM up! MWA-HA-HA!!!
Chilly
Ability: Ice
Description: He is an evil snowman that will throw out a little force
field of ice flakes around him. He will sometimes waddle
towards you in certain levels.
Como
Ability: N/A
Description: This creature looks like a tick-spider mix and will hang
from surfaces by his thread, coming down to throw his
webbing at you.
Dekabu
Ability: N/A
Description: He looks like one of those statues from Easter Island! He is
the large one that spits out Kabus. You can't inhale him.
Dogan
Ability: N/A
Description: This little caveman will hit anything you spit at him with
his trusty club!
Doka
Ability: N/A
Description: He will go around throwing pieces of rock at you with his
shovel.
Gabon
Ability: N/A
Description: This guy wears a skull for a cap and throws bones. Suck his
hat off, though, and he is a helpless wimp!
Galbo
Ability: Fire
Description: These fire dragons will not move and apparently will snooze
until you come near enough.
Gansan
Ability: Stone
Description: This seems to be made of three stones, which take turns
being the head. He rolls around.
Glunk
Ability: N/A
Description: He will hang from ceilings and floors and shoot rays at you.
Gordo
Ability: N/A
Description: This spike ball will float around or stay in place. You
can't do anything to it but avoid it.
Joe
Ability: N/A
Description: These are sharks that will try to take a hunk outta yer
face!
Kabu
Ability: N/A
Description: These are little Dekabus! They will roll around and do
nothing else.
Kany
Ability: N/A
Description: This looks like a little crab that will try to grab you with
his claws.
Kapar
Ability: Cutter
Description: He looks like a green duck. He will stand in place, jumping
and throwing his spiky hat at you randomly. He can also
swim.
Keke
Ability: Broom
Description: She's a cute little witch, riding her broom. Suck her broom
and check out her awesome cartwheels!
Klinko
Ability: Parasol
Description: This purple dude looks like he's wearing a straw hut on his
head! He will hop around.
Loud
Ability: N/A
Description: This rain-cloud will hover in the sky and drop rain
sometimes.
Madoo
Ability: N/A
Description: He's a little wizard who flies in the sky, staying above you
until you stand still so he can have a clear shot at you
with his black blobs. However, they can destroy some blocks
that you cannot, allowing you to access passages you
yourself could not go to!
Magoo
Ability: Fire
Description: This fireball has a black center and will jump up when you
come near.
Mariel
Ability: N/A
Description: This is a black circle that will grow legs and come after
you! It looks like a giant spider. Rather uniquely, he will
give you damage if you swallow him!
Mony
Ability: N/A
Description: This is a little creature that lives in his shell, swimming
around and doing nothing.
Mopoo
Ability: N/A
Description: These are blue rays that only appear in one level of the
game. They shoot out from their hiding place. Try and attack
their heads.
Mumbies
Ability: N/A
Description: They look like little hovering mummies.
Nidoo
Ability: N/A
Description: These creatures look like doors, until you get too close!
Nruff
Ability: N/A
Description: These look like porcupines that run around, bumping into
anything they meet and changing direction. They are
sometimes ridden by Waddle Dees.
Oro
Ability: N/A
Description: He is a yellow blob that hides on floors and ceilings,
rearing his little head when you get too close.
Pakto
Ability: N/A
Description: These big traps will jump up or fall down and try to chew
you up. You can't suck them in, though.
Pasara
Ability: N/A
Description: These white clouds are too spiky to touch, and when you do,
they split into three small ones!
Peloo
Ability: N/A
Description: These faces don't appear until you are directly underneath
them, then they will drop their tongues and try to eat you!
Yuck! You can't do anything to them.
Peran
Ability: N/A
Description: These dudes will peek out from their hiding place behind the
wallpaper and spit blobs at you.
Polof
Ability: N/A
Description: This guy looks like a bunny and only appears in level 3-1.
TRICK: However, leave him alone and he will disappear! Press
Up where he vanished to find a hidden room with a 1-Up and
lots of Power Stars!
Popon
Ability: N/A
Description: He looks like a bunch of green blobs stacked up on each
other, because that's what he is! He will grow indefinitely
unless you can destroy the bottom blob. He will also throw
green blobs at you.
Poppy Bros. Jr.
Ability: N/A
Description: These will sometimes walk along on pieces of rather large
fruit. Otherwise he will just walk around aimlessly. No
powers, though you can get two attack stars: one from him,
one from the fruit.
Propeller
Ability: N/A
Description: This starts out as an egg, but when you come close, this
creature hatches out! He comes in random colors; there is no
difference what color it is. He will fly around and try to
hit you.
Pteran
Ability: N/A
Description: They fly around, hovering to your level, though they never
change direction unless they come to a wall.
Rocky
Ability: Stone
Description: The basic rock power form. He will walk around, sometimes
jumping to smash you. They will also roll down hills, like
you.
Sasuke
Ability: Parasol
Description: This creature has a little umbrella on his head. They will
sometimes fall from the sky, using their umbrella heads as a
parachute.
Scarfy
Ability: N/A
Description: He will float in the air, looking rather harmless, but if
you try to inhale him... Wow! Can he ever get mad!
Shotzo
Ability: N/A
Description: It is nothing but a cannon that shoots round bullets at you.
You cannot suck them or attack them, and they will hurt you
if you touch them.
Sirkibble
Ability: Cutter
Description: This looks like a little knight in armor, and will throw
boomerangs at you.
Sparky
Ability: Spark
Description: This green blob will hop around and start shooting
electricity at times.
Squishy
Ability: N/A
Description: This squid does nothing but float up and down, sometimes
jumping out of the water.
Tick
Ability: Spike
Description: He looks nice, harmless, and cute when you are at or below
his level, but when you are above him, this evil thing will
spike you with his pointy head.
Togezo
Ability: Spike
Description: This creature has a spiky shell and walks around slowly,
sometimes thrusting out his spikes with vigor.
Waddle Dee
Ability: N/A
Description: This baddie is really easy; all he can do is walk and jump
around. Sometimes he rides Nruffs or paddleboards.
Wapod
Ability: N/A
Description: This is some sort of Waddle Dee genie. He will recreate
indefinitely unless you destroy his bottle.
Wappa
Ability: Ice
Description: This furry creature does nothing but walk and roll around.
Yaban
Ability: N/A
Description: This fatso will jump up and shoot arrows at you. Talk about
evil Cupids!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 8. Mini-Bosses -=
-=-=-=-=-=-=-=-=-=-=-=
Boboo
Ability: Fire
Strategy: He's not too hot to handle! He'll keep ramming himself into the
walls of his fiery room and leaving little chunks of coal for
you to fire back at him.
Yuki
Ability: Ice
Strategy: This giant snowman is not very happy. He will throw three
snowballs, so suck them up and fire them back when his head
reappears. He will sometimes jump around.
Haboki
Ability: Broom
Strategy: This humongous broom will jump around, creating stars. He will
also sweep up stars. Very, VERY easy.
Blocky
Ability: Stone
Strategy: This guy's not too tough. Just inhale the rocks he knocks out
of the wall when he charges and blast them back at him. Also,
blast the rocks he knocks off the floor back at him.
Captain Stitch
Ability: Spike
Strategy: Like last time, this guy's not confined by gravity. He will
throw his spikes at you. Suck them up and spit them back. Hurry
though, he's invincible with his spikes.
Jumper Shoot
Ability: Parasol
Strategy: This guy likes to spin after you, stopping to throw his sandals
at you. Suck them up and fire them back. When he's spinning, he
is invulnerable. Fly to the highest corner of the room so he
can't hurt you.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 9. Bosses -=
-=-=-=-=-=-=-=-=
Whispy Woods
Found: World 1
Strategy: Inhale the fruit he spits at you back at him. When he starts
chasing you, inhale the rotten fruit he spits at you at him
until he's defeated.
Acro
Found: World 2
Strategy: When you're above water, inhale the rocks that fall from the
ceiling when he hits the wall and spit them at him. When you go
underwater, when he spits out skulls and smaller fish, use your
air bubbles to blow those things back at him. Also, when he
hits the wall again, blow the rocks at him, too.
Don and Con
Found: World 3
Strategy: Inhale the smaller enemies that come running out of the holes
on both sides of the room and spit them back at the larger
bosses running about while avoiding the falling bombs.
Ado
Found: World 4
Strategy: Defeat his first painting, the Ice Dinosaur, by inhaling the
ice blocks it makes and spit them at it. Against his second
painting, the Angler Fish inhale the stars it creates and spit
them back at it. For his 3rd painting, Mr. Sun and Mr. Moon,
inhale the stars that appear when they attack and spit them
back at the enemy on the ground. Against his 4th painting,
Kracko, inhale and spit out the smaller enemies at it until it
blows up. When Ado gets mad and attacks you, just do your slide
against him once to destroy him!
King Dedede
Found: World 5
Strategy: For the first phase of battle against King Dedede, he uses his
hammer to attack, can inhale you, and jump across the room.
Inhale the stars that appear when he hits the ground from
jumping or using the hammer, then spit them back at him. Keep
doing that until you defeat his first form. In his second
phase, he becomes consumed by the Dark Matter and starts to
float around. Try and stay away from him until he starts
shooting out black blobs. Inhale those blobs and spit them back
at him. Keep on attacking in that fashion until you completely
defeat King Dedede.
Dark Matter
Found: World 6
Strategy: This is the final boss of the entire game, therefore it is a
bit tough to defeat. In its first phase, it is a large black
orb with small spikes on all sides of it. Just keep attacking
it with your Heart Star weapon while avoiding its numerous
attacks. After you finally defeat its first form, Dark Matter
will become a very large white orb with a red eye. Attack it
constantly like before while avoiding its attacks and dashes
towards you until you defeat it. The final form is just the red
eyeball floating around. Simply attack it while keeping it away
from you until it explodes!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 10. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Options Menu
------------
On the File Selection screen, you can access an options menu as long as
there's a game saved in a file. Below I will list all of the options, as well
as how to enable them.
Note symbol (Sound Test): You have this option at any point during the
game!
B (Boss Butch): Defeat the 6 bosses one after another with no abilities
and with only ONE life!
J (Jumping): Jump onto the smiling faces 10 times as yourself or with a
friend to win. Don't step on the spike enemies; they'll kill
you!
M (Mini Game 5): Play the 5 mini games one after another. Win all 3
rounds in each one to enable the Jumping option.
?: You get this option from beating all the other options. Here, you can
see the opening introductions to each world, as well as each of the 3
endings to the game.
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 11. Credits -=
-=-=-=-=-=-=-=-=-=
NTsui (segaholic2(at)yahoo.com): For allowing me to use his complete enemy
list for this game!
OneFinger5 (OneFinger5(at)aol.com): For giving me information on how to
defeat the Batamon enemy.
Skainter (jones5(at)blazenetme.net): For giving me information on the mini-
bosses of the game!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 12. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2006 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are not currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 13. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.
If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=