___________________ ___________________
( '-.___ ___,-' )
\ '-._ _,-' /
'-._ \ / _,-'
'-.___ \¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ ___,-'
'-.__ ) |¯¯| |¯¯| ( __,-'
__ '-.__ | | | | | | __,-' __
,-' '-~._ '-.__ | | | | | | __,-' _,~-' '-.
( '~.__________) | | | | | | (__________,~' )
'-~._ | | | | | | _,~-'
'-~._ | | | | | | _,~-'
'-~._ | | | | | | _,~-'
,-'-._ '-~._ | | | | | | _,~-' _,-'-.
( '-~.___) | | | | | | (___,~-' )
\_ ) |__| |__| ( _/
'-~._ /________________\ _~-'
'-~. DRAGON WARRIOR ,~-'
/¯¯¯¯¯¯ ,-'-._ _,-'-. ¯¯¯¯¯¯\
\__ / | |¯¯| | \ __/
\ / | | | | \ /
/ / | | | | \ \
\__/ | | | | \__/
| | | |
Spoiler-free FAQ & Walkthrough (____) (____) by Shotgunnova/Patrick Summers
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ TABLE OF CONTENTS ¯¯
I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
Stat Overview................................................... STTO
Class Information............................................... CLSS
Class-Changing.................................................. CLCH
Menu Overview................................................... MNOV
III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
01) Aliahan..................................................... WK01
02) Reeve....................................................... WK02
03) Promontry Cave/Najimi Tower................................. WK03
04) Aliahan.........................................[OPTIONAL].. WK04
05) Reeve....................................................... WK05
06) Tempt Cave.................................................. WK06
07) Romaly Castle............................................... WK07
08) First Pachisi Track.............................[OPTIONAL].. WK08
09) Kazave...................................................... WK09
10) Noaniels........................................[OPTIONAL].. WK10
11) Shampane Tower.............................................. WK11
12) West Noaniels Cave.......................................... WK12
13) Elvenham / Noaniels......................................... WK13
14) Ashalam..................................................... WK14
15) Second Pachisi Track............................[OPTIONAL].. WK15
16) Norud's Cave....................................[OPTIONAL].. WK16
17) SE Desert Home..................................[OPTIONAL].. WK17
18) Isis........................................................ WK18
19) Pyramid..................................................... WK19
20) Magic Door Catchup..............................[OPTIONAL].. WK20
21) Portoga..................................................... WK21
22) Baharata.................................................... WK22
23) Baharata Cave............................................... WK23
24) Dharma Temple...................................[OPTIONAL].. WK24
25) Garuna Tower....................................[OPTIONAL].. WK25
26) Dharma Shrine...................................[OPTIONAL].. WK26
27) Muor............................................[OPTIONAL].. WK27
28) Zipangu.........................................[OPTIONAL].. WK28
29) Luzami..........................................[OPTIONAL].. WK29
30) Hobbit Shrine...................................[OPTIONAL].. WK30
31) Tedanki..................................................... WK31
32) Lancel...................................................... WK32
33) Edinbear Castle............................................. WK33
34) Final Key Catchup..........................[SEMI-OPTIONAL].. WK34
35) Zipangu Cave................................................ WK35
36) Immigrant Town.............................................. WK36
37) Soo Village................................................. WK37
38) Pirate Lodge................................................ WK38
39) Arp Tower.......................................[OPTIONAL].. WK39
40) Navel of World.............................................. WK40
41) Samanao..................................................... WK41
42) Samanao Cave................................................ WK42
43) Elvenham.................................................... WK43
44) Greenlad.................................................... WK44
45) Ghost Ship.................................................. WK45
46) Shrine Jail.....................................[OPTIONAL].. WK46
47) Third Pachisi Track.............................[OPTIONAL].. WK47
48) Gondo Cave.................................................. WK48
49) Leiamland Shrine............................................ WK49
50) Immigrant Town..................................[OPTIONAL].. WK50
51) Baramos' Castle............................................. WK51
52) Portoga.........................................[OPTIONAL].. WK52
ALEFGARD WALKTHROUGH:
53) Giana Pit Shrine............................................ WK53
54) Tantegal.................................................... WK54
55) Garin's House...................................[OPTIONAL].. WK55
56) Kol.............................................[OPTIONAL].. WK56
57) Fourth Pachisi Track............................[OPTIONAL].. WK57
58) Rimuldar........................................[OPTIONAL].. WK58
59) Sacred Shrine...................................[OPTIONAL].. WK59
60) Fairy Shrine....................................[OPTIONAL].. WK60
61) Mercado.........................................[OPTIONAL].. WK61
62) Domdora.........................................[OPTIONAL].. WK62
63) Marsh Cave......................................[OPTIONAL].. WK63
64) Roto Cave.......................................[OPTIONAL].. WK64
65) Nail Mark................................................... WK65
66) Rubiss Tower................................................ WK66
67) Sacred Shrine............................................... WK67
68) Dragon Queen's Castle...........................[OPTIONAL].. WK68
69) Zoma's Castle............................................... WK69
POST-GAME WALKTHROUGH:
70) Hidden Dungeon..................................[OPTIONAL].. WK70
71) Zenith Castle...................................[OPTIONAL].. WK71
72) Fifth Pachisi Track.............................[OPTIONAL].. WK72
IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . APND
Tiny Medal Guide................................................ TNYM
Shop List....................................................... SHPL
Pachisi Guide................................................... PCHS
Equipment Overview.............................................. EQPT
V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . FAQZ
VI. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . UPDT
VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I. CONTROLS [CNTR]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OFF/ON SWITCH --> .-________________
| _____________ |
| | | |
| | | |
| | | |
SCREEN DISPLAY --> | | | |
| | | |
| |_____________| |
| _ |
| _| |_ (A)| <---- A BUTTON
DIRECTIONAL PAD -------> | |_ _| (B) | <---- B BUTTON
| |_| |
| |
| // // | <---SELECT and START BUTTONS
|_________________|
A - "Action" button
B - "Cancel" button for menus; can bring up main menu
D-Pad - Movement control
Start - Bring up field log option
Select - Bring up world map and toggle icons therein
Screen - Look at this :p
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
II. TH' BASICS [THBS]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
STAT OVERVIEW [STTO]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HP : The health of a character
MP : The health of a character's magic supply
STR: A high stat here will allow better physical damage
VIT: A high stat here allows for better HP and less physical damage incurred
INT: A high stat here allows for better MP and higher magical damage output
AGL: A high stat here allows for an ally's turn to occur faster
LCK: A high stat here allows for more critical hits to occur
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CLASS INFORMATION [CLSS]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are no "main characters" in Dragon Warrior III, just classes that the
player controls and names. Each has different abilities, spells, and things
to equip -- hello, diversity! Excluding the hero and sage, allies can be
created in Ruida's Tavern, found in Aliahan.
The personality of each individual affects the stat growth, and since a
character cannot have /no/ personality, it's rough to say be definitive on
each's stats. Still, here's the lowdown on the rundown:
HERO
¯¯¯¯
The hero is the ally the player starts as, and is always in the party, and
always male (sorry!). The son of the legendary Ortega, it's now his time to
go out into the world and slay Baramos, who's brought terror to the entire
world.
HP : Medium-high
MP : Medium
STR: Medium-high
VIT: Medium
INT: Medium
AGL: Medium
LCK: Medium-low
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ABILITY | MP | EFFECT |
| | | |
| Recall | -- | Recall past words of others |
| Blaze | 02 | Single-target fire-elemental damage (low) |
| Heal | 03 | Single-target curative magic (low) |
| Expel | 02 | Forces an enemy to leave battle |
| Return | 08 | Return to previously-visited (and applicable) town/place |
| Remember | -- | Recall more past words of others |
| Fireball | 04 | Group-target fire-elemental damage (low) |
| Ironize | 06 | Party becomes invincible for 3 turns but cannot act |
| Outside | 08 | Warp out of dungeon/building interior to entrance (map) |
| Forget | -- | Forget remembered words of others |
| Sleep | 03 | Group-target sleep-inducing spell |
| StopSpell | 03 | Group-target spell-prohibiting...spell |
| Repel | 04 | Prevent lower-level monsters from fighting with party |
| Recollect | -- | Recall even more words of others |
| Firebane | 06 | Group-target fire-elemental spell (medium) |
| Zap | 08 | Single-target non-elemental spell (medium) |
| HealMore | 05 | Single-target curative spell (medium) |
| Boom | 09 | Attack-all non-elemental spell (medium) |
| HealAll | 07 | Single-target full HP restore |
| Vivify | 10 | May bring KO'd target back to life with half HP |
| HealUsAll | 62 | Fully heals the entire party |
| Thordain | 30 | Attack-all non-elemental spell (high) |
|___________|____|__________________________________________________________|
WARRIOR
¯¯¯¯¯¯¯
Powerful equipment, rippling muscles, that wanderlust look in their eye...
it can be no one other than the magnificent warrior! These party mainstays
will be great damage dealers throughout the game, and are often left
standing when the others are broken in two by powerful monsters. Magical
attacks can still deal more damage than normal if the INT stat is low,
however. Any firsttimer not hellbent on dying on the town outskirts would
do well to stick one of these guys in the party.
HP : High
MP : None
STR: High
VIT: High
INT: Low
AGL: Medium
LCK: Medium-low
MAGE
¯¯¯¯
Ack, thy wizard has cast a spell on me! Mages are cursed with having lots of
spellcasting ability, and can harness many elemental and stat-buff spells to
become well-rounded. Their nadir: poor defense and equipment! Yes, for all
they're worth, they often encounter substandard equipment while everyone
else is getting by with first-rate stuff. Since there are no MP-refilling
items in the game besides the rarified Wizard Rings, these units often have
to pull their punches in long dungeons. A class to be feared and loved at
the same time. <3
HP : Low
MP : High
STR: Low
VIT: Low
INT: High
AGL: Medium
LCK: Medium
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ABILITY | MP | EFFECT |
| | | |
| Blaze | 02 | Single-target fire-elemental damage (low) |
| Upper | 03 | Single-target DEF-increasing spell |
| IceBolt | 03 | Single-target ice-elemental damage (low) |
| Outside | 08 | Warp out of dungeon/building interior to entrance (map) |
| Increase | 04 | Raises DEF for entire party |
| Fireball | 04 | Group-target fire-elemental damage (low) |
| Bang | 05 | Attack-all non-elemental spell (low) |
| Return | 08 | Return to previously-visited (and applicable) town/place |
| SlowAll | 03 | Group-target AGL-reducing spell |
| Firebane | 06 | Group-target fire-elemental spell (medium) |
| RobMagic | -- | Steals MP from an enemy |
| BlazeMore | 06 | Single-target fire-elemental spell (medium) |
| X-Ray | 03 | Check unopened chest contents (ex: glows red = Mimic) |
| StepGuard | 02 | Protects from electrical/poison floor damage |
| Snowstorm | 06 | Attack-all ice-elemental spell (low) |
| TwinHits | 06 | Increases an ally's ATK |
| Boom | 09 | Attack-all non-elemental spell (medium) |
| Bounce | 08 | Form barrier on self that may reflect spells to executor |
| Passtime | 12 | Change day to night, and vice versa |
| BlizMost | 09 | Attack-all ice-elemental spell (medium) |
| Firebolt | 12 | Group-target fire-elemental damage (medium) |
| CurseOff | 18 | Removes cursed equipment from an ally |
| PanicAll | 05 | Single-target confusion-inflicting spell |
| Blizzard | 12 | Attack-all ice-elemental spell (high) |
| Invisible | 15 | Party turns invisible |
| BeDragon | 24 | User turns into a dragon with attack-all breath |
| Open | -- | Can open any doors |
| BlazeMost | 12 | Single-target fire-elemental damage (high) |
| Explodet | 18 | Attack-all non-elemental damage (high) |
| Transform | 12 | Allows user to "turn into" ally, accessing new skills... |
| Chance | 20 | Random effect goes off (example: all foes/ally = sleep!) |
|___________|____|__________________________________________________________|
CLERIC
¯¯¯¯¯¯
These lovable spellcasters are supportive and curative units, healing wounds
and getting rid of status effects. They also learn stat-buff spells such as
SpeedUp, making them useful in battle besides spreadin' the HP love around.
They can equip better things than the mages, including some swords. Making
a female cleric at the start of the game can lead to good things, equipment-
-wise (Light Dress!!). Unless the player has a head full of rocks, or just
likes wasting tons of cash on healing items, every playthrough will have at
least one of these ol' chaps. Statwise they're rather average...oh well.
HP : Medium-low
MP : High
STR: Medium-low
VIT: Medium-low
INT: High
AGL: Medium
LCK: Medium-low
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ABILITY | MP | EFFECT |
| | | |
| Heal | 03 | Single-target curative magic (low) |
| Expel | 02 | Forces an enemy to leave battle |
| SpeedUp | 03 | Raises the AGL of entire party |
| Surround | 04 | Group-target accuracy-reducing spell |
| Sap | 03 | Single-target DEF-reducing spell |
| Sleep | 03 | Group-target sleep-inducing spell |
| Antidote | 03 | Single-target poison-curing spell |
| Infernos | 04 | Group-target non-elemental spell (low) |
| StopSpell | 03 | Group-target spell-prohibiting...spell |
| HealMore | 05 | Single-target curative spell (medium) |
| NumbOff | 06 | Single-target paralysis-curing spell |
| Awaken | 03 | Single-target sleep-curing spell |
| Defense | 04 | Group-target DEF-reducing spell |
| Beat | 07 | Attempts to instantly kill an enemy |
| Vivify | 10 | May bring KO'd target back to life with half HP |
| Infermore | 06 | Group-target non-elemental spell (medium) |
| Defeat | 07 | Attempts to instantly kill an enemy group |
| HealAll | 07 | Single-target full HP restore |
| Barrier | 06 | Cloaks party with fire/ice-reducing shield |
| HealUs | 18 | Restores HP to all party members (medium) |
| Infermost | 09 | Group-target non-elemental spell (high) |
| Revive | 20 | Revives a KO'd ally back to life with full HP |
| Sacrifice | 01 | KO's user to slay all enemies in battle |
|___________|____|__________________________________________________________|
FIGHTER
¯¯¯¯¯¯¯
The daring and brave fighters have so much bravado, their class doesn't even
need to equip armor or use spells! Concentrating on quick action and getting
elusive critical hits more often, they'll either win in a blaze of glory, or
go down in flames due to recklessness. Is there room in the party for one of
these lovabble lugs who're easy on the pocketbook? ^___^
HP : High
MP : None
STR: High
VIT: Medium
INT: Low
AGL: High
LCK: Medium
DEALER
¯¯¯¯¯¯
This monetary-minded class can appraise items to tell if there's odd effects
or curses, and finds extra cash after each battle. Well-rounded enough not
to be a bother, he's still outclassed later on by the other tank units. This
unit also appears to level-up quicker than any other...
HP : Medium
MP : Medium
STR: Medium
VIT: Medium
INT: High
AGL: Medium
SPD: Medium
LCK: Medium
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ABILITY | MP | EFFECT |
| | | |
| YellHelp | 15 | Summons a priest, inn, or shop |
|___________|____|__________________________________________________________|
JESTER
¯¯¯¯¯¯
This consummate goof-off seems to be the epitome of slackerdom: he excels at
nothing, neglects his in-battle duties, can't equip that many things, and is
simply deadweight in a good party. So why take one? He's the ONLY class who
can class-change to a Sage without requiring a Zen Book! Yes, this lazybones
is not without use given that there are finite Zen Books found in the game.
Still, to not be a burden on the party in the early going, mid- to late-game
is a lot better (especially with Metabble/Metaly enemies can give lots of
EXP). Jesters also get the highest Luck growth out of any class.
HP : Medium
MP : Medium
STR: Low
VIT: Medium-low
INT: Low
AGL: Low
LCK: High
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ABILITY | MP | EFFECT |
| | | |
| Whistle | -- | A monster battle occurs immediately |
|___________|____|__________________________________________________________|
THIEF
¯¯¯¯¯
A thief is able to steal held items from enemies, and very quick to act in
the scheme of battle. The abilities it learns aids in dungeon-crawling, such
as telling how many items are left on the current floor or locating places
undiscovered on the overworld. In terms of damage, it's outclassed heavily,
making this unit either very useful or forgettable, depending on the player's
personality and playing type. They're still great to have when searching for
those TinyMedals y'forgot, though. >___>
HP : Medium
MP : Low
STR: Medium
VIT: Low
INT: Medium
AGL: High
LCK: Medium
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ABILITY | MP | EFFECT |
| | | |
| EagleEye | -- | Locate nearby towns/castles on the overworld |
| Location | 02 | Identifies current floor of building or cave |
| Smell | -- | Indicates # of treasures remaining on current floor |
| Tiptoe | -- | Silences footsteps to avoid detection |
| MapMagic | 02 | Locates suspicious things using magic |
|___________|____|__________________________________________________________|
SAGE
¯¯¯¯
The high wizard of spells, the Sage is the lovechild of a Cleric and Mage!
It can cast both of those classes' spells and has better overall stats and
equipment possibilities. There are two ways to get one at Dharma Temple: a
Lv20+ character with a Zen Book in the inventory changes into one, or a Lv20+
Jester decides to make the switch. Either way, this is the class all mages
wish to be -- and the more y'have, the better!
HP : Medium
MP : High
STR: Medium-low
VIT: Medium-low
INT: High
AGL: Medium
LCK: Medium
|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ABILITY | MP | EFFECT |
| | | |
| A sage can learn any ability a Mage or Cleric can. Yes, they're awesome. |
|___________|____|__________________________________________________________|
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CLASS-CHANGING [CLCH]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dharma Temple is found north of Baharata, and the site of where units come to
change their current job. The requirements are that the unit must be LV20+.
Anyone changing classes starts at Lv1 in the new job with HALVED STATS. With
this in mind, it's obviously more beneficial to change-over at Lv99 than it
is at Lv20, at least stat-wise...but who can wait that long? Only Heroes are
unable to change classes.
Here are some examples of good combinations:
• MAGE > WARRIOR = "THE TANK MAGE"
By doing this, the normally magephobic Warrior, who has no magical ability
or spells, can be a little more well-rounded than normal, and benefits from
the INT carried over. The higher the mage's level, the more MP the warrior
will have to cast spells (such as TwinHits!).
• CLERIC > WARRIOR = "NURSE FIGHTER"
This is basically the flipside of the Tank Mage, in that the warrior'll be
able to cast stat-buffs when s/he needs. Having more than one healer, other
than the hero, is always a good idea. The higher the cleric's level, the
more MP to spare in this field.
• JESTER > FIGHTER = "CRITICAL-HIT MACHINE"
Jesters get the highest Luck growth of any unit, and changing them into a
Fighter plays right into that classes' penchant for getting those brutal
hits. This combination makes a fighter much more potent than normal.
Experimenting with all classes, and building up those default stats higher
and higher, results in a very useful ally. The time put in will reward the
player in the long run...
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MENU OVERVIEW [MNOV]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MAIN MENU
¯¯¯¯¯¯¯¯¯
Item ------- Items from the inventory/equipment can be "Use"d on ally(s)
Cast ------- Allows use of field-applicable magic
Info ------- See stats/personality/equipment for one or all characters
Plan -----.- FULL HP : 1st ally w/ curative spells (in rank) fully cures all
|- EQPT : View all equipment pieces on character(s)
|- RE-ORDER : Change party members' order (apply to field & battle)
|- TEXTSPEED: Change how fast text appears in-game
|- TIDY ITEM: Puts unessential items on character(s) into the Bag
| '-ALL: Puts all characters' unessential items into the Bag
|- TIDY BAG : Sorts Bag items by type or alphabetically
'- MEDALBOOK: View obtained Monster Medals and current # found
BATTLE MENU
¯¯¯¯¯¯¯¯¯¯¯
Fight -- Physically attack the selected (group of) monster(s)
Item --- Use a character's currently held item -- MUST BE ON THEIR PERSON
Eqpt --- Change character's equipment mid-battle
Cast --- Select magic/ability to use
Parry -- Defend to lessen damage (current turn only)
Run ---- Attempt to flee battle
_________________________
___________________________________________________/ III. WALKTHROUGH [WLKT] |_
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
01) ALIAHAN [WK01]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| STRseed |_| Herb |_| Traveler | [2] = [002/110] |
| |_| 5G |_| 50G |_| Club [2] |_________________|
| |_| Stick |_| LUCKseed |_| Antidote |
| |_| 25G |
|_______________________________________________________|
Dub the main character (there is no default name) after starting a new game!
Before a quest actually begins, the hero who carries Ortega's blood will be
at a cliff, and put to the test...literally. Questions will be asked and how
the player answers them shapes the personality of the hero which, in turn,
affects how his level growth goes. The final test can be a number of things:
• The hero appears in a forest, and an old man nearby wants any boulders he
may find. The more boulders brought back to him -- with d-pad -- the more
his personality is crafted. [10G] is received for each boulder, also.
• The hero appears in a well-bottom as a hideous monster. After climbing out
into the night air, villagers flee and a warrior tries to slay the hero.
Burn him to a crisp and it's possible to kill other innocent villagers; it
changes his personality for the worse, however. Leaving town and keeping
all possible survivors (+ dog) changes personality for the better! ^_____^
• A queen is eavesdropped on accidentally, laughing about how she's going to
send soldiers to steal jewels under the guise of self-defense. Downstairs,
the king sends the soldiers to leave. Whether the hero tells the king he's
going to assist or that he's not makes a difference, as does leaving the
castle without talking to him (apparently).
• In a tavern, a person in the crowd says he's engaged to Ponny, the star
dancer onstage. However, upon asking the dancer, she says she wants to turn
him down. The reply about whether she's going to honor her promise -- Yes,
No, Huh? -- shapes the personality based on the truthfulness and cushioning
the poor guy's feelings. [Leaving prematurely affects this also].
This is just the tip of the iceberg. I suggest reading the following file to
understand how this works more clearly: tinyurl.com/2xrhoy
_________
|¯¯¯¯¯¯¯¯¯|
| ALIAHAN |
|_________|
¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CASTLE | | ## | ITEM(S) RECEIVED: |
| 4567 |¯¯¯| |¯¯¯¯¯¯¯| |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|¯| |___ _____|¯| | | CHURCH| | 01 | STRseed |
|¯¯¯¯¯¯¯¯¯| | | | | | | | | | 02 | Herb |
| |¯¯¯¯¯| | | |_____|¯|_______| | |_______| | 03 | 5G |
|8|TAVRN| | |_______ _________| | | | 04 | 50G |
| |_____| |_________| |___________| | | | Traveler |
| ______ | | | Club [2] |
| | | | | | Stick |
_| | | |¯¯¯¯¯¯| | | 05 | LUCKseed |
|_ |______| | 09 | | | 06 | TinyMedal 001 |
| |______| | | 07 | Antidote |
| | | 08 | 25G |
| |¯¯¯¯¯| |¯¯¯¯¯¯| |¯¯¯¯¯¯| | | 09 | TinyMedal 002 |
| |123 | | | | | | |____|___________________|
| |_____| |______| |______| WELL | | |
|______________________________ ________| | SHOPLINK: SH01 |
|_| |________________________|
After waking up in the SW house, search the room's drawer for a [STRseed].
Downstairs, mommy dearest ushers her son toward the castle to get permission
from the king for a journey. The player can refuse this but this means 'Hero'
can't get TRAVELING COMPANIONS! Don't do it 'less you're a professional, son.
Inside the castle, head due north until reaching the throneroom. The good
king gives permission to get allies from the local tavern, and gives items
to equip them with: a [Traveler] armor, 2 [Club]s and a [Stick]! He really
dipped into the royal treasury, huh? A [LUCKseed] can be found in one of the
SW drawers also, while an [Antidote] can be found in an unlocked SE room on
the first floor.
Back in town, return to Hero's home and search an F1 barrel for [Herb], and
grampa's bureau for [5G]. Social security is pretty poor 'round here... >__>
Okay, time to get some compatriots at the tavern. En route, make sure to get
the [25G] hidden in a barrel right next to the building; go counterclockwise
around the back to get it! Inside, head upstairs to the registrar who creates
new allies. Building a well-rounded party is essential for easier progression,
so the big three are: Warrior, Mage, Cleric. That's suggested by an NPC, too,
and I agree.
During creation, seeds can be given to improve stats on the characters. This
is so the player isn't slighted too bad by the randomized stats. The ally's
personality is determined afterward, though, and is partially created based
on the character's statbuild. Once made, they can be obtained down at the
tavern's F1. I named my characters Deke, Glas, and Hana, after the assassins
in Fear Effect. >___>
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #001: Alaihan Castle F1, southeast room; barrel |
| • TINY MEDAL #002: Alaihan Town, house S of church; drawer [Night Only] |
|___________________________________________________________________________|
---
Start training as soon as the world map is accessible. Free healing at the
hero's mom's house, too, so penny-pinching is helpful.
Promontry Cave is the next destination, but before stopping off there, trek
west across the bridge near Aliahan, and go north with the valley until the
elongated town comes into view.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
02) REEVE [SHOPLINK: SH02] [WK02]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | |
| |_| Muscle | [1] = [003/110] |
|_______________________________________________________|_________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |¯¯¯¯¯| |¯¯¯¯¯| | This town is mostly small, so there's a
| |¯¯¯¯¯| | 1 | | | | few things to do, really.
| | | |_____| |_____| |
| |_____| | The house NE of the item shop contains a
| | [Muscle] Book in the bookshelf, which'll
| | change the personality type of an ally.
| |¯¯¯¯¯| | If you got allies with good personalities
| |¯¯¯¯¯| |¯¯¯¯¯| | | | already, though, it shouldn't be that
| | | | | |_____| | necessary.
| |_____| |_____| |
| BOULDER | The shops here are an upgrade to Aliahan
|_________________________________| also, but don't worry about getting them
if the pocketbook is a bit light, yo.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #003: Move the boulder in SE portion of town; check under it |
|___________________________________________________________________________|
Okay, Promontpry Cave is next. Truck south of Reeve to the waterside, where
a cave is. [Alternatively, SE of Reeve is a forest clearing which houses an
entrance to Najimi Tower; this, however, works 'against the grain' of chests,
so I suggest the former].
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
03) PROMONTRY CAVE / NAJIMI TOWER [WK03]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| Traveler |_| Herb | |_| Anteater | [1] = [004/110] |
| |_| 56G |_| 32G | |_| Hornyhare |_________________|
| |_| WarpWing |_| 40G | |_| Raven |
| |_| ThiefKey |_| Wooden | |_| Froggore | 1 - Herb
| |_| AGLseed | |_| Slime | 2 - Traveler Suit
|____________________________________| |_| Butterfly | 3 - 56G
|__________________| 4 - 32G
5 - 40G
6 - WarpWing
ENTER ____________ To World Map ----._ 7 - ThiefKey
_____/ |3 _____ | Near Reeve | | 8 - Wooden Hat
| | ¯¯| |____ | | __________| | 9 - AGLseed
.---| | |¯¯ -A-|| | |¯¯|_ _| ______ _ _|
| |_____| |¯¯¯¯¯ 2 |¯¯¯¯ | | | 4 _|_ | |R|
| | |¯¯¯| ¯¯¯¯¯ | |__| | | |¯8 9¯| .---To Aliahan
| _______| |_ ¯¯¯¯¯¯¯¯¯¯¯¯ | | |_____||¯| Castle Dungeon
| | _______ | |¯|_________| |_________ _| |
|¯|___| | | |_ _|¯¯¯| | _________ _________|_ |
|_______| |___|_ 1 | |A| | | | |
|___| ¯ |B| |_|
¯
RECOMMENDED LV: 5+
Upon entering, continue 'long to the first bifurcation. The path leading to
a southeastern room, containing an [Herb]. Backtrack and go north this time,
leading to a tri-fork. Snatch a [Traveler] shirt, and get a [56G] chest in a
NW dead-end corner. Finally, take the stairway marked -A- and move on up!
Head east, young man! The north and south paths lead away from the tower's
main girth, but a [32G] chest is found in an off-path antechamber. A red door
is also around here -- that which require a ThiefKey -- so we'll come back to
the sucker when it can be crowbarred. The southern path's stairway ("B") will
lead upwards into Najimi Tower proper.
World _|¯|¯¯¯|¯|_
Map 2F | _|¯¯¯| |
| ___ _____ ___ | | 3F ¯| | 4F
_|¯|¯|¯|_ |5 |_ _| D | __|¯|_______|¯|__ ___________
|___ ___| ¯¯¯ | | ¯¯¯ | | | _______ |
Inn | | |¯| _| |_ ____ | |¯¯|_|¯¯¯|_|¯¯| | | | | |
\___| |___ | |_| |_| C | | | |F| |6| | | | | 7 F | |
|___ C| |_|__________ _| | | ¯ _ ¯ | | | | | |
| |¯¯¯ | | | |_ |D| _| | | |___R___| |
_ _| |_ _ |¯¯¯| |¯¯¯| | | |_ |_ |*| _| _| | G|
|_|_ _|_| | E | | | | | |_ | ¯ | _| ¯¯¯¯¯¯¯¯¯¯¯
1F | | |___| |___| | | |E| |G|
___| |___ | |___| |___| | ¯ ¯
|___ ___| |_____________| |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|B| | 1 | Herb | | 6 | WarpWing |
¯) | 2 | Traveler | | 7 | ThiefKey |
To World Map | 3 | 56G | | 8 | Wooden |
| 4 | 32G | | 9 | AGLseed |
| 5 | 40G | | * | TinyMedal 004 |
¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Continue north to the third fork; the west path leads downstairs to an inn,
while the stairway due east ("C") leads upwards. On the 2F, go west & north.
A [40G] chest is in the NW room, and across, the stairway ("D") leads up to
a TinyMedal.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #004: 3F Chest, marked with asterisk (*) on map |
|___________________________________________________________________________|
Backtrack to 2F and continue clockwise to the next stairway ("E"), bringing
y'up to the 3F once more. When the path cuts eastward, one of the rooms
turned south has a stairway ("F") and the other a [WarpWing]. Take that "F"
stairway up to the 4F, which leads right into an old man's room. There's no
hesitation as he gives the [ThiefKey] to the hero.
---
Now, remember that red door back in Promontry Cave (or Najimi Tower's
foundation, whichever you care to call it)? It leads to treasures #8 & 9,
a [Wooden] hat and [AGLseed]! There's a shortcut to Aliahan nearby, too, if
you would turn your attention to the chalkb-...err, map. >___>
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
04) ALIAHAN [II] [OPTIONAL] [WK04]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | |
| |_| Spiny | [1] = [005/110] |
|_______________________________________________________|_________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #005: Aliahan Castle F1, NE room's bureau; Thief Key needed |
|___________________________________________________________________________|
_ ___________ _
|1| |_|
¯|¯¯¯¯¯¯¯¯¯¯¯| ___________________
| CASTLE | | | |
| |¯¯¯| |¯¯¯¯¯¯¯| | 1 | TinyMedal 005 |
|¯| |___ _____|¯| | | CHURCH| | 2 | Spiny |
|¯¯¯¯¯¯¯¯¯| | | | | | | | | |___|_______________|
| |¯¯¯¯¯| | | |_____|¯|_______| | |_______|
| |TAVRN| | |_______ _________| | |
| |_____| |_________| |___________| | In the back of Aliahan Castle
| ______ | there is a NW wing closed by
| | | | a red door. Pop in there and
_| | | |¯¯¯¯¯¯| | dig through a dresser to get
|_ |______| | | | the fifth [TinyMedal]!
| |______| |
| | Now, step into the well to
| |¯¯¯¯¯| |¯¯¯¯¯¯| |¯¯¯¯¯¯| | find Medal Manor. Provided
| | | | | | | | y'found the four up to this
| |_____| |______| |______| WELL(2) | point, the man will take them
|______________________________ ________| all and give a [Spiny] Whip in
|_| return! This will make mages,
for instance, much less sucky!
NPCs behind red doors here will talk about Magic Bombs and how someone in
Reeve knows about 'em. Head there!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
05) REEVE [WK05]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| INTseed |_| Magic Bomb |_| Antidote | [1] = [006/110] |
|_______________________________________________________|_________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ___ _______________
| |¯¯¯¯¯| |¯¯¯¯¯| | | | |
| |¯¯¯¯¯| | | | 1 2 | | | 1 | INTseed |
| | | |_____| |_____| | | 2 | Magic Bomb |
| |_____| | | 3 | Antidote |
| | ¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | The northeastern house has a red door on
| |¯¯¯¯¯| | it, which should be no problem now. Peek
| |¯¯¯¯¯| |¯¯¯¯¯| | | | in a vase on F1 to find an [INTseed], n'
| | | | | |_____| | go upstairs to find an old man. Knowing
| |_____| |_____| | who the hero before him is, he forks a
| BOULDER | [Magic Bomb] over without any question.
|_________________________________| A bureau here has an [Antidote], also...
If you haven't gotten the TinyMedal undearneath the SE boulder, make sure to
do that too (It's #003 in the scheme of things). Also, don't buy any equips
here as we'll save that for Romaly. Antidotes might help though knowing some
of the idiot monsters who want to poison the team, though...
---
Head east from Reeve until y'find some dirt-brown mountains, which is the
'landmark' to turn in a southernly direction. Through a small pass, east once
more leads to a house. The red door is no object now, and inside is the #006
TinyMedal, and a [WarpWing] in another pot.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #006: House near Tempt Cave, in vase; Thief Key required |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
06) TEMPT CAVE [WK06]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| MagicMap |_| Antidote | |_| Echidna | [0] = [006/110] |
| |_| Knife | |_| Butterfly |_________________|
|____________________________________| |_| StingWasp |
| |_| Magician |
RECOMMENDED LV: 8+ (Hero has Return) | |_| Almiraj | 1 - MagicMap
| |_| Catapila | 2 - Antidote
|__________________| 3 - Knife
___ ___ _ _____ ___________
_| |___| _|-ENTER |2|_ _|___ ___ |
| ___| ¯ | | |_| |_| _
|__ __| ____ _| |_____| | | | ____|C|____
| | | __|_ ___ | | | | | __ __ |
|1| | | | | |_| | | | | | | | | |
|A| | | _ / /__ _| | | | | | | | | | |
¯ | ||_|_// _|___|_| | | _| | | | | |
| | | | | | | _| | | | |
| |__ _| |__ ______ | | | | | | | |
___________ |____|__ _|____ | | | |¯ ¯| | | | |
| | | | | | | | | D | | | | |
| | __ __ _| |_ _ | | | | |_____| |_| |_|
| B | |C ]|__|_ _|B| | | | | |
| | | | | | ¯ | | | | To Exit
|___________| | | |A| | | | |
\ |¯|_______\ \_ | | | | |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|
If the team falls into |________ \\|_| | | | | | 1 | MagicMap |
a walkway hole, they | | | | | | | | |
end up here always. _ _| |_ _ _| | | | | 2 | Antidote |
|3|_ _|_||___| | | | | |
¯ | | | | | 3 | Knife |
_ _| |_ ________| | |___|____________|
|_|_____|__________|
Once mapped, this place ain't as hard as it seems.
</pre><pre id="faqspan-2">
Enter through the pond area and into the first enemyless screen, where an
old man stands. Approach the southern barricade and manually select the
MagicBomb from the inventory, blowing the entrance wide open. A [MagicMap]
is in a chest near the "A" stairway.
As you can see from the map, simply head north twice, then west until the
path goes clockwise around the walkway break. The NW chest has an [Antidote]
for stealing. Continue due east until the corridor makes a huge southern
turn, eventually spitting the team out at the very bottom of the cave area.
Once north, once west: a [Knife] chest! Wowee zowee... Further north, the
path goes west, so go with the flow to the "C" stairway. At a tri-fork, the
SE path leads to the actual warp exit (the rest are dead-ends). The next
destination is...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
07) ROMALY CASTLE [SHOPLINK: SH03] [WK07]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| MoonHerb |_| Antidote |_| Leather | [3] = [009/110] |
| |_| Toughness |_| Smart |_| Token |_________________|
| |_| Token |_| Cheat |
|_______________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ____ _______________
| CASTLE 8 9 | | 01 | MoonHerb |
|_______ _______| | 02 | Antidote |
__________ | | ___________ | 03 | TinyMedal 007 |
| | | | | DOG7| | 04 | Leather |
| |¯¯¯¯¯¯| |___| |__| |¯¯¯¯¯¯| | | 05 | Toughness |
| | 3 4 | | 5 6 | | | 06 | Smart |
| |______| |______| | | 07 | Token |
| | | 08 | Token |
| |¯¯¯¯¯¯¯| |¯¯¯¯¯¯| | | 09 | Cheat |
| | | | 1 2 | | ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| |_______| |______| | To start, check the inn dressers for a
|______________ ______________| [MoonHerb] and [Antidote], respectively.
|_| The northwest house contains the 7th
TinyMedal and a [Leather] Hat 'case an
ally doesn't have one yet. The church has a [Toughness] accessory which
boosts DEF by ten; make sure to give it to, say, a Mage. It changes his/her
personality to 'Diligent,' however. A [Smart] Book is in a nearby bookshelf.
See the dog NE of the church? During the day, he's digging at something and
won't let the Hero near; at night, he runs around town. He's got a [Token]
in that NE hole, so make sure to take it!
Meanwhile, in the castle's northwest tower, the king's father has a [Token]
and [Cheat] Book in his pad. During the day, see his liege to learn that he
will acknowledge the hero as an actual hero if he can recover the Crown that
was stolen by Kandar.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #007: Northwest house F1; in a pot |
| • TINY MEDAL #008: Romaly Castle exterior; east of right-hand brasier |
| • TINY MEDAL #009: Romaly Castle F1; lower-right flowerbed (backwards-L) |
|___________________________________________________________________________|
Before leaving, make sure to get better equipment, and check out the battling
arena downstairs of the shops. Tickets are 70G, and if the correct winner is
picked, the payout is [70G x odds]. So, if Catapila has a 1.8 chance of
winning, the payout is [70G x 1.8 = 126G]. Easy stuff. The winnings can be
bet on the next battle, too, giving the potential for a huge jackpot. Try it
out if you need quick cash.
If possible, use the winnings to get the fighters some Spears before exiting.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
08) FIRST PACHISI TRACK [SHOPLINK: SH04] [OPTIONAL] [WK08]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| BOARD : Easy | Pachisi is essentially a giant board game,
| FLOORS: 1 | with random and useful tiles: stat-changing,
| SPACES: 43 | free treasure or money, special shops. Of
| ROLLS : 10 | course, the game is a gamble, and it's easy
| PRIZES: 500G + Steel Sword | to go astray by losing money, fighting foes,
|____________________________| or falling through a trapdoor and failing the
board!
A Token is needed to play the game, and there have been two so far: one in
Romaly Castle's NE tower, and another in Romaly Town where the dog has been
searching during the day.
The object is to make it to the END (a.k.a. Goal) Tile from the starting
space. Dice rolls determine how far the player moves, but the player decides
which path to take at bifurcations and such. Moving backwards is impossible,
so checking the map beforehand is necessary. Lastly, to land on the END tile,
an exact roll is needed!
[NOTE: See the Parchisi section for overview on what all the tiles do...!]
____________________________________ _________________ _______________________
| | |
[END] | BGN = Start | D+3 = Rolls +3 |
[FLD] | FLD = Field | SKL = Skull |
[TRP] | FST = Forest | TRP = Trapdoor |
[$-2] | SLM = Slime | ZAP = Lasergrid |
[FLD] | SHP = Shop | HLL = Hill |
[FST] | ??? = ? Space | END = Goal Tile |
[TR3] | !!! = ! Space | D-2 = Rolls -2 |
[SKL][FST][S-3][FLD] | D+1 = Rolls +1 | S-# = Back # Spaces |
[HLL] [!!!] | D+2 = Rolls +2 | $+# = Money Gain |
[STR] [D-2] | PT# = Pot Item | TR# = Treasure Chest |
[D+3] [SLM][DRS][FLD][TR2] | STR = Star Tile | |
[FST] [FLD] [TRP] |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[S-2] [ZAP] [HLL] | TR1 = Knife (ATK +14; Knife) |
[$-1][PT2][D+2][???] [???] | TR2 = Wooden (ATK +19; Boomerang) |
[FST] [$+2] | TR3 = LifeAcorn (Increases maximum HP) |
[$+1] [PT1] | PT1 = Herb (Restore 20-30 HP) |
[TR1][D+1][FLD][SHP] | PT2 = Leather (DEF +02; Hat) |
[FST] | DRS = Token (Used to play Parchisi) |
[S+3] | |
[FLD] | PRIZE: Steel (ATK +33; Sword) |
[BGN] | PRIZE: 500G (...it's money, duh!) |
____________________________________|_________________________________________|
This traveler's track is for beginners, so it's incredibly easy to proceed
through. The best item here, aside from the prizes, is the Wooden Boomerang
(TR2). It hits all enemies and can make those blasted mages a little better
on the offensive side. Getting another Token (DRS) can be helpful too, if
y'can manage it, although there's a hidden one downstairs on the NE stairs
the horned NPC stands.
After getting to the end, collect the Steel Sword/500G and drop through the
hole to exit. That's all there is to do here! To find Kazave, head northeast
of this location until the brown hills go north through a mountain pass.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
09) KAZAVE [SHOPLINK: SH05] [WK09]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| LifeAcorn |_| Fur |_| Boxer | [1] = [010/110] |
| |_| Token |_| Club |_| Poison |_________________|
|_______________________________________________________|
_ _____ ____________ _______ ___ _______________
| | | 7 + | | | 1 | LifeAcorn |
| | |+++++ | 1 2 | | 2 | Fur |
| |_____| |_______| | 3 | Boxer |
| ________ | | 4 | Token |
_| |____ | |¯¯¯¯¯¯¯| | 5 | Club |
|_ ____| | | 3 5 6 | | 6 | Poison |
| |________| |_______| | 7 | TinyMedal 008 |
| | ¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| |¯¯¯¯¯| |¯¯¯¯¯| |
| | | | 4 | | The NE tavern has some stairs off to the
| |_____| |_____| | side...can they be entered? Of course! The
|____________ _____________| player has to go through the backdoor, which
|_| is in a blindspot. Upstairs, search the pad
for a [LifeAcorn] and [Fur] Hat.
The item-seller's house has [Boxer] Shorts in his drawer, but it's possible
to get a [Club] and [Poison] Knife from the chests once he starts sawing a
few logs...figuratively of course. The inn has a [Token] in a bureau.
Check the tombstone furthest from the church side-entrance for a [TinyMedal],
too. If y'check at night, the skeletal ghost of a 'great fighter' will have a
friendly chat.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #010: Graveyard; check tombstone farthest from church |
| : Can now obtain the [Garter] from Aliahan Well guy! |
|___________________________________________________________________________|
The destination is Shampane Tower, found through the mountain pass west of
Kazave, then southwest toward the plains & seaside. However, enemies here're
going to be tougher than before, so fight around Kazane to get to LV 10+. A
Mage will learn Increase around this time, which will improve the party's
defense. Definitely helpful for boss fights, eh?
PutrePups can drop LifeAcorns, also, which should be fed to any low-HP mages!
(Make sure to reload if you don't get permanent HP+5).
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
10) NOANIELS [OPTIONAL] [WK10]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| STRseed |_| MoonHerb |_| Kilt | [0] = [010/110] |
| |_| AGLseed |_| Tragic |_| Token |_________________|
|_______________________________________________________|
If you detoured north of Kazane, you may have found the village of Noaniels
sitting on the edge of a lake forest.
___ __________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 1 | STRseed |
| |¯¯¯¯¯| |¯¯¯¯¯| | | 2 | MoonHerb |
| | | | 1 | | | 3 | Kilt |
| |_____| |_____| | | 4 | AGLseed |
| 6 | | 5 | Tragic |
| |¯¯¯¯¯| |_ | 6 | Token |
| | 2 3 | _| This town's denizens are fast asleep, except
| |_____| | for one guy in the SW house (one to tell the
|______ | tale?). The NE house has a [STRseed] within,
| | | while the inn's 2F drawers contain a [MoonHerb]
| 4 5 | | and [Kilt] shorts for male allies. An [AGLseed]
|______| | is found in the SW house's downstairs, while
|_________________________| the 2F library has a [Tragic] book! A hidden
[Token] is near the old man in the west, by
the dark-colored L-shaped wall. See if y'can find it without a Thief's help!
Nothing else to do here, however, 'cause we have a tower to deflower...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
10) SHAMPANE TOWER [WK11]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| 430G |_| Bronze | |_| Manabat | [0] = [010/110] |
| |_| Crown | |_| KillerBee |_________________|
|____________________________________| |_| ArmyCrab _ |
| |_| RogueNite |_| BigShroom |
| |_| GasCloud |_| VenomWorm |
|____________________________________|
_________
1 - 430G _| _______|
2 - Bronze Shield ______ _____| | _______ 1F
3 - Crown _| __ | | _____|¯ _| ___ |
_| _| |_| | | | _| | |
_| _| _| |____ | | |¯¯¯¯¯ | | |
| _| |_ B||¯¯¯| | | | |¯¯¯|_| _|¯ ¯|-ENTER
| | ____ |___|¯¯ |_| | | |_| |_____ |1|¯|_|¯
| |_|_ | |¯| | | | |
| _|_ A | | | | |¯| | | |
| | |__| 2F | | | |_|_ | | |
| |_ _| | |_ |_|_ A | | |
TO UPPER |_ |_ _| _| |_ |_|___|_| |
FLOORS |_ |__________| _| |___________|
|¯|_ __|_ _ |______________|
| _|_ | |2|
| | _| | | |_|¯|
| | |____| | |_ | This dungeon's pretty expansive, so pay attention to
| | |_| | | the map to avoid collisions with the dead-end alleys,
| |_ _| | hmm?
|_ |_ 3F _| _|
|_ |_ _| _| On 1F, the only chest is a [430G] container, and can
|_ |____|B _| only be obtained by reaching the west wall, then
|________| going counterclockwise to the finish. Nothing else
except the "A" stairs upwards.
On 2F, exit out into the fresh air and simply go the northern path to the
"B" stairs. On 3F, counterclockwise again to a [Bronze] Shield chest inside
a hidden room. From there, it's just around the western edge's reaches to a
2nd hidden room with the stairs to 4F. From here, it's straightforward so I
won't make more maps for 'em.
Keep climbing until some goons spot the heroes and flee to the upper floor,
where Kantar steals the items and throws everyone in a trapdoor. Climb back
up and jump over the edge, which will catch up to the larceny-commitin' foes.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Kandar | HP: 300 | EXP: 2440 | MEDAL: #144 | DROPS: --------------- |
| Goon [x3] | HP: ~60 | EXP: ---- | MEDAL: ---- | DROPS: --------------- |
|______________|_________|___________|_____________|________________________|
Fight this battle without a good strategy and they're going to be puttin'
the party in pine boxes pretty quickly. Have the Cleric cast Surround on
the Goons to lower their physical accuracy (hopefully), and have the Mage
use Increase to raise everyone's DEF. Kandar himself only physically
attacks, and so do his goons, so this should potentially reduce the damage
per turn. Concentrate on one goon at a time, then go for Kandar, who is
susceptible to the Cleric's Sap (DEF-down) spell, which should allow any
fighter to flay him alive. Keep casting Increase if needed, which can put
the boss' damage in the single-digit range. [Note: Goons do not get entered
in the Medal Album at this time].
---
Afterwards, pick up the [Crown] and have the Hero use Return to go to Romaly
Castle; or, use a WarpWing to the same effect. Our hero can become the King
of Romaly for awhile, but can't buy/sell items or leave. Talk to the old
majesty downstairs in the battle stadium to give up the ruse and get back on
the real journey.
If y'haven't been to Noaniels [WK10] and looted the place do that before
moving west. In the far forest clearing, the town of Elvenham is located.
Too bad everyone puts up a front and there's nothing much to do there yet
(except get a TinyMedal, but we can put that off for now since it affects
nothing). But if you want to...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #011: Elvenham; cliff nook left of queen's throne |
|___________________________________________________________________________|
Enter the cave to the south of Elvenham!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
12) WEST NOANIELS CAVE [WK12]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| 288G |_| Repellent | |_| Vampire | [1] = [012/110] |
| |_| Spear |_| STRseed | |_| Toadstool |_________________|
| |_| Rosary |_| Leather | |_| MadHound _ |
| |_| 244G |_| DreamRuby | |_| CarniMoth |_| RogueNite |
| |_| Token |____________________________________|
|____________________________________|
START This dungeon can be hard with mass-sleep &
|¯|_ -DEFloss using enemies, so recommended LVL
|_ |_ _______ is 10-11+! Bring a few Repellents if this
|_ | | ___ | is "out of reach" for some reason... >__>
__ _| | |_| | |______
|1 |_ |_ | | | ____ |__________
|__| |_ | _____ | |_ _| | |__ G _____ | |¯|_
___ _| | | 2 | | _|_ |__ | | | | FINISH | G |
| _|_ | |_ _| | | | |7H| _ _| |_ _ | | \ |___|
__| |__ | | |_| |9| | |¯¯_|_|_____|6| |F| _____|¯¯¯¯¯|
| || ¯|___| |_ ¯ | ¯|8| ¯ ¯ | ___ 10 |
|_______||_________ | ¯¯¯ ¯ | | |_____|
___ | | _ _____ _ | |
_| _|¯ | |4| |5| | |___
| _| ¯|_| ¯ ¯| |¯ ¯ | H |
_| |_ _| |_ _| | ¯¯¯¯¯
| | | | _| |
| C B | | A | | _ | 1 - 288G
¯¯¯¯¯ ¯¯¯¯¯ |_| | | 2 - Repellent
_ ___ |F|_| | ______________ 3 - Tiny Medal 012
|B|_ |D |___ ¯| _| _| __________ | 4 - Spear
| D| ¯|_ | |_| _| _| | | 5 - STRseed
¯¯¯ |3 |_ ________ | | | _| ______ | | 6 - Rosary
| E| |E A| | |_ _| | |FREE |___| | 7 - Leather Dress
¯¯¯¯¯ ¯¯¯¯¯¯¯¯ |___|_ | |HEAL! _____| 8 - Token
| |_ |______| _ 9 - 244G
|_ |_ |C| 10 - DreamRuby
|_ |__________| |
|______________|
Upon entering this dank dungeon, continue down the dirty corridor, stepping
west off the main path to get a [288G] chest. Further on, the next side-room
contains an NPC by some water...lame! Double-back and return south, entering
the first north-leading room for an [Antidote] chest. The last portion sees
two side-rooms, both with stairs. Taking the "A" room eventually connects to
the "B" room, so there's no reason not to get the tenth [TinyMedal]! When all
the spelunkin' is done, take the "C" stairway.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #012: West Noaniels Cave; "3" on map |
| : The [Garter] can now be obtained from Aliahan's Well! |
|___________________________________________________________________________|
Going clockwise around the small spring here leads to a free healing spot,
which is where y'want to be for easier training (recommended btw). Further
west and north is the next screen -- the two small rooms at the NW/NE ends
have a [Spear] and [STRseed] to stick in yer bag. Afterward, search out the
large room's SW room for the "F" exit.
Continue to the bifurcation and choose south; one of the rooms contains the
[Rosary] accessory which gives DEF +4 and changes the personality to Romantic.
Return back to the fork, ignoring the "G" path which leads nowhere in
particular, and reach the western reaches of this floor. The far SW chest in
a separate screen has [224G], while there's a [Token] to get SE from there
(err...look at the map for bearings). Once the Token is found, hug the east
wall until it goes north, leading to the hidden room with a [Leather] Dress
and "H" stairway!
This leads to the lowest extremes of this dump, where a [DreamRuby] and note
about the runaway lovers. So sweet...? Regardless, have a Mage cast Outside
(or backtrack old-school-style) and visit Elvenham in the clearing NW of this
hole.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
13) ELVENHAM / NOANIELS [WK13]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | |
| |_| Wake Dust | [0] = [012/110] |
|_______________________________________________________|_________________|
Once the DreamRuby is in the inventory, talk with the Queen and return it.
She sees the folly of her ways, yadda yadda yadda, the [Wake Dust] is forked
over!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #009: Elvenham; cliff nook left of queen's throne |
|___________________________________________________________________________|
Nothing else to do here, however. Even after retrieving a prized possession,
even the shopkeep gives the player the cold shoulder. Fool! If somehow one
did not encounter the town en route to Elvenham, Noaniels is back east...
"Use" the Wake Dust once in town to scatter it in the wind, lifting the curse
and making everyone happy shiny peoples again.
___ __________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 1 | STRseed |
| |¯¯¯¯¯| |¯¯¯¯¯| | | 2 | MoonHerb |
| | | | 1 | | | 3 | Kilt |
| |_____| |_____| | | 4 | AGLseed |
| | | 5 | Tragic |
| |¯¯¯¯¯| |_ ¯¯¯ ¯¯¯¯¯¯¯¯¯¯
| | 2 3 | _| This town's denizens are all awake, excluding
| |_____| | for one guy in the SW house (who didn't sleep
|______ | anyway). The NE house has a [STRseed] within,
| | | while the inn's 2F drawers contain a [MoonHerb]
| 4 5 | | and [Kilt] shorts for male allies. An [AGLseed]
|______| | is found in the SW house's downstairs, while
|_________________________| the 2F library has a [Tragic] book!
Talking with a man upstairs nets the info gem that the Magic Key is somewhere
in Ashalam, east of Romaly. The shop here -- [SHOPLINK: SH06] -- now carries
Evade Cloaks, which will help Mages from being extreme monster punching bags
(and also ups evasion chances!).
---
To get to Ashalam, warp to Romaly, head north a ways, and go east through
the forest. There will be a footbridge beyond there; once y'reach it, turn
southeast to find the town near the southern seaside.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
14) ASHALAM [SHOPLINK: SH07] [WK14]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | |
| |_| Token |_| BugPowder | [0] = [012/110] |
|_______________________________________________________|_________________|
|¯|
|¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯| There's not much to do here 'cept get [BugPowder] in
| | | | an inn room, and a [Token] upstairs of the powderpuff
_|__ __| |___ | massage (open only at night; #1 on map). Noteworthy
|_________ | | also is that a weapon shop only opens at night here.
|________ | |
| |1| | |
_|__ __| | |___|_ The equipment shops around here are pretty good,
|____ __ __ __ __ _| however. Note that some shops' prices can be
| | | | | haggled down to a much lower normal price than
| | | | 2 | what they've bumped the $$$ up for. Bargaining can
|_______|__| |______| be done thrice before the other guy refuses to do
|_| any transactions.
People around town say that the western desert has the kingdom of Isis, and
that's about it information-wise. Some gray doors are around here but cannot
be opened...almost like they need a magic key...! :o
---
Southwest of Ashalam, in a deep forest, is the...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
15) SECOND PACHISI TRACK [SHOPLINK: SH0 [OPTIONAL] [WK15]
_______________________________________________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| BOARD : Semi-Difficult | BGN = Start | HLL = Hill |
| FLOORS: 1 | FLD = Field | END = Goal Tile |
| SPACES: 63 | FST = Forest | S±# = Gain/Lose Space |
| ROLLS : 22 | SLM = Slime | $-1 = -100G |
| PRIZES: Mace & TinyMedal | SHP = Shop | $-2 = -200G |
|____________________________| ??? = ? Space | $+1 = +300G |
| | !!! = ! Space | $+2 = +300G |
| PT1 = STRseed | D±# = Gain/Lose Rolls | |
| PT2 = TinyMedal | PT# = Treasure Pot | NEW TILE SPACES: |
| DR1 = Wooden (Helm) | STR = Star Tile | |
| DR2 = Token | SKL = Skull Space | WRP = Warp Space |
| TR1 = Iron (Claw) | TRP = Trapdoor | SGN = Signpost |
| TR2 = Fan | ZAP = Lasergrid | |
|____________________________|_______________________|_______________________|
[!!!][D+2][WRP][HLL][SGN][FLD][PT1][HLL][S+2]
[STR][$+2] | [BGN] [FLD][FST]
[FST][FLD] | [TRP][$-1]
[TRP] | [STR]
[S+3] | _________ [DR1]
[TR2] | | | [S-2]
[D+1] | | | [S+6]
[S-5] | |__ __| [???]
[SLM] | [END] [D+1]
[WRP]-----------------| [FST] [ZAP]
[ZAP] | [ZAP] [SLM]
[???] | [D-1] [$+1]
[FST] | [INN] [PLN]
[SHP] '-----> [WRP] <--. [FST]
[FLD][PT2] .------' [S-3][TR1]
[SKL][D+2] | [$-2][HLL]
[FST][INN][S-3][FLD][WRP][FST][S+1][FLD][DR2]
This one's a bit harder to navigate, which warrants the large roll allotment.
For completion purposes, try to get TinyMedal 014 (PT2 space) above all the
rest, maybe resetting if y'fail? Either way, to reach the Goal space, the
player must land on a warp space, which automatically brings the player to
the isolated stretch inside the main ring.
The "Signpost" space does not allow the player to go counterclockwise, so
this one has a certain flow to it. A [Mace] and [TinyMedal] are received for
completing the course. One more note: the shop here sells a Mist Rod which,
when used in battle, acts like StopSpell! Pretty awesome, eh? If y'can get
one, think about it.
To recap:
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #013: First floor; search left gray squares |
| • TINY MEDAL #014: Inside SW pot on outer ring |
| • TINY MEDAL #015: Treasure chest after completing the course |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
16) NORUD'S CAVE [OPTIONAL] [WK16]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Club |_| Training |_| LifeAcorn | [0] = [015/110] |
|_______________________________________________________|_________________|
East of Ashalam, nestled at the foot of the mountain range, is an enemy-less
cave of straightforward design. It leads to a hobbit's cave with a [Training]
Clothes and [Club] inside, as well as a well a [LifeAcorn] in one of the NE
corners. Just thought the player may want to raid this dump for extra selling
cash or something...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
17) SE DESERT HOME [OPTIONAL] [WK17]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | |
| |_| Token |_| Tomboy | [1] = [016/110] |
|_______________________________________________________|_________________|
In the desert's southeast corner, surrounded by a poisonous moat, a hermit's
house can be entered. He says that the Magic Key is supposedly inside the
Pyramid, and that there are curses there n' stuff. A [Token] is in a bureau,
and a [Tomboy] Book on a shelf. Pocket 'em and head in a westernly direction
until a pure oasis comes into sight; the town of Isis is therein.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #016: Inside one of the pots in the hermit's house |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
18) ISIS [SHOPLINK: SH09] [WK18]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Brave |_| Boxer |_| Smart | [2] = [018/110] |
| |_| AGLseed |_| Token |_| Starry |_________________|
| |_| Token |_| Defy |
|_______________________________________________________|
______|¯|______ ___ ______________ _
|____ | |¯| | 1 | AGLseed |_|
| | ________| |_| | 2 | Brave Book |_|
| 3 |_|¯¯¯¯¯¯¯¯¯|_| | | 3 | Boxer Shorts |_|
|____| _ 12 | | 4 | Smart Book |_|
| | |_________|¯| | | 5 | Token |_|
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ | | 6 | Starry |_|
|¯ ¯| |¯¯¯¯¯||¯¯¯¯¯| | | 7 | Token |_|
|____| |_____|| 45 | | | 8 | Defy |_|_
_| ¯¯¯¯¯ | | X | TinyMedal |_|_|
|_ | ¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| |¯¯¯¯¯| |¯¯¯¯¯| This sleepy desert town has a lot of stuff to
| | X | | | | X | raid. The space left of the well has an [AGLseed]
| |___| |_____| |_____| and in the watery depths is a [Brave] Book. Whee!
|______________________| West of there is a residential house where some
[Boxer] Shorts can be found in an armoire.
When night comes, the house left of the inn is accessible. A hanging sack on
the first floor contains a [Token], while upstairs a [Smart] Book is stuffed
in the library shelves. Now, onto the castle which is north of this hamlet.
In the huge courtyard, take the NW corner door that leads to a small complex
of tunnels, culminating in a [Starry] Bracelet chest! When the spirit asks
some questions, answer yes twice (or no once) and make off with the goods.
On the first floor of the palace, a [Token] can be found in a NE bureau, and
a [Defy] Book in the bookshelf south of there. Talk with the queen if y'want;
either way, the Pyramid (to the N/NW of town) is the destination.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #017: BEHIND the middle tombstone marker near entrance |
| • TINY MEDAL #018: In SE weapon shop; nearby pot |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
19) PYRAMID [WK19]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| INTseed |_| VITseed | |_| Flamepede | [3] = [021/110] |
| |_| MagicKey |_| 176G | |_| TrickBag |_________________|
| |_| WarpWing |_| STRseed | |_| MummyMan |
| |_| 80G |_| AGLseed | |_| KingToad |
| |_| 112G |_| Skirt | |_| Hork |
| |_| 304G |_| Ruby | |_| Mummy |
| |_| 56G |_| StoneWig | |_| Cannibox |
| |_| Flashy | |_| Shadower |
|____________________________________|__________________|
______ ______ TrickBags leave 350G when defeated. Mass genocide in mind?
|2 |_| | _______ ______ _________ _______________
¯¯¯¯|___ C | |A | | C| |_ A| |E D|
| XX | ¯¯¯¯¯| | | |¯¯¯¯ | |¯¯¯| | ¯¯¯¯¯¯|~|¯¯¯¯¯¯
¯¯¯¯¯¯ |¯| | | | | |¯| | | | | |¯¯¯¯¯¯ ¯¯¯¯¯¯| TO EXIT
|¯| | |___| | | |__| |___| |___| | | | __ __)
| | | _____| | __ ___ ___ | | 05-06-07-08 | |18| |
|¯¯¯|_____| |_____| | | | | | | | | | | 16 09 | | G|
|!!! X | | |_ | | |_| | | | 15 10 | ¯¯¯\¯
|___|¯¯¯¯¯| |¯¯¯¯¯|_| | _|| | _______| | | 14-13-12-11 | ____)
| | | | | | |_ ___ | |_ _| |17 G|
|¯¯¯|_____| |_____|¯¯¯| | | | | | | | | | F | |F|¯¯
| _____ X _____ | | | _| |___| |___| | ¯¯¯¯¯¯¯¯¯¯¯ ¯
| | | | |___| |1|| B |
¯¯¯ | | ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯| |¯¯¯¯¯| |¯¯¯|
_________| |_________ | E | | 3 4 | |D |
|H ENTER | | |¯ |_ _| ¯| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |_ _| |_ _| |
As with all pyramids, they're filled with a |_ | | | | _|
bunch of treasure offset by traps aplenty... | | |_ _| | |
_| |_ | | | |_
From the entrance, continue north toward the _| _ | | | |¯ |
junction. The "X" marks the spots where there | | |_| |_| |¯ ¯|
are pitfalls that lead into a dungeon area, |_|¯|_| B |_|¯|_|
which then leads out to the first screen of ¯¯¯¯¯¯¯¯¯
the pyramid. Also avoid all treasure chests as they're __________________ _
either empty or contain a powerful Cannibox monster... | 01 | INTseed |_|
Take the "A" stairway when ready. | 02 | TinyMedal |_|
| 03 | VITseed |_|
In this next maze area, head south once, west to the | 04 | MagicKey |_|
far edge, and up to the "C" path. Ignore the chest duo | 05 | 170G |_|
right nearby and get a [TinyMedal] at the dead end. Go | 06 | WarpWing |_|
back downstairs and south all the way against the west | 07 | STRseed |_|
edge to a [INTseed] chest! Now, seek out the "B" stair | 08 | 80G |_|
and hit it up. | 09 | AGLseed |_|
| 10 | 112G |_|
The [MagicKey] and [VITseed] chests here, accessible by | 11 | Skirt |_|
the central path, are blocked by a massive stone slab. | 12 | 304G |_|
To remove it, there are four buttons hidden within this | 13 | Ruby Ring |_|
dump, in the 4 dead-end paths in the SW/SE corners. But | 14 | 56G |_|
there is an order involved; fail and it's fall-in-hole | 15 | TinyMedal |_|
time. Press the easternmost, then the westernmost, and | 16 | StoneWig |_|
ignore all others. | 17 | Flashy Suit |_|
| 18 | TinyMedal |_|
The cavern crumbles and the two aforementioned items | 19 | Golden Claw |_|
can be collected from the middle room. At this point, |____|_____________|
take the "E"/"D" stair to either upper corner of the
floor to the next-highest. The MagicKey allows the gray door to be opened and
the stack of treasure chests are up for grabs. (Note that a MummyMan ×4 fight
prefaces each chest robbery, so get the essentials first and maybe come back
later. Surround, Increase and Expel can do work here.
When done, take the "F" stair to the [Flashy] Suit, followed by the "G" stair
on the pyramid's slanted roof. Carefully walk left and up, searching the last
tile for the 21st [TinyMedal]! Fall off the edge to return to the world map.
Now, there's one more secret to find here. Remember the dungeon area where
y'can fall through the first screen's pitfalls? Magic use is prohibited here,
but with the MagicKey, the [Golden] Claw can be obtained. BRING HEALING ITEMS
BEFOREHAND OR YOU MAY REGRET IT SHOULD YOU SAVE!
|¯¯¯¯¯|____|¯¯¯¯¯| Enter the northwestern room and observe the
| I | mass of skeletons around. There are two
|_ |¯¯¯¯|_ _| side by side towards the middle of the room.
| |¯ | | Move the pointman two spaces south of the
| |_ _| | EASTmost one (assuming north is up, etc.)
___| |____| | to uncover a secret staircase.
| _ ____ ||¯¯¯¯¯|
_| | |___| |___|| 19 | Follow it to its length and there will be a
_| _| _ |_ _| casket on an altar. The [Golden] Claw is
| _| |I|_____________| | within that sucker. There's something about
|H| |_________________| a curse, though. What is it? For +50 ATK, it
¯ makes monster encounters happen more often!
You'll see this immediately as y'can't take three steps without having to put
some bodies in the ground... Throwing it away gets rid of the curse, if you
don't want to face the annoyance of a 2-step battle system, but it's the only
one in the game, so... Either way, make sure to kill Mummys first, as they
can call Horks for help, and those guys can lay the damage on pretty thick...
Y'can always reset and hope for battles with just 2 KingToad/Shadowers, too.
(NOTE: Apparently walking on skeletons lets an extra step be taken without a
fight...?)
To leave, backtrack to the previous room where the "H" stairway is, just off
the SW room in this dump... The 'curse' from now on will now affect the team
in the same way, unless equipped I guess...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #019: Pyramid F1; isolated upper-left area chest (solitary) |
| • TINY MEDAL #020: Pyramid mass treasury room; chest N of SWmost chest |
| • TINY MEDAL #021: Pyramid exterior; go west, search northmost tile |
| : The [Blade] Boomerang can be gotten in Aliahan's Well! |
|___________________________________________________________________________|
The MagicKey was originally obtained to gain access to Portoga, a li'l north
and west of Romaly. But, there's still a crapload of items to collect with
our new lockpick!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
20) MAGIC KEY CATCHUP [WK20]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| 72G |_| Tiara |_| Wizard | [3] = [024/110] |
| |_| INTseed |_| Ruby |_| 80G |_________________|
| |_| Silk |_| LifeAcorn |_| Lune |
| |_| 128G |_| STRseed |_| 336G |
| |_| AGLseed |_| Hero |_| Joke |
|_______________________________________________________|
The gray doors throughout the world can now be opened. Don't remember where
they are? No matter -- I'll list 'em.
• Isis Castle [Nighttime]
- [72G] - [Tiara] - [Wizard] Ring
- [INTseed] - [TinyMedal]
- [Ruby Ring] - [80G] ^ found behind Queen's bed. Talk to
- [Silk Dress] - [LifeAcorn] her for semi-fun liaison talk. ^_~
• Aliahan Castle [Anytime]
- [Lune] Rod - [128G]
- [STRseed] - [336G]
- [AGLseed] - [Hero] Ring
• Romaly Castle [Anytime]
- [TinyMedal]
• Ashalam [Anytime]
- [Joke] Book At nighttime, you can also find a Demonite (#053)
- [TinyMedal] wandering around the upstairs house in Ashalam. o_O
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #022: Isis Castle F1; NE treasury; Nighttime + MagicKey req. |
| • TINY MEDAL #023: Romaly Castle F1; N pond area, in E bush; MagicKey req |
| • TINY MEDAL #024: Ashalam, N house F2; on the NE blue tile; MagicKey req |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
21) PORTOGA [SHOPLINK: SH10] [WK21]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Tragic |_| Mist |_| VITseed | [2] = [026/110] |
| |_| Tattoo |_| Token |_| STRseed |_________________|
|_______________________________________________________|
.---------------------------. |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_
|¯||¯¯¯¯¯¯¯¯¯| _______ | | 1 | TinyMedal 025 |_|
| ||¯| 456 |¯| |¯¯| |-' | 2 | Tragic Book |_|
| || |_ 9 _| | | 8| |¯¯¯¯¯| | 3 | TinyMedal 026 |_|
|2|| |_|_|_| |__|¯¯ | 17 | | 4 | Mist Rod |_|
|3||___ _ _____ |_____|_ | 5 | VITseed |_|
¯ |_| |_| |___ ___| | 6 | Tattoo |_|
|_| | 7 | Token |_|
| 8 | STRseed |_|
| 9 | Letter |_|
¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This tiny kingdom doesn't have much to offer, really. Talk to the king to
learn he will give the team a ship in exchange for pepper. And...wait, did
he say Pepper? What a dunce! His friend Norud the Hobbit lives in the cave
east of Ashalam, and will guide everyone through the cave. A [Letter] will
clarify the situation when the time comes.
---
Before leaving, let's pillage this place. The castle has a [VITseed], [Tattoo]
and [Mist] Rod. Back in town, enter the apartment NW of the shop area and dig
in a hanging sack for a [STRseed]. The horsepen nearby has a [TinyMedal] in a
NE bush.
The last place is harder to find on yer own. Locate the old man north of the
shop area. Go east as if leaving to the world map, but instead, go north a
bit and wind back east, through the top of the map. After going behind the
castle, it leads to a waterfront house with a [TinyMedal] and [Tragic] Book
to loot. Not bad, eh?
Oh, and there's a [Token] in the inn's dresser drawer. Yay. Don't bother
buying any crap in Portoga (except for Black Clothes if anyone can equip)
'cause it's mostly subpar. Save that well-earned Pyramid cash for later!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #025: Shop horsepen; in NE bush (ThiefKey required) |
| • TINY MEDAL #026: Western 'secret' waterside room; in a vase |
|___________________________________________________________________________|
Show Norud the letter when y'find him and he will grant access through Bahr
Pass. Just follow him and then the newly-opened, straightforward path.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
22) BAHARATA [SHOPLINK: SH11] [WK22]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | |
| |_| Traveler |_| Token | [1] = [027/110] |
|_______________________________________________________|_________________|
|¯| ___ _______________ _
|¯|¯¯¯¯¯¯|¯| |¯¯¯¯¯| | 1 | Traveler Suit |_|
| |______| | | 3 | | 2 | Token |_|
_|____ ____| |_____| | 3 | TinyMedal 027 |_|
|_ ¯| ¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
||¯¯¯| |¯¯¯| | Not much to do here, really. Get a [Traveler] Suit</pre><pre id="faqspan-3">
||___| |___| |¯¯¯¯|¯ upstairs of the house south of the weapons emporium,
| ___ | 2 | and the [Token] in the eastern house. The inn has a
|| | |¯¯¯¯| |____| 27th [TinyMedal] inside one of the dresser drawers.
|| 1 | | | ___|
| ¯¯¯ ¯¯¯¯ | The pepper-seller girl has been kidnapped apparently
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ so that needs to be rectified ASAP. Talk with the
old man standing by the youngin near the river to see a scene where the
latter runs off to find Tania.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #027: Baharata Inn; vacant room's bureau |
|___________________________________________________________________________|
The bandits' cave is across the eastern bridge. Do that, then stick with by
the northern riverside as it goes in a northeasternly manner. There will be
another small bridge that way, leading to...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
23) BAHARATA CAVE [WK23]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| 352G |_| 132G | |_| Catula | [1] = [028/110] |
| |_| VITseed |_| AGLseed | |_| Executer |_________________|
| |_| STRseed |_| INTseed | |_| Druid |
| |_| LifeAcorn |_| Token | |_| Shadower |
| |_| LuckSeed |_| MysticNut |__________________|
|____________________________________|
|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_
___ _____ ___ | 01 | 352G |_|
| 3 |_ 2 |_1 | | 02 | TinyMedal 028 |_|
|¯| | |¯ | |¯ | | | 03 | 132G |_|
_ _|¯|_ _|¯|_ _|¯|_ _|¯|_ _ | 04 | VITseed |_|
|_|_ _|_ _|_ _|_ _|_| | 05 | LUCKseed |_|
| | | | | | | | | 06 | MysticNut |_|
_ _|¯|_ _|¯|_ _|¯|_ _|¯|_ _ | 07 | STRseed |_|
|_|_ _|_ _|_ _|_ _|_|-ENTER | 08 | LifeAcorn |_|
| | | | | | | | | 09 | AGLseed |_|
_ _|¯|_ _|¯|_ _|¯|_ _|¯|_ _ | 10 | INTseed |_|
|_|_ _|_ _|_ _|_ _|_| | 11 | Token |_|
| | | | | | | | ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ _|¯|_ _|¯|_ _|¯|_ _|¯|_ _ This can be a right confusing dungeon but it
|_|_ _|_ _|_ _|_____|_| is a lot simple when mapped, huh? Step foot
|_| |_| |_| in this dump and head north at the first
|4|_ _| |_ _| |_ _ intersection, leading to a room with [352G]
|___|_____|_____|A| and a Cannibox (northmost). The next-door
¯ room has the 28th [TinyMedal] to snatch. Next-door
_____ once again, a [132G] chest and 2nd Cannibox (west).
|789 |
|_ 10_| Go south as far as y'can go, then west once -- it's
|_|_______ a [VITseed] chest! Now east as far as y'can go to a
|___ A | stairway downwards ("A").
__|_|¯¯¯
|BOSS ¯¯| A treasury straight west leads to a [STRseed],
|__11 __| [LifeAcorn], [AGLseed], and [INTseed]. Back at the
|5 | | 6| bifurcation, go south and confront the bandits. Say
| | "no" to joining their band and a battle with four
|__|_|__| Goons will play. This was a bit harder back at the
Champane Tower, but should be a cinch now with some
Surround/Increase spells. Get a [Token] in the hanging sack nearby and let
the two lovebirds outta their cages with the lever near Gupta. From here, the
NW corner of the left cell has a [LUCKseed], while the NE corner of the right
cell holds a [MysticNut].
However, as y'try to exit this cozy nook...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Kandar | HP: ~700 | EXP: 5000 | MEDAL: #144 | DROPS: --------------- |
| Goon [x2] | HP: ~130 | EXP: ---- | MEDAL: ---- | DROPS: --------------- |
|______________|__________|___________|_____________|________________________|
Showdown with this doofus again, huh? Goons should be no problem, since four
were just put in caskets, and they (should) now be easy pickins. Kandar's an
HP goliath this time around, though. Have attackers put their sights on the
boss while Sap/Increase gets used to sweeten the pot (Increase will nullify
the damage the Goons' "Defense" ability does). Kandar has no magic or junk
to use, so he's really just a single-target wonder...haha.
---
Afterwards, take mercy on the bandit-savant and warp back to Baharata to see
the pepper shop open again. Gupta gives some free [Pepper] for saving them,
so take it back to the Portogan king and get that ship!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #028: Baharata Cave F1; chest in the northern reaches |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
24) DHARMA TEMPLE [OPTIONAL] [WK24]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
An NPC or two may have talked about this place, and how | |
people can change their classes here. To find it, exit E | [1] = [029/110] |
of Baharata across the bridge, turning NE. Ignore the |_________________|
leading to Kandar's old cave and keep going to the next
riverside; take the brown foothills west and up. The place in question looks
like a gigantic castle. [NOTE: Once visited, the temple'll appear on the
'Return' list, so using the ship to access it is not necessary as it follows
during warps.]
There is an inn here, luckily, and a sage who can change the classes. If the
character in question in Lv20, the change can be done. Not Lv20? Metaly foes
around this place have 4 HP, really high defense, and drop 1000+ EXP for each
character...should help the process.
A few notes on class-changing:
- The Hero cannot change classes
- Character retains all abilities/magic
- Character starts at Lv01 with halved stats from previous class
- Changing class at Lv20 IS NOT NECESSARY, but does make allies more rounded
Also...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #029: Dharma Temple F1; in front of NE warrior statue |
|___________________________________________________________________________|
Garuna Tower is north of the temple, near the northern riverbank.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
25) GARUNA TOWER [OPTIONAL] [WK25]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| INTseed |_| 448G | |_| MadOx | [1] = [030/110] |
| |_| Silver |_| Zen | |_| GreatBeak |_________________|
|____________________________________| |_| KillerApe _ |
| 1 - INTseed 2 - 448G | |_| Shadower |_| Metaly |
| 3 - Silver Tiara 3 - Zen Book | |_| StingMoth |_| Garuda |
|____________________________________|____________________________________|
|¯¯¯|¯¯¯¯¯¯¯¯|_|¯¯¯¯¯¯| FIRST FLOOR
|_B_| |¯| F E | SECOND FLOOR
| _| ¯¯¯¯¯¯¯¯|¯¯¯¯¯| ___ ___
| ___| |__________ |_ _||¯¯¯¯¯| |B |___________| E |
|_| _____ |___| |_ |_ _| |___|¯¯¯¯¯¯¯¯¯¯¯|___|___ ___
| ¯| |¯¯¯|_| _ | |__| | _ |G J|| K |_
| C U D | _|G|_ ¯|¯¯¯¯|_ |_ _|U|_ _|¯¯¯||¯¯¯¯¯¯¯¯¯¯|___||__ |
|___| |___| |F H| | A ENTER| | | _| _||U (Drop) ¯¯|¯¯¯|| |_
_| |___|¯|¯|I|¯ | _ |¯ |_ _|| D _||5 1way T || H|
| | ¯ | | | |C| ¯|_||¯ __|___|| |¯
| ¯¯¯¯¯¯¯¯¯¯¯¯ _| ¯ |______________||¯¯||¯¯ _|
| |¯¯¯¯|_| |IQ|| L |
¯|¯|¯¯¯|______|¯¯|_|¯ |¯ ¯| __ ____¯¯ ¯¯¯
|_| _|¯¯¯¯¯¯||¯ ¯| |_____| |¯| _|¯¯¯¯¯¯¯|_ |2J|| K |
| A || 1 | | | _| ||__||__ |
¯¯¯¯¯¯¯¯ ¯¯¯¯¯ REC. LV: |U|| T S | |__|
FOURTH FLOOR _ 18+ | | ¯|_ |____ __|¯¯| THIRD
_|¯|_ _|¯¯¯||¯¯¯|_ _|N|_ | | |_______|¯|Q 3 | M| FLOOR
| O || S [/ || | ¯ | |L |
| ||(Drop) R _|| _| ¯¯¯¯ ¯¯¯¯¯
¯|_|¯ ¯|________| ¯|M| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯ | Although there is a crapload of warps here, it
_|¯|_ _|¯|_ | has a simple progression once y'get the hang of
| O |______| N| | it!
| P _|¯¯R¯¯¯|_ _| FIFTH |
¯|_| (Drop) |_| FLOOR | To start, collect the [INTseed] chest on the
| first floor's southern room. Locate the "B"
|¯¯¯¯¯| | stairway and take it up. From here, do this
| P 4 | SIXTH FLOOR | order:
|_____| |
______________________________| E -> F -> G -> J -> [448G] chest
Return back to the F/G/H/I 4-way junction and take the "I" path, which is
straightforward enough to lead directly to the [TinyMedal]! Return to the
junction and do this: H -> L -> M -> N -> P -> [Silver] Tiara!
The treasure we came here is still lying around. This one's tricker to find,
but simple once revealed. Return to the 5th-floor rope bridge and fall off it
to the 4th-floor roof. Jump down the huge gash in the stonework, then take
the stairway to a [Zen] Book! This allows any character to become a Sage,
rather than not having them do it at all (or making them a Jester)! Jump down
the floor crevasse there to land back on the first floor and exit. :p
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #030: Garuna Tower 3F: near the "Q" stairway on the map |
| : [STR] Ring from Aliahan Well guy is now available! |
|___________________________________________________________________________|
If anyone can become a sage now, think about changing them. They can cast
both healing and offensive magic!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
26) DHARMA SHRINE [OPTIONAL] [WK26]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | |
| |_| Stick | [1] = [031/110] |
|_______________________________________________________|_________________|
Reaching the shrine can be done by hoofin' it, but it's a lot easier to reach
by warping to the temple, and sailing east out of the river to the bay. A bit
north of there is the peninsula with the temple.
So what to do here? Nothing much -- there's an inn, a [Stick] in the northwest
bureau, and a [TinyMedal] in the NE bureau. The weird door that needs another
key can't be opened -- we'll get it in a sec -- so let's leave.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #031: Dharma Shrine F1; upper-right bureau |
|___________________________________________________________________________|
Far north of this place in the snowy area is Muor!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
27) MUOR [OPTIONAL] [SHOPLINK: SH12] [WK27]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Kilt |_| Token |_| Ortega | [1] = [032/110] |
| |_| LifeAcorn |_________________|
|_______________________________________________________|
____________ ___ _______________ _
|¯|¯|¯| |¯¯¯¯¯|43| | 1 | Kilt |_|
| |5| | | | 2| | 2 | TinyMedal |_|
| |_| | _| |_ ¯¯| | 3 | Token |_|
|_ _| |____ |___| | 4 | Ortega Helmet |_|
| | | 5 | LifeAcorn |_|
| | ¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| | Search the inn for a [Kilt], then head around back
| | of the marketplace to find a stairway upwards. There
|____ ¯¯¯| is a kid here who wanted to see Ortega again (how is
| 1 ' |¯¯¯¯¯¯¯¯¯¯| | that possible...?) and will give the [Ortega] Helmet
|_ _, | |¯__| to the hero after he tries to leave. There's also a
| ' | ||__| [Token] and [TinyMedal] to take from the upstairs
|____, | |___| vases.
|_|
Not much else to do besides shop, although none of it is too great.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #032: Muor marketplace F2; inside of a vase |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
28) ZIPANGU [OPTIONAL] [WK28]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Cloth |_| STRseed |_| MysticNut | [2] = [034/110] |
| |_| BugPowder |_| Wooden |_| STRseed |_________________|
| |_| Scale |_| Training |_| MysticNut |
|_______________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_
| 789 10 11 | | 01 | Cloth Suit |_|
|___ ____ ___| | 02 | STRseed |_|
| | | 03 | TinyMedal 033 |_|
| | | 04 | MysticNut |_|
|¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯| | 05 | BugPowder |_|
| |¯¯¯¯| __ | | 06 | Wooden Hat |_|
| | 45 | |¯¯| '6 | | | 07 | TinyMedal 034 |_|
| |____| |__| ,__| | | 08 | STRseed |_|
| __ ___| | 09 | Scale Shield |_|
| |23' |____ | 10 | Training Suit |_|
| |__, | | 11 | MysticNut |_|
| |¯¯ 1¯¯| |_ |____|_______________|
| |______| _|
|_______________________|
This faux-riental town is pretty big, so let's get right down to robbin' the
hood. The house west of the entrance has a [Cloth] Suit in its dresser, and
a little ways west of there is a "sacrifice" room with offerings and junk. A
pot or two has [STRseed] and a [TinyMedal]. One also has a girl (Yayoi) who
was offered to someone called Orochi... Hmm...
North of the offering basement is a house with [MysticNut] and [BugPowder];
make sure to check the hanging sack! The easternmost house has a [Wooden] Hat
that went out of fashion years ago. Haha... The mansion in the north belongs
to Himiko.
Search the middle-right room for a [TinyMedal] and [STRseed], then the NE
room for a [Scale] Shield and [Training] Suit. The NW kitchen contains the
superb [MysticNut].
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #033: Zipangu, offering basement; in one of the pots |
| • TINY MEDAL #034: Zipangu, Himiko's mansion; middle-east room pot |
|___________________________________________________________________________|
There's nothing else to do here, however.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
29) LUZAMI [WK29]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| LUCKseed |_| Muscle |_| Lucky | [1] = [035/110] |
|_______________________________________________________|_________________|
Luzami is the small, southeasternmost island on the entire map.
Upon reaching there, seek out the gravestone near the NW itemseller (who has
no wares) for a [LUCKseed]. The NE house has a [Muscle] and [Lucky] Book set.
Around the east side of the house, check the brick patio's broken tile for a
[TinyMedal]! Nothing else to do here...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #035: Luzami; hole in NE brick patio near old man's house |
| : The INTSpecs can now be obtained from Aliahan's Well! |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
30) HOBBIT SHRINE [WK30]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| | |
| There ain't any! | [1] = [036/110] |
|_______________________________________________________|_________________|
Return to Noaniels and board the nearby boat and start sailing east around
the coastline. Check the map -- see how there are two major rivers to pass?
At the mouth of the second one is a small shrine with a hobbit living there.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #036: Hobbit Shrine; behind the hobbit's throne |
|___________________________________________________________________________|
If you talk to the cat, he says to search the middle of four mountains to the
south. Too bad the monsters will murder the party! Let's...uh, leave that for
later, eh?
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
29) TEDANKI [SHOPLINK: SH13] [WK31]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Black |_| Dark Lamp |_| 55G | [1] = [037/110] |
| |_| LifeAcorn |_________________|
|_______________________________________________________|
To find Tendanki, warp to Portoga and head south by boat around the western
edge of the continent. Follow the coast until a small shrine comes into
view; ignore it and keep continuing. One of the rivers extending east (2nd
down) will lead to the the village at a river fork.
---
SWAMP TOKEN MAP: img.photobucket.com/albums/v242/Shotgunnova/Swamp.png
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| During the night there are people around, but
| |¯¯¯¯¯| | strangely, no one during the day...just corpses
| | | __ | n' stuff... This is the player's chance to get
| |_____| 543|_| the items in this place!
| |¯¯¯¯| | |
| | | ______ |¯¯¯¯ Upstairs of the weapon shop is a [Black] Hat &
| |____| | POND | |______ [Dark Lamp], the latter of which will turn
| ¯¯¯¯¯¯ | | night into day and has infinite uses. Near the
| |¯¯¯¯| |__ __| NE poison swamp, one of the center tiles has a
| | 12 | | 33rd [TinyMedal]! Refer to the map URl above to
| |____| | find it -- cast StepGuard to prevent damage!
|________________ _______| A nearby pot has [55G] inside, and downstairs,
|_| a [LifeAcorn] is just south of the 1st casket.
Apparently, the person in jail has an Orb to
give, but the best key for unlocking doors is needed. Let's find it! The old
man in town says that the town of Lancel, southeast of Baharata, should be
searched... Let's go there.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #037: Tendanki NE poison swamp; see above map for exact tile |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
30) LANCEL [SHOPLINK: SH14] [WK32]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | |
| |_| 5G |_| Token | [1] = [038/110] |
|_______________________________________________________|_________________|
So where's Lancel? Simple! Warp to Baharata, board the boat near the eastern
bridge, exit to the vast ocean, and go straight south. Check the map and see
that semi-large island shaped like Australia? That's the one. Lancel's the
only town on that floatin' speck.
_
|¯| TEMPLE |3|
|¯|__| |____|¯|__| |__|¯| This "tiny village" seems very tiny, until
| | y'explore the temple north of town, hidden by
| |¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯ a forest path.
| |_____________| |_____
|_____________________ | First, explore the large house in town to find
| | [5G] and a [Token] around the normal hiding
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | spots. Outside, an itemseller's daughter will
| |¯¯¯¯¯| |¯¯¯| |¯¯¯| | say to buy some Hide Herbs from her father as
| | 1 2 | | | | | | they'll come in handy. The slime in the west
| |_____| |___| |___| | dead-end alley of the temple also says this
| _| tip, supposedly needed to enter the Edinbear
| |¯ ¯| | castle somewhere. DO THIS!!! They're 300G.
| | | |
| |_____| | Finally, search the eastern dead-end alley by the
|________________ ____| temple for a [TinyMedal]!
|_|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #038: Lancel northern temple; end of eastern dead-end alley |
|___________________________________________________________________________|
So, let's go to Edinbear.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
31) EDINBEAR CASTLE [WK33]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Party |_| Dandy |_| Lady | [3] = [041/110] |
| |_| Dry Vase |_________________|
|_______________________________________________________|
Harrumph...everyone hear will treat the heroes as bumpkins/hicks...serves 'em
right...so right in fact, that we're going to rob them blind! The gate guard
will not allow the team inside, so use a Hide Herb from Lancel to get inside.
Search the upper-right F1 room to find the royals' chambers, with goodies to
take: [Party] Dress, [Dandy] Suit, and a [Lady] Book! Check the door leading
outside -- near stairway to throne -- to find an outdoor garden.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #039: Edinbear castle, west garden; in middle of a flowerbed |
| • TINY MEDAL #040: Edinbear castle, east garden; SWmost corner by tree |
|___________________________________________________________________________|
Now, find the down-stairway on the castle's F1 interior to find the much-
-lauded boulder puzzle. Apparently no one is smart enough to solve it! Here
is how to do it:
_____________________
FINSH | • Move "A" north 1, then east 1
|¯¯¯¯¯| | • Move "B" east 1
|_ _| | • Move "A" north to a blue tile
_______| | | • Move "C" south 1
| |_|¯¯| | • Move "B" west to where "A" originally was, then push
| |¯¯|A B C | | it in the same path to a tile of the player's choice
| ¯¯ |¯¯¯| _| | • Push "C" up one, then west to where "A" originally
¯¯¯¯| |_|_| | | was, following the same path to a blue tile.
|__ __| |
_____________________| A path opens up in the north, leading to a [Dry Vase]!
So, what to do with this? Warp to Aliahan and board the ship, heading due
south from the small inlet. Keep it up and eventually y'will encounter a
rock formation that seems odd in the ocean's middle. Use the Dry Vase there
and obtain the [FinalKey]! All locked doors can now be opened.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #041: Shoal Shrine; top-middle tile of the patterned floor |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
32) FINAL KEY CATCHUP [OPTIONAL] [WK34]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| STRseed |_| 500G |_| Dagger | [5] = [046/110] |
| |_| Expel |_| GreenOrb |_________________|
|_______________________________________________________|
The last installment in the "catchup" series. There have been a crapload of
locked doors around the world, and the FinalKey will unravel their mysteries.
Here's a list of places to hit up for items n' such:
• ALIAHAN CASTLE DUNGEON
- STRseed
- 500G
• ROMALY CASTLE
- Dagger ---------> B1 area, accessible from F1's SW corner
- Expel Shield ---> B1 area, accessible from F1's SW corner
- TinyMedal ------> West tower cell, in front of sink
• ROMALY SHRINE (NW of Romaly; a.k.a entrance to Portoga Area)
- TinyMedal ------> B1 of shrine, near waterside in warp area
- TinyMedal ------> Take warp to area with "diamond" tiles around larger
pool of water in 4-way area; search middle-north tile
• OLIVIA CAPE SHRINE (after exiting Norud's tunnel, go north to find)
- TinyMedal ------> In warp room, search one tile SW of the northern warp
• TENDANKI
- GreenOrb -------> Talk to prisoner in jail. MUST BE DURING THE NIGHT!!!!
• MUOR
- TinyMedal ------> In marketplace locked area, search NE corner
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #042: Romaly Castle; West tower jail, in front of sink |
| • TINY MEDAL #043: Romaly Shrine; B1, near warp room's water (FinalKey r) |
| • TINY MEDAL #044: Romaly Shrine; take warp to big pool; middle-N tile |
| • TINY MEDAL #045: Olivia Cape Shrine; in warp room: SE tile of top warp |
| • TINY MEDAL #046: Muor marketplace; NE corner of locked area |
|___________________________________________________________________________|
Okay, now that the undead goofball has given us an orb, it's time to collect
the others. They can be placed at the Leiamland altar later on, but what's
it do? Hmm...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
33) ZIPANGU CAVE [WK35]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | _ | |
| |_| NohMask | |_| Bruin | [0] = [046/110] |
|____________________________________| |_| Deranger |_________________|
| |_| KingToad |
__________________ | |_| LavaMan |
| ______________IN| |__________________|
|¯¯|_| |_ _________ | |
|__|_ _|_______ | | |
| | _______|_| |_| |¯¯¯¯¯|
| | |_________| NohMask |_ _| Boss
_| |_ __________|¯|_ ___/ | | _/_
| | |A | | |¯¯|_| |_ ___| |
| |¯|_| | |¯¯¯¯¯¯ ¯¯¯ |__|_ _|_______|
| |_____|___ _|__ _|¯¯| | |
| | | |A|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯
Not too hard now. Ignore all side-passages for the time being. Head west and
south, and at the next fork, south along the west edge of the screen. This'll
bring the heroes closer to the "A" stairway. Get the [NohMask] in the eastern
dead-end room before descending. From this B1 area, take the east passage to
the boss.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Orochi | HP: 1800 EXP: 2080 | MEDAL: #102 | DROPS: Orochi (Sword) |
|______________|______________________|_____________|________________________|
Ah, an ugly hydra to murder. Orochi will attack physically or "spew fire" at
everyone, doing ~30-40 damage to all; or, a double attack with a combination
of those two moves (or two of the same move). Increase will help cushion the
normal attacks, while the fighters should start flaying it with help from a
Sap spell. A dedicated healer is almost required, because if anyone dies, it
can be pretty hard to bounce back (use the Hero if y'need). SpeedUp should
be slung at least once, too. If Barrier or HealUs is learned, this battle can
be a lot more offensive-oriented.
---
Afterwards, Orochi will escape using a warp tile. If you choose to follow her
Himiko reveals her secret and choosing not to keep it results in the next
battle. If you use Outside and return to the village, YOU MUST FIGHT OROCHI
AGAIN. This helps for getting monster metals, but isn't necessary. [NOTE: You
can sleep at the shrine NW of Zipangu's island and still have Himiko injured,
if you don't want to fight Orochi twice.]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Orochi | HP: 2000 EXP: 8040 | MEDAL: #147 | DROPS: 1000G |
|______________|______________________|_____________|________________________|
This is basically the same battle as before, except an unassuming player may
think that this boss has to be fought with HP/MP from the last battle... Not
true! Stay at the inn mentioned above and this battle can continue as normal.
Orochi uses double attacks more frequently now, but if y'learned TwinHits (as
I did during last boss fight), this battle shouldn't take long. IF YOU KEEP
USING INCREASE EVERY TURN, THE FIRE ATTACKS WILL START DOING HORRIBLE DAMAGE!
---
A treasure chest appears now, containing a [PurpleOrb]!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
36) IMMIGRANT TOWN [WK36]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Token |_| Token |_| Garter | [1] = [047/110] |
| |_| Bunny |_| GoldBeak |_| YellowOrb |_________________|
|_______________________________________________________|
So far, the easternmost continent -- shaped like the Americas -- has been a
bit unexplored. Warp to Edinbear to get easier access to the east coast. By
the mountain range, look for a forest with a blank square within it. This is
where an old man dreams of starting a town...but he needs a Dealer of any
level. Make one in Aliahan and bring him back here to leave. Don't worry:
any items he carries are returned to the bag before he sets out.
---
The town will start growing as the game progresses. Entering a few times'll
have an item shop and mayor's house 2F built, and a theater will pop up
later. Other items:
- [Token] in middle bush near the inn
- [Token] inside a theater bureau
- [Bunny] Tiara inside of the theater
- [Garter] inside of theater
- [GoldBeak] inside of the mayor's office
- [TinyMedal] inside of the mayor's office
- [YellowOrb] behind the mayor's chair (only
Getting all items takes a ___LONG___ time to do, so once the "seeds" of the
town are laid, leave the place for awhile and check back every so often to
get the items. Also, the YellowOrb can only be obtained after the dealer's
fired for overworking the villagers; he'll tell about the item at that time.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #047: Dealer-made Town; inside of chest in mayor's office |
|___________________________________________________________________________|
EVENT TRIGGERS (?) FOR TOWN GROWTH:
- Talk to NPCS/Re-enter a few times
- Obtain PurpleOrb
- Obtain Change Staff
- Obtain Blue Orb
When these conditions are met, the only part left is Jin being thrown into
the clink for overworking everyone (oops!). During the night, look behind the
SW jail to see some conspirators plotting revolution against the mayor. Sleep
in the inn [etc.] and Jin will be in the jail the next morning. At this time,
he talks about the item behind his chair. It's the [YellowOrb]!
Also, the town will be named after the dealer. For example, I named the guy
Jin (after another Fear Effect character) and the town became Jinburg. So,
yeah...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
37) SOO VILLAGE [WK37]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| AGLseed |_| Token |_| Bolt | [2] = [049/110] |
|_______________________________________________________|_________________|
___ ___________ _
|¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯| | 1 | AGLseed |_|
| |¯¯| | 2 | | | 2 | TinyMedal |_|
| |__| |_____| |¯¯|| | 3 | TinyMedal |_|
| |¯¯| |__|| | 4 | Token |_|
| | | | | 5 | Bolt Wand |_|
| 345 ¯¯ | Search the house NE of entrance for [AGlseed],
| |¯¯¯¯¯| |¯¯¯¯| | then look in the northern one for a [TinyMedal]
| | | | 1 | | within a vase. The tile north of the well also
| |_____| |____| | has a [TinyMedal]. Inside the well, the fogey's
|_______________ ________| bureau has a [Token]. Tile south of the well's
|_| got a [Bolt] Wand!
Information-wise, a guy speaks about the person
who left to build a town in the eastern clearing by the coast (see: the above
section); the fogey speaks about Edinbear having the Dry Vase; and an NPC has
a tidbit about the EchoFlute telling where an Orb is. Hmm...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #048: Soo Village; northern house's pot |
| • TINY MEDAL #049: Soo Village; tile north of the well |
|___________________________________________________________________________|
Now, let's get the RedOrb which has a much easier acquiring method. It's near
the eastern continent's southern tip. Y'know, where Tierra del Fuego'd be on
South America! Right by the eastern shore...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
38) PIRATE LODGE [WK38]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Token |_| Token |_| Red Orb | [2] = [051/110] |
| |_| STRseed |_| Punk |_________________|
|_______________________________________________________|
Pirates only come here during the day; this won't affect anything other than
dialogue and getting to the downstairs prison. Search the storeroom in the
northern reaches for two [Token]s and a [TinyMedal], the latter in a barrel.
The female captain's chamber has [TubeSocks].
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #050: Pirate Lodge; inside of top-middle storeroom pot |
| • TINY MEDAL #051: Pirate Lodge; B1 prison cell, NE corner (daytime only) |
| : Ninja Clothes can now be obtained from Aliahan's Well! |
|___________________________________________________________________________|
So, where's the stolen loot? One pirate can't remember, although he's seen
a red orb somewhere... The answer: around the house's eastern exterior, there
is a boulder that covers hidden stairs. Search there to gain access to the
treasure trove: [RedOrb], [STRseed], and [Punk] Ring!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
39) ARP TOWER [OPTIONAL] [WK39]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| Love |_| 552G | |_| Eliminato | [2] = [053/110] |
| |_| LifeAcorn |_| EchoFlute | |_| KillArmor |_________________|
|____________________________________| |_| VenomHork _ |
| |_| BlueBeak |_| Shadower |
| |_| StingMoth |_| Barnabas |
| |_| SkyDragon |_| MadCondor |
|____________________________________|
Arp Tower is on the eastern continent's western side, right around where
California would be on North America. Sail northwest of Lancel or Aliahan
to find the tower right along the coast.
[F1] _____ [F2] ___ [F3] ___
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | E | ____ ___ _|E F| |_ |_
| |¯¯¯¯¯| |¯¯¯¯¯| | |_ _|| _| | | _|¯ ____ |_ |
| | _____ | | |¯| | | |___| |_| | | |H|
| | | A B | | | | |__| |_____ |4567| ¯
| | |_C D_| | | | AB | |¯|_ |____| _|¯|
_| | | |_ |____ CD ___ | |_ |_ _| _|
| |_____________| | | | _|_| | J| |I |
|_________ _________| |¯¯|_| | | | ¯¯¯ ¯¯¯
| | |__|____| |___|
_|¯ ¯|_
|_ _|
|_ _|
ENTER-|_| 1 - Cannibox (Monster)
[F4] [F5] 2 - TinyMedal
___________________ _________________ 3 - Love Ring
_|F G|_ __| ___ ____ __ G|_ 4 - 552G
| _|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_ H| |_ _| ||____|| |___| 5 - EchoFlute
| | | | ||_____|| || || || 6 - TinyMedal
| | | | || || X || ||¯|| 7 - LifeAcorn
| | | | ||_____||¯¯¯¯||--|| ||
| | | | || ||¯¯¯¯|| ||¯||
| |_ _| | _||¯¯¯¯¯||____|| ||_||
|_ J|_______________|I _| |3 | ____|| _||__| 1 ]
|___________________| ¯¯ |2 | |________|¯
¯¯¯¯¯
On the first floor, take the "A" or "C" stairway up to the 2F -- this gets
better access to the "E" path to the 3F. From there, go to "F" then "G", the
only up-stairway from there. At the 5F, the floor will have lots of rope
bridges across a giant abyss. The chest in the SE is a Cannibox, but the
others are a [TinyMedal] and [Love] Ring.
So, how to get the great treasures on the 3F? On the 5F ropebridge floor,
fall off the walkway toward the middle of the floor (any should work, but I
marked "X" on map to denote one example) to land on the isolated "island" of
treasures: [552G], [TinyMedal], [LifeAcorn] and...[EchoFlute]!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #052: Arp Tower 5F; tower in SW end |
| • TINY MEDAL #053: Arp Tower 3F; chest in isolated platform--fall from 5F |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
40) NAVEL OF WORLD [WK40]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | _ _ | |
| |_| 248G | |_| AntBear |_| Flamepede | [3] = [056/110] |
| |_| INTseed | |_| HunterFly |_| MadOx |_________________|
| |_| Blue Orb | |_| KillerApe |_| Deranger _ |
| |_| Terra | |_| Demonite |_| Mummy |_| Deadstool |
|________________| |_| RogueNite |_| Metaly |_| Catfly |
| |_| Healer |_| Hork |_| SkyDragon |
|________________________________________________________|
The Navel of World can be accessed from Lancet once the FinalKey is obtained.
Enter, use the 'hidden' eastern path to get to the northern temple. Once the
priest is talked to, the hero will have to proceed alone to the dungeon! The
clergyman appears to block the way east, but it's a trick of the eyes; just
go around his side and get the [TinyMedal] at the right end!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #054: Lancel Shrine; T-junction's east section |
|___________________________________________________________________________|
Navel of World is east of the town. Note that the hero can return to town and
collect his allies if he isn't ready (chickenwuss? :p), and can redo the
undertaking at his leisure. Luckily, with proper equipment, the enemy rehash
effect will be easier to deal with. ^___^
_____
|ENTER|
¯| |¯ _________
|¯ ¯| _______|¯¯¯¯¯| | ______D]
| | |_______ B | | |_______ _
| | |_____| |_________|6|
|_ _| ¯
|_| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
_| |_ | | | |¯¯¯¯¯¯¯¯¯¯¯| |
_| |_ | B | | |______ | |
<-|_ _|-> | C | |______ |__ | |____
|_ _| | | |4 5 | | C |
|_| | | ¯¯¯¯ | |¯¯¯¯
_ _|¯ ¯|_ _ | | |¯¯¯¯¯¯¯¯¯¯¯| | |
|1|_ _|2| | A D | | |¯¯¯¯¯¯¯¯¯ | |
¯ | | ¯ | | | ¯¯¯¯¯¯¯¯¯¯¯ |
_ _| |_ _ |________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| |_ _|3|
¯ |_ _| ¯ ___
|_| |¯¯¯¯¯| A | 1 = 248G 4 = Blue Orb
| |___| |¯¯¯ ¯¯¯ 2 = TinyMedal 5 = TinyMedal
|_______| 3 = INTseed 6 = Terra Armor
Upon entering, head south into the adjoining room -- a 4-way junction! Both
the east/west rooms loop (i.e. lead back to same place), so simply go south
into the larger hall. The east doors have a [TinyMedal] and [INTseed] within,
while the west ones have a Mimic and [248G]. Exit south along the corridor to
find the "A" stairway.
Next is a large, nondescript square room -- it's meant to befuddle the player
and his/her sense of direction. Head north to the "B" stair, and turn east to
find the "C" stair. Head south from there to find the "D" path, which points
toward a straightforward path...leading to a [Terra] Armor! Should help the
hero survive a bit better.
Return to the "C" stairway next and at the t-junction, head the north route
to the dead end with a [Blue Orb] and [TinyMedal]. Use "Outside" to leave,
or hoof it if the MP is lackin'.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #055: 2nd room south of entrance, east antechamber box |
| • TINY MEDAL #056: chest right beside Blue Orb box |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
41) SAMANAO [SHOPLINK: SH17] [WK41]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Token |_| Token |_| AGLseed | [4] = [060/110] |
| |_| STRseed |_| Cheat |_| Club |_________________|
| |_| LifeAcorn |_| LifeStone |
|_______________________________________________________|
Never been here? Don't blame ya -- it's quite isolated, on the southern part
of the eastern continent. To find it, warp to Baharata and head north toward
the bay (check map for bearings). The Olivia Cape Shrine is there, and by
using the northern of the 2 warps in the adjacent FinalKey room, it'll spit
everyone out in the new continent. Head northwest and then south to uncover
the lonely castle town.
____ ____________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯| | 01 | Token |
| |¯¯¯¯| |¯¯¯¯| |CEMETARY| | 02 | Token |
| | | | | | 234 | | 03 | AGLseed |
_| |____|1|____| |__ __| | 04 | TinyMedal |
|_ |¯¯¯¯| | 05 | STRseed |
|_____________ | 5 | | 06 | TinyMedal |
|¯¯¯| ¯¯¯¯| | 07 | TinyMedal |</pre><pre id="faqspan-4">
To Castle |___| |¯¯¯¯|¯| | 08 | Cheat Book |
6789 10 \_| |____| | | 09 | Club |
11 |_ | | 10 | TinyMedal |
| ____|¯¯¯¯| | | 11 | LifeAcorn |
|| | | | 12 | LifeStone |
||_________| | ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯
|____________|
In town, search the barrel near the inn for a [Token]. Witness a procession
at the cemetary and check the graves for an [AGLseed], [TinyMedal], and the
[STRseed]. Graverobbin'? Yes, please! Next, the house just south of here has
a [STRseed] inside of a container. Visit the weapon shop and see if there's
any good weapons/armor to buy -- the Zombie Sword/Dragon Shield should catch
the eye of any connoisseur! Cross the small west footbridge to approach the
castle. Around the left side, near the pond, if y'search the NE corner along
the exterior, there's another [TinyMedal]!
Enter the castle through the eastern trade entrance, so the kitchen barrel's
[TinyMedal] can be robbed easier. Avoid the king for a moment and work yer
way up towards the north garden, where one of the flowerbeds contains the
ever-useful [LifeAcorn]! Make for the NE tower which leads to the king's
chambers on the 2F. There's a [Cheat] Book and [Club] to steal here. Finally,
talk to the king and he'll throw everyone in jail, like "vagrants"... Tsk,
tsk!
---
Luckily, the team can lockpick the cell door with the FinalKey, so that's no
trouble. The way back is blocked by a guard who looks the other way, so it's
time to search some cells. Another [TinyMedal] is in the NW poet's holding
area, while a confined man will talk about how the Lar Mirror can reveal the
truth n' stuff. A nearby cave...hmm...
The B2 area has the king's cell, while the adjacent clink's west wall hides
another passage (just walk into it). Get the [LifeStone] by the real king's
bedside before y'wander to the exit inside of Samanao's packed cemetary. Now,
let's get that stupid mirror!
Southeast of town is a small bridge-connected island with a cave.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #057: Samanao graveyard |
| • TINY MEDAL #058: Samanao Castle exterior; west side by pond, NE corner |
| • TINY MEDAL #059: Samanao Castle kitchen; barrel |
| • TINY MEDAL #060: Samanao Castle dungeon; inside poet's cell's vase |
| : Justice Abacus can now be gotten from Aliahan's Well! |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
42) SAMANAO CAVE [WK42]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| 128G |_| STRseed | |_| Shadow | [2] = [062/110] |
| |_| 56G |_| Token | |_| Skeletor |_________________|
| |_| 568G |_| 24G | |_| Tortragon _ |
| |_| LifeAcorn |_| 320G | |_| VoodooMan |_| KillArmor |
| |_| VITseed |_| 24G | |_| Curer |_| Hork |
| |_| Token |_| LifeStone |____________________________________|
| |_| Plush |_| LarMirror |
|____________________________________|
_____|¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ___ |¯¯¯¯¯| |
_| |_ | ___| __| |______ 4 Mimics
| |_| | | _______ | \
| |¯|___ | ___| | | | ________________|¯¯¯|
| |_ | |__| _ | | |__ | 7 8 9 | | [B1]
|_ | |_ __| | | |__ | | 6 |¯¯¯¯¯¯¯¯¯|___|
__| |__ |A| | | | | | 5 |__________
| ___ | ¯ | | | | | 3 2 1 A|
| | _| | | | F1 | | | 4 |¯| [¯ 1 Mimic
| |_| _| _| |_ | | | | | C) ___/ |
|___ | | | ______| | |_ __| ¯¯¯¯¯¯¯ |13 | |
| |_________| |¯| |_| __| |_| ___________|¯|¯ _|_
|_____________| |___ START| | |____| 10 11 12 | |14 |
|_____| |______ |¯¯¯¯¯¯¯¯¯¯¯ |¯|¯ _
| ¯¯¯¯¯¯|¯¯¯¯¯¯ ¯|B|
__________________ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯
B2 | ______________ | ___
___| |__________ | | | D | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| ____________ | | | | | | 01 - 128G | 09 - 320G |
| | ____ | | | | | E | | 02 - STRseed | 10 - VITseed |
_| | |16CD| | |_ _| | ¯¯¯ | 03 - 56G | 11 - 24G |
| 15) ¯¯¯¯ | _|_ | | 04 - Token | 12 - Token |
| |¯¯ |¯¯¯¯¯¯¯¯ | | | | 05 - 568G | 13 - TinyMedal |
| |_____|B __E_|¯¯¯ |¯ | | 06 - 24G | 14 - LifeStone |
|_________| | |___|¯ _|¯ | 07 - LifeAcorn | 15 - Plush Suit |
|_______| | 08 - TinyMedal | 16 - LarMirror |
|________________|_________________|
To start, this first floor has NOTHING on it. Head west, take the first
north route, then the next west, then the south dead-end to "A" stairway.
This B1 area has fourteen treasures: [128G], [STRseed], [56G], [Token] x2,
[568G], [24G] x2, [LifeAcorn], [TinyMedal] x2, [320G], [VITseed], and the
[LifeStone]. There are also Mimics around here, and the rooms are marked.
Still unsure? Use the Mage's X-Ray ability to view the chest; if it glows
red, it's a trap! Enter the "B" pathway around the LifeStone's room.
The only chest here is a [Plush] Suit that makes the wearer look like a
tanooki/cat/thing. Kinda funny. Nothing else here! Return to the B1 entrance
and search SE of there to find a hole in the floor. Drop down to land right
by the [LarMirror] treasure chest. Steal it and "Outside" to escape this dank
pit.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #061: B1 area, chest in corridor before room with 4 Mimics |
| • TINY MEDAL #062: B1 area, in room with one other chest (Mimic) |
|___________________________________________________________________________|
"Return" to Samanao, heal up at the inn, and use the Dark Lamp to make it
nighttime. Enter the castle through the side-entrance, return to the king's
2F chambers, and use the LarMirror to reveal the creep for who he really is!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| BossTroll | HP: 1550 EXP: 2500 | MEDAL: #112 | DROPS: 105G |
|______________|______________________|_____________|________________________|
The Boss (no, not Springsteen) can get in two attacks per turn, with a phys.
attack doing around ~60 at worst and using the "Defense" spell to eviscerate
the party's DEF. Have someone constantly using the Increase spell, while two
people attack and one heals (Sap helps). He can get Brutal hits every now
and again, so keep pumping Increase around to make this Troll water under
the bridge (troll pun!). Also: use TwinHits/HealAll/SpeedUp. Duh, right?
Afterwards, collect the [Change] Staff! It will change everyone into a
different race for a short duration, before wearing off on its own. And which
town doesn't like humans? That's right, it's...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
43) ELVENHAM [SHOPLINK: SH18] [WK43]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There's nothing else to do here but fool the shopkeep into selling things. A
few things, like the Angel Robe, are great equipment, so think about buying
them. The Tiara accessory will boost luck, also.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
44) GREENLAD [WK44]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | |
| |_| Bone |_| Silk | [1] = [063/110] |
|_______________________________________________________|_________________|
Know where Greenlad is? Hint: it's the island that looks like Greenland! Yes,
it's the northeastern icecapped island. However, it's not as desolate as it
looks. On the southern side, look for a square of greenery among the tundra
-- it's can be entered! Head northeast to find an old man's cottage. If you
can't find it, try again; the scenery has no landmarks to go by!
He'll want the Change Staff in exchange for a pirate's [Bone] -- agree. Make
sure you get any items from Elvenham's shopkeep before doing this or you're
out of luck! A [Silk] Hat and [TinyMedal] are in the fogey's bureau, also.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #063: Greenlad, old man's house; inside a dresser |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
45) GHOST SHIP [WK45]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| LuvMemory |_| Poison | |_| Crabus | [2] = [065/110] |
| |_| Token |_| 670G | |_| Merdane |_________________|
| |_| 128G |_| STRseed | |_| Minidemon _ |
| |_| Garter | |_| Skeletor |_| Jellyfish |
|____________________________________| |_| Hork |_| Tentacles |
|____________________________________|
With the Change Staff exchanged for the Bone, the ghost ship's location can
be pinpointed. When used, something like "South ###, East ###" will be said;
this means that going south ### and East ### will find the ship. Note that
it's moving itself, so keep checking the bone until the displayed numbers
get lower.
_____________________________
| Pretty easy stuff. Get the [TinyMedal] near the
|¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯| | blue monster abovedecks, then take either stair
In | |¯¯¯¯| | | |¯¯¯| | | to the belowdecks area. A [LuvMemory] item --
\_| |_ _| | | 9 | | the one needed -- is in the resting area to the
|_ | | '---' | | south. The storehouse has a [Poison] Needle,
| _ B _ | | B_____| | [670G], [Token], [128G], and [STRseed]. Another
| |A 1| | | |345 | | [TinyMedal] is within the storehouse...same for
|__¯ ¯__| | | 678| | a mimic, the SW chest.
| | |¯¯ 2 ¯¯| |
¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ | North to the dressing room is a [Garter]. Now
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ get outta here 'fore y'become a beastie...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #064: Ghost Ship F1; near the blue monster (Minidemon) room |
| • TINY MEDAL #065: Ghost Ship B1; storehouse, inside of a pot...I think |
|___________________________________________________________________________|
Now, what to do with the LuvMemory? A person at Olivia Cape said that only a
memento of her lover can cure her sorrow, so that's the goal for now. There's
only one avenue to take, so teleport to Noaniels, head east along the coast,
and take the 2nd major river west -- should be easy since it's the only one
that can be entered at the moment.
When near the shrine, Olivia will push everyone back; use the LuvMemory at
this time to dissipate the curse and proceed west again. The Shrine Jail is
to the west on a li'l isle.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
46) SHRINE JAIL [OPTIONAL] [WK46]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | |
| |_| Gaia | [1] = [066/110] |
|_______________________________________________________|_________________|
This small area has undead inhabitants, but none that are aggressive. Turn
south one screen, then west to a cell; the pot within has a [TinyMedal] and
corpse. In the SE room, search the tile north of Simon's deseccated body for
a [Gaia] Sword! This is an equippable item that will be used later on, so
stuff it in the bag (since it's probably obsolete attack-wise).
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #066: Shrine Jail; in a west cell's vase |
|___________________________________________________________________________|
A little ways north of this place is a cave. No dungeon, though; it's the--
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
47) THIRD PACHISI TRACK [SHOPLINK: SH19] [OPTIONAL] [WK47]
_______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| BOARD : Semi-Difficult | BGN = Start | HLL = Hill |
| FLOORS: 2 | FLD = Field | END = Goal Tile |
| SPACES: 48, 69 (117 Total) | FST = Forest | S±# = Gain/Lose Space |
| ROLLS : 20 | SLM = Slime | SGN = Signpost |
| PRIZES: Dragon Whip/AGLseed | SHP = Shop | WRP = Warp Tile |
|_____________________________| ??? = ? Space | $+1 = 500G |
| | !!! = ! Space | $+2 = 500G |
| DR1 = Turban | D±# = Gain/Lose Rolls | $+3 = 1000G |
| DR2 = Silver Tiara | PT# = Treasure Pot | $-1 = -500G |
| DR3 = Token | STR = Star Tile | $-2 = -500G |
| DR4 = Token | SKL = Skull Space | $-3 = -1000G |
| DR5 = Party Dress | TRP = Trapdoor | $-4 = -500G |
| | ZAP = Lasergrid | UTR = Back to Start!! |
| PT1 = STRseed |_______________________|_______________________|
| PT2 = LUCKseed |
| PT3 = MysticNut | This is the first two-floor dungeon, and it's
| PT4 = TinyMedal | about the only new thing here (besides the
| | u-turn tile that sends one back to the start)
| TR1 = Power Belt | to experience. The shop space sells Flame
| TR2 = Knife | Boomerangs, which might be a good attack item
| TR3 = Skirt | for any mage. The [TinyMedal] in a 3F vase is
| TR4 = Flashy Suit | also worth noting. Everything else isn't that
|_____________________________| useful, but the [Dragon] Whip and [AGLseed] as
the prizes...yeah, that's alright.
.------------------------------------------------------.
| (WARP IS 2-WAY!) |
.-[EX1] | [S+3][FLD][BGN] |
| [STR] | [PT1] |
| [SHP] | [FST] |
| [FLD] | [FLD] |
| [TRP] | [$+1][FLD][HLL][DR1][SLM] .---------'
| [???] | [D+1] |
| [SLM][FLD][WRP][PT2][HLL][FST][???][FLD][FST][S+3][HLL][WRP][FLD]
| [HLL] [INN]
| [FLD] [ZAP]
| [$-1] [DR2]
| [FST] [???]
| [SLM][WRP] [FST]
-+-[EX3][DR3][UTR][TR1][D+1][TRP] [EX2]--.
| | |
| | |
| | |
| '-[EX1] [$+3][FLD][S+2][TR3][ZAP][???][$-4] |
| [FLD] [SLM] _______________ [FLD] |
| [$-2][FST][DR4] [S-3] | | [INN] |
| [FLD] [D-1] | | [TRP] |
| [S+4] [PT4] |_____ _____| [FST] |
| [SKL] [FLD] [END] [D+1] |
| [TR2][HLL][INN] [FST] [FLD][S-6][SLM][SKL] |
| [ZAP][FLD][!!!] |
| [STR][TR3][TRP][D+2][FST][???][DR5] |
| [FLD] [D+1] |
| [FLD][$+2][ZAP][HLL] [S-4] |
| [???] [HLL][ZAP][D+1][S+3] |
| [INN][D-1][PT3][TRP] [SLM] |
| [S-1] [$-3] |
| [FST] [FST][D+2][FLD][EX2]--'
'---[EX2]
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #067: 3rd Pachisi Track F1; 1st grass tile north of NPC |
| • TINY MEDAL #068: 3rd Pachisi Track F2; grasstile SW of middle ??? Space |
| • TINY MEDAL #069: 3rd Pachisi Track F3; inside of a pot |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
48) GONDO CAVE [WK48]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| Thunder |_| Blade | |_| Metabble | [3] = [072/110] |
|____________________________________| |_| JewelBag |_________________|
| |_| MiniDemon _ |
| |_| IceCloud |_| LionHead |
| |_| HellNite |_| HoloGhost |
| |_| Troll |
|____________________________________|
To enter Gondo Cave, first obtain the Gaia Sword from the Shrine Jail near
the 3rd Pachisi Track (it's next to Simon's corpse). With this in the pocket,
warp to Ashalam and set sail to the south. Take the first west then south to
find a lone volcano. Go up to it and manually use the Gaia Sword, which will
serve as an eruption's catalyst, hardening the southern river over! Continue
south along the mountains, that gradually wrap around to the cave entrance
near the poison swamp. Recommended level before entering: apx 30. Having
HealUs will help quite a lot.
_ ___ ____________________|¯¯¯| _
| |_ |__| A | |A|
¯) |____ |¯¯¯¯¯¯¯¯¯¯¯¯| |¯|___| | |_|¯¯¯¯¯¯|_|¯|_
/ |_ |_ ___ | | |___ |-ENTER
Tiny |___|_ | | | |______|¯|_|¯
Medal | |___ __| |_ _
Thunder Sword | ___|__ _|_| ___
\______| | | | | B |_____
Blade | ____| | | | _____ |_ _|¯¯¯¯¯|
Armor ¯| | | | | | | _|_ |
/ |¯¯¯¯¯| _|¯|____ | | | | |_| |_ _|
(_ _| |¯| |__| | |¯ _| | |_ ___| | | |__
| | | |_____ ___ |__|¯ _| | _|_____| |____|-> (LOOP PREVIOUS
¯ ¯|_| |_| |______| | | ROOM!)
|B| |_| | |_________
¯ |_ HOLES C|
|_______|¯
______|¯¯¯| _ _
| ____ | |F| | |¯¯¯¯¯¯| N
_| |___ |___| ¯| | _| F|_ |
| |______ _| | _| |_ |
| ______||_ G| | | W ----+---- E
|_ E | |_| | TINY | |
| |¯¯¯ [D]--._ | MEDAL | |
| | Drop | | | | S
| |_|¯¯¯| _ _| | _| [D] |
|___ | |C|___| | E |¯| |
|___| ¯ ¯¯¯¯ ¯¯¯¯¯¯¯¯¯
____ ______
| __||_ _ |___|¯¯¯| EXIT
| | |_|_ |¯¯ |¯| _____)
_ | | | |¯| |_ __|¯|__ _|___ |
|G| | |_ _______| | | _|_______| |_ | |
| | | _|___ _|_| | |_ _ |___| | |
| | | | | | | _|_| | |
| |_| |_ _ | |_|¯|_| |_ _______|¯| | |
| _ _|_| |___| _ _|__ __| | | |
| | |_| | | | | |_| |_| | |
| | | | | | | |_ ______| |
| | |_| |_| |___|________|
| |____ |¯| ___
| __ |_ _|¯|_| _|
|_| |___|_______|
Upon entering, head forward to the "A" stairway. Continue west, going west
whenever the forks allow it, to a [TinyMedal]. Return to the last crossroad,
taking the lower east path this time. Follow it to another fork that goes
south, which leads toward the [Thunder] Sword chest. Stick this pointy thing
on someone, too. In the southern cavern, go west and south to the "B" pathway,
near the [Blade] Armor chest. Equip this on someone ASAP, as it reflects half
damage back to the attacker!
This one's rather easy. The eastern path area chambers loop (i.e. they are
repeated without the player knowing) aimlessly, so simply trek south from
the "B" stairway to find the "C" stairway near some floor holes. Don't jump
in any of 'em; they're go-nowhere ones.
From the "C" stairway, head along the path and fall through the floor break,
marked "D" on the map. There is a [TinyMedal] hidden on this floor, and it's
very easy to miss if a Thief isn't in the party. From the initial landing
spot on this floor, head NORTH 6 tiles and WEST 8 tiles to find it. Whew!
The northern "F" stairway is the place to take; once up, simply follow to the
"G" stairway.
This next stretch is a cavernous waterway maze. The map above should help
y'proceed, 'cause it would be more confusing to list a bunch of cardinal
directions (at least to me!). The goal is a stairway in the far NE corner,
which leads to the world map.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #70: Gondo Cave 2F; SW area of cavern, in a treasure chest |
| • TINY MEDAL #71: Gondo Cave 3F; from fall location: 6 tiles N, 8 west |
| : AGLscarf now accessible from Aliahan well's Medal Manor |
|___________________________________________________________________________|
The world map is sorta barren, but go east along the range to find the Gondo
Shrine. An old man here will immediately bestow the [SilverOrb] on the party!
Search the gravestones behind him for 2 [Token]s and a [TinyMedal]!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #72: Gondo Shrine; middle gravestone |
|___________________________________________________________________________|
By now all (6) orbs can have been collected. Remember the NPC that said these
should be put at the base of the Leiamland Shrine? What's that y'say...?
Never been there! Ho ho ho! It's the island SW of Lancel's continent, so put
some gas in the ship and sail for the icy isle.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
49) LEIAMLAND SHRINE [WK49]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| | |
| There ain't any! | [1] = [073/110] |
|_______________________________________________________|_________________|
Upon entering, look to the corner right of the ladder to find a [TinyMedal]!
Upstairs, two maidens guard the unhatched creature Lamia, who needs all six
orbs to awaken. There are...err, cup holder altars situated around here. Go
to each and select an orb from the inventory (placement is irrelevant) to
hatch the birdy.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #73: Leiamland Shrine; at ladder-bottom, east corner |
|___________________________________________________________________________|
Outside on the world map, the party can now ride the bird by moving to its
location and pressing the action button (which dismounts if already on her).
Lamia can fly anywhere on the map, and land anywhere one would normally be
able to walk (i.e. not mountains), and follows when Return-ing to towns and
such. Goodbye sailboat, hello frequent flyer miles!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
50) IMMIGRANT TOWN [OPTIONAL] [WK50]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| | |
| There ain't any! | [1] = [074/110] |
|_______________________________________________________|_________________|
Return to the immigrant town that the dealer was left at to see that our ally
has been let out of jail, and is relinquishing the reins of leadership to a
townsperson. He returns to Ruida's Tavern in Aliahan at this time and can be
re-rostered for use again.
Other than that, check the old SW jailhouse...it's now become an apartment.
The 2F bureau contains a [TinyMedal], the last treasure to obtain from this
town.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #74: Immigrant Town ex-jail 2F; bureau |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
51) BARAMOS' CASTLE [WK51]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| Wizard |_| Demon | |_| Metabble | [2] = [076/110] |
| |_| Misery | |_| Hologhost |_________________|
|____________________________________| |_| LionHead _ |
| |_| IceDragon |_| EvilMage |
| |_| StoneMan |_| HellNite |
|____________________________________|
The big baddie's castle is north of Gondo Cave, on the small island circled
by mountains. The only way in is to park Lamia on a foothill there and walk
in. Recommended level: ~35. At least know HealUs; I learned it around Lv34
on my Cleric. Someone who knows BeDragon will also help immensely. ^______^
One more thing: useless wandering around here is unwise. Try to get to the
boss as fast as humanly possible to conserve precious MP/etc resources! This
place is rather large, so I'll try to map it as best as possible!
BARAMOS CASTLE GROUNDS & STRUCTURE BARAMOS CASTLE INTERIOR (ONLY)
_____________________________________ _____________________________________
| _________ || _ |
| |¯¯¯¯¯¯¯¯¯¯¯¯¯| |wwwwwwwww|¯|| |¯¯¯¯¯¯¯¯¯¯¯|P| |
| | | |__|¯¯¯¯|w| || | 5 | | |
| |_____________| __ R |w| || |______Q______| |
| Q |ww|____|w| || |
| |¯¯¯|¯¯¯¯¯|¯¯¯| |¯¯¯¯¯|wwwwwww| || |¯¯¯¯¯¯¯¯¯¯|¯¯| |¯¯¯¯¯| |
| | | | ¯¯¯ F |¯¯¯¯¯¯¯ || | G |O |¯¯¯| F | |
| |_ ___ | || |___| | | | | |
| | | |__ __| || | |__ | E | |
|_____|G| | | |E ______ || | | ¯¯|¯¯ ______ |
| |_|_____|_ _| |___| M| || | H I _| |___| M| |
| | |________|N __ | || |_________|________ N| _____| |
| | | I ¯¯¯|__|¯¯¯| || | K | | |234 J| |
| | |________ J | || | |______ |L |_____| |
| | D | |___ | || |¯¯¯¯¯¯¯¯¯¯¯| |_|_ | |
| | | |______| || |C ______ D | |______| |
| |_ | ____ || |_ _| |
| |_ _| | || |_ _| |
| |___| B | || | A | |
| A ¯¯¯¯ || ¯¯¯ |
|_________| |_______________________||_____________________________________|
|___|<- ENTER
_
|H|____________ _____
|K __________ || 1 | |¯| |¯¯¯¯¯¯¯¯¯¯| 1 - TinyMedal
|_| |L||_ _| |P| | |_ 2 - Wizard Ring
_ ¯ | | | | |¯ BARAMOS! | 3 - Misery Helm
|C|_______________| | |¯¯ | | |_ 4 - Demon Axe
| _________________| | |¯¯ |¯ | 5 - TinyMedal
| |_________________ | | | R |
|_________________ | |O| | |
|B| |_| |__________________|
¯
This place isn't so difficult once y'get used to it; in fact, it becomes a
straightforward romp through the ancient building! Once the courtyard is
entered, ignore the main entrance and head east to the "B" stairway. Follow
it through the basement until it comes to the room with a 1 marked in it;
search near the corpse's bedside for a [TinyMedal]! Now return back outside.
This time, head north through the thin alley by the east wall. Turn west once
emerging on the other side, entering the nearby "E" door. It's easy-going
from here, until arriving at a decision: the "H" or "I" stairway? Following
the "I" stairway leads to the eastern side of the interior where 3 treasures
are held: [Misery] Helm, [Wizard] Ring, and [Demon] Axe. The two equipment
pieces are cursed, however. The "H" stairway needs to be taken to proceed.
Take it to the basement, then mosey to the "L" stairway. Once again, the
way is pretty clear to follow -- jus' stairway-hopping! At the "P" stairway
emergance, cast StepGuard before entering the hallway with the throne as it
has a surprise electrical field to zap y'with. In front of the corpse is one
more [TinyMedal]!
Outside via the "Q" door, head to the "R" stairway enclosed by a pond. This
leads to the big, bad, bloated, balloon-headed, bratty Baramos!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Baramos | HP: 3000 EXP: 65532 | MEDAL: #152 | DROPS: --------------- |
|______________|______________________|_____________|________________________|
Baramos is one mean dino, and, expectedly, double-actions. Immediately put
up a fire/ice shield with the "Barrier" spell, while someone starts using
TwinHits and Increase. Surprisingly, Baramos can be hit by the StopSpell
ability! It's definitely worth it to have him waste his Explodet/BlazeMost
turn doing nothing. He can still breath flames for apx 60dmg to everyone,
but Barrier should make this manageable. Do not cast Bounce, as healing
spells will be rendered uneffective on that person! Oh, and don't forget
to have Sap/Defense to make TwinHits more effective! A LV35+ party should
be able to manage this dude with a bit of effort. It shouldn't be necessary,
but Surround can work sometimes, too. SpeedUp will ensure that Baramos won't
interrupt a healing pattern anytime soon, so plan that'un towards the start.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #75: Baramos Castle F1; in front of corpse on the throne |
| • TINY MEDAL #76: Baramos Castle B1; left of corpse's bedside |
|___________________________________________________________________________|
A voice will heal the victorious heroes and warp them to Aliahan. Visit the
king to see a scene where someone named Zome appears and talks about shroudin'
the world in darkness. At this point, the Giana Pit -- the small cave on the
island east of Baramos' Castle -- will be opened for exploration! This leads
to Alefgard, the Dark World.
However, before doing that...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
52) PORTOGA [OPTIONAL] [WK52]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | |
| |_| Seduce | [0] = [075/110] |
|_______________________________________________________|_________________|
• In Portoga, a girl will have been reunited with her lover Carlos. To thank
the party, she bestows the [Seduce] Sword weapon. It's female-only, has
ATK +50, and casts PanicAll if used as an item. Nice! Naturally, the woman
ally needs to be able to equip swords innately to hold this sucker...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
53) GIANA PIT SHRINE [WK53]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | |
| |_| LUCKseed |_| STRseed | [1] = [077/110] |
|_______________________________________________________|_________________|
The Giana Pit is the small poison-swamp island west of Baramos' Castle, and
as aforementioned, can now be jumped into due to Zoma's earthquake. Before
entering, try to collect all TinyMedals up to this point (76) and do Dharma
Temple class-changing if y'like. This world can be revisited, mind you, but
for sanity's sake, don't get mixed up on TinyMedals... Also, try and get a
bunch of cash by killing JewelBags in GondoCave (1000g/per!) to prepare for
the expensive equipment in a moment.
YOU CAN USE "RETURN" TO GET BACK TO PREVIOUS TOWNS, REMEMBER!!!!!!!!!!!!!!!
Jump in when ready.
---
Near the small boat area, get a [LUCKseed] within the drawers. A [STRseed]
is on the left side of the house exterior, in a small dead-end next to a
tree. Lastly, a [TinyMedal] can be found on the north pier right by the exit
to the world map, also.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #77: Giana Pit Shrine; east edge of northern isolated pier |
|___________________________________________________________________________|
On the world map, the player will quickly learn that there is no map! This'll
make navigation a chore, so let's find it. East of the shrine, at the shore,
is the town of...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
54) TANTEGAL [SHOPLINK: SH20] [WK54]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Token |_| Wimpy |_| Lucky | [2] = [079/110] |
| |_| MysticNut |_| LifeAcorn |_| Token |_________________|
| |_| Token |_| 550G |_| AGLseed |
| |_| Boxer |_| Token |_| Pixy Map |
|_______________________________________________________|
No, not Tatanga...that's the boss from Super Mario Land! This city is quite
a bit bigger than the normal fare, which means there's lots of stuff to loot!
_____________
|6789 10 11 12|
|13 * _____|
|¯| _ ¯¯¯¯¯| |
|¯¯¯¯¯¯ ¯|¯¯¯¯¯|¯|*| __|¯| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |¯¯¯| | 1 | | | | __| | 01 - Token 08 - 550G |
_| |___|4 |_____| |_ \_| |_ | 02 - Wimpy Book 09 - AGLseed |
|_ ___ __ _ _| | 03 - Lucky Book 10 - Sun Stone |
| |23 | | | | | | 04 - MysticNut 11 - Token |
| _____ |___|__| | | _ | | 05 - LifeAcorn 12 - Boxer Shorts |
| | | ________| | |5|| | 06 - Token 13 - Pixy Map |
| | | |________ | ¯ | | 07 - Token * - TinyMedal |
| |_____| _ ____| ¯¯¯¯ |_______________________________________|
| | | | |
|_________| |_|____|
The weapon shop here sells Mythril Helmets, which are great for low-DF mages
and such. Collect a [MysticNut] in the flowerbed near the equipment shop and
head a little ways east to where the two small houses are next to each other.
The one with a 2F has a [Wimpy] Book and [Lucky] Book in the bookshelf.
Enter the church's 2F to find Kandar locked up and servin' his time. He'll
say the castle supposedly has a SunStone in it...hmm. Raid a [Token] in his
chamberpot (or drinking pot?...eww) before heading east along the pavement.
Turn south to find a small house with a [LifeAcorn] in its 2F.
Tantegal's only [TinyMedal] is found with a bit of work. Head east through
town until the forest area outside of the wall. Follow the wall exterior to
the north until the horned NPC near the church is in view. Once y'can't go
further, step one tile south and search. Whew. Now, for the castle up the
road.
---
Outside, along the eastern pond, one of the corners has a [Token] to steal.
Inside, search the NE section for a MagicKey door that leads outside again.
Left of the flowerbed cat, a [Token] can be dug up. South from there, 'long
the pondside, is a small stairway that leads to a guy who talks about the Sun
Stone. Back inside, private!
The kitchen has a barrel with a [TinyMedal] inside it, too. There's also a
not-so-secret stairway covered in the SE corner of this kitchen. [550G],
[AGLseed], and a [Sun Stone] can be claimed within the place! Use the stair
on the F1's west side to enter the 2F. A dresser combo here has one [Token]
and [Boxer] Shorts!
Finally, use the gate exit in the throneroom to get onto the roof. A priestly
guy here will bestow the [Pixy Map] if y'talk about slaying the Demon King.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #78: Tantegal; in forested exterior of east wall; near N end |
| • TINY MEDAL #79: Tantegal Castle; kitchen barrel |
|___________________________________________________________________________|
An NPC mentioned the Nail Mark, so that's the next destination. However, all
towns on this world can be explored still, as well as a few other things.
I'll get those out of the way first; this is also recommended since any town
will be instantly warpable thereafter. :P
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
55) GARIN'S HOUSE [OPTIONAL] [WK55]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | |
| |_| MohawkWig |_| ShinyHarp | [1] = [080/110] |
|_______________________________________________________|_________________|
Garin's House is a small shrine on the northwest corner of the world. Inside,
a [TinyMedal] and [MohawkWig] can be found in the dressers. The bard who
used to live here, Garin, apparently took a ShinyHarp and left... Hmm.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #80: Garin's House, dresser |
| : Dragon Claw is now available from Aliahan's Well! |
|___________________________________________________________________________|
Exit to the north of the house and check for a small stairway leading to an
empty chest. However, one tile east of it is...the [ShinyHarp]! Apparently
Garin didn't take the sucker.
Anywho, next up is...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
56) KOL [OPTIONAL] [WK56]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Cloth |_| Token |_| PixyFlute | [3] = [083/110] |
| |_| Token |_| Token |_| MysticNut |_________________|
|_______________________________________________________|
Kol is the opposite of Garin's House, found in the far east corner of the
world, deep in a forest. There is a crescent-shaped mountain range covering
it, but the enemies around there are crappy, so it shouldn't be a problem
finding the place.
___ ____________ _
|¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯| | 1 | Cloth Suit |_|
|__|¯| 6| | | 2 | Token |_|
| |¯¯¯| |¯¯¯¯|| | 3 | PixyFlute |_|
| |_*_| | || | 4 | Token |_|
| | 3 _|____|| | 5 | Token |_|
| ¯| | | | | 6 | MysticNut |_|
| |¯¯¯|| | |¯¯¯¯|| | * | TinyMedal |_|
| | || || ¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
| |12 | * |____|| Search the weaponsmith's house for a [Cloth] Suit and
| ¯ ¯ |¯| ___ | [Token], then head south to the tavern. The weird red
| __ _| |_ || tile on the ground floor has a [Token] on it. Upstairs,
| | 5 4*| | in the item seller's place, the two hanging sacks behind
|_|________|_ _| her have a [Token] and [TinyMedal]!
|_|
North by the open-air bath, search the steps leading into
the water for another [TinyMedal]. If you happened to pick up a clue from an
NPC in Domdora -- which you probably didn't -- the location of the [PixyFlute]
will have been revealed at 5 steps south of the bathhouse. Exit out the south
entrance, walk all the way south as far as possible, and search for it.
Finally, head north past the inn to where the cool background is. Move east
to a tiny 1-tile nook and search for a [MysticNut]. Wow! Enter the well now.
This leads to the last Pachisi Track. There is a tiny stair near the NPC here
and three steps south of it is a third [TinyMedal]!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #81: Kol item shop 2F; hanging sack |
| • TINY MEDAL #82: Kol bathhouse; stairway into water |
| • TINY MEDAL #83: Kol well; 3 water tiles south of stair by Pachisi NPC |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
57) FOURTH PACHISI TRACK [SHOPLINK: SH22] [WK57]
_______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| BOARD : Difficult | BGN = Start | HLL = Hill |
| FLOORS: 2 | FLD = Field | END = Goal Tile |
| SPACES: 72, 60 [142 Total] | FST = Forest | S±# = Gain/Lose Space |
| ROLLS : 25 | SLM = Slime | SGN = Signpost |
| PRIZES: Light Dress | SHP = Shop | WRP = Warp Tile |
| Life Ring | ??? = ? Space | $+1 = 500G |
| Ultimate Ring | KEY = Alternate 'END' | $+2 = 500G |
| | !!! = ! Space | $+3 = 500G |
| DR1 = TinyMedal | D±# = Gain/Lose Rolls | $+4 = 100G |
| DR2 = Turban | PT# = Treasure Pot | $+5 = 2000G |
| DR3 = Muscle Book | STR = Star Tile | $+6 = 500G |
| DR4 = WorldLeaf | SKL = Skull Space | $-1 = -500G |
| DR5 = Party Dress | TRP = Trapdoor | $-2 = -1000G |
| PT1 = LifeAcorn | ZAP = Lasergrid | $-3 = -1000G |
| PT2 = MysticNut |_______________________| $-4 = -1000G |
| PT3 = VITseed | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| PT4 = AGLseed | This is an odd track in that it has two exits.
| PT5 = TinyMedal | The best prize here is the Light Dress which
| TR1 = Dragon Whip | is the best female mage equipment out there.
| TR2 = LifeStone | The other exit leads to some caves (enemyless)
| TR3 = Flee Ring | that contain two treasures: the Life Ring and
| TR4 = Dark Robe | Ultimate Whip! Definitely play through this
| TR5 = Mimic [monster] | course to get all the weapons; 'fact, y'have
|_____________________________| to get all of the TinyMedals, so...
TO CAVES
___|¯¯¯|___
| |
.--[EX1] |___ ___| [$+6][ZAP][PT5][FLD][EX1]------.
| [FST] | | [S+3] |
| [FLD] [FST][FLD][KEY][FLD][STR] [HLL] |
| [S+2] [TRP] [TRP] [SKL] |¯¯¯¯¯¯¯¯¯¯¯| |
| [$-3] [PT6] [S-6] [INN] |LIGHT DRESS| |
| [FLD] [SGN][D+1][!!!][D+1][SLM] [$+5] |___ ___| |
| [DR3] [FST] [FST] | | |
| [???] [FLD] [S-3] [END] |</pre><pre id="faqspan-5">
| [D-1] [SLM][TR5][D+2][$-5][D-3][DR4][???] [FST] |
| [FST] [D-1][FLD] |
| [TR4][FLD][SKL][HLL][ZAP][STR][FLD][!!!][$+4][FST][PT4][TRP] |
| |
| |
'--[EX1][D+1][SLM][S-3][TR3][ZAP][INN] [S+2][FST][EX2]------'
[HLL] [S+2] [D+1] [PLN]
[S-2] [FLD] [ZAP] [D+1]
[TRP][FLD][SGN][PT2][SKL][FLD][???] [HLL] [PT3]
[FST] [SGN][FLD][S-4]
[ZAP] [STR]
[STR] [$+2][FLD][TRP][FLD][$-1] [SHP]
[D+1] [PT1] [$+1] [DR2] [FLD]
[SLM][$+3] [FST] [S+3] [FST] [SLM][FST]
[FLD] [???] [SLM] [???] [TR1]
[FST] [FLD][TR2] [FLD] [D+2][FLD] [S+4]
[$-2][WRP][S+3] [DR1] [HLL][WRP][FLD]
| [S+2] |
| [BGN] |
| |
'---------------------------------------'
After getting the two TinyMedals in the course itself, let's snatch a third.
On the third floor, move clockwise around the board tiles until getting on
the left side of the "GOAL" space. Search the flowerbed there to find a pesky
medal hidden. ^___^
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #84: 4th Pachisi Track 3F; left side of "GOAL" in flowerbed |
| • TINY MEDAL #85: 4th Pachisi Track 2F; first Dresser space on board |
| • TINY MEDAL #86: 4th Pachisi Track 3F; Pot two spaces away from entrance |
|___________________________________________________________________________|
A [Token] can also be found on the 3F. Go counterclockwise around the "GOAL"
space until the path goes west and south. At that corner, the item can be
found. On the 2F, another [Token] can be found in the grassy NE corner, too!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
58) RIMULDAR [OPTIONAL] [SHOPLINK: SH23] [WK58]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Life |_| Toughness |_| STRseed | [3] = [089/110] |
| |_| GoldBeak |_| Zen |_| INTseed |_________________|
| |_| Token |
|_______________________________________________________|
Rimuldar is another sleepy little town on the eastern continent. On an
undiscovered map, the blue "C" is the lake surrounding the town. It's not a
trial to get there either -- simply dock on the east shore, move west around
the mountain range protecting it, and ambush the place, hero-style!
Metabbles appear in droves around here, so if y'want fast level-ups, here's
the stompin' grounds.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|
|¯¯¯¯¯¯¯| |¯¯¯¯|¯¯| | | 01 | Life Ring |
| 789 | |345 | 6| |¯¯¯¯| | | 02 | Toughness |
|_______| |____|__| | | | | 03 | STRseed |
| __|____ |____| | | 04 | TinyMedal |
| |_____ | | | 05 | GoldBeak |
| _____| | |_ | 06 | Zen Book |
| |_______| _| | 07 | INTseed |
| | | 08 | Token |
¯|¯¯|¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯| | | 09 | TinyMedal |
|10| | | 2 1 | _| | 10 | TinyMedal |
|__|_____| |_________| _| ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯
|_________________|_____|
This sleepy town is surrounded by a creek. Search behind the inn for a door
leading to the [Life] Ring Ortega left behind at some point. Inside the
hotel, a [Toughness] can be stolen from some poor sap's dresser. North to
the rooms side-by-side, pot-searchin' time! [STRseed], [TinyMedal], and a
[GoldBeak] can be found within the usual places. Next door, a [Zen] Book is
within a cabinet.
The house nearest the small pond can only be entered from the west, meaning
the player has to walk around the stream (via the entrance bridge). Like a
lot of towns, this "obstruction" isn't really one at all. The old man inside
that house has an [INTseed], [Token], and [TinyMedal]!
Last but not least, the jail. It's on the west end of the church, but there's
an overhang that appears to be walled...meaning, just walk "into" it from the
south to find the staircase. The prisoner says there's a secret button behind
Zoma's throne...interesting. A [TinyMedal] is in front of his footstool.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #87: Rimuldar, northern house's pot |
| • TINY MEDAL #88: Rimuldar, old man's house in W part of town; pot |
| • TINY MEDAL #89: Church 2F jail; in front of prisoner's stool |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
59) SACRED SHRINE [OPTIONAL] [WK59]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| | |
| There ain't any! | [1] = [090/110] |
|_______________________________________________________|_________________|
The Sacred Shrine is on the southeastern island's south shore. There's not
much to do here except hear another allusion to making a rainbow. Search by
the left tombstone/cross for a [TinyMedal].
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #90: Sacred Shrine; in front of left tombstone/cross |
| : Vivify Staff now available from Aliahan's Medal Manor! |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
60) FAIRY SHRINE [OPTIONAL] [WK60]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | |
| |_| Rain |_| Rosary | [1] = [091/110] |
|_______________________________________________________|_________________|
Due west of the Sacred Shrine, on the coast where some poison marsh stuff is,
enter inside. Talk with the Fairy Queen for a [Rain] Staff, then search the
middle emblem on the carpet in front of her for a [TinyMedal]. Whee!
cinnamon&nutmeg writes: "In the Dark World section 60: Fairy Queen - you can
also find a hidden item, a Rosary. This is found by *directly starting from
facing the Fairy Queen* 4 steps right, 4 steps up then 2 steps right."
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #91: Fairy Shrine 2F; middle of floor pattern near the queen |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
61) MERCADO [OPTIONAL] [WK61]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Punk Ring |_| Token |_| Token | [1] = [092/110] |
| |_| Party |_| Defy |_| Hero |_________________|
| |_| Smart |_| Lady |_| Kindly |
| |_| Wizard |
|_______________________________________________________|
Mercado is found on the middle-southern part of the continent. Locate the
Fairy Shrine and sail along the coast to where a bridge is. Dock there, and
follow the bay clockwise until y'find it by some eastern foothills.
__________|¯|________ ____ _____________
| _ | | 01 | TinyMedal |
| |1| |¯¯¯| |¯¯¯| |¯'| | 02 | Punk Ring |
| ¯ | 2 | | | ) || | 03 | Token |
| |¯| |___| |___| |__|| | 04 | Token |
| ¯ | | 05 | Party Dress |
|¯¯¯¯| |¯¯¯¯¯| |¯||¯| | | 06 | Defy Book |
|4567 | | |_||_| | | 07 | Hero Book |
|8910| |_ _| | | 08 | Smart Book |
|¯¯¯¯| |¯|_ |¯¯¯¯| | | 09 | Lady Book |
| 11 |¯ | |3 | | | 10 | Kindly Book |
|____|_|_____|_|____|_| | 11 | Wizard Ring |
¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯
Search the NW 4-tile house for a [TinyMedal], before raiding the inn's bureau
for a [Punk] Ring. Check the house near the west wall for a 2F stair; there's
a [Token] and [Party] Dress to steal. The library next to the family's flat
has five books: [Defy], [Hero], [Smart], [Lady], and [Kindly]!
Check the vacant SW lot for a [Wizard] Ring -- it's five steps south of the
north entrance. And, lastly, there's a vacant SE marketplace with a [Token]
in front of an unused (small) stall. The NE tunnel leads to an underground
monster arena, which can raise some cash if y'need.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #92: Mercado; NW 4-tile shelter |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
62) DOMDORA [OPTIONAL] [SHOPLINK: SH24] [WK62]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ _ | |
| |_| Sucker |_| Bunny |_| Joke | [3] = [095/110] |
| |_| Oricon |_________________|
|_______________________________________________________|
Domdora is in the desert far west of Mercado. To locate it, ride along the
coast until the shifting sands (yellow on map) come into view. Head east from
there and it should be at the foot of some mountains. Voila!
|¯|
|¯|¯¯| ¯¯|
| |__| |¯| Upstairs of the item shop is a
| __| | cupboard's [SUCKER], while
_| |¯¯|_| 1| ¯|___ |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯| Lenna's room on the inn's 2F has
|_ |__| |__| | | 1 | Sucker | a [Bunny] Tiara in the cabinet.
| __|_ ____ | | 2 | Bunny Tiara |
| | 2| | 7 || | 3 | Joke Book | The old sneezing geezer in the
_|____ |__| |_ _|| | 4 | TinyMedal | SW of town has a [Joke] Book &
|_ ___ | | 5 | TinyMedal | [TinyMedal] in his recepticles.
|| ' | | 6 | Oricon | Move to the stable nearby and
||___, |¯¯¯¯|____ | | 7 | TinyMedal | enter the main building; the east
||34 ' | | 56 || |___|_____________| dead-end part has a [TinyMedal]!
||___, |____|____|| Also, the middle bush near the
|_________________| horses has a [Oricon] metal -- an NPC may have tipped
y'off to this.
Lastly, jump into the well and find what remains of the water. The dirt tile
SW of the puddle has a third [TinyMedal] to take.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| NOTE: There are a few Mercado follow-up quests to do at this time. One's |
| optional, the other mandatory (respectively). |
| |
| • Talk with Lenna in the inn, then the troupe leader in Ashalam (appears |
| at night). He'll give a [Magic] Bikini for bringing news about her! |
| |
| • With the Oricon obtained, return to Kol and sell it to the item person |
| upstairs for 22500G (he's the only one that can buy it). Re-enter town |
| and he'll have made a [Kings] Sword for 35000G. Hero-only! This MUST be |
| obtained for later on. |
|___________________________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #93: Domdora; sneezing man's house, in a pot |
| • TINY MEDAL #94: Domdora; stable interior, east dead-end pathway |
| • TINY MEDAL #95: Domdora well, dirt tile SW of remaining water |
| : The Sacred Bikini can be obtained from Aliahan's Well! |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
63) MARSH CAVE [OPTIONAL] [WK63]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | |
| |_| Token | [1] = [096/110] |
|_______________________________________________________|_________________|
Now that all towns have been visited and added to the "Return" list, fly back
to Kol and start heading south. Near the southern waterside, a poison marsh
leads up to a small cave. Diggers are inside here trying to get to Rimuldar.
Find the two actively digging at the southern end and search in between the
fellows for a [TinyMedal]! A [Token] is also in the bedroom, underneath the
westernmost torch.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #96: Marsh Cave; a tile in between two working tunneldiggers |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
64) ROTO CAVE [WK64]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| Wizard |_| 1016G | |_| Hologhost | [1] = [097/110] |
| |_| Devil |_| Devil | |_| DarthBear |_________________|
|____________________________________| |_| HellNite _ |
| |_| TortoLord |_| Goopi |
| |_| GrndTitan |_| JewelBag |
|____________________________________|
This rocky cave is quite easy to find if y'know where to look. Warp to
Tantegal and make waves going west. Start going south along the coastline,
docking when some mountains stretching east <-> west are in view. Follow 'em
to the east and the cave will be nestled in a small li'l nook.
_____ ___________
|B |___| | |¯||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |¯|_______|¯¯¯| |¯|_| |B|| |¯| |¯| |¯¯¯| |¯¯¯| |
| |___________ | | | | |_|| | | | | | |¯ ¯| | |
|_________ |_| | |2| _ |_| | | | | | |_| | 1 - Wizard Ring
___|__ ____|¯|C | |_| | |____| | | | | |
| _|__ __ | ¯¯¯ |____ _|_|_| |_ _____| 2 - 1016 G
|_| | _____ | ¯|_|¯|_ | | | |C| | |
| | | |¯ _ 1| | 45 | |_| |_____| |_____ 3 - TinyMedal
| | | _| | |_|¯ |_ _|_ |_______ |
| | |¯| | |_| | |A| _||_ | |_______| |¯¯¯|¯| 4 - Devil Armor
| |_|¯|_| ___| ¯ | __| | | | |3|
|_________| F1 | | ___| _________| |_| 5 - Devil Sword
| || | |_ |¯¯¯¯¯¯¯¯¯|
| ||_|¯|_ | | |¯| |¯| |
| |____| _| | |_|A|_| | B1
|________| |_________|
Just a 2-floor dungeon. Using the map above, make way to the [Wizard] Ring
near the "A" stairway, before looping past the "B" and to the [1016G] cache.
The "C" stairway should then be taken to the B1 floor. From there, it's a
simple walk to the [TinyMedal]. The [Devil] Sword and [Devil] Armor can be
meandered to by heading southwest along the west screen edge. Note that this
stuff is cursed, so don't equip if y'don't know what it does!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #97: Rocky Cave B2; eastern dead-end section, chest |
|___________________________________________________________________________|
Return outta this pit.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
65) NAIL MARK [WK65]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| 960G |_| 1016G | |_| TrollKing | [1] = [098/110] |
| |_| Hero Shield | |_| Salamandr |_________________|
|____________________________________| |_| Hydra _ |
| |_| Archmage |_| WingDemon |
|____________________________________|
This magic-prohibiting dungeon can be an annoyance to find on its own, if
only because the enemy encounter rate around the northern parts is brutal.
The easiest way to find it is to make it to the NW tip of the map near where
Garin's House is, then move east toward the two small islands. A bit south
of 'em is the Nail Mark, surrounded by brown earth.
IN
_\_ ________________
| | |¯¯¯¯¯| |¯| [B_____________ | |¯¯¯¯¯) )¯¯|
|_ | | _ |_____| | ______________| | | / / | 1 - 960G
_| |_| |_| _____ | | ______ _____| |4 / / |
| | _| | | |_____ | | |¯¯¯| | / / 3 | 2 - 1016G
¯| |¯¯¯¯¯| | | | |___ _|| ¯ | | /_/ |
|¯ _| |¯ | _| _| | | | ¯¯¯|___| | 2 | 3 - TinyMedal
| | ¯| |_| _| |¯¯¯ | | |
| ¯¯¯¯¯¯¯ | |¯| | |¯| | |¯|__|¯|_ | 1 | 4 - Hero Shield
¯¯¯| |¯| |¯¯¯| ¯ | | | |_| | | | __ __ |
|¯¯¯ ¯ ¯| | |¯| | | |_|¯| |_ __ | | |__||__| |
| |_| | | | |_ |_ | |__| | | |
| |¯¯| |¯¯| | | | _| |_ |_| | A | | B |
|_| |_| |_____| |A| |_____|_____|____| |__________|
¯
As said before, this dungeon does not allow magic usage, so enter only after
stockpiling some Herbs and whatnot. The good news is that enemies who like to
wreak havoc by casting Disperse and that crap waste their turns. The only
other thing to note is that a Salamandr's firebreathing act can deal ~100dmg
to everyone, so kill those first always.
On the bottom floor, get the [960G], [1016G], and [TinyMedal] chests. The
one nearest the gap's southern tip is a Mimic, so avoid that. Lastly, the
[Hero] Shield is on the western side of the gap. Equip it on the hero and
go back the way y'came. Unfortunately, falling into that huge abyss does
nothing but have it spit everyone back up to the current floor!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #98: Nail Mark B3; northeasternmost treasure chest |
|___________________________________________________________________________|
With the Hero Shield and -- if you followed the optional stuff earlier -- the
Kings Sword in tow, there's only one more item to complete the "set". Let's
get that sucker.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
66) RUBISS TOWER [WK66]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| 1016G |_| Love | |_| WingDemon | [2] = [100/110] |
| |_| LifeAcorn |_| LifeAcorn | |_| Leona |_________________|
| |_| Flame |_| 960G | |_| MagWyvern _ |
| |_| STR |_| Token | |_| Metabble |_| TortoLord |
| |_| Light |_| Crest | |_| VileShade |_| Goopi |
|____________________________________| |_| GrndTitan |_| DarthBear |
| |_| BlissBird |_| Dragon |
|____________________________________|
Where's this place y'ask? Inspect the Pixy Map and look to the middle-north
part of it -- see the five or six islands of notable mass? The northernmost
of those has the place. Before going there, however, make sure the PixyFlute
has been obtained (dig it up five steps south of Kol's bathhouse, remember?)
or else the boss cannot be fought! Warp to Kol, get in the boat on the west
shore from there, and cruise up to the place...
_|¯|_______________________|¯|_ 1 - 1016G
|_ H _| 2 - Love Ring
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 3 - LifeAcorn
| | |¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯| | | 4 - Flame Boomerang
| | | | 12 | | | | 5 - LifeAcorn
5F | | | |__| |__| | | | 6 - 960G
| | | | | | 7 - TinyMedal
| | |________ ________| | | 8 - STR Ring
_| |__________| |__________| |_ 9 - TinyMedal
|_ _| 10 - Token
|_|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|_| 11 - Light Armor
12 - Crest
_ _ _________________
|E|_____________|F| |H_______________G|
|_________________| _ ___________
2F _ _________ _ | | _______ | 4F
_| |_| 6 7 8 |_|B|_ | | | ____| |_|¯|
|_ _| | | | [10__ |
| |¯| 2 3 4 5 |¯| | | | |_______| _ |
| | ¯¯¯¯¯¯¯¯¯ | | | |___________| | |
_|¯|_____________| |_ _| |_____________| |_
|_ __ ___ __ _| |_ _____________ _|
_|¯|_ |_| |_| |_| |_| |_|
| A |
¯¯¯¯¯
_ _____________________
_|E|__________ D ________|¯|_
|_____________________________| _|¯|_____D_____ 3F
_____ |_ ___________| _
|¯¯¯¯¯|¯| | 1 | |¯|¯¯¯¯¯| | | _____ _|G|_
|_ _| |_ _|_ _|_ _| |_ _| | | | 10 | |_ F|
| _|_ |_ _ _| | | |_ _| _ |_|¯
|¯ ¯| | |¯ ¯|¯ | | | _| |___|¯|___|B|_
|_____|_| |_____| |_|_____| |_ _________ _|
_| |_1F | | _| |_ | | |C|
| A | | | | | ¯ ¯
¯¯¯¯¯ ¯ ¯¯¯¯¯
On the first floor, cast StepGuard to get over the electrical field and make
for the two treasure chests in the north room. The west'uns a Mimic, but the
other has [1016G] to reap. Exit west and take the first south corridor to the
"A" stairway, leading to 2F.
_____________________________
| The second floor has arrows strewn throughout,
.-Arrow Direction | and once moved on, they send the person in a
/ .-Direction Pressed | direction based on the d-pad pressed. This is
_/_ _/_ __.-Direction Moved | meant to confuse; basically, L & R now control
| L | U | L | | up/down movement, while U & D now control any
| | D | R | | lateral movement. Luckily, this shouldn't be
| | L | D | 2F | a problem on this floor as none have to be
| | R | U | | walked on! Enter the large chamber with all of
|¯¯¯|¯¯¯|¯¯¯| | the treasure, cast StepGuard, and avoid hassle
| R | U | R | | to get the items. The lower items -- [Love
| | D | L | | Ring], 2 [LifeAcorn]s and a [Flame Boomerang]
| | L | U | | -- can be gotten easily, but there is a Mimic
| | R | D | | hidden among the northern ones, the SW chest.
¯¯¯ ¯¯¯ ¯¯¯ | Up there, get the [960G], [TinyMedal], and
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [STR Ring] before locating the "B" stairway in
the NE area of this floor. For reference, any arrows on the east/west sides
of this tower area will send the player plumetting down a hole to 1F; avoid!
On the 3F, simply go straight across to the next stairway, bringing one up
to the 4F. North to a huge abyss, and a treasure chest sitting past a few
arrows. Since y'already know how to get through, do so and get a [Light Armor]
to complete the equipment trifecta. Jump off the side here, landing on the
floor below.
Search near the two skeletons for a [Token], then continue clockwise (west)
through this floor. Toward the end, some arrows are by a rail-less edge; fall
off it this time via the "D" path, landing somewhere on the 1F. From here, it
is rather straightforward, with one stairway leading to another and so on.
At the 5F, enter the large room and find a statue of Rubiss. Play a few notes
on the PixyFlute in front of her ("Use" option) to awaken the elemental gal,
who gives the [Crest] in return. Now, Zoma can finally be fought!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #99 : Rubiss Tower 2F; in large electric area, 1 of N chests |
| • TINY MEDAL #100: Rubiss Tower 3F: chest in NE corner of floor |
| : The Gold Pass can now be claimed from Aliahan's Well! |
|___________________________________________________________________________|
Now, to the Sacred Shrine. It's the southeasternmost island, remember?
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
67) SACRED SHRINE [WK67]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | |
| |_| RainbwDrp | [0] = [100/110] |
|_______________________________________________________|_________________|
The following items should have been collected at this time:
- Crest (after freeing Rubiss)
- Rain Staff (from Fairy Shrine's queen)
- Sun Stone (from Tantegal Castle's 2F above kitchen)
With these in hand, talk with the priest to create a [RainbwDrp] from the
items. This will allow a bridge to be made to Zoma's filthy hovel. [If you
haven't gotten the TinyMedal near the left cross, make sure to do so!]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
68) DRAGON QUEEN'S CASTLE [OPTIONAL] [WK69]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | |
| |_| LightOrb | [1] = [101/110] |
|_______________________________________________________|_________________|
This part was put off for awhile, but helps in the coming fights. Northeast
of the Shrine Jail in the "above world" and east a bit from there, a castle
can be found surrounded by mountains. Land there and search a bit, finding
the Dragon Queen. She'll give the [LightOrb] in exchange for her life, to
help the heroes against Zoma. This item appears in the inventory without any
notification (like some before).
A [TinyMedal] can also be found, by heading north from the Queen's Chamber
to where an elf is standing near a lit-up stained-glass window. The center
of the floor pattern contains that item!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #101: Dragon Queen's Castle; floor pattern middle by N elf |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
69) ZOMA'S CASTLE [WK69]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| 2-Edged |_| LifeStone | |_| Dragon | [0] = [100/110] |
| |_| WorldLeaf |_| Wizard | |_| Balrog |_________________|
| |_| SageRock | |_| TrollKing _ |
|____________________________________| |_| Mantigore |_| Metabble |
| |_| Putregon |_| Swordoid |
| |_| GrndTitan |_| Salamandr |
|____________________________________|
So, what to do with the RainbwDrp? Warp to Rimuldar, and move west. On the
map, the central island where Zoma's place is located has a tiny bridge on
its east end; when y'get there, it ain't! Stand by the small gap, use the
RainbwDrp, and a bridge will be created allowing access to the place.
Before entering, make sure everyone's got their best equipment, there are
healing items to conserve MP, and stats are around LV40 all-'round. The last
part is just a suggestion, but a low-level team will get chewed up so bad
they'll look like a breakfast burrito afterward. My team's equipment:
HERO WARRIOR CLERIC MAGE
- Kings Sword - Bastard Sword - Zombie Sword - Flame Boomerang
- Light Armor - Blade Armor - Light Dress - Water Robe
- Hero Shield - Ogre Shield - Silver Shield - Magic Shield
- Ortega Helm - Great Helm - Mythril Helm - Mythril Helm
- AGLScarf - Starry Bracelet - Garter - Toughness
Yes, I went through the game without a Sage, so nyah. Should y'need quick
cash flow, fight GoldMan enemies on the Sacred Shrine's isle (1000+). The
JewelBags in Gondo Cave work also but appear less frequently.
* = TinyMedal location
|¯¯¯¯¯| B3 |¯¯¯¯| |¯¯¯|
_| |¯| |____| _| | | | B4
___| | |_ _____| |¯¯¯ | | |¯¯¯¯|______|¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯|
| _____| _| |_____| | J | | | _ _ _ _| | ZOMA! |
| |___ _| |_|_____| | ¯| |¯|_| |_|¯| | | |
|_ | | _|¯¯¯¯| I | | ___| | | | | | | | |
|_ | | | |____| | | | | 234 | | | | B5
| |_| | |¯¯|_ | | | | | 567 | | | | |
| _ | | |_ | |__ | |_|_____|_| | | |
| | | | | H |_ |__ | | |_________| | | |
|¯ _| | ¯| |________| | | | | _____ | | | |
| | ¯| |_________ ____| |_ | _| | | | | |
| ¯¯¯¯||____ _____| | _| |_ ____| | ¯| | |
|______||___________ | | ||______| K | |____| |____|
|________| |_____| |J| |___| | K |
¯ ¯¯¯¯¯¯¯
_____ F1 _____ _ _____
| E | _________________ |_ | |I| | _|
|¯¯¯¯¯¯¯¯| |_ * _| |¯¯¯¯¯¯¯¯| | _____________ | |_ |___| |___| _|
| |¯¯¯¯| | _|¯|_ | |¯¯¯¯| | | | _ | | | _ _ _ | B2
| | A | | | | | | D | | | | |E| B1 | | _| |_| |_| |_| |_
| |_ _| | | | | |_ _| | | | |F| | | | |
| |_ _ |_|_ _|_| _ _| | | |_ ¯ _| | | |¯| |¯| |¯| |¯| |
| | |_ |_| |_| _| | | |_ A| |¯| |D _| | ¯ _ ¯ _ ¯ _ ¯ |
| | B | |_________| | *C | | | | |G| | | ¯| |_| |_| |_| |¯
| |____|_____________|____| | | |_ _|¯|_ _| | |¯ ¯|
|____________ ____________| |B |_____| C | | |¯¯| |¯¯¯| |¯¯| |
| | ¯¯¯ ¯¯¯ | ¯¯ ¯¯¯ ¯¯ |
| | ¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯
|_|-ENTER |¯F H¯|
¯¯¯¯¯
Ah, the commitment has been made. First thing, move around the east passage
until the two ThiefKey doors ("C" and "D" stair rooms on map) are in view.
One room has two small electrical grids in it, and the NE corner of the top
one contains a hidden [TinyMedal]. Exit and continue west, until a large
door leads into a statue hall. There are three forced battles here with two
GrndTitans per battle -- these have been regular enemies summoned by Goopis
up 'til now, so there's no real strategy needed besides attacking, and healin'
when they get brutal criticals. In between the two thrones in the electrical
field, another [TinyMedal]! Search behind the right chair to reveal a secret
staircase (remember the jailed NPC in Rimuldar mentioned this?). It's in the
electrical field portion. Proceed down two floors.
[NOTE: The "G" stairway on B1 loops with ITSELF. If you take the upward path,
it loops to the lower "G" stair right beside it. Don't let the thing fool ya!]
_____________________________
| B2 is much harder, if only because of stupid
.-Arrow Direction | li'l arrows. Luckily, if y'mastered the things
/ .-Direction Pressed | in Rubiss Tower, there's no relearning -- it's
_/_ _/_ __.-Direction Moved | the exact same (re)configuration of 'em.
| L | U | L | |
| | D | R | | The goal is to make it to the top-middle "I"
| | L | D | 2F | stairway, which leads down to B3.
| | R | U | |
|¯¯¯|¯¯¯|¯¯¯| | In the B3, the pathways can be kinda cyclic,
| R | U | R | | but the SE corner has a [2-Edged] Sword to
| | D | L | | take. It's got 115 ATK, but is cursed, so do
| | L | U | | not equip without assessing yer options...
| | R | D | | Backtrack to the last fork and head southeast,
¯¯¯ ¯¯¯ ¯¯¯ | which meanders all the way around the eastern
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ edge to the "J" exit.
At B4, continue along the path until a scene with KingHydra appears. Talk
with "him" after the battle and keep going north, until a long corridor opens
east. There is a 5-treasure room here, containing a [LifeStone], [TinyMedal],
[WorldLeaf], [Wizard] Ring, and a [SageRock]. The far-right chest is a Mimic,
so avoid that. The SageRock can be used in-battle as a free "HealUs" spell,
so make sure it's not in the bag; that'll be handy coming up. SAGEROCK IS NOT
EXPENDABLE, but can only be used during skirmishes... Either way, continue
east to the "K" exit.
This will lead to the B5, final room full of bosses. Continue north until a
cool torch-lighting scene. Come forth, minions!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| KingHydra | HP: 1600 EXP: 12200 | MEDAL: #130 | DROPS: 350G |
|______________|______________________|_____________|________________________|
This guy is a chump. Use Barrier to reduce his attack-all fire attack, and
keep attacking. TwinHits may not even be needed, actually. Use the SageRock
to heal, and don't bother using Increase [etc] since it's unnecessary. The
boss will double-attack more often than not, so even with 1600 HP, don't let
yer guard down!
---
Afterwards, leaving is possible (though it shouldn't be necessary) if one
nees to restock/resupply. Continue down the north path for another mandatory
"minion" tussle.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| BaraBomus | HP: 1100 EXP: 13500 | MEDAL: #131 | DROPS: 450G |
|______________|______________________|_____________|________________________|
This guy has even less HP than the Hydra before it, but hits much harder as
well as TRIPLE-attacking on occasion. Decreasing the damage incurred is
crucial to staying alive! Use Barrier once again to lower its hit-all flame
breath, and have the SageRock ready when it kicks out the Explodets. It'll
be wise to expedite this battle with TwinHits, but that's more out of MP
conservation than anything.
---
Further down the walkway...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| BaraGonus | HP: 3000 EXP: 14300 | MEDAL: #132 | DROPS: 115G |
|______________|______________________|_____________|________________________|
This boss has a high ATK and no magic, so the obvious way to trudge through
is to TwinHits, and Increase and SageRock every turn. It's susceptible to
Surround, but it's not very effective and probably ends up as a waste of a
casting turn. It doesn't double-action that often, but when it does things
can go belly-up; use SpeedUp to tip things in one's favor, as it's DEF is
shoddy.
---
Finally, the big man himself...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Zoma | HP: 4500 EXP: ----- | MEDAL: #132 | DROPS: --------------- |
|______________|______________________|_____________|________________________|
First thing first: use the Light Orb. Zoma's stats will be reduced and he
will cease to be the "attack twice before everyone else every turn" machine
he usually is. Without the Light Orb, the battle can be extremely difficult
(to those in the LV35-40 range anyway). Also, using it makes him weak to any
healing attacks, including items!
Zoma loves using hit-all ice attacks, so erect a Barrier posthaste. TwinHits
on the fighters, SageRock every turn. The Icy Pulse ability will void any
stat-buffs, meaning TwinHits/Increase/SpeedUp need to be RECAST -- this is a
major annoyance, but should not be life-threatening. Speaking of which, if
Zoma is wiping the floor with the team, even with a SageRock every turn, put
the SageRock on someone else and have two dedicated healers, two fighters.
It can work! A LV35+ Hero should know HealUsAll, so don't be afraid to put
that in action. Be careful when tossing powerful magic the boss' way, as it
can use "Bounce" to reflect magicks back. KEEP BARRIER ERECTED or the force
of Zoma's attacks can be overwhelming...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #102: Zoma's Castle F1; in-between 2 thrones past GrndTitans |
| • TINY MEDAL #103: Zoma's Castle F1; NE corner of top elec field, SE room |
| • TINY MEDAL #104: Zoma's Castle B4; in 6-treasure room, the far left one |
|___________________________________________________________________________|
After defeating the sucker, try to leave and...everyone ends up at the lowest
floor of Nail Mark, the magic-prohibiting dungeon! What a crock... Since this
has been played through before, I'll assume y'know how to leave this dump.
The two worlds, above and below, are now separate, so returning to the other
places is impossible now! Return to Tantegal Castle's throneroom, watch all
the scenes, and the game will reload. Now there is a bonus dungeon to do! To
find it, simply load the save that now has the word "Loto" in it, and return
to the Dragon Queen's Castle. Near the northern elf is a beam of light comin'
through a stained-glass window; this will transport our heroes to the...
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
70) HIDDEN DUNGEON [OPTIONAL] [WK70]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| Bounce |_| Gaia | |_| EvilCrab | [3] = [107/110] |
| |_| Mystic Nut |_| Sorrow | |_| GoldMan |_________________|
|____________________________________| |_| DarkTroll _ |
| |_| Putregon |_| Merking |
| |_| DevilMage |_| Salamandr |
| |_| BaraEvil |_| Dragon |
| |_| DemonSwrd |_| Metabble |
| |_| KingHydra |_| Balrog |
| |_| Mantigore |_| MtlWyvern |
|____________________________________|
_ ___ ___________________|¯¯¯|
|1|_ |__| A | ____ ______
¯ |____ |¯¯¯¯¯¯¯¯¯¯¯| |¯|___| | __||_ _ |___|¯¯¯|
|_ |_ ___ | | | | |_|_ |¯¯ |¯| _____
|___|_ | | | _ | | | |¯| |_ __|¯|__ _|___ A|
| |__ __| |_ _ |B| | |_ _______| | | _|_______| |_ | |
F1: GONDO CAVE | __|__ _|_| | | | _|___ _|_| | |_ _ |___| | |
______| | | | | | | | | | | _|_| | |
| ____| | | | |_| |_ _ | |_|¯|_| |_ _______|¯| | |
¯| | | | | _ _|_| |___| _ _|__ __| | | |
|¯¯¯¯¯| _|¯|____ | | | | |_| | | | | |_| |_| | |
_ _| |¯| |__| | |¯ _| | | | | | | | |_ ______| |
| | | |_____ ___ |_|¯ _| | | |_| |_| |___|________|
¯ ¯|_| |_| |_____| | |____ |¯| ___
|B| |_| | __ |_ _|¯|_| _| B1: GONDO CAVE
¯ |_| |___|_______|
__________________
| ______________ B| ______ _________ __
|¯¯|_| |_ _________ | | B3: ZIPANGU CAVE | E| |_ D| |D4|
|__|_ _|_______ | | | | |¯¯¯¯ | |¯¯¯| | ¯¯
| | _______|_| |_| | | |¯| | | | |
| | |_________| | |__| |___| |___| |
_| |_ __________|¯|_ ___ | __ ___ ___ | B4:
| | |C | 2 | | | | | | | | | PYRAMID
| |¯|_| | |¯¯¯¯¯¯ ¯¯¯ | |_ | | |_| | |
| |_____|___ _|__ _|¯¯| | _|| | _______| |
| | | | | | | |_ ___ |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ | | | | | | | |
| | _| |___| |___| |
_ _____ _ |4|| C |
|5| |6| ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯ ¯| |¯ ¯
_| | _ B7: SAMANAO CASTLE
_| | |H|
| _ | B5: W. NOANIELS CAVE | |¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯| EXIT
|_| | | | |_ 7 _|_ _|_ _| \_|¯¯¯¯¯¯¯¯|_
|F|_| | ______________ | | |I BOSS H|
¯| _| _| __________ | | |¯ ¯|¯ ¯| | ¯|________|¯
|_| _| _| | | |_|_____|_____|_ _|
| | | _| ______ | | |G| B6: MONSTER ARENA
| |_ _| | |FREE |___| | ¯
|___|_ | |HEAL! _____| _
| |_ |______| _ |G|
|_ |_ |E| | |_|¯¯¯¯¯¯|_|¯|_
|_ |__________| | |___ F| B6: GONDO CAVE
|______________| |______|¯|_|¯
Got deja vu? Y'should -- this hidden dungeon split up former dungeons' parts
piecemeal, then connected their stairways. In essence, this is a romp through
familiar territory. The first two sections are Gondo Cave, with the F1 having
a [Bounce Staff] in the NW room; the B1 waterway section has no treasures, so
don't stop to smell the roses.
B3 is Zipangu Cave's short section, and an obsolete [Gaia Sword] can be found
in the room east of the "C" stairway, which y'should take down to B4: Pyramid
territory. Make for the NE corner to find a priest -- who can do normal stuff
like detox and revivification -- with a [MysticNut] behind him. Back in the
Pyramid trenches, the SW corner has a [TinyMedal] to snatch. North to "E"
stairway!
B5 is West Noaniels Cave! The healing spot here does work, so sample it 'fore
moving on west. The two northern rooms have a [Sorrow Shield] and [TinyMedal]
to rob; make for the "F" stairway afterwards. It leads to Gondo Cave's start,
then Samanao Castle's dungeon. The NW cell has a [TinyMedal] like before. Up
the "H" stairway, it's a town's monster arena. Unfortunately, there's an
opponent waiting and it can't be skipped...
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| BaraEvil | HP: 900 EXP: 7300 | MEDAL: #142 | DROPS: 150G |
|______________|______________________|_____________|________________________|
This has been a regular enemy up 'til now, and a powerful one at that -- now
it's time to face off. It's basically a Baramos Clone but with more status
resistances. Barrier against its fire/ice-elemental attacks, TwinHits, and
use the SageRock for healing. Increase helps too, but the battle shouldn't
be too long (unlike normal fights where it can appear with a 2nd BaraEvil!).
The "I" stairway is the exit!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #105: Hidden Dungeon B4; SW treasure chest |
| • TINY MEDAL #106: Hidden Dungeon B5; NW treasure chest |
| • TINY MEDAL #107: Hidden Dungeon B7; NW jailcell's vase |
|___________________________________________________________________________|
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
71) ZENITH CASTLE [WK71]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ | |
| |_| Flee | [1] = [000/110] |</pre><pre id="faqspan-6">
|_______________________________________________________|_________________|
This Isis Castle replica is fairly small, but there's still things to do! By
entering this place, "Zenith" is added to the list of warpable places, so
the come-and-go factor is taken care of. Talk with the king who speaks of a
thing called Divinegon, a wish-granter. Hmm!
South of this floor, get a [TinyMedal] and [Flee Ring] in a geezer's vases.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| • TINY MEDAL #108: Zenith Castle, old man's cauldron room; a pot |
|___________________________________________________________________________|
Right of the king is a bard who has some "riddles" regarding the player. Each
will get an item as payment, so here's how it is:
• "A town in ruins. What glitters beneath the cross?"
ANSWER: Tedanki, the town of ghosts. A priest will block the cross during
the night, but during the day, a [Beast Knuckle] can be dug up from
the tile in front!
• "An enclosed town in the dark world. It sleeps among flowers..."
ANSWER: Mercado, the walled-in village. There is a large sheltered park in
the middle of town, and a flowerbed in the northeast corner keeps a
[Dark Robe] nice and comfy.
• "A gazer of stars notices not what lays at his feet..."
ANSWER: Luzami, the forgotten island (the one in SE corner of above-world
map). There is an astronomer who watches the stars day and night,
but the tile right of his person contains a...[SageRock]!
YOU CANNOT GET THESE ITEMS UNTIL THE RIDDLE IS POSED!
Now, if the party is sure of itself and wants to assault Divinegon Tower, it
can be done by exiting south of the old man's cauldron room. Careful -- the
enemies here aren't fooling around!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
72) DIVINEGON TOWER [WK72]
_______________________________________________________________________________
¯¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| FOES ¯¯¯¯¯¯¯¯¯¯¯¯| TINY MEDALS ¯¯¯¯|¯¯
| _ _ | _ | |
| |_| Ruby |_| LUCKshoes | |_| Phoenix | [2] = [110/110] |
| |_| Wreck | |_| GateGuard |_________________|
|____________________________________| |_| BaraEvil _ |
| |_| Devilmage |_| DarkTroll |
| |_| MtlWyvern |
|____________________________________|
_______ ________
___| C |------| C _ |
| |¯¯¯¯¯ | |D| |
| |¯¯¯|¯¯¯¯¯| |________|
| | 4 |_ _|
1 - Ruby Ring | | |_| |_ |¯|--DIVINEGON
|¯¯¯| | |¯ ¯| |¯| | |
2 - TinyMedal | |_| | | | | | | | |
|_ _ |_ _| |¯ | |¯| |¯|
3 - TinyMedal |_| | _|3|¯| | | D |
| |_ ¯¯¯¯¯|___| | | ¯¯¯¯¯
4 - LUCKshoes 3F |_ |_ _____|¯|___
___ | 5 | | ___|
5 - Wreck Whip |_ |_ ¯¯¯ ¯¯¯¯¯| | _|
|_ |________________| _|
| B |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________ ______________
__| A |__ _| A |_ 2F
| ______ | ___| |¯¯¯¯¯¯¯¯¯¯| |____
| | 1 2 | | | ¯¯¯¯¯¯¯| | |
|¯¯¯¯ | _| | |¯¯¯¯¯| | | |
| |¯¯¯¯¯¯¯¯¯| | | ¯¯||¯ ¯|| ______|
_|¯| 1F |¯|_ ¯¯¯¯¯¯¯¯|_|| B ||_|
|_ |_________| | ¯¯¯¯¯
|¯| |_____ _____|¯|¯|
|_ ¯|_____| |_____|¯ _|
| START |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Whew, here it is -- the hardest dungeon in the game. Not because of the
length, either; it's the opposition! Man, the enemies here (particularly the
GateGuards who appear en masse) can beat the crap out of the heroes with a
flick of their wrist! LV45+ recommended for here, although if y'want to get
by with less, it can be done... >__>
---
Once y'exit out of the Zenith cauldron room and onto the rail-less tower,
use the nearby stair and then the west entrance; it leads to the treasure
chests, a [Ruby Ring] and [TinyMedal]! Back outside, the east entrance is
the one that leads to the "A" stairway found in the interior.
On 2F, take the rope bridge across the abyss, near a door leading to the
outer rim of the tower. Use the nearby stairway to get back inside on 3F! As
the map shows, a third treasure, a [TinyMedal], is right near the entrance in
a small dead-end passageway. Make tracks to the west side of this room, and
back out on the outer walkway, the [Wreck Whip] can be obtained! It hits ALL
enemies as opposed to just one group. Back inside, take the northbound vert
passage to the "C" stairway.
The rest of the floors are easy. The bland 4F has a stairway in the meadow-
-like enclosed area, which leads up to 5F where Divinegon is. That's it! Tell
Divinegon the team is ready to have their wishes, and he'll test everyone
with a battle!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Divinegon | HP: 7300 EXP: 50000 | MEDAL: #142 | DROPS: 150G |
|______________|______________________|_____________|________________________|
Divinegon can do the following while double-actioning:
- Put one character to sleep with its gaze
- "Chew" on a character for major damage
- Use Icy Pulse to negate stat-buffing
- Breath icy breath (attack-all)
- Breath explosive flames (attack-all)
- Attack for 100+ damage
- Use Explodet (not that potent; single-digit dmg mostly)
- "Flop onto the party" for major damage to everyone
My advice is to have to dedicated attackers, and two dedicated healers. The
two SageRocks up until now are going to be very very useful when MP runs out
(also due to the whole sleep thing). With constant Icy Pulsing, it can be a
bit on the long side, but 2 SageRocks is quite safe. In the event someone
gets chewed on and killed, have someone use Revive and an attacker do some
of the healing (Hero SHOULD know HealAll/HealUsAll by now). Remember: each
turn it uses Icy Pulse is one turn a healer can smooth over extra damage! If
everyone has about 300 HP, things should go a lot smoother.
Many people use multiple sages for the pure magical onslaught, and I can't
say I disagree -- it can really make the fight go under the turn quota.
---
Afterwards, Divinegon will grant the party's wish, assuming it was beaten in
a decent amount of turns (my first time I had 52 and did NOT get the wish!).
IF YOU DO NOT BEAT HIM IN A TIMELY FASHION, he will not grant the wish AND
make the next fight have a turn quota (35, 25, then 15 afterwards). Might as
well reset if this occurs, since there's no reason to get gypped out of a
wish!
Speaking of which, the following wishes are:
• "New Pachisi Track" - Divinegon makes a new track inside of Zipangu's Well!
For more information on this, see the Pachisi section.
• "Revive Ortega" - Return to Aliahan at the hero's home, and Ortega will be
there now. There is only dialogue with "The Hero" of legend, no items or
things to exchange. Save this ending for later on.
• "Read Sexy Book" - Divinegon has been hording a Sexy Book, and will give
it to the team. This will change a male unit's personality to Lewd, while
changing a female unit's to Sexy.
• "Rare Medal" - Divinegon grants the party some rare medals. However, for
each monster, one of each color type is given. Make sure to select this
one before doing the "Unlisted 5th Request" as it goes toward the prereqs
of opening the Ice Cave. The metals obtained with this option are:
FIRST TIME SECOND TIME THIRD TIME
- Metaly - Rare BossTroll - Rare Baramos
- Blissbird - Rare Slime - Rare Zoma
- Metabble - Rare KingHydra - Rare Divinegon
- Baramos - Rare BaraBomus
- Zoma - Rare BaraGonus
- Divinegon
For a trick involving getting the medals from Divinegon without lowering
the turn quota, see Red Scarlet's guide:
http://www.gamefaqs.com/portable/gbcolor/file/450388/13926
• "Unlisted 5th Request" - The dragon god says to visit the Leiamland Shrine
where Lamia was born. Upon doing so, a warp will reveal...a second hidden
dungeon where even more powerful monsters can be found! However, to enter
the Ice Cave, the first 155 bronze monster metals must be presented! This
one should be saved for last given how much running arround it requires!
Divinegon can be fought repeatedly to get all the wishes, mind you. Keep the
training coming and the wishes'll keep flowin'!
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
73) FIFTH PACHISI TRACK [OPTIONAL] [WK73]
_______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| BOARD : Extremely Difficult | BGN = Start | HLL = Hill |
| FLOORS: 4 | FLD = Field | END = Goal Tile |
| SPACES: 365 | FST = Forest | S±# = Gain/Lose Space |
| ROLLS : 70 | SLM = Slime | SGN = Signpost |
| PRIZES: Bolero Robe | SHP = Shop | WRP = Warp Tile |
| Goddess Ring | ??? = ? Space | $+1 = 500G |
| | KEY = Alternate 'END' | $+2 = 2000G |
| | !!! = ! Space | $+3 = 1000G |
| DR1 = MysticNut | D±# = Gain/Lose Rolls | $+4 = 5000G |
| DR2 = Silk Hat | PT# = Treasure Pot | |
| DR3 = TubeSocks | STR = Star Tile | $-1 = -2000G |
| DR4 = Sucker | SKL = Skull Space | $-2 = -500G |
| DR5 = MohawkWig | TRP = Trapdoor | $-3 = -1000G |
| DR6 = TubeSocks | ZAP = Lasergrid | $-4 = -3000G |
| DR7 = PowerBelt |_______________________|_______________________|
| DR8 = Tight Bikini | |
| DR9 = Speed Ring | PT1 = LifeAcorn PT8 = STRseed |
| DR* = Ruby Ring | PT2 = Misery Helm PT9 = Wizard Ring |
| DR^ = Sorrow Shield | PT3 = StoneWig PT* = INTseed |
| | PT4 = STRseed PT^ = VITseed |
| TR1 = Demon Axe | PT5 = Wizard Ring PT= = Starry Bracelet |
| TR2 = Dragon Claw | PT6 = LUCKseed PT& = STRseed |
| TR3 = Change Staff | PT7 = Rosary |
| TR4 = Devil Sword |_______________________________________________|
| TR5 = Ninja Clothes |
| TR6 = Thor Sword | As mentioned in the previous section, this is
| TR7 = Expel Shield | a track wished into existance by Divinegon. To
|_____________________________| find this hidden inside of Zipangu's well, one
must defeat Divinegon in the Sky World within
a reasonable time period, then ask him to create it. With four floors full of
twisty tracks, and only 70 turns to get to the goal in, this is by far the
hardest Pachisi in the game. The Goddess Ring reward gives INT +33 and will
refill MP when walking, but the Bolero Robe sucks. Light Dresses can be found
on the 4F's shop, however, and Dragon Robes can be dug up in field spaces (I
got one myself!).
Given how many trapdoor spaces there on this playing field, getting the Gold
Pass (or buying as many Tokens as possible from 4F shop) would sure help out.
FIRST FLOOR
[DR4][$-2][FLD][EX2]
[$+3][???] [FLD][TRP][FLD][???]
[FST] [!!!][PT3] [FLD][FST]
[EX1][D+5][SGN][D-2] [FST] [SLM]
[FLD] [FLD][WRP][S+3] [$-2]
[HLL][INN] [???][S-1][INN] '---------------------------[WRP]
[FLD] [FLD] [S+3][FLD][???] [S+5]
[TRP] [FST] [FST][SLM] [ZAP] [DR2]
[S+2] [FLD] [S-1][FLD] [DR1] [FLD]
[FST][???] [$+2] [FST] [FLD] [???]
[FLD] [ZAP] [FLD] [PT1] [UTR]
[WRP]----. [SLM] [$+1] [FLD] [ZAP]
[PT4][S+2] '-----[WRP] [HLL] [S+6][FST] [FLD]
[S+5][SLM] [FLD] [S+5] [FLD] [D-1]
[FLD] [DR3] [FLD] [BGN] [PT2]
[STR] [FST] [FST] [HLL]
[S+1][FST] [SKL] [$-1][D+1] [SLM][S+4]
[FLD][$-3] [FLD][D+2] [FST][S-4] [FLD][ZAP]
[???][HLL][FST] [???][FLD][FST]
_______________________________________________________________________________
[EX3] SECOND FLOOR [EX2]
[FST] [INN]
[D+3] [FST][S+6][PT5] This map is scrunched,
[???] [FLD] [HLL] but should preserve
[EX1][D+3][TR2] [ZAP][SLM] [FLD][DR5] the way to go... >___>
[SKL] [FST]
[$+2][S+3] [FLD][S-1]
[TRP][FLD][???] [???][SLM][ZAP]
[FLD][S+5] [$-1][S-3]
\ /
\ /
[ZAP][FST] [EX4][D+5][ZAP][TR3][ZAP][WRP] [FLD][PT7]
[FLD][STR] .------------' [D-1][S-3]
[TRP] [???][S+4][FLD][FST][PT8] | [HLL][ZAP][FST][SLM][???] [FST]
[S+5] [SLM] [S+3] | [FLD] [FLD] [FLD]
[PT6] [TRP][FLD]--. | | | .--[DR7][$-2] [STR]
[SLM][HLL] | '--[WRP]--' | [FLD][S-3]
[???][FLD][S+5] [S+6] [FLD] [S-3] [SKL][$+3][???]
/ [TRP][STR][S+3][SGN][S+3][HLL][FST] \
/ [???] \
[D-2][$-3][TRP][DR6][FLD][SGN][S-4][D+2][S-2][FST][FLD]
_______________________________________________________________________________
[EX3][SHP][STR][FLD][DR9][???][FST][FLD][S+3][HLL][D+3][FLD][DR*][ZAP][TR6]
[FLD] [S-4]
[FST] [FLD]
THIRD FLOOOR [TR5] [EX7][HLL][TRP][FLD][???] [SKL]
[D+2] [FLD] [???]
[FLD] [SLM] [FST]
[???][HLL][STR][SLM][S+2][INN][FST][ZAP][$-4][SLM] [INN] [STR]
[PT9] [FLD] [SKL] [EX6]
[D+2] [!!!] [ZAP]
[FST] [EX5] [DR8] [D-1]
[$+3] [FLD] [FST] [PT^]
[FLD] [$+4] [$-3] [FLD]
[EX4] [D+2] [FLD] [HLL]
[TR4][FST][ZAP][S+3][PT*][FLD][???][FST][FLD][S+1][STR][SLM]
[S+2]
[FLD]
[EX9][INN][S-6][TRP][HLL][D+3][ZAP][TR7][ZAP][FLD][FST][FLD][EX8]
_______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| PRIZESPRIZES! |
|_____ _____|
| |
[END]
[FLD]
[SLM]
[ZAP]
[$-1]
FOURTH FLOOR [D+2]
[PT=]
[HLL]
[TRP][TRP][???][TRP][TRP]
[SKL][S+4][S-2][SLM] [EX7] [SLM][S-2][S+4][SKL]
[$-4] | [FST]
[FLD] | [FLD]
[S+2] [TRP][PT&][WRP][DR^][TRP] [S-2]
[EX5] [FST] [FST] [EX6]
[S+2] [S+2]
[D+3] [D-3]
[TRP][SLM][SGN][SLM][TRP]
[FLD]
[!!!]
[EX9][FLD][SHP][ZAP][FST][???][FST][ZAP][INN][FLD][EX8]
________________________
____________________________________________________/ IV. APPENDICES -- APND |_
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
IV. TINY MEDAL GUIDE [TNYM]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Within the game are played one hundred ten (110) TinyMedal items, which can
be redeemed in Aliahan well's Medal Manor for specialty equipment. The man
stops giving prizes at 100, meaning there are ten extra to fill in the gaps.
NONE ARE MISSABLE, although there is no reward for finding them all (well,
tangible at least).
Here are the prizes. For who can equip 'em, see the equipment section.
_____ ________________ _____ _____ ______________ ___________ _______________
| ### | EQUIPMENT | ATK | DEF | PERS. CHANGE | ITEM USE | EFFECT? |
|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| 05 | Spiny Whip | 18 | --- | ------------ | --------- | Hit 1 group |
| 10 | Garter | --- | 03 | Sexy | --------- | Female-only |
| 20 | Blade Boomerang| 24 | --- | ------------ | --------- | Hit all |
| 30 | STR Ring | 07 | --- | Jock | --------- | ------------- |
| 35 | INTspecs | --- | --- | Smart | --------- | +15 INT |
| 50 | Ninja Clothes | --- | 58 | ------------ | --------- | ------------- |
| 60 | Justice Abacus | 110 | --- | ------------ | --------- | ------------- |
| 70 | AGL Scarf | --- | --- | Quick | --------- | +30 AGL |
| 80 | Dragon Claw | 85 | --- | ------------ | --------- | ------------- |
| 90 | Vivify Staff | 33 | --- | ------------ | Vivify | ------------- |
| 95 | Sacred Bikini | --- | 88 | ------------ | --------- | Walk = HPfill |
| 100 | Gold Pass | --- | --- | ------------ | --------- | Free Pachisi! |
|_____|________________|_____|_____|______________|___________|_______________|
With that out of the way, here is a checklist. I did my best to list them at
the earliest point possible, so should you find an error, drop me an email
and I can (begrudgingly) correct the list and all the stuff in the guide. :p
_
|_| 001 - Aliahan Castle F1; Barrel in SE room
|_| 002 - Aliahan Town, 2F bureau in house S of church; nighttime only!
|_| 003 - Reeve, undearneath SE boulder; check after moving it away
|_| 004 - Najimi Tower 3F; chest
|_| 005 - Aliahan Castle F1; in NE room's bureau. ThiefKey required.
|_| 006 - House near Tempt Cave entrance; in a pot. ThiefKey required.
|_| 007 - Romaly Castle (Town); NW house, inside a pot.
|_| 008 - Romaly Castle (Town); near castle exterior's right-hand brasier
|_| 009 - Romaly Castle (Interior); hidden in southeast flowerbed
|_| 010 - Kazave graveyard, ground in front of a tombstone.
|_| 011 - Elvenham, on a small cliff nook left of queen's throne
|_| 012 - West Noaniels Cave
|_| 013 - Second Pachisi Track; F1, by left gray squares
|_| 014 - Second Pachisi Track; F2, in game's SW treasure pot
|_| 015 - Second Pachisi Track; F2, treasure chest after course completion
|_| 016 - SE Isis Desert Home; inside a pot
|_| 017 - Isis; behind the middle gravestone
|_| 018 - Isis; In SE weapon shop's vase
|_| 019 - Pyramid F1; isolated upper-left area chest (solitary)
|_| 020 - Pyramid mass treasury room; the chest 1 space north of SWmost chest
|_| 021 - Pyramid exterior; go west on rim, then search northernmost tile
|_| 022 - Isis Castle F1; NE treasury (nighttime), MagicKey required
|_| 023 - Romaly Castle F1; North pond area, in east bush; MagicKey required
|_| 024 - Ashalam, N house F2; check the NE 'weird' floor tile
|_| 025 - Portoga; the horsepen's NE bush
|_| 026 - Portoga; the leftmost 'secret' house's vase (see walkthru to get)
|_| 027 - Baharata Inn; in a bureau
|_| 028 - Baharata Cave F1; one of the northernmost rooms in a treasure chest
|_| 029 - Dharma Temple F1; in front of NE warrior statue
|_| 030 - Garuna Tower F3; treasure chest (see walkthrough for map)
|_| 031 - Dharma Shrine F1; NE room's bureau
|_| 032 - Muor marketplace F2; inside of a pot
|_| 033 - Zipangu; offering basement, inside of a pot
|_| 034 - Zipangu; Himiko's mansion, inside pot found at middle-eat room
|_| 035 - Luzami; hole in NE brick patio near old man's house
|_| 036 - Tendanki, poison swamp, four paces west of northern pot by old man
|_| 037 - Hobbit Shrine; behind the hobbit's chair
|_| 038 - Lancel; near north temple, in eastern dead-end alley's furthest pt.
|_| 039 - Edinbear Castle; west garden, in middle of only flowerbed
|_| 040 - Edinbear Castle; east lawn, SW corner by wall/tree
|_| 041 - Shoal Shrine; top-middle tile of the patterned floor
|_| 042 - Romaly Castle; West tower jail, in front of sink (FinalKey req)
|_| 043 - Romaly Shrine B1; near water in warp room (FinalKey req)
|_| 044 - Greenlad Stupa; middle-N tile in square pool room
|_| 045 - Olivia Cape Shrine; in warp room, search 1 tile SW of northern warp
|_| 046 - Muor marketplace; NE corner of FinalKey-locked room
|_| 047 - Immigrant Town; inside of chest in mayor's room
|_| 048 - Soo Village; inside northern house's vase
|_| 049 - Soo Village; tile north of the well entrance
|_| 050 - Pirate Lodge; inside top-middle storeroom's barrel
|_| 051 - Pirate Lodge; NE corner of B1 jail cell (daytime only)
|_| 052 - Arp Tower 5F; Chest in southwest end
|_| 053 - Arp Tower 3F; isolated platform of chests (fall from 5F ropebridge)
|_| 054 - Lancel Shrine; T-junction's right side, after hero talks w/ priest
|_| 055 - Navel of World F1; 2nd room south of entrance, east antechamber box
|_| 056 - Navel of World B2?; chest right near Blue Orb container
|_| 057 - Samanao; in front of one of the gravestones
|_| 058 - Samanao Castle exterior; on W side pond area, check NEmost corner
|_| 059 - Samanao Castle F1; barrel in the kitchen
|_| 060 - Samanao Castle B1 dungeon; in NW room's vase
|_| 061 - Samanao Cave B1; small corridor right before room with 4 Mimics
|_| 062 - Samanao Cave B1; small room with one other chest (Mimic) inside
|_| 063 - Greenlad, old man's house; inside a dresser
|_| 064 - Ghost Ship F1; near the blue monster (Minidemon) location
|_| 065 - Ghost Ship B1; storehouse pot
|_| 066 - Shrine Jail; west cell vase
|_| 067 - 3rd Pachisi Track F1; first grass tile north of NPC
|_| 068 - 3rd Pachisi Track F2; grass tile SW of middle ??? Space
|_| 069 - 3rd Pachisi Track F3; inside of a pot
|_| 070 - Gondo Cave 2F; SW area of cavern, in a treasure chest room
|_| 071 - Gondo Cave 3F; from fall location: 6 tiles north, 8 west
|_| 072 - Gondo Shrine; middle cross/gravestone behind old man
|_| 073 - Leiamland Shrine; upon entering, search corner right of ladder base
|_| 074 - Immigrant Town; old jailhouse 2F, dresser
|_| 075 - Baramos Castle B1; left bedside of corpse
|_| 076 - Baramos Castle F1; tile in front of throne corpse
|_| 077 - Giana Pit Shrine; northern isolated pier's eastern end
|_| 078 - Tantegal; in forested east section of wall, by N end (1 step south)
|_| 079 - Tantegal Castle, kitchen barrel
|_| 080 - Garin's House, dresser
|_| 081 - Kol item shop 2F; hanging sack
|_| 082 - Kol batthouse; stairway into water
|_| 083 - Kol well; three water tiles south of stairway near Pachisi NPC
|_| 084 - 4th Pachisi Track in Kol, 3F; left side of "GOAL" in flowerbed
|_| 085 - 4th Pachisi Track in Kol, 2F; first Dresser space on board
|_| 086 - 4th Pachisi Track in Kol, 3F; Pot two spaces away from entrance
|_| 087 - Rimuldar, northern house's pot
|_| 088 - Rimuldar, old man's house in W part of town; pot
|_| 089 - Rimuldar church 2F jail; in front of prisoner's stool
|_| 090 - Sacred Shrine; in front of left cross/tombstone
|_| 091 - Fairy Shrine 2F; middle of floor pattern near the queen
|_| 092 - Mercado; NW 4-tile shelter
|_| 093 - Domdora; horse stable interior, east dead-end walkway
|_| 094 - Domdora; old sneezing man's house, pot
|_| 095 - Domdora; well interior, dirt tile SW of puddle
|_| 096 - Marsh Cave; tile in-between two of the working tunneldiggers
|_| 097 - Roto Cave B2; eastern dead-end section, chest
|_| 098 - Nail Mark B3; northeasternmost treasure chest
|_| 099 - Rubiss Tower 2F; in electrified area, one of the N chests
|_| 100 - Rubiss Tower 3F; chest in NE corner
|_| 101 - Dragon Queen's Castle; middle of floor pattern near elf (north part)
|_| 102 - Zoma's Castle F1; in-between two thrones past mandatory GrndTitans
|_| 103 - Zoma's Castle F1; NE corner of top elec. field in small SE room
|_| 104 - Zoma's Castle B4; in 6-treasure room, the far left
|_| 105 - Hidden Dungeon B4 (Pyramid); SW treasure chest
|_| 106 - Hidden Dungeon B5 (W. Noaniels Cave); NW room's treasure chest
|_| 107 - Hidden Dungeon B7 (Samanao Castle); NW jailcell's vase
|_| 108 - Zenith Castle, old man's cauldron room; inside a vase
|_| 109 - Divinegon Tower F1 interior; small room with 2 chests
|_| 110 - Divinegon Tower F3 interior; at east entrance, chest in the W alley
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SHOP LIST [SHPL]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
01) Alaihan............................................................ SH01
02) Reeve.............................................................. SH02
03) Romaly Castle...................................................... SH03
04) First Pachisi Track................................................ SH04
05) Pazave............................................................. SH05
06) Noaniels........................................................... SH06
07) Ashalam............................................................ SH07
08) Second Pachisi Track............................................... SH08
09) Isis............................................................... SH09
10) Portoga............................................................ SH10
11) Baharata........................................................... SH11
12) Muor............................................................... SH12
13) Tendanki........................................................... SH13
14) Lancel............................................................. SH14
15) Immigrant Town..................................................... SH15
16) Soo Village........................................................ SH16
17) Samanao............................................................ SH17
18) Elvenham........................................................... SH18
19) Third Pachisi Track................................................ SH19
20) Tatangel........................................................... SH20
21) Kol................................................................ SH21
22) Fourth Pachisi Track............................................... SH22
23) Rimuldar........................................................... SH23
24) Domdora............................................................ SH24
25) Fifth Pachisi Track................................................ SH25
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
01) ALAIHAN [SH01]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Herb 08
Antidote 10 Cures poison
WarpWing 25 Warps party to previously visited town
PotLid 50 DEF +02 [Shield]
Stick 05 ATK +02 [Club]
Club 30 ATK +07 [Club]
Copper 100 ATK +12 [Sword]
Cloth 10 DEF +04 [Shirt]
Traveler 70 DEF +08 [Shirt]
Leather 150 DEF +15 [Armor]
Leather 90 DEF +04 [Shield]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
02) REEVE [SH02]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Turban 160 DEF +08 [Hat]
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
Bronze 80 ATK +08 [Knife]
Copper 100 ATK +12 [Sword]
Sickle 320 ATK +16 [Sword]
Training 80 DEF +08 [Suit]
Leather 150 DEF +12 [Armor]
Turtle 330 DEF +15 [Suit]
Leather 80 DEF +02 [Hat]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
03) ROMALY CASTLE [SH03]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Knife 200 ATK +14 [Knife]
Sickle 320 ATK +16 [Sword]
Spear 650 ATK +26 [Spear]
Leather 150 DEF +15 [Armor]
Shell 350 DEF +16 [Armor]
Chain 480 DEF +20 [Armor]
Bronze 250 DEF +07 [Shield]
Iron 700 DEF +22 [Apron]
Leather 80 DEF +02 [Hat]
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
MoonHerb 30 Cures paralysis
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
04) FIRST PACHISI TRACK [SH04]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Steel 1500 ATK +33 (Sword)
Leather 420 DEF +12 (Dress)
Iron 1200 DEF +20 (Shield)
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
05) KAZAVE [SH05]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Spear 650 ATK +26 (Spear)
Iron 870 ATK +25 (Knuckle)
Chain 1000 ATK +27 (Whip)
Iron 1100 DEF +25 (Armor)
Fighting 800 DEF +23 (Suit)
Bronze 250 DEF +07 (Shield)
Scale 600 DEF +12 (Shield)
Wooden 140 DEF +06 (Hat)
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
MoonHerb 30 Cures paralysis
BunnyTail 270 LUCK +08 (Accessory)
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
06) NOANIELS [SH06]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Steel 1300 ATK +33 [Sword]
Wizard 1500 ATK +15 [Staff]
Evade 2900 DEF +23 [Cloak]
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
MoonHerb 30 Cures paralysis
SpiderWeb 35 Lowers all monsters' AGL
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
07) ASHALAM [SH07]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
NOTE: Shops with prices not displayed can be haggled thrice to lowest price!
Herb 16 Restores 20-30 HP
Antidote 20 Cures poison
Repellent 40 Prevents monster attacks for awhile
WarpWing 50 Warps party to previously visited town
SpiderWeb 80 Lowers all monsters' AGL
Gold 2000 DEF +10; Personality becomes Lewd
Wizard 3000 ATK +15; casts Blaze in battle [Rod]
Holy 4600 ATK +35 [Spear]
Iron 5000 ATK +39 [Axe]
Skirt 3000 DEF +25 [Dress]
Black 4600 DEF +29 [Suit]
Iron 2000 DEF +16 [Helm]
Knife 200 ATK +14 [Knife] ---.
Sickle 320 ATK +16 [Sword] |
Spear 650 ATK +26 [Spear] |-- This guy sleeps during the day!
Chain 1000 ATK +27 [Whip] |
Iron 870 ATK +25 [Claw] |
Iron 2500 ATK +39 [Axe] ---'
Antidote 10 Cures poison
MoonHerb 30 Cures paralysis
Chain 480 DEF +20 [Armor]
Iron 1100 DEF +25 [Armor]
Bronze 250 DEF +07 [Shield]
Scale 600 DEF +12 [Shield]
Iron 700 DEF +22 [Apron]
Fur 250 DEF +10 [Hat]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
08) SECOND PACHISI TRACK [WK08]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Skirt 1500 DEF +25 [Dress]
Steel 1500 ATK +33 [Sword]
Mist 3300 ATK +20 [Staff]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
09) ISIS [WK09]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Turban 160 DEF +08 [Hat]
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
MoonHerb 30 Cures paralysis
Steel 1300 ATK +33 [Sword]
Holy 2300 ATK +35 [Spear]
Iron 2500 ATK +39 [Axe]
Iron 1100 DEF +25 [Armor]
Silk 1500 DEF +20 [Dress]
Iron 1200 DEF +20 [Shield]
Iron 1000 DEF +16 [Helm]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
10) PORTOGA [WK10]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
MoonHerb 30 Cures paralysis
Steel 1300 ATK +33 [Sword]
Iron 2500 ATK +39 [Axe]
Steel 3100 ATK +40 [Whip]
Iron 1100 DEF +25 [Armor]
Iron 1200 DEF +20 [Shield]
Black 2400 DEF +29 [Clothes]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
11) BAHARATA [WK11]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
MoonHerb 30 Cures paralysis
SpiderWeb 35 Lowers all monsters' AGL
Mace 1700 ATK +30 [Whip]
Shears 4700 ATK +47 [Hammer]
Force 2500 ATK +65 [Staff]
Steel 2400 DEF +32 [Armor]
Magic 2000 DEF +25 [Shield]
Black 1200 DEF +18 [Hat]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
12) MUOR [WK12]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
MoonHerb 30 Cures paralysis
BugPowder 310 Confuses all monsters
Fan 1300 ATK +31 [Hammer]
Judge 2700 ATK +37 [Staff]
Shears 4700 ATK +47 [Hammer]
Evade 2900 DEF +23 [Cloak]
Black 2400 DEF +29 [Clothes]
Magic 2000 DEF +45 [Shield]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
13) TENDANKI [SH13]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mace 1700 ATK +30 [Whip]
Steel 3100 ATK +40 [Whip]
Shears 4700 ATK +47 [Hammer]
Skirt 1500 DEF +25 [Dress]
Magic 4400 DEF +30 [Dress]
Magic 5800 DEF +40 [Armor]
Horned 2300 DEF +18 [Hat]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
14) LANCEL [SH14]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
Hide Herb 300 Makes party invisible
Steel 3100 ATK +40 [Whip]
Hammer 6500 ATK +55 [Hammer]
Power 7100 ATK +40 [Claw]
Evade 2900 DEF +23 [Cloak]
Magic 4400 DEF +30 [Dress]
Magic 5800 DEF +40 [Armor]
IronMask 3900 DEF +25 [Helmet]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
15) IMMIGRANT TOWN [SH15]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* - the shops' inventory changes as it evolves via event triggers. Only the
final evolution is shown below.
Herb 08 Restores 20-30 HP
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
BugPowder 310 Confuses all monsters
SpiderWeb 35 Lowers all monsters' AGL
Hide Herb 300 Makes party invisible
War 9500 ATK +70 [Hammer]
Dragon 15000 ATK +79 [Sword]
Magic 7700 ATK +45 [Abacus]
Magic 9900 ATK +45 [Apron]
Dragon 3500 DEF +45 [Shield]
Angel 3000 DEF +35 [Robe]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
16) SOO VILLAGE [SH16]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
MoonHerb 30 Cures paralysis
BugPowder 310 Confuses all monsters
Hide Herb 300 Makes party invisible
MohawkWig 60 DEF +03 [Accessory]
Silver 760 DEF +20 [Tiara]
Club 30 ATK +07 [Club]
Poison 10 ATK +10 [Knife]
Battle 8700 ATK +60 [Axe]
Kilt 800 DEF +24 [Shorts]
Flashy 1300 DEF +28 [Suit]
Magic 2000 DEF +25 [Shield]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
17) SAMANAO [SH17]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
MoonHerb 30 Cures paralysis
BugPowder 310 Confuses all monsters
Judge 2700 ATK +37 [Staff]
Power 7100 ATK +40 [Claw]
Zombie 9800 ATK +67 [Sword]
Magic 5800 DEF +40 [Armor]
Dragon 3500 DEF +45 [Shield]
Black 1200 DEF +18 [Hat]
IronMask 3500 DEF +25 [Helmet]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
18) ELVENHAM [SH18]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Angel 3000 DEF +35 [Robe]
Wizard 2500 DEF +00 [Accessory]
Mace 1700 ATK +30 [Whip]
Sleep 4200 ATK +30 [Staff]
Tiara 5000 DEF +33 [Accessory]
Kindly 90 Book; Changes personality to Kindly
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
19) THIRD PACHISI TRACK [SH19]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flame 6500 ATK +42 [Boomerang]
Speed 3100 SPD +15 [Ring/Accessory]
Horned 2300 DEF +18 [Hat]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
20) TANTEGAL [SH20]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
MoonHerb 30 Cures paralysis
Hide Herb 300 Makes party invisible
Dragon 15000 ATK +79 [Sword]
Power 7100 ATK +40 [Claw]
Angel 3000 DEF +35 [Robe]
Dragon 9800 DEF +45 [Armor]
Dragon 3500 DEF +32 [Shield]
Silver 8800 DEF +40 [Shield]
Mythril 18000 DEF +38 [Helmet]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
21) KOL [SH21]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
Pierce 950 Personality becomes Lonesome [Accessory]
Kings 35000 ATK +120 [Sword]
* - Kings Sword only appears after selling Oricon found in Domdora to the
shopkeeper, then re-entering town.
Zombie 9800 ATK +67 [Sword]
War 9500 ATK +70 [Hammer]
Power 7100 ATK +40 [Claw]
Blade 6500 DEF +55 [Armor]
Water 12500 DEF +50 [Robe]
Silver 8800 DEF +40 [Shield]
Saga 15000 ATK +50 [Staff]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
22) FOURTH PACHISI TRACK [WK22]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blade 6500 DEF +55 [Armor]
Dragon 27000 DEF +45 [Robe]
Thor 65000 DEF +95 [Sword]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
23) RIMULDAR [WK23]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Falcon 25000 ATK + 05 [Sword]
Bastard 31000 ATK +105 [Sword]
Evade 2900 DEF + 23 [Cloak]
Dragon 3500 DEF + 45 [Shield]
Ogre 25000 DEF + 60 [Shield]
Great 35000 DEF + 45 [Helmet]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
24) DOMDORA [WK24]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Herb 08 Restores 20-30 HP
Antidote 10 Cures poison
Repellent 20 Prevents monster attacks for awhile
WarpWing 25 Warps party to previously visited town
MoonHerb 30 Cures paralysis
Brave 90 Personality changes to Brave [Book]
Dragon 15000 ATK +79 [Sword]
Snow 23000 ATK +90 [Sword]
Magic 4400 DEF +30 [Dress]
Dragon 9800 DEF +45 [Armor]
Heal 15000 DEF +50 [Shield]
Tight 78000 DEF +01 [Bikini]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
25) FIFTH PACHISI TRACK [WK25]
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* - The 5th Pachisi Track can be found in Zipangu's well after Divinegon has
granted a wish for another track.
2ND FLOOR SHOP:
Wizard 2500 Restores MP in-battle [Ring]
LifeStone 800 ???
Hero 200 Changes personality to Valiant [Book]
4TH FLOOR SHOP:
Light 19000 DEF +90 [Robe]
Tiara 5000 LUCK +13 [Accessory]
Token 50 Used to play Pachisi games
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
PACHISI GUIDE [PCHS]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pachisi is essentially a gigantic board game, found in select locations in
the world, that can be played for a single Token. Filled with traps and the
chance for great riches, these bet-it-all-to-win-it-all tracks can give hero
teams a leg-up on the monster competition...or leave 'em crying when they
fall through a trapdoor. Either way, if gamblin's your game, this is where
y'go to get the fix.
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HOW TO PLAY
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This game is awfully simple:
1) Exchange Token with taker to play game (if you have Gold Pass, it's free!)
2) Roll the die (1-6) to advance in that direction.
3) Stop at ending tile; or, pick ending tile if there is a fork in path
4) Tile effect is used; or, pick to use the effect (example: search chest)
Tokens can be found around the world in various hiding spots, and some foes
have them as well. A pachisi later on has a shop that will sell them, but
by then, the Gold Pass (can play for free) is potentially available.
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOARD OVERVIEW
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BGN - The starting space
FLD - A green grassy tile where monsters can be found, or treasure dug-up. A
player can choose whether or not to search the tile, but sometimes the
monster battles are immediate (although fleeing is possible). Trapdoors
can be found sometimes.
FST - A tree tile. This is essentially the same as a field tile, except the
monsters that appear may be slightly better.
SLM - Slime tile. Monster encounters are immediate here and, on later tracks,
feature a number of hard monster encounters.
SHP - A shop tile. This general store will often feature rare or unbuyable
items or equipment, such as a Light Dress or Tokens. These are often
great ways to outfit the party, although one has to know beforehand
what the items do (since no other allies are on the shop screen!).
??? - A ??? space gives a wide variety of effects. Such as:
• Trapdoor
• Return to start
• Gain +10 Dice Rolls
• Gain 1000-10000 EXP free
• Advance a certain number of spaces
• Forced monster encounter (land-based)
• Forced monster encounter (ocean-based)
• Gain substantial amount of money (5000+ usually)
• Replace current character with another party member
• Changes stats (STR, DEF, VIT, AGL, VIT, SPD) up or down 1-6
• Prevents monster encounters (it says "puts them to sleep" so...)
• A treasure chest appears (examples: Dragon Fist, WRECK WHIP!!!!)
KEY - An alternate "Goal" tile. This is only found in the Kol Hot Springs
track, and leads to a cavern portion.
!!! - This space will give random stat up/down effects. The first roll will
determine what stat is modified, the second the modifier, and third
if the modifier is positive/negative. Unlike the ??? space, this is
the only effect to be received.
D±# - A dice roll increase/decrease tile. Various tiles around the board'll
give free rolls or take 'em away. They usually come modify something</pre><pre id="faqspan-7">
in the way of 1-3 either side of zero.
PT# - Pot/Vase tile. Treasures are always contained within, but can only be
TR# obtained once; future encounters have "nothing of interest inside."
DR# This applies to treasure chests (TR#) and dresser drawers (DR#) also.
STR - A Star tile, and sorta pentagram-y. Stepping here will refill all HP/MP,
making it a nice alternative to the Inn which charges an arm and a leg.
SKL - A skull tile, which will decrease the user's MP by a whole bunch. Not a
good move for characters that seemingly hit every monster-attack tile
on the board...
TRP - Trapdoor tile, and possibly the worst overall. This will drop the ally
to the floor directly below; or, if only on the 1F, drops off the board
entirely, wasting the Token. While this tile is plain to see, sometimes
its effects are duplicated by ???, Plain, and Tree tiles.
ZAP - An electrical field/grid tile. Just like in dungeons and the like, this
will reduce a character's HP by a lot.
HLL - A hill tile. This is essentially the same as Field/Tree tile, although
I should note that getting a trapdoor here seems to be a reduced chance.
END - The "Goal" tile. Ending up here, or at the "KEY" tile which duplicates
its effects, finishes the board and allows the player to reap any items
that may be in nearby chests. These items can only be gotten once.
S±# - Space modifier. Around the board, these tiles will either tell an ally
to move forward/backwards # of spaces. So, if you're trying to avoid a
particularly nasty tile (Trapdoor?), make sure one of these doesn't end
up flinging y'back into it.
SGN - Signpost tile. These appear at intersections and dictate the flow of
progression (i.e. no choosin' the direction). If searched here, there
is nothing to find and no effect other than looking at the sign.
WRP - A warp tile. For those who get on a bad path, ending up here will send
a character to the "connected" warp somewhere else on the board (this
usually happens in a symmetrical board). In some cases, taking warps're
the only way to progress normally and reach the Goal tile.
$±# - Money modifier -- will give money from the player or take it away. This
is usually a negligible sum early on, but later, there are spots that
can bestow $5000 or more! Watch out for the pitfalls of financing...
UTR - U-Turn tile, which looks like an arrow. This tile sends the player back
to start and doesn't always appear on each board. On huge tracks like
the Zipangu Well one, hitting this can induce a new low for morale!
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FIRST PACHISI TRACK
Found: Far north of Romaly Castle
Rolls: 10
Prize: Steel Sword, 500G
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________________________________
| This one-floor beginner's track is easy
[END] | to complete, and has minimal annoyances
[FLD] | to proceed through. As expected, the
[TRP] | treasures are less than stellar (well,
[$-2] | at least comparitively).
[FLD] |
[FST] | One reason to play this board is to get
[TR3] | the Wooden Boomerang which can make a
[SKL][FST][S-3][FLD] | mage more helpful on the attacking end.
[HLL] [!!!] |
[STR] [D-2] | The shop here isn't shabby either. [SH04]
[D+3] [SLM][DRS][FLD][TR2] |
[FST] [FLD] [TRP] |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
[S-2] [ZAP] [HLL] | TR1 = Knife (ATK +14; Knife) |
[$-1][PT2][D+2][???] [???] | TR2 = Wooden (ATK +19; Boomerang) |
[FST] [$+2] | TR3 = LifeAcorn (Increases maximum HP) |
[$+1] [PT1] | PT1 = Herb (Restore 20-30 HP) |
[TR1][D+1][FLD][SHP] | PT2 = Leather (DEF +02; Hat) |
[FST] | DRS = Token (Used to play Parchisi) |
[S+3] | |
[FLD] | PRIZE: Steel (ATK +33; Sword) |
[BGN] | PRIZE: 500G (...it's money, duh!) |
____________________________________|_________________________________________|
______________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SECOND PACHISI TRACK
Found: Forest southwest of Ashalam
Rolls: 22
Prize: Mace, TinyMedal
______________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
| | Another one-floor track, slightly larger than
| PT1 = STRseed | the first. This is the first introduction of
| PT2 = TinyMedal | a warp tile, and this one is geared around a
| DR1 = Wooden (Helm) | character landing on one to reach the finish.
| DR2 = Token |
| TR1 = Iron (Claw) | The shop here [SH08] has decent items, such
| TR2 = Fan | as a Mist Staff, Steel Sword, and Skirt.
|____________________________|
[!!!][D+2][WRP][HLL][SGN][FLD][PT1][HLL][S+2]
[STR][$+2] | [BGN] [FLD][FST]
[FST][FLD] | [TRP][$-1]
[TRP] | [STR]
[S+3] | _________ [DR1]
[TR2] | | | [S-2]
[D+1] | | | [S+6]
[S-5] | |__ __| [???]
[SLM] | [END] [D+1]
[WRP]-----------------| [FST] [ZAP]
[ZAP] | [ZAP] [SLM]
[???] | [D-1] [$+1]
[FST] | [INN] [PLN]
[SHP] '-----> [WRP] <--. [FST]
[FLD][PT2] .------' [S-3][TR1]
[SKL][D+2] | [$-2][HLL]
[FST][INN][S-3][FLD][WRP][FST][S+1][FLD][DR2]
_________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
THIRD PACHISI TRACK
Found: Northeast of Shrine Jail
Rolls: 22
Prize: Dragon Whip, AGLseed
_________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| The first 2-floor romp the player
| | has, which means s/he has to pick
| DR1 = Turban PT1 = STRseed | which exit on the first floor to
| DR2 = Silver Tiara PT2 = LUCKseed | take. Whereas one may have been
| DR3 = Token PT3 = MysticNut | able to get all worthwhile items
| DR4 = Token PT4 = TinyMedal | on the first time through before,
| DR5 = Party Dress | this one may require a few tries
| TR1 = Power Belt | to get all the goodies.
| TR2 = Knife |
| TR3 = Skirt | 'Far as the shop is concerned, a
| TR4 = Flashy Suit | Flame Boomerang and Speed Ring'll
|_______________________________________| be of interest to some. [SH19]
.------------------------------------------------------.
| (WARP IS 2-WAY!) |
.-[EX1] | [S+3][FLD][BGN] |
| [STR] | [PT1] |
| [SHP] | [FST] |
| [FLD] | [FLD] |
| [TRP] | [$+1][FLD][HLL][DR1][SLM] .---------'
| [???] | [D+1] |
| [SLM][FLD][WRP][PT2][HLL][FST][???][FLD][FST][S+3][HLL][WRP][FLD]
| [HLL] [INN]
| [FLD] [ZAP]
| [$-1] [DR2]
| [FST] [???]
| [SLM][WRP] [FST]
-+-[EX3][DR3][UTR][TR1][D+1][TRP] [EX2]--.
| | |
| | |
| | |
| '-[EX1] [$+3][FLD][S+2][TR3][ZAP][???][$-4] |
| [FLD] [SLM] _______________ [FLD] |
| [$-2][FST][DR4] [S-3] | | [INN] |
| [FLD] [D-1] | | [TRP] |
| [S+4] [PT4] |_____ _____| [FST] |
| [SKL] [FLD] [END] [D+1] |
| [TR2][HLL][INN] [FST] [FLD][S-6][SLM][SKL] |
| [ZAP][FLD][!!!] |
| [STR][TR3][TRP][D+2][FST][???][DR5] |
| [FLD] [D+1] |
| [FLD][$+2][ZAP][HLL] [S-4] |
| [???] [HLL][ZAP][D+1][S+3] |
| [INN][D-1][PT3][TRP] [SLM] |
| [S-1] [$-3] |
| [FST] [FST][D+2][FLD][EX2]--'
'---[EX2]
_____________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FOURTH PACHISI TRACK
Found: Kol's well
Rolls: 20
Prize: Light Dress / Ultimate Whip, Life Ring
_____________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯
| DR1 = TinyMedal |
| DR2 = Turban |
| DR3 = Muscle Book | This track can be quite an annoyance. Sure,
| DR4 = WorldLeaf | it's only two floors like the last one, but
| DR5 = Party Dress | there are dual goals. The normal one leads
| PT1 = LifeAcorn | to the superb Light Dress, which makes any
| PT2 = MysticNut | good spellcaster a lot more threatening.
| PT3 = VITseed |
| PT4 = AGLseed | The other goal leads to some caverns, where
| PT5 = TinyMedal | a Life Ring and Ultimate Whip can be found.
| TR1 = Dragon Whip | These items aren't as good when y'consider
| TR2 = LifeStone | the Wreck Whip can be obtained from a "???"
| TR3 = Flee Ring | space (maybe not here, but...) and that the
| TR4 = Dark Robe | Life Ring simply isn't that glorious.
| TR5 = Mimic [monster] |
|_____________________________| Shop here is the only place that sells Thor
Swords, for 65000G. [SH22]
TO CAVES
___|¯¯¯|___
| |
.--[EX1] |___ ___| [$+6][ZAP][PT5][FLD][EX1]------.
| [FST] | | [S+3] |
| [FLD] [FST][FLD][KEY][FLD][STR] [HLL] |
| [S+2] [TRP] [TRP] [SKL] |¯¯¯¯¯¯¯¯¯¯¯| |
| [$-3] [PT6] [S-6] [INN] |LIGHT DRESS| |
| [FLD] [SGN][D+1][!!!][D+1][SLM] [$+5] |___ ___| |
| [DR3] [FST] [FST] | | |
| [???] [FLD] [S-3] [END] |
| [D-1] [SLM][TR5][D+2][$-5][D-3][DR4][???] [FST] |
| [FST] [D-1][FLD] |
| [TR4][FLD][SKL][HLL][ZAP][STR][FLD][!!!][$+4][FST][PT4][TRP] |
| |
| |
'--[EX1][D+1][SLM][S-3][TR3][ZAP][INN] [S+2][FST][EX2]------'
[HLL] [S+2] [D+1] [PLN]
[S-2] [FLD] [ZAP] [D+1]
[TRP][FLD][SGN][PT2][SKL][FLD][???] [HLL] [PT3]
[FST] [SGN][FLD][S-4]
[ZAP] [STR]
[STR] [$+2][FLD][TRP][FLD][$-1] [SHP]
[D+1] [PT1] [$+1] [DR2] [FLD]
[SLM][$+3] [FST] [S+3] [FST] [SLM][FST]
[FLD] [???] [SLM] [???] [TR1]
[FST] [FLD][TR2] [FLD] [D+2][FLD] [S+4]
[$-2][WRP][S+3] [DR1] [HLL][WRP][FLD]
| [S+2] |
| [BGN] |
| |
'---------------------------------------'
_________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FIFTH PACHISI TRACK
Found: Zipangu's Well (Divinegon-made)
Prize: Bolero Robe, Goddess Ring
_________________________________________
¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯
| DR1 = MysticNut | This behemoth of a track is a 4-floor romp
| DR2 = Silk Hat | that puts everything before it to shame. The
| DR3 = TubeSocks | 70 dice rolls used here are not going to be
| DR4 = Sucker | put to waste; also, there are numerous exits
| DR5 = MohawkWig | to the floors above and below to take! Read
| DR6 = TubeSocks | the map carefully to figure the treasure
| DR7 = PowerBelt | route! Also notable: the 2 shops. One sells
| DR8 = Tight Bikini | Wizard Rings, Hero Books, and LifeStones;
| DR9 = Speed Ring | the other, Light Dresses, Tiaras, and Tokens.
| DR* = Ruby Ring | No Gold Pass? Buy up, friend! [SH25]
| DR^ = Sorrow Shield |
| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| TR1 = Demon Axe | PT1 = LifeAcorn PT8 = STRseed |
| TR2 = Dragon Claw | PT2 = Misery Helm PT9 = Wizard Ring |
| TR3 = Change Staff | PT3 = StoneWig PT* = INTseed |
| TR4 = Devil Sword | PT4 = STRseed PT^ = VITseed |
| TR5 = Ninja Clothes | PT5 = Wizard Ring PT= = Starry Bracelet |
| TR6 = Thor Sword | PT6 = LUCKseed PT& = STRseed |
| TR7 = Expel Shield | PT7 = Rosary |
|_____________________________|_____________________________________________|
FIRST FLOOR
[DR4][$-2][FLD][EX2]
[$+3][???] [FLD][TRP][FLD][???]
[FST] [!!!][PT3] [FLD][FST]
[EX1][D+5][SGN][D-2] [FST] [SLM]
[FLD] [FLD][WRP][S+3] [$-2]
[HLL][INN] [???][S-1][INN] '---------------------------[WRP]
[FLD] [FLD] [S+3][FLD][???] [S+5]
[TRP] [FST] [FST][SLM] [ZAP] [DR2]
[S+2] [FLD] [S-1][FLD] [DR1] [FLD]
[FST][???] [$+2] [FST] [FLD] [???]
[FLD] [ZAP] [FLD] [PT1] [UTR]
[WRP]----. [SLM] [$+1] [FLD] [ZAP]
[PT4][S+2] '-----[WRP] [HLL] [S+6][FST] [FLD]
[S+5][SLM] [FLD] [S+5] [FLD] [D-1]
[FLD] [DR3] [FLD] [BGN] [PT2]
[STR] [FST] [FST] [HLL]
[S+1][FST] [SKL] [$-1][D+1] [SLM][S+4]
[FLD][$-3] [FLD][D+2] [FST][S-4] [FLD][ZAP]
[???][HLL][FST] [???][FLD][FST]
_______________________________________________________________________________
[EX3] SECOND FLOOR [EX2]
[FST] [INN]
[D+3] [FST][S+6][PT5] This map is scrunched,
[???] [FLD] [HLL] but should preserve
[EX1][D+3][TR2] [ZAP][SLM] [FLD][DR5] the way to go... >___>
[SKL] [FST]
[$+2][S+3] [FLD][S-1]
[TRP][FLD][???] [???][SLM][ZAP]
[FLD][S+5] [$-1][S-3]
\ /
\ /
[ZAP][FST] [EX4][D+5][ZAP][TR3][ZAP][WRP] [FLD][PT7]
[FLD][STR] .------------' [D-1][S-3]
[TRP] [???][S+4][FLD][FST][PT8] | [HLL][ZAP][FST][SLM][???] [FST]
[S+5] [SLM] [S+3] | [FLD] [FLD] [FLD]
[PT6] [TRP][FLD]--. | | | .--[DR7][$-2] [STR]
[SLM][HLL] | '--[WRP]--' | [FLD][S-3]
[???][FLD][S+5] [S+6] [FLD] [S-3] [SKL][$+3][???]
/ [TRP][STR][S+3][SGN][S+3][HLL][FST] \
/ [???] \
[D-2][$-3][TRP][DR6][FLD][SGN][S-4][D+2][S-2][FST][FLD]
_______________________________________________________________________________
[EX3][SHP][STR][FLD][DR9][???][FST][FLD][S+3][HLL][D+3][FLD][DR*][ZAP][TR6]
[FLD] [S-4]
[FST] [FLD]
THIRD FLOOOR [TR5] [EX7][HLL][TRP][FLD][???] [SKL]
[D+2] [FLD] [???]
[FLD] [SLM] [FST]
[???][HLL][STR][SLM][S+2][INN][FST][ZAP][$-4][SLM] [INN] [STR]
[PT9] [FLD] [SKL] [EX6]
[D+2] [!!!] [ZAP]
[FST] [EX5] [DR8] [D-1]
[$+3] [FLD] [FST] [PT^]
[FLD] [$+4] [$-3] [FLD]
[EX4] [D+2] [FLD] [HLL]
[TR4][FST][ZAP][S+3][PT*][FLD][???][FST][FLD][S+1][STR][SLM]
[S+2]
[FLD]
[EX9][INN][S-6][TRP][HLL][D+3][ZAP][TR7][ZAP][FLD][FST][FLD][EX8]
_______________________________________________________________________________
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| PRIZESPRIZES! |
|_____ _____|
| |
[END]
[FLD]
[SLM]
[ZAP]
[$-1]
FOURTH FLOOR [D+2]
[PT=]
[HLL]
[TRP][TRP][???][TRP][TRP]
[SKL][S+4][S-2][SLM] [EX7] [SLM][S-2][S+4][SKL]
[$-4] | [FST]
[FLD] | [FLD]
[S+2] [TRP][PT&][WRP][DR^][TRP] [S-2]
[EX5] [FST] [FST] [EX6]
[S+2] [S+2]
[D+3] [D-3]
[TRP][SLM][SGN][SLM][TRP]
[FLD]
[!!!]
[EX9][FLD][SHP][ZAP][FST][???][FST][ZAP][INN][FLD][EX8]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
EQUIPMENT LISTING [EQPT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This should be self-explanitory, but I'll go over the basics:
NAME = Equipment name
CLASS USE = Who can use (first letter of class name is used to denote this)
ATK = Attack strength
DEF = Defense strength
INT = Intelligence (for magic potency)
SPD = Speed rating (for action turns)
VIT = Vitality rating (for HP gain)
LCK = Luck rating (for critical hits)
P-CHANGE? = Temporary personality change if equipped
ITEM USE = Spell cast if used as an item in battle
As for other notation:
¹ = Cursed equipment __________
² = Female-only equipment / _\/
³ = Deals extra damage to type listed in name (i.e. Dragon Sword)
* = Has special effect (see bottom)
^ = Male-only equipment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯
NAME | CLASS USE | ATK DEF INT SPD VIT LCK | P-CHANGE? | ITEM USE
-----------------+-----------+-------------------------+-----------+-----------
Falcon Sword* | H----D-TS | 05 -- -- -- -- -- | --------- | ---------
Copper Sword | HWF-CDJ-S | 12 -- -- -- -- -- | --------- | ---------
Sickle | HWF CDJTS | 16 -- -- -- -- -- | --------- | ---------
Steel Sword | HWF-----S | 33 -- -- -- -- -- | --------- | ---------
Seduce Sword² | -W---DJT- | 50 -- -- -- -- -- | --------- | PanicAll
Gaia Sword | HW------- | 51 -- -- -- -- -- | --------- | ---------
Orochi Sword | HW------S | 65 -- -- -- -- -- | --------- | Defense
Zombie Sword³ | HW--CD--S | 67 -- -- -- -- -- | --------- | ---------
Dragon Sword³ | HW------- | 79 -- -- -- -- -- | --------- | ---------
Thunder Sword | HW------- | 82 -- -- -- -- -- | --------- | Boom
Snow Sword | HW------- | 90 -- -- -- -- -- | --------- | Snowstorm
Thor Sword | HW------- | 95 -- -- -- -- -- | --------- | FireBolt
Bastard Sword | HW------- | 105 -- -- -- -- -- | --------- | ---------
Devil Sword¹ | HW------- | 110 -- -- -- -- -- | --------- | ---------
2-Edged Sword¹ | HW------- | 115 -- -- -- -- -- | --------- | ---------
Kings Sword | H-------- | 120 -- -- -- -- -- | --------- | Infermost
Rubiss Sword | HWFMCDJTS | 160 -- -- -- -- -- | --------- | Thordain
-----------------+-----------+-------------------------+-----------+-----------
Spiny Whip | H--M----S | 18 -- -- -- -- -- | --------- | ---------
Chain Whip | H-----JTS | 27 -- -- -- -- -- | --------- | ---------
Mace | ----C---S | 30 -- -- -- -- -- | --------- | ---------
Steel Whip | -----DJTS | 40 -- -- -- -- -- | --------- | ---------
Dragon Whip | HW----JTS | 52 -- -- -- -- -- | --------- | ---------
Ultimate Whip | HW----JTS | 105 -- -- -- -- -- | --------- | ---------
Wreck Whip* | HWF----TS | 135 -- -- -- -- -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Wooden Boomerang | H--M-DJT- | 19 -- -- -- -- -- | --------- | ---------
Blade Boomerang | H--M-DJT- | 24 -- -- -- -- -- | --------- | ---------
Flame Boomerang | H--M-DJT- | 42 -- -- -- -- -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Iron Claw | --F----T- | 25 -- -- -- -- -- | --------- | ---------
Power Claw | --F----T- | 40 -- -- -- -- -- | --------- | ---------
Golden Claw* | --F----T- | 50 -- -- -- -- -- | --------- | ---------
Dragon Claw | --F----T- | 85 -- -- -- -- -- | --------- | ---------
Beast Claw | --F----T- | 95 -- -- -- -- -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Wizard Staff | ---M----S | 15 -- -- -- -- -- | --------- | Blaze
Rain Staff | ---MC---S | 16 -- -- -- -- -- | --------- | BlizMore
Mist Staff | ---MC---S | 20 -- -- -- -- -- | --------- | StopSpell
Sleep Staff | ---MC---S | 30 -- -- -- -- -- | --------- | Sleep
Bounce Staff | ---MC---S | 33 -- -- -- -- -- | --------- | Bounce
Vivify Staff | ----C---S | 33 -- -- -- -- -- | --------- | Vivify
Judge Staff | ----C---S | 37 -- -- -- -- -- | --------- | Infernos
Lune Staff | ---MC---S | 40 -- -- -- -- -- | --------- | ---------
Bolt Staff | ---M----S | 45 -- -- -- -- -- | --------- | Firebane
Sage Staff | ---MC---S | 50 -- -- -- -- -- | --------- | HealMore
Force Staff* | ---MC---S | 65 -- -- -- -- -- | --------- | ---------
_________________|___________|_________________________|___________|___________
MISCELLANEOUS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯
Stick | HWFMCDJTS | 02 -- -- -- -- -- | --------- | ---------
Club | HWF-CDJ-S | 07 -- -- -- -- -- | --------- | ---------
Bronze Knife | ---M--JT- | 08 -- -- -- -- -- | --------- | ---------
Poison Needle* | ---M---T- | 10 -- -- -- -- -- | --------- | ---------
Knife | HWFMCDJTS | 14 -- -- -- -- -- | --------- | ---------
Iron Abacus | -----D--- | 25 -- -- -- -- -- | --------- | ---------
Dagger* | ---M---T- | 25 -- -- -- -- -- | --------- | ---------
Spear | HWF-CDJ-S | 26 -- -- -- -- -- | --------- | ---------
Fan | -----DJ-- | 31 -- -- -- -- -- | --------- | ---------
Holy Spear | ----C---S | 35 -- -- -- -- -- | --------- | ---------
Iron Axe | HW---DJ-- | 38 -- -- -- -- -- | --------- | ---------
Magic Abacus* | -----D--- | 45 -- -- -- -- -- | --------- | ---------
Shears | -W------- | 47 -- -- -- -- -- | --------- | ---------
Hammer | -W------- | 55 -- -- -- -- -- | --------- | ---------
War Hammer | -W------- | 70 -- -- -- -- -- | --------- | ---------
Demon Axe¹ | -W------- | 105 -- -- -- -- -- | --------- | ---------
Justice Abacus | -----D--- | 110 -- -- -- -- -- | --------- | ---------
_________________|___________|_________________________|___________|___________
* Falcon Sword strikes twice in combat
* Wreck Whip hits all enemies as opposed to just 1 group
* Golden Claw, when equipped, increases # of monster encounters
* Force Staff consumes MP to increase attacking strength
* Poison Needle has a chance of instantly slaying the target
* Dagger has a chance of instantly slaying the target
* Magic Abacus tells how much currency the party currently has
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯
NAME | CLASS USE | ATK DEF INT SPD VIT LCK | P-CHANGE? | ITEM USE
-----------------+-----------+-------------------------+-----------+-----------
Leather Armor | HW--CD-TS | -- 15 -- -- -- -- | --------- | ---------
Shell Armor | HW--CD--S | -- 16 -- -- -- -- | --------- | ---------
Chain Armor | HW--CD--S | -- 20 -- -- -- -- | --------- | ---------
Iron Armor | HW---D--- | -- 25 -- -- -- -- | --------- | ---------
Steel Armor | HW------- | -- 32 -- -- -- -- | --------- | ---------
Magic Armor* | HW--C---S | -- 40 -- -- -- -- | --------- | ---------
Dragon Armor* | HW------- | -- 45 -- -- -- -- | --------- | ---------
Terra Armor | HW------- | -- 50 -- -- -- -- | --------- | ---------
Blade Armor* | HW------- | -- 55 -- -- -- -- | --------- | ---------
Devil Armor¹ | HW------- | -- 65 -- -- -- -- | --------- | ---------
Light Armor* | H-------- | -- 82 -- -- -- -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Cloth Cloak | HWFMCDJTS | -- 04 -- -- -- -- | --------- | ---------
Traveler Cloak | HW MCDJTS | -- 08 -- -- -- -- | --------- | ---------
Training Suit | --F----TS | -- 10 -- -- -- -- | --------- | ---------
Turtle Suit | ---M-DJ-- | -- 15 -- -- -- -- | --------- | ---------
Evade Cloak* | HWFMCDJTS | -- 23 -- -- -- -- | --------- | ---------
Fighting Suit | --F----TS | -- 23 -- -- -- -- | --------- | ---------
Flashy Suit | ------J-- | -- 24 -- -- -- -- | --------- | ---------
Black Suit* | --F----T- | -- 25 -- -- -- -- | --------- | ---------
Plush Suit* | HWFMCDJTS | -- 35 -- -- -- -- | --------- | ---------
Dandy Suit | ------JT- | -- 42 -- -- -- -- | --------- | ---------
Ninja Suit | --F----T- | -- 58 -- -- -- -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Leather Dress² | HWFMCDJTS | -- 15 -- -- -- -- | --------- | ---------
Silk Dress² | HWFMCDJTS | -- 20 -- -- -- -- | --------- | ---------
Skirt² | HWFMCDJTS | -- 25 -- -- -- -- | --------- | ---------
Magic Robe* | HW--C---S | -- 30 -- -- -- -- | --------- | ---------
Bolero Robe* | HWFMCDJTS | -- 30 -- -- -- -- | --------- | ---------
Angel Robe* | ---MC---S | -- 35 -- -- -- -- | --------- | ---------
Party Dress² | ------JT- | -- 40 -- -- -- -- | --------- | ---------
Dragon Robe* | ---MC---S | -- 45 -- -- -- -- | --------- | ---------
Water Robe* | ---M----S | -- 50 -- -- -- -- | --------- | ---------
Dark Robe* | --F---JT- | -- 78 -- -- -- -- | --------- | ---------
Light Robe²* | HWFMCDJTS | -- 90 -- -- -- -- | --------- | ---------
_________________|___________|_________________________|___________|___________
* Magic Armor lessens offensive spell damage
* Dragon Armor lessens fire-elemental damage
* Blade Armor inflicts 1/2 physical damage (rounded up) back at executor
* Light Armor recovers HP while walking
* Evade Cloak increases chance of evading attacks
* Black Suit increases chance of evading attacks
* Plush Suit changes character's sprite to a teddy bear ^___^
* Magic Robe lessens offensive spell damage
* Bolero Robe lowers MP consumption!!
* Angel Robe gives OHKO protection
* Dragon Robe gives Fire/Ice protection
* Water Robe gives Fire/Ice protection
* Dark Robe increases chance of evading attacks
* Light Robe gives Fire/Ice protection
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯
NAME | CLASS USE | ATK DEF INT SPD VIT LCK | P-CHANGE? | ITEM USE
-----------------+-----------+-------------------------+-----------+-----------
Leather Hat | HW-MCDJTS | -- 02 -- -- -- -- | --------- | ---------
Crown | HW-MCDJTS | -- 06 -- -- -- -- | --------- | ---------
Wooden Hat | HW--CDJTS | -- 06 -- -- -- -- | --------- | ---------
Magic Hat* | ---MCDJTS | -- 08 -- -- -- -- | --------- | ---------
Turban | -----DJ-- | -- 08 -- -- -- -- | --------- | ---------
Fur Hat² | HWFMCDJTS | -- 10 -- -- -- -- | --------- | ---------
Bunny Tiara² | -----DJ-- | -- 15 -- -- -- -- | --------- | ---------
Iron Helm | HW--C---S | -- 16 -- -- -- -- | --------- | ---------
Black Hat | --F----T- | -- 18 -- -- -- -- | --------- | ---------
Horned Helm | ----C---S | -- 18 -- -- -- -- | --------- | ---------
Silk Hat | -----DJ-- | -- 20 -- -- -- -- | --------- | ---------
Silver Tiara² | HWFMCDJTS | -- 20 -- -- -- -- | --------- | ---------
IronMask | HW------- | -- 25 -- -- -- -- | --------- | ---------
Ortega Helm* | H-------- | -- 30 -- -- -- -- | --------- | ---------
Misery Helm¹ | HW------- | -- 35 -- -- -- -- | --------- | ---------
Mythril Helm | HW------- | -- 38 -- -- -- -- | --------- | ---------
Great Helm | HW------- | -- 45 -- -- -- -- | --------- | ---------
NohMask¹ | HWFMCDJTS | -- 255 -- -- -- -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Potlid | HWFMCDJTS | -- 02 -- -- -- -- | --------- | ---------
Leather Shield | HW--CDJTS | -- 04 -- -- -- -- | --------- | ---------
Bronze Shield | HW--CD-T- | -- 07 -- -- -- -- | --------- | ---------
Scale Shield | HW--CDJTS | -- 12 -- -- -- -- | --------- | ---------
Iron Shield | HW---D--S | -- 20 -- -- -- -- | --------- | ---------
Magic Shield | HW-MCDJTS | -- 25 -- -- -- -- | --------- | ---------
Dragon Shield* | HW-----T- | -- 32 -- -- -- -- | --------- | ---------
Expel Shield | HWF--DJTS | -- 35 -- -- -- -- | --------- | ---------
Silver Shield | HW-C---TS | -- 40 -- -- -- -- | --------- | ---------
Sorrow Shield¹* | HW------- | -- 42 -- -- -- -- | --------- | ---------
Heal Shield | HW------- | -- 50 -- -- -- -- | --------- | HealMore
Ogre Shield | HW------- | -- 60 -- -- -- -- | --------- | ---------
Hero Shield* | H-------- | -- 65 -- -- -- -- | --------- | ---------
-----------------+-----------+-------------------------+-----------+-----------
Tight Bikini² | HWFMCDJTS | -- 01 -- -- -- -- | --------- | ---------
Boxer Shorts^ | -W-C-DJT- | -- 10 -- -- -- -- | --------- | ---------
Kilt^ | HW---DJ-- | -- 24 -- -- -- -- | --------- | ---------
Iron Apron | HW---D--- | -- 25 -- -- -- -- | --------- | ---------
Magic Bikini²* | HWFMCDJTS | -- 65 -- -- -- -- | --------- | ---------
Sacred Bikini²* | HWFMCDJTS | -- 88 -- -- -- -- | --------- | ---------
_________________|___________|_________________________|___________|___________
* Magic Hat reduces MP consumption
* Ortega Helm reduces damage from offensive spells
* NohMask confuses wearer in-battle; can't use spells/items on field
* Dragon Shield lessens fire-elemental damage
* Magic Shield lessens damage from offensive spells
* Sorrow Shield transfers physical damage to allies
* Hero Shield gives Fire/Ice protection
* Magic Bikini lessens damage from offensive spells
* Sacred Bikini heals HP while walking
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ACCESSORIES/ETC. | ATK DEF INT SPD VIT LCK AGL | P-CHANGE? | EFFECT
-----------------+-----------------------------+-----------+-------------------
BunnyTail | -- -- -- -- -- 08 -- | Happy | -----------------
Tiara² | -- -- -- -- -- 13 -- | Ladylike | -----------------
GoldBeak | -- -- -- -- -- 20 -- | Lucky | -----------------
Crest | -- -- -- -- -- 30 -- | --------- | OHKO Protection
LUCKshoes | -- -- -- -- -- 50 -- | --------- | Walking gives EXP
STR Ring | 07 -- -- -- -- -- -- | Jock | -----------------
Gold Necklace | 10 -- -- -- -- -- -- | Lewd | -----------------
Hero Ring | 15 -- -- -- -- -- -- | Valiant | -----------------
INTspecs | -- -- 15 -- -- -- -- | Smart | -----------------
Love Ring | -- -- 15 -- -- -- -- | Kindly | -----------------
Goddess Ring | -- -- 33 -- -- -- -- | --------- | Walking reflls MP
Flee Ring | -- -- -- -- -- -- 07 | Cowardly | -----------------
Tattoo | -- -- -- -- -- -- 08 | Bully | -----------------
Punk Ring | -- -- -- -- -- -- 10 | Solitary | -----------------
Speed Ring | -- -- -- -- -- -- 15 | Agile | -----------------
AGLscarf | -- -- -- -- -- -- 30 | Quick | -----------------
Garter² | -- 03 -- -- -- -- -- | Sexy | -----------------
MohawkWig | -- 03 -- -- -- -- -- | Foolish | -----------------
Rosary | -- 04 -- -- -- -- -- | Romantic | -----------------
PowerBelt | -- 05 -- -- -- -- -- | Tough | -----------------
TubeSocks | -- 05 -- -- -- -- -- | --------- | -----------------
Toughness | -- 10 -- -- -- -- -- | Diligent | -----------------
StoneWig¹ | -- 15 -- -- -- -- -- | Stubborn | -----------------
Ruby Ring | -- -- -- -- -- -- -- | Vain | -----------------
Sucker | -- -- -- -- -- -- -- | Helpless | -----------------
Pierce | -- -- -- -- -- -- -- | Lonesome | -----------------
Life Ring | -- -- -- -- -- -- -- | --------- | Walking reflls HP
Zen Book | -- -- -- -- -- -- -- | --------- | Can become a Sage
Starry Bracelet | -- -- -- -- -- -- -- | --------- | Doubles AGL
Wizard Ring | -- -- -- -- -- -- -- | --------- | Restore MP (Ltd.)
_________________|_____________________________|___________|___________________
* - Every class can equip accessories
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
V. FREQUENTLY ASKED QUESTIONS [FAQZ]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[Q] - My party member disappeared after getting hit with Disperse!
[A] - Return to Aliahan's recruiting place and put him/her back in the party.
[Q] - Where can I find Zen Books?
[A] - There's one in Garuna Tower, and one in a Rimuldar home's dresser. There
is talk about a BlueBeak monster dropping/holding one, but I haven't
witnessed this yet (even with savestates).
[Q] - What is the Pachisi level-up glitch?
[A] - When on a pachisi board, if a character steps on a "!!!" or "???" space
and loses STR, then levels-up like normal, s/he will keep gaining levels
until Lv99. This only seems to affect certain classes (Hero, Fighter,
Sage) and seems to be more random than anything, which is why no one's
found out how to duplicate it 100% of the time. This method's stat gains
seem to be crappier than normal, which is why doing it with the Hero --
who cannot change classes -- usually leaves some players with a raw deal.
However, if luck's on your side, this can be a quick way to learn spells
and transfer someone over to a new class. (Also, some people think that
this can only be done in Kol Hot Springs' track, but I've done it on the
Zipangu track also).
[Q] - Why can I never flee!!??
[A] - There's always a sliver of a chance to flee, although I agree -- most of
the time the enemies stiff-arm you, then proceed to give gaping wounds
like it's a buy-10-get-1-free sale. As the party's average level grows,
the more enemies that can be immediately fled from (or avoided w/ Repel
or Repellents).
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VI. UPDATES & CONTRIBUTIONS [UPDT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
02-17-08 --------------------------+ Started walkthrough
03-03-08 --------------------------+ Added to GameFAQs
03-04-08 --------------------------+ Updated Divinegon section
+ Various corrections here n' there
05-02-08 --------------------------+ Strategy update
THINGS FOR FUTURE/HELP ME WITH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Personality growth chart
- Hidden Dungeon 2 mappyness
CONTRIBUTORS
¯¯¯¯¯¯¯¯¯¯¯¯
- Sailor/Ceej -- for continually hosting my crap
- DW3 messageboard for being awesome
- Fireholder, for Gondo Cave TinyMedal/Blade Armor mixup + Pyramid slab order
- Coma Black, for missing cell items in Baharata Cave [WK23]
- cinnamon&nutmeg, for Fairy Queen/Rosary correction
- Other FAQers who've covered this game: Shdw, DJ, Sulph, Lynx, Jimeous
- Phish: it's who I listened to while making this sucker
- ExpertGamer Issue 88, for initially rekindling my interest in this game
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VII. LEGALITY [LGLT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.
Allowed Sites: Disallowed Sites:
* Gametalk.com * cheatcc.com
* GameFAQs.com
* MyCheats.com
* Neoseeker.com
* Supercheats.com
* Gamesradar.com
* Honestgamers.com
* Cavesofnarshe.com
E-mail me for permissions ~ shotgunnova (a+) gmail (d0t) com.
_______________________________________________________________________________
IDEAS THAT WOULD TAKE ME ALL Document © Shotgunnova, 1997-2014 (and countin'!)
AROUND THE WORLD; I STOOD AND Dragon Warrior namesake © its owners
WATCHED THE SMOKE AROUND A MOUNTAIN CURL E N D O F D O C U M E N T