E N D L E S S  O C E A N : B L U E  W O R L D

===S A L V A G E  G U I D E===

Sorry, no cute ASCII here. I don't do it that well. Just the facts, ma'am!
To find a section, use the Ctrl + F function for its 3 letter abbreviation.

===========================================================
 TABLE OF CONTENTS

1. Introduction..........................[INT]
2. FAQ.....................................[FAQ]
3. Salvage Book.......................[SBK]
4. Salvage Book Quicklist..........[SBQ]
5. Treasure Rumors..................[TRS]
6. Pride of the Salvage King......[PSK]
7. Salvage Tours......................[SLT]
8. Credits................................[CRT]
9. Copyright Info.....................[CYR]
===========================================================


=====INTRODUCTION [INT]=====

Hello, welcome to ac_helper's Endless Ocean: Blue World Salvage Guide.
My guide will cover the different aspects of salvaging in the game.
Mainly for making loads of game currency, salvaging doesn't have to be
the time-consuming, frustrating hide-and-seek mini-game it seems to be.
So....lets play money making game!!!!

First, the FAQ, then the main list of salvagable items listed in the
game's book. The Salvage Book is on the right hand side of the table
on Nineball Island; the icon is a bunch of scattered coins on a book.
The left side of the book is devoted to the salvage items list; on
the right is the coins.

The info is mainly for the NA (North American) verson; I will accept
info for the EU release.

SPECIAL NOTE: THIS GUIDE CONTAINS SPOILERS OF ALL KINDS.
USE AT YOUR OWN RISK.


===========================================================


=====FREQUENTLY ASKED QUESTIONS [FAQ]=====



Q: What is salvaging?

A: Salvaging is finding buried items on the seafloor, or the floor
of an indoor area. You will acquire a multisensor tool early in
the game, and will learn how to use it to find buried items.


Q: I didn't read/forgot/don't have the book and don't recall how to
    use the multisensor. So how do I use it?

A. The game teaches you how to use the multisensor! Did you forget
ALREADY!? Well, fine....here ya go.
Press "down" on the directional pad, and choose the grid icon.
You will see a white circular line radiating outward from your
location and a small grid on the right side of your screen.
There's also a white dot above the grid screen, with 4 icons
below the dot.
You will hear a "blip" or "echo" type of noise. Now swim around
with the sensor equipped; when the sensor detects something, the
blips get higher pitched and the white dot will change color.
Blue means the item is sort of far away; the closer you get it
changes to yellow, then when you are near enough to grab it, it
turns red. The nearer you get, the faster the dot pulses.
You will also hear a noise when the pointer is over the flash.
Notice the 4 icons? Some (or all) of them will light up, depending
on what the sensor detects. Keep an eye on them! The icons stand for:
Stone (looks like a small rock)
Metal (looks like a soda can)
Wood (looks like a tree or tree branch)
High Density (looks like a weight of some sort)
When close enough to the item, hover the pointer over the "flash"
and press the "A" button. Your hand comes out and wipes the dirt
away, then retrieves the item. A screen comes up and says the
category of item you found, then whether you wish to keep it.
Choose yes or no, then the normal screen returns and you can look
for more items.


Q: OK, my bag is full of dirty, dusty loot! Now what?

A: Go back to your base of operations, aka Nineball Island. Go to
the table, then choose the radio at the very right of the table
screen to call Nancy. When she arrives, choose "appraise items"
from the list of options she gives you. You can have her appraise
items one at a time, or simply choose to have all of them appraised
at once. Pay her, then watch to see what you get! If you get a
new item you've never found before, it will be marked as new.

Nancy has a set appraisal fee for each item category.
It is as follows (this is PER ITEM you have in your bag):

   Small Items-

Small Stone: 20P
Small Sphere: 30P
Small Bottle: 40P
Small Book: 50P
Small Ring: 60P


  Medium Items-

Small Jar: 80P
Doll: 100P
Painting: 120P
Small Box: 140P
Ingot: 160P


  Large Items-

Large Barrel: 200P
Large Crate: 220P
Large Container: 240P
Large Sculpture: 260P
Mysterious Chest: 300P


Q: I found a large salvage item, but my bag isn't big enough
    to hold it! How do I get a bigger bag?

A: Good old, faithful Nancy sells whatever you need!
Progress through the main storyline. When you first
begin, you will only be able to carry 5 items and will have a
small bag. After Chapter 2, you will be able to buy a medium bag
from Nancy for 5,000P, and carry 10 items. After Chapter 4, sometime
after GG joins you, you can buy a large bag from Nancy for 10,000P,
and you will be able to carry 15 items.
After GG joins your party, you can take him salvaging with you,
and you can hold an extra 5 items, for a total of 20 items! You
can also ask him, and he tells you how many items are in a
100 ft [30m] radius!


Q: Exactly which items are what size, and which bag holds what?
A: The SMALL BAG holds the first 5 item categories, and has a
    capacity of five items:
      Small Sphere
      Small Stone
      Small Bottle
      Small Book
      Small Ring

The MEDIUM BAG holds all small items & the medium ones, and has
a capacity of ten items:
(NOTE: although there may be the name "small" in a couple of
the category names, they are NOT considered to be small items)
      Small Jar
      Doll
      Painting
      Small Box
      Ingot

The LARGE BAG holds all small/medium items & the large ones, and
has a capacity of 15 items:
      Large Barrel
      Large Crate
      Large Container
      Large Scuplture
      Mysterious Chest


Q: I noticed this weird bluish-purple pulse/flash through my screen
    when I salvaged an item! My game's glitched, isn't it?

A: NO, it's not a glitch! It's a good thing. I mean, really, REALLY
good! It means you've found an expensive item. KEEP IT!!!
The higher your Salvage Level, the higher the chance when
you salvage an item it will flash to tell you it is valuable.


Q: When salvaging in a certain area, I noticed that a certain item
     categories seem to be found in nearly the same place every time.
     Is this true?

A: Yes, it is true. The easiest place to see this is Valka Castle.
Once you learn your way around, you will notice each area has a
certain amount of treasure spots, each with a certain category of
item. (For example: In Valka Castle, in the area at the bottom of the
Spiral Tower, there is almost always a ring found there. Now WHICH
ring changes each time, but the fact -A- ring is usually there does
not). Once you find your favorite area to dive in for salvaging, it
would be a good idea to memorize which item category appears where.
Also, the EXACT spot a treasure is found changes, but it stays
in the same general area. At times, however, a few items seem
to not show up at all in their usual areas. Why is not known at this
time, and why some items vanish on a particular dive may never be
fully understood.


Q: I got GG to join up with my party, and now he has salvage requests!
    What are the timed requests for, and how do I complete them?

A: The timed requests (ex: 7 days to get an item in Gatama Atoll)
are there as money makers. Take those for some quick currency.
They are also considered part of a salvage quest.
The number of days left in the request helps you to time
whether or not you can complete it before it expires.
It also helps to remember it takes two days for traveling to most
areas (one day there, one day back), all except for Gatama Atoll
and Deep Hole. They are considered local so no extra days are
spent in traveling there.

When you accept a timed request, the client comes and tells you
what they are looking for, and gives you the location of the
requested item. You go to the area and dive (alone or with
another diver/partner, it really doesn't matter). Now press "1"
to bring up your map. If you are in the general area where
the item is, on the right side of the map you will see an
icon of a treasure chest. Click on that to bring up a more
detailed map of the area that has the treasure.

You will know you are close to the right area when the
two close ups (of your main area map AND the treasure map)
agree. You can then begin to search for the item. When you
use the multisensor, you may find normal treasure. Pick it
up if you like. When you find the requested salvage item,
you will know immediately. It will flash RED instead of
white/yellow. Retrieve it, and you will notice you won't
actually SEE the item, just get some on-screen text that you
found it. THE ITEM DOES NOT GO INTO YOUR NORMAL SALVAGE BAG.
So continue salvaging if you want (the client won't mind).
(SPECIAL NOTE: I have confirmed that if you take a salvage
request, the item you look for WILL REPLACE the salvage item
that is usually in that general spot.)

When done, leave the area and return to Nineball Island. Talk
to GG, and the client comes to pick up their item. Depending
on how they liked your service, you will get paid at least
the minimum on the request. They leave with their item, you
have dough, and may notice more requests in the queue.
Happy salvaging!


Q: I did a timed request for a "Silver" item, but now have to
    find another one in a different area! How many of these items
    ARE there?

A: That's not quite how it works. There are two parts to each item
name; the first one is a descriptive term, and the second is
an item. For each timed salvage request, a descriptive term
is randomly paired with an item name and a request person's
name, and then a location. Once you accept the request, the
salvage item usually in that area vanishes and is replaced by
the requested item. This is likely why there is no in-game
picture for any of the timed salvage items.

Here is a small list of descriptive terms, followed by item names.
There is NO ORDER to the listing here!
Also, this list is not exhaustive. There are quite a few more
terms/names not listed here.

      DESCRIPTIVE TERMS      |     ITEM NAME

           Pirate                          |      Brooch
           Naval                          |      Sword
           Medieval                     |      Cargo
           Sapphire                     |     Necklace
           Asian                          |     Treasure
           Valuable                     |      Cutlery
           Scandinavian             |      Book
           Red                            |      Furniture
           Jet Black                    |      Shield
           Gold                           |      Watch
           Explorer's                  |      Bracelet
           Occidental                 |       Pottery
           Merchant's                |      Revolver
           Opal                          |       Bangle
           Ultimate                    |      Armor
           Emerald                    |       Telescope
           Ancient                     |       Pendant


Q: GG has an untimed salvage request in his queue. What is this,
   and how is it different from the timed requests he usually has?

A: The untimed requests are part of a salvage quest that can be
completed at any time; these usually have a nice reward at the
end, although they may be more difficult to complete.
The very first request he has is an untimed request, and
I usually think of it as a tutorial to help you get started
with the salvage requests.

Q: Helperrrrrr.....Help! I can't go up a Salvage Level no matter
how many items I get! How do I up my Salvage Level?

A: The Salvage Levels generally work this way: for every ten NEW
items you pick up, you go up by one Salvage Level.

Since you are already at Salvage Level 1 when you begin to salvage,
you only need 190 items out of the 200 possible to reach the max
Salvage Level. The Salvage Levels work like this:

Salvage Level 1: 0-9 new items
Salvage Level 2: 10-19 new items
Salvage Level 3: 20-29 new items
Salvage Level 4: 30-39 new items
Salvage Level 5: 40-49 new items
Salvage Level 6: 50-59 new items
Salvage Level 7: 60-69 new items
Salvage Level 8: 70-79 new items
Salvage Level 9: 80-89 new items
Salvage Level 10: 90-99 new items
Salvage Level 11: 100-109 new items
Salvage Level 12: 110-119 new items
Salvage Level 13: 120-129 new items
Salvage Level 14: 130-139 new items
Salvage Level 15: 140-149 new items
Salvage Level 16: 150-159 new items
Salvage Level 17: 160-169 new items
Salvage Level 18: 170-179 new items
Salvage Level 19: 180-189 new items
Salvage Level 20: 190-200 new items

===========================================================


=====S A L V A G E  B O O K [SBK]=====


 Explanations/Notes about the Salvage Book:

The Salvage book lists items left to right, top to bottom, like you'd
read a book. (They are not numbered in the game book, but I numbered
them for ease of use.) The salvage book lists items in rows of 3, with
4 rows per page side, meaning there are 12 items per side (except for
page 9's left side, which only has the last 8 chests on it).

There are 15 categories of salvageable items, and 13 items in each.
The exception is the Mysterious Chest category, which has 18 items.

The last item listed in each category is a one-time treasure, only
found after a rumor about it pops up in the "Treasure Rumor" section
of your black notebook. The exceptions to this are the "Large
Containers" category, which does not seem to have a one-time
treasure, and two-thirds of the Mysterious Chests,
which are only one-time treasures.

NOTE: You may notice this part looks little different
now. This is because I finally added the EU Salvage item
names and descriptions for the EU game players!
The NA name/description comes first, followed by the EU version.

      KEY:
Items are found in this guide first by page, then by page side,
then by row, then by which one in the row (1st, 2nd, or 3rd). For
example, if you are looking for what item is on the 4th page, left
side, 3rd row, 2nd item, you would search [4L-R3-2].
One-time treasures are typed ALL IN CAPS for easier location.




===P A G E  1===


+++PAGE 1 LEFT SIDE+++


---SECTION 1: SMALL STONES---


[1L-R1-1] 1. Stone
Appraisal = 10P   Materials = stone

NA Description:
A stone. Nothing of value here. Move along.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A stone. Nothing of value here.

-----------------------------------------------------------

[1L-R1-2] 2. Seashell
Appraisal = 10P   Materials = none

NA Description:
A shell. Pretty common, and not particularly attractive, either.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A common and not even particularly attractive shell.

-----------------------------------------------------------

[1L-R1-3] 3. Granite
Appraisal = 20P   Materials = stone, high density

NA Description:
A common igneous rock traditionally used for construction.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A common igneous rock traditionally used for construction.

-----------------------------------------------------------

[1L-R2-1] 4. Marble
Appraisal = 100P   Materials = stone, high density

NA Description:
A metamorphic rock formed from recrystalized limestone.
Prized as a construction material for its chalky luster.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A metamorphic rock formed from recrystallised limestone.
Prized as a construction material for its chalky lustre.

-----------------------------------------------------------

[1L-R2-2] 5. Malachite
Appraisal = 150P   Materials = stone, metal, high density

NA Description:
A carbonate mineral with a complex delicate pattern.
This beautiful green stone is often used for decoration.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A carbonate mineral with a complex, delicate pattern.
This beautiful dark green stone is used for decoration.

-----------------------------------------------------------

[1L-R2-3] 6. Nephrite
Appraisal =  180P   Materials = stone, high density

NA Description:
This pale green stone is a form of jade. It is considered
sacred in some areas of the South Pacific.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This pale green stone is a form of jade. It is valued
in many South Seas countries as a sacred material.

-----------------------------------------------------------

[1L-R3-1] 7. Amber
Appraisal = 190P    Materials = stone, high density

NA Description:
Amber is actually fossilized tree resin appreciated for
its color and beauty; it carries value as a gemstone.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Amber is fossilised tree resin. Appreciated for its
colour and beauty, it is also valued as a gemstone.

-----------------------------------------------------------

[1L-R3-2] 8. Silver Ore
Appraisal = 220P    Materials = stone, metal, high density

NA Description:
A rock with high silver content. Silver is one of the
most highly prized precious metals in the world.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A rock with high silver content. Silver is highly
prized as a precious metal, second only to gold.

-----------------------------------------------------------

[1L-R3-3] 9. Red Coral
Appraisal = 300P    Materials = stone

NA Description:
Formed from the skeletons of deep sea coral
polyps, red coral is valued for its rich color.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Formed from the skeletons of deep sea coral polyps,
red coral is valued as a gemstone for its colour.

-----------------------------------------------------------

[1L-R4-1] 10. Gold Ore
Appraisal = 420P    Materials = stone, metal, high density

NA Description:
Gold is one of the world's most valuable metals.
Maybe you could turn that into some nice "bling"!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A rock with high gold content. Gold is considered to be
one of the most valuable metals and a symbol of wealth.

-----------------------------------------------------------

[1L-R4-2] 11. Ambergris
Appraisal = 580P    Materials = stone

NA Description:
Ambergris is used in perfumes and some herbal medicines. It's
formed in the intestines of sperm whales...Appetizing!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Formed in the intestine of sperm whales, ambergris
was used in perfumes and herbal medicines.

-----------------------------------------------------------

[1L-R4-3] 12. Meteorite
Appraisal = 700P    Materials = stone, high density

NA Description:
Pieces of "shooting stars", meteorites sometimes attract
religious worship because of their mysterious origins.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A "falling star" from space. Meteorites have attracted
religious worship because of their mysterious origins.

-----------------------------------------------------------

+++PAGE 1 RIGHT SIDE+++


[1R-R1-1] 13. SAGE'S STONE
Appraisal = 8,900P    Materials = stone, metal, high density

NA Description:
A treasure sought by medieval archemists, who
believed they could change base metals into gold.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A treasure sought by medieval alchemists,
believed able to change base metals into gold.

-----------------------------------------------------------


---SECTION 2: SMALL SPHERES---


[1R-R1-2] 14. Baseball
Appraisal = 10P    Materials = none

NA Description:
A dirty baseball. Someone must have had one
amazing swing! It looks like it might still be usable.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Slightly dirty baseball. It might even still be usable.

-----------------------------------------------------------

[1R-R1-3] 15. Glass Marble
Appraisal = 20P    Materials = none

NA Description:
A cool looking glass marble. Maybe somebody
launched it out to sea with a slingshot.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
The kind of coloured glass marble children play with.

-----------------------------------------------------------

[1R-R2-1] 16. Glass Buoy
Appraisal = 50P    Materials = none

NA Description:
A fisherman's buoy. It's a little damaged, but if you
wanted to do some interior decorating, it's perfect.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A fisherman's buoy. While it is slightly damaged,
it could be used for interior decoration.

-----------------------------------------------------------

[1R-R2-2] 17. Cannonball
Appraisal = 70P    Materials = metal, high density

NA Description:
This looks like it might be from an old pirate ship!
It's heavy, made of iron, and really HARRRRRd!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A rough iron ball used in cannons since the middle ages.

-----------------------------------------------------------

[1R-R2-3] 18. Capsule Toy
Appraisal = 110P    Materials = none

NA Description:
There's a toy inside this plastic capsule. It looks like a little
monster guy or a crazy robot. Pretty awesome either way.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An intricate assembled figure inside a
plastic capsule, popular among collectors.

-----------------------------------------------------------

[1R-R3-1] 19. Glass Bead
Appraisal = 130P    Materials = none

NA Description:
A beautifully colored and patterned glass bead. Beads
have been used in jewelry since ancient times. Fancy!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A beautifully coloured and patterned glass bead. Beads
have been used in jewellery since ancient times.

-----------------------------------------------------------

[1R-R3-2] 20. Pearl
Appraisal = 200P    Materials = none

NA Description:
Pearls are formed when when a mollusk puts layers of
calcium carbonate around a foreign object. Pretty!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A gemstone formed when a mussel or oyster puts
layers of calcium carbonate around a foreign object.

-----------------------------------------------------------

[1R-R3-3] 21. Signed Baseball
Appraisal = 330P    Materials = none

NA Description:
A baseball signed by a retired professional baseball player. Despite
being underwater for so long, the signature still looks great!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A baseball signed by a very popular major league
player. It has a hologram to prove its authenticity.

-----------------------------------------------------------

[1R-R4-1] 22. Golden Charm
Appraisal = 490P   Materials = stone, metal

NA Description:
A golden-plated staff head rumored to have wish-granting
powers. Even if it doesn't work, it's a sweet find!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A gold plated artefact originally attached to a
staff. Rumoured to be able to grant any wish.

-----------------------------------------------------------

[1R-R4-2] 23. Dinosaur Egg
Appraisal = 580P    Materials = stone

NA Description:
This fossilized dinosaur egg must be millions of years old!
And it's moving! Just kidding. It's still pretty cool though.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A well-preserved fossilised dinosaur egg, millions of years old.

-----------------------------------------------------------

[1R-R4-3] 24. Black Pearl
Appraisal = 700P    Materials = none

NA Description:
A rare pearl only produced by black-pearl oysters
in Tahiti and the Pacific Islands. Nice find!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A rare pearl only produced by black pearl
oysters in Tahiti and the Pacific Islands.

-----------------------------------------------------------

===P A G E  2===


+++PAGE 2 LEFT SIDE+++



[2L-R1-1] 25.  Crystal Ball
Appraisal = 820P   Materials = stone, high density

NA Description:
An eight-inch diameter ball made of clear crystal, often used
by fortune-tellers. So much for guessing about the weather.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A 20 cm diameter ball made of clear
crystal, often used by fortune tellers.

-----------------------------------------------------------

[2L-R1-2] 26. CRYSTAL SKULL
Appraisal = 10,000P    Materials = stone, high density

NA Description:
A mysterious skull carved out of crystal. Of high
artistic value, this find is unique...and a little spooky.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A mysterious skull carved out of crystal. Of high
artistic value, this is an out of place artefact.

-----------------------------------------------------------

---SECTION 3: SMALL BOTTLES---


[2L-R1-3] 27. Empty Bottle
Appraisal = 10P    Materials = none

NA Description:
An empty bottle for a tonic that claims to cure
fatigue and nausea and promote hair growth.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An empty bottle of a popular health tonic.

-----------------------------------------------------------

[2L-R2-1] 28. Pickled Olives
Appraisal = 10P    Materials = high density

NA Description:
A jar of pickled olives. They're probably still
edible, but then again, so are a lot of things.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A jar of pickled olives. You could
probably eat them, if you wanted to.

-----------------------------------------------------------

[2L-R2-2] 29. Juice Bottle
Appraisal = 100P    Materials = high density

NA Description:
A bottle for a juice that is produced only in certain
mountain regions. This is a sought-after collector's item!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An extremely rare juice bottle only produced in a
limited region. This is a sought-after collectors item.

-----------------------------------------------------------

[2L-R2-3] 30. Glass Vase
Appraisal = 130P    Materials = none

NA Description:
A high-quality glass vase. It's in good condition, so if
you clean it, you can use it for flowers or loose change.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A high quality glass vase. It's in good condition,
so if you clean it you could probably use it.

-----------------------------------------------------------

[2L-R3-1] 31. Mercury Bottle
Appraisal = 220P    Materials = metal, high density

NA Description:
A medicine bottle full of mercury, indispensible for
refining gold in the Middle Ages. What's it good for now?

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A medicine bottle full of mercury, indispensable
for refining gold in the middle ages.

-----------------------------------------------------------

[2L-R3-2] 32. Perfume Bottle
Appraisal = 390P    Materials = stone

NA Description:
A finely cut glass perfume bottle. The bottle alone
is of high artistic value, never mind the perfume.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A finely cut glass perfume bottle. The bottle alone
is of high artistic value, never mind the perfume.

-----------------------------------------------------------

[2L-R3-3] 33. Soy Sauce
Appraisal = 420P    Materials = high density

NA Description:
A bottle of high-quality soy sauce made by traditional
methods. Its hearty flavor goes well with any recipe.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A bottle of high quality soy sauce made by traditional
methods. Its hearty flavour goes well with any recipe.

-----------------------------------------------------------

[2L-R4-1] 34. Ship in a Bottle
Appraisal = 510P    Materials = metal, wood

NA Description:
A miniature model sailing ship has been meticulously
constructed inside this empty bottle. Crazy!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A miniature model sailing ship has been
meticulously constructed inside this empty bottle.

-----------------------------------------------------------

[2L-R4-2] 35. Antique Bottle
Appraisal = 600P    Materials = stone

NA Description:
A blue glass bottle from the 18th century.
The deep blue color comes from cobalt oxide.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A blue glass bottle from the 18th century. The deep blue
colour, called "Bristol blue", comes from cobalt oxide.

-----------------------------------------------------------

NA Item:
[2L-R4-3] 36. Sparkling Juice
Appraisal = 680P    Materials = wood, high density

Description:
A soft drink popular in Sweden and Norway during the winter months.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[2L-R4-3] 36. Mulled Wine
Appraisal = 680P    Materials = wood, high density

Description:
Red wine with a rich aroma and mellow flavour,
heated with spices. A traditional winter drink.

-----------------------------------------------------------

+++PAGE 2 RIGHT SIDE+++



[2R-R1-1] 37. Decanter
Appraisal = 790P    Materials = stone

NA Description:
A gorgeously decorated decanter with a distinctly Victorian shape.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A gorgeously decorated wine decanter
with a distinctly Victorian shape.

-----------------------------------------------------------

[2R-R1-2] 38. Magic Potion
Appraisal =  850P   Materials = stone, wood, high density

NA Description:
Created by alchemists in medieval times, this liquid
is said to revive the dead or revitalize the living.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Created by alchemists in medieval times, this liquid
is said to revive the dead or revitalise the living.

-----------------------------------------------------------

[2R-R1-3] 39. AMRITA
Appraisal = 11,000P   Materials = high density

NA Description:
Some Indian mythologies state that this elixir grants
eternal youth. Unfortunately, it takes 1,000 years to make.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Indian mythology states that this elixir takes 1,000
years to make. It is said to grant everlasting youth.

-----------------------------------------------------------

---SECTION 4: SMALL BOOKS---


[2R-R2-1] 40. Old Magazine
Appraisal = 10P    Materials = wood

NA Description:
A soggy weekly magazine. It seems the hot topic
for this issue was a televised singing contest.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A soggy weekly magazine of no value whatsoever.

-----------------------------------------------------------

[2R-R2-2] 41. Ladies' Magazine
Appraisal = 140P    Materials = wood

NA Description:
If you're interested in outdated fashion trends, you
could go through the trouble of drying this out.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This would not provide the latest in
fashion trends even if you could dry it out.

-----------------------------------------------------------

[2R-R2-3] 42. Fiction Magazine
Appraisal = 210P    Materials = wood

NA Description:
A fiction magazine popular in the early 20th century. Some
of these authors went on to pretty esteemed careers.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Magazine with poor quality fiction popular in the early
20th century. Some of the authors are now famous.

-----------------------------------------------------------

[2R-R3-1] 43. Personal Diary
Appraisal = 380P    Materials = wood

NA Description:
This diary has a nice marbled design. There are a
few unreadable entries, but it's mostly blank.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
The pages of this diary have a pretty marbled design.
Typically, only the first three pages contain entries.

-----------------------------------------------------------

[2R-R3-2] 44. Old Vellum Book
Appraisal = 420P    Materials = wood

NA Description:
An excellent collection of works by 18th century philosophers.
Its poor condition is due to the cheap calfskin binding.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Excellent collection of works by 18th century philosophers,
but in poor condition due to the materials used.

-----------------------------------------------------------

[2R-R3-3] 45. Poetry Anthology
Appraisal = 500P    Materials = wood

NA Description:
This early 19th century collection of German poems
is worth looking at for the engravings alone.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This early 19th century collection of German poems
is worth looking at for the engravings alone.

-----------------------------------------------------------

[2R-R4-1] 46. Japanese Book
Appraisal = 590P    Materials = wood

NA Description:
An 18th century book of wood-block prints. Preserved
in immaculate condition by tight wrapping.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
18th century Japanese book containing woodblock prints.
Preserved in immaculate condition by tight wrapping.

-----------------------------------------------------------

[2R-R4-2] 47. History Book
Appraisal = 650P    Materials = metal, wood

NA Description:
This book of 20th century European history is faded and
a little rough around the edges, but it's still nice.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This book of recent European history is bound in beautiful
Moroccan leather inlaid with fine gold decoration.

-----------------------------------------------------------

[2R-R4-3] 48. Antique Art Book
Appraisal = 720P    Materials = metal, wood

NA Description:
A French art deco book, copiously illustrated with full
colored plates showing famous works from the 1920's.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A French Art Deco book, copiously illustrated with full
colour plates showing famous works of that time.

-----------------------------------------------------------

===P A G E  3===


+++PAGE 3 LEFT SIDE+++


[3L-R1-1] 49. Epic Poem
Appraisal = 810P    Materials = wood

NA Description:
A Scottish epic poem from the 18th century. It's bound
in Moroccan leather and adorned with gold inlays.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A fantastic epic poem by a Scottish author of the late
18th century, beautifully bound in Moroccan leather.

-----------------------------------------------------------

[3L-R1-2] 50. Grimoire
Appraisal = 900P    Materials = stone, wood

NA Description:
A magic textbook from the medieval period! This offers
insight into the beliefs and magic spells of that age.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A book of spells that has survived from the medieval
period. It gives us an insight into the beliefs of that age.

-----------------------------------------------------------

[3L-R1-3] 51. Rare Book
Appraisal = 1,000P    Materials = stone, wood

NA Description:
A monk's collection of strange tales. It has historical
as well as esoteric value and is unquestionably rare.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A monk's collection of strange tales, it has historical
as well as esoteric value. Unquestionably rare.

-----------------------------------------------------------

[3L-R2-1] 52. THE 7TH TOME
Appraisal = 13,000P    Materials = stone, wood

NA Description:
A copy of the 7th volume of the legendary "Emerald Tablet".
Lost until now, this is thought to be the only copy.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A copy of the 7th volume of the legendary "Emerald Tablet".
Lost until now, this is thought to be the only copy.

-----------------------------------------------------------


---SECTION 5: SMALL RINGS---


[3L-R2-2] 53. Toy Ring
Appraisal = 30P    Materials = metal

NA Description:
A plastic toy ring that a child would love. It's such a beautiful
blue color! A lot of adults would probably love it too.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A plastic toy ring that a child would
love to get, but an adult might not.

-----------------------------------------------------------

[3L-R2-3] 54. Bone Ring
Appraisal = 70P    Materials = metal

NA Description:
An aboriginal ring made from animal
bone, often sold to tourists as a souvenir.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An aboriginal ring made from animal bone, often sold as a souvenir.

-----------------------------------------------------------

[3L-R3-1] 55. Ivory Ring
Appraisal = 390P    Materials = metal

NA Description:
Ivory's porosity makes it easy to carve. Similar folk
crafts of various kinds can be found all over the world.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Ivory's porosity makes it easy to carve, so
similar folk crafts can be found all over the world.

-----------------------------------------------------------

[3L-R3-2] 56. Signet Ring
Appraisal = 440P    Materials = metal

NA Description:
A ring incorporating a family crest. Rings like this were
often used by the aristocracy in Europe to seal documents.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A ring incorporating a family crest. Rings like this were
often used by the aristocracy in Europe to seal documents.

-----------------------------------------------------------

[3L-R3-3] 57. Secret Ring
Appraisal = 500P    Materials = metal

NA Description:
This medieval ring has a secret cavity that could have
held sleeping powder, poison, or even a tiny message.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This medieval ring has a small secret cavity that could have
contained a sleeping draught or even a tiny message.

-----------------------------------------------------------

[3L-R4-1] 58. Silver Ring
Appraisal = 580P    Materials = metal

NA Description:
An attractive, simple ring that would accent any finger--if it fits.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An attractive silver ring that would grace any finger.

-----------------------------------------------------------

[3L-R4-2] 59. Tourmaline Ring
Appraisal = 620P    Materials = stone, metal

NA Description:
Said to bring good health to the wearer, as well
as inspire creativity in artists and writers.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Recently said to bring good health to the wearer,
but there is no scientific evidence to support this.

-----------------------------------------------------------

[3L-R4-3] 60. Gold Ring
Appraisal = 700    Materials = metal

NA Description:
An 18-carat gold ring whose simple design belies its
beauty. Anyone would be attracted to its subtle shine.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An 18 carat gold ring whose simple design belies its
beauty. Anyone would be attracted to its subtle shine.

-----------------------------------------------------------

+++PAGE 3 RIGHT SIDE+++


[3R-R1-1] 61. Ruby Ring
Appraisal = 800P    Materials = stone, metal

NA Description:
The deep red precious stone in this ring is
often associated with affection and passion.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
The deep red precious stone in this ring is
often associated with affection and passion.

-----------------------------------------------------------

[3R-R1-2] 62. Sapphire Ring
Appraisal = 850P    Materials = stone, metal

NA Description:
A valuable ring boasting a rare star sapphire. Small,
spider-leg-like inclusions give it the appearance of a star.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A valuable ring boasting a rare star sapphire.

-----------------------------------------------------------

[3R-R1-3] 63. Emerald Ring
Appraisal = 940P    Materials = stone, metal

NA Description:
This stone seems to radiate a mysterious green light.
Emeralds often symbolize wealth and strength.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This stone seems to radiate a mysterious green
light. Emeralds symbolise wealth and strength.

-----------------------------------------------------------

[3R-R2-1] 64. Diamond Ring
Appraisal = 1,100P   Materials = stone, metal

NA Description:
The 14-carat diamond in this ring has a
brilliant round cut. It's quite breathtaking.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
The 14 carat diamond in this ring has a brilliant round
cut. Its unparalleled radiance takes your breath away.

-----------------------------------------------------------

NA Item:
[3R-R2-2] 65. TRIDENT RING
Appraisal = 9,800P    Materials = stone

Description:
A very old ring with a trident engraved on it.
Some say it once belonged to the sea god Poseidon.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[3R-R2-2] 65. POSEIDON 'S RING
Appraisal = 9,800P    Materials = stone

Description:
A very old ring with a trident design. The design
makes some say it came from the sea god Poseidon.

-----------------------------------------------------------


---SECTION 6: SMALL JARS---


[3R-R2-3] 66. Octopus Pot
Appraisal = 400P    Materials = high density

NA Description:
A rough earthenware pot. Fishermen toss these
into the sea hoping an octopus will crawl inside it.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A rough earthenware pot with a rope attached. Fishermen
throw it into the sea hoping an octopus will crawl in.

-----------------------------------------------------------

[3R-R3-1] 67. Porcelain Vase
Appraisal = 400P    Materials = high density

NA Description:
This unremarkable porcelain vase is intact. If it were
cleaned up, you could use it for an unremarkable flower.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This unremarkable porcelain vase is undamaged.
If it was cleaned up, it might be usable.

-----------------------------------------------------------

[3R-R3-2] 68. Ancient Pottery
Appraisal = 710P    Materials = high density

NA Description:
A crude, unglazed vessel made centuries ago. Its design
is simple but striking, making this a valuable item.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A crude, unglazed vessel made centuries ago. It is
simple in design but striking and highly sought after.

-----------------------------------------------------------

[3R-R3-3] 69. Earthenware Pot
Appraisal = 800P    Materials = high density

NA Description:
A piece of earthenware from prehistoric times
with an elaborate, untamed design. Pretty wild!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A piece of earthenware from prehistoric
times with an elaborate, untamed design.

-----------------------------------------------------------

[3R-R4-1] 70. Delft Pottery
Appraisal = 890P    Materials = stone, high density

NA Description:
A pot with distintive, curved handles. This was made
in Delft, Holland, at the end of the 16th century.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A pot with distinctive curved handles. Made in
Delft, Holland, at the end of the 16th century.

-----------------------------------------------------------

[3R-R4-2] 71. Joseon Baekja
Appraisal = 920P    Materials = high density

NA Description:
Korean Joseon Dynasty porcelain made using a
special glazing technique, giving it a stunning finish.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Korean Joseon Dynasty porcelain, made using a special
glazing technique to give a stunning white finish.

-----------------------------------------------------------

[3R-R4-3] 72. Staffordshire Pot
Appraisal = 990P    Materials = stone, wood, high density

NA Description:
A blue jar richly decorated with gold designs. This
19th century pot was made in Staffordshire, England.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A blue jar richly decorated with gold designs. This
19th century pot was made in Staffordshire, England.

-----------------------------------------------------------

===P A G E  4===


+++PAGE 4 LEFT SIDE+++



[4L-R1-1] 73. Imari Pottery
Appraisal = 1,000P    Materials = high density

NA Description:
Japanese Imari pottery made during the Genroku era of the
Edo period is known for its rich red and gold decoration.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Japanese Imari pottery made in the Edo Genroku period
is known worldwide for its rich red and gold decoration.

-----------------------------------------------------------

[4L-R1-2] 74. Jingde Pottery
Appraisal = 1,100P    Materials = high density

NA Description:
A gorgeous vase from China's prosperous Song Dynasty.
The blue, highly refined ceramic painting is outstanding.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Chinese Song dynasty porcelain. The refined
ceramic painting in blue is of outstanding quality.

-----------------------------------------------------------

NA Item:
[4L-R1-3] 75. German Pottery
Appraisal = 1,200P    Materials = high density

Description:
Pottery made in Meissen, Germany, in the 18th century.
This delicate white porcelain seems to glow from within.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[4L-R1-3] 75. Porcelain Vessel
Appraisal = 1,200P    Materials = high density

18th century pottery from eastern Germany. The
delicate white porcelain seems to glow from within.

-----------------------------------------------------------

[4L-R2-1] 76. Tortoiseshell Pot
Appraisal = 1,330P    Materials = high density

NA Description:
Made in the 18th century by a master potter, in
Staffordshire, England, this pot has high artistic value.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Tortoiseshell pottery made by a master in 18th century
Staffordshire, England. Has very high artistic value.

-----------------------------------------------------------

[4L-R2-2] 77. Irish Pottery
Appraisal = 1,500P    Materials = high density

NA Description:
Made in Ireland in the early 19th century, this
fine neoclassic jug may have been part of a set.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Made in Ireland in the early 19th century, this
fine neoclassic jug may have been part of a set.

-----------------------------------------------------------

[4L-R2-3] 78. CANOPIC VESSEL
Appraisal = 9,200P    Materials = stone, metal, wood

NA Description:
A golden canopic jar containing the internal organs
of a pharoah that were removed for mummification.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A golden canopic jar containing the internal organs
of a pharaoh which were removed for mummification.

-----------------------------------------------------------


---SECTION 7: DOLLS---


[4L-R3-1] 79. Figurine
Appraisal = 390P    Materials = none

NA Description:
A figurine from a popular children's TV
series. Maybe you can give it to a fan!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A figurine from a popular children's TV series.

-----------------------------------------------------------

[4L-R3-2] 80. Plastic Figure
Appraisal = 500P    Materials = metal

NA Description:
Made for a US-pumpkin-patch-chain's ad campaign,
these were sunk after kids found them too terrifying.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Created for advertising and distributed by a major US food company.

-----------------------------------------------------------

[4L-R3-3] 81. Die-Cast Model
Appraisal = 640P    Materials = metal, high density

NA Description:
A die-cast model of a classic robot character, well
made and unbreakable. Well...almost unbreakable.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A die-cast model of a classic SF robot character,
well made and almost unbreakable.

-----------------------------------------------------------

[4L-R4-1] 82. Marionette
Appraisal = 790P    Materials = metal, wood

NA Description:
A medieval French puppet made of wood. Although
badly deteriorated, it has some historical value.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A medieval French string puppet made of wood. Although
badly deteriorated, it has some historical value.

-----------------------------------------------------------

[4L-R4-2] 83. Matryoshka Dolls
Appraisal = 830P    Materials = wood

NA Description:
A set of Russian wooden dolls, each one smaller then
the next, that can be placed inside one another.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A set of Russian wooden dolls, each one smaller than
the next, which can be placed one inside the other.

-----------------------------------------------------------

[4L-R4-3] 84. German Doll</pre><pre id="faqspan-2">
Appraisal = 900P    Materials = wood

NA Description:
A 19th century German doll made of molded wood
pulp. A crack on its face gives it a slightly sinister look.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A 19th century German doll made of moulded wood
pulp. The crack on the face is a little sinister.

-----------------------------------------------------------

+++PAGE 4 RIGHT SIDE+++


[4R-R1-1] 85. Clockwork Toy
Appraisal = 980P    Materials = stone, metal, wood

NA Description:
A 19th century French clockwork toy made of tin.
Wind it up and watch this little kitty waddle!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A 19th century French clockwork tin toy. Wind it up and watch it move!

-----------------------------------------------------------

[4R-R1-2] 86. Bunraku Puppet
Appraisal = 1,050P    Materials = stone, metal, wood

NA Description:
A traditional Japanese puppet used in Bunraku theater.
It has a simple body but a very complex face.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Traditional Japanese puppet. The body is simple but
the face is complex to allow a range of expressions.

-----------------------------------------------------------

[4R-R1-3] 87. Spirit Statue
Appraisal = 1,150P    Materials = stone, wood

NA Description:
This Polynesian statue represents a spirit of the
dead. Made of a rare wood, with obsidians for eyes.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This Polynesian statue represents a spirit of the
dead. Made of a rare wood with obsidians for eyes.

-----------------------------------------------------------

[4R-R2-1] 88. Teddy Bear
Appraisal = 1,200P    Materials = none

NA Description:
A teddy bear, named after US President Theodore
"Teddy "Roosevelt. It's very soft and fuzzy...

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A Teddy Bear, named after US President
"Teddy" Roosevelt's favourite toy.

-----------------------------------------------------------

[4R-R2-2] 89. Bisque Doll
Appraisal = 1,400P    Materials = high density

NA Description:
A high-quality early 20th century doll. These unique,
unglazed dolls are painted and fired several times.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A high quality early 20th century doll. These unique
unglazed dolls are painted and fired several times.

-----------------------------------------------------------

[4R-R2-3] 90. Primitive Idol
Appraisal = 1,690P    Materials = stone, metal, wood

NA Description:
A mysterious primitive idol representing a tribal
deity. Looking at it too long makes you feel dizzy.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A mysterious primitive idol representing a tribal
deity. Looking at it for too long makes you feel dizzy.

-----------------------------------------------------------

[4R-R3-1] 91. DARK STATUE
Appraisal = 12,000P    Materials = stone, metal, high density

NA Description:
A mysterious dark statue made of a shiny black
metal, which, surprisingly, shows no signs of rust.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A mysterious dark statue made of a shiny black
metal, which surprisingly shows no signs of rust.

-----------------------------------------------------------


---SECTION 8: PAINTINGS---


[4R-R3-2] 92. Copied Painting
Appraisal = 300P    Materials = wood

NA Description:
A reproduction of a famous painting. It has no artistic
value, but it could be used for interior decoration.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A reproduction of a famous painting. Has no artistic
value, but could be used for interior decoration.

-----------------------------------------------------------

[4R-R3-3] 93. Sketch
Appraisal = 600P    Materials = wood

NA Description:
Made by an artist to improve his or
her skills. Not a finished piece of art.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Made by an artist to improve their
skills. Not a finished piece of art.

-----------------------------------------------------------

[4R-R4-1] 94. Pop Art
Appraisal = 720P    Materials = stone, wood

NA Description:
A picture from a 1960's art style known for taking themes
from popular culture, advertising, and subculture.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A picture from a 1950s art style known for taking themes
from popular culture, advertising and subcultures.

-----------------------------------------------------------

[4R-R4-2] 95. Baroque Painting
Appraisal = 850P    Materials = stone, wood

NA Description:
A still life painting in a typically dramatic baroque
style. That baroque fruit does look pretty good...

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A still life painting in a typical flamboyant baroque style.

-----------------------------------------------------------

[4R-R4-3] 96. Flower Painting
Appraisal = 1,020P    Materials = metal, wood

NA Description:
An extremely realistic painting. It looks like
the flowers might pop right out of the picture.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An extremely realistic painting. It looks like
the flowers might pop right out of the picture.

-----------------------------------------------------------

===P A G E  5===

+++PAGE 5 LEFT SIDE+++


[5L-R1-1] 97. Gothic Painting
Appraisal = 1,190P    Materials = stone, wood

NA Description:
A religious painting from 14th century Europe.
Its simplicity gives off a strong, calming effect.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A religious painting from 14th century Europe.
Simple but gives an impressive feeling of calm.

-----------------------------------------------------------

[5L-R1-2] 98. Neocloassic Art
Appraisal = 1,300P    Materials = stone, wood

NA Description:
A painting of a Roman battle. This 19th century movement
aimed to rejuvenate Greek and Roman art styles.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A neoclassic Roman battle scene. This 18th century
movement aimed to recreate Greek and Roman art.

-----------------------------------------------------------

[5L-R1-3] 99. Chinese Painting
Appraisal = 1,480P    Materials = metal, wood

NA Description:
An ink painting from the Chinese Song Dynasty.
Shading is used to express depth without color.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An Indian ink painting from the Chinese Song dynasty.
Shading is used to express colour with only black ink.

-----------------------------------------------------------

[5L-R2-1] 100. Ukiyo-E
Appraisal = 1,600P    Materials = metal, wood

NA Description:
A 19th century wood-block print. These were often mass
manufactured in Japan but had great value overseas.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
19th century woodblock print. These prints were not always
treated as art in Japan, but had great value overseas.

-----------------------------------------------------------

[5L-R2-2] 101. Portrait Painting
Appraisal = 1,700P    Materials = stone, metal, wood

NA Description:
A Renaissance portrait of a Venetian aristrocrat.
This style is typical of the period.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A Renaissance portrait of a Venetian aristocrat. The
picture also coveys the ambience of that period.

-----------------------------------------------------------

[5L-R2-3] 102. Impressionist Art
Appraisal = 1,810P    Materials = stone, metal, wood

NA Description:
The artist has tried to capture a melancholic impression
of the scene, rather than paint in a representational manner.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A melancholic picture where the artist has tried to capture
their impression of the scene rather than paint realistically.

-----------------------------------------------------------

[5L-R3-1] 103. Cubist Painting
Appraisal = 1,900P    Materials = stone, wood

NA Description:
A painting of an object from different simultaneous
perspectives. The style is bold and unrestrained.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A Cubist picture with an object shown from different
views at the same time in a bold and unrestrained style.

-----------------------------------------------------------

[5L-R3-2] 104. RURAL SCENE
Appraisal = 10,000P    Materials = stone, metal, wood

NA Description:
An impressionist painting whose creator is uknown,
but it looks good enough to be the work of a master.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An Impressionist painting whose creator is unknown,
but it looks good enough to be the work of a master.

-----------------------------------------------------------


---SECTION 9: SMALL BOXES---


[5L-R3-3] 105. Small Box
Appraisal = 200P    Materials = wood

NA Description:
A little box that could probably be used to store
small objects; or it could be put inside a bigger box.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A little box that could probably be used to store small objects.

-----------------------------------------------------------

[5L-R4-1] 106. Jack-in-the-Box
Appraisal = 330P    Materials = metal, wood

NA Description:
Open the box and a clown jumps out, driven by a coiled
spring. These have been scaring children for ages.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Open the box to see a clown jump out, driven by a compressed spring.

-----------------------------------------------------------

[5L-R4-2] 107. First-Aid Box
Appraisal = 900P    Materials = wood, high density

NA Description:
Full of household medicines and first-aid materials.
The box is waterproof, so its contents are dry!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Full of household medicines and first aid materials.
The box is waterproof, so they're still usable.

-----------------------------------------------------------

[5L-R4-3] 108. Japanese Box
Appraisal = 990P    Materials = metal, wood

NA Description:
A puzzle box with a mosiac inlay, made from many small
interlocking wooden pieces. This is a very beautiful piece.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A puzzle box with a mosaic inlay, made from
many small interlocking wooden pieces.

-----------------------------------------------------------

+++PAGE 5 RIGHT SIDE+++


[5R-R1-1] 109. Music Box
Appraisal = 1,200P    Materials = metal, wood, high density

NA Description:
An antique ornamental music box made in the early 20th
century. A mechanism plays a tune when the box is open.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An antique ornamental music box made in the early 20th
century. A mechanism plays a tune when the box opens.

-----------------------------------------------------------

[5R-R1-2] 110. Piggy Bank
Appraisal = 1,390P    Materials = metal, wood, high density

NA Description:
An easily available storage spot. The box itself isn't
valuable, but it's full of coins, giving it a bit more value.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A commercially available money box. The box itself
is of little value, but it's stuffed full of coins.

-----------------------------------------------------------

[5R-R1-3] 111. Shogi Set
Appraisal = 1,500P   Materials = wood

NA Description:
A very rare and valuable Japanese chess set
containing the playing board and all 40 pieces.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A very rare and valuable Japanese chess set
containing the playing board and all 40 pieces.

-----------------------------------------------------------

[5R-R2-1] 112. Clock
Appraisal = 1,560P    Materials = metal, wood, high density

NA Description:
Made in 17th century London, this windup clock was
actually considered portable at nearly a foot in diameter.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Made in London in the 17th century, this wind-up clock
was considered portable even at 30 cm diameter.

-----------------------------------------------------------

NA Item:
[5R-R2-2] 113. Silverware Set
Appraisal = 1,660P    Materials = stone, metal, wood

Description:
An old English 18-piece silverware set of the highest
quality. Just perfect for hosting a fancy dinner party!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[5R-R2-2] 113. Cutlery Set
Appraisal = 1,660P    Materials = stone, metal, wood

Description:
An old English 18 piece set of knives, forks
and spoons, all of the highest quality.

-----------------------------------------------------------

NA Item:
[5R-R2-3] 114. Chemistry Set
Appraisal = 1,720P    Materials = stone, wood, high density

Description:
A carrying case for an alcohol lamp, folding scales,
beaker, and other equipment for the young scientist.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[5R-R2-3] 114. Experiment Set
Appraisal = 1,720P    Materials = stone, wood, high density

Description:
A case holding an alcohol lamp, folding
scales and other experimental equipment.

-----------------------------------------------------------

NA Item:
[5R-R3-1] 115. Jewelry Case
Appraisal = 1,800P    Materials = stone, wood, high density

Description:
A high-quality French case with a mirror inlaid under
the lid. You could stare at yourself for hours.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[5R-R3-1] 115. Cosmetic Case
Appraisal = 1,800P    Materials = stone, wood, high density

Description:
A high quality French case filled with cosmetics.
A mirror is incorporated into the inside of the lid.

-----------------------------------------------------------

NA Item:
[5R-R3-2] 116. Gem Box
Appraisal = 2,000P    Materials = stone, metal, wood, high density

Description:
A small box stuffed full of gemstones and jewelry.
Maybe it was dropped by a millionaire on a cruise?

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[5R-R3-2] 116. Jewel Box
Appraisal = 2,000P    Materials = stone, metal, wood, high density

Description:
A small box crammed full of gemstones and jewellery.
Maybe it was dropped by a millionaire on a cruise?

-----------------------------------------------------------

[5R-R3-3] 117. LOCKED BOX
Appraisal = 9,500P    Materials = stone, wood, high density

NA Description:
An immaculate box, securely locked. Makes no sound
when shaken. What could be inside? Really valuable air?

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
An immaculate box, securely locked. Makes no
sound when shaken, what could be inside?

-----------------------------------------------------------


---SECTION 10: INGOTS---


[5R-R4-1] 118. Fake Gold Ingot
Appraisal = 150P    Materials = none

NA Description:
A gold ingot! Or, actually, it's an ingot-
shaped plastic case painted gold. Eh...

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A gold ingot! Or, now that you look closely,
an ingot-shaped plastic case, painted gold.

-----------------------------------------------------------

[5R-R4-2] 119. Lead Ingot
Appraisal = 900P    Materials = metal, high density

NA Description:
A solid-lead ingot that could be used as a paperweight,
a doorstop, or, um...did we already say paperweight?

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A high purity lead ingot that could
be used as an original paperweight.

-----------------------------------------------------------

[5R-R4-3] 120. Iron Ingot
Appraisal = 1,000P    Materials = metal, high density

NA Description:
A nearly 100%-pure-iron ingot. Unfortunately, iron
rusts in seawater, so this item has seen better days.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A nearly 100% pure iron ingot. Unfortunately,
iron rusts in sea water and this is no exception.

-----------------------------------------------------------

===P A G E  6===

+++PAGE 6 LEFT SIDE+++


[6L-R1-1] 121. Aluminum Ingot
Appraisal = 700P    Materials = metal

NA Description:
A pure-aluminum ingot. Once refined, it can be
used in a number of manufacturing processes.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A high purity aluminium ingot. Once refined, it can
be used in a number of manufacturing processes.

-----------------------------------------------------------

[6L-R1-2] 122. Germanium
Appraisal = 1,600P    Materials = metal, high density

NA Description:
A pure-germanium ingot. Germanium is now widely
used in fiber-optic systems around the world.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A high purity germanium ingot. Widely used in
semi-conductors before the introduction of silicon.

-----------------------------------------------------------

[6L-R1-3] 123. Copper Ingot
Appraisal = 1,120P    Materials = metal, high density

NA Description:
A high-purity copper ingot, widely used in electrical
conducting equipment and electrical wiring.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A high purity copper ingot. Widely used in electrical
conducting equipment and electrical wiring.

-----------------------------------------------------------

[6L-R2-1] 124. Silicon Ingot
Appraisal = 1,200P    Materials = metal

NA Description:
A high-purity silicon ingot. Silicon is indispensible
to modern manufacturing, especially in semi-conductors.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
High purity silicon ingot. Silicon is indispensable to
modern manufacturing, particularly semiconductors.

-----------------------------------------------------------

[6L-R2-2] 125. Silver Ingot
Appraisal = 1,700P    Materials = metal, high density

NA Description:
A high-purity silver ingot. This noble metal has a
range of applications in manufacturing and medicine.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A high purity silver ingot. This noble metal has a
range of applications in manufacturing and medicine.

-----------------------------------------------------------

[6L-R2-3] 126. Titanium Ingot
Appraisal = 1,250P    Materials = metal, high density

NA Description:
A high-purity titanium ingot. Titanium is strong, lightweight
and does not corrode even when immersed in seawater.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A high purity titanium ingot. Titanium is strong, lightweight,
and does not corrode even when immersed in sea water.

-----------------------------------------------------------

[6L-R3-1] 127. Explorer's Ingot
Appraisal = 1,810P    Materials = metal, high density

NA Description:
A gold ingot smelted during the Age of Discovery. The
gold is not very pure, but old ingots like this are rare.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Gold ingot smelted during the Age of Discovery. The gold
is not very pure, but old ingots like this one are rare.

-----------------------------------------------------------

[6L-R3-2] 128. Gold Ingot
Appraisal = 2,000P    Materials = metal, high density

NA Description:
A very high-purity gold ingot. This can fetch
quite a pretty penny in the right market.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Very high purity gold ingot. Gold remains an economic
standard and source of fascination for mankind.

-----------------------------------------------------------

[6L-R3-3] 129. Platinum Ingot
Appraisal = 2,500P    Materials = metal, high density

NA Description:
A high-purity platinum ingot. Platinum is incredibly
rare; only 4,000 tons have been produced to date.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A high purity platinum ingot. Platinum is incredibly
rare with only 4,000 tons produced to date.

-----------------------------------------------------------

[6L-R4-1] 130. ORICHALCUM INGOT
Appraisal = 13,900P    Materials = metal, high density

NA Description:
Said to be an ingot of the legendary metal orichalcum.
Plato noted its presence in the city of Atlantis.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Said to be an ingot of the legendary metal
orichalcum. The secrets of forging it are now lost.

-----------------------------------------------------------


---SECTION 11: LARGE BARRELS---


[6L-R4-2] 131. Empty Oil Drum
Appraisal = 10P    Materials = metal

NA Description:
An empty and badly rusted oil drum. It's impossible to
tell who was responsible for dumping this in the ocean.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Empty and badly rusted oil drum. If you really
scrubbed it up, you might be able to take a bath in it.

-----------------------------------------------------------

[6L-R4-3] 132. Concrete Drum
Appraisal = 180P    Materials = stone, metal, high density

NA Description:
A drum full of hardened concrete. Sell it as quickly as you can.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A drum full of hardened concrete. Sell it on, quickly.

-----------------------------------------------------------

+++PAGE 6 RIGHT SIDE+++


[6R-R1-1] 133. Submarine Light
Appraisal = 410P    Materials = stone, metal, wood, high density

NA Description:
A searchlight from a military submarine. Waterproof,
heatproof, and shockproof--and still working!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A searchlight from a military submarine. Waterproof,
heatproof, shockproof and still working!

-----------------------------------------------------------

NA Item:
[6R-R1-2] 134. Barrel
Appraisal = 500P    Materials = metal, wood, high density

Description:
A barrel that once contained molasses. If it were smaller,
you could put it around the neck of a St. Bernard.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[6R-R1-2] 134. Sherry Barrel
Appraisal = 500P    Materials = metal, wood, high density

Description:
A barrel that once contained sherry. Empty
sherry barrels are used to mature whisky.

-----------------------------------------------------------

[6R-R1-3] 135. Live Torpedo
Appraisal = 760P    Materials = stone, metal, wood, high density

NA Description:
Despite being fired, for some reason this torpedo
didn't explode. Handle with extreme care!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Despite being fired, this torpedo didn't
explode for some reason. Handle with care!

-----------------------------------------------------------

[6R-R2-1] 136. Conga Drum
Appraisal = 850P    Materials = metal, wood

NA Description:
Often used in Latin music, this was originally a Cuban
tribal instrument but is now played all over the world.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Often used in Latin music, this was originally a Cuban
tribal instrument but is now played all over the world.

-----------------------------------------------------------

[6R-R2-2] 137. Japanese Drum
Appraisal = 1,130P    Materials = metal, wood

NA Description:
A large Japanese drum made from a hollowed zelkova
tree trunk. Leather is stretched over both ends.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Large Japanese drum, made from a hollowed Zelkova
tree trunk with leather stretched over both ends.

-----------------------------------------------------------

[6R-R2-3] 138. Totem Pole
Appraisal = 1,500P    Materials = wood

NA Description:
Carved by Native Americans to represent their
ancestral spirits--but how did it end up in the sea?

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Carved by native American Indians to represent their
ancestral spirits, but how did it end up in the sea?

-----------------------------------------------------------

[6R-R3-1] 139. Smuggler's Barrel
Appraisal = 1,720P    Materials = metal, wood, high density

NA Description:
Stuffed with gems, furs, and other valuable items.
Looks like this barrel was meant to conceal its contents.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Stuffed with gems, furs and other valuable items.
It looks like this barrel was used by smugglers.

-----------------------------------------------------------

NA Item:
[6R-R3-2] 140. Specimen Tube
Appraisal = 2,800P    Materials = wood, high density

Description:
A large, heavy plastic capsule containing a
mysterious life-form floating in an unknown liquid.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[6R-R3-2] 140. Specimen Case
Appraisal = 2,800P    Materials = wood, high density

Description:
A large, heavy plastic capsule containing a
mysterious life form floating in a liquid.

-----------------------------------------------------------

[6R-R3-3] 141. Petrified Wood
Appraisal = 3,200P    Materials = stone, wood, high density

NA Description:
Petrified over thousands of years, this
wood now has geological and artistic value.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Petrified over thousands of years, this wood
now has both geological and artistic value.

-----------------------------------------------------------

[6R-R4-1] 142. Pirate's Barrel
Appraisal = 3,800P    Materials = stone, metal, wood, high density

NA Description:
At first glance, it seems to be an ordinary storage barrel,
but opening it reveals a cache of pirate treasure!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
At first glance it seems to be an ordinary sherry
barrel, but it's crammed full of pirate treasure!

-----------------------------------------------------------

[6R-R4-2] 143. HAND MILL
Appraisal = 9,900P    Materials = stone, high density

NA Description:
Looks like an ordinary hand mill, but maybe it was used to grind salt.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Looks like an ordinary hand mill, but instead
of producing flour it keeps producing salt.

-----------------------------------------------------------


---SECTION 12: LARGE CRATES---


[6R-R4-3] 144. Large Box
Appraisal = 190P    Materials = wood

NA Description:
A large, empty wooden box. You might be
able to use the wood for building something.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A large, empty wooden box. You might be
able to use the wood for building something.

-----------------------------------------------------------

===P A G E  7===

+++PAGE 7 LEFT SIDE+++


[7L-R1-1] 145. Gothic Coffin
Appraisal = 1,150P    Materials = wood, high density

NA Description:
A lavishly ornamental gothic coffin. This
must have belonged to one lucky vampire.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A lavishly ornamented gothic coffin. You could
almost imagine a vampire sleeping inside.

-----------------------------------------------------------

[7L-R1-2] 146. Chest of Drawers
Appraisal = 1,290P    Materials = wood, high density

NA Description:
A French mahogany chest of drawers.
Unfortunately, it has seen better days.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A French mahogany chest of drawers, unfortunately in poor condition.

-----------------------------------------------------------

[7L-R1-3] 147. Ornamental Box
Appraisal = 1,400P    Materials = stone, wood, high density

NA Description:
A finely made rosewood box containing carved
Japanese historical figures and decorative items.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A finely made rosewood box containing carved
Japanese historical figures and decorative items.

-----------------------------------------------------------

[7L-R2-1] 148. Assault Rifles
Appraisal = 1,550P    Materials = metal, wood, high density

NA Description:
A crate holding a number of assault rifles,
probably part of a smuggled arms shipment.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A crate holding a number of M16 assault rifles,
probably part of a smuggled arms shipment.

-----------------------------------------------------------

[7L-R2-2] 149. Flamethrower
Appraisal = 1,700P    Materials = wood, high density

NA Description:
A box-style flamethrower dating back to the
Chinese Song Dynasty (10th-13th century).

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A box style flamethrower dating back to the
Chinese Song Dynasty (10th - 13th century).

-----------------------------------------------------------

[7L-R2-3] 150. Mercury Bottles
Appraisal = 1,800P    Materials = wood, high density

NA Description:
A medieval box containing several bottles of highly
refined mercury. What were these going to be used for?

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A medieval box containing several bottles of highly refined mercury.

-----------------------------------------------------------

NA Item:
[7L-R3-1] 151. Persian Rug
Appraisal = 1,980P    Materials = wood, high density

Description:
An exquisite Persian rug from Isafahan sealed in a box.
It is mainly silk and decorated with arabesque motifs.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[7L-R3-1] 151. Persian Carpet
Appraisal = 1,980P    Materials = wood, high density

Description:
An exquisite Persian rug from Isfahan sealed in a
box, 80% silk and decorated with arabesque motifs.

-----------------------------------------------------------

NA Item:
[7L-R3-2] 152. Terra-Cotta Figure
Appraisal = 2,050P    Materials = wood, high density

Description:
A life-size figure similar to the Terra-Cotta Army figures
found near the mausoleum of China's first Qin Emperor.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[7L-R3-2] 152. Terracotta Figure
Appraisal = 2,050P    Materials = wood, high density

Description:
A life sized figure similar to the terracotta army found
near the mausoleum of the first Qin emperor in China.

-----------------------------------------------------------

[7L-R3-3] 153. Pieces of Eight
Appraisal = 2,200P    Materials = metal, wood, high density

NA Description:
A box filled with "pieces of eight", Spanish silver coins
from the late 18th century. Definitely a pirate's treasure!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A box filled with European silver coins called "pieces of
eight". If you count them all, you'll find 1,000 coins.

-----------------------------------------------------------

[7L-R4-1] 154. Sarcophagus
Appraisal = 2,710P    Materials = stone, metal, wood, high density

NA Description:
A pharoah's sarcophagus from Egypt's New Kingdom
(16th-11th century BC) engraved with hieroglyphics.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Gold pharaoh's sarcophagus from the Egyptian
New Kingdom, engraved with hieroglyphics.

-----------------------------------------------------------

[7L-R4-2] 155. Gold Doubloons
Appraisal = 3,500P    Materials = metal, wood, high density

NA Description:
A box with a small fortune in gold coins. You can barely
make out the coins because of the brilliant shine.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A box with 1,000 gold coins. You can barely see
the coins past the brilliant shine of the gold.

-----------------------------------------------------------

[7L-R4-3] 156. PANDORA'S BOX
Appraisal = 9,666P    Materials = stone, wood, high density

NA Description:
A perfectly sealed Lebanon cedar box. This is the
legendary box said to hold all the evils of mankind.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A perfectly sealed Lebanon cedar box, said
in fables to contain all the evils of mankind.

-----------------------------------------------------------


---SECTION 13: LARGE CONTAINERS---


+++PAGE 7 RIGHT SIDE+++


[7R-R1-1] 157. Packing Straw
Appraisal = 150P    Materials = metal, wood, high density

NA Description:
A container stuffed full of packing straw. Apparently
these were used to absorb bombardment in wartime.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A container stuffed full of packing straw. Apparently
these were used to absorb bombardment in wartime.

-----------------------------------------------------------

[7R-R1-2] 158. Industrial Waste
Appraisal = 999P    Materials = stone, metal, wood, high density

NA Description:
A container of highly toxic industrial waste, probably
illegally dumped by some country or corporation.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A container of highly toxic industrial waste, probably
illegally dumped by some country or another.

-----------------------------------------------------------

[7R-R1-3] 159. Fridge
Appraisal = 1,500P    Materials = metal, high density

NA Description:
A huge industrial refrigerator, perfect for storing
large fish or sides of meat at the bottom of the sea!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A huge industrial fridge which could be used
to store large fish or whole sides of meat.

-----------------------------------------------------------

[7R-R2-1] 160. Plasma TV
Appraisal = 1,620P    Materials = metal, high density

NA Description:
A wide-screen plasma TV. You'd be amazed how clear
the ocean looks on the screen...when it's underwater.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
The latest model of plasma TV, boasting a large 16:9
screen and surround sound for an immersive experience.

-----------------------------------------------------------

[7R-R2-2] 161. Rations
Appraisal = 1,700P    Materials = stone, metal, wood, high density

NA Description:
A container full of French war rations. Not surprisingly,
these were the tastiest rations of all the allied countries.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A container full of French war rations. Rumour has it
they were the tastiest rations of all the allied countries.

-----------------------------------------------------------

[7R-R2-3] 162. Men's Clothes
Appraisal = 1,810P    Materials = stone, metal, wood, high density

NA Description:
A container of men's designer clothing
--probably sunk after going unsold.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A container of men's designer clothing, sunk
when it was exported after not having sold.

-----------------------------------------------------------

[7R-R3-1] 163. Women's Clothes
Appraisal = 1,810P    Materials = stone, metal, wood, high density

NA Description:
A container of women's designer clothing
--probably sunk after going unsold.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A container of women's designer clothing, sunk
when it was exported after not having sold.

-----------------------------------------------------------

[7R-R3-2] 164. Titanium Safe
Appraisal = 2,100P    Materials = stone, metal, wood, high density

NA Description:
A large titanium-alloy safe, simple and very strong.
Unfortunately, it's empty, but it will be an easy sell.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A large titanium alloy safe, simply designed but strong.
Unfortunately empty, but it will be easy to sell.

-----------------------------------------------------------

[7R-R3-3] 165. Sculpture
Appraisal = 2,500P    Materials = stone, metal, wood, high density

NA Description:
A modern abstract sculpture, nearly 6 1/2 feet
tall, is somehow packed away inside a container.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A two metre high sculpture in a modern
abstract style, packed inside a container.

-----------------------------------------------------------

[7R-R4-1] 166. Supercomputer
Appraisal = 2,810P    Materials = metal, high density

NA Description:
Wow! An extremely advanced supercomputer. This
is capable of high-powered parallel processing.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A highly advanced computer with tens of thousands of
microchips. Capable of high power parallel processing.

-----------------------------------------------------------

[7R-R4-2] 167. Silver Ingots
Appraisal = 3,300P    Materials = metal, high density

NA Description:
This crate holds a few silver ingots, any one of which
would fetch a fair price--all of which, at a great price!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This container holds a dozen carefully packed silver
ingots any one of which would fetch a fair price.

-----------------------------------------------------------

[7R-R4-3] 168. Gold Ingots
Appraisal = 4,000P    Materials = metal, high density

NA Description:
This crate holds a few gold ingots, any one of which would
fetch a fair price--all of which, at a fantastic price!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This container holds a dozen carefully packed gold
ingots any one of which would fetch a fair price.

-----------------------------------------------------------

===P A G E  8===


+++PAGE 8 LEFT SIDE+++


NA Item:
[8L-R1-1] 169. Boxed Armor
Appraisal = 4,400P    Materials = metal, high density

Description:
A metal cube containing a mysterious suit of folding armor.
Its origin and use are unclear, but it looks very old.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[8L-R1-1] 169. Boxed Armour
Appraisal = 4,400P    Materials = metal, high density

Description:
A metal cube containing a mysterious suit of folding armour.
Its origin and use are unclear, but it looks very old.

-----------------------------------------------------------

---SECTION 14: LARGE SCULPTURES---


[8L-R1-2] 170. Mannequin
Appraisal = 760P    Materials = high density

NA Description:
A fiberglass mannequin, very standard. It's uncomfortably
life-like, though. Sell it soon so it stops looking at you...

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A fibreglass mannequin, just like one you'd see
in a clothes shop. It's uncomfortably lifelike.

-----------------------------------------------------------

[8L-R1-3] 171. Bronze Statue
Appraisal = 1,060P    Materials = metal, high density

NA Description:
A statue of an apparently eminent figure with a stern
look on his face, proudly gazing into the distance.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A statue of an apparently eminent figure with a stern
look on his face, proudly gazing into the distance.

-----------------------------------------------------------

[8L-R2-1] 172. Wax Figure
Appraisal = 1,200P    Materials = high density

NA Description:
A wax replica of a rock guitarist. You're not sure if
it's someone famous or not, but it looks familiar.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A wax replica of a celebrity singer. Anyone who knows
the singer would agree the likeness is uncanny.

-----------------------------------------------------------

MA Item:
[8L-R2-2] 173. Shadow Statue
Appraisal = 1,320P    Materials = metal, high density

Description:
A statue made from dark stone. This special material is said
to bring good luck, so this statue is often placed as a charm.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[8L-R2-2] 173. The Thinker
Appraisal = 1,320P    Materials = metal, high density

Description:
The Thinker by Rodin, taken from his Gates of Hell.
One of many copies that can be seen around the world.

-----------------------------------------------------------

[8L-R2-3] 174. Japanese Statue
Appraisal = 1,500P    Materials = stone, high density

NA Description:
A Japanese stone figure believed to save sinners
and the weak, traditionally popular with the masses.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A Japanese stone figure believed to save sinners and
the weak, traditionally popular with the masses.

-----------------------------------------------------------

[8L-R3-1] 175. Doll
Appraisal = 1,620P    Materials = high density

NA Description:
A very-well crafted doll that can take many
different poses. It's actually quite glamorous.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A fully articulated doll who can take many
different poses. It's actually quite glamorous.

-----------------------------------------------------------

NA Item:
[8L-R3-2] 176. Nanban Armor
Appraisal = 2,100P    Materials = metal, wood, high density

Description:
Warrior's armor from Japan's Warring States period.
The breastplate was designed to repel musket balls.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
8L-R3-2] 176. Daimyo Armour
Appraisal = 2,100P    Materials = metal, wood, high density

Description:
Commander's armour from the Warring States era.
It has a European breastplate to resist musket balls.

-----------------------------------------------------------

[8L-R3-3] 177. Guardian Statue
Appraisal = 2,500P    Materials = wood, high density

NA Description:
A guardian-king statue used to protect temple gates.
The realism of the muscular body is impressive.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
One of two guardian kings who protect temple gates.
The realism of the muscular body is impressive.

-----------------------------------------------------------

NA Item:
[8L-R4-1] 178. Plate Armor
Appraisal = 2,700P    Materials = stone, metal, wood, high density

Description:
Ornamental full-plate armor, developed by the Holy
Roman Emperor Maximilian I, aka "The Last Knight".

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[8L-R4-1] 178. Plate Armour
Appraisal = 2,700P    Materials = stone, metal, wood, high density

Description:
Ornamental yet practical full plate armour, said to have
been developed by the Holy Roman Emperor Maximilian I.

-----------------------------------------------------------

[8L-R4-2] 179. Greek Sculpture
Appraisal = 3,100P    Materials = stone, high density

NA Description:
A sculpture of a greek god circa 500 BC. This
work of art is still appealing and relevant today.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A sculpture of a Greek god from around
500 BC, this work of art still appeals today.

-----------------------------------------------------------

[8L-R4-3] 180. Pharoah Statue
Appraisal = 4,400P    Materials = stone, metal, high density

NA Description:
A statue of a pharoah from Egypt's New Kingdom,
copiously decorated with gold and crushed gemstones.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A statue of a pharaoh from the Egyptian New Kingdom,
copiously decorated with gold and crushed gemstones.

-----------------------------------------------------------

+++PAGE 8 RIGHT SIDE+++


[8R-R1-1] 181. Marble Statue
Appraisal = 4,600P    Materials = stone, high density

NA Description:
This statue of a famous Renaissance sculptor reflects
the Greek and Roman ability to show true human beauty.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This statue by a famous Renaissance sculptor reflects
the Greek and Roman ability to show true human beauty.

-----------------------------------------------------------

NA Item:
[8R-R1-2] 182. STONE STATUE
Appraisal = 13,000P    Materials = stone, high density

Description:
A stone statue of a giant with mysterious red gems
for eyes and one sweet helmet. Very ominous...

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[8R-R1-2] 182. STONE GOLEM
Appraisal = 13,000P    Materials = stone, high density

Description:
An ancient stone giant with moving joints and
mysterious gems used for the eyes. Very curious.

-----------------------------------------------------------


---SECTION  15: MYSTERIOUS CHESTS---


[8R-R1-3] 183. Empty Chest
Appraisal = 190P    Materials = metal, wood

NA Description:
The kind of exciting treasure chest you see in pirate
films, but this one is...empty! Use it as a recycling bin.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
The kind of exciting treasure chest you see in pirate
films, but this one is...empty! Could be used as a bin.

-----------------------------------------------------------

[8R-R2-1] 184. Ancient Chest
Appraisal = 1,500P    Materials = stone, high density

NA Description:
A chest that sank circa 500 BC. It's full of ancient
pottery, which has significant historical value.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A chest that sank between 0 and 500 BC. The
contents are of significant historical value.

-----------------------------------------------------------
NA Item:
[8R-R2-2] 185. Medieval Chest
Appraisal = 1,830P    Materials = metal, wood, high density

Description:
A chest that sank during the Middle Ages. Full
of fabric rolls and coins of silver and gold.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[8R-R2-2] 185. Dark Ages Chest
Appraisal = 1,830P    Materials = metal, wood, high density

Description:
A chest that sank between the 6th and 14th centuries,
full of bolts of fabric and gold and silver coins.

-----------------------------------------------------------

[8R-R2-3] 186. Treasure Chest
Appraisal = 2,000P    Materials = stone, metal, high density

NA Description:
A chest that sank during the Age of Discovery (circa
15th century), full of gold and precious gems.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A chest that sank during the Age of Discovery (15
-17th centuries), full of gold and precious gems.

-----------------------------------------------------------

[8R-R3-1] 187. Industrial Chest
Appraisal = 2,700P    Materials = stone, metal, high density

NA Description:
A chest that sank during the Industrial Revolution (18th-
19th century), filled with quality antiques and coins.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A chest that sank during the Industrial Revolution (18
-19th centuries), filled with quality antiques and coins.

-----------------------------------------------------------

[8R-R3-2] 188. WWII Chest
Appraisal = 3,000P    Materials = metal, high density

NA Description:
A military chest sunk during WWII containing munitions
and money. The goods are intact, and thus valuable.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A military chest sunk during WWII containing munitions
and money. Valuable due to their good condition.

-----------------------------------------------------------

[8R-R3-3] 189. MOON TREASURE
Appraisal = 10,000P    Materials = stone, metal, high density

NA Description:
According to an ancient tribal legend etched on this chest,
the moon god left this treasure for his descendants.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
A legend handed down by an ancient tribe in Paoul says
the moon god left this treasure for his descendants.

-----------------------------------------------------------

[8R-R4-1] 190. HOLY TREASURE
Appraisal = 12,000P    Materials = stone, metal, high density

NA Description:
Capital used by missionaries who set out to convert
Pacific Islanders in the early 19th century.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Capital used by missionaries who sailed to convert
Pacific islanders in the early 19th century.

-----------------------------------------------------------

[8R-R4-2] 191. BRITISH TREASURE
Appraisal = 13,000P    Materials = stone, metal, high density

NA Description:
Full of currency, this chest sank when a British warship
was lost at sea during a secret 19th century mission.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Money that sank with a British warship lost at sea during
a secret mission for the Empire in the late 19th century.

-----------------------------------------------------------

[8R-R4-3] 192. SPARTAN TREASURE
Appraisal = 11,100P    Materials = stone, metal, high density

NA Description:
Treasure looted by Spartans, inhabitants of a city-state
in ancient Greece and renowned for their military might.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Treasure looted by Spartans, inhabitants of a city-state
in ancient Greece renowned for its military might.

-----------------------------------------------------------


===P A G E  9===


+++PAGE 9 LEFT SIDE+++


[9L-R1-1] 193. CRUSADER LOOT
Appraisal = 12,500P    Materials = stone, high density

NA Description:
Treasure first taken by Knights Hospitalier Crusaders
fighting in the Mediterranean and later lost at sea.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Treasure taken by Knights Hospitaller crusaders fighting
in the Mediterranean area, which was then lost at sea.

-----------------------------------------------------------

[9L-R1-2] 194. IMPERIAL TREASURE
Appraisal = 13,500P    Materials = stone, wood, high density

NA Description:
Supposedly thrown into the sea by a prince of the</pre><pre id="faqspan-3">
dissolved Holy Roman Empire in the early 19th century.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Supposedly thrown into the sea by a prince of the
dissolved Holy Roman Empire in the early 19th century.

-----------------------------------------------------------

[9L-R1-3] 195. BEDOUIN TREASURE
Appraisal = 10,200P    Materials = stone, wood, high density

NA Description:
Said to be treasure left by a great and powerful
sheikh of the desert nomads in the 18th century.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Said to be treasure left by a great and powerful
sheikh of the desert nomads in the 18th century.

-----------------------------------------------------------

[9L-R2-1] 196. NILE TREASURE
Appraisal = 14,000P    Materials = stone, metal, high density

NA Description:
Part of a great treasure left by 18th
Dynasty Egyptian pharoah Amenhotep IV.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Part of a great treasure left by 18th
dynasty Egyptian pharaoh Amenhotep IV.

-----------------------------------------------------------

[9L-R2-2] 197. OCEAN TREASURE
Appraisal = 65,000P    Materials = stone, metal, high density

NA Description:
Artifacts hidden in the tomb of an Okeanos
queen. Opening the chest reveals a sea of gold!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Grave goods hidden in the tomb of an Okeanides
queen. Open the chest and gold will come spilling out!

-----------------------------------------------------------

[9L-R2-3] 198. ROVER'S TREASURE
Appraisal = 12,000P    Materials = stone, metal, high density

NA Description:
Treasure hidden by an infamous pirate in the Age of
Discovery, who nearly died while lost in the Antarctic.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
Treasure hidden by an infamous pirate in the Age of
Discovery, who nearly died while lost in the Antarctic.

-----------------------------------------------------------

[9L-R3-1] 199. CLEO'S TREASURE
Appraisal = 13,000P    Materials = stone, metal, high density

NA Description:
This treasure was supposedly a gift from Roman Statesman
Antonius to his lover Cleopatra, queen of Egypt.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Description:
This treasure was supposedly a gift from Roman statesman
Antonius to his lover Cleopatra, queen of Egypt.

-----------------------------------------------------------

NA Item:
[9L-R3-2] 200. INCAN TREASURE
Appraisal = 15,000P    Materials = stone, metal, high density

Description:
Hidden in the capital city of Cuzco by the last Incan king
as Spaniards destroyed the empire in the 16th century.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

EU Item:
[9L-R3-2] 200. INCA TREASURE
Appraisal = 15,000P    Materials = stone, metal, high density

Description:
Hidden far from the capital Cuzco by the last Inca king
when Spaniards ruined the empire in the 16th century.


T R E A S U R E   I T E M S   E N D

=================================================


=====SALVAGE BOOK QUICKLIST [SBQ]=====


This quicklist is mainly for reference. It can be printed out and
referred to when you go salvaging so you can see what the item
MIGHT be; this way you can decide quicker whether to keep it or not.
The items ALL IN CAPS are special, one-time treasures.

NOTES: I have added the prices and Nancy's appraisal fee
to each item for easier reference.


      KEY:
      S = Stone
      M = Metal
      W = Wood
      HD = High Density

---SMALL ITEM CATEGORIES---

 SMALL STONES (Ap. fee: 20P per item)
1. Stone (10) = S
2. Seashell (10) = none
3. Granite (20) = S, HD
4. Marble (100) = S, HD
5. Malachite (150) = S, M, HD
6. Nephrite (180) = S, HD
7. Amber (190) = S, HD
8. Silver Ore (220) = S, M, HD
9. Red Coral (300) = S
10. Gold Ore (420) = S, M, HD
11. Ambergris (580) = S
12. Meteorite (700) = S, HD
13. SAGE'S STONE (9,800) = S, M, HD

 SMALL SPHERES (Ap. fee: 30P per item)
14. Baseball (10) = none
15. Glass Marble (20) = none
16. Glass Buoy (50) = none
17. Cannonball (70) = M, HD
18. Capsule Toy (110) = none
19. Glass Bead (130) = none
20. Pearl (200) = none
21. Signed Baseball (330) = none
22. Golden Charm (490) = S, M
23. Dinosaur Egg (580) = S
24. Black Pearl (700) = none
25. Crystal Ball (820) = S, HD
26. CRYSTAL SKULL (10,000) = S, HD

 SMALL BOTTLES (Ap. fee: 40P per item)
27. Empty Bottle (10) = none
28. Pickled Olives (10) = HD
29. Juice Bottle (100) = HD
30. Glass Vase (130) = none
31. Mercury bottle (220) = M, HD
32. Perfume Bottle (390) = S
33. Soy Sauce (420) = HD
34. Ship in a Bottle (510) = M, W
35. Antique Bottle (600) = S
36. Sparkling Juice (680) = W, HD
37. Decanter (790) = S
38. Magic Potion (850) = S, W, HD
39. AMRITA (11,000) = HD

 SMALL BOOKS (Ap. fee: 50P per item)
40. Old Magazine (10) = W
41. Ladies' Magazine (140) = W
42. Fiction Magazine (210) = W
43. Personal Diary (380) = W
44. Old Vellum Book (420) = W
45. Poetry Anthology (500) = W
46. Japanese Book (590) = W
47. History Book (650) = M, W
48. Antique Art Book (720) = M, W
49. Epic Poem (810) = W
50. Grimoire (900) = S, W
51. Rare Book (1,000) = S, W
52. THE 7TH TOME (13,000) = S, W

 SMALL RINGS (Ap. fee: 60P per item)
53. Toy Ring (30) = M
54. Bone Ring (70) = M
55. Ivory Ring (390) = M
56. Signet Ring (440) = M
57. Secret Ring (500) = M
58. Silver Ring (580) = M
59. Tourmaline Ring (620) = S, M
60. Gold Ring (700) = M
61. Ruby Ring (800) = S, M
62. Sapphire Ring (850) = S, M
63. Emerald Ring (940) = S, M
64. Diamond Ring (1,100) = S, M
65. TRIDENT RING (9,800) = S

---MEDIUM ITEM CATEGORIES---

 SMALL JARS (Ap. fee: 80P per item)
66. Octopus Pot (400) = HD
67. Porcelain Vase (400) = HD
68. Ancient Pottery (710) = HD
69. Earthenware Pot (800) = HD
70. Delft Pottery (890) = S, HD
71. Joseon Baekja (920) = HD
72. Staffordshire Pot (990) = S, W, HD
73. Imari Pottery (1,000) = HD
74. Jingde Pottery (1,100) = HD
75. German Pottery (1,200) = HD
76. Tortoiseshell Pot (1,330) = HD
77. Irish Pottery (1,500) = HD
78. CANOPIC VESSEL (9,200) = S, M, W

 DOLLS (Ap. fee: 100P per item)
79. Figurine (390) = none
80. Plastic Figure (500) = M
81. Die-Cast Model (640) = M, HD
82. Marionette (790) = M, W
83. Matryoshka Dolls (830) = W
84. German Doll (900) = W
85. Clockwork Toy (980) = S, M, W
86. Bunraku Puppet (1,050) = S, M, W
87. Spirit Statue (1,150) = S, W
88. Teddy Bear (1,200) = none
89. Bisque Doll (1,400) = HD
90. Primitive Idol (1,690) = S, M, W
91. DARK STATUE (12,000) = S, M, HD

 PAINTINGS (Ap. fee: 120P per item)
92. Copied Painting (300) = W
93. Sketch (600) = W
94. Pop Art (720) = S, W
95. Baroque Painting (850) = S, W
96. Flower Painting (1,020) = M, W
97. Gothic Painting (1,190) = S, W
98. Neoclassic Art (1,200) = S, W
99. Chinese Painting (1,480) = M, W
100. Ukiyo-E (1,600) = M, W
101. Portrait Painting (1,700) = S, M, W
102. Impressionist Art (1,810) = S, M, W
103. Cubist Painting (1,900) = S, W
104. RURAL SCENE (10,000) = S, M, W

 SMALL BOXES (Ap. fee: 140P per item)
105. Small Box (200) = W
106. Jack-in-the-Box (330) = M, W
107. First-Aid Box (900) = W, HD
108. Japanese Box (990) = M, W
109. Music Box (1,200) = M, W, HD
110. Piggy Bank (1,390) = M, W, HD
111. Shogi Set (1,500) = W
112. Clock (1,560) = M, W, HD
113. Silverware Set (1,660) = S, M, W
114. Chemistry Set (1,720) = S, W, HD
115. Jewelry Case (1,800) = S, W, HD
116. Gem Box (2,000) = S, M, W, HD
117. LOCKED BOX (9,500) = S, W, HD

 INGOTS (Ap. fee: 160P per item)
118. Fake Gold Ingot (150) = none
119. Lead Ingot (900) = M, HD
120. Iron Ingot (1,000) = M, HD
121. Aluminum Ingot (700) = M
122. Germanium (1,600) = M, HD
123. Copper Ingot (1,120) = M, HD
124. Silicon Ingot (1,200) = M
125. Silver Ingot (1,700) = M, HD
126. Titanium Ingot (1,250) = M, HD
127. Explorer's Ingot (1,810) = M, HD
128. Gold Ingot (2,000) = M, HD
129. Platinum Ingot (2,500) = M, HD
130. ORICHALCUM INGOT (13,900) = M, HD

---LARGE ITEM CATEGORIES---

 LARGE BARRELS (Ap. fee: 200P per item)
131. Empty Oil Drum (10) = M
132. Concrete Drum (180) = S, M, HD
133. Submarine Light (410) = S, M, W, HD
134. Barrel (500) = M, W, HD
135. Live Torpedo (760) = S, M, W, HD
136. Conga Drum (830) = M, W
137. Japanese Drum (1,130) = M, W
138. Totem Pole (1,500) = W
139. Smuggler's Barrel (1,720) = M, W, HD
140. Specimen Tube (2,800) = W, HD
141. Petrified Wood (3,200) = S, W, HD
142. Pirate's Barrel (3,800) = S, M, W, HD
143. HAND MILL (9,900) = S, HD

 LARGE CRATES (Ap. fee: 220P per item)
144. Large Box (190) = W
145. Gothic Coffin (1,150) = W, HD
146. Chest of Drawers (1,290) = W, HD
147. Ornamental Box (1,400) = S, W, HD
148. Assault Rifles (1,550) = M, W, HD
149. Flamethrower (1,700) = W, HD
150. Mercury Bottles (1,800) = W, HD
151. Persian Rug (1,980) = W, HD
152. Terra-Cotta Figure (2,050) = W, HD
153. Pieces of Eight (2,200) = M, W, HD
154. Sarcophagus (2,710) = S, M, W, HD
155. Gold Doubloons (3,500) = M, W, HD
156. PANDORA'S BOX (9,666) = S, W, HD

 LARGE CONTAINERS (Ap. fee: 240P per item)
157. Packing Straw (150) = M, W, HD
158. Industrial Waste (999) = S, M, W, HD
159. Fridge (1,500) = M, HD
160. Plasma TV (1,620) = M, HD
161. Rations (1,700) = S, M, W, HD
162. Men's Clothes (1,810) = S, M, W, HD
163. Women's Clothes (1,810) = S, M, W, HD
164. Titanium Safe (2,100) = S, M, W, HD
165. Sculpture (2,500) = S, M, W, HD
166. Supercomputer (2,810) = M, HD
167. Silver Ingots (3,300) = M, HD
168. Gold Ingots (4,000) = M, HD
169. Boxed Armor (4,400) = M, HD

 LARGE SCULPTURES (Ap. fee: 260P per item)
170. Mannequin (760) = HD
171. Bronze Statue (1,060) = M, HD
172. Wax Figure (1,200) = HD
173. Shadow Statue (1,320) = M, HD
174. Japanese Statue (1,500) = S, HD
175. Doll (1,620) = HD
176. Nanban Armor (2,010) = M, W, HD
177. Guardian Statue (2,500) = W, HD
178. Plate Armor (2,700) = S, M, W, HD
179. Greek Sculpture (3,100) = S, HD
180. Pharoah Statue (4,400) = S, M, HD
181. Marble Statue (4,600) = S, HD
182. STONE STATUE (13,000) =  S, HD

 MYSTERIOUS CHESTS (Ap. fee: 300P per item)
183. Empty Chest (190) = M, W
184. Ancient Chest (1,500) = S, HD
185. Medieval Chest (1,830) = M, W, HD
186. Treasure Chest (2,000) = S, M, HD
187. Industrial Chest (2,700) = S, M, HD
188. WWII Chest (3,000) = M, HD
189. MOON TREASURE (10,000) = S, M, HD
190. HOLY TREASURE (12,000) = S, M, HD
191. BRITISH TREASURE (13,000) = S, M, HD
192. SPARTAN TREASURE (11,100) = S, M, HD
193. CRUSADER LOOT (12,500) = S, M, HD
194. IMPERIAL TREASURE (13,500) = S, W, HD
195. BEDOUIN TREASURE (10,200) = S, W, HD
196. NILE TREASURE (14,000) = S, M, HD
197. OCEAN TREASURE (65,000) = S, M, HD
198. ROVER'S TREASURE (12,000) = S, M, HD
199. CLEO'S TREASURE (13,000) = S, M, HD
200. INCAN TREASURE (15,000) = S, M, HD


==========================================================

=====T R E A S U R E  R U M O R S [TRS]=====

 NOTES:
I am putting these in the order they appear in your black notebook;
they will not appear in this order, however. Different parts of the
story, or even quests, can trigger different Treasure Rumors.
Once you get a treasure from a Treasure Rumor, Nancy will comment on
it and give you an item! Some items she gives you are for the Private
Reef, others are diving equipment.
The first of these will only trigger after you get the
multisensor in Chapter 2 of the main plot.

SPECIAL NOTE: you WILL NOT be able to find any of these items UNTIL
YOU GET THE RUMOR IN YOUR BOOK. You can search up and down
until days pass and your eyes are bleary and you WON'T GET THEM
until you see the Treasure Rumor, period.

If you find & have appraised more than one Treasure Rumor treasure
during an appraisal session, before Nancy leaves (when she comments
on finding the Treasure Rumor treasures), when she gives you the bonus
items for each treasure, she will give you the diving equipment items
first, followed by the Private Reef items (in the order they appear
in your items).

At the end of this part, I have added a Treasure
Rumor Checklist so you can easily keep track of which
ones you have, and which ones you still need.

I have also put the way to trigger each Treasure
Rumor as part of the Rumor. When it says "map completion",
you MUST TALK TO OCEANA and get your money
for the map for it to count as a completion!!!
THEN the Treasure Rumor will show up in your book.


  KEY:
N=North
S=South
W=West
E=East

NW=Northwest
NE=Northeast
SW=Southwest
SE=Southeast

NC=Northcentral
SC=Southcentral
C= Central

-------------------------------------------------

1. LEGEND OF PELAGO

 Unfinished-
It's said that an ancient tribe hid their treasure
in a secret cave in Gatama Atoll.

 Finished-
You found the Moon Treasure in Gatama Atoll!

Trigger-
During Chapter 2, right after Nancy reads the Triton Bracelet
(DO NOT need the Gatama Atoll map completed).

 Found-
Gatama Atoll, A-7NC, 60ft [18m], in the Silent Cavern.

Nancy's Gift: Stability BCD (diving equipment).

-------------------------------------------------

2. SALINITY-TESTING RESULTS

 Unfinished-
There are reports of abnormal salinity levels around a group
of microatolls somewhere in the Gatama Atoll region.

 Finished-
You found the Hand Mill in Gatama Atoll!

Trigger-
After the start of Chapter 4, after GG joins your team, and
you get a talk about The Pride of the Salvage King quest,
part 3, this should trigger.

 Found-
Gatama Atoll, somewhere in Doughnut Reef (G-2).

Nancy's Gift: Mermaid (Private Reef item).

-------------------------------------------------

3. LEGEND OF DOLPHIN ISLAND

 Unfinished-
It seems salvagers from all over the region have converged on
Dolphin Island to search for the treasure resting there.

 Finished-
You found the Holy Treasure in Gatama Atoll!

Trigger-
During Chapter 2, after Nancy reads the Triton Bracelet
(DO NOT need the Gatama Atoll map completed).

 Found-
Gatama Atoll, near Dolphin Island (B-4N).

Nancy's Gift: Moon Coral (Private Reef item).

-------------------------------------------------

4. FREIGHT-SALVAGING RUMOR

 Unfinished-
There are many stories of freight from a ship that sank long
ago being found around the middle level of Deep Hole.

 Finished-
You found the British Treasure in Deep Hole!

Trigger-
After completion of the Deep Hole map.

 Found-
Somewhere in the middle level of Deep Hole (B-3).

Nancy's Gift: Small Anchor (Private Reef item).

-------------------------------------------------

5. FISHERMEN'S TALK

 Unfinished-
The local fishermen say a moray eel with a ring in its
mouth lurks at the bottom of Deep Hole.

 Finished-
You found the Trident Ring in Deep Hole!

Trigger-
During Chapter 2, after Nancy reads the Triton Bracelet
(DO NOT need the Deep Hole map completed).

 Found-
Deep Hole (B-3NE), 90ft [27m], in the hole near the ribbon eel.

Nancy's Gift: Barrel Sponge (Private Reef item).

-------------------------------------------------

6. SPARTAN-TREASURE RUMOR

 Unfinished-
Legend tells of a treasure sealed away by the Spartans in a cave
surrounded by powerful whirlpools.

 Finished-
You and GG found the Spartan Treasure in Ciceros Strait!

Trigger-
After the end of the main plot, parts 5 and 6 of the Pride of the
Salvage King quest will trigger; they deal with this treasure.
It also appears as this Treasure Rumor.

 Found-
In the Forgotten Caverns, E-6SE. You can only get into at night,
and only found on a night near a full moon (this is part of the
"Pride of the Salvage King" quest).

Nancy's Gift: Casks (Private Reef item).

-------------------------------------------------

7. SALVAGE RUSH

 Unfinished-
Local salvagers have been searching intensely
around the central area of Ciceros Strait.

 Finished-
You found the Crusader Loot in Ciceros Strait!

Trigger-
After completion of the Ciceros Strait map.

 Found-
Ciceros Strait, D-5, Triton Cove, about 10 ft [3m] (same
cove where you go ashore you find the blue bird).

Nancy's Gift: Large Anchor (Private Reef item).

-------------------------------------------------

8. LEGEND OF TRITON VILLAGE

 Unfinished-
Archaelogical study suggests there was a legend in Triton Village
that held "a golden soul rests north of the full moon".

 Finished-
You found the Canopic Vessel in Ciceros Strait!

Trigger-
After the end of Chapter 2 (Ciceros Strait
map does NOT need to be completed).

 Found-
Ciceros Strait, B-7 or C-7, north of the "Well of the
Full Moon" (where you go to get into Valka Castle);
near the Japanese angelsharks in the sand.

Nancy's Gift: Ancient Columns (Private Reef item).

-------------------------------------------------

9. TREASURE VAULT RUMOR

 Unfinished-
Salvagers from all over the world are searching
for the treasury of Valka Castle.

 Finished-
You found the Imperial Treasure in Valka Castle!

Trigger-
After the end of Chapter 2 (Ciceros Strait or Valka
Castle map does NOT need to be completed).

 Found-
Valka Castle (B-1). Found in the Treasure Vault; this
is the room with a locked door, but a small hole in the
door that Oceana can squeeze through.
(Found on the far right side of the room.)

Nancy's Gift: Titanium Gloves (diving equipment).

-------------------------------------------------

10. LIBRARY RUMOR

 Unfinished-
Valka Castle's library is said to hold many rare and
ancient books that are lost to the surface world.

 Finished-
You found the 7th Tome in Valka Castle!

Trigger-
After the start of Chapter 4, after GG joins your team, and
you get a talk about The Pride of the Salvage King quest,
part 3, this should trigger.

 Found-
Valka Castle, in the King's Chamber (B-3NW),
on one of the higher bookshelves.

Nancy's Gift: Pillar (Private Reef item).

-------------------------------------------------

11. VALKA CASTLE RUMOR

 Unfinished-
There are rumored to be priceless works of art
among the treasures hidden in Valka Castle.

 Finished-
You found the Rural Scene painting in Valka Castle!

Trigger-
After the end of Chapter 2 (Ciceros Strait or Valka
Castle map does NOT need to be completed).

 Found-
Valka Castle (D-3NE), on the floor under the map on the wall.

Nancy's Gift: Venus's Basket (Private Reef item).

-------------------------------------------------

12. RIDDLE OF THE PRINCE

 Unfinished-
The prince of Valka Castle is rumored to have had a strange
habit of hiding valuable items in high places for safekeeping.

 Finished-
You found the Locked Box in Valka Castle!

Trigger-
After completion of the Valka Castle map.

 Found-
Valka Castle, Mermaid's Ballroom, B-3NE, on
the arch above the throne (left hand side).

Nancy's Gift: Pumpkin (Private Reef item).

-------------------------------------------------

13. SURVEY OF THE DEPTHS

 Unfinished-
Recent surveys by the most advanced deepwater submersibles
have reported atypical readings at a depth of 500 feet in the
Twin Crevasses, which may be caused by metallic objects.

 Finished-
You found Cleo's Treasure in the Zahhab Region Depths!

Trigger-
Find and befriend the special Risso's dolphin in the Zahhab
Region Depths, in part 7 of the "Be the Best Trainer" quest.

 Found-
Zahhab Region Depths (C-4NW; in the Twin Caves, the
left cave with the Gravekeeper); 530 feet (162m).

Nancy's Gift: Bio Gloves (diving equipment).

-------------------------------------------------

14. LEGEND OF THE PIRATE KING

 Unfinished-
Research conducted in recent years hints that a famous pirate
became lost and ran aground on an iceberg near the South Pole.

 Finished-
You found the Rover's Treasure in the Weddell Sea!

Trigger-
After completion of the Weddell Sea map (Iceberg Cavern
map NOT needed for this to trigger).

 Found-
Weddell Sea, in Lower Ice Cave 2 (C-2), 160 ft [49m].

Nancy's Gift: Pirate BCD (diving equipment).

-------------------------------------------------

15. CURSED RUMOR

 Unfinished-
Local rumors of a skeleton that can sometimes be seen peering out
of the shadows of the mangroves along the Cortica River at night...

 Finished-
You found the Crystal Skull in the
midstream region of the Cortica River!

Trigger-
After Cortica, Midstream map completion. (You need to get
to part 7 of the "Be the Best Trainer" quest and befriend the
Amazon river dolphin to help you with unblocking part of
the river to complete the map.)

 Found-
Cortica River Midstream, Mangrove Maze (B-1NW); night.
Note: it is found in one of the off the main Mangrove areas;
coming from the giant otter area, it's the very far left bank,
behind the plants. You may have to dodge an Electric eel
that sometimes sneaks back there too.

Nancy's Gift: Doll B (Private Reef item).

-------------------------------------------------

16. GOLDEN LEGEND

 Unfinished-
The legend of El Dorado tells of a South American tribal
chief who was said to be the personification of gold.

 Finished-
You discovered the Incan Treasure in the
upstream region of the Cortica River!

Trigger-
After you complete the Cortica River, Upstream map.

 Found-
Cortica River Upstream, in the Twilight Temple: in the
Sacred Chamber (D-1 & D-2, the room with the dorados).

Nancy's Gift: Team Tank (diving equipment).

-------------------------------------------------

17. LEGEND OF THE GIANT

 Unfinished-
Legends from the distant past speak of a giant who
once guarded the temples along the Cortica River.

 Finished-
You found the Stone Statue in the
upstream region of the Cortica River!

Trigger-
After Chapter 4 end (no Cortica, Midstream map completion needed).

 Found-
Cortica River Upstream, inside the Twilight
Temple (D-1C), left side of the back wall.

Nancy's Gift: Ancient Statue (Private Reef item).

-------------------------------------------------

18. LEGEND OF THE DARK GOD

 Unfinished-
According to local legend, a dark god lies hidden
in the murky depths of the Cortica River.

 Finished-
You found the Dark Statue in the
midstream region of the Cortica River!

Trigger-
This is part A-3 of the "Pride of the Salvage King" quest.

 Found-
Cortica River, Midstream (B-1C), in the Mangrove Maze (during rain
only). It is found in the area behind the Mangrove plants, in the
middle of the Maze area. From the Upstream dive site, it's on
the right-hand side.

Nancy's Gift: Stone Tablet (Private Reef item).

-------------------------------------------------

19. SONG OF THE BEDOUIN

 Unfinished-
An old song passed down in the desert says that "the treasure
of the desert is hidden behind the sun, beyond the ocean".

 Finished-
You found the Bedouin Treasure in the Zahhab Region!

Trigger-
After completion of the Zahhab Region map.

 Found-
Zahhab Region, in The Cavern of the
Sun (enter at F-4NW), 120 ft [37m].

Nancy's Gift: Trek Fins (diving equipment).

-------------------------------------------------

20. LEGEND OF THE PHAROAH

 Unfinished-
Legend has it that "the guardian of the pharoah's
treasure judges the usurper with countless hands".

 Finished-
You found the Nile Treasure in the Zahhab Region Depths!

Trigger-
After completion of the Zahhab Region Depths map.

 Found-
In the Zahhab Region Depths (Osiris's Courtyard, D-3, near the HD-9).

Nancy's Gift: Deity Statue (Private Reef item).

-------------------------------------------------

21. OKEANOS TABLET 1

 Unfinished-
A verse inscribed on the mysterious tablet found in the Zahhab Region
reads as follows: "The metal of the gods was offered to Horus".

 Finished-
You found the Orichalcum Ingot in the Cavern of the Gods!

Trigger:
Finding the Cavern of the Gods during the main plot
(return to Nineball Island and find this in your book).
This CAN be obtained before end of main plot!

 Found-
Cavern of the Gods, in the room with the Statue of
Horus (B-2NW, lower area), 225 ft [69m].

Nancy's Gift: Doll A (Private Reef item).

-------------------------------------------------

22. OKEANOS TABLET 2

 Unfinished-
A verse inscribed on the mysterious tablet found in the Zahhab Region
reads as follows: "the stone of the secret arts was offered to Osiris".

 Finished-
You found the Sage's Stone in the Cavern of the Gods!

Trigger:
Finding the Cavern of the Gods during the main plot
(return to Nineball Island and find this in your book).
This CAN be obtained before the end of the main plot.

 Found-
Cavern of the Gods, in the room with the statue of
Osiris (C-2NE, lower area), 225 ft [69m].

Nancy's Gift: Ruined Pillar (Private Reef item).

-------------------------------------------------

23. OKEANOS TABLET 3

 Unfinished-
A verse inscribed on the mysterious tablet found in the Zahhab
Region reads as follows: "the last hope was offered to Nephthys".

 Finished-
You found Pandora's Box in the Cavern of the Gods!

Trigger-
Find and focus on the Living Fossil, one of the Cavern of
the Gods' legendaries, only after the CotG re-opening.

 Found-
Cavern of the Gods, in the room with the Nephthys
statue (C-3SE lower area), 225 ft [69m].

Nancy's Gift: Flasks (Private Reef item).

-------------------------------------------------

24. OKEANOS TABLET 4

 Unfinished-
A verse inscribed on the mysterious tablet found in the Zahhab Region
reads as follows: "the elixir of immortality was offered to Isis".

 Finished-
You found a flask of Amrita in the Cavern of the Gods!

Trigger-
Find and focus on Kraken Jr., one of the Cavern of
the Gods' legendaries, only after the CotG re-opening.

 Found-
Cavern of the Gods, in the room with the Isis
statue (B-3SW, lower area), 225 ft [69m].

Nancy's Gift: Bottles (Private Reef item).

-------------------------------------------------

25. OKEANOS TABLET 5

 Unfinished-
A verse inscribed on the mysterious tablet found in the Zahhab
Region reads as follows: "the sea god made an offering of gold
to the heavens".

 Finished-
You found the Ocean Treasure in the Cavern of the Gods!

Trigger-
The Cavern of the Gods map completion. (Yes you can get
this BEFORE the end of the main plot. Swim through the lower
Altar rooms under the Pillars rooms, and all the hallways, and
don't forget the Subterranean Reception Room as well;
then return to boat and go back to the Island; then talk to
Oceana, get your map money, and this will trigger.)

 Found-
Cavern of the Gods, the Treasure Room
(B-2NE, upper area), 60 ft (18m).

Nancy's Gift: Alloy Tank (diving equipment).

-------------------------------------------------

SPECIAL NOTE: Nancy gives you a VERY special item when you find
every single treasure listed in the Treasure Rumor section:
an Avante-Garde diving suit!

-------------------------------------------------

=====T R E A S U R E  R U M O R  C H E C K L I S T=====

This is here so you can keep track of your found Treasure Rumor
treasures. It is meant only as a checklist, so some info is not
included here.


1. LEGEND OF PELAGO (Moon Treasure): Gatama Atoll, A-7NC (60 ft [18m])

2. SALINITY-TESTING RESULTS (Hand Mill): Gatama Atoll, G-2

3. LEGEND OF DOLPHIN ISLAND (Holy Treasure): Gatama Atoll, B-4N

4. FREIGHT-SALVAGING RUMOR (British Treasure): Deep Hole, B-3

5. FISHERMEN'S TALK (Trident Ring): Deep Hole, B-3NE (90 ft [27m])

6. SPARTAN-TREASURE RUMOR (Spartan Treasure): Ciceros Strait, E-6SE

7. SALVAGE RUSH (Crusader Loot): Ciceros Strait, D-5 (10 ft [3m])

8. LEGEND OF TRITON VILLAGE (Canopic Vessel): Ciceros Strait, B or C-7

9. TREASURE VAULT RUMOR (Imperial Treasure): Valka Castle, B-1

10. LIBRARY RUMOR (The 7th Tome): Valka Castle, B-3NW

11. VALKA CASTLE RUMOR (Rural Scene): Valka Castle, D-3NE

12. RIDDLE OF THE PRINCE (Locked Box): Valka Castle, B-3NE

13. SURVEY OF THE DEPTHS (Cleo's Treasure): Zahhab Depths, C-4NW

14. LEGEND OF THE PIRATE KING (Rover's Treasure):
     Weddell Sea, Lower Ice Cave 2, C-2 (160 ft [49m])

15. CURSED RUMOR (Crystal Skull): Cortica Midstream, B-1NW (night)

16. GOLDEN LEGEND (Incan Treasure): Cortica Upstream, D-1&2

17. LEGEND OF THE GIANT (Stone Statue): Cortica Upstream, D-1C

18. LEGEND OF THE DARK GOD (Dark Statue): Cortica Midstream,B-1C(rain)

19. SONG OF THE BEDOUIN (Bedouin Treasure): Zahhab,F-4NW (120 ft [37m])

20. LEGEND OF THE PHAROAH (Nile Treasure): Zahhab Depths, D-3

21. OKEANOS TABLET 1 (Orichalcum Ingot): CotG, B-2NW (225 ft [69m])

22. OKEANOS TABLET 2 (Sage's Stone): CotG, C-2NE (225 ft [69m])

23. OKEANOS TABLET 3 (Pandora's Box): CotG, C-3SE (225 ft [69m])

24. OKEANOS TABLET 4 (Amrita): CotG, B-3SW (225 ft [69m])

25. OKEANOS TABLET 5 (Ocean Treasure): CotG, B-2NE (60 ft [18m])

===========================================================


=====P R I D E  O F  T H E  S A L V A G E  K I N G  Q U E S T [PSK]=====


I decided to add this because some of these quests pop up as
Treasure Rumors. Going through the main story, doing quests,
requests, and filling in the maps trigger the different parts
of this sidequest.

Note: Parts A and B of the quest CAN trigger at the same
time if the requirements for both have been fulfilled.

-------------------------------------------------

1. SALVAGE TRIAL

This appears in your black notebook sometime after you are done with
the events in Valka Castle (Chapter 2). If you talk to him, Jean-Eric
will tell you that someone named "FF" (Franklin Fischer) wants you to
find something for him. After FF arrives, he lets you know this is a
trial to see how good of a salvager you really are. He has no map, BUT
he has a good idea where the item might be:


 REQUEST:
What- Tourmaline Ring
Where- near the Wreck of the Demeter, Ciceros Strait (C-3 & D-3)
Reward- 3,000P


Unlike some salvage requests, this is not timed. The ring
will NOT show up as a red flash, either. It will be a normal
flash. Remember a tourmaline ring will show up on the sensor
as metal AND stone.

It seems there is only one small ring item in that area,
and that it's the Tourmaline Ring; near the Demeter wreck. The
exact location changes for each save file. After this part of the
quest is over, you will not find another Tourmaline Ring anywhere.

When you do get the Tourmaline Ring after an appraisal, talk to
Jean-Eric again. FF arrives to pick up his request, and you get
your reward! Not bad. Now this request is over and you
should get a "clear" stamp on it.

-------------------------------------------------

2. MYSTERY CLIENT

Well, FF likes your salvage skills. After talking to Jean-Eric again,
he arrives with a new request: he wants you to find some German
Pottery. O-K. Can do! What? No map again! No biggie. He knows
about where it might be:


REQUEST:
What- German Pottery (small jar)
Where- Shipwreck near the Triton Village ruins (Blood Lotus, D-7)
Reward- Rockabilly (Haircut)


Again, this will flash like a normal treasure. You are looking
for a small jar item with high density.
It seems there is only one small jar item in that area,
and that it's the German Pottery; near the Blood Lotus wreck (bow).
NOTE: you MAY be able to find another one near the
unnamed broken ship part south of the Blood Lotus wreck.
After all, when Jean-Eric mentions that it can be found "near the
shipwrecks by the Triton Village Ruins", he never does specify
WHICH shipwreck he means.
After this part of the quest is over, you will not be able to find
another German Pottery anywhere.

After you do get one, talk to Jean-Eric again. Here comes FF!
He is so thrilled, you get a new haircut as a reward! All clear!

-------------------------------------------------

3. SALVAGE REQUEST

For this one, GG is now with you on Nineball Island. He handles
the main requests after he joins up with you after Chapter 4.
This shows up as an untimed request in GG's queue, and is the first
one you have to take before you can get any timed requests.
A client named Kiyoko wants a specific item: the Explorer's Treasure.
She says it is in a specific area in Ciceros Strait. Ah! She actually
has a map. Nice:


REQUEST:
What- Explorer's Treasure
Where- Ciceros Strait (C-3C, on or near Demeter shipwreck)
Reward- 3,500P (but only 3,000P listed)


This item WILL flash red, like a timed salvage request. The item
picture does NOT exist in the game, and when you salvage it, you
will only get the text that you found it.
(NOTE: the multisensor shows this request as Stone and Metal.)
So you know the drill. Return to Nineball Island, talk to GG.
A happy Kiyoko will give you your reward!

-------------------------------------------------

4. G & F

Good ol' FF is back again! Seems he REALLY likes your salvaging
skills. This time he wants something from Valka Castle. By now,
you should be getting to know that place like the back of your
hand. One look at the map he gives you is enough to pinpoint
where the item he wants is.

NOTE: this may trigger after the end of Chapter 4 of the main plot.


REQUEST:
What- Noble Cargo
Where- Valka Castle (A&B-1&2 corner, in Treasure Vault room)
Reward- 5,500P (5k listed), and Monster (diving suit)


This should be a really easy one. The map of Valka Castle is really
simple to learn, if you've been there a few times for salvaging.
Get the item, do some salvaging if you want, then off to home and
your reward.

-------------------------------------------------

5. SALVAGE DREAM

GG starts this request. He tells you he and his partner were
going to go after a treasure known as the "Spartan Treasure",
thought to be located in a secret cave in Ciceros Strait. It's
surrounded by whirlpools, and nearly impossible to get to except
at night. He wants you to go there with him and find this long-
lost treasure.
After he talks to you, this shows up in your notebook as a
"Treasure Rumor". So who's up for some night diving?


REQUEST:
What- Spartan Treasure
Where- Ciceros Strait (E-6NC)
Reward- ???


So, dive at night with GG once there. Dive at the East Undines,
it's right near where you need to go. Go into the cave, and use
your multisensor. Nothing. NOTHING?! Wait, that can't be right!
All the clues pointed here! Return to boat, then go home.
Have another chat with GG, and FF will show up. This leads into
part #6.

NOTE: this may not trigger until AFTER the end of the main plot.

-------------------------------------------------

6. END OF A DREAM

NOTE: this may not trigger until AFTER the end of the main plot, and
after part #5 is over.

After some jawing about this and that, FF tells GG that of course
there was nothing there! His partner's notes included one fact that
GG either didn't remember, or know about: the treasure is only
obtainable when the ground in the area rises, and it only does it
on the night near a full moon!
Well, with that bit of info, guess where we're off to again!


REQUEST:
What- Spartan Treasure
Where- Ciceros Strait (E-6NC)
Reward- Spartan Treasure; Ninja Sword (tank; from FF)


Well, here we are again. So dive at night with GG, and swim
to the cave. Go almost inside and you should trigger a cutscene.
WAIT FOR THE CUTSCENE!!! That tells you it's the right time!
No cutscene? Return to boat, rest until next night, repeat.
Now use the multisensor and get a hit! Unbury your find, and
return home. After Nancy's appraisal, talk to GG again.
Now FF shows up, and is so pleased, he gives you a sweet new
tank-a Ninja Sword!

NOTE: Use the telescope on Nineball Island at midnight; wait until
you get the "moon is waxing" message (this happens for 3 nights);
travel the last night of this message to Ciceros Strait. Then rest
until midnight and dive; you should only have to dive from 3-5
nights to get the correct night. The correct night is the night
right before the first night of the full moon.

-------------------------------------------------

NOTE: Parts A1-A3 are all handled by Jean-Eric.


A1. THE ULTIMATE TASTE

(This should trigger right after you hit Salvage Level 5 or over.)

Jean-Eric has a special request for you. His friend wants a
vinegar bottle, but not just any bottle: one from the wreck of the
Flamingo in Ciceros Strait. Very special vinegar, indeed!
Oh, great. Not THAT wreck! the whole area is filled with
great white sharks just waiting to take a bite out of YOU!
Well. -sigh- Off you go then.
(NOTE: wait until night to get this. The sharks all move over a
few squares and leave this area alone, so it's much easier to get!)


REQUEST:
What- Vinegar Bottle
Where- Ciceros Strait, wreck of the Flamingo (C-1)
Reward- 5,000P and Stardust (male-swim shorts; female-bikini)


This does NOT flash red; you do NOT need the multisensor
for this; it is a gold sparkly area near the wreck.
After getting it, go home and get a cutscene where
Jean-Eric gives you your reward for finding this.

-------------------------------------------------

A2. ANCIENT ICE

(This should trigger after you hit Salvage Level 7 or over.)

A research establishment tells Jean-Eric they want some ancient ice
from the Antarctic. 'Ancient' ice? Doesn't it all look the same?
Well, they want ice, we'll go get them some! Bundle up and head for
the Weddell Sea.


REQUEST:
What- Ancient Ice
Where- Weddell Sea (B-4, iceberg tip about 145 ft [44m] down)
Reward- 5,000P and Bubble Bubble (male-swim shorts; female-bikini)


This request requires you to dive with Hayako to finish it. It
seems she knows about how far down the requested ice is.
Go to where she tells you, and look for a sparkly, glowing area
far down one of the icebergs.
UH OH...we got company! Where'd HE come from? Somehow a great
white shark is right IN FRONT of the very piece of ice you need!
Well, that's what the trusty pulsar was made for, so get to it!
After the shark is driven off, go take the ice and head for home.
During a cutscene when you return, you get your reward.

-------------------------------------------------

A3. WEIGHT OF KNOWLEDGE

(This should trigger right after you hit Salvage Level 9 or over;
also may not trigger until AFTER end of main plot.)

After talking to Jean-Eric again, FF appears. (Doesn't he EVER
go away?) He then tells you he likes your salvaging skills so much,
he wants YOU to find an item he could not: a Dark Statue in the
Cortica Midstream area, likely near the Mangrove Maze. He said he
searched and searched, but had no luck.
Just then, GG pops his head into the conversation and casually
notes there is a reason FF couldn't find it. He was missing a
vital piece of info: it only shows up when it's RAINING.
Cute.  Not only do you have to brave the eels, you have to wait
until you get wet ON the boat, too. Guess where you're headed next.


REQUEST:
What- Dark Statue
Where- Cortica River, Midstream, Mangrove Maze (B-1); (raining ONLY)
            (mid-Mangrove area BEHIND plants, from Upstream it's on
              the right-hand side)
Reward- Wyvern Wings (special tank)


This one shows up in your Treasure Rumors, too, as
"The Legend of the Dark God".
After you get it, talk to Jean-Eric again, and FF appears
just in time to congratulate you, and hand you your reward!

-------------------------------------------------

NOTE: Parts B1-B3 are all handled by GG.

The last 3 requests (B1-B3) show up after a certain amount
of successful timed salvage requests are fulfilled.

NOTE: the UNtimed requests that are part of this Quest
(only the red flash ones) ARE counted toward this.
This means the salvage requests as part of 3, 4, and 6 DO
count. Apparently the items in parts 1 and 2 do NOT count.
Also, for parts B2 and B3, the other B parts of the request
DO count towards the total.

It seems parts B1-B3 may not trigger until after the
end of the main plot; if you have more than the
needed number of successful salvage requests,
these parts should trigger one right after the other
as you finish them.

-------------------------------------------------

B1. TREASURE HUNT 1

After 5 successful timed & untimed salvage requests, you may notice
GG wants to have a talk with you. It seems FF has been bugging
him for your salvage services again. There's a catch this time,
though: although his request is untimed, he only has a map.
FF does NOT have a clue as to where the location is! Oh, you
have to be KIDDING!
No wonder he wanted YOU to do it! He doesn't want to have to
traipse all over the world looking for this thing. What's he
want this time? He wants WHAT?! Although FF says he'll make it
worth your while, he better have some nice coin for you at the
end of THIS request! GG has it in his queue; take when ready.
Look carefully at the map FF gives you; you know where that
looks like, right?


REQUEST:
What- Silver Shield (metal, high density; or M, HD)
Where- Gatama Atoll (E-7)
Reward- 10,500P (but only 10,000 listed)


This item shows up as a red flash, and does not have an
in game picture for it. After you find it, go talk to GG.
FF shows up to claim the prize, and give you a nice reward.

-------------------------------------------------

B2. TREASURE HUNT 2

After 5 more successful salvage requests done (for a grand total
of 10), GG wants to have another chat. Yep, you guessed it, FF
has yet ANOTHER map with no location. What's WITH this guy?
As soon as you think you're ready, take the request (this one
also ends up in GG's queue, and is untimed).


REQUEST:
What- Gold Armor (metal, high density; or M, HD)
Where- Ciceros Strait (H-6, middle)
Reward- 15,500P (but only 15,000 listed)


This also shows up as a red flash, and like the first, has no
in game picture.
After finding, go talk to GG. He will call a grateful and
happy FF, who appears out of thin air to claim his prize
and give you your reward.

-------------------------------------------------

B3. TREASURE HUNT 3

You really didn't think you were off the hook from those
awful locationless requests yet, did you? After another 5
successful requests (grand total: 15), GG wants to have yet
another chat. Oh NO! Not AGAIN! FF has another map with...
no location. Doesn't he know when to STOP?! GG swears this IS
the final one, and it WILL be well worth your while.
Grumble, grumble...it BETTER be.


REQUEST:
What- Platinum Sword (metal, high density; or M, HD)
Where- Zahhab Region (D-3SE)
Reward- 20,500P (only 20,000 listed); Ninja Fins


This shows up as a red glow, and has no in game picture.
After you finally identify the area and get the item, talk
to GG; and one last time, FF shows up. A VERY happy and VERY
grateful FF. So grateful, in fact, he has a special gift just
for you. A set of very...odd...fins. Ninja fins?
They look like wooden boards! Well, they're supposed to go
with that Ninja Sword tank you got at the end of the 6th
quest, so you almost have a full Ninja outfit. You only
need a Ninja diving suit, now. (You can get one by completing
one of the other quests, the "Find the Blue Bird" quest).

QUEST CLEAR!!!!!!
---------------------------------------------------------------------

==PRIDE OF THE SALVAGE KING SUMMARY==

-------------------------------------------------

1. SALVAGE TRIAL

[] Talk to Jean-Eric
[] Talk to FF (Franklin Fischer)
[] Receive request for Tourmaline Ring
(Ciceros Strait, near Demeter shipwreck, C&D-3)
[] Pick up ring(s)
[] Get Tourmaline Ring after Nancy's appraisal
[] Talk to Jean-Eric; FF arrives
[]Receive 3,000P as a reward!

-------------------------------------------------

2. MYSTERY CLIENT

[] Talk to Jean-Eric, then to FF
[] Receive request for German Pottery (Small Jar item)
[] Find Small Jar item near Blood Lotus (shipwreck near Triton
Village ruins, D-7)
[] Get German Pottery after Nancy's appraisal
[] Talk to Jean-Eric; FF arrives
[] Receive haircut - Rockabilly as a reward

-------------------------------------------------

3. SALVAGE REQUEST

[] Talk to GG; Kiyoko arrives
[] Receive request for Explorer's Treasure
(Ciceros Strait, C-3C, on or near Demeter shipwreck)
[] Go salvage Explorer's Treasure (red flash); return home
[] Talk to GG again; Kiyoko arrives
[] Receive from 3,000-3,500P as a reward

-------------------------------------------------

4. G & F

[] Talk to Jean-Eric/GG; FF arrives
[] Receive request for Noble Cargo
(Valka Castle, A&B-1&2 corner, in Treasure Vault room)
[] Go salvage Noble Cargo (red flash); return home
[] Talk to GG; FF arrives
[] Receive 5,000-5,500P and Monster (diving suit)

-------------------------------------------------

5. SALVAGE DREAM

[] Talk to GG about the "Spartan Treasure"
(Ciceros Strait, E-6NC; Hidden Caverns; night)
[] Dive with GG at Ciceros Strait, East Undines, night
[] Enter cavern; use multisensor; nothing there
[] Go home; talk to GG again

-------------------------------------------------

6. END OF A DREAM

[] Continue talk with GG; FF arrives
[] Get new info about when the Treasure shows up
(Ciceros Strait, E-6NC, night only; NEAR a full moon)
[] Dive again at Ciceros, night, with GG
[] Swim to cavern; if no cutscene, rest until next night, repeat
[] After cutscene, use multisensor; unearth mysterious chest
[] Return home; ask Nancy to appraise; get Spartan Treasure
[] Talk to GG; FF arrives
[] Receive Ninja Sword (tank) from FF

-------------------------------------------------

A1. THE ULTIMATE TASTE

[] Talk to Jean-Eric
[] Receive request for special Vinegar Bottle
(Ciceros Strait, C-1; on the wreck of the Flamingo)
[] Dive at Ciceros Strait; pulsar sharks, salvage Vinegar Bottle
[] Return home
[] Talk to Jean-Eric
[] Receive 5,000P and Stardust (male-swim trunks; female-bikini)

-------------------------------------------------

A2. ANCIENT ICE

[] Talk to Jean-Eric
[] Receive request for Ancient Ice (Weddell Sea)
[] Dive at weddell Sea with Hayako; follow her instructions
[] Pulsar great white shark to drive it away
[] Take ice; return home
[] Receive 5,000P and Bubble Bubble (male/female; swim trunks)

-------------------------------------------------

A3. WEIGHT OF KNOWLEDGE

[] Talk to Jean-Eric, FF arrives
[] Receive request for "Dark Statue"
(Cortica River, Midstream; Mangrove Maze, B-1, raining)
[] Go salvage doll items in Mangroves (B-1) when raining
[]Return home; get Nancy to appraise item
[] Receive Dark Statue
[] Talk to Jean-Eric; FF arrives
[] Receive Wyvern Wings (tank) as a reward

-------------------------------------------------

B1. TREASURE HUNT 1

[] Do five successful salvage requests
[] Talk to GG; FF arrives
[] Receive request for Silver Shield (Gatama Atoll, E-7; red flash)
[] Go to Gatama Atoll; dive and salvage Silver Shield
[] Return home
[] Talk to GG; FF arrives
[] Receive 10,000-10,500P as a reward

-------------------------------------------------

B2. TREASURE HUNT 2

[] Do five more successful salvage requests
[] Talk to GG; FF arrives
[] Receive request for Gold Armor (Ciceros Strait, H-6C; red flash)
[] Dive at Ciceros Strait; salvage Gold Armor
[] Return home
[] Talk to GG; FF arrives
[] Receive 15,000-15,500P as a reward

-------------------------------------------------

B3. TREASURE HUNT 3

[] Do five more successful salvage requests
[] Talk to GG; FF arrives
[] Receive request for Platinum Sword (Zahhab Region, D-3SE; red flash)
[] Dive at Zahhab Region; salvage Platinum Sword
[] Return home
[] Talk to GG; FF arrives
[] Receive 20,000-20,500P and Ninja Fins as a reward!

QUEST CLEAR!


===========================================================

=====S A L V A G E  T O U R S [SLT]=====


Welcome to a very special section of the guide! I thought it would
be nice to give you a tour of the different smaller areas of the
game for salvage items.

First I will take you on a tour in a specific pattern around
the area, then at the end put a summary (quicklist) of items
and locations from that area.

The large, open areas can be a little frustrating to salvage in;
it seems they have a lot more swimming time than finding items.
Those are listed as a separate category.

So without further ado, here are the small areas to salvage in.
They go in order they are unlocked in the main story.

NOTE: Only the GENERAL area is listed because the exact spot the
treasure is in changes each time you go to that area. (I refer to this
this as "item drift". ALERT: Items CAN drift into neighboring squares!)

SPECIAL NOTE: I know there are more than 20 items in most places.
You will simply need to pick and choose which items to take
and which to leave if you are going for Pelagos.
Several general guidelines I use are:

1. I usually take the larger items, like the Sculptures, Paintings,
Crates, and Containers and before smaller items like Books or Rings.

2. I take Rings IF they show up as metal AND stone, as most of the
more expensive rings are both of those.

3. I may take Books IF they show up as more than just wood.

4. If an Ingot shows up as having NONE of the 4 properties
the multisensor looks for, I leave it. It's usually the item
known as the "Fake Gold Ingot", which isn't worth much.

5. If a Large Barrel only shows up as metal, I leave it.
It's usually just the cheap "Empty Oil Drum".

6. If a Mysterious Chest only shows up as metal and wood, I
leave it. It's usually just the cheap "Empty Chest".

7. If a Large Crate shows up only as wood, I leave it. It's
usually just the "Large Box", which isn't worth very much.

Remember: KEEP the items that flash/pulse; they are valuable.

-------------------------------------------------

1. DEEP HOLE (Gatama Atoll)

This is the first small area you open in the main story. A lot
of the items here are also small, so most of them can fit into
the small salvage bag you start off with. A few you will need to
wait to get, until you get the medium salvage bag.
</pre><pre id="faqspan-4">
For these items, I will post the grid co-ordinates I found them
in; although they may be close to the area listed, they may not be
exactly where listed every time (the aforementioned "item drift").

Deep Hole will be abbreviated as DH.


---DEEP HOLE TOUR START---

After swimming here from Gatama Atoll, you find yourself in a large
kelp area called the Kelp Tunnel. You'd think there would be too
much green to see any flashes, but there ARE two salvage items here.

--Kelp Tunnel (C-2NC, near the bend): Small Stone
--Kelp Tunnel (B-2NE, near the bend): Small Sphere

After emerging from the tunnel, you are in the Deep Hole area.
I usually salvage in a spiral pattern, starting from the right
side and working inward, and doing the Deep Hole inside last.

If you look closely, you may notice the map shades the far outside
area a darker color, then the middle is slightly lighter, with the
innermost area right by the edge of Deep Hole a bit darker again.

I see about 3 different "circles" of color, and will refer to each
"circle" as 1, 2, or 3. The first outer circle (green, hilly area)
is circle 3. The middle "circle" (includes a lot of sandy areas) is
circle 2, with the inner circle (green, hilly area nearest the edge)
is circle 1. Most items are in circle 2.

Swim to these two areas for the two items in the circle 3 area.

--DH, circle 3, green hilly outer area,(A-4NE): Small Box
--DH, circle 3, tiny sandy area (C-3NC): Small Sphere

Go back to the area near the Kelp Tunnel opening and start to
salvage circle 2; swim to the right to begin.

--DH, circle 2, sandy area near stuck out rock (B-2SW): Ingot
--DH, circle 2, sandy area (A-3E): Small Jar
--DH, circle 2, upper sandy area (B-3SW): Ingot
--DH, circle 2, sandy area (line of B-3 & 4C): Small Jar
--DH, circle 2, sandy area (C-3NW): Small Stone

Now you can focus on the area close to the edge, or mouth, of
Deep Hole.

--DH, circle 1, green, hilly area (B-3NW): Small Box

Now for the inside of Deep Hole. The item here is in the top
level, the largest area with the Giant grouper swimming around.

--DH, inside area, upper level (B-3NW): Ingot

All done!


+++DEEP HOLE TOUR SUMMARY+++

--Kelp Tunnel (C-2NC, near the bend): Small Stone
--Kelp Tunnel (B-2NE, near the bend): Small Sphere

--DH, circle 3, green hilly outer area,(A-4NE): Small Box
--DH, circle 3, tiny sandy area (C-3NC): Small Sphere

--DH, circle 2, sandy area near stuck out rock (B-2SW): Ingot
--DH, circle 2, sandy area (A-3E): Small Jar
--DH, circle 2, upper sandy area (B-3SW): Ingot
--DH, circle 2, sandy area (line of B-3 & 4C): Small Jar
--DH, circle 2, sandy area (C-3NW): Small Stone

--DH, circle 1, green, hilly area (B-3NW): Small Box

--DH, inside area, upper level (B-3NW): Ingot

THERE ARE: 11 items here

---DEEP HOLE TOUR END---

-------------------------------------------------

2. VALKA CASTLE (Ciceros Strait)

Valka Castle is one of the best areas to get some great stuff faster,
at least until you re-open the Cavern of the Gods.

So this will be a room by room tour of Valka Castle, complete with
what items are in each room; use the quicklist in section 4 to
determine if you want to keep the item you find or not.

I am not going to do the grid co-ordinates for each item; this is
impractical here. Since this is an enclosed area with separate
rooms, I am simply going room by room.

NOTE: I am assuming you have already been through here and
unlocked all the doors/solved the puzzles in the main plot.

I have taken the liberty of naming a few rooms that are unnamed
simply for reference's sake. The rooms I named are not capitalized.

Valka Castle will be abbreviated as VC.


---VALKA CASTLE TOUR START---

Enter the Well of the Full Moon in Ciceros Strait. After the area
loads, swim down to the end of the entrance; now you are ready to
enter the Spiral Tower. There is nothing in the well passage itself.

--VC, Spiral Tower, bottom: Small Ring

Now swim upwards and to the South (watch your compass!); at the top
of the Tower, use the multisensor. On top, (20 ft [6m]) is the item.
It is usually on or near a small mound of sand in front of what
could have once been a doorway.

--VC, Spiral Tower, Top (south): Small Book

Now swim down again and to the east into the Collapsed Gallery.
The item is at the VERY end of the Gallery.

--VC, Collapsed Gallery, end: Large Barrel

Swim out and to the north, into the main part of the Castle.
Go through the first long corridor, then into the second; enter
the first door on your right. You are now in the right side of the
Armory. There are two items here.

--VC, Armory, right side: Doll
--VC, Armory, left side: Small Book

Swim out either door, and turn right. Go past the Sea robins
on the floor into the first room with three Luna lionfish.
Look right, and use the multisensor for your next item.

--VC, luna lionfish room I: Small Book

Swim around the Luna Lionfish to the other door; enter another room
with more Lionfish. (This room is before the Underwater Gallery, and
has a window in it.) Again, look right and use the multisensor.

--VC, luna lionfish room II: Small Ring

Swim around the Lionfish again and to your left, through the door.
Go down the hall and turn left, into the Treasure Vault. (This is
the room you need to ask Oceana to get into, as she is the only
one small enough to fit through the hole in the door.) There are
usually three items in here. Sometimes the Chest will not appear.

--VC, Treasure Vault, left side: Mysterious Chest
--VC, Treasure Vault, center: Large Sculpture
--VC, Treasure Vault, right side: Painting

Now swim out and back down the hall. Re-enter the luna lionfish
room II, then go through the door that is almost directly across
and to your right. You should be in a room with two tables.
This room is right before the King's Chamber.

--VC, room before King's Chamber, left side: Large Barrel
--VC, room before King's Chamber, right side: Painting

Now swim straight ahead into the King's Chamber proper.

--VC, King's Chamber, left side (near/on table): Large Sculpture
--VC, King's Chamber, left side (near/in fireplace): Small Book
--VC, King's Chamber, right side (near bookshelves): Small Book

Now go right, into the Secret Room.
Sometimes the Chest will not appear.

--VC, Secret Room, center/left (near vase): Ingot
--VC, Secret Room, center right/right: Large Sculpture
--VC, Secret Room, far right: Mysterious Chest

Now swim out of the Secret Room and leave the King's Chamber.
You should be back in the room before the King's Chamber.

Turn right and enter the door here into the Mermaid's Ballroom.
Turn right and go past the Throne, into the corner opposite the
door you just came through.

--VC, Mermaid's Ballroom, corner near the Throne: Painting

Turn to the left and use the multisensor; this item has a large
area it could be in.

--VC, Mermaid's Ballroom, central area: Doll

Swim slightly to the left or center left; near the fallen chandelier
is the next item.

--VC, Mermaid's Ballroom, near fallen chandelier: Ingot

Now swim to the left side, into the corner for the next item.

--VC, Mermaid's Ballroom, far left corner: Doll

Now turn right and sweep the other corner for the last Ballroom item.

--VC, Mermaid's Ballroom, far right corner: Large Sculpture

You should be near a door in the center now. Go through it. The
circular map of the Earth is in this room. There are 2 large tables
and one small table in this room.

--VC, map room, right side (near the far table): Painting
--VC, map room, center (near central table): Large Sculpture
--VC, map room, left side (near small table): Doll

After the Doll, you will see a door in front of you. Go through
it to find you are in the last section of the Underwater Gallery.
Turn right to find the last item.

--VC, Underwater Gallery, far end: Painting

You can now leave if you have no other business here.


+++VALKA CASTLE TOUR SUMMARY+++

--VC, Spiral Tower, bottom: Small Ring
--VC, Spiral Tower, Top (south): Small Book

--VC, Collapsed Gallery, end: Large Barrel

--VC, Armory, right side: Doll
--VC, Armory, left side: Small Book

--VC, luna lionfish room I: Small Book

--VC, luna lionfish room II: Small Ring

--VC, Treasure Vault, left side: Mysterious Chest
--VC, Treasure Vault, center: Large Sculpture
--VC, Treasure Vault, right side: Painting

--VC, room before King's Chamber, left side: Large Barrel
--VC, room before King's Chamber, right side: Painting

--VC, King's Chamber, left side (near/on table): Large Sculpture
--VC, King's Chamber, left side (near/in fireplace): Small Book
--VC, King's Chamber, right side (near bookshelves): Small Book

--VC, Secret Room, center/left (near vase): Ingot
--VC, Secret Room, center right/right: Large Sculpture
--VC, Secret Room, far right: Mysterious Chest

--VC, Mermaid's Ballroom, corner near the Throne: Painting
--VC, Mermaid's Ballroom, central area: Doll
--VC, Mermaid's Ballroom, near fallen chandelier: Ingot
--VC, Mermaid's Ballroom, far left corner: Doll
--VC, Mermaid's Ballroom, far right corner: Large Sculpture

--VC, map room, right side (near the far table): Painting
--VC, map room, center (near central table): Large Sculpture
--VC, map room, left side (near small table): Doll

--VC, Underwater Gallery, far end: Painting

THERE ARE: 27 items here

---VALKA CASTLE TOUR END---

-------------------------------------------------

3. ICEBERG CAVERN (Weddell Sea)

You would think there'd be nothing in a small, icy, bowl
shaped cavern with no discernable floor; and you'd be WRONG.
There actually are two items in here!

Iceberg Cavern will be abbreviated as IC.

---ICEBERG CAVERN TOUR START---

Swim down to the Lower Ice Cave 3 entrance and enter it. Swim right
through the Crystal Globe and through the tunnel; there is nothing
in either area. Now enter the Hall of Radiance in the Iceberg Cavern.

--IC, near large ice pillar (C-3NW): Large Crate
--IC, near other large ice pillar (C-3NW): Small Box

You can now exit to the Weddell Sea, or return to the boat.


+++ICEBERG CAVERN TOUR SUMMARY+++

--IC, near large ice pillar (C-3NW): Large Crate
--IC, near other large ice pillar (C-3NW): Small Box

THERE ARE: 2 items here

---ICEBERG CAVERN TOUR END---

-------------------------------------------------

4. CORTICA RIVER UPSTREAM (Cortica River)

This area mostly consists of the Twilight Temple, but there are a
couple of areas outside the Temple as well. There are enough items
to fill up the large salvage bag without really needing GG's 5
extra spaces.

Cortica River Upstream will be abbreviated as CRU.
Twilight Temple will be abbreviated as TT.

---CORTICA RIVER UPSTREAM TOUR START---

There's still a little bit of river to go through before you get
to the Temple, and there ARE a few items here.

--CRU, river above Spirit Falls (in grassy area) (B-3SW): Small Ring
--CRU, river above Spirit Falls (near basin edge) (B-3C): Small Book

Move into the small bowl shaped area (the river "basin"), where the
large Piraiba (or Golden) catfish is. There is one item here.

--CRU, river basin left/central: Doll

Now swim into King Amaru's Aqueduct. There are 3 items in here.

--CRU, Aqueduct, near the grate: Small Book
--CRU, Aqueduct, near the bend to the right: Large Sculpture
--CRU, Aqueduct, near the end: Painting

By this time you have entered into the main part of the Twilight
Temple. There are several items here. I usually go counter-
clockwise, beginning on the right hand side of the Temple.

Right Side:
--CRU, TT, near a broken pillar (C-2NC): Large Sculpture
--CRU, TT, sandy area (platform right) (C-2C): Small Ring
--CRU, TT, near rocky "hill": Mysterious Chest
--CRU, TT, near back wall: Doll

Now turn almost all the way around and focus on the raised platform
with the pillars one more time.

--CRU, TT, among pillars (line of C & D-2C): Painting

Now turn right and swim past the Sacred Chamber. The next item
is just past the Sacred Chamber doorway.

--CRU, TT, among the alcoves/pillars: Large Sculpture

Go around the end of the Chamber, to the back wall, then go up the
other side.

Left Side:
--CRU, TT, in back near rocky "hill": Small Book

Now turn around and face Southwest:

--CRU, TT, among pillars (C-1C): Doll
--CRU, TT, left of above, among pillars (C-1C): Doll

Full large salvage bag. All done!

+++CORTICA RIVER UPSTREAM TOUR SUMMARY+++

--CRU, river above Spirit Falls (in grassy area) (B-3SW): Small Ring
--CRU, river above Spirit Falls (near basin edge) (B-3C): Small Book

--CRU, river basin left/central: Doll

--CRU, Aqueduct, near the grate: Small Book
--CRU, Aqueduct, near the bend to the right: Large Sculpture
--CRU, Aqueduct, near the end: Painting

--CRU, TT, near a broken pillar (C-2NC): Large Sculpture
--CRU, TT, sandy area (platform right) (C-2C): Small Ring
--CRU, TT, near rocky "hill": Mysterious Chest
--CRU, TT, near back wall: Doll

--CRU, TT, among pillars (line of C & D-2C): Painting
--CRU, TT, among the alcoves/pillars: Large Sculpture
--CRU, TT, in back near rocky "hill": Small Book
--CRU, TT, among pillars (C-1C): Doll
--CRU, TT, left of above, among pillars (C-1C): Doll

THERE ARE: 15 items here

---CORTICA RIVER UPSTREAM TOUR END---

-------------------------------------------------

5. ZAHHAB REGION DEPTHS (Zahhab Region)

Staying down here for any length of time helps to quickly raise
your diving level; but unless you have one of the largest tanks,
you may not be able to go through the entire Depths in one trip.
Targeting a specific category or area to salvage may help more here.

I start at the Northern Crevasse because if starting at the
Southern Crevasse instead, it drops me nearly into the middle of the
area, instead of a place where it's easy to swim down to the start
of the area.
That said, there is a little bit of backtracking to do in the
Northern Crevasse, but not much.

Northern Crevasse will be abbreviated as NC.
Southern Crevasse will be abbreviated as SC.


---ZAHHAB REGION DEPTHS TOUR START---

Dive at the Twin Crevasses and swim into the Crevasse to the right;
this the Northern Crevasse.

From the start, turn around and swim down into the "finger" at
A&B-2.

--NC, top left "finger" (A&B-2): Ingot

Turn back around and go to the east for the next item.

--NC, near rocky "hill" (B-2NE): Large Barrel

Now move up the north face to the Northern Cavern (B-1SE).

--NC, Northern Cavern (B-1S, 315 ft [96m]): Large Barrel

Leave the Cavern and swim back down to floor; head southeast, into
the Giant's Lair (the cave that the Giant Squid comes out of).
There is nothing in the Lair itself. At the end of the Giant's Lair
is the Osiris's Courtyard (where the HD-9 submarine rests.)
There are 2 items here.

--NC, Osiris's Courtyard, left: Large Container
--NC, Osiris's Courtyard, right: Large Container

Now backtrack west through the Lair, and back to where you began.
At the junction, go left and point the multisensor at the other
"finger" at B-3NC. There is one item here.

--NC, SW "finger" (B-3NC): Small Ring

Now turn to your right and enter the Secret Passage to the
Southern Crevasse. There is nothing in the Passage.

Enter the Southern Crevasse and move up the south face, to the
Southern Cavern (B-4NE). There is one item in here.

--SC, Southern Cavern (B-4NE, 400ft [122m]): Ingot

Now leave the Cavern and swim back down to the floor. Although
this area is large, there are only three items here. Move east
toward the bend.

--SC, middle of Chimney Forest (B-3C): Small Jar
--SC, near SW bend (C-2&3): Small Jar
--SC, bend end "leafy" area (C-2SW): Large Container

Turn south onto the path leading to the Twin Caves. Near the end of
the "finger" there is one item.

--SC, near "finger" end (C-3SC): Small Jar

The Twin Caves are now a little above you; the left one has a
treasure rumor treasure, and has nothing in it after that.
Now swim up into the right side Cave. There is one item here.

--SC, right Twin cave (C-3SW): Large Barrel


+++ZAHHAB REGION DEPTHS TOUR SUMMARY+++

--NC, top left "finger" (A&B-2): Ingot
--NC, near rocky "hill" (B-2NE): Large Barrel
--NC, Northern Cavern (B-1S, 315 ft [96m]): Large Barrel
--NC, Osiris's Courtyard, left: Large Container
--NC, Osiris's Courtyard, right: Large Container
--NC, SW "finger" (B-3NC): Small Ring

--SC, Southern Cavern (B-4NE, 400ft [122m]): Ingot
--SC, middle of Chimney Forest (B-3C): Small Jar
--SC, near SW bend (C-2&3): Small Jar
--SC, bend end "leafy" area (C-2SW): Large Container
--SC, near "finger" end (C-3SC): Small Jar
--SC, right Twin cave (C-3SW): Large Barrel

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NOTE: Gamefaqs/Gamespot user Sabeythang has informed me that there
are several items on the Depth WALLS. So as you descend, feel free to
look for these items. There MAY be more than the ones listed, but
these are the only ones we can find at the moment. There is no tour
for these, since they are pretty well scattered over the rocky wall
faces. Most items are small, except for a few Ingots (medium).

If you can find any more items, and can see they are not clearly the
same items listed in a slightly different place due to item drift,
please post where and what you found on the Gamefaqs/Gamespot message
board and I will be happy to add them here, and credit you for the
find.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

+++SALVAGE ITEMS ON ZAHHAB DEPTH WALLS+++

--NC, north "finger" (B-2NW, 260 ft [79m]): Small Ring
--NC, wall near passage (B-2C, 260 ft [79m]): Ingot
--NC, north wall corner (C-1SW, 260 ft [79m]): Ingot
--NC, north wall (B&C-1&2, 280 ft [85m]): Small Stone
--NC, south wall (C-2NW, 280 ft [85m]): Small Stone
--NC, north finger "tip" (A-2W, 305 ft [93m]): Small Stone
--NC, south finger "tip" (B-3N, 305 ft [93m]): Small Stone
--NC, east cavern wall (B-2E, 360 ft [110m]): Small Ring
--NC, south finger "tip" (B-3N, 360 ft [110m]): Ingot

--SC, south wall "tip" (C-3NW, 260 ft [79m]): Small Stone
--SC, north finger "tip" (C-2C, 270 ft [83m]): Small Ring
--SC, south wall end (C-4NE, 285 ft [87m]): Small Stone
--SC, north wall (B-3NE, 330 ft [101m]): Small Stone
--SC, north wall (B-3SW, 330 ft [101m]): Small Ring
--SC, south wall "tip" (C-3C, 345 ft [105m]): Small Stone


THERE ARE:  27 items here

---ZAHHAB REGION DEPTHS TOUR END---

-------------------------------------------------

6. CAVERN OF THE GODS (Zahhab Region)

This area, after it's re-opened, is a great place to salvage.
It even beats Valka Castle!

I do the two largest rooms, the Pillars of Light and the Pillars
of Shadow, last because they are so large.

I am going to start this tour a little different. There is an area
directly outside the entrance with a few items worth picking up,
and I will begin the tour there.

The Pillars of Light/Shadow are 175 ft [53m].
The Subterranean Reception Room is the deepest area at 290 ft [88m].
The other areas of the CotG-the hallways/rooms are all 195 ft [59m].


---CAVERN OF THE GODS AREA TOUR START---

Cavern of the Gods, for ease of use, is abbreviated here as "CotG".

Right outside the "Stone Cavern Entrance" is a sandy area with
a few items you should consider picking up, or at least looking at.

The area is shaped like a squished bowl; the long tunnel leading into
and out of the area spits you out about in the middle-right side of
this "bowl". "Left" and "right" refer to the directions coming into
the area from the long tunnel from the Echoing Terrace.

Left side:
--CotG Outside, far left side, near corner: Small Jar
--CotG Outside, left, around fallen pillar: Large Barrel

Right side:
--CotG Outside, right side, near stone squares/debris: Large Crate
--CotG Outside, far right, near corner: Large Barrel

NOTE: Gamefaqs user SliverQ has noted there are two more items in
the "bowl"; they are on the edge of the Cavern face, the "second"
floor", if you want to call it that. It's the ledge that you find
one of the coins on.

--CotG Outside, "second floor", near the middle: Large Container
--CotG Outside, "second floor", almost above entrance: Large Crate

Now you can proceed into the Cavern, if you decided to take a look
at anything outside.

Enter the Cavern and turn left (south). Swim down to the end, there
is a small room here at the junction, with one item.

--CotG, small room (D-4SE): Small Stone

Now turn right and swim to the end of the blocked hallway (C-4SW).
There is one item here.

--CotG, blocked hallway (C-4SW): Small Sphere

Turn around and swim into the left side door; this is the Altar
of Nephthys. There are two items in here.

--CotG, Nephthys room, left side (C-3SE, 225 ft [69m]): Doll
--CotG, Nephthys room, right side (C-3SE, 225 ft [69m]): Painting

Backtrack to the entrance, then keep going north, down the hallway.
At the end is a room with one item in it.

--CotG, small room (D-1NE): Small Bottle

Turn left and travel down the hall (westward). Go into the first
left hand door, into the Altar of Osiris. There are two items here.

--CotG, Osiris room, left side (C-2NE, 225 ft [69m]): Large Container
--CotG, Osiris room, right side (C-2NE,225 ft [69m]): Large Sculpture

Now go up the stairs to leave, and turn left again. Swim until you
get to the end of the blocked hallway, there is one item here.

--CotG, blocked hallway (A-1NE): Small Ring

Turn around and go right, into the door to reach the Altar of
Horus. There are two items here.

--CotG, Horus room, left side (B-2NW, 225 ft [69m]): Small Jar
--CotG, Horus room, right side (B-2NW, 225 ft [69m]): Small Book

This room has the secret passageway to get to the other side
of the Cavern; there are actually items in here.

--CotG, secret passage, step below Horus statue: Large Container

Now swim through the hole into the Subterranean Reception
Room (B-2&3). There are 4 items here, one in or near each corner.
The Subterranean Reception Room is abbreviated SRR.

--CotG, SRR, corner with small debris: Large Barrel
--CotG, SRR, corner with no debris: Large Crate
--CotG, SRR, corner with large pots/jars: Small Box
--CotG, SRR, corner near two fallen blocks: Ingot

Now swim up through the hole to the Altar of Isis. But before
you get there, there IS an item on the step leading into the room.

--CotG, secret passage, step below Isis statue: Mysterious Chest

Swim into the Altar of Isis room proper, where there are two items.
(Note: left and right still refer to the directions as you come in
the DOOR, NOT come up from the secret passage.)

--CotG, Isis room, left side (B-3SW, 225 ft [69m]): Painting
--CotG, Isis room, right side (B-3SW, 225 ft [69m]): Doll

Leave the room and turn left, and go to the end of the blocked
hallway. There is one item here.

--CotG, blocked hallway (B-4SE): Small Jar

Now turn around and swim to the west, to a small room at the end
of the hallway. There is one item here.

--CotG, small room (A-4SW): Small Ring

Turn right (northward) and swim to an alcove that holds the
entrance to the Pillars of Shadow. There is an item here.

--CotG, alcove (A-2SW & A-3NW): Small Book

Keep going northward through the hallway to the room at the
end, there are two items here.

--CotG, small room at end of hallway (A-1NW): Small Sphere
--CotG, small room at end of hallway (A-1NW): Small Bottle

Right off the room is a blocked hallway with one item.

--CotG, blocked hallway (A-1NE): Small Stone

Now turn around and go back to the Pillars of Shadow entrance.
Enter the VERY large, tall room. With all the floor space this room
has, you'd think there would be quite a few items, but that is not
true. There are only...two items here. Yes, you read that right. TWO.

--CotG, Pillars of Shadow, left corner (A-2NW): Large Barrel
--CotG, Pillars of Shadow, far middle (B-3NE): Large Crate

Now swim up into the Celestial Mausoleum. There are no items
in here. BUT...

Turn left, into the Treasure Chamber. There are two items here.

--CotG, Treasure Chamber, left side: Mysterious Chest
--CotG, Treasure Chamber, right side: Large Sculpture

Usually the items I find in here are valuable; more often than
not they flash/pulse.

Now leave, and swim down into the other side of the Pillars;
the Pillars of Light. This is where you managed to get out
at the end of the main plot. There are two items here.

--CotG, Pillars of Light, middle (C-3C): Ingot
--CotG, Pillars of Light, middle/end (C-2C): Small Box

All done! You can leave if you have nothing else to do in here.


+++CAVERN OF THE GODS AREA TOUR SUMMARY+++

--CotG Outside, far left side, near corner: Small Jar
--CotG Outside, left, around fallen pillar: Large Barrel

--CotG Outside, right side, near stone squares/debris: Large Crate
--CotG Outside, far right, near corner: Large Barrel

--CotG Outside, "second floor", near the middle: Large Container
--CotG Outside, "second floor", almost above entrance: Large Crate

--CotG, small room (D-4SE): Small Stone

--CotG, blocked hallway (C-4SW): Small Sphere

--CotG, Nephthys room, left side (C-3SE, 225 ft [69m]): Doll
--CotG, Nephthys room, right side (C-3SE, 225 ft [69m]): Painting

--CotG, small room (D-1NE): Small Bottle

--CotG, Osiris room, left side (C-2NE, 225 ft [69m]): Large Container
--CotG, Osiris room, right side (C-2NE,225 ft [69m]): Large Sculpture

--CotG, blocked hallway (A-1NE): Small Ring

--CotG, Horus room, left side (B-2NW, 225 ft [69m]): Small Jar
--CotG, Horus room, right side (B-2NW, 225 ft [69m]): Small Book

--CotG, secret passage, step below Horus statue: Large Container

--CotG, SRR, corner with small debris: Large Barrel
--CotG, SRR, corner with no debris: Large Crate
--CotG, SRR, corner with large pots/jars: Small Box
--CotG, SRR, corner near two fallen blocks: Ingot

--CotG, secret passage, step below Isis statue: Mysterious Chest

--CotG, Isis room, left side (B-3SW, 225 ft [69m]): Painting
--CotG, Isis room, right side (B-3SW, 225 ft [69m]): Doll

--CotG, blocked hallway (B-4SE): Small Jar

--CotG, small room (A-4SW): Small Ring

--CotG, alcove (A-2SW & A-3NW): Small Book

--CotG, small room at end of hallway (A-1NW): Small Sphere
--CotG, small room at end of hallway (A-1NW): Small Bottle

--CotG, blocked hallway (A-1NE): Small Stone

--CotG, Pillars of Shadow, left corner (A-2NW): Large Barrel
--CotG, Pillars of Shadow, far middle (B-3NE): Large Crate

--CotG, Treasure Chamber, left side: Mysterious Chest
--CotG, Treasure Chamber, right side: Large Sculpture

--CotG, Pillars of Light, middle (C-3C): Ingot
--CotG, Pillars of Light, middle/end (C-2C): Small Box

THERE ARE: 36 items here

---CAVERN OF THE GODS AREA TOUR END---

===========================================================

---MAIN AREA SALVAGE LISTINGS---

I finally decided all the areas in the game should be salvage mapped
for reference, large and small. So here are the largest game areas,
salvage mapped either north to south, or west to east.
Which way depends on how the map goes and how many items in
each map there are.
The order the items are listed in go as more of a listing than
a true "tour", as most areas are large enough for you to not
be able to get all the items, or go through the entire area in
one dive.

NOTE: the grid co-ordinates are APPROXIMATE; they depend on
"item drift" (where any item CAN show up on any given dive),
and also on which direction your diver is facing.

-------------------------------------------------

1. GATAMA ATOLL

The items are listed going in a southernly direction, from
A-1 to 8, A-H.

Note: I have added a landmark, area, or creature(s) the item
may be near for clarity, if an item is near anything.

Gatama Atoll will be abbreviated as GA.


---GATAMA ATOLL LISTINGS START---

+++Gatama Atoll, A-1 through A-8+++

GA, A-1SE (in Atoll Gate): Small Stone
GA, A-3SE (near Dolphin Island): Small Bottle
GA, A-7SE: (near Blue Cliff) Ingot

GA, A-2, A-4, A-5, A-6: nothing
GA, A-8: open sea


+++Gatama Atoll, B-1 through B-8+++

GA, B-1SE (in Atoll Gate): Small Stone
GA, B-2NW (in Atoll Gate): Small Sphere
GA, B-3SE (near Dolphin Island): Small Ring
GA, B-4NE (near Dolphin Island): Small Stone
GA, B-4NW (near Dolphin Island): Small Bottle
GA, B-4SW (near Dolphin Island): Small Stone
GA, B-5NE (near Dolphin Island): Small Sphere
GA, B-6NE (near Spring Garden): Small Ring
GA, B-7NE (near Spring Garden): Small Bottle

GA, B-8: nothing


+++Gatama Atoll, C-1 through C-8+++

GA, C-2SE (near Manta ray pair): Small Box
GA, C-3SW (near Manta ray pair): Small Stone
GA, C-4NW (near Manta ray pair): Small Sphere
GA, C-4SW (near Dolphin Island): Small Bottle
GA, C-6NE (near Spring Garden): Small Stone
GA, C-6SE & C-7NE line (in/near Spring Garden): Small Box

GA, C-1, C-5, C-8: nothing


+++Gatama Atoll, D-1 through D-8+++

GA, D-2NC (near land area): Small Sphere
GA, D-4SW (near Cake Rock): Small Jar
GA, D-8NW (near Deep Hole entrance): Small Jar

GA, D-1, D-3, D-5, D-6, D-7: nothing


+++Gatama Atoll, E-1 through E-8+++

GA, E-4SW (near Cake Rock): Small Bottle
GA, E-5SW & E-6NW line (near Gatama's Navel): Small Bottle
GA, E-7SC (near Deep Hole entrance): Small Sphere
GA, E-7SE & E-8NE line (near Deep Hole entrance): Ingot

GA, E-3, E-5: nothing
GA, E-1, most of E-2: island


+++Gatama Atoll, F-1 through F-8+++

GA, F-2SE & F-3NE line (near Doughnut Reef): Small Sphere
GA, F-6SC (near Cabbage Patch): Small Stone
GA, F-7NE (in/near Cabbage Patch): Small Box

GA, F-4: nothing
GA, F-1, F-5, most of F-8: island


+++Gatama Atoll, G-1 through G-8+++

GA, G-1SC & G-2NC line (in Doughnut Reef): Small Stone
GA, G-2SW (in/near Doughnut Reef): Small Jar
GA, G-3SC & G-4NC line (before Doughnut Reef): Small Stone
GA, G-4SW (near Bird Island): Small Bottle
GA, G-6SW (near Cabbage Patch): Small Stone

GA, G-3, G-5, G-7: nothing
GA, G-8: island

GA, H-1 through H-8: mostly island or the area end barrier


THERE ARE: 33 items here

---GATAMA ATOLL LISTINGS END---
-------------------------------------------------

2. CICEROS STRAIT

This area, although bounded by land areas, is a rich and varied
place, with lots of treasure! The shipwreck areas provide a lot of
treasure spots, and only two of them are a little difficult to
get to (there being great white sharks near them). This listing
is the largest of the large areas, by far, so pick a spot to dive
depending on what types of items you are looking for.

The listing this time will go in an easterly direction, starting
with A-1, then B-1, C-1, etc, from north (top) to (south) bottom.

Note: I have added a landmark, area, or creature(s) the item
may be near for clarity, if an item is near anything.

Ciceros Strait will be abbreviated as CS.


---CICEROS STRAIT LISTING START---

+++Ciceros Strait, A-1 through H-1+++

CS, A&B-1, A&B-2 corner (green area), 10 ft (3m): Small Ring

CS, B-1SW (green area), 10 ft (3m): Small Bottle

CS, C-1SW (hill near Flamingo wreck), 80 ft (24m), SHARKS: Small Box

CS, D-1NE (sandy floor among bottles), 120 ft (37m): Small Bottle
CS, D-1SE (green area near Pride of Athens), 50 ft 15m: Small Jar
CS, D-1SE & E-1SW line (sandy floor), 105 ft (32 m): Small Box
CS, D-1SE&E-1SW line (on Athens wreck), 55 ft (17m): Large Container

CS, E-1SE (small underwater island), 45 ft (14m): Small Bottle
CS, E-1NW (sandy floor near eels), 120 ft (37m): Small Ring
CS, E-1SE & F-1SW line (sandy finger), 100 ft (30m): Ingot

CS, F-1NW (rock ledge; North Canyon area), 15ft (5m): Ingot

CS, G-1NE (sandy floor; North Canyon area): Small Ring
CS, G-1WC (green hilly area; North Canyon), 65ft (20m): Small Bottle
CS, G-1SW (sand; North Canyon): Small Bottle

CS, H-1SW (sand): Small Box


+++Ciceros Strait, A-2 through H-2+++

CS, B-2C (green area) 15 ft (5m): Small Bottle
CS, B-2SE & B-3NE line (tiny rock tunnel), 15 ft (5m): Small Box

CS, D-2SC (sand near Demeter bow), 20 ft (6m): Small Ring

CS, E-2NE (green hilly area), 65 ft (20m): Small Jar

CS, F-2SC & F-3SC line (green hilly area), 15 ft (5m): Small Box

CS, G-2NW (sandy floor; North Canyon), 60 ft (18m): Small Ring


CS, most of A-2 and H-2: land


+++Ciceros Strait, A-3 through H-3+++

CS, A-3EC (Western Shallows), 10 ft (3m): Small Bottle

CS, B-3C (Western Shallows), 10 ft (3m): Large Barrel

CS, C-3NC (sand near Demeter/moray), 30 ft (9m): Large Container
CS, C-3C (sand near Demeter), 30 ft (9m): Small Jar
CS, C-3SW (on/near Demeter), 30 ft (9m): Ingot

CS, D-3NC (sand near Demeter), 25ft (8m): Small Bottle

CS, E-3NW (green area near land), 15 ft (5m): Small Box


CS, E-3, F-3, most of G-3, H-3: land


+++Ciceros Strait, A-4 through H-4+++

CS, A&B-4,A&B-5 corner (near Blue Dome entrance), 10 ft (3m): Small Jar
CS, B-4NC 10 ft (3m) (Western Shallows): Large Barrel

CS, C-4SE (near Amphitrite's Sanctuary shipwreck), 30 ft (9m): Ingot
CS, C-4SW & C-5NW line (in Sanctuary wreckage), 30 ft (9m): Large Crate

CS, D-4SE (sand near bottles), 30 ft (9m): Small Bottle

CS, E-4NW (junk above Arktos), 15 ft (5m): Large Container
CS, E-4SC (sand near Arktos), 35 ft (11m): Small Bottle
CS, E-4SE (sand near Arktos), 40 ft (12m): Large Container
CS, E-4SW (near mast on Arktos), 15 ft (5m): Ingot

CS, F-4NW (sand near Arktos), 35 ft (11m): Small Box

CS, G-4NE (sand inside White Cove), 15 ft (5m): Small Bottle
CS, G-4SC&G-5SC line (outside White Cove), 15 ft (5m): Small Bottle


CS, most of H-4: land


+++Ciceros Strait, A-5 through H-5+++

CS, A-5C & A-6C line (in Blue Dome), 30 ft (9m): Large Crate

CS, B-5NW (in bottles nr Blue Dome entrance), 10 ft (3m): Small Bottle
CS, B-5C (near Sanctuary back wall),30 ft (9m): Mysterious Chest

CS, D-5NW (among Sanctuary wreckage), 30 ft (9m): Large Barrel

CS, E-5NE (sandy area left of Cross Rift), 10 ft (3m): Small Ring
CS, E-5SC (cove near whirlpool), 15 ft (5m): Small Box
CS, E-5SC (behind whirlpool, night),30 ft (9m): Large Barrel

CS, F-5NW (near Cross Rift), 60 ft (18m): Small Jar
CS, F-5SW (top of Cross Rift), 15 ft (5m): Small Bottle
CS, F-5SW (right outside Cross Rift), 70 ft (21m): Small Ring
CS, F & G-5, F & G-6 corner (IN Cross Rift), 75 ft (23m): Ingot

CS, G-5NC (top of Cross Rift), 15 ft (5m): Small Bottle
CS, G-5NW (outside Cross Rift), 60 ft (18m): Small Jar
CS, G-5SE&G-6SE line (near Cross Rift), 65 ft (20m): Small Jar

CS, H-5SW (sandy "finger"), 20 ft (6m): Small Ring


+++Ciceros Strait, A-6 through H-6+++

CS, A&B-6&7 corner (in Red Dome), 30 ft (9m): Large Crate

CS, D-6EC (outside Triton Cove), 15 ft (5m): Small Ring

CS, E-6&7 line (nr Blood Lotus barrels), 65 ft (20m): Large Container

CS, G-6SE (sandy area), 90 ft (27m): Small Box


CS, B-6, C-6, F-6, H-6: nothing


+++Ciceros Strait, A-7 through H-7+++

Note:"ruins" here refer to the Triton Village ruins

CS, C-7C (ruins, paved street remains), 60 ft (20m): Small Ring
CS, C-7SE (ruins, pillar debris), 60 ft (20m): Small Jar
CS, C-7NE & D-7NW line (ruins, wall/debris), 60 ft (20m): Small Box

CS, D-7NW (ruins, near bump), 60 ft (20m): Small Bottle
CS, D-7NW (ruins, near square debris), 60 ft (20m): Ingot

CS, E-7NC (near Blood Lotus bow), 55ft (17m): Large Crate
CS, E-7SE (near mid Blood Lotus debris), 65 ft (20m): Large Barrel

CS, F-7WC (green hilly area), 45 ft (14m): Small Bottle
CS, F-7NE & G-7NW line (green hilly area), 120 ft (37m): Small Jar

CS, G-7SE (green hilly area), 120 ft (37m): Small Bottle
CS, G-7SE (sandy area), 120 ft (37m): Small Ring

CS, H-7NE (in/near wreckage), 120 ft (37m): Large Container
CS, H-7SE (near Emerald Lady), 110 ft (34m) THANATOS: Large Crate
CS, H-7SE (top of Emerald Lady), 100 ft (30m): Large Container


CS, A-7, half of B-7: land


+++Ciceros Strait, A-8 through H-8+++

CS, D-8SC (green area near shipwreck bottles), 15 ft (5m): Ingot

CS, E-8SW (near shipwreck bow), 85 ft (26m): Large Crate

CS, F-8C (near sand; South Canyon), 95 ft (29m): Small Bottle

CS, G-8NE (sand near Emerald Lady), 110 ft (34m): Small Box


CS, A-8, most of B-8, some of C-8: land
CS, H-8: open sea


THERE ARE: 77 items here!


---CICEROS STRAIT LISTINGS END---

-------------------------------------------------

3. WEDDELL SEA

There are a few items here, mainly in the Ice Caves.
This is starting from the Northeast diving area.

Weddell Sea is abbreviated as WS.

---WEDDELL SEA LISTING START---

Go a bit north from where you start to begin.

--WS, ice shelf short cut (C-2EC): Small Bottle

The rest of the items are all found inside the Ice Caves. It's
difficult to explain HOW to get to each one, so they will be
listed in order of higher caves 1-3 first, then the lower cave.
You will likely have to use an external map as a reference for
the exact cave entrance locations.

Phisheep has put up some excellent maps in the Gamefaqs Maps
and charts section for each area; you can find the
Weddell Sea map here:

www.gamefaqs.com/wii/954373-endless-ocean-blue-world/faqs/59268

All of the entrances to the smaller Ice Caves are marked, as
well as their depths, so you can find them more easily.


WS, Higher Ice Cave 1 (C-1SE, 70 ft [21m]): Small Box
WS, Higher Ice Cave 2 (C-2SE, 70 ft [21m]): Large Barrel
WS, Higher Ice Cave 3 (B-2SE, 70 ft [21m]): Large Crate
WS, Lower Ice Cave 1 (C-2NW, 110 ft [34m]): Large Container

Lower Ice Cave 2 is where a treasure rumor treasure is, and
there is nothing in there afterwards.
Lower Ice Cave 3 is the Iceberg Cavern, and is large enough to have
its own map. It was covered here in part 3 of this section.


THERE ARE: 5 items here

---WEDDELL SEA LISTING END---

-------------------------------------------------

4. CORTICA RIVER MIDSTREAM

For the river being the size it is, the midstream part of the
Cortica River does not have that many items in it. Then again,
fending off the piranhas and caimans while trying to salvage
sure isn't MY idea of fun!

The listing starts at the midstream diving area (the first
area where you start in the plot), and goes northward,
following the way the river winds.
Because of the way the river winds through the grid, straight
listings of either A-D or 1-4 will not work here.

Cortica river Midstream will be abbreviated as CRM.


---CORTICA RIVER MIDSTREAM LISTING START---

CRM, C-4SE (near dive start): Small Stone
CRM, C-4C (near right bend, on/near bank): Small Sphere
CRM, C-3SW (near rock in midstream): Small Bottle

CRM, C-3SE (among the piranhas): Small Box
CRM, D-3C (among the piranhas): Small Stone
CRM, A-4NE (Queen's Lake middle): Large Crate

CRM, C-2NC (above island): Small Sphere
CRM, A & B-2 line (above island, in the grass): Doll
CRM, A-3NE (near island tip): Small Bottle

CRM, A-2NW (before mangroves): Small Stone
CRM, B-1NC (Mangrove Maze, left side): Doll
CRM, B-1SW (Mangrove Maze, right side): Small Box
CRM, C-1C (after Mangrove Maze): Small Sphere

THERE ARE: 13 items here

---CORTICA RIVER MIDSTREAM LISTING END---

-------------------------------------------------

5. ZAHHAB REGION

Most of this map is deep, open ocean, so only the areas with
underwater "land" to salvage are listed.

There are two distinct areas, a shallow area near the shoreline,
and a deeper area closer to the open ocean. The listing starts
with the shallower area first, following the shoreline, then
the deeper area. The "shallow" area is around 30 ft (9m).

Zahhab Region will be abbreviated as ZR.


---ZAHHAB REGION LISTINGS START---

+++ZAHHAB REGION, SHALLOW AREA+++

ZR, B-4SE & B-5NE line (rocky coral): Small Stone
ZR, B-5SE (sand/rocky coral): Small Bottle
ZR, B-7NW (near/on lettuce coral; Coral Valley): Small Stone

ZR, C-3SC (rocky coral; near Aquarius Corner): Small Sphere
ZR, C-3NE (sand; near Aquarius Corner): Small Jar
ZR, C-7NW (sand; in Coral Valley): Small Jar
ZR, C-7SE (yellow coral; near Coral Valley): Small Sphere

ZR, D&E 1&2 corner (near Long Fissure end): Large Crate
ZR, D-8C (rocky coral): Small Bottle


+++ZAHHAB REGION, DEEPER AREA+++

ZR, C-6&7 line (sand; near Coral Valley), 40 ft (12m): Small Jar
ZR, C-6EC (sand; near Southern Crevasse), 60 ft (18m): Small Sphere
ZR, C-5C (sand; near Northern Crevasse), 45 ft (14m): Small Sphere
ZR, C-4NW (sand; near Aquarius Corner), 45 ft (14m): Small Bottle

ZR, D-3SE (sand near upper level, base), 50 ft (15m): Small Stone
ZR, D-6&7 line (near large clam), 75ft (23m): Small Stone

ZR, E-3NC (sandy floor in Stone Castle), 65 ft (20m): Small Jar
ZR, E-4NW & E-5SW line (coral rock), 85 ft (26m): Small Stone

ZR, F-2NC (sand near Super Drop-Off), 90 ft (27m): Small Jar
ZR, F-3SW (sandy area), 90 ft (27m): Small Stone


A-1 through 8; B-1 through 2, most of B-3, B-8; C-1, most of
C-2, most of C-8 is LAND.

Most of F-1, most of F-5, F-6 through F-8; G-1 through G-8;
H-1 through H-8 is OPEN OCEAN.


THERE ARE: 19 items here


---ZAHHAB REGION LISTINGS END---


-----MAIN AREA LISTINGS END-----

===========================================================
 CREDITS [CRT]


Thanks to Arika and Nintendo for another great, beautful diving game!
Thanks to Gamefaqs for a great site with all the help for a game anyone
ever needs.
Thanks to everyone on the Gamefaqs message boards for lots of help, time
and patience, even with the seemingly most trivial of questions.

Thanks to "moonkit" for info about the "Legend of the Dark God" rumor,
and where it was found.

Thanks to "SliverQ" about the two salvage items on the Cavern
ledge, outside the Cavern of the Gods.

Thanks to "Mahareth" and "josh_emblem" about being able to trigger the
Okeanos Tablets 1&2 Treasure Rumors before you finish the main plot.

Thanks to "Sabeythang" for letting me know about the salvage item areas
on the Zahhab Region Depths walls.

===========================================================
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