This FAQ will list the weapons of Dragon Quest Swords, which apply in any way to
upgrades. I will list in detail the expenses, ways to get uncommon parts, and
paths that you can take to achieve the most powerful weapons in the game. I will
also include the Master strokes and elemental or special properties any of the
weapons have. Lastly, I will include all ingredients needed, and the easiest,
fastest places to collect them.
=====Updates=====
04MAR08 - First post, listing all weapons and upgrades.
=====Upgrade Tree=====
This lists the logical paths for upgrading all weapons in Dragon Quest Swords.
The column to the right are upgreadeable weapons, but they fall outside of the
normal elemental tree.
Quick abbreviation key:
D: Default (you begin the game with this weapon)
0: Source upgrade, necessary to branch out to elemental weapons
F: Fire-Elemental weapons. Higher number = higher tier
I: Ice-Elemental weapons. Higher number = higher tier
T: Thunder-Elemental weapons. Higher number = higher tier
S: Shadow-Elemental weapons.
Before I go indepth on the ingredients and upgrades, I feel it is important to
remind you of the all important item: the Mini-Medal. It is an uncommon item
found everywhere in the game, from enemy drops to treasure chests, and can be
swapped for important ingredients items, weapons, and armor.
Location of Mini-Medal King:
The Mini-Medal King is located in the northeast section of town. From the
Armor shop, head up the stairs to the bar, pass it and go up the next set of
stairs. Keep hugging the right wall across a bridge and down another set of
stairs, to enter a cave full of treasure chests and a cat. This is the
Mini-Medal King also known as Minimoggie, and will swap your Medals for
the many items.
Why Do I bring this up first?
Easy: There is one item, the boulderdasher, which he will swap for 3
Mini-Medals. This one-time only purchase enhances all of your weapons for
the rest of the game, to let you break through "unbreakable" rock barriers,
gaining access to even more treasure and ingredients. Worth doing as early
as possible. Also take note of the other things he sells, as they come in
handy later in the game.
=====Tempering Ingredients=====
Now that you have a basic idea of what is in store for you, lets go over the
primary requirement for upgrades: The ingredients.
COMMON~~
These items are found throughout the game in surplus amounts, and can be
collected with relative ease:
Monster Bone
1. Drops from any monster, even those without skeletons. Don't ask me.
2. Guaranteed drop from Stage 1 Boss (Duke Worthington @ Caliburn Cavern)
3. Additionally a guaranteed reward from stage 1 for Rank B or higher.
4. Also an included reward in most stage ranks. Trust me, these are easy to get.
Iron Ore
1. Drops from any monster. About half as common to drop as Monster Bones.
2. Guaranteed drop from Stage 2 Boss (Golem @ Galantyne Glades)
3. Additionally a guaranteed reward from Stage 2 for Rank B or higher.
4. Also an included reward in most early stage ranks.
UNCOMMON~~
These items are found throughout the game, but require some effort or hunting
to find significant amounts, except in the endgame.
Lava Lump
1. Drops from any Fire-Aligned monster. About half as common as Iron Ore.
2. 2x guaranteed from Clank'n'Knalc mirror boss (After Stage 8),Rank B or higher
3. Guaranteed drop from Stage 5 Boss (Großmesser @ The Tower of Mirrors)
4. Guaranteed drop from Stage 8 MiniBoss (Cyclops @ Deathbringer's Citadel)
5. Guaranteed reward from Stage 2 for Rank A or higher.
6. Also an included reward in many mid stage ranks A or higher.
Ice Crystal
1. Drops from any Ice-Aligned monster. About half as common as Iron Ore.
2. 2x guaranteed from Nomeg/Gomen mirror boss (After Stage 8), Rank B or higher
3. Guaranteed drop from Stage 4 Boss (A "Fishy" Monster/Aruval @ Secace Seacove)
4. May drop from Stage 6 Boss (Draug @ The Mirror World) Else Lucky Bag
5. Guaranteed reward from Stage 5 for Rank B or higher.
6. Guaranteed reward from Stage 2 & 4 for Rank S or higher.
7. Also an included reward in many mid stage ranks A or higher.
Thunderball
1. Drops from any Thunder-Aligned monster. About half as common as Iron Ore.
2. 2x guaranteed from Salta/Atlas mirror boss (After Stage 8), Rank B or higher
3. Guaranteed drop from Stage 3 Boss (Envoy of Xiphos @ Arondight Heights)
4. Guaranteed drop from Stage 7 Boss (Golok @ The Red Sea)
5. Also an included reward in many mid stage ranks A or higher.
RARE~~
There are 3 items in DQ: Swords which are considered rare, as ingredients for
tempering. These are often exclusive to certain areas, with a few exceptions:
Gold Bar:
1. Treasure Chest 75% through Stage 7 (One Time Only)
2. Rank S or better in Stage 7
2. Rank A or better in Stage 8
3. Rank A or higher in any Reflectory battle will net you at least 1
4. 30 Mini-Medal swap
Orichalcum:
1. Kill Xiphos (First time only)
2. Rank S or better in Stage 8
3. Rank S or higher in any Reflectory battle will net you at least 1
Noble Metal:
1. Rank S or higher against Neo Gomen or Big Red will net you at least 1.
2. Rank A or Higher against Golden Valgirt or Xiphos' Shade for at least 1.
=====Weapon Upgrades=====
This list is complete, including every upgrade that exists in the game. Note
The letter F, I, T, or S, when referring to its connected upgrade for
Fire, Ice, Thunder and Shadow, respectively.
TIER I
Copper Sword (Temper: Upgrade 0)
Shop cost: 100 Gold
Attack Power: 15, Non-Elemental
Master Stroke: None (Mighty Strike is game default, but is not linked to sword)
------------------------------------------------------------------------------
TIER II
Upgrade 0: 2 Monster Bone +1 Iron Ore +500 Gold
Steel Broadsword (Temper: Upgrade 1F, 1I, or 1T)
Shop Cost: 750 Gold (must first own any elemental weapon to unlock at shop)
Attack power: 25, Non-Elemental
Master Stroke: Multistrike
------------------------------------------------------------------------------
TIER III
Upgrade 1F: 4 Monster Bone +3 Iron Ore +1 Lava Lump +1200 Gold
Fire Blade (Temper: Upgrade 2F)
Shop Cost: 1800 Gold (must first own a Wrath of Helios to unlock at shop)
Attack Power: 40, Fire-Elemental
Master Stroke: Searing Slash
Upgrade 1I: 6 Monster Bone +2 Iron Ore +1 Ice Crystal +1350 Gold
Frost Blade (Temper: Upgrade 2I)
Shop Cost: 2025 Gold (must first own a Wrath of Boreas to unlock at shop)
Attack Power: 42, Ice-Elemental
Master Stroke: Cold Fission
Upgrade 1T: 3 Monster Bone +2 Iron Ore +1 Thunderball +1280 Gold
Lightning Blade (Temper: Upgrade 2T)
Shop Cost: 1920 Gold (must first own a Wrath of Zeus to unlock at shop)
Attack Power: 40, Thunder-Elemental
Master Stroke: Lightning Strike
------------------------------------------------------------------------------
TIER IV
Upgrade 2F: 8 Monster Bone +5 Iron Ore +3 Lava Lump +2980 Gold
------------------------------------------------------------------------------
TIER V
Upgrade 3F: 9 Monster Bone +6 Iron Ore +5 Lava Lump +1 Gold Bar +6800 Gold
Wrath of Helios (Temper: Upgrade 4F via Aurora Blade)
Attack Power: 80, Fire-Elemental
Master Stroke: Solar Flare
Upgrade 3I: 12 Monster Bone +5 Iron Ore +5 Ice Crystal +1 Gold Bar +8500 Gold
Wrath of Boreas (Temper: Upgrade 4I via Aurora Blade)
Attack Power: 85, Ice-Elemental
Master Stroke: Ice Age
Upgrade 3T: 7 Monster Bone +5 Iron Ore +5 Thunderball +1 Gold Bar +7550 Gold
Wrath of Zeus (Temper: Upgrade 4T via Aurora Blade)
Attack Power: 82, Thunder-Elemental
Master Stroke: Lightning Storm
------------------------------------------------------------------------------
TIER VI
Upgrade 4F: Aurora Blade +2 Gold Bar +1 Orichalcum +19800 Gold
(Temper the Aurora Blade with Wrath of Helios in inventory)
------------------------------------------------------------------------------
STORY TIER
Rednusadner (Temper: Upgrade 5)
Attained: Boss of Stage 6 (Draug @ Mirror World).
(Repeatable, but max of 1 Rednusadner allowed at any time.
Either dispose or upgrade to get more.)
Attack Power: 45, Non-Elemental
Master Stroke: Figure of Fate
There are 4 weapons in the game that do not involve upgrades.
For completeness, I will also include them in this guide.
Kitten Claw
Cost: 15 Mini-Medal Swap
Attack Power: 32, Non-Elemental
Special: 500 renown bonus when combined with Purr Coat and Kitty Shield.
Special: Wider blade for improved accuracy
Special: Meows when you attack.
Master Stroke: None
Puppy Paw
Cost: 1980 Gold, Traveling Merchant
Attack Power: 30, Non-Elemental
Special: 500 renown bonus when combined with Dog's Body Armour and Doggy Shield
Special: Wider blade for improved accuracy
Special: Barks when you attack.
Master Stroke: None
Astraea's Abacus
Cost: 10 Mini-Medal Swap
Attack Power: 20, Non-Elemental
Special: Gain additional gold with every strike of your weapon.
Master Stroke: None
Poison Needle
Cost: 20 Mini-Medal Swap
Attack Power: 1, Non-Elemental
Special: Often able to kill non-boss units with a well-aimed thrust.
Master Stroke: None
=====Notes=====
Well Thats my Weapon guide, that should cover every weapon in the game, as
well as the best and easiest ways to gain them.
How am I FAQing?
duuude007 [@] msn [.] com
Copyright 2008 Matthew Currier Baker.
This guide may be freely copied, redistributed, posted, and used in any
manner. I merely request that I am contacted and credited when it is
shared out.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Dragon Quest Swords Tempering Guide by Duuude007
Version 1.0, Last Updated 04MAR08