-------------------------------------------------------------------------------
---
If you find this guide useful, please
remember to click on 'Recommend' above!
---
. . .
| | _|_
|---| .-. .--.. ._.-. .--.|
| |( ) | \ / (.-' `--.|
' ' `-'`-' `' `--'`--'`-'
. .
|\ /|
| \/ | .-. .-. .--.
| |( )( )| |
' ' `-' `-' ' `-
.---. .-.
| |
|.--..-. .-. .-.-|-
|| (.-'(.-' ( )|
'' `-' `-' `-' '
.---. . .
| . | . _|_
|.--..-. .--. .-.,. . . | . | . .
|| ( ) | |( || | | | | | | |
'' `-'`-' `-`-'|`--`--' `-`--' `-`-'`--|
| ;
' `-'
__ _ _ ____ __ __ __ __ ___ __ __ ____ ____ ____
/__\ ( \( )(_ _)( \/ ) /__\ ( ) / __)( )( )(_ _)( _ \( __)
/ __ \ ) ( _)(_ ) ( / __ \ )(__ ( (_-. )(__)( _)(_ )(_) )) _)
(__)(__)(_)\_)(____)(_/\/\_)(__)(__)(____) \___/(______)(____)(____/(____)
---
| Copyright 2009 -- DetroitDJ |
| with substantial aid from |
| contributor mister_jmp. |
| |
| Version - 2.0.2 |
| Updated: 07/28/2009 |
| Animal Guide |
| |
| Note: the latest version of |
| this file will ALWAYS be at |
| www.gamefaqs.com/console/ |
| wii/file/933022/54154 |
| |
| Other places are permitted to |
| show this FAQ - however, most |
| don't automatically update, |
| and I only update my FAQ on |
| GameFAQs - so, if you don't |
| see something, check that |
| URL to see if there's a newer |
| version of this file. |
| |
``___________|_______________________________|___________``
`|```````````````````````````````````````````````````````|`
`|` `|`
````|` File Contents `|````
----+-------------------------------------------------------+----
````|`1> Introduction . . . . . . . . . . . [INT]`|````
`|` `|`
`|`2> Preparations . . . . . . . . . . . [APR]`|`
`|` (Accessing Ranch, Buildings, Feed) `|`
`|` `|`
`|`3> Mechanics . . . . . . . . . . . . [AMC]`|`
`|` (Weather, Moving Animals, Appearances) `|`
`|` `|`
`|`4> Shopping . . . . . . . . . . . . [SHP]`|`
`|` (Brownie Ranch, General Store) `|`
`|` `|`
`|`5> Animals At-A-Glance. . . . . . . . . [LQR]`|`
`|` (Quick reference to important information) `|`
`|` `|`
`|`6> Poultry . . . . . . . . . . . . [POL]`|`
`|` (Chickens, Ducks, Silkworms) `|`
`|` `|`
`|`7> Livestock . . . . . . . . . . . . [LVS]`|`
`|` (Cows, Sheep, Goats, Horses, Ostriches) `|`
`|` `|`
`|`8> Animal Products . . . . . . . . . . [ANP]`|`
`|` (From eggs and milk to dyed cloths) `|`
`|` `|`
`|`9> Animal Profit Analysis . . . . . . . [LPA]`|`
`|` (Best animals per month, year and life) `|`
`|` `|`
`|`10> Wild Animals (Your Future Pets) . . . . [YFP]`|`
`|` (Dogs, Cats, Rabbits, etc.) `|`
`|` `|`
`|`11> FAQ . . . . . . . . . . . . . [FAQ]`|`
`|` `|`
`|`12> Checklists . . . . . . . . . . . [CHK]`|`
`|` `|`
`|`13> The Three C's . . . . . . . . . . [CCC]`|`
`|` `|`
`|` A> Copyright . . . . . . . . . . . [COP]`|`
`|` B> Credits . . . . . . . . . . . [CRD]`|`
````|` C> Contact Information . . . . . . . [CON]`|````
----+-------------------------------------------------------+----
```````|```````````````````````````````````````````````````````|```````
`-------+-------------------------------------------------------+-------`
`| The Ultimate Quick-Find Search |`
`| |`
`| Considering how many different topics and lists there are in this |`
`| guide, below are Quick-Find codes to jump to a particular section. |`
`| To jump to a topic, hit Ctrl+F and put the code for the section you're|`
`| looking for. |`
`| |`
`| Preparations, Mechanics and Shopping |`
`| |`
`| Buildings {BUI} | Accessing Brownie Ranch {ACC} | Feed {FEE} |`
`| Weather {WEA} | Moving Animals {MOV} | Death {DEA} |`
`| Brownie Ranch {BRO} | General Store {GAN} |`
`| |`
`| Poultry |`
`| |`
`| Purchasing {PPU} | | Affection {PAF} |`
`| Feeding {PFE} | Products {PPR} | Breeding {PBR} |`
`| |`
`| Livestock |`
`| |`
`| Feeding {LFE} | Illness {LIL} | Purchasing {LPU} | Affection {LAF} |`
`| Transportation {LTR} | Products {LPR} | Breeding {LBR} |`
`| |`
`| Products |`
`| |`
`| Eggs {EGG} | Milk {MLK} | Mayonnaise {MAY} | Butter {BUT} |`
`| Wool {WOL} | Silk {SLK} | Silk Silk Yarn{SKT} | Cheese {CHE} |`
`| Colored Cloths {CCL} | Wool Yarn {WLY} | Flax Yarn {FXY} |`
`| |`
`| Animal Profit Analysis |`
`| |`
`| | Profitability of a New Animal for a Year {PA1} | |`
`| | Profitability of a New Animal for a Month {PA2} | |`
`| | Profitability of an Owned Animal for a Month {PA3} | |`
`| | Profitability of a New Animal for its Lifetime {PA4} | |`
`| | Profit Margins {PA5} | |`
`| | Quickest to Profit {PA6} | |`
`| |`
`-------+-------------------------------------------------------+-------`
```````|```````````````````````````````````````````````````````|```````
`|` `|`
`|` `|`
#########################################################################[INT]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Introduction | / /
\ \ | | / /
\ \| "Excellence is in the details. Give attention to the |/ /
\ | details and excellence will come." -Perry Paxton | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why This Guide Exists
|
| Why a guide specifically on animals? Can't most of this information be found
| in your huge Harvest Moon guide? Yes, most of the information here will
| eventually appear in my larger Harvest Moon FAQ, but a large portion of
| people loading an FAQ actually care about the animals - and why force them to
| download what will eventually be a 1-megabyte file just for a small portion
| of that content? That's my reasoning behind all these spin-off specialized
| guides.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What You'll Find
|
| In here you'll find information about every animal in the game, both
| livestock and wild animals. This includes information about how to obtain
| them, how to take care of them, what products you can receive from them,
| and what you can use them for. It's pretty comprehensive. If you can find
| something that you think belongs in here that isn't here, let me know!
|
| I'm especially proud of the Profit Analysis section of this guide, so even
| if you're here to check something specific, take a look at that section - it
| might be pretty useful.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Version History
|
| 2.0.2 (07/28/2009): An update on some animal gift preferences from
| mister_jmp.
|
| 2.0.1 (07/05/2009): Minor note on Pet gifts.
|
| 2.0.0 (06/29/2009): Finalization, and elaboration on the Animal gift
| preferences section, completely thanks to mister_jmp.
|
| 1.6.0 (03/05/2009): Added in the animal-related checklists, and fixed that
| ducks and goats are both only white.
|
| 1.5.0 (02/08/2009): A major overhaul to the FAQ section of every guide, this
| one included.
|
| 1.4.0 (01/26/2009): A fix on the Contact Information and added in Animal sale
| rules.
|
| 1.3.4 (01/13/2009): Just a change to the 'Contact Info' section, since my old
| note was scaring too many people off contacting me.
|
| 1.3.3 (01/11/2009): Fixed the white and brown dogs' locations.
|
| 1.3.2 (01/04/2009): Added a note on feed and incubating eggs, fixed Shining
| Mayonnaise's sale price.
|
| 1.3.1 (11/24/2008): Changed Thread to Silk Yarn, a surprisingly difficult
| task, and added speed details for the horse and ostrich.
|
| 1.3.0 (11/11/2008): Overhaul of the poultry and livestock affection levels,
| thanks to mister_jmp.
|
| 1.0.9 (10/31/2008): Added a note on when animals randomly don't eat while
| they're outside.
|
| 1.0.8 (10/17/2008): Added some wild animal gift preferences.
|
| 1.0.7 (10/14/2008): Minor fix on moving animals and on wild animal gifts.
|
| 1.0.6 (10/10/2008): Minor fix on the chicken coop capacity.
|
| 1.0.5 (10/09/2008): Minor fix on obtaining silkworms and the dye pot.
|
| 1.0.4 (10/08/2008): Minor fix on animal feeding.
|
| 1.0.3 (10/06/2008): Minor fix on ostrich eggs.
|
| 1.0.2 (10/03/2008): Minor fix on moving animals.
|
| 1.0.1 (10/02/2008): Minor fix to when grass starts to go, thanks to XReikaX.
|
| 1.00 (09/21/2008): This guide exists now, which it didn't use to do. All
| great FAQs start out this way.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Future Plans
|
| You tell me! What else do you think belongs or would supplement this guide?
| My contact info is at the base of the guide.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[APR]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Preparations | / /
\ \ | | / /
\ \| "Luck favors the mind that is prepared." |/ /
\ | -Louis Pasteur | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|/So you want to raise animals, huh? Well just go right on out and buy some!
| ...hardly. In order to raise animals on your farm, there are a few things you
| need to do first.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _
| Access Brownie Ranch
|
| Brownie Ranch isn't accessible at the very beginning of the game: there's
| a large boulder blocking the path.
|
| The boulder in question is near the western side of the hills area, by
| Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
|
| Check my larger FAQ for extensive information on upgrading tools, but what
| you need to know here is that the hammer can be upgraded to level 3 strictly
| through using it: unlike other Harvest Moon games, upgrading it to be more
| powerful happens automatically. Upgrading it to use less stamina costs money,
| but stamina doesn't matter to this one-time task.
|
| But, using the hammer enough to level it to level 3 takes a ridiculous
| amount of time and stamina: you'll have to try really hard to get it levelled
| up before the end of first spring.
|
| Fortunately, though, the boulder automatically disappears the night before
| the first Animal Festival on Spring 28. Chances are you won't level your
| hammer to level 3 naturally by this time, so the best course of action is
| typically to just wait until the Animal Festival. The only real reason to
| smash the boulder early is if Kathy or Renee are your choice for marriage,
| and you want to get their heart levels up in order to ask them to the first
| Fireworks Display. In this case, you might want to expend your extra stamina
| each day by using your hammer to level it up as quickly as possible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _
| Build a Coop/Barn
|
| Your animals can't just live outside the time; they need a building to live
| in, and unfortunately your farm doesn't come equipped with one.
|
| The Carpenter's Shop is where you'll need to go to arrange for these
| these buildings to be built. They're pricey, but they're worth it once you
| have the money.
|
| The buildings don't just require money to be built, though. You'll also need
| lumber and stones. Collect these simply by chopping stumps and smashing
| stones you find around your farm or around the island - when you destroy one,
| it'll be automatically transported to your lumber or stone storehouse.
|
| When you have sufficient lumber, talk to the folks at the Carpenter's Shop
| and elect to have your barn or coop built. The coop requires 2400G, 10 lumber
| and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones. You'll
| be asked to choose a location, so you'll like want to position it as close as
| possible to the entrance to your house for convenience.
|
| Barns and coops can only be built on your main property, and you can only
| have one of each. The coop can initially hold 8 chickens and 6 silkworms,
| while the barn can initially hold 6 animals of any type.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Upgrade Your Coop/Barn
|
| While you can't buy a new coop or barn, you can upgrade them at the same
| Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and
| 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and
| 22 stones. The upgrades only slightly increase the capacity of your coop and
| barn: the coop can hold 12 chickens and 8 silkworms, while the barn can hold
| 8 animals of any type (up from 6).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _
| Feed
|
| Animals, like people, have to eat. Granted your character apparently doesn't
| have to eat, but you get the picture. Every field you can start with has a
| pre-planted field of grass that will automatically start growing when you
| purchase your barn or coop. Yes, the grass is psychic.
|
| To feed your animals, you can either let them graze outside in the grass or
| feed them in their barn or coop. If you let them graze outside, each animal
| will consume one plot of grass per day. This applies to all animals of every
| stage of growth.
|
| Once an animal has been fed, a blue border will appear around its name for
| the remainder of the day. Use this to keep track of who's been fed and who
| hasn't.
|
| It's important to note that there are days when you'll let your animals out
| for several hours and then put them back in, only to discover that some
| did not eat for the day. I'm not sure why this happens, but if it does, just
| feed those animals by hand when you get back into the coop or barn, or if it
| is before 8:00PM, let them in and out again - they should eat that time.
|
| It can also be beneficial to leave some food in some of the stalls or in the
| troughs for backup. Beware, though, that if you have an egg in the incubator,
| you will lose one piece of feed each day among those that are just sitting on
| the floor.
|
| On rainy days, the animals must be kept inside; otherwise they'll get sick.
| So on these days, you must have feed and fodder ready - so no matter what,
| you'll need to pick up some fodder.
|
| Feed can be obtained only from Brownie Ranch, but fodder can be obtained in
| two ways: either you can purchase some from Brownie Ranch, or you can cut
| your own grass with a sickle. The latter method is, obviously, free, and has
| no drawbacks (besides stamina use) if you plan to keep your animals inside
| all the time. However, if you plan to balance their time inside and out,
| remember to leave some grass growing for them to eat outside. Also, fodder
| cut from outside can only be used to feed the livestock - you'll have to buy
| some feed to feed the birds inside.
|
| To feed the birds, you can give the feed to them directly or leave it in
| the trough on the ground. The same is true for the livestock - both feeding
| it directly to them or placing it in their fodder tray accounts for their
| feed for the day. Feeding it to either type of animal directly carries an
| additional affection bonus, too.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[AMC]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Mechanics | / /
\ \ | | / /
\ \| "It's the little details that are vital. Little |/ /
\ | things make big things happen." -John Wooden | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|/
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _
| Weather
|
| Remember, animals must be kept inside on rainy days; otherwise, they run the
| risk of getting sick.
|
| Horses and ostriches can be road in bad weather, but only if you ride them
| out of the barn and into the barn. If you simply push them out, they'll
| suffer the ill effects of the weather. Once you've ridden them out, you can
| mount and dismount them as long as you ride them back into the barn at the
| end of the day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _
| Moving Animals
|
| Animals can be called and moved in five different ways, which differ by the
| animal.
|
| Horses and ostriches can be ridden from place to place. To ride, simply stand
| alongside the animal with your saddle and use the saddle to hop on. Horses
| and ostriches can be ridden into and out of the barn, and around town. If
| you dismount, the animal will stay in roughly the same area for a decent
| period of time. Remember to ride the horse or ostrich into and out of the
| barn during bad weather: there's no affection decrease if you're riding it
| instead of pushing it in and out.
|
| Horses and ostriches, when outside, can also be whistled for. Press A and
| B at once to whistle for an animal to ride and the nearest rideable animal
| will head your way.
|
| All livestock animals (every animal except chickens and ducks) can be pushed
| by standing to one side and walking against the animal. This is the most
| precise movement method for livestock, but is also the slowest.
|
| Livestock can also be called towards you using the bell. When you ring the
| bell, every livestock animal within earshot (on screen and within a few steps
| off-screen) will walk towards your character. This isn't actually that
| useful, since to take care of the animals you need them to be somewhat
| separated. The only purpose it served in past Harvest Moon games was to make
| it easier to move the animals in and out, but in Tree of Tranquility...
|
| There is a bell alongside your barn that can be rung to automatically
| transport all your animals indoors and outdoors (whichever they weren't
| before you rang it). If some are in and some out, all will come out. This
| is the easiest way to move your animals in and out. If you want your animals
| to graze in the yard, simply let them out in the morning using the bell, then
| put them back in at night using it. That will give them ample time to graze
| and eat their fill, and will raise their affection levels too. This bell
| will summon both barn animals and coop animals.
|
| If you don't put the animals back in the barn by 5:00AM, they'll somehow be
| automatically transported there for the next morning: so there is no way to
| leave animals out for the next morning.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Appearances
|
| Most animals can have multiple appearances: for example, cows can come in
| black, brown or black & white. Unlike A Wonderful Life, however, the color
| of a cow has no significance to the quality or sale price of that cow's milk.
| Color differences are purely cosmetic.
|
| An animal's color is determined when it is purchased or born. For birthed
| animals, the color isn't related to the color of its parent at all: a black
| cow has an equal chance of giving birth to a black cow, a brown cow or a
| black & white cow.
|
| If you have your heart set on a certain color for your animal, you can save
| and reset your game either the day you buy the animal or the day the animal
| is born. The color is determined at purchase or birth, so reloading your game
| will re-generate the animal's color, giving you a chance of a different color
| animal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SEL} _
| Selling
|
| You can sell one of your animals at Brownie Ranch by talking to Hanna over
| the counter.
|
| The price of the animal is based solely on its heart level; the price is
| evaluated based on a very simple formula:
|
| For coop animals (the chickens, ducks and silkworms), the sale price is
| 200G + (500G x heart_level).
|
| For barn animals (the cows, goats, horses, sheep and ostriches), the sale
| price is 500G + (500G x heart_level).
|
| In both cases, the heart level is evaluated based on the animal's hidden
| heart points - so, if your cow actually has 4.5 hearts, the sale price would
| be 2750G, even though only 4 hearts are displayed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _
| Death
|
| Animals can die, both of old age and of illness. To prevent animals from
| dying of illness, make sure to have some Animal Medicine on hand in case they
| get sick. However, there's really nothing you can do to stop an animal from
| dying of old age. You can re-load your game the morning they die the first
| couple times, but the odds of them dying on a given day increases with their
| age, so eventually there will come a day when the probability is just to high
| to be avoided by a game re-load.
|
| When they die, Cain will come to your ranch and either yell at you for not
| caring about the animal enough (if they died of illness) or express his
| condolences (if they died of old age). Then the animal will be buried at the
| church graveyard.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[SHP]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Shopping | / /
\ \ | | / /
\ \| "The welfare of the farmer is vital to that of |/ /
\ | the whole country." -William Howard Taft | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRO} _
| Brownie Ranch
|
| Brownie Ranch is your one-stop shop for all your animal-related needs. It's
| initially unavailable (see above), but once you've broken the boulder or
| reached Spring 28 (of your first year) you can get to it.
|
| Brownie Ranch functions according to a levelling system: initially, only
| certain items will be sold, but as you ship more ranch-related products,
| Brownie Ranch will level up and sell a wider variety of animals and items.
| Initially the Ranch is a 1-star ranch: it requires 5000G to level it up to
| a 2-star ranch, and an additional 5000G (10000G total) to level it up to
| a 3-star ranch. This might seem like a staggering amount, but it passes
| quicker than you expect.
|
| The star rankings listed alongside the prices below indicate the star ranking
| required for Brownie Ranch before it will sell that item.
|
| Product List Price Rank Required
| Brush 1200G *
| Bell 750G *
| Shears 1200G *
| Milker 1500G *
| Medicine 600G *
| Saddle 2400G *
|
| Horse Miracle Potion 2700G * *
| Cow Miracle Potion 2100G *
| Sheep Miracle Potion 1800G *
| Goat Miracle Potion 1800G * *
|
| Mayonnaise (Good) 180G *
| Butter (Good) 225G *
| Cheese (Good) 255G *
| Wool (Good) 390G *
| Honey (Decent) 150G *
| Cocoon (Decent) 600G *
|
| Fodder 15G *
| Bird Seed 15G *
|
| Horse (Foal) 6300G * *
| Chicken (Adult) 2100G *
| Duck (Adult) 2400G * * *
| Cow (Calf) 4500G *
| Sheep (Lamb) 4200G *
| Goat (Kid) 3600G * *
| Ostrich (Chick) 13500G * * *
| Silkworm (Adult) 2850G *
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GEN} _
| General Store
|
| While the vast majority of tools for running a ranch are purchased from
| Brownie Ranch, there are four items that are purchased from the General Store
| that are relevant to animals: the 00 Makers. Actually, in Tree of Tranquility
| they're just called 'Makers', but I call them 00 Makers as an homage to Back
| to Nature.
|
| These four items are used for converting animal products into more valuable
| and more usable products. There are four 00 Makers, and all are purchased
| from the General Store:
| _ _ _ _ _ _
| Mayo Maker
|
| Price : 3000G
| Location : Bird Coop
| Color : Red
| Input : Eggs (Chicken/Duck/Ostrich)
| Output : Mayonnaise
| _ _ _ _ _ _ _
| Cheese Maker
|
| Price : 4200G
| Location : Barn
| Color : Blue
| Input : Milk (Cow/Goat)
| Output : Cheese
| _ _ _ _ _ _ _
| Butter Maker
|
| Price : 3750G
| Location : Barn
| Color : Yellow
| Input : Milk (Cow/Goat)
| Output : Butter
| _ _ _ _ _ _
| Yarn Maker
|
| Price : 4500G
| Location : Barn
| Color : Green
| Input : Wool; Silk; Flax
| Output : Wool Yarn; Silk Yarn; Flax Yarn (respectively)
|
| The Yarn Maker also comes with a dyeing pot, which can be used to dye cloths
| different colors for even higher sale prices.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[LQR]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Animals At-A-Glance | / /
\ \ | | / /
\ \| "And God said, 'Let the land produce living creatures |/ /
\ | according to their kinds.' And it was so." -Genesis 1:24 | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|/_ _ _ _ _
| Chickens
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2100G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Daily
| Product Prices : Eggs: 80G / 100G / 120G / 200G
| : Mayo: 100G / 120G / 140G / 240G
| Breeding : Yes; in incubator
| Breed Time : 7 days to birth, 7 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Cows
|
| Purchased From : Brownie Ranch
| Appearances : Black, Brown, Black & White
| Price : 4500G
| Age at Purchase : Calf (28 days to adult)
| Residence : Barn
| Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
| Product Frequency : Daily
| Product Prices : Milk: 100G / 130G / 160G / 260G
| : Butter: 120G / 150G / 240G / 300G
| : Cheese: 140G / 170G / 240G / 340G
| Breeding : Yes; using Miracle Potion
| Breed Time : 14 days to birth; 28 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Sheep
|
| Purchased From : Brownie Ranch
| Appearances : White, Black
| Price : 4200G
| Age at Purchase : Lamb (14 days to adult)
| Residence : Barn
| Product : Wool/Yarn (via Yarn Maker)
| Product Frequency : Every 4 Days
| Product Prices : Wool: 210G / 260G / 310G / 520G
| : Yarn: 250G / 310G / 430G / 620G
| : Colored Yarn*: 500G (Yellow), 530G (Green),
| : 560G (Purple), 620G (Red), 930G (Blue)
| Breeding : Yes; using Miracle Potion
| Breed Time : 7 days to birth, 14 days to maturity
| Lifespan : Around 3 years
|
| * - Note that colored yarn has no quality; therefore, given
| the choice it is more beneficial to dye a lower-quality
| yarn than a higher-quality one. A 'Decent' yarn ball dyed
| Blue would make 580G more than undyed, but a 'Shining'
| yarn ball died Blue would make only 210G more. By that
| same idea, a 'Shining' yarn ball will never be worth as
| much dyed as it is undyed unless it's dyed blue (the
| price of an undyed ball of 'Shining' yarn is 620G,
| whereas every dyed ball of yarn besides Blue is worth
| 620G or less).
| _ _ _
| Goats
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 3600G
| Age at Purchase : Kid (14 days to adult)
| Residence : Barn
| Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
| Product Frequency : Daily
| Product Prices : Milk: 90G / 110G / 130G / 220G
| : Butter: 100G / 130G / 180G / 260G
| : Cheese: 170G / 210G / 290G / 420G
| Breeding : Yes; using Miracle Potion
| Breed Time : 7 days to birth, 14 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Ducks
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2400G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Every 2 Days
| Product Prices : Eggs: 150G / 190G / 230G / 380G
| : Mayo*: 190G / 190G / 190G / 190G
| Breeding : Yes; in incubator
| Breed Time : 7 days to birth, 7 days to maturity
| Lifespan : Around 3 years
|
| * - Note that Duck Mayonnaise has no quality; therefore, it
| is only profitable to put Decent duck eggs into the Mayo
| Maker.
| _ _ _ _ _
| Ostriches
|
| Purchased From : Brownie Ranch
| Appearances : Dark Blue
| Price : 13500G
| Age at Purchase : Chick (24 days to adult)
| Residence : Barn
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Every 4 Days
| Product Prices : Eggs: 280G / 350G / 420G / 700G
| : Mayo*: 320G / 320G / 320G / 320G
| Breeding : Yes; in ostrich egg incubator
| Breed Time : 14 days to birth, 24 days to maturity
| Lifespan : Around 4 years
|
| * - Note that Ostrich Mayonnaise has no quality; therefore,
| it is only profitable to put Decent Ostrich eggs into the
| Mayo Maker.
| _ _ _ _ _
| Silkworms
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2850G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Silk/Yarn (via Yarn Maker)
| Product Frequency : Every 4 Days
| Product Prices : Silk: 400G / 500G / 600G / 1000G
| : Yarn: 420G / 700G / 980G / 1400G
| : Colored Yarn*: 1120G (Yellow), 1190G (Green),
| : 1260G (Purple), 1400G (Red),
| : 2100G (Blue)
| Breeding : No
| Breed Time : N/A
| Lifespan : Around 1.5 years
| _ _ _
| Horse
|
| Purchased From : Brownie Ranch
| Appearances : White, Brown, Black
| Price : 6300G
| Age at Purchase : Colt (28 days to adult)
| Residence : Barn
| Product : None
| Product Frequency : N/A
| Product Prices : N/A
| Breeding : Yes; using Miracle Potion
| Breed Time : 14 days to birth, 14 days to maturity
| Lifespan : Around 4 years
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[POL]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Poultry | / /
\ \ | | / /
\ \| "The Royal Air Force doesn't let chickens behind the |/ /
\ | controls of a complex aircraft!" -Fowler, Chicken Run | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|/Chickens and ducks represent the core of the poultry portion of the game.
| Silkworms, although not technically poultry, operate almost identically to
| chickens and ducks - the only differences will be noted. Ostriches, though
| technically poultry (maybe), operate mostly like livestock, and thus will
| be grouped with livestock.
|
| In this section, the initial sections will describe the aspects of the entire
| category of the animal; the sections at below will describe aspects specific
| to a particular animal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPU} _
| Purchasing
|
| The three poultry animals are obtained from Brownie Ranch. Initially, only
| chickens and silkworms are available, whereas ducks require for Brownie
| Ranch to level up to 3 stars before they're sold. Chickens cost 2100G to
| purchase; silkworms cost 2850G; and ducks cost 2400G. Animals will arrive
| immediately after you purchase them from Brownie Ranch. For poultry, all
| three animals are fully grown and able to produce products immediately.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PFE} _
| Feeding
|
| Chickens, ducks and silkworms (yes, even silkworms) eat bird seed. All need
| to be fed each day. If one isn't fed for a day, it will stop producing eggs
| (or silk) for a couple days afterward. If one isn't fed for multiple days at
| a time, it may get sick and die.
|
| Unlike past Harvest Moon games where chickens had to be fed via their feeding
| trough, in Tree of Tranquility you can feed your animals directly. In fact,
| when your coop is full, you'll have to: there aren't enough spaces in the
| feeding troughs to place enough food for every animal in a full coop. So,
| each day give each animal - chicken, duck or silkworm - a pile of bird feed.
|
| Alternatively, chickens and ducks can be fed simply by being let outside.
| There they'll each eat a patch of grass per day. Chickens and ducks are
| automatically moved out when you ring the Bell outside the barn, as well as
| automatically moved inside when you ring the Bell again.
|
| Some players may also want to leave some feed in the feeding troughs
| consistently. Feed placed in the troughs will not disappear until it's eaten,
| no matter how long it sits there, so placing food in the trough is an
| effective safeguard in case you accidentally forget to feed the animals for
| a day. Don't depend on this, though, considering again that a full coop can't
| be fed for a day strictly through the feeding troughs. And remember, if you
| have an egg in the incubator, it will "eat" one square of feed per day if you
| leave some in the troughs.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAF} _
| Affection
|
| Like villagers and livestock, poultry operate on a 10-heart system for
| affection - each heart corresponds to 100 heart points. So, raising a poultry
| animal's affection by 100 heart points corresponds to an increase in 1 heart
| on their heart level.
|
| There are three ways to increase a poultry animal's heart points:
|
| Action Heart Points
| Hand-Feeding 1
| Picking Up 5
| Letting Outside 3
|
| As you can see from those values, raising a poultry animal's heart level is a
| long, slow process. Fortunately, you can both hand-feed and let the poultry
| outside the same day (they receive the points for both, even if they've
| already eaten when they go outside), but you may find this overkill for only
| 1 extra point per day (it will take only about 14 extra days to raise a
| poultry animal's heart level to 10 hearts from 0 if you do not hand-feed
| them every day).
|
| Using these numbers, the fastest that the animals' heart level can be raised
| by one heart is:
|
| Animal and Care Days to +1 Heart
| Chickens/Ducks
| Hand-Feeding, Picking Up and Letting Outside 11
| Hand-Feeding and Picking Up 16
| Hand-Feeding and Letting Outside 25
| Picking Up and Letting Outside 12
| Only Picking Up 20
| Only Letting Outside 33
| Only Hand-Feeding 100
| Silkworms
| Hand-Feeding and Picking Up 16
| Only Hand-Feeding 100
| Only Picking Up 20
|
| Obviously, 'Only Picking Up' is not recommended given that your animals need
| to, you know, eat. Note also that these numbers are approximate, given that
| rain will necessitate that you not let the chickens and ducks outside on
| certain days.
|
| This also makes it clearer why it takes ages and ages to raise a silkworm's
| heart level. Fortunately, the dye pot and yarn maker make silkworm's
| affection relatively irrelevant.
|
| Unfortunately, it's a lot easier to lower a poultry animal's heart level than
| raise it. Two actions lower their heart level: letting them outside in the
| rain (-10 points) and using a tool on them (-50 points or more). Fortunately
| though, forgetting to feed them does not appear to lower their affection:
| instead, they just don't give products for a couple days after a missed
| feeding.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPR} _
| Products
|
| Each animal produces a sellable product. Chickens and ducks produce eggs,
| while silkworms produce silk cocoons. Chickens lay an egg every day, while
| ducks lay an egg every other day. Silkworms lay a cocoon ball every fourth
| day. All these items can simply be picked up off the coop floor. They'll
| even stay around from day-to-day if you don't pick them up the first time you
| see them.
|
| Chicken and duck eggs and silkworm cocoons all have quality ratings: decent,
| good, perfect and shining. Higher quality products sell for more money; for
| a complete price listing, see the At-A-Glance section above or Products
| section below.
|
| Quality ratings are related to the particular animal's level of affection.
| A brand new chicken will produce primarily decent eggs, but as it levels up
| it will produce more and more good and perfect eggs. Shining eggs and silk
| are a rarity even for 10-heart animals, however.
|
| These products can also be turned into other products using the Mayo Maker
| (for chicken and duck eggs) and the Yarn Maker (for the silk cocoons).
| Chicken eggs retain their quality rating when put into the Mayo Maker
| (leading to decent-, good-, perfect- and shining-quality mayonnaise), but
| duck eggs all lead to the same quality product. Silk also retains its
| quality, becoming decent-, good-, perfect- and shining-quality Yarn. This
| Yarn can then be placed in a dye pot with flowers or herbs of different
| colors to yield dyed Yarn. The sale prices of all these products can also
| be found in the At-A-Glance section above or Products section below.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PBR} _
| Breeding
|
| Chickens and ducks can be bred on your farm by placing their eggs in the
| incubator. An egg placed in the incubator will take one week to hatch a chick
| or duckling. The baby bird will then take a week to mature and start
| producing eggs of its own. Baby birds do not need to be fed.
|
| Silkworms cannot be bred; they can only be obtained by purchase from Brownie
| Ranch.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[LVS]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Livestock | / /
\ \ | | / /
\ \| "And God said, 'Let the land produce living creatures |/ /
\ | according to their kinds.' And it was so." -Genesis 1:24 | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|/Livestock, for our purposes, refers to all the animals that live in the barn:
| cows, sheep, goats, ostriches and horses. Functionally, cows and goats are
| essentially the same, while sheep are a bit different. Ostriches share a good
| bit in common with the poultry listed above, but actually have more in common
| with these livestock animals. And horses themselves are pretty different. But
| the fundamentals behind all five of these animals - purchasing, feeding, and
| raising affection - are the same.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPU} _
| Purchasing
|
| Like all poultry, all livestock are obtained from Brownie Ranch. Initially,
| only cows (calves) and sheep (lambs) are available. Goats and horses become
| available at 2 stars, while ostriches become available at 3 stars.
|
| New cows cost 4500G, while new sheep cost 4200G. New goats cost 3600G, while
| new horses cost 6300G. Ostriches cost a whopping 13500G.
|
| Note that no livestock animal purchased from Brownie Ranch is fully-grown at
| the time of purchase. Cows and horses will take 28 days to mature into a full
| milk-producing or ridable animal, while goats and sheep will take 14 days.
| Ostriches, oddly enough, take 24 days.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LFE} _
| Feeding
|
| Like poultry, livestock can be fed in three different ways:
| - Place fodder in their feeding bin.
| - Hand fodder to them directly.
| - Let them graze outside.
|
| Livestock may get sick if you miss feeding them for a day, so make sure to
| either give them some fodder every day or let them outside. Like poultry, it
| may be effective to leave some fodder in the animals' trays in case you
| forget to feed them one day - fodder left in the tray will stay in there
| until the first day when the animals aren't fed.
|
| Unlike the bird coop, where there is one giant mass of space to place all
| the feed on, each livestock animal has its own feeding trough to eat out
| of - so you can be sure that there are enough troughs for all the animals in
| case you forget to feed them for a day. Animals won't strictly eat out of
| their own bin either; if you have only one animal, but place the fodder in
| the furthest feeding trough, it will still eat it.
|
| All five livestock animals - including ostriches - eat fodder, so there's no
| need to worry about having enough of specific types, or hauling bird feed
| over from the bird coop.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAF} _
| Affection
|
| Like villagers and poultry, livestock operate on a 10-heart system. Each
| heart corresponds to 100 heart points - so, raising an animal's heart points
| by 100 corresponds to an increase in 1 in their heart level.
|
| There are several ways to increase livestocks' heart points:
|
| Action Heart Points</pre><pre id="faqspan-2">
| Hand-Feeding 1
| Letting Outside 3
| Talking 5
| Brushing 10
| Milking/Shearing 3 (shearing can only be done every 4 days)
|
| As those numbers show, raising the affection of livestock is a lot faster
| than raising the affection of chickens, ducks and silkworms. And like
| poultry, you can receive heart points both for hand-feeding and for letting
| your livestock outside. Again, given that hand-feeding is only worth one
| point, this may not be worth it to you.
|
| Using those numbers, we find the following fastest times for raising animals'
| heart levels. Note that cows and goats operate under the same conditions.
|
| Animal and Care Days to +1 Heart
| Cows/Goats
| Hand-Feeding, Letting Outside, Talking, Brushing, Milking . . 5
| Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6
| Hand-Feeding, Letting Outside, Talking, Milking . . . . . 9
| Hand-Feeding, Letting Outside, Brushing, Milking . . . . . 6
| Hand-Feeding, Talking, Brushing, Milking . . . . . . . .6
| Letting Outside, Talking, Brushing, Milking . . . . . . .5
| Hand-Feeding, Letting Outside, Talking . . . . . . . . 12
| Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8
| Hand-Feeding, Letting Outside, Milking . . . . . . . . 15
| Hand-Feeding, Talking, Brushing . . . . . . . . . . .7
| Hand-Feeding, Talking, Milking . . . . . . . . . . .12
| Hand-Feeding, Brushing, Milking . . . . . . . . . . .8
| Letting Outside, Talking, Brushing . . . . . . . . . .6
| Letting Outside, Talking, Milking . . . . . . . . . .10
| Letting Outside, Brushing, Milking . . . . . . . . . .7
| Talking, Brushing, Milking . . . . . . . . . . . . 6
| Hand-Feeding, Letting Outside . . . . . . . . . . . 25
| Hand-Feeding, Talking . . . . . . . . . . . . . .17
| Hand-Feeding, Brushing . . . . . . . . . . . . . 10
| Hand-Feeding, Milking . . . . . . . . . . . . . .25
| Letting Outside, Talking . . . . . . . . . . . . .13
| Letting Outside, Brushing . . . . . . . . . . . . .8
| Letting Outside, Milking . . . . . . . . . . . . .17
| Talking, Brushing . . . . . . . . . . . . . . . 7
| Talking, Milking . . . . . . . . . . . . . . . 13
| Brushing, Milking . . . . . . . . . . . . . . . 8
| Only Hand-Feeding . . . . . . . . . . . . . . .100
| Only Letting Outside . . . . . . . . . . . . . . 34
| Only Talking . . . . . . . . . . . . . . . . .20
| Only Brushing . . . . . . . . . . . . . . . . 10
| Only Milking . . . . . . . . . . . . . . . . .34
|
| Sheep
| Hand-Feeding, Letting Outside, Talking, Brushing, Shearing . .6
| Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6
| Hand-Feeding, Letting Outside, Talking, Shearing . . . . .11
| Hand-Feeding, Letting Outside, Brushing, Shearing . . . . .7
| Hand-Feeding, Talking, Brushing, Shearing . . . . . . . 6
| Letting Outside, Talking, Brushing, Shearing . . . . . . 6
| Hand-Feeding, Letting Outside, Talking . . . . . . . . 12
| Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8
| Hand-Feeding, Letting Outside, Shearing . . . . . . . .22
| Hand-Feeding, Talking, Brushing . . . . . . . . . . .7
| Hand-Feeding, Talking, Shearing . . . . . . . . . . 15
| Hand-Feeding, Brushing, Shearing . . . . . . . . . . 9
| Letting Outside, Talking, Brushing . . . . . . . . . .6
| Letting Outside, Talking, Shearing . . . . . . . . . 12
| Letting Outside, Brushing, Shearing . . . . . . . . . 8
| Talking, Brushing, Shearing . . . . . . . . . . . . 7
| Hand-Feeding, Letting Outside . . . . . . . . . . . 25
| Hand-Feeding, Talking . . . . . . . . . . . . . .17
| Hand-Feeding, Brushing . . . . . . . . . . . . . 10
| Hand-Feeding, Shearing . . . . . . . . . . . . . 58
| Letting Outside, Talking . . . . . . . . . . . . .13
| Letting Outside, Brushing . . . . . . . . . . . . .8
| Letting Outside, Shearing . . . . . . . . . . . . 27
| Talking, Brushing . . . . . . . . . . . . . . . 7
| Talking, Shearing . . . . . . . . . . . . . . . 18
| Brushing, Shearing . . . . . . . . . . . . . . .10
| Only Hand-Feeding . . . . . . . . . . . . . . .100
| Only Letting Outside . . . . . . . . . . . . . . 34
| Only Talking . . . . . . . . . . . . . . . . .20
| Only Brushing . . . . . . . . . . . . . . . . 10
| Only Shearing . . . . . . . . . . . . . . . . 134
|
| Ostriches/Horses
| Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6
| Hand-Feeding, Letting Outside, Talking . . . . . . . . 12
| Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8
| Hand-Feeding, Talking, Brushing . . . . . . . . . . .7
| Letting Outside, Talking, Brushing . . . . . . . . . .6
| Hand-Feeding, Letting Outside . . . . . . . . . . . 25
| Hand-Feeding, Talking . . . . . . . . . . . . . .17
| Hand-Feeding, Brushing . . . . . . . . . . . . . 10
| Letting Outside, Talking . . . . . . . . . . . . .13
| Letting Outside, Brushing . . . . . . . . . . . . .8
| Talking, Brushing . . . . . . . . . . . . . . . 7
| Only Hand-Feeding . . . . . . . . . . . . . . .100
| Only Letting Outside . . . . . . . . . . . . . . 34
| Only Talking . . . . . . . . . . . . . . . . .20
| Only Brushing . . . . . . . . . . . . . . . . 10
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPR} _
| Products
|
| Products are the main place where the five livestock animals differ. Two
| produce milk (cows and goats), one produces wool (sheep), one produces eggs
| (ostriches) and one produces nothing at all (horses).
|
| All products do have quality ratings, however: decent, good, perfect and
| shining. Higher-quality goods sell for more money. Initially, newly obtained
| animals will produce primarily decent-quality goods - but as their affection
| level rises, they'll produce more and more good- and perfect-quality goods.
| Shining-quality goods are rare even for 10-heart animals, however.
|
| Products are obtained in different ways. Milk is obtained from cows and goats
| using the milker, and can be obtained every day. Simply stand alongside the
| cow or goat with the milker equipped and use it: the milk will appear in your
| hands. The process is essentially the same for sheep: stand alongside a
| woolly sheep (wool regrows every 4 days) and use the shears to clip and keep
| it.
|
| The ostrich, like the poultry, lays eggs that can be found on the barn floor
| in the morning. The eggs will remain in place after they've been laid
| whether you pick them up or not. Ostrich eggs are laid every four days,
| similar to sheep wool.
|
| Horses do not produce any products; their only purpose is transportation.
|
| For complete prices of these goods, see the At-A-Glance section above or the
| Products section below.
|
| All these animal products can, in turn, be used to create secondary goods.
| Cow and goat milk can both be turned into cheese or butter using the Cheese
| Maker or the Butter Maker. Sheep wool can be turned into yarn using the Yarn
| Maker. And ostrich eggs can be turned into mayonnaise using the Mayo Maker.
|
| It's important to note, however, that ostrich mayonnaise does not have a
| quality rating, and itself sells for less than good, perfect or shining
| ostrich eggs. Therefore, it's only useful to convert ostrich eggs to
| mayonnaise if the egg is of decent-quality - except if you need the ostrich
| mayonnaise for the goddess recipe.
|
| Complete prices for all these secondary goods can be found in the At-A-Glance
| section above or the Products section below.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
| Illness
|
| Animals may get sick if you forget to feed them or leave them out in the
| rain. If an animal gets sick, it will stop producing products for a few days
| (except sheep) or stop letting you ride it for a few days (for ostriches and
| horses). If it remains sick for too long, it may even die.
|
| If your animal does get sick somehow, use an Animal Medicine on it. It's best
| to keep one of these on hand in case an animal gets sick on a day when
| Brownie Ranch is closed. Animal affection will decrease with every day the
| animal remains sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LBR} _
| Breeding
|
| All five livestock animals can be bred. Four of these are bred the same way:
| cows, sheep, goats and horses all breed using their specific animal Miracle
| Potion.
|
| Miracle Potions range in cost from 1800G (goats and sheep) to 2700G (horses),
| while Cow Miracle Potions cost 2100G.
|
| Once you've used a Miracle Potion on an animal, it will become pregnant.
| Animal pregnancy times differ by animal: cows and horses will be pregnant
| for 14 days before giving birth, while sheep and goats will be pregnant for
| 7 days.
|
| Once they give birth, the baby animal will also take some time to
| mature into a full-grown, product-producing (or ridable) animal. Calves
| (baby cows) and foals (baby horses) take a full 28 days to mature to
| adulthood, while lambs (baby sheep) and kids (baby goats) take 14 days.
|
| Ostriches are bred more like poultry. There is an ostrich egg incubator in
| the barn where ostrich eggs can be placed for incubation. An ostrich egg
| will take 14 days to hatch, and the resultant baby bird will take 24 days to
| mature into adulthood.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LTR} _
| Transportation
|
| Horses and ostriches can also be used for transportation. To ride them,
| simply face them while holding your saddle and use it. Alternatively, if
| they're outside, you can whistle for them and you'll automatically mount them
| when they come close enough. Whistle by pressing A and B at the same time.
|
| Horses and ostriches are much faster at transporting you around than simply
| running. With the size of the island, this is actually a significant
| difference. When you dismount an animal while riding out in the field, it
| will stay in relatively the same area where you dismounted it, so you're able
| to ride it somewhere, do a task (fishing, mining, giving a gift, etc.) and
| then mount it again and ride it back.
|
| The speed of a particular horse or ostrich is based on your heart level with
| the animal. Horses and ostriches travel equally fast at the same heart
| levels - there is no speed difference between horses and ostriches.
|
| As stated, the speed is based on their heart level. A horse or ostrich with
| no hearts travels 25% faster than walking, while a horse or ostrich with
| 10 hearts travels 75% faster than walking. That means that a horse or ostrich
| with 10 hearts travels 40% faster than a horse or ostrich with 0 hearts,
| meaning that each heart level carries a 4% increase in speed.
|
| Ostriches and horses can be ridden in rainy weather as well, with no threat
| to their affection level. The key here is that you must ride the horse or
| ostrich out of the barn (instead of just pushing them out, or calling them
| out using the bell), and you must remember to ride them back inside. Animals
| are automatically transported back to the barn at 5:00AM, but if it's raining
| that day and you forget to ride the horse or ostrich back into the barn,
| they'll suffer the ill effects of the weather.
|
| Also, take note that if a horse or ostrich is ridden outside (rather than
| pushed or moved outside with the bell), it will not graze while there. In
| order to feed it, you'll have to either feed it by hand, or ride it back
| inside the barn and push it back out. On sunny or cloudy days, it's best to
| move the horse or ostrich outside with the bell, then saddle it there.
|
| And, in case you're wondering, horses can be ridden while pregnant.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[ANP]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Animal Products | / /
\ \ | | / /
\ \| "Rule over the fish of the sea, birds of the air, every |/ /
\ | living creature that moves on the ground." -Genesis 1:26 | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|/The primary purpose for raising animals, besides how darn cute they are, is
| to sell their products for a profit. Below are the three core animal
| products that can be sold, along with the three upper-level products that
| you can make out of them.
|
| As always, slash-separated sale prices represent the sale prices at different
| qualities - Decent / Good / Perfect / Shining.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _
| Eggs
|
| Obtained from : Chickens, Ducks, Ostriches
| Frequency : Daily (Chickens), Every 2 Days (Ducks),
| : Every 4 Days (Ostriches)
| Sale Prices : From Chickens: 80G / 100G / 120G / 200G
| : From Ducks: 150G / 190G / 230G / 380G
| : From Ostriches: 280G / 350G / 420G / 700G
| Can Be : Sold, given as a gift, or used in recipes.
| Can Become : Mayonnaise, when put in the Mayo Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _
| Milk
|
| Obtained from : Cows, Goats
| Frequency : Daily
| Sale Prices : From Cows: 100G / 130G / 160G / 260G
| : From Goats: 90G / 110G / 130G / 220G
| Can Be : Sold, given as a gift, or used in recipes.
| Can Become : Cheese, when put in the Cheese Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _
| Wool
|
| Obtained from : Sheep
| Frequency : Every 4 Days
| Sale Prices : 210G / 260G / 310G / 520G
| Can Be : Sold or given as a gift.
| Can Become : Yarn, when put in the Yarn Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _
| Silk
|
| Obtained from : Silkworms
| Frequency : Every 4 Days
| Sale Prices : 400G / 500G / 600G / 1000G
| Can Be : Sold or given as a gift.
| Can Become : Silk Yarn, when put in the yarn maker
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _
| Mayonnaise
|
| Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker
| Sale Prices : From Chickens: 100G / 120G / 140G / 240G
| : From Ducks*: 190G / 190G / 190G / 190G
| : From Ostriches*: 320G / 320G / 320G / 320G
| Can Be : Sold, given as a gift, or used in recipes.
|
| * - Note that Duck and Ostrich Mayonnaise have no quality;
| therefore, it is only profitable to put eggs of Decent
| quality from either of these animals into the mayo maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _
| Butter
|
| Obtained from : Milk (cows and goats), through the Butter maker
| Sale Prices : From Cows: 120G / 150G / 240G / 300G
| From Goats: 100G / 130G / 180G / 260G
| Can Be : Sold, given as a gift, or used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _
| Cheese
|
| Obtained from : Milk (cows and goats), through the Cheese maker
| Sale Prices : From Cows: 140G / 170G / 240G / 340G
| From Goats: 170G / 210G / 290G / 420G
| Can Be : Sold, given as a gift, or used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _
| Wool Yarn
|
| Obtained from : Wool (sheep), through the Yarn maker
| Sale Prices : 250G / 310G / 430G / 620G
| Can Be : Sold or given as a gift.
| Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _
| Flax Yarn
|
| Obtained from : Flax (a crop; here for convenience), through the Yarn maker
| Sale Prices : 220G / 360G / 500G / 720G
| Can Be : Sold or given as a gift.
| Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _
| Silk Yarn
|
| Obtained from : Silk (silkworms), through the Yarn maker
| Sale Prices : 420G / 700G / 980G / 1400G
| Can Be : Sold or given as a gift.
| Can Become : Dyed Yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _
| Colored Yarns
|
| Obtained from : Silk Yarn, Wool Yarn, and Flax Yarn, through the Dyeing Pot
| Sale Prices : Yellow : 500G (Wool), 580G (Flax), 1120G (Silk)
| : Green : 530G (Wool), 610G (Flax), 1190G (Silk)
| : Purple : 560G (Wool), 650G (Flax), 1260G (Silk)
| : Red : 620G (Wool), 720G (Flax), 1400G (Silk)
| : Blue : 930G (Wool), 1090G (Flax), 2100G (Silk)
| Can Be : Sold or given as a gift.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[LPA]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Animal Profit Analysis | / /
\ \ | | / /
\ \| "We herd sheep, we drive cattle, we lead people. Lead |/ /
\ | me, follow me, or get out of my way." Gen. George Patton | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|/Conducting a comprehensive profit analysis for this game is quite difficult.
| There are many questions about what should be included: for example, for
| dyed yarns, should you include the money you're missing by not selling the
| flower? Should you include the money you spend on the seeds to grow the
| flowers? For cheese, butter, yarn and mayonnaise, should you include the cost
| of the 00 Maker? What about affection levels and product qualities?
|
| So, the way we're going to do this is to calculate what the most profitable
| products are as if you have unlimited resources - unlimited flowers and herbs
| for dyes, and all four makers. Then, we'll list the animals and their
| products in order based on how profitable they are. This list can then
| function as a sort of priority queue for you in choosing an animal or
| product. For example, if we were considering only cows and goats, the order
| would be:
|
| Goats (Cheese)
| Cows (Cheese)
| Cows (Butter)
| Goats (Butter)
| Cows (Milk)
| Goats (Milk)
|
| Use this type of queue to find the most profitable animal and product based
| on your current equipment. For example, if you have the Cheese Maker, the
| goat is the best option. If you don't have the Cheese Maker, a cow is a
| better option, regardless of whether you have a Butter Maker or not.
|
| The cost of food is not included in this analysis because it is the same over
| every animal: every animal costs 15G to feed on a rainy day, and is free
| to feed on a sunny day. If you specifically start to feed your animals in
| different ways, your rankings will differ.
|
| We'll rank the animals in three different categories that should encompass
| the three most common questions: the profitability of a new animal over the
| course of a year, the profitability of a possessed animal over the course of
| a month, and the profitability of a new animal over the course of its
| lifetime.
|
| Please note that due to the large degree of variability in multiple aspects
| of each animal's parameters, these are just approximations. Additionally,
| given that even at particular heart levels an animal's product quality will
| will vary, it is impossible to determine accurately exactly how much profit
| a given animal will create. These lists should be used primarily for ranking
| animals against each other, not planning for an absolute profit value.
|
| Additionally, the profits are operating as if you sell the animal's product
| in that form for every single product that animal produces: for example, the
| Blue Silk Yarn value is suggesting that you make a ball of blue silk yarn out
| of every hunk of silk a silkworm produces. Needless to say, you probably
| won't actually be able to do that. This list, though, can also serve as a
| queue for what the best product to make is given your ingredient; just go
| down the list until you find the best product you're able to make. This isn't
| the function of the list, but within each animal, the products will always
| fall in the same order, regardless of what time period their profits are
| being analyzed for.
|
| The math behind these lists is all entered into a giant OpenOffice
| spreadsheet on my computer. If you'd like to see the spreadsheet or use it
| for your own FAQ, let me know - you're more than welcome to it. Additionally,
| if you think you see an error, let me know and I'll send you my reasoning
| and we can figure it out.
|
| Key: Certain abbreviations and conventions are used below to make it easier
| for the information to fit in chart format. Note the following abbreviations:
| Silk Y : Silk Yarn
| M. : Maker
| F/H : Flower or Herb (used in dyes; here, always interchangeable)
| Bought : Profit is assuming the animal was purchased from Brownie Ranch.
| Bred : Profit is assuming the animal was bred on your farm.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _
| Profitability of a New Animal for a Year
|
| For bred animals, these parameters assume you either placed the egg in the
| incubator or used the Miracle Potion on the first day of the year. Remember
| that your animal certainly will not produce the same quality good all year
| round, even if its heart level stays consistent. All the prices listed below
| are assuming Decent-quality goods are the only ones produced. Your animals
| will certainly produce higher-quality goods, but the belief is that that
| should happen fairly consistently across all animals, allowing us to use
| Decent-quality goods as a benchmark for rankings.
|
| If you have any evidence that animals' affection levels develop at different
| enough rates to seriously threaten these rankings, let me know.
|
| Animal Product Obtained Profit Required Items
|
| Silkworm Blue Silk Y Bought 55950G Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 36350G Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 32430G Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 30470G Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 28510G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Blue Yarn Bred 19357G Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bought 18585G Yarn Maker, Dye Pot, Blue F/H
| Goat Cheese Bred 13670G Cheese Maker
| Goat Cheese Bought 13060G Cheese Maker
| Sheep Red Yarn Bred 12305G Yarn Maker, Dye Pot, Red F/H
| Sheep Red Yarn Bought 10990G Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 10940G Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 10257G Yarn Maker, Dye Pot, Green F/H
| Chicken Mayonnaise Bred 9800G Mayonnaise Maker
| Sheep Yellow Yarn Bred 9575G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Purple Yarn Bought 9520G Yarn Maker, Dye Pot, Purple F/H
| Duck Mayonnaise Bred 9310G Mayonnaise Maker
| Chicken Mayonnaise Bought 9100G Mayonnaise Maker
| Silkworm Silk Yarn Bought 8910G Yarn Maker
| Sheep Green Yarn Bought 8785G Yarn Maker, Dye Pot, Green F/H
| Silkworm Silk Bought 8350G (none)
| Duck Mayonnaise Bought 8240G Mayonnaise Maker
| Sheep Yellow Yarn Bought 8050G Yarn Maker, Dye Pot, Yellow F/H
| Chicken Egg Bred 7840G (none)
| Cow Cheese Bred 7700G Cheese Maker
| Duck Egg Bred 7350G (none)
| Goat Butter Bred 7300G Butter Maker
| Cow Cheese Bought 7260G Cheese Maker
| Chicken Egg Bought 6860G (none)
| Goat Milk Bred 6390G (none)
| Cow Butter Bred 6300G Butter Maker
| Goat Butter Bought 6200G Butter Maker
| Duck Egg Bought 6000G (none)
| Ostrich Mayo Bred 5920G Mayonnaise Maker
| Cow Butter Bought 5580G Butter Maker
| Goat Milk Bought 5220G (none)
| Ostrich Egg Bred 5180G (none)
| Cow Milk Bred 4900G (none)
| Cow Milk Bought 3900G (none)
| Sheep Yarn Bred 3887G Yarn Maker
| Sheep Wool Bred 2977G (none)
| Sheep Yarn Bought 1925G Yarn Maker
| Sheep Wool Bought 945G (none)
| Ostrich Mayo Bought -6460G Mayonnaise Maker
| Ostrich Egg Bought -7340G (none)
|
| The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the
| fact that a bought ostrich will not pay for itself in under a year.
|
| Obviously, over a one-year period the silkworm is by far the most profitable
| animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable
| supply of flowers or herbs. And considering silkworms only produce silk every
| 4 days, you should have plenty of herbs and flowers at your disposal. Blue
| are obviously the best, but any color will do.
|
| Note, however, that part of the reason dyed Silk Yarn ranks so high in this
| list is because we're assuming that all the products are of Decent quality.
| Dyed Silk Yarn has no quality rating, so it inherently has an advantage in
| this list. However, considering this list is intended for one-year
| profitability only, chances are other animal products will not rise
| substantially above this level: by the end of a year, an animal will likely
| be consistently producing Good-quality product, but that would not be enough
| to alter these rankings.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _
| Profitability of a New Animal for a Month
|
| If you're in need of some money fast - as in, this season - the above list
| might not be too helpful. After all, cows and ostriches take an entire
| season to mature, and sheep and goats take half of one.
|
| For bred animals, these parameters assume you either placed the egg in the
| incubator or used the Miracle Potion on the first day of the month.
|
| Animal Product Obtained Profit Required Items
|
| Silkworm Blue Silk Y Bought 11850G Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 6950G Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 5970G Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 5480G Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 4990G Yarn Maker, Dye Pot, Yellow F/H
| Chicken Mayonnaise Bred 1400G Mayonnaise Maker
| Duck Mayonnaise Bred 1330G Mayonnaise Maker
| Chicken Eggs Bred 1120G (none)
| Duck Eggs Bred 1050G (none)
| Chicken Mayonnaise Bought 700G Mayonnaise Maker
| Duck Mayonnaise Bought 260G Mayonnaise Maker
| Chicken Eggs Bought 140G (none)
| Silkworm Silk Yarn Bought 90G Yarn Maker
|
| As you can see, your quickest bet for fast money is the silkworm, but odds
| are that when you need fast money, you won't have the yarn maker yet (as it
| costs 4500G). Your best bet early in the game is the chicken - it pays for
| itself in under a season - but grab the yarn maker, dye pot and silkworm
| when you can.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _
| Profitability of an Owned Animal for a Month
|
| Here, instead of assuming you're just now buying or breeding your new animal,
| we'll assume that you've had it for a while. It's probably producing one
| quality of good fairly consistently, and you want to know which animal is
| most profitable over the course of a month.
|
| Under this list, there is an extra column, simply labeled Q. This list ranks
| all the different quality levels against one another, so Q represents the
| quality of that particular good: D for Decent, G for Good, P for Perfect,
| S for Shining, and N for Not Applicable (dyed yarns, duck mayonnaise and
| ostrich mayonnaise). Given that the animal has been owned prior to the month
| we're calculating, though, how the animal was obtained is irrelevant here.
|
| Animal Product Q Profit Required Items
|
| Silkworm Blue Silk Yarn N 14700G Yarn Maker, Dye Pot, Blue F/H
| Goat Cheese S 11760G Cheese Maker
| Silkworm Silk Yarn S 9800G Yarn Maker
| Silkworm Red Silk Yarn N 9800G Yarn Maker, Dye Pot, Red F/H
| Cow Cheese S 9520G Cheese Maker
| Silkworm Purple Silk Y N 8820G Yarn Maker, Dye Pot, Purple F/H
| Cow Butter S 8400G Butter Maker
| Silkworm Green Silk Y N 8330G Yarn Maker, Dye Pot, Green F/H
| Goat Cheese P 8120G Cheese Maker
| Silkworm Yellow Silk Y N 7840G Yarn Maker, Dye Pot, Yellow F/H
| Cow Milk S 7280G (none)
| Goat Butter S 7280G Butter Maker
| Silkworm Silk S 7000G (none)
| Silkworm Silk Yarn P 6860G Yarn Maker
| Cow Cheese P 6720G Cheese Maker
| Chicken Mayonnaise S 6720G Mayonnaise Maker
| Cow Butter P 6720G Butter Maker
| Sheep Blue Yarn N 6510G Yarn Maker, Dye Pot, Blue F/H
| Goat Milk P 6160G (none)
| Goat Cheese G 5880G Cheese Maker
| Chicken Egg S 5600G (none)
| Duck Egg S 5320G (none)
| Goat Butter P 5040G Butter Maker
| Silkworm Silk Yarn G 4900G Yarn Maker
| Ostrich Egg S 4900G (none)
| Cow Cheese G 4760G Cheese Maker
| Goat Cheese D 4760G Cheese Maker
| Cow Milk P 4480G (none)
| Sheep Red Yarn N 4340G Yarn Maker, Dye Pot, Red F/H
| Sheep Yarn S 4340G Yarn Maker
| Cow Butter G 4200G Butter Maker
| Silkworm Silk P 4200G (none)
| Sheep Purple Yarn N 3920G Yarn Maker, Dye Pot, Purple F/H
| Cow Cheese D 3920G Cheese Maker
| Chicken Mayonnaise P 3920G Mayonnaise Maker
| Cow Milk G 3640G (none)
| Goat Butter G 3640G Butter Maker
| Sheep Green Yarn N 3710G Yarn Maker, Dye Pot, Green F/H
| Goat Milk P 3640G (none)
| Sheep Wool S 3640G (none)
| Sheep Yellow Yarn N 3500G Yarn Maker, Dye Pot, Yellow F/H
| Silkworm Silk G 3500G (none)
| Cow Butter D 3360G Butter Maker
| Chicken Mayonnaise G 3360G Mayonnaise Maker
| Chicken Egg P 3360G (none)
| Duck Egg P 3220G (none)
| Goat Milk G 3080G (none)
| Sheep Yarn P 3010G Yarn Maker
| Silkworm Silk Yarn D 2940G Yarn Maker
| Ostrich Egg P 2940G (none)
| Cow Milk D 2800G (none)
| Silkworm Silk D 2800G (none)
| Goat Butter D 2800G Butter Maker
| Chicken Mayonnaise D 2800G Mayonnaise Maker
| Chicken Egg G 2800G (none)
| Duck Mayonnaise N 2660G Mayonnaise Maker
| Duck Egg G 2660G (none)
| Goat Milk D 2520G (none)
| Ostrich Egg G 2450G (none)
| Chicken Egg D 2240G (none)
| Ostrich Mayonnaise N 2240G Mayonnaise Maker
| Sheep Yarn G 2170G Yarn Maker
| Sheep Wool P 2170G (none)
| Duck Egg D 2100G (none)
| Ostrich Egg D 1960G (none)
| Sheep Wool G 1820G (none)
| Sheep Yarn D 1750G Yarn Maker
| Sheep Wool D 1470G (none)
|
| As usual, the silkworms rule if you have an unlimited supply of flowers and
| herbs (especially blue ones). But here we see some alternative profitable
| goods that are a bit more reliable - that is, they don't require you to go
| out and get an herb or a flower to make them. Goat Cheese, for one month, is
| the most profitable quality-based good, followed by plain silkworm silk yarn,
| cow cheese and cow butter. Of the goods that don't require any of the 00
| Makers, cow milk and silkworm silk are the way to go.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _
| Profitability of a New Animal for its Lifetime
|
| To a large extent, animal profitability over their entire lifetime mirrors
| their profitability over one month. However, there are some places when an
| alteration in an animal's lifespan has a profound impact on how profitable
| that animal ends up being over the course of its entire life.
|
| For this list, we'll be using the Perfect-quality sale price of the good to
| calculate the good's lifespan profitability. Considering that an animal can
| typically be raised to 10-hearts within a year and a half (with daily care),
| the average sale price for all goods sold in an animal's lifetime should
| average out to approximately the price of the Perfect-quality good. The only
| instance in which this might not be the case is for the silkworm, whose
| average lifespan is only 1.5 years anyway, and thus may not produce a
| substantial amount of Perfect+ quality goods; but for the sake of consistency
| we'll use sale prices for Perfect-quality silk here too.
|
| Animal Product Obtained Profit Required Items
|
| Goat Cheese Bred 91580G Cheese Maker
| Goat Cheese Bought 89780G Cheese Maker
| Silkworm Blue Silk Y Bought 85350G Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bred 73065G Yarn Maker, Dye Pot, Blue F/H
| Cow Cheese Bred 71820G Cheese Maker
| Cow Butter Bred 71820G Butter Maker
| Sheep Blue Yarn Bought 70665G Yarn Maker, Dye Pot, Blue F/H
| Cow Cheese Bought 69420G Cheese Maker
| Cow Butter Bought 69420G Butter Maker
| Goat Butter Bred 56160G Butter Maker
| Silkworm Red Silk Y Bought 55950G Yarn Maker, Dye Pot, Red F/H
| Goat Butter Bought 54360G Butter Maker
| Silkworm Purple Silk Y Bought 50070G Yarn Maker, Dye Pot, Purple F/H
| Sheep Red Yarn Bred 48110G Yarn Maker, Dye Pot, Red F/H
| Cow Milk Bred 47180G (none)
| Silkworm Green Silk Y Bought 47130G Yarn Maker, Dye Pot, Green F/H
| Chicken Mayonnaise Bred 47040G Mayonnaise Maker
| Sheep Red Yarn Bought 45710G Yarn Maker, Dye Pot, Red F/H
| Chicken Mayonnaise Bought 44940G Mayonnaise Maker
| Cow Milk Bought 44780G (none)
| Ostrich Eggs Bred 44520G (none)
| Silkworm Yellow Silk Y Bought 44190G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Purple Yarn Bred 43280G Yarn Maker, Dye Pot, Purple F/H
| Sheep Purple Yarn Bought 40880G Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 40865G Yarn Maker, Dye Pot, Green F/H
| Chicken Eggs Bred 40320G (none)
| Goat Milk Bred 40060G (none)
| Duck Eggs Bred 38640G (none)
| Sheep Green Yarn Bought 38465G Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 38450G Yarn Maker, Dye Pot, Yellow F/H
| Silkworm Silk Y Bought 38310G Yarn Maker
| Goat Milk Bought 38260G (none)
| Chicken Eggs Bought 38220G (none)
| Duck Eggs Bought 36240G (none)
| Sheep Yellow Yarn Bought 36050G Yarn Maker, Dye Pot, Yellow F/H
| Ostrich Mayonnaise Bred 33920G Mayonnaise Maker
| Sheep Yarn Bred 32815G Yarn Maker
| Duck Mayonnaise Bred 31920G Mayonnaise Maker
| Ostrich Eggs Bought 31020G (none)
| Sheep Yarn Bought 30415G Yarn Maker
| Duck Mayonnaise Bought 29520G Mayonnaise Maker
| Sheep Wool Bred 23155G (none)
| Silkworm Silk Bought 22350G (none)
| Sheep Wool Bought 20755G (none)
| Ostrich Mayonnaise Bought 20420G Mayonnaise Maker
|
| There you have it, the most profitable animal over its own lifespan is... the
| goat? Yeah, I was surprised too. But bought or bred, the most profitable
| animal in the game is the goat - if you have the Cheese Maker. Without the
| Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker.
| And if you don't have the yarn maker, go for cows. The butter maker with
| cow milk is the next most profitable, but cows are also the most profitable
| animal if you don't have any of the four 00 Makers.
|
| Looking at the price list, it's pretty evident how much the ostrich's initial
| purchase price affects its overall profit. A purchased ostrich is arguably
| the least profitable animal over the course of its lifetime; but a bred
| ostrich is the second most profitable non-00 Maker animal. This is partially
| due to the ostrich possessing the longest lifespan among the producing
| animals.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _
| Profit Margins
|
| A profit margin - at least in the way I'm using it - refers to how much extra
| profit can be made by converting a good to a higher good. They are listed
| below, by ingredient. Profit margins are per product.
|
| Original Product Resultant Product Tool Margin
|
| Decent Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G
| Good Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G
| Perfect Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G
| Shining Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 40G
|
| Decent Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 40G
| Good Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 0G
| Perfect Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 40G
| Shining Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 190G
|
| Decent Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker + 40G
| Good Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 30G
| Perfect Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 100G
| Shining Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 380G
|
| Decent Cow Milk -> Decent Cow Butter Butter Maker + 20G
| Decent Cow Milk -> Decent Cow Cheese Cheese Maker + 40G
| Good Cow Milk -> Good Cow Butter Butter Maker + 20G
| Good Cow Milk -> Good Cow Cheese Cheese Maker + 40G
| Perfect Cow Milk -> Perfect Cow Butter Butter Maker + 80G
| Perfect Cow Milk -> Perfect Cow Cheese Cheese Maker + 80G
| Shining Cow Milk -> Shining Cow Butter Butter Maker + 40G
| Shining Cow Milk -> Shining Cow Cheese Cheese Maker + 80G
|
| Decent Goat Milk -> Decent Goat Butter Butter Maker + 10G
| Decent Goat Milk -> Decent Goat Cheese Cheese Maker + 80G
| Good Goat Milk -> Good Goat Butter Butter Maker + 20G
| Good Goat Milk -> Good Goat Cheese Cheese Maker + 100G
| Perfect Goat Milk -> Perfect Goat Butter Butter Maker + 50G
| Perfect Goat Milk -> Perfect Goat Cheese Cheese Maker + 160G
| Shining Goat Milk -> Shining Goat Butter Butter Maker + 40G
| Shining Goat Milk -> Shining Goat Cheese Cheese Maker + 200G
|
| Decent Wool -> Wool Yarn Yarn Maker + 40G
| Decent Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 290G
| Decent Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 320G
| Decent Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 350G
| Decent Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 410G
| Decent Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 720G
| Good Wool -> Wool Yarn Yarn Maker + 50G
| Good Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 240G
| Good Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 270G
| Good Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 300G
| Good Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 360G
| Good Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 670G
| Perfect Wool -> Wool Yarn Yarn Maker + 120G
| Perfect Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 190G
| Perfect Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 220G
| Perfect Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 250G
| Perfect Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 310G
| Perfect Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 620G
| Shining Wool -> Wool Yarn Yarn Maker + 100G
| Shining Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot - 20G
| Shining Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 10G
| Shining Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 40G
| Shining Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 100G
| Shining Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 410G
|
| Decent Yarn -> Yellow Wool Yarn Dye Pot + 250G
| Decent Yarn -> Green Wool Yarn Dye Pot + 280G
| Decent Yarn -> Purple Wool Yarn Dye Pot + 310G
| Decent Yarn -> Red Wool Yarn Dye Pot + 370G
| Decent Yarn -> Blue Wool Yarn Dye Pot + 880G
| Good Yarn -> Yellow Wool Yarn Dye Pot + 190G
| Good Yarn -> Green Wool Yarn Dye Pot + 220G
| Good Yarn -> Purple Wool Yarn Dye Pot + 250G
| Good Yarn -> Red Wool Yarn Dye Pot + 310G
| Good Yarn -> Blue Wool Yarn Dye Pot + 620G
| Perfect Yarn -> Yellow Wool Yarn Dye Pot + 70G
| Perfect Yarn -> Green Wool Yarn Dye Pot + 100G
| Perfect Yarn -> Purple Wool Yarn Dye Pot + 130G
| Perfect Yarn -> Red Wool Yarn Dye Pot + 190G
| Perfect Yarn -> Blue Wool Yarn Dye Pot + 500G
| Shining Yarn -> Yellow Wool Yarn Dye Pot - 120G
| Shining Yarn -> Green Wool Yarn Dye Pot - 90G
| Shining Yarn -> Purple Wool Yarn Dye Pot - 60G
| Shining Yarn -> Red Wool Yarn Dye Pot + 0G
| Shining Yarn -> Blue Wool Yarn Dye Pot + 310G
|
| Decent Silk -> Silk Yarn Yarn Maker + 20G
| Decent Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 720G
| Decent Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 790G
| Decent Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 860G
| Decent Silk -> Red Silk Yarn Yarn Maker, Dye Pot +1000G
| Decent Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1700G
| Good Silk -> Silk Yarn Yarn Maker + 200G
| Good Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 620G
| Good Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 690G
| Good Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 760G
| Good Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 900G
| Good Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1600G
| Perfect Silk -> Silk Yarn Yarn Maker + 380G
| Perfect Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 520G
| Perfect Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 590G
| Perfect Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 660G
| Perfect Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 800G
| Perfect Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1500G
| Shining Silk -> Silk Yarn Yarn Maker + 400G
| Shining Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 120G
| Shining Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 190G
| Shining Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 260G
| Shining Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 400G
| Shining Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1100G
|
| Decent Silk Yarn -> Yellow Silk Yarn Dye Pot + 700G
| Decent Silk Yarn -> Green Silk Yarn Dye Pot + 770G
| Decent Silk Yarn -> Purple Silk Yarn Dye Pot + 840G
| Decent Silk Yarn -> Red Silk Yarn Dye Pot + 980G
| Decent Silk Yarn -> Blue Silk Yarn Dye Pot +1680G
| Good Silk Yarn -> Yellow Silk Yarn Dye Pot + 420G
| Good Silk Yarn -> Green Silk Yarn Dye Pot + 490G
| Good Silk Yarn -> Purple Silk Yarn Dye Pot + 560G
| Good Silk Yarn -> Red Silk Yarn Dye Pot + 700G
| Good Silk Yarn -> Blue Silk Yarn Dye Pot +1400G
| Perfect Silk Yarn -> Yellow Silk Yarn Dye Pot + 140G
| Perfect Silk Yarn -> Green Silk Yarn Dye Pot + 210G
| Perfect Silk Yarn -> Purple Silk Yarn Dye Pot + 280G
| Perfect Silk Yarn -> Red Silk Yarn Dye Pot + 420G
| Perfect Silk Yarn -> Blue Silk Yarn Dye Pot +1120G
| Shining Silk Yarn -> Yellow Silk Yarn Dye Pot - 280G
| Shining Silk Yarn -> Green Silk Yarn Dye Pot - 210G
| Shining Silk Yarn -> Purple Silk Yarn Dye Pot - 140G
| Shining Silk Yarn -> Red Silk Yarn Dye Pot + 0G
| Shining Silk Yarn -> Blue Silk Yarn Dye Pot + 700G
|
| Notice that several products actually have negative profit margins. They are:
| - Shining Silk Yarn (converted to Yellow Silk Yarn, Green Silk Yarn or
| Purple Silk Yarn)
| - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn)
| - Shining Wool (converted to Yellow Yarn)
| - Ostrich Eggs of Good, Perfect or Shining quality (converted to Mayonnaise)
| - Duck Eggs of Perfect or Shining quality (converted to Mayonnaise)
|
| These are products for which it is not beneficial to "upgrade". Otherwise,
| every product can be upgraded for extra profit. The most profitable upgrades
| are nearly every colored Yarn (especially Decent Silk to Blue Silk Yarn, a</pre><pre id="faqspan-3">
| +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk
| to Shining Cheese).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _
| Quickest to Profit
|
| It's not only important how much profit an animal makes - it's also important
| how soon it becomes profitable. How fast does each animal pay for its own
| cost?
|
| Note that bred chickens, ducks and ostriches have no cost, and thus their
| time until they become profitable is 0 days.
|
| Note also that like the above lists, this is utilizing only the animal's
| Decent-quality goods for calculating the time. If your animal begins to
| produce higher-quality goods, this time will obviously decrease; however,
| typically an animal won't produce higher-quality goods until after it's begun
| to be profitable.
|
| And as always, the list is by the product used, assuming that every product
| an animal produces is converted to that product. Days are rounded up when
| a fractional number of days occurs.
|
| 'Days' are from the day an animal becomes mature: so, for animals that take
| some time to mature after purchase or birth, the combined time is provided
| in parentheses to the right. The first number is the 'time to profit' from
| the first day the animal produces product, while the second number is the
| 'time to profit' from the day the purchase money is spent (either from the
| day the animal is purchased, or from the day that the Miracle Potion is
| purchased).
|
| Animal Product Obtained Days Required Items
| Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/H
| Goat Cheese Bred 11 (32) Cheese Maker
| Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H
| Cow Cheese Bred 15 (57) Cheese Maker
| Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H
| Cow Butter Bred 18 (60) Butter Maker
| Goat Butter Bred 18 (39) Butter Maker
| Goat Milk Bred 20 (41) (none)
| Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker
| Cow Milk Bred 21 (63) (none)
| Goat Cheese Bought 22 (36) Cheese Maker
| Duck Mayonnaise Bought 26 (26) Mayonnaise Maker
| Chicken Egg Bought 27 (27) (none)
| Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H
| Silkworm Silk Yarn Bought 28 (28) Yarn Maker
| Silkworm Silk Bought 29 (29) (none)
| Sheep Yarn Bred 29 (50) Yarn Maker
| Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H
| Duck Egg Bought 32 (32) (none)
| Cow Cheese Bought 33 (61) Cheese Maker
| Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H
| Sheep Wool Bred 35 (56) (none)
| Goat Butter Bought 36 (50) Butter Maker
| Cow Butter Bought 38 (66) Butter Maker
| Goat Milk Bought 40 (54) (none)
| Cow Milk Bought 45 (73) (none)
| Sheep Yarn Bought 68 (82) Yarn Maker
| Sheep Wool Bought 80 (94) (none)
| Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker
| Ostrich Egg Bought 193 (217) (none)
|
| Because including 'growth' and 'birth' times in the day count alters the list
| substantially, here is the list again, sorted by time including growth and
| birth times. This is the 'days to profit' calculated from the first day money
| is spent on the animal.
|
| Animal Product Obtained Days Required Items
| Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/
| Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker
| Duck Mayonnaise Bought 26 (26) Mayonnaise Maker
| Chicken Egg Bought 27 (27) (none)
| Silkworm Silk Yarn Bought 28 (28) Yarn Maker
| Silkworm Silk Bought 29 (29) (none)
| Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/HH
| Goat Cheese Bred 11 (32) Cheese Maker
| Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H
| Duck Egg Bought 32 (32) (none)
| Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H
| Goat Cheese Bought 22 (36) Cheese Maker
| Goat Butter Bred 18 (39) Butter Maker
| Goat Milk Bred 20 (41) (none)
| Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H
| Sheep Yarn Bred 29 (50) Yarn Maker
| Goat Butter Bought 36 (50) Butter Maker
| Goat Milk Bought 40 (54) (none)
| Sheep Wool Bred 35 (56) (none)
| Cow Cheese Bred 15 (57) Cheese Maker
| Cow Butter Bred 18 (60) Butter Maker
| Cow Cheese Bought 33 (61) Cheese Maker
| Cow Milk Bred 21 (63) (none)
| Cow Butter Bought 38 (66) Butter Maker
| Cow Milk Bought 45 (73) (none)
| Sheep Yarn Bought 68 (82) Yarn Maker
| Sheep Wool Bought 80 (94) (none)
| Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker
| Ostrich Egg Bought 193 (217) (none)
|
| Of course, there is one other consideration to make here: animals as parents.
| An ostrich, for example, will pay for itself much faster if you breed one of
| its eggs. But that's a level of math I'm not ready to go into quite yet. That
| will be included in a future update.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[YFP]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Wild Animals (Your Future Pets) | / /
\ \ | | / /
\ \| "Animals are such agreeable friends: they ask |/ /
\ | no questions, they pass no criticisms." -George Eliot | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|/The island (and surrounding islands, too) is home to several animals that
| can, with time and effort, become your pets. In past Harvest Moon games,
| these were simply wild animals - but Tree of Tranquility allows you to
| befriend and adopt these cute little woodland creatures.
|
| Wild animals can be befriended the same way as any other character:
| conversation and gifts. After meeting a wild animal, it will possess an
| affection meter in your informational screens just like any other character.
|
| Speak to the animal and give it gifts to raise its affection level: once
| you've raised its affection level to 4 hearts, it will give you a gift. The
| daily television show 'Kingdom of Wildlife' airs information about a
| different animal each week, including the gifts most preferred by each
| animal. It's notable, though, that animals typically only like food items -
| best save flowers, wool and other non-edibles for the more cultured
| villagers.
|
| Similar to villagers, the maximum about of affection you can gain with an
| animal is capped -- but unlike villagers, it's capped at 14 points, not at
| 10. That means that you'll almost always be able to give any animal two of a
| particular gift, as no gift has more than a 10 point bonus. For the maximum
| benefit for a day, give the animal gifts until they stop accepting them, or
| until their response clearly changes.
|
| At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful:
| once you adopt an animal, you can't get rid of it, but if you turn down the
| initial opportunity to adopt it, you won't get the option again.
|
| If you choose to adopt the pet, you'll get to name it; then it will move into
| your house. How many pets you can adopt depends on the size of your house:
| one pet per level of the house.
|
| Once a pet has been adopted, you can talk to it and take it for a walk to
| raise its affection. Otherwise, it just hangs around your house looking cute.
| Be careful, though - pets are extremely prone to becoming angry and annoyed.
| Personally, I recommend just not taking your pets for walks. They tend to get
| annoyed when you take them to walk in Winter, when you take them to walk and
| get too far ahead of them, or when you take them to walk and leave the area.
| It's easier just to leave them home.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| The Animals
|
| In total, there are 17 animals that can be befriended, though in some
| instances there are multiple animals in a certain category (cats, dogs,
| weasels). Each animal has its own gift preferences; mister_jmp has undertaken
| finding at least a sample of good gifts to give each animal to befriend it.
|
| The best gifts to give are listed below; the very best gifts are listed
| first. Note that other gifts may be good as well; these gifts are just known
| to grant substantial gains in friendship. For a comprehensive list of all
| known Animal Gift Preferences, see the {CAP} section of the more
| comprehensive Gift Guide at this URL:
|
http://www.gamefaqs.com/console/wii/file/933022/55357
|
| It is recommended to use the Preferred Gifts listed below as guidelines;
| for example, cats are shown to like Catfish, Crawfish and Saury, so there is
| a strong chance they will like other fish as well.
| _ _ _ _ _
| Bear Cub
|
| How Many : 1
| Location : Mt. Gelato (after befriending Mother Bear; see below
| Gift Received : Salmon
| Preferred Gifts : Eel, Apple, Honey (Decent), King Fish, Blueberry, Catfish
|
| _ _ _
| Boar
|
| How Many : 1
| Location : Brownie Ranch
| Gift Received : Mushroom
| Preferred Gifts : Banana, Blueberry, Chestnut, Mushroom, Very Berry
|
| _ _ _
| Cats
|
| How Many : 3
| Location : Orange Cat : Maple Lake
| : Black Cat : Toucan Island
| : White Cat : Waffle Town
| Gift Received : Saury
| Preferred Gifts : Saury, Catfish, Crawfish, Eel, King Fish
|
| _ _ _ _ _
| Dog (Big)
|
| How Many : 2
| Location : White Dog : Toucan Island
| : White & Black Dog : Brownie Ranch
| Gift Received : White Dog : Salmon
| : White & Black Dog : Catfish
| Preferred Gifts : Milk (Cow) (Perfect), Banana, Coconut, Pineapple
|
| _ _ _ _ _ _
| Dog (Small)
|
| How Many : 2
| Location : White : Town Square
| : Brown : Waffle Town (near lighthouse)
| Gift Received : Char
| Preferred Gifts : Milk (Cow) (Perfect), Yam (Perfect), Coral, Banana
|
| _ _ _ _
| Monkey
|
| How Many : 1
| Location : Caramel Falls
| Gift Received : Yam
| Preferred Gifts : Banana, Apple, Coconut, Yam (Perfect), Blueberry, Cherry
|
| _ _ _
| Panda
|
| How Many : 1
| Location : Toucan Island (behind the Inn)
| Gift Received : Bamboo Shoot
| Preferred Gifts : Chestnut, Coconut, Pontata Root, Apple, Banana, Blueberry
|
| _ _ _ _ _
| Penguin
|
| How Many : 1
| Location : East Gull Island
| Gift Received : Pearl
| Preferred Gifts : Saury, Catfish, Crawfish, Eel, King Fish, Sea Urchin
|
| _ _ _ _
| Rabbit
|
| How Many : 2
| Location : White : Brownie Ranch
| : Patched : Mt. Gelato
| Gift Received : Very Berry
| Preferred Gifts : Apple, Blueberry, Pontata Root, Very Berry, Yam (Perfect)
|
| _ _ _ _ _
| Raccoon
|
| How Many : 1
| Location : Mt. Gelato
| Gift Received : Apple
| Preferred Gifts : Apple, Chestnut, Yam (Perfect), Cherry, Grape
|
| _ _ _ _ _
| Squirrel
|
| How Many : 1
| Location : West Gull Island
| Gift Received : Blueberry
| Preferred Gifts : Blueberry, Very Berry, Cherry, Grape, Orange
|
| _ _ _ _
| Turtle
|
| How Many : 1
| Location : Caramel River District
| Gift Received : Seashell
| Preferred Gifts : Crawfish, Catfish, Eel, Saury, King Fish, Laver Seaweed
|
| _ _ _ _
| Weasel
|
| How Many : 2
| Location : White : Mt. Gelato
| : Brown : Praline Forest
| Gift Received : Pontata Root
| Preferred Gifts : Cherry, Grape, Orange, Pontata Root, Apple, Blueberry
|
| _ _ _ _ _ _
| Mother Bear
|
| How Many : 1
| Location : Mt. Gelato Cave (near Mine and Goddess Spring)
| Gift Received : None
| Preferred Gifts : Honey
|
| The mother bear is different from the other adoptable wild animals. She lives
| halfway up Mt. Gelato, and will prevent you from passing until you've
| befriended her. This is relevant because beyond her is the Harvest Goddess
| spring, home of a Power Berry, as well as other areas that must be accessed
| to continue the game plot.
|
| To get her to let you pass, feed her honey until her affection level is at
| 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well
| as let you meet her bear cub. It will take 14 honeys to befriend her, so two
| a day for a week will take care of it. Additionally, you could feed her 28
| fish at 4 a day - still only a week, though more items to give. Or any combo
| of the two will work.
|
| Once you've befriended her, she'll retreat into her cave and won't come back
| out. However, after you've befriended her, the Bear Cub will start wandering
| the lower part of Mt. Gelato.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[FAQ]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | FAQ | / /
\ \ | | / /
\ \| "Reason can answer questions, but |/ /
\ | imagination has to ask them." -Dr. Ralph Gerard | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why are my livestock always annoyed?
|
| Your livestock (coop and barn animals) will get annoyed if you go a couple
| days without touching them - that means without milking, brushing, hand-
| feeding or talking to them. It doesn't appear that being annoyed lowers their
| heart level at all, though.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why are my animals sparkling?
|
| Animals sparkle once they've been let outside. No, they aren't zombies.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How can I get better-quality goods from my animals?
|
| Raise their heart levels. Even then, though, the product qualities are
| somewhat randomized, and Shining products are still rare. Some
| experimentation has shown that hand-feeding the animal before milking or
| sheering it may improve its product quality, so try that if you're in need of
| a high quality good.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How can I easily get a Shining Wool?
|
| As said above, it's a lot of luck. Your sheep needs to have a lot of hearts,
| preferably 10. After that, hand-feeding it might increase the odds of getting
| a Shining-quality Wool.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can pets be bred?
|
| No.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How many pets can you have?
|
| One per level of your house - at a level 5 house, you can have 5 pets.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| It's taking forever to get (wild animal)'s hearts up!
|
| It's difficult to do. The fastest way is to just give the animal gifts until
| it refuses to accept anymore, but oftentimes this is over a dozen gifts.
| Giving gifts until it stops accepting them should increase its heart level by
| one heart per week.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why are my pets always annoyed?
|
| This is a common problem, but its cause isn't clear. Using a tool in the
| general vicinity of your animal will annoy it, but it appears that taking it
| for a walk anytime in Winter might also tick it off. Once it's annoyed, it
| takes a long time for it to get over it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| In your profit analysis, you didn't consider breeding animals to sell. Is
| it ever profitable?
|
| I looked into it, and the short answer is no. For livestock, the sale price
| of a newborn animal is never even close to the cost of the Miracle Potion
| that was used to impregnate it: it isn't until the animal has a bunch of
| hearts that it begins to sell for even the cost of the Miracle Potion. The
| only time it's truly profitable to sell an animal is when it's about to die,
| or if you're selling it in order to buy a more profitable animal.
|
| Chickens and ducks, despite being free to breed, are not profitable either.
| In order to incubate a chicken or duck egg, you need to have one empty space
| available in your bird coop for that week, and then you'll also have a
| non-egg-producing bird for a week until it matures. A duck or chicken in that
| coop spot will produce more profit with its eggs in those two weeks than
| selling the bred duck/chicken would. So again, it's only profitable to sell
| a duck or chicken if it's about to die.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[CHK]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Checklists | / /
\ \ | | / /
\ \| "Work is never over before it is complete. Only the zeal |/ /
\ | to work may be over before completion." -Anonymous | /
\| ______________________________________________________|/
_________| |
| ___________|
| /
|/The below are the relevant lists from the bookshelf, copied in order so that
| you can easily figure out what you're missing from your own game completion.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animals List
|
| Row 1 : Cow
| : Horse
| : Sheep
| : Chicken
| : Ostrich
| : Duck
| : Goat
| : Silkworm
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Products List
|
| Row 1 : Chicken Egg
| : Ostrich Egg
| : Duck Egg
| : Cow Milk
| : Goat Milk
| : Wool
| : Honey
| : Cocoon
| : Mayonnaise
| : Cow Milk Butter
|
| Row 2 : Goat Milk Butter
| : Cow Milk Cheese
| : Goat Milk Cheese
| : Wool Yarn
| : Silk Yarn
| : Flax Yarn
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################[CCC]#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | The Three C's: Copyright, Credits and Contact Info | / /
\ \ | | / /
\ \| "Only one thing is impossible for God: to find any |/ /
\ | sense in any copyright law on this planet." -Mark Twain | /
\|________________________________________ ______________|/
| |
| |
__________________________[COP]_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Copyright |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/This FAQ is the exclusive property of DetroitDJ. All rights
| reserved. This FAQ may be freely distributed on any site, in whole or part,
| as long as this last section remains intact (all three C's).
|
| The latest version of this FAQ will ALWAYS be at:
| www.gamefaqs.com/console/wii/file/933022/54154
|
| Other sites are permitted to show this FAQ; however, most do not
| automatically update, and I only update my FAQs on GameFAQs - so, if you
| don't see something, check that URL to see if there's a newer version.
|
| Harvest Moon: Tree of Tranquility is copyright 2008 Natsume and Marvelous
| Interactive. All rights reserved.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________[CRD]_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Credits |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Marvelous Interactive, Natsume and Nintendo, for this game and system.
| CJayC and GameFAQs, for the site.
|
| God, for everything.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
__________________________[CON]_| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Contact Information |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/GameFAQs ID: DetroitDJ
| E-Mail:
[email protected] - - - - - - - - - - - - - - - - READ THIS!
| AIM/Yahoo!/MSN/GoogleTalk: DDJGameFAQs |
| V
| To e-mail me, PLEASE preface your e-mail subject line with [ToT] in
| brackets. I get a lot of spam, so that will help me sort through it and
| find your e-mail. If possible, IM me instead of e-mailing me if you have a
| question, but e-mail me if you have a contribution or correction.
|
| If you are submitting a tip or correction, please include how you would
| like to be credited. Otherwise I'll credit you by your e-mail address or
| screenname.
|
| I'd hoped not to have to do this, but I also need to make a disclaimer about
| the type of communication I'll accept. But my old note scared people off, so
| let me make it more succinct.
|
| I'm more than happy to answer any questions about Harvest Moon: Tree of
| Tranquility, via e-mail or IM. However, please note the
| following:
| - I am not interested in just chatting about Harvest Moon: Tree of
| Tranquility. That means, don't ask me who I married, if I've finished the
| game, how much money I have, etc. And I'm not all that interested in
| hearing every detail about your farm either. Sorry.
| - I am not interested in chatting about any other game, nor am I qualified
| to answer questions about any game except for Harvest Moon: Tree of
| Tranquility. That means, don't ask me about Spore, Gears of War,
| Kingodm Hearts, Animal Crossing or Age of Empires. Don't ask me what other
| video game systems I have. Don't list yours for me. I'm really not
| interested in hearing about it. Sorry.
| - If you ask me a question that is clearly stated somewhere in this guide,
| I'll tell you how to find it. I won't look up the answer for you. I didn't
| write this guide just so people could scroll to the bottom and find my
| e-mail address. Don't be afraid to ask, but don't be upset if I respond
| with a search code.
| - Please type communicably. I'm not obsessed with proper grammar/spelling,
| but if I can't understand what you're saying I just won't respond. And
| this one is just a pet peeve of mine: I have no idea what any of these
| "smileys" mean: ^^ ^^; -_- >> << <<; >>;; <_> >_< n-n n.n - and I have no
| desire to know. So don't say anything that's dependent on me understanding
| what these devilspawn illegitimate children of lolspeak and anime mean.
| - I am not interested in just chatting. That means, do not send me videos
| of sneezing pandas. Do not ask me what I look like. Do not ask me what
| "IMing" is. Do not ask me if I know a good cheat site. Do not send me the
| "Peanut Butter Jelly Time" video. Do not send me a "Kiwee Emoticon." Do
| not ask me if I like Naruto. And do NOT write DetroitDJ fanfiction.
| Seriously, creepy.
|
| And yes, every single thing I've listed above has actually happened.
|
| Basically, if you contact me and I don't answer, ask yourself one question:
| Am I asking a question about Harvest Moon: Tree of Tranquility? If the answer
| is no, then now you know why I'm not responding. If you have a question,
| don't hesitate to ask.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|