Following a cut scene back-story about your grandfather, you
find yourself in a room of the mansion. All you can see are your
eyeballs and ambient light from the windows. Use the "A"
button to turn on your Cellphone Light Source and as you move
forward, a chair will slide across the room in front of you. You
encounter your first ghost, who freezes you with fear and takes
the Cellphone. It's time to look for a new Light Source. Head
forward to the doorway (usually framed by two small lights)
and step through.
Heading straight up, just to the right of an easy chair with red
pillows is a desk with a small lamp on it. Search it for Matches.
To the left of the next doorway is a crooked set of shelves
(desk?) with Matches. Just to the left of that is a smaller crooked
set of shelves with a Skeleton Key. There is a lit Fireplace in this
room, a healing place throughout the game.
Just before the Fireplace, on the right-hand wall, is a cabinet
with more Matches in it. In a table between the two easy chairs
is Grandpa's Journal #1.
The next small room is more of a hallway. In the top right
corner are some Matches. At the top, a door that requires your
Skeleton Key. Open the door and move into the next room
Travel through the short hallway. Halfway through you'll hear
some noises, and wonder if anyone is there. Keep going up to
the next doorway (again, framed by two small lamps). Here you
will encounter your first enemy, a ghost. He moves pretty
slowly, and you should be able to avoid him while you search
the room for items, doorways, etc . At this point, you cannot
destroy an enemy with your Matches, so you'll need to lure him
to a Fireplace and light it to get rid of him.
This haunted mansion is basically a repeating set of floor plans
throughout the game, and I found the best way to search the
house, since it all looks the same, is to be methodical. Search
one wall, search the room on the wall if you find a doorway,
then head back to continue your search along the walls. Most of
the items you'll find, though not all, are along the walls.
Head right when you enter this room, or left, whichever side the
ghost is NOT on. About halfway up, you'll find a doorway.
Continue on into this room, moving along the walls as you go.
Again, the layout is repetitive, and trying to remember
landmarks won't do you much good. It's better to just search
each wall.
Straight across this room from your entry you'll find another
doorway. Inside is a ghost and a Fireplace. Dodge around your
enemy and light a match at the Fireplace, then hit A when you
get the onscreen prompt to light it. Not only will any damage
you have taken be healed, but you'll hear the ghost protest the
light painfully. Soon he will fade away in a cloud of smoke.
In the chair to left of the Fireplace you'll find some Matches or a
Coin. If you have enough Matches you'll find other stuff, and in a
chest to the right of it you'll find Zachary's Chronicle Entry #1.
Get them both before heading back out to continue your search.
Back in the room you ran across for the Fireplace Room, there
are a few places to search for items. On the right-hand wall
there is a couch with some Matches. Directly to your left from
the doorway is a desk and shelf thing, with Matches or a Coin.
On the top right-hand part of the room is a doorway. Inside is a
Fireplace Room and a ghost. The ghost is usually right by the
entrance, so if he freezes you just shake your controller to get
free and head to the top of the room. Light the Fireplace, heal
up, and let the bad guys burn out of existence.
Starting back from the doorway, on the right-hand wall, just
past the bed, in the corner, you'll find Zachary #2.Just to the left
of that in a clothes cabinet you'll find a Skeleton Key. Another
clothes cabinet on the left wall has Matches. This room is now
clear. So is the one you enter next, so follow the left-hand wall
back to your doorway, and we're back in the first room we
encountered a ghost at.
Just through the doorway, heading up along the wall, is a table
with a chest on it. In it you'll find Amanda's Diary #1. At the top
of the room, on either side of the door, you'll find two clothes
cabinets with Matches or Coins.
Avoid the ghost or lure him to the Fireplace. The door between
2 clothes cabinets requires the House Key, which we will need
to locate. Continue along the left-hand wall and you'll find a
cabinet with Matches, just below that is a doorway. Go through
it. Sticking to the "staying to the right" plan you'll eventually
find a doorway, go through, and you will find Matches after you
pass 2 beds, and now you can light the Fireplace at the top of
the room. In a cabinet on the left-hand wall, you will find the
House Key. Right below that in a chest you'll find Amanda's
Diary Entry #3. This room is clear.
Head down and make a right-hand turn, following the wall to a
cabinet - get more Matches. Continuing on below the cabinet
you'll find a doorway, this is a Fireplace Room. Avoid the ghost
and light the fire. Search the couch across from the Fireplace,
finding Matches, and search the chest at the top of the room to
find Amanda's Diary #2. This room is clear.
Go back through the doorway, this room is clear as well. Head
straight across to the next doorway. You should be back in the
room requiring the House Key. Use the House Key at the top of
the room and go through the door.
Travel through hallway, using the Skeleton Key at the door at
the end of the hallway, pass through the door and make a right
following the walls along. You'll find a chest with Grandpa's #2.
At the foot of the bed you'll find a Coin. And if you go straight
across from there you will find a Fireplace to light. This will stop
the ghost from bugging you. There's a blue double door at top of
room but skip it for a moment to clear the room. From the
Fireplace head down along the wall to the bed, at the foot of the
bed you'll find Matches. That should clear this room. Head up to
the double door. Hit A to go through. You have cleared Level 1.
The game will give you a summary of your searching success, or
lack thereof:
Summary:
Treasures 0/0
journal 7/7
Coins 4
Enemies killed 5
And below is my summary of items you'll collect in this level:
You start this level in a Fireplace Room. Head from the fireplace
to the left, in a crooked shelf you'll find a Coin. To the right
you'll find Matches in a chest of drawers. Then go through the
doorway.
Going right along the wall you'll find a door that requires the
Skeleton Key. Just above that you'll find a chest with a Coin and
a chest with Grandpa's #6. Continue along the wall past the suit
of armor. In the crooked shelves you'll find Matches. At the top
of the room there?s a door requires the Emerald Key. To the left
is a shelf with Matches and below that is a chest with Matches,
right next to the fireplace. Light the fireplace. The ghost keeps
bugging through the search, you may want to light the fireplace
first. Right below the fireplace is a doorway, go through.
In this room is rat that will attack. He might be hard to see, but
there's not much to do in this room, so just avoid the rat while
searching, then heal back at the fireplace when finished. At the
top of the room there is a cabinet with a Maltese Falcon Egg.
________________________________________________________________________
Treasures like the Maltese Falcon Egg don't seem to have any
purpose in the game but you can read about them in the trophy
room.
________________________________________________________________________
Following along the wall you'll find some barrels and junk on
the ground, in it is a Skeleton Key. That's it for this room.
Head back into Fireplace Room. There are 2 doors which
require keys in this room: the one on the top requires the
Emerald Key, but directly across from the doorway is the
Skeleton Key door. Go through it.
Turn right - just above the bed is a cabinet with the Emerald
Key in it. In the upper left-hand corner is a drawer with a
Candle in it. Now you have a longer-lasting Light Source, and
also brighter. Head back into the Fireplace Room, go to the top
and to the Emerald Key door. Go through.
A ghost will come through the middle of the hallway, so don't
get too scared. Continue up the hallway into a room with pillars.
Light your Candle to make life easier. There are more rats in
this room. Head straight up and light the Fireplace. Starting
back where you came in, head right. About halfway up the wall,
you'll find a doorway, go through to a hallway with suits of
armor. Travel through the hallway into a room with a table in
the middle and a rat. Following the walls to the right. At the
bottom of the room you'll find a door and ghost. Go through the
door, just to left in a crooked shelf you'll find a Candle. In
cabinet to the right of the door you'll find the Bloody
Candlestick, a treasure. Head back up through the door and
turn right. Along the wall you'll find a door that needs an
Emerald Key. Continuing up along the wall, you'll find an open
doorway. In the shelves at the top left-hand corner you'll find
some Matches. There are several rats in these rooms and you
may need to return to the fireplace to heal during the search. In
the middle of the big table room there's a chest with Grandpa's
Journal #4. That should clear the table room. Head back through
the suit-of-armor hallway to the pillar room.
After going through the doorway into the pillar room you'll find
a cabinet to the right of the fireplace with a Candle. Just to the
left of the fireplace is a locked door that requires the House Key.
Moving left you'll find another cabinet with a Candle. Following
the wall down, you'll find a hallway with coats of arms on the
wall. Pass through the hallway.
Turn up into a new room with 2 ghosts. They can be lured to the
fireplace in pillar room. There is a table and chairs with a vase
in top in the middle of this room. At top is an open doorway. Go
through.
Head right. At the top is a cabinet with Matches and also a ghost.
On the left-hand side is a crooked shelf with Matches. This ghost
can be lured to the pillar room.
Back in the table/vase room, along the left-hand wall, you'll find
a doorway. Go through.
At the top of the room is a bed-stand with Grandpa's Journal #5.
On the other side of the bed is a bed-stand with Matches. There
is a ghost in this room.
Go back to the table/vase room. At the bottom of the room go
through the doorway. Avoid the ghost. Just to the left of the
doorway there is a set of drawers with the Emerald Key. On the
left-hand wall there is a Fireplace. Light it to kill the ghost.
Go back into the table/vase room, and find Grandpa's Journal
#3 in a crooked shelf to the right. Table/vase room should now
be clear. Pass back through coat-of-arms hallway into pillar
room. Pass straight through pillar room to suit-of-armor
hallway and through that room directly across is the Emerald
Key door: go through.
At the top there is a Fireplace. Light it to kill all the supernatural
beasties bothering you and heal up. You'll probably need it. Just
to the right of the fireplace is chest with a House Key.
Head back through the room into the suit-of-armor hallway,
pass through into the pillar room and at the top go through the
House Key door.
You find yourself in a long hallway. Go through the arch at the
end and you enter the bear-rug room. Follow the wall along the
right-hand side, go straight up past the doorway to light the
Fireplace. Back track to the doorway and go through into a
bedroom. At the top is the bed. On the left-hand-side of the bed
is a cabinet with a Coin. On the right-hand-side of the bed is a
cabinet with Amanda's Diary #4. At the foot of the bed you'll
find a lever. Pull it. This bedroom is clear so head back into the
bear-rug room.
Walking up past the fireplace at the top of the room, you'll find a
blue double door. This door requires a lever. You've already
pulled one lever so it means you need at least one more lever to
open it. Lets go find it. Following along the wall, you'll come to a
doorway to another bedroom. Looking familiar? Seeing the
pattern? Uh, yeah.
Dodge the pesky ghost. Turning towards the top of the room,
you'll find a table to the right-hand side of the bed with
Matches. On the left-hand side of the bed is a bench with
Matches. At the foot of the bed is a lever; pull it. You're done
with this bedroom so head back to the bear-rug room. Before
going through the doorway at the top you'll find 1 item on each
couch; they could be Coins or Matches. Basically, if you plenty of
matches, you'll find coins. Then head up to the double doors
which will now be open. You've solved level 2.
Start level 3 in a Fireplace Room. Another table will slide across
the room so don't get too scared. There's a doorway at the top
of the room. To the right side of the door are shelves with
Matches. To the left side of the door is a bench with a Flare,
Coin, or Candle.
_________________________________________________________________________
Strike the Flare to create a short term enemy repellant. While
it's burning on the ground, any enemies nearby will take
damage. Unfortunately, once it's lit it stays in one place until it
burns out.
_________________________________________________________________________
Go through the doorway to a long bedroom. You'll want to clear
this room before moving on since there will be no reason to
come back here. Along the wall to the right, at the foot of the
bed you'll find Grandpa's' Journal #7. Above the bed at a vanity
you'll find Small Health or a Candle. Straight across the room
from here is a crooked shelf with a Candle or Flare. Continuing
up there's a doorway in the top center of the room. Head
through.
The next room has several aggressive ghosts. Head right to the
first doorway you find and run into a room where you'll find a
locked door that requires the Skeleton Key. Right below that
door you'll find Grandpa's Journal #8. On the crooked shelf in
the room you'll find Small Health or a Light Source.
Head back into aggressive ghost room, running straight across
the room to the doorway on the left wall. This is a Fireplace
Room with a rat. To the left of the fireplace is a big bureau with
Matches or a Candle to light fireplace. Down from the bureau
the room makes a right-hand turn and there is a chest with a
Coin or some treasure in it. Go down past the small table and
you might see a ghost come by. Stay out of his way and you
should be fine. Following along the wall, you'll find a chest next
to the couch, in it will be the Skeleton Key. In the couch you'll
find a Candle or some Light Source. Follow along the wall and to
the fireplace and heal up if needed before heading back into
aggressive ghost room.
Head straight across the aggressive ghost room to the first
doorway you went through and to the Skeleton Key door. Use
the Skeleton Key enter the room. You are in a room with 4 beds
all together. Heading down to the bottom of the room you'll find
a doorway that you can go through to a Fireplace Room. A ghost
will probably follow you in, but the fire will make short work of
him. In the crooked shelves on the left wall you'll find Grandpa's
Journal #10. On the crooked shelves to the left of the doorway
you'll find Matches or a Light Source. In the crooked shelves to
the right of the doorway you'll find a Cellphone or Coin. Finally
in the center of the room is a table with a lever on it. Give the
lever a tug and head back into the 4-bed bedroom.
Traveling up the right-hand wall, next to a bed by itself you'll
find another Cellphone. At the top of the room you'll find a
locked door that needs a House Key. Heading past the door
along the wall, you'll find a cabinet with a Light Source. That
should clear this room, but we will need to keep searching for
House Key to open that door (or will we?). Go back to the
doorway between the 4 beds and go through the small room
there and back into the aggressive ghost room.
Straight across from the door is a big cabinet with a Light
Source. Skip the doorway at the top of the room for now, and
travel around the left-hand wall and find a chest with a Light
Source. Next to the chest is a bureau with a Light Source. Head
back to the top of the room and go through the doorway.
You're in another L shaped room with a long table in the middle.
Following along the right-hand wall you'll find a doorway.
Straight across from the entrance is an Emerald Key door. At the
top right of the room is Grandpa's Journal #9. At the top left is a
Light Source. Also there is an aggressive ghost. You might need
to return to the nearest fireplace to heal up now and then.
Back in the long table room, at the top of the room is a doorway.
To the right and left of the doorway are cabinets which may
have Light Sources or anything else you might need. Just to the
left of those cabinets is a smaller furniture with a Coin, and a
couch just to the left of that may or may not have something in
it. In the middle of the room next to the long table is a large
piece of furniture with a Lead Pipe. Head through the doorway
at the top of the room.
You're in a Fireplace Room with 2 beds on either side. Light the
fireplace at the top of the room then find Amanda's Diary #5 in
a couch right below the fireplace. There's a cabinet and some
kind of stone carving on the right-hand side of this room. In the
stone carving you'll find the House Key, while in the cabinet is a
Light Source. On the left-hand side of the room is a crooked
shelf with a Light Source, and at the foot of the bed is furniture
with a Light Source. That clears this room. Time to head back to
the bottom of the room and through the doorway.
Turn left along the wall and just below the couch you already
searched you'll find a doorway. Go through. On the opposite
side of this room is a table with the Emerald Key. Nothing else is
in the room except a ghost. Head back through the doorway and
across the long-table room and through the doorway on the
opposite side to use the Emerald Key. This room has several
crooked shelves along the top wall. You'll find Light Sources,
Small Health and a Coin in the shelves, something in each shelf.
On the table in the middle of the room you'll find a chest with
Winged Shoes, and on the top wall is a door that you opened by
pulling the lever. Pass through that door into a Fireplace Room.
Run up and light the fireplace on the left-hand side of the room.
You'll spot the two blue double doors at the top of the room that
indicates this is the exit room from this level. Searching the exit
room you'll find on the right-hand side 3 narrow crooked
shelves with Zachary's Chronicle Entry #3, Light Sources and a
table with Matches. On the left-hand side of the room you will
find a table with Matches.
Also there are 4 levers in this room, one right below the
Fireplace, one on each side of the double door and on the right-
hand wall across from the fireplace. Pull the levers to open the
double doors and end this level.
_________________________________________________________________________
In case you're wondering, we did not use the House Key in this
level. We could have, by traveling down from the exit room,
through the room with all the crooked shelves straight down to
a doorway at the bottom of the room. This is the House Key
door which goes to a room you have already searched from the
other side.
_________________________________________________________________________
Treasures 2/2
Journals 6/6
Coins 3
Enemies 6
Light Sources: Matches, Candle, Cellphone, Flare
Health: small
Grandpa's Journal: #7, #8, #9, #10
Zachary's Chronicle Entry: #3
Amanda's Diary: #5
Keys: Skeleton, Emerald, House
Other collectibles: Coins, Lead Pipe, Winged Shoes
Mansion, Level 4
----------------------------------------
You start in a room with nothing to find. Head through the door
at the top to a room with a giant square pillar in the middle with
moose heads on each side and a pesky ghost floating around it.
A doorway on the right side of the pillar leads to a room with
Matches on the top left, Matches or another Light Source on the
top right, and a Skeleton Key in 2 small tables in the middle of
the room.
Back in the giant pillar room turn left just outside the doorway
you'll find a piece of furniture with a Light Source. At the top of
the room you'll find a door flanked by chests on either side. In
the right-hand chest, Light Sources in both.
The door requires the Skeleton Key, but before continuing
through, let's search the rest of the moose pillar room. You'll
find a Light Source just above a doorway on the left-hand wall,
and in that next room you'll find the Emerald Key at the top
right. On the top left is Amanda's Diary #6.
Now head back to the Skeleton Key door and go through. This
room has several shelves and a suit of armor tipped on its side
in the middle of it. On the right-hand wall is a doorway into a
bedroom. On the top left is a Light Source and at the foot of one
of the beds is a lever. Also in this room is the Emerald Key door.
Go through and you are in a Fireplace Room.
If you run straight from the doorway to the far wall, you'll find
the fireplace just a little below you in the L shape. On a table to
the right of the fireplace you'll find a House Key. Continuing
along the right-hand side you'll find more beds. In between 2 of
them is a Light Source and on the farthest right-hand wall are
Shearing Fingers. Back at the very top of the room to the left of
the fireplace you'll find 2 Light Sources. That should clear this
room.
Go back into the lever bedroom and head through into the
tipped-over-suit-of-armor room. Turn left and you'll
immediately find a Light Source. Heading along the wall you'll
find a door at the top of the room. This door requires levers.
Heading left of the lever door you'll find a pile of skeletons with
a Candle. Just below that you'll find a doorway - this is a large
room with a couple of beds and a lever and a doorway in it. The
right-hand bed has a lever and on the left-hand side at the top of
the room is a chest with a Coin.
Go through the doorway on the left-hand wall into a room with
5 long tables and a Fireplace. At the top of the room is a lever on
a table and just below the fireplace is Grandpa's Journal #12.
Head back through the lever bedroom and go through the lever
door.
In the small room beyond you'll find a Rope Noose and a
doorway. In the next small room at the top right you'll find a
Light Source. Top left you'll find Grandpa's Journal #13, and on
the left-hand wall you'll find a doorway. In the next room turn
right from the doorway to find a Coin in a chest and continuing
along the wall you'll go past the House Key door. There's
nothing else in this room to find so head through the door into a
large Fireplace Room.
After lighting the fireplace at the top of the room search the
right-hand wall at the foot of the bed for Grandpa's Journal #11
and just up from that is a Torch. To the left of the fireplace when
you search you'll release a giant bat. He can hurt you so try to
lure him into the glow of the fireplace. On the left-hand wall
you'll find another Torch and a doorway. Hope you're ready for
your first boss fight.
Boss fight!
----------------------------------------
You can tell you are in a boss fight level because of the music. It
sounds like something is actually happening for once. You start
this boss fight like all the other levels: in a Fireplace Room.
There are extra supplies in this room also for the upcoming
battle. It depends on what you already have, but you should find
at least one torch. When you are ready, pass through the door at
the top of the room.
Watch the cut scene and don't get too scared. Light your torch
because you will be surrounded by bats! Run to the right side of
the room and light the fireplace with the torch. It will vaporize
all of the bats but you're not done yet. There's another torch at
the top of the room when yours runs out. There are 4 fireplaces
in this room: one on the right, one on the left and 2 at the top.
All 4 need to be lit to win the boss fight. When you've succeeded
at this very difficult task, you'll see a cut scene about finding
your first piece of Grandpa's missing urn, and with that, you've
finished the mansion section.
Version History
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Version 0.25 - (September 23, 2011) - Began the walkthrough
Legal
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This document is copyright (c) 2011 by blakeStern
Credits
-------------------------------------------------------------------------------
Thanks to A I e x and C O N Q U E R E R for your guides, which I
used for guidance.