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*Backtrak- taking you through those classic games you just have to play again*

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Dragon Ball Z: Budokai Tenkaichi 3 Piccolo (end) FAQ <Version 0.75> (PS2)

                            Written by Daniel Byrne

                       (c) Copyright Backtrack 2007/2008

                              Developer: Spike
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
______________________________________________________________________________







*Please note: This FAQ is owned by Daniel Byrne & Backtrack(c) any
unauthorised copying, traces, or taking any other content etc from this
document is strictly prohibited. Any breach of this on your (the user's)
intentions will result in legal action.


*This walkthrough is best viewed, maximised in note pad or wordpad & with a
screen resolution of 800 X 600.





____________________
->Version history<-
____________________


<V 0.75>
--------

15/01/2008- Character FAQ for Piccolo ready for submission.



<V 0.50>
---------

14/01/2008- Upgraded character FAQ to 0.75 & awaiting further amendments
           queries & questions

14/01/2008- Added Piccolo's red potara password

14/01/2008- Added character quotes to FAQ.

13/01/2008- Completed all sections & revised FAQ thus far.

13/01/2008- Various information added to all sections of FAQ.

13/01/2008- Began Character FAQ for Piccolo(end).








Contents

---------------------------------------------------------------]
 1) Introduction

 2) Character profile Piccolo (End)

 3) Why choose Piccolo(End)?

 4) Move list

 5) recommended Z items

 6) Tips & stratergies

 7) Piccolo's(end) red potara password

 8) FAQ (Getting to know you)

 9) Character quotes

 10) CreditZ

----------------------------------------------------------------]






- - - - - - - -
1) Introduction
- - - - - - - -

The legendary Z fighters & the most evil of villans in the galaxy return in
spike's latest creation in the Tenkaichi series, Dragon Ball Z Budokai
Tenkaichi 3 on the ps2. New moves, new stages, new characters, & a whole new
soundtrack to boot, what more could you want from the latest DBZ game? I've
decided to get some character FAQ's done due to my recent haitus period from
walkthroughs (many of which still need to be finished!) whilst i've also been
doing other projects & getting chance to enjoy some awesome & dare i say
classic retro gaming ^_^

This walkthrough is a character FAQ & due to the numerous new moves, & tweaks
to the tenkaichi combat system, the FAQ has been primarily composed for the
purpose of getting the most if not the best out of your chosen character/s.

The character FAQ is for newcomers, beginners, & experts alike & I do hope you
will find it a useful resource for this amazing game, so let's get started

                         KAME-HA-ME-HAAAAAAA!!!



- - - - - - - - - - - - - - - - - - -
2) Character profile:- Piccolo (End)
- - - - - - - - - - - - - - - - - - -

(Note:Character profile is taken from the character reference libary)


This is Piccolo's form when he merges with kami.

In the Android saga, he was defeated by Android#17 and at his wits end,
when he throws away his hesitation to fuse with Kami. This allows him to
regain his true Namekian form and powers. After merging he fights Imperfect
Cell and Android#17, and has gained enough power to overwhelm his opponents
from beginning to end.

However, Piccolo (Kami) will never know his real name because Kami's memories
of when he was on Planet Namek were lost...





- - - - - - - - - - - - - - -
3) Why choose Piccolo (End)?
- - - - - - - - - - - - - - -

Piccolo at the very peak of DBZ was a force to be reckoned with, this was
due to him becoming whole again & at first reluctantly fusing with Kami again,
This is the most frequantly used form of piccolo & he is at his most powerful
here, his attack is great & his defense can be increased through the use of
one of his special moves. Piccolo(End) has potential for being in the top tier
of powerful characters once he is assigned some effective potara. If there is
any disadvantage then it is that the charge of the special beam cannon can
leave you wide open to just about any attack, however it does "pierce" through
many heavy projectiles & some Ki blasts due to it being so overly powerful.
This version of Piccolo is best used by those who have already mastered or are
used to the original early piccolo & the piccolo in DBZ:Budokai tenkaichi 2,
Piccolo's throw is highly useful as he extends his arm in order to grab the
opponent & has half decent range too just outside of close quarters infact.




>->->->->->->->->->->
4) Piccolo's Move list
>->->->->->->->->->->
    _
Key:|_|= square button  /\ = Triangle button  O= Circle button  /\= Up  (d-pad)
                      |__|                                     \/= Down(d-pad)

______________
Special moves |
______________|

                          Ki/blast required      Command

Wild sense:              2 levels blast stock  L2 + O


False courage:           2 levels blast stock  L2 + /\ + O


Special Beam cannon:     4 levels Ki gauge     L2 + /\
                                                  |__|


Light grenade:           3 levels Ki gauge     L2 + /\ + /\
                                                       |__|


Hellzone Grenade:        4 levels Ki gauge     L2 + \/ + /\ (max power)
                                                       |__|
____________
Rush combos |
____________|
     _
Key: |_| = Square button  /\ = Triangle button  X= x button
                        |__|




Command/s                                                  Damage    Hits
_________                                                  ______    _____
_
|_|                                                         280       1

_    _
|_|, |_|                                                    560       2
_    _    _
|_|, |_|, |_|                                               840       3
_    _    _    _
|_|, |_|, |_|, |_|                                          1230      4
_    _    _    _    _
|_|, |_|, |_|, |_|, |_|                                     1710      5
_    _    _    _    _    _
|_|, |_|, |_|, |_|, |_|, |_|                                2130      6


_    _    _    _    _         _    _    _    _    _
|_|, |_|, |_|, |_|, |_|,  X , |_|, |_|, |_|, |_|, |_|       5120      11


Ki blasts
_________

 /\
|__|  (Chargeable)                 280 damage


/\    /\
|__|, |__|                          560  damage

/\   /\   /\
|__|,|__|,|__|                      840 damage

/\   /\   /\   /\
|__|,|__|,|__|,|__|                 1120 damage

/\   /\   /\   /\   /\
|__|,|__|,|__|,|__|,|__|            1400 damage

/\   /\   /\   /\   /\   /\
|__|,|__|,|__|,|__|,|__|,|__|       1680 damage

/\   /\   /\   /\   /\   /\   /\
|__|,|__|,|__|,|__|,|__|,|__|,|__|  1950 damage

Throw
________

X, X                 1290  damage      Hits 9




_________________
Rushing technique|
_________________|

                          _   /\
Kiai cannon (chargeable)  |_|,|__|

            _   _   /\
Flying kick |_|,|_|,|__|
                         _    _    _    /\
Heavy finish(Chargeable) |_|, |_|, |_|, |__|

                           _    _    _    _    /\
Rolling hammer(Chargeable) |_|, |_|, |_|, |_|, |__|


Lift strike  (chargeable) (during rush) /\ + /\
                                           |__|

Ground slash (chargeable) (during rush) \/ +  /\
                                            |__|

Body strike               (during rush) O button



____________________
Signature technique |
____________________|

                                          _
Key:    X= X button  /\ = Triangle button |_|= Square button  O= Circle button
                   |__|
      /\= up(d-pad)      \/= down(d-pad) <- = left(d-pad)    -> =right(d-pad)





Sway heavy(Chargeable)              X,  /\
                                      |__|

Sway lift strike (chargeable)    X, /\,    /\
                                       + |__|,

Sway ground slash                X, \/, /\
                                      |__|

Step in sway                       X, O
                                                               _
Dragon smash (after full power smash hit)   /\, \/, <- or -> + |_|

Vanishing attack After full power smash hit /\. \/, <- or -> /\
                                                           |__|
lightning attack (after full power smash hit) O


Sonic sway (before opponents rush attack hits/connects) O + /\
                                                          |__|

Sonic sway attack  /\
                 |__| (immediately after sonic sway)

Giant throw (Near stunned opponent) /\ + /\  (must be facing forward side)
                                       |__|

High speed rush movement (during rush) /\,\/, <-, or -> + O button


Counter- High speed rush movement (whilst opponent is in high
                                  speed rush movement)

                                      O button

Z counter O button (immediately after vanishing attack)


Counter- Z counter O button (immediately before Z counter hit)

                                                                 _
Burst smash (while attacking with z burst)   /\, \/,  <- or -> + |_|

                                            _
Hyper smash (chargeable) /\, \/, <- or -> + |_| (max power)


_________
Combo    |
_________|
     _
Key: |_| = Square button, /\  = Triangle button  X= X button
                        |__|
    /\= up (d-pad)           \/= down (d-pad)


*(Max power)= Must be in maximum power mode achieved through charging Ki



            _    _    _    _    _   _
Rush finish |_|, |_|, |_|, |_|, |_|,|_|
            _    _    _    _   _
Rush in     |_|, |_|, |_|, |_|,|_|,  X
                 _     _     _    _     _                  _
Rush in attack   |_|,  |_|,  |_|, |_|,  |_|, X, /\ or \/ + |_|

Dragon tornado     /\   /\   _
                 |__|,|__|,|_|


Delta storm   (after heavy finish) /\ + /\
                                      |__|
                                                 _
Ariel barrage (after ground slash hit) /\ + /\ + |_|
                                          |__|

Kiai cannon smash (Immediately after full charge Ki blast cannon hits)

                           /\
                          |__|

Rolling hurricane (After rolling hammer hits) /\   _
                                            |__|,|_|

Sonic impact  (after smash hit)   /\    _
                                |__|, |_|


Raging impact (after dash smash hit)  /\ +  /\    _
                                          |__|, |_|

Spiral slash (charageable) (immediately after jump smash hit)

                   /\
                  |__|


Auto smash counter  /\
                  |__| (immediately after auto counter hit)

Burst meteor (while attacking with Z burst) /\    _
                                          |__|, |_|
                                _
Violent rush- rapid pressing of |_| during max power mode


(All air combos are chargeable from the triangle button press)

            _   _   _   _                _   _   _   _
Air combo 1 |_| |_| |_| |_| /\, + /\  X, |_| |_| |_| |_|
                                |__|
            _    _    _    _                 _    _    _   _
Air combo 2 |_|, |_|, |_|, |_|, /\, + /\  X, |_|, |_|, |_|,|_|, /\
                                    |__|,                     |__|
            _    _    _    _                 _     _    _    _   _
Air combo 3 |_|, |_|, |_|, |_|, /\, + /\  X, |_|,  |_|, |_|, |_|,|_|
                                    |__|,
            _   _   _   _                       _   _   _   _
Air combo 4 |_|,|_|,|_|,|_|, /\, + /\   X, /\   |_|,|_|,|_|,|_|, /\
                                 |__|,   |__|,                 |__|


(Must be in max power mode to use the following blast combos)


Blast combo 1   /\
              |__|

Blast combo 2 (After ground slash hits) /\   /\   _   /\
                                      |__|,|__|,|_|,|__|

Blast combo 3   /\    _    /\
              |__|, |_|, |__| (while attacking opponent with Z burst)
               _   _   _   _               _   _   _   _
Blast combo 4  |_|,|_|,|_|,|_| /\ + /\  X, |_|,|_|,|_|,|_|, /\    /\
                                  |__|,                   |__|, |__|
              _   _   _   _                     _   _   _   _
Blast combo 5 |_|,|_|,|_|,|_|, /\ + /\   X, /\  |_|,|_|,|_|,|_|, /\   /\
                                  |__|,   |__|,                |__|,|__|

Blast combo 6 (After rolling hammer hits) /\   _   /\
                                        |__|,|_|,|__|

- - - - - - - - - - - -
5) Recommended Z items==
- - - - - - - - - - - -

You are very welcome to choose your own potara's to equip, here i've simply
given a recomendation of how Piccolo should be equipped to make full use of
his moves & abilities.



Custom 1

A) Attack up 1
------------------------------------
B) Master Roshi's training
------------------------------------
C) Super up 1
------------------------------------
D) Combo master
------------------------------------
E) Dende's Healing ability

Here we increase Piccolo's attack & super & give him a health boost of 10,000
from Master Roshi's training. Combo master allows Piccolo's combos to cause
greater damage, the greater the hits the more damage the combo does. Lastly
his health can now slowly regenerate thanks to Dende's Healing ability which
is great for the Cell games or those prlonged battles that seem to prove
tougher than was originally expected.